Locomotive Games
Industry: Video game company
DescriptionLocomotive Games was a video game company acquired in 1999 by THQ which developed games for a variety of game machines and consoles. Working with many of THQ's major licenses and franchises, their mission was to develop high quality content and experiences. Headquarters: Santa Clara, CA Founded: 1997 Ceased operations: 2008 Predecessor: Pacific Coast Power & Light Parent organization: THQ
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Locomotive Games Employees
Freelance October 2010 - Present
FooMojo Inc. January 2008 - October 2010
Locomotive Games December 2001 - January 2008
THQ / Locomotive Games 2006 - 2008
Imaginengine 1999 - 2001
Skills
Wii, Gameplay, Xbox 360, Game Design, PS3, UV mapping, Unreal Editor
Education
Academy of Art University 1997 — 1999
Bachelor of Arts (BA), 3D Arts
Pacific Union College 1995 — 1997
Associate of Arts (AA), Digital Media Tech
Blizzard Entertainment October 2013 - June 2014
PIMCO June 2013 - October 2013
Virgin America March 2012 - May 2013
Virgin America April 2011 - March 2012
Virgin America August 2010 - April 2011
Virgin America April 2008 - August 2010
Locomotive Games 2007 - 2008
Skills
Airlines, Training, Budgets, Human Resources, Event Management, Aerospace, Project Management, Commercial Aviation, Management, Flights, Aircraft, Leadership, Sabre, Aviation, Customer Service, Business Strategy, Travel Management, Airports, Contract Management
Education
Sonoma State University 2004 — 2007
BA, Theater Arts/Dance
Microsoft (343 Industries) August 2011 - Present
Microsoft (343 Industries) August 2011 - June 2015
Microsoft (343 Industries) March 2011 - August 2011
Griptonite Games July 2010 - March 2011
Bungie Studios August 2009 - July 2010
Electronic Arts April 2009 - August 2009
Telltale Games April 2009 - May 2009
Locomotive Games September 2008 - November 2008
Santa Cruz Games August 2006 - August 2008
Mt. Pleasant High School January 2006 - May 2006
Skills
Character Animation, Maya, Facial Animation, Rigging, Character Rigging, Animation, Video Games, Traditional Animation, Computer Animation, 3D, 3D Modeling, Game Development, Wii, Gameplay, Storyboarding, Xbox 360
Education
Cogswell Polytechnical College 2002 — 2006
B.A., Animation
Disney Interactive October 2013 - Present
Zynga November 2012 - October 2013
Real Life plus, Inc. May 2010 - November 2012
Hooked Wireless July 2009 - June 2011
Portable Zoo, Inc. December 2008 - March 2010
Locomotive Games August 2005 - December 2008
Pacific Coast Power & Light October 1998 - August 2005
Pixar May 1995 - September 1996
Skills
Maya, Texturing, Game Development, Rigging, Game Design, Modeling, Scripting, Unity3D, Character Animation, MEL, UV mapping, Photoshop, 3D animation, Gameplay, 3D Studio Max, Animation, 3D, Video Games, Character Rigging, CSS, HTML, Mobile Applications, Facebook, Wii, iPhone, Video Game Development, Game Art, Console, Level Design, UnityScript, Texture Painting, User Interface, Mobile Games, Computer Graphics, Environment Art
Education
California Institute of the Arts: MFA 1994 — 1998
MFA
California Institue of the Arts: BFA 1994 — 1996
BFA
Monterey Peninsula College 1991 — 1993
AA
Aptos High School 1985 — 1989
High School Diploma
Amazon Games June 2015 - Present
Waystone Games / EA Mobile January 2014 - May 2015
Toy Genius February 2013 - January 2014
Electronic Arts July 2011 - February 2013
Electronic Arts February 2011 - July 2011
Electronic Arts November 2009 - February 2011
Electronic Arts November 2008 - November 2009
Locomotive Games July 2007 - November 2008
Santa Cruz Games November 2005 - July 2007
Guerilla Wonderers Films/ Hitachi Data Systems March 2005 - June 2006
Skills
Environment Art, 3D, Maya, Photoshop, Zbrush, Unreal Editor, World Machine, Game Development, Art Direction, Perforce, Texturing, Concept Design, UV mapping, Modeling, Video Games, Unity Pro, Unity3D, Level Design, UV Mapping, Xbox 360, ZBrush
Education
Cogswell Polytechnical College 2001 — 2005
Bachelors, 3d Modeling and Animation
voidALPHA June 2011 - Present
AJC Games, Inc. July 2011 - June 2012
Total Immersion Software June 2006 - July 2011
Self Employed April 2006 - June 2006
Locomotive Games October 2004 - June 2006
Pacific Coast Power & Light January 2003 - October 2004
Neversoft Entertainment March 1998 - January 2002
Intelligent Life Games May 2000 - July 2001
Activision October 1995 - March 1998
Andersen Consulting May 1993 - September 1995
Skills
Video Game Design, Agile Project Management, Game Programming, Gameplay Programming, Gameplay, Game Theory, Mobile Games, Computer Games, Game Design, Game Development, Casual Games, Buddhism, Art, Programming, 3D, 3D Studio Max, Scrum, Small Business, New Business Development, Business Process, Digital Photography, Guitar Player, Drummer, Watercolor, Sketching, Comedian, Magic, Scripting, Video Games, Animation, Xbox 360, Meteor, Level Design, Console, Xbox, PSP, Social Games, Unity3D, PS3, Mobile Devices
Education
Bucknell University 1989 — 1993
BS, Computer Science
Academy of Art University July 2011 - Present
www.dustinaber.com February 2012 - January 2013
The Multiverse Network, Inc. January 2008 - November 2010
The Multiverse Network, Inc. September 2007 - December 2007
Vicarious Visions (Activision) April 2007 - June 2007
Vicarious Visions July 2006 - March 2007
Locomotive Games March 2006 - June 2006
Skills
Maya, 3D Studio Max, Softimage, Zbrush, Photoshop, Unreal Editor, Perforce, Character Modeling, Texturing, Lighting, Digital Sculpting, UV mapping, Animation, Video Games, Game Design, Game Development, 3D, Environment Art, Flash, Visual Effects, Wii, Character Rigging, 3D Modeling, Higher Education, Teaching, ZBrush, UV Mapping
Education
Cogswell Polytechnical College 2002 — 2005
Bachelor of Arts
East Forsyth High School 1998 — 2002
MLB Advanced Media April 2015 - Present
Bay Area College of Nursing May 2013 - February 2015
The Hertz Corporation Redwood City September 2011 - December 2012
Saint Mary’s College January 2010 - May 2011
Grassroots Campaigns January 2009 - September 2009
Locomotive Games January 2008 - August 2008
Skills
Microsoft Windows XP,..., Customer Service, Sales, Customer Satisfaction, Microsoft Office, PowerPoint, Microsoft Excel, Marketing, Inventory Management, Microsoft Word, Account Management, Sales Management, Retail, Social Media, Management, Leadership, Team Building, Sales Operations, Public Speaking, Training, Critical Reading, Evaluation
Education
Saint Mary's College of California 2007 — 2011
Bachelor's degree, English Language and Literature, General
Queen Mary University of London 2008 — 2009
Shakespeare, Shakespeare
Electronic Arts June 2012 - June 2014
Indie Game Development September 2011 - June 2012
Griptonite Games October 2008 - August 2011
Cat Daddy Games (Take-Two Interactive) August 2008 - October 2008
THQ Inc May 1999 - July 2008
Cranky Pants Games October 2005 - June 2007
Locomotive Games October 2004 - October 2005
Pacific Coast Power & Light May 1999 - October 2004
Don Traeger Productions, Inc. April 1998 - May 1999
Regal Productions 1996 - 1997
Skills
Xbox 360, PS3, Wii, Maya, Game Development, Unreal Editor, Environment Art, Level Design, Video Games, Texture Painting, Texturing, 3D, Shaders, Gameplay, Unreal Engine 3, Low Poly Modeling, Digital Sculpting, UV mapping, Xbox, Console, Cinematics, Unreal 3, Game Art, Game Design, Zbrush, Multiplayer, Perforce, Computer Games, World Building, Game Mechanics, Photoshop, UV Mapping
Education
Cogswell Polytechnical College 1995 — 1998
BA, Fine Art, Computer and Video Imaging
Cabrillo College
Pixel Licker LLC June 2012 - Present
The Playforge February 2011 - July 2013
Gaia Interactive February 2009 - November 2010
Locomotive Games October 2006 - June 2008
Electronic Arts May 2006 - October 2006
Capcom January 2000 - March 2006
Skills
Illustrator, Photoshop, Maya, Flash, Zbrush, Mudbox, Pixel Art, Dreamweaver, Texturing, Animation, UV mapping, 3D, Illustration, Character Modeling, Modeling, Console, Video Games, PS3, Game Design, 3D Modeling, Casual Games, Game Development, Gameplay, Traditional Animation, Concept Design, Wii, User Interface Design
Education
Columbus College of Art & Design 1994 — 1998
BFA, Illustration
Turbine February 2011 - November 2014
Turbine March 2008 - February 2011
Locomotive Games January 2004 - February 2008
LucasArts 2000 - 2004
Lucasarts 1999 - 2000
Skills
Level Design, Scripting, Gameplay, System Design, Game Development, Game Mechanics, MMO, Game Design, Multiplayer, Computer Games, Video Games, MMORPG, Xbox 360, Casual Games, Perforce, Free to Play
Education
University of California, Berkeley 1994 — 1998
Hi-Rez Studios July 2014 - Present
Darkside Game Studio September 2010 - June 2012
Namco Bandai Games America August 2008 - January 2010
Locomotive Games February 2007 - June 2008
Skills
Gameplay, Gameplay Programming, Xbox 360, Perforce, Game Development, Lua, PS3, Console, C++, Video Games, Visual Studio, Game Programming, Video Game Development, Unreal Engine 3, Computer Games, Java, iPhone development, iPhone, UnrealScript
Education
Georgia Institute of Technology 2001 — 2005
BS, Computer Science
Locomotive Games April 2008 - November 2008
Locomotive Games (THQ) 2008 - 2008
Education
Fashion Institute of Design & Merchandising 2000 — 2001
Fashion Design
DynEd International November 2012 - Present
Bally Technologies January 2012 - October 2012
Trion World Network January 2009 - October 2009
Locomotive Games 2004 - 2008
Locomotive Games / THQ 2004 - 2008
Locomotive Games (a div of THQ) 2004 - 2008
THQ/Locomotive Games 2004 - 2008
Signature Devices 2003 - 2004
Blue Shift 1999 - 2002
Atari Games 1997 - 1999
Skills
Gameplay, Game Development, Xbox 360, Perforce, C++, Wii, Computer Games, Mobile Games, Game Programming, Lua
Education
University of California, Berkeley 1981 — 1990
Ph. D., Physics
Quartet Health May 2015 - Present
We-Care.com March 2013 - February 2015
Sanzaru Games October 2010 - October 2012
Slipgate Ironworks 2008 - 2009
Locomotive Games April 2007 - November 2008
OpenPath Products June 2005 - April 2007
Skills
Game Development, Video Games, Game Design, Xbox 360, Gameplay, Python, Perforce, Wii, Computer Games, Lua, PS3, Game Programming, Casual Games, Level Design, Scrum
Education
Full Sail University 2003 — 2004
Associates, Game Design and Development