Industrial Toys
Industry: Game developer
DescriptionIndustrial Toys is an American developer/publisher of mobile games headquartered in Pasadena, California. It produces mobile games for core gamers and released its first title, Midnight Star, in early 2015. In July 2018, Electronic Arts acquired the company. Parent organization: Electronic Arts (2018–) Founder: Alex Seropian Founded: 2012, California Headquarters: Pasadena, CA Number of employees: 14
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15 Industrial Toys employees in database. Find out everything there's to know about Industrial Toys employees. We offer you a great deal of unbiased information from the internal database, personal records, and many other details that might be of interest to you.
Industrial Toys Employees
Heavy Iron Studios, Inc. June 2015 - Present
Disney Interactive June 2014 - June 2015
USC August 2012 - May 2014
Industrial Toys May 2013 - August 2013
Art+Science Labs August 2011 - January 2013
Skills
Game Development, Unity3D, OpenGL, Programming, Software Development, iOS development, Android Development, Unreal Development Kit, Video Games, Game Programming, C++, iOS, Artificial Intelligence, Xcode
Education
USC 2012 — 2014
Master of Science (MS), Computer Science(Game Developement)
UCLA 2007 — 2011
Bachelor of Science (BS), Computer Science
Red Storm Entertainment July 2015 - Present
Hidden Variable Studios January 2015 - May 2015
University of Southern California June 2014 - January 2015
Industrial Toys August 2014 - December 2014
Nomura Securities June 2011 - June 2013
Zaya Learning Labs July 2012 - December 2012
Skills
Java, Informatica, Programming, Objective-C, JavaScript, Shell Scripting, C#, Data Mining, Game Development, Game Design, VBA, Unity3D, Cocos2d, Data Warehousing, Project Planning, Technical Writing, Smart GWT, C++, OpenGL, SQL
Education
University of Southern California 2013 — 2015
Master's degree, Computer Science (Game Development)
V.E.S Institute of Technology 2007 — 2011
Bachelor of Engineering (BEng), Computer Engineering
Industrial Toys February 2012 - August 2013
Tyrant Studios March 2006 - February 2012
Signal Studios / Nuko October 2010 - November 2011
Crystal Dynamics January 2010 - October 2010
Zipper Interactive August 2004 - February 2006
Bungie Studios, Microsoft July 2003 - August 2004
Microsoft Game Studios January 2002 - July 2003
Bungie Studios, Microsoft November 2000 - December 2001
Bungie Software August 1999 - October 2000
Namco Hometek June 1998 - July 1999
Skills
User Experience, Game Mechanics, Screenwriting, Game Development, Game Design, Level Design, Video Games, System Design, Sound Design, Artificial Intelligence, PS3, Scripting, Multiplayer, Mobile Games, MMO, Mobile Devices, Social Games, User Interface Design, 3D Studio Max, Gameplay
Education
Boston University 1988 — 1992
BFA, English
Sledgehammer Games June 2015 - Present
Polyseum March 2014 - May 2015
Industrial Toys May 2013 - August 2014
Rhea - USC Games May 2013 - May 2014
IndieCade January 2013 - February 2014
Scrapyard (USC Games) July 2012 - May 2013
Game Developers Conference March 2013 - March 2013
IndieCade October 2011 - October 2012
Skills
Public Speaking, Unreal Engine, Game Design, Video Games, Level Design, Unity3D, C#, UnrealScript, Photoshop, Java, JavaScript, Kinect Development, Interactive..., Game Development, Perforce, Gameplay, User Experience, C++, Social Media, Microsoft Office, User Interface Design
Education
University of Southern California 2011 — 2015
Bachelor of Arts (B.A.), Interactive Media and Games
Harvard Westlake 2007 — 2011
Industrial Toys June 2012 - August 2014
Skills
After Effects, Computer Animation, Mobile Games, Video Games, Character Animation, 3D Modeling, 3D animation, Motion Tracking, Motion Graphics, 3D Studio Max, 3D visualization, Compositing, Keyshot, Mudbox, Photoshop, Blender, Visual Effects, Digital Painting, Concept Design, Concept Development, Web Design, JavaScript, WordPress, Dreamweaver
Education
Art Center College of Design 2014 — 2018
Bachelor’s Degree, Entertainment Design
Condept Design Academy 2014 — 2014
Concept Design
Concept Cube Design 2012 — 2013
Entertainment Design
Art Center at Night 2012 — 2012
Entertainment Design
Anderson Clark Magnet High School 2008 — 2012
Animation
Industrial Toys January 2012 - Present
Dreamworks Animation June 2008 - January 2012
Digidesign, A division of Avid June 2002 - June 2008
Cityview Software October 2001 - June 2002
Independent Contractor December 1999 - October 2001
Bungie April 1997 - December 1999
Apple Inc. April 1994 - April 1997
Apple Inc. May 1992 - April 1994
Skills
Digital Signal..., Software Development, Embedded Systems, Software Development..., Device Drivers, Mobile Devices, RTOS, Animation, Agile Methodologies, Engineering Management, Software Engineering, System Architecture, Embedded Software, Entrepreneurship, Software Design, Mobile Games, Sound, Object Oriented Design, OpenGL, Multithreading, 3D, Scrum, Algorithms, Unreal Engine 3, Python, Perforce, Product Management, Video Games, Mobile Applications, Scripting, iOS development, Cross-platform..., Qt, Objective-C, Debugging, Xcode, User Interface, iOS Development, Unreal Engine
Education
University of Iowa 1988 — 1992
B.S., Electrical Engineering
Industrial Toys September 2012 - Present
Industrial Toys June 2012 - August 2012
Econo Lodge Times Square Hotel January 2012 - May 2012
CBS News January 2011 - May 2011
Skills
Video Games, Social Media, New Media, Social Media Marketing, Mobile Games, Marketing, Online Marketing, Community Management, Game Development, Video, Marketing Communications, Graphic Design, Mobile Devices, Digital Marketing, Editorial, Broadcast, Mobile Applications, Event Planning, Casual Games
Education
Fordham University 2009 — 2011
Bachelor of Arts, Communications and Media Studies
Loyola University Chicago 2006 — 2008
N/A, Advertising and Public Relations
Niantic Labs @ Google April 2015 - Present
Industrial Toys January 2013 - May 2015
USC Games - Scrapyard April 2012 - May 2013
USC SCA Interactive Media Division January 2010 - May 2013
Spiral Galaxy Studios May 2012 - August 2012
Skills
Vicon Blade, Autodesk Maya, Houdini, Photoshop, Illustrator, Flash, Final Cut Pro, After Effects, Perforce, Maya, 3ds Max, UDK Cascade, 3D Studio Max, Unreal Engine 3, Animation, Game Development, Video Games, Computer Graphics, Flash Animation, Visual Effects, Motion Graphics, Storyboarding, Illustration, 3D, Modeling
Education
University of Southern California 2009 — 2012
B.A. Interactive Entertainment, Interactive Media
Mountain View High School 2005 — 2009
Academy of Art University 2007 — 2008
Industrial Toys May 2015 - Present
Industrial Toys May 2012 - May 2015
Forestwalker LLC May 2011 - May 2015
THQ October 2011 - November 2011
THQ January 2011 - August 2011
WemoMedia June 2010 - September 2010
MiX:USC August 2009 - May 2010
USC - Structured Curriculum Program July 2009 - August 2009
Skills
Level Design, Game Design, Unreal Engine 3, 3D Studio Max, Unreal Engine 4, Flash, Photoshop, Maya, Kismet, C++, User Interface Design, Game Development, Game Mechanics, Video Games, Illustrator, Mobile Games, Microsoft Office, HTML, Perforce, Unreal Editor, ActionScript, InDesign, Python, Google Docs, Google Sites, Google App Scripts, HTML + CSS, JavaScript, Objective-C, Unity3D, C#, Blueprint
Education
University of Southern California 2008 — 2012
Bachelor of Arts (B.A.), Cinematic Arts - Interactive Entertainment
NetherRealm Studios (WB Games) March 2015 - Present
Industrial Toys May 2012 - Present
University of Southern California August 2011 - May 2012
Liveauctioneers March 2010 - July 2010
Domani Studios June 2008 - March 2010
Fly Communications October 2006 - June 2008
Skills
ActionScript, C++, Python, MEL, Java, C, C#, Character Rigging, Skinning, Visual Studio, Eclipse, Unreal, Unity3D, Flixel, Linear Algebra, OpenGL ES, Maya, Zbrush, Mobile Applications, Mobile Games, Video Games, User Interface, Unreal Engine 3, Perforce, 3D, User Interface Design, Animation, Game Development
Education
University of Southern California 2010 — 2012
Masters, Computer Science, Game Development
Bard College 2000 — 2004
Bachelor of the Arts, Studio Art
Self Employed May 2015 - Present
Industrial Toys August 2012 - April 2015
Bungie May 2000 - January 2012
Skills
Game Development, Xbox 360, Game Design, PS3, Video Games, Computer Games, Level Design, 3D Studio Max, 3D
Education
University of North Carolina at Charlotte 1994 — 1998
BSCE, Civil Engineering
Industrial Toys May 2015 - Present
Industrial Toys March 2014 - Present
Disney Mobile August 2012 - March 2014
Disney Mobile November 2010 - October 2012
Disney Interactive Studios August 2010 - November 2010
DePaul University September 2008 - November 2010
DePaul Game Elites June 2009 - June 2010
Direct Forex December 2006 - February 2009
Skills
C++, OpenGL ES, Game Development, Gameplay, Video Games, iPhone, Programming, XNA, Perforce, Unity3D, Game Design, Xcode, Objective-C, Game Programming, GLSL, DirectX, OpenGL, Python, iOS development, Android, iOS, Mobile Games
Education
DePaul University 2008 — 2010
Master of Science, Computer Game Development - Programming Focus
DePaul University 2004 — 2008
Bachelor of Science in Computer Game Development, Computer Science