Perpetual Entertainment

Industry: Online game company

Description

Perpetual Entertainment, founded in March 2002, was an American developer, publisher and operator of networked multiplayer games and MMORPGs. Their headquarters was located in San Francisco, California, United States. From October 2007 to February 2008 the company was known as P2 Entertainment. Headquarters: San Francisco, CA Founded: March 2002 Type of business: Privately held company

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Perpetual Entertainment Employees

Employee
Years
Job
Industry
Sameer Yamdagni Sameer Yamdagni San Francisco Bay Area Details
Sameer Yamdagni's Perpetual Entertainment Experience July 2006 - September 2007
Job Senior Character Artist at Zynga
Industry Computer Games
Experience
Zynga  September 2011 - Present
Page 44 Studios  January 2008 - September 2011
Perpetual Entertainment   July 2006 - September 2007
Page 44 Studios  September 2005 - June 2006
Carl's Fine Films   2004 - 2005
Hero Motion Pictures   2004 - 2005
IBM  1999 - 2000

Skills
Maya, Texturing, Game Development, Photoshop, Character Animation, Video Games, Zbrush, 3D, 3D Studio Max, After Effects, Modeling, 3D Modeling, Gameplay, Animation, Xbox 360, UV mapping, Mobile Games, XSI, Wii, Environment Art, Characters, Console, PS3, ZBrush, UV Mapping

Education
Academy of Art University   2003 — 2006
M.F.A., Modeling and Texturing for Videogames

Academy of Art University   2000 — 2003
B.F.A, Computer Arts

DeVry University   1996 — 1999
B.S., Computer Information Systems

University of Calgary   1994 — 1996

Mitch Ferguson Mitch Ferguson Culver City, California Details
Mitch Ferguson's Perpetual Entertainment Experience April 2005 - September 2007
Job Director of Design (Casino) at Scopely
Industry Computer Games
Experience
Scopely  June 2015 - Present
Playtika Santa Monica (formerly Buffalo Studios)   March 2014 - May 2015
WMS Gaming  September 2012 - February 2014
independant  August 2010 - September 2012
Carbine Studios  November 2007 - August 2010
Perpetual Entertainment   April 2005 - September 2007
Perpetual Entertainment   January 2003 - April 2005
VR1   October 2001 - January 2003
Maxis  August 1999 - July 2001
Electronic Arts  October 1997 - August 1999

Skills
Production, Game Design, Gameplay, Game Mechanics, Game Development, Software Development, Unity3D, MMO, Team Leadership, Game Programming, Game Technology, User Interface Design, Video Games, Online Gaming, Computer Games, Perforce, Casual Games, Multiplayer, MMORPG, User Interface, Mobile Games, Social Games, Mobile Applications, User Experience, Scrum, Management, Scripting, Mobile Devices, Monetization, JIRA, Programming

Education
UC Santa Barbara   1991 — 1993
Masters, Cognitive Psychology

Harvey Mudd College   1985 — 1989
BS, Math

Jason Hunken Jason Hunken San Francisco Bay Area Details
Jason Hunken's Perpetual Entertainment Experience January 2005 - July 2006
Job Faculty at Academy of Art University
Industry Computer Games
Experience
Academy of Art University  June 2011 - Present
Independent Consulting  July 2006 - Present
Independant Consultant  July 2006 - Present
Academy of Art University  April 2009 - December 2012
Academy of Art University  March 2009 - December 2011
Safeway Inc.  2006 - 2010
Independent Consulting  August 2006 - September 2007
Perpetual Entertainment   January 2005 - July 2006
Ex'pression College  2003 - 2004

Skills
Compositing, Lighting, Rendering, Dynamics, Fluid Simulation, Motion Tracking, 3D, Character Animation, Photography, Particle, Painting, Character Rigging, Maya, Texturing, Zbrush, Digital Sculpting, Unity3D, Mudbox, Visual Effects, Animation, Computer Animation, Mental Ray, 3D Studio Max, Particle Effects, Game Design, Photoshop, After Effects, UV mapping, Texture Painting, 3D Modeling, Game Development, Motion Graphics, Art Direction, Adobe Creative Suite, Video Games, Rigging, MEL, Traditional Animation, Art, Unreal Engine 3, Digital Painting, Computer Graphics, Storyboarding, Drawing

Education
Expression College for Digital Arts   2002 — 2004
Bachelours, Digital Visual Media

Art Institute of Phoenix   1998 — 2000
Associates, Computer Animation

Jesse B. Moore Jesse B. Moore San Francisco, California Details
Jesse B. Moore's Perpetual Entertainment Experience March 2006 - September 2007
Job Client Engineer at PlayStation™Network Sony Network Entertainment Int’l
Industry Computer Software
Experience
PlayStation™Network - Sony Network Entertainment Int’l   April 2015 - Present
Lawfty   November 2014 - April 2015
General Assembly  October 2014 - January 2015
LucasArts  June 2012 - May 2013
Toys For Bob - Activision   October 2007 - June 2012
Perpetual Entertainment   March 2006 - September 2007
Perpetual Entertainment   October 2005 - December 2005
LucasArts  November 1998 - December 2004
LucasArts  January 1997 - November 1998

Skills
Game Development, JavaScript, Perforce, CSS, jQuery, Ruby on Rails, Node.js, Maya, AJAX, Unreal Editor, Ruby, HTML, Front-end Development, Functional Programming, Web Development, Concept Design, UnrealScript, Back-end Development, Web Application Security, HTML5, PostgreSQL, Bootstrap, Git, Github, Gameplay, C#, Game Design, Agile Methodologies, User Experience, AngularJS, Handlebars, MongoDB, Responsive Web Design, Unit Testing, RSpec, Mocha, Data Structures, Algorithms, CoffeeScript, SQL, Express

Education
General Assembly   2014 — 2014
Other, Web Development Immersive

San Francisco State University   1994 — 1997
Computer Science

Daniel McLaren Daniel McLaren San Francisco Bay Area Details
Daniel McLaren's Perpetual Entertainment Experience November 2005 - November 2006
Job Senior Game Designer at Electronic Arts (EA)
Industry Computer Games
Experience
Electronic Arts (EA)   September 2015 - Present
Self-Employed  January 2013 - September 2015
Songhi Entertainment   June 2013 - February 2014
Cie Studios  August 2012 - January 2013
Music Mastermind, Inc  March 2011 - June 2012
Disney Interactive Media Group  February 2011 - March 2011
Walt Disney Internet Group  February 2008 - February 2011
Sigil Games Online  December 2006 - May 2007
Perpetual Entertainment   November 2005 - November 2006

Skills
Game Design, Writing, Production, Outsourcing Management, MMO, Game Development, Video Games, Casual Games, Social Games, Gameplay, Scripting, Online Gaming, Virtual Worlds, Computer Games, Social Networking, Concept Design, Creative Direction, Editing, JIRA, Video Game Development, Community Management, Team Building, Level Design, iOS development, iOS, Monetization, Free to Play, Multiplayer, Mobile Games, Gaming, MMORPG, Interactive..., Game Mechanics

Education
San Francisco Art Institute   2003 — 2005
In Progress, Visual and Game Programming

Sean Bollin Sean Bollin Greater Seattle Area Details
Sean Bollin's Perpetual Entertainment Experience October 2006 - March 2008
Job Developer at Dev9
Industry Computer Software
Experience
Dev9  September 2015 - Present
Society Consulting  March 2014 - September 2015
RubyMUD   February 2013 - February 2014
Beatport  September 2011 - January 2013
Academy of Art University  January 2012 - December 2012
Leftronic   April 2011 - September 2011
R/GA  January 2010 - April 2011
Riot Games  September 2009 - September 2009
Eveo, Inc.   March 2008 - September 2009
Perpetual Entertainment   October 2006 - March 2008

Skills
MySQL, PureMVC, XHTML, Flash, Ruby on Rails, jQuery, Teaching, CSS3, JavaScript, Node.js, Flex, ActionScript, HTML 5, PHP, Front-end, Subversion, CSS, Git, HTML5, Web Development, User Interface

Education
Digipen Institute of Technology   2015 — 2019
Master of Science (M.S.), Computer Science

University of Michigan   2002 — 2006
Bachelors of Music, Music Technology

Brian White Brian White San Francisco Bay Area Details
Brian White's Perpetual Entertainment Experience November 2006 - September 2007
Job Art Director at voidALPHA
Industry Computer Games
Experience
voidALPHA   October 2014 - Present
DeNA  October 2012 - December 2013
Idle Games  October 2011 - October 2012
Lionside (acquired by DeNA)   March 2010 - September 2011
Human Nature Studios   November 2008 - December 2009
Trion World Network  December 2007 - June 2008
Bardo Entertainment   2007 - 2008
Perpetual Entertainment   November 2006 - September 2007
Linden Lab  August 2005 - October 2006
Electronic Arts  January 2002 - June 2005

Skills
Texturing, Character Animation, Animation, Photoshop, 3D, Graphic Design, Game Development, User Interface Design, Art Direction, Illustration, Traditional Animation, Concept Design, Mobile Games, Character, Props, MMO, Social Games, Creative Direction, Environment Art, User Experience, Computer Games, Storyboarding, Casual Games, Digital Illustration, Art, Game Art, Outsourcing Management, Character Design, Modeling, 3D Studio Max, 3D animation, User Interface, 2D, Visual Development, Video Game Development, UV mapping, Console, Character Modeling, Computer Graphics, Rigging, Lighting, Video Game Design, Texture, Interaction Design, Texture Painting, Conceptual Art, Drawing, Rapid Prototyping, toy design, Video Games

Education
Rhode Island School of Design   1982 — 1987
BFA, Industrial Design

Packer Collegiate Institute

EungHo Lo EungHo Lo Vancouver, Canada Area Details
EungHo Lo's Perpetual Entertainment Experience September 2007 - February 2008
Job
Industry Motion Pictures and Film
Experience
Image Engine Design Inc.  April 2015 - Present
Industrial Light & Magic  May 2014 - April 2015
Weta Digital  March 2009 - March 2014
Perpetual Entertainment   September 2007 - February 2008
Namco America  July 2007 - October 2007
DIGITROVE   2006 - 2007

Education
Academy of Art University   2005 — 2008
MFA

Randel Reiss Randel Reiss Redwood City, California Details
Randel Reiss's Perpetual Entertainment Experience January 2006 - September 2006
Job Owner MMO game publisher www.PrairieGames.com
Industry Computer Games
Experience
Prairie Games, Inc.   July 2006 - Present
www.GameLaw.ORG   February 2004 - Present
Munger, Tolles & Olson   January 2011 - December 2011
Blue Shift   March 2007 - November 2009
Perpetual Entertainment   January 2006 - September 2006
Doppelganger  November 2004 - July 2005
Eidos  September 2004 - November 2004
The 3DO Company  December 2003 - January 2004
Electronic Arts  2003 - 2003
Sony Computer Entertainment America  October 1999 - April 2002

Skills
MMO, Game Development, Online Gaming, Product Development, Console, Executive Management, Video Games, MMORPG, Business Development, Start-ups, Social Games, Gameplay, Project Management, Xbox 360, Game Design, Mobile Games, Gaming, PS3, Xbox, 3D, Computer Games, Casual Games, Multiplayer, User Interface, Team Management, User Experience, Software Development, Management, Mobile Applications, Mobile Devices, iPhone, Android, Monetization, Scripting, VMware, Python, Linux, Agile Project Management, Agile Methodologies, MySQL, Apache, UIX

Education
Cañada College   2001 — 2005
Certification, Paralegal, 4.0 - Grade Point Average: 0.0 (worst) to 4.0 (best)

College of San Mateo   1997 — 2000
Certification, Administration of Justice, 4.0 - Grade Point Average: 0.0 (worst) to 4.0 (best)

Northeastern University   1983 — 1985
Degree incomplete., Computer Science

Adam Murguia Adam Murguia Pacific Palisades, California Details
Adam Murguia's Perpetual Entertainment Experience September 2006 - January 2008
Job Studio Art Director at Riot Games
Industry Computer Games
Experience
Riot Games  January 2015 - Present
Riot Games  January 2012 - Present
Electronic Arts  June 2011 - January 2012
Electronic Arts  March 2009 - June 2011
Electronic Arts  May 2008 - March 2009
Activision  February 2008 - June 2008
Perpetual Entertainment   September 2006 - January 2008
Activision  April 2006 - September 2006
Activision  August 2005 - April 2006
New Pencil  June 1997 - July 2005

Skills
Video Games, Maya, Photoshop, Unreal Editor, Creative Direction, Computer Animation, Project Management, Art Direction, Mental Ray, Art, Graphics, Visual Effects, Game Development, Cinematics, Game Design, After Effects

Education
Humboldt State University
Photography

The School for Film and Television
Meisner Conservatory

Brian Keffer Brian Keffer San Francisco Bay Area Details
Brian Keffer's Perpetual Entertainment Experience August 2006 - December 2006
Job Senior Environment Artist at Sanzaru Games
Industry Computer Games
Experience
Sanzaru Games  May 2015 - Present
Ninja Dojo   January 2007 - Present
Crystal Dynamics  January 2013 - May 2015
Sanzaru Games  September 2009 - November 2012
Crystal Dynamics  January 2007 - September 2009
Perpetual Entertainment   August 2006 - December 2006
Shaba Games  May 2006 - August 2006
Z-Axis / Activision   2003 - April 2006
Vicarious Visions  1999 - 2002
Papyrus Design Group  1997 - 1999

Skills
Maya, MEL, 3D Studio Max, Photoshop, Texturing, UV mapping, Game Development, Video Game Development, 3D, Video Games, Modeling, Scripting, Animation, Zbrush, Lighting, Art, Game Design, Character Animation, Wii, Environment Art, Unreal Engine 3, 3D Modeling, Game Art, Xbox 360, Shaders, Gameplay, Max, Traditional Animation, Xbox, Computer Animation, PS3, Mental Ray, Unity3D, Digital Painting

Education
Kansas State University   1992 — 1998
BArch, Architecture

OLOP

Cooper Buckingham Cooper Buckingham San Francisco Bay Area Details
Cooper Buckingham's Perpetual Entertainment Experience 2004 - 2007
Job Full Stack Software Engineer
Industry Computer Software
Experience
Hack Reactor  2015 - Present
Idea Fabrik Plc   2011 - 2015
Sony Online Entertainment  2009 - 2011
EA/Mythic   2007 - 2009
Perpetual Entertainment   2004 - 2007

Skills
JavaScript, AngularJS, Objective-C, Node.js, Game Development, MMO, Game Design, Video Games, Game Mechanics, Social Games, Scripting, Animation, User Interface, MySQL, C#, Unity3D, HTML5, CSS, MongoDB, Github, Backbone.js, Git, CoffeeScript, Level Design

Education
Hack Reactor
Fullstack Software Development

De Anza College
Computer Programming

The Johns Hopkins University
BA, English Writing

UNSW Australia
MA, Creative Writing

Danny Fuller Danny Fuller San Francisco Bay Area Details
Danny Fuller's Perpetual Entertainment Experience September 2006 - December 2007
Job Unity Technical Developer at ToyTalk, Inc.
Industry Computer Games
Experience
ToyTalk, Inc.   March 2015 - Present
KIXEYE  March 2013 - March 2015
Goko (formerly Funsockets, Inc.)   September 2011 - October 2012
Resolution Independents   March 2008 - September 2011
PixBlitz Studios Inc.   2008 - 2008
Perpetual Entertainment   September 2006 - December 2007
Namco Bandai games America  2003 - September 2006
Emergent  2006 - 2006
Pacific Coast Power and Light   1999 - 2003
Accolade Inc.  1998 - 1999

Skills
Game Development, Video Games, Animation, Lighting, Project Management, Game Design, Xbox 360, Mobile Games, Gameplay, PS3, Perforce, Maya, Wii, Computer Games, Xbox, Level Design, Zbrush, MEL, Character Rigging, Casual Games, Computer Graphics, ZBrush, 3D, Character Animation

Education
Salt Lake Community College   1991 — 1993
graphic design

Christopher Hinton Christopher Hinton San Francisco Bay Area Details
Christopher Hinton's Perpetual Entertainment Experience 2005 - 2008
Job Director of Operations at flaregames
Industry Computer Games
Experience
flaregames   September 2015 - Present
Wicked Fun, Inc.   September 2014 - August 2015
Disney Interactive Media Group  May 2011 - August 2014
Playdom/Disney Interactive Media Group   July 2009 - May 2011
Zynga Games, Inc   November 2008 - July 2009
Perpetual Entertainment   2005 - 2008
Electronic Arts  February 2003 - March 2005
Electronic Arts  June 2002 - June 2003
Texspresso   July 1995 - January 1999

Skills
Online Gaming, Video Games, MMO, Social Games, Community Management, Casual Games, User Experience, Game Design, Game Development, Mobile Games, Computer Games, E-commerce, Mobile Applications, Gameplay, Gaming, MMORPG, User Interface Design, Scrum, Monetization, iPhone, Xbox 360

Education
The University of Texas at Austin   1995 — 1997
(Radio, Television, Film)(International Marketing)

Texas Southern University   1994 — 1995
General

Steven Clinard Steven Clinard San Francisco Bay Area Details
Steven Clinard's Perpetual Entertainment Experience 2004 - 2007
Job Firmware / Software / EE (retired)
Industry Computer Software
Experience
Quirky Inc  2014 - March 2015
Digidesign  March 2008 - December 2013
Perpetual Entertainment   2004 - 2007
Electronic Arts  2003 - 2004
Westwood Studios  1999 - 2003
Monitor Dynamics, Inc.   1994 - 1998
Lasergraphics, Inc.   1990 - 1993

Skills
C++, Assembly Language, Embedded Systems, Product Development, Electrical Engineering, Software Engineering, Microcontrollers, System Architecture, Digital Circuit Design, Real Time Systems, Multithreading, Firmware, Algorithms, Object Oriented Design, Game Programming, Software Design, Digital Signal...

Education
Caltech   1986 — 1990
BS/EE, Embedded systems and computer engineering

Caltech

Nick Dietrich Nick Dietrich San Francisco Bay Area Details
Nick Dietrich's Perpetual Entertainment Experience September 2006 - October 2007
Job Video Editor
Industry Computer Games
Experience
Gazillion Entertainment  January 2014 - Present
Gazillion Entertainment  April 2009 - August 2013
Gazillion Entertainment  February 2008 - April 2009
Perpetual Entertainment   September 2006 - October 2007
Sony (SCEA) FPQA   April 2005 - August 2006
Electonic Arts   January 2005 - March 2005

Skills
MMO, Multiplayer, Game Development, Video Games, Creative Direction, Quality Assurance, Gameplay, Perforce, JIRA, Computer Games, MMORPG, Game Design, Video Editing, Video Production, Premiere, After Effects, Video Compression, Video, Editing, Motion Graphics

Education
University of California, Santa Cruz   2000 — 2004
BA, Film and Digital Media: Production Concentration

Arthur Klein Arthur Klein San Francisco Bay Area Details
Arthur Klein's Perpetual Entertainment Experience May 2006 - October 2007
Job Character Modeler at Electronic Arts
Industry Computer Games
Experience
Electronic Arts  August 2013 - Present
Zynga  September 2011 - June 2013
Page 44 Studios  February 2008 - September 2011
Perpetual Entertainment   May 2006 - October 2007
Perpetual Entertainment   January 2006 - May 2006
Electronic Arts  April 2005 - October 2005

Skills
zbrush, Flash, Concept Design, mudbox, Character Animation, Conceptual Art, Zbrush, Game Design, Video Games, Mudbox, Modeling, Maya, 3D, Texturing, 3D Modeling, Animation, Traditional Animation, Illustrator, Environment Art, Level Design, UV mapping, Game Development, PS3, Gameplay, Xbox 360, Characters

Education
Academy of Art University   2000 — 2004
BFA, School of Animation and Visual Effects: Video Games

Patrick Jump Patrick Jump San Francisco Bay Area Details
Patrick Jump's Perpetual Entertainment Experience August 2006 - September 2007
Job Technical Service Engineer I at OpenTable
Industry Information Technology and Services
Experience
OpenTable  May 2013 - Present
OpenTable  May 2012 - May 2013
Mark West School District   December 2008 - May 2012
Perpetual Entertainment   August 2006 - September 2007
Mark West Elementary School   November 2001 - December 2002
Heald College  January 2001 - July 2001

Skills
Windows XP Professional, Windows 7, Windows Server 2003, Windows Server 2008, Windows Server 2008 R2, Cat5, Fiber, Exchange Server 2003, Active Directory, WYSE Thin Clients, Terminal Server, Terminal Services, Router Configuration, Excel, Microsoft Office 2003, Microsoft Office 2010, Outlook Migration from..., Imaging, Server Repair, PC Repair, Laptop Repair, Gmail & Google Apps in..., Office Migration to..., Projectors, Document Cameras, Smartboards, Outlook, Microsoft Excel, Windows Server, XP, Microsoft Exchange, Computer Repair, 2008 R2, Servers, Software Documentation, Laptops, Office 2010, Technical Support, Troubleshooting, Windows XP

Education
The Art Institute of California-San Francisco   2003 — 2007
BS, Visual & Games Programming

Heald College   2000 — 2001
AAS, Computer Technology, 3.5

Mary Beth (Haggerty) DeLoura Mary Beth (Haggerty) DeLoura Seattle, Washington Details
Mary Beth (Haggerty) DeLoura's Perpetual Entertainment Experience September 2007 - February 2008
Job Sr Mgr, Software Development at Amazon
Industry Online Media
Experience
Amazon  December 2014 - Present
Independent  February 2012 - December 2014
THQ  December 2010 - January 2012
Autodesk  April 2008 - December 2010
Perpetual Entertainment   September 2007 - February 2008
Electronic Arts  2005 - September 2007
EA  2003 - 2005
Industrial Light + Magic  1999 - 2002
ILM  1995 - 1999

Skills
Game Development, Product Management, Product Development, Start-ups, Creative Direction, Mobile Devices, Interactive..., Team Leadership, Strategy, Strategic Planning, Analysis, Strategic Partnerships, Leadership, Public Speaking, Agile Methodologies, Partner Management, Entrepreneurship, Monetization

Education
Texas A&M University
MS, Visualization Sciences

Texas A&M University
BS, Computer Science

Stavros Conom Stavros Conom San Francisco Bay Area Details
Stavros Conom's Perpetual Entertainment Experience April 2007 - October 2007
Job Video Game Project/Product Manager
Industry Computer Games
Experience
Perfect World Entertainment, Inc.   November 2013 - Present
Perfect World Entertainment, Inc.   February 2012 - November 2013
Antec  June 2011 - January 2012
Antec, Inc  May 2008 - June 2011
Hudson Entertainment  January 2008 - April 2008
Perpetual Entertainment   April 2007 - October 2007
Sony Computer Entertainment America  January 2006 - April 2007
Electronic Arts  May 2005 - November 2005

Skills
Video Games, Product Marketing, Product Management, MMO, Online Gaming, Marketing, Online Advertising, Computer Games, Product Launch, Project Management, Online Marketing, Consumer Electronics, Product Development, Management, Strategy, Competitive Analysis, Sales, Multi-channel Marketing, Strategic Partnerships, Go-to-market Strategy, Public Relations, E-commerce

Education
Santa Clara University   2001 — 2005
Bachelor's, Communication major, English minor

Bellarmine College Preparatory   1997 — 2001

Andrew Sipotz Andrew Sipotz San Francisco Bay Area Details
Andrew Sipotz's Perpetual Entertainment Experience July 2007 - October 2007
Job Associate Producer at Trion Worlds
Industry Computer Games
Experience
Trion Worlds, Inc.   May 2015 - Present
DeNA  September 2013 - August 2014
SkyVu Entertainment  March 2012 - September 2013
StoraLab   February 2012 - September 2012
Mighty Play  October 2011 - February 2012
TurnOut Ventures Ltd   October 2010 - October 2011
Sparkplay Media  June 2009 - August 2010
Serious Business  April 2008 - June 2009
Perpetual Entertainment   July 2007 - October 2007
Plaza Research  April 2006 - July 2007

Skills
Video Games, Game Design, MMORPG, MMO, Concept Design, Start-ups, Game Development, Marketing, Business Development, Mobile Devices, Computer Games, Mobile Applications, Community Management, Community Sites, Mobile Games, Gameplay, Social Games, PS3, Casual Games, Management, Online Gaming

Education
Academy of Art University
MPT - Acting

Jeremy Acs Jeremy Acs San Francisco Bay Area Details
Jeremy Acs's Perpetual Entertainment Experience August 2006 - October 2007
Job Experienced QA Tester
Industry Computer Games
Experience
Pandora  September 2015 - Present
Glu Mobile  May 2013 - September 2015
Booyah  August 2012 - March 2013
Telltale Games  December 2008 - November 2011
Electronic Arts  April 2008 - September 2008
Sony Computer Entertainment America  December 2007 - March 2008
Perpetual Entertainment   August 2006 - October 2007
Game Developers Conference  March 2005 - March 2005

Skills
3D Studio Max, Quality Assurance, Unreal Editor, Game Development, Maya, Test Planning, Team Leadership, PS3 TRCs, PS3, Xbox 360, Video Games, Game Design, Console, MMO, Wii, Gameplay, iOS, Unreal Engine 3, Texturing

Education
The Art Institute of California - San Francisco   2003 — 2006
Game Art and Design

University of Cincinnati   2000 — 2003
Digital Design

John Mundy John Mundy Greater Seattle Area Details
John Mundy's Perpetual Entertainment Experience December 2004 - October 2007
Job Creative Director at Fun Bits Interactive
Industry Computer Games
Experience
Fun Bits Interactive  November 2009 - Present
Titan Studios   September 2008 - October 2009
Snowblind Studios  February 2008 - September 2008
Perpetual Entertainment   December 2004 - October 2007
namco  2001 - 2003
Ronin Entertainment   1995 - 2002

Skills
Level Design, Game Design, System Design, Sound Design, Gameplay, Game Development, Multiplayer, MMO, Video Game Development, PS3, Console, Concept Design, Video Games, Perforce, Video Game Production, Social Games, Computer Games, Xbox 360, Mobile Games, Casual Games, Xbox, Game Mechanics, Environment Art, World Building, Unity3D, Dinosaurs, Zombies, Lists, Cakes

Education
University of California: Berkeley
BA

MCHS

Sinaloa

Dominick Sower Dominick Sower Fort Wayne, Indiana Area Details
Dominick Sower's Perpetual Entertainment Experience October 2008 - Present
Job Owner, Perpetual Entertainment
Industry Events Services
Experience
Perpetual Entertainment   October 2008 - Present

Skills
Sound, Lighting, Concerts, DJ, Performing Arts, Professional Audio, Private Events, Corporate Events, Event Management, Weddings, Entrepreneurship, Social Media Marketing, Marketing Strategy, Social Media, Parties

Education
Ivy Tech Community College   2007 — 2012

Aaron Roosevelt Aaron Roosevelt San Francisco Bay Area Details
Aaron Roosevelt's Perpetual Entertainment Experience April 2006 - December 2006
Job Sr. VFX Artist at Pocket Gems
Industry Entertainment
Experience
Pocket Gems  September 2015 - Present
Gazillion Entertainment  March 2015 - September 2015
Electronic Arts  February 2007 - March 2015
Perpetual Entertainment   April 2006 - December 2006
Freelance Work  September 2004 - February 2006

Skills
Visual Effects, Texturing, Game Development, Maya, Photoshop, 3D, Video Games, Animation, Level Design, Texture Painting, Environment Art, UV mapping, After Effects, Compositing, 3D Studio Max, Modeling, Unreal Editor, Character Rigging, User Interface Design, Computer Animation, Cinematics, PS3, Motion Graphics, Game Design, Sony Vegas, Rigging, 3D Modeling, Digital Painting, Changing Environments, Premiere, Hard Surface Modeling, Xbox 360, Particle Effects, xbox one, playstation 3, Playstation 4, PC Games, Nintendo Wii

Education
The Art Institute of California - San Francisco   2002 — 2006
BS, Game Art and Design

Henry Ford Community College   1995 — 1999
Architectural Contruction Technology

Scot Tumlin Scot Tumlin San Francisco Bay Area Details
Scot Tumlin's Perpetual Entertainment Experience October 2006 - December 2007
Job Development Director at Riot Games
Industry Computer Games
Experience
Riot Games  August 2013 - Present
Electronic Arts  October 2010 - May 2013
Gazillion Entertainment  November 2009 - October 2010
Slipgate Ironworks  2008 - October 2009
Perpetual Entertainment   October 2006 - December 2007
New Pencil Inc   1997 - 2005

Skills
Game Development, Production Processes..., Applications (MS..., Career Development, Mobile Game Development, MMO Game Development, Game Art Outsourcing, Project Mangement, Applications, MS Project, Agile Methodologies, Hansoft, MMO, Game Design, Video Games, Perforce, Scrum, Social Games, Project Management

Education
New York Institute of Technology-Old Westbury   1981 — 1983
Computer Science

John Yoo John Yoo San Francisco Bay Area Details
John Yoo's Perpetual Entertainment Experience June 2006 - December 2007
Job Design Director / Cofounder at Rumble
Industry Computer Games
Experience
Rumble  June 2011 - Present
RockYou  January 2011 - June 2011
Zynga  August 2010 - January 2011
Sparkplay Media  January 2010 - August 2010
Gazillion Entertainment  December 2007 - December 2009
Perpetual Entertainment   June 2006 - December 2007
Cryptic Studios  March 2005 - June 2006
Blizzard Entertainment  September 2001 - March 2005

Skills
Game Design, Video Games, Gameplay, MMO, MMORPG, Online Gaming, Gameplay Balancing, User Experience Design, Gameplay Systems

Education
DeVry University Long Beach   1998 — 2001
B.S., Computer Information Systems

Concordia University Irvine   1993 — 1995
Biology

University of California, San Diego   1991 — 1992
Biology

Toby Marvin Toby Marvin San Francisco Bay Area Details
Toby Marvin's Perpetual Entertainment Experience 2006 - 2007
Job Founder at Radical.li
Industry Design
Experience
Flying Wisdom Studios  2015 - Present
Radical.li   August 2013 - May 2015
Zynga  May 2011 - June 2013
Electronic Arts  June 2008 - June 2013
Perpetual Entertainment   2006 - 2007
Big Bear Entertainment   September 2005 - June 2006
New Pencil  September 2002 - September 2005
Lightspeed Games   November 2001 - October 2002

Skills
Texturing, Animation, User Interface Design, Art, Illustrator, Creative Direction, Photoshop, Visual Effects, Photography, User Interface, Illustration, User Experience, Game Design, Game Development, 3D, After Effects, Video Games, 3D Modeling, Maya

Education
Expression College for Digital Arts   2000 — 2001
Associate’s Degree, Visual Media

Brian Riggsbee Brian Riggsbee San Francisco Bay Area Details
Brian Riggsbee's Perpetual Entertainment Experience June 2005 - February 2008
Job Program Manager at Apple
Industry Computer Games
Experience
Apple  July 2015 - Present
Gap Inc.  April 2015 - July 2015
Gap Inc.  February 2011 - April 2015
Action Mobile Games   October 2011 - May 2012
Page 44 Studios  October 2008 - January 2011
Page 44 Studios  March 2008 - October 2008
Perpetual Entertainment   June 2005 - February 2008
TKO Software  June 2003 - January 2005

Skills
Project Management, Video Games, Game Development, Game Design, Level Design, Documentations, Quality Assurance, Project Planning, Production Planning, Valve Hammer Editor, Microsoft Office, Negotiation, Training, Mobile Games, Social Games, Scrum, Testing, E-commerce, MMORPG, Photoshop, Project Coordination, Perforce, Team Building, MS Project, Producer, Test Planning, PS3, Wii, Microsoft Word, JIRA, MMO, DevTrack, Marketing, PC, Concept Design, Process Optimization, Video Editing, Video Production, Maya, Xbox 360, Fashion Photography, Sony Vegas, Start-ups, Test Management, Final Cut Pro, User Interface Design, Blogging, Apparel, Team Track, Box

Education
University of California, Santa Cruz
BA

Christine Brownell Christine Brownell Miami/Fort Lauderdale Area Details
Christine Brownell's Perpetual Entertainment Experience July 2006 - February 2008
Job Game Design & Creative Consultant | Creative Director | Producer
Industry Computer Games
Experience
Christine Brownell - Game Design & Creative Consulting   January 2013 - Present
PlayGrid   March 2013 - June 2015
Playfish - Electronic Arts   July 2012 - December 2012
Playfish - Electronic Arts   August 2011 - July 2012
Maxis - Electronic Arts   March 2008 - September 2011
Perpetual Entertainment   July 2006 - February 2008
NetDevil  March 2005 - July 2006
Blizzard Entertainment  March 2004 - March 2005
Blizzard Entertainment  February 2003 - February 2004
Versicolor Screenprinting   January 2001 - February 2003

Skills
Game Design, Gameplay, Video Games, Level Design, Computer Games, Casual Games, Game Development, MMO, Social Games, Multiplayer, Creative Direction, Quality Assurance, Online Gaming, Game Mechanics, MMORPG, Mobile Games, PS3, User Interface, World Building, Perforce, Monetization, Game Balance, Free to Play, Console, Xbox 360, Wii, Xbox, DevTrack, MailChimp, Survey Design

Education
California State University-Long Beach   1997 — 2000
B.A., Art; Graphic Design

UCLA   1996 — 1997

Christopher Lielasus Morrow Christopher Lielasus Morrow Portland, Oregon Details
Christopher Lielasus Morrow's Perpetual Entertainment Experience 2002 - 2003
Job User Experience and Visual Design
Industry Design
Experience
Delicious Empire   Creative, PrincipalDelicious Empire2011 - Present
Perforce Software  October 2012 - April 2015
Myriad Group AG  October 2008 - 2011
Tactel AB  August 2008 - October 2008
Openwave System Inc.   October 2007 - August 2008
Mobile Greetings   2005 - 2007
Star Island   2004 - 2005
Moxie Method   2003 - 2005
Swirl  2003 - 2005
Perpetual Entertainment   2002 - 2003

Skills
Cinema 4D, 3D Studio Max, Character Stud, After Effects, Photoshop, Flash, User Experience, User Interface Design, Illustration, Multimedia Project..., Graphic Design, Adobe Creative Suite, Animation, Mobile, CSS, Web Design, Mobile Devices, Multimedia, jQuery Mobile, PhoneGap, Android SDK, User Interface, User Experience Design, Mobile Applications, Creative Direction, Storyboarding, Wireframes, Art Direction, Interaction Design, Logo Design, Web Development, 3D

Education
San Francisco State University   1996 — 2002
BAIA, Graphic Design

J E McAteer   1993 — 1996

Ken Nguyen Ken Nguyen San Francisco Bay Area Details
Ken Nguyen's Perpetual Entertainment Experience January 2006 - September 2007
Job 2D/3D Senior Concept Artist
Industry Computer Games
Experience
nWay Inc.  February 2014 - Present
Ken Nguyen   June 2011 - Present
Toys For Bob / Activision   February 2013 - November 2013
Electronic Arts/Maxis  July 2013 - September 2013
Electronic Arts/ Maxis  November 2011 - November 2012
Trion Worlds  January 2008 - June 2011
International Academy of Design and Technology  May 2010 - July 2010
Trion Worlds, Inc.   November 2009 - May 2010
Perpetual Entertainment   January 2006 - September 2007
TomMarcoux.com, Inc.   October 2003 - April 2004

Skills
Maya, 3D Studio Max, Photoshop, After Effects, SketchUp, Software, AutoCAD, Watercolor, English, Ink, Video Games, Conceptual Art, Storyboarding, Texturing, 3D Modeling, Rendering, Concept Design, Character Animation, 3D, Perforce, Digital Painting, Environment Art, Zbrush, Animation, Game Art, MMO, Low Poly Modeling, Game Development, Level Design, Cinematics, Texture Artist

Education
Academy of Art University   2003 — 2005
MFA, Games, Modeling, Animation

The University of Texas at Arlington   1997 — 1999
Master, Architecture

The University of Texas at Arlington   1994 — 1997
Bachelor, Architecture

Ecole d'Architecture de Paris-Conflans   1993 — 1994
Architecture

Lycee Camille Claudel

Chris McKibbin Chris McKibbin San Francisco Bay Area Details
Chris McKibbin's Perpetual Entertainment Experience September 2002 - October 2007
Job CEO & Cofounder at PlayGrid
Industry Computer Games
Experience
PlayGrid   January 2013 - Present
PlayGrid @ Google   2009 - Present
Route One Entertainment   2012 - Present
Fenway Sports Management (FSM)   2013 - Present
Zoomedia  June 2012 - October 2013
Perpetual Entertainment   September 2002 - October 2007
Electronic Arts  1999 - 2002
Electronic Arts  1998 - 1999
Electronic Arts  1995 - 1998
Digital Domain  1993 - 1995

Skills
Online Gaming, MMO, Video Games, Online Advertising, Social Media, Strategic Planning, Social Games, Mobile Games, Computer Games, Casual Games, Game Development, Game Design, Interactive..., Strategy, Gamification, Monetization, Digital Media

Education
Columbia University - Columbia Business School   1989 — 1991
MBA, Finance, Media

Princeton University   1983 — 1987
A.B., Political Philosophy, Economics

Peter deVroede Peter deVroede San Francisco Bay Area Details
Peter deVroede's Perpetual Entertainment Experience June 2006 - February 2007
Job Vice President, Talk at Deezer
Industry Computer Software
Experience
Deezer  October 2014 - Present
Stitcher, Inc.   March 2007 - October 2014
Perpetual Entertainment   June 2006 - February 2007
Perpetual Entertainment   April 2006 - June 2006
IO Informatics, Inc  November 2002 - April 2006
MIG Asset Management   April 2002 - April 2006
aPeerance Technologies   April 2001 - April 2002
LuuLuu, Inc   March 2000 - April 2001
Xerox PARC/uppercase Inc   May 1998 - February 2000
Electronic Arts  July 1995 - April 1998

Skills
Software Development, Mobile Applications, Financial Analysis, Leadership, Management, Start-ups, Product Management, Mobile Devices, Objective-C, Distributed Systems, Android, Entrepreneurship, iOS development, MySQL, REST, Agile Project Management, Java, C++, Product Development, User Experience, C, Agile Methodologies, Git, Python, Software Engineering, JSON, Subversion

Education
Haas School of Business, UC Berkeley   1999 — 2001
MBA

UC Berkeley   1979 — 1983
BA, Physics

Christine McGavran Christine McGavran San Francisco Bay Area Details
Christine McGavran's Perpetual Entertainment Experience March 2002 - December 2006
Job
Industry Computer Software
Experience
Apple Inc.  January 2012 - Present
Dash Navigation, Inc.   January 2007 - December 2011
Perpetual Entertainment   March 2002 - December 2006
Electronic Arts  September 1997 - September 2001
BMG Interactive   August 1996 - September 1997
Zombie, LLC   June 1994 - August 1996

Skills
GPS navigation, C++, Objective-C, Java, Management, iOS development, Game Design, Embedded Systems, Mobile Applications, User Interface, iOS

Education
Dartmouth College   1990 — 1994
BA, Computer Science, Comparative Religion

Glen Dahlgren Glen Dahlgren San Francisco Bay Area Details
Glen Dahlgren's Perpetual Entertainment Experience July 2004 - January 2007
Job Director of Game Design at KLab America Inc.
Industry Computer Games
Experience
KLab America Inc.  December 2012 - Present
6waves Lolapps  March 2011 - March 2012
Independent Contractor  January 2009 - March 2011
Hands-On Mobile  August 2008 - December 2008
Super-Ego Games  February 2007 - August 2008
Perpetual Entertainment   July 2004 - January 2007
Legend Entertainment Company   2002 - January 2004
Legend Entertainment Company   1993 - 2001
Legend Entertainment Company   October 1990 - 1992

Skills
Game Design, Game Development, Video Games, Casual Games, Gameplay, Game Mechanics, User Experience, MMO, Social Games, Computer Games, Xbox 360, Monetization, Creative Direction, Concept Design, Level Design, Online Gaming, Mobile Games, MMORPG, User Interface, Console, PS3, Interactive..., iPhone, Unity3D, Character Animation, Production, Video Game Development, Video Game Design, Story Writing

Education
Penn State University   1986 — 1990
BS, Computer Science

Eri Izawa Eri Izawa San Francisco Bay Area Details
Eri Izawa's Perpetual Entertainment Experience 2004 - 2006
Job at Tackable Inc.
Industry Computer Games
Experience
Tackable Inc.   November 2010 - Present
Redbana US   September 2008 - February 2010
L5 Games   2007 - August 2008
UI Pacific Games   2007 - 2007
Perpetual Entertainment   2004 - 2006
Turbine Entertainment  1996 - 2001

Education
Massachusetts Institute of Technology   1988 — 1992

Wylie E. Groves H. S.

Emmo Huang Emmo Huang Baltimore, Maryland Area Details
Emmo Huang's Perpetual Entertainment Experience August 2004 - December 2006
Job
Industry Computer Games
Experience
ZeniMax Online Studios  May 2010 - Present
Cheyenne Mountain Entertainment  April 2007 - February 2010
FireSky   April 2007 - February 2010
Handcranked Games   2009 - 2009
Perpetual Entertainment   August 2004 - December 2006

Skills
Props, Environments, Video Games, User Interface, Creature Animation, Game Design, Game Development, MMO, Environment Art, Texturing, Concept Design, UV mapping, Computer Games, Cinematics, Game Art, Texture Artist, Perforce, Conceptual Art, Maya, Modeling, 3D, Low Poly Modeling, Multiplayer, Texture Painting, Illustration

Education
ArtCenter College of Design   2001 — 2003
BFA

Robert Pitts Robert Pitts San Francisco Bay Area Details
Robert Pitts's Perpetual Entertainment Experience September 2006 - October 2007
Job Sr. Level Designer at Sledgehammer Games
Industry Computer Games
Experience
Sledgehammer Games  June 2010 - Present
Electronic Arts  October 2007 - June 2010
Perpetual Entertainment   September 2006 - October 2007
Perpetual Entertainment   February 2006 - September 2006
Electronic Arts  September 2005 - February 2006
Electronic Arts  May 2005 - September 2005

Skills
Gameplay, Xbox 360, Video Games, Game Development, Quality Assurance, MMO, PS3, Photoshop, Level Design, Game Design, Maya, Console, Game Mechanics

Education
California Polytechnic State University-San Luis Obispo   2000 — 2004
BS, Computer Science

Mahmud Mahmud Mahmud Mahmud San Francisco Bay Area Details
Mahmud Mahmud's Perpetual Entertainment Experience August 2004 - August 2006
Job Software Engineer
Industry Computer Games
Experience
Electronic Arts Maxis  July 2012 - Present
enVie Interactive  January 2011 - May 2012
Namco Bandai Games America  August 2006 - January 2011
Perpetual Entertainment   August 2004 - August 2006
Backbone Entertainment  2003 - 2004
Shiny Entertainment  2002 - 2003

Skills
Lua, Python, C++, C#, C, JavaScript, Gameplay, Perforce, Game Development, Visual Studio, Scripting, Video Game Development, Subversion, OOP, Agile, MySQL, Scrum, User Interface Design, Software Engineering, Unity3D, Development Tools

Education
University of California, Santa Cruz

Anthony Ruelas Anthony Ruelas San Francisco Bay Area Details
Anthony Ruelas's Perpetual Entertainment Experience September 2006 - February 2008
Job Black Box QA Engineer at Clover Network Inc.
Industry Computer Games
Experience
Clover Network Inc.  September 2014 - Present
Zynga  October 2009 - January 2014
Zynga  March 2009 - October 2009
Electronic Arts  March 2008 - March 2009
Perpetual Entertainment   September 2006 - February 2008
Art Institute of CA - San Francisco   2003 - 2006

Skills
Certified Scrum Master..., Photoshop, MS Project, Maya, 3D Studio Max, Testing, PS3, Xbox 360, Studio Art, Art, PC, Microsoft Excel, PowerPoint, Quality Assurance, Process Improvement, Video Games, Photography, Digital Photography, HTML, Copywriting, Web Testing, Social Games, Mobile Testing, Java, VMware, Mobile Games, Wii, Computer Games, Game Design, Casual Games, Console, JIRA, Scrum, Gameplay, MMO, Test Planning

Education
Art Institute of California - San Francisco   2004 — 2006
Bachelor of Science (B.S.), Game Art and Design

College of Charleston   2000 — 2004
B.A.Studio Art, Minor: Japanese Studies

Tyler Georgeson Tyler Georgeson San Francisco Bay Area Details
Tyler Georgeson's Perpetual Entertainment Experience May 2007 - September 2007
Job Product Manager at Adobe
Industry Entertainment
Experience
Adobe  June 2015 - Present
Mixamo  November 2013 - May 2015
Mixamo  July 2012 - November 2013
Mixamo  February 2012 - July 2012
Freelance  December 2007 - July 2012
uCamps  2010 - June 2012
Mixamo  November 2011 - January 2012
Perpetual Entertainment   May 2007 - September 2007

Skills
Maya, Animation, Character Animation, Computer Animation, Video Games, Final Cut Pro, Photoshop, After Effects, Rigging, Project Management, Film, 3D, 3D Modeling, Post Production, Character Rigging, 3D animation, Video Editing, Product Management, Zbrush, Gameplay, Autodesk MotionBuilder

Education
Academy of Art University   2008 — 2012
MFA, 3D Animation and VFX

University of California, Santa Cruz   2002 — 2006
BA, Film & Digital Media, emphasis on Production

University of California, Santa Cruz   2002 — 2006
BA, Psychology

Peter Martinazzi Peter Martinazzi San Francisco Bay Area Details
Peter Martinazzi's Perpetual Entertainment Experience May 2007 - August 2007
Job Facebook
Industry Internet
Experience
Facebook  May 2009 - Present
Codename McSundae   May 2008 - November 2008
UC Berkeley  January 2008 - May 2008
Perpetual Entertainment   May 2007 - August 2007
Avega Health Systems  May 2006 - August 2006
Huntington State Beach, State of California, DPR   May 2004 - August 2005

Education
University of California, Berkeley   2004 — 2008
B.S., Electrical Engineering and Computer Science

William Hoopes William Hoopes San Francisco Bay Area Details
William Hoopes's Perpetual Entertainment Experience August 2007 - February 2008
Job Senior Tools Engineer at KIXEYE
Industry Computer Software
Experience
KIXEYE  April 2014 - Present
Riot Games  June 2010 - February 2014
Sparkplay Media  February 2010 - April 2010
Slipgate Ironworks  February 2008 - December 2009
Perpetual Entertainment   August 2007 - February 2008
Perpetual Entertainment   August 2007 - January 2008
COLSA  February 2006 - August 2007
COLSA  January 2006 - August 2007
Conexant  2000 - 2005

Skills
Perforce, C++, Python, C, .NET, HTML, WPF, WinForms, StarTeam, C#, Game Development, Scripting, Java, Visual Studio, Lua, XML, Win32, Windows, JIRA, OOP, Agile, MySQL, PHP, Scrum, Gameplay, Multithreading, Apache, Win32 API, Agile Methodologies, Subversion, Software Development, Software Engineering

Education
San Diego State University   1999 — 2002
BS, Engineering Education; Computer Engineering

San Diego State University-California State University   1997 — 2002
BS, Computer Engineering

Univerzitet u Bihaæu

Phillip Littman Phillip Littman Greater New York City Area Details
Phillip Littman's Perpetual Entertainment Experience September 2006 - December 2006
Job Senior Game Designer at Venan Entertainment
Industry Computer Games
Experience
Venan Entertainment  October 2013 - October 2014
Independent Contractor  January 2013 - October 2013
Sojo Studios  February 2012 - December 2012
Zynga  May 2010 - February 2012
Challenge Games  March 2008 - May 2010
Project Syn   September 2007 - December 2007
Perpetual Entertainment   September 2006 - December 2006
The Guildhall at SMU  January 2005 - June 2006

Skills
MMO, Social Games, Viral Mechanics, Game Design, Competitive Analysis, Level Design, Gameplay, Game Mechanics, Combat Design, Multiplayer, World Building, Concept Design, Document Design, Hammer, Unreal Editor, Unity3D, 3D Studio Max, Game Development, Xbox 360, MMORPG, Monetization, Computer Games, Casual Games

Education
Southern Methodist University   2005 — 2006
Certificate in Digital Development with Specialization in Level Design

University of Houston   2001 — 2003
B.S., Sociology

Jon Stegall Jon Stegall Los Angeles, California Details
Jon Stegall's Perpetual Entertainment Experience June 2005 - September 2007
Job Lead Technical Artist at SGN
Industry Computer Games
Experience
SGN (Social Gaming Network)   July 2015 - Present
Aechelon Technologies   June 2013 - Present
Disney Interactive  October 2012 - May 2013
Digital Domain Holdings  June 2012 - September 2012
Zynga  September 2011 - June 2012
Page 44 Studios  January 2008 - September 2011
Perpetual Entertainment   June 2005 - September 2007

Skills
Painting, C++, PyMEL, APIs, Python, Java, OOP, MEL, 3D, Xbox 360, Photoshop, Texturing, Video Games, Character Animation, Maya, Perforce, PS3, Wii, Game Development, Lighting, Scripting

Education
Art Institute of California San Francisco   2004 — 2007
B.S., Game Art and Design

California State University, Fresno   1999 — 2003
BS, Computer Science

Dennis Adams Dennis Adams San Francisco Bay Area Details
Dennis Adams's Perpetual Entertainment Experience April 2007 - January 2008
Job Senior Producer at Cryptic Studios
Industry Computer Games
Experience
Cryptic Studios  December 2014 - Present
Cryptic Studios  September 2010 - December 2014
Cryptic Studios  February 2008 - September 2010
Perpetual Entertainment   April 2007 - January 2008
Rough Draft Studios  May 2006 - May 2007
The Walt Disney Company  2001 - 2006

Skills
Gameplay, Social Games, Quality Assurance, Video Games, Traditional Animation, Animation, Game Development, Film, Gaming Industry, Art, Art Direction, MMO, Management, Project Management, Storyboarding, Computer Games, PS3, 3D, Video Game Production, Casual Games, Concept Design, Budgets, Game Design, Mobile Games, Wii, Cinematics, Maya, Character Animation, Level Design, Texturing, Xbox, Multiplayer, Perforce, Game Mechanics, UV mapping, MMORPG, Unreal Editor, Xbox 360, Unreal Engine 3, Console, Online Gaming, Photoshop

Education
ArtCenter College of Design
Illustration

Stephanie Pengilly Stephanie Pengilly San Francisco Bay Area Details
Stephanie Pengilly's Perpetual Entertainment Experience October 2004 - February 2008
Job Office Manager at Perpetual Entertainment
Industry Computer Games
Experience
Perpetual Entertainment   October 2004 - February 2008

Education
California Lutheran University   1997 — 1999

Lodi High School

James Shearhart James Shearhart San Francisco Bay Area Details
James Shearhart's Perpetual Entertainment Experience June 2006 - February 2008
Job IT / Facilities Troubleshooter
Industry Information Technology and Services
Experience
Stage II Design & Production   September 2008 - Present
iWin, Inc.   February 2008 - October 2008
Perpetual Entertainment   June 2006 - February 2008
Academy Studios  July 2005 - May 2006
Commercial Check Control   June 1997 - November 2004
Tower Records  June 1992 - October 1994

Education
University of California, Irvine   1990 — 1992
N/A, Film History

Chris Lum Chris Lum San Francisco Bay Area Details
Chris Lum's Perpetual Entertainment Experience April 2007 - October 2007
Job Experienced Versatile Designer
Industry Computer Games
Experience
KIXEYE  April 2014 - January 2015
Three Rings Design  March 2011 - April 2014
RockYou  December 2010 - March 2011
Slipgate Ironworks  October 2009 - November 2010
Slipgate Ironworks  June 2008 - October 2009
Slipgate Ironworks  December 2007 - June 2008
Perpetual Entertainment   April 2007 - October 2007

Skills
Game Design, Video Games, Level Design, MMO, Gameplay, Perforce, User Interface Design, Environment Art, Computer Games, MMORPG, Animation, ActionScript, Maya, Game Development, Multiplayer, Flash, 3D Modeling, Game Mechanics

Education
Academy of Art University   2003 — 2006
Bachelor's, 3D Modeling

Michael Sabalvaro Michael Sabalvaro San Francisco Bay Area Details
Michael Sabalvaro's Perpetual Entertainment Experience April 2007 - October 2007
Job Lead Animator at Secret Identity Studios
Industry Animation
Experience
Secret Identity Studios   January 2013 - Present
Secret Identity Studios   November 2011 - January 2013
Walt Disney Animation Studios  March 2010 - August 2010
Walt Disney Animation Studios  September 2009 - February 2010
Treanor Brothers Animation  May 2009 - June 2009
Blue Sky Studios  February 2009 - March 2009
Cryptic Studios  September 2008 - February 2009
Perpetual Entertainment   April 2007 - October 2007

Skills
Character Animation, Facial Animation, Animation, Maya, Computer Animation, MEL, Video Games, MMO, Feature Films, 3D, Game Development, Film

Education
AnimSchool   2015 — 2015
Character Animation

Animation Mentor   2007 — 2008
Computer Animation

California Polytechnic State University-San Luis Obispo   2001 — 2006
BS, Mathematics

Mount Pleasant   1998 — 2001

David Schroeder David Schroeder San Francisco Bay Area Details
David Schroeder's Perpetual Entertainment Experience June 2006 - December 2006
Job Director of Customer Service at AnchorFree
Industry Computer Software
Experience
AnchorFree  September 2014 - Present
DeNA  July 2013 - September 2014
Couchsurfing  February 2013 - July 2013
Bionic Panda Games   August 2011 - December 2012
RealGravity   April 2011 - August 2011
Zynga  February 2010 - April 2011
Serious Business  July 2009 - February 2010
iWin.com  August 2007 - July 2009
eQuest  January 2007 - July 2007
Perpetual Entertainment   June 2006 - December 2006

Skills
SaaS, Start-ups, Salesforce.com, Customer Support, Product Management, Video Games, Customer Service, CRM, Team Leadership, Team Building, Mobile Devices, Social Media, Project Management, Account Management, Strategic Planning, Quality Assurance, Vendor Management, Mobile Applications, Online Gaming, Call Center, Community Management, Customer Satisfaction, Analytics, Social Games, Zendesk, Customer Service..., Microsoft Office, Start-up Environment

Education
College of the Desert

Alan Paulsen Alan Paulsen Austin, Texas Details
Alan Paulsen's Perpetual Entertainment Experience August 2007 - March 2008
Job Senior Big Data Architect at Wargaming.net
Industry Computer Games
Experience
Wargaming.net  March 2015 - Present
Wargaming.net  December 2013 - Present
Trion Worlds, Inc.   January 2012 - December 2013
NCsoft  August 2011 - January 2012
Cryptic Studios  July 2010 - August 2011
Applied Analytix  June 2008 - July 2010
Perpetual Entertainment   August 2007 - March 2008
Hannspree  July 2005 - August 2007

Skills
Data Warehousing, ETL, Business Intelligence, Databases, SQL, Microsoft SQL Server, SSIS, SSRS, Data Integration, Informatica, C#, Software Development, MySQL, Hadoop, Flume, Hive, Apache Pig, Java, PostgreSQL, RabbitMQ, JMS, Kimball Methodology, Avro, Esper, CEP, TM1, Talend, Oozie, Sqoop, MapReduce, Microsoft Excel, .NET, Python, Big Data, REST, Scalability, Analysis Services, Dimensional Modeling

Education
University at Buffalo   2003 — 2005
Computer Science

State University of New York College at Plattsburgh   2000 — 2002
Computer Science

Hyung Woo Kim Hyung Woo Kim San Francisco Bay Area Details
Hyung Woo Kim's Perpetual Entertainment Experience October 2007 - Present
Job Character Artist at Perpetual Entertainment
Industry Computer Games
Experience
Perpetual Entertainment   October 2007 - Present
Digitrove   July 2006 - May 2007

Education
Academy of Art University   2004 — 2007

Christopher Swiedler Christopher Swiedler San Francisco Bay Area Details
Christopher Swiedler's Perpetual Entertainment Experience October 2005 - March 2008
Job Engineering Development Director
Industry Computer Games
Experience
Trion World Network  2008 - Present
Perpetual Entertainment   October 2005 - March 2008
Applera Corporation  2003 - 2005

Skills
Perforce, Leadership, Client/server, JIRA, Game Development, C++, Management, Video Games, MMO, Gameplay

Education
The University of Georgia   1994 — 1998

TJ Holleran TJ Holleran San Francisco Bay Area Details
TJ Holleran's Perpetual Entertainment Experience October 2005 - February 2008
Job Art Technical Director
Industry Computer Games
Experience
EA  2008 - Present
Perpetual Entertainment   October 2005 - February 2008
Microsoft Game Studio   2003 - 2005
Microsoft- Microsoft Game Studios   March 2002 - August 2004
Girvin, Inc.   January 1995 - January 1999
NASA Goddard Space Flight Center  January 1993 - January 1994

Skills
Video Games, Maya, Animation, Creative Direction, Storyboarding, 3D Modeling, Xbox, Shaders, ActionScript, Art, Compositing, Game Development, MMO, Xbox 360, PS3, Scripting, Game Design, Gameplay, Computer Games, Strategy

Education
University of Maryland College Park
B.S., Aerospace Engineering

Victor Keenan Victor Keenan San Francisco Bay Area Details
Victor Keenan's Perpetual Entertainment Experience April 2006 - February 2008
Job Senior Engineer at Riot Games
Industry Computer Games
Experience
Riot Games  February 2010 - Present
Shaba Games  February 2009 - December 2009
Nihilistic Software  March 2008 - February 2009
Perpetual Entertainment   April 2006 - February 2008
Vesdia Inc   October 2005 - April 2006
Pirate Games, Inc.   June 2003 - October 2005
Logicworx   February 2001 - October 2002
Berkeley Process Control  October 1999 - October 2000
Hartness International  August 1996 - August 1999

Skills
Perforce, Multiplayer, Gameplay, Game Development, Video Games, Game Design, MMO, Console, PS3, Computer Games, Game Programming, Java, Xbox 360, C++, Mobile Games, DirectX

Education
Massachusetts Institute of Technology   1992 — 1996
BS, Mechanical Engineering

Kirk Hammond Kirk Hammond Raleigh-Durham, North Carolina Area Details
Kirk Hammond's Perpetual Entertainment Experience September 2006 - October 2007
Job Manager of Development at DocSite
Industry Industrial Automation
Experience
DocSite  August 2009 - Present
Parata Systems  January 2004 - June 2009
Perpetual Entertainment   September 2006 - October 2007

Education
Duke University

North Carolina State University
MCS

Jay Fitt Jay Fitt San Francisco Bay Area Details
Jay Fitt's Perpetual Entertainment Experience April 2006 - December 2006
Job Lead Artist
Industry Computer Games
Experience
4 Horsemen   October 2012 - Present
Academy of Art University  August 2010 - January 2012
Factory Games   March 2009 - January 2010
Pronto Games  April 2007 - August 2008
Perpetual Entertainment   April 2006 - December 2006
Secret Level  April 2002 - February 2006
Stormfront Studios  April 1995 - February 2002

Skills
Video Games, Xbox 360, Unity3D, Game Development, Texturing, Social Games, Animation, Environment Art, Concept Design, 3D, iPhone, Game Design, Mobile Games, Special Effects, Lighting, Maya, Level Design, Character Animation, PS3, Gameplay, Computer Games, 3D Modeling, 3D Studio Max, Modeling, Art, Storyboarding, Low Poly Modeling, Console, User Interface, Traditional Animation, Texture Painting

Education
San Francisco State University   1987 — 1990
BA, Psychology

Sata Alvarez Sata Alvarez Greater Chicago Area Details
Sata Alvarez's Perpetual Entertainment Experience March 2007 - October 2007
Job Forum Moderator at My Media Berry
Industry Computer Games
Experience
My Media Berry   November 2009 - Present
Chicago Examiner   October 2008 - Present
MMO Junkies, Inc   November 2007 - Present
Perpetual Entertainment   March 2007 - October 2007
United Parcel Service  January 2002 - December 2002
McDonald's of Andover   January 1999 - January 2001

Education
DeVry   2007 — 2010
BA, Game Simulation Programming

University of Phoenix   2005 — 2006
AA, Business(Merchandising)

Olive-Harvey Community College
AA, Computer Information Systems

Jason Colombo Jason Colombo Huntington Beach, California Details
Jason Colombo's Perpetual Entertainment Experience 2005 - 2007
Job Lead Environment Modeler at Trion Worlds, Inc.
Industry Computer Games
Experience
Trion Worlds, Inc.   July 2008 - Present
Perpetual Entertainment   2005 - 2007

Skills
Zbrush, Environment Art, UV mapping, Level Design, Texture Painting, Maya, Texturing, Video Games, Game Development, PS3, Digital Sculpting, Unreal Editor, Xbox 360, Computer Games

Education
Academy of Art University   2001 — 2005

John Magat John Magat Emeryville, California Details
John Magat's Perpetual Entertainment Experience May 2007 - September 2007
Job Digital Marketing Services Assistant at everydayhero
Industry Information Technology and Services
Experience
everydayhero   December 2014 - Present
Information Governance Solutions, LLC   September 2011 - May 2014
California State Senate  September 2011 - October 2011
Unity Care Group  January 2009 - January 2010
City Dance Studios   January 2008 - December 2009
Bean Trees   December 2007 - April 2008
Perpetual Entertainment   May 2007 - September 2007

Skills
Social Media Marketing, Marketing Strategy, Salesforce.com, Product Management, Marketing, Online Marketing, Social Media, Product Marketing, Digital Marketing, SEM, Account Management, Market Research, Business Development, Start-ups, Sales, Management, Project Management, Customer Service, Strategic Planning, Brand Management, Digital Media, SEO

Education
California State University-Hayward - School of Business and Economics   2004 — 2006
Bachelor of Science (B.S.), Business Administration, Marketing

California Polytechnic State University-San Luis Obispo   2000 — 2002
Civil Engineering

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