WEVR Company
Industry: Software company
DescriptionFounded: 2009 Video games: theBlu, The Divergent Series: Allegiant VR, Apex, Old Friend
WEVR List of Employees There's an exhaustive list of past and present employees! Get comprehensive information on the number of employees at WEVR. You can filter them based on skills, years of employment, job, education, department, and prior employment.
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14 WEVR employees in database. Find out everything there's to know about WEVR employees. We offer you a great deal of unbiased information from the internal database, personal records, and many other details that might be of interest to you.
WEVR Employees
WEVR 2012 - Present
TOKYOPOP January 2009 - July 2010
Skills
Creative Writing, Screenwriting, Writing for Games, Singing, Gaming, Comedy, Public Speaking, Storytelling
Education
USC 2008 — 2012
BFA, Screenwriting
WEVR June 2015 - August 2015
USC Worldbuilding Media Lab 2013 - 2013
Skills
Computer Graphics, Virtual Reality, User Experience, C++, C#, Java, Objective-C, Photoshop, Maya, Graphic Design, 3D Printing, Illustrator, Processing, SketchUp, Unity3D
Education
University of Pennsylvania 2013 — 2017
Digital Media Design
Brentwood School 2007 — 2013
Replicated December 2014 - Present
Paracosm October 2014 - Present
Front App September 2014 - Present
bowery.io August 2014 - Present
WEVR July 2014 - Present
TapFwd June 2014 - Present
Robin June 2014 - Present
SocialRank May 2014 - Present
ChangeTip April 2014 - Present
Klipfolio January 2014 - Present
Skills
Venture Capital, Entrepreneur, Mobile, Digital Media, Cloud Computing, Start-ups, Social Media, Investments, Entrepreneurship, Corporate Development, Mobile Devices, Strategic Partnerships, Sales Operations, Product Marketing, Product Management, SaaS, New Business Development, Go-to-market Strategy, Angel Investing, Business Development
Education
Harvard University 1989 — 1993
AB, Economics
WEVR December 2014 - Present
Digital Domain February 2013 - December 2014
Arizona State University August 2012 - December 2012
Halon Entertainment June 2012 - August 2012
General Dynamics C4 Systems June 2009 - August 2011
Arizona State University Programming and Activities Board August 2008 - May 2011
The State Magazine (ASU Student Media) January 2010 - March 2011
Skills
C#, Microsoft Office, Photoshop, PowerPoint, Python, OpenCV, Qt, C++, OpenGL, Java, Objective-C, HTML, Photography, Excel, Final Cut Pro, Event Planning, Word, Windows, Mac OS X, XML, JavaScript, Problem Solving, MySQL, Video, Social Networking, Source Filmmaker, MEL, Matlab, Film, OS X
Education
Arizona State University 2008 — 2012
Bachelor of Science (BS), Computer Science, Film Media and Production
WEVR August 2015 - Present
Stereo D December 2013 - July 2015
Stereo D November 2012 - December 2013
Digital Domain Holdings February 2011 - September 2012
SapientNitro July 2010 - September 2010
Inway Studio January 2010 - March 2010
arrive September 2005 - April 2008
Skills
Rotoscoping, Compositing, 2D to 3D conversion, 3D Tracking, Mocha, After Effects, Illustrator, Photoshop, Nuke, 3D Studio Max, Match Mover, Microsoft Office, PFTrack, Maya, Cinema 4D, Digital Compositing, Motion Graphics, Visual Effects, Animation
Education
Miami International University of Art and Design 2007 — 2010
Ai Miami International University of Art & Design
Bachelor of Fine Art Degree, Visual Effects and Motion Graphics
WEVR July 2015 - Present
RumbleBox Studios 2014 - Present
DreamWorks Animation September 2013 - July 2015
iGo at Dreamworks Animation Studio December 2013 - February 2014
Dreamworks Animation Studio January 2011 - September 2013
Rhythm and Hues Studios August 2009 - January 2011
Rhythm and Hues Studios September 2008 - January 2011
Rhythm & Hues June 2006 - January 2011
Rhythm and Hues Studios March 2004 - January 2011
Rhythm & Hues July 2002 - January 2011
Skills
Visual Effects, Nuke, Texturing, Compositing, Lighting, Look Development, Maya, Computer Graphics, Special Effects, 3D, Houdini, Matte Painting, Digital Compositing, Conceptual Art, Mudbox, Film, Character Modelling, Art Direction, Management, 3D Modeling, Computer Animation, Storyboarding, Pre-visualization, Visual Design, zbrush, modo, photoshop, modeling, Supervising, Education, Digital Sculpting, Environments, Character Designs, Surfacing, Texture Painting, Texture Artist, Feature Films, Commercials, UV mapping, After Effects, Shaders, Digital Painting, Rigging, Digital Art, Particle, Hard Surface Modeling, Characters, Concept Design, Game Engines, Unity3D
Education
Bowling Green State University 1991 — 1996
Bachelor, Illustration and Computer Art
WEVR January 2015 - April 2015
Infinity Ward August 2010 - August 2014
Infinity Ward December 2012 - November 2013
Imagi Animation Studios March 2007 - September 2009
Sony Imageworks November 2004 - September 2006
Sony Imageworks November 2004 - February 2005
Dreamworks Animation May 2002 - September 2004
Square USA March 2001 - April 2002
Square USA September 1998 - March 2001
FSC Corp. February 1996 - August 1998
Skills
Maya, Animation, Texturing, Character Animation, Visual Effects, 3D, After Effects, Zbrush, Storyboarding, Traditional Animation, Lighting, Creative Direction, Concept Design, Renderman, Mudbox, Modeling, Rigging, 3D Studio Max, Film, Game Development, Feature Films, Mental Ray, Shading
Education
Bowling Green State University 1993 — 1997
BACHELOR OF FINE ARTS, Digital Art & Animation
WEVR June 2015 - Present
inVR September 2015 - September 2015
Ingenuity Engine April 2015 - May 2015
Studio Transcendent February 2015 - May 2015
WEMOLAB June 2012 - February 2015
WEMOLAB January 2012 - June 2012
The Art Institute of California April 2011 - January 2012
Brigand Studios April 2011 - October 2011
Country Sweet Produce June 2010 - November 2010
Skills
Portraits, Character Rigging, Rigging, 3D Modeling, UV mapping, Drawing, Figure Drawing, Texture Painting, Digital Painting, Painting, Watercolor Artist, Maya, Photoshop, 3D Studio Max, Creativity, Zbrush, Game Development, Digital Sculpting, Video Games, Low Poly Modeling, Unreal Editor, Unreal Engine 3, Texturing, Modeling, Animation, Game Design, Level Design, Art Direction, Traditional Animation, ZBrush, UV Mapping
Education
The Art Institute of California-Los Angeles 2009 — 2012
Bachelor, Game Art and Design, 3.8
Ridgeview High School 2005 — 2009
High School Diploma, 4.0
WEVR August 2015 - Present
Tank & Bear January 2015 - July 2015
Royale August 2014 - January 2015
Zeno Documentary Partners June 2014 - August 2014
California Institute of the Arts September 2011 - 2014
Royale June 2013 - August 2013
Shilo TV May 2012 - July 2012
Freelancer March 2009 - August 2011
Channel [v], Star India Pvt. ltd. November 2007 - March 2009
Channel [v], Star India Pvt. ltd. March 2007 - November 2007
Skills
Animation, Character Design, Illustration, 3D visualization, Flash Animation, Traditional Animation, Creative Direction, Photography, Graphics, Television, Computer Graphics, Concept Development, Post Production, Character Animation, Storytelling, Short Films, Art Direction, Art, InDesign, Posters, Cinema 4D
Education
California Institute of the Arts 2011 — 2014
Master of Fine Arts (MFA), Experimental Animation, MFA
National Institute of Design 2003 — 2007
Diploma, Animation Film Design
Delhi Public School - R. K. Puram 1996 — 2003
Science
WEVR September 2014 - Present
Dwell Media June 2013 - Present
Daksh Sahni 2013 - Present
Treyarch March 2008 - November 2011
Treyarch 2004 - 2007
Luxoflux 2001 - 2004
Luxoflux Corp (later acquired by Activision) June 2000 - March 2001
UCLA 1999 - 2000
Rakesh Sahni & Associates, New Delhi, India 1997 - 1999
Skills
Game Development, Xbox 360, Video Games, 3D, Texturing, PS3, Wii, 3D Modeling, Xbox, Shaders, Environment Art, Computer Games, Gameplay, Level Design, Maya, Game Design, Unreal Engine 3, UV mapping, Zbrush, Texture Painting, Unreal Editor, Multiplayer, Perforce, Unreal Engine, Architectural Design, 3D Printing, Additive Manufacturing, Product Design, Augmented Reality, Digital Fabrication, CNC manufacturing, Laser Cutting, Virtual Reality
Education
Gnomon School of Visual Effects 2012 — 2012
Maya Fast Track
University of California, Los Angeles 1999 — 2001
Master of Architecture (M.Arch.), Design and Computation
St Columbas High School 1980 — 1993
WEVR June 2015 - Present
GUTS Dept. June 2013 - Present
USC: Interactive Media Department August 2012 - May 2015
WEVR May 2014 - March 2015
USC: MEML July 2013 - December 2013
Two Bit Circus March 2013 - April 2013
IndieCade January 2012 - October 2012
GameDesk Institute January 2012 - September 2012
Gwangmyeong Nam Elementary School August 2009 - August 2011
Peanut Butter & Co. April 2008 - August 2009
Skills
PHP, JavaScript, ActionScript, E-commerce, Social Media Marketing, Online Advertising, Social Media, HTML, Photoshop, CMS, SEO, Wordpress, Dreamweaver, Flash, Drupal, Unity, C#, Game Design, Game Development, Video Game Production, WordPress, User Experience, Web Development, Video Games, Unity3D, Facebook
Education
University of Southern California 2012 — 2015
Master of Fine Arts (MFA), Interactive Media
Juniata College 2002 — 2006
BA, English/Philosophy
WEVR July 2015 - Present
London Alley Entertainment September 2014 - February 2015
Robot Films February 2010 - September 2014
Les Enfants Terribles / LET Films April 2009 - January 2010
Sunset Edit January 2008 - October 2008
Lotus Filmworks April 2005 - 2007
Skills
Final Cut Pro, Post Production, Film Production, Mac, Editing, Production, Film, Photoshop, Commercials, Video, Writing, Music Videos, Video Editing, Video Production, DVD Studio Pro, Visual Effects, Producing, Project Management, Reality, Avid, Documentaries, Screenwriting, Feature Films, Avid Media Composer, Television, Short Films, Final Cut Studio, HD Video, Directing, Casting, Camera, Cinematography, Film Editing, Media Production, Entertainment, Digital Video, Reality TV
Education
Rhode Island School of Design 1999 — 2003
BFA, Film/Animation/Video
WEVR July 2015 - Present
Electronic Arts June 2013 - July 2015
Kalloc Studios March 2007 - June 2013
Global Internet Management 2001 - 2007
Netschool 2000 - 2001
Skills
Video Games, 3D Studio Max, Game Design, Xbox 360, Game Development, PS3, Gameplay, Unity3D, OpenGL, Wii, Level Design, Perforce, Game Mechanics, Game Programming, Gameplay Programming, Multiplayer, Xbox, Console, Computer Games, C++, PSP, DirectX
Education
Art Institute of Pittsburgh 2003 — 2008