Atomic Games

Industry: Video game developer

Description

Atomic Games, Inc. was an American video game developer based in Austin, Texas, specializing in wargames. The company was founded by Keith Zabalaoui in 1989, and is best known for developing the Close Combat series of real-time strategy video games, as well as the title V for Victory. Founder: Keith Zabalaoui Founded: 1989 Headquarters: Austin, TX Ceased operations: May 2011 Parent organization: Destineer

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Atomic Games Employees

Employee
Years
Job
Industry
Jonathan Lamb Jonathan Lamb Greater Minneapolis-St. Paul Area Details
Jonathan Lamb's Atomic Games Experience September 2006 - August 2009
Job
Industry Information Technology and Services
Experience
The Nerdery  October 2013 - May 2015
The Nerdery  September 2012 - December 2013
The Nerdery  May 2010 - September 2012
Space 150   February 2010 - April 2010
Atomic Games   September 2006 - August 2009

Skills
Strategy, Game Design, Foresight, Product Management, Human-centered Design, Systems Thinking, Scenario Planning, User Research, Qualitative Research, Team Leadership, Service Design, Business Analysis, Data Visualization, Teaching, Contextual Inquiry, Interaction Design, Information Architecture

Education
HBX Harvard Business School   2015 — 2015
Core: Credential of Readiness, (Final Grades Pending)

Minneapolis College of Art and Design   2002 — 2006
Bachelor's Degree, Science

Jason Woronicz Jason Woronicz Raleigh-Durham, North Carolina Area Details
Jason Woronicz's Atomic Games Experience April 2008 - January 2011
Job Level Designer
Industry Computer Games
Experience
Red Storm Entertainment  January 2011 - January 2015
Atomic Games   April 2008 - January 2011
Neotokyo Half-life 2 modification   March 2006 - July 2010
X-COM Systems  November 2002 - April 2008

Skills
Level Design, Game Development, Game Design, Gameplay, Video Games, Xbox 360, Multiplayer, Perforce, Game Mechanics

Education
ECPI University   2002 — 2004

Drew Whitmore Drew Whitmore Providence, Rhode Island Details
Drew Whitmore's Atomic Games Experience September 2007 - August 2009
Job Illustrator at Carbine Studios
Industry Computer Games
Experience
Carbine Studios  August 2012 - Present
38 Studios  July 2011 - May 2012
Vicarious Visions  April 2010 - June 2011
Atomic Games   September 2007 - August 2009

Skills
Environment Art, Unreal Editor, Illustration, Concept Design, Texturing, Game Development, Unreal Engine 3, 3D, Character Animation, Maya, Level Design, Video Games, Game Design, Storyboarding, Digital Painting

Education
Ringling School of Art and Design   2003 — 2007
Bachelor of Fine Arts, Illustration

Steven Chelton Steven Chelton Raleigh-Durham, North Carolina Area Details
Steven Chelton's Atomic Games Experience July 2008 - February 2011
Job Environment Artist at Red Storm Entertainment
Industry Entertainment
Experience
Red Storm Entertainment  February 2011 - Present
North Carolina National Guard  February 2014 - Present
Atomic Games   July 2008 - February 2011
Vicious Cycle Software, Inc.   September 2009 - February 2010
Virtual 3D LLC   February 2007 - July 2008

Skills
Hard Surface Modeling, PS3, Xbox 360, Lighting, Modeling, Texturing, Materials, Environment Art, 3D, Leadership, 3D Studio Max

Education
The Art Institute of Fort Lauderdale   2003 — 2006
Bachelor's Degree, Game Art & Design

University of Maryland College Park   2001 — 2003
Aerospace Engineering

Carl Schuler, MSBH Carl Schuler, MSBH San Francisco Bay Area Details
Carl Schuler, MSBH's Atomic Games Experience June 1999 - January 2000
Job Volunteer Health Educator
Industry Mental Health Care
Experience
US Army  April 2001 - Present
University of San Francisco  January 2015 - August 2015
USA Together, Inc.   July 2011 - March 2012
The Mission Continues  August 2011 - February 2012
XUMA  January 2000 - March 2000
Atomic Games   June 1999 - January 2000
Wells Fargo Capital Finance  January 1998 - June 1999
Time Line Solutions Corporation   January 1997 - September 1997
Broderbund  September 1996 - December 1996

Skills
Analysis, Community Outreach, Editing, Human Resources, Project Planning, Public Speaking, Customer Service, Fundraising, Leadership Development, Nonprofits, Government, Policy, Program Management, Leadership, Team Building, Program Development, Training, Research, Military, Organizational..., Management, Strategic Planning, Microsoft Office, Community Development

Education
University of San Francisco   2014 — 2015
Master of Science (MS), Behavioral Health

Defense Language Institute   2012 — 2013
Associate of Arts (AA), Tagalog Language and Literature

Sonoma State University   1991 — 1996
Bachelor of Science, Business Administration, International Business

Peter Mikelsons Peter Mikelsons Portland, Oregon Details
Peter Mikelsons's Atomic Games Experience March 2004 - December 2004
Job Software Engineer at Uber
Industry Computer Software
Experience
Uber  August 2015 - Present
Microsoft  October 2012 - July 2015
Nokia  June 2009 - August 2012
GenPlay Games  December 2008 - June 2009
GenPlay Games  March 2005 - December 2008
Atomic Games   March 2004 - December 2004
Colorado MEDtech  June 2000 - May 2002
University of Colorado Boulder  June 1993 - December 1999

Skills
Software Engineering, C#, XAML, JavaScript, HTML 5, Objective-C, iOS, Java, C++, C, Mobile Applications, Algorithms, J2ME, Physics, Eclipse, Subversion, Ubuntu, Tomcat, Maven, English, 2D graphics, Cloud-based, Linux, Qt, Java Enterprise Edition, SQL, OS X, Mobile Devices, Object Oriented Design, Video Games, Mathematics, HTML5

Education
University of Colorado Boulder   1992 — 1999
PhD, Physics

Macalester College   1987 — 1991
BA, Physics

Charles Jacobi Charles Jacobi Eugene, Oregon Area Details
Charles Jacobi's Atomic Games Experience February 1998 - December 2000
Job Senior Environment Artist at Pipeworks Software
Industry Computer Games
Experience
Pipeworks Software  May 2010 - Present
Electronic Arts Los Angeles  May 2004 - April 2010
TimeGate Studios  September 2003 - May 2004
Dynamic Animation Systems  January 2002 - August 2003
Artifact Entertainment  February 2001 - November 2001
Atomic Games   February 1998 - December 2000
Digital Cafe  July 1994 - February 1998

Skills
Mudbox, Zbrush, Maya, 3D Studio Max, Flash, Photoshop, Illustrator, Gamebryo, Painting, Texturing, Visual Effects, Unreal Editor, PS3, Gameplay, Game Development, Unreal Engine 3, Unity3D, Game Design, Level Design, Video Games, Perforce, Environment Art, Animation, Xbox 360, Xbox, ZBrush

Education
Minneapolis College of Art and Design   1992 — 1995
Media Arts

Carlos Curran Carlos Curran Greater Seattle Area Details
Carlos Curran's Atomic Games Experience May 2006 - August 2009
Job Gameplay Engineer at 343 Industries / Microsoft
Industry Computer Games
Experience
343 Industries, Microsoft   June 2013 - Present
Crystal Dynamics  July 2012 - June 2013
Havok  July 2011 - July 2012
THQ  September 2009 - July 2011
Atomic Games   May 2006 - August 2009
11 Below   February 2006 - May 2006
Parametric Technology Corporation  October 2005 - January 2006
Bethel University  August 2001 - September 2005
General Mills  June 2005 - August 2005
Honeywell  June 2004 - August 2004

Skills
Artificial Intelligence, Linear Algebra, Game AI, 3D Math, PhysX, Physics Simulation, C/C++ STL, Lua, Unreal 3, UnrealScript, C#, Object Oriented Design, Multithreading, Java, JavaScript, Software Engineering, Software Design, Havok, Xbox 360, Playstation 3, Video Games, Game Development, PS3, C++, Level Design, Perforce, Game Design, Game Programming

Education
Bethel University   2001 — 2006
Bachelors, Computer Science, Modern World Languages

John Komp John Komp Greater Minneapolis-St. Paul Area Details
John Komp's Atomic Games Experience 1993 - 1993
Job Senior Systems Engineer at Medtronic
Industry Medical Devices
Experience
Medtronic  1993 - Present
Atomic Games   1993 - 1993
Honeywell  1985 - 1993
McDonnell Douglas Aircraft  May 1983 - April 1985

Skills
C, Systems Engineering, Embedded Systems, Software Engineering, DSP, Software Development, Medical Devices, Embedded Software, Architecture, System Design, Software Design, Digital Signal..., Firmware, System Architecture, Operating Systems, ISO 13485, Testing, Manufacturing, R&D, Debugging, RTOS, Design Control, Test Engineering, Engineering Management, Object Oriented Design, Labview, PCB design, Technical Leadership, Device Drivers

Education
University of Minnesota-Twin Cities   2011 — 2017
PhD, Computer Science

University of Minnesota-Twin Cities   2009 — 2011
MSSE, Software Engineering

Michigan Technological University   1979 — 1983
BSEE, Computer Engineering

Toto Sugiarto Toto Sugiarto Greater Minneapolis-St. Paul Area Details
Toto Sugiarto's Atomic Games Experience January 2009 - August 2009
Job Fine and Digital Artist
Industry Fine Art
Experience
self-employed  2010 - Present
Atomic Games   January 2009 - August 2009
Destineer Studios  December 2005 - December 2008
Destineer Studios  June 2004 - August 2004
part time art teacher   1995 - 2004
self-employed  2001 - 2002

Skills
3D Studio Max, Texturing, Photoshop, Fine Art, Illustration, Zbrush, Video Games, Maya, Xbox 360, Art, 3D, Environment Art, Game Development, Modeling, UV mapping, Texture Painting, Painting, Illustrator, Mixed Media, Animation, Perforce, UV Mapping

Education
   1986 — 1994
BFA, Fine Art and Painting

Robert Wilsher Robert Wilsher Austin, Texas Area Details
Robert Wilsher's Atomic Games Experience February 2004 - November 2005
Job Senior FX/VFX Artist II at KingsIsle Entertainment
Industry Computer Games
Experience
KingsIsle Entertainment  October 2006 - Present
Atomic Games   February 2004 - November 2005
Acclaim Studios Austin  October 2001 - February 2004
The 3DO company  May 2000 - October 2001
Acclaim Studios Austin  April 1999 - May 2000
Foreman Creative Studios   June 1998 - February 1999
DreamForge Intertainment  November 1995 - December 1997

Skills
Environment Art, Game Development, Texturing, Video Games, UV mapping, Low Poly Modeling, MMO, Texture Painting, Multiplayer, 3D Studio Max, Console, Visual Effects, Game Art, Texture Artist, 3D, 3D Modeling, PS3, World Building, Changing Environments

Education
Art Institute of Pittsburgh   1993 — 1995
Associate in Specialized Technology, Computer Animation/Multi-Media

South Fayette jr. sr. high school   1988 — 1993
high school diploma

Juan Benito Juan Benito Raleigh-Durham, North Carolina Area Details
Juan Benito's Atomic Games Experience March 2009 - July 2009
Job Founder, President, and CEO at Joosy, Inc.
Industry Computer Games
Experience
Joosy, Inc.   August 2012 - Present
Cooperative Entertainment   July 2010 - Present
Joystick Labs   September 2009 - Present
Triangle Game Initiative   May 2009 - Present
Atomic Games   March 2009 - July 2009
Destineer Studios  May 2005 - March 2009
Columbia Center for New Media Teaching and Learning  August 2002 - May 2003
Red Storm Entertainment  October 1996 - April 2000
Virtus Corporation  April 1994 - September 1996

Skills
Creative Direction, Start-ups, Game Development, Video Games, Game Design, Mobile Devices, Game Mechanics, Entrepreneurship, Business Development, Leadership, Software Development, Recruiting, Level Design, Gameplay, Xbox 360, Team Building, PS3, MMO, User Interface Design, Art, Cloud Computing, User Experience, Multiplayer, Photoshop, Mobile Applications, 3D, Mobile Games

Education
Columbia University in the City of New York   2000 — 2004

John Rule John Rule Greater Atlanta Area Details
John Rule's Atomic Games Experience August 2010 - August 2010
Job Software Engineer II at Cadillac Jack, Inc. an Amaya Company
Industry Computer Software
Experience
Cadillac Jack, Inc. an Amaya Company   May 2012 - Present
Cartoon Network  September 2010 - December 2011
Atomic Games   August 2010 - August 2010
Threshold Games   October 2009 - April 2010
Atomic Games   May 2007 - August 2009

Skills
C++, C#, Unity3D, Game Development, Video Game Development, Gameplay Programming, Game Programming, User Interface, Xbox 360, Video Games, Software Engineering, Game Design, Game Mechanics, Mobile Games, Animation, Perforce, Gameplay, Lua

Education
Full Sail University   2004 — 2006
BS, Game Design and Development

John T. Farnsworth John T. Farnsworth Raleigh-Durham, North Carolina Area Details
John T. Farnsworth's Atomic Games Experience March 2009 - September 2009
Job VP of Operations at Epic Games, Inc.
Industry Computer Games
Experience
Epic Games, Inc.   October 2009 - Present
U.S. Army Reserves   January 1987 - Present
U.S. Veterans Corps   February 2009 - Present
Triangle Game Initiative   February 2008 - September 2010
Atomic Games   March 2009 - September 2009
Destineer Studios  October 2006 - March 2009
Lenovo  January 2006 - October 2006
Virtual Heroes, Inc.   April 2005 - September 2005
IBM  November 2000 - April 2005
Red Storm Entertainment, Inc.   July 1997 - November 2000

Skills
Video Games, Team Leadership, Game Development, Team Management, Start-up Operations, International Operations, Product Development, Management, Leadership Development, Start-ups, Project Management, Leadership, Training, Cross-functional Team..., Product Management, Agile Methodologies, Program Management, Game Design, Public Speaking, Military, Operations Management, Mobile Devices, PMP, Contract Negotiation, Strategic Planning, Creative Direction, Business Development, Analysis, Marketing, Quality Assurance, Budgets, Public Relations, Strategy, Mergers & Acquisitions, Team Building

Education
The George Washington University - School of Business
MA Certificate, Project Management

The George Washington University
MA, The Elliott School of International Affairs

Arizona State University
BS

Clint Richards Clint Richards Raleigh-Durham, North Carolina Area Details
Clint Richards's Atomic Games Experience March 2009 - August 2009
Job Lead Game Designer at Red Storm Entertainment
Industry Computer Games
Experience
Red Storm Entertainment  September 2009 - Present
Atomic Games   March 2009 - August 2009
Destineer Studios  September 2007 - March 2009
Red Storm Entertainment  May 2004 - September 2007
Red Storm Entertainment  July 2003 - May 2004
Sinister Games   June 2000 - June 2003
Timeline Computer Entertainment   March 2000 - June 2000
Interactive Magic  May 1998 - March 2000
WWDX   1993 - 1995
KFBC/Q-98   January 1989 - June 1989

Skills
Gameplay, Multiplayer, Xbox 360, PS3, Game Development, Game Mechanics, Level Design, Game Design, Console, Video Games, Perforce, MMO, Casual Games, Unreal Engine 3, Mobile Games, UV mapping, User Interface, Computer Games, Wii, 3D Studio Max, 3D, Social Games, Xbox, Unity3D, Lua, Game Balance

Education
Lansing Community College   1990 — 1993
AA, English

David Hamm David Hamm Raleigh-Durham, North Carolina Area Details
David Hamm's Atomic Games Experience September 2010 - January 2011
Job VP Engineering at Elephant Mouse
Industry Computer Games
Experience
Elephant Mouse  February 2011 - Present
Atomic Games   September 2010 - January 2011
Emergent Game Technologies  June 2007 - August 2010
Red Storm Entertainment  June 1997 - June 2007

Skills
Game Development, Artificial Intelligence, Xbox, C++, Lua, Console, Project Management, Perforce, Team Leadership, Technical Leadership, Python, iOS development, Software Engineering, C#, iOS, .NET, Amazon Web Services..., iPhone Development, Mentoring, Planning, Risk Analysis, Tools Development, Recruiting, Project Planning, Software Development, Xbox 360, Mobile Games, Build Engineering, Hiring, Remote Team Management, Unity3D, iOS Development, Android Development, Leadership

Education
Harvey Mudd College   1993 — 1997
BS, Computer Science

Allan Wright IV Allan Wright IV San Diego, California Details
Allan Wright IV's Atomic Games Experience January 2007 - August 2009
Job Lead Developer at Spritzr
Industry Computer Software
Experience
Spritzr   March 2015 - Present
Airbitz   August 2014 - January 2015
Machine Zone  July 2011 - August 2014
SuperMedia LLC  May 2010 - July 2011
Atomic Games   January 2007 - August 2009

Skills
iOS Development, C++, Objective-C, Python, Bash, Lua, PHP, MySQL, ActionScript, HTML, CSS, iOS, Game Development, Mobile Game Development, Game Programming, Xcode, Visual Studio, Gameplay, Mobile Games, iPhone, Jenkins, Objective-C++, Game AI, Xbox 360, Game Design, MMO, Video Games, Social Games, Console, Perforce, OpenGL, DirectX, Computer Games, Artificial Intelligence, Game Mechanics, Release Engineering, Bitcoin, Cryptocurrency, SVN, CVS, Buildbot, User Experience, JavaScript, Programming, Subversion, Software Development, OOP, Software Engineering, Computer Science, Algorithms

Education
Full Sail University   2004 — 2006
Bachelors of Science, Game Development

Jason French Jason French Orlando, Florida Area Details
Jason French's Atomic Games Experience January 1998 - October 2000
Job Development Director at Electronic Arts Tiburon
Industry Computer Games
Experience
Electronic Arts  June 2009 - Present
TimeGate Studios  February 2008 - June 2009
Electronic Arts  October 2000 - February 2008
Atomic Games   January 1998 - October 2000

Skills
Project Management, Xbox 360, Xbox, Artificial Intelligence, PS3, Game Development, Cross-platform..., Video Games, Gameplay, ActionScript, Perforce, Computer Games, Social Games, Game Design, Mobile Games, C++

Education
The University of Texas at Austin   1990 — 1996
Bachelor of Science, Computer Science

Jared Pemberton Jared Pemberton Kansas City, Missouri Area Details
Jared Pemberton's Atomic Games Experience January 2009 - January 2010
Job Senior 3D Visualization Specialist at HNTB
Industry Civil Engineering
Experience
HNTB  August 2012 - Present
Camber Corporation  September 2011 - December 2013
HNTB  January 2012 - July 2012
Atomic Games   January 2009 - January 2010
Destineer Studios  February 2007 - January 2009
Camber Corporation  September 2005 - February 2007
Creative Productions Group   January 2003 - December 2003

Skills
Digital Sculpting, Modeling, Texture Creation, Character, Texture Painting, Compositing, Motion Graphics, Character Animation

Education
Vancouver Film School   2004 — 2005
Diploma, 3D Animation and Visual Effects

Northwest Missouri State University   2001 — 2004
B.S., Interactive Digital Media

Fort Osage Career and Technology Center
Computer/Network Support Specialist

Jamie Kirschenbaum Jamie Kirschenbaum Greater Seattle Area Details
Jamie Kirschenbaum's Atomic Games Experience February 2009 - August 2009
Job Lead FX Artist on HoloLens
Industry Computer Games
Experience
Microsoft - LXP Team - HoloLens   November 2009 - Present
Atomic Games   February 2009 - August 2009
Blue Sky Studios  July 2005 - June 2008
Electronic Arts  June 2003 - July 2005
Independant/Contractor for Dream on Silly Dreamer   January 2004 - October 2004
Disney Feature Animation  July 2002 - July 2003
Its Alive 3D   October 2000 - January 2001
Champel   May 1998 - August 1998
ReZun   October 1996 - January 1997

Skills
Computer Animation, Animation, Particle, Look Development, Film, MEL, Shaders, Renderman, Maya, Texturing, Computer Graphics, Shake, Video Games, Unreal Engine 3, Compositing, Xbox 360, 3D, PS3, Mental Ray, UV mapping, Environment Art, Visual Effects, Modeling, After Effects, Scripting

Education
Savannah College of Art and Design   1998 — 2001
BFA, Computer Animation

George Mason University   1997 — 1998
Computer Science

Eugene Chin Eugene Chin Austin, Texas Area Details
Eugene Chin's Atomic Games Experience January 2004 - January 2005
Job Software Engineer, Certified ScrumMaster
Industry Computer Software
Experience
Electronic Arts - Tiburon  June 2005 - Present
Atomic Games   January 2004 - January 2005
Atomic Games   April 2001 - December 2004
Tietronix Software, Inc.   May 2001 - September 2003

Skills
Console, Video Games, Artificial Intelligence, User Interface, Certified Scrum Master..., Game Development, C++, Game Programming, Gameplay Programming, Perforce, Programming, Xbox 360

Education
University of Houston-Clear Lake   1999 — 2001
MS, Computer Science

University of Houston   1994 — 1998
BS, Chemical Engineer

Luwan high school

Gil John Rodriguez Gil John Rodriguez Redwood City, California Details
Gil John Rodriguez's Atomic Games Experience May 1999 - December 2000
Job Lead Material Artist at Sledgehammer Games
Industry Computer Games
Experience
Sledgehammer Games  February 2013 - Present
Electronic Arts (Visceral Games)   January 2005 - February 2013
2015, Inc   February 2002 - December 2004
Atomic Games   May 1999 - December 2000

Education
Art Institute of Houston   1997 — 1999
ba

Austin Montgomery Austin Montgomery Kirkland, Washington Details
Austin Montgomery's Atomic Games Experience March 2009 - August 2009
Job Environment Artist
Industry Computer Games
Experience
343 Industries  January 2015 - August 2015
Ready At Dawn Studios  October 2013 - September 2014
Treyarch  February 2012 - September 2013
Day 1 Studios  November 2009 - December 2011
Atomic Games   March 2009 - August 2009
Destineer Studios  January 2007 - March 2009

Skills
Game Development, Environment Art, 3D Studio Max, Photoshop, Hard Surface Modeling, Low Poly Modeling, Multiplayer, Texturing, UV mapping, Perforce, Xbox 360, High Poly Modeling, Maya, Texture Painting, Video Games

Education
Savannah College of Art and Design   2000 — 2005
B.F.A, Computer Art

Chris Roby Chris Roby Cary, North Carolina Details
Chris Roby's Atomic Games Experience March 2009 - August 2009
Job Senior Game Designer at Amazon Game Studios
Industry Computer Games
Experience
Amazon Game Studios  February 2014 - Present
Atlantis Internet Technologies   October 2013 - February 2014
Ubisoft  October 2009 - October 2013
Atomic Games   March 2009 - August 2009
Destineer Studios  November 2006 - March 2009
Virtual Heroes  August 2004 - November 2006
Red Storm Entertainment  June 2003 - August 2004
Sinister Games   June 1999 - May 2003
Interactive Magic  August 1995 - July 1999

Skills
Multiplayer, Game Development, PS3, Game Design, Xbox 360, Console, Gameplay, Video Games, Concept Design, Game Engines, Game Mechanics, Artificial Intelligence, Xbox, Level Design, Scripting, User Interface, Online Gaming, Casual Games, Computer Games, Wii, MMO, Unreal Engine 3, Mobile Games, Perforce, Unreal Editor, Gameplay Systems, Environment Art

Education
North Carolina State University   1993 — 2003
Bachelor, Art & Design

University of North Carolina at Wilmington   1991 — 1992
Music

ASIJ (American School in Japan)   1990 — 1991

Phil Abbott Phil Abbott Raleigh-Durham, North Carolina Area Details
Phil Abbott's Atomic Games Experience 2008 - 2009
Job Software Engineering Consultant at Trailzen Designs
Industry Computer Software
Experience
Trailzen Designs Inc.   March 2003 - Present
Rehabtics LLC   August 2014 - July 2015
Republic of Fun   February 2011 - February 2012
THRESHOLD Games   September 2009 - January 2011
Destineer Studios, Raleigh NC   February 2007 - August 2009
Destineer Studios  February 2007 - August 2009
Atomic Games   2008 - 2009
Virtual Heroes  2004 - 2007
Research Triangle Institute  2001 - 2004
RTI International  2000 - 2003

Skills
Perforce, Artificial Intelligence, Game Development, Software Engineering, C++, Unity3D, System Architecture, Game Programming, Software Development, Game Design, Gameplay, 3D, Software Design, User Interface, Subversion, Scripting, Python, OpenGL, Programming, iOS development, Mobile Applications, Scrum, Visual Studio, C#

Education
Case Western Reserve University   1975 — 1979
Bachelor of Science (BS), Computer Engineering

Ohio University-Lancaster   1973 — 1975

Read Omohundro Read Omohundro Oklahoma City, Oklahoma Area Details
Read Omohundro's Atomic Games Experience March 2009 - August 2009
Job Military Consultant for Counter IED Integration
Industry Government Relations
Experience
Booz Allen Hamilton  November 2011 - Present
Apogee Solutions Inc.  February 2010 - July 2011
Mind Streams  January 2009 - January 2010
Defense Training Systems   August 2008 - November 2009
ICI Wyoming   July 2008 - November 2009
Atomic Games   March 2009 - August 2009
U. S. Marines   July 1988 - July 2008

Skills
Military, Military Operations, Military Experience, Consulting, Aikido, Sales Management, Management, IED, Counterterrorism, Counterinsurgency, Solar Power, Wind Power, Motorcycle, Motorcycling, Motor Vehicle, Quality Assurance, Subject Matter Experts, Government, Defense, National Security, Program Management, Security Clearance, Command, Weapons, Military Training, DoD, Training

Education
Texas A&M University   1993 — 1997
B. S., Education: Mathematics Emphasis

Andrew Southwick Andrew Southwick Austin, Texas Details
Andrew Southwick's Atomic Games Experience February 2004 - December 2004
Job Senior Software Engineer at Bee Cave Games
Industry Computer Software
Experience
Bee Cave Games  August 2015 - Present
Evernote  November 2011 - January 2015
Agile Poet, LLC   June 2010 - October 2011
Mammoth Mountain Ski Area  January 2010 - June 2010
Lyons Forge Innovations   September 2008 - January 2010
Next Financial  January 2008 - September 2008
Atomic Games   February 2004 - December 2004
Tektonic Studios   2002 - 2004
Retro Studios  1999 - 2001
Metrowerks  1996 - 1999

Skills
Objective-C, Software Development, C++, C#, Agile Methodologies, User Interface, SQL, Web Services, OOP

Education
Virginia Polytechnic Institute and State University   1993 — 1994
M.S., Computer Science

Rensselaer Polytechnic Institute   1989 — 1992
B.S.C.S.E., Computer Engineering

Jim Butcher Jim Butcher Austin, Texas Area Details
Jim Butcher's Atomic Games Experience 2004 - 2004
Job Tech Lead at Blizzard Entertainment
Industry Computer Software
Experience
Blizzard Entertainment  February 2015 - Present
Unwired Nation, Inc.   2004 - February 2015
Appiction LLC  October 2010 - January 2011
Atomic Games   2004 - 2004
BroadQ, LLC   2002 - 2003
Gocho Networks, Inc.   2000 - 2002
Greenleaf Research and Development   1999 - 2000
Electrocast, Inc.   1997 - 1999

Skills
Agile Methodologies, Mobile Applications, Scrum, Software Development, REST, Web Services, Linux, Tomcat, Spring, SaaS, Cloud Computing, Android, Objective-C, XML, Groovy, Grails, Java, jQuery, JavaScript, Enterprise Software, iOS, Node.js, Angular.js, MongoDB, PostgreSQL

Education
The University of Texas at Austin   1996 — 2001
BS, Computer Science

Chris Neeley Chris Neeley Dallas/Fort Worth Area Details
Chris Neeley's Atomic Games Experience March 2009 - August 2009
Job Environment Artist at Gearbox Software
Industry Entertainment
Experience
Gearbox Software  October 2009 - Present
Atomic Games   March 2009 - August 2009
Midway Games  June 2007 - February 2009

Skills
Unreal 3, Environment Art, Unreal Engine 3, Unreal Editor, Low Poly Modeling, Hard Surface Modeling, Level Design, Zbrush, Texturing, Game Development, Video Games, Maya, Modeling

Education
Illinois Institute of Art   2000 — 2004
bachelor, Media Art and Animation

Ross Tredinnick Ross Tredinnick Madison, Wisconsin Area Details
Ross Tredinnick's Atomic Games Experience May 2006 - August 2009
Job Systems Programmer at Wisconsin Institutes for Discovery
Industry Research
Experience
Wisconsin Institute for Discovery  February 2012 - Present
Human Head Studios  August 2009 - May 2012
Atomic Games   May 2006 - August 2009
University of Minnesota  October 2004 - May 2006
Alliant Energy  June 2003 - August 2004
University of Wisconsin  June 2001 - July 2004

Skills
C, C++, C#, Python, Ruby, Qt, MFC, MEL, 3D Studio Max, SketchUp, Visual Basic, SQL, OpenGL, DirectX, Xbox 360, Game Development, Database Design, Programming, Perforce, Visual Studio, Scrum, Windows, Computer Graphics, OOP, MySQL, Game Programming, Software Development, Software Design, User Interface Design, 3D, Visual C++, Scripting, Navisworks, Virtual Reality, Augmented Reality, Motion Tracking, OpenSceneGraph, OGRE, Open Source Software, Unity3D, Game Design, Artificial Intelligence, Oculus Rift, Point Clouds, Technical Communication, Technical Translation

Education
University of Minnesota-Twin Cities   2004 — 2006
MS, Computer Science

University of Wisconsin-Madison   2000 — 2004
BS, Computer Science

Nick Heikkila Nick Heikkila Bellevue, Washington Details
Nick Heikkila's Atomic Games Experience October 2009 - February 2011
Job at
Industry Computer Games
Experience
Bungie  February 2015 - Present
Bungie  August 2013 - January 2015
Bungie  March 2012 - August 2013
Destineer Studios  June 2011 - March 2012
Frogster Online Gaming GmbH   March 2011 - May 2011
Atomic Games   October 2009 - February 2011
Destineer Studios  August 2007 - February 2011
South Washinton County School District   September 2006 - June 2007
British International School of Shanghai - Pudong Campus   December 2005 - July 2006
University of Minnesota  2002 - 2005

Skills
Testing, Wii, Video Games, Gameplay, Xbox 360, Console, Test Planning, Bug Tracking, Quality Assurance, Game Development, Online Gaming, MMORPG, Multiplayer, Regression Testing, Casual Games, Software Quality..., Mobile Games, Test Cases

Education
University of Minnesota Duluth   2001 — 2006
B.A.A., Education, German Studies

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