Black Box Games
Industry: Video game developer
DescriptionEA Black Box was a video game developer based in Burnaby, British Columbia, Canada, founded in 1998 by former employees of Radical Entertainment and later acquired by Electronic Arts. The developers are primarily known for the Need for Speed and Skate series. Defunct: April 2013 Founder: Jamie Thomas Founded: 1998, Burnaby, Canada Headquarters: Burnaby, Canada Parent organization: EA Vancouver
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Black Box Games Employees
MPC October 2014 - January 2015
Jetpack Interactive July 2014 - September 2014
United Front Games September 2012 - September 2012
United Front Games June 2011 - July 2012
United Front Games July 2009 - February 2011
Electronic Arts 2002 - 2002
Black Box Games 2001 - 2002
Skills
Maya, Softimage, Premiere, Texturing, Character Animation, Video Games, Animation, Environment Art, Computer Animation, Zbrush, Visual Effects, 3D Studio Max, Game Development, PS3, Facial Animation
Education
Vancouver Film School 2013 — 2014
Diploma, 3D Animation & Visual Effects
Capilano University 2006 — 2009
Diploma, Traditional and Digital Animation
United Front Games October 2007 - Present
EA July 2002 - September 2007
Black Box Games October 2001 - July 2002
Rival Studios November 1999 - September 2001
Radical Entertainment October 1994 - September 1999
Education
University of Auckland 1988 — 1991
BSc (Hons), Computer Science, Math
IGG April 2015 - Present
Electronic Arts (EA) November 2013 - April 2015
Z2 April 2013 - September 2013
DeNA Canada Ltd. March 2012 - April 2013
United Front Games November 2010 - November 2011
Electronic Arts, Montreal August 2009 - October 2010
Electronic Arts Canada July 2002 - August 2009
Black Box Games 1999 - 2002
Skills
Brainstorming, Creative Leadership, New Product Development, Real Options, Decision Trees, Technology Roadmapping, Management, Business Strategy, Creative Strategy, Product Strategy, Public Speaking, Group Presentations, Analytics, Visionary, Mentoring, Video Game Design, Creative Direction, Video Game Development, Xbox 360, PS3, Game Design, Wii, Video Games, Game Development, Video Game Production, Leadership, Product Development, Product Management, Gameplay, Social Games, Mobile Games, Game Mechanics, PSP, Monetization, Level Design, Casual Games, Computer Games, Console, Cross-platform..., MMORPG, Perforce, Interactive..., Unity3D, Maya, Virtual Goods, Unreal Engine 3, Mobile Applications, User Interface, Free to Play, MMO
Education
Simon Fraser University 2011 — 2013
MBA, Management of Technology
University of Saskatchewan 1990 — 1994
Bachelor of Arts, Honors, Drama & English Literature
Hellbent Games September 2015 - Present
Fishermen Helping Kids With Cancer September 2014 - November 2014
Finro Illuminations June 2013 - July 2013
United Front Games January 2008 - February 2013
Electronic Arts 2003 - 2007
Black Box Games 1999 - 2003
Radical Entertainment March 1993 - 1999
Studio B Animation 1992 - 1993
Gordon Stanfield Animation 1991 - 1992
Skills
Texture Work, Video Games, Photoshop, Vector Illustration, Digital Illustration, Xbox 360, PS3, Playstation, Maya, 3D Studio Max, Mudbox, Animation, Storyboarding, Game Development, Texture Artist, PSP, Console, Character Designs, Texturing, Graphic Design, Script-writing, Peer Mentoring, Adobe Bridge, Traditional Animation, Microsoft Office, Zbrush, Microsoft Excel, Art Direction, Microsoft Word, Perforce, Conceptual Art, Characters, Cinematics, Gameplay, User Interface, Adobe Creative Suite, Character Animation, Hockey, Game Design, Logo Design, Texture Painting, Low Poly Modeling, Video Game Production, Social Games, Graphics, Game Art, Concept Design, Hansoft, Digital Painting, Environment Art
Education
British Columbia Institute of Technology 1996 — 1996
Cinematography and Film/Video Production
University of Victoria 1987 — 1989
Theatre/Theater
Langara College 1989 — 1991
Arts In Merchandising, Graphic Design
Capilano University 1991 — 1991
Animation
Electronic Arts April 2013 - Present
United Front Games December 2007 - March 2013
Electronic Arts July 2002 - November 2007
Black Box Games June 2000 - July 2002
Radical Entertainment April 1997 - May 2000
Gray Matter August 1994 - March 1997
Electronic Arts September 1991 - December 1993
Skills
Software Engineering, C++, Traditional Animation, 3D, PS3, Rendering, Scripting, Game Development, Xbox 360, Gameplay, Perforce, Game Programming, Game Design
Education
Simon Fraser University
Electronic Arts 2002 - Present
Black Box Games December 2001 - July 2002
Electronic Arts May 1997 - September 2001
Skills
Quality Assurance, Project Management, Budgets, Risk Assessment, Software Process..., Game Development, PS3, Xbox 360, Perforce, Video Games, Software Quality..., Gameplay, Computer Games, Localization, JIRA, Social Games, Scrum, Scope Management, Risk Management, Hansoft, MS Project, Microsoft Excel, PowerPoint
Education
The University of British Columbia 1992 — 1995
History
Smart Bomb Interactive 2012 - Present
Waterford Institute February 2005 - July 2012
SCEA-Incognito Studio July 2002 - January 2005
Kodiak Interactive February 2001 - December 2001
Black Box Games August 2000 - November 2000
Electronic Arts Canada January 1994 - April 2000
Delaney and Friends November 1992 - December 1993
Animation House/ Group August 1992 - October 1992
Phoenix Animation June 1991 - June 1992
Hinton Animation Studios October 1990 - February 1991
Skills
Character Animation, Traditional Animation, Computer Animation, Flash Animation, After Effects, Maya, Digital Illustration, Cartoons, Photoshop, Captivate, Storyboarding, Premiere, Sketchbook Pro, Squarespace
Education
Sheridan College 1987 — 1990
Next Level Games August 2003 - Present
Black Box Games December 1999 - August 2003
Skills
Xbox 360, PS3, Game Development, Video Games, Texturing, Gameplay, Game Design, Level Design, UV mapping, Wii, Zbrush, Environment Art
Education
Seneca College of Applied Arts and Technology 1993 — 1995
Computer Graphics Technical, Computer Graphics
large January 2015 - Present
Ibis Family Travel January 2014 - September 2014
united front games July 2008 - January 2014
bazinga! Technologies January 2012 - January 2013
bombproof technologies September 2007 - July 2008
Electronic Arts July 2002 - June 2007
Black Box Games October 1998 - July 2002
Radical Entertainment August 1996 - October 1998
Skills
Wii, Lua, Unity3D, Game Design, Shaders, Mobile Games, Online Gaming, Gameplay Programming, Game Mechanics, Console, Game Development, Xbox 360, Gameplay, Video Games, Perforce, PS3, Computer Games, Game Programming, C++, Level Design
Education
UBC 1990 — 1995
Engineering Physics, Computer Science
Parish of St. Mary 2012 - 2013
Parish of St. Mary 2011 - 2013
Parish of St. Mary 2010 - 2012
EA Black Box 2002 - 2008
Black Box Games 2001 - 2002
Education
Kwantlen University College
Associate's degree, Creative Writing
Electronic Arts University 2002 — 2008
Wide Variety of Topics
Next Level Games September 2002 - Present
Black Box Games June 2000 - August 2002
Radical Entertainment May 1998 - May 2000
Education
The University of British Columbia 1994 — 1998
B.Sc, Comp Sci