BottleRocket Entertainment
Industry: Video game developer
DescriptionBottleRocket Entertainment was a third-party video game developer founded by Jay Beard, composed primarily of former Sony San Diego employees and animators. Many of them worked on The Mark of Kri before the studio was formed.
BottleRocket Entertainment List of Employees There's an exhaustive list of past and present employees! Get comprehensive information on the number of employees at BottleRocket Entertainment. You can filter them based on skills, years of employment, job, education, department, and prior employment.
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BottleRocket Entertainment Employees
Trion Worlds, Inc. March 2009 - October 2013
Bottlerocket Entertainment March 2003 - February 2009
Applied Magic Inc March 2000 - September 2001
BlueSky Software Inc 1989 - 1999
Zono Inc. 1997 - 1998
Skills
C++ Language, Artificial Intelligence, MMO, Game Development, Video Games, HTML, PHP, Gameplay, Multiplayer, Game Programming, Game Design, Software Development, Console, PS3, Software Engineering, Software Design, C++, Xbox 360, Perforce, OOP, Lua, Gameplay Programming, Xbox, Computer Games, Algorithm Design, Computer Graphics, RTOS, Linux, Embedded Software, Version Control
Education
Clarkson University
Bachelor of Science (BS), Computer Science
Boston University
Soar Technology August 2012 - Present
Narrative Science November 2010 - August 2012
High Voltage Software March 2009 - August 2010
BottleRocket Entertainment January 2008 - February 2009
Doheny Eye Institute January 2008 - October 2008
Education
University of California, San Diego 2001 — 2003
M.A., Applied Math
University of Michigan 1997 — 2001
BSE, Computer Engineering, Electrical Engineering
Major Technicality November 2011 - Present
Inteligro Business Associates November 2009 - Present
Infotech System Management April 2009 - August 2009
Kelly IT Resources March 2008 - March 2009
Abtech Systems October 2007 - February 2008
Bottlerocket Entertainment October 2005 - May 2007
Education
MiraCosta College 2008 — 2009
CCNA, Cisco Networking
MiraCosta College 2007 — 2007
n/a, Computer Networking
Art Institute of Phoenix 2001 — 2004
BA, Game Art and Design
SAIC December 2013 - Present
Crystal Dynamics March 2009 - August 2013
BottleRocket Entertainment February 2008 - February 2009
Concrete Games July 2004 - February 2008
Rockstar San Diego March 2003 - July 2004
Idol Minds Inc January 1999 - January 2003
East Tennessee State University August 1998 - February 1999
Skills
Maya, JavaScript, Programming, C++, Perl, Xbox 360, Python, Video Games, Game Development, 3D, Perforce, Texturing, MEL, Game Design, Computer Games, Scripting, Environment Art, Cinematics, Pipeline Development, Teaching, Development Tools, HTML, Management, Outsourcing, Game Art Optimization, Technical Documentation, Teamwork, PC, Gameplay, PS3, Console, UV mapping, Low Poly Modeling
Education
East Tennessee State University 1998 — 1999
MS, Applied Science and Technology
East Tennessee State University 1993 — 1998
BS, Applied Science and Technology
Merge Interactive April 2013 - January 2014
Glu Mobile September 2010 - November 2012
BottleRocket Entertainment March 2008 - February 2009
Midway Home Entertainment, Inc. June 2003 - January 2008
Sony Computer Entertainment America March 1997 - November 2002
BlueSky Software September 1992 - March 1997
Park Place Productions February 1992 - September 1992
BlueSky Software March 1991 - February 1992
Leland Corp/ Cinematronics Inc. May 1985 - March 1991
Skills
Game Development, PS3, Video Games, Xbox 360, Mobile Games, Casual Games, Wii, Xbox, Interactive..., Gameplay, Game Design, Scrum, PSP, Animation, Level Design, Console Games, Social Games, Cross-functional Team..., Playstation, MMO, Team Building, Game Mechanics, Video Game Production, Monetization, iOS development, Mobile Game Development, Certified Scrum Master, Leadership, Project Planning, Schedules, Mobile Design, Multiplayer, Team Management, Offshore Software..., Outsourcing, Mentoring, Perforce, Project Management, Product Development, Problem Solving, Android Development, Risk Management, Team Leadership, Scope Management, Manage Client..., Agile & Waterfall..., Game Balance, MMORPG, Computer Games, Mobile Devices
Education
Columbus College of Art & Design 1979 — 1984
Bachelor of Fine Arts (B.F.A.), Advertising Design
Scrum Alliance Member
Certified Scrum Master
Amazon July 2013 - Present
Trion Worlds, Inc. March 2012 - July 2013
Trion Worlds, Inc. March 2009 - March 2012
BottleRocket Entertainment November 2002 - February 2009
scea 2000 - 2002
Skills
Maya, Cinematics, Gameplay, Game Design, Animation, Video Games, Character Animation, MMO, Game Development, Motion Capture, PS3, Characters, Xbox 360
Education
Orange Coast College 1991 — 1994
art
Cryptic Studios August 2014 - Present
Electronic Arts (EA) June 2013 - March 2014
NCSOFT / Paragon Studios 2009 - November 2012
Wowwee Toys August 2009 - November 2009
Incinerator Studios April 2009 - August 2009
BottleRocket Entertainment September 2008 - March 2009
THQ July 2006 - September 2008
Talley Communications August 2007 - August 2008
Skills
Texturing, Maya, Video Games, Xbox 360, 3D, Zbrush, PS3, Art, Environment Art, Mudbox, Low Poly Modeling, Max, Hard Surface Modeling, 3D Studio Max, After Effects, Cinematics, Lighting, MMO, Concept Design, Conceptual Art, Social Games, Shaders, Game Art, World Building, Texture Artist, Digital Sculpting
Education
The Art Institute of California San Diego 2004 — 2006
Bachelor of Arts (B.A.), Digital Art & Design
Palomar College 2001 — 2003
Fine Art / Art History
Google June 2011 - Present
Smith Micro Software January 2010 - June 2011
Appy Entertainment, Inc. March 2009 - June 2009
BottleRocket Entertainment July 2008 - February 2009
Freebirds June 2006 - June 2008
UCSB March 2007 - June 2007
Skills
Perl, Java, C++, Linux, Objective-C, Programming, PS3, Windows, OpenGL, Algorithms, Web Applications, XHTML, User Interface Design, Xbox 360
Education
University of California, Santa Barbara 2002 — 2008
B.S., M.S.
Zynga October 2014 - Present
7Gun Studios, LLC September 2009 - Present
nliven systems 2012 - October 2014
DefenseWeb Technologies, Inc. 2011 - October 2014
WowWee USA Inc. June 2009 - July 2011
High Moon Studios (Activision Blizzard) September 2010 - April 2011
High Moon Studios (Activision Blizzard) 2010 - April 2011
PixelActive November 2009 - January 2010
Autodesk December 2008 - January 2009
BottleRocket Entertainment March 2008 - November 2008
Skills
Maya, Texturing, Zbrush, 3D, Video Games, Photoshop, Low Poly Modeling, Xbox 360, PS3, 3D Modeling, After Effects, Game Development, Unity3D, UV mapping, Level Design, Maya 3D Texture Artist, Making game ready..., 3D Rapid Prototyping..., Texture Painting, Normal Mapping, Traditional Animation, 3D Studio Max, Game Art, Cinematics, Max, High Poly Modeling, Mental Ray, Lighting, Conceptual Modeling, Photography, Storyboarding, Conceptual Art, Rigging, Texture Artist, Character Animation, Character Designs, Scrum, Production Art, Environment Art, Logo Design, Game Design, Concept Design, 3D Prototyping, Ambient Occlusion, Toy Design, Character Art, 3D Kitbashing, Keyshot, Illustrator, Design
Education
U.S. Navy 1995 — 2008
Fleet Marine Force Corpsman 8404 (Combat medic)
Southwestern College
Graphic Design
The Art Institute Of California- San Diego
Bachelor of Science, Game Art & Design
Obsidian Entertainment 2011 - Present
Double Helix Games 2010 - 2011
NCsoft - Carbine Studios 2010 - 2010
Double Helix Games 2008 - 2010
BottleRocket Entertainment 2008 - 2008
Obsidian Entertainment 2003 - 2008
Interplay 2001 - 2003
Papaya Studios 2000 - 2001
Squaresoft 1997 - 2000
Artech Studios 1995 - 1997
Skills
PS3, Xbox 360, Gameplay, Game Development, Perforce, Video Games, Xbox, Gameplay Programming, Computer Games, Unreal Engine 3, Game Mechanics, Game Programming, Console, DirectX, User Interface
Education
McGill University 1989 — 1993
B.Eng
Sony Computer Entertainment America November 2013 - Present
Trion Worlds March 2009 - October 2013
BottleRocket Entertainment November 2002 - February 2009
SCEA April 1996 - November 2002
General Instrument May 1994 - April 1996
Skills
Xbox 360, Perforce, Game Development, MMO, Gameplay, PS3, Video Games, Game Design, 3D, Game Programming, Computer Games, Console
Education
University of California, Berkeley 1990 — 1994
B.S., Electrical Engineering / Computer Science
Zynga December 2010 - Present
Electronic Arts June 2008 - November 2010
BottleRocket Entertainment July 2007 - June 2008
Sandcastle Studios 2004 - 2007
Leap Wireless / MX Studios 2002 - 2003
Electronic Arts San Diego 1999 - 2002
GTE/Verizon 1991 - 1997
Leland Corporation 1987 - 1991
Cinematronics, Inc 1984 - 1987
Tencor Instruments 1982 - 1984
Skills
Objective-C, Perforce, Mobile, Agile, Python, C++, iPhone development, iPhone, Java, Software Development, JavaScript, Game Development, C#, Artificial Intelligence, PHP, Visual Studio, Subversion, OpenGL, Mobile Devices, iOS development, Video Games, Gameplay, Game Programming, Android, Mobile Applications, Software Design, Cross-platform..., Mobile Games, Software Engineering, Game Design, Scrum, Agile Methodologies, iOS Development, Social Games, Xbox 360, Web Development, Computer Games, PS3, Casual Games
Education
University of California, Davis 1978 — 1982
B.S.
University of California, Davis 1978 — 1982
Bachelor of Science (BS)
Blizzard Entertainment March 2015 - Present
Sony Online Entertainment February 2014 - February 2015
Red 5 Studios February 2009 - February 2014
BottleRocket Entertainment May 2008 - February 2009
Sony Computer Entertainment America December 2003 - February 2008
Sony Computer Entertainment America May 2003 - December 2003
Midway Games January 2002 - May 2003
Farsight Studios November 1999 - January 2002
Skills
Game Development, Technical Leadership, Software Engineering, Gameplay Programming, Havok, Physics Simulation, Artificial Intelligence, C/C++, C#, Lua, MMO, Perforce, Tortoise SVN, Alienbrain, Playstation, Video Games, Game Design, Xbox 360, Computer Games, C++, PS3, PSP
Education
Carnegie Mellon University
Electrical Engineering and Physics
Rutgers University - College of Engineering
Bachelor of Science, Electrical Engineering
Rutgers University - Department of Computer Science
Master of Science, Computer Science
High Moon Studios December 2010 - Present
Namco Bandai Games America March 2009 - November 2010
BottleRocket Entertainment June 2007 - February 2009
High Moon Studios June 2006 - June 2007
High Moon Studios June 2005 - June 2006
Sammy Studios June 2004 - June 2005
Midway Games January 2003 - June 2004
Skills
Maya, Zbrush, Level Design, Lighting, Game Development, 3D Modeling, Texturing, Video Games, 3D, PS3, Unreal Engine 3, Environment Art, Unreal Engine, Xbox 360, Unreal Editor, Gamebryo, Animation, Low Poly Modeling, UV mapping, Cinematics, Texture Painting, Gameplay, Console, Game Design
Education
University of California, San Diego 1997 — 2002
BA