Climax Company

Description

When members of a dance troupe are lured to an empty school, drug-laced sangria causes their jubilant rehearsal to descend into a dark and explosive nightmare as they try to survive the night -- and find out who's responsible -- before it's too late. Release date: March 1, 2019 (USA) Director: Gaspar Noé Box office: 902,558 USD Distributed by: O'Brother Distribution (Belgium); Wild Bunch (France) Budget: 2.6 million EUR

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16 Climax employees in database. Find out everything there's to know about Climax employees. We offer you a great deal of unbiased information from the internal database, personal records, and many other details that might be of interest to you.

Climax Employees

Employee
Years
Job
Industry
Alexandra (Lexi) Sydie Alexandra (Lexi) Sydie Santa Monica, California Details
Alexandra (Lexi) Sydie's Climax Experience 2002 - 2005
Job Animator
Industry Animation
Experience
Ideaworks Game Studio   2006 - 2007
Climax   2002 - 2005
Mainframe Entertainment  1997 - 2001

Skills
Animation, Character Animation, Maya

Education
Animation Mentor   2013 — 2013
Animals and Creatures Master Class

Vancouver Film School   1996 — 1997
3D Animation and Digital Effects, Certificate

Northern Alberta Institute of Technology   1994 — 1996
Diploma, Interior Design Technology

Brian Dreyer Brian Dreyer San Diego, California Details
Brian Dreyer's Climax Experience June 2005 - July 2006
Job Agile Coach at Teradata
Industry Computer Software
Experience
Teradata  January 2015 - Present
Watchdog Corp.   September 2012 - Present
Platinum Edge  November 2012 - December 2014
Globant  December 2011 - September 2012
Watchdog Entertainment   March 2011 - December 2011
FRONTLINE Studios   August 2006 - March 2011
Climax   June 2005 - July 2006
DNAincorporated   June 2001 - June 2005
Syncata  January 2000 - June 2001
Gartner  August 1998 - January 2000

Skills
Mobile, Video Games, Production, Entertainment, Entrepreneur, Start-ups, Game Development, iPhone, Product Development, Media & Entertainment, Marketing Strategy, Business Strategy, Strategic Planning, Social Media, Mobile Games, Video Game Development, Interactive..., Online Gaming, Social Games, Digital Distribution, Developer Relations, Gaming Industry, Licensing, Team Leadership, Digital Media, Digital Entertainment, Social Networking, Casual Games, Mobile Devices, Entrepreneurship, Sales, PS3, Communication, Marketing, Software Development, Console, Xbox 360, Strategy, Business Development, Program Management, Agile Methodologies, Leadership, Digital Strategy, Management, Computer Games, Strategic Partnerships, Agile Project Management, Management Consulting

Education
Scrum Alliance
CSP, Certified Scrum Professional (CSP)

Scrum Alliance
CSM, Certified ScrumMaster (CSM)

USA Hockey
Certified Level 3 Coach - 2007

Saint Joseph's University

Jerad Marantz Jerad Marantz Greater Los Angeles Area Details
Jerad Marantz's Climax Experience 2005 - 2005
Job Freelance Concept Artist at Jerad S Marantz Design and Production
Industry Entertainment
Experience
Jerad S Marantz Design and Production   October 2012 - Present
Gnomon School of Visual Effects  2006 - Present
Marvel Studios  December 2012 - March 2013
Aaron Sims Company  April 2007 - March 2012
Stan Winston Studio  September 2005 - March 2008
Quantum Creation FX   December 2005 - January 2008
Amalgamated Dynamics Inc. (ADI)   2007 - 2008
Ncsoft  2005 - 2007
NC Soft Santa Monica   2005 - 2007
Climax   2005 - 2005

Skills
2D graphics, Concept Design, Texturing, Zbrush, Character Animation, Digital Sculpting, Digital Painting, Creature Animation, Conceptual Art, Matte Painting, Texture Painting, Characters, Illustration, UV mapping, Sculpture, Character Designs, Maya, Environment Art, Mudbox, Traditional Animation

Education
ArtCenter College of Design   2001 — 2005

Ivan Chu Ivan Chu Vancouver, Canada Area Details
Ivan Chu's Climax Experience 2011 - 2012
Job President of C4 Digital Entertainment
Industry Computer Games
Experience
C4 Digital Entertainment Ltd   September 2000 - Present
Climax   2011 - 2012
HB Studios  2010 - 2011
Konami  2010 - 2011
Tencent  2010 - 2011
Square Enix  2009 - 2010
Electronic Arts  2007 - 2009

Skills
Video Game Development, Computer Games, Operations Management, Corporate Communications, Team Leadership, Team Management, Schedules, Project Delivery, Managing Deadlines, Game Development

Education
Jockey Club Government Tech. Secondary

Trinity Western University

Shareef Shanawany Shareef Shanawany Vancouver, Canada Area Details
Shareef Shanawany's Climax Experience January 2002 - March 2004
Job FX / Lighting TD
Industry Entertainment
Experience
Scanline VFX  October 2012 - Present
MPC  October 2011 - October 2012
Ubisoft Montreal  November 2009 - November 2011
Cerillium Entertainment Inc.   March 2009 - October 2009
MGM  June 2007 - February 2009
Bioware  March 2004 - June 2007
Climax   January 2002 - March 2004
University of Portsmouth  August 2001 - September 2001

Skills
Visual Effects, Cinematics, Art Direction, Lighting, Rendering, Compositing, Film, Photography, Cinematography, Post Production, Unreal Engine 3, Special Effects, Maya, Video Games, Xbox, Game Development, MEL, Computer Graphics, Texturing, Zbrush, ZBrush

Education
University of Essex   1998 — 2001
BSc, Computer Science

Ipswich School   1997 — 1999
3 A-Levels, Chemistry, Biology, Economics

Brett B.J. Bigley Brett B.J. Bigley Santa Clarita, California Details
Brett B.J. Bigley's Climax Experience March 2004 - October 2004
Job Vice President Prime Candidate Inc.
Industry Computer Games
Experience
Prime Candidate Inc.   October 2004 - Present
NHN Entertainment Labs   December 2013 - February 2014
Aeria Games & Entertainment  February 2012 - October 2013
Big Kind Games   September 2009 - February 2012
Playdom - DIMG   March 2011 - June 2011
GlobalStep LLC   October 2010 - January 2011
Big Kind Games   December 2009 - October 2010
Prime Candidate   October 2004 - October 2010
Climax   March 2004 - October 2004
Mass Media  February 2000 - March 2004

Skills
Talent Acquisition, Brand Development, Executive Search, Video Games, Social Games, Social Networking, Sourcing, Strategic Sourcing, Video Game Design, Mobile Games, Console, Start-ups, Start-up Consulting, Monetization, Marketing Strategy, Social Media Marketing, Game Theory, Gamification, New Business Development, Business Strategy, Business Intelligence, Software Project..., IP creation, Creative Direction, Creative Sourcing, Creative Strategy, Creative Services, IP, Game Design, Game Development, Technical Recruiting, Online Gaming, Human Resources, Computer Games, MMO, Applicant Tracking..., Virtual Goods, Gaming, Recruiting, Mobile Devices, Business Development, MMORPG, Xbox 360, Developer Relations, Game Mechanics, Interactive..., Free to Play, Game Publishing, Gameplay, Casual Games

Education
Chatsworth High School

Los Angeles Valley College

Alex Crowhurst Alex Crowhurst New York, New York Details
Alex Crowhurst's Climax Experience September 2007 - May 2008
Job Lead Animator at Avalanche Studios NYC
Industry Computer Games
Experience
Avalanche Studios NYC   September 2011 - Present
Blue-Zoo Productions   May 2010 - September 2011
Relentless Software   May 2008 - May 2010
Climax   September 2007 - May 2008
Blue Tongue Entertainment & THQ Studio Australia   2006 - 2007
Ninja Theory   March 2005 - June 2006
Free Radical Design   September 2001 - February 2005

Skills
Character Animation, Animation, Computer Animation, Video Games, Traditional Animation, Maya, Game Development, Cinematics, PS3, Autodesk MotionBuilder, Facial Animation, 3D, Storyboarding, Motion Capture, Unreal Engine 3, Xbox 360, 3D Studio Max, Computer Graphics

Education
Arts University Bournemouth   1998 — 2001
BA Hons, Film and Animation

Christopher Mølina Christopher Mølina Los Angeles, California Details
Christopher Mølina's Climax Experience April 2006 - January 2007
Job Integrated Marketing Manager at IGN Entertainment
Industry Marketing and Advertising
Experience
IGN Entertainment  August 2014 - Present
ModOp  February 2014 - August 2014
PETROL Advertising  August 2012 - 2013
SuperBot Entertainment, Inc.   August 2011 - October 2012
Sony Online Entertainment  April 2008 - June 2011
Stormfront Studios  January 2007 - January 2008
Climax   April 2006 - January 2007
Activision  February 2005 - December 2005
EA Mobile  January 2004 - 2005
Citi  September 1999 - April 2003

Skills
Video Games, Game Design, Photoshop, Maya, Art, Game Development, Concept Design, Painting, Storyboarding, Texturing, Illustrator, PS3, Social Media Marketing, Digital Photography, Digital Marketing, Social Media, Xbox 360, 3D, MMO, Unreal Editor, Wii, 3D Studio Max, Creative Direction, Gameplay, World Building, Scripting, Mobile Games, Traditional Animation, Digital Media, Level Design, Content Strategy, Integrated Marketing, Advertising

Education
The Art Institute of California-Los Angeles   2003 — 2007
Bachelor of Science (B.S.), Game Art and Design

Art Center College of Design   2002 — 2002
Motion Design

Chris Caulfield Chris Caulfield Vancouver, Canada Area Details
Chris Caulfield's Climax Experience April 2000 - February 2004
Job Principal Software Development Engineer at Microsoft (BigPark)
Industry Computer Games
Experience
Microsoft Studios (The Coalition)   September 2007 - Present
Electronic Arts  March 2004 - September 2007
Climax   April 2000 - February 2004
Acclaim Entertainment  January 1998 - April 2000
Crush!  September 1997 - December 1997

Skills
Software Engineering, Game Development, System Architecture, Vehicle Dynamics, Character Animation, Computational Physics, Multithreading, Gameplay, Serialization, C++, C#, Python, Game Programming, Xbox 360, Perforce, Xbox, Cross-platform..., Gameplay Programming, STL, Video Games, PS3, Game Design

Education
University College London   1994 — 1997
PhD, Physics

Durham University   1991 — 1994
BSc (1st), Physics

Dee Doherty Dee Doherty Vancouver, Canada Area Details
Dee Doherty's Climax Experience February 2006 - July 2010
Job User Experience Director at Electronic Arts
Industry Computer Games
Experience
Electronic Arts  May 2012 - Present
Arooga   August 2011 - April 2012
Arooga   July 2010 - August 2011
Climax   February 2006 - July 2010
SONY  September 2003 - February 2006
Singularity  September 2000 - September 2003
University of Ulster  1998 - 2000
Institute of Technology, Sligo   1998 - 1999

Skills
Game Development, Game Design, Video Games, User Experience, Social Games, Mobile Games, Computer Games, Usability, Outsourcing Management, User Interface, User Interface Design, Casual Games, Agile Methodologies, Human Computer..., Interaction Design, User-centered Design, Mobile Applications, Usability Testing, Web Design, Online Gaming, Web Development, Console, Mobile Game Development, iPhone, User Experience Design, iOS development, Concept Design, Monetization, Rapid Prototyping, Information Design

Education
Liverpool John Moores University   2002 — 2003
M.A. Digital Games, Computer Games

Ulster University   1997 — 1998
M.Sc. Computing & Design, HCI

University of Ulster   1996 — 1997
B.A. Hons. Design, Industrial and Product Design, 2:1

Institute of Technology, Sligo   1995 — 1996
Higher National Diploma, Industrial and Product Design, Distinction

Letterkenny Institute of Technology   1993 — 1995
Higher National Certificate, Industrial and Product Design, Merit

Charles Looker Charles Looker Vancouver, Canada Area Details
Charles Looker's Climax Experience July 2002 - March 2005
Job Senior Technical Artist, Artworks Rigging, EA
Industry Computer Games
Experience
Electronic Arts (EA)   December 2014 - Present
The Capture Lab   August 2011 - December 2014
Bioware EA   October 2005 - August 2011
Screen Scene   May 2005 - June 2005
Climax   July 2002 - March 2005
Framestore - CFC  August 2001 - January 2002

Skills
3D Studio Max, Maya, Character Rigging, Scripting, Motion Capture, Autodesk MotionBuilder, Video Games, Characters, PS3, Visual Effects, Character Animation, Facial Animation, Python, MotionBuilder, Performance Capture, Facial Rigging, Shotgun, Rigging, MEL, Cinematics

Education
Arts University Bournemouth   1998 — 2001
BA(Hons), Film & Animation

Josh Zammit Josh Zammit San Francisco Bay Area Details
Josh Zammit's Climax Experience June 2011 - December 2012
Job Mission Designer at Hangar 13
Industry Computer Games
Experience
Hangar 13  March 2014 - Present
2K Czech  February 2013 - March 2014
Arooga   December 2012 - January 2013
Climax   June 2011 - December 2012
EA  August 2009 - June 2011
Less Lethal Games   June 2008 - August 2008

Skills
3D, Drawing, Design Documents, Sculpture, Unreal Engine 3, Xbox 360, PS3, Gameplay, Game Design, Level Design, Game Development, Video Games, Unreal Editor, Maya, Texturing, Unity3D, C#, Mobile Game Development

Education
London South Bank University   2006 — 2009
BA (HONS), Games Culture

The Computer Graphics College Sydney   2000 — 2003
Advanced Diploma, 3D Animation and Visual Effects

Richard Bisso Richard Bisso Greater Los Angeles Area Details
Richard Bisso's Climax Experience January 2006 - March 2006
Job CTO and Cofounder at Hyperkinetic Studios LLC
Industry Computer Games
Experience
Hyperkinetic Studios LLC  April 2014 - Present
LOOT/Sony DADC   January 2009 - April 2014
Edge of Reality  June 2006 - June 2008
Sega of America  2006 - 2008
Liquid Entertainment  March 2006 - June 2006
Climax   January 2006 - March 2006
Treyarch  July 2002 - January 2006
Seven Studios  June 2000 - June 2002
Dimassimo Brand Advertising   1999 - 2000
Amervest   1999 - 2000

Skills
C#, Unity3D, Unity, Game Development, Game Design, Social Game Development, Social Games, Open World, Game writing, Gameplay Programming, Game Programming, Video Game Production, Production Managment, Analysis, Spanish, Video Games, Gameplay, Level Design, PS3, Computer Games, Console, Perforce, Maya, Scripting, Xbox 360, 3D, User Interface Design, MMO, Game Mechanics, User Interface, Wii, Animation, Online Gaming, Flash, 3D Studio Max, ActionScript, Multiplayer, Creative Direction, Character Animation, Computer Graphics, Zbrush, iOS development, Storyboarding, Computer Animation, Texturing, Mobile Games, Xbox, DirectX, Unreal Engine 3, Casual Games

Education
Georgetown University   1995 — 1999
BS

Rich Yandle Rich Yandle La Jolla, California Details
Rich Yandle's Climax Experience October 2003 - April 2005
Job Technical Director at Daybreak Games, Founder & CEO at Madorium Interactive L.L.C.
Industry Computer Games
Experience
Madorium Interactive   January 2015 - Present
Daybreak Games  December 2014 - Present
Switchblade Monkeys   June 2013 - February 2015
Sony Online Entertainment  February 2011 - June 2013
United Front Games  October 2008 - February 2011
Radical Entertainment  August 2007 - October 2008
Treyarch (Activision)   January 2006 - July 2007
Luxoflux (Activision)   April 2005 - January 2006
Climax   October 2003 - April 2005
Lucky Chicken   February 2003 - October 2003

Skills
Playstation, PS2, PS3, PSP, Xbox, Xbox 360, PC, Optimization, Computer Graphics, Cross-platform..., Low Level Programming, x86 Assembly, PowerPC, MIPS, 68K, C, C++, Shaders, Parallel Programming, OpenGL, DirectX, CUDA, Video Games, Wii, Game Development, Computer Games, Gameplay

Education
Liverpool John Moores University   1994 — 1998
BSc, Computer Science

Chane Parker Chane Parker Greater Los Angeles Area Details
Chane Parker's Climax Experience January 2006 - September 2006
Job President at Ardency Capital
Industry Financial Services
Experience
Ardency Capital   April 2013 - Present
Cornerstone Capital Investment Corporation   May 2011 - March 2013
Looking Ahead Partners   March 2010 - June 2011
Self - Employed  January 2007 - March 2010
Climax   January 2006 - September 2006
Electronic Arts  January 2004 - January 2005

Skills
Finance, Investments, Start-ups, Entrepreneurship, Program Management, Project Finance, Marketing Strategy, Corporate Development, Leadership, Marketing, Software Development, Funding, Business Strategy, Business Planning, Strategy

Education
University of California, Los Angeles   1996 — 2001
BS, Neuroscience

Richard Hendrickson Richard Hendrickson Mcintosh, Minnesota Details
Richard Hendrickson's Climax Experience August 1993 - May 1997
Job Teacher at WinEMac
Industry Wine and Spirits
Experience
Win-E-Mac   August 1997 - Present
Oklee   June 1996 - January 2000
Climax   August 1993 - May 1997

Education
Bemidji State University   1986 — 1992
BS, Math and Education