Climax Company
When members of a dance troupe are lured to an empty school, drug-laced sangria causes their jubilant rehearsal to descend into a dark and explosive nightmare as they try to survive the night -- and find out who's responsible -- before it's too late. Release date: March 1, 2019 (USA) Director: Gaspar Noé Box office: 902,558 USD Distributed by: O'Brother Distribution (Belgium); Wild Bunch (France) Budget: 2.6 million EUR
Climax List of Employees There's an exhaustive list of past and present employees! Get comprehensive information on the number of employees at Climax. You can filter them based on skills, years of employment, job, education, department, and prior employment.
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16 Climax employees in database. Find out everything there's to know about Climax employees. We offer you a great deal of unbiased information from the internal database, personal records, and many other details that might be of interest to you.
Climax Employees
Ideaworks Game Studio 2006 - 2007
Climax 2002 - 2005
Mainframe Entertainment 1997 - 2001
Skills
Animation, Character Animation, Maya
Education
Animation Mentor 2013 — 2013
Animals and Creatures Master Class
Vancouver Film School 1996 — 1997
3D Animation and Digital Effects, Certificate
Northern Alberta Institute of Technology 1994 — 1996
Diploma, Interior Design Technology
Teradata January 2015 - Present
Watchdog Corp. September 2012 - Present
Platinum Edge November 2012 - December 2014
Globant December 2011 - September 2012
Watchdog Entertainment March 2011 - December 2011
FRONTLINE Studios August 2006 - March 2011
Climax June 2005 - July 2006
DNAincorporated June 2001 - June 2005
Syncata January 2000 - June 2001
Gartner August 1998 - January 2000
Skills
Mobile, Video Games, Production, Entertainment, Entrepreneur, Start-ups, Game Development, iPhone, Product Development, Media & Entertainment, Marketing Strategy, Business Strategy, Strategic Planning, Social Media, Mobile Games, Video Game Development, Interactive..., Online Gaming, Social Games, Digital Distribution, Developer Relations, Gaming Industry, Licensing, Team Leadership, Digital Media, Digital Entertainment, Social Networking, Casual Games, Mobile Devices, Entrepreneurship, Sales, PS3, Communication, Marketing, Software Development, Console, Xbox 360, Strategy, Business Development, Program Management, Agile Methodologies, Leadership, Digital Strategy, Management, Computer Games, Strategic Partnerships, Agile Project Management, Management Consulting
Education
Scrum Alliance
CSP, Certified Scrum Professional (CSP)
Scrum Alliance
CSM, Certified ScrumMaster (CSM)
USA Hockey
Certified Level 3 Coach - 2007
Saint Joseph's University
Jerad S Marantz Design and Production October 2012 - Present
Gnomon School of Visual Effects 2006 - Present
Marvel Studios December 2012 - March 2013
Aaron Sims Company April 2007 - March 2012
Stan Winston Studio September 2005 - March 2008
Quantum Creation FX December 2005 - January 2008
Amalgamated Dynamics Inc. (ADI) 2007 - 2008
Ncsoft 2005 - 2007
NC Soft Santa Monica 2005 - 2007
Climax 2005 - 2005
Skills
2D graphics, Concept Design, Texturing, Zbrush, Character Animation, Digital Sculpting, Digital Painting, Creature Animation, Conceptual Art, Matte Painting, Texture Painting, Characters, Illustration, UV mapping, Sculpture, Character Designs, Maya, Environment Art, Mudbox, Traditional Animation
Education
ArtCenter College of Design 2001 — 2005
C4 Digital Entertainment Ltd September 2000 - Present
Climax 2011 - 2012
HB Studios 2010 - 2011
Konami 2010 - 2011
Tencent 2010 - 2011
Square Enix 2009 - 2010
Electronic Arts 2007 - 2009
Skills
Video Game Development, Computer Games, Operations Management, Corporate Communications, Team Leadership, Team Management, Schedules, Project Delivery, Managing Deadlines, Game Development
Education
Jockey Club Government Tech. Secondary
Trinity Western University
Scanline VFX October 2012 - Present
MPC October 2011 - October 2012
Ubisoft Montreal November 2009 - November 2011
Cerillium Entertainment Inc. March 2009 - October 2009
MGM June 2007 - February 2009
Bioware March 2004 - June 2007
Climax January 2002 - March 2004
University of Portsmouth August 2001 - September 2001
Skills
Visual Effects, Cinematics, Art Direction, Lighting, Rendering, Compositing, Film, Photography, Cinematography, Post Production, Unreal Engine 3, Special Effects, Maya, Video Games, Xbox, Game Development, MEL, Computer Graphics, Texturing, Zbrush, ZBrush
Education
University of Essex 1998 — 2001
BSc, Computer Science
Ipswich School 1997 — 1999
3 A-Levels, Chemistry, Biology, Economics
Prime Candidate Inc. October 2004 - Present
NHN Entertainment Labs December 2013 - February 2014
Aeria Games & Entertainment February 2012 - October 2013
Big Kind Games September 2009 - February 2012
Playdom - DIMG March 2011 - June 2011
GlobalStep LLC October 2010 - January 2011
Big Kind Games December 2009 - October 2010
Prime Candidate October 2004 - October 2010
Climax March 2004 - October 2004
Mass Media February 2000 - March 2004
Skills
Talent Acquisition, Brand Development, Executive Search, Video Games, Social Games, Social Networking, Sourcing, Strategic Sourcing, Video Game Design, Mobile Games, Console, Start-ups, Start-up Consulting, Monetization, Marketing Strategy, Social Media Marketing, Game Theory, Gamification, New Business Development, Business Strategy, Business Intelligence, Software Project..., IP creation, Creative Direction, Creative Sourcing, Creative Strategy, Creative Services, IP, Game Design, Game Development, Technical Recruiting, Online Gaming, Human Resources, Computer Games, MMO, Applicant Tracking..., Virtual Goods, Gaming, Recruiting, Mobile Devices, Business Development, MMORPG, Xbox 360, Developer Relations, Game Mechanics, Interactive..., Free to Play, Game Publishing, Gameplay, Casual Games
Education
Chatsworth High School
Los Angeles Valley College
Avalanche Studios NYC September 2011 - Present
Blue-Zoo Productions May 2010 - September 2011
Relentless Software May 2008 - May 2010
Climax September 2007 - May 2008
Blue Tongue Entertainment & THQ Studio Australia 2006 - 2007
Ninja Theory March 2005 - June 2006
Free Radical Design September 2001 - February 2005
Skills
Character Animation, Animation, Computer Animation, Video Games, Traditional Animation, Maya, Game Development, Cinematics, PS3, Autodesk MotionBuilder, Facial Animation, 3D, Storyboarding, Motion Capture, Unreal Engine 3, Xbox 360, 3D Studio Max, Computer Graphics
Education
Arts University Bournemouth 1998 — 2001
BA Hons, Film and Animation
IGN Entertainment August 2014 - Present
ModOp February 2014 - August 2014
PETROL Advertising August 2012 - 2013
SuperBot Entertainment, Inc. August 2011 - October 2012
Sony Online Entertainment April 2008 - June 2011
Stormfront Studios January 2007 - January 2008
Climax April 2006 - January 2007
Activision February 2005 - December 2005
EA Mobile January 2004 - 2005
Citi September 1999 - April 2003
Skills
Video Games, Game Design, Photoshop, Maya, Art, Game Development, Concept Design, Painting, Storyboarding, Texturing, Illustrator, PS3, Social Media Marketing, Digital Photography, Digital Marketing, Social Media, Xbox 360, 3D, MMO, Unreal Editor, Wii, 3D Studio Max, Creative Direction, Gameplay, World Building, Scripting, Mobile Games, Traditional Animation, Digital Media, Level Design, Content Strategy, Integrated Marketing, Advertising
Education
The Art Institute of California-Los Angeles 2003 — 2007
Bachelor of Science (B.S.), Game Art and Design
Art Center College of Design 2002 — 2002
Motion Design
Microsoft Studios (The Coalition) September 2007 - Present
Electronic Arts March 2004 - September 2007
Climax April 2000 - February 2004
Acclaim Entertainment January 1998 - April 2000
Crush! September 1997 - December 1997
Skills
Software Engineering, Game Development, System Architecture, Vehicle Dynamics, Character Animation, Computational Physics, Multithreading, Gameplay, Serialization, C++, C#, Python, Game Programming, Xbox 360, Perforce, Xbox, Cross-platform..., Gameplay Programming, STL, Video Games, PS3, Game Design
Education
University College London 1994 — 1997
PhD, Physics
Durham University 1991 — 1994
BSc (1st), Physics
Electronic Arts May 2012 - Present
Arooga August 2011 - April 2012
Arooga July 2010 - August 2011
Climax February 2006 - July 2010
SONY September 2003 - February 2006
Singularity September 2000 - September 2003
University of Ulster 1998 - 2000
Institute of Technology, Sligo 1998 - 1999
Skills
Game Development, Game Design, Video Games, User Experience, Social Games, Mobile Games, Computer Games, Usability, Outsourcing Management, User Interface, User Interface Design, Casual Games, Agile Methodologies, Human Computer..., Interaction Design, User-centered Design, Mobile Applications, Usability Testing, Web Design, Online Gaming, Web Development, Console, Mobile Game Development, iPhone, User Experience Design, iOS development, Concept Design, Monetization, Rapid Prototyping, Information Design
Education
Liverpool John Moores University 2002 — 2003
M.A. Digital Games, Computer Games
Ulster University 1997 — 1998
M.Sc. Computing & Design, HCI
University of Ulster 1996 — 1997
B.A. Hons. Design, Industrial and Product Design, 2:1
Institute of Technology, Sligo 1995 — 1996
Higher National Diploma, Industrial and Product Design, Distinction
Letterkenny Institute of Technology 1993 — 1995
Higher National Certificate, Industrial and Product Design, Merit
Electronic Arts (EA) December 2014 - Present
The Capture Lab August 2011 - December 2014
Bioware EA October 2005 - August 2011
Screen Scene May 2005 - June 2005
Climax July 2002 - March 2005
Framestore - CFC August 2001 - January 2002
Skills
3D Studio Max, Maya, Character Rigging, Scripting, Motion Capture, Autodesk MotionBuilder, Video Games, Characters, PS3, Visual Effects, Character Animation, Facial Animation, Python, MotionBuilder, Performance Capture, Facial Rigging, Shotgun, Rigging, MEL, Cinematics
Education
Arts University Bournemouth 1998 — 2001
BA(Hons), Film & Animation
Hangar 13 March 2014 - Present
2K Czech February 2013 - March 2014
Arooga December 2012 - January 2013
Climax June 2011 - December 2012
EA August 2009 - June 2011
Less Lethal Games June 2008 - August 2008
Skills
3D, Drawing, Design Documents, Sculpture, Unreal Engine 3, Xbox 360, PS3, Gameplay, Game Design, Level Design, Game Development, Video Games, Unreal Editor, Maya, Texturing, Unity3D, C#, Mobile Game Development
Education
London South Bank University 2006 — 2009
BA (HONS), Games Culture
The Computer Graphics College Sydney 2000 — 2003
Advanced Diploma, 3D Animation and Visual Effects
Hyperkinetic Studios LLC April 2014 - Present
LOOT/Sony DADC January 2009 - April 2014
Edge of Reality June 2006 - June 2008
Sega of America 2006 - 2008
Liquid Entertainment March 2006 - June 2006
Climax January 2006 - March 2006
Treyarch July 2002 - January 2006
Seven Studios June 2000 - June 2002
Dimassimo Brand Advertising 1999 - 2000
Amervest 1999 - 2000
Skills
C#, Unity3D, Unity, Game Development, Game Design, Social Game Development, Social Games, Open World, Game writing, Gameplay Programming, Game Programming, Video Game Production, Production Managment, Analysis, Spanish, Video Games, Gameplay, Level Design, PS3, Computer Games, Console, Perforce, Maya, Scripting, Xbox 360, 3D, User Interface Design, MMO, Game Mechanics, User Interface, Wii, Animation, Online Gaming, Flash, 3D Studio Max, ActionScript, Multiplayer, Creative Direction, Character Animation, Computer Graphics, Zbrush, iOS development, Storyboarding, Computer Animation, Texturing, Mobile Games, Xbox, DirectX, Unreal Engine 3, Casual Games
Education
Georgetown University 1995 — 1999
BS
Madorium Interactive January 2015 - Present
Daybreak Games December 2014 - Present
Switchblade Monkeys June 2013 - February 2015
Sony Online Entertainment February 2011 - June 2013
United Front Games October 2008 - February 2011
Radical Entertainment August 2007 - October 2008
Treyarch (Activision) January 2006 - July 2007
Luxoflux (Activision) April 2005 - January 2006
Climax October 2003 - April 2005
Lucky Chicken February 2003 - October 2003
Skills
Playstation, PS2, PS3, PSP, Xbox, Xbox 360, PC, Optimization, Computer Graphics, Cross-platform..., Low Level Programming, x86 Assembly, PowerPC, MIPS, 68K, C, C++, Shaders, Parallel Programming, OpenGL, DirectX, CUDA, Video Games, Wii, Game Development, Computer Games, Gameplay
Education
Liverpool John Moores University 1994 — 1998
BSc, Computer Science
Ardency Capital April 2013 - Present
Cornerstone Capital Investment Corporation May 2011 - March 2013
Looking Ahead Partners March 2010 - June 2011
Self - Employed January 2007 - March 2010
Climax January 2006 - September 2006
Electronic Arts January 2004 - January 2005
Skills
Finance, Investments, Start-ups, Entrepreneurship, Program Management, Project Finance, Marketing Strategy, Corporate Development, Leadership, Marketing, Software Development, Funding, Business Strategy, Business Planning, Strategy
Education
University of California, Los Angeles 1996 — 2001
BS, Neuroscience
Win-E-Mac August 1997 - Present
Oklee June 1996 - January 2000
Climax August 1993 - May 1997
Education
Bemidji State University 1986 — 1992
BS, Math and Education