Digital Anvil

Industry: Company

Description

Digital Anvil was a computer game company. It was founded in 1996, when Wing Commander creator Chris Roberts left Origin Systems, Inc., along with Marten Davies, Erin Roberts, Eric Peterson, Tony Zurovec and many other employees. Their first game to be released was Starlancer, developed together with Warthog Games. Headquarters: Austin, TX Founder: Chris Roberts Founded: 1996 Defunct: January 31, 2006 Parent organizations: Microsoft Corporation, Microsoft Studios

Digital Anvil List of Employees There's an exhaustive list of past and present employees! Get comprehensive information on the number of employees at Digital Anvil. You can filter them based on skills, years of employment, job, education, department, and prior employment.

Digital Anvil Salaries. You can even request information on how much does Digital Anvil pay if you want to. Learn about salaries, pros and cons of working for Digital Anvil directly from the past employees.

Find People by Employers You can rekindle an old relationship, reconnect with a long-lost friend, former boss, business acquaintance who might be useful in your new line of work. With our employee database, the possibilities are endless. All you have to do is type in a couple of keywords and we'll bring you the exact information you wanted!

22 Digital Anvil employees in database. Find out everything there's to know about Digital Anvil employees. We offer you a great deal of unbiased information from the internal database, personal records, and many other details that might be of interest to you.

Digital Anvil Employees

Employee
Years
Job
Industry
Dan Finkelstein Dan Finkelstein Baltimore, Maryland Area Details
Dan Finkelstein's Digital Anvil Experience 1999 - 1999
Job Systems Architect at Press Ganey Associates
Industry Hospital & Health Care
Experience
Press Ganey Associates  August 2010 - Present
Quality Indicator Project   January 2008 - August 2010
Quality Indicator Project   January 2004 - December 2008
Quality Indicator Project   July 2002 - December 2004
Congressional Quarterly  2001 - 2001
Microsoft  May 2000 - September 2000
Net Access Corporation  January 1996 - January 2000
Digital Anvil   1999 - 1999

Skills
.NET, C#, Android Development, Oracle, jQuery, Cognos, JavaScript, TFS, Microsoft SQL Server, VB.NET, Enterprise Architecture, Visual Studio, Testing, Continuous Integration, Java, Entity Framework, ASP.NET AJAX, HTML, Eclipse, Actuate Reporting, Fortran, Nintendo, Agile Methodologies, Integration, Web Applications

Education
University of Maryland College Park   1997 — 2001
Journalism, CompSci, History

Hector Dante Tantoco Hector Dante Tantoco Greater Los Angeles Area Details
Hector Dante Tantoco's Digital Anvil Experience December 1997 - November 1998
Job Character Effects Developer/Artist
Industry Motion Pictures and Film
Experience
DreamWorks Animation  July 2009 - Present
Sony Pictures Imageworks  January 2009 - July 2009
DreamWorks Animation  January 2006 - December 2008
Sony Pictures Imageworks  April 2003 - December 2005
Cinesite Digital Studios Hollywood   October 2002 - April 2003
Sony Pictures Imageworks  August 2001 - May 2002
Centropolis Effects  July 2000 - August 2001
Sony Pictures Imageworks  February 1999 - July 2000
Digital Anvil   December 1997 - November 1998
Boss Film Studios  March 1996 - August 1997

Skills
Film, Visual Effects, Special Effects, Adobe Premiere Pro, After Effects, Editing, Animation, Character Animation, Maya, MEL, Houdini, Look Development, 3D, Commercials, Computer Animation, Digital Compositing, Particle Effects

Education
New York University   1984 — 1988

The Bronx High School Of Science   1984 — 1984
Regents Diploma

Sergio Rosas Sergio Rosas Austin, Texas Area Details
Sergio Rosas's Digital Anvil Experience February 1999 - December 2001
Job Experienced Game Industry Art Director
Industry Computer Software
Experience
CGBot  February 2007 - Present
Midway  January 2005 - February 2007
Ion Storm  December 2000 - January 2005
Digital Anvil   February 1999 - December 2001
self-employed  October 1998 - May 1999
Red Echo   May 1998 - November 1998
Human Code  January 1997 - May 1998
Origin Systems  October 1994 - January 1996
TCI Cable  May 1993 - March 1994

Skills
Outsourcing, Computer Graphics, Art Direction, Video Games, Game Development, Entrepreneurial Skills, Global Business..., Animation, Texturing, Maya, Entrepreneurship, Management, User Interface Design, Graphic Design, UV mapping, 3D, Video Editing, Modeling, 3D Studio Max, Character Animation, Unreal Engine 3, Photoshop, User Experience, Xbox 360, Level Design, Premiere, Mudbox, Concept Design, 3D Modeling, PS3, Zbrush, Cinematics, Mobile Games, Social Games, Casual Games, Low Poly Modeling, Illustration, Texture Painting, Character Rigging, Storyboarding, After Effects, Visual Effects, Compositing, Game Design, Computer Animation, Traditional Animation, MMO, Art, Motion Graphics, Digital Art

Education
Texas A&M University   1990 — 1994
Bachelor of Science (BS), Environmental Design

Andrew Sega Andrew Sega Greater New York City Area Details
Andrew Sega's Digital Anvil Experience June 1997 - December 2000
Job CTO at Rising Tide Games
Industry Computer Software
Experience
Rising Tide Games   September 2014 - September 2015
Sojo Studios  September 2012 - September 2014
Sojo Studios  April 2011 - August 2012
Electronic Arts  January 2009 - April 2010
Diffusion Games   July 2006 - December 2008
Digital Anvil Games   January 2006 - June 2006
Microsoft  December 2000 - December 2005
Digital Anvil   June 1997 - December 2000
Origin Systems  January 1997 - July 1997

Skills
ActionScript, Android, C++, Java, Scalability, Facebook API, Google App Engine, Communication Protocols, Game Development, Social Games, Video Games, Xbox 360, JavaScript, Gameplay, Game Programming, Flash, Game Design

Education
State University of New York at Stony Brook   1993 — 1997
B.S., Computer science, Philosophy minor

Clarkson University   1992 — 1993
BS, Computer Science / Philosophy

Jeff Posey Jeff Posey Austin, Texas Area Details
Jeff Posey's Digital Anvil Experience 1999 - 2000
Job President at Hellfire Games, Inc.
Industry Computer Games
Experience
Hellfire Games, Inc.   May 2009 - Present
Barking Lizards Technologies  2006 - 2009
TKO Software  2003 - 2006
Acclaim Entertainment  2000 - 2002
Digital Anvil   1999 - 2000
Origin  1995 - 1998

Skills
Video Games, PS3, Photoshop, Game Design, Game Development, Microsoft Office, Product Development, Editing, Problem Solving, New Business Development, Production, Business Strategy, Budgeting, Team Building, Strategic Planning, Programming, C++, Outsourcing, Writing, Negotiation, Marketing Strategy, Public Speaking, Research, Word, Excel, Contract Negotiation, Casual Games, Social Games, MMO

Education
The University of Texas at Austin

John Sripan John Sripan Greater San Diego Area Details
John Sripan's Digital Anvil Experience February 2003 - May 2003
Job Senior Multiplayer Designer / Scripter at Rockstar San Diego
Industry Computer Games
Experience
Rockstar Games  June 2009 - Present
Fizz Factor / Foundation 9   October 2006 - May 2009
iBase Games   July 2006 - September 2006
Fever Pitch Studios   December 2003 - January 2006
Inevitable Entertainment   July 2003 - August 2003
Digital Anvil   February 2003 - May 2003
Digital Anvil   August 2002 - February 2003
Digital Anvil   April 2002 - July 2002

Skills
Xbox 360, Video Games, Flash, Game Development, PS3

Education
The University of Texas at Austin   1996 — 2001
Bachelor's of Arts, Computer Science

Gary Boswood Gary Boswood Austin, Texas Area Details
Gary Boswood's Digital Anvil Experience January 1998 - April 1999
Job Technical Director
Industry Computer Software
Experience
Intific  February 2008 - June 2015
Aspyr Media  July 2007 - February 2008
Super Happy Fun Fun  2001 - 2003
Retro Studios  April 1999 - May 2000
Digital Anvil   January 1998 - April 1999
Square USA  June 1996 - December 1997
Decision Science Applications, Inc   September 1993 - June 1996
Martin-Marietta  October 1991 - September 1993
General Dynamics  June 1989 - October 1991
E-Systems  May 1983 - April 1989

Skills
Software Development, C++, Visual Studio, Mobile Games, Computer Graphics, Mobile Applications, Technical Leadership, Technical Staff..., Technical Architecture, Software Engineering, C#, C, Certified Scrum Master..., Game Development, Scrum, New Business Development, Perforce, Game Programming, Gameplay, Game Design, 3D, OpenGL, Artificial Intelligence, Xbox 360, Xbox, Video Games, DirectX, Programming, Agile Methodologies, Subversion, Lua, iOS development, User Interface, Scripting, Microcode, Computer Games, JIRA, Multiplayer, Unreal Engine, Unity3D, Technological Innovation

Education
University of Colorado Colorado Springs   1995 — 1996
Computer VIsualization

University of Southern California   1988 — 1988
Artificial Intelligence

East Carolina University   1978 — 1983
BA, Computer Science

Evan Brandt Evan Brandt Greater Seattle Area Details
Evan Brandt's Digital Anvil Experience June 1998 - December 2000
Job Senior Technical Project Manager at Big Fish
Industry Computer Software
Experience
Big Fish Games  January 2015 - Present
Big Fish Games  May 2014 - January 2015
AT-Tech  November 2013 - May 2014
Microsoft  December 2010 - June 2013
Microsoft  September 2008 - December 2010
Microsoft  September 2007 - September 2008
Microsoft  October 2006 - September 2007
Microsoft  December 2000 - January 2006
Digital Anvil   June 1998 - December 2000
Electronic Arts (EA)   March 1993 - April 1998

Skills
Game Design, Program Management, Software Design, Production Planning, Software Development, Scrum, Test Management, Audio-Visual Production, Personnel Management, Live Production, Software Quality..., Video Games, Quality Assurance, Testing, Audio Engineering, User Interface, Usability Testing, Game Development, C#, Xbox 360, User Experience, Mobile Games, Casual Games, Perforce, MMO, Agile Methodologies, Agile Project Management, Computer Games, Social Games, Product Management, Mobile Applications, Gameplay, Xbox, Software Engineering, Management

Education
The University of Texas at Austin   1990 — 1992

Rita Rosas Rita Rosas Austin, Texas Details
Rita Rosas's Digital Anvil Experience April 2000 - December 2000
Job Office Manager Austin at CGBOT
Industry Computer Games
Experience
CGBOT LLC   February 2006 - Present
CGBOT  February 2006 - Present
CGBOT  2006 - 2013
Digital Anvil   April 2000 - December 2000
Governor's Office - Texas Film Commission   September 1997 - May 1999

Skills
Microsoft Excel, Video Games

Education
Texas State University-San Marcos   1994 — 1997
BA - Theatre

Texas Lutheran University   1992 — 1994
Communications

Jim Magill Jim Magill Austin, Texas Area Details
Jim Magill's Digital Anvil Experience January 2000 - January 2001
Job Lead Level Architect
Industry Computer Games
Experience
Arkane Studios  August 2013 - Present
Eat3D.com   May 2008 - August 2013
Sony Online Entertainment  April 2008 - August 2013
Midway Games  October 2005 - April 2008
Edge of Reality  February 2005 - October 2005
Ion Storm  January 2001 - February 2005
Digital Anvil   January 2000 - January 2001

Skills
Art, 3D, Modeling, Maya, MMO, Photoshop, Video Games, Unreal 3, Multiplayer, PS3, Texturing, Zbrush, Level Design, UV mapping, Texture, Props, Computer Games, Texture Artist, Asset Creation, Game Development, Unreal, Max, 3D Studio Max, World Building, Console, Environment Art, Playstation, Xbox 360, Unreal Engine 3, Online Gaming, Unreal Editor, Perforce, Video Game Development, Mudbox, Low Poly Modeling, Xbox, Texture Painting, Environment Modeling, Texture Creation, Game Art, Lighting, Digital Sculpting, Normal Mapping

Education
Art Institute of Dallas   1994 — 1996

Luke Gary Luke Gary New York, New York Details
Luke Gary's Digital Anvil Experience August 2005 - January 2006
Job Senior Front End Engineer
Industry Information Technology and Services
Experience
NSONE Inc.  March 2015 - August 2015
Refinery29, Inc.   September 2014 - March 2015
WhoSay Inc.  February 2014 - August 2014
Viggle Inc.  October 2013 - January 2014
NetSpend  July 2013 - September 2013
Hewlett-Packard  January 2012 - July 2013
Dell  January 2006 - January 2008
Digital Anvil   August 2005 - January 2006

Skills
Java, JavaScript, C++, Perl, Python, CSS3, JUnit, Tortoise SVN, Git, VMware, Eclipse, ASP.NET MVC, Linux, XML, SQL, Jasmine Test Framework, ExtJS, Visual Studio, Team Foundation Server, NUnit, Scrum, Agile Methodologies, Continuous Integration, Query Optimization, Process Automation, Build Automation, Software Engineering, jQuery, PaaS, SaaS, Cloud Computing, Web Applications, Algorithms, HTML 5, CSS, HTML5, Software Development, Testing, User Interface, Management, HTML, Unit Testing, Mobile Devices, Integration, Web Development

Education
The University of Texas at Austin   2008 — 2011
BS, Computer Science

Buck Wall Buck Wall Wake Forest, North Carolina Details
Buck Wall's Digital Anvil Experience 1998 - 2000
Job Senior Animator
Industry Computer Games
Experience
Janus Research Group  September 2008 - Present
Rainbow Studios/THQ  2005 - 2008
Rainbow Studios  2005 - 2008
Acclaim,Human Code,DA   January 2001 - January 2004
Fever Pitch/WartHog, Big Sky Interactive, Kalisto,Reel FX,Design Efx, WSB #2   1995 - 2002
Sapient  2000 - 2001
Digital Anvil   1998 - 2000
Crawford Communications  1996 - 1998
Team Corn Detasseling   June 1986 - July 1986

Skills
Illustrator, Maya, Game Development, Rigging, Xbox 360, PS3, Game Design, Video Games, Texturing, Character Animation, UV mapping, Computer Animation, Zbrush, Animation, Cinematics, Unity3D, Mudbox, Gameplay, 3D, Perforce, 3D Studio Max, MMO, 3D Modeling, Premiere, Unreal Engine 3, Level Design, Motion Graphics, Wii, Storyboarding, After Effects, Flash, Traditional Animation, Mental Ray, Environment Art, Concept Design, Digital Painting, Visual Effects

Education
Madison Area Technical College   1994 — 1995
2 year, art

University of Wisconsin-Madison   1992 — 1994
2 year, advertising, art history

Ringling College of Art and Design   1990 — 1991

Nicolet College   1988 — 1989

Platteville

Brad Thrift Brad Thrift Austin, Texas Area Details
Brad Thrift's Digital Anvil Experience 2002 - 2003
Job Dev. Manager at The Advisory Board Company
Industry Computer Software
Experience
The Advisory Board Company  2011 - Present
PayPal  2010 - 2011
PROS Revenue Management  2007 - 2010
Oracle/360 commerce   2003 - 2007
Digital Anvil   2002 - 2003
GlassEye   2000 - 2002
Protoview   1999 - 2000

Skills
Agile Methodologies

Education
Baylor University   1997 — 1999
MS, Computer Science

Baylor University   1992 — 1997
BS, Computer Science

Julie Morgavi Julie Morgavi Greater Los Angeles Area Details
Julie Morgavi's Digital Anvil Experience 2004 - 2004
Job Casting and Dialogue Director for animation
Industry Animation
Experience
Nickelodeon Animation Studios  January 2006 - October 2008
Walt Disney TV Animation  1997 - 2007
The Walt Disney Company  January 1996 - June 2006
Digital Anvil   2004 - 2004
WorldLink  2004 - 2004
Decode Entertainment  2001 - 2002
Disney Channel  2000 - 2000
Curious Pictures  1999 - 1999
Universal Studios  1999 - 1999
Interplay Productions  1998 - 1999

Education
Antioch University   1998 — 1999
MA, Psychology

California State University-Northridge   1993 — 1995
MA, Theatre

Nicholls State University   1986 — 1990
BA, Theatre

Jason Decker Jason Decker Austin, Texas Area Details
Jason Decker's Digital Anvil Experience 1997 - 2000
Job Art Director at Spacetime Studios
Industry Computer Games
Experience
Spacetime Studios  June 2006 - Present
Microsoft  2000 - 2005
Digital Anvil   1997 - 2000

Skills
Game Development, MMO, Zbrush, Maya, 3D Studio Max, Multiplayer, 3D Modeling, Social Games, Visual Effects, Online Gaming, Game Mechanics, Environment Art

Education
The University of Texas at Austin
BA, Computer Science

Simon Travis Simon Travis Portland, Oregon Details
Simon Travis's Digital Anvil Experience April 1998 - December 2000
Job Game programmer and senior software engineer.
Industry Computer Games
Experience
ionous   August 2006 - Present
Square Enix, Japan   June 2013 - April 2015
Kaarbo Design   September 2010 - March 2011
Microsoft (343 Industries)   September 2009 - April 2010
Microsoft Game Studios  2008 - 2008
Microsoft Game Studios  2008 - 2008
Microsoft - Digital Anvil Studio   January 2004 - January 2006
Microsoft Game Studios  2006 - 2006
Microsoft - Digital Anvil Studio   December 2000 - January 2004
Digital Anvil   April 1998 - December 2000

Skills
Game Development, Video Games, Programming, Xbox 360, C++, C, ActionScript, Python, Java, HTML, XML, SQL, Perforce, Objective-C

Education
Stony Brook University   1993 — 1995
Archaeology

Curtis Creamer Curtis Creamer Greater Seattle Area Details
Curtis Creamer's Digital Anvil Experience 2002 - 2003
Job Grizzled
Industry Computer Games
Experience
Bungie  June 2000 - Present
Microsoft  2004 - 2009
Digital Anvil   2002 - 2003

Education
The Evergreen State College   1989 — 1992
BA, Political Philosophy and Theatre

Hanford High School

Dustin Cryer Dustin Cryer Greater Seattle Area Details
Dustin Cryer's Digital Anvil Experience May 1998 - December 2000
Job Producer: Hololens
Industry Computer Games
Experience
Microsoft Game Studios  June 2008 - Present
PageSoutherlandPage  November 2006 - June 2008
Microsoft Game Studios / Digital Anvil   January 2001 - January 2006
Digital Anvil   May 1998 - December 2000
Origin Systems  January 1995 - May 1998

Education
Art Institute of Houston   2007 — 2008

The University of Texas at Austin   1989 — 1993

Todd Raffray Todd Raffray Austin, Texas Area Details
Todd Raffray's Digital Anvil Experience May 2001 - May 2002
Job Quality Assurance at Cloud Imperium Games
Industry Computer Games
Experience
Cloud Imperium Games  January 2015 - Present
Affirma Consulting  December 2013 - June 2014
Irrational Games  October 2012 - November 2013
Spacetime Studios  October 2011 - January 2012
Certain Affinity  September 2010 - March 2011
Bioware  March 2009 - August 2010
Pixel Mine   May 2007 - May 2008
Super Happy Fun Fun  May 2006 - May 2007
Inevitable Entertainment/Midway Studios Austin   May 2002 - May 2005
Digital Anvil   May 2001 - May 2002

Skills
Multiplayer, Game Development, Xbox 360, Quality Assurance, Game Design, Level Design, Computer Games, MMO, Console, Game Mechanics, Video Games, Gameplay, DevTrack, MMORPG, Perforce, PS3, Social Games, JIRA, Microsoft Office, Unreal Editor, Xbox, Unreal Engine 3, Casual Games, Seapine Test Track Pro, Management, Microsoft Excel, Console Games, PC Games, Certifications, Level Editors, Level Building, Test Planning, Risk Assessment, Team Building, Leadership, Xbox One, Source Depot, Product Studio, Hansoft, CryEngine, JavaScript, Competitive Analysis, Agile Testing

Education
Full Sail University   2011 — 2013
Bachelor of Science (BS), Game Design

Texas State University   1994 — 1995
Computer Science

Sam Yeates Sam Yeates Austin, Texas Area Details
Sam Yeates's Digital Anvil Experience 1999 - 2001
Job Currently self employed
Industry Entertainment
Experience
Yeates Art   May 2014 - Present
Junction Point Studios - Disney Interactive   2007 - January 2013
Ion Storm  2002 - January 2005
Digital Anvil   1999 - 2001
Origin / Electronic Arts   1994 - 1998

Skills
Texture Painting, Game Art, Environment Art, PS3, Texturing, Xbox 360, Game Development, Low Poly Modeling, World Building, Wii, Video Games, Zbrush, Computer Games, Maya, Photoshop, UV mapping, Unreal Editor, Digital Painting, Concept Design, Texture Artist, Xbox, Modeling, Unreal Engine 3, Teacher Mentoring, Fine Art, Level Design, Cooperation, Oil Painting, Multiplayer, Digital Sculpting, Gameplay, Cinematics, Console

Education
University of North Texas   1970 — 1975
bfa, art

Similar Companies