Digital Anvil
Industry: Company
DescriptionDigital Anvil was a computer game company. It was founded in 1996, when Wing Commander creator Chris Roberts left Origin Systems, Inc., along with Marten Davies, Erin Roberts, Eric Peterson, Tony Zurovec and many other employees. Their first game to be released was Starlancer, developed together with Warthog Games. Headquarters: Austin, TX Founder: Chris Roberts Founded: 1996 Defunct: January 31, 2006 Parent organizations: Microsoft Corporation, Microsoft Studios
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Digital Anvil Employees
Press Ganey Associates August 2010 - Present
Quality Indicator Project January 2008 - August 2010
Quality Indicator Project January 2004 - December 2008
Quality Indicator Project July 2002 - December 2004
Congressional Quarterly 2001 - 2001
Microsoft May 2000 - September 2000
Net Access Corporation January 1996 - January 2000
Digital Anvil 1999 - 1999
Skills
.NET, C#, Android Development, Oracle, jQuery, Cognos, JavaScript, TFS, Microsoft SQL Server, VB.NET, Enterprise Architecture, Visual Studio, Testing, Continuous Integration, Java, Entity Framework, ASP.NET AJAX, HTML, Eclipse, Actuate Reporting, Fortran, Nintendo, Agile Methodologies, Integration, Web Applications
Education
University of Maryland College Park 1997 — 2001
Journalism, CompSci, History
DreamWorks Animation July 2009 - Present
Sony Pictures Imageworks January 2009 - July 2009
DreamWorks Animation January 2006 - December 2008
Sony Pictures Imageworks April 2003 - December 2005
Cinesite Digital Studios Hollywood October 2002 - April 2003
Sony Pictures Imageworks August 2001 - May 2002
Centropolis Effects July 2000 - August 2001
Sony Pictures Imageworks February 1999 - July 2000
Digital Anvil December 1997 - November 1998
Boss Film Studios March 1996 - August 1997
Skills
Film, Visual Effects, Special Effects, Adobe Premiere Pro, After Effects, Editing, Animation, Character Animation, Maya, MEL, Houdini, Look Development, 3D, Commercials, Computer Animation, Digital Compositing, Particle Effects
Education
New York University 1984 — 1988
The Bronx High School Of Science 1984 — 1984
Regents Diploma
CGBot February 2007 - Present
Midway January 2005 - February 2007
Ion Storm December 2000 - January 2005
Digital Anvil February 1999 - December 2001
self-employed October 1998 - May 1999
Red Echo May 1998 - November 1998
Human Code January 1997 - May 1998
Origin Systems October 1994 - January 1996
TCI Cable May 1993 - March 1994
Skills
Outsourcing, Computer Graphics, Art Direction, Video Games, Game Development, Entrepreneurial Skills, Global Business..., Animation, Texturing, Maya, Entrepreneurship, Management, User Interface Design, Graphic Design, UV mapping, 3D, Video Editing, Modeling, 3D Studio Max, Character Animation, Unreal Engine 3, Photoshop, User Experience, Xbox 360, Level Design, Premiere, Mudbox, Concept Design, 3D Modeling, PS3, Zbrush, Cinematics, Mobile Games, Social Games, Casual Games, Low Poly Modeling, Illustration, Texture Painting, Character Rigging, Storyboarding, After Effects, Visual Effects, Compositing, Game Design, Computer Animation, Traditional Animation, MMO, Art, Motion Graphics, Digital Art
Education
Texas A&M University 1990 — 1994
Bachelor of Science (BS), Environmental Design
Rising Tide Games September 2014 - September 2015
Sojo Studios September 2012 - September 2014
Sojo Studios April 2011 - August 2012
Electronic Arts January 2009 - April 2010
Diffusion Games July 2006 - December 2008
Digital Anvil Games January 2006 - June 2006
Microsoft December 2000 - December 2005
Digital Anvil June 1997 - December 2000
Origin Systems January 1997 - July 1997
Skills
ActionScript, Android, C++, Java, Scalability, Facebook API, Google App Engine, Communication Protocols, Game Development, Social Games, Video Games, Xbox 360, JavaScript, Gameplay, Game Programming, Flash, Game Design
Education
State University of New York at Stony Brook 1993 — 1997
B.S., Computer science, Philosophy minor
Clarkson University 1992 — 1993
BS, Computer Science / Philosophy
Hellfire Games, Inc. May 2009 - Present
Barking Lizards Technologies 2006 - 2009
TKO Software 2003 - 2006
Acclaim Entertainment 2000 - 2002
Digital Anvil 1999 - 2000
Origin 1995 - 1998
Skills
Video Games, PS3, Photoshop, Game Design, Game Development, Microsoft Office, Product Development, Editing, Problem Solving, New Business Development, Production, Business Strategy, Budgeting, Team Building, Strategic Planning, Programming, C++, Outsourcing, Writing, Negotiation, Marketing Strategy, Public Speaking, Research, Word, Excel, Contract Negotiation, Casual Games, Social Games, MMO
Education
The University of Texas at Austin
Rockstar Games June 2009 - Present
Fizz Factor / Foundation 9 October 2006 - May 2009
iBase Games July 2006 - September 2006
Fever Pitch Studios December 2003 - January 2006
Inevitable Entertainment July 2003 - August 2003
Digital Anvil February 2003 - May 2003
Digital Anvil August 2002 - February 2003
Digital Anvil April 2002 - July 2002
Skills
Xbox 360, Video Games, Flash, Game Development, PS3
Education
The University of Texas at Austin 1996 — 2001
Bachelor's of Arts, Computer Science
Intific February 2008 - June 2015
Aspyr Media July 2007 - February 2008
Super Happy Fun Fun 2001 - 2003
Retro Studios April 1999 - May 2000
Digital Anvil January 1998 - April 1999
Square USA June 1996 - December 1997
Decision Science Applications, Inc September 1993 - June 1996
Martin-Marietta October 1991 - September 1993
General Dynamics June 1989 - October 1991
E-Systems May 1983 - April 1989
Skills
Software Development, C++, Visual Studio, Mobile Games, Computer Graphics, Mobile Applications, Technical Leadership, Technical Staff..., Technical Architecture, Software Engineering, C#, C, Certified Scrum Master..., Game Development, Scrum, New Business Development, Perforce, Game Programming, Gameplay, Game Design, 3D, OpenGL, Artificial Intelligence, Xbox 360, Xbox, Video Games, DirectX, Programming, Agile Methodologies, Subversion, Lua, iOS development, User Interface, Scripting, Microcode, Computer Games, JIRA, Multiplayer, Unreal Engine, Unity3D, Technological Innovation
Education
University of Colorado Colorado Springs 1995 — 1996
Computer VIsualization
University of Southern California 1988 — 1988
Artificial Intelligence
East Carolina University 1978 — 1983
BA, Computer Science
Big Fish Games January 2015 - Present
Big Fish Games May 2014 - January 2015
AT-Tech November 2013 - May 2014
Microsoft December 2010 - June 2013
Microsoft September 2008 - December 2010
Microsoft September 2007 - September 2008
Microsoft October 2006 - September 2007
Microsoft December 2000 - January 2006
Digital Anvil June 1998 - December 2000
Electronic Arts (EA) March 1993 - April 1998
Skills
Game Design, Program Management, Software Design, Production Planning, Software Development, Scrum, Test Management, Audio-Visual Production, Personnel Management, Live Production, Software Quality..., Video Games, Quality Assurance, Testing, Audio Engineering, User Interface, Usability Testing, Game Development, C#, Xbox 360, User Experience, Mobile Games, Casual Games, Perforce, MMO, Agile Methodologies, Agile Project Management, Computer Games, Social Games, Product Management, Mobile Applications, Gameplay, Xbox, Software Engineering, Management
Education
The University of Texas at Austin 1990 — 1992
CGBOT LLC February 2006 - Present
CGBOT February 2006 - Present
CGBOT 2006 - 2013
Digital Anvil April 2000 - December 2000
Governor's Office - Texas Film Commission September 1997 - May 1999
Skills
Microsoft Excel, Video Games
Education
Texas State University-San Marcos 1994 — 1997
BA - Theatre
Texas Lutheran University 1992 — 1994
Communications
Arkane Studios August 2013 - Present
Eat3D.com May 2008 - August 2013
Sony Online Entertainment April 2008 - August 2013
Midway Games October 2005 - April 2008
Edge of Reality February 2005 - October 2005
Ion Storm January 2001 - February 2005
Digital Anvil January 2000 - January 2001
Skills
Art, 3D, Modeling, Maya, MMO, Photoshop, Video Games, Unreal 3, Multiplayer, PS3, Texturing, Zbrush, Level Design, UV mapping, Texture, Props, Computer Games, Texture Artist, Asset Creation, Game Development, Unreal, Max, 3D Studio Max, World Building, Console, Environment Art, Playstation, Xbox 360, Unreal Engine 3, Online Gaming, Unreal Editor, Perforce, Video Game Development, Mudbox, Low Poly Modeling, Xbox, Texture Painting, Environment Modeling, Texture Creation, Game Art, Lighting, Digital Sculpting, Normal Mapping
Education
Art Institute of Dallas 1994 — 1996
NSONE Inc. March 2015 - August 2015
Refinery29, Inc. September 2014 - March 2015
WhoSay Inc. February 2014 - August 2014
Viggle Inc. October 2013 - January 2014
NetSpend July 2013 - September 2013
Hewlett-Packard January 2012 - July 2013
Dell January 2006 - January 2008
Digital Anvil August 2005 - January 2006
Skills
Java, JavaScript, C++, Perl, Python, CSS3, JUnit, Tortoise SVN, Git, VMware, Eclipse, ASP.NET MVC, Linux, XML, SQL, Jasmine Test Framework, ExtJS, Visual Studio, Team Foundation Server, NUnit, Scrum, Agile Methodologies, Continuous Integration, Query Optimization, Process Automation, Build Automation, Software Engineering, jQuery, PaaS, SaaS, Cloud Computing, Web Applications, Algorithms, HTML 5, CSS, HTML5, Software Development, Testing, User Interface, Management, HTML, Unit Testing, Mobile Devices, Integration, Web Development
Education
The University of Texas at Austin 2008 — 2011
BS, Computer Science
Janus Research Group September 2008 - Present
Rainbow Studios/THQ 2005 - 2008
Rainbow Studios 2005 - 2008
Acclaim,Human Code,DA January 2001 - January 2004
Fever Pitch/WartHog, Big Sky Interactive, Kalisto,Reel FX,Design Efx, WSB #2 1995 - 2002
Sapient 2000 - 2001
Digital Anvil 1998 - 2000
Crawford Communications 1996 - 1998
Team Corn Detasseling June 1986 - July 1986
Skills
Illustrator, Maya, Game Development, Rigging, Xbox 360, PS3, Game Design, Video Games, Texturing, Character Animation, UV mapping, Computer Animation, Zbrush, Animation, Cinematics, Unity3D, Mudbox, Gameplay, 3D, Perforce, 3D Studio Max, MMO, 3D Modeling, Premiere, Unreal Engine 3, Level Design, Motion Graphics, Wii, Storyboarding, After Effects, Flash, Traditional Animation, Mental Ray, Environment Art, Concept Design, Digital Painting, Visual Effects
Education
Madison Area Technical College 1994 — 1995
2 year, art
University of Wisconsin-Madison 1992 — 1994
2 year, advertising, art history
Ringling College of Art and Design 1990 — 1991
Nicolet College 1988 — 1989
Platteville
The Advisory Board Company 2011 - Present
PayPal 2010 - 2011
PROS Revenue Management 2007 - 2010
Oracle/360 commerce 2003 - 2007
Digital Anvil 2002 - 2003
GlassEye 2000 - 2002
Protoview 1999 - 2000
Skills
Agile Methodologies
Education
Baylor University 1997 — 1999
MS, Computer Science
Baylor University 1992 — 1997
BS, Computer Science
Nickelodeon Animation Studios January 2006 - October 2008
Walt Disney TV Animation 1997 - 2007
The Walt Disney Company January 1996 - June 2006
Digital Anvil 2004 - 2004
WorldLink 2004 - 2004
Decode Entertainment 2001 - 2002
Disney Channel 2000 - 2000
Curious Pictures 1999 - 1999
Universal Studios 1999 - 1999
Interplay Productions 1998 - 1999
Education
Antioch University 1998 — 1999
MA, Psychology
California State University-Northridge 1993 — 1995
MA, Theatre
Nicholls State University 1986 — 1990
BA, Theatre
Spacetime Studios June 2006 - Present
Microsoft 2000 - 2005
Digital Anvil 1997 - 2000
Skills
Game Development, MMO, Zbrush, Maya, 3D Studio Max, Multiplayer, 3D Modeling, Social Games, Visual Effects, Online Gaming, Game Mechanics, Environment Art
Education
The University of Texas at Austin
BA, Computer Science
ionous August 2006 - Present
Square Enix, Japan June 2013 - April 2015
Kaarbo Design September 2010 - March 2011
Microsoft (343 Industries) September 2009 - April 2010
Microsoft Game Studios 2008 - 2008
Microsoft Game Studios 2008 - 2008
Microsoft - Digital Anvil Studio January 2004 - January 2006
Microsoft Game Studios 2006 - 2006
Microsoft - Digital Anvil Studio December 2000 - January 2004
Digital Anvil April 1998 - December 2000
Skills
Game Development, Video Games, Programming, Xbox 360, C++, C, ActionScript, Python, Java, HTML, XML, SQL, Perforce, Objective-C
Education
Stony Brook University 1993 — 1995
Archaeology
Microsoft Game Studios June 2008 - Present
PageSoutherlandPage November 2006 - June 2008
Microsoft Game Studios / Digital Anvil January 2001 - January 2006
Digital Anvil May 1998 - December 2000
Origin Systems January 1995 - May 1998
Education
Art Institute of Houston 2007 — 2008
The University of Texas at Austin 1989 — 1993
Cloud Imperium Games January 2015 - Present
Affirma Consulting December 2013 - June 2014
Irrational Games October 2012 - November 2013
Spacetime Studios October 2011 - January 2012
Certain Affinity September 2010 - March 2011
Bioware March 2009 - August 2010
Pixel Mine May 2007 - May 2008
Super Happy Fun Fun May 2006 - May 2007
Inevitable Entertainment/Midway Studios Austin May 2002 - May 2005
Digital Anvil May 2001 - May 2002
Skills
Multiplayer, Game Development, Xbox 360, Quality Assurance, Game Design, Level Design, Computer Games, MMO, Console, Game Mechanics, Video Games, Gameplay, DevTrack, MMORPG, Perforce, PS3, Social Games, JIRA, Microsoft Office, Unreal Editor, Xbox, Unreal Engine 3, Casual Games, Seapine Test Track Pro, Management, Microsoft Excel, Console Games, PC Games, Certifications, Level Editors, Level Building, Test Planning, Risk Assessment, Team Building, Leadership, Xbox One, Source Depot, Product Studio, Hansoft, CryEngine, JavaScript, Competitive Analysis, Agile Testing
Education
Full Sail University 2011 — 2013
Bachelor of Science (BS), Game Design
Texas State University 1994 — 1995
Computer Science
Yeates Art May 2014 - Present
Junction Point Studios - Disney Interactive 2007 - January 2013
Ion Storm 2002 - January 2005
Digital Anvil 1999 - 2001
Origin / Electronic Arts 1994 - 1998
Skills
Texture Painting, Game Art, Environment Art, PS3, Texturing, Xbox 360, Game Development, Low Poly Modeling, World Building, Wii, Video Games, Zbrush, Computer Games, Maya, Photoshop, UV mapping, Unreal Editor, Digital Painting, Concept Design, Texture Artist, Xbox, Modeling, Unreal Engine 3, Teacher Mentoring, Fine Art, Level Design, Cooperation, Oil Painting, Multiplayer, Digital Sculpting, Gameplay, Cinematics, Console
Education
University of North Texas 1970 — 1975
bfa, art