Electronic Arts, Seattle

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Electronic Arts, Seattle Employees

Employee
Years
Job
Industry
Layne Gifford Layne Gifford Greater Denver Area Details
Layne Gifford's Electronic Arts, Seattle Experience January 1998 - January 2002
Job Owner/Operator
Industry Construction
Experience
Gifford Hardwood Floors, LLC   February 2004 - Present
Jaleco Entertainment  June 2002 - February 2004
Electronic Arts, Seattle   January 1998 - January 2002
Art Institute  January 1997 - January 2000
Sierra On-Line  January 1995 - January 1998

Education
ArtCenter College of Design   1990 — 1994
BFA of Illustration, Illustration and Painting

Art Institute of Seattle

Ricks College
Associates Degree, Arts and Sciences

Gordon Ludlow Gordon Ludlow Greater Seattle Area Details
Gordon Ludlow's Electronic Arts, Seattle Experience 1996 - 2001
Job
Industry Computer Games
Experience
ArenaNet LLC  July 2014 - Present
Glu Mobile  May 2012 - July 2014
Novel, Inc.   October 2011 - May 2012
Griptonite Games  November 2009 - September 2011
Griptonite Games  2009 - September 2011
Amaze Entertainment  2002 - November 2006
Electronic Arts Seattle  1996 - 2001
ea seattle   1996 - 2001
Electronic Arts  1996 - 2001
Manley & Associates   1994 - 1996

Skills
Xbox 360, Game Engines, Artificial Intelligence, Casual Games, Console, Console Games, Game Design, Game Development, Game Programming, Gameplay, Lua, Mobile Games, PS3, Perforce, Programming, PSP, Software Engineering, Wii, Video Games, Xbox, Unity3D, DirectX, Maya, Level Design

Education
University of Washington   1983 — 1994
Bachelor of Arts

Olympic College   1981 — 1983

Eugene Wong Eugene Wong Berkeley, California Details
Eugene Wong's Electronic Arts, Seattle Experience July 1998 - September 2002
Job Art Director at WGT Media Inc
Industry Computer Games
Experience
WGT Media Inc  May 2015 - Present
Electronic Arts- MAXIS  May 2011 - May 2015
Electronic Arts- MAXIS  May 2009 - May 2011
LucasArts  August 2007 - May 2009
Turn 10 Studios (Microsoft)   April 2005 - June 2007
Microsoft Game Studios  October 2002 - April 2005
Electronic Arts- Seattle  July 1998 - September 2002

Skills
Game Development, Environment Art, Video Games, Xbox 360, Xbox, Shaders, Game Design, Animation, Maya, Texturing, Creative Direction, Gameplay, 3D Studio Max, Traditional Animation, Cinematics, Art Direction, Mobile Games, Art, Computer Animation, UV mapping, Social Games, 3D, Computer Games, Computer Graphics, Character Animation, Concept Design, PS3, Casual Games, Wii, Level Design, Zbrush, Unreal Engine 3, Console, Texture Painting, Low Poly Modeling, Game Art, 3D Modeling, Perforce, Game Mechanics, Multiplayer, Mudbox, UV Mapping

Education
University of California, Berkeley   1994 — 1998
Bachelor of Architecture, Architecture, High Honors

Karen Paik Karen Paik Greater Los Angeles Area Details
Karen Paik's Electronic Arts, Seattle Experience January 1997 - November 2002
Job Senior Programmer at Heavy Iron Studios
Industry Computer Games
Experience
Heavy Iron Studios / THQ  2003 - Present
Surreal Software  December 2002 - October 2003
Electronic Arts Seattle  January 1997 - November 2002
The 3DO Company  April 1996 - January 1997
Northstar Studios  December 1994 - April 1996

Education
University of Utah   1988 — 1991
Masters, Computer Science

University of California, Berkeley   1983 — 1987

Tracey Frankcom Tracey Frankcom Greater Seattle Area Details
Tracey Frankcom's Electronic Arts, Seattle Experience April 2000 - February 2002
Job
Industry Computer Games
Experience
Microsoft  June 2010 - Present
Microsoft  April 2003 - June 2010
Xbox  May 2002 - April 2003
Electronic Arts, Seattle   April 2000 - February 2002
Electronis Arts, Seattle   September 1999 - April 2000
Los Alamos National Laboratory  1990 - 1996

Skills
PS3, Xbox 360, Game Development, Video Games, Game Design, Partner Management, Product Marketing, Online Gaming, Casual Games, Mobile Devices, iOS, Mobile Games, Computer Graphics, Perforce, Gaming, Mobile Applications, Xbox, Social Games, Console, MMO, Monetization, Computer Games, Wii, iPhone

Education
University of Oxford   1985 — 1989

Pamela Ansman-Wolfe Pamela Ansman-Wolfe Greater Seattle Area Details
Pamela Ansman-Wolfe's Electronic Arts, Seattle Experience October 1998 - January 2002
Job
Industry Entertainment
Experience
Wizards of the Coast  November 2008 - Present
Sierra Online / Activision Blizzard   May 2006 - September 2008
Amaze Entertainment / KnowWonder   February 2003 - May 2006
Microsoft Game Studios  January 2002 - February 2003
Electronic Arts- Seattle  October 1998 - January 2002
Take Two Interactive Software   November 1996 - November 1997

Skills
Xbox, 3D, Game Development, MMO, Xbox 360, User Interface, PS3, User Experience, Traditional Animation, Video Games, Computer Games, Texturing, Game Design

Education
Pennsylvania State University- University Park   1989 — 1993
Bachelor of Arts (BA)

David McCormack David McCormack Greater Seattle Area Details
David McCormack's Electronic Arts, Seattle Experience February 1994 - February 2002
Job Senior U.I. Artist Glu Mobile (Bellevue, Washington)
Industry Graphic Design
Experience
Glu Mobile  January 2014 - Present
Area 52 Games  July 2013 - Present
Smart Bomb Interactive  August 2012 - Present
The Amazing Society  October 2008 - August 2012
Sierra Online - Seattle   June 2007 - October 2008
Nintendo of America  March 2006 - June 2007
Microsoft Games Studios/Xbox   February 2002 - December 2005
Electronic Arts Seattle  February 1994 - February 2002
TDP Advertising & Design   June 1992 - March 1993
X-Height Design Consultancy   June 1989 - February 1993

Skills
Graphic Design, User Interface Design, Video Games, Creative Direction, Video Game Development, User Interface, Graphics

Education
Ulster University   1985 — 1988
B.A. hons, Graphic Design

Ulster University   1984 — 1985
Certificate of Fine Art Studies, Foundation (Design)

Ted Zuvich Ted Zuvich Greater Seattle Area Details
Ted Zuvich's Electronic Arts, Seattle Experience 1997 - 2003
Job Lead/Senior Engineer
Industry Computer Software
Experience
Microsoft  May 2011 - Present
Sony Online Entertainment  January 2009 - March 2011
Sony Online Entertainment  January 2007 - January 2009
Knife Edge Software   January 2004 - December 2006
Electronic Arts Seattle  1997 - 2003
EA (EA Seattle)   1996 - 2003

Skills
Havok, PhysX, Physics, C++, Lint, Code Analysis, PS3, Unreal Engine 3, Simulation, Graphics and Rendering, Performance Analysis, Graphics, Xbox 360, Perforce, Game Development, Video Games, Simulations, XB, Multithreading, Game Design

Education
University of Washington   2000 — 2003
MSc, Computer Science

University of Washington   1991 — 1993
MSc, Physics

Oregon State University   1984 — 1989
BSc, Mechanical Engineering

Kevin Gee Kevin Gee Greater Seattle Area Details
Kevin Gee's Electronic Arts, Seattle Experience September 1997 - October 2002
Job artist at Turn10, Microsoft, through Aquent
Industry Computer Games
Experience
Contract 3d artist   June 2012 - Present
Zipper Interactive  October 2006 - June 2012
Microsoft Game Studio   September 2003 - October 2006
Electronic Arts Seattle  September 1997 - October 2002
Microsoft Digital Backlot IMP working with Flight Sim Group, Sports Group, Kids Group, Tools & Tech   January 1996 - September 1997
RSP/Running With Scissors. Publishers Hi-Tech Expressions, Starwave   March 1992 - December 1995
freelance  1990 - 1992

Skills
PS3, UV mapping, Xbox 360, Video Games, Xbox, Game Development, Maya, Level Design, Game Design, Texturing, 3D, Gameplay, Animation, Environment Art, Low Poly Modeling, Unreal Engine 3, Zbrush, Computer Games, Console, Texture Painting, Digital Sculpting

Education
University of Arizona
bachelor of fine arts

Robert Ridihalgh Robert Ridihalgh Greater Seattle Area Details
Robert Ridihalgh's Electronic Arts, Seattle Experience 1996 - 2002
Job Senior Technical Audio Director at Microsoft
Industry Computer Games
Experience
Microsoft  November 2012 - Present
KineMotion Health   January 2012 - January 2013
OMNI Audio (was Omni Interactive Audio)   March 2002 - November 2012
Electronic Arts Seattle  1996 - 2002
Manley & Associates   1992 - 1996

Skills
Game Design, Audio, Sound Design, Recording, Composition, Computer Programming

Education
Oberlin College   1986 — 1991
Bachelor of Arts (B.A.), Computer Science

Oberlin Conservatory of Music   1986 — 1991
Bachelor of Music, Technology in music and related arts