Electronic Arts/Maxis
Industry: Electronic game company
DescriptionMaxis is a subsidiary of Electronic Arts. The company was founded in 1987 as Maxis Software, an American independent video game development company, and later became known as Maxis. Most Maxis titles are simulation-based. Maxis founder Will Wright likens them to "digital dollhouses". Founded: 1987, California Headquarters: Redwood Shores, Redwood City, CA Founders: Will Wright, Jeff Braun Subsidiary: Maxis UK Type of business: Subsidiary
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Electronic Arts/Maxis Employees
Electronic Arts/Maxis May 2012 - October 2012
Bioware June 2011 - May 2012
Electronic Arts/EA2D April 2010 - June 2011
Foomojo June 2009 - January 2010
FooMojo Inc October 2008 - January 2010
Electronic Arts/Maxis February 2008 - September 2008
Palma VFX October 2007 - October 2007
Framestore-CFC / London - UK October 2001 - August 2003
atomic art September 2001 - September 2001
Pepper's Ghost February 2000 - August 2001
Skills
Computer Animation, Character Animation, Animation, Traditional Animation, Video Games, Game Development, Concept Design, Modeling, Film, Feature Films, Drawing, Maya
Education
Bournemouth University 1995 — 1996
MA, animation
Ecole nationale supérieure des Beaux-Arts 1993 — 1995
ba, art
Electronic Arts June 2010 - Present
Image Movers Digital June 2009 - June 2011
Electronic Arts/Maxis January 2008 - October 2008
Karmic Project 2006 - 2007
Independent Computer Technician/Repairmen January 1996 - 2004
AOL Time Warner June 1996 - November 2003
Skills
Maya, MEL, Animation, Character Animation, Renderman, Python, PFTrack, Video Editing, Camera, Linux, Maya Dynamics, Computer Animation, Visual Effects, Nuke, Computer Graphics, Character Rigging, Rigging, Shake, Mental Ray, Zbrush, 3D, Compositing
Education
Animation Mentor.com 2007 — 2008
Animation, Aniamtion
Academy of Art University 2003 — 2006
Character Animation, Traditional and Computer Animation
Weber State University 1996 — 2003
None, Computer Science
The Third Floor, Inc. November 2010 - Present
dfrnt Times October 2008 - Present
Walt Disney Animation Studios October 2007 - August 2010
Electronic Arts/MAXIS May 2006 - August 2006
Education
Ringling College of Art and Design 2003 — 2007
BFA, Computer Animation
University of California, Irvine 2000 — 2003
Fine and Studio Arts
Apple August 2014 - Present
Kelp Entertainment September 2005 - Present
Flite January 2011 - March 2011
Electronic Arts/Maxis December 1998 - August 2005
PostLinear Entertainment August 1997 - November 1998
Atari Corp. March 1994 - November 1996
Skills
Writing, Special Effects, 3D, Video Editing, Production Design, Film Production, Film, After Effects, Creative Direction, Premiere, Video, Texturing, Screenwriting, Art Direction, Photoshop, Visual Effects, 3D Studio Max, Illustrator, Storyboarding, Modeling, Post Production, Art, Motion Graphics, Concept Design, Flash, Video Production, Graphic Design, Editing, Composition, Photography, Set Design, 3D Modeling, Humor, Space Exploration, Astronautics, Spacecraft, Game Development, Product Design, Traditional Animation, Music Videos, Illustration, Mac, Compositing, Video Games, Computer Animation
Education
San Jose State University 1990 — 1992
Industrial Design, Commercial Art.
nWay Inc. February 2014 - Present
Ken Nguyen June 2011 - Present
Toys For Bob / Activision February 2013 - November 2013
Electronic Arts/Maxis July 2013 - September 2013
Electronic Arts/ Maxis November 2011 - November 2012
Trion Worlds January 2008 - June 2011
International Academy of Design and Technology May 2010 - July 2010
Trion Worlds, Inc. November 2009 - May 2010
Perpetual Entertainment January 2006 - September 2007
TomMarcoux.com, Inc. October 2003 - April 2004
Skills
Maya, 3D Studio Max, Photoshop, After Effects, SketchUp, Software, AutoCAD, Watercolor, English, Ink, Video Games, Conceptual Art, Storyboarding, Texturing, 3D Modeling, Rendering, Concept Design, Character Animation, 3D, Perforce, Digital Painting, Environment Art, Zbrush, Animation, Game Art, MMO, Low Poly Modeling, Game Development, Level Design, Cinematics, Texture Artist
Education
Academy of Art University 2003 — 2005
MFA, Games, Modeling, Animation
The University of Texas at Arlington 1997 — 1999
Master, Architecture
The University of Texas at Arlington 1994 — 1997
Bachelor, Architecture
Ecole d'Architecture de Paris-Conflans 1993 — 1994
Architecture
Lycee Camille Claudel
Visual Concepts Entertainment (a 2K Games Studio) March 2014 - September 2014
2K Games January 2013 - July 2013
Sanzaru Games Inc. December 2009 - December 2012
Gazillion Entertainment/ Slipgate Ironworks October 2008 - November 2009
Electronic Arts\Maxis September 2005 - October 2008
Activision/ Z-Axis December 2003 - September 2005
New Pencil April 2003 - November 2003
Palma Studios 2003 - 2003
Cinemaware Inc. 2001 - 2003
Curv Studios 2001 - 2001
Skills
Character Animation, Game Development, Maya, Video Games, Animation, Cinematics, Props, MMO, Texturing, Rigging, Game Design, Character Rigging, XSI, Max, Computer Animation, Gameplay, PS3, Xbox 360, Perforce, MEL, Facial Animation, 3D, Level Design, Texture Painting, UV mapping, Team Leadership, Computer Games, Motion Capture, Characters, Creature Animation, Autodesk MotionBuilder, Game Art, Cartoons, Keyframe Animation
Education
Academy of Art University 1998 — 2001
MFA, Computer arts and animation
Bezalel Academy of Art and Design 1992 — 1996
BFA, Painting and fine arts
Armand Hammer United World College of the American West 1986 — 1988
International Baccalaureate (IB), High School
RockYou February 2014 - Present
RockYou August 2012 - February 2014
RockYou July 2011 - August 2012
RockYou March 2010 - July 2011
Electronic Arts July 2007 - February 2010
Electronic Arts September 2005 - July 2007
Electronic Arts/Maxis January 2003 - September 2005
Electronic Arts January 2002 - December 2002
Skills
Social Games, Video Games, Quality Assurance, Mobile Games, Casual Games, Software Quality..., Customer Service..., Outsourcing Management, Community Management, Customer Service..., VIP Services, Zendesk, Community Engagement, Xbox 360, Test Planning, Bug Tracking, Game Development, PS3, JIRA, Testing, Online Gaming, Computer Games, iPhone, Product Testing, Test Strategy, Software Quality, Quality Engineering, Test Automation, Game Design, Xbox, Internationalization, Localization, Performance Testing, Test Management, Test Methodologies, Regression Testing, Quality Management, Agile Project Management, User Acceptance Testing, Console, Mobile Applications, Android, Casino Gaming, Online Casino, Online Advertising
Education
University of California, Davis 1997 — 2001
BS, Managerial Economics
Scribblescience August 2005 - Present
myTAG Inc. September 2012 - August 2014
USA Care Services, Inc. May 2011 - October 2013
Electronic Arts/Maxis November 2004 - July 2005
Digital Signage Inc. October 2003 - November 2004
GM Nameplate September 2002 - September 2003
SuperGraphics August 1999 - August 2002
Infoseek / Go.com / Disney Online June 1998 - June 1999
NetObjects Inc. September 1996 - September 1997
Education
Pacific Union College 1993 — 1998
BS, Graphic Advertising Design
Mt. San Antonio College
General Studies
Electronic Arts/Maxis November 2008 - Present
Electronic Arts/Maxis November 2006 - November 2008
Interface Multimedia October 2004 - July 2006
Skills
Maya, Animation, 3D, Rendering, Texturing, Mudbox, Zbrush, Video Games, Perforce, Game Development, After Effects, Computer Graphics
Education
University of Pennsylvania 2001 — 2004
Emory University
river hill high school
SGN (Social Gaming Network) March 2015 - Present
KIXEYE January 2014 - September 2014
KIXEYE December 2012 - January 2014
KIXEYE January 2012 - November 2012
Backbone Entertainment August 2008 - December 2011
Foundation 9 Entertainment 2008 - December 2011
Backbone Entertainment February 2008 - August 2008
Electronic Arts - Sims 2002 - 2008
Electronic Arts 2002 - 2008
Electronic Arts/Maxis 1997 - 2008
Skills
Video Games, Game Development, Game Design, Social Games, PS3, Mobile Games, Casual Games, Xbox 360, Gameplay, FMOD, JIRA, MMO, Console, Computer Games, Xbox, Wii, Multiplayer, Video Game Production, Game Mechanics, Texturing, Perforce, 3D, Online Gaming, Interactive...
Education
University of California, Berkeley
Electronic Arts January 2003 - Present
Electronic Arts/Maxis 2003 - Present
Maxis/Electronic Arts 2003 - Present
Maxis 2003 - 2005
Skills
Game Development, Video Games, Perforce, Game Design, Gameplay, Visual Studio, Lua
Education
University of Illinois at Urbana-Champaign 1998 — 2002
Bachelors, Math & Computer Science
Bungie September 2009 - Present
Electronic Arts/Maxis August 2005 - March 2010
Skills
Game Development, Gameplay, Perforce, Xbox 360, Gameplay Programming, Video Games
Education
Brown University 2001 — 2005
Science of Bachelor, Computer Science