Electronic Arts/Maxis

Industry: Electronic game company

Description

Maxis is a subsidiary of Electronic Arts. The company was founded in 1987 as Maxis Software, an American independent video game development company, and later became known as Maxis. Most Maxis titles are simulation-based. Maxis founder Will Wright likens them to "digital dollhouses". Founded: 1987, California Headquarters: Redwood Shores, Redwood City, CA Founders: Will Wright, Jeff Braun Subsidiary: Maxis UK Type of business: Subsidiary

Electronic Arts/Maxis List of Employees There's an exhaustive list of past and present employees! Get comprehensive information on the number of employees at Electronic Arts/Maxis. You can filter them based on skills, years of employment, job, education, department, and prior employment.

Electronic Arts/Maxis Salaries. You can even request information on how much does Electronic Arts/Maxis pay if you want to. Learn about salaries, pros and cons of working for Electronic Arts/Maxis directly from the past employees.

Find People by Employers You can rekindle an old relationship, reconnect with a long-lost friend, former boss, business acquaintance who might be useful in your new line of work. With our employee database, the possibilities are endless. All you have to do is type in a couple of keywords and we'll bring you the exact information you wanted!

14 Electronic Arts/Maxis employees in database. Find out everything there's to know about Electronic Arts/Maxis employees. We offer you a great deal of unbiased information from the internal database, personal records, and many other details that might be of interest to you.

Electronic Arts/Maxis Employees

Employee
Years
Job
Industry
Cécile Plattner Cécile Plattner Cary, North Carolina Details
Cécile Plattner's Electronic Arts/Maxis Experience May 2012 - October 2012
Job Character animator
Industry Animation
Experience
Electronic Arts/Maxis   May 2012 - October 2012
Bioware  June 2011 - May 2012
Electronic Arts/EA2D   April 2010 - June 2011
Foomojo   June 2009 - January 2010
FooMojo Inc   October 2008 - January 2010
Electronic Arts/Maxis   February 2008 - September 2008
Palma VFX   October 2007 - October 2007
Framestore-CFC / London - UK   October 2001 - August 2003
atomic art   September 2001 - September 2001
Pepper's Ghost   February 2000 - August 2001

Skills
Computer Animation, Character Animation, Animation, Traditional Animation, Video Games, Game Development, Concept Design, Modeling, Film, Feature Films, Drawing, Maya

Education
Bournemouth University   1995 — 1996
MA, animation

Ecole nationale supérieure des Beaux-Arts   1993 — 1995
ba, art

Jimmy Trujillo Jimmy Trujillo San Francisco Bay Area Details
Jimmy Trujillo's Electronic Arts/Maxis Experience January 2008 - October 2008
Job Animator at Electronic Arts
Industry Entertainment
Experience
Electronic Arts  June 2010 - Present
Image Movers Digital  June 2009 - June 2011
Electronic Arts/Maxis   January 2008 - October 2008
Karmic Project   2006 - 2007
Independent Computer Technician/Repairmen   January 1996 - 2004
AOL Time Warner  June 1996 - November 2003

Skills
Maya, MEL, Animation, Character Animation, Renderman, Python, PFTrack, Video Editing, Camera, Linux, Maya Dynamics, Computer Animation, Visual Effects, Nuke, Computer Graphics, Character Rigging, Rigging, Shake, Mental Ray, Zbrush, 3D, Compositing

Education
Animation Mentor.com   2007 — 2008
Animation, Aniamtion

Academy of Art University   2003 — 2006
Character Animation, Traditional and Computer Animation

Weber State University   1996 — 2003
None, Computer Science

Tony Cabrera Tony Cabrera Greater Los Angeles Area Details
Tony Cabrera's Electronic Arts/Maxis Experience May 2006 - August 2006
Job Previs Artist at The Third Floor, Inc.
Industry Animation
Experience
The Third Floor, Inc.   November 2010 - Present
dfrnt Times   October 2008 - Present
Walt Disney Animation Studios  October 2007 - August 2010
Electronic Arts/MAXIS   May 2006 - August 2006

Education
Ringling College of Art and Design   2003 — 2007
BFA, Computer Animation

University of California, Irvine   2000 — 2003
Fine and Studio Arts

B.J. West B.J. West San Francisco Bay Area Details
B.J. West's Electronic Arts/Maxis Experience December 1998 - August 2005
Job Interactive Production Artist at Apple
Industry Motion Pictures and Film
Experience
Apple  August 2014 - Present
Kelp Entertainment   September 2005 - Present
Flite  January 2011 - March 2011
Electronic Arts/Maxis   December 1998 - August 2005
PostLinear Entertainment   August 1997 - November 1998
Atari Corp.   March 1994 - November 1996

Skills
Writing, Special Effects, 3D, Video Editing, Production Design, Film Production, Film, After Effects, Creative Direction, Premiere, Video, Texturing, Screenwriting, Art Direction, Photoshop, Visual Effects, 3D Studio Max, Illustrator, Storyboarding, Modeling, Post Production, Art, Motion Graphics, Concept Design, Flash, Video Production, Graphic Design, Editing, Composition, Photography, Set Design, 3D Modeling, Humor, Space Exploration, Astronautics, Spacecraft, Game Development, Product Design, Traditional Animation, Music Videos, Illustration, Mac, Compositing, Video Games, Computer Animation

Education
San Jose State University   1990 — 1992
Industrial Design, Commercial Art.

Ken Nguyen Ken Nguyen San Francisco Bay Area Details
Ken Nguyen's Electronic Arts/Maxis Experience July 2013 - September 2013
Job 2D/3D Senior Concept Artist
Industry Computer Games
Experience
nWay Inc.  February 2014 - Present
Ken Nguyen   June 2011 - Present
Toys For Bob / Activision   February 2013 - November 2013
Electronic Arts/Maxis   July 2013 - September 2013
Electronic Arts/ Maxis  November 2011 - November 2012
Trion Worlds  January 2008 - June 2011
International Academy of Design and Technology  May 2010 - July 2010
Trion Worlds, Inc.   November 2009 - May 2010
Perpetual Entertainment  January 2006 - September 2007
TomMarcoux.com, Inc.   October 2003 - April 2004

Skills
Maya, 3D Studio Max, Photoshop, After Effects, SketchUp, Software, AutoCAD, Watercolor, English, Ink, Video Games, Conceptual Art, Storyboarding, Texturing, 3D Modeling, Rendering, Concept Design, Character Animation, 3D, Perforce, Digital Painting, Environment Art, Zbrush, Animation, Game Art, MMO, Low Poly Modeling, Game Development, Level Design, Cinematics, Texture Artist

Education
Academy of Art University   2003 — 2005
MFA, Games, Modeling, Animation

The University of Texas at Arlington   1997 — 1999
Master, Architecture

The University of Texas at Arlington   1994 — 1997
Bachelor, Architecture

Ecole d'Architecture de Paris-Conflans   1993 — 1994
Architecture

Lycee Camille Claudel

Gal Roth Gal Roth San Francisco Bay Area Details
Gal Roth's Electronic Arts/Maxis Experience September 2005 - October 2008
Job Art Director at Sanzaru Games Inc.
Industry Computer Games
Experience
Visual Concepts Entertainment (a 2K Games Studio)   March 2014 - September 2014
2K Games  January 2013 - July 2013
Sanzaru Games Inc.   December 2009 - December 2012
Gazillion Entertainment/ Slipgate Ironworks   October 2008 - November 2009
Electronic Arts\Maxis  September 2005 - October 2008
Activision/ Z-Axis   December 2003 - September 2005
New Pencil  April 2003 - November 2003
Palma Studios   2003 - 2003
Cinemaware Inc.   2001 - 2003
Curv Studios   2001 - 2001

Skills
Character Animation, Game Development, Maya, Video Games, Animation, Cinematics, Props, MMO, Texturing, Rigging, Game Design, Character Rigging, XSI, Max, Computer Animation, Gameplay, PS3, Xbox 360, Perforce, MEL, Facial Animation, 3D, Level Design, Texture Painting, UV mapping, Team Leadership, Computer Games, Motion Capture, Characters, Creature Animation, Autodesk MotionBuilder, Game Art, Cartoons, Keyframe Animation

Education
Academy of Art University   1998 — 2001
MFA, Computer arts and animation

Bezalel Academy of Art and Design   1992 — 1996
BFA, Painting and fine arts

Armand Hammer United World College of the American West   1986 — 1988
International Baccalaureate (IB), High School

Johnson Lee Johnson Lee San Francisco Bay Area Details
Johnson Lee's Electronic Arts/Maxis Experience January 2003 - September 2005
Job Sr. Director of QA, CS, and CM at RockYou
Industry Computer Software
Experience
RockYou  February 2014 - Present
RockYou  August 2012 - February 2014
RockYou  July 2011 - August 2012
RockYou  March 2010 - July 2011
Electronic Arts  July 2007 - February 2010
Electronic Arts  September 2005 - July 2007
Electronic Arts/Maxis   January 2003 - September 2005
Electronic Arts  January 2002 - December 2002

Skills
Social Games, Video Games, Quality Assurance, Mobile Games, Casual Games, Software Quality..., Customer Service..., Outsourcing Management, Community Management, Customer Service..., VIP Services, Zendesk, Community Engagement, Xbox 360, Test Planning, Bug Tracking, Game Development, PS3, JIRA, Testing, Online Gaming, Computer Games, iPhone, Product Testing, Test Strategy, Software Quality, Quality Engineering, Test Automation, Game Design, Xbox, Internationalization, Localization, Performance Testing, Test Management, Test Methodologies, Regression Testing, Quality Management, Agile Project Management, User Acceptance Testing, Console, Mobile Applications, Android, Casino Gaming, Online Casino, Online Advertising

Education
University of California, Davis   1997 — 2001
BS, Managerial Economics

Jose Acierto Jose Acierto San Francisco Bay Area Details
Jose Acierto's Electronic Arts/Maxis Experience November 2004 - July 2005
Job Creative Director at Scribblescience
Industry Marketing and Advertising
Experience
Scribblescience   August 2005 - Present
myTAG Inc.   September 2012 - August 2014
USA Care Services, Inc.   May 2011 - October 2013
Electronic Arts/Maxis   November 2004 - July 2005
Digital Signage Inc.   October 2003 - November 2004
GM Nameplate  September 2002 - September 2003
SuperGraphics  August 1999 - August 2002
Infoseek / Go.com / Disney Online   June 1998 - June 1999
NetObjects Inc.  September 1996 - September 1997

Education
Pacific Union College   1993 — 1998
BS, Graphic Advertising Design

Mt. San Antonio College
General Studies

Patrick Benjamin Patrick Benjamin San Francisco Bay Area Details
Patrick Benjamin's Electronic Arts/Maxis Experience November 2008 - Present
Job 3D Artist/Animator at Electronic Arts/Maxis
Industry Computer Games
Experience
Electronic Arts/Maxis   November 2008 - Present
Electronic Arts/Maxis   November 2006 - November 2008
Interface Multimedia  October 2004 - July 2006

Skills
Maya, Animation, 3D, Rendering, Texturing, Mudbox, Zbrush, Video Games, Perforce, Game Development, After Effects, Computer Graphics

Education
University of Pennsylvania   2001 — 2004

Emory University

river hill high school

Melissa Bachman-Wood Melissa Bachman-Wood San Francisco Bay Area Details
Melissa Bachman-Wood's Electronic Arts/Maxis Experience 1997 - 2008
Job General Manager at SGN San Francisco
Industry Computer Software
Experience
SGN (Social Gaming Network)   March 2015 - Present
KIXEYE  January 2014 - September 2014
KIXEYE  December 2012 - January 2014
KIXEYE  January 2012 - November 2012
Backbone Entertainment  August 2008 - December 2011
Foundation 9 Entertainment  2008 - December 2011
Backbone Entertainment  February 2008 - August 2008
Electronic Arts - Sims   2002 - 2008
Electronic Arts  2002 - 2008
Electronic Arts/Maxis   1997 - 2008

Skills
Video Games, Game Development, Game Design, Social Games, PS3, Mobile Games, Casual Games, Xbox 360, Gameplay, FMOD, JIRA, MMO, Console, Computer Games, Xbox, Wii, Multiplayer, Video Game Production, Game Mechanics, Texturing, Perforce, 3D, Online Gaming, Interactive...

Education
University of California, Berkeley

Charles Gast Charles Gast San Francisco Bay Area Details
Charles Gast's Electronic Arts/Maxis Experience 2003 - Present
Job Software Engineer at Electronic Arts
Industry Computer Games
Experience
Electronic Arts  January 2003 - Present
Electronic Arts/Maxis   2003 - Present
Maxis/Electronic Arts  2003 - Present
Maxis  2003 - 2005

Skills
Game Development, Video Games, Perforce, Game Design, Gameplay, Visual Studio, Lua

Education
University of Illinois at Urbana-Champaign   1998 — 2002
Bachelors, Math & Computer Science

Cyril Saint Girons Cyril Saint Girons Greater Seattle Area Details
Cyril Saint Girons's Electronic Arts/Maxis Experience August 2005 - March 2010
Job Senior Software Engineer at Bungie
Industry Computer Games
Experience
Bungie  September 2009 - Present
Electronic Arts/Maxis   August 2005 - March 2010

Skills
Game Development, Gameplay, Perforce, Xbox 360, Gameplay Programming, Video Games

Education
Brown University   2001 — 2005
Science of Bachelor, Computer Science

Similar Companies