Giant Sparrow
Industry: Company
DescriptionGiant Sparrow is an independent video game company based in Santa Monica, California, led by creative director Ian Dallas. Their first game, The Unfinished Swan, was released in 2012 for the PlayStation 3 and 2014 for PlayStation 4. Headquarters: Santa Monica, CA Founded: March 22, 2009, Santa Monica, CA Key person: Ian Dallas Type of business: Privately held company
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Giant Sparrow Employees
Giant Sparrow May 2013 - Present
Studio Art Centers International September 2012 - December 2012
Rivono, Inc. June 2012 - August 2012
JAMS :: Everything in life is a story. Make your story jam. May 2012 - June 2012
Massive Joe Studios August 2011 - April 2012
Duck Studios February 2011 - August 2011
Keck School of Medicine & Lucas School of Cinematic Art collaboration September 2010 - January 2011
Duck Studios August 2010 - October 2010
Common Threads August 2010 - September 2010
Dog Eat Dog July 2010 - August 2010
Skills
Animation, Character Animation, Maya, After Effects, Storyboarding, Traditional Animation, 3D, Film, Compositing, JIRA, DevTrack
Education
University of Southern California 2007 — 2010
Masters of Fine Arts, Animation
Vancouver Film School 2004 — 2005
Diploma, Diploma in Classical Animation
Giant Sparrow June 2013 - Present
inXile Entertainment March 2015 - June 2015
Riot Games July 2013 - August 2013
Pixelbionic May 2013 - June 2013
Section Studios April 2013 - May 2013
DreamWorks Animation March 2012 - August 2012
Otis College of Art and Design August 2011 - December 2011
Skills
Storyboarding, Conceptual Art, After Effects, Digital Painting, Maya, Photoshop, Painting, Zbrush
Education
Otis College of Art and Design 2009 — 2013
Bachelor of Fine Arts (B.F.A.), Digital Media
Lytro Inc. September 2015 - Present
Lytro Inc. July 2014 - October 2014
Jet Set Games, Inc. November 2012 - April 2014
Giant Sparrow August 2010 - October 2012
EA SPORTS January 2010 - April 2010
University of North Carolina at Chapel Hill August 2002 - January 2010
Emergent Game Technologies May 2007 - May 2008
Objectivity August 1998 - July 2000
UC Santa Cruz September 1995 - December 1997
Skills
Programming, Computer Graphics, C++, C#, Python, Xbox 360, Playstation 3, Nintendo 3ds, DirectX, OpenGL, Gamebryo, XNA, 3DS Max, Maya, Cat Herding, HTML, 3D Studio Max, Game Programming, PS3, XML, Software Engineering
Education
UNC Chapel Hill 2002 — 2010
MS, Computer Science
UCSC 1993 — 1998
BA, Computer Science
Sony Computer Entertainment America May 2015 - Present
Giant Sparrow September 2014 - May 2015
Freelance Animator December 2008 - February 2015
SuperVillain Studios September 2013 - September 2014
The Graphic Film Company / Simon West Production June 2013 - September 2013
Hydrogen Whiskey Studios May 2013 - May 2013
Studio Schoss August 2011 - April 2013
snowball VFX October 2009 - August 2011
Animation Lab June 2008 - November 2008
Skills
Character Animation, Computer Animation, Animation, Film, Video Games, Facial Animation, Cinematics
Education
Bezalel Academy of Art and Design 2005 — 2009
Bachelor of Arts (B.A.), Animation
Frame by Frame online animation school 2012 — 2012
Giant Sparrow April 2009 - Present
Telltale Games May 2007 - September 2007
Spaceballs: The Animated Series October 2006 - April 2007
The Onion June 2000 - March 2003
Education
University of Southern California 2007 — 2009
MFA, Interactive Media
Yale University 1996 — 2000
BA, Film Studies
Giant Sparrow November 2014 - Present
Otis College of Art and Design January 2015 - May 2015
Treyarch April 2012 - November 2014
Otis College of Art and Design August 2013 - January 2014
Blizzard Entertainment November 2010 - May 2012
ImageMovers Digital January 2009 - October 2010
Factor 5 July 2008 - December 2008
LucasArts May 2006 - July 2008
The Yaguchi Group June 2004 - June 2006
Electronic Arts June 2005 - August 2005
Skills
Texturing, 3D, Computer Graphics, Game Art, Modeling, UV mapping, Film, Matte Painting, Cinematics, Maya, Nuke, Renderman, Zbrush, 3D Studio Max, Props, Shaders, Visual Effects, Lighting, Rendering, Special Effects, Mudbox, Texture Artist, Environment Art, Look Development, Digital Art, Texture Painting, Game Development, Video Games, Conceptual Art, Low Poly Modeling, Digital Sculpting, Mental Ray, Hard Surface Modeling, Shading, UV Mapping, ZBrush
Education
Otis College of Art and Design 2002 — 2006
Bachelors, Digital Media
Moorpark College 2000 — 2003
Associate, Art
Giant Sparrow November 2013 - Present
Freelance June 2010 - Present
Sweety High February 2013 - October 2013
1st Playable Productions February 2012 - February 2013
Polytechnic Institute of New York University January 2009 - June 2010
1st Playable Productions May 2005 - March 2010
Skills
Game Design, Game Development, Unity3D, Video Games, Maya, 3D Studio Max, OpenGL, Animation, User Interface Design, Game Scripting, 3D visualization, User Experience Design, Gameplay Programming, 3D, Environment Art, UV mapping, Texturing, Computer Games, Character Animation, Gameplay, Wii, User Interface
Education
New York University - Polytechnic School of Engineering 2009 — 2010
MS, Integrated Digital Media
Rensselaer Polytechnic Institute 2002 — 2006
Bachelor of Science (BS), Electronic Arts
Mechanical Butterfly Studios April 2014 - Present
Mechanical Butterfly Studios May 2013 - April 2014
Self-Employed October 2012 - May 2013
Giant Sparrow February 2012 - October 2012
Giant Sparrow August 2010 - February 2012
The Odd Gentlemen October 2008 - March 2010
Big Huge Games March 2008 - September 2008
Big Huge Games August 2007 - March 2008
DigiPen Institute of Technology September 2006 - April 2007
DigiPen Institute of Technology June 2005 - August 2005
Skills
Perforce, Gameplay, Game Development, Gameplay Programming, Systems Programming, Xbox 360, PS3, Video Games, Game Programming, C++, Lua, C#, Git, iOS development, JavaScript, HTML, Brewing, Craft Beer, Sake, Argentine Tango, Console, Game Mechanics, Computer Games, Casual Games
Education
Digipen Institute of Technology 2003 — 2008
Real-Time Interactive Simulation, Computer Science, Mathematics, Physics
University of California, Los Angeles 2009 — 2011
Japanese Language
Little Flag January 2013 - Present
Giant Sparrow June 2011 - November 2012
Dejobaan Games, LLC June 2010 - August 2010
EMPAC September 2009 - January 2010
Rensselaer Polytechnic Institute September 2008 - July 2009
Skills
Unity3D, Maya, Flash, Level Design, Game Scripting, Source Engine, Game Design
Education
Rensselaer Polytechnic Institute 2007 — 2011
BS, Electronic Media Arts and Communications
University of Leeds 2009 — 2010
Poetry
Electronic Arts August 2010 - Present
Giant Sparrow April 2010 - August 2010
The Odd Gentlemen October 2008 - March 2010
Surreal Software July 2007 - September 2008
Skills
Xbox 360, PS3, C++, Python, Lua, C#, Problem Solving, C, JavaScript, Programming, Gameplay, Game Programming, Gameplay Programming, Video Game Development, Game Development, Perforce, Console, Xbox, Visual Studio, Win32, Linear Algebra, Video Games
Education
Digipen Institute of Technology 2003 — 2007
RTIS
Giant Sparrow January 2015 - Present
Big Red Button Entertainment, Inc. December 2013 - December 2014
Sony Computer Entertainment America October 2011 - July 2013
Education
Moorpark College
Associate's degree
Giant Sparrow July 2014 - Present
Team Signal Games June 2013 - Present
Zindagi Games October 2013 - May 2014
Sony Computer Entertainment America January 2013 - May 2013
Microsoft July 2012 - August 2012
Netcellent System Co. March 2008 - May 2011
Institute for Information Industry September 2005 - June 2007
Chiao Tung University February 2006 - January 2007
Education
Carnegie Mellon University 2011 — 2013
Master's Degree, Entertainment Technology
National Chiao Tung University 2005 — 2007
Master's Degree, Multimedia Engineering
National Chiao Tung University 2001 — 2005
Bachelor's Degree, Computer Science and Information Engineering
Giant Sparrow July 2015 - Present
Freelance May 2015 - Present
Liquid Entertainment April 2013 - August 2013
Skills
Maya, Character Animation, Animation, Gameplay, 3D Studio Max, Cinematics, 3D, Video Games, Computer Animation
Education
California State University-Fullerton 2011 — 2014
Bachelor's Degree, Entertainment Art and Animation
iAnimate.net 2012 — 2015
Character Animation for Video Games
AnimSquad
Giant Squid September 2014 - Present
Big Red Button Entertainment, Inc. October 2011 - September 2014
Giant Sparrow September 2011 - September 2011
Walt Disney Feature Animation September 2007 - August 2008
Renegade Animation June 2007 - August 2007
Skills
Character Animation, Traditional Animation, Maya, Animation, MEL, Flash Animation, Character Rigging, Texturing, Film, Computer Animation, Rigging, Storyboarding, Photoshop, Directing
Education
Academy of Art University 2009 — 2011
Master of Fine Arts (MFA), Animation, Interactive Technology, Video Graphics and Special Effects
California Institute of the Arts 2003 — 2007
BFA, 2D Character Animation
GOBELINS l'école de l'image 2006 — 2006
6 month exchange program
Turtle Rock Studios April 2014 - Present
Nathan Frost Music August 2011 - Present
Mechanical Butterfly Studios January 2013 - April 2014
Nathan Frost Videogame Consultation August 2011 - April 2014
Giant Sparrow September 2009 - August 2011
Planet Moon Studios December 2008 - August 2009
Crystal Dynamics October 2006 - November 2008
Crystal Dynamics May 2004 - October 2006
Skills
Video Games, Game Design, Software Engineering, Game Programming, Xbox 360, Game Development, Object Oriented Design, PS3, Gameplay, DirectX, Console, Lua, Multiplayer, Unity3D, Maya, Wii, Game Mechanics, C++, Perforce, Game Engines, 3D, Xbox, Gameplay Programming, OpenGL, Shaders, Computer Graphics, Scripting, Computer Games, Mobile Games, MMO
Education
DigiPen Institute of Technology 2000 — 2004
BSc, Honors, Realtime Simulations Engineering (Computer Science)