Hangar 13

Industry: Video game developer

Description

Hangar 13 is an American video game developer based in Novato, California, in the area of the former Hamilton Air Force Base. Founded by Haden Blackman on December 4, 2014, as division of 2K Games, the company's debut game was Mafia III, which was released in October 2016. Parent organization: 2K Games Founder: Haden Blackman Founded: December 4, 2014, Novato, CA Headquarters: Novato, CA Number of employees: 150 (2016) Video game: Mafia III

Hangar 13 List of Employees There's an exhaustive list of past and present employees! Get comprehensive information on the number of employees at Hangar 13. You can filter them based on skills, years of employment, job, education, department, and prior employment.

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Hangar 13 Employees

Employee
Years
Job
Industry
Shawn Lucas Shawn Lucas San Francisco Bay Area Details
Shawn Lucas's Hangar 13 Experience August 2014 - Present
Job Mission Designer at Hangar 13
Industry Computer Games
Experience
Hangar 13   August 2014 - Present
SGN (Social Gaming Network)   February 2014 - August 2014
2K Marin  July 2011 - October 2013
Vicarious Visions  March 2010 - October 2010
Vicarious Visions  April 2008 - March 2010

Skills
Level Design, Unreal Engine 3, Task Management, Gameplay, Creative Writing

Education
Imperial College London

State University of New York at Oswego
BA, English: Creative Writing

Dustin Fischer Dustin Fischer San Francisco, California Details
Dustin Fischer's Hangar 13 Experience July 2014 - Present
Job Engineer at 2K
Industry Computer Games
Experience
Hangar 13   July 2014 - Present
KIXEYE  May 2013 - July 2014
Zynga  June 2012 - April 2013
Buzz Monkey Software  December 2011 - May 2012
5TH Cell Media  February 2008 - August 2011

Skills
C++, Computer Graphics, Direct3D, DirectX, OpenGL, Flash, ActionScript, Java, Android Development, Scaleform, 3D graphics, Gameplay Programming, User Interface..., Console Games, HTML, XML, Shaders

Education
Digipen Institute of Technology   2003 — 2008
Bachelor of Science (B.S.), Computer Science

Ondrej Miller Ondrej Miller San Francisco Bay Area Details
Ondrej Miller's Hangar 13 Experience April 2014 - Present
Job Senior Programmer at 2K Games (Hangar 13)
Industry Computer Games
Experience
Hangar 13   April 2014 - Present
Independent  August 2011 - Present
2K Czech  February 2013 - April 2014
Black Element Software   July 2007 - January 2012
Memos Software   December 2006 - July 2007

Skills
Game Development, C++, Programming, Video Games, Artificial Intelligence, Computer Graphics, OpenGL, Direct3D, HTML, HLSL, Visual C++, Visual C#, PHP, C#, OGRE, Unity3D, CryEngine, Unreal Engine 3, Hero Engine, Peer-to-peer, MMORPG, User Experience, .NET, Generic Programming, Multiplayer, Software Architecture, Scalable Systems, Game Design

Education
Czech Technical University in Prague   2006 — 2008
Multimedia and Computer Graphics Technologies

GameInstitute.com   2007 — 2010
Computer Graphics

Gymnazium Pisek   2000 — 2006
National Exam in French Language, French Language and Literature

michael feinsmith michael feinsmith San Francisco Bay Area Details
michael feinsmith's Hangar 13 Experience February 2015 - Present
Job Studio Operations Assistant at Hangar 13
Industry Entertainment
Experience
Hangar 13   February 2015 - Present
Turbine  March 2012 - February 2014
Turbine  October 2011 - February 2014
Turbine  July 2011 - March 2012

Skills
MMO, Computer Games, Game Design, Gameplay, Quality Assurance, Video Games, MMORPG, Hansoft, Game Mechanics, Online Gaming, Photoshop, Illustrator, Level Design, Unreal Engine 3, Seapine Test Track Pro, Game Development, Content Design, Windows, World Building, CryEngine, Forums, Community, Perforce, Xbox One, PS4

Education
Becker College   2007 — 2011
Bachelor's Degree, Game and Interactive Media Design

Kegan Chau Kegan Chau San Francisco Bay Area Details
Kegan Chau's Hangar 13 Experience May 2015 - Present
Job Audio Implementer at Hangar 13
Industry Music
Experience
Hangar 13   May 2015 - Present
Cogswell Project X Productions   January 2015 - May 2015
Cogswell Star Thief Studios   January 2014 - May 2015
Cogswell Polytechnical College  November 2013 - May 2015
Cogswell Mediaworks   January 2014 - February 2015
Cogswell Project X Productions   February 2012 - September 2013
The 48 Hour Film Project   June 2012 - August 2012
Forever 21  February 2011 - August 2012

Skills
Music Production, Music, Microsoft Office, Singing, Social Media, Video Editing, Photoshop, Social Networking, Public Speaking, Blogging, Event Planning, Facebook, Pro Tools, Audio Editing, Sound, Audio Post Production, Sound Design, Post Production, Recording, Video Production, Mac, Film, Project Management

Education
Cogswell Polytechnical College   2011 — 2015
Digital Audio Technology, Audio Production

John Lynk John Lynk Novato, California Details
John Lynk's Hangar 13 Experience February 2015 - Present
Job UI Engineer at Hangar 13
Industry Computer Games
Experience
Hangar 13   February 2015 - Present
Second Avenue Learning  November 2012 - October 2014
1st Playable Productions  December 2011 - May 2012
Rochester Institute of Technology  September 2011 - May 2012
Rochester Institute of Technology  March 2011 - May 2011
Rochester Institute of Technology  September 2008 - March 2011

Skills
Game Design, Video Games, ActionScript, Flash, C#, Unity3D, Game Development, Computer Games, Game Mechanics, C++, Java, XNA, JavaScript, HTML 5, PHP, MySQL, Objective-C, Programming, Visual Studio, HTML, CSS, Game Programming, HTML5

Education
Rochester Institute of Technology   2008 — 2012
Bachelor's Degree, Game Design and Development

East Brunswick High School

Kelly Mangerino Kelly Mangerino San Francisco Bay Area Details
Kelly Mangerino's Hangar 13 Experience February 2015 - Present
Job Junior Mission Designer at Hangar 13
Industry Computer Games
Experience
Hangar 13   February 2015 - Present
FunPlus  May 2014 - January 2015
Zynga  March 2014 - May 2014
Zynga  January 2013 - March 2014
Arkadium  December 2011 - February 2012
Large Animal Games  June 2010 - August 2010
Game Lab Studios   January 2008 - March 2008

Skills
Game Design, Video Games, Unity3D, Creative Writing, Maya, Photoshop, Game Development, Social Games, Storyboarding, Microsoft Office, Art, Casual Games, Time Management, Teamwork, Storytelling, Public Speaking, User Experience, Publishing, Unreal Engine 3, Sketchbook Pro, Goal Oriented, Creativity, Hansoft, JIRA, Expansions, Character Designs, World Design, Level Design, Game Mechanics, Multiplayer, Gameplay, Creative Direction, Game Balance, Game Design Documents, Unreal Editor, Animation, Narrative, Concept Design, Content Design, 3D Modeling, World Building, Game Testing, Quality Assurance, Gameplay Systems, Quest Design, Interactive Storytelling, Free to Play, Unreal Engine, Bug Tracking, Virtual Worlds

Education
Marist College   2009 — 2012
Bachelor of the Arts, Major: Communication - Game Studies/Interactive Media, Minor: Creative Writing, Magna Cum Laude

Marist College   2009 — 2012
Bachelor of Arts (B.A.), Game and Interactive Media Design

Jiaoyang Sun Jiaoyang Sun San Francisco Bay Area Details
Jiaoyang Sun's Hangar 13 Experience December 2014 - Present
Job game animator at Hangar 13
Industry Animation
Experience
Hangar 13   December 2014 - Present
2K  October 2013 - December 2014
2K Marin  September 2011 - October 2013
Cloudburst Games, LLC  January 2011 - July 2011

Skills
Animation, Unity, FaceFX, MotionBuilder, Photoshop, Crytek, 3D Studio Max, Unreal Engine 3, Maya, Cinematics

Education
Animation Mentor   2011 — 2011
Animals and Creatures Master Class

Academy of Art University   2007 — 2010

Tomas Jelinek Tomas Jelinek San Francisco Bay Area Details
Tomas Jelinek's Hangar 13 Experience September 2013 - Present
Job Tech Lead Programmer at Hangar 13
Industry Computer Games
Experience
Hangar 13   September 2013 - Present
2K Czech a.s., Czech Republic   November 2010 - August 2013
Radiant Systems Inc., Czech Republic   September 2008 - November 2010
Eurocom Developments Ltd, United Kingdom   May 2007 - September 2008
Illusion Softworks, Czech Republic   May 2002 - May 2007

Skills
Technical Leadership, Software Development, Game Development, Gameplay Programming, Software Design, Object Oriented Design, Design Patterns, Database Development, Database Design, Optimization, Multithreading, Programming, C, C++, C/C++ STL, C#, SQL, Visual Studio, TFS, Subversion, Perforce, Bugzilla, Enterprise Architect, Windows, Agile, STL, XML, Scrum, Tortoise SVN, Win32, OOP, Visual C++, Cross-platform..., Win32 API, Agile Methodologies, Video Games, Computer Games, PS3, Xbox 360, Databases, Lua, Game Programming, OpenGL, Gameplay, DirectX, Unity3D, Xbox, Console, HLSL, Game Design

Education
Univerzita Hradec Králové, Fakulta informatiky a managementu   2008 — 2010
Master's degree - Ing., Applied Informatics - Faculty of Informatics and Management

Univerzita Hradec Králové, Fakulta informatiky a managementu   2004 — 2006
Bachelor's degree - Bc., Applied Informatics - Faculty of Informatics and Management

Gymnázium U Libeňského zámku   1992 — 1996

Timothy Matthews Timothy Matthews San Francisco Bay Area Details
Timothy Matthews's Hangar 13 Experience September 2015 - Present
Job Software Engineer at Hangar 13
Industry Computer Games
Experience
Hangar 13   September 2015 - Present
External IT  June 2012 - August 2015
Energy Transfer  August 2011 - June 2012

Skills
Game Design, JavaScript, C++, Game Programming, Python, Game Engines, Unity3D, WebGL, OpenGL, DirectX, SFML, CryEngine, Unreal Engine 3, Unreal Engine, Java, C#, OOP, Lua, Game Maker, Android Development, Game Development, Gaming Industry, Computer Games, Artificial Intelligence, Game Math

Education
University of Houston   2013 — 2015
Bachelor’s Degree, Computer Science

Richland College   2012 — 2013
Interactive Simulation and Game Programming

Houston Community College   2007 — 2009
Digital Gaming and Simulation

Nathan Cheever Nathan Cheever Novato, California Details
Nathan Cheever's Hangar 13 Experience April 2013 - Present
Job Lead World Designer
Industry Computer Games
Experience
Hangar 13   April 2013 - Present
Human Head Studios  October 2009 - April 2013
Destineer Studios / Atomic Games   February 2007 - August 2009
Propaganda Games  December 2005 - January 2007
Surreal Software  July 2002 - September 2005
Monolith Productions  November 1999 - June 2002
Sierra On-Line  July 1999 - September 1999
Heuristic Park, Inc.   June 1996 - June 1999

Skills
Interactive Storytelling, Game Design, Level Design, Combat Design, Photoshop, Game Development, Scripting, PS3, Xbox 360, World Building, Mentoring, Tools Design, User Interface Design, Team Management, Game Mechanics, Narrative Design, SketchUp, Game Balance, Unreal, Texturing, Document Design, Prototyping, Low Poly Modeling, Multiplayer, FPS, Fun, Information Design, Narrative, Environment Art, Character Animation, Gameplay, Console, Casual Games, Animation, Perforce, Cinematics, Unreal 3, Computer Games, Unity3D

Education
Atlanta College of Art   1995 — 1997
Bachelor of Arts (B.A.), Fine and Studio Arts

Montgomery College   1993 — 1994
Associate of Arts (AA), Computer Graphics

Southern Illinois University   1992 — 1992
Film & Video Production

Montana State University   1990 — 1991
Graphic Design & Theater

Winthrop University   1989 — 1990
School of Fine Arts

Ben Nadler Ben Nadler San Francisco Bay Area Details
Ben Nadler's Hangar 13 Experience February 2015 - Present
Job Level Architect at Hangar 13
Industry Computer Games
Experience
Hangar 13   February 2015 - Present
Crystal Dynamics  November 2013 - January 2015
MONOTHETIC   September 2013 - December 2013
Sledgehammer Games  July 2012 - October 2012
Center for Computer Research in Music and Acoustics - Stanford University   April 2011 - May 2012
Storm Rascal Studios   November 2010 - June 2011
Sirikata/Speed Limits for Stanford Humanities   May 2009 - October 2009

Skills
3D Studio Max, Photoshop, Texture Artist, Web Design, Unreal Engine 3, UnrealScript, Maya, Source SDK, HTML + CSS, Zbrush, Mudbox, Environment Art, Level Design, Texturing, Unreal, Unreal Engine, 3D Modeling, 3D, Video Games, Texture Painting, Game Development, Game Design, Digital Painting, SDK development, After Effects, Unity3D, Unreal Editor, Scripting, Kismet, Game Engines, Lighting, ZBrush

Education
Academy of Art University   2009 — 2013
Game Design, 3D Modeling, Level Design, Animation

Sonoma Academy   2005 — 2009

Rosalie Kofsky-Schumpert Rosalie Kofsky-Schumpert Baltimore, Maryland Area Details
Rosalie Kofsky-Schumpert's Hangar 13 Experience April 2009 - January 2015
Job Producer at Firaxis Games
Industry Entertainment
Experience
Firaxis Games  January 2015 - Present
Hangar 13   April 2009 - January 2015
Method Solutions  December 2008 - March 2009
Gearbox Software  August 2007 - November 2008
Visual Concepts  September 2006 - June 2007
Raven Software / Activision   February 2005 - September 2006
WMS Gaming, Inc.   2000 - 2005
Microprose  April 1997 - December 1999

Skills
Video Games, PS3, Xbox 360, Game Development, Game Design, Gameplay, Hansoft, PC Games, Agile & Waterfall..., Kanban, Outsourcing Management, Video Game Production, Multiplayer, Wii, Computer Games, Console, Quality Assurance, Social Games, Perforce, Xbox, MMO, Casual Games, Game Mechanics, Unreal Engine 3, Interactive...

Education
DePaul University   2000 — 2003
Bachelor of Arts (B.A.), Software Development

Adam Różycki Adam Różycki San Francisco Bay Area Details
Adam Różycki's Hangar 13 Experience December 2014 - Present
Job Senior Designer at Hangar 13
Industry Computer Games
Experience
Hangar 13   December 2014 - Present
2K  September 2013 - Present
2K Czech  March 2011 - Present
Techland   October 2006 - December 2010

Education
Technical University of Wroclaw
Computer Science

Charles Webb Charles Webb Los Angeles, California Details
Charles Webb's Hangar 13 Experience October 2014 - Present
Job Senior Writer at Hangar 13
Industry Writing and Editing
Experience
Hangar 13   October 2014 - Present
FreakSugar   April 2014 - Present
Twitch  June 2009 - Present
Nerdist Industries  April 2014 - October 2014
Paste Magazine  December 2013 - October 2014
MTV Networks / Logo  November 2010 - October 2014
Twistory Studios  2013 - July 2013
Microsoft  October 2010 - January 2013
Comics Bulletin  January 2009 - June 2012
MangaLife   October 2009 - June 2011

Skills
HTML, Wordpress, Movable Type, Video Games, Editing, Blogging, Scripting, Game Development, Visual Source Safe, Film, Content Management, Web Content Creation, Online Publishing, Xbox 360, Playstation 3, Playstation 4, Nintendo 3DS, Wii U, Windows 7, Xbox LIVE, Television, Video, WordPress, Magazines, Social Media, Writing, Technical Writing, Animation, Character Animation, Content Strategy, Storytelling, Game Mechanics

Education
University of Houston   1997 — 2002
BA, Psychology

Mason Greenway Mason Greenway San Francisco Bay Area Details
Mason Greenway's Hangar 13 Experience July 2014 - Present
Job Associate Engineer at 2K
Industry Computer Games
Experience
Hangar 13   July 2014 - Present
Sungura Games, LLC   2014 - 2014

Skills
Microsoft Excel, Microsoft Word, PowerPoint, Teamwork, Social Media, Public Speaking, C++, English, Customer Service, Research, Photoshop, 3D physics programming, graphics programming

Education
DeVry University-Texas   2009 — 2014
Bachelor's degree, Game and Simulation Programming

Michal Pavelka Michal Pavelka San Francisco Bay Area Details
Michal Pavelka's Hangar 13 Experience September 2015 - Present
Job Technical Artist in Hangar 13
Industry Computer Games
Experience
Hangar 13   September 2015 - Present
2K Czech  July 2014 - September 2015
Trinerdis   August 2013 - June 2014
Amberg Technologies   June 2012 - September 2013

Skills
C/C++, OpenGL, Java, Qt, Microsoft Visual Studio, Computer graphics, C#, Direct3D, GLSL, HLSL, x86 Assembly, MFC, Qt Creator, Eclipse, 3DS Max, MaxScript, Unity

Education
Masaryk University Brno   2010 — 2015
Computer graphics and image processing

Secondary School of Electrical Engineering   2006 — 2010
Electronic computer systems

Kristopher Terhurne Kristopher Terhurne San Francisco Bay Area Details
Kristopher Terhurne's Hangar 13 Experience January 2015 - Present
Job Technical Artist at Hangar 13
Industry Computer Games
Experience
Hangar 13   January 2015 - Present
KIXEYE  April 2013 - January 2015
Cerebral Cortez   September 2012 - March 2013
Goko  December 2011 - October 2012
Clockwork Interactive   August 2011 - December 2011
Max Process Equipment   October 2006 - November 2011
Resolution Independents   August 2009 - July 2011
Johnson Controls  August 2005 - July 2006
SAIC  September 2004 - July 2005
United States Marine Corps  January 2001 - September 2004

Skills
Texturing, Maya, Zbrush, Character Rigging, After Effects, Photoshop, Modeling, MEL, Python, Visual Effects, 3D, Video Games, ZBrush, Animation, Character Animation, Rigging, Game Development

Education
Academy of Art University   2006 — 2011
Bachelors of Fine Arts, Animation and Visual Effects

Associated Technical College-San Diego   2004 — 2004
Certified, Tellecomunication Technology

Jennifer Lear Jennifer Lear San Francisco Bay Area Details
Jennifer Lear's Hangar 13 Experience August 2013 - Present
Job Senior Gameplay Engineer at Hangar 13
Industry Computer Games
Experience
Hangar 13   August 2013 - Present
Terminal Reality  July 2002 - July 2013

Skills
C++, Game Programming, Game Development, Xbox 360, PS3, Wii U, iOS, PC, Microsoft Visual Studio..., Xcode, iPad, iPhone Application..., OpenGL, DirectX, Video Games, Gameplay, Cross-platform..., Perforce, Xbox, PSP

Education
DeVry University-Texas   1999 — 2002
Bachelor of Science (B.S.), Computer Information Systems, 4.0

Andrew Churchill Andrew Churchill Novato, California Details
Andrew Churchill's Hangar 13 Experience July 2014 - Present
Job Software Engineer at 2K Games
Industry Computer Games
Experience
Hangar 13   July 2014 - Present
ZeniMax Online Studios  January 2010 - June 2014
Emergent Game Technologies  January 2008 - May 2009

Skills
Game Development, User Interface, MMO, Gameplay, C++, Lua, ActionScript, Scaleform, Perforce, Visual Studio, JIRA, XML

Education
University of California, Davis   2003 — 2007
Bachelor of Science (BS), Computer Science

Geert De Cnodder Geert De Cnodder San Francisco Bay Area Details
Geert De Cnodder's Hangar 13 Experience January 2015 - Present
Job Technical Artist at Hangar 13 a 2K Games Studio
Industry Computer Games
Experience
Hangar 13   January 2015 - Present
2K Czech  May 2013 - January 2015
Octane Games Ltd.   July 2012 - October 2012
Nitro Games Ltd.   February 2012 - June 2012

Skills
Destructible Asset..., Environment Art, Game Development, Video Games, 3D Modeling, Texturing, Maxscript, 3D Studio Max, Level Design, Game Design, UV mapping, Scripting, Photoshop, Unreal Engine 3, Unreal Editor, Low Poly Modeling, Normal Mapping, C#, Hard Surface Modeling, Mudbox, Unity3D, High Poly Modeling, Unreal Development Kit, Roadkill, 3D graphics, SpeedTree, C++, Havok Vision Engine, Ndo2, Microsoft Excel, Target Meshes for...

Education
Hogeschool West-Vlaanderen - Vlaamse Autonome Hogeschool   2009 — 2012
Digital Arts & Entertainment, Game Development

Immaculata Institute   2005 — 2009
High School Degree, IT Management, Graduated with Honors

Charles Dworetz Charles Dworetz San Francisco, California Details
Charles Dworetz's Hangar 13 Experience May 2015 - Present
Job Computer Games Professional
Industry Computer Games
Experience
Hangar 13   May 2015 - Present
Hangar 13   April 2014 - May 2015
Irrational Games  September 2012 - March 2014

Skills
PS3, Game Development, Sound Design, Music Production, QA Build Engineer, Quality Assurance, Build Delivery, Build Release, Technical QA, Game Design, Creative Writing, Philosophy, Level Design, Xbox 360, PC Development, Video Games, Gameplay, Game Engines, Concert Band, Film Theory, Unreal Engine 3, Perforce, Console, Game Mechanics, Computer Games, Unreal Editor, MMO

Education
Suffolk University   2005 — 2009
BS, Philosophy

Gael Huber Gael Huber San Francisco, California Details
Gael Huber's Hangar 13 Experience October 2014 - Present
Job Engineer at Hanger 13
Industry Computer Games
Experience
Hangar 13   October 2014 - Present
Machine Zone  August 2014 - October 2014
Zynga  April 2013 - August 2014
Zynga  June 2012 - April 2013
Rochester Institute of Technology  August 2008 - December 2011
Rochester Institute of Technology  September 2011 - November 2011
Rochester Institute of Technology  January 2011 - May 2011
Asseco Solutions, a,s.   June 2010 - August 2010
Computer Renaissance  September 2007 - September 2009

Skills
C#, XNA, ActionScript, C, Game Development, Java, Visual Studio, PHP, JavaScript, Git, DirectX, OpenGL, C++

Education
Rochester Institute of Technology   2008 — 2012
Degree: BS, Game Design and Development

William Harms William Harms Santa Rosa, California Details
William Harms's Hangar 13 Experience May 2013 - Present
Job Acclaimed writer of video games and comic books
Industry Computer Games
Experience
Hangar 13   May 2013 - Present
BOOM! Studios  May 2014 - Present
Marvel Comics  May 2009 - Present
Top Cow Productions  2008 - Present
Self  October 2011 - March 2013
Petroglyph Games  May 2010 - September 2011
Dynamite Entertainment  2010 - August 2011
DC Comics  February 2010 - June 2011
Sucker Punch Productions  August 2008 - May 2010
Gas Powered Games  April 2006 - August 2008

Skills
Video Game Development, Video Games, Comic Books, Transmedia Storytelling, Creative Writing, Press Releases, Books, Script Writing, Game Development, Screenwriting, Storytelling, Entertainment, Publishing, Editorial, PS3, Copywriting, World Building, Computer Games, Game Design, Editing, Magazines, Newsletters, Freelance Writing, Content Strategy, Fiction, Comics, Narrative, Scripting, Graphic Novels, Gameplay, Video, Science Fiction, Writing, Novels, Web Content

Education
University of Nebraska at Omaha   1995 — 1996
MFA, English

University of Nebraska-Lincoln   1990 — 1995
BA, English

Rob Bilek Rob Bilek San Francisco Bay Area Details
Rob Bilek's Hangar 13 Experience May 2013 - Present
Job World Designer at 2K Games
Industry Computer Games
Experience
Hangar 13   May 2013 - Present
Impossible Studios   July 2012 - February 2013
Big Huge Games  May 2010 - August 2012
Nelson Precast  October 2006 - May 2010
Big Huge Games  2005 - 2006

Skills
Game Development, Video Games, 3D Studio Max, Gameplay, Xbox 360, Animation, Level Design, Photoshop, PS3, Game Design, Unreal Engine, Matinee, 3D Modeling, Unreal Engine 3, Unreal Editor, Leadership, World Building, Lighting, Texture Painting, Environment Art, Mentoring, Creative Strategy, 3D, Computer Games, Console, Game Mechanics, Cinematics, iOS, Perforce, Unity3D, Content Design

Education
The Maryland Institute College of Art   2001 — 2005
BFA, Ceramics

The Maryland Institute College of Art   2001 — 2005
BFA, Ceramic Sculpture

Paul Raymond Paul Raymond Vancouver, Canada Area Details
Paul Raymond's Hangar 13 Experience October 2014 - Present
Job Software Engineer
Industry Computer Games
Experience
Hangar 13   October 2014 - Present
KIXEYE  February 2013 - September 2014
Nihilistic Software  October 2010 - December 2012
Electronic Arts  April 2009 - December 2009
Ubisoft  December 2004 - April 2008
WXP  November 2000 - November 2004
Radical Entertainment  March 1998 - August 1999

Skills
Perforce, DirectX, Video Games, C++/CLI, C#, WinForms, Win32, WPF, .NET 4.5, TPL, Multithreading, Cross-platform..., User Interface, Visual Studio, XML, XNA, Unity3D

Education
McGill University   1988 — 1991
B.Eng., Electrical Engineering

James Mattos James Mattos Novato, California Details
James Mattos's Hangar 13 Experience August 2015 - Present
Job QA Tester at Hangar 13
Industry Consumer Electronics
Experience
Hangar 13   August 2015 - Present
NCTP Inc   July 2014 - Present
Toys For Bob  January 2014 - June 2014
2K Marin  June 2012 - August 2013
GameStop  April 2011 - May 2012
Cinemark  October 2010 - September 2011
Taco Bell  March 2009 - November 2010

Skills
Retail Sales, Retail, Store Management, POS, Visual Merchandising, Cashiering, Merchandising, Store Operations, Inventory Management, Phone Skills, Video Games, Customer Service, Phone Etiquette, Driving Results, Planograms, Customer Satisfaction, Microsoft Office, Sales, Inventory Control, Quality Assurance, Seapine Test Track Pro, Xbox 360, Computer Games, Perforce, Unreal Engine 3, Unreal Editor, PS3, Outlook, Microsoft Word, Microsoft Excel, Photoshop, Leadership, Troubleshooting, Creative Writing, Wii, Bug Tracking, Online Gaming, Time Management, Customer Experience

Education
Santa Rosa Junior College   2012 — 2016
General Education

Nova Education Center   2009 — 2011
High School Diploma, General Studies

Novato High School   2007 — 2009

Ravi Teja Sanampudi Ravi Teja Sanampudi San Francisco Bay Area Details
Ravi Teja Sanampudi's Hangar 13 Experience May 2015 - Present
Job Associate Rendering Engineer at Hangar 13
Industry Computer Games
Experience
Hangar 13   May 2015 - Present
Apophis   February 2015 - May 2015
Apophis   August 2014 - December 2014
Sony Computer Entertainment America  May 2014 - August 2014
USC Graduate School   March 2013 - December 2013
Morgan Stanley  August 2009 - December 2012

Skills
C++, C, C#, Visual Studio, JavaScript, Unreal Engine 3, Unreal Engine 4, Unity3D, DirectX, Game Design, Perforce, Maya, Java, Eclipse, SQL, DB2, Unix, Photoshop, HTML, jQuery, T-SQL, Tortoise SVN, Lua, Programming, Paint, Unreal Editor, Unity, Game Development, Unreal Engine

Education
University of Southern California   2013 — 2014
Master's degree, Computer Science (Game Development)

IIT Madras   2005 — 2009
Bachelor of Technology (B.Tech.), Computer Science

Harrison Pink Harrison Pink San Rafael, California Details
Harrison Pink's Hangar 13 Experience December 2014 - Present
Job Game Designer at Hangar 13
Industry Computer Games
Experience
Hangar 13   December 2014 - Present
Telltale Games  June 2011 - December 2014
Georgia Game Developers Association  October 2008 - September 2011
Thrust Interactive  March 2011 - June 2011
Thrust Interactive  October 2008 - June 2011
Magitech   August 2008 - October 2008
Savannah College of Art & Design  September 2003 - March 2008
"ActionCON" Half-Life 2 Mod Team   September 2007 - November 2007
Youth Theatre Workshop   July 2001 - September 2007
"Temple Dash" Board Game Team   February 2007 - March 2007

Skills
Unity3D, Maya, Game Design, Game Development, Level Design, Flash, Animation, Video Games, Photoshop, 3D, After Effects, Unreal Editor, Game Mechanics, Computer Games, Gameplay

Education
Savannah College of Art and Design   2003 — 2008
BFA, Interactive Design & Game Developmenet

Faith SeungJin Mun Faith SeungJin Mun San Francisco Bay Area Details
Faith SeungJin Mun's Hangar 13 Experience January 2015 - Present
Job Animator at Hangar 13
Industry Animation
Experience
Hangar 13   January 2015 - Present
2K  April 2014 - August 2014
Cloudburst Games, LLC  June 2013 - June 2014
Flutter Short Film   2010 - 2013
Moon Fine Art Studio   2006 - 2008

Skills
Character Animation, Maya, Animation, Computer Animation, After Effects, Storyboarding, Photoshop, Premiere, Film, Texturing, Traditional Animation, Facial Animation, Digital Illustration, Illustrator, Art, Compositing, UV mapping, faceware, Adobe Flash, Mudbox, Character Rigging, Rigging, Visual Effects

Education
Animation collaborative   2014 — 2015
Advanced Animation Critique workshop

Academy of Art University   2009 — 2013
MFA, Animation & vfx

Ewha Womans University   2004 — 2009
Bachelor of Fine Arts (BFA), Fine and Studio Arts

Jeff Cooperman Jeff Cooperman San Francisco Bay Area Details
Jeff Cooperman's Hangar 13 Experience January 2015 - Present
Job Contract Animator at Hangar 13
Industry Animation
Experience
Hangar 13   January 2015 - Present
Academy of Art University  2007 - Present
The Animation Workshop, VIA University College   February 2015 - February 2015
Toys For Bob/ Activision Blizzard   December 2011 - December 2014
LucasArts  January 2010 - December 2011
Sega Studios San Francisco  2006 - December 2009
autumn moon entertainment   December 2006 - May 2007
Shaba Games  July 2004 - December 2006
Shaba Games  2003 - 2006
Stormfront Studios  2002 - 2004

Skills
Maya, Animation, Character Animation, Traditional Animation, Rigging, Scripting, UV mapping, 3D, Video Games, Texturing, Storyboarding, Zbrush, PS3, Gameplay, Game Development, Game Design, Computer Animation, Xbox 360, Illustration, Visual Effects, Level Design, Autodesk MotionBuilder, Unreal Engine 3, Digital Painting, Unity3D, 3D Studio Max, Conceptual Art

Education
Animation Mentor   2012 — 2012

New York Academy of Art   1990 — 1996
MFA, Figurative Painting

Kenyon College   1985 — 1989
BA, English

University of Exeter   1987 — 1987
English Language and Literature/Letters

Freddie Lee Freddie Lee San Francisco Bay Area Details
Freddie Lee's Hangar 13 Experience February 2015 - Present
Job Senior Level Architect at Hangar 13
Industry Computer Games
Experience
Hangar 13   February 2015 - Present
Double Fine Productions  May 2008 - January 2015
Crystal Dynamics, Inc.   November 2007 - April 2008
Crystal Dynamics, Inc   November 2005 - November 2007
Crystal Dynamics, Inc   November 2001 - November 2005
Z-Axis  July 2000 - November 2001
CrystalDynamics, Inc   December 1996 - July 2000
Abalone, Inc.   November 1995 - November 1996
CrystalGraphics  1992 - 1995
Michael Sechman   1989 - 1991

Skills
Maya, Environment Art, Xbox 360, Game Development, Video Games, Texturing, Level Design, PS3, UV mapping, Architectural Design, Perforce

Education
University of California, Berkeley   1988 — 1990
BA

University of California, Davis   1985 — 1988

Tomas Madr Tomas Madr San Francisco Bay Area Details
Tomas Madr's Hangar 13 Experience July 2014 - Present
Job Lead Character Artist at Hangar 13
Industry Computer Games
Experience
Hangar 13   July 2014 - Present
2K  August 2013 - July 2014
2K Czech  June 2009 - August 2013
Visual Connection a.s.   April 2008 - October 2008

Skills
3D Studio Max, Zbrush, Maxscript, Vray, Hansoft, Perforce, Photoshop, Rigging, Rendering, Eyeon Fusion, Mental Ray, Digital Sculpting, Maya, Texture Painting, Xbox 360, UV mapping, Low Poly Modeling, 3D Modeling, Game Development, Game Design, Hard Surface Modeling, 3D, PS3, Normal Mapping, Computer Graphics, Unreal Engine 3, Character Animation, Mudbox, Computer Games, UV Mapping, Autodesk MotionBuilder

Education
Masarykova univerzita Brno   2009 — 2010
Mgr., Informatics

Masaryk University Brno   2006 — 2009
Bc., Informatics, Graphic and Design

Shay Casey Shay Casey San Francisco Bay Area Details
Shay Casey's Hangar 13 Experience September 2013 - Present
Job UI Lead at Hangar 13
Industry Entertainment
Experience
Hangar 13   September 2013 - Present
h.grenade   2007 - Present
Crystal Dynamics  March 2010 - August 2013
The Collective / Konami   2007 - 2007
LABEL Interactive   2001 - 2007
Nuclear Dawn   2004 - 2006
Code20   1999 - 2001
X:CREATIVE   1992 - 1999

Skills
Creative Direction, Graphic Design, Game Design, User Interface, User Interface Design, Scaleform, ActionScript, Flash, Game Development, Art, Illustration, Photoshop, Illustrator, Unity3D, Maya, Video Games, 3D, Character Animation, Concept Design, Motion Graphics, Computer Animation, Graphics, Xbox 360, After Effects

Education
Collins College   1992 — 1994
Associate of Art, Visual Communication

Josh Zammit Josh Zammit San Francisco Bay Area Details
Josh Zammit's Hangar 13 Experience March 2014 - Present
Job Mission Designer at Hangar 13
Industry Computer Games
Experience
Hangar 13   March 2014 - Present
2K Czech  February 2013 - March 2014
Arooga   December 2012 - January 2013
Climax  June 2011 - December 2012
EA  August 2009 - June 2011
Less Lethal Games   June 2008 - August 2008

Skills
3D, Drawing, Design Documents, Sculpture, Unreal Engine 3, Xbox 360, PS3, Gameplay, Game Design, Level Design, Game Development, Video Games, Unreal Editor, Maya, Texturing, Unity3D, C#, Mobile Game Development

Education
London South Bank University   2006 — 2009
BA (HONS), Games Culture

The Computer Graphics College Sydney   2000 — 2003
Advanced Diploma, 3D Animation and Visual Effects

Katie Nelson Katie Nelson San Francisco Bay Area Details
Katie Nelson's Hangar 13 Experience January 2015 - Present
Job Senior Recruiting Consultant at Hangar 13
Industry Entertainment
Experience
Hangar 13   January 2015 - Present
2K  November 2007 - Present
Inspired Hires   November 2007 - Present
Shawn Nelson Animation & Design   May 2007 - October 2007
Houseplans.com   November 2004 - May 2007
IMSI/Design   2004 - 2006
Mattel, Inc.   January 2000 - June 2000
Mindscape  February 1998 - January 2000
Mattel Interactive  1999 - 2000
Shiny Entertainment  1995 - 1996

Skills
Resume and Portfolio..., Interview Preparation, Onboarding, Recruiting, Talent Acquisition, Video Games, Sourcing, Microsoft Office, Internet Recruiting, Applicant Tracking..., Resume, College Recruiting, Online Advertising, Technical Recruiting, Talent Management, Game Development, Benefits Negotiation, Interviews, Training, Management, Executive Search, Social Networking, Employee Relations, Mobile Games, Temporary Placement, Online Gaming, Marketing, Social Games, Game Design, Computer Games, iPhone, Xbox 360, MMO, Quality Assurance, Photoshop

Education
University of Southern California   1988 — 1992
BA

Tamalpais High School   1984 — 1988
High School Graduate

Janaka Conner Janaka Conner Cotati, California Details
Janaka Conner's Hangar 13 Experience May 2015 - Present
Job Production Artist at Hangar 13 Games
Industry Motion Pictures and Film
Experience
Hangar 13   May 2015 - Present
2K  July 2014 - May 2015
Quest for Big   November 2013 - March 2014
Ex'pression College  September 2011 - March 2014
Holuakoa Gardens   February 2011 - September 2011

Skills
Maya, Photoshop, 3D Modeling, Texturing, Computer Animation, UV mapping, Rigging, Compositing, Dynamics, Shading, After Effects, Nuke, Zbrush, Mudbox, Mental Ray, 3D rendering, Painting, Sculpture, Drawing, Microsoft Office, Windows, Animation

Education
Ex'pression College of Digital Arts   2011 — 2014
Bachelor of Applied Science (BASc), 3D Animation and Visual Effects

Hawaii Community College
Liberal Arts, General Education

Rinaldo Tjan Rinaldo Tjan San Francisco Bay Area Details
Rinaldo Tjan's Hangar 13 Experience April 2015 - Present
Job Lead Lighting Team at Hangar 13
Industry Computer Games
Experience
Hangar 13   April 2015 - Present
Hangar 13   November 2013 - April 2015
2K Marin/Novato Division   October 2012 - October 2013
2K Marin/Novato Division   October 2010 - September 2012
2K Marin/Novato Division   March 2010 - September 2010
2K Marin/Novato Division   April 2008 - February 2010
StormFront Studios, Inc.   January 2007 - March 2008
StormFront Studios  August 2005 - December 2006

Skills
PS3, Game Development, Xbox 360, Video Games, Unreal Engine 3, Level Design, Texturing, Shaders, Lighting, 3D Studio Max, Computer Games, Computer Graphics, Maya, Unreal Engine, Photoshop, Perforce, Unreal Editor, Texture Artist, Gameplay, Game Design, Texture Painting, Zbrush, 3D, Unreal, Cinematics, Game Mechanics, Environment Art, UV mapping, Unreal 3, Multiplayer, Unity3D, HLSL, Artists, Photography, Max, 3D Modeling, Game Art, Casual Games, MEL, Lightroom, Landscape Photography, Wii, MMO, Mobile Games, Mudbox, HDRI, Unreal Engine 4, Unreal Blueprint, Color Management

Education
Academy of Art University   2001 — 2005
BFA, Computer Arts: 3D Game Environment

GANDHI Memorial International School, Indonesia   1989 — 2001
High school diploma, Science

Ben Stoddard Ben Stoddard San Francisco Bay Area Details
Ben Stoddard's Hangar 13 Experience January 2015 - Present
Job Jr Mission Designer at Hangar 13
Industry Computer Games
Experience
Hangar 13   January 2015 - Present
Sledgehammer Games  June 2013 - October 2014
Crystal Dynamics  May 2011 - May 2012
Crystal Dynamics  May 2010 - September 2010
Zynga Game Network   November 2009 - May 2010
Crystal Dynamics  July 2008 - July 2009
Lucas Arts  June 2007 - July 2008
Atari Inc  January 2006 - June 2007

Skills
Level Design, Gameplay, Game Mechanics, Video Game Development, Game Design, Maya, Scripting, Video Games, Game Development

Education
Cuesta College   2002 — 2004
General Education, Art, Design

Matthew Urban Matthew Urban Novato, California Details
Matthew Urban's Hangar 13 Experience January 2014 - Present
Job Director Studio Operations at Hangar 13 Games
Industry Entertainment
Experience
Hangar 13   January 2014 - Present
Pixar Animation Studios  June 2012 - January 2014
Domaine Chandon  August 2011 - June 2012
ImageMovers Digital  September 2008 - May 2011
ImageMovers Digital  September 2007 - August 2008
LucasArts  May 2006 - September 2007
LucasArts  August 2004 - May 2006
LucasArts  June 2001 - August 2004
LucasArts  December 2000 - June 2001
LucasArts  June 2000 - December 2000

Skills
Oracle Financials, Oracle Discoverer, SAP R/3, Advanced Managment..., Micros

Education
San Diego State University-California State University   1993 — 1997
Bachelor of Science, Emphasis Accounting

Jason Glatz Jason Glatz San Francisco Bay Area Details
Jason Glatz's Hangar 13 Experience June 2015 - Present
Job Producer at Hangar 13
Industry Computer Games
Experience
Hangar 13   June 2015 - Present
Hangar 13   October 2013 - June 2015
2K Marin  June 2011 - September 2013
2K Marin  February 2009 - May 2011
Entertainment Technology Center Carnegie Mellon University  August 2007 - May 2009
RadioShack  October 2006 - August 2007
The Children's Institute  August 2005 - October 2006

Skills
Game Design, Game Development, Gameplay, Video Games, Unreal Engine 3, PS3, Xbox 360, Perforce, Computer Games, Level Design, Hansoft, Console, Multiplayer, Video Game Production, Game Mechanics, Casual Games, MMO

Education
Carnegie Mellon University   2007 — 2009
Masters Entertainment Technology (MET), Entertainment Technology

Slippery Rock University of Pennsylvania   2001 — 2005
Bachelor of Arts (BA), Communication, General

Benjamin Karnow Benjamin Karnow San Francisco Bay Area Details
Benjamin Karnow's Hangar 13 Experience January 2015 - Present
Job Junior World Designer at Hangar 13
Industry Information Technology and Services
Experience
Hangar 13   January 2015 - Present
Hangar 13   October 2013 - January 2015
2K  September 2013 - October 2013
2K Games  November 2010 - October 2013
Hampshire College  September 2009 - May 2010
Hampshire College  September 2008 - May 2009
DriveSavers Data Recovery  June 2008 - August 2008
DriveSavers Data Recovery  May 2007 - September 2007
DriveSavers Data Recovery  May 2006 - August 2006

Skills
Game Design, Video Games, Level Design, Unreal Engine 3, Game Development, Xbox 360, Multiplayer, PS3, Computer Games, Gameplay, Perforce, Unreal Editor, Online Gaming, Bug Tracking, Photoshop, Quality Assurance, Python

Education
Hampshire College   2005 — 2010
BA, Liberal Arts

James Mendoza James Mendoza San Francisco Bay Area Details
James Mendoza's Hangar 13 Experience July 2015 - Present
Job Animator at Hangar 13
Industry Animation
Experience
Hangar 13   July 2015 - Present
Float (Hybrid Entertainment)   May 2014 - May 2015
Mixamo  April 2010 - September 2013
Cogswell Polytechnical College  2009 - 2009
Cinematico, Inc.   2006 - 2006

Skills
Character Animation, Motion Capture, Maya, Autodesk MotionBuilder, Computer Animation, Animation, Facial Animation, 3D, Traditional Animation, Character Rigging

Education
Academy of Art University   2000 — 2005
Bachelor of Arts (BA), Animation, Interactive Technology, Video Graphics and Special Effects

Animation Mentor
Creatures and Animals

De Anza College

Mark Friesen Mark Friesen San Francisco Bay Area Details
Mark Friesen's Hangar 13 Experience May 2015 - Present
Job Producer at Hangar 13
Industry Computer Games
Experience
Hangar 13   May 2015 - Present
Zynga  May 2013 - Present
Zynga  February 2012 - May 2013
Zynga  March 2011 - February 2012
LucasArts  June 2009 - September 2010
LucasArts  April 2009 - June 2009
LucasArts  May 2007 - April 2009
Synthesis Magazine  January 2006 - November 2007
IODA  October 2006 - May 2007

Skills
Xbox 360, Wii, Game Development, Video Games, Character Animation, Game Design, Social Games, Computer Games, Quality Assurance, Multiplayer, Gameplay, Animation, Video Game Production, Mobile Games, Unreal Engine 3, Casual Games, Creative Direction, Maya, MMO, Interactive..., Scripting

Education
California State University-Chico   2001 — 2004
Philosophy, Religious Studies

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