Heavy Iron Studios / THQ

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Heavy Iron Studios / THQ Employees

Employee
Years
Job
Industry
Mario Maltezos Mario Maltezos Greater Seattle Area Details
Mario Maltezos's Heavy Iron Studios / THQ Experience June 2008 - October 2009
Job Design Director at Microsoft
Industry Computer Games
Experience
Microsoft  August 2015 - Present
Warner Bros. Entertainment Group of Companies  November 2009 - August 2015
Heavy Iron Studios / THQ   June 2008 - October 2009
Vivendi Universal Games  August 2007 - May 2008
The Collective / F9E   March 2006 - July 2007
Ubisoft Montreal  August 1997 - February 2006

Skills
Game Design, Gameplay, Xbox 360, Video Games, Game Development, PS3, Computer Games, Game Mechanics, Level Design, Console, Multiplayer, Interactive..., Concept Design, Unreal Engine 3, Xbox, Wii, Game Balance, Social Games, Mobile Games, Video Game Production, Cinematics, MMO, Playstation, Online Gaming, Casual Games, Monetization, Traditional Animation, World Building, Game Art, MMORPG, Cross-platform..., Texture Artist, Gameplay Systems, PC Games, PSP, Console Games, Storyboarding, Script Doctoring, User Experience, User Interface Design, Creative Direction

Education
Concordia University   1992 — 1996
Communication Studies, Specialization in Film Production

Champlain College   1989 — 1992
Creative Arts

Gary Sproul Gary Sproul Fort Collins, Colorado Area Details
Gary Sproul's Heavy Iron Studios / THQ Experience August 2000 - August 2006
Job www.HauntedGameCafe.com
Industry Retail
Experience
The Haunted Game Cafe   October 2009 - Present
Pandemic Studios  August 2006 - October 2008
Heavy Iron Studios / THQ   August 2000 - August 2006
Self-employed  May 1987 - July 2000

Skills
Video Games, Level Design, Management, Gameplay, Game Design, Game Development, Game Mechanics, Xbox 360, PS3, Unreal Engine 3, Computer Games, Maya, Perforce, Mobile Games, Online Gaming, Casual Games

Education
New York University   1984 — 1988
BFA, Film, Television

Nika Kolomentseva Nika Kolomentseva San Francisco Bay Area Details
Nika Kolomentseva's Heavy Iron Studios / THQ Experience December 2007 - April 2009
Job Sr Client Core Platform Engineer at Machine Zone, Inc.
Industry Computer Games
Experience
Machine Zone, Inc.   October 2014 - Present
Machine Zone  November 2012 - October 2014
Machine Zone, Inc.   October 2011 - November 2012
Namco Networks America Inc.  January 2011 - October 2011
Namco Networks America Inc.  August 2009 - January 2011
Collision Studios  May 2009 - July 2009
Heavy Iron Studios / THQ   December 2007 - April 2009

Skills
Multithreading, Objective-C, Android Development, C++, Video Games, Cross-platform..., Game Development, iPhone Application..., OpenGL, Boost C++, Socket Programming, Design Patterns, Windows Programming, DirectX, Mobile Games, Console, Android, XMPP, OS X, Mobile Game Development, Python, iOS, Templates, iOS development, Gradle, Git, NDK, CLR, Mobile Applications, Xamarin, C#

Education
University of California, Los Angeles   2003 — 2007
BS, Electrical Engineering: Computer Engineering

Eva Krzeminski Eva Krzeminski Santa Monica, California Details
Eva Krzeminski's Heavy Iron Studios / THQ Experience April 2007 - April 2009
Job
Industry Computer Games
Experience
Crystal Dynamics  June 2015 - Present
Kojima Productions LA Konami   June 2013 - June 2015
SCEA Santa Monica   October 2011 - May 2013
Naughty Dog  April 2009 - October 2011
Heavy Iron Studios / THQ   April 2007 - April 2009
7 Studios  April 2005 - April 2007
Climax Group Inc.   November 2003 - April 2005

Skills
Texturing, Maya, UV mapping, Animation, PS3, Xbox 360, Rigging, Lighting, Modeling, Digital Illustration, Max, 3D, Digital Art, Game Development, Environment Art, Wii, Video Games, Architectural Lighting, 3D Modeling

Education
Ringling College of Art and Design   1999 — 2003
BFA

Karen Paik Karen Paik Greater Los Angeles Area Details
Karen Paik's Heavy Iron Studios / THQ Experience 2003 - Present
Job Senior Programmer at Heavy Iron Studios
Industry Computer Games
Experience
Heavy Iron Studios / THQ   2003 - Present
Surreal Software  December 2002 - October 2003
Electronic Arts Seattle  January 1997 - November 2002
The 3DO Company  April 1996 - January 1997
Northstar Studios  December 1994 - April 1996

Education
University of Utah   1988 — 1991
Masters, Computer Science

University of California, Berkeley   1983 — 1987

Yongwoo Cho Yongwoo Cho Greater Los Angeles Area Details
Yongwoo Cho's Heavy Iron Studios / THQ Experience September 2003 - August 2013
Job Visual Artisan for the Entertainment Industry
Industry Computer Games
Experience
RELOAD STUDIOS  May 2014 - Present
Seed Studios   September 2013 - April 2014
Heavy Iron Studios / THQ   September 2003 - August 2013
Gigawatt Studios  September 2001 - August 2003
JonDavid Productions   January 2001 - March 2001
Micronchip, Inc.   July 2000 - January 2001

Education
ArtCenter College of Design   1998 — 2000
BFA, Illustration

Santa Monica College   1995 — 1997
Fine Art Courses

University of California, Los Angeles   1990 — 1994
BS, Materials Engineering

Kin Wai Choi Kin Wai Choi Greater New York City Area Details
Kin Wai Choi's Heavy Iron Studios / THQ Experience 2004 - February 2011
Job
Industry Computer Software
Experience
Avalanche Studios  November 2012 - Present
The Workshop Entertainment  February 2011 - October 2012
Heavy Iron Studios / THQ   2004 - February 2011

Skills
C++, Object Oriented Software, Artificial Intelligence, Multithreaded..., Performance Tuning, Visual Studio, Perforce, Github, Algorithms, Data Structures, Playstation, Xbox One, Design of Experiments, Python, R, MapReduce, Web Scraping, Statistical Data..., Amazon Web Services..., Twitter API, Machine Learning, Data Science, ANOVA, Regression Models, Game Design, Game Development, Unity3D, Wii, Gameplay, Computer Games, PS3, Xbox 360, Scripting, DirectX, Video Games, Game Programming, Maya, Mobile Games, Console, iOS development, Computer Graphics

Education
University of California, Berkeley   2015 — 2016
Master’s Degree, Information and Data Science

University of Southern California   2010 — 2014
Master’s Degree, Computer Science

University of California, Berkeley   1998 — 2000
BS, Electrical Engineering and Computer Science

Stephen Turczynskyj Stephen Turczynskyj Orange County, California Area Details
Stephen Turczynskyj's Heavy Iron Studios / THQ Experience June 2007 - September 2007
Job Software Engineer II at Elysium Inc.
Industry Computer Games
Experience
Tarver Games, LLC   July 2009 - February 2011
GameCloud Studios  June 2010 - September 2010
AEON Corporation  January 2008 - December 2008
Heavy Iron Studios / THQ   June 2007 - September 2007
UCLA Magix Lab   June 2006 - September 2006

Skills
Game Design, Game Development, Objective-C, Programming, User Interface, iOS, Photoshop, CSS, Mobile Applications, Artificial Intelligence, Game Programming, Teaching English as a..., JavaScript, iOS development, C#, C++, HTML, OpenGL

Education
University of California, Los Angeles   2003 — 2007

Tony Fiorella Tony Fiorella San Francisco Bay Area Details
Tony Fiorella's Heavy Iron Studios / THQ Experience April 2003 - May 2009
Job Technical Support at Adobe EchoSign
Industry Computer Games
Experience
Adobe - EchoSign  September 2012 - Present
Total Immersion Software - Alameda   January 2010 - April 2011
Total Immersion Software  January 2010 - April 2011
THQ  April 2004 - May 2009
Heavy-Iron (THQ)   April 2004 - May 2009
Heavy Iron Studios / THQ   April 2003 - May 2009
Heavy Iron Studios  March 2004 - March 2009
5000ft   April 2003 - January 2004
Electronic Arts  December 2002 - March 2003
The 3DO Company  January 2001 - December 2002

Skills
Game Design, Xbox 360, PS3, Gameplay, Level Design, Game Development, Video Games, Multiplayer, Scripting, Game Mechanics, User Interface, Conceptual Art, Computer Games, Wii, 3D, Mobile Games, Animation, Cinematics, Maya

Education
Foothill College   1996 — 1998

Adrian Niu Adrian Niu Irvine, California Details
Adrian Niu's Heavy Iron Studios / THQ Experience October 2007 - October 2008
Job Senior Technical Artist at Blizzard Entertainment
Industry Animation
Experience
Blizzard Entertainment  2013 - Present
Walt Disney Animation Studios  2012 - 2013
Sony Pictures Imageworks  2008 - 2012
Heavy Iron Studios / THQ   October 2007 - October 2008
National Geographic  2005 - 2007
Booz Allen Hamilton  2005 - 2006
TKO Software / Electronic Atrs   2003 - 2005
THQ  2000 - 2002
NVIDIA  2000 - 2001
SNK US Technology   January 1998 - December 1999

Skills
Rigging, Animation, Visual Effects, Character Rigging, Maya, MEL, 3D animation, Modeling, Photoshop, Python, Special Effects, Houdini, Art Direction, Computer Graphics, Character, 3D, Character Modeling, Particles, Dynamics, Computer Animation, Character Animation, Nuke, Video Games, Compositing, Cinematics, Traditional Animation, Zbrush, 3D Modeling

Education
Academy of Art University   1995 — 1997
Computer Art

St. John's University   1978 — 1982
Electronic Engineering