Heavy Iron Studios / THQ
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Heavy Iron Studios / THQ Employees
Microsoft August 2015 - Present
Warner Bros. Entertainment Group of Companies November 2009 - August 2015
Heavy Iron Studios / THQ June 2008 - October 2009
Vivendi Universal Games August 2007 - May 2008
The Collective / F9E March 2006 - July 2007
Ubisoft Montreal August 1997 - February 2006
Skills
Game Design, Gameplay, Xbox 360, Video Games, Game Development, PS3, Computer Games, Game Mechanics, Level Design, Console, Multiplayer, Interactive..., Concept Design, Unreal Engine 3, Xbox, Wii, Game Balance, Social Games, Mobile Games, Video Game Production, Cinematics, MMO, Playstation, Online Gaming, Casual Games, Monetization, Traditional Animation, World Building, Game Art, MMORPG, Cross-platform..., Texture Artist, Gameplay Systems, PC Games, PSP, Console Games, Storyboarding, Script Doctoring, User Experience, User Interface Design, Creative Direction
Education
Concordia University 1992 — 1996
Communication Studies, Specialization in Film Production
Champlain College 1989 — 1992
Creative Arts
The Haunted Game Cafe October 2009 - Present
Pandemic Studios August 2006 - October 2008
Heavy Iron Studios / THQ August 2000 - August 2006
Self-employed May 1987 - July 2000
Skills
Video Games, Level Design, Management, Gameplay, Game Design, Game Development, Game Mechanics, Xbox 360, PS3, Unreal Engine 3, Computer Games, Maya, Perforce, Mobile Games, Online Gaming, Casual Games
Education
New York University 1984 — 1988
BFA, Film, Television
Machine Zone, Inc. October 2014 - Present
Machine Zone November 2012 - October 2014
Machine Zone, Inc. October 2011 - November 2012
Namco Networks America Inc. January 2011 - October 2011
Namco Networks America Inc. August 2009 - January 2011
Collision Studios May 2009 - July 2009
Heavy Iron Studios / THQ December 2007 - April 2009
Skills
Multithreading, Objective-C, Android Development, C++, Video Games, Cross-platform..., Game Development, iPhone Application..., OpenGL, Boost C++, Socket Programming, Design Patterns, Windows Programming, DirectX, Mobile Games, Console, Android, XMPP, OS X, Mobile Game Development, Python, iOS, Templates, iOS development, Gradle, Git, NDK, CLR, Mobile Applications, Xamarin, C#
Education
University of California, Los Angeles 2003 — 2007
BS, Electrical Engineering: Computer Engineering
Crystal Dynamics June 2015 - Present
Kojima Productions LA Konami June 2013 - June 2015
SCEA Santa Monica October 2011 - May 2013
Naughty Dog April 2009 - October 2011
Heavy Iron Studios / THQ April 2007 - April 2009
7 Studios April 2005 - April 2007
Climax Group Inc. November 2003 - April 2005
Skills
Texturing, Maya, UV mapping, Animation, PS3, Xbox 360, Rigging, Lighting, Modeling, Digital Illustration, Max, 3D, Digital Art, Game Development, Environment Art, Wii, Video Games, Architectural Lighting, 3D Modeling
Education
Ringling College of Art and Design 1999 — 2003
BFA
Heavy Iron Studios / THQ 2003 - Present
Surreal Software December 2002 - October 2003
Electronic Arts Seattle January 1997 - November 2002
The 3DO Company April 1996 - January 1997
Northstar Studios December 1994 - April 1996
Education
University of Utah 1988 — 1991
Masters, Computer Science
University of California, Berkeley 1983 — 1987
RELOAD STUDIOS May 2014 - Present
Seed Studios September 2013 - April 2014
Heavy Iron Studios / THQ September 2003 - August 2013
Gigawatt Studios September 2001 - August 2003
JonDavid Productions January 2001 - March 2001
Micronchip, Inc. July 2000 - January 2001
Education
ArtCenter College of Design 1998 — 2000
BFA, Illustration
Santa Monica College 1995 — 1997
Fine Art Courses
University of California, Los Angeles 1990 — 1994
BS, Materials Engineering
Avalanche Studios November 2012 - Present
The Workshop Entertainment February 2011 - October 2012
Heavy Iron Studios / THQ 2004 - February 2011
Skills
C++, Object Oriented Software, Artificial Intelligence, Multithreaded..., Performance Tuning, Visual Studio, Perforce, Github, Algorithms, Data Structures, Playstation, Xbox One, Design of Experiments, Python, R, MapReduce, Web Scraping, Statistical Data..., Amazon Web Services..., Twitter API, Machine Learning, Data Science, ANOVA, Regression Models, Game Design, Game Development, Unity3D, Wii, Gameplay, Computer Games, PS3, Xbox 360, Scripting, DirectX, Video Games, Game Programming, Maya, Mobile Games, Console, iOS development, Computer Graphics
Education
University of California, Berkeley 2015 — 2016
Master’s Degree, Information and Data Science
University of Southern California 2010 — 2014
Master’s Degree, Computer Science
University of California, Berkeley 1998 — 2000
BS, Electrical Engineering and Computer Science
Tarver Games, LLC July 2009 - February 2011
GameCloud Studios June 2010 - September 2010
AEON Corporation January 2008 - December 2008
Heavy Iron Studios / THQ June 2007 - September 2007
UCLA Magix Lab June 2006 - September 2006
Skills
Game Design, Game Development, Objective-C, Programming, User Interface, iOS, Photoshop, CSS, Mobile Applications, Artificial Intelligence, Game Programming, Teaching English as a..., JavaScript, iOS development, C#, C++, HTML, OpenGL
Education
University of California, Los Angeles 2003 — 2007
Adobe - EchoSign September 2012 - Present
Total Immersion Software - Alameda January 2010 - April 2011
Total Immersion Software January 2010 - April 2011
THQ April 2004 - May 2009
Heavy-Iron (THQ) April 2004 - May 2009
Heavy Iron Studios / THQ April 2003 - May 2009
Heavy Iron Studios March 2004 - March 2009
5000ft April 2003 - January 2004
Electronic Arts December 2002 - March 2003
The 3DO Company January 2001 - December 2002
Skills
Game Design, Xbox 360, PS3, Gameplay, Level Design, Game Development, Video Games, Multiplayer, Scripting, Game Mechanics, User Interface, Conceptual Art, Computer Games, Wii, 3D, Mobile Games, Animation, Cinematics, Maya
Education
Foothill College 1996 — 1998
Blizzard Entertainment 2013 - Present
Walt Disney Animation Studios 2012 - 2013
Sony Pictures Imageworks 2008 - 2012
Heavy Iron Studios / THQ October 2007 - October 2008
National Geographic 2005 - 2007
Booz Allen Hamilton 2005 - 2006
TKO Software / Electronic Atrs 2003 - 2005
THQ 2000 - 2002
NVIDIA 2000 - 2001
SNK US Technology January 1998 - December 1999
Skills
Rigging, Animation, Visual Effects, Character Rigging, Maya, MEL, 3D animation, Modeling, Photoshop, Python, Special Effects, Houdini, Art Direction, Computer Graphics, Character, 3D, Character Modeling, Particles, Dynamics, Computer Animation, Character Animation, Nuke, Video Games, Compositing, Cinematics, Traditional Animation, Zbrush, 3D Modeling
Education
Academy of Art University 1995 — 1997
Computer Art
St. John's University 1978 — 1982
Electronic Engineering