Iron Lore Entertainment

Industry: Video game developer

Description

Iron Lore Entertainment was a video game developer that was founded in October 2000 by Brian Sullivan and Paul Chieffo. In late June 2006, the company released Titan Quest, an action role-playing video game for publisher THQ. Headquarters: Maynard, MA Founder: Brian Sullivan Founded: October 2000, Maynard, MA Number of employees: 39 (peak) Type of business: Corporation

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Iron Lore Entertainment Employees

Employee
Years
Job
Industry
Jeff Goodsill Jeff Goodsill Greater Boston Area Details
Jeff Goodsill's Iron Lore Entertainment Experience 2002 - 2008
Job Director of Product Strategy and Development at Breaktime Media
Industry Computer Games
Experience
Breaktime Media  June 2015 - Present
Gameblyr   2014 - February 2015
Stomp Games a Tencent Company   2008 - 2013
Iron Lore Entertainment   2002 - 2008
Papyrus Design Group  2000 - 2002
Ensemble Studios  1998 - 2000
Raytheon  1995 - 1998

Skills
Video Games, Game Design, Game Development, Mobile Games, Monetization, Social Games, MMO, Casual Games, Online Gaming, Computer Games, Start-ups, 3D, Gameplay, MMORPG, Mobile Devices, Creative Direction, Character Animation, Perforce, Mobile Applications, Gaming, PS3, Xbox 360, Interactive..., Scrum, Mergers & Acquisitions, Software Development, P&L Management, User Experience, Multiplayer, Console, Gaming Industry, Management, Leadership, Strategy

Education
Northeastern University
BS

Aaron Horne Aaron Horne Greater Boston Area Details
Aaron Horne's Iron Lore Entertainment Experience November 2005 - June 2006
Job Lead Software Engineer at RatDog Games
Industry Computer Games
Experience
RatDog Games   October 2013 - Present
HealthTeacher, Inc  May 2013 - August 2013
Hitpoint Studios  November 2009 - April 2013
Electrotank Inc.   May 2009 - July 2009
Hangout Industries Inc.   May 2008 - April 2009
Mad Doc Software  July 2006 - December 2007
Iron Lore Entertainment   November 2005 - June 2006
Cyberlore Studios, Inc.   January 2002 - September 2005
Siemens: Power Systems Control   October 1999 - August 2000

Skills
C#, C++, Unity3D, User Interface, ActionScript, Flex, Flash, GUI, Database, Scripting Systems, iOS, Android, Video Games, Scripting, User Interface Design, Unreal Engine 3, Game Design

Education
Digipen Institute of Technology   2000 — 2001
N/A

University of Minnesota : Institute of Technology   1995 — 1999
B.S.

Joshua McHugh Joshua McHugh Sherman Oaks, California Details
Joshua McHugh's Iron Lore Entertainment Experience July 2001 - February 2008
Job Actor
Industry Entertainment
Experience
SAG/AFTRA  May 2006 - Present
SAG/AFTRA  May 2006 - Present
sabertooth.tv  November 2010 - January 2012
23D Films  May 2009 - May 2010
Iron Lore Entertainment   July 2001 - February 2008
Hardwired Games   July 2000 - December 2000
Vital & Ryze Advertising, Inc.   January 1999 - January 2000
Big Red Rock   1998 - 2000

Skills
Acting, UV mapping, Zbrush, Texturing, 3D, Modeling, Max, Drawing, 3D Studio Max, Character Design, Digital Sculpting, Texture Painting, Character Modeling, Shading, Lighting, Maya, Video Games, Low Poly Modeling, Vray, Texture Artist, Computer Graphics, Game Art, Environment Modeling, 3D animation, Changing Environments, 3D Modeling, Character Animation, Art, Environment Art, Entertainment, Look Development, Sculpture, Photoshop, Conceptual Art, Digital Art, Scene Study, Script Analysis, Cold Reading, Comedic Timing, Character Actor, Visual Effects, Computer Animation, Film, Creative Direction, After Effects, Commercials, Short Films, Television

Education
Keene State College   1994 — 1998
Bachelor of Arts (B.A.), Visual arts

Bryn Bennett Bryn Bennett Somerville, Massachusetts Details
Bryn Bennett's Iron Lore Entertainment Experience June 2004 - June 2006
Job Founder/Engineer at The Molasses Flood
Industry Computer Games
Experience
The Molasses Flood   April 2014 - Present
Harmonix Music Systems  September 2012 - February 2014
Eerie Canal Entertainment   March 2011 - September 2012
Bang Camaro   January 2006 - January 2010
Iron Lore Entertainment   June 2004 - June 2006
Irrational Games  December 1999 - May 2004

Skills
Game Development, Perforce, Xbox 360, Video Games, Game Design, C++, HLSL, Object Oriented Design, STL, Visual Studio, Gameplay, Gameplay Programming, Unreal Engine, Lua, Python, Game Programming, PS3, Xbox, Console

Education
State University of New York at Buffalo   1992 — 1997
Bachelor of Science (BS), Computer Science

Josephine (Travis) Doggett Josephine (Travis) Doggett New York, New York Details
Josephine (Travis) Doggett's Iron Lore Entertainment Experience November 2005 - February 2008
Job VFX Artist at Avalanche Studios
Industry Computer Games
Experience
Avalanche Studios  October 2014 - Present
Harmonix Music Systems  September 2012 - May 2014
38 Studios  April 2008 - May 2012
Iron Lore Entertainment   November 2005 - February 2008
Mythic Entertainment  February 2004 - October 2005
Legend Entertainment  November 2001 - February 2004
ION Storm  June 1999 - August 2001

Skills
Unreal Editor, Animation, Scripting, Photoshop, Gamebryo, Particle, Trails, Video Games, Environment Art, 3D Studio Max, Computer Animation, Level Design, PS3, Xbox 360, Texturing, Visual Effects, Texture Painting, Shaders, Game Development, Perforce, Unreal Engine 3, Character Animation

Education
Savannah College of Art and Design   1996 — 1999
3D Computer Animation

Ben Schneider Ben Schneider Greater Boston Area Details
Ben Schneider's Iron Lore Entertainment Experience October 2007 - February 2008
Job Lead Designer at Turbine
Industry Writing and Editing
Experience
Turbine  July 2015 - Present
Turbine  November 2011 - July 2015
Big Huge Games  March 2008 - 2011
Big Huge Games (THQ)   2008 - 2011
Iron Lore Entertainment   October 2007 - February 2008
Iron Lore Entertainment   March 2005 - September 2007
Harmonix Music Systems  2004 - 2004
Stainless Steel Studios  2000 - 2003

Skills
Game Design, Game Development, Gameplay, Video Games, Level Design, Computer Games, Xbox 360, PS3, Content Design, MMO, Perforce, Unreal Editor, World Building, Game Mechanics, MMORPG, Multiplayer, Lua, Social Games, Narrative, Casual Games

Education
Columbia University in the City of New York   1995 — 1999
B.A., Literature

Joshua Singh Joshua Singh Orange County, California Area Details
Joshua Singh's Iron Lore Entertainment Experience June 2005 - July 2006
Job Senior Artist at Riot Games
Industry Computer Games
Experience
Riot Games  November 2011 - Present
Blizzard Entertainment  October 2010 - November 2011
vigil games,THQ   October 2008 - October 2010
38 Studios  December 2006 - November 2008
Sony Online Entertainment  July 2006 - December 2006
Iron Lore Entertainment   June 2005 - July 2006
Sensory Sweep  November 2004 - June 2005
Wahoo Studios/Ninja Bee   June 2002 - November 2004

Skills
Video Games, MMO, Cinematics, Conceptual Art, Digital Sculpting, Texture Painting, Pipeline Development, Character Design, Character Animation, UV mapping, Texturing, 3D Modeling, Characters, Level Design, 3D, Props, Mudbox, Game Art, Animation, Digital Art, Zbrush, 3D Studio Max, Texture Artist, Computer Graphics, Creature Animation, Game Development, Low Poly Modeling, Maya, Environment Art, Traditional Animation, Digital Painting, ZBrush

Education
Eagle Gate Techincal College   2001 — 2002
Graphic Design

Dixie State College   1997 — 2001
generals

Cory Robinson Cory Robinson Gilbert, Arizona Details
Cory Robinson's Iron Lore Entertainment Experience March 2006 - October 2007
Job Character Artist
Industry Computer Games
Experience
Industry Games   June 2014 - June 2015
Blizzard Entertainment  April 2011 - May 2014
Blizzard Entertainment  December 2009 - April 2011
3 Point Studios   March 2009 - November 2009
Cheyenne Mountain Entertainment  October 2007 - November 2008
Iron Lore Entertainment   March 2006 - October 2007

Skills
3D, Zbrush, UV mapping, Game Development, Level Design, Modeling, Game Design, Low Poly Modeling, Character Animation, Maya, Animation, Art, Mudbox, Environment Art, Video Games, Game Art, Multiplayer, Texturing, Digital Painting, Perforce, Painting, Digital Sculpting, Changing Environments, Texture Painting, Hard Surface Modeling, 3D Modeling, 3D Studio Max, Computer Games, Texture Artist, Concept Design, Gameplay, Photoshop, Conceptual Art, Normal Mapping, High Poly Modeling, Unreal Editor, 3D Coat, ZBrush, UV Mapping

Education
Art Institute of Phoenix   2002 — 2005
Bachelor of Art, Game Art & Design

Karl Whinnie Karl Whinnie Greater Seattle Area Details
Karl Whinnie's Iron Lore Entertainment Experience May 2005 - March 2007
Job
Industry Computer Software
Experience
Valve Software  May 2008 - Present
Luxoflux  March 2007 - April 2008
Iron Lore Entertainment   May 2005 - March 2007
Barking Lizards Technologies  June 2002 - March 2005

Education
The University of Texas at Dallas   1999 — 2003
B.S.

Paul Siegel Paul Siegel Greater Boston Area Details
Paul Siegel's Iron Lore Entertainment Experience July 2007 - February 2008
Job Lead Software Engineer at Disruptor Beam Inc.
Industry Computer Games
Experience
Disruptor Beam Inc.  August 2014 - Present
Subatomic Studios  July 2012 - August 2014
38 Studios  March 2008 - May 2012
Iron Lore Entertainment   July 2007 - February 2008
Floodgate Entertainment  May 2005 - June 2007
Corestreet  February 2002 - May 2005
Genetic Anomalies   October 1999 - February 2002

Skills
Perforce, Game Development, Video Games, DirectX, Multiplayer, C++, OpenGL, MMO, Computer Games, Role Playing Games, Scripting, Game Programming, Python, Mobile Games, Social Games, C#, User Experience, ActionScript, Game Design

Education
Connecticut College   1995 — 1999
BS, English (Creative Writing)

Connecticut College   1995 — 1999
Bachelor of Science (B.S.), English with a Concentration in Creative Writing

Dave Elder Dave Elder Greater Atlanta Area Details
Dave Elder's Iron Lore Entertainment Experience April 2007 - February 2008
Job Graphics Programmer at Tripwire Interactive LLC
Industry Computer Games
Experience
Tripwire Interactive LLC  April 2014 - Present
CCP  November 2011 - April 2014
CCP  January 2011 - October 2011
CCP  August 2009 - January 2011
Demiurge Studios  March 2008 - July 2009
Iron Lore Entertainment   April 2007 - February 2008
Boston University  September 2001 - May 2007

Skills
C++, C#, Xbox 360, OpenGL, DirectX, Shaders, PS3, Lua, Unreal Engine 3, XNA, 3D Studio Max, Python, XSI, .NET, Game Development, Perforce, Video Games, Game Design, Game Programming, Computer Games, Gameplay, Unity3D, HLSL, 3D, Console, MMO, Unreal Editor, Texturing, Game Mechanics, 3D Graphics, Computer Graphics

Education
Boston University   2001 — 2007
PhD, Cognitive and Neural Systems

Rhodes College   1997 — 2001
BA, Computer Science / Philosophy

David Kondor David Kondor Las Vegas, Nevada Area Details
David Kondor's Iron Lore Entertainment Experience March 2005 - February 2008
Job Game Designer at Petroglyph Games
Industry Computer Games
Experience
Petroglyph Games  July 2009 - Present
Obsidian Entertainment  April 2008 - February 2009
Iron Lore Entertainment   March 2005 - February 2008
Tilted Mill Entertainment  April 2004 - November 2004
Turbine  January 2004 - April 2004
Parker Services  May 2001 - December 2001

Skills
Gameplay, Game Development, Video Games, Game Design, Xbox 360, Lua, Quest Design, Game Balance, Level Design, Game Mechanics, Game Design Documents, Scripting

Education
Wentworth Institute of Technology   1997 — 2003
Bachelors of Science, Computer Science

Digipen Institute of Technology   1999 — 2001
Associates of Science, Real-Time Interactive Simulation

Josh Glavine Josh Glavine Greater Boston Area Details
Josh Glavine's Iron Lore Entertainment Experience November 2004 - March 2008
Job Lead Designer at Demiurge Studios
Industry Computer Games
Experience
Demiurge Studios  October 2008 - Present
Iron Lore Entertainment   November 2004 - March 2008

Skills
Level Design, Game Development, Gameplay, Game Design, Unreal Engine 3, Computer Games, Video Games, Perforce, PS3, Xbox 360, Scripting, JIRA, Game Mechanics, Multiplayer, Unreal Editor, Video Game Production, Game Testing, 3D Studio Max, Unity3D, Casual Games, Mobile Games, MMO

Education
University of Maine   1998 — 2002
BA in Math/Computer Science, Computer Science

Brandon LaCava Brandon LaCava Groton, Massachusetts Details
Brandon LaCava's Iron Lore Entertainment Experience September 2005 - February 2008
Job Senior Software Engineer at Mevion Medical Systems
Industry Medical Devices
Experience
Mevion Medical Systems  July 2013 - Present
Stomp Games  July 2009 - July 2013
Rockstar New England  March 2008 - June 2009
Iron Lore Entertainment   September 2005 - February 2008
The Behemoth  April 2003 - September 2005
Sony Computer Entertainment America  November 2002 - April 2004
Gratuitous Games Inc   January 1999 - November 2002
MIDCO  January 1998 - January 1999

Skills
Gameplay, Video Games, Game Design, Xbox 360, Artificial Intelligence, DirectX, Game Programming, Console, Game Development, Computer Games, Perforce, PS3, Shaders, Unity3D, HLSL, Multiplayer, Mobile Games, OpenGL, Game Mechanics, Programming, MMO, Maya, Unreal Engine 3, User Interface, MMORPG, Online Gaming, Level Design, Social Games, Casual Games, Gameplay Programming, Game Engines, Wii, Unreal Editor, Lua, Xbox, Cross-platform...

Education
University of California, Davis   1994 — 1998
B.S., Computer Science

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