Iron Lore Entertainment
Industry: Video game developer
DescriptionIron Lore Entertainment was a video game developer that was founded in October 2000 by Brian Sullivan and Paul Chieffo. In late June 2006, the company released Titan Quest, an action role-playing video game for publisher THQ. Headquarters: Maynard, MA Founder: Brian Sullivan Founded: October 2000, Maynard, MA Number of employees: 39 (peak) Type of business: Corporation
Iron Lore Entertainment List of Employees There's an exhaustive list of past and present employees! Get comprehensive information on the number of employees at Iron Lore Entertainment. You can filter them based on skills, years of employment, job, education, department, and prior employment.
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Iron Lore Entertainment Employees
Breaktime Media June 2015 - Present
Gameblyr 2014 - February 2015
Stomp Games a Tencent Company 2008 - 2013
Iron Lore Entertainment 2002 - 2008
Papyrus Design Group 2000 - 2002
Ensemble Studios 1998 - 2000
Raytheon 1995 - 1998
Skills
Video Games, Game Design, Game Development, Mobile Games, Monetization, Social Games, MMO, Casual Games, Online Gaming, Computer Games, Start-ups, 3D, Gameplay, MMORPG, Mobile Devices, Creative Direction, Character Animation, Perforce, Mobile Applications, Gaming, PS3, Xbox 360, Interactive..., Scrum, Mergers & Acquisitions, Software Development, P&L Management, User Experience, Multiplayer, Console, Gaming Industry, Management, Leadership, Strategy
Education
Northeastern University
BS
RatDog Games October 2013 - Present
HealthTeacher, Inc May 2013 - August 2013
Hitpoint Studios November 2009 - April 2013
Electrotank Inc. May 2009 - July 2009
Hangout Industries Inc. May 2008 - April 2009
Mad Doc Software July 2006 - December 2007
Iron Lore Entertainment November 2005 - June 2006
Cyberlore Studios, Inc. January 2002 - September 2005
Siemens: Power Systems Control October 1999 - August 2000
Skills
C#, C++, Unity3D, User Interface, ActionScript, Flex, Flash, GUI, Database, Scripting Systems, iOS, Android, Video Games, Scripting, User Interface Design, Unreal Engine 3, Game Design
Education
Digipen Institute of Technology 2000 — 2001
N/A
University of Minnesota : Institute of Technology 1995 — 1999
B.S.
SAG/AFTRA May 2006 - Present
SAG/AFTRA May 2006 - Present
sabertooth.tv November 2010 - January 2012
23D Films May 2009 - May 2010
Iron Lore Entertainment July 2001 - February 2008
Hardwired Games July 2000 - December 2000
Vital & Ryze Advertising, Inc. January 1999 - January 2000
Big Red Rock 1998 - 2000
Skills
Acting, UV mapping, Zbrush, Texturing, 3D, Modeling, Max, Drawing, 3D Studio Max, Character Design, Digital Sculpting, Texture Painting, Character Modeling, Shading, Lighting, Maya, Video Games, Low Poly Modeling, Vray, Texture Artist, Computer Graphics, Game Art, Environment Modeling, 3D animation, Changing Environments, 3D Modeling, Character Animation, Art, Environment Art, Entertainment, Look Development, Sculpture, Photoshop, Conceptual Art, Digital Art, Scene Study, Script Analysis, Cold Reading, Comedic Timing, Character Actor, Visual Effects, Computer Animation, Film, Creative Direction, After Effects, Commercials, Short Films, Television
Education
Keene State College 1994 — 1998
Bachelor of Arts (B.A.), Visual arts
The Molasses Flood April 2014 - Present
Harmonix Music Systems September 2012 - February 2014
Eerie Canal Entertainment March 2011 - September 2012
Bang Camaro January 2006 - January 2010
Iron Lore Entertainment June 2004 - June 2006
Irrational Games December 1999 - May 2004
Skills
Game Development, Perforce, Xbox 360, Video Games, Game Design, C++, HLSL, Object Oriented Design, STL, Visual Studio, Gameplay, Gameplay Programming, Unreal Engine, Lua, Python, Game Programming, PS3, Xbox, Console
Education
State University of New York at Buffalo 1992 — 1997
Bachelor of Science (BS), Computer Science
Avalanche Studios October 2014 - Present
Harmonix Music Systems September 2012 - May 2014
38 Studios April 2008 - May 2012
Iron Lore Entertainment November 2005 - February 2008
Mythic Entertainment February 2004 - October 2005
Legend Entertainment November 2001 - February 2004
ION Storm June 1999 - August 2001
Skills
Unreal Editor, Animation, Scripting, Photoshop, Gamebryo, Particle, Trails, Video Games, Environment Art, 3D Studio Max, Computer Animation, Level Design, PS3, Xbox 360, Texturing, Visual Effects, Texture Painting, Shaders, Game Development, Perforce, Unreal Engine 3, Character Animation
Education
Savannah College of Art and Design 1996 — 1999
3D Computer Animation
Turbine July 2015 - Present
Turbine November 2011 - July 2015
Big Huge Games March 2008 - 2011
Big Huge Games (THQ) 2008 - 2011
Iron Lore Entertainment October 2007 - February 2008
Iron Lore Entertainment March 2005 - September 2007
Harmonix Music Systems 2004 - 2004
Stainless Steel Studios 2000 - 2003
Skills
Game Design, Game Development, Gameplay, Video Games, Level Design, Computer Games, Xbox 360, PS3, Content Design, MMO, Perforce, Unreal Editor, World Building, Game Mechanics, MMORPG, Multiplayer, Lua, Social Games, Narrative, Casual Games
Education
Columbia University in the City of New York 1995 — 1999
B.A., Literature
Riot Games November 2011 - Present
Blizzard Entertainment October 2010 - November 2011
vigil games,THQ October 2008 - October 2010
38 Studios December 2006 - November 2008
Sony Online Entertainment July 2006 - December 2006
Iron Lore Entertainment June 2005 - July 2006
Sensory Sweep November 2004 - June 2005
Wahoo Studios/Ninja Bee June 2002 - November 2004
Skills
Video Games, MMO, Cinematics, Conceptual Art, Digital Sculpting, Texture Painting, Pipeline Development, Character Design, Character Animation, UV mapping, Texturing, 3D Modeling, Characters, Level Design, 3D, Props, Mudbox, Game Art, Animation, Digital Art, Zbrush, 3D Studio Max, Texture Artist, Computer Graphics, Creature Animation, Game Development, Low Poly Modeling, Maya, Environment Art, Traditional Animation, Digital Painting, ZBrush
Education
Eagle Gate Techincal College 2001 — 2002
Graphic Design
Dixie State College 1997 — 2001
generals
Industry Games June 2014 - June 2015
Blizzard Entertainment April 2011 - May 2014
Blizzard Entertainment December 2009 - April 2011
3 Point Studios March 2009 - November 2009
Cheyenne Mountain Entertainment October 2007 - November 2008
Iron Lore Entertainment March 2006 - October 2007
Skills
3D, Zbrush, UV mapping, Game Development, Level Design, Modeling, Game Design, Low Poly Modeling, Character Animation, Maya, Animation, Art, Mudbox, Environment Art, Video Games, Game Art, Multiplayer, Texturing, Digital Painting, Perforce, Painting, Digital Sculpting, Changing Environments, Texture Painting, Hard Surface Modeling, 3D Modeling, 3D Studio Max, Computer Games, Texture Artist, Concept Design, Gameplay, Photoshop, Conceptual Art, Normal Mapping, High Poly Modeling, Unreal Editor, 3D Coat, ZBrush, UV Mapping
Education
Art Institute of Phoenix 2002 — 2005
Bachelor of Art, Game Art & Design
Valve Software May 2008 - Present
Luxoflux March 2007 - April 2008
Iron Lore Entertainment May 2005 - March 2007
Barking Lizards Technologies June 2002 - March 2005
Education
The University of Texas at Dallas 1999 — 2003
B.S.
Disruptor Beam Inc. August 2014 - Present
Subatomic Studios July 2012 - August 2014
38 Studios March 2008 - May 2012
Iron Lore Entertainment July 2007 - February 2008
Floodgate Entertainment May 2005 - June 2007
Corestreet February 2002 - May 2005
Genetic Anomalies October 1999 - February 2002
Skills
Perforce, Game Development, Video Games, DirectX, Multiplayer, C++, OpenGL, MMO, Computer Games, Role Playing Games, Scripting, Game Programming, Python, Mobile Games, Social Games, C#, User Experience, ActionScript, Game Design
Education
Connecticut College 1995 — 1999
BS, English (Creative Writing)
Connecticut College 1995 — 1999
Bachelor of Science (B.S.), English with a Concentration in Creative Writing
Tripwire Interactive LLC April 2014 - Present
CCP November 2011 - April 2014
CCP January 2011 - October 2011
CCP August 2009 - January 2011
Demiurge Studios March 2008 - July 2009
Iron Lore Entertainment April 2007 - February 2008
Boston University September 2001 - May 2007
Skills
C++, C#, Xbox 360, OpenGL, DirectX, Shaders, PS3, Lua, Unreal Engine 3, XNA, 3D Studio Max, Python, XSI, .NET, Game Development, Perforce, Video Games, Game Design, Game Programming, Computer Games, Gameplay, Unity3D, HLSL, 3D, Console, MMO, Unreal Editor, Texturing, Game Mechanics, 3D Graphics, Computer Graphics
Education
Boston University 2001 — 2007
PhD, Cognitive and Neural Systems
Rhodes College 1997 — 2001
BA, Computer Science / Philosophy
Petroglyph Games July 2009 - Present
Obsidian Entertainment April 2008 - February 2009
Iron Lore Entertainment March 2005 - February 2008
Tilted Mill Entertainment April 2004 - November 2004
Turbine January 2004 - April 2004
Parker Services May 2001 - December 2001
Skills
Gameplay, Game Development, Video Games, Game Design, Xbox 360, Lua, Quest Design, Game Balance, Level Design, Game Mechanics, Game Design Documents, Scripting
Education
Wentworth Institute of Technology 1997 — 2003
Bachelors of Science, Computer Science
Digipen Institute of Technology 1999 — 2001
Associates of Science, Real-Time Interactive Simulation
Demiurge Studios October 2008 - Present
Iron Lore Entertainment November 2004 - March 2008
Skills
Level Design, Game Development, Gameplay, Game Design, Unreal Engine 3, Computer Games, Video Games, Perforce, PS3, Xbox 360, Scripting, JIRA, Game Mechanics, Multiplayer, Unreal Editor, Video Game Production, Game Testing, 3D Studio Max, Unity3D, Casual Games, Mobile Games, MMO
Education
University of Maine 1998 — 2002
BA in Math/Computer Science, Computer Science
Mevion Medical Systems July 2013 - Present
Stomp Games July 2009 - July 2013
Rockstar New England March 2008 - June 2009
Iron Lore Entertainment September 2005 - February 2008
The Behemoth April 2003 - September 2005
Sony Computer Entertainment America November 2002 - April 2004
Gratuitous Games Inc January 1999 - November 2002
MIDCO January 1998 - January 1999
Skills
Gameplay, Video Games, Game Design, Xbox 360, Artificial Intelligence, DirectX, Game Programming, Console, Game Development, Computer Games, Perforce, PS3, Shaders, Unity3D, HLSL, Multiplayer, Mobile Games, OpenGL, Game Mechanics, Programming, MMO, Maya, Unreal Engine 3, User Interface, MMORPG, Online Gaming, Level Design, Social Games, Casual Games, Gameplay Programming, Game Engines, Wii, Unreal Editor, Lua, Xbox, Cross-platform...
Education
University of California, Davis 1994 — 1998
B.S., Computer Science