Ironbelly Studios

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Ironbelly Studios Employees

Employee
Years
Job
Industry
Malcolm Neal Malcolm Neal Cary, North Carolina Details
Malcolm Neal's Ironbelly Studios Experience February 2014 - June 2014
Job Lead Gameplay Programmer at Boned Studios
Industry Computer Software
Experience
Boned Studios   July 2015 - Present
Enclara Pharmacia  April 2015 - July 2015
VarnerMiller, LLC  December 2014 - March 2015
VarnerMiller, LLC  June 2014 - December 2014
Ironbelly Studios   February 2014 - June 2014
Arakion, LLC.   April 2013 - February 2014
Red Storm Entertainment  September 2012 - April 2013
Self Employed  November 2010 - March 2012

Skills
C#, Unity3D, Shaders, Game Design, Game Development, SFML, Java, LINQ, PHP, CSS, SQL, XML, JavaScript, 3D, 3D Studio Max, Unreal Engine 3, Zbrush, Environment Art, UV mapping, Texturing, Hard Surface Modeling, Video Games, Level Design, Photoshop, Unreal Editor, Normal Mapping, Game Art, Modeling, Texture Painting, Computer Animation, Digital Sculpting, Video Game Development, Unreal, Environment Modeling, Texture Creation, Asset Creation, JSON, HTML, Xbox 360, AngularJS, jQuery, DirectX, OpenGL, WinForms, WPF Development, ASP.NET MVC, ASP.NET, ASP.NET AJAX

Education
The Art Institute of Raleigh-Durham   2012 — 2014
Bachelor of Science (BS), Game Art & Design

Stephanie Deemer Stephanie Deemer Plainview, Texas Details
Stephanie Deemer's Ironbelly Studios Experience March 2012 - August 2012
Job Game Artist
Industry Computer Games
Experience
Freelance  January 2014 - Present
3G Studios Inc.  August 2013 - November 2013
Ironbelly Studios   March 2012 - August 2012
Play N Trade Video Games  January 2011 - July 2011
Angelo C.   January 2010 - April 2011
Jesse James Comics   March 2010 - September 2010
Atomic Comics  August 2006 - January 2009

Skills
Photoshop, Unity3D, Unreal Engine 3, 3D Studio Max, Zbrush, Texturing, After Effects, Low Poly Modeling, UV mapping, Illustration, 3D Modeling, Video Games, Maya, 3D, Game Development

Education
Art Institute of Phoenix   2006 — 2010
Bachelor of Arts (BA), Game Art and Design

Paul Mandegarian Paul Mandegarian Toronto, Canada Area Details
Paul Mandegarian's Ironbelly Studios Experience July 2012 - October 2012
Job 3D Modeler at Ubisoft
Industry Computer Games
Experience
Ubisoft  April 2014 - Present
Seneca College of Applied Arts and Technology  January 2014 - April 2014
VirtuePlay, Inc.   July 2013 - October 2013
Ironbelly Studios   July 2012 - October 2012
Seneca College of Applied Arts and Technology  July 2011 - August 2011

Skills
Game Art, 3D Modeling, High Poly Modeling, Low Poly Modeling, Unreal Editor, Texturing, Game Engines, UV mapping, Level Design, Zbrush, Animation, 3D Studio Max, Photoshop, Marmoset, AutoCAD, Revit

Education
Seneca College of Applied Arts and Technology   2010 — 2011
Post Graduate Certificate, Game Art & Animation

George Brown College   2007 — 2010
Advanced Diploma, Architectural Technologies

Benjamin Widdowson Benjamin Widdowson Greater Seattle Area Details
Benjamin Widdowson's Ironbelly Studios Experience October 2011 - January 2013
Job Concept Artist, Designer at Daily Magic Productions
Industry Computer Games
Experience
Daily Magic Productions   July 2013 - Present
Seattle Chinese Times  July 2012 - Present
NicoNico Douga. SV Networks LLC.   March 2013 - July 2013
Volt Workforce Solutions  May 2012 - July 2013
Ironbelly Studios   October 2011 - January 2013

Skills
Character Design, Environmental Design, weapon design, Concept Design, Video Game Development, Video Game Design, Illustration, Digital Illustration, Photoshop, Maya, 3D Studio Max, Painter, Autodesk, Zbrush, Software Quality..., Character Animation, Game Design, Game Development, Lighting, Animation, Storyboarding, ZBrush

Education
Savannah College of Art and Design   2006 — 2010
BFA, Illustration

Savannah College of Art and Design   2006 — 2010
Bachelor of Fine Arts (B.F.A.), Illustration

Rachel Yamada Rachel Yamada San Francisco Bay Area Details
Rachel Yamada's Ironbelly Studios Experience April 2012 - August 2012
Job 3D Artist at Donnerwood Media
Industry Computer Games
Experience
Meez/Donnerwood Media   October 2012 - Present
2K Australia   April 2014 - May 2014
Whitemoon Dreams, Inc.   August 2013 - December 2013
Massive Black  September 2012 - December 2012
Ironbelly Studios   April 2012 - August 2012
Digital Monkey School   March 2010 - July 2010
Think up Inc.   July 2009 - September 2009

Skills
Unreal Engine 3, 3D Studio Max, After Effects, Premiere, Photoshop, Final Cut Pro, Unity, Maya, Texturing, Game Design, Video Games, Modeling, Drawing, Texture Artist, Zbrush, Character Animation, Computer Animation, 3D, 3D Modeling, Mental Ray, Conceptual Art, Concept Design, 3D rendering, Lighting, Digital Sculpting, UV mapping, Flash

Education
Academy of Art University   2010 — 2012
Masters of Fine Art, Game Design

Art Institute of Philadelphia   2006 — 2009
Bachelor of Science, Media Arts and Animation

Christopher Divine Christopher Divine Hesperia, California Details
Christopher Divine's Ironbelly Studios Experience June 2011 - November 2011
Job Sr. Development Specialist II at General Dynamics Information Technology
Industry Computer Games
Experience
General Dynamics Information Technology  March 2012 - Present
Kinesthetic Games   December 2011 - Present
Ironbelly Studios   June 2011 - November 2011
United States Air Force  January 2004 - January 2008
Black Box Network Services  August 2000 - December 2003
Black Box Network Service   July 2000 - December 2003

Skills
Photoshop, 3D Studio Max, Unreal Engine 3, Mudbox, Unity3D, Normal Mapping, Adobe Creative Suite, Web Design, Computer Maintenance, Military Experience, Low Poly Modeling, Microsoft Office, Torque Game Engine, Dreamweaver, Game Development, HTML + CSS, Wireless Networking, Law Enforcement, Video Editing, CompTIA A+

Education
Collins College   2008 — 2011
Bachelor of Arts, Visual Arts/Game Art

Collins College   2008 — 2011
Visual Arts / Game Art, 3D Modeling / Animation

Roman Campbell Roman Campbell Lake Havasu City, Arizona Details
Roman Campbell's Ironbelly Studios Experience May 2012 - December 2012
Job Lead Artist
Industry Computer Games
Experience
Spin For Good   January 2014 - June 2014
Ptah Game Studio   May 2013 - December 2013
Ironbelly Studios   May 2012 - December 2012
Superfly Poppyseed Studios   August 2010 - November 2012
DW Creations   January 2011 - June 2011

Skills
Autodesk 3DS Max, Adobe Photoshop, Zbrush, Modeling, 2D, 3D, Texturing, After Effects, Maya, Illustrator, UV mapping, Rigging, Animation, 3D animation, Unreal, Mental Ray, Microsoft Office, Concept Design, Unreal Engine 3, Digital Sculpting, Word, Low Poly Modeling, Drawing, Bodypaint, Character Modeling, Lighting, Unreal Editor, Mudbox, Texture, Props, Game Design, Environment Art, Environment Modeling, Texture Painting, Hard Surface Modeling, Texture Artist, Organic Modeling, Normal Mapping, Game Art, Texture Creation, Unity3D, Character Animation, Character Design, Matte Painting, Character, Digital Painting, Hard Surface, Max, 3D Studio Max, Photoshop

Education
Art Institute of Phoenix   2008 — 2011
Bachelor of Arts, Game Art & Design

Mohave Community College   2001 — 2008
Certificate, Electrical Technology

Shelley Liu Shelley Liu Toronto, Canada Area Details
Shelley Liu's Ironbelly Studios Experience February 2012 - March 2012
Job Texture Artist at Ubisoft
Industry Computer Games
Experience
Ubisoft  May 2012 - Present
Vast Studios  April 2012 - May 2012
Vast Studios  March 2012 - March 2012
Ironbelly Studios   February 2012 - March 2012
playwav   August 2010 - January 2012
Seneca College of Applied Arts and Technology  July 2011 - August 2011
Shandong University of Art and Design in China   2008 - 2008
Tomorrow Publisher& Omei International Institution   2006 - 2008

Skills
Animation, 3D animation, 2D, Illustration, Art, Zbrush, Unreal Engine 3, Texturing, Maya, 3D, 3D Studio Max, Modeling, Traditional Animation, Flash, Game Art, Photoshop

Education
Seneca College of Applied Arts and Technology   2011 — 2011

Shandong University of Art and Design in China   2005 — 2008
Bachelor, Animation

Mitchell Lucas Mitchell Lucas Saratoga, Wyoming Details
Mitchell Lucas's Ironbelly Studios Experience 2013 - 2013
Job Voice Artist and Sound Designer
Industry Computer Games
Experience
ACX.com  June 2015 - Present
Mitchell Lucas Sounds   January 2013 - Present
Output Audio   July 2014 - June 2015
Ironbelly Studios   2013 - 2013
The Academy of Contemporary Music   January 2011 - December 2012

Skills
Logic Pro, Ableton Live, Reason, UDK, FMOD, Cakewalk Sonar, Music Theory, DSP, Voice Over, Photoshop, Word, MIDI, Audio Design, Audio Post Production, Pro Tools, Creative Writing, Sound Design, Music, Field Recording, Microsoft Word, Sound, Video Games, Wwise, Dialogue Editing, Voice Acting, Digital Signal..., Unreal Engine 3, Game Mechanics, Audio Engineering

Education
University of Central Oklahoma   2011 — 2012
Associate of Applied Sciences (A.A.S.), Audio Production

Purdue University   2006 — 2010

Katie Sabin Katie Sabin Middleton, Wisconsin Details
Katie Sabin's Ironbelly Studios Experience December 2011 - August 2012
Job Associate Artist at Raven Software
Industry Computer Games
Experience
Raven Software  November 2013 - Present
Raven Software  August 2012 - November 2013
Ironbelly Studios   December 2011 - August 2012
The Guildhall at SMU  August 2010 - May 2012
Zynga  August 2011 - October 2011
DigitalFlux Entertainment, LLC   April 2010 - December 2010
AASF #2 (Army Aviation Support Facility #2)   May 2005 - August 2010
4th dimension Development Studios   April 1997 - August 2010
Raining Genius Studios   September 2001 - September 2003

Skills
3D Studio Max, Zbrush, Unreal Development Kit..., CryENGINE 3 SDK, Photoshop, Mudbox, Topogun, Texturing, 3D, Unreal Engine 3, Game Development, Digital Sculpting, Level Design, Character Animation, Video Games, Game Design, Unity3D, Environment Art, Low Poly Modeling, Gameplay, Modeling, Game Art, Maya, Texture Artist, Characters, Xbox 360, Concept Design, Unreal Editor, World Building, Traditional Animation, Animation, 3D Modeling, Hard Surface Modeling, Props, Rigging, Game Mechanics, Changing Environments, Texture Painting, Multiplayer, Shaders, PS3, Computer Animation, UV mapping, UV Mapping, ZBrush

Education
The Guildhall at SMU   2010 — 2012
Certificate of Interactive Technology, Art Creation (video game specific)

Westwood College - Denver North   2008 — 2009
Game Art & Design

Madison Media Institute   2000 — 2000
Certificate, Multimedia Technology

Carthage College   1996 — 1997
Art

Eli Tuttle Eli Tuttle San Francisco Bay Area Details
Eli Tuttle's Ironbelly Studios Experience March 2012 - August 2012
Job Sr. 3D Environment Artist at Donnerwood Media
Industry Computer Games
Experience
Donnerwood Media  September 2012 - Present
Sole Proprietor  January 2012 - March 2015
Ironbelly Studios   March 2012 - August 2012
Aatma Studio   October 2011 - November 2011
Academy of Art University  July 2010 - July 2011
Ewing Cole DMG   January 2008 - January 2009
Tacitus LLC   June 2006 - January 2008
Philadelphia University  September 2003 - May 2006
Ballinger Architecture and Engineering   January 2002 - September 2005

Skills
Texturing, Modeling, UV mapping, Video Games, Environment Art, Photoshop, Digital Sculpting, Architecture, Unity3D, Unreal, Substance Desginer, Quixel nDo/dDo

Education
Academy of Art University   2008 — 2011
Master of Fine Arts, Game Design

Philadelphia University   2001 — 2006
Bachelors, Architecture