Kronos Digital Entertainment
Industry: Computer game developer
DescriptionKronos Digital Entertainment was an American computer animation and video game developer founded by Stan Liu in 1992. They first began to develop original properties, beginning with their visually appealing early 3D fighting games, Criticom, Dark Rift and Cardinal Syn. Headquarters: Pasadena, CA Founded: 1992 Ceased operations: 2002 Parent organization: Eidos Interactive
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Kronos Digital Entertainment Employees
Maker Studios Inc Director, DevelopmentDisney Interactive StudiosOctober 2013 - March 2015
Disney Interactive Studios June 2005 - October 2013
Sony Computer Entertainment of America May 2004 - June 2005
Kronos Digital Entertainment February 1996 - November 2003
Uyemura International 1989 - 1995
Deloitte 1987 - 1989
Skills
Quality Assurance, Television, Agile Project Management, Agile Methodologies, Digital Marketing, Creative Direction, Web Project Management, Wii, Strategic Planning, Interactive..., 3D, Blogging, Animation, Game Development, Product Management, Xbox, Video Games, Content Strategy, Management, Budgets, Monetization, Mobile Games, Project Management, Product Development, User Interface, Game Design, Cross-functional Team..., Strategic Partnerships, Team Management, Xbox 360, Computer Games, Team Leadership, Gameplay, Leadership, Mobile Applications, Game Mechanics, Cross-platform..., Video Game Production, Team Building, Console, MMO, Social Games, Casual Games
Education
UCLA
Bachelor's degree, Economics
Walt Disney Animation Studios June 2008 - February 2015
Disney Accelerator July 2014 - October 2014
Apple, Inc. January 2002 - June 2008
Nothing Real, LLC April 1998 - January 2002
Kronos Digital Entertainment September 1995 - April 1998
Sony Pictures Imageworks March 1993 - September 1995
Skills
Software Development, Software Engineering, Agile Project Management, Scrum, Product Development, Computer Graphics, Technology Management, Agile Methodologies, Cross-functional Team..., Open Source Software, Software Licensing, iOS development, iPhone, Product Management, Objective-C, OS X, Mobile Devices, Mobile Applications, Programming, Video Games, Visual Effects, User Interface Design, Python, IP management, Technology Strategy, Vendor Management, Strategic Partnerships, Program Management, Strategic Planning, Quality Assurance, Interaction Design, Start-ups, Strategy, Animation, SDLC, User Experience, Digital Media, User Interface, Software Design, Integration, OpenGL, Scalability, System Architecture, Game Development, Technical Leadership, Distributed Systems, SaaS, Web Applications, Cloud Computing, REST
Education
University of California, Los Angeles - The Anderson School of Management
MBA
Carnegie Mellon University
BSME, Mechanical Engineering
Designers Art of California 2013 - Present
Ann Pickard Illustration March 1991 - Present
Whyville.net March 1999 - March 2011
Arizona Wildlife Views 2002 - 2006
Kronos Digital Entertainment 1997 - 1998
Knowledge Adventure 1993 - 1995
Sega Entertainment USA, Inc. 1991 - 1993
Skills
Illustration, Art Direction, Graphic Design, Creative Direction, Illustrator, Concept Design, Animation, Character Animation, Web Design, Image Manipulation, Logo Design, Photography, Graphics, Art, Painting, Digital Illustration, Interaction Design, Sketching, Concept Development, Visual Communication
Education
Art Center College of Design 1989 — 1991
Illustration
Linden Lab October 2014 - May 2015
ZeniMax Online Studios March 2011 - September 2014
Carbine Studios August 2006 - October 2010
Blizzard Entertainment January 2000 - July 2006
Kronos Digital Entertainment July 1999 - November 1999
Oddworld Inhabitants November 1997 - July 1999
Skills
Lighting, UV mapping, 3D, Texturing, Environment Art, Video Games, Game Development, Texture Painting, 3D Studio Max, 3D Modeling, Hard Surface Modeling, Modeling, Concept Design, UV Mapping, Computer Games, Game Design, MMO
Education
Art Center College of Design 1990 — 1991
Transportation Design
Razberry Productions September 2002 - Present
Deptford Township Board of Education September 2002 - Present
Art Institute of Philadelphia 2001 - 2002
Kronos Digital Entertainment September 1995 - March 2001
UArts September 1991 - May 1995
Skills
Digital Painting, Comic Book Rendering, Animation, Rendering, Traditional Animation, Character Animation, Texturing, Maya, Video Games, Cinematics, Computer Graphics, Lighting
Education
University of The Arts 1991 — 1995
BFA Animation, Animation
DTHS
DreamWorks Animation July 2002 - Present
Walt Disney Animation Studios 2001 - 2003
Dream Quest Images 1998 - 2001
Art Center College of Design May 1998 - September 1998
Kronos Digital Entertainment 1995 - 1998
Skills
Houdini, Maya Dynamics, Nuke, Shake, Lighting, Visual Development, Visual Effects, Rigging, Modeling, Cinematics, Compositing
Education
Art Center College of Design 1992 — 1996
BA, Illustration
FIDM 2011 - Present
Kronos Digital Entertainment 1995 - 1997
Sega 1991 - 1995
Skills
Illustration, Adobe Creative Suite, Graphic Design, Art Direction, Concept Development, Logo Design, Mac, Visual Communication, Illustrator, Web Design, Creative Direction, Photoshop, Concept Design, Typography, Storyboarding, Graphics, Interaction Design
Education
ArtCenter College of Design 1989 — 1991
BFA, Illustration
ArtCenter College of Design
Self Employed December 2007 - Present
various eikaiwa February 2005 - June 2012
various (inc Vivendi/Universal and Countrywide Home Loans) July 2000 - October 2004
New World Computing February 1999 - February 2000
Kronos Digital Entertainment October 1996 - October 1997
Virtual Image Productions December 1992 - October 1996
Skills
Flash, Game Development, Databases, Web Development, Video, MMO, Testing, MySQL, Software Development, Film Production, C#, Wordpress, Programming, ActionScript, Video Games, Scrum
Education
UCLA 1998 — 1999
Professional Designation, Database Management Systems
Humboldt State University 1988 — 1992
BA, Journalism
BCG Digital Ventures June 2015 - Present
OneFold October 2013 - May 2015
Warner Bros. Entertainment Group of Companies February 2013 - September 2013
Beachbody August 2012 - February 2013
Warner Bros. Entertainment Group of Companies September 2011 - July 2012
BellyBest Inc September 2010 - September 2011
Electronic Arts October 2005 - April 2010
Activision - Infinity Ward February 2004 - October 2005
Kronos Digital Entertainment August 2002 - September 2003
I/O Software Inc August 2000 - August 2002
Skills
Video Games, Mobile Applications, Gameplay, iOS, iOS development, User Interface, Android, Game Development, MongoDB, Scripting, Mobile Devices, Web Services, Objective-C, Swift, Start-ups, Project Management, iPhone, Xcode
Education
University of California, Berkeley 1996 — 2000
B.S, Electrical Engineering & Computer Sciences
Hidden Path Entertainment September 2015 - Present
Ted Warnock (Sole Proprietor) 2009 - Present
Camouflaj game studio May 2014 - September 2015
Zombie Studios September 2012 - April 2014
Disney Interactive Media Group April 2012 - September 2012
Flying Lab Software May 2010 - April 2012
Sega Studios San Francisco February 2009 - May 2010
WB / Monolith Productions June 2004 - December 2008
Atari / Legend Entertainment June 2000 - February 2004
Kronos Digital Entertainment 1995 - 2000
Skills
3D Studio Max, Maya, Perforce, Character Animation, 3D animation, Video Games, Havok, Animation, Concept Development, Concept Design, Game Development, Animation Design, Animation Director, Computer Animation, UV mapping, Xbox 360, PS3, Texturing, Cinematics, Zbrush, Game Design, Animation Direction, Gameplay, Unreal Editor, Motion Capture, Premiere, Traditional Animation, Leadership, Flash, Computer Graphics, MMO, Flash Animation, Creature Animation, Illustrator
Education
American Animation Institute
California Institute of the Arts
Columbus College of Art and Design
BFA
Digipen Institute of Technology
WhiteMoon Dreams Inc. July 2007 - Present
Electronic Arts March 2003 - July 2007
Kronos Digital Entertainment February 2002 - March 2003
Creative Capers Entertainment November 2000 - February 2002
Self-employed July 2000 - March 2001
Razorfish March 1999 - November 2000
Disney Interactive July 1996 - April 1998
Self-employed February 1994 - June 1996
Tiger Information Systems 1994 - 1996
Self-employed June 1993 - July 1994
Skills
Unreal Engine 3, Maya, C++, Gameplay, Creative Direction, Creative Writing, Artificial Intelligence, Business Management, Game Design, Game Development, Unity3D, Video Games, Level Design, Management, Concept Design, Unreal Engine 4, Animation, 3D, Character Animation, Console, MMO, Xbox 360, Computer Games, PS3, Scripting, Mobile Games, 3D Studio Max, Perforce, Game Mechanics
Education
American Film Institute 1998 — 2000
MFA, Film Directing
New York University 1991 — 1993
BFA, Film Production
University of Connecticut 1989 — 1991
Transferred, English Literature, Theater Directing