Liquid Development
Industry: Company
DescriptionFounded: 2000 Parent organization: Keywords Studios
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Liquid Development Employees
Liquid Development November 2013 - Present
Addison Rankin Illustration 2011 - Present
Bent Image Lab December 2013 - December 2014
Supergenius Studio October 2012 - February 2014
Lopez Island Vineyards June 2007 - August 2010
Skills
Illustration, Digital Painting, Storyboarding, Art, Character Animation, Photoshop, Concept Design, Painting, Drawing, Illustrator, Animation, Texturing, Game Art, Adobe Creative Suite, Visual Arts, Book Illustration, Graphic Design, Logo Design, Comics, Cartoons, Computer Animation, Fantasy Art, InDesign, Character Designs, Film, Graphics, Printmaking, Digital Art, Sculpture, Conceptual Art, Digital Illustration, Traditional Animation, Watercolor, Video Games, Vector Illustration, Fine Art
Education
Pacific Northwest College of Art 2008 — 2012
Bachelor of Fine Arts (BFA), Illustration
Nexon M March 2012 - Present
ngmoco:) January 2012 - March 2012
Liquid Development September 2011 - February 2012
Sugar Inc. October 2010 - July 2011
Charter Road Productions Inc. August 2010 - October 2010
FedEx Office March 2007 - October 2010
Eduweb June 2010 - July 2010
Tall Chair January 2010 - May 2010
Drexel University, "Transition to Teaching" January 2010 - April 2010
Skills
Maya, Photoshop, Flash, Zbrush, Illustrator, Texturing, Modeling, Vector Illustration, 3D, 2D, Traditional Animation, Illustration, Video Games, 3D Modeling, Concept Design, Computer Animation, Low Poly Modeling, Texture Artist, 3D graphics, Art Direction, Mobile Games, User Interface, Computer Graphics, Art, UV Mapping, Unity3D, 3D Graphics, ZBrush
Education
Academy of Art University 2006 — 2010
BFA, 3D Modeling
Portland Community College 2005 — 2006
Liberal Arts, Transfer
Self Employed September 2006 - Present
Full Sail University June 2010 - April 2014
UTV Ignition Entertainment February 2008 - July 2009
Liquid Development April 2007 - January 2008
Magnetic Dreams Animation Studio 2006 - 2006
Skills
Texturing, Modeling, UV mapping, Unreal Engine 3, Zbrush, Texture Painting, Maya, Hard Surface Modeling, Rigging, Low Poly Modeling
Education
Full Sail University 2003 — 2006
Bachelor's Degree, Computer Animation
Supergenius Studio January 2014 - Present
Liquid Development March 2014 - December 2014
GameStop August 2012 - February 2014
The Art Institutes June 2011 - December 2012
Supergenius Studio June 2012 - August 2012
Skills
3D Studio Max, 3D, Unreal Engine 3, Texturing, Unreal Editor, Maya, Environment Art, Level Design, Zbrush, 3D Modeling, Photoshop, Lighting, Unity3D, World Machine, World Building, Unreal Engine 4, CryEngine, ZBrush, UV Mapping
Education
The Art Institute of Portland 2010 — 2013
Bachelor's in Game Art & Design, Environment Art, Bachelor's of Fine Art
Oregon Zoo February 2009 - Present
Liquid Development April 2013 - April 2013
Skills
Animation, Maya, Photoshop, Character Animation, After Effects, Flash Animation, Computer Animation, Illustrator, Illustration, 3D Modeling, 3D, Painting, Traditional Animation, Toon Boom, Digital Art, Background Art, Art
Education
The Art Institute of Portland 2008 — 2012
Bachelor of Arts (B.A.), Media Arts & Animation
Z2 July 2015 - Present
ArenaNet LLC September 2014 - July 2015
KIXEYE February 2014 - June 2014
KIXEYE December 2012 - June 2014
KIXEYE April 2011 - June 2014
Liquid Advertising December 2009 - May 2011
Liquid Development October 2008 - December 2009
sticky May 2008 - June 2008
Liquid Development February 2008 - May 2008
Ankrom Moisan Associated Architects March 2007 - January 2008
Skills
ActionScript, Video Games, User Interface, Flash, User Experience, Maya, Social Games, User Experience Design, Game Programming, Gameplay, Photoshop, Graphic Design, Game Development, Unity3D, Mobile Games, Perforce, Illustrator, Lua, Mobile Devices, Front-end, User Interface Design, MEL, JavaScript, PHP, Flex, Wireframes, Web Games, 3D, Game Design, Adobe Creative Suite, Illustration, Tortoise SVN, XML, Java, Special Effects, user experience..., Casual Games, Unreal Engine 3, Animation, Interaction Design, Mobile Interaction...
Education
Art Institute of Portland 2003 — 2006
BS, Game Art & Design
University of Portland 2001 — 2003
Undergrad, Computer Science
Visceral Games February 2014 - Present
Freelance December 2012 - February 2014
Trion Worlds, Inc. July 2012 - December 2012
Liquid Development January 2012 - July 2012
Terrasim, Inc October 2010 - March 2012
Easley-Dunn Games September 2011 - November 2011
First Eye Interaction December 2010 - March 2011
Skills
Texturing, 3D Studio Max, Zbrush, Normal Mapping, Hard Surface Modeling, Texture Painting, Low Poly Modeling, Unreal Editor, Modeling, Environment Modeling, UV mapping, Environment Art, Photoshop, Changing Environments, 3D Modeling, Digital Painting, Video Games, Maya, Shaders, Unreal Engine 3, 3D, Mental Ray, Mudbox, High Poly Modeling, Digital Sculpting, Unity3D, Level Design, Game Art, Xbox 360, Texture Artist, Max, PS3
Education
Art Institute of Pittsburgh 2008 — 2011
Bachelor's, Game Art and Design
Digital Confectioners January 2015 - April 2015
Pure FPS April 2014 - November 2014
Supergenius Studio April 2012 - April 2013
Herenow Creative October 2011 - December 2011
Liquid Development October 2007 - May 2011
Skills
Texturing, Maya, Game Development, Level Design, 3D Studio Max, Video Games, Modeling, Unreal Engine 3, 3D, Photoshop, Rigging, Environment Art, World Building, Hard Surface Modeling, 3D Modeling, Unreal Engine 4, Architectural Drawings, Figure Drawing, Perspective Drawings, Subversion, Perforce
Education
The Art Institute of Portland 2004 — 2007
Bachelor of Science - Game Art and Design
Portland State University
Post-Baccalaureate, Architecture
Laika November 2014 - Present
Bent Image Lab August 2013 - Present
Interstate Hotels & Resorts August 2012 - Present
Deadmond Animation February 2011 - Present
Freelance animation/painter March 2005 - Present
Bent Image Lab December 2013 - January 2014
Liquid Development September 2012 - December 2012
Dick Blick Retail inc. October 2011 - September 2012
Swamp Ape Studios April 2012 - May 2012
FILMLOOK Inc. January 2012 - February 2012
Skills
Storyboarding, Animation, Painting, Drawing, Character Design, Flash Animation, Comics, Rigging, Acrylic, Toon Boom, Digital Painting, Oil Painting, Character Animation, After Effects, Traditional Animation, Flash, Concept Design
Education
The Art Institute of Portland 2005 — 2010
Bachelor of Arts (BA), Animation/illustration
Butte College 2003 — 2005
None, Criminology
Liquid Development September 2013 - Present
AIPD Supply Store 2013 - September 2013
Skills
Concept Design, Digital Painting, Sketching, Illustration, Photoshop, Traditional Drawing
Education
The Art Institute of Portland 2009 — 2013
BFA Media Arts & Animation
The Concept Design Academy 2012 — 2012
Guerrilla Games July 2015 - Present
Bioware September 2014 - July 2015
Nerve Software August 2011 - October 2014
Collin College January 2013 - December 2013
Terminal Reality June 2010 - August 2011
Terminal Reality January 2008 - June 2010
Gearbox Software May 2007 - December 2007
Terminal Reality June 2005 - May 2007
Liquid Development October 2006 - January 2007
Element X Creative May 2004 - June 2005
Skills
Environment Art, Zbrush, 3D Coat, 3D Studio Max, Unreal Engine 3, Texturing, Texture Painting, UV mapping, Xbox 360, Low Poly Modeling, Maya, Mudbox, Unreal Editor, 3D, Video Games, Game Design, Level Design, Game Development, Hard Surface Modeling, PS3, Game Art, Texture Artist, Gameplay, Max, Digital Sculpting, 3D Modeling, Perforce, Prostitution, Character Rigging, Normal Mapping, Unity3D, Computer Games, Conceptual Art, Game Mechanics, Autodesk MotionBuilder, Unreal 3, Wii, ZBrush
Education
Art Institute of Dallas
Liquid Development May 2013 - Present
Supergenius Studio April 2013 - April 2013
The Art Institute of Portland October 2011 - March 2013
Skills
Maya, Photoshop, Zbrush, 3D Studio Max, Illustrator, Lighting & Texturing, After Effects, Topogun, Sculptris, Crazybump, Drawing, Digital Painting, Texturing, 3D rendering, Headus, 3D Modeling, 3D, Mental ray, V-Ray, Digital Sculpting, Rendering, Mental Ray, ZBrush, Character Animation
Education
The Art Institute of Portland 2009 — 2013
Bachelor of Arts (B.A.) with Honors, Media Arts and Animation
Cubic Advanced Learning Solutions December 2013 - Present
Cubic Advanced Learning Solutions March 2013 - December 2013
Cubic Simulation Systems Division May 2011 - March 2013
Supergenius Studio June 2010 - May 2011
Liquid Development February 2008 - February 2009
Ankrom-Moisan Associated Architects May 2006 - January 2008
The Logic Factory January 2006 - May 2006
Art Institute of Portland 2002 - 2005
Skills
3D, Unreal Engine 4, Level Design, Creative Direction, Art Management, CryEngine, Concept Design, Gameplay, Visual Effects, Lighting, Game Development, User Interface Design, Storyboarding, Animation, Compositing, 3D Studio Max, Texturing, Maya, Modeling, Character Animation, Video Games, UV mapping, Unreal Engine 3, Unreal Editor, Computer Animation, 3D Modeling, Rigging, Unity3D, Zbrush, Game Design, Photoshop, After Effects, User Interface, Management, Adobe Creative Suite, Art Direction, Illustrator, Graphic Design, User Experience, UV Mapping
Education
The Art Institute of Portland 2002 — 2005
Bachelor of Science, Game Art & Design
The Art Institute of Portland
ReelFX January 2011 - Present
Ignition Entertainment May 2008 - November 2010
Full Sail University March 2007 - April 2008
Liquid Development December 2007 - March 2008
Skills
Texturing, Unreal Engine 3, Maya, Texture Artist, Video Games, UV mapping, Props, Shaders, Unreal Editor, Zbrush, Characters, Environment Art, Texture Painting, Mari, ZBrush, Photoshop, UV Mapping
Education
Full Sail University 2005 — 2006
Bachelors of Science in Computer Animation, Computer Animation
Full Sail University 2003 — 2005
Associate of Science in Computer Animation, Computer Animation
The Third Floor, Inc. February 2015 - Present
Mirada Studios January 2015 - January 2015
Four Lights November 2013 - December 2014
The Third Floor, Inc. September 2012 - November 2013
The Third Floor November 2007 - September 2012
Marvel Entertainment January 2009 - February 2009
The Culver Studios June 2008 - January 2009
Black Sun Entertainment August 2007 - August 2008
20th Century Fox September 2007 - November 2007
Liquid Development January 2007 - September 2007
Skills
Texturing, Modeling, Video Games, Texture Artist, Pre-visualization, UV mapping, Mudbox, Zbrush, Computer Animation, Cinematics, Maya, 3D Modeling, Rigging, 3D, Feature Films, Hard Surface Modeling, Low Poly Modeling, Normal Mapping, Look Development, Texture Painting, ZBrush, UV Mapping
Education
Full Sail University 2004 — 2006
Bachelors of Science, Computer Animation
Art Institute of Pittsburgh 2002 — 2004
Game Design, Art History, Traditional Drawing, Mixed Media, Storyboarding
Supergenius Studio June 2015 - Present
Hive-FX April 2013 - Present
Bent Image Lab October 2012 - Present
Starburns Industries December 2013 - April 2014
Silverman Studios June 2013 - November 2013
Deep Sky Studios March 2012 - July 2013
Giant Astronaut February 2013 - March 2013
TAO Games April 2012 - April 2012
Deep Sky Studios December 2011 - March 2012
Liquid Development June 2011 - December 2011
Skills
Illustrator, Animation, Character Design, Digital Painting, Storyboarding, 3D animation, Concept Design, Traditional Animation, Maya, Flash Animation, After Effects, Drawing, Compositing, Photoshop, Layout, Sketching, InDesign, Final Cut Pro, Creative Writing, Mixed Media, Watercolor, Matte Painting, Motionbuilder, Illustration, Cartooning, Visual Storytelling, Game Design, Toon Boom, Flipbook, Digicel Flipbook, Sketchbook Pro, Autodesk MotionBuilder, Comics, Toon Boom Storyboard pro, Character Animation, Digital Manipulation, Storyboard Revisionist, Computer Animation
Education
The Art Institute of Portland 2007 — 2011
BFA, Media arts and animation
Cloud Imperium Games February 2014 - Present
Liquid Development November 2013 - February 2014
Adam Gravois Images December 2012 - February 2014
Martell Animation January 2013 - September 2013
The Art Institute of Austin May 2009 - December 2012
Skills
Maya, Texturing, 3D Studio Max, Zbrush, Photoshop, 3D Modeling, Illustration, 3D, Art, Character Animation, ZBrush, Video Games, UV Mapping, Game Development
Education
The Art Institute of Austin 2009 — 2012
Bachelor of Fine Arts (BFA), Media Arts and Animation
South Plains College 2004 — 2005
N/A, Audio Engineering
Liquid Development 2012 - Present
Supergenius Studio February 2014 - May 2014
Bake 450 April 2012 - February 2013
MiteeGames May 2012 - June 2012
Bent Image Lab October 2011 - October 2011
Skills
Digital Painting, Concept Design, Illustration, Drawing, Leadership, Character Animation, Maya, Storyboarding, Animation, Zbrush, Texturing, After Effects, Computer Animation, Illustrator, Traditional Animation, UV mapping, Digital Sculpting, Digital Illustration, Art, Video Games, Environment Art, Texture Painting, Game Art, Texture Artist, Conceptual Art, Matte Painting, Game Development, Painting, Characters, Game Design
Education
The Art Institute of Portland 2008 — 2012
Bachelor of Fine Arts (B.F.A.), MediArts & Animation
The Art Institute of Portland 2008 — 2011
BFA, Media Arts
Liquid Development September 2013 - Present
Art Institute of Portland Supply Store 2013 - September 2013
Art Institute of Portland November 2012 - June 2013
Lake Oswego Festival of The Arts June 2007 - June 2013
Skills
Adobe Creative Suite, Concept Design, Illustration, Traditional Drawing &..., Photoshop, Oil Painting, InDesign, Digital Painting, Illustrator, Art Direction, Drawing, Character Animation, Animation, Maya, Storyboarding, 3D Modeling
Education
The Art Institute of Portland 2009 — 2013
Bachelor of Fine Arts (BFA), Media Arts & Animation
Liquid Development January 2014 - Present
Experis Portland July 2013 - November 2014
Supergenius Studio January 2013 - March 2013
Skills
Maya, 3D Studio Max, Photoshop, Unreal Editor, Unity3D, Zbrush, After Effects, UV mapping, 3D Modeling, Concept Design, Texturing, Unreal Engine 3, Level Design, Low Poly Modeling, 3D, Hard Surface Modeling, Modeling, Environment Art, Mental Ray, Game Development, Unreal Engine, Digital Painting, Video Games, Digital Sculpting, Gameplay, Perforce
Education
The Art Institute of Portland 2009 — 2013
Bachelor of Fine Arts (BFA) With Honors, Game Art and Design
Supergenius Studio October 2012 - Present
Deep Sky Studios June 2014 - June 2014
Liquid Development October 2013 - February 2014
Subway May 2007 - December 2012
Skills
Flash Animation, 3D animation, Character Animation, Character Rigging, MEL, Animation, Rigging, 3D Studio Max, 3D, Dreamweaver, Maya, Computer Animation, Photoshop, Compositing, Texturing, Traditional Animation, Flash, Storyboarding, Video Games
Education
The Art Institute of Portland 2007 — 2011
Bachelors, Media Arts and Animation
Liquid Development July 2014 - Present
Skills
Maya, 3D Studio Max, Hard Surface Modeling, Zbrush, Texturing, Level Design, Unreal Engine, Unity3D, Music, 3D, Game Development, Illustrator, Unreal Engine 3
Education
The Art Institute of Portland 2011 — 2014
Bachelor of Arts (B.A.), Game and Interactive Media Design
LifeSpark Entertainment September 2011 - Present
Blizzard Entertainment July 2004 - September 2011
Liquid Development July 2002 - June 2004
Skills
Art, Game Design, 3D Modeling, Concept Design, Texturing, Illustration, Programming, Flash, Art Direction, Video Games
Education
Savannah College of Art and Design 2000 — 2004
Bachelor's degree, Fine Arts
Steel bridge August 2014 - October 2014
korean twist February 2013 - October 2014
Liquid Development May 2014 - August 2014
Inkwell Creative October 2013 - August 2014
Portland Korean Church October 2012 - March 2013
Aiden Fraiser 2011 - 2011
Skills
After Effects, Maya, Cinema 4D, Photoshop, Animation, Nuke, 3D, Zbrush, Rendering, Motion Graphics, Texturing, 3D Modeling, Computer Animation, Computer Graphics, Texture Artist
Education
Art institute of portland 2011 — 2013
Bachelor of Fine Arts (B.F.A.), Visual effects and motiongraphic
Green Computer Art Academy 2002 — 2003
3D animation with Alias Maya, A
Janimation October 2012 - February 2013
Stumptown Game Machine August 2008 - June 2010
Supergenius Studio November 2009 - December 2009
Liquid Development March 2007 - June 2008
Skills
Character Animation, Maya, Facial Animation, Texturing, Computer Animation, Cinematics, UV mapping, Animation, Traditional Animation, 3D Studio Max, After Effects, 3D, Gameplay, Video Games, Premiere, Illustration
Education
AnimationMentor.com 2008 — 2009
Advanced Studies in Character Animation
The Art Institute of Portland 2003 — 2007
B.S, Media Arts & Animation
Hofstra University 2002 — 2003
Undergrad
Filter Digital July 2014 - Present
Liquid Development April 2014 - July 2014
Filter Digital May 2013 - November 2013
Full Sail University July 2011 - May 2013
UTV Ignition Entertainment April 2008 - November 2010
Liquid Development December 2007 - February 2008
Skills
Unreal Editor, Unreal Engine 3, Maya, UV mapping, Zbrush, Texturing, Texture Painting, Xbox 360, Game Development, Autodesk MotionBuilder, Digital Sculpting, Cinematics, Video Games, Game Design, Unity3D, Hard Surface Modeling, PS3, Low Poly Modeling, Environment Art, Modeling, 3D, Changing Environments, Gameplay, Mudbox, Level Design, Texture Artist, Digital Painting, Computer Animation, Character Animation, 3D Modeling, Perforce, XSI, Conceptual Art, Game Art, Motion Capture, Normal Mapping, Computer Games, Mental Ray, Character Rigging, 3D Coat, ZBrush, UV Mapping
Education
Full Sail University 2004 — 2006
Bachelors of Science, Computer Animation
Retro Studios June 2015 - Present
Perihelion Interactive February 2015 - June 2015
Freelancer January 2015 - June 2015
KingsIsle Entertainment September 2012 - January 2015
Bioware Austin July 2006 - September 2012
Gearbox Software February 2006 - July 2006
Liquid Development January 2005 - January 2006
Terminal Reality July 2004 - January 2006
Cinematic Games January 2003 - March 2004
Skills
Character Animation, Character Rigging, Rigging, Video Games, Game Development, Computer Animation, Facial Animation, Animation, Texture Painting, 3D Studio Max, Unreal 3, Game Design, Gameplay, Motion Capture, Max, 3D, Creature Animation, Characters, Computer Games
Education
Art Institute of Houston 2001 — 2003
Associates of Applied Science, Animation Arts and Design
Animation Mentor
Freelance Concept & Matte Artist May 2015 - Present
EYUH Games November 2014 - Present
Bungie November 2012 - October 2014
Sucker Punch Productions July 2010 - October 2012
Liquid Development March 2010 - June 2010
Cinematics November 2009 - December 2009
Unreal 3 Tread Team March 2009 - September 2009
Unreal 3 Tread Team January 2009 - March 2009
Shermancg.com January 2006 - January 2008
Skills
3D Modeling, Texture Painting, Texture Artist, Concept Design, Digital Illustration, Maya, 3D Studio Max, Zbrush, Digital Painting, Game Design, 3D, Low Poly Modeling, UV mapping, Modeling, Rigging, Video Games, Character Animation, Texturing, Shaders, Game Art
Education
The Art Institute of Portland 2007 — 2010
BFA, Game Art & Design
Lower Columbia College 2004 — 2006
Cache River Millworks March 2015 - Present
Paint Nite March 2014 - Present
www.adamcrockett.com 1999 - Present
Flexasoft October 2013 - November 2013
Boldman Creative Solutions, LLC February 2013 - February 2013
Gianormous Games, LLC May 2012 - February 2013
Liquid Development 2012 - 2012
Hidden Path Entertainment 2006 - 2012
Valkyrie Entertainment June 2004 - September 2006
Microsoft Game Studios December 1999 - February 2004
Skills
Maya, 3D Studio Max, Animation, Modeling, Painting, Photoshop, Drawing, Texturing, Zbrush, Character Rigging, Photography, Max, Character, Motionbuilder, 3D animation, Character Animation, Cinematics, Character Design, Rigging, 3D, Facial Animation, UV mapping, Storyboarding, Video Games, Computer Graphics, Concept Design, Character Modeling, Game Development, Illustration, Perforce, Xbox 360, Valve Source Engine, Animation Director, Lead Artist, Character Studio, Photo Editing, Freelance Artist, Biped, Character Modelling, Cloth Simulation, Skinning, Keyframe Animation, Polygon Modeling, Low Poly Modeling, Game Art, Autodesk MotionBuilder, 3D Modeling, Computer Animation, Motion Capture, Texture Artist
Education
School of Communication Arts 1997 — 1998
Certificate
Memphis College of Art 1994 — 1997
none
Pulaski Academy
Liquid Development February 2010 - Present
Skills
Zbrush, Hard Surface Modeling, UV mapping, Maya, Texturing, Low Poly Modeling, 3D Studio Max, Texture Painting, Unreal Engine 3, Environment Art, Rigging, Texture Artist, 3D Modeling, Modeling, MEL, Character Rigging, Level Design, Unreal 3, Game Art, Unreal Editor
Education
The Art Institute of Portland 2006 — 2010
BFA, Game Art and Design
Liquid Development January 2015 - Present
Experis August 2014 - December 2014
The Art Institute of Portland June 2010 - April 2014
Supergenius Studio October 2012 - November 2012
Skills
Zbrush, Maya, 3D Studio Max, Photoshop, After Effects, Character Animation, Computer Animation, 3D Modeling, 3D, Rendering, Modeling, Concept Design, Traditional Animation, Unreal Engine 3, UV mapping, Texturing, Mudbox, Digital Painting, Low Poly Modeling, Digital Sculpting, Video Games, Character Rigging, Level Design, Texture Painting, Unreal Editor, Hard Surface Modeling, Mental Ray, UV Mapping, ZBrush
Education
The Art Institutes or Portland 2010 — 2014
Bachelor of Arts (BA), Game Art & Design
Shasta College 2008 — 2010
Wizart Animation April 2014 - Present
Doodle Pictures Studio February 2013 - Present
Fowler Amusement Co. September 2013 - Present
Nucleus Medical Media February 2012 - Present
Liquid Development March 2013 - May 2013
Idol Minds September 2011 - February 2012
University of Colorado Health Science Center September 2005 - December 2011
EA May 2011 - July 2011
Animatic Media Inc. January 2011 - April 2011
PiXABLE STUDIOS GmbH & Co. KG November 2010 - February 2011
Skills
Autodesk Maya, Autodesk XSI, Programming, PHP, Python, MySQL, Character Animation, Maya, XSI, Animation, Computer Animation, 3D Studio Max, Photoshop, 3D, Facial Animation, Cinematics, Modeling, Scripting, Drawing, 3D Modeling, Rigging, Storyboarding
Education
Animschool 2012 — 2013
Character Animation, Character Animation
Animation Mentor 2006 — 2008
Character Animation, Character Animation
ITT Technical Institute 2003 — 2005
Information Systems & Security, Information Systems and Security
Community College of Denver 2000 — 2003
Information Technology - Programming, Programming
Turtle Rock Studios August 2015 - Present
Self-Employed Game Artist June 2011 - Present
343 Industries July 2014 - July 2015
Liquid Development May 2014 - May 2014
WayForward Technologies March 2014 - March 2014
Pixo Entertainment March 2013 - March 2014
SCS Inc November 2012 - March 2013
Marvel Apps, LLC August 2012 - September 2012
CGS Imaging June 2011 - November 2011
Inflatable Images November 2010 - May 2011
Skills
3D Artist, Texture Artist, 2D graphics, Autodesk Maya, Autodesk 3ds Max, Adobe Creative Suite, Zbrush, Autodesk Mudbox, Marmoset, Modo, UVLayout, Mudbox, 3D, Maya
Education
Full Sail University 2009 — 2012
Game Art, 3D Modeling, Computer Animation
University of Toledo 2005 — 2009
BA, New Media
Parkersburg High School 2001 — 2005
High School Diploma, General Education
Red 5 Studios July 2012 - Present
38 Studios July 2011 - July 2012
Liquid Development March 2011 - July 2011
Maven Studios December 2010 - July 2011
six3six studios LLC November 2010 - December 2010
Skills
Art Direction, Illustration, Lighting, Texturing, Animation, Unreal Editor, Maya, Digital Sculpting, Photoshop, Gaming Industry, Changing Environments, 3D Modeling, Level Design, Visual Storytelling, Modeling, Game Development, Unreal Engine 3, Hard Surface Modeling
Education
Full Sail University 2008 — 2010
Bachelors of Science, Environment Artist
Firaxis Games January 2010 - Present
Liquid Development September 2009 - January 2010
Blue Omega Entertainment February 2004 - June 2009
Self Employed 2002 - 2004
War Gaming Dept., Naval War College 2000 - 2000
Skills
Texturing
Education
School of Visual Arts 1998 — 2002
BFA, Computer Art
Mount Ida College August 2015 - Present
Freelance June 2014 - Present
Cyber-Anatomy June 2008 - July 2014
Freelance August 2009 - June 2013
Liquid Development October 2006 - April 2008
The Art Institute of Portland January 2006 - May 2007
Skills
Texturing, 3D, 3D Modeling, Maya, Hard Surface Modeling, Zbrush, 3D Studio Max, UV mapping, Unity3D, Digital Painting, Texture Artist, Illustration, Flash, Texture Painting, Photoshop, Modeling, Illustrator, Art, Drawing, Video Games, Low Poly Modeling, Concept Design, ZBrush, UV Mapping
Education
The Art Institute of Portland 2002 — 2007
Arts; Bachelors of Science, Media Arts & Animation
Academy of Realist Art, Boston 2013 — 2014
Figure Construction and Atelier Program
CGsociety.org online course 2014 — 2014
Advanced Video Game Character Creation class
Liquid Development October 2014 - Present
IDL Worldwide July 2014 - October 2014
The Art Institute of Portland - Equipment Cage May 2011 - July 2014
Atomic Sky LLC March 2014 - June 2014
Mystic Beard September 2013 - March 2014
Skills
3D Studio Max, Maya, Texturing, Unreal Engine 3, Photoshop, Unreal Engine 4, Unreal Development Kit, Video Games, Hard Surface Modeling, Low Poly Modeling, Zbrush, 3D Modeling, Computer Graphics, UV mapping, Vray, Rendering, UV Mapping, ZBrush, Adobe Creative Suite, After Effects
Education
The Art Institute of Portland 2010 — 2014
Game Art and Design, 3D Artist, Senior
Self employed October 2014 - Present
Deep Sky Studios January 2014 - Present
ASIFA - Portland October 2013 - Present
Bent Image Lab April 2015 - June 2015
Liquid Development November 2014 - January 2015
Starburns Industries March 2014 - April 2014
Medallion Learning July 2013 - February 2014
Deep Sky Studios May 2013 - January 2014
Priestley Motion Pictures June 2013 - October 2013
The Art Institute of Portland February 2011 - June 2013
Skills
Maya, Digital Painting, After Effects, 3D Modeling, Adobe Creative Suite, Storyboarding, Final Cut Pro, Photoshop, Character Animation, Computer Animation, Illustrator, Animation, InDesign, Flash Animation, Drawing, Graphic Design, Traditional Animation, Motion Graphics, Digital Illustration
Education
The Art Institute of Portland 2011 — 2013
Bachelor of Fine Arts (BFA), Media Arts and Animation, With High Honors
Lane Community College 2009 — 2010
Associate of Arts (AA), Transfer Degree
Column Five September 2013 - Present
The Ecology Center August 2013 - August 2013
Liquid Development August 2013 - August 2013
Caviar Content June 2013 - August 2013
Budding Culture March 2012 - June 2013
Hurley International June 2012 - August 2012
FIND Art Magazine September 2011 - November 2011
Skills
Typography, Illustration, Adobe Creative Suite, Graphic Design, Logo Design, InDesign, Photoshop, Layout, Web Design, Photography, Illustrator, Posters, Sketching, Graphics, Digital Illustration, Drawing, Brochures, Corporate Identity, Vector Illustration, After Effects, Flyers, Business Cards, Branding & Identity, Motion Graphics
Education
Laguna College of Art and Design 2010 — 2013
Bachelor of Fine Arts (B.F.A.), Graphic Design, Summa Cum Laude
Saddleback College 2007 — 2010
Bachelor of Fine Arts (BFA), General Studies, Magna Cum Laude
Hi-Rez Studios August 2014 - Present
New World Interactive July 2014 - Present
Liquid Development December 2013 - Present
Arch Virtual March 2014 - April 2014
Tuque Games January 2014 - March 2014
Electronic Arts / Visceral Games October 2013 - November 2013
Digital Extremes November 2012 - September 2013
Bioware August 2011 - August 2012
Buzz Monkey Software February 2010 - August 2011
Virtual Prophecy Entertainment February 2009 - July 2009
Skills
Zbrush, Texturing, UV mapping, 3D Studio Max, Unreal Engine 3, Low Poly Modeling, Hard Surface Modeling, Photoshop, Perforce, Environment Modeling, Changing Environments, Environmental Modeling, Unity3D, 3D Modeling, Game Development, Maya, Level Design, Video Games, Unreal Editor, Modeling, 3D, Computer Graphics, Xbox 360, PS3, Digital Painting, Environment Art, Texture Artist, Texture Painting, Lighting, Gameplay, Wii, Mudbox, Game Design, MMO, Computer Games, Shaders, MEL, Mental Ray, Computer Animation, Animation, Mobile Games, Rigging, Xbox, Multiplayer, Character Rigging, Social Games, XSI, Console, Casual Games, UV Mapping
Education
Art Institute of Fort Lauderdale 2005 — 2008
Game Art and Design, Game and Interactive Media Design
Palm Beach Community College 2002 — 2005
Associate of Arts (AA), Computer Science
Liquid Development October 2014 - Present
Deep Sky Studios August 2012 - October 2014
Markham Elementary School March 2013 - May 2014
Deep Sky Studios August 2012 - November 2012
Lane Community College August 2008 - June 2009
Skills
Photoshop, Game Design, Maya, Game Development, Video Games, 3D Studio Max, Microsoft Office, Unity3D, Zbrush, Unreal Engine 3, Texturing, Level Design, Rigging, Character Animation, Asset Animation, 3D Modeling, Modeling, Drawing, After Effects, 3D, Animation, Concept Design, Lighting, Rendering, Digital Sculpting, Vray, Art, UV Mapping, ZBrush
Education
The Art Institute of Portland 2009 — 2013
Bachelor of Fine Arts (BFA), Game Art and Design
Lane Community College 2008 — 2009
Transfer, Ceramics, Pottery, Paint and Photography
Direct Energy September 2013 - Present
Direct Energy January 2012 - September 2013
Spark Energy August 2011 - January 2012
Spark Energy July 2009 - August 2011
Spark Energy June 2008 - July 2009
Stanza Systems October 2006 - June 2008
Liquid Development May 2006 - October 2006
HPT Interactive 2002 - 2003
Skills
TFS, C#, SSIS, Microsoft SQL Server, .NET, SharePoint, ASP.NET, T-SQL, VB.NET, VBScript, Visual Studio, XML, Agile Methodologies, VSS, IIS, EDI, ASP.NET MVC, Web Services, JavaScript, Leadership, Capacity Management, Team Building, Software Development..., Java Enterprise Edition, WCF, WPF, Databases, SOA, Web Applications, LINQ, ASP, MVC, IT Management, System Architecture, AJAX, CSS, SDLC
Education
University of Houston 2001 — 2006
Bachelor of Business Administration, Management of Information Systems
Bent Image Lab December 2011 - Present
Liquid Development May 2010 - July 2012
Nike April 2010 - December 2011
Laika October 2009 - December 2009
Flying Rhino July 2007 - October 2009
Skills
2d animation, Flash Animation, After Effects, Photoshop, Character, Motion Graphics, Illustrator, Traditional Animation, Character Animation, Illustration, Flash, 2D, Digital Illustration, Sketching, Animation, Maya, Compositing, Computer Animation, Graphics, Drawing, Concept Design, 3D Studio Max, Vector Illustration, Computer Graphics, Character Rigging, Film
Education
The Art Institute of Portland 2005 — 2008
BS, Media Art and Animation
The Art Institute of Portland 2005 — 2008
Media Arts, Animation
Miami University 1991 — 1996
BS, 2ndary Math Ed
jessicabair.com June 1998 - Present
GP October 2009 - March 2011
Liquid Development 2008 - 2008
Music Millennium 2007 - 2007
Gothic Beauty Magazine 2002 - 2005
Tower Records May 1999 - December 2001
Tower Records & Video January 1999 - January 2001
OregonLive.com January 1997 - January 1999
Skills
Graphic Design, Illustrator, Dreamweaver, InDesign, Interaction Design, Flash, WordPress, Web Design, User Interface Design, Advertising, Graphics, CSS, Photoshop, Adobe Fireworks, Art Direction, Logo Design, Typography
Education
The Art Institute of Portland 2005 — 2008
Graphic Design, Graphic and Web Design
Mt. Hood Community College 1997 — 1998
GREE, Inc. May 2012 - February 2013
Metamoki, Inc. March 2011 - October 2011
Liquid Development January 2011 - March 2011
Ezpitzal August 2010 - March 2011
Cinematico October 2007 - October 2009
Blackpoint Studios 2007 - 2009
Challenge Online Games/Big Tree Games 2007 - 2008
Triad Toy's 2006 - 2007
Skills
Storyboarding, Concept Design, Illustration, Character, Animation, Painting, PS2, PS3, Xbox, Xbox 360, iOS, Android Development, Game Design, Art, Digital Art
Education
Academy of Art University
AA/BA, Illustration/Computer Arts
Academy of Art University
Associate of Arts (A.A.) , Bachelors
Self-Employed January 2015 - Present
Liquid Development January 2015 - Present
BuildASign.com April 2013 - Present
Virtual Staging Solutions, LLC. September 2012 - Present
Film Lately August 2013 - September 2014
Easley-Dunn Games September 2011 - August 2014
Communication Exhibits, Inc. February 2014 - February 2014
BuildASign.com October 2011 - March 2013
Flaming Brain Studios November 2010 - August 2011
Christopher Imaging September 2010 - June 2011
Skills
Zbrush, Maya, Texturing, 3D Studio Max, Photoshop, 3D Modeling, UV mapping, Hard Surface Modeling, Unreal Editor, Environment Art, Environment Modeling, 3D, Low Poly Modeling, Game Design, Game Development, Art Direction, Video Games, Lighting, Premiere, Digital Sculpting, Unreal Engine 3, Creative Direction, Organic Modeling, High Poly Modeling, Leadership
Education
Art Institute of Pittsburgh 2007 — 2010
Bachelor's of Science, Game Art & Design
SET Creative December 2014 - Present
Freelance Digital Designer March 2013 - Present
Cinco Design Office May 2013 - December 2014
SET Creative 2014 - 2014
Big-Giant January 2013 - February 2013
Herenow Creative August 2011 - November 2012
Nike January 2009 - October 2011
Liquid Development June 2006 - September 2011
Hive-FX June 2007 - March 2011
Janus Youth December 2009 - February 2011
Skills
Video Games, Maya, Illustration, After Effects, Computer Animation, Animation, Art Direction, Character Animation, 3D, Digital Illustration, Illustrator, Storyboarding, Photoshop, Concept Design, 3D rendering, Logo Design, 3D Modeling, Texturing, Graphic Design, Layout, Graphics, Rendering, Creative Direction, Digital Art, Modeling, Adobe Creative Suite, Game Development, Art, Drawing, Sketching, InDesign, Sculpture, User Interface Design, Concept Development, Image Manipulation, Zbrush, Computer Graphics, Digital Painting, Interaction Design, Mac, Game Design, Matte Painting, Digital Sculpting, Texture Painting, Painting, Posters, Image Editing, Visual Communication, Traditional Animation, Vector Illustration
Education
Heald College 2009 — 2010
Associates, Criminal Justice
The Art Institute of Portland 2005 — 2008
Bachelors of Science, Game design & Industrial Design
Schell Games March 2013 - Present
Liquid Development January 2011 - Present
High Moon Studios November 2011 - February 2013
3D Motive October 2012 - December 2012
Cedar Store Inc April 2010 - October 2011
Skills
3D, Modeling, Graphic Design, Zbrush, Unreal Engine 3, UV mapping, Unreal, Mudbox, Texturing, Hard Surface Modeling, Unreal Editor, Level Design, 3D Studio Max, Props, Character, Max, Game Design, Video Games, Perforce, Low Poly Modeling, Character Modeling, Environment Art, Digital Sculpting, Environment Modeling, Photoshop, Texture Artist, Game Development, Texture Painting, Asset Creation, Texture, Game Art, Organic Modeling, Texture Creation, World Building, Unreal 3, Xbox 360, PS3, Game Engines, 2D, Video Game Development, Computer Games, Maya
Education
Art Institute of Pittsburgh 2006 — 2009
Bachelors, Game Art and Design
Liquid Development June 2015 - Present
Self Employed May 2015 - Present
Zynga July 2012 - May 2015
Zynga May 2012 - June 2012
Buzz Monkey Software June 2009 - May 2012
GameStop November 2008 - January 2009
Skills
3D Modeling, Texturing, Digital Sculpting, Animation, Character Animation, 3D, Digital Painting, Environment Art, Modeling, Video Games, Texture Artist, Conceptual Art, Changing Environments, Traditional Animation
Education
The Art Institute of Portland 2005 — 2008
Bacelors of Fine Arts, Game Art and Design
Liquid Development April 2011 - Present
PixelPool Inc. February 2013 - May 2013
Intel Corporation December 2011 - December 2012
Bent Image Lab July 2012 - July 2012
The Art Institute of Portland November 2010 - June 2011
Skills
Digital Sculpting, Zbrush, Maya, 3D Studio Max, 3D Modeling, Texturing, UV mapping, Low Poly Modeling, Texture Painting, Unreal Engine 3, Texture Artist, Mudbox, 3D, Drawing, Environment Art, Painting, Modeling, Computer Animation, Video Games
Education
The Art Institute of Portland 2008 — 2011
BFA, Game Art and Design
Wargaming Seattle April 2014 - October 2014
Bladestone July 2013 - March 2014
Glu Mobile August 2011 - November 2012
Griptonite Games July 2009 - August 2011
Amaze Entertainment August 2008 - July 2009
Liquid Development March 2004 - July 2008
Skills
Environment Art, UV mapping, Maya, Texturing, Photoshop, Unity3D, Lighting, Game Development, Team Leadership, 3D Modeling, 3D Studio Max, Outsourcing Management, Level Design, Concept Development, Modeling, Normal Mapping, Unreal Engine 3, Art Direction, Leadership, Artist Management, Mobile Game Development, FX, Cinematics, Drawing, Wii, Game Design, Zbrush, Xbox 360, Video Games, PS3, Scrum, Gameplay, Computer Animation, 3D, Character Rigging, Texture Painting, Low Poly Modeling, Concept Design, Unreal Editor, Traditional Animation, Digital Sculpting, Perforce, Adobe Creative Suite, Mental Ray, Unreal Engine, Characters, Hard Surface Modeling, Texture Artist, Shaders, Computer Graphics
Education
The Art Institute of Portland 1999 — 2001
Bachelor of Science Degree, Computer Animation
Art Institute of Seattle 1997 — 1999
Associate of Applied Arts Degree, Computer Animation with Honors
Liquid Development May 2015 - Present
Todd Favela Studios 2011 - Present
Undisclosed Project August 2014 - October 2014
Titmouse January 2013 - July 2014
Skills
Illustration
Education
California State University-Fullerton - College of Business and Economics 2006 — 2013
Bachelor of Fine Arts (BFA), Illustration
Self-employed 2009 - Present
TurboPUP March 2013 - April 2013
SWAG LLC November 2010 - July 2011
Liquid Development July 2010 - July 2010
Happy Trails Animation December 2008 - June 2009
Inkwell Creative July 2008 - July 2008
Skills
Photoshop, Illustrator, Flash, InDesign, Pen and Ink, Tradional Painting, Logo Design, Illustration, Painting, Animation, Vector Illustration, Art
Education
The Art Institute of Portland 2004 — 2008
B.S. in Media Arts and Animation, Flash Art and Illustration
Liquid Development April 2015 - Present
RR Donnelley December 2012 - January 2015
Self-Employed, Arts and Design July 2014 - November 2014
Intel Corporation October 2012 - November 2012
Art institute of portland June 2010 - June 2012
Bent Image Lab 2012 - 2012
Skills
Illustration, Concept Design, Digital Painting, Storyboarding, Drawing, Creative Direction, Illustrator, Traditional Media, Communication, Self-management, Conflict Resolution, Team Leadership
Education
The Art Institute of Portland 2008 — 2012
Bachelor of Fine Arts (BFA), Design and Applied Arts
Shadow Health, Inc July 2014 - Present
Trendy Entertainment LLC October 2013 - Present
Trendy Entertainment LLC April 2014 - April 2014
Trendy Entertainment LLC December 2012 - July 2013
Trendy Entertainment LLC October 2012 - December 2012
Liquid Development February 2007 - September 2012
Liquid Development September 2006 - January 2007
Skills
Unreal Engine 3, World Building, Texturing, UV mapping, Game Development, Digital Sculpting, Environment Production, Engine Integration, Video Games, Unreal Editor, Environment Art, Zbrush, Xbox 360, Level Design
Education
The Art Institute of Portland 2003 — 2007
Sony Computer Entertainment America June 2014 - Present
Sony Computer Entertainment America October 2010 - June 2014
Bungie December 2008 - May 2010
3D Central July 2007 - September 2008
Liquid Development March 2008 - April 2008
Art Institute of Portland - Game Produciton Team July 2007 - March 2008
Skills
Texturing, UV mapping, Zbrush, Maya, Hard Surface Modeling, Digital Sculpting, Texture Painting, Environment Art, Low Poly Modeling, Unreal Engine 3, Texture Artist, Video Games, MEL Scripting, Game Development, 3D Modeling, Character Animation, 3D, Modeling, Animation, Game Art, Mudbox, 3D graphics, Lighting, Unreal Editor, Props, Xbox 360, Level Design, Normal Mapping, PS3, Characters, Game Design, MEL, Shaders, Max, High Poly Modeling, Gameplay, Changing Environments, Digital Painting, Mental Ray, Character Rigging, 3D Studio Max, Photoshop, Art, Computer Animation, Computer Games, UV Mapping
Education
The Art Institute of Portland 2005 — 2008
Bachelor of Fine Arts, Game Art and Design
The Art Institute of Portland 2005 — 2008
Bachelor of Fine Arts (B.F.A.), Game Art and Design
Liquid Development March 2012 - Present
Happy Trails Animation February 2011 - March 2012
Double Barrel Motion Labs December 2010 - September 2011
The Art Institute of Portland September 2010 - March 2011
The Art Institute of Portland April 2010 - September 2010
Whynaut Animation Studios LLC August 2009 - December 2009
Skills
Traditional Animation, Character Animation, Painting, Photoshop, Flash, Illustrator, Digital Painting, Animation, Flash Animation, Digital Illustration
Education
The Art Institute of Portland 2007 — 2010
BFA, Media Arts and Animation
Apple Inc August 2015 - Present
Zynga May 2012 - October 2014
Buzz Monkey Software February 2009 - May 2012
Liquid Development July 2007 - November 2007
Skills
Maya, Zbrush, Game Development, 3D Studio Max, Video Games, Perforce, PS3, Gameplay, UV mapping, Texturing, Illustrator, ActionScript, Flash, Traditional Animation, UV Mapping, ZBrush, Level Design, Game Design, Photoshop
Education
The Art Institute of Portland 2004 — 2008
BS, Game Art and Design
Self-employed 2002 - Present
Digital Extremes November 2008 - January 2013
Liquid Development May 2005 - November 2008
PlatinumFMD January 2003 - July 2003
Skills
Mudbox, Zbrush, Low Poly Modeling, UV mapping, Texturing, Rendering, Character Modelling, Look Development, Video Games, Digital Sculpting, Cinematics, XSI, Characters, Modeling, Props, High Poly Modeling, 3D, 3D Studio Max, Maya, Animation, Illustrator, Character Animation, Digital Painting, Occlusion, Conceptual Art, Texture Painting, Hard Surface Modeling, Texture Artist, Environment Art, UV Mapping, ZBrush
Education
UFRJ 1998 — 2004
Bachelor, Graphic Design
Colégio Pentágono 1990 — 1997
Blizzard Entertainment August 2015 - Present
Blizzard Entertainment March 2015 - August 2015
Blizzard Entertainment October 2009 - March 2015
Skymonkey Studio August 2008 - August 2009
Liquid Development June 2004 - January 2009
10Tacle Studio Belgium March 2006 - July 2008
FRESH3D sprl August 2004 - January 2006
High School Albert Jaquard January 2005 - June 2005
Skills
Zbrush, Mudbox, Game Art, Maya, Hard Surface Modeling, Texture Artist, Normal Mapping, 3D Studio Max, Occlusion, Game Development, Characters
Education
Haute École Albert Jacquard (HEAJ) 2001 — 2004
Bachelor of computer arts, Computer Arts
Boss Key Productions Inc March 2015 - Present
Liquid Development December 2014 - Present
Freelance March 2010 - Present
Zindagi Games November 2013 - April 2014
Applibot June 2013 - August 2013
Sony Online Entertainment January 2013 - August 2013
Freelance November 2012 - January 2013
Machine Zone April 2012 - November 2012
Skills
Digital Painting, Matte Painting, Photoshop, Concept Design, Conceptual Art, Digital Illustration, Illustration, Digital Art, Character Design, Visual Development, Video Editing, Graphic Design, Game Art, Art Direction, Environmental Design, Background Art, 2D art, Sci-fi illustrations, Environment Art, Drawing, Painting, Being awesome, Kicking Ass, Zbrush, Texture Painting, Digital Sculpting, High Poly Modeling, Texturing, Art, Illustrator, Storyboarding, Video Games, ZBrush
Education
Safehouse Atelier 2011 — 2011
City College of San Francisco
Kforce Inc December 2014 - Present
KreaScope March 2005 - Present
Aquent, LLC. April 2013 - September 2014
Trion Worlds, Inc. October 2011 - December 2012
Foundation 9 Entertainment June 2010 - June 2011
The Los Angeles Film School January 2009 - June 2010
Liquid Development October 2008 - September 2009
Electronic Arts June 2006 - October 2008
THQ November 2005 - June 2006
Sony Computer Entertainment America October 2002 - September 2005
Skills
Perforce, Unreal Engine, Photoshop, Maya, Texturing, Zbrush, Game Development, 3D Studio Max, Xbox 360, PS3, Video Games, Unreal Engine 3, Game Design, Animation, 3D, Computer Animation, 3D Modeling, Wii, Alienbrain, Outsourcing Management, Gameplay, Lighting, Modeling, Environment Art, Level Design, Xbox, Social Games, Visual Effects, Texture Painting, Computer Graphics, UV mapping, Creative Direction, Online Gaming, Computer Games, Mobile Games, MMO, Character Animation, Casual Games, Unreal Editor, Storyboarding, Unity3D, Video Game Production, Concept Design, Mudbox, Console, Low Poly Modeling, Rendering, Cinematics, After Effects, Digital Painting
Education
AIRS Certified Internet Recruiter
The Art Institute of Dallas
Associate of Applied Arts, Computer Animation and Multimedia
East Central University
Bachelor of Arts, Criminal Psych
Panther Systems, Inc. May 2015 - Present
Liquid Development November 2014 - March 2015
Intel Corporation January 2014 - January 2015
Skills
C++, C#, JavaScript, Photoshop, HTML 5, Animation, UV mapping, Modeling, Web Design, Web Development, Unreal Engine 4, Unity3D, Unreal Engine 3, CryEngine, Maya, Microsoft Visual Studio..., 3D Studio Max, Visual Basic, CSS, 3D Modeling, UV Unwrapping, Lighting Design, Artificial Intelligence, Java, InDesign, Problem Solving, Critical Thinking, Teamwork, Game Programming, Gameplay Programming, Project Management, Network Programming, Game Design, Video Games, Programming, Gameplay, Game Development, Software Project..., Scrum, Agile Application..., Agile Project Management, Agile Methodologies, Quixel, Mudbox, Physically Based..., Texturing
Education
The Art Institute of Portland 2012 — 2015
Computer Science Bachelors, Visual & Game Programming
Portland State University 2011 — 2012
Computer Science
Portland Community College 2008 — 2011
Associate of Science (A.S.), Web Design & Development
Benson Polytechnic Highschool 2004 — 2008
Liquid Development April 2015 - Present
Experis January 2015 - Present
Chuck E. Cheese's January 2012 - January 2015
Deep Sky Studios July 2014 - September 2014
Laurelwood Baptist Church January 2009 - December 2011
Skills
Microsoft Word, PowerPoint, Customer Service, Research, Teamwork, Photoshop, Social Media, Public Speaking, English, Windows, Illustrator, Social Networking, Harmony, Character Animation, Animation
Education
The Art Institute of Portland 2010 — 2014
Bachelor of Fine Arts (BFA), Media Arts & Animation
Vancouver Christian High School 2006 — 2010
High School Degree
Epic Games September 2015 - Present
Liquid Development July 2015 - Present
Milkwood May 2015 - May 2015
Netease Games March 2015 - April 2015
Luna4 Enterprises February 2015 - March 2015
Epic Games December 2014 - February 2015
The Coalition (formerly Black Tusk Studio) June 2014 - February 2015
Warner Bros. Entertainment Group of Companies February 2014 - January 2015
Descendent Studios December 2014 - December 2014
Autodesk November 2014 - December 2014
Skills
Digital Sculpting, 3D Modeling, Zbrush, Character Designs, Environmental Design, Photoshop, Game Design, Animation, Conceptual Art, 3D Studio Max, Concept Artist, Character Animation, Vehicle Design, Texturing, Game Art, Level Design, Digital Painting, Concept Design, Texture Painting, Visual Arts, Environment Art, Illustration, Computer Animation, Mental Ray, Game Development, Art, ZBrush
Education
Art Institute of Dallas 2009 — 2013
Bachelor of Arts (B.A.), 3D Animation and Modeling.
Liquid Development December 2014 - Present
Liquid Development November 2013 - Present
Supergenius Studio March 2012 - Present
Hangman Digital December 2012 - June 2013
Skills
Modeling, Texturing, Digital Sculpting, Zbrush, Maya, 3D Studio Max, Digital Painting, Photoshop, Digital Art, Drawing, 3D, Texture Painting, UV mapping, Concept Design, Unreal Editor, Art, nDO2, Low Poly Modeling, Hard Surface Modeling, Environment Art, Game Art, Texture Artist
Education
Futurepoly 2013 — 2013
3D Modeling for Games
The Art Institute of Portland 2008 — 2012
Bachelor of Fine Arts, Game Art & Design
Rodeen Literary Managemant April 2015 - Present
Bent Image Lab September 2014 - Present
Storytime Works May 2012 - Present
Liquid Development September 2011 - May 2015
Fashionbuddha Studio January 2013 - 2013
Evviva Brands January 2013 - 2013
Deep Sky Studios September 2010 - 2013
Skills
Concept Design, Flash Animation, Traditional Animation, Animation, Illustration, Drawing, Photoshop, Illustrator, Flash, Maya, Game Design, Film, Painting, Video Games, Cartoons, Digital Painting, Character Animation, Computer Animation, Storyboarding
Education
The Art Institute of Portland 2007 — 2010
BFA, Media Arts Animation
Media Indie Exchange March 2012 - Present
Interabang Entertainment February 2009 - Present
Wormwood Studios February 2008 - April 2009
Liquid Development 2008 - 2008
Incinerator Studios 2007 - 2007
Skills
Game Development, Maya, Video Games, Game Design, Video Game Production, Console Games, Level Design, Unity3D, Social Games, Zbrush, 3D Modeling, Texturing, 3D, Game Mechanics, Mobile Games, Traditional Animation, Gameplay, Computer Games, Console, MMO, Monetization, Wii, Casual Games, PS3, User Interface Design, Game Programming
Education
University of Advancing Technology 2009 — 2011
Masters, Video game Production
Art Institute California - San Diego 2003 — 2006
Bachelor of Science (B.S.)
Disney Consumer Products & Interactive Media July 2015 - Present
JeremySteinerART.com April 2004 - Present
Disney Consumer Products August 2014 - July 2015
Disney Interactive Worlds April 2013 - August 2014
Kung Fu Factory March 2013 - April 2013
Liquid Development May 2010 - March 2013
Sony Pictures Interactive November 2008 - February 2013
Sony Online Entertainment May 2006 - December 2009
Sony Pictures Digital May 2006 - June 2007
PicturePlane August 2004 - May 2006
Skills
Drawing, Painting, Photoshop, Storyboarding, Concept Design, Maya, Zbrush, Visual Development, Illustration, Illustrator, Art, Game Design, Flash, Product Design, SketchUp, Mac OS X, Animation, Sculpture, Retouching, Word, Character Design, 3D, Digital Illustration, 2D, Digital Painting, XP, Unity3D, Perforce, iOS development, Image Manipulation, Character Animation, OS X, Cartoons, Creative Direction, Art Direction, Sketching, User Interface Design, Typography, Logo Design, Graphic Design, Visual Arts
Education
ArtCenter College of Design 2000 — 2004
BFA, Illustration/ Entertainment Design
Supergenius Studio April 2012 - Present
Finkster Freelance August 2011 - Present
Tinderbox Entertainment January 2012 - April 2012
Liquid Development April 2011 - December 2011
Bent Image Lab July 2011 - August 2011
Deep Sky Studios June 2010 - August 2010
Skills
UV mapping, Zbrush, Texturing, 3D Studio Max, Modeling, Photoshop, Game Art, Low Poly Modeling, Digital Sculpting, Texture Painting, Character Modeling, Maya, Environment Art, Props, Environment Modeling, 3D Modeling, Digital Illustration, Game, Gameplay, Character Modelling, SpeedTree, Game Engines, Blender, Illustration, Shader Creation, Premiere, Marmoset, 2D art, Drawing, Particle Systems, Computer Graphics, Pre-visualization, Video Games, Unreal Editor, Texture Artist, 3D, PC Games, Hard Surface Modeling, Unreal Engine 3, World Building, Game Development, High Poly Modeling, Digital Painting, Level Design, UV Mapping, ZBrush
Education
The Art Institute of Portland 2007 — 2011
Bachelors, Game Art & Design
Liquid Development November 2013 - Present
Art Institute of Portland Student Store March 2013 - December 2014
Various Clients March 2013 - May 2013
Teavana November 2010 - March 2013
Skills
Concept Design, 3D Modeling, Photoshop, Maya, Zbrush, Character Designs, Texturing, Background Art, Character Concept, Illustration, Illustrator, Drawing, Art, Video Games, Digital Painting
Education
The Art Institute of Portland 2009 — 2014
Media Arts and Animation, Concept Art, 3rd Year
Abyss Studio March 2015 - Present
Daniel Clark & Associates April 2014 - Present
Ironklad Studios June 2014 - March 2015
Mothership Entertainment (Games) February 2014 - May 2014
Nate Hallinan May 2007 - March 2014
Bent Image Lab November 2011 - December 2013
Liquid Development May 2007 - October 2013
Nexus Productions August 2013 - August 2013
Muti Labs January 2013 - May 2013
Digital-Tutors January 2013 - March 2013
Skills
Concept Design, Digital Illustration, Matte Painting, Team Leadership, Texturing, Maya, Character, Illustration, Art Direction, Illustrator, Video Games, Digital Painting, UV mapping, Storyboarding, Conceptual Art, Character Design, Zbrush, 3D Studio Max, Digital Art, Visual Development, Photoshop, Painting, Art, 2D, Texture Painting, Game Development, Game Art, Characters, Visual Arts, Character Designs, Digital Sculpting, Environment Art, Drawing, Texture Artist, Props
Education
The Art Institute of Portland 2005 — 2007
BS, Game Art and Design
The Art Institute of Portland 2005 — 2007
BS in Game Art & Design (Honors), Concept Design
Obsidian Entertainment July 2015 - Present
Liquid Development December 2014 - February 2015
SCAD Game Developer Network April 2013 - April 2013
Skills
Environments, Photoshop, Drawing, Maya, Modeling, Texturing, CryEngine, Unreal Editor, Unreal Engine 3, Zbrush, Unreal Engine, Marmoset, Environment Art, UV mapping, ZBrush
Education
Savannah College of Art and Design 2009 — 2013
Bachelor of Fine Arts (BFA), Game Design
Instacart July 2015 - Present
Smart With Art September 2013 - April 2015
The Traveling Artist July 2012 - May 2014
Bright Horizons February 2013 - January 2014
Legacy Learning Center July 2012 - December 2012
Maximum Beverage April 2012 - December 2012
Arts and Technology Institute August 2011 - December 2012
Liquid Development September 2010 - July 2011
ESMT Group July 2010 - August 2010
The Art Institute of Dallas July 2006 - December 2009
Skills
3D Modeling, Teaching, Organic Modeling, Texture Painting, Art, Drawing, Chalk Pastel, Life Drawing, Game Design, Traditional Animation, 3D Animation, Photoshop Elements, Photoshop, 3D Studio Max, Maya, Unreal Engine, Unity3D, Texturing, Digital Painting, Computer Animation, Digital Sculpting, Concept Design, UV mapping, 3D, Animation, Creative Direction, Video Games, Zbrush, Storyboarding, Painting, Illustration, Low Poly Modeling, After Effects, Conceptual Art, Digital Art, Multimedia, Gameplay, Adobe Creative Suite, Game Development, Illustrator, Unreal Engine 3, Sculpture, ZBrush
Education
Art Institute of Dallas 2006 — 2009
Bachelor of Fine Arts, Media Arts and Animation
Denari Motion & Imaging, LLC April 2014 - Present
3DV 2007 - Present
Supergenius Studio October 2012 - January 2014
PixelPool Inc. October 2011 - October 2012
Art Institute January 2009 - October 2012
Supergenius Studio May 2011 - August 2011
Liquid Development 2010 - 2010
ITT Technical Institute 2005 - 2010
Bent Image Lab 2006 - August 2009
Darkwater Studios 2006 - July 2009
Skills
3D, After Effects, Texturing, 3D Studio Max, Mental Ray, Photoshop, Vray, Photography, Non-linear Editing, Technical Direction, Lighting, Rigging, Modeling, Shading, UV mapping, Rotoscoping, Video Editing, Visual Effects, Rendering, Compositing, Software, Maya, Character Animation, Unreal Engine 3, Narrative, Fluid Simulation, Cascade, Animation, Video Games, Training, College Teaching, Game Development, Computer Animation, Low Poly Modeling, 3D Modeling
Education
Academy of Art University 2002 — 2004
Bachelor of Fine Arts (BFA), Games: Visual FX and Animation
Penn State University 1996 — 2000
Bachelor Degree (BS), Letters, Arts, and Sciences. Focus on Instructional Design and Perceptional Psychology
Freelance artist/Illustrator February 2015 - Present
Liquid Development March 2010 - Present
Freelance Artist April 2009 - Present
We'll Fix it in Post Productions December 2008 - Present
Experis July 2012 - December 2013
Trapped Labs November 2011 - December 2011
Stream Global Services February 2011 - July 2011
Skills
Autodesk Maya, Autodesk 3DS Max, Adobe Photoshop, Adobe After Effects, Adobe Premier, Zbrush, Mudbox, MS Office Suite, Maya, 3D Studio Max, Flash, After Effects, Photoshop, Microsoft Office, 3D, Premiere, Video Games, Texturing, Concept Design, Illustrator, Xbox 360
Education
The Art Institute of Portland 2004 — 2007
Game Art & Design, Concept and 3D art
California State University, Fresno 2002 — 2004
NA, Engineering, Art
Liquid Development June 2013 - Present
Ven Locklear Concept Art and Illustration June 2010 - Present
Triptych Games May 2012 - May 2013
Easely-Dunn Productions October 2010 - May 2012
Al Akhawayn University in Ifrane January 2008 - July 2008
Skills
Digital Illustration, Concept Art, Photoshop, Texturing, Digital Painting, Illustration, Game Art, Concept Design, Logo Design, Drawing, Storyboarding, Art, Painting, Texture Painting, Video Games, Posters, Digital Art, Graphics, Conceptual Art, Digital Environments
Education
Pacific Northwest College of Art 2008 — 2012
BFA, Illustration
Boise State University 2007 — 2009
BFA, Illustration
Certain Affinity February 2014 - Present
Art Institute June 2011 - Present
Portalarium June 2013 - February 2014
Bioware February 2010 - June 2012
Liquid Development 2012 - 2012
Bioware January 2008 - January 2010
EA Tiburon September 2007 - December 2007
Skills
zbrush, 3D Studio Max, Maya, Max Scripting, MEL scripting, Zbrush, UV mapping, Texturing, Game Development, MEL, Art, Video Games, 3D Modeling, Level Design, Game Design, Character Animation, Xbox 360, Scripting, Character Rigging, Animation
Education
University of Central Florida 2006 — 2007
Masters of Science, Interactive Entertainment
Liquid Development January 2012 - Present
Skills
Photoshop, Illustrator, Storyboarding, Digital Painting, Vectoring
Education
Art Institute of Portland 2007 — 2011
The Art Institute of Portland 2007 — 2011
BFA, Media Arts and Animation
Relic Entertainment September 2008 - Present
Electronic Arts March 2008 - September 2008
CGTV Games September 2006 - March 2008
Liquid Development 2003 - 2007
Artificial Studios 2001 - 2004
Skills
3D visualization, Art Direction, 3D Studio Max, 3D animation, Digital Art, Motion Graphics, Animation, Texture Artist, Modeler, Conceptual Art, Texturing, Cinematics, Gameplay, 3D, Computer Animation, Game Design
Education
Emily Carr Institute of Art & Design 2003 — 2007
Media Arts, Animation, Motion Graphics, 3D Art
Liquid Development October 2010 - November 2010
Liquid Development October 2009 - October 2009
Skills
Unreal Engine 3, Maya
Education
The Art Institute of Portland 2007 — 2011
B.F.A, Game Art & Design
Liquid Development August 2010 - Present
Willard Library May 2002 - July 2006
Skills
Zbrush, 3D Studio Max, UV mapping, Texturing, Unreal Engine 3, 3D, Low Poly Modeling, Level Design, Digital Sculpting, Modeling, Video Games, Hard Surface Modeling, 3D Modeling, Maya
Education
Art Institute of Pittsburgh 2006 — 2009
Bachelor's, Game Art & Design
Kellogg Community College 2003 — 2006
Associates, General Studies
Lake Oswego Psychiatric Associates January 2012 - Present
ToraIllustration May 2009 - Present
Liquid Development November 2011 - March 2012
Cravin' Raven LLC August 2009 - December 2011
Starbucks Coffee Company September 2006 - December 2008
Skills
Photoshop, Illustrator, InDesign, Drawing, Digital Illustration, Vector Illustration, Book Illustration, Children's Books, Game Assets Design, Digital Painting, Logo Design, Graphic Design, Graphic Illustrations, Advertising Illustration, Flash Websites, Illustration, Animation, Art, Web Design, Cartoons, Character Animation, Storyboarding
Education
Academy of Art University 2004 — 2009
BFA, Illustration
Bent Image Lab October 2014 - Present
Bent Image Lab September 2007 - Present
The Art Institute of Portland March 2009 - June 2009
Lit Workshop 2004 - 2008
AdCreep Inc. 2005 - 2006
Liquid Development 2004 - 2004
Skills
3D visualization, 3D Modeling, 3D rendering, Graphic Design, Motion Graphics, Adobe Creative Suite, 3D Studio Max, Texturing, Lighting, UV mapping, Animation, Maya, Commercials, 3D, After Effects, Post Production, Rigging, Computer Graphics, Computer Animation
Education
University of Oregon 2006 — 2009
MA, Art History
Pratt Institute 1998 — 2002
Bachelor of Fine Arts (BFA), Computer Graphics
Liceum IV
Liquid Development May 2011 - Present
Devils, Angels & Dating December 2010 - June 2012
Skills
Character Animation, Maya, 3D animation, Animation, 3D Studio Max, Flash Animation, Rigging, Modeling, Texturing, Facial Animation, Creature Animation
Education
San Jose State University 2005 — 2010
BFA, Animation/Illustration
Freelance August 2014 - February 2015
Amazon January 2014 - August 2014
Airtight Games June 2013 - January 2014
Airtight Games June 2011 - June 2013
Liquid Development May 2011 - August 2011
Airtight Games November 2010 - April 2011
Icarus Studios November 2009 - April 2010
J. Kenworthy Entertainment March 2009 - July 2009
Tilted Mill July 2006 - April 2008
Brainiac Studio's May 2006 - July 2006
Skills
Texturing, Maya, Zbrush, Video Games, Xbox 360, Unreal Engine 3, 3D Studio Max, 3D, Perforce, Hard Surface Modeling, Computer Games, Game Art, Lighting
Education
Savannah College of Art and Design 2002 — 2006
BFA, Animation
Collected Worlds 2012 - 2013
Actual Industries May 2011 - September 2012
Liquid Development 2012 - 2012
Demoduck April 2011 - August 2011
Spitball Entertainment May 2011 - June 2011
Sandy Montana May 2011 - May 2011
Skills
Motion Graphics, Illustration, Comic Art, Storyboarding, Conceptual Art
Education
The Art Institute of Portland 2007 — 2011
Motion Graphic Artist, Demoduck
Tinderbox Entertainment December 2007 - Present
ITT Technical Institute September 2007 - November 2008
Self-employed October 1999 - May 2008
Bent Image Lab May 2004 - November 2007
Saltmine September 2007 - October 2007
Liquid Development November 2006 - September 2007
The Rhône Family October 2005 - December 2006
Regulator Studios August 2003 - November 2003
Happy Trails Animation May 2000 - October 2003
NOKs Technologies April 2003 - August 2003
Skills
Blender, Texturing, UV mapping, Photoshop, C#, XNA, C++, JavaScript, ActionScript, CSS, XHTML, Concept Design, Python, Helluva Guy, Rubish at Spelling, Unreal Engine 3, Video Games, Animation, Flash, Storyboarding, Modeling, Character Animation, Traditional Animation, Game Design, Game Development, Premiere, After Effects, Computer Animation, 3D Studio Max, Art, 3D, Game Art, Texture Artist, Level Design, Digital Art, Rigging
Education
School of the Museum of Fine Arts 1994 — 1997
BFA
Mt. Hood Community College 1992 — 1994
AA
Supergenius Studio February 2015 - March 2015
Liquid Development January 2014 - March 2015
Motion and Image December 2013 - December 2013
Experis August 2013 - November 2013
Deep Sky Studios October 2012 - December 2012
Skills
3D Art, Maya, Zbrush, 3ds max, Headus Unwrap, 3d texturing, Texturing, Photoshop, Perforce, UDK, Low Poly Modeling, UVLayout, concept design, Level design, UV unwrap, Unity, 3D Studio Max, UV mapping, 3D Modeling, Unreal Engine 3, 3D, Level Design, Hard Surface Modeling, Video Games, Unreal Editor, Unity3D, Game Design, Game Development, Computer Games, ZBrush
Education
The Art Institute of Portland 2010 — 2013
Bachelor of Fine Arts (BFA), Game design
DeVry University 2007 — 2009
Riot Games September 2015 - Present
Ready At Dawn Studios June 2013 - August 2015
Airtight Games September 2012 - June 2013
Nerve Software October 2011 - September 2012
Terminal Reality February 2010 - October 2011
Abandon Interactive Entertainment January 2009 - February 2010
Liquid Development January 2007 - January 2009
Techfront May 2006 - April 2007
Hoplon Infotainament December 2005 - January 2006
Continuum Entertainment July 2003 - January 2005
Skills
Maya, 3D Studio Max, Zbrush, Silo, 3D Coat, Photoshop, Gamebryo, UDK, Unity3D, Unreal Engine 3, Environment Art, Low Poly Modeling, Texturing, UV mapping, Unreal Editor, Game Design, Game Development, Video Games, Normal Mapping, Xbox 360, 3D Modeling, Computer Games, PS3, Character Animation, Digital Sculpting, 3D, Texture Painting, Game Art, Level Design, Hard Surface Modeling, Mudbox, Gameplay, Changing Environments, Shaders, Cinematics, Texture Artist, Unreal 3, Console, Xbox, Perforce, ZBrush, UV Mapping, Modeling, Animation, Mobile Games, Casual Games
Education
Centro Universitário Positivo 2001 — 2005
Liquid Development February 2006 - Present
Otak November 2005 - January 2006
Skills
Environment Art, 3D Modeling, 3D Studio Max, Photoshop, 3D rendering, Low Poly Modeling, unreal engine 3, UV mapping, Hard Surface Modeling, Video Games, Game Development, Video Game Production, Texture Artist, Unreal Engine 3, Maya, Concept Design, 3D, Game Art, Max, Texture Painting, Texturing, 3D Rendering, Adobe Photoshop
Education
The Art Institute Of Portland 2005 — 2006
The Art Institute Of Colorado 2004 — 2005
Visual Effects & Motion Graphics
QC Games Inc August 2015 - Present
Bioware June 2014 - August 2015
Bioware November 2012 - May 2014
BioWare November 2007 - November 2012
Liquid Development February 2006 - November 2007
Veiga de Almeida University June 2005 - November 2007
Self-employed January 2004 - November 2007
Ignis Games 2004 - 2005
Self-employed 1998 - 2005
Skills
Zbrush, Texturing, Digital Sculpting, 3D Studio Max, Low Poly Modeling, Maya, Texture Painting, Photoshop, 3D Modeling, Mudbox, 3D, Characters, Digital Painting, Video Games, Sculpture, Game Development, Modeling, Digital Illustration, UV mapping, Rigging, Traditional Animation, Character Animation, Game Art, Environment Art, Unreal Editor, Hard Surface Modeling, Foosball, Unreal Engine 3, Texture Artist, Cinematics, Topogun, Problem Solving, Substance Designer, Marvelous Designer, Frostbite, PBR, Adobe Photoshop, Computer Games, Xbox 360, PS4, Xbox One, Next Gen, UV Mapping
Education
Universidade Federal do Rio de Janeiro 1998 — 2001
Fine Arts
Pontifícia Universidade Católica do Rio de Janeiro 1991 — 1996
Bachelor of Arts (BA), Graphic Design
Scuola Lorenzo de Medici - The Art Institute of Florence 1994 — 1994
Fine Arts
Aristocrat January 2015 - Present
Structure Studios March 2008 - December 2014
Liquid Development September 2007 - October 2008
American Cabinetry June 2007 - December 2007
Mobicore LLC. October 2006 - December 2006
Skills
Zbrush, 3D Studio Max, Photoshop, Normal Mapping, Character, Modeling, Unreal Engine 3, Maya, UV mapping, Mudbox, Texture, Texture Artist, Max, Texturing, Video Games, Game Development, Xbox 360, Character Animation
Education
Kapiolani Community College 2001 — 2005
Fox3D Games January 2012 - Present
Fox3D Studios July 2011 - Present
Kama Games September 2012 - April 2013
Liquid Development September 2007 - July 2012
Katauri June 2009 - August 2011
TriDigital Studio July 2003 - June 2008
GameDale Entertainment March 2001 - August 2004
Skills
Game Development, Video Games, Texturing, Art Direction, Game Design, Environment Art, Project Management, Game Art, Start-ups, Social Media, Texture Artist, Graphics, Animation, Level Design, 3D, Concept Design, Unreal Editor, Art, Digital Sculpting, Low Poly Modeling, Max, Maya, UV mapping, Conceptual Art, Computer Animation, Zbrush, Unreal Engine 3, Traditional Animation, PS3, Normal Mapping, 3D Modeling, Gameplay, Texture Painting, Mudbox, Unity3D, Hard Surface Modeling, Mobile Games, Character Animation, Changing Environments, Rigging, Xbox 360, Digital Painting, Computer Games, 3D Studio Max, UV Mapping, ZBrush
Education
Ulyanovsk State Technical University 2004 — 2009
Mathematics and Computer Science
Nalco Champion 2013 - Present
Cyra Group June 2008 - Present
ADP Dealer Services August 2011 - June 2013
Advanced Data Processing 2011 - 2012
Liquid Development February 2009 - July 2011
Sogeti August 2008 - January 2009
Broadway Across America - Live Nation November 2004 - July 2008
Objectwin Technology January 2004 - July 2008
Clear Channel Entertainment 2004 - 2006
Liquid Development LLC April 2000 - March 2004
Skills
Agile Methodologies, .NET, SOA, Software Project..., SDLC, WCF, Web Services, Enterprise Architecture, TFS, Microsoft SQL Server, SSRS, Scrum, Software Development, ASP.NET, C#, Test Driven Development, SSIS, REST, ASP.NET MVC, Agile Project Management, Requirements Analysis, jQuery, NUnit, Design Patterns, IIS, LINQ, JSON, Continuous Integration, AngularJS, NoSQL, xUnit, Single Page..., Small Business, Enterpreneurship, Visual Studio, Web Applications, T-SQL, SOAP, WPF, Requirements Gathering, Entrepreneurship, Software Design, Programming
Education
University of Houston 1998 — 1999
Masters
University of Houston-Clear Lake 1998 — 1999
MS
Maulana Azad National Institute of Technology 1993 — 1997
BE
Don Bosco Imphal 1980 — 1991
Self Employed May 2004 - Present
Liquid Development February 2007 - Present
Blue Omega Entertainment May 2004 - May 2006
Skills
Maya, Animation, Unreal Engine 3, Zbrush, Rigging, 3D Studio Max, Autodesk MotionBuilder
Education
School of Visual Arts 1998 — 2002
Computer Art
Liquid Development October 2008 - Present
Centurion Games January 2009 - June 2010
Carpe Chaos 2008 - 2009
Emptry Room Studios 2007 - 2008
Alderac Entertainment Group 2007 - 2007
Skills
Video Games, Art Direction, Illustrator, Illustration, Animation, Digital Painting, Conceptual Art, Character Animation, Texturing
Education
Oregon State University 2002 — 2007
Liquid Development August 2011 - Present
Adelante Media Group January 2014 - April 2015
Arden Hills Resort Club & Spa November 2013 - February 2014
Entravision Communications May 2012 - November 2013
PPN Health Access November 2009 - August 2011
Campus Unions UC Davis September 2008 - November 2009
Department of Campus Recreation UC Davis May 2006 - September 2008
Skills
Typography, Illustrator, InDesign, Adobe Creative Suite, Graphic Design, Visual Communication, Layout, Logo Design, Illustration, Art Direction, Web Design, Interaction Design, Dreamweaver, Social Media..., Social Media Strategist, Web Marketing, Motion Graphics, User Interface Design, Branding & Identity, Information Design, Creative Direction, Social Media Marketing, Online Marketing
Education
University of California, Davis 2004 — 2008
Bachelor of Arts (B.A.), Visual Communications/Design
bedlam games April 2011 - Present
Liquid Development January 2009 - April 2011
guru studio August 2010 - February 2011
northside August 2009 - July 2010
perpetualfxcreative March 2009 - June 2010
IMAX August 2008 - October 2008
Elliott animation July 2007 - March 2008
Skills
Texturing, Video Games, 3D Studio Max, Game Design, Modeling, Game Development, Rigging
Education
Centennial College 2005 — 2006
Liquid Development April 2011 - Present
Liquid Development March 2010 - April 2011
Stratogon Entertainment January 2007 - April 2009
Skills
Texturing, UV mapping, Game Development, Unreal Engine 3, Creative Direction, 3D, Animation, Flash, Level Design, Video Games
Education
Art Institute of Fort Lauderdale 2005 — 2007
B.A Game Art And Design, Game Art and Design
Glu Mobile July 2015 - Present
Zynga May 2014 - May 2015
Pinnacle Marketing Group, Inc. December 2013 - May 2014
Capstone Technology December 2010 - March 2013
Cinematics September 2010 - December 2010
Liquid Development 2007 - 2008
Skills
Texturing, UV mapping, After Effects, Modeling, Video Games, 3D, Maya, Texture Artist, Texture Painting, Zbrush, Unreal Engine 3, Animation, Computer Animation, Digital Painting, Low Poly Modeling, Compositing, 3D Studio Max, Illustrator, Motion Graphics, Game Development, Game Design, Unity, 3D Modeling, Photoshop
Education
The Art Institute of Portland 2005 — 2008
Bachelor of Science (B.S.), 3d modeling and texturing
The Art Institute of Portland 2005 — 2008
BS, Game Art
Nickelodeon Animation Studio January 2015 - Present
Andreas Deja July 2013 - Present
Disney Interactive June 2013 - January 2015
Zynga January 2013 - June 2013
Zynga June 2012 - June 2013
Liquid Development November 2012 - March 2013
Performance Based Ergonomics July 2012 - October 2012
UCLA School of Theater Film and Television September 2011 - June 2012
Independent November 2011 - May 2012
SilverBay Studios January 2012 - April 2012
Skills
Character Animation, Animation, Traditional Animation, Film, Short Films, Visual Arts, Maya, Video Games, Visual Effects, Storyboarding, Computer Animation, After Effects, Game Design, Premiere, Final Cut Pro, Acting, Voice Acting, Singing, Stage Combat, Ballroom Dance, Latin Dance, Dialects
Education
University of California, Los Angeles 2009 — 2012
Master of Fine Arts (MFA), Film
UCLA 2003 — 2007
Bachelor of Arts (B.A.), Theater
Lowell High School 1999 — 2003
High School Diploma, 12
Monochrome Games April 2010 - October 2014
Salem Sports, Inc. February 2002 - August 2014
Liquid Development May 2009 - May 2010
Pixelweave 3D November 2007 - February 2008
Skills
Texturing, 3D, Video Games, Rendering, Digital Sculpting, 3D Visualization
Education
University of North Carolina at Greensboro 2000 — 2004
BFA, Design
Liquid Development January 2014 - Present
Vicious Cycle Software, Inc. June 2012 - January 2014
Icarus Studios February 2011 - June 2012
Icarus Studios June 2009 - January 2011
Icarus Studios May 2009 - July 2009
Shimmer Media Concepts December 2006 - January 2008
Skills
UV mapping, Zbrush, Mudbox, Character, Maya, Character Modeling, Digital Sculpting, 3d Print, 3D Studio Max, UV Layout, Xnormal, 3D, 3D Modeling, Rigging, Character Animation, Hard Surface Modeling, Game Development, Xbox 360, Animation, Modeling, Video Games, ZBrush, Texturing, Low Poly Modeling, Occlusion, UV Mapping
Education
Vancouver Institute of Media Arts 2008 — 2009
Game Art and Design Diploma, 3D Character Art
Dutchess Community College 2002 — 2004
AAS, Commercial Art
Liquid Development July 2010 - Present
Education
Art Institute of Pittsburgh 2006 — 2009
Game Art & Design
Sucker Punch Productions January 2013 - August 2014
Sony Online Entertainment October 2011 - January 2013
Liquid Development 2011 - October 2011
Sony Online Entertainment Seattle January 2011 - March 2011
Skills
Texturing, Maya, Photoshop, Zbrush, World Building, Unreal Engine 3, Unreal Editor, Modeling, 3D Studio Max, Shaders, HLSL, Real-time Rendering, UV mapping, MEL, Lighting, Game Development, Game Design, UV Mapping, ZBrush, Video Games, Game Art, 3D Modeling, Environment Art, 3D
Education
The Art Institute of Portland 2008 — 2011
Bachelor of Art, Game Art and Design
Nintendo December 2014 - Present
S2 Games May 2014 - November 2014
Quango // Design + Marketing November 2012 - January 2014
Supergenius Studio March 2012 - July 2012
Hinge Digital July 2010 - September 2010
Liquid Development January 2010 - February 2010
Skills
Digital Painting, Texturing, Art Direction, Concept Design, Illustration, Character Animation, Conceptual Art, Digital Illustration, Texture Painting, Digital Art, Illustrator, Storyboarding
Education
The Art Institute of Portland 2006 — 2009
Bachelor of Arts (B.A.), Media Arts and Animation
Red Fly Studio November 2014 - Present
InMotion Software December 2013 - November 2014
Freelance April 2013 - December 2013
Byte Sized Studios April 2013 - October 2013
Rosetta Stone May 2008 - March 2013
Liquid Development 2006 - 2008
Blue Heat 2006 - 2007
Big Huge Games October 2001 - October 2005
Zenimax October 1997 - September 2001
Skills
Flash, User Interface Design, ActionScript, Game Design, Interaction Design, User Experience, Animation, Photoshop, Game Development, After Effects, Art Direction, Illustrator, User Interface, Web Design, 3D Modeling, 3D Studio Max, User Experience Design
Education
Art Institute of Philadelphia 1994 — 1996
Associate of Arts (A.A.), Animation, Interactive Technology, Video Graphics and Special Effects
Liquid Development June 2007 - Present
Education
The Art Institute of Portland 2003 — 2006
Bachelor
Liquid Development April 2015 - Present
Liquid Development October 2013 - April 2015
Dark Horse Comics April 2012 - November 2013
McDonald's Corporation March 2009 - March 2012
GameStop October 2010 - March 2011
Skills
Animation, Flash Animation, Photoshop, Digital Painting, Spine Animation Software, Illustration, Character Animation, Drawing, InDesign, Character Design, Storyboarding, Art Direction, File Management, Mobile Games, Art
Education
The Art Institute of Portland 2008 — 2012
B.F.A., Media Arts and Animation
Red 5 Studios October 2012 - Present
Liquid Development March 2012 - September 2012
Red 5 Studios June 2011 - February 2012
Treyarch July 2006 - December 2006
Climax - LA Studio 2006 - 2006
Skills
3D Modeling, Modeling, Hard Surface Modeling, High Poly Modeling, Low Poly Modeling, Digital Sculpting, Texture Painting, Texturing, UV mapping, 3D Studio Max, Maya, Zbrush, Mudbox, 3D Coat, Photoshop, After Effects, Unreal Engine 3, Game Art, Environment Art, Changing Environments, World Building, Characters, Game Development, Video Games, Xbox 360, PS3
Education
Academy of Art University 2008 — 2010
Master of Fine Arts (MFA), School of Animation & Visual Effects
The Art Institute of California-Los Angeles 2004 — 2007
Bachelor of Science (BS), Game Art & Design
Santa Monica College 1999 — 2000
Associate of Arts (AA), Liberal Arts
Liquid Development June 2012 - Present
Intel Corporation October 2011 - October 2012
The Art Institute of Portland October 2009 - April 2012
Skills
3D Modeling, Maya, 3D Studio Max, Photoshop, Traditional Art Media, UVLayout, Drawing, Texturing, UV mapping, 3D, Zbrush
Education
The Art Institute of Portland 2008 — 2012
Bachelor of Fine Arts (BFA), Game Art and Design
Liquid Development October 2012 - Present
The Art Institute of Portland January 2013 - Present
Skills
Zbrush, 3D Studio Max, Maya, Photoshop, Traditional Art Skills, UVLayout, Mudbox, Texturing, Conceptual Art, 3D Modeling, Game Development, Digital Sculpting, UV mapping, Texture Painting, Level Design, Digital Painting, Unreal Engine 3, Concept Design, Traditional Animation, Unreal Editor, Character Animation, Mental Ray, Environment Art, Low Poly Modeling, Hard Surface Modeling, Art, 3D
Education
The Art Institute of Portland 2009 — 2012
Bachelor's of Fine Arts, Game Art and Design
The Art Institute of California-Orange County
Liquid Development June 2012 - Present
WEATHERHEAD Experience Design Group August 2012 - January 2013
Safety in Motion October 2011 - December 2011
The Art Institute of Portland April 2011 - September 2011
Skills
Digital Painting, Animation, Flash Animation, Motion Graphics, After Effects, Photoshop
Education
The Art Institute of Portland 2008 — 2011
Bachelor of Fine Arts, Media Arts and Animation
Super Genius Games June 2015 - Present
Flying Rhinoceros January 2006 - Present
Self-employed January 2006 - Present
Liquid Development February 2013 - January 2014
Blashfield Studios September 2008 - December 2008
The Art Institute of Portland June 2006 - January 2008
Skills
Digital Illustration, Vector Illustration, Logo Design, Flash Design, Flash Animation, Illustration, T-shirt Design, Concept Art, Storyboarding, Concept Design, Flash, Character Animation, Digital Painting, Illustrator, Art, Graphic Design, Animation, Traditional Animation, Posters, Adobe Creative Suite, Drawing
Education
The Art Institute of Portland 2002 — 2005
Bachelor’s Degree, Media Arts and Animation
Liquid Development January 2013 - Present
Zynga June 2012 - Present
Buzz Monkey Software January 2009 - June 2012
Buzz Monkey Software October 2008 - January 2009
Buzz Monkey Software October 2006 - October 2008
Skills
Wii, Gameplay, PS3, Game Development, Xbox 360, Hard Surface Modeling, Unreal Editor, Perforce, Unreal Engine 3, Unity3D, Xbox, 3D, Computer Games, Casual Games, Maya, Zbrush, Low Poly Modeling, Game Design, Storyboarding, Texturing, Multiplayer, XSI, Character Animation, Digital Sculpting, Social Games, Video Games, UV mapping, Texture Painting, Shaders, Level Design, Animation
Education
The Art Institute of Portland 2003 — 2006
BA, Game Art and Design
Mt. Hood Community College
Associates Degree
The Art Institute of Portland
Bachelors Degree, Game Art and Design
NIU IEEE Student Branch February 2015 - Present
Schneider Electric May 2014 - Present
NIU Robotics Club November 2013 - June 2015
Liquid Development December 2011 - May 2012
Research Network, Inc. (RNI) April 2011 - July 2011
YMCA of Metropolitan Chicago June 2006 - April 2011
Skills
Soldering, PCB design, Electrical Engineering, Circuit Analysis, 3D Modeling, Physics, 3D Studio Max
Education
Northern Illinois University 2012 — 2015
Bachelor of Science in Electrical Engineering, Electrical and Electronics Engineering, 3.978