Liquid Development

Industry: Company

Description

Founded: 2000 Parent organization: Keywords Studios

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Liquid Development Employees

Employee
Years
Job
Industry
Addison Rankin Addison Rankin Portland, Oregon Details
Addison Rankin's Liquid Development Experience November 2013 - Present
Job Illustrator and Concept Artist
Industry Fine Art
Experience
Liquid Development   November 2013 - Present
Addison Rankin Illustration   2011 - Present
Bent Image Lab  December 2013 - December 2014
Supergenius Studio  October 2012 - February 2014
Lopez Island Vineyards   June 2007 - August 2010

Skills
Illustration, Digital Painting, Storyboarding, Art, Character Animation, Photoshop, Concept Design, Painting, Drawing, Illustrator, Animation, Texturing, Game Art, Adobe Creative Suite, Visual Arts, Book Illustration, Graphic Design, Logo Design, Comics, Cartoons, Computer Animation, Fantasy Art, InDesign, Character Designs, Film, Graphics, Printmaking, Digital Art, Sculpture, Conceptual Art, Digital Illustration, Traditional Animation, Watercolor, Video Games, Vector Illustration, Fine Art

Education
Pacific Northwest College of Art   2008 — 2012
Bachelor of Fine Arts (BFA), Illustration

Jessica Clark Jessica Clark San Francisco Bay Area Details
Jessica Clark's Liquid Development Experience September 2011 - February 2012
Job 3D Artist
Industry Animation
Experience
Nexon M  March 2012 - Present
ngmoco:)   January 2012 - March 2012
Liquid Development   September 2011 - February 2012
Sugar Inc.  October 2010 - July 2011
Charter Road Productions Inc.  August 2010 - October 2010
FedEx Office  March 2007 - October 2010
Eduweb  June 2010 - July 2010
Tall Chair  January 2010 - May 2010
Drexel University, "Transition to Teaching"   January 2010 - April 2010

Skills
Maya, Photoshop, Flash, Zbrush, Illustrator, Texturing, Modeling, Vector Illustration, 3D, 2D, Traditional Animation, Illustration, Video Games, 3D Modeling, Concept Design, Computer Animation, Low Poly Modeling, Texture Artist, 3D graphics, Art Direction, Mobile Games, User Interface, Computer Graphics, Art, UV Mapping, Unity3D, 3D Graphics, ZBrush

Education
Academy of Art University   2006 — 2010
BFA, 3D Modeling

Portland Community College   2005 — 2006
Liberal Arts, Transfer

Dustin McCulloch Dustin McCulloch Orlando, Florida Area Details
Dustin McCulloch's Liquid Development Experience April 2007 - January 2008
Job Freelance 3D Artist at Self Employed
Industry Computer Games
Experience
Self Employed  September 2006 - Present
Full Sail University  June 2010 - April 2014
UTV Ignition Entertainment  February 2008 - July 2009
Liquid Development   April 2007 - January 2008
Magnetic Dreams Animation Studio  2006 - 2006

Skills
Texturing, Modeling, UV mapping, Unreal Engine 3, Zbrush, Texture Painting, Maya, Hard Surface Modeling, Rigging, Low Poly Modeling

Education
Full Sail University   2003 — 2006
Bachelor's Degree, Computer Animation

Cody Sauer Cody Sauer Portland, Oregon Area Details
Cody Sauer's Liquid Development Experience March 2014 - December 2014
Job Environment Artist & Digital Marketplace Lead
Industry Computer Games
Experience
Supergenius Studio  January 2014 - Present
Liquid Development   March 2014 - December 2014
GameStop  August 2012 - February 2014
The Art Institutes  June 2011 - December 2012
Supergenius Studio  June 2012 - August 2012

Skills
3D Studio Max, 3D, Unreal Engine 3, Texturing, Unreal Editor, Maya, Environment Art, Level Design, Zbrush, 3D Modeling, Photoshop, Lighting, Unity3D, World Machine, World Building, Unreal Engine 4, CryEngine, ZBrush, UV Mapping

Education
The Art Institute of Portland   2010 — 2013
Bachelor's in Game Art & Design, Environment Art, Bachelor's of Fine Art

Camilla Peltier Camilla Peltier Portland, Oregon Area Details
Camilla Peltier's Liquid Development Experience April 2013 - April 2013
Job Lead in food service at Oregon Zoo
Industry Animation
Experience
Oregon Zoo  February 2009 - Present
Liquid Development   April 2013 - April 2013

Skills
Animation, Maya, Photoshop, Character Animation, After Effects, Flash Animation, Computer Animation, Illustrator, Illustration, 3D Modeling, 3D, Painting, Traditional Animation, Toon Boom, Digital Art, Background Art, Art

Education
The Art Institute of Portland   2008 — 2012
Bachelor of Arts (B.A.), Media Arts & Animation

kevin deng kevin deng Seattle, Washington Details
kevin deng's Liquid Development Experience October 2008 - December 2009
Job Senior UX Designer at King
Industry Computer Games
Experience
Z2  July 2015 - Present
ArenaNet LLC  September 2014 - July 2015
KIXEYE  February 2014 - June 2014
KIXEYE  December 2012 - June 2014
KIXEYE  April 2011 - June 2014
Liquid Advertising  December 2009 - May 2011
Liquid Development   October 2008 - December 2009
sticky  May 2008 - June 2008
Liquid Development   February 2008 - May 2008
Ankrom Moisan Associated Architects  March 2007 - January 2008

Skills
ActionScript, Video Games, User Interface, Flash, User Experience, Maya, Social Games, User Experience Design, Game Programming, Gameplay, Photoshop, Graphic Design, Game Development, Unity3D, Mobile Games, Perforce, Illustrator, Lua, Mobile Devices, Front-end, User Interface Design, MEL, JavaScript, PHP, Flex, Wireframes, Web Games, 3D, Game Design, Adobe Creative Suite, Illustration, Tortoise SVN, XML, Java, Special Effects, user experience..., Casual Games, Unreal Engine 3, Animation, Interaction Design, Mobile Interaction...

Education
Art Institute of Portland   2003 — 2006
BS, Game Art & Design

University of Portland   2001 — 2003
Undergrad, Computer Science

Sean VanGorder Sean VanGorder San Francisco Bay Area Details
Sean VanGorder's Liquid Development Experience January 2012 - July 2012
Job Environment Artist at Visceral Games
Industry Computer Games
Experience
Visceral Games  February 2014 - Present
Freelance  December 2012 - February 2014
Trion Worlds, Inc.   July 2012 - December 2012
Liquid Development   January 2012 - July 2012
Terrasim, Inc  October 2010 - March 2012
Easley-Dunn Games  September 2011 - November 2011
First Eye Interaction   December 2010 - March 2011

Skills
Texturing, 3D Studio Max, Zbrush, Normal Mapping, Hard Surface Modeling, Texture Painting, Low Poly Modeling, Unreal Editor, Modeling, Environment Modeling, UV mapping, Environment Art, Photoshop, Changing Environments, 3D Modeling, Digital Painting, Video Games, Maya, Shaders, Unreal Engine 3, 3D, Mental Ray, Mudbox, High Poly Modeling, Digital Sculpting, Unity3D, Level Design, Game Art, Xbox 360, Texture Artist, Max, PS3

Education
Art Institute of Pittsburgh   2008 — 2011
Bachelor's, Game Art and Design

Anders Fray Anders Fray Portland, Oregon Area Details
Anders Fray's Liquid Development Experience October 2007 - May 2011
Job Level Designer / World Builder at Pure FPS
Industry Computer Games
Experience
Digital Confectioners   January 2015 - April 2015
Pure FPS   April 2014 - November 2014
Supergenius Studio  April 2012 - April 2013
Herenow Creative  October 2011 - December 2011
Liquid Development   October 2007 - May 2011

Skills
Texturing, Maya, Game Development, Level Design, 3D Studio Max, Video Games, Modeling, Unreal Engine 3, 3D, Photoshop, Rigging, Environment Art, World Building, Hard Surface Modeling, 3D Modeling, Unreal Engine 4, Architectural Drawings, Figure Drawing, Perspective Drawings, Subversion, Perforce

Education
The Art Institute of Portland   2004 — 2007
Bachelor of Science - Game Art and Design

Portland State University
Post-Baccalaureate, Architecture

Clint Deadmond Clint Deadmond Portland, Oregon Area Details
Clint Deadmond's Liquid Development Experience September 2012 - December 2012
Job No headline please.
Industry Media Production
Experience
Laika  November 2014 - Present
Bent Image Lab  August 2013 - Present
Interstate Hotels & Resorts  August 2012 - Present
Deadmond Animation   February 2011 - Present
Freelance animation/painter   March 2005 - Present
Bent Image Lab  December 2013 - January 2014
Liquid Development   September 2012 - December 2012
Dick Blick Retail inc.   October 2011 - September 2012
Swamp Ape Studios   April 2012 - May 2012
FILMLOOK Inc.   January 2012 - February 2012

Skills
Storyboarding, Animation, Painting, Drawing, Character Design, Flash Animation, Comics, Rigging, Acrylic, Toon Boom, Digital Painting, Oil Painting, Character Animation, After Effects, Traditional Animation, Flash, Concept Design

Education
The Art Institute of Portland   2005 — 2010
Bachelor of Arts (BA), Animation/illustration

Butte College   2003 — 2005
None, Criminology

James Daviscourt James Daviscourt Portland, Oregon Details
James Daviscourt's Liquid Development Experience September 2013 - Present
Job Concept Artist at Liquid Development
Industry Design
Experience
Liquid Development   September 2013 - Present
AIPD Supply Store   2013 - September 2013

Skills
Concept Design, Digital Painting, Sketching, Illustration, Photoshop, Traditional Drawing

Education
The Art Institute of Portland   2009 — 2013
BFA Media Arts & Animation

The Concept Design Academy   2012 — 2012

Shawn Spetch Shawn Spetch Austin, Texas Area Details
Shawn Spetch's Liquid Development Experience October 2006 - January 2007
Job Principle Environment Artist at Guerrilla Games
Industry Computer Games
Experience
Guerrilla Games  July 2015 - Present
Bioware  September 2014 - July 2015
Nerve Software  August 2011 - October 2014
Collin College  January 2013 - December 2013
Terminal Reality  June 2010 - August 2011
Terminal Reality  January 2008 - June 2010
Gearbox Software  May 2007 - December 2007
Terminal Reality  June 2005 - May 2007
Liquid Development   October 2006 - January 2007
Element X Creative  May 2004 - June 2005

Skills
Environment Art, Zbrush, 3D Coat, 3D Studio Max, Unreal Engine 3, Texturing, Texture Painting, UV mapping, Xbox 360, Low Poly Modeling, Maya, Mudbox, Unreal Editor, 3D, Video Games, Game Design, Level Design, Game Development, Hard Surface Modeling, PS3, Game Art, Texture Artist, Gameplay, Max, Digital Sculpting, 3D Modeling, Perforce, Prostitution, Character Rigging, Normal Mapping, Unity3D, Computer Games, Conceptual Art, Game Mechanics, Autodesk MotionBuilder, Unreal 3, Wii, ZBrush

Education
Art Institute of Dallas

Jen Dang Jen Dang Hillsboro, Oregon Details
Jen Dang's Liquid Development Experience May 2013 - Present
Job 3D Artist
Industry Entertainment
Experience
Liquid Development   May 2013 - Present
Supergenius Studio  April 2013 - April 2013
The Art Institute of Portland  October 2011 - March 2013

Skills
Maya, Photoshop, Zbrush, 3D Studio Max, Illustrator, Lighting & Texturing, After Effects, Topogun, Sculptris, Crazybump, Drawing, Digital Painting, Texturing, 3D rendering, Headus, 3D Modeling, 3D, Mental ray, V-Ray, Digital Sculpting, Rendering, Mental Ray, ZBrush, Character Animation

Education
The Art Institute of Portland   2009 — 2013
Bachelor of Arts (B.A.) with Honors, Media Arts and Animation

EM Green EM Green Orlando, Florida Details
EM Green's Liquid Development Experience February 2008 - February 2009
Job Art Manager at Cubic Advanced Learning Solutions
Industry Defense & Space
Experience
Cubic Advanced Learning Solutions   December 2013 - Present
Cubic Advanced Learning Solutions   March 2013 - December 2013
Cubic Simulation Systems Division  May 2011 - March 2013
Supergenius Studio  June 2010 - May 2011
Liquid Development   February 2008 - February 2009
Ankrom-Moisan Associated Architects  May 2006 - January 2008
The Logic Factory   January 2006 - May 2006
Art Institute of Portland  2002 - 2005

Skills
3D, Unreal Engine 4, Level Design, Creative Direction, Art Management, CryEngine, Concept Design, Gameplay, Visual Effects, Lighting, Game Development, User Interface Design, Storyboarding, Animation, Compositing, 3D Studio Max, Texturing, Maya, Modeling, Character Animation, Video Games, UV mapping, Unreal Engine 3, Unreal Editor, Computer Animation, 3D Modeling, Rigging, Unity3D, Zbrush, Game Design, Photoshop, After Effects, User Interface, Management, Adobe Creative Suite, Art Direction, Illustrator, Graphic Design, User Experience, UV Mapping

Education
The Art Institute of Portland   2002 — 2005
Bachelor of Science, Game Art & Design

The Art Institute of Portland

Krystal McCrummen Krystal McCrummen Dallas/Fort Worth Area Details
Krystal McCrummen's Liquid Development Experience December 2007 - March 2008
Job Surfacing Artist at ReelFX
Industry Entertainment
Experience
ReelFX  January 2011 - Present
Ignition Entertainment  May 2008 - November 2010
Full Sail University  March 2007 - April 2008
Liquid Development   December 2007 - March 2008

Skills
Texturing, Unreal Engine 3, Maya, Texture Artist, Video Games, UV mapping, Props, Shaders, Unreal Editor, Zbrush, Characters, Environment Art, Texture Painting, Mari, ZBrush, Photoshop, UV Mapping

Education
Full Sail University   2005 — 2006
Bachelors of Science in Computer Animation, Computer Animation

Full Sail University   2003 — 2005
Associate of Science in Computer Animation, Computer Animation

Andrew Hwang Andrew Hwang Los Angeles, California Details
Andrew Hwang's Liquid Development Experience January 2007 - September 2007
Job Senior Asset Creator for VR Development at The Third Floor, Inc.
Industry Motion Pictures and Film
Experience
The Third Floor, Inc.   February 2015 - Present
Mirada Studios  January 2015 - January 2015
Four Lights   November 2013 - December 2014
The Third Floor, Inc.   September 2012 - November 2013
The Third Floor  November 2007 - September 2012
Marvel Entertainment  January 2009 - February 2009
The Culver Studios  June 2008 - January 2009
Black Sun Entertainment  August 2007 - August 2008
20th Century Fox  September 2007 - November 2007
Liquid Development   January 2007 - September 2007

Skills
Texturing, Modeling, Video Games, Texture Artist, Pre-visualization, UV mapping, Mudbox, Zbrush, Computer Animation, Cinematics, Maya, 3D Modeling, Rigging, 3D, Feature Films, Hard Surface Modeling, Low Poly Modeling, Normal Mapping, Look Development, Texture Painting, ZBrush, UV Mapping

Education
Full Sail University   2004 — 2006
Bachelors of Science, Computer Animation

Art Institute of Pittsburgh   2002 — 2004
Game Design, Art History, Traditional Drawing, Mixed Media, Storyboarding

Josh skull Dixon Josh skull Dixon Portland, Oregon Area Details
Josh skull Dixon's Liquid Development Experience June 2011 - December 2011
Job Freelance Flash Animator at Supergenius Studio
Industry Animation
Experience
Supergenius Studio  June 2015 - Present
Hive-FX  April 2013 - Present
Bent Image Lab  October 2012 - Present
Starburns Industries  December 2013 - April 2014
Silverman Studios   June 2013 - November 2013
Deep Sky Studios  March 2012 - July 2013
Giant Astronaut   February 2013 - March 2013
TAO Games   April 2012 - April 2012
Deep Sky Studios  December 2011 - March 2012
Liquid Development   June 2011 - December 2011

Skills
Illustrator, Animation, Character Design, Digital Painting, Storyboarding, 3D animation, Concept Design, Traditional Animation, Maya, Flash Animation, After Effects, Drawing, Compositing, Photoshop, Layout, Sketching, InDesign, Final Cut Pro, Creative Writing, Mixed Media, Watercolor, Matte Painting, Motionbuilder, Illustration, Cartooning, Visual Storytelling, Game Design, Toon Boom, Flipbook, Digicel Flipbook, Sketchbook Pro, Autodesk MotionBuilder, Comics, Toon Boom Storyboard pro, Character Animation, Digital Manipulation, Storyboard Revisionist, Computer Animation

Education
The Art Institute of Portland   2007 — 2011
BFA, Media arts and animation

Billy Lord Billy Lord Austin, Texas Area Details
Billy Lord's Liquid Development Experience November 2013 - February 2014
Job Character Artist at Cloud Imperium Games
Industry Computer Games
Experience
Cloud Imperium Games  February 2014 - Present
Liquid Development   November 2013 - February 2014
Adam Gravois Images   December 2012 - February 2014
Martell Animation   January 2013 - September 2013
The Art Institute of Austin  May 2009 - December 2012

Skills
Maya, Texturing, 3D Studio Max, Zbrush, Photoshop, 3D Modeling, Illustration, 3D, Art, Character Animation, ZBrush, Video Games, UV Mapping, Game Development

Education
The Art Institute of Austin   2009 — 2012
Bachelor of Fine Arts (BFA), Media Arts and Animation

South Plains College   2004 — 2005
N/A, Audio Engineering

Nick Silva Nick Silva Portland, Oregon Area Details
Nick Silva's Liquid Development Experience 2012 - Present
Job concept art/ illustration
Industry Computer Games
Experience
Liquid Development   2012 - Present
Supergenius Studio  February 2014 - May 2014
Bake 450   April 2012 - February 2013
MiteeGames   May 2012 - June 2012
Bent Image Lab  October 2011 - October 2011

Skills
Digital Painting, Concept Design, Illustration, Drawing, Leadership, Character Animation, Maya, Storyboarding, Animation, Zbrush, Texturing, After Effects, Computer Animation, Illustrator, Traditional Animation, UV mapping, Digital Sculpting, Digital Illustration, Art, Video Games, Environment Art, Texture Painting, Game Art, Texture Artist, Conceptual Art, Matte Painting, Game Development, Painting, Characters, Game Design

Education
The Art Institute of Portland   2008 — 2012
Bachelor of Fine Arts (B.F.A.), MediArts & Animation

The Art Institute of Portland   2008 — 2011
BFA, Media Arts

Anna Owen Anna Owen Portland, Oregon Details
Anna Owen's Liquid Development Experience September 2013 - Present
Job Concept Artist at Liquid Development
Industry Design
Experience
Liquid Development   September 2013 - Present
Art Institute of Portland Supply Store   2013 - September 2013
Art Institute of Portland  November 2012 - June 2013
Lake Oswego Festival of The Arts   June 2007 - June 2013

Skills
Adobe Creative Suite, Concept Design, Illustration, Traditional Drawing &..., Photoshop, Oil Painting, InDesign, Digital Painting, Illustrator, Art Direction, Drawing, Character Animation, Animation, Maya, Storyboarding, 3D Modeling

Education
The Art Institute of Portland   2009 — 2013
Bachelor of Fine Arts (BFA), Media Arts & Animation

Keoki Welsh Keoki Welsh Canby, Oregon Details
Keoki Welsh's Liquid Development Experience January 2014 - Present
Job Test Associate at Experis Portland
Industry Computer Games
Experience
Liquid Development   January 2014 - Present
Experis Portland   July 2013 - November 2014
Supergenius Studio  January 2013 - March 2013

Skills
Maya, 3D Studio Max, Photoshop, Unreal Editor, Unity3D, Zbrush, After Effects, UV mapping, 3D Modeling, Concept Design, Texturing, Unreal Engine 3, Level Design, Low Poly Modeling, 3D, Hard Surface Modeling, Modeling, Environment Art, Mental Ray, Game Development, Unreal Engine, Digital Painting, Video Games, Digital Sculpting, Gameplay, Perforce

Education
The Art Institute of Portland   2009 — 2013
Bachelor of Fine Arts (BFA) With Honors, Game Art and Design

Kayli Edwards Kayli Edwards Oregon City, Oregon Details
Kayli Edwards's Liquid Development Experience October 2013 - February 2014
Job Senior Animator at SuperGenius
Industry Animation
Experience
Supergenius Studio  October 2012 - Present
Deep Sky Studios  June 2014 - June 2014
Liquid Development   October 2013 - February 2014
Subway  May 2007 - December 2012

Skills
Flash Animation, 3D animation, Character Animation, Character Rigging, MEL, Animation, Rigging, 3D Studio Max, 3D, Dreamweaver, Maya, Computer Animation, Photoshop, Compositing, Texturing, Traditional Animation, Flash, Storyboarding, Video Games

Education
The Art Institute of Portland   2007 — 2011
Bachelors, Media Arts and Animation

Terin Saylor Terin Saylor Portland, Oregon Details
Terin Saylor's Liquid Development Experience July 2014 - Present
Job 3D Artist at Liquid Development
Industry Computer Games
Experience
Liquid Development   July 2014 - Present

Skills
Maya, 3D Studio Max, Hard Surface Modeling, Zbrush, Texturing, Level Design, Unreal Engine, Unity3D, Music, 3D, Game Development, Illustrator, Unreal Engine 3

Education
The Art Institute of Portland   2011 — 2014
Bachelor of Arts (B.A.), Game and Interactive Media Design

Tyler Hunter Tyler Hunter Cerritos, California Details
Tyler Hunter's Liquid Development Experience July 2002 - June 2004
Job Director/Founder at LifeSpark Entertainment
Industry Entertainment
Experience
LifeSpark Entertainment   September 2011 - Present
Blizzard Entertainment  July 2004 - September 2011
Liquid Development   July 2002 - June 2004

Skills
Art, Game Design, 3D Modeling, Concept Design, Texturing, Illustration, Programming, Flash, Art Direction, Video Games

Education
Savannah College of Art and Design   2000 — 2004
Bachelor's degree, Fine Arts

sungjin In sungjin In Portland, Oregon Details
sungjin In's Liquid Development Experience May 2014 - August 2014
Job 3D Artist
Industry Graphic Design
Experience
Steel bridge   August 2014 - October 2014
korean twist   February 2013 - October 2014
Liquid Development   May 2014 - August 2014
Inkwell Creative  October 2013 - August 2014
Portland Korean Church   October 2012 - March 2013
Aiden Fraiser   2011 - 2011

Skills
After Effects, Maya, Cinema 4D, Photoshop, Animation, Nuke, 3D, Zbrush, Rendering, Motion Graphics, Texturing, 3D Modeling, Computer Animation, Computer Graphics, Texture Artist

Education
Art institute of portland   2011 — 2013
Bachelor of Fine Arts (B.F.A.), Visual effects and motiongraphic

Green Computer Art Academy   2002 — 2003
3D animation with Alias Maya, A

Sasha Greene Sasha Greene Whitewright, Texas Details
Sasha Greene's Liquid Development Experience March 2007 - June 2008
Job 3D Animation Intern at Janimation
Industry Animation
Experience
Janimation  October 2012 - February 2013
Stumptown Game Machine  August 2008 - June 2010
Supergenius Studio  November 2009 - December 2009
Liquid Development   March 2007 - June 2008

Skills
Character Animation, Maya, Facial Animation, Texturing, Computer Animation, Cinematics, UV mapping, Animation, Traditional Animation, 3D Studio Max, After Effects, 3D, Gameplay, Video Games, Premiere, Illustration

Education
AnimationMentor.com   2008 — 2009
Advanced Studies in Character Animation

The Art Institute of Portland   2003 — 2007
B.S, Media Arts & Animation

Hofstra University   2002 — 2003
Undergrad

Erik Litzsey Erik Litzsey Greater Seattle Area Details
Erik Litzsey's Liquid Development Experience April 2014 - July 2014
Job Contract 3D Artist for Turn 10 Studios
Industry Entertainment
Experience
Filter Digital  July 2014 - Present
Liquid Development   April 2014 - July 2014
Filter Digital  May 2013 - November 2013
Full Sail University  July 2011 - May 2013
UTV Ignition Entertainment  April 2008 - November 2010
Liquid Development   December 2007 - February 2008

Skills
Unreal Editor, Unreal Engine 3, Maya, UV mapping, Zbrush, Texturing, Texture Painting, Xbox 360, Game Development, Autodesk MotionBuilder, Digital Sculpting, Cinematics, Video Games, Game Design, Unity3D, Hard Surface Modeling, PS3, Low Poly Modeling, Environment Art, Modeling, 3D, Changing Environments, Gameplay, Mudbox, Level Design, Texture Artist, Digital Painting, Computer Animation, Character Animation, 3D Modeling, Perforce, XSI, Conceptual Art, Game Art, Motion Capture, Normal Mapping, Computer Games, Mental Ray, Character Rigging, 3D Coat, ZBrush, UV Mapping

Education
Full Sail University   2004 — 2006
Bachelors of Science, Computer Animation

Kiko Buyo Kiko Buyo Austin, Texas Area Details
Kiko Buyo's Liquid Development Experience January 2005 - January 2006
Job Animator at Retro Studios
Industry Animation
Experience
Retro Studios  June 2015 - Present
Perihelion Interactive   February 2015 - June 2015
Freelancer  January 2015 - June 2015
KingsIsle Entertainment  September 2012 - January 2015
Bioware Austin  July 2006 - September 2012
Gearbox Software  February 2006 - July 2006
Liquid Development   January 2005 - January 2006
Terminal Reality  July 2004 - January 2006
Cinematic Games   January 2003 - March 2004

Skills
Character Animation, Character Rigging, Rigging, Video Games, Game Development, Computer Animation, Facial Animation, Animation, Texture Painting, 3D Studio Max, Unreal 3, Game Design, Gameplay, Motion Capture, Max, 3D, Creature Animation, Characters, Computer Games

Education
Art Institute of Houston   2001 — 2003
Associates of Applied Science, Animation Arts and Design

Animation Mentor

Isaiah Sherman Isaiah Sherman Honolulu, Hawaii Details
Isaiah Sherman's Liquid Development Experience March 2010 - June 2010
Job Concept Artist & Matte Painter at Freelance
Industry Computer Games
Experience
Freelance Concept & Matte Artist   May 2015 - Present
EYUH Games   November 2014 - Present
Bungie  November 2012 - October 2014
Sucker Punch Productions  July 2010 - October 2012
Liquid Development   March 2010 - June 2010
Cinematics   November 2009 - December 2009
Unreal 3 Tread Team   March 2009 - September 2009
Unreal 3 Tread Team   January 2009 - March 2009
Shermancg.com   January 2006 - January 2008

Skills
3D Modeling, Texture Painting, Texture Artist, Concept Design, Digital Illustration, Maya, 3D Studio Max, Zbrush, Digital Painting, Game Design, 3D, Low Poly Modeling, UV mapping, Modeling, Rigging, Video Games, Character Animation, Texturing, Shaders, Game Art

Education
The Art Institute of Portland   2007 — 2010
BFA, Game Art & Design

Lower Columbia College   2004 — 2006

Adam Crockett Adam Crockett Little Rock, Arkansas Details
Adam Crockett's Liquid Development Experience 2012 - 2012
Job Master Artist at Paint Nite, Little Rock
Industry Animation
Experience
Cache River Millworks   March 2015 - Present
Paint Nite  March 2014 - Present
www.adamcrockett.com   1999 - Present
Flexasoft  October 2013 - November 2013
Boldman Creative Solutions, LLC   February 2013 - February 2013
Gianormous Games, LLC   May 2012 - February 2013
Liquid Development   2012 - 2012
Hidden Path Entertainment  2006 - 2012
Valkyrie Entertainment  June 2004 - September 2006
Microsoft Game Studios  December 1999 - February 2004

Skills
Maya, 3D Studio Max, Animation, Modeling, Painting, Photoshop, Drawing, Texturing, Zbrush, Character Rigging, Photography, Max, Character, Motionbuilder, 3D animation, Character Animation, Cinematics, Character Design, Rigging, 3D, Facial Animation, UV mapping, Storyboarding, Video Games, Computer Graphics, Concept Design, Character Modeling, Game Development, Illustration, Perforce, Xbox 360, Valve Source Engine, Animation Director, Lead Artist, Character Studio, Photo Editing, Freelance Artist, Biped, Character Modelling, Cloth Simulation, Skinning, Keyframe Animation, Polygon Modeling, Low Poly Modeling, Game Art, Autodesk MotionBuilder, 3D Modeling, Computer Animation, Motion Capture, Texture Artist

Education
School of Communication Arts   1997 — 1998
Certificate

Memphis College of Art   1994 — 1997
none

Pulaski Academy

Royal Sybrandt Royal Sybrandt Portland, Oregon Area Details
Royal Sybrandt's Liquid Development Experience February 2010 - Present
Job Lead Artist at Liquid Development
Industry Design
Experience
Liquid Development   February 2010 - Present

Skills
Zbrush, Hard Surface Modeling, UV mapping, Maya, Texturing, Low Poly Modeling, 3D Studio Max, Texture Painting, Unreal Engine 3, Environment Art, Rigging, Texture Artist, 3D Modeling, Modeling, MEL, Character Rigging, Level Design, Unreal 3, Game Art, Unreal Editor

Education
The Art Institute of Portland   2006 — 2010
BFA, Game Art and Design

Daniel McCabe Daniel McCabe Portland, Oregon Area Details
Daniel McCabe's Liquid Development Experience January 2015 - Present
Job Freelance 3D Artist
Industry Entertainment
Experience
Liquid Development   January 2015 - Present
Experis  August 2014 - December 2014
The Art Institute of Portland  June 2010 - April 2014
Supergenius Studio  October 2012 - November 2012

Skills
Zbrush, Maya, 3D Studio Max, Photoshop, After Effects, Character Animation, Computer Animation, 3D Modeling, 3D, Rendering, Modeling, Concept Design, Traditional Animation, Unreal Engine 3, UV mapping, Texturing, Mudbox, Digital Painting, Low Poly Modeling, Digital Sculpting, Video Games, Character Rigging, Level Design, Texture Painting, Unreal Editor, Hard Surface Modeling, Mental Ray, UV Mapping, ZBrush

Education
The Art Institutes or Portland   2010 — 2014
Bachelor of Arts (BA), Game Art & Design

Shasta College   2008 — 2010

Raymond Kasel Raymond Kasel Austin, Texas Area Details
Raymond Kasel's Liquid Development Experience March 2013 - May 2013
Job Character Animator / Game Developer / Programmer
Industry Animation
Experience
Wizart Animation   April 2014 - Present
Doodle Pictures Studio   February 2013 - Present
Fowler Amusement Co.   September 2013 - Present
Nucleus Medical Media  February 2012 - Present
Liquid Development   March 2013 - May 2013
Idol Minds  September 2011 - February 2012
University of Colorado Health Science Center  September 2005 - December 2011
EA  May 2011 - July 2011
Animatic Media Inc.  January 2011 - April 2011
PiXABLE STUDIOS GmbH & Co. KG   November 2010 - February 2011

Skills
Autodesk Maya, Autodesk XSI, Programming, PHP, Python, MySQL, Character Animation, Maya, XSI, Animation, Computer Animation, 3D Studio Max, Photoshop, 3D, Facial Animation, Cinematics, Modeling, Scripting, Drawing, 3D Modeling, Rigging, Storyboarding

Education
Animschool   2012 — 2013
Character Animation, Character Animation

Animation Mentor   2006 — 2008
Character Animation, Character Animation

ITT Technical Institute   2003 — 2005
Information Systems & Security, Information Systems and Security

Community College of Denver   2000 — 2003
Information Technology - Programming, Programming

Jayson Miller Jayson Miller Orange County, California Area Details
Jayson Miller's Liquid Development Experience May 2014 - May 2014
Job Environment Artist at Turtle Rock Studios
Industry Computer Games
Experience
Turtle Rock Studios  August 2015 - Present
Self-Employed Game Artist   June 2011 - Present
343 Industries  July 2014 - July 2015
Liquid Development   May 2014 - May 2014
WayForward Technologies  March 2014 - March 2014
Pixo Entertainment  March 2013 - March 2014
SCS Inc  November 2012 - March 2013
Marvel Apps, LLC   August 2012 - September 2012
CGS Imaging  June 2011 - November 2011
Inflatable Images  November 2010 - May 2011

Skills
3D Artist, Texture Artist, 2D graphics, Autodesk Maya, Autodesk 3ds Max, Adobe Creative Suite, Zbrush, Autodesk Mudbox, Marmoset, Modo, UVLayout, Mudbox, 3D, Maya

Education
Full Sail University   2009 — 2012
Game Art, 3D Modeling, Computer Animation

University of Toledo   2005 — 2009
BA, New Media

Parkersburg High School   2001 — 2005
High School Diploma, General Education

Zachary Turner Zachary Turner Orange County, California Area Details
Zachary Turner's Liquid Development Experience March 2011 - July 2011
Job World Artist at Red 5 Studios We're hiring!
Industry Computer Games
Experience
Red 5 Studios  July 2012 - Present
38 Studios  July 2011 - July 2012
Liquid Development   March 2011 - July 2011
Maven Studios   December 2010 - July 2011
six3six studios LLC   November 2010 - December 2010

Skills
Art Direction, Illustration, Lighting, Texturing, Animation, Unreal Editor, Maya, Digital Sculpting, Photoshop, Gaming Industry, Changing Environments, 3D Modeling, Level Design, Visual Storytelling, Modeling, Game Development, Unreal Engine 3, Hard Surface Modeling

Education
Full Sail University   2008 — 2010
Bachelors of Science, Environment Artist

Stephen Jameson Stephen Jameson Baltimore, Maryland Area Details
Stephen Jameson's Liquid Development Experience September 2009 - January 2010
Job Effects Artist at Firaxis Games
Industry Computer Games
Experience
Firaxis Games  January 2010 - Present
Liquid Development   September 2009 - January 2010
Blue Omega Entertainment  February 2004 - June 2009
Self Employed  2002 - 2004
War Gaming Dept., Naval War College   2000 - 2000

Skills
Texturing

Education
School of Visual Arts   1998 — 2002
BFA, Computer Art

Jarien Sky Jarien Sky Greater Boston Area Details
Jarien Sky's Liquid Development Experience October 2006 - April 2008
Job 3D Modeler and Texture Artist
Industry Animation
Experience
Mount Ida College  August 2015 - Present
Freelance  June 2014 - Present
Cyber-Anatomy   June 2008 - July 2014
Freelance  August 2009 - June 2013
Liquid Development   October 2006 - April 2008
The Art Institute of Portland  January 2006 - May 2007

Skills
Texturing, 3D, 3D Modeling, Maya, Hard Surface Modeling, Zbrush, 3D Studio Max, UV mapping, Unity3D, Digital Painting, Texture Artist, Illustration, Flash, Texture Painting, Photoshop, Modeling, Illustrator, Art, Drawing, Video Games, Low Poly Modeling, Concept Design, ZBrush, UV Mapping

Education
The Art Institute of Portland   2002 — 2007
Arts; Bachelors of Science, Media Arts & Animation

Academy of Realist Art, Boston   2013 — 2014
Figure Construction and Atelier Program

CGsociety.org online course   2014 — 2014
Advanced Video Game Character Creation class

Dustin Maertz Dustin Maertz Portland, Oregon Area Details
Dustin Maertz's Liquid Development Experience October 2014 - Present
Job 3D Artist at Liquid Development
Industry Design
Experience
Liquid Development   October 2014 - Present
IDL Worldwide  July 2014 - October 2014
The Art Institute of Portland - Equipment Cage   May 2011 - July 2014
Atomic Sky LLC   March 2014 - June 2014
Mystic Beard   September 2013 - March 2014

Skills
3D Studio Max, Maya, Texturing, Unreal Engine 3, Photoshop, Unreal Engine 4, Unreal Development Kit, Video Games, Hard Surface Modeling, Low Poly Modeling, Zbrush, 3D Modeling, Computer Graphics, UV mapping, Vray, Rendering, UV Mapping, ZBrush, Adobe Creative Suite, After Effects

Education
The Art Institute of Portland   2010 — 2014
Game Art and Design, 3D Artist, Senior

Neisje Morrell Neisje Morrell Portland, Oregon Details
Neisje Morrell's Liquid Development Experience November 2014 - January 2015
Job Animation Director at Deep Sky Studios
Industry Animation
Experience
Self employed  October 2014 - Present
Deep Sky Studios  January 2014 - Present
ASIFA - Portland   October 2013 - Present
Bent Image Lab  April 2015 - June 2015
Liquid Development   November 2014 - January 2015
Starburns Industries  March 2014 - April 2014
Medallion Learning   July 2013 - February 2014
Deep Sky Studios  May 2013 - January 2014
Priestley Motion Pictures   June 2013 - October 2013
The Art Institute of Portland  February 2011 - June 2013

Skills
Maya, Digital Painting, After Effects, 3D Modeling, Adobe Creative Suite, Storyboarding, Final Cut Pro, Photoshop, Character Animation, Computer Animation, Illustrator, Animation, InDesign, Flash Animation, Drawing, Graphic Design, Traditional Animation, Motion Graphics, Digital Illustration

Education
The Art Institute of Portland   2011 — 2013
Bachelor of Fine Arts (BFA), Media Arts and Animation, With High Honors

Lane Community College   2009 — 2010
Associate of Arts (AA), Transfer Degree

renee granillo renee granillo Dana Point, California Details
renee granillo's Liquid Development Experience August 2013 - August 2013
Job Art Director at Column Five
Industry Design
Experience
Column Five  September 2013 - Present
The Ecology Center  August 2013 - August 2013
Liquid Development   August 2013 - August 2013
Caviar Content  June 2013 - August 2013
Budding Culture   March 2012 - June 2013
Hurley International  June 2012 - August 2012
FIND Art Magazine   September 2011 - November 2011

Skills
Typography, Illustration, Adobe Creative Suite, Graphic Design, Logo Design, InDesign, Photoshop, Layout, Web Design, Photography, Illustrator, Posters, Sketching, Graphics, Digital Illustration, Drawing, Brochures, Corporate Identity, Vector Illustration, After Effects, Flyers, Business Cards, Branding & Identity, Motion Graphics

Education
Laguna College of Art and Design   2010 — 2013
Bachelor of Fine Arts (B.F.A.), Graphic Design, Summa Cum Laude

Saddleback College   2007 — 2010
Bachelor of Fine Arts (BFA), General Studies, Magna Cum Laude

Mouhsine Adnani Mouhsine Adnani Greater Atlanta Area Details
Mouhsine Adnani's Liquid Development Experience December 2013 - Present
Job Senior Environment Artist at HiRez Studios
Industry Computer Games
Experience
Hi-Rez Studios  August 2014 - Present
New World Interactive  July 2014 - Present
Liquid Development   December 2013 - Present
Arch Virtual   March 2014 - April 2014
Tuque Games   January 2014 - March 2014
Electronic Arts / Visceral Games   October 2013 - November 2013
Digital Extremes  November 2012 - September 2013
Bioware  August 2011 - August 2012
Buzz Monkey Software  February 2010 - August 2011
Virtual Prophecy Entertainment  February 2009 - July 2009

Skills
Zbrush, Texturing, UV mapping, 3D Studio Max, Unreal Engine 3, Low Poly Modeling, Hard Surface Modeling, Photoshop, Perforce, Environment Modeling, Changing Environments, Environmental Modeling, Unity3D, 3D Modeling, Game Development, Maya, Level Design, Video Games, Unreal Editor, Modeling, 3D, Computer Graphics, Xbox 360, PS3, Digital Painting, Environment Art, Texture Artist, Texture Painting, Lighting, Gameplay, Wii, Mudbox, Game Design, MMO, Computer Games, Shaders, MEL, Mental Ray, Computer Animation, Animation, Mobile Games, Rigging, Xbox, Multiplayer, Character Rigging, Social Games, XSI, Console, Casual Games, UV Mapping

Education
Art Institute of Fort Lauderdale   2005 — 2008
Game Art and Design, Game and Interactive Media Design

Palm Beach Community College   2002 — 2005
Associate of Arts (AA), Computer Science

Sherry Kuchera Sherry Kuchera Portland, Oregon Area Details
Sherry Kuchera's Liquid Development Experience October 2014 - Present
Job Character Team Production Assistant at Liquid Development
Industry Computer Games
Experience
Liquid Development   October 2014 - Present
Deep Sky Studios  August 2012 - October 2014
Markham Elementary School   March 2013 - May 2014
Deep Sky Studios  August 2012 - November 2012
Lane Community College  August 2008 - June 2009

Skills
Photoshop, Game Design, Maya, Game Development, Video Games, 3D Studio Max, Microsoft Office, Unity3D, Zbrush, Unreal Engine 3, Texturing, Level Design, Rigging, Character Animation, Asset Animation, 3D Modeling, Modeling, Drawing, After Effects, 3D, Animation, Concept Design, Lighting, Rendering, Digital Sculpting, Vray, Art, UV Mapping, ZBrush

Education
The Art Institute of Portland   2009 — 2013
Bachelor of Fine Arts (BFA), Game Art and Design

Lane Community College   2008 — 2009
Transfer, Ceramics, Pottery, Paint and Photography

David Harms David Harms Houston, Texas Area Details
David Harms's Liquid Development Experience May 2006 - October 2006
Job Solution Architect at Direct Energy
Industry Information Technology and Services
Experience
Direct Energy  September 2013 - Present
Direct Energy  January 2012 - September 2013
Spark Energy  August 2011 - January 2012
Spark Energy  July 2009 - August 2011
Spark Energy  June 2008 - July 2009
Stanza Systems   October 2006 - June 2008
Liquid Development   May 2006 - October 2006
HPT Interactive   2002 - 2003

Skills
TFS, C#, SSIS, Microsoft SQL Server, .NET, SharePoint, ASP.NET, T-SQL, VB.NET, VBScript, Visual Studio, XML, Agile Methodologies, VSS, IIS, EDI, ASP.NET MVC, Web Services, JavaScript, Leadership, Capacity Management, Team Building, Software Development..., Java Enterprise Edition, WCF, WPF, Databases, SOA, Web Applications, LINQ, ASP, MVC, IT Management, System Architecture, AJAX, CSS, SDLC

Education
University of Houston   2001 — 2006
Bachelor of Business Administration, Management of Information Systems

Andrew Dieffenbach Andrew Dieffenbach Portland, Oregon Area Details
Andrew Dieffenbach's Liquid Development Experience May 2010 - July 2012
Job Animator/Compositor at Bent Image Lab
Industry Animation
Experience
Bent Image Lab  December 2011 - Present
Liquid Development   May 2010 - July 2012
Nike  April 2010 - December 2011
Laika  October 2009 - December 2009
Flying Rhino   July 2007 - October 2009

Skills
2d animation, Flash Animation, After Effects, Photoshop, Character, Motion Graphics, Illustrator, Traditional Animation, Character Animation, Illustration, Flash, 2D, Digital Illustration, Sketching, Animation, Maya, Compositing, Computer Animation, Graphics, Drawing, Concept Design, 3D Studio Max, Vector Illustration, Computer Graphics, Character Rigging, Film

Education
The Art Institute of Portland   2005 — 2008
BS, Media Art and Animation

The Art Institute of Portland   2005 — 2008
Media Arts, Animation

Miami University   1991 — 1996
BS, 2ndary Math Ed

Jessica Bair Jessica Bair Portland, Oregon Area Details
Jessica Bair's Liquid Development Experience 2008 - 2008
Job Graphic and Web Designer
Industry Graphic Design
Experience
jessicabair.com   June 1998 - Present
GP  October 2009 - March 2011
Liquid Development   2008 - 2008
Music Millennium  2007 - 2007
Gothic Beauty Magazine   2002 - 2005
Tower Records  May 1999 - December 2001
Tower Records & Video  January 1999 - January 2001
OregonLive.com  January 1997 - January 1999

Skills
Graphic Design, Illustrator, Dreamweaver, InDesign, Interaction Design, Flash, WordPress, Web Design, User Interface Design, Advertising, Graphics, CSS, Photoshop, Adobe Fireworks, Art Direction, Logo Design, Typography

Education
The Art Institute of Portland   2005 — 2008
Graphic Design, Graphic and Web Design

Mt. Hood Community College   1997 — 1998

Seth Arnott Seth Arnott San Francisco Bay Area Details
Seth Arnott's Liquid Development Experience January 2011 - March 2011
Job Concept/Storyboard Artist
Industry Arts and Crafts
Experience
GREE, Inc.   May 2012 - February 2013
Metamoki, Inc.   March 2011 - October 2011
Liquid Development   January 2011 - March 2011
Ezpitzal   August 2010 - March 2011
Cinematico  October 2007 - October 2009
Blackpoint Studios   2007 - 2009
Challenge Online Games/Big Tree Games   2007 - 2008
Triad Toy's   2006 - 2007

Skills
Storyboarding, Concept Design, Illustration, Character, Animation, Painting, PS2, PS3, Xbox, Xbox 360, iOS, Android Development, Game Design, Art, Digital Art

Education
Academy of Art University
AA/BA, Illustration/Computer Arts

Academy of Art University
Associate of Arts (A.A.) , Bachelors

Aaron Wolford Aaron Wolford Austin, Texas Details
Aaron Wolford's Liquid Development Experience January 2015 - Present
Job 3D Artist
Industry Computer Games
Experience
Self-Employed  January 2015 - Present
Liquid Development   January 2015 - Present
BuildASign.com  April 2013 - Present
Virtual Staging Solutions, LLC.   September 2012 - Present
Film Lately   August 2013 - September 2014
Easley-Dunn Games  September 2011 - August 2014
Communication Exhibits, Inc.   February 2014 - February 2014
BuildASign.com  October 2011 - March 2013
Flaming Brain Studios   November 2010 - August 2011
Christopher Imaging   September 2010 - June 2011

Skills
Zbrush, Maya, Texturing, 3D Studio Max, Photoshop, 3D Modeling, UV mapping, Hard Surface Modeling, Unreal Editor, Environment Art, Environment Modeling, 3D, Low Poly Modeling, Game Design, Game Development, Art Direction, Video Games, Lighting, Premiere, Digital Sculpting, Unreal Engine 3, Creative Direction, Organic Modeling, High Poly Modeling, Leadership

Education
Art Institute of Pittsburgh   2007 — 2010
Bachelor's of Science, Game Art & Design

Ezra Hardman Ezra Hardman Portland, Oregon Area Details
Ezra Hardman's Liquid Development Experience June 2006 - September 2011
Job 3D Artist with SET Creative
Industry Design
Experience
SET Creative  December 2014 - Present
Freelance Digital Designer   March 2013 - Present
Cinco Design Office  May 2013 - December 2014
SET Creative  2014 - 2014
Big-Giant  January 2013 - February 2013
Herenow Creative  August 2011 - November 2012
Nike  January 2009 - October 2011
Liquid Development   June 2006 - September 2011
Hive-FX  June 2007 - March 2011
Janus Youth   December 2009 - February 2011

Skills
Video Games, Maya, Illustration, After Effects, Computer Animation, Animation, Art Direction, Character Animation, 3D, Digital Illustration, Illustrator, Storyboarding, Photoshop, Concept Design, 3D rendering, Logo Design, 3D Modeling, Texturing, Graphic Design, Layout, Graphics, Rendering, Creative Direction, Digital Art, Modeling, Adobe Creative Suite, Game Development, Art, Drawing, Sketching, InDesign, Sculpture, User Interface Design, Concept Development, Image Manipulation, Zbrush, Computer Graphics, Digital Painting, Interaction Design, Mac, Game Design, Matte Painting, Digital Sculpting, Texture Painting, Painting, Posters, Image Editing, Visual Communication, Traditional Animation, Vector Illustration

Education
Heald College   2009 — 2010
Associates, Criminal Justice

The Art Institute of Portland   2005 — 2008
Bachelors of Science, Game design & Industrial Design

Bradley Wascher Bradley Wascher Pittsburgh, Pennsylvania Details
Bradley Wascher's Liquid Development Experience January 2011 - Present
Job Environment Artist at Schell Games
Industry Computer Games
Experience
Schell Games  March 2013 - Present
Liquid Development   January 2011 - Present
High Moon Studios  November 2011 - February 2013
3D Motive   October 2012 - December 2012
Cedar Store Inc   April 2010 - October 2011

Skills
3D, Modeling, Graphic Design, Zbrush, Unreal Engine 3, UV mapping, Unreal, Mudbox, Texturing, Hard Surface Modeling, Unreal Editor, Level Design, 3D Studio Max, Props, Character, Max, Game Design, Video Games, Perforce, Low Poly Modeling, Character Modeling, Environment Art, Digital Sculpting, Environment Modeling, Photoshop, Texture Artist, Game Development, Texture Painting, Asset Creation, Texture, Game Art, Organic Modeling, Texture Creation, World Building, Unreal 3, Xbox 360, PS3, Game Engines, 2D, Video Game Development, Computer Games, Maya

Education
Art Institute of Pittsburgh   2006 — 2009
Bachelors, Game Art and Design

Jeremy Bolz Jeremy Bolz Eugene, Oregon Details
Jeremy Bolz's Liquid Development Experience June 2015 - Present
Job Production Artist at Liquid Development
Industry Computer Games
Experience
Liquid Development   June 2015 - Present
Self Employed  May 2015 - Present
Zynga  July 2012 - May 2015
Zynga  May 2012 - June 2012
Buzz Monkey Software  June 2009 - May 2012
GameStop  November 2008 - January 2009

Skills
3D Modeling, Texturing, Digital Sculpting, Animation, Character Animation, 3D, Digital Painting, Environment Art, Modeling, Video Games, Texture Artist, Conceptual Art, Changing Environments, Traditional Animation

Education
The Art Institute of Portland   2005 — 2008
Bacelors of Fine Arts, Game Art and Design

Gabe Selinger Gabe Selinger Portland, Oregon Area Details
Gabe Selinger's Liquid Development Experience April 2011 - Present
Job 3D Artist at Liquid Development
Industry Computer Games
Experience
Liquid Development   April 2011 - Present
PixelPool Inc.  February 2013 - May 2013
Intel Corporation  December 2011 - December 2012
Bent Image Lab  July 2012 - July 2012
The Art Institute of Portland  November 2010 - June 2011

Skills
Digital Sculpting, Zbrush, Maya, 3D Studio Max, 3D Modeling, Texturing, UV mapping, Low Poly Modeling, Texture Painting, Unreal Engine 3, Texture Artist, Mudbox, 3D, Drawing, Environment Art, Painting, Modeling, Computer Animation, Video Games

Education
The Art Institute of Portland   2008 — 2011
BFA, Game Art and Design

Chad Hoynacki Chad Hoynacki Greater Seattle Area Details
Chad Hoynacki's Liquid Development Experience March 2004 - July 2008
Job Vehicle Art Lead at Wargaming Seattle
Industry Entertainment
Experience
Wargaming Seattle  April 2014 - October 2014
Bladestone   July 2013 - March 2014
Glu Mobile  August 2011 - November 2012
Griptonite Games  July 2009 - August 2011
Amaze Entertainment  August 2008 - July 2009
Liquid Development   March 2004 - July 2008

Skills
Environment Art, UV mapping, Maya, Texturing, Photoshop, Unity3D, Lighting, Game Development, Team Leadership, 3D Modeling, 3D Studio Max, Outsourcing Management, Level Design, Concept Development, Modeling, Normal Mapping, Unreal Engine 3, Art Direction, Leadership, Artist Management, Mobile Game Development, FX, Cinematics, Drawing, Wii, Game Design, Zbrush, Xbox 360, Video Games, PS3, Scrum, Gameplay, Computer Animation, 3D, Character Rigging, Texture Painting, Low Poly Modeling, Concept Design, Unreal Editor, Traditional Animation, Digital Sculpting, Perforce, Adobe Creative Suite, Mental Ray, Unreal Engine, Characters, Hard Surface Modeling, Texture Artist, Shaders, Computer Graphics

Education
The Art Institute of Portland   1999 — 2001
Bachelor of Science Degree, Computer Animation

Art Institute of Seattle   1997 — 1999
Associate of Applied Arts Degree, Computer Animation with Honors

Todd Favela Todd Favela Orange County, California Area Details
Todd Favela's Liquid Development Experience May 2015 - Present
Job Animator at Undisclosed Project
Industry Entertainment
Experience
Liquid Development   May 2015 - Present
Todd Favela Studios   2011 - Present
Undisclosed Project   August 2014 - October 2014
Titmouse  January 2013 - July 2014

Skills
Illustration

Education
California State University-Fullerton - College of Business and Economics   2006 — 2013
Bachelor of Fine Arts (BFA), Illustration

Shannon Eaton Shannon Eaton Portland, Oregon Details
Shannon Eaton's Liquid Development Experience July 2010 - July 2010
Job Digital Artist and Illustrator
Industry Design
Experience
Self-employed  2009 - Present
TurboPUP   March 2013 - April 2013
SWAG LLC   November 2010 - July 2011
Liquid Development   July 2010 - July 2010
Happy Trails Animation  December 2008 - June 2009
Inkwell Creative  July 2008 - July 2008

Skills
Photoshop, Illustrator, Flash, InDesign, Pen and Ink, Tradional Painting, Logo Design, Illustration, Painting, Animation, Vector Illustration, Art

Education
The Art Institute of Portland   2004 — 2008
B.S. in Media Arts and Animation, Flash Art and Illustration

Molly Woolfson Molly Woolfson Portland, Oregon Area Details
Molly Woolfson's Liquid Development Experience April 2015 - Present
Job 2D artist at Liquid Development
Industry Design
Experience
Liquid Development   April 2015 - Present
RR Donnelley  December 2012 - January 2015
Self-Employed, Arts and Design  July 2014 - November 2014
Intel Corporation  October 2012 - November 2012
Art institute of portland  June 2010 - June 2012
Bent Image Lab  2012 - 2012

Skills
Illustration, Concept Design, Digital Painting, Storyboarding, Drawing, Creative Direction, Illustrator, Traditional Media, Communication, Self-management, Conflict Resolution, Team Leadership

Education
The Art Institute of Portland   2008 — 2012
Bachelor of Fine Arts (BFA), Design and Applied Arts

Elliott Bynum Elliott Bynum Gainesville, Florida Details
Elliott Bynum's Liquid Development Experience February 2007 - September 2012
Job Art Generalist at Shadow Health, Inc
Industry Computer Games
Experience
Shadow Health, Inc  July 2014 - Present
Trendy Entertainment LLC  October 2013 - Present
Trendy Entertainment LLC  April 2014 - April 2014
Trendy Entertainment LLC  December 2012 - July 2013
Trendy Entertainment LLC  October 2012 - December 2012
Liquid Development   February 2007 - September 2012
Liquid Development   September 2006 - January 2007

Skills
Unreal Engine 3, World Building, Texturing, UV mapping, Game Development, Digital Sculpting, Environment Production, Engine Integration, Video Games, Unreal Editor, Environment Art, Zbrush, Xbox 360, Level Design

Education
The Art Institute of Portland   2003 — 2007

Kyle Hug Kyle Hug Boise, Idaho Area Details
Kyle Hug's Liquid Development Experience March 2008 - April 2008
Job Senior Environment Artist at Sony Computer Entertainment America
Industry Computer Games
Experience
Sony Computer Entertainment America  June 2014 - Present
Sony Computer Entertainment America  October 2010 - June 2014
Bungie  December 2008 - May 2010
3D Central   July 2007 - September 2008
Liquid Development   March 2008 - April 2008
Art Institute of Portland - Game Produciton Team   July 2007 - March 2008

Skills
Texturing, UV mapping, Zbrush, Maya, Hard Surface Modeling, Digital Sculpting, Texture Painting, Environment Art, Low Poly Modeling, Unreal Engine 3, Texture Artist, Video Games, MEL Scripting, Game Development, 3D Modeling, Character Animation, 3D, Modeling, Animation, Game Art, Mudbox, 3D graphics, Lighting, Unreal Editor, Props, Xbox 360, Level Design, Normal Mapping, PS3, Characters, Game Design, MEL, Shaders, Max, High Poly Modeling, Gameplay, Changing Environments, Digital Painting, Mental Ray, Character Rigging, 3D Studio Max, Photoshop, Art, Computer Animation, Computer Games, UV Mapping

Education
The Art Institute of Portland   2005 — 2008
Bachelor of Fine Arts, Game Art and Design

The Art Institute of Portland   2005 — 2008
Bachelor of Fine Arts (B.F.A.), Game Art and Design

Heather Nesheim Heather Nesheim Portland, Oregon Area Details
Heather Nesheim's Liquid Development Experience March 2012 - Present
Job 2D Artist at Liquid Development
Industry Animation
Experience
Liquid Development   March 2012 - Present
Happy Trails Animation  February 2011 - March 2012
Double Barrel Motion Labs   December 2010 - September 2011
The Art Institute of Portland  September 2010 - March 2011
The Art Institute of Portland  April 2010 - September 2010
Whynaut Animation Studios LLC   August 2009 - December 2009

Skills
Traditional Animation, Character Animation, Painting, Photoshop, Flash, Illustrator, Digital Painting, Animation, Flash Animation, Digital Illustration

Education
The Art Institute of Portland   2007 — 2010
BFA, Media Arts and Animation

Anthony Pizek Anthony Pizek Las Vegas, Nevada Details
Anthony Pizek's Liquid Development Experience July 2007 - November 2007
Job At Home Advisor at Apple Inc
Industry Consumer Services
Experience
Apple Inc  August 2015 - Present
Zynga  May 2012 - October 2014
Buzz Monkey Software  February 2009 - May 2012
Liquid Development   July 2007 - November 2007

Skills
Maya, Zbrush, Game Development, 3D Studio Max, Video Games, Perforce, PS3, Gameplay, UV mapping, Texturing, Illustrator, ActionScript, Flash, Traditional Animation, UV Mapping, ZBrush, Level Design, Game Design, Photoshop

Education
The Art Institute of Portland   2004 — 2008
BS, Game Art and Design

Fabricio Torres Fabricio Torres London, Canada Area Details
Fabricio Torres's Liquid Development Experience May 2005 - November 2008
Job Character modeler
Industry Computer Games
Experience
Self-employed  2002 - Present
Digital Extremes  November 2008 - January 2013
Liquid Development   May 2005 - November 2008
PlatinumFMD   January 2003 - July 2003

Skills
Mudbox, Zbrush, Low Poly Modeling, UV mapping, Texturing, Rendering, Character Modelling, Look Development, Video Games, Digital Sculpting, Cinematics, XSI, Characters, Modeling, Props, High Poly Modeling, 3D, 3D Studio Max, Maya, Animation, Illustrator, Character Animation, Digital Painting, Occlusion, Conceptual Art, Texture Painting, Hard Surface Modeling, Texture Artist, Environment Art, UV Mapping, ZBrush

Education
UFRJ   1998 — 2004
Bachelor, Graphic Design

Colégio Pentágono   1990 — 1997

Renaud Galand Renaud Galand Orange County, California Area Details
Renaud Galand's Liquid Development Experience June 2004 - January 2009
Job Lead Character Artist at Blizzard Entertainment
Industry Computer Games
Experience
Blizzard Entertainment  August 2015 - Present
Blizzard Entertainment  March 2015 - August 2015
Blizzard Entertainment  October 2009 - March 2015
Skymonkey Studio   August 2008 - August 2009
Liquid Development   June 2004 - January 2009
10Tacle Studio Belgium   March 2006 - July 2008
FRESH3D sprl   August 2004 - January 2006
High School Albert Jaquard   January 2005 - June 2005

Skills
Zbrush, Mudbox, Game Art, Maya, Hard Surface Modeling, Texture Artist, Normal Mapping, 3D Studio Max, Occlusion, Game Development, Characters

Education
Haute École Albert Jacquard (HEAJ)   2001 — 2004
Bachelor of computer arts, Computer Arts

Kirill Chepizhko Kirill Chepizhko San Francisco Bay Area Details
Kirill Chepizhko's Liquid Development Experience December 2014 - Present
Job Contract concept designer at Boss Key Productions Inc
Industry Entertainment
Experience
Boss Key Productions Inc  March 2015 - Present
Liquid Development   December 2014 - Present
Freelance  March 2010 - Present
Zindagi Games  November 2013 - April 2014
Applibot   June 2013 - August 2013
Sony Online Entertainment  January 2013 - August 2013
Freelance  November 2012 - January 2013
Machine Zone  April 2012 - November 2012

Skills
Digital Painting, Matte Painting, Photoshop, Concept Design, Conceptual Art, Digital Illustration, Illustration, Digital Art, Character Design, Visual Development, Video Editing, Graphic Design, Game Art, Art Direction, Environmental Design, Background Art, 2D art, Sci-fi illustrations, Environment Art, Drawing, Painting, Being awesome, Kicking Ass, Zbrush, Texture Painting, Digital Sculpting, High Poly Modeling, Texturing, Art, Illustrator, Storyboarding, Video Games, ZBrush

Education
Safehouse Atelier   2011 — 2011

City College of San Francisco

Den Johnson, CIR Den Johnson, CIR Greater San Diego Area Details
Den Johnson, CIR's Liquid Development Experience October 2008 - September 2009
Job Creative\​Technical Recruiter at Kforce Inc
Industry Entertainment
Experience
Kforce Inc  December 2014 - Present
KreaScope   March 2005 - Present
Aquent, LLC.   April 2013 - September 2014
Trion Worlds, Inc.   October 2011 - December 2012
Foundation 9 Entertainment  June 2010 - June 2011
The Los Angeles Film School  January 2009 - June 2010
Liquid Development   October 2008 - September 2009
Electronic Arts  June 2006 - October 2008
THQ  November 2005 - June 2006
Sony Computer Entertainment America  October 2002 - September 2005

Skills
Perforce, Unreal Engine, Photoshop, Maya, Texturing, Zbrush, Game Development, 3D Studio Max, Xbox 360, PS3, Video Games, Unreal Engine 3, Game Design, Animation, 3D, Computer Animation, 3D Modeling, Wii, Alienbrain, Outsourcing Management, Gameplay, Lighting, Modeling, Environment Art, Level Design, Xbox, Social Games, Visual Effects, Texture Painting, Computer Graphics, UV mapping, Creative Direction, Online Gaming, Computer Games, Mobile Games, MMO, Character Animation, Casual Games, Unreal Editor, Storyboarding, Unity3D, Video Game Production, Concept Design, Mudbox, Console, Low Poly Modeling, Rendering, Cinematics, After Effects, Digital Painting

Education
AIRS Certified Internet Recruiter

The Art Institute of Dallas
Associate of Applied Arts, Computer Animation and Multimedia

East Central University
Bachelor of Arts, Criminal Psych

Caleb Frey Caleb Frey Beaverton, Oregon Details
Caleb Frey's Liquid Development Experience November 2014 - March 2015
Job Software Engineer at Panther Systems, Inc.
Industry Computer Games
Experience
Panther Systems, Inc.   May 2015 - Present
Liquid Development   November 2014 - March 2015
Intel Corporation  January 2014 - January 2015

Skills
C++, C#, JavaScript, Photoshop, HTML 5, Animation, UV mapping, Modeling, Web Design, Web Development, Unreal Engine 4, Unity3D, Unreal Engine 3, CryEngine, Maya, Microsoft Visual Studio..., 3D Studio Max, Visual Basic, CSS, 3D Modeling, UV Unwrapping, Lighting Design, Artificial Intelligence, Java, InDesign, Problem Solving, Critical Thinking, Teamwork, Game Programming, Gameplay Programming, Project Management, Network Programming, Game Design, Video Games, Programming, Gameplay, Game Development, Software Project..., Scrum, Agile Application..., Agile Project Management, Agile Methodologies, Quixel, Mudbox, Physically Based..., Texturing

Education
The Art Institute of Portland   2012 — 2015
Computer Science Bachelors, Visual & Game Programming

Portland State University   2011 — 2012
Computer Science

Portland Community College   2008 — 2011
Associate of Science (A.S.), Web Design & Development

Benson Polytechnic Highschool   2004 — 2008

Joshua Espasandin Joshua Espasandin Vancouver, Washington Details
Joshua Espasandin's Liquid Development Experience April 2015 - Present
Job Game Tester at Experis
Industry Animation
Experience
Liquid Development   April 2015 - Present
Experis  January 2015 - Present
Chuck E. Cheese's   January 2012 - January 2015
Deep Sky Studios  July 2014 - September 2014
Laurelwood Baptist Church   January 2009 - December 2011

Skills
Microsoft Word, PowerPoint, Customer Service, Research, Teamwork, Photoshop, Social Media, Public Speaking, English, Windows, Illustrator, Social Networking, Harmony, Character Animation, Animation

Education
The Art Institute of Portland   2010 — 2014
Bachelor of Fine Arts (BFA), Media Arts & Animation

Vancouver Christian High School   2006 — 2010
High School Degree

Elijah McNeal Elijah McNeal Austin, Texas Area Details
Elijah McNeal's Liquid Development Experience July 2015 - Present
Job Freelance Concept Artist at Liquid Development
Industry Entertainment
Experience
Epic Games  September 2015 - Present
Liquid Development   July 2015 - Present
Milkwood   May 2015 - May 2015
Netease Games  March 2015 - April 2015
Luna4 Enterprises   February 2015 - March 2015
Epic Games  December 2014 - February 2015
The Coalition (formerly Black Tusk Studio)   June 2014 - February 2015
Warner Bros. Entertainment Group of Companies  February 2014 - January 2015
Descendent Studios   December 2014 - December 2014
Autodesk  November 2014 - December 2014

Skills
Digital Sculpting, 3D Modeling, Zbrush, Character Designs, Environmental Design, Photoshop, Game Design, Animation, Conceptual Art, 3D Studio Max, Concept Artist, Character Animation, Vehicle Design, Texturing, Game Art, Level Design, Digital Painting, Concept Design, Texture Painting, Visual Arts, Environment Art, Illustration, Computer Animation, Mental Ray, Game Development, Art, ZBrush

Education
Art Institute of Dallas   2009 — 2013
Bachelor of Arts (B.A.), 3D Animation and Modeling.

Han Hunter Han Hunter Portland, Oregon Area Details
Han Hunter's Liquid Development Experience December 2014 - Present
Job 3D Artist at Liquid Development
Industry Computer Games
Experience
Liquid Development   December 2014 - Present
Liquid Development   November 2013 - Present
Supergenius Studio  March 2012 - Present
Hangman Digital   December 2012 - June 2013

Skills
Modeling, Texturing, Digital Sculpting, Zbrush, Maya, 3D Studio Max, Digital Painting, Photoshop, Digital Art, Drawing, 3D, Texture Painting, UV mapping, Concept Design, Unreal Editor, Art, nDO2, Low Poly Modeling, Hard Surface Modeling, Environment Art, Game Art, Texture Artist

Education
Futurepoly   2013 — 2013
3D Modeling for Games

The Art Institute of Portland   2008 — 2012
Bachelor of Fine Arts, Game Art & Design

Danny Popovici Danny Popovici Portland, Oregon Area Details
Danny Popovici's Liquid Development Experience September 2011 - May 2015
Job Illustrator at Rodeen Literary Managemant
Industry Animation
Experience
Rodeen Literary Managemant   April 2015 - Present
Bent Image Lab  September 2014 - Present
Storytime Works   May 2012 - Present
Liquid Development   September 2011 - May 2015
Fashionbuddha Studio  January 2013 - 2013
Evviva Brands   January 2013 - 2013
Deep Sky Studios  September 2010 - 2013

Skills
Concept Design, Flash Animation, Traditional Animation, Animation, Illustration, Drawing, Photoshop, Illustrator, Flash, Maya, Game Design, Film, Painting, Video Games, Cartoons, Digital Painting, Character Animation, Computer Animation, Storyboarding

Education
The Art Institute of Portland   2007 — 2010
BFA, Media Arts Animation

Justin Woodward Justin Woodward San Francisco Bay Area Details
Justin Woodward's Liquid Development Experience 2008 - 2008
Job Creative Director and owner of Interabang Entertainment
Industry Computer Games
Experience
Media Indie Exchange   March 2012 - Present
Interabang Entertainment   February 2009 - Present
Wormwood Studios   February 2008 - April 2009
Liquid Development   2008 - 2008
Incinerator Studios  2007 - 2007

Skills
Game Development, Maya, Video Games, Game Design, Video Game Production, Console Games, Level Design, Unity3D, Social Games, Zbrush, 3D Modeling, Texturing, 3D, Game Mechanics, Mobile Games, Traditional Animation, Gameplay, Computer Games, Console, MMO, Monetization, Wii, Casual Games, PS3, User Interface Design, Game Programming

Education
University of Advancing Technology   2009 — 2011
Masters, Video game Production

Art Institute California - San Diego   2003 — 2006
Bachelor of Science (B.S.)

Jeremy Steiner Jeremy Steiner Greater Los Angeles Area Details
Jeremy Steiner's Liquid Development Experience May 2010 - March 2013
Job Senior UI/UX Artist at Disney Consumer Products & Interactive Media | Interactive Worlds
Industry Computer Games
Experience
Disney Consumer Products & Interactive Media   July 2015 - Present
JeremySteinerART.com   April 2004 - Present
Disney Consumer Products  August 2014 - July 2015
Disney Interactive Worlds   April 2013 - August 2014
Kung Fu Factory  March 2013 - April 2013
Liquid Development   May 2010 - March 2013
Sony Pictures Interactive  November 2008 - February 2013
Sony Online Entertainment  May 2006 - December 2009
Sony Pictures Digital  May 2006 - June 2007
PicturePlane  August 2004 - May 2006

Skills
Drawing, Painting, Photoshop, Storyboarding, Concept Design, Maya, Zbrush, Visual Development, Illustration, Illustrator, Art, Game Design, Flash, Product Design, SketchUp, Mac OS X, Animation, Sculpture, Retouching, Word, Character Design, 3D, Digital Illustration, 2D, Digital Painting, XP, Unity3D, Perforce, iOS development, Image Manipulation, Character Animation, OS X, Cartoons, Creative Direction, Art Direction, Sketching, User Interface Design, Typography, Logo Design, Graphic Design, Visual Arts

Education
ArtCenter College of Design   2000 — 2004
BFA, Illustration/ Entertainment Design

Robert Fink Robert Fink Portland, Oregon Area Details
Robert Fink's Liquid Development Experience April 2011 - December 2011
Job 3D Art Director at SuperGenius Studios
Industry Computer Games
Experience
Supergenius Studio  April 2012 - Present
Finkster Freelance   August 2011 - Present
Tinderbox Entertainment   January 2012 - April 2012
Liquid Development   April 2011 - December 2011
Bent Image Lab  July 2011 - August 2011
Deep Sky Studios  June 2010 - August 2010

Skills
UV mapping, Zbrush, Texturing, 3D Studio Max, Modeling, Photoshop, Game Art, Low Poly Modeling, Digital Sculpting, Texture Painting, Character Modeling, Maya, Environment Art, Props, Environment Modeling, 3D Modeling, Digital Illustration, Game, Gameplay, Character Modelling, SpeedTree, Game Engines, Blender, Illustration, Shader Creation, Premiere, Marmoset, 2D art, Drawing, Particle Systems, Computer Graphics, Pre-visualization, Video Games, Unreal Editor, Texture Artist, 3D, PC Games, Hard Surface Modeling, Unreal Engine 3, World Building, Game Development, High Poly Modeling, Digital Painting, Level Design, UV Mapping, ZBrush

Education
The Art Institute of Portland   2007 — 2011
Bachelors, Game Art & Design

Ashley Kincannon Ashley Kincannon Portland, Oregon Details
Ashley Kincannon's Liquid Development Experience November 2013 - Present
Job Concept Artist at Liquid Development
Industry Fine Art
Experience
Liquid Development   November 2013 - Present
Art Institute of Portland Student Store   March 2013 - December 2014
Various Clients  March 2013 - May 2013
Teavana  November 2010 - March 2013

Skills
Concept Design, 3D Modeling, Photoshop, Maya, Zbrush, Character Designs, Texturing, Background Art, Character Concept, Illustration, Illustrator, Drawing, Art, Video Games, Digital Painting

Education
The Art Institute of Portland   2009 — 2014
Media Arts and Animation, Concept Art, 3rd Year

Nate Hallinan Nate Hallinan Los Angeles, California Details
Nate Hallinan's Liquid Development Experience May 2007 - October 2013
Job Concept Artist, Matte Painter, Finishing Artist
Industry Entertainment
Experience
Abyss Studio   March 2015 - Present
Daniel Clark & Associates  April 2014 - Present
Ironklad Studios   June 2014 - March 2015
Mothership Entertainment (Games)   February 2014 - May 2014
Nate Hallinan   May 2007 - March 2014
Bent Image Lab  November 2011 - December 2013
Liquid Development   May 2007 - October 2013
Nexus Productions  August 2013 - August 2013
Muti Labs   January 2013 - May 2013
Digital-Tutors  January 2013 - March 2013

Skills
Concept Design, Digital Illustration, Matte Painting, Team Leadership, Texturing, Maya, Character, Illustration, Art Direction, Illustrator, Video Games, Digital Painting, UV mapping, Storyboarding, Conceptual Art, Character Design, Zbrush, 3D Studio Max, Digital Art, Visual Development, Photoshop, Painting, Art, 2D, Texture Painting, Game Development, Game Art, Characters, Visual Arts, Character Designs, Digital Sculpting, Environment Art, Drawing, Texture Artist, Props

Education
The Art Institute of Portland   2005 — 2007
BS, Game Art and Design

The Art Institute of Portland   2005 — 2007
BS in Game Art & Design (Honors), Concept Design

Brian Leleux Brian Leleux Costa Mesa, California Details
Brian Leleux's Liquid Development Experience December 2014 - February 2015
Job Lighting Artist at Obsidian Entertainment
Industry Computer Games
Experience
Obsidian Entertainment  July 2015 - Present
Liquid Development   December 2014 - February 2015
SCAD Game Developer Network   April 2013 - April 2013

Skills
Environments, Photoshop, Drawing, Maya, Modeling, Texturing, CryEngine, Unreal Editor, Unreal Engine 3, Zbrush, Unreal Engine, Marmoset, Environment Art, UV mapping, ZBrush

Education
Savannah College of Art and Design   2009 — 2013
Bachelor of Fine Arts (BFA), Game Design

Patricia McIntosh Patricia McIntosh Greater Seattle Area Details
Patricia McIntosh's Liquid Development Experience September 2010 - July 2011
Job Design with Tech Coordinator at Smart With Art
Industry Education Management
Experience
Instacart  July 2015 - Present
Smart With Art  September 2013 - April 2015
The Traveling Artist   July 2012 - May 2014
Bright Horizons  February 2013 - January 2014
Legacy Learning Center  July 2012 - December 2012
Maximum Beverage   April 2012 - December 2012
Arts and Technology Institute   August 2011 - December 2012
Liquid Development   September 2010 - July 2011
ESMT Group   July 2010 - August 2010
The Art Institute of Dallas  July 2006 - December 2009

Skills
3D Modeling, Teaching, Organic Modeling, Texture Painting, Art, Drawing, Chalk Pastel, Life Drawing, Game Design, Traditional Animation, 3D Animation, Photoshop Elements, Photoshop, 3D Studio Max, Maya, Unreal Engine, Unity3D, Texturing, Digital Painting, Computer Animation, Digital Sculpting, Concept Design, UV mapping, 3D, Animation, Creative Direction, Video Games, Zbrush, Storyboarding, Painting, Illustration, Low Poly Modeling, After Effects, Conceptual Art, Digital Art, Multimedia, Gameplay, Adobe Creative Suite, Game Development, Illustrator, Unreal Engine 3, Sculpture, ZBrush

Education
Art Institute of Dallas   2006 — 2009
Bachelor of Fine Arts, Media Arts and Animation

Alfred (AJ) DeFlaminis Alfred (AJ) DeFlaminis Portland, Oregon Details
Alfred (AJ) DeFlaminis's Liquid Development Experience 2010 - 2010
Job CG Artist Director Consultant Instructor
Industry Media Production
Experience
Denari Motion & Imaging, LLC   April 2014 - Present
3DV   2007 - Present
Supergenius Studio  October 2012 - January 2014
PixelPool Inc.  October 2011 - October 2012
Art Institute  January 2009 - October 2012
Supergenius Studio  May 2011 - August 2011
Liquid Development   2010 - 2010
ITT Technical Institute  2005 - 2010
Bent Image Lab  2006 - August 2009
Darkwater Studios  2006 - July 2009

Skills
3D, After Effects, Texturing, 3D Studio Max, Mental Ray, Photoshop, Vray, Photography, Non-linear Editing, Technical Direction, Lighting, Rigging, Modeling, Shading, UV mapping, Rotoscoping, Video Editing, Visual Effects, Rendering, Compositing, Software, Maya, Character Animation, Unreal Engine 3, Narrative, Fluid Simulation, Cascade, Animation, Video Games, Training, College Teaching, Game Development, Computer Animation, Low Poly Modeling, 3D Modeling

Education
Academy of Art University   2002 — 2004
Bachelor of Fine Arts (BFA), Games: Visual FX and Animation

Penn State University   1996 — 2000
Bachelor Degree (BS), Letters, Arts, and Sciences. Focus on Instructional Design and Perceptional Psychology

Timothy Feeney Jr. Timothy Feeney Jr. Portland, Oregon Area Details
Timothy Feeney Jr.'s Liquid Development Experience March 2010 - Present
Job Freelance Artist at Freelance artist/Illustrator
Industry Computer Games
Experience
Freelance artist/Illustrator  February 2015 - Present
Liquid Development   March 2010 - Present
Freelance Artist  April 2009 - Present
We'll Fix it in Post Productions   December 2008 - Present
Experis  July 2012 - December 2013
Trapped Labs   November 2011 - December 2011
Stream Global Services  February 2011 - July 2011

Skills
Autodesk Maya, Autodesk 3DS Max, Adobe Photoshop, Adobe After Effects, Adobe Premier, Zbrush, Mudbox, MS Office Suite, Maya, 3D Studio Max, Flash, After Effects, Photoshop, Microsoft Office, 3D, Premiere, Video Games, Texturing, Concept Design, Illustrator, Xbox 360

Education
The Art Institute of Portland   2004 — 2007
Game Art & Design, Concept and 3D art

California State University, Fresno   2002 — 2004
NA, Engineering, Art

Ven Locklear Ven Locklear Eugene, Oregon Details
Ven Locklear's Liquid Development Experience June 2013 - Present
Job Contract 2D Artist, Concept Artist at Liquid Development
Industry Computer Games
Experience
Liquid Development   June 2013 - Present
Ven Locklear Concept Art and Illustration   June 2010 - Present
Triptych Games   May 2012 - May 2013
Easely-Dunn Productions   October 2010 - May 2012
Al Akhawayn University in Ifrane   January 2008 - July 2008

Skills
Digital Illustration, Concept Art, Photoshop, Texturing, Digital Painting, Illustration, Game Art, Concept Design, Logo Design, Drawing, Storyboarding, Art, Painting, Texture Painting, Video Games, Posters, Digital Art, Graphics, Conceptual Art, Digital Environments

Education
Pacific Northwest College of Art   2008 — 2012
BFA, Illustration

Boise State University   2007 — 2009
BFA, Illustration

Isaac Oster Isaac Oster Austin, Texas Area Details
Isaac Oster's Liquid Development Experience 2012 - 2012
Job Character Artist at Certain Affinity
Industry Entertainment
Experience
Certain Affinity  February 2014 - Present
Art Institute  June 2011 - Present
Portalarium  June 2013 - February 2014
Bioware  February 2010 - June 2012
Liquid Development   2012 - 2012
Bioware  January 2008 - January 2010
EA Tiburon  September 2007 - December 2007

Skills
zbrush, 3D Studio Max, Maya, Max Scripting, MEL scripting, Zbrush, UV mapping, Texturing, Game Development, MEL, Art, Video Games, 3D Modeling, Level Design, Game Design, Character Animation, Xbox 360, Scripting, Character Rigging, Animation

Education
University of Central Florida   2006 — 2007
Masters of Science, Interactive Entertainment

Laryssa Brown Laryssa Brown Portland, Oregon Area Details
Laryssa Brown's Liquid Development Experience January 2012 - Present
Job Artist at Liquid Development
Industry Animation
Experience
Liquid Development   January 2012 - Present

Skills
Photoshop, Illustrator, Storyboarding, Digital Painting, Vectoring

Education
Art Institute of Portland   2007 — 2011

The Art Institute of Portland   2007 — 2011
BFA, Media Arts and Animation

Bartek Nowakowski Bartek Nowakowski Vancouver, Canada Area Details
Bartek Nowakowski's Liquid Development Experience 2003 - 2007
Job Art Supervisor
Industry Computer Games
Experience
Relic Entertainment  September 2008 - Present
Electronic Arts  March 2008 - September 2008
CGTV Games  September 2006 - March 2008
Liquid Development   2003 - 2007
Artificial Studios  2001 - 2004

Skills
3D visualization, Art Direction, 3D Studio Max, 3D animation, Digital Art, Motion Graphics, Animation, Texture Artist, Modeler, Conceptual Art, Texturing, Cinematics, Gameplay, 3D, Computer Animation, Game Design

Education
Emily Carr Institute of Art & Design   2003 — 2007
Media Arts, Animation, Motion Graphics, 3D Art

Tyler Lovemark Tyler Lovemark Portland, Oregon Area Details
Tyler Lovemark's Liquid Development Experience October 2010 - November 2010
Job Student at The Art Institute of Portland
Industry Computer Games
Experience
Liquid Development   October 2010 - November 2010
Liquid Development   October 2009 - October 2009

Skills
Unreal Engine 3, Maya

Education
The Art Institute of Portland   2007 — 2011
B.F.A, Game Art & Design

Robert Kreps Robert Kreps Greater Pittsburgh Area Details
Robert Kreps's Liquid Development Experience August 2010 - Present
Job 3D Artist at Liquid Development
Industry Computer Games
Experience
Liquid Development   August 2010 - Present
Willard Library  May 2002 - July 2006

Skills
Zbrush, 3D Studio Max, UV mapping, Texturing, Unreal Engine 3, 3D, Low Poly Modeling, Level Design, Digital Sculpting, Modeling, Video Games, Hard Surface Modeling, 3D Modeling, Maya

Education
Art Institute of Pittsburgh   2006 — 2009
Bachelor's, Game Art & Design

Kellogg Community College   2003 — 2006
Associates, General Studies

Tora Stark Tora Stark Portland, Oregon Details
Tora Stark's Liquid Development Experience November 2011 - March 2012
Job Freelance Illustrator
Industry Arts and Crafts
Experience
Lake Oswego Psychiatric Associates   January 2012 - Present
ToraIllustration   May 2009 - Present
Liquid Development   November 2011 - March 2012
Cravin' Raven LLC   August 2009 - December 2011
Starbucks Coffee Company  September 2006 - December 2008

Skills
Photoshop, Illustrator, InDesign, Drawing, Digital Illustration, Vector Illustration, Book Illustration, Children's Books, Game Assets Design, Digital Painting, Logo Design, Graphic Design, Graphic Illustrations, Advertising Illustration, Flash Websites, Illustration, Animation, Art, Web Design, Cartoons, Character Animation, Storyboarding

Education
Academy of Art University   2004 — 2009
BFA, Illustration

Stef Kofman Stef Kofman Portland, Oregon Area Details
Stef Kofman's Liquid Development Experience 2004 - 2004
Job CG Department Head at Bent Image Lab
Industry Animation
Experience
Bent Image Lab  October 2014 - Present
Bent Image Lab  September 2007 - Present
The Art Institute of Portland  March 2009 - June 2009
Lit Workshop  2004 - 2008
AdCreep Inc.   2005 - 2006
Liquid Development   2004 - 2004

Skills
3D visualization, 3D Modeling, 3D rendering, Graphic Design, Motion Graphics, Adobe Creative Suite, 3D Studio Max, Texturing, Lighting, UV mapping, Animation, Maya, Commercials, 3D, After Effects, Post Production, Rigging, Computer Graphics, Computer Animation

Education
University of Oregon   2006 — 2009
MA, Art History

Pratt Institute   1998 — 2002
Bachelor of Fine Arts (BFA), Computer Graphics

Liceum IV

Joe Cracchiolo Joe Cracchiolo San Francisco Bay Area Details
Joe Cracchiolo's Liquid Development Experience May 2011 - Present
Job Contract Animator at Liquid Development
Industry Animation
Experience
Liquid Development   May 2011 - Present
Devils, Angels & Dating   December 2010 - June 2012

Skills
Character Animation, Maya, 3D animation, Animation, 3D Studio Max, Flash Animation, Rigging, Modeling, Texturing, Facial Animation, Creature Animation

Education
San Jose State University   2005 — 2010
BFA, Animation/Illustration

Niles Doubleday Niles Doubleday Irvine, California Details
Niles Doubleday's Liquid Development Experience May 2011 - August 2011
Job
Industry Computer Games
Experience
Freelance  August 2014 - February 2015
Amazon  January 2014 - August 2014
Airtight Games  June 2013 - January 2014
Airtight Games  June 2011 - June 2013
Liquid Development   May 2011 - August 2011
Airtight Games  November 2010 - April 2011
Icarus Studios  November 2009 - April 2010
J. Kenworthy Entertainment   March 2009 - July 2009
Tilted Mill   July 2006 - April 2008
Brainiac Studio's   May 2006 - July 2006

Skills
Texturing, Maya, Zbrush, Video Games, Xbox 360, Unreal Engine 3, 3D Studio Max, 3D, Perforce, Hard Surface Modeling, Computer Games, Game Art, Lighting

Education
Savannah College of Art and Design   2002 — 2006
BFA, Animation

Ben Fleuter Ben Fleuter Portland, Oregon Area Details
Ben Fleuter's Liquid Development Experience 2012 - 2012
Job Storyboard/ Motion Graphic/ Illustration gun for hire
Industry Animation
Experience
Collected Worlds   2012 - 2013
Actual Industries  May 2011 - September 2012
Liquid Development   2012 - 2012
Demoduck   April 2011 - August 2011
Spitball Entertainment   May 2011 - June 2011
Sandy Montana   May 2011 - May 2011

Skills
Motion Graphics, Illustration, Comic Art, Storyboarding, Conceptual Art

Education
The Art Institute of Portland   2007 — 2011
Motion Graphic Artist, Demoduck

Kyle Rhône Kyle Rhône Portland, Oregon Area Details
Kyle Rhône's Liquid Development Experience November 2006 - September 2007
Job Vision Keeper for Tinderbox Entertainment
Industry Computer Games
Experience
Tinderbox Entertainment   December 2007 - Present
ITT Technical Institute  September 2007 - November 2008
Self-employed  October 1999 - May 2008
Bent Image Lab  May 2004 - November 2007
Saltmine  September 2007 - October 2007
Liquid Development   November 2006 - September 2007
The Rhône Family   October 2005 - December 2006
Regulator Studios   August 2003 - November 2003
Happy Trails Animation  May 2000 - October 2003
NOKs Technologies   April 2003 - August 2003

Skills
Blender, Texturing, UV mapping, Photoshop, C#, XNA, C++, JavaScript, ActionScript, CSS, XHTML, Concept Design, Python, Helluva Guy, Rubish at Spelling, Unreal Engine 3, Video Games, Animation, Flash, Storyboarding, Modeling, Character Animation, Traditional Animation, Game Design, Game Development, Premiere, After Effects, Computer Animation, 3D Studio Max, Art, 3D, Game Art, Texture Artist, Level Design, Digital Art, Rigging

Education
School of the Museum of Fine Arts   1994 — 1997
BFA

Mt. Hood Community College   1992 — 1994
AA

Teh Vang Teh Vang Lathrop, California Details
Teh Vang's Liquid Development Experience January 2014 - March 2015
Job 3d artist
Industry Computer Games
Experience
Supergenius Studio  February 2015 - March 2015
Liquid Development   January 2014 - March 2015
Motion and Image   December 2013 - December 2013
Experis  August 2013 - November 2013
Deep Sky Studios  October 2012 - December 2012

Skills
3D Art, Maya, Zbrush, 3ds max, Headus Unwrap, 3d texturing, Texturing, Photoshop, Perforce, UDK, Low Poly Modeling, UVLayout, concept design, Level design, UV unwrap, Unity, 3D Studio Max, UV mapping, 3D Modeling, Unreal Engine 3, 3D, Level Design, Hard Surface Modeling, Video Games, Unreal Editor, Unity3D, Game Design, Game Development, Computer Games, ZBrush

Education
The Art Institute of Portland   2010 — 2013
Bachelor of Fine Arts (BFA), Game design

DeVry University   2007 — 2009

Hugo Beyer Hugo Beyer Greater Seattle Area Details
Hugo Beyer's Liquid Development Experience January 2007 - January 2009
Job Sr. Environment Artist at Riot Games
Industry Computer Games
Experience
Riot Games  September 2015 - Present
Ready At Dawn Studios  June 2013 - August 2015
Airtight Games  September 2012 - June 2013
Nerve Software  October 2011 - September 2012
Terminal Reality  February 2010 - October 2011
Abandon Interactive Entertainment  January 2009 - February 2010
Liquid Development   January 2007 - January 2009
Techfront   May 2006 - April 2007
Hoplon Infotainament   December 2005 - January 2006
Continuum Entertainment   July 2003 - January 2005

Skills
Maya, 3D Studio Max, Zbrush, Silo, 3D Coat, Photoshop, Gamebryo, UDK, Unity3D, Unreal Engine 3, Environment Art, Low Poly Modeling, Texturing, UV mapping, Unreal Editor, Game Design, Game Development, Video Games, Normal Mapping, Xbox 360, 3D Modeling, Computer Games, PS3, Character Animation, Digital Sculpting, 3D, Texture Painting, Game Art, Level Design, Hard Surface Modeling, Mudbox, Gameplay, Changing Environments, Shaders, Cinematics, Texture Artist, Unreal 3, Console, Xbox, Perforce, ZBrush, UV Mapping, Modeling, Animation, Mobile Games, Casual Games

Education
Centro Universitário Positivo   2001 — 2005

Josh Harvey Josh Harvey Portland, Oregon Area Details
Josh Harvey's Liquid Development Experience February 2006 - Present
Job Lead Artist at Liquid Development
Industry Computer Games
Experience
Liquid Development   February 2006 - Present
Otak  November 2005 - January 2006

Skills
Environment Art, 3D Modeling, 3D Studio Max, Photoshop, 3D rendering, Low Poly Modeling, unreal engine 3, UV mapping, Hard Surface Modeling, Video Games, Game Development, Video Game Production, Texture Artist, Unreal Engine 3, Maya, Concept Design, 3D, Game Art, Max, Texture Painting, Texturing, 3D Rendering, Adobe Photoshop

Education
The Art Institute Of Portland   2005 — 2006

The Art Institute Of Colorado   2004 — 2005
Visual Effects & Motion Graphics

Pedro Toledo Pedro Toledo Austin, Texas Area Details
Pedro Toledo's Liquid Development Experience February 2006 - November 2007
Job Art Director at QC Games Inc
Industry Computer Games
Experience
QC Games Inc   August 2015 - Present
Bioware  June 2014 - August 2015
Bioware  November 2012 - May 2014
BioWare  November 2007 - November 2012
Liquid Development   February 2006 - November 2007
Veiga de Almeida University   June 2005 - November 2007
Self-employed  January 2004 - November 2007
Ignis Games   2004 - 2005
Self-employed  1998 - 2005

Skills
Zbrush, Texturing, Digital Sculpting, 3D Studio Max, Low Poly Modeling, Maya, Texture Painting, Photoshop, 3D Modeling, Mudbox, 3D, Characters, Digital Painting, Video Games, Sculpture, Game Development, Modeling, Digital Illustration, UV mapping, Rigging, Traditional Animation, Character Animation, Game Art, Environment Art, Unreal Editor, Hard Surface Modeling, Foosball, Unreal Engine 3, Texture Artist, Cinematics, Topogun, Problem Solving, Substance Designer, Marvelous Designer, Frostbite, PBR, Adobe Photoshop, Computer Games, Xbox 360, PS4, Xbox One, Next Gen, UV Mapping

Education
Universidade Federal do Rio de Janeiro   1998 — 2001
Fine Arts

Pontifícia Universidade Católica do Rio de Janeiro   1991 — 1996
Bachelor of Arts (BA), Graphic Design

Scuola Lorenzo de Medici - The Art Institute of Florence   1994 — 1994
Fine Arts

Aiden Kim Aiden Kim Las Vegas, Nevada Details
Aiden Kim's Liquid Development Experience September 2007 - October 2008
Job Technical Artist at Aristocrat
Industry Computer Software
Experience
Aristocrat  January 2015 - Present
Structure Studios  March 2008 - December 2014
Liquid Development   September 2007 - October 2008
American Cabinetry   June 2007 - December 2007
Mobicore LLC.   October 2006 - December 2006

Skills
Zbrush, 3D Studio Max, Photoshop, Normal Mapping, Character, Modeling, Unreal Engine 3, Maya, UV mapping, Mudbox, Texture, Texture Artist, Max, Texturing, Video Games, Game Development, Xbox 360, Character Animation

Education
Kapiolani Community College   2001 — 2005

Maxim Miheyenko Maxim Miheyenko United States Details
Maxim Miheyenko's Liquid Development Experience September 2007 - July 2012
Job Art Producer, Outsource high end art (FOX3D).
Industry Computer Games
Experience
Fox3D Games   January 2012 - Present
Fox3D Studios   July 2011 - Present
Kama Games   September 2012 - April 2013
Liquid Development   September 2007 - July 2012
Katauri   June 2009 - August 2011
TriDigital Studio   July 2003 - June 2008
GameDale Entertainment   March 2001 - August 2004

Skills
Game Development, Video Games, Texturing, Art Direction, Game Design, Environment Art, Project Management, Game Art, Start-ups, Social Media, Texture Artist, Graphics, Animation, Level Design, 3D, Concept Design, Unreal Editor, Art, Digital Sculpting, Low Poly Modeling, Max, Maya, UV mapping, Conceptual Art, Computer Animation, Zbrush, Unreal Engine 3, Traditional Animation, PS3, Normal Mapping, 3D Modeling, Gameplay, Texture Painting, Mudbox, Unity3D, Hard Surface Modeling, Mobile Games, Character Animation, Changing Environments, Rigging, Xbox 360, Digital Painting, Computer Games, 3D Studio Max, UV Mapping, ZBrush

Education
Ulyanovsk State Technical University   2004 — 2009
Mathematics and Computer Science

ROSHAN NGANGOM ROSHAN NGANGOM Houston, Texas Area Details
ROSHAN NGANGOM's Liquid Development Experience February 2009 - July 2011
Job Experienced Software Engineer | Technical Lead | Entrepreneur | Certified Professional Scrum Master I
Industry Information Technology and Services
Experience
Nalco Champion  2013 - Present
Cyra Group   June 2008 - Present
ADP Dealer Services  August 2011 - June 2013
Advanced Data Processing   2011 - 2012
Liquid Development   February 2009 - July 2011
Sogeti  August 2008 - January 2009
Broadway Across America - Live Nation   November 2004 - July 2008
Objectwin Technology  January 2004 - July 2008
Clear Channel Entertainment  2004 - 2006
Liquid Development LLC   April 2000 - March 2004

Skills
Agile Methodologies, .NET, SOA, Software Project..., SDLC, WCF, Web Services, Enterprise Architecture, TFS, Microsoft SQL Server, SSRS, Scrum, Software Development, ASP.NET, C#, Test Driven Development, SSIS, REST, ASP.NET MVC, Agile Project Management, Requirements Analysis, jQuery, NUnit, Design Patterns, IIS, LINQ, JSON, Continuous Integration, AngularJS, NoSQL, xUnit, Single Page..., Small Business, Enterpreneurship, Visual Studio, Web Applications, T-SQL, SOAP, WPF, Requirements Gathering, Entrepreneurship, Software Design, Programming

Education
University of Houston   1998 — 1999
Masters

University of Houston-Clear Lake   1998 — 1999
MS

Maulana Azad National Institute of Technology   1993 — 1997
BE

Don Bosco Imphal   1980 — 1991

Russell Bernice Russell Bernice Seattle, Washington Details
Russell Bernice's Liquid Development Experience February 2007 - Present
Job Freelance Video Game Animator
Industry Computer Games
Experience
Self Employed  May 2004 - Present
Liquid Development   February 2007 - Present
Blue Omega Entertainment  May 2004 - May 2006

Skills
Maya, Animation, Unreal Engine 3, Zbrush, Rigging, 3D Studio Max, Autodesk MotionBuilder

Education
School of Visual Arts   1998 — 2002
Computer Art

brandon leach brandon leach Portland, Oregon Area Details
brandon leach's Liquid Development Experience October 2008 - Present
Job concept artist at Liquid Development
Industry Entertainment
Experience
Liquid Development   October 2008 - Present
Centurion Games   January 2009 - June 2010
Carpe Chaos   2008 - 2009
Emptry Room Studios   2007 - 2008
Alderac Entertainment Group  2007 - 2007

Skills
Video Games, Art Direction, Illustrator, Illustration, Animation, Digital Painting, Conceptual Art, Character Animation, Texturing

Education
Oregon State University   2002 — 2007

Corine Gosselin Corine Gosselin Sacramento, California Area Details
Corine Gosselin's Liquid Development Experience August 2011 - Present
Job Director of Interactive & Digital Media at Adelante Media Group
Industry Design
Experience
Liquid Development   August 2011 - Present
Adelante Media Group  January 2014 - April 2015
Arden Hills Resort Club & Spa  November 2013 - February 2014
Entravision Communications  May 2012 - November 2013
PPN Health Access   November 2009 - August 2011
Campus Unions UC Davis   September 2008 - November 2009
Department of Campus Recreation UC Davis   May 2006 - September 2008

Skills
Typography, Illustrator, InDesign, Adobe Creative Suite, Graphic Design, Visual Communication, Layout, Logo Design, Illustration, Art Direction, Web Design, Interaction Design, Dreamweaver, Social Media..., Social Media Strategist, Web Marketing, Motion Graphics, User Interface Design, Branding & Identity, Information Design, Creative Direction, Social Media Marketing, Online Marketing

Education
University of California, Davis   2004 — 2008
Bachelor of Arts (B.A.), Visual Communications/Design

Donald Anderson Donald Anderson San Francisco, California Details
Donald Anderson's Liquid Development Experience January 2009 - April 2011
Job character artist at bedlam games
Industry Computer Games
Experience
bedlam games  April 2011 - Present
Liquid Development   January 2009 - April 2011
guru studio  August 2010 - February 2011
northside  August 2009 - July 2010
perpetualfxcreative   March 2009 - June 2010
IMAX  August 2008 - October 2008
Elliott animation  July 2007 - March 2008

Skills
Texturing, Video Games, 3D Studio Max, Game Design, Modeling, Game Development, Rigging

Education
Centennial College   2005 — 2006

Jose Montanez Jose Montanez Portland, Oregon Area Details
Jose Montanez's Liquid Development Experience April 2011 - Present
Job Production Manager at Liquid Development
Industry Computer Games
Experience
Liquid Development   April 2011 - Present
Liquid Development   March 2010 - April 2011
Stratogon Entertainment  January 2007 - April 2009

Skills
Texturing, UV mapping, Game Development, Unreal Engine 3, Creative Direction, 3D, Animation, Flash, Level Design, Video Games

Education
Art Institute of Fort Lauderdale   2005 — 2007
B.A Game Art And Design, Game Art and Design

Tien Tam Tien Tam Portland, Oregon Area Details
Tien Tam's Liquid Development Experience 2007 - 2008
Job Game Designer at Glu Mobile
Industry Entertainment
Experience
Glu Mobile  July 2015 - Present
Zynga  May 2014 - May 2015
Pinnacle Marketing Group, Inc.   December 2013 - May 2014
Capstone Technology  December 2010 - March 2013
Cinematics   September 2010 - December 2010
Liquid Development   2007 - 2008

Skills
Texturing, UV mapping, After Effects, Modeling, Video Games, 3D, Maya, Texture Artist, Texture Painting, Zbrush, Unreal Engine 3, Animation, Computer Animation, Digital Painting, Low Poly Modeling, Compositing, 3D Studio Max, Illustrator, Motion Graphics, Game Development, Game Design, Unity, 3D Modeling, Photoshop

Education
The Art Institute of Portland   2005 — 2008
Bachelor of Science (B.S.), 3d modeling and texturing

The Art Institute of Portland   2005 — 2008
BS, Game Art

Ariel Goldberg Ariel Goldberg Greater Los Angeles Area Details
Ariel Goldberg's Liquid Development Experience November 2012 - March 2013
Job Nickelodeon Animation Studio Recruiter
Industry Entertainment
Experience
Nickelodeon Animation Studio  January 2015 - Present
Andreas Deja   July 2013 - Present
Disney Interactive  June 2013 - January 2015
Zynga  January 2013 - June 2013
Zynga  June 2012 - June 2013
Liquid Development   November 2012 - March 2013
Performance Based Ergonomics   July 2012 - October 2012
UCLA School of Theater Film and Television  September 2011 - June 2012
Independent  November 2011 - May 2012
SilverBay Studios   January 2012 - April 2012

Skills
Character Animation, Animation, Traditional Animation, Film, Short Films, Visual Arts, Maya, Video Games, Visual Effects, Storyboarding, Computer Animation, After Effects, Game Design, Premiere, Final Cut Pro, Acting, Voice Acting, Singing, Stage Combat, Ballroom Dance, Latin Dance, Dialects

Education
University of California, Los Angeles   2009 — 2012
Master of Fine Arts (MFA), Film

UCLA   2003 — 2007
Bachelor of Arts (B.A.), Theater

Lowell High School   1999 — 2003
High School Diploma, 12

Joshua Lennen Joshua Lennen Greensboro/Winston-Salem, North Carolina Area Details
Joshua Lennen's Liquid Development Experience May 2009 - May 2010
Job 3D artist
Industry Design
Experience
Monochrome Games   April 2010 - October 2014
Salem Sports, Inc.   February 2002 - August 2014
Liquid Development   May 2009 - May 2010
Pixelweave 3D   November 2007 - February 2008

Skills
Texturing, 3D, Video Games, Rendering, Digital Sculpting, 3D Visualization

Education
University of North Carolina at Greensboro   2000 — 2004
BFA, Design

Preston Law Preston Law Brooklyn, New York Details
Preston Law's Liquid Development Experience January 2014 - Present
Job Freelance Character Artist at Liquid Development
Industry Computer Games
Experience
Liquid Development   January 2014 - Present
Vicious Cycle Software, Inc.   June 2012 - January 2014
Icarus Studios  February 2011 - June 2012
Icarus Studios  June 2009 - January 2011
Icarus Studios  May 2009 - July 2009
Shimmer Media Concepts   December 2006 - January 2008

Skills
UV mapping, Zbrush, Mudbox, Character, Maya, Character Modeling, Digital Sculpting, 3d Print, 3D Studio Max, UV Layout, Xnormal, 3D, 3D Modeling, Rigging, Character Animation, Hard Surface Modeling, Game Development, Xbox 360, Animation, Modeling, Video Games, ZBrush, Texturing, Low Poly Modeling, Occlusion, UV Mapping

Education
Vancouver Institute of Media Arts   2008 — 2009
Game Art and Design Diploma, 3D Character Art

Dutchess Community College   2002 — 2004
AAS, Commercial Art

Seth Ash Seth Ash Scranton, Pennsylvania Area Details
Seth Ash's Liquid Development Experience July 2010 - Present
Job 3D Artist at Liquid Development
Industry Computer Games
Experience
Liquid Development   July 2010 - Present

Education
Art Institute of Pittsburgh   2006 — 2009
Game Art & Design

Alexander Dracott Alexander Dracott Greater Seattle Area Details
Alexander Dracott's Liquid Development Experience 2011 - October 2011
Job Lighting/VFX/Shader Artist
Industry Computer Games
Experience
Sucker Punch Productions  January 2013 - August 2014
Sony Online Entertainment  October 2011 - January 2013
Liquid Development   2011 - October 2011
Sony Online Entertainment Seattle   January 2011 - March 2011

Skills
Texturing, Maya, Photoshop, Zbrush, World Building, Unreal Engine 3, Unreal Editor, Modeling, 3D Studio Max, Shaders, HLSL, Real-time Rendering, UV mapping, MEL, Lighting, Game Development, Game Design, UV Mapping, ZBrush, Video Games, Game Art, 3D Modeling, Environment Art, 3D

Education
The Art Institute of Portland   2008 — 2011
Bachelor of Art, Game Art and Design

Shaun Keenan Shaun Keenan Portland, Oregon Area Details
Shaun Keenan's Liquid Development Experience January 2010 - February 2010
Job at
Industry Design
Experience
Nintendo  December 2014 - Present
S2 Games  May 2014 - November 2014
Quango // Design + Marketing   November 2012 - January 2014
Supergenius Studio  March 2012 - July 2012
Hinge Digital  July 2010 - September 2010
Liquid Development   January 2010 - February 2010

Skills
Digital Painting, Texturing, Art Direction, Concept Design, Illustration, Character Animation, Conceptual Art, Digital Illustration, Texture Painting, Digital Art, Illustrator, Storyboarding

Education
The Art Institute of Portland   2006 — 2009
Bachelor of Arts (B.A.), Media Arts and Animation

Michael D Smith Michael D Smith Austin, Texas Details
Michael D Smith's Liquid Development Experience 2006 - 2008
Job UI/UX Designer at Red Fly Studio
Industry Computer Games
Experience
Red Fly Studio  November 2014 - Present
InMotion Software  December 2013 - November 2014
Freelance  April 2013 - December 2013
Byte Sized Studios   April 2013 - October 2013
Rosetta Stone  May 2008 - March 2013
Liquid Development   2006 - 2008
Blue Heat   2006 - 2007
Big Huge Games  October 2001 - October 2005
Zenimax  October 1997 - September 2001

Skills
Flash, User Interface Design, ActionScript, Game Design, Interaction Design, User Experience, Animation, Photoshop, Game Development, After Effects, Art Direction, Illustrator, User Interface, Web Design, 3D Modeling, 3D Studio Max, User Experience Design

Education
Art Institute of Philadelphia   1994 — 1996
Associate of Arts (A.A.), Animation, Interactive Technology, Video Graphics and Special Effects

Travis Carstensen Travis Carstensen Portland, Oregon Area Details
Travis Carstensen's Liquid Development Experience June 2007 - Present
Job 3D Artist at Liquid Development
Industry Computer Games
Experience
Liquid Development   June 2007 - Present

Education
The Art Institute of Portland   2003 — 2006
Bachelor

Allyson Willsey Allyson Willsey Portland, Oregon Area Details
Allyson Willsey's Liquid Development Experience April 2015 - Present
Job Lead Production Artist at Liquid Development
Industry Animation
Experience
Liquid Development   April 2015 - Present
Liquid Development   October 2013 - April 2015
Dark Horse Comics  April 2012 - November 2013
McDonald's Corporation  March 2009 - March 2012
GameStop  October 2010 - March 2011

Skills
Animation, Flash Animation, Photoshop, Digital Painting, Spine Animation Software, Illustration, Character Animation, Drawing, InDesign, Character Design, Storyboarding, Art Direction, File Management, Mobile Games, Art

Education
The Art Institute of Portland   2008 — 2012
B.F.A., Media Arts and Animation

Ryan Won-Young Choi Ryan Won-Young Choi Orange County, California Area Details
Ryan Won-Young Choi's Liquid Development Experience March 2012 - September 2012
Job Artist at Red 5 Studios
Industry Computer Games
Experience
Red 5 Studios  October 2012 - Present
Liquid Development   March 2012 - September 2012
Red 5 Studios  June 2011 - February 2012
Treyarch  July 2006 - December 2006
Climax - LA Studio   2006 - 2006

Skills
3D Modeling, Modeling, Hard Surface Modeling, High Poly Modeling, Low Poly Modeling, Digital Sculpting, Texture Painting, Texturing, UV mapping, 3D Studio Max, Maya, Zbrush, Mudbox, 3D Coat, Photoshop, After Effects, Unreal Engine 3, Game Art, Environment Art, Changing Environments, World Building, Characters, Game Development, Video Games, Xbox 360, PS3

Education
Academy of Art University   2008 — 2010
Master of Fine Arts (MFA), School of Animation & Visual Effects

The Art Institute of California-Los Angeles   2004 — 2007
Bachelor of Science (BS), Game Art & Design

Santa Monica College   1999 — 2000
Associate of Arts (AA), Liberal Arts

Manuel Noyola Manuel Noyola Portland, Oregon Area Details
Manuel Noyola's Liquid Development Experience June 2012 - Present
Job 3D Artist at Liquid Development
Industry Computer Games
Experience
Liquid Development   June 2012 - Present
Intel Corporation  October 2011 - October 2012
The Art Institute of Portland  October 2009 - April 2012

Skills
3D Modeling, Maya, 3D Studio Max, Photoshop, Traditional Art Media, UVLayout, Drawing, Texturing, UV mapping, 3D, Zbrush

Education
The Art Institute of Portland   2008 — 2012
Bachelor of Fine Arts (BFA), Game Art and Design

Mario Colindres Mario Colindres Portland, Oregon Area Details
Mario Colindres's Liquid Development Experience October 2012 - Present
Job 3D Artist at Liquid Development
Industry Computer Games
Experience
Liquid Development   October 2012 - Present
The Art Institute of Portland  January 2013 - Present

Skills
Zbrush, 3D Studio Max, Maya, Photoshop, Traditional Art Skills, UVLayout, Mudbox, Texturing, Conceptual Art, 3D Modeling, Game Development, Digital Sculpting, UV mapping, Texture Painting, Level Design, Digital Painting, Unreal Engine 3, Concept Design, Traditional Animation, Unreal Editor, Character Animation, Mental Ray, Environment Art, Low Poly Modeling, Hard Surface Modeling, Art, 3D

Education
The Art Institute of Portland   2009 — 2012
Bachelor's of Fine Arts, Game Art and Design

The Art Institute of California-Orange County

Kaiya Dait Kaiya Dait Portland, Oregon Area Details
Kaiya Dait's Liquid Development Experience June 2012 - Present
Job 2D Artist at Liquid Development
Industry Animation
Experience
Liquid Development   June 2012 - Present
WEATHERHEAD Experience Design Group   August 2012 - January 2013
Safety in Motion   October 2011 - December 2011
The Art Institute of Portland  April 2011 - September 2011

Skills
Digital Painting, Animation, Flash Animation, Motion Graphics, After Effects, Photoshop

Education
The Art Institute of Portland   2008 — 2011
Bachelor of Fine Arts, Media Arts and Animation

Kasey Gifford Kasey Gifford Portland, Oregon Details
Kasey Gifford's Liquid Development Experience February 2013 - January 2014
Job Freelance Artist
Industry Graphic Design
Experience
Super Genius Games   June 2015 - Present
Flying Rhinoceros  January 2006 - Present
Self-employed  January 2006 - Present
Liquid Development   February 2013 - January 2014
Blashfield Studios   September 2008 - December 2008
The Art Institute of Portland  June 2006 - January 2008

Skills
Digital Illustration, Vector Illustration, Logo Design, Flash Design, Flash Animation, Illustration, T-shirt Design, Concept Art, Storyboarding, Concept Design, Flash, Character Animation, Digital Painting, Illustrator, Art, Graphic Design, Animation, Traditional Animation, Posters, Adobe Creative Suite, Drawing

Education
The Art Institute of Portland   2002 — 2005
Bachelor’s Degree, Media Arts and Animation

Josh Sturgis Josh Sturgis Eugene, Oregon Area Details
Josh Sturgis's Liquid Development Experience January 2013 - Present
Job Art Manager at Liquid Development
Industry Computer Games
Experience
Liquid Development   January 2013 - Present
Zynga  June 2012 - Present
Buzz Monkey Software  January 2009 - June 2012
Buzz Monkey Software  October 2008 - January 2009
Buzz Monkey Software  October 2006 - October 2008

Skills
Wii, Gameplay, PS3, Game Development, Xbox 360, Hard Surface Modeling, Unreal Editor, Perforce, Unreal Engine 3, Unity3D, Xbox, 3D, Computer Games, Casual Games, Maya, Zbrush, Low Poly Modeling, Game Design, Storyboarding, Texturing, Multiplayer, XSI, Character Animation, Digital Sculpting, Social Games, Video Games, UV mapping, Texture Painting, Shaders, Level Design, Animation

Education
The Art Institute of Portland   2003 — 2006
BA, Game Art and Design

Mt. Hood Community College
Associates Degree

The Art Institute of Portland
Bachelors Degree, Game Art and Design

Steffen Kist Steffen Kist Lake Zurich, Illinois Details
Steffen Kist's Liquid Development Experience December 2011 - May 2012
Job Electrical Engineer Intern at Schneider Electric
Industry
Experience
NIU IEEE Student Branch   February 2015 - Present
Schneider Electric  May 2014 - Present
NIU Robotics Club   November 2013 - June 2015
Liquid Development   December 2011 - May 2012
Research Network, Inc. (RNI)   April 2011 - July 2011
YMCA of Metropolitan Chicago  June 2006 - April 2011

Skills
Soldering, PCB design, Electrical Engineering, Circuit Analysis, 3D Modeling, Physics, 3D Studio Max

Education
Northern Illinois University   2012 — 2015
Bachelor of Science in Electrical Engineering, Electrical and Electronics Engineering, 3.978

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