Merge Interactive
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12 Merge Interactive employees in database. Find out everything there's to know about Merge Interactive employees. We offer you a great deal of unbiased information from the internal database, personal records, and many other details that might be of interest to you.
Merge Interactive Employees
PLAYSTUDIOS December 2014 - Present
Super Happy Fun Fun May 2014 - December 2014
Super Happy Fun Fun April 2014 - May 2014
Merge Interactive April 2011 - April 2014
Super Happy Fun Fun January 2008 - April 2011
Tularosa Basin Telephone Company January 2006 - December 2008
Skills
C, C++, C#, Objective-C, Python, OpenGL, OpenGL ES, Perforce, SVN, CVS, Unity3D, BREW, iOS, Scrum, Software Project..., Software Engineering, Game Development, Windows, Computer Graphics, iOS development, Mobile Applications, Java, PHP, Video Games, Visual Studio, Tortoise SVN, User Interface, Game Design, Programming, Gameplay, Xcode, JavaScript, Subversion, Scripting, iPhone, XML, Agile Methodologies, Software Design, Software Development, MySQL, Computer Science, DirectX, Object Oriented Design, Agile Project Management, ActionScript, Android, OS X, User Interface Design, CSS
Education
Digipen Institute of Technology 2004 — 2008
M.S., Computer Science
Clemson University 2000 — 2004
B.S., Computer Engineering
PLAYSTUDIOS November 2014 - Present
Super Happy Fun Fun April 2014 - October 2014
Merge Interactive October 2012 - April 2014
Merge Interactive April 2011 - October 2012
Super Happy Fun Fun June 2001 - April 2011
Retro Studios May 1999 - April 2001
Various Employers 1991 - 1999
Skills
Scrum, Mobile Applications, Social Games, Product Development, Game Development, Mobile Devices, Video Games, Product Management, Mobile Games, Project Management, High Availability..., Networking, Game Engines, Databases, Computer Vision, Python, C++, Objective-C, C#, Haskell, Twisted, Unity, iOS, Android, Linux, OS X, Object Oriented Design, UML, Design Patterns, Version Control, Microsoft Office, Microsoft Project, Perforce, Game Design
Education
The University of Texas at Austin 1990 — 1992
Computer Science
University of Saugar, India 1983 — 1988
Pure and Applied Mathematics, and Physics
USAA June 2015 - Present
Raddest Appus LLC December 2012 - June 2015
Win Social Games December 2012 - April 2014
Merge Interactive October 2012 - December 2012
Buffalo Studios LLC April 2011 - June 2012
Bloodthirsty Games, LLC May 2009 - April 2011
EA Mobile February 2006 - March 2007
JAMDAT Mobile, Inc January 2005 - February 2006
Downtown Wireless, LLC July 2003 - January 2005
JAMDAT Mobile January 2002 - July 2003
Skills
Social Games, Mobile Games, Video Games, Game Design, Game Development, Casual Games, Game Mechanics, Online Gaming, Computer Games, Mobile Devices, Level Design, User Experience, User Interface Design, Animation, Gameplay, Monetization, User Interface, Mobile Applications, Interactive..., Wii, Free to Play, JIRA, Multiplayer
Education
The University of Texas at Austin 1990 — 1997
Bachelor of Science, Radio-Television-Film
Reynolds & Reynolds July 2013 - Present
Merge Interactive April 2012 - February 2013
Merge Interactive April 2012 - June 2012
Unemployed February 2011 - May 2012
EMSI September 2010 - February 2011
EMSI Inc September 2010 - January 2011
CUTCO Cutlery June 2010 - August 2010
Skills
C++, Mathematics, Critical Thinking, Microsoft Office, Troubleshooting, Windows, Word, C, Problem Solving, PowerPoint, Data Entry, C#, Visual Studio, Perforce, Programming, Java, iOS
Education
Texas State Technical College Waco 2009 — 2011
Associates Degree, Computer Science
A. J. Moore Academy 2005 — 2009
High School Diploma, Academy of Engineering
klobit June 2011 - Present
GL33k January 2012 - March 2014
Red Fly Studio January 2010 - June 2011
Merge Interactive August 2009 - January 2010
Amaze Entertainment August 2008 - July 2009
Skills
Game Design, Level Design, Gameplay, Video Games, Game Development, Unreal Engine 3, Wii, Scripting, Art, PS3, Unreal Editor, Game Programming, MMO, Computer Games, Character Animation, Modeling, Xbox 360, Programming, Perforce, Unity3D, C#
Education
The University of Texas at Dallas 2005 — 2007
The University of Texas at Austin 2004 — 2005
MaxPlay February 2015 - Present
Freehand Studio January 2014 - Present
Red Fly Studio July 2014 - December 2014
Merge Interactive January 2012 - January 2014
Freelance 3D Art and Animation December 2011 - January 2012
Red Fly Studio February 2008 - December 2011
Spacetime Studios February 2006 - January 2008
Sony Online Entertainment May 2000 - February 2006
Origin Systems 1999 - 2000
Bootprint Entertainment 1998 - 1999
Skills
Texturing, Animation, Character Animation, Video Games, Game Development, 3D Modeling, Game Art, Rigging, Maya, Game Design, MMO, Hard Surface Modeling, Lighting, Environment Art, Computer Games, Zbrush, Low Poly Modeling, 3D, Characters, Cinematics, Shaders, Normal Mapping, Computer Animation, Unreal Editor, Game Mechanics, UV mapping, PS3, Xbox 360, Motion Capture, Gameplay, Unreal 3, Console, Multiplayer, Unity3D, Character Modeling, Special Effects, Character Rigging, Unreal Engine 3, Perforce, Level Design, Autodesk MotionBuilder, Texture Artist, Digital Sculpting, Conceptual Art, World Building, Outsourcing Management, Mudbox, MEL, 3D Studio Max, Visual Effects
Education
U.T. Austin 1987 — 1991
BA
Self January 2008 - Present
Impossible Ventures May 2014 - Present
binoculario December 2012 - June 2014
Merge Interactive November 2012 - December 2012
Vigil Games May 2012 - June 2012
Bioware November 2011 - January 2012
Bioware November 2010 - December 2011
Skills
Video Games, Quality Assurance, Scrum, Multiplayer, MMORPG, DevTrack, Xbox 360, Gameplay, Perforce, Game Development, Mobile Applications, Online Gaming, CSS Selectors, Computer Games, PC, Bug Tracking, Hansoft, Wii, Testing, Agile Methodologies, FogBugz, Xcode, Mac OS X, iOS, iPad, iPod Touch, iPhone, Android 4.0, Target Process, Pivotal Tracker, Mobile Device Management, Confluence, TestRail, Office Management, Wunderlist, Asana, Todoist
Education
Austin Community College 2006 — 2007
N/A, N/A
Homeschooled 2003 — 2007
High School Diploma
Zynga April 2014 - Present
Merge Interactive June 2011 - January 2014
Merge Healthcare June 2011 - September 2011
Outplay Entertainment Ltd April 2010 - December 2010
Typhoon Games June 2009 - December 2009
Aloha Island Inc. March 2007 - December 2009
Outsourced Games June 2006 - October 2006
AQS - Applied Quoting Systems June 1999 - September 2005
Bank One/Chase September 2002 - July 2005
Skills
Game Design, Documentation, Scripting, Proposal Writing, Creative Writing, System Design, User Interface Design, Mobile Games, Casual Games, Level Design, Unity3D, Adobe Creative Suite, Microsoft Office, Gameplay, Game Development, Video Games, Software Documentation, iPhone, User Experience, User Interface, iOS, Perforce, Scrum
Education
Vancouver Film School 2005 — 2006
Diploma, Video Game Design
University of Wisconsin-Milwaukee 2002 — 2005
Bachelor of Arts, English
Northern Arizona University 2000 — 2002
Bachelor of Arts, English
Merge Interactive April 2013 - January 2014
Glu Mobile September 2010 - November 2012
BottleRocket Entertainment March 2008 - February 2009
Midway Home Entertainment, Inc. June 2003 - January 2008
Sony Computer Entertainment America March 1997 - November 2002
BlueSky Software September 1992 - March 1997
Park Place Productions February 1992 - September 1992
BlueSky Software March 1991 - February 1992
Leland Corp/ Cinematronics Inc. May 1985 - March 1991
Skills
Game Development, PS3, Video Games, Xbox 360, Mobile Games, Casual Games, Wii, Xbox, Interactive..., Gameplay, Game Design, Scrum, PSP, Animation, Level Design, Console Games, Social Games, Cross-functional Team..., Playstation, MMO, Team Building, Game Mechanics, Video Game Production, Monetization, iOS development, Mobile Game Development, Certified Scrum Master, Leadership, Project Planning, Schedules, Mobile Design, Multiplayer, Team Management, Offshore Software..., Outsourcing, Mentoring, Perforce, Project Management, Product Development, Problem Solving, Android Development, Risk Management, Team Leadership, Scope Management, Manage Client..., Agile & Waterfall..., Game Balance, MMORPG, Computer Games, Mobile Devices
Education
Columbus College of Art & Design 1979 — 1984
Bachelor of Fine Arts (B.F.A.), Advertising Design
Scrum Alliance Member
Certified Scrum Master
MyGoGames December 2014 - April 2015
Merge Interactive June 2012 - April 2014
R&S Production Services May 2013 - March 2014
True Games Interactive October 2009 - May 2011
KingsIsle Entertainment May 2006 - August 2009
Breakaway Games January 2006 - May 2006
Electronic Arts June 2004 - October 2004
Skylab Entertainment (Take2) May 2003 - April 2004
Ion Storm (Austin) April 2001 - September 2002
Retro Studios September 1999 - February 2001
Skills
Maya, Rendering, Characters, Softimage, 3D Studio Max, Texturing, Zbrush, Photoshop, Video Games, Lighting, 3D, 3D Modeling, PS3, Animation, Game Development, Environment Art, Cinematics, Character Animation, Shaders, Character Rigging, UV mapping, UV Mapping, ZBrush
Education
University of Oregon 1984 — 1988
B.F.A, Fine and Applied Arts