Merge Interactive

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Merge Interactive Employees

Employee
Years
Job
Industry
Alan Horne Alan Horne Austin, Texas Area Details
Alan Horne's Merge Interactive Experience April 2011 - April 2014
Job Engineer at PLAYSTUDIOS
Industry Computer Games
Experience
PLAYSTUDIOS  December 2014 - Present
Super Happy Fun Fun  May 2014 - December 2014
Super Happy Fun Fun  April 2014 - May 2014
Merge Interactive   April 2011 - April 2014
Super Happy Fun Fun  January 2008 - April 2011
Tularosa Basin Telephone Company   January 2006 - December 2008

Skills
C, C++, C#, Objective-C, Python, OpenGL, OpenGL ES, Perforce, SVN, CVS, Unity3D, BREW, iOS, Scrum, Software Project..., Software Engineering, Game Development, Windows, Computer Graphics, iOS development, Mobile Applications, Java, PHP, Video Games, Visual Studio, Tortoise SVN, User Interface, Game Design, Programming, Gameplay, Xcode, JavaScript, Subversion, Scripting, iPhone, XML, Agile Methodologies, Software Design, Software Development, MySQL, Computer Science, DirectX, Object Oriented Design, Agile Project Management, ActionScript, Android, OS X, User Interface Design, CSS

Education
Digipen Institute of Technology   2004 — 2008
M.S., Computer Science

Clemson University   2000 — 2004
B.S., Computer Engineering

Shaival Varma Shaival Varma Austin, Texas Details
Shaival Varma's Merge Interactive Experience October 2012 - April 2014
Job Development Director at PLAYSTUDIOS
Industry Computer Games
Experience
PLAYSTUDIOS  November 2014 - Present
Super Happy Fun Fun  April 2014 - October 2014
Merge Interactive   October 2012 - April 2014
Merge Interactive   April 2011 - October 2012
Super Happy Fun Fun  June 2001 - April 2011
Retro Studios  May 1999 - April 2001
Various Employers  1991 - 1999

Skills
Scrum, Mobile Applications, Social Games, Product Development, Game Development, Mobile Devices, Video Games, Product Management, Mobile Games, Project Management, High Availability..., Networking, Game Engines, Databases, Computer Vision, Python, C++, Objective-C, C#, Haskell, Twisted, Unity, iOS, Android, Linux, OS X, Object Oriented Design, UML, Design Patterns, Version Control, Microsoft Office, Microsoft Project, Perforce, Game Design

Education
The University of Texas at Austin   1990 — 1992
Computer Science

University of Saugar, India   1983 — 1988
Pure and Applied Mathematics, and Physics

Ruben Sandoval Ruben Sandoval San Antonio, Texas Details
Ruben Sandoval's Merge Interactive Experience October 2012 - December 2012
Job Producer/Designer
Industry Computer Games
Experience
USAA  June 2015 - Present
Raddest Appus LLC   December 2012 - June 2015
Win Social Games   December 2012 - April 2014
Merge Interactive   October 2012 - December 2012
Buffalo Studios LLC   April 2011 - June 2012
Bloodthirsty Games, LLC   May 2009 - April 2011
EA Mobile  February 2006 - March 2007
JAMDAT Mobile, Inc   January 2005 - February 2006
Downtown Wireless, LLC   July 2003 - January 2005
JAMDAT Mobile  January 2002 - July 2003

Skills
Social Games, Mobile Games, Video Games, Game Design, Game Development, Casual Games, Game Mechanics, Online Gaming, Computer Games, Mobile Devices, Level Design, User Experience, User Interface Design, Animation, Gameplay, Monetization, User Interface, Mobile Applications, Interactive..., Wii, Free to Play, JIRA, Multiplayer

Education
The University of Texas at Austin   1990 — 1997
Bachelor of Science, Radio-Television-Film

John Odom John Odom Houston, Texas Area Details
John Odom's Merge Interactive Experience April 2012 - February 2013
Job System Software Developer at Reynolds & Reynolds
Industry Computer Games
Experience
Reynolds & Reynolds  July 2013 - Present
Merge Interactive   April 2012 - February 2013
Merge Interactive   April 2012 - June 2012
Unemployed  February 2011 - May 2012
EMSI  September 2010 - February 2011
EMSI Inc  September 2010 - January 2011
CUTCO Cutlery  June 2010 - August 2010

Skills
C++, Mathematics, Critical Thinking, Microsoft Office, Troubleshooting, Windows, Word, C, Problem Solving, PowerPoint, Data Entry, C#, Visual Studio, Perforce, Programming, Java, iOS

Education
Texas State Technical College Waco   2009 — 2011
Associates Degree, Computer Science

A. J. Moore Academy   2005 — 2009
High School Diploma, Academy of Engineering

Eric Wenske Eric Wenske Austin, Texas Area Details
Eric Wenske's Merge Interactive Experience August 2009 - January 2010
Job
Industry Computer Games
Experience
klobit   June 2011 - Present
GL33k   January 2012 - March 2014
Red Fly Studio  January 2010 - June 2011
Merge Interactive   August 2009 - January 2010
Amaze Entertainment  August 2008 - July 2009

Skills
Game Design, Level Design, Gameplay, Video Games, Game Development, Unreal Engine 3, Wii, Scripting, Art, PS3, Unreal Editor, Game Programming, MMO, Computer Games, Character Animation, Modeling, Xbox 360, Programming, Perforce, Unity3D, C#

Education
The University of Texas at Dallas   2005 — 2007

The University of Texas at Austin   2004 — 2005

Damon Waldrip Damon Waldrip Austin, Texas Area Details
Damon Waldrip's Merge Interactive Experience January 2012 - January 2014
Job Senior Artist at MaxPlay
Industry Computer Games
Experience
MaxPlay  February 2015 - Present
Freehand Studio   January 2014 - Present
Red Fly Studio  July 2014 - December 2014
Merge Interactive   January 2012 - January 2014
Freelance 3D Art and Animation   December 2011 - January 2012
Red Fly Studio  February 2008 - December 2011
Spacetime Studios  February 2006 - January 2008
Sony Online Entertainment  May 2000 - February 2006
Origin Systems  1999 - 2000
Bootprint Entertainment   1998 - 1999

Skills
Texturing, Animation, Character Animation, Video Games, Game Development, 3D Modeling, Game Art, Rigging, Maya, Game Design, MMO, Hard Surface Modeling, Lighting, Environment Art, Computer Games, Zbrush, Low Poly Modeling, 3D, Characters, Cinematics, Shaders, Normal Mapping, Computer Animation, Unreal Editor, Game Mechanics, UV mapping, PS3, Xbox 360, Motion Capture, Gameplay, Unreal 3, Console, Multiplayer, Unity3D, Character Modeling, Special Effects, Character Rigging, Unreal Engine 3, Perforce, Level Design, Autodesk MotionBuilder, Texture Artist, Digital Sculpting, Conceptual Art, World Building, Outsourcing Management, Mudbox, MEL, 3D Studio Max, Visual Effects

Education
U.T. Austin   1987 — 1991
BA

Khunya Pan Khunya Pan Austin, Texas Details
Khunya Pan's Merge Interactive Experience November 2012 - December 2012
Job Operations at Impossible Ventures
Industry Photography
Experience
Self  January 2008 - Present
Impossible Ventures  May 2014 - Present
binoculario   December 2012 - June 2014
Merge Interactive   November 2012 - December 2012
Vigil Games  May 2012 - June 2012
Bioware  November 2011 - January 2012
Bioware  November 2010 - December 2011

Skills
Video Games, Quality Assurance, Scrum, Multiplayer, MMORPG, DevTrack, Xbox 360, Gameplay, Perforce, Game Development, Mobile Applications, Online Gaming, CSS Selectors, Computer Games, PC, Bug Tracking, Hansoft, Wii, Testing, Agile Methodologies, FogBugz, Xcode, Mac OS X, iOS, iPad, iPod Touch, iPhone, Android 4.0, Target Process, Pivotal Tracker, Mobile Device Management, Confluence, TestRail, Office Management, Wunderlist, Asana, Todoist

Education
Austin Community College   2006 — 2007
N/A, N/A

Homeschooled   2003 — 2007
High School Diploma

Ryan Stancl Ryan Stancl San Francisco, California Details
Ryan Stancl's Merge Interactive Experience June 2011 - January 2014
Job Senior Game Designer at Zynga
Industry Computer Games
Experience
Zynga  April 2014 - Present
Merge Interactive   June 2011 - January 2014
Merge Healthcare  June 2011 - September 2011
Outplay Entertainment Ltd   April 2010 - December 2010
Typhoon Games   June 2009 - December 2009
Aloha Island Inc.   March 2007 - December 2009
Outsourced Games   June 2006 - October 2006
AQS - Applied Quoting Systems   June 1999 - September 2005
Bank One/Chase  September 2002 - July 2005

Skills
Game Design, Documentation, Scripting, Proposal Writing, Creative Writing, System Design, User Interface Design, Mobile Games, Casual Games, Level Design, Unity3D, Adobe Creative Suite, Microsoft Office, Gameplay, Game Development, Video Games, Software Documentation, iPhone, User Experience, User Interface, iOS, Perforce, Scrum

Education
Vancouver Film School   2005 — 2006
Diploma, Video Game Design

University of Wisconsin-Milwaukee   2002 — 2005
Bachelor of Arts, English

Northern Arizona University   2000 — 2002
Bachelor of Arts, English

Jerry Huber Jerry Huber Austin, Texas Area Details
Jerry Huber's Merge Interactive Experience April 2013 - January 2014
Job Scrum Master at Charles Schwab
Industry Internet
Experience
Merge Interactive   April 2013 - January 2014
Glu Mobile  September 2010 - November 2012
BottleRocket Entertainment  March 2008 - February 2009
Midway Home Entertainment, Inc.   June 2003 - January 2008
Sony Computer Entertainment America  March 1997 - November 2002
BlueSky Software  September 1992 - March 1997
Park Place Productions  February 1992 - September 1992
BlueSky Software  March 1991 - February 1992
Leland Corp/ Cinematronics Inc.   May 1985 - March 1991

Skills
Game Development, PS3, Video Games, Xbox 360, Mobile Games, Casual Games, Wii, Xbox, Interactive..., Gameplay, Game Design, Scrum, PSP, Animation, Level Design, Console Games, Social Games, Cross-functional Team..., Playstation, MMO, Team Building, Game Mechanics, Video Game Production, Monetization, iOS development, Mobile Game Development, Certified Scrum Master, Leadership, Project Planning, Schedules, Mobile Design, Multiplayer, Team Management, Offshore Software..., Outsourcing, Mentoring, Perforce, Project Management, Product Development, Problem Solving, Android Development, Risk Management, Team Leadership, Scope Management, Manage Client..., Agile & Waterfall..., Game Balance, MMORPG, Computer Games, Mobile Devices

Education
Columbus College of Art & Design   1979 — 1984
Bachelor of Fine Arts (B.F.A.), Advertising Design

Scrum Alliance Member
Certified Scrum Master

Mark Vearrier Mark Vearrier Austin, Texas Area Details
Mark Vearrier's Merge Interactive Experience June 2012 - April 2014
Job Looking for Austin gig or remote contracts
Industry Computer Games
Experience
MyGoGames   December 2014 - April 2015
Merge Interactive   June 2012 - April 2014
R&S Production Services   May 2013 - March 2014
True Games Interactive  October 2009 - May 2011
KingsIsle Entertainment  May 2006 - August 2009
Breakaway Games  January 2006 - May 2006
Electronic Arts  June 2004 - October 2004
Skylab Entertainment (Take2)   May 2003 - April 2004
Ion Storm (Austin)   April 2001 - September 2002
Retro Studios  September 1999 - February 2001

Skills
Maya, Rendering, Characters, Softimage, 3D Studio Max, Texturing, Zbrush, Photoshop, Video Games, Lighting, 3D, 3D Modeling, PS3, Animation, Game Development, Environment Art, Cinematics, Character Animation, Shaders, Character Rigging, UV mapping, UV Mapping, ZBrush

Education
University of Oregon   1984 — 1988
B.F.A, Fine and Applied Arts