Monolith Productions

Industry: Video game company

Description

Monolith Productions is an American video game developer based in Kirkland, Washington. Parent organization: Warner Bros. Interactive Entertainment (2004–) Founded: October 1994, Kirkland, WA Headquarters: Kirkland, WA Number of employees: 100 Founders: Jace Hall, Toby Gladwell, Brian Waite, Paul Renault, Garrett Price, Brian Goble, Bryan Bouwman

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Monolith Productions Employees

Employee
Years
Job
Industry
Akshay Nagula Akshay Nagula New York, New York Details
Akshay Nagula's Monolith Productions Experience May 2011 - August 2011
Job Algo Engineer at Hudson River Trading
Industry Financial Services
Experience
Hudson River Trading  October 2014 - Present
Big Fish  July 2013 - September 2014
DigiPen Institute of Technology  January 2013 - April 2013
The Amazing Society  October 2011 - February 2012
Monolith Productions   May 2011 - August 2011
ArenaNet  October 2010 - April 2011

Skills
C#, C++, Game Development, Programming, Game Design, Video Games, Python, Gameplay, Development Tools, Game Programming, Scripting, PHP, MySQL, Perforce

Education
Digipen Institute of Technology   2008 — 2013
BS, Real Time Interactive Simulation

Phillip Ulberg Phillip Ulberg Austin, Texas Details
Phillip Ulberg's Monolith Productions Experience September 1996 - September 1997
Job VP Information Technology/DevOps at Predictive Science
Industry Information Technology and Services
Experience
Predictive Science  January 2015 - Present
Predictive Science  January 2014 - January 2015
Allegiance, Inc.   April 2013 - January 2014
DTI  August 2009 - April 2013
Walt Disney Internet Group  January 2006 - March 2009
Disney Interactive Media Group  January 2006 - March 2009
Washington Surveying & Rating Bureau  October 2001 - January 2006
Next Studio   September 1999 - December 2000
Kodiak Interactive   1997 - 1998
Monolith Productions   September 1996 - September 1997

Skills
F5 BigIP, Solarwinds, VMware ESX, Microsoft SQL Server, Load Balancing, Windows, IIS, Product Management, Cacti, Cisco UCS, Splunk, Amazon EC2, Keynote, Atlassian JIRA, Confluence, New Relic, Boundary, Cassandra, CentOS, Amazon Web Services..., Amazon S3, SumoLogic, ElasticSearch, Bash, MongoDB, Scalability, Amazon CloudFront, Pingdom, Atlassian Bamboo, Nginx, Enterprise Software, Agile Methodologies, Cloud Computing, Software Development, Databases

Education
Art Institute of Seattle   1994 — 1996

Justin Walters Justin Walters Austin, Texas Details
Justin Walters's Monolith Productions Experience September 2013 - April 2014
Job Environment Artist at Certain Affinity
Industry Computer Games
Experience
Certain Affinity  April 2014 - Present
Monolith Productions   September 2013 - April 2014
Phosphor Games  July 2013 - September 2013
Bioware  June 2008 - June 2012

Skills
Texturing, Zbrush, 3D Studio Max, Environment Art, Hard Surface Modeling, UV mapping, Texture Painting, Normal Mapping, Environment Modeling, Changing Environments, World Building, Unreal Engine, Hansoft, Low Poly Modeling, Modo, Lighting, Perforce, PS4, Xbox One, Playstation 4, PS3, Playstation 3, Xbox 360, Maya, UV Mapping, ZBrush, Video Games

Education
Vancouver Film School   2007 — 2008
Diploma, 3D Animation & Visual Effects

Iowa State University   2001 — 2005
BFA, Drawing and Painting

Shawn Bomers Shawn Bomers Greater Seattle Area Details
Shawn Bomers's Monolith Productions Experience 2002 - 2005
Job Senior Illustrator at Greenpoint Technologies
Industry Aviation & Aerospace
Experience
Greenpoint Technologies  December 2009 - Present
Monolith Productions   2002 - 2005

Skills
Solidworks, AutoCAD, Aircraft Design, Interior Design, CAD, Unigraphics, Manufacturing, Leadership

Education
Art Institute of Seattle   2000 — 2002
Associate's Degree, 3D Design and Animation

Marcus Bailie Marcus Bailie Greater Seattle Area Details
Marcus Bailie's Monolith Productions Experience April 2004 - August 2005
Job Senior Illustrator
Industry Aviation & Aerospace
Experience
Greenpoint Technologies  August 2005 - Present
Monolith Productions   April 2004 - August 2005
Testing Testing 123  May 2003 - April 2004

Skills
3D Studio Max, Vray, Photoshop, Unreal Engine 3, Maya, Solidworks, Texturing, After Effects, Zbrush, Illustrator, Premiere, Flash, ActionScript, Python, Game Development, Animation, Xbox 360, Game Design, Character Animation

Education
Art Institute of Seattle   2000 — 2002
AAA, Animation Art & Design

Nathan Cheever Nathan Cheever Novato, California Details
Nathan Cheever's Monolith Productions Experience November 1999 - June 2002
Job Lead World Designer
Industry Computer Games
Experience
Hangar 13  April 2013 - Present
Human Head Studios  October 2009 - April 2013
Destineer Studios / Atomic Games   February 2007 - August 2009
Propaganda Games  December 2005 - January 2007
Surreal Software  July 2002 - September 2005
Monolith Productions   November 1999 - June 2002
Sierra On-Line  July 1999 - September 1999
Heuristic Park, Inc.   June 1996 - June 1999

Skills
Interactive Storytelling, Game Design, Level Design, Combat Design, Photoshop, Game Development, Scripting, PS3, Xbox 360, World Building, Mentoring, Tools Design, User Interface Design, Team Management, Game Mechanics, Narrative Design, SketchUp, Game Balance, Unreal, Texturing, Document Design, Prototyping, Low Poly Modeling, Multiplayer, FPS, Fun, Information Design, Narrative, Environment Art, Character Animation, Gameplay, Console, Casual Games, Animation, Perforce, Cinematics, Unreal 3, Computer Games, Unity3D

Education
Atlanta College of Art   1995 — 1997
Bachelor of Arts (B.A.), Fine and Studio Arts

Montgomery College   1993 — 1994
Associate of Arts (AA), Computer Graphics

Southern Illinois University   1992 — 1992
Film & Video Production

Montana State University   1990 — 1991
Graphic Design & Theater

Winthrop University   1989 — 1990
School of Fine Arts

Sharon Bruhn Sharon Bruhn Kirkland, Washington Details
Sharon Bruhn's Monolith Productions Experience 2002 - 2003
Job QA Lead at The Seattle Times
Industry Computer Software
Experience
The Seattle Times  May 2015 - Present
ManageMySpa   December 2014 - May 2015
Microsoft  January 2014 - November 2014
DreamBox Learning  November 2012 - October 2013
PopCap Games  January 2010 - October 2012
Wizards of the Coast  August 2009 - January 2010
Monroe School District  August 2006 - June 2009
Chrysalis School  2003 - 2006
Monolith Productions   2002 - 2003

Skills
Game Design, Video Games, Xbox 360, Testing, Perforce, Programming, Quality Assurance, Software Documentation, Teaching, Mathematics Education, Product Management, Instructional Design, JIRA, Test Planning, Project Management, Bugzilla, C++, Social Games, Localization, Mobile Devices, Test Cases, Casual Games

Education
University of Washington   2011 — 2012
Certificate, Software Product Management

Antioch University Seattle   2001 — 2004
Master of Education (M.Ed.), Secondary Mathematics

University of Washington   1990 — 1992
Bachelor of Arts (B.A.), Economics

Brannon Boren Brannon Boren Greater Seattle Area Details
Brannon Boren's Monolith Productions Experience January 2004 - February 2005
Job Lead Game Designer at Glu Mobile
Industry Computer Games
Experience
Glu Mobile  December 2014 - Present
Zynga  January 2011 - February 2014
Client Companies  August 2008 - January 2011
LucasArts  June 2007 - June 2008
Microsoft Game Studios  June 2006 - March 2007
Exile Game Studio   February 2006 - May 2006
Midway Games  October 2005 - February 2006
Microsoft Casual Games   June 2005 - October 2005
Monolith Productions   January 2004 - February 2005
Alderac Entertainment Group  September 2003 - June 2004

Skills
Video Games, Xbox 360, Gameplay, Creative Direction, Storytelling, MMO, Narrative, Concept Development, MMORPG, Game Development, World Building, Quest Design, Film, Content Development, Monetization, Television, Casual Games, User Experience, Product Management, Web Content, Leadership, Marketing, Console, Management, Team Leadership, Writing, Licensing, Facebook

Education
University of Washington   1995 — 1997
School of Public Health and Community Medicine

North Seattle Community College   1993 — 1995
Biology

Brandon Nobbs Brandon Nobbs Greater Seattle Area Details
Brandon Nobbs's Monolith Productions Experience June 2006 - November 2011
Job Technical Environment Artist at microsoft (343 Industries)
Industry Computer Games
Experience
microsoft (343 Industries)   February 2012 - July 2015
Monolith Productions   June 2006 - November 2011

Skills
Texturing, 3D Studio Max, Video Games, Unreal Engine 3, Photoshop, Maya, Low Poly Modeling, Shaders, Xbox 360, Game Development, Zbrush, Perforce, Gameplay, Occlusion, Environment Art, UV mapping, Modeling, Performance Optimization, Computer Games, Casual Games, PS3, Mobile Games, Speed Tree, XNormal, CrazyBump, High Poly Modeling, Propagation, Unity3D, World Building, Texture Painting, 3D Modeling, Normal Mapping, Hard Surface Modeling, 3D, PBR Texturing, Team Training, Technical Documentation, Workflow Optimazation, Xbox, Game Design, Multiplayer, ZBrush

Education
University of Advancing Technology   2002 — 2005
BA, Multimedia

Brian Wardlow Brian Wardlow Greater Seattle Area Details
Brian Wardlow's Monolith Productions Experience March 2005 - July 2005
Job J.D. Candidate at University of Washington School of Law / Summer Law Clerk at Christie Law Group
Industry Law Practice
Experience
Christie Law Group   June 2015 - Present
University of Washington  June 2013 - September 2014
Snohomish County  April 2006 - September 2012
Monolith Productions   March 2005 - July 2005
Nintendo of America  November 2002 - January 2005

Skills
Online Support, Technical Support, Customer Service, Solidworks, Catia, SketchUp, Microsoft Office, QuickBooks, Visual Basic, Photoshop, Illustrator, Security Operations, Weapons Handling, Criminal Law, Emergency Procedures, First Responder, First Aid, Emergency Management, Microsoft Excel, Microsoft Word, Construction, Research, Construction Management, PowerPoint

Education
University of Washington School of Law   2014 — 2017
Juris Doctor (J.D.), Law, 1L

University of Washington   2012 — 2014
Bachelor of Science (B.S.), Construction Management, Graduated

Bellevue Community College   2010 — 2011
Prerequisites for Construction Management

North Seattle Community College   2003 — 2005
AA, Transfer

Matt Radunz Matt Radunz Greater Seattle Area Details
Matt Radunz's Monolith Productions Experience February 2007 - Present
Job Character Artist at Monolith Productions
Industry Computer Games
Experience
Warner Bros. Entertainment Group of Companies  2009 - Present
Monolith Productions   February 2007 - Present

Skills
Maya, Zbrush, Photoshop, Characters, Game Development, 3D Modeling, Texturing, Digital Sculpting, Concept Design, Digital Illustration, Character Animation, Video Games

Education
Cogswell Polytechnical College   2000 — 2004

Geoffrey Zatkin Geoffrey Zatkin Greater San Diego Area Details
Geoffrey Zatkin's Monolith Productions Experience August 2003 - August 2005
Job CoFounder and Creative Director at Experiment 7
Industry Computer Games
Experience
Experiment 7   March 2015 - Present
Electronic Entertainment Design and Research (EEDAR)   January 2006 - Present
Snow Cannon Games   March 2015 - Present
Xtreme Strategy Games   August 2005 - February 2006
Monolith Productions   August 2003 - August 2005
Sony Online Entertainment  1997 - July 2003

Skills
Game Design, Video Games, MMO, Game Development, Gameplay, Multiplayer, Online Gaming, Production, User Interface Design, User Experience, Video Game Development, Team Management, Computer Games, Virtual Goods, Scripting, Video Game Design, Virtual Worlds, Writing, Market Research, Business Intelligence, MMORPG, Game Mechanics, Monetization, Social Games, Big Data, User Interface, Pop Culture, Interactive..., Gaming Industry, Unity3D, Agile Project Management, Start-ups, Community Sites, Gaming, Xbox 360, PS3, Casual Games, Analytics, Community Management, Digital Distribution, iPhone, Gamification

Education
Trinity College-Hartford   1991 — 1995
B.S., Psychology

La Jolla High School

Michael Jungbluth Michael Jungbluth Champaign, Illinois Details
Michael Jungbluth's Monolith Productions Experience September 2010 - November 2011
Job Senior Animator II at Deep Silver Volition
Industry Animation
Experience
Deep Silver Volition  September 2014 - Present
ZeniMax Online Studios  December 2011 - September 2014
Monolith Productions   September 2010 - November 2011
Snowblind Studios  September 2010 - November 2011
Raven Software  June 2008 - September 2010
Edge of Reality  January 2007 - June 2008
Ape Entertainment  2006 - 2008
Collision Studios  January 2006 - January 2007
Edinboro University of Pennsylvania  June 2002 - December 2004

Skills
Linkedin Endorsements, Character Animation, Animation, Motion Capture, Gameplay, Game Development, Creative Direction, Rodeo Clowning, Staring Contests, Pie

Education
Edinboro University of Pennsylvania   2000 — 2004
BFA, Applied Media Arts: Cinema

Jason Zeringue Jason Zeringue Seattle, Washington Details
Jason Zeringue's Monolith Productions Experience January 1997 - May 1998
Job Web Developer, Instructor
Industry Higher Education
Experience
Sanford Brown College  January 2011 - Present
University of Washington - Professional and Continuing Education  January 2015 - March 2015
University of Washington  November 2005 - November 2011
Evolve Computer Graphics training   January 2004 - January 2005
Catdaddy Games   June 1999 - October 1999
Microsoft Games  June 1998 - June 1999
Monolith Productions   January 1997 - May 1998

Skills
Traditional Artist, HTML, PHP, MySQL, ActionScript, JavaScript, Conceptual Art, Community gallery..., Instructional Design, Layout, Web Design, Adobe Acrobat, Higher Education, Wire Framing, Public Speaking, Dreamweaver, Adobe Creative Suite, Art, Teaching, 3D, Photoshop, Texturing, Adult Education

Education
Art Institute of Seattle   1995 — 1997
AAA, Computer Animation

Clackamas Community College   1993 — 1995
Life drawing / computer science

Tarl Raney Tarl Raney Greater Seattle Area Details
Tarl Raney's Monolith Productions Experience September 2004 - June 2010
Job Veteran Game Producer
Industry Computer Games
Experience
YAGER   August 2013 - August 2015
Large Animal Games  June 2012 - April 2013
Yager Development   April 2010 - May 2012
Monolith Productions   September 2004 - June 2010
GameInstinct   September 2001 - September 2004
SeasonTicket.com   August 2000 - September 2000
Hardware.com  May 2000 - June 2000
Gill Studios  June 1999 - March 2000

Skills
Video Games, Game Development, Game Design, Video Game Development, Video Game Design, Game Production, PS3, Gameplay, Computer Games, Casual Games, Multiplayer, Game Mechanics, Animation, Producers, Social Games, Project Management, Unreal Engine 3, Scrum, Level Design, Quality Assurance, Mobile Games, Agile Project Management, Xbox 360, Console, Perforce, Unreal Editor, MMO, Hansoft, Xbox, Video Game Production

Education
Pittsburg State University   1995 — 1999
BS, Commercial Graphics

James Ackley James Ackley Greater Seattle Area Details
James Ackley's Monolith Productions Experience 1997 - 2008
Job Audio Director at ArenaNet
Industry Computer Games
Experience
ArenaNet  July 2008 - Present
Monolith Productions   1997 - 2008
Sierra Online  1995 - 1997

Skills
Video Games, Xbox 360, Computer Games, Sound, Game Design, Game Development, Console, Wii, Unreal Engine 3, PS3, Perforce, MMORPG, MMO, Wwise, FMOD, Unreal Editor

Education
Art Institute of Seattle   1993 — 1995
AA, Audio

Matt Puls Matt Puls Greater Seattle Area Details
Matt Puls's Monolith Productions Experience January 2012 - Present
Job
Industry Computer Games
Experience
Monolith Productions   January 2012 - Present
Microsoft  August 2008 - January 2012
LucasArts  July 2005 - August 2008
Roxor Games   2003 - July 2005

Skills
C++, Game Development, Gameplay Programming, Unreal Engine 3, DirectX, Visual Studio, Xbox 360, Video Games, iOS development, Computer Games, Shaders, Perforce, Casual Games, Cross-platform..., Mobile Games, Game Design, Gameplay, PS3, C, C#, Playstation 4..., Xbox One Development, Playstation 3..., Xbox 360 Development, Unity 3D Engine, Havok, DMM, Kinect Development, Real-time Animation..., Real-time Physics..., Natural Motion Euporia, Xbox One, Gameplay Systems, Android, Physics, 3D Math, Game Engine Systems, Redmine, Maya, 3D Modeling, Photoshop, iOS, Software Development, UnrealScript, Subversion, Programming, Game Engines, Game Programming, OpenGL, Lua

Education
Oregon State University   2003 — 2005
BS, Computer Science

Howard Englehart Howard Englehart Redmond, Washington Details
Howard Englehart's Monolith Productions Experience 2004 - 2005
Job OSJ Supervision Specialist at Cetera Advisor Networks LLC
Industry Financial Services
Experience
Cetera Advisor Networks LLC  June 2013 - Present
Symetra Investment Services  August 2012 - May 2013
Pacific West Financial Group  February 2009 - March 2012
Pacific West Financial Group  July 2006 - February 2009
Pacific West Financial Group  July 2005 - July 2006
Monolith Productions   2004 - 2005
Fiserv Securities  2003 - 2004

Skills
Compliance Management, Financial Analysis, Financial Management, Event Planning, Event Management, Compliance Audits, Staff Development, Staff Management, Staff Training, Staff Mentoring, Client Services, Broker-Dealer, Solution Implementation, Key Account Management, Financial Services, Quality Auditing

Education
Northern Arizona University

Matt Heiniger Matt Heiniger Greater Seattle Area Details
Matt Heiniger's Monolith Productions Experience February 2011 - May 2012
Job Technical Artist at Undead Labs
Industry Computer Games
Experience
Undead Labs  May 2012 - Present
Monolith Productions   February 2011 - May 2012
Monolith  December 2009 - February 2011
Surreal Software  March 2008 - December 2009

Skills
Unreal Engine 3, Game Engines, Havok, PS3, Xbox 360, Texture, Unity3D, 3D Studio Max, Maya, PSP, Special Effects, iPhone development

Education
Art Institute of Seattle   2005 — 2008
BFA, Game Art and Design

Madison Area Technical College   2002 — 2004
AA, Visual Communications

Fran Stewart Fran Stewart Greater Seattle Area Details
Fran Stewart's Monolith Productions Experience 1999 - 1999
Job Technical/Fiction Writer, Editor, Software Tester and Miscreant
Industry Writing and Editing
Experience
VMC  August 2013 - Present
Freelance  2006 - Present
En Masse Entertainment  February 2010 - August 2012
Pacific Gender Support   June 2005 - July 2010
NCsoft  April 2009 - August 2009
Lithtech, Inc   2000 - 2002
Monolith Productions   1999 - 1999
Microsoft  1995 - 1999

Skills
Microsoft Office, Windows, CRM, Usability Testing, Corel Draw, Video Games, Game Design, Editing, Creative Writing, Game Development, Technical Writing, Content Management, Storytelling, Quality Assurance, Social Media, Web Content, Event Management, Content Strategy, Blogging, Non-fiction, Copy Editing, Press Releases, Proofreading, Fiction, Photoshop, MMORPG, Facebook, Social Networking, Localization, Publishing, Training, Copywriting, Content Writing, Online Gaming

Education
Hampshire College   1990 — 1995
Bachelor's degree, Clinical Psychology

Amity High School   1987 — 1990
High School graduate

Tim Royal Tim Royal Greater Seattle Area Details
Tim Royal's Monolith Productions Experience 2003 - 2005
Job Gameplay Engineer at Motiga, Inc.
Industry Computer Games
Experience
Motiga, Inc.   October 2011 - Present
The Amazing Society / Gazillion Entertainment   September 2008 - October 2011
Gazillion Entertainment/The Amazing Society   September 2008 - October 2011
The Amazing Society  2008 - 2010
Sierra Online - Seattle   September 2006 - September 2008
Sierra Online  August 2006 - September 2008
Monolith  2003 - 2006
Monolith Productions   2003 - 2005
Hulabee   2000 - 2002
Humongous/Cavedog Entertainment   2000 - 2002

Skills
Perforce, Scripting, User Interface, Game Design, Python, c#, Unity3D, Big World, Unreal, html + css, javascript, SQL Server 2000-2008, ActionScript, C#, Video Games, JavaScript, Game Development, Gameplay Programming, Casual Games, Microsoft SQL Server, Gameplay, Java, Lua, HTML, Objective-C, Programming, 3D Studio Max, Scrum, Xbox, MMO, Artificial Intelligence, Multiplayer, PS3, Online Gaming, Mobile Games, Xbox 360, Console

Education
Everett Community College   1989 — 1991
Associate's degree, Aviation Maintenance

Snohomish County Christian School   1986 — 1988
High School Diploma

Kris Walker Kris Walker Greater Seattle Area Details
Kris Walker's Monolith Productions Experience December 1997 - July 1998
Job Program Manager II at Microsoft
Industry Graphic Design
Experience
Microsoft  October 2008 - Present
Hasbro - Wizards of the Coast  July 1998 - September 2008
Monolith Productions   December 1997 - July 1998
Graphic Advertising Services   December 1996 - December 1997
Multiple Zones Inc.   January 1995 - December 1996
Trade Products   September 1994 - January 1995

Skills
Adobe Creative Suite, Microsoft Office, Agile Project Management, Program Management, Graphic Design, Illustration, Print Production, Digital Imaging, User-centered Design, User Experience, Pre-press, Product Development, Cross-functional Team..., User Interface Design

Education
Cornish College of the Arts   1991 — 1994
Bachelor's degree, Graphic Design

Phoenix College   1988 — 1990
Associate's degree, Graphic Design

Caleb Metheny Caleb Metheny Greater Seattle Area Details
Caleb Metheny's Monolith Productions Experience November 2011 - February 2012
Job Playtest Coordinator at 343 Industries
Industry Computer Games
Experience
343 Industries  August 2014 - Present
Sucker Punch Productions  April 2013 - August 2014
343 Industries  April 2012 - April 2013
Monolith Productions   November 2011 - February 2012
Sucker Punch Productions  August 2011 - October 2011
Microsoft  April 2010 - April 2011
Microsoft  May 2009 - October 2009

Skills
Xbox 360, Video Games, Bug Tracking, Testing, JIRA, Black Box Testing, Agile Methodologies, Manual Testing, Quality Assurance, Multiplayer, Test Planning, PS3, Game Balance, Test Cases, Game Design

Education
Bellevue Community College   2009 — 2012

Woodinville High School   2003 — 2006
Diploma

Francisco Rivas Francisco Rivas Greater San Diego Area Details
Francisco Rivas's Monolith Productions Experience May 2009 - November 2011
Job Graphics Programmer at Rockstar Games
Industry Computer Software
Experience
Rockstar Games  May 2014 - Present
Molten Games  July 2013 - March 2014
Trion Worlds, Inc.   February 2012 - July 2013
Monolith Productions   May 2009 - November 2011
Obsidian Entertainment  October 2007 - February 2009
Microsoft  January 2006 - August 2007
Electronic Arts  June 2004 - April 2005
ATI Research  May 2002 - May 2003
Evans & Sutherland  June 2001 - August 2001

Skills
Xbox 360, PS3, Shaders, DirectX, Video Games, Cross-platform..., Direct3D, 3D graphics, Console, Lighting, Xbox, GPU, MMO, Game Development, Special Effects, Unreal Engine 4

Education
University of Central Florida   1997 — 2004
M.S., Computer Science

Camille Ball Camille Ball Chicago, Illinois Details
Camille Ball's Monolith Productions Experience 1998 - 1999
Job Senior Sales Executive
Industry Consumer Goods
Experience
School Specialty  July 2006 - Present
School Specialty/Educators Symposium   2006 - 2006
TeachFirst   April 2004 - August 2005
eSociety  1999 - 2000
Monolith Productions   1998 - 1999
IBM/Edmark Software   1992 - 1997

Skills
Account Management, Business Strategy, E-commerce, New Business Development, Negotiation, Marketing Strategy, Budgets, Project Management, Skilled Negotiator, Persuasive Communicator, Decisive Problem Solver, Budgeting, Revenue Forecasting, Consumer Marketing, Channel Account..., Retail Marketing, Early Stage Start Ups, Cross-functional Team..., Start-ups, Marketing, Management

Education
University of Illinois at Chicago
BS, Business Administration

Ian McCoy Ian McCoy Greater Seattle Area Details
Ian McCoy's Monolith Productions Experience August 2012 - Present
Job Technical Designer at Monolith Productions
Industry Computer Games
Experience
Monolith Productions   August 2012 - Present
WB Games (Monolith)   November 2011 - August 2012
WB Games (Snowblind Studios)   2009 - August 2011
Snowblind Studios  2007 - 2009

Skills
Game Development, Game Design, JIRA, Collaboration, Creative Solutions, Perforce, Lua, Programming, System Design, Xbox 360, PS3, User Interface, Animation, Level Design

Education
DigiPen Institute of Technology   2002 — 2007
Bachelor of Science in Computer Science in Real-Time Interactive Simulation, Computer Games and Programming Skills

Frank Schorsch Frank Schorsch Greater Seattle Area Details
Frank Schorsch's Monolith Productions Experience October 2012 - Present
Job Associate Technical Artist at Monolith Productions
Industry Computer Games
Experience
Monolith Productions   October 2012 - Present
Microsoft  September 2012 - October 2012
Glu Mobile  April 2012 - August 2012
DigiPen Institute of Technology  September 2011 - April 2012
The One Yard Line   May 2011 - April 2012
Pei Wei Asian Diner  November 2006 - August 2008

Skills
Rigging, Modeling, Maxscript, 3D Studio Max, Maya, Adobe Creative Suite, PyMEL, Texturing, Premiere, Game Development, After Effects

Education
Digipen Institute of Technology   2008 — 2012
BFA, Digital Arts & Animation

Shadow Mountain High   2004 — 2008
High School Diploma

DeVry University   2005 — 2007

David Longo David Longo Greater Seattle Area Details
David Longo's Monolith Productions Experience August 1999 - August 2012
Job Art Director at Blackpowder Games
Industry Computer Games
Experience
Blackpowder Games   June 2013 - Present
WB Games Inc.  2005 - August 2012
Warner Bros. Games  2004 - August 2012
Monolith Productions   August 1999 - August 2012
Double Aught   September 1996 - June 1999

Skills
Xbox 360, PS3, Video Games, Game Development, Game Design, Art, Computer Games, Maya, Photoshop, Texturing

Education
Pratt Institute   1986 — 1990
BFA, Illustration

Brian Frantz Brian Frantz Greater Seattle Area Details
Brian Frantz's Monolith Productions Experience March 2012 - Present
Job Associate Designer at Monolith Productions
Industry Computer Games
Experience
Monolith Productions   March 2012 - Present
Royal Plastics  May 2008 - August 2008
CUTCO Cutlery  May 2007 - August 2007

Skills
Programming, Lua, 3D Studio Max, Photoshop, Video Games, Visual Studio, C++, Game Development, Game Design

Education
Digipen Institute of Technology   2007 — 2011

Digipen Institute of Technology   2007 — 2011
Real Time Interactive Simulation, Video Games

Alex Kierstein Alex Kierstein Greater Detroit Area Details
Alex Kierstein's Monolith Productions Experience October 2011 - August 2012
Job Senior Editor at Autoblog
Industry Automotive
Experience
Autoblog  September 2015 - Present
Road & Track  January 2013 - September 2015
Turn 10 Studios  September 2012 - January 2013
Monolith Productions   October 2011 - August 2012
Turn 10 Studios  May 2011 - October 2011
Hooniverse.com   November 2009 - October 2011
Center for Tobacco Control Research and Education   June 2008 - February 2010
Ridelust.com   May 2009 - October 2009
Public Health Institute  May 2007 - April 2008

Skills
Editing, Copy Editing, Blogging, Copywriting, Social Media, Research, Proofreading, Editorial, Journalism, Web Content, Social Networking, Publications, Publishing, Creative Writing, Wordpress, Microsoft Office, Technical Writing, Media Relations

Education
University of California, Hastings College of the Law   2005 — 2008
JD

University of Washington   2000 — 2004
BA, English

Joe Waters Joe Waters Greater Seattle Area Details
Joe Waters's Monolith Productions Experience 2003 - 2005
Job Senior Development Lead / Xbox Advanced Technology Group
Industry Computer Games
Experience
Microsoft / Xbox Advanced Technology Group (ATG)   March 2013 - Present
343 Industries / Microsoft Game Studios   August 2009 - March 2013
Hidden Path Entertainment  September 2007 - July 2009
Microsoft / FASA Studio   December 2005 - September 2007
Monolith Productions   2003 - 2005
Ritual Entertainment  2002 - 2003
Nerve Software  2001 - 2002
Rogue Entertainment   2000 - 2001

Skills
Game Design, Special Effects, Project Management, Game Development, Xbox, Xbox 360, Console, Computer Graphics, OpenGL, Software Development, Video Games, Social Games, DirectX, Gameplay, PS3, Computer Games, Perforce, Scripting, Win32 API, Artificial Intelligence

Education
New Mexico State University   1991 — 1996
BS, Mechanical Engineering

Jonathan Armstrong Jonathan Armstrong San Francisco Bay Area Details
Jonathan Armstrong's Monolith Productions Experience July 2013 - May 2014
Job Environment Artist at Telltale Games
Industry Computer Games
Experience
Telltale Games  March 2015 - Present
Turn 10 Studios  September 2014 - March 2015
Monolith Productions   July 2013 - May 2014
Junction Point Studios  June 2010 - April 2013
Vigil Games  April 2009 - November 2009
Savannah College of Art and Design  2007 - March 2009

Skills
Unreal Engine 3, Video Games, Maya, Environment Art, Texturing, Zbrush, 3D Studio Max, Computer Games, 3D Modeling, Traditional Animation, After Effects, Texture Painting, Level Design, Wii, Shaders, Game Design

Education
Savannah College of Art and Design   2004 — 2009
Bachelor of Fine Arts (BFA), Interactive Design and Game Development

Shuichi Aizawa Shuichi Aizawa Greater New York City Area Details
Shuichi Aizawa's Monolith Productions Experience July 1999 - July 1999
Job Software Engineer at Sony Corporation
Industry Computer Software
Experience
Sony Corporation  June 2003 - Present
Microsoft Corporation  June 2002 - August 2002
Columbia University Academic Information Systems  June 2000 - December 2001
Monolith Productions   July 1999 - July 1999

Skills
C++, Java, Software Engineering, Python, OpenGL, Mobile Applications, Objective-C, Perl, JavaScript, Software Development, Programming, C#, Android, Software Design, Git, Ruby

Education
Columbia Univeristy   1999 — 2003
BS, Computer Science

Jared Goldberg Jared Goldberg Greater Seattle Area Details
Jared Goldberg's Monolith Productions Experience July 2013 - Present
Job Mission Designer at Monolith Productions
Industry Computer Games
Experience
Monolith Productions   July 2013 - Present
Demiurge Studios  March 2009 - March 2013
Winter Theatre Company   December 2006 - July 2007

Skills
Video Games, Team Management, Game Design, Level Design, System Design, Jira, Confluence, Unreal Engine 3, Video Game Production, Scrum, JIRA, PS3, Quality Assurance, Xbox 360, Game Development, Project Management, Gameplay, Wii, Computer Games, Perforce, World Building, Game Testing, Multiplayer, Game Mechanics, Mobile Games, Unreal Editor, Scripting, Game Balance, Game Design Documents

Education
Adelphi University   2002 — 2006
BFA, Theatre

Brant Fitzgerald Brant Fitzgerald Greater Seattle Area Details
Brant Fitzgerald's Monolith Productions Experience November 2009 - January 2010
Job Senior Artist/ FX at Monolith Productions
Industry Computer Games
Experience
Undead Labs  2010 - Present
Monolith Productions   November 2009 - January 2010
Surreal / Midway Games   2008 - November 2009
ArenaNet  September 2003 - November 2007
Beep Industries   August 2001 - June 2003
Humongous Entertainment  1997 - 2001

Skills
Maya, Game Development, Visual Effects, Video Games, Environment Art, Xbox 360, Storyboarding, Gameplay, Character Animation, Texturing, MMO, Level Design

Education
Art Institute of Seattle   1995 — 1997
AA, Illustration and Design

Washington State University   1988 — 1993
Bachelor of Arts (B.A.), English

Rick Lesley Rick Lesley Greater Seattle Area Details
Rick Lesley's Monolith Productions Experience July 2013 - April 2014
Job Level Designer at Runic Games, Inc.
Industry Computer Games
Experience
Runic Games, Inc.   March 2015 - Present
Wargaming Seattle  April 2014 - March 2015
Monolith Productions   July 2013 - April 2014
Turn 10 Studios  January 2013 - July 2013
Zombie Studios  June 2011 - January 2013
The Amazing Society  July 2010 - June 2011
Flashgamelicense.com   May 2009 - July 2010
Volt  June 2010 - June 2010
Michigan State University  January 2010 - May 2010
Best Buy  April 2008 - February 2009

Skills
Level Design, Game Design, Multiplayer Design, Game Scripting, Combat Design, Unreal Engine 3, Unity3D, Photoshop, Game Development, Maya, Digital Photography, Photography, Lightroom, Perforce, JIRA, SketchUp, Playtesting, Team Management, Gameplay, Xbox

Education
Michigan State University   2005 — 2010
B.A, Telecommunication, Information Studies and Media- Video Game Design Specialization

Melissa Coleman, CPA Melissa Coleman, CPA Greater Seattle Area Details
Melissa Coleman, CPA's Monolith Productions Experience 1998 - 2000
Job Senior Tax Analyst, Tax Operations at TMobile
Industry Telecommunications
Experience
T-Mobile  September 2012 - Present
KPMG  December 2004 - June 2012
Johnson and Shute, CPAs   2004 - 2004
Monolith Productions   1998 - 2000

Education
Golden Gate University   2009 — 2011
Masters, Taxation

Central Washington University   2002 — 2004
BS, Accounting

Shoreline Community College   1996 — 1998
AAAS, Visual Communications-Multimedia Design

Marshall Beachy Marshall Beachy Greater Seattle Area Details
Marshall Beachy's Monolith Productions Experience August 2011 - Present
Job Software Engineer, UI at Monolith Productions
Industry Computer Games
Experience
Monolith Productions   August 2011 - Present
Griptonite Games  November 2010 - August 2011
Pierce College District 11  September 2003 - June 2009

Skills
C++, ActionScript, C#, Flash, Programming, User Interface, Gameplay Programming, Game Design, Game Development, DirectX, Xbox 360, Gameplay, Perforce, Visual Studio, Game Programming, Video Games, Game Mechanics, Computer Games, PS3

Education
Digipen Institute of Technology   2005 — 2009
BS, Realtime Interactive Simulation

Nicholas Kennedy Nicholas Kennedy Greater Seattle Area Details
Nicholas Kennedy's Monolith Productions Experience June 2011 - Present
Job Software Engineer at Monolith Productions
Industry Computer Games
Experience
Monolith Productions   June 2011 - Present

Skills
Xbox 360, Perforce, Gameplay Programming, Game Development, PS3, DirectX, Gameplay, Lua, Multiplayer, Console, Xbox

Education
Digipen Institute of Technology   2007 — 2011
Bachelor's Real Time Interactive Simulation

Nevada State College

Israel C. Evans Israel C. Evans Greater Seattle Area Details
Israel C. Evans's Monolith Productions Experience 1996 - December 2002
Job UX Designer at iLink Systems
Industry Computer Games
Experience
iLink Systems  August 2013 - Present
zSpace  August 2011 - February 2013
ArenaNet  March 2011 - April 2011
iWin Division 90   August 2007 - February 2011
Sandlot Games  2002 - 2007
Monolith Productions   1996 - December 2002

Skills
Game Development, Video Games, User Interface Design, Storyboarding, Concept Design, Texturing, Art Direction, Character Animation, User Interface, Photoshop, 3D, Game Design, Art, Creative Direction, Logo Design, Animation, Swing Dance, Traditional Animation, Unity3D, Social Games, Casual Games, Computer Animation, Modeling, Mobile Games, Flash, Level Design, Gameplay, Maya, UX Design, HTML5, CSS, Javascript, Python, GSAP, jQuery, User Experience, Computer Games, Mobile Applications, Usability

Education
Art Institute of Seattle   1993 — 1995
Associate of Applied Arts, Illustration; Design, Design and Illustration

Ivan Lancaster Ivan Lancaster Seattle, Washington Details
Ivan Lancaster's Monolith Productions Experience April 2013 - Present
Job Animator/Artist at Monolith Productions
Industry Animation
Experience
Monolith Productions   April 2013 - Present
Glu Mobile  April 2012 - November 2012
The Amazing Society  January 2012 - April 2012
ArenaNet  October 2011 - December 2011
ArenaNet  October 2010 - October 2011
Mapability Pty Ltd   May 2006 - December 2009

Skills
Character Animation, Maya, Animation, 3D Studio Max

Education
Animation Mentor   2008 — 2010
Diploma of Advanced Character Animation, Animation

SAE College   2006 — 2007
Diploma of Screen, Animation

Curtin University   2003 — 2005
Bachelor of Arts, Multimedia

CJ Clark CJ Clark Greater Seattle Area Details
CJ Clark's Monolith Productions Experience March 2007 - September 2012
Job Software Engineer at Wargaming Seattle
Industry Computer Games
Experience
Wargaming Seattle  May 2013 - Present
Glu Mobile  March 2013 - May 2013
Gas Powered Games  September 2012 - January 2013
Monolith Productions   March 2007 - September 2012
Amaze Entertainment  October 2005 - March 2007
Cat Daddy Games  May 2003 - November 2005
Nintendo of America  June 2001 - September 2001
Nintendo of America  June 2000 - September 2000

Skills
Game Development, Xbox 360, PS3, PSP, Lua, Gameplay, DirectX, Console, Perforce, Video Games, Video Game Development, Artificial Intelligence, Scripting, C++, ActionScript, User Interface, OpenGL, Visual Studio, Gameplay Programming, Game Programming, PHP, HTML, Programming, JIRA, JavaScript, Team-oriented, Highly Dedicated, Efficiency, Unity3D, C#

Education
Digipen Institute of Technology   1998 — 2003
BSCS, Game Development

Matt Kinzelman Matt Kinzelman Greater Seattle Area Details
Matt Kinzelman's Monolith Productions Experience March 2013 - Present
Job Senior Software Engineer at Monolith Productions
Industry Computer Games
Experience
Monolith Productions   March 2013 - Present
WB Games  February 2012 - March 2013
WB Games  May 2008 - February 2012
DigiPen Institute of Technology  September 2004 - May 2008

Skills
Gameplay Programming, FMOD, C++, C#, ANTLR, Lua, Python

Education
Digipen Institute of Technology   2004 — 2008

Keith Huggins Keith Huggins Greater Seattle Area Details
Keith Huggins's Monolith Productions Experience August 2013 - Present
Job Senior Animator at Monolith Productions
Industry Animation
Experience
Monolith Productions   August 2013 - Present
Valve Software  January 2006 - February 2013
Weta Digital  January 2005 - November 2005
Industrial Light & Magic  February 2004 - July 2004
Weta Digital  June 2002 - November 2003
Digital Domain  September 1996 - May 2002

Skills
Animation, Character Animation, Cinematics, Film, Maya, Commercials, Facial Animation, Video, Traditional Animation, Game Development, Computer Animation, Feature Films, Visual Effects

Education
Purdue University   1991 — 1994
Bachelor of Arts (B.A.), Technical Graphics

Towson University   1988 — 1991
Physics

Chris Mancil Chris Mancil Greater Los Angeles Area Details
Chris Mancil's Monolith Productions Experience September 2004 - August 2005
Job Director, Community & Influencers at EA
Industry Computer Games
Experience
Electronic Arts  May 2013 - Present
Music Mastermind, Inc  August 2011 - February 2013
THQ  September 2010 - August 2011
Trion Worlds  September 2008 - August 2010
Vivendi Universal Games  August 2006 - September 2008
Webzen America   August 2005 - August 2006
Monolith Productions   September 2004 - August 2005
Ubisoft Entertainment  August 2001 - September 2004
IGN Vaultnetwork   January 1999 - August 2001

Skills
Community Management, MMO, Video Games, Online Gaming, Social Games, Community Sites, Mobile Games, Social Media, Game Development, Digital Marketing, Monetization, Social Networking, Marketing, MMORPG, Computer Games, Social Media Marketing, Online Advertising, Online Marketing, Casual Games, SEO, Mobile Marketing, Interactive..., Creative Direction, Customer Support, PS3, Game Design, Xbox 360, User Experience, SEM, Customer Acquisition, Email Marketing, Public Relations, Digital Media, Online Communities, Content Strategy, Gaming, Strategy, Content Management, Localization, E-commerce, Digital Distribution, Mobile Applications, Game, Gaming Industry, New Media, Digital Strategy, Management, Mobile Devices

Education
Texas A&M - Commerce   1998 — 2001
Political Science

Aaron Giddings Aaron Giddings Sioux Falls, South Dakota Area Details
Aaron Giddings's Monolith Productions Experience April 2004 - March 2007
Job Software Test Engineer at Meta Payment Systems
Industry Banking
Experience
Meta Payment Systems  September 2015 - Present
Microsoft, via Collabra   January 2015 - September 2015
Microsoft  July 2013 - November 2014
NCsoft  June 2012 - June 2013
NCSoft  January 2012 - June 2012
WB Games, Inc.   April 2007 - November 2011
Monolith Productions   April 2004 - March 2007
Microsoft Games Studios Studio   March 2003 - April 2004

Skills
Video Games, Game Development, MMO, Xbox, Scripting, Quality Assurance, Sound Design, Animation, Character Animation, Xbox 360, Visual Studio, Sound, Game Design, Perforce, PS3, Computer Games, Gameplay, Online Gaming, Game Testing, Multiplayer, Casual Games, Level Design, Social Games, Console, MMORPG, Scrum

Education
Pensacola Christian College   1997 — 2001
B.S., Business with Computer Science concentration

Jeremy Wheeler Jeremy Wheeler Greater Seattle Area Details
Jeremy Wheeler's Monolith Productions Experience November 2005 - April 2006
Job Consulting Architect at VMware
Industry Information Technology and Services
Experience
VMware  July 2015 - Present
VMware  April 2012 - July 2015
Denali Advanced Integration  November 2009 - January 2012
Intel  April 2009 - November 2009
nWorks / Veeam   May 2008 - March 2009
Intel  June 2007 - May 2008
REI  July 2006 - December 2006
Monolith Productions   November 2005 - April 2006
US Department of Homeland Security  July 2005 - April 2006
Integra Telecom  January 2004 - July 2005

Skills
VMware, Hyper-V, Citrix, ThinApp, VMware Infrastructure, VMware View, Linux, NetApp, SQL, IPCop, Clariion, vSphere, VMware ESX, Cisco IOS, EMCIE, VDI, Powershell, Certifications, Server Architecture, Virtualization, Cloud Computing, Active Directory, Disaster Recovery, Data Center, Windows Server, Servers, Storage, Storage Area Networks, SAN, Cisco Technologies, DNS, High Availability, Network Security, Storage Virtualization, Enterprise Architecture, Enterprise Software, SCVMM, PVS, Blogging, XenServer, HP EVA, VB.NET, vCenter, Scripting, EMC, MSA, A+ Certified, NET+ Certified, WinBatch, C#

Education
South Puget Sound Community College   2012 — 2012
VMware Certified Professional 5 - Desktop, VMware

South Puget Sound Community College   2012 — 2012
VMware Certified Professional 5, VMware

VMware Partner Accreditations   2012 — 2012
Accreditations, VMware

VMware Partner Accreditations   2011 — 2011
Accreditations, VMware

South Puget Sound Community College   2010 — 2010
VMware Certified Professional 4, VMware

VMware Partner Accreditations   2009 — 2010
Accreditations, VMware

Tacoma Community College   2003 — 2003
Certifications, A+, Net+, Business Development

Norm Hadad Norm Hadad Willoughby, Ohio Details
Norm Hadad's Monolith Productions Experience May 2003 - August 2007
Job Do Something Great Today
Industry Marketing and Advertising
Experience
Lincoln Electric  September 2012 - Present
Hearst Television  August 2011 - November 2012
WJLA-TV  August 2007 - August 2011
University of Maryland, College Park  June 2008 - May 2010
Monolith Productions   May 2003 - August 2007
WKYC-TV  1999 - 2000
KSAZ  1997 - 1998

Skills
Non-linear Editing, Videography, Documentaries, Avid, Broadcast Journalism, Final Cut Studio, Final Cut Pro, Video Production, Broadcast, Video Editing, Television, Post Production, Storytelling, Broadcast Television, Media Production, New Media, Multimedia, After Effects, Media Relations, Journalism, Video, Breaking News, Camera, Editing

Education
John Carroll University   1991 — 1997
BA, Communications

Chase Martin Chase Martin Bellevue, Washington Details
Chase Martin's Monolith Productions Experience May 2014 - October 2014
Job Player Specialist at Bungie
Industry Computer Games
Experience
Bungie  February 2015 - Present
Monolith Productions   May 2014 - October 2014
Valve corporation  July 2011 - January 2014
KEXP  February 2011 - May 2011
ABC Studios  January 2009 - August 2009
Dangerbird Records/Publishing/Management   August 2008 - February 2009
Center for New American Media   June 2008 - August 2008

Skills
Game Development, Video Games, Game Design, Gameplay, Computer Games, Media Production, Video Game Production, Licensing, Music Industry, Film Production, Film Editing, Office Administration, Administrative..., Community Management, Social Media, Social Media Marketing, Video Editing, Character Animation, Photoshop

Education
University of Oklahoma   2005 — 2008
B.A, Film and Video Studies

Kristine Bryan Kristine Bryan Greater Seattle Area Details
Kristine Bryan's Monolith Productions Experience August 2004 - November 2011
Job Production Coordinator
Industry Computer Games
Experience
Bellevue Chamber Chorus   June 2011 - Present
Warner Bros. Entertainment Group of Companies (Monolith Productions)   August 2004 - November 2011
Monolith Productions   August 2004 - November 2011
Vivendi Universal Games (Sierra Entertainment division)   October 2002 - August 2004
Vivendi Universal Games (Sierra Entertainment division)   May 2002 - March 2003
Electronic Arts (Seattle)   1999 - 2002
Electronic Arts (Seattle)   1998 - 1999

Skills
Software Documentation, Video Games, Game Development, PS3, Xbox 360, Game Design Documents, Software Quality..., Project Coordination, Photoshop, Vocalist, Vocal Jazz, Voice Acting, Instructional Manuals, Reference Manuals, Microsoft Office, Gameplay, Game Design, MMO, Level Design, Perforce

Education
Central Washington University   1990 — 1998
BA, K-12 Music Education, Performance

Sabrina Phillips Sabrina Phillips Greater Seattle Area Details
Sabrina Phillips's Monolith Productions Experience October 2009 - July 2010
Job Animator
Industry Computer Games
Experience
Cryptic Studios  April 2014 - May 2015
U4iA Games  February 2012 - January 2014
Monolith Productions / WB Games Seattle   July 2010 - November 2011
Monolith Productions   October 2009 - July 2010

Skills
Maya, Photoshop, Premiere, Flash Animation, Motion Builder, Animation, Animation Design, 3DS MAX, Unity3D, 3D Studio Max, Game Design, Autodesk MotionBuilder, Traditional Animation, Xbox 360, Game Development, Cinematics, Texturing, After Effects, 3D, PS3, Video Games, Motion Capture, Unreal Engine 3, Perforce, Character Animation

Education
FuturePoly   2012 — 2013
Animation

Art Institute of Seattle   2007 — 2009

G. Kelly Toyama G. Kelly Toyama Greater Seattle Area Details
G. Kelly Toyama's Monolith Productions Experience May 2004 - June 2005
Job Senior Game Designer at Glu Mobile
Industry Computer Games
Experience
Glu Mobile  October 2011 - Present
Griptonite Games  June 2005 - December 2011
Monolith Productions   May 2004 - June 2005
Microsoft  June 2002 - May 2004

Skills
Game Design, Level Design, Combat Design, Game Balance, Mobile Games, Casual Games, Game Mechanics, Unity3D, Nintendo DS, Sony PSP, iOS, Team Leadership, New Game Proposals, System Design, Freemium Games, PSP, Video Games, Freemium, Xbox, Game Development, PS3, Gameplay, Multiplayer, Social Games, Console, Wii, MMO, Computer Games, Xbox 360, Perforce, Mobile Game Development, Shaders, Game Engines, Unreal Engine 3

Education
University of San Francisco   1997 — 2001
MFA, Illustration

Punahou School   1985 — 1997
High School

Dakota Jones Dakota Jones Kirkland, Washington Details
Dakota Jones's Monolith Productions Experience October 2013 - Present
Job Senior World Artist at Monolith Productions
Industry Computer Games
Experience
Monolith Productions   October 2013 - Present
Trion Worlds, Inc.   August 2012 - October 2013
THQ San Diego  October 2011 - July 2012
Rainbow Studios / THQ  2007 - November 2011
Rainbow Studios / THQ  2004 - 2007
Rainbow Studios / THQ  2001 - 2004
i.e. Productions   July 1998 - January 2001

Skills
Lighting, PIX, Profiler, ECO, Game Development, Zbrush, Shaders, 3D Studio Max, Game, PS3, Xbox 360, Scrum, Level Design, Gameplay, Environment Art, Mudbox, Texturing, Game Engines, Unreal Engine 3, Rigging, Computer Graphics, Game Design, Animation, Video Games

Education
Art Institute of Phoenix   1996 — 1998
3D Animation, Art, Computer Graphics, Animation

Kris Havlak Kris Havlak Greater Seattle Area Details
Kris Havlak's Monolith Productions Experience April 2014 - Present
Job Game Data Analyst at Monolith Productions
Industry Entertainment
Experience
Monolith Productions   April 2014 - Present
Bioware  November 2012 - April 2014
Changyou.com (US) Inc.   June 2012 - October 2012
Changyou.com (US) Inc.   December 2010 - June 2012
Changyou.com (US) Inc.   September 2010 - January 2011
Perfect World Entertainment, Inc.   October 2009 - September 2010
Countess Games   May 2006 - October 2009
Stanford Concert Network  September 2003 - December 2006
Games Workshop  June 2005 - October 2005

Skills
MMORPG, MMO, Casual Games, Social Games, Mobile Games, Data Analysis, Market Research, Business Intelligence, RPG, Video Games, Microsoft Excel, Miniatures, Casting, Monetization, Online Gaming, Game Design, Quality Assurance, Product Management, Localization, SQL, Oracle SQL, Game Development, PowerPoint, Computer Games, Gameplay, Community Management, Game Mechanics, PS3, Xbox 360

Education
Stanford University   2002 — 2006
BA, History

Capital High School   1998 — 2002

Eric Studer Eric Studer Greater Seattle Area Details
Eric Studer's Monolith Productions Experience February 2009 - February 2010
Job
Industry Computer Games
Experience
Harebrained Schemes  June 2015 - Present
Turn 10 Studios  August 2014 - Present
Airtight Games  February 2012 - May 2014
Sucker Punch Productions  January 2010 - June 2011
Monolith Productions   February 2009 - February 2010
WB Games  May 2008 - February 2009
Warner Bros. Advanced Digital Services  November 2006 - April 2008
Warner Bros. Online  August 2005 - November 2006
Zombie Studios  June 2005 - August 2005
DigiPen Institute of Technology  August 2001 - July 2005

Skills
Screenwriting, Production, Content Design, Public Speaking, Thorough Knowledge of..., Motion Capture..., Game Design, Video Games, Game Development, Xbox 360, PS3, Quality Assurance, Motion Capture, Computer Games, Casual Games, Multiplayer, Wii, Gameplay, Mobile Games, Character Animation, Game Testing, Console, Scripting, Level Design, Narrative, Unreal Engine 3, Cinematics, Game Mechanics, Perforce, Xbox

Education
DigiPen Institute of Technology   2001 — 2005
Bachelors, Realtime Interactive Simulation (Video Game Programming)

University of California, Los Angeles   2007 — 2008
Certificate, Television Writing for the Half Hour Comedy

Eric Collado Eric Collado Greater New York City Area Details
Eric Collado's Monolith Productions Experience December 2004 - March 2005
Job Computer Science Grad Student at Queens College (City University of New York)
Industry Computer Games
Experience
York College (The City University of New York)   August 2009 - July 2011
Rebel Monkey  August 2008 - July 2009
York College (The City University of New York)   January 2008 - September 2008
Cryptic Studios  September 2005 - October 2005
Monolith Productions   December 2004 - March 2005
CarePlus Health Plan  2004 - 2005
Diamondback Wireless   January 2001 - December 2003
Sony Online Entertainment  May 2003 - June 2003
Montrose Capital Management   December 1998 - April 2001
Barington Capital Group  November 1997 - October 1998

Skills
CSS, ActionScript, JavaScript, HTML, Video Games, C++

Education
Queens College   2010 — 2011
M.A., Computer Science

City University of New York-York College   2006 — 2009
Bachelor of Science, Computer Science

Tom Keen Tom Keen Greater Seattle Area Details
Tom Keen's Monolith Productions Experience July 2008 - January 2010
Job Design and User Experience Lead for Xbox Fitness at Microsoft
Industry Entertainment
Experience
Microsoft  November 2014 - Present
Microsoft  July 2014 - October 2014
Microsoft : KALE Group   October 2013 - July 2014
Microsoft: 343 Industries  August 2013 - September 2013
Mixpo  July 2013 - July 2013
nobodinos, LLC   June 2012 - May 2013
Zipper Interactive  May 2011 - June 2012
Zipper Interactive (Contracted)   June 2010 - April 2011
Monolith Productions   July 2008 - January 2010
Monolith Productions, Inc.   September 2007 - July 2008

Skills
Game Development, PS3, Flash, Usability Testing, JavaScript, User Interface Design, User Interface, CSS, Video Games, User Experience Design, ActionScript, Project Management, Visual Studio, User Experience, Information Architecture, Perforce, XML, Adobe Creative Suite, Graphics, Animation, PHP, HTML, Xbox 360, Gameplay, HTML 5, Multiplayer, Computer Games, Casual Games, Social Games, Console, Dreamweaver, Subversion, OOP, Web Development, Photoshop, Xbox, PSP, Illustrator, Flex, Scripting, iPhone, Game Engines, MySQL, XHTML, SASS, Game Design, Unity3D, Mobile Games, MMO, After Effects

Education
Art Institute of Seattle   2003 — 2006
Associate of Applied Arts, Interactive Media Design / Multimedia & Web Design

Reed Gonsalves Reed Gonsalves Greater Seattle Area Details
Reed Gonsalves's Monolith Productions Experience January 2013 - Present
Job Gameplay Programmer
Industry Computer Games
Experience
Monolith Productions   January 2013 - Present
Signal Studios  July 2012 - January 2013
Zipper Interactive (SCEA Studio)   March 2008 - May 2012
Nightlight Studios   July 2007 - February 2008

Skills
C, C++, Lua, XML

Education
Digipen Institute of Technology   2003 — 2007
BSc, Computer Science

Vinod Rams Vinod Rams Greater Seattle Area Details
Vinod Rams's Monolith Productions Experience February 2010 - August 2012
Job Senior Concept Artist at Motiga, Inc.
Industry Computer Games
Experience
Motiga, Inc.   September 2012 - Present
Vinod Rams Illustration/ Concept Art   August 2009 - Present
Wizards of the Coast/ various   January 2001 - Present
Monolith Productions   February 2010 - August 2012
Raven Software  May 2005 - August 2009

Education
College for Creative Studies   1996 — 2000

Ken Mayfield Ken Mayfield Miami/Fort Lauderdale Area Details
Ken Mayfield's Monolith Productions Experience July 2007 - May 2008
Job Technical Artist at Magic Leap, Inc.
Industry Computer Games
Experience
Magic Leap, Inc.   March 2015 - Present
Strange Games   June 2005 - Present
Darkside Game Studios  January 2012 - February 2015
YAGER Development   June 2008 - January 2012
Monolith Productions   July 2007 - May 2008
Monolith Productions   March 2007 - July 2007
Ballena Technologies Inc.   November 2006 - March 2007
Microsoft game Studios  September 2006 - November 2006
Dodgeball: Source   August 2004 - August 2006

Skills
Game Design, Texturing, Level Design, Animation, Modeling, C++, 3D, Gameplay Programming, Quality Assurance, Unreal Engine 3, Unreal Editor, Xbox 360, PS3, 3D Studio Max, Game Development, Shaders, Perforce, HLSL, Scripting, Pipelines, Rigging, Photoshop, Computer Games, Game Engines, 3D Modeling, Environment Art, UnrealScript, Cinematics, Unreal 3, UV mapping, UV Mapping

Education
University of Advancing Technology   2001 — 2006
Bachelor of Arts, Game Design

Chad Bramwell Chad Bramwell Kirkland, Washington Details
Chad Bramwell's Monolith Productions Experience December 2009 - January 2010
Job Engineer at 5TH Cell Media
Industry Computer Games
Experience
5TH Cell Media  September 2013 - Present
Signal Studios  September 2010 - September 2013
Monolith Productions   December 2009 - January 2010
Surreal Software  April 2009 - December 2009
Surreal Software  September 2008 - April 2009
Surreal Software / WB games   2009 - 2009
DigiPen Institute of Technology  April 2006 - August 2008
DigiPen Institute of Technology  January 2008 - May 2008
DigiPen Institute of Technology  October 2007 - April 2008

Skills
Game Development, Perforce, Xbox 360, PS3, Video Games, Visual Studio, C++, Gameplay, C#, Game Programming, Programming, Scripting, Artificial Intelligence, Quality Assurance, Win32 API, Debugging, Multithreading, Game Design, Computer Science

Education
DigiPen Institute of Technology   2005 — 2009
Bachelor in Real-Time Interactive Simulation

Eric von Rothkirch Eric von Rothkirch Dallas/Fort Worth Area Details
Eric von Rothkirch's Monolith Productions Experience March 2001 - September 2001
Job Interactive Content Developer at Modus Prefabs
Industry Entertainment
Experience
Modus Prefabs   March 2013 - Present
Cyan Films   September 2013 - October 2013
Triptych Games   July 2009 - February 2013
3D Realms  November 2002 - May 2009
3D Realms  October 2001 - November 2002
Monolith Productions   March 2001 - September 2001
Electronic Arts  February 2000 - February 2001

Skills
Level Design, Sound Design, Unreal Engine 3, Game Design, Unreal Editor, Game Development, Gameplay, Wii, Computer Games, Wwise, 3D, PS3, Console, FMOD, Xbox 360, Sound, Unity3D, Audio Engineering, Multiplayer, Unreal, Sound Forge, SFX, Dialogue Editing, Modo, Foley, Sound Editing, Video, Sound Effects, Scripting, Audio Post Production, Game Audio..., Music, Composition, Photoshop, nDo, C#, FL Studio, Sony Vegas, Reaper, UDK, ProBuilder, JavaScript, Video Games, Video Game Production

Education
Hennepin Technical College   1995 — 1996
Audio Recording

Woodbury High School

Jeremy Friesen Jeremy Friesen Seattle, Washington Details
Jeremy Friesen's Monolith Productions Experience September 2001 - July 2005
Job
Industry Computer Software
Experience
PlayFab, Inc.   May 2014 - June 2015
Big Fish Games  November 2007 - May 2014
Thinglefin   June 2007 - November 2007
WildTangent  November 2006 - May 2007
Leviathan Games  May 2006 - September 2006
Sony Online Entertainment  July 2005 - May 2006
Monolith Productions   September 2001 - July 2005
LithTech   September 2000 - September 2001
InWorld VR, Inc   June 1998 - September 2000

Skills
Game Design, Network Programming, Databases, Physics, Concurrent Programming, Air, Stage3d, Java, ActionScript, MongoDB, MySQL, Serialization, Mobile, Facebook API, Analytics, Linux, Flash, Animation, Jetty, Mobile Devices, Web Development, MMO, Multiplayer, User Interface

Education
Case Western Reserve University   1994 — 1998
Masters

Marin Academy   1990 — 1994

Brian Ehlert Brian Ehlert Greater Seattle Area Details
Brian Ehlert's Monolith Productions Experience August 2014 - Present
Job Software Engineer, Engine at Monolith Productions
Industry Computer Games
Experience
Monolith Productions   August 2014 - Present
Airtight Games  January 2013 - May 2014
Airtight Games  August 2010 - January 2013
Airtight Games  May 2010 - August 2010
United States Marine Corps  August 2003 - August 2007

Skills
Programming, Team Leadership, Xbox 360, Software Engineering, C++, PS3, Software Design, Computer Games, Unreal Engine 3, DirectX, Visual Studio, User Interface, Game Engines, Perforce, Game Development, Video Games, C#, Computer Graphics, HLSL, Xbox One, PS4, Unreal 3, Unreal Editor, Shaders, Cross-platform...

Education
Digipen Institute of Technology   2007 — 2011
B.S., Real-Time Interactive Simulation

Brian Long Brian Long Greater Seattle Area Details
Brian Long's Monolith Productions Experience April 1998 - August 2002
Job
Industry Internet
Experience
Facebook  December 2014 - Present
Amazon.com (AWS)   January 2011 - October 2014
Flipagram  August 2008 - December 2010
Amazon.com  August 2004 - August 2008
S2 Games  March 2003 - May 2004
Monolith Productions   April 1998 - August 2002
Microsoft Corporation  June 1997 - April 1998

Skills
Scalability, Distributed Systems, Java, REST, Hadoop, Web Services, Big Data, MapReduce, Service Oriented..., Linux, Mobile Applications, Software Design, Amazon Web Services..., Cloud Computing

Education
Carnegie Mellon University   1993 — 1997
B.S., Mathematics & Computer Science

Adam Vandenberg Adam Vandenberg Greater Seattle Area Details
Adam Vandenberg's Monolith Productions Experience October 2003 - July 2005
Job Senior Software Engineer at Point Inside
Industry Computer Software
Experience
Point Inside  May 2014 - Present
Amazon  September 2011 - May 2014
The Amazing Society  May 2009 - September 2011
Semiconductor Research Corporation  January 2009 - May 2009
Semiconductor Research Corporation  August 2005 - December 2008
Flangy Software   March 2004 - August 2005
Monolith Productions   October 2003 - July 2005
Microsoft  May 1998 - September 2001

Skills
C++, Python, Web Application Design, Perforce, C#, Web Development, .NET, Java, JavaScript, Databases, Git, Django, Web Services, Amazon Web Services..., Nuts, Scrum, Linux, Pie, Donuts, Smoothies, Butter

Education
Case Western Reserve University   1994 — 1998
MSE, Computer Science

Andy Dombroski Andy Dombroski Greater Seattle Area Details
Andy Dombroski's Monolith Productions Experience Lead Designer/ Co-FounderFastlane GamesAugust 2004 - September 2005
Job
Industry Computer Software
Experience
Monolith Productions   Lead Designer/ Co-FounderFastlane GamesAugust 2004 - September 2005
Origin Systems (Electronic Arts)   September 2002 - April 2004
Ionstorm (Eidos Interactive)   February 2000 - August 2002
Origin Systems (Electronic Arts)   March 1999 - January 2000
Origin systems  January 1998 - March 1999

Education
The University of Texas at Austin

Eric Gross Eric Gross Greater Seattle Area Details
Eric Gross's Monolith Productions Experience 2005 - 2006
Job Engineering Manager at Monolith Productions (WBGames)
Industry Computer Games
Experience
Monolith Productions WBGames   October 2012 - Present
Monolith Productions WBGames   2006 - October 2012
Monolith Productions   2005 - 2006
Monolith Productions   2004 - 2005
Humongous Entertainment  2002 - 2003
Humongous Entertainment  1996 - 2002

Skills
Team Leadership, Software Project..., Video Game Development, Perforce, Software Development, Xbox 360, PS3, Engineering Management, Software Engineering..., Technical Project..., NextGen, Game Development, Programming, Scrum, Computer Games, Video Games, Game Design, MMO, Gameplay, C++, Xbox, DirectX, Quality Assurance, Social Games

Education
New York University   2001 — 2003
Computer Engineering

Pomona College   1985 — 1989
BA, Anthropology and Creative Writing

Brendan Hanna Holloway Brendan Hanna Holloway Santa Monica, California Details
Brendan Hanna Holloway's Monolith Productions Experience January 2010 - June 2012
Job Senior Technical Artist at Treyarch
Industry Computer Games
Experience
Treyarch  June 2012 - Present
Monolith Productions   January 2010 - June 2012
THQ/Volition, Inc.   October 2006 - December 2009
Volition/THQ   October 2006 - December 2009
Volition, Inc. / THQ   October 2006 - December 2009
Volition  October 2006 - December 2009

Skills
wxPython, HLSL, C++, C#, Python, MEL, 3D Studio Max, Maya, Shaders, Max, Game Development, Console, Xbox 360, PS3, Workflow Applications, Pipeline Development, PC, Video Games, Maxscript, Perforce, Unity3D, Computer Games, Hansoft, Cinematics, UV mapping

Education
Parkland College   2004 — 2006
AAS, 3D Computer Graphics and Animation

Parkland College   2004 — 2006
AAS, 3D Graphics Programming

Rebecca Bush Rebecca Bush Greater Seattle Area Details
Rebecca Bush's Monolith Productions Experience 1996 - 1997
Job Artist & Designer
Industry Fine Art
Experience
Rebecca Bush Art & Design   1997 - Present
Seattle Art Museum  2009 - Present
Party Partners Design   2004 - 2005
Monolith Productions   1996 - 1997
Seattle Art Museum  1992 - 1996
Terry x 2   1990 - 1992
Rebecca Bush   1982 - 1989

Skills
Graphic Design, Fine Art, Painting, Illustration, Character Design, Drawing, Galleries, Art, Photoshop, InDesign, Illustrator, Art Direction, Contemporary Art, Packaging, Mac, Museums, Visual Arts, Graphics, Character Animation, Art Handling, Curating, Film, Art History, History of Art, Acrylic, Art Education, Sculpture, Animation, Studio Art, Mixed Media, Art Exhibitions

Education
University of Washington   1993 — 2014
BA Interdisciplinary Visual Arts with a concentration in Painting

University of Michigan   1978 — 1980
Junior & Senior years at School of Art, Drawing, Photography

Muskegon Community College   1976 — 1978
AA, Fine/Studio Arts, General

North Muskegon High School   1974 — 1976
High School Diploma

Jeff Evertt Jeff Evertt Greater Seattle Area Details
Jeff Evertt's Monolith Productions Experience 2000 - 2005
Job Programmer at Microsoft Games
Industry Computer Games
Experience
Microsoft Games  October 2009 - Present
Amaze Entertainment  March 2009 - October 2009
Amaze Entertainment  2005 - 2009
Monolith Productions   2000 - 2005
Cavedog Entertainment  1999 - 2000

Skills
Xbox 360, Game Development, DirectX, Gameplay Programming, Game Programming, Gameplay, Console, Lua, Video Game Development, Unreal Engine 3, Xbox, Video Games, Perforce, HLSL, Multiplayer, PS3, Game Design, Holograms

Education
University of Illinois at Urbana-Champaign   1990 — 1994
Bachelor of Science (BS), Electrical and Computer Engineering

Boyd Post Boyd Post Greater Seattle Area Details
Boyd Post's Monolith Productions Experience August 1998 - November 1998
Job Audio Director at Microsoft Game Studios
Industry Entertainment
Experience
Microsoft Game Studios  January 2010 - Present
Microsoft Surface  2008 - October 2009
Surreal / Midway Games   April 2005 - June 2008
Surreal Software  July 2002 - 2005
Sucker Punch Productions  January 2002 - July 2002
Surreal Software  September 1998 - 2000
Monolith Productions   August 1998 - November 1998
Sierra Online  1996 - 1998

Skills
Music, PS3, Leadership, Xbox 360, Sound, Sound Design, Video Games, Audio Engineering, Composition, Post Production, Computer Games, Management, Pro Tools, Perforce, Game Development, Gameplay, Unreal Engine 3, Console, Recording, Video Editing, Wii, Game Design, MMO, FMOD, Audio Editing, Xbox

Education
James Madison University   1984 — 1987
BS, Communications, Minor in Music

Laura Norsen Laura Norsen Greater Seattle Area Details
Laura Norsen's Monolith Productions Experience May 2013 - May 2014
Job 3D Artist 3 at Aquent
Industry Animation
Experience
Aquent  September 2014 - June 2015
Monolith Productions   May 2013 - May 2014
Aquent  March 2012 - March 2013
FXVille  June 2011 - October 2011
Aquent  October 2010 - June 2011
FXVille  July 2010 - October 2010
Aquent  November 2008 - April 2009
Aquent  April 2008 - November 2008

Skills
Texturing, 3D Studio Max, Photoshop, Character Animation, Xbox 360, Video Games, 3D, Animation, Zbrush, Modeling, Unreal Engine 3, 3D Modeling, Computer Animation, Traditional Animation, Illustration, Concept Design, After Effects, Digital Art, Outlook, Microsoft Word, SharePoint, Microsoft Office, Microsoft Excel

Education
Emily Carr University of Art and Design   2003 — 2007
BMA, Animation

Camille Chu Camille Chu Kirkland, Washington Details
Camille Chu's Monolith Productions Experience May 2012 - Present
Job Lead Animator at Warner Bros. Games
Industry Computer Games
Experience
Monolith Productions   May 2012 - Present
Warner Bros. Entertainment Group of Companies  June 2011 - May 2012
Tencent Boston, Inc  August 2009 - May 2011
Turbine  August 2008 - August 2009
Turbine  November 2007 - August 2008
Turbine  April 2006 - October 2007

Skills
Game Development, Animation, Video Games, Cinematics, Gameplay, Character Animation, Unreal Engine 3, MMO, Maya, Texturing, Game Design, PS3, UV mapping, Autodesk MotionBuilder, Xbox 360, Motion Capture, Level Design, Computer Games

Education
Savannah College of Art and Design   2000 — 2004
Bachelor of Computer Art, Animation, Interactive Technology, Video Graphics and Special Effects

Savannah College of Art and Design   2000 — 2004
Computer Art

Savannah College of Art and Design   2000 — 2004
B.A, Computer Art

Matt Saettler Matt Saettler Greater Seattle Area Details
Matt Saettler's Monolith Productions Experience July 1996 - July 1999
Job Counter Operations at Geek Squad
Industry Computer Software
Experience
Geek Squad  October 2009 - Present
Best Buy  October 2009 - Present
BreakAway, Ltd   August 2007 - August 2008
RealNetworks  October 2005 - January 2007
Artspawn Studios   August 1999 - October 2005
Conexant  August 1999 - May 2002
Monolith Productions   July 1996 - July 1999
Microsoft  August 1987 - May 1996

Skills
Game Development, Game Design, Agile Project Management, C++, Team Management, Program Management, Video Games, Mobile Devices, Mobile Applications, Computer Games, Team Leadership, Agile Methodologies, Technical Writing, HTML, Windows, Mobile Games, Project Management, Software Project..., Social Games, Casual Games, Management, PHP, Software, Project Planning, Microsoft Office, Leadership, Training

Education
City University of Seattle   2009 — 2011
BS-BA, Project Management

Western Illinois University   1982 — 1986

Darryl Taverner Darryl Taverner San Francisco Bay Area Details
Darryl Taverner's Monolith Productions Experience November 2013 - July 2014
Job Mobile Game Designer for DeNA
Industry Computer Games
Experience
Monolith Productions   November 2013 - July 2014
Signal Studios  September 2010 - August 2013
Airtight Games  November 2008 - September 2010
Amaze Entertainment  2006 - November 2008
Amaze Entertainment  October 2006 - September 2008
Amaze   October 2006 - September 2008
Foundation 9 Entertainment  October 2006 - September 2008
Microsoft/Volt  December 2003 - October 2006
Microsoft  2004 - 2006

Skills
Gameplay, Level Design, Game Design, Unreal Engine 3, Xbox 360, PS3, Unreal Editor, Lua, Maya, Game Development, Unreal 3, Video Games, Perforce, Video Game Development, Scripting, Console, Concept Design, Multiplayer, Casual Games, Gameplay Programming, Artificial Intelligence, Video Game Design

Education
University at Buffalo   1998 — 2000
Physics/Computer Science

California State University-Northridge   1997 — 1998

Jordan Minkove Jordan Minkove Greater Seattle Area Details
Jordan Minkove's Monolith Productions Experience December 1998 - September 1999
Job Dad @ Home
Industry Information Technology and Services
Experience
Volt Technical Resources  April 2008 - March 2009
Fox's Gem Shop   January 2006 - December 2007
UltraBac Software  July 2001 - December 2005
Monolith Productions   December 1998 - September 1999

Education
ITT Tech   2009 — 2011
AAS, Computer Network Systems

Bellevue Community College   1997 — 2000
AA, Animation and Graphics

Alex Pfeiffer Alex Pfeiffer Greater Seattle Area Details
Alex Pfeiffer's Monolith Productions Experience January 2004 - March 2008
Job Designer at Bungie
Industry Computer Games
Experience
Bungie  March 2008 - Present
Monolith Productions   January 2004 - March 2008
2015   December 2002 - December 2003

Education
Columbia University - Graduate School of Architecture, Planning and Preservation   1999 — 2002
Master of Architecture

Georgia Tech   1993 — 1997
Bachelor of Science, Architecture

Loren Bryant Loren Bryant Greater Seattle Area Details
Loren Bryant's Monolith Productions Experience September 2010 - Present
Job Tech Artist, Cinematics at Monolith Productions
Industry Entertainment
Experience
Monolith Productions   September 2010 - Present
Snowblind Studios  April 2004 - September 2010
Mechanical Brain   March 2003 - March 2004
Westwood Studios  February 2001 - March 2003
Atari Games  November 1992 - June 2000
Peace Corps  February 1989 - May 1991

Skills
Game Design, Video Games, Animation, Art, Xbox 360, Game Development, Level Design, Visual Effects, Cinematics, Character Animation, Xbox, Computer Games, Scripting, Inspiration, Console, Coaching, Training, Leadership Development, Leadership, Perforce

Education
University of California, Davis   1984 — 1988
B.A., Economics

Ian Metke Ian Metke Greater Seattle Area Details
Ian Metke's Monolith Productions Experience 2005 - 2005
Job Customer Service Manager at International Telcom Ltd.
Industry Telecommunications
Experience
International Telcom Ltd.  June 2013 - Present
International Telcom Ltd  June 2013 - Present
International Telcom Ltd.  October 2006 - June 2013
Monolith Productions   2005 - 2005

Skills
Troubleshooting, Customer Service, Networking, Telecommunications, IP, Telephony, VoIP

Education
Shoreline Community College   1997 — 1998

Bert Harvey Bert Harvey Greater Seattle Area Details
Bert Harvey's Monolith Productions Experience March 2004 - June 2005
Job Portfolio Manager/Operational Manager For Games on Demand
Industry Computer Games
Experience
Accretive Technology Group  September 2015 - Present
VMC  April 2014 - July 2015
VMC  January 2013 - April 2014
VMC  June 2011 - January 2013
VMC  April 2011 - June 2011
Flying Lab Software  August 2005 - May 2009
Quardev Laboratories   June 2005 - August 2005
Monolith Productions   March 2004 - June 2005
Microsoft  December 2003 - March 2004
VMC  August 2002 - November 2003

Skills
Black Box Testing, Storyboarding, Video Games, Team Management, Software Documentation, Process Improvement, Content Management, Content Writing, Bug Tracking, Bug Fixing, Issue Identification, XML, Visio, excel, PowerPoint, Microsoft Excel, perforce, Process Flow..., permaculture, Permaculture, Xbox 360, Troubleshooting, Lua, JIRA, Computer Games, System Testing, Mobile Games, Maya, Scrum, Test Planning, MMORPG, Console, Multiplayer, Test Automation, PS3, Unity3D, Perforce, MMO, Testing, Game Development, Social Games, Game Design, Online Gaming, Level Design, Quality Assurance, Wii, Casual Games, Mobile Devices, Unreal Engine 3, Texturing

Education
Edmonds Community College   2009 — 2011
Certificate, Restoration Horticulture

Citrus College   1999 — 2000
none, Basic undergrad requirements

Skagit Valley Community College   1998 — 1999
none, Basic undergrad requirements

Coupeville High School   1994 — 1998
Diploma, General studies

Ronald Kury Ronald Kury Greater Seattle Area Details
Ronald Kury's Monolith Productions Experience July 2008 - January 2013
Job Character Artist at ArenaNet
Industry Computer Games
Experience
ArenaNet  January 2013 - Present
Monolith Productions   July 2008 - January 2013
WB Games Seattle   July 2008 - January 2013

Skills
3D Modeling, Texturing, Character Rigging, Character Animation, Character Modelling, Maya, 3D Studio Max, Zbrush, Mudbox, Photoshop, Premiere, After FX, MEL, Storyboarding, Storytelling, Visual Storytelling, Spanish-English, Game Development, Video Games, Digital Sculpting, Texture Painting, Cinematics, Computer Animation, 3D

Education
Digipen Institute of Technology   2004 — 2008
BFA, Production Animation

Digipen Institute of Technology   2001 — 2003
AAA, Production Animation

Frank Rooke Frank Rooke Greater Seattle Area Details
Frank Rooke's Monolith Productions Experience 2001 - 2008
Job Creative Director/Game Director at Warner Bros. Entertainment Group of Companies
Industry Computer Games
Experience
Warner Bros. Entertainment Group of Companies  2009 - Present
Warner Bros. Entertainment Group of Companies  2008 - 2009
Monolith Productions   2001 - 2008
Monolith Productions   1999 - 2001

Skills
Xbox 360, Video Games, Game Development, PS3, Game Design, Gameplay

Education
Academy of Art University
Master of Fine Arts, Design

Oregon State University
Bachelor's Degree, Mechanical Engineering

Jason Byfield Jason Byfield Greater Seattle Area Details
Jason Byfield's Monolith Productions Experience September 2008 - Present
Job Jason Byfield is a video editor from Seattle, WA.
Industry Computer Games
Experience
WB Games  April 2009 - Present
Monolith Productions   September 2008 - Present
Costco Wholesale  August 2005 - October 2008
ProMotion Arts   August 2008 - September 2008
United States Marine Corps  July 2001 - July 2005

Skills
Motion Graphics, Video Production, Editing, Recording, Production, Lighting, Camera Operator, Video Editing, Videography, Video Games, Digital Video, Videographer, Avid Editor, Final Cut Studio, Adobe Creative Suite, Avid Media Composer, After Effects, Video, Sound, Xbox 360, Post Production, Game Development, PS3

Education
Art Institute of Seattle   2006 — 2008
AAA, Video Production

Jim Geldmacher Jim Geldmacher Greater Los Angeles Area Details
Jim Geldmacher's Monolith Productions Experience February 1999 - February 2011
Job Senior Software Engineer at The Workshop Entertainment
Industry Computer Games
Experience
The Workshop Entertainment  January 2015 - Present
Big Red Button Entertainment, Inc.   October 2013 - December 2014
Trion Worlds, Inc.   January 2013 - October 2013
Monolith / WB Games   February 2011 - August 2012
WB Games Inc.  February 2011 - August 2012
Monolith / WB games   2004 - February 2011
Monolith Productions   February 1999 - February 2011
Sierra On-Line  February 1995 - February 1999
Asymetrix Corporation  August 1993 - February 1995
Asymetrix Corporation  August 1992 - August 1993

Skills
Xbox 360, Windows, PS3, C++, Photoshop, Level Design, Game Development, Game Mechanics, Game Logic, User Interface, User Experience, Game Design, Video Games, Xbox, Gameplay, Console, Perforce, Computer Games, Lua, Game Programming

Education
State University of New York College at Plattsburgh   1990 — 1992
BS, Computer Science

Lucas Carlyle Lucas Carlyle Greater Seattle Area Details
Lucas Carlyle's Monolith Productions Experience February 2014 - Present
Job Senior Sound Designer at Monolith Productions
Industry Computer Games
Experience
Monolith Productions   February 2014 - Present
Monolith Productions / WB Games Seattle   February 2008 - February 2014
Bear Creek Studio and Music Production   June 2004 - February 2008

Skills
Game Development, Video Games, Gameplay, Game Design, Wwise, Python, Pro Tools, Steinberg Nuendo, Adobe Audition, Sound Forge, Ableton Live, Mastering, Music Production, Studio Recording, Sound Design, Foley, Dialogue Editing, Audio Processing, Field Recording, Voice Over

Education
The Evergreen State College   2001 — 2004
BA, Multimedia Production

University of Washington   1999 — 2001
Pre-Engineering

Piotr Mintus Piotr Mintus Greater Seattle Area Details
Piotr Mintus's Monolith Productions Experience July 2014 - June 2015
Job Lead Software Engineer at Monolith Productions (WB Games)
Industry Computer Games
Experience
Monolith Productions (WB Games)   July 2015 - Present
Monolith Productions   July 2014 - June 2015
Monolith Productions   July 2012 - June 2014
Monolith Productions / WB Games   March 2011 - July 2012
Monolith Productions / WB Games   June 2008 - March 2011
Monolith Productions / WB Games   January 2008 - June 2008
Monolith Productions   June 2003 - January 2008
Hailstorm Software   January 2000 - April 2003

Skills
Game Development, Xbox 360, PS3, Video Games, Cross-platform..., MFC, Multiplayer, Shaders, Perforce, Visual Studio, C++, C#, User Interface, OpenGL, Game Design, Software Development, Gameplay, Xbox One, PS4, C, DirectX, Direct3D, Win32, Application Development, Video Game Development, COM, Concurrent Programming, CLR, .NET, WinForms, XAML, Visual Basic, JavaScript

Education
Digipen Institute of Technology   1998 — 2003
Bachelor of Science

Levi Dempsey Levi Dempsey Greater Seattle Area Details
Levi Dempsey's Monolith Productions Experience May 2005 - August 2005
Job Global Business Intelligence Analyst for Atos @ Microsoft
Industry Information Technology and Services
Experience
Atos IT Solutions and Services A/S  June 2015 - Present
Mountain Island Consulting   September 2013 - Present
Atos  February 2013 - Present
Crossfit Bellevue   May 2010 - Present
Atos  January 2002 - February 2013
VMC  August 2005 - December 2005
Monolith Productions   May 2005 - August 2005

Skills
C#, Troubleshooting, Testing, Project Planning, Operations Management, Program Management, Event Management, Perl, Databases, Integration, System Administration, Scripting, Management

Education
Art Institute of Seattle   1998 — 2000
AAA, Computer Animation

Art Institute of Seattle   1998 — 2000
AAA, Computer Animation

Christopher Hedberg Christopher Hedberg Greater Seattle Area Details
Christopher Hedberg's Monolith Productions Experience September 1999 - March 2000
Job See "Fran Stewart"
Industry Computer Games
Experience
Lithtech, Inc.   2000 - 2002
Monolith Productions   September 1999 - March 2000
Microsoft  April 1995 - 1999

Education
Hampshire College   1990 — 1995
BA, Psychology

Bill Cass Bill Cass Greater Los Angeles Area Details
Bill Cass's Monolith Productions Experience June 1996 - May 1997
Job General Manager at Techzam Computer Services
Industry Retail
Experience
Cheap Service Manuals   January 2008 - Present
Techzam Computer Services   October 2007 - Present
Creative Woodwork   June 2006 - March 2007
Selling Club   2005 - 2006
Selling Club Solutions   2005 - 2006
Technical Specialist   1998 - 2004
Monolith Productions   June 1996 - May 1997

Skills
Customer Service, Social Media, Entrepreneurship, Marketing, Small Business, Social Media Marketing, Marketing Strategy, Retail, Online Marketing, Social Networking, Online Advertising, Advertising, Sales, Sales Management, Email Marketing, Web Design, Marketing Communications

Education
Grace Community High School
High School Diploma, General Studies

Moorpark College
Associate's degree, General Studies

Gary Kussman Gary Kussman Greater Los Angeles Area Details
Gary Kussman's Monolith Productions Experience 2003 - 2004
Job President at Garrow Corporation
Industry Management Consulting
Experience
Garrow Corporation   2007 - Present
Tusker Corporation   2005 - 2006
Monolith Productions   2003 - 2004
Monolith Productions   1996 - 2003
First Chicago Capital Markets Asia   1992 - 1995
The First National Bank of Chicago  1984 - 1991
U.S. Army   1978 - 1983

Education
The University of Chicago   1983 — 1984
MBA, Finance

United States Military Academy at West Point   1974 — 1978
Bachelors of Science, National Security

George R.C. Adam Johnson George R.C. Adam Johnson Greater Seattle Area Details
George R.C. Adam Johnson's Monolith Productions Experience March 2012 - January 2013
Job Senior Test Lead at Keywords International
Industry Translation and Localization
Experience
Loft9 Business Services   September 2014 - Present
HCL Technologies  October 2013 - September 2014
HCL Technologies  May 2013 - October 2013
Bungie  January 2013 - June 2013
Monolith Productions   March 2012 - January 2013
WB Games Inc.  July 2010 - March 2012
WB Games Inc.  March 2009 - July 2010
WB Games inc.  August 2008 - March 2009
WB Games Inc.  February 2008 - July 2008
Zipper Interactive  May 2007 - February 2008

Skills
PS3, Xbox 360, JIRA, Quality Assurance, Testing, Test Planning, Video Games, Computer Games, Wii, Game Testing, Windows, Console, Software Quality..., Manual Testing, Microsoft Office, Operating Systems, Scrum, Perforce, Excel, Photoshop, Documentation, MMO, Regression Testing, Xbox, Word, Black Box Testing, Test Cases, Bugzilla, Bug Tracking, Product Studio, Multiplayer, Test Management, Unreal Engine 3, Playstation, Localization Testing, Maya, Nintendo DS, Online Gaming, Performance Testing, Console Games, iOS, Mobile Applications, Game Mechanics, Cross-platform..., Compatibility Testing, Exploratory Testing, Test Execution, Functional Testing, Defect Tracking, Confluence

Education
Art Institute of Seattle   2002 — 2004
AA, Animation Art and Design

Adam Ketola Adam Ketola Greater Seattle Area Details
Adam Ketola's Monolith Productions Experience October 1996 - August 1998
Job Independent Graphic Design Professional
Industry Graphic Design
Experience
Freelance  May 2003 - Present
Mirage Marketing   August 2001 - May 2003
DealPlanner/i5 Digital   October 2000 - March 2001
ParkingSpace.com   April 2000 - October 2000
Imagio, Inc   July 1999 - April 2000
Cavedog Entertainment  August 1998 - July 1999
Monolith Productions   October 1996 - August 1998
Sun Sportswear  June 1994 - October 1996

Education
Art Institute of Seattle   1993 — 1995
AA, Visual Communications

Eric Azevedo Eric Azevedo Chicago, Illinois Details
Eric Azevedo's Monolith Productions Experience 2009 - February 2010
Job Software Engineer at NetherRealm Studios
Industry Computer Games
Experience
WB Games Chicago   March 2010 - Present
NetherRealm Studios  March 2010 - Present
Monolith Productions   2009 - February 2010

Education
Digipen Institute of Technology   2006 — 2009
Bachelor of Science in Real-Time Interactive Simulation, Computer Science

Jonathan Gramlich Jonathan Gramlich Greater Seattle Area Details
Jonathan Gramlich's Monolith Productions Experience January 2009 - Present
Job Senior Designer at Monolith Productions
Industry Computer Games
Experience
Monolith Productions   January 2009 - Present
Monolith Productions   October 2006 - January 2009
Monolith Productions   August 2003 - October 2006
Monolith Productions   April 2000 - August 2003
Atari  1997 - April 2000
Atari  1995 - 1997

Skills
Multiplayer, Gameplay, Game, Quality Assurance, PS3, Xbox 360, Level Design, Console, Game Development, Game Design, Video Games, Computer Games, PC, Perforce, Unreal Editor, Unreal Engine 3, Unity3D, 3D Studio Max, Scripting, Missions

Education
Middlesex County College   1989 — 1993
AAS, Computer Science

Loren Tapia Loren Tapia Greater Seattle Area Details
Loren Tapia's Monolith Productions Experience Software EngineerWB Games Inc.2009 - Present
Job Associate Software Engineer at Monolith Productions
Industry Computer Games
Experience
Monolith Productions   Software EngineerWB Games Inc.2009 - Present

Skills
Game Development, C++, C#, Xbox 360, OpenGL, C, Programming

Education
Digipen Institute of Technology   2005 — 2009
Real Time Interactive Simulation

Mike Ruete Mike Ruete Greater Seattle Area Details
Mike Ruete's Monolith Productions Experience January 1999 - June 1999
Job Software Development Engineer at Microsoft
Industry Computer Software
Experience
Microsoft  April 2004 - Present
Activision  October 2002 - October 2003
Wild Tangent  July 1999 - June 2002
Monolith Productions   January 1999 - June 1999

Education
Lafayette College   1995 — 1999
BS, Computer Science

Waterford High School   1991 — 1995

Darren Korman Darren Korman Greater Seattle Area Details
Darren Korman's Monolith Productions Experience August 1998 - June 2000
Job Software Development Engineer at Microsoft
Industry Information Technology and Services
Experience
Microsoft  April 2014 - Present
TEKsystems  April 2013 - April 2014
TEKsystems  January 2012 - December 2012
Sandblast Games (THQ Seattle)   April 2006 - August 2008
Electronic Arts  January 2005 - January 2006
TKO Software  November 2003 - January 2005
Electronic Arts / Westwood Studios   September 2001 - August 2002
Monolith Productions   August 1998 - June 2000

Skills
JavaScript, CSS, jQuery, PHP, AJAX, HTML, C#, Scrum, Agile Methodologies, Web Applications, ActionScript, Software Development, Flash, Photoshop, Video Games, Java, Microsoft Office, Windows

Education
University of Washington   2010 — 2013
Bachelor's degree, Computer Science & Software Engineering, 3.87

Lake Washington Technical College   2009 — 2010
AAS-Transfer, Information Technology Applications Development (computer programming), 3.9

J.J. Hoesing J.J. Hoesing Greater Seattle Area Details
J.J. Hoesing's Monolith Productions Experience September 2000 - August 2003
Job Principal Software Engineer at Envelop VR
Industry Computer Software
Experience
Envelop VR   June 2015 - Present
Epic Games  November 2012 - June 2015
Snowblind Studios  March 2004 - August 2012
Monolith Productions   September 2000 - August 2003
Microsoft Corporation  July 1998 - August 2000

Education
Tulane University   1993 — 1997
Computer Science

Jai Ahn Jai Ahn Kirkland, Washington Details
Jai Ahn's Monolith Productions Experience November 2011 - September 2012
Job Senior QA at ELine Media
Industry Computer Games
Experience
E-Line Media  June 2014 - Present
Microsoft  March 2013 - March 2014
Monolith Productions   November 2011 - September 2012
VMC  August 2011 - October 2011
Microsoft  April 2011 - June 2011

Skills
Linux, 3D Studio Max, User Interface, Programming, JIRA, Gameplay, Agile Testing, Software Development, Game Development, Quality Assurance, Game Testing, Web Testing, Game Design, Testing, Playstation 3, Xbox 360, Wii, PS3, Test Cases, Bug Tracking, Gaming, Computer Games, Perforce, Game Balance

Education
Digipen Institute of Technology   2006 — 2010
Computer science, 4

Central High School of Philadelphia
Bachelor of Arts

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