Nintendo Software Technology
Industry: Video game developer
DescriptionNintendo Software Technology is an American video game developer. NST was created by Nintendo as a first-party developer to create games for the North American market, though their games have also been released in other territories such as Europe and Japan. Headquarters: Redmond, WA Parent organization: Nintendo Founded: 1998, Redmond, WA Number of employees: 50 (2016) Founders: Minoru Arakawa, Claude Comair
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Nintendo Software Technology Employees
Nintendo Software Technology November 2014 - Present
Skills
C++, C, C#, Programming, Python, Tortoise SVN, OpenGL, Game Development, Debugging, Game Programming, Unity3D, Visual Studio, JavaScript, .NET, GLSL, Linear Algebra, Game Engines, DirectX
Education
Digipen Institute of Technology 2009 — 2013
Bachelor's Degree, Computer Science; Real-Time Interactive Simulation
Nintendo Software Technology June 2015 - Present
Team Go Ninja! January 2014 - April 2015
Consultores Tyren de México S.C. December 2011 - August 2013
Skills
C++, MySQL, Java, C (programación), JavaScript, Gestión de proyectos, HTML, Programación, PHP, C#, SQL, Software Development, Programming, Microsoft Office, Visual Studio, Game Development
Education
Digipen Institute of Technology 2013 — 2015
Master's in Computer Science
Universidad Veracruzana 2012 — 2013
Maestria en Inteligencia Artificial
Universidad Anahuac 2007 — 2011
Ingeniero en Sistemas y Tecnologias de Información
Zillow September 2014 - Present
Nintendo Software Technology February 2013 - August 2014
Nintendo May 2010 - February 2013
Vicarious Visions May 2009 - December 2009
Skills
Wii, Game Development, Game Programming, OpenGL, Video Games, DirectX, Visual Studio, C++, Webkit, WiiU, Scripting, Software Engineering, Software Development, JavaScript, Perforce, Programming, Game Design
Education
Digipen Institute of Technology 2008 — 2012
Master of Science (MS), Computer Science
State University of New York at Buffalo 2004 — 2008
BS, Computer Science
Nintendo Software Technology February 2015 - Present
Nintendo Software Technology Corporation November 2013 - February 2015
engeldinger.com March 2009 - November 2013
THQ July 2007 - January 2009
Atari August 2000 - July 2006
Paradigm Entertainment May 1997 - August 2000
Paradigm Simulation, Inc. June 1990 - May 1997
Merit Technology, Inc. March 1987 - June 1990
Texas Instruments September 1985 - March 1987
Skills
Video Games, Recording, Technical Research, Oversight, Audio, Programming, Computer Graphics, Game Development, Console, Website Development, Wireless Networking, Hardware Design, Software Development, Technical Project..., Technical Writing, Software Design, C++, Perl, HTML, 3D, System Design, OpenGL, C, Xbox 360, Visual Studio, Game Design, Software Engineering, User Interface, Perforce, Modeling, iPhone, iPhone development, Web Development, CSS, OOP, Debugging, User Interface Design, Sound, iOS development, Hardware Architecture, PS3, Embedded Systems, DirectX, Maya, Game Programming, Gameplay, Lua, Cross-platform..., Multiplayer, Unity3D
Education
Iowa State University 1980 — 1984
Bachelor of Science (B.S.), Electrical Engineering
Iowa State University
Bachelor's degree, Electrical and Electronics Engineering
Amazon July 2013 - Present
Nickelodeon December 2012 - Present
Cheezburger, Inc. August 2012 - June 2013
Cheezburger, Inc. February 2011 - August 2012
Nintendo Software Technology May 2009 - June 2010
Shimadzu Precision Instruments July 2008 - May 2009
Skills
Design, Adobe Illustrator, Photoshop, Rich Media Design, Japanese, Translation, User Experience, InDesign, Flash, Concept Development, Social Media, Copywriting, Adobe Edge, Google Analytics, Microsoft Office, WordPress, User Interface, Social Media Marketing, Illustrator, Multimedia, Web Content, Digital Media, Illustration, Vector Illustration, Editorial
Education
Aoyama Gakuin University 2007 — 2008
Exchange Student, Literature
University of Washington 2004 — 2008
BA, Japanese Linguistics
Smilebox July 2015 - Present
Nintendo Software Technology May 2013 - January 2015
BitGravity May 2011 - January 2013
eIQ Energy Inc. August 2009 - May 2011
Wizards of the Coast May 2004 - December 2008
Microsoft Corporation February 2001 - April 2004
Ask Jeeves 2000 - 2001
iPlay 1999 - 2000
ePlanet 1997 - 1999
Viacom New Media 1995 - 1997
Skills
C++, C#, JavaScript, PHP, XSL, Boost, jQuery, AJAX, HTML, CSS, XML, Windows, Mac OS X, Linux, Unix, OS X, MySQL, Software Development, ASP.NET, Software Design, C, Boost C++, User Interface
Education
Oregon State University
B.S., Physics
Chemeketa Community College
A.S., Computer Programming
5th Cell Media March 2008 - July 2009
iWin inc. May 2007 - December 2007
Nintendo Software Technology January 2005 - May 2007
DigiPen Institute of Technology May 2002 - September 2004
Education
DigiPen Institute of Technology 2001 — 2005
Nintendo Software Technology June 2015 - Present
Nintendo Software Technology June 2014 - June 2015
Career Education Corporation June 2014 - July 2014
DigiPen Institute of Technology August 2013 - June 2014
Lapis Lazuli Studio March 2012 - September 2013
Lapis Lazuli Studio February 2010 - February 2012
Skills
Character Animation, 3D Modeling, Texturing, Illustration, Storyboarding, Flash Animation, Keyframe Animation, Character Designs, Computer Animation, Conceptual Art, Animation, Traditional Animation, Directing, Animation Direction, Visual Effects, Art, Drawing, Microsoft Office, Game Development
Education
Digipen Institute of Technology 2012 — 2014
Master of Fine Arts (MFA), Digital Arts
Instituto Tecnológico y de Estudios Superiores de Monterrey 2004 — 2008
Bachelor of Science (BS), Civil Engineering
CETYS Universidad
CETYS Universidad
Microsoft April 2013 - 2014
Nytec Inc. October 2010 - April 2013
Internal Drive Gaming Academy June 2010 - October 2010
FILTER @ Microsoft Hardware August 2009 - April 2010
Microsoft September 2007 - May 2009
Handheld Games January 2007 - August 2007
Zipper Interactive March 2006 - August 2006
ArenaNet August 2005 - March 2006
Nintendo Software Technology April 2005 - August 2005
Skills
C#, Software Design, WPF, Visual Studio, User Interface, C++, User Experience, Scrum, XAML, Software Development, Silverlight, Agile Methodologies, Interaction Design, Software Engineering, Expression Blend, Programming, .NET, JavaScript, CSS, Game Development, User Interface Design, XNA, DirectX, Software Prototyping, Windows, Subversion, OpenGL, TFS, HTML5, MVVM, Xbox, Game Design, Windows 8 Store Apps, HTML 5, SQL, Test Driven Development
Education
Digipen Institute of Technology 2002 — 2005
BSc, Real Time Interactive Simulation
Pipeworks Software September 2005 - August 2012
Voria Studios October 2003 - December 2004
Handheld Games July 2003 - August 2003
Nintendo Software Technology May 2001 - July 2001
Skills
Character Animation, Acting, 3D Studio Max, Maya, Autodesk MotionBuilder, Photoshop, Premiere, Outsourcing Management, Asset Managment, Schedules, Game Development, Animation, Video Games, Level Design, Concept Design, Xbox 360, Wii, Modeling, Traditional Animation, PS3
Education
Digipen Institute of Technology 2000 — 2002
Associates, 3D Computer animation
Tozai, Inc. April 2007 - Present
MTO USA, Inc. April 2007 - August 2010
Kemco USA, Inc. June 2006 - March 2007
Amaze Entertainment November 2002 - May 2006
Amaze Entertainment August 2002 - May 2006
Nintendo Software Technology April 2002 - August 2002
Nintendo of America April 2001 - August 2001
Nintendo Software Technology March 1999 - August 1999
Skills
C++, C, C#, Lua, Delphi, Java, Linux, Windows, Music, Localization, Information Technology..., PGP, Video Game Development, Video Game Design, PHP, Wordpress, Drupal, Japanese culture, Conversational Japanese, Japanese, Technical Translation, Game Testing, Python, Django, MySQL, Event Management, JavaScript, YUI, Video Games, PS3, Xbox 360, Photoshop, Gameplay Programming, Git, Level Design, Maya, Release Management, Game Development, Game Design, Emacs, Org-mode, LaTeX, TeX, Console Games, Multiplayer, Gameplay
Education
Digipen Institute of Technology
Realtime Interactive Computer Simulation
Red 5 Studios September 2014 - Present
Blind Squirrel Games July 2013 - May 2014
TimeGate Studios August 2011 - May 2013
Nintendo Software Technology November 2008 - May 2011
Nintendo Software Technology June 2007 - February 2011
Nintendo Software Technology June 2006 - May 2007
Skills
Video Games, Xbox 360, Game Development, UnrealScript, ActionScript, Gameplay Programming, User Interface Design, Perforce, Wii, PS3, Game Programming, Game Design, Gameplay, Multiplayer, Unreal Engine 3, UI Programming, User Interface, Flash, Console, Computer Games, C++, Scaleform
Education
DigiPen Institute of Technology 2001 — 2006
B.S. in Real Time Interactive Simulation
Digipen Institute of Technology 2001 — 2006
Bachelor's degree, Real-Time Interactive Simulation
Bungie May 2015 - Present
Nintendo Software Technology April 2014 - January 2015
iD Tech Camps June 2013 - July 2013
Northwest Missouri State University January 2010 - May 2013
Northwest Missouri State University January 2010 - December 2011
Cerner Corporation May 2010 - July 2010
Skills
C++, Programming, Game Development, Software Engineering, Game Engines, DirectX, C#, Computer Science, Graphics Software, Visual Studio, .NET, Programming Languages, Software Architectural..., Data Structures, C, JavaScript, Bash, HTML, Scrum, Python, Java, SQL, Lua, Systems Engineering
Education
Digipen Institute of Technology 2013 — 2015
Master's degree, Computer Science
Northwest Missouri State University 2008 — 2013
Bachelor's of Science, Computer Science, 4.0/4.0
DigiPen Institute of Technology August 2013 - Present
Self-Employed January 2013 - August 2013
Signal Studios August 2010 - January 2013
WB Games April 2009 - August 2010
Monolith Productions, Inc. July 2007 - May 2010
Secret Lair January 2006 - March 2006
Monolith Productions, Inc. September 2004 - January 2006
Nintendo Software Technology April 2003 - September 2004
Zombie Studios April 2002 - September 2002
Skills
Maya, Cinematics, Game Development, Xbox 360, 3D Studio Max, Animation, Character Animation, Street Fighter 4, Video Editing, Characters, Storyboarding, Computer Animation, Camera Animation
Education
Digipen Institute of Technology 2001 — 2003
AAA 3D Computer Animation
Shadowlab, Inc. October 2014 - Present
Bioware January 2015 - April 2015
Wargaming.net August 2013 - October 2014
Art Institute of Austin July 2011 - May 2013
Junction Point Studios - Disney September 2009 - March 2013
Amaze Entertainment September 2006 - May 2009
Nintendo Software Technology September 2002 - September 2006
Acclaim Studios 2001 - 2002
Shadowlab Simulations 1995 - 1997
Skills
Video Games, Game Development, Wii, Game Design, PS3, Xbox 360, Maya Dynamics, Maya, 3DS Max, Unity3D, PSP, Nintendo DS, PDI Demolition Software, FumeFX, Maya Fluid Effects, Scripting (MEL, Java,..., Music Composition and..., Video Editing for..., Japanese..., 3D Modeling, Level Design, Mobile Games, Computer Games, Console, Character Animation, Animation, 3D Studio Max, UV mapping, Visual Effects, 3D, Perforce, Fluid Simulation, Texturing, Gameplay, Zbrush, Computer Animation, Modeling, Computer Graphics, Cinematics, UV Mapping
Education
Brigham Young University 1985 — 1991
B.A., Communications
University of Houston-Downtown 1984 — 1985
Computer Science
Tozai, Inc. April 2006 - Present
BRB Productions 2001 - Present
Nintendo Software Technology 1998 - 2001
Big Bang Software 1997 - 1998
Skills
Video Games, Xbox 360, Level Design, Game Design, Game Development, Product Management, Design Documentation, 3D Modeling, Mobile Games, Tool Design, System Design, UI Design, 3D Animation, Drafting & CNC Machining
Education
Art Institute of Seattle 1994 — 1996
3D Animation & Multimedia
Pepperdine University 1987 — 1991
Foreign Studies
Nintendo Software Technology October 2014 - July 2015
Wetpaint August 2012 - October 2014
Aptimus August 2011 - August 2012
Jordan Crown December 2009 - June 2011
Clocktower Media April 2008 - December 2009
Skills
CoffeeScript, JavaScript, Backbone.js, Closure, Ruby on Rails, Photoshop, HTML 5, CSS3, Git, jQuery
Education
Southern Utah University 1999 — 2004
Bachelor of Science (BS), Computer Science
HoloSpark July 2015 - Present
Cryptic Studios April 2014 - May 2015
U4iA Games September 2012 - January 2014
U4iA Games July 2011 - September 2012
Sony Online Entertainment September 2010 - April 2011
Sony Online Entertainment May 2008 - September 2010
Nintendo Software Technology May 2006 - January 2008
Flying Lab Software May 2005 - August 2005
Skills
Maya, Unreal Editor, Photoshop, Unreal Engine 3, Texturing, UV mapping, Zbrush, 3D, 3D Studio Max, Lighting, Modeling, Unity3D, Environment Art, Video Games, Level Design, Texture Painting, PS3, Game Development, Xbox 360
Education
Digipen Institute of Technology 2003 — 2005
AAA, 3D Computer Animation
University of the Ozarks 1999 — 2003
Bachelors, Art
E-Line Media October 2013 - Present
Self-employed September 1999 - Present
Burst Online Entertainment August 2009 - August 2013
Rainbow Studios January 2008 - August 2009
Nintendo Software Technology August 2006 - December 2007
Artifact Entertainment 2003 - July 2006
Skills
Maya, Texturing, MEL, Animation, Shaders, Scripting, Rigging, Photoshop, Flash, Graphic Design, Game Development, Perforce, UV mapping, Video Games, ActionScript, Character Rigging, Cinematics, Character Animation, Game Design, Gameplay, Computer Games, 3D, Unity3D, Computer Graphics, Python, C#, Scrum, Special Effects, Modeling, HTML, Web Design, MySQL, CSS, After Effects, User Interface, Scheduling, Game Art, Awesomeness, Environment Art
Education
Collins College 2000 — 2003
BA, Animation, Visual Communications
Ulysses High School 1996 — 2000
High School Diploma
Microsoft June 2012 - Present
Zipper Interactive January 2004 - April 2012
Nintendo Software Technology September 2002 - October 2003
Skills
Maya, Zipper proprietary 3D..., Lua, Zipper proprietary..., Photoshop, Excel, Visio, Word, Game Design, Level Design, Illustrator, Scripting, Research, AI, Gameplay Design, Storytelling, Dialogue, 3D, Artificial Intelligence, Proprietary Software, Gameplay Systems, Unity3D, Unreal Editor, C# scripting, UX Design, Flash, Game Development, Video Games, Game Mechanics, Kismet, Narrative Design, Rapid Prototyping, Game Prototyping, Multiplayer, User Interface, Game Design Documents, User Interface Design, Unity, Console, PS3
Education
Digipen: Institute of Technology 1999 — 2003
B.S., Real Time Interactive Simulations (Computer Science)
Studio Walljump September 2006 - Present
Nintendo Software Technology October 2001 - August 2006
Wild Tangent November 2000 - September 2001
Skills
Game Design, Game Development
Education
Digipen Institute of Technology 1999 — 2001
Art and Animation for Video Games
OpenTable September 2015 - Present
Company Confidential July 2012 - Present
Fashion Project March 2014 - August 2015
Koko FitClub, LLC July 2011 - August 2012
Microsoft (via Excell Data) August 2009 - July 2011
Nintendo Software Technology September 2008 - August 2009
Microsoft (via Excell Data) March 2008 - August 2008
Aristen, Inc October 2007 - February 2008
Skills
C, C++, C#, Cocoa, iPhone, iPhone development, LINQ, .NET, Objective-C, PostgreSQL, Programming, RSpec, Ruby, Ruby on Rails, Scrum, SQL, SQL Server, T-SQL, Visual Studio, Windows, WinForms, Xcode
Education
University of Washington 2010 — 2010
Certificate, iPhone and Cocoa Development
DigiPen Institute of Technology 2004 — 2007
B.S., Real-time Interactive Simulation (Computer Science)
Nazareth College of Rochester
B.A., Theater Arts (major), Mathematics (minor)
Monson High
Diploma
Offbeat Creations 2010 - Present
Excell Data May 2008 - 2009
iWin Division 90 May 2007 - December 2007
Nintendo Software Technology October 2006 - April 2007
Education
Digipen Institute of Technology 2001 — 2006
Indigo BioAutomation February 2015 - August 2015
Courseload, Inc February 2013 - February 2015
DigiPen Institute of Technology July 2007 - September 2012
Indiana University August 2006 - June 2007
Columbus East High School January 2007 - April 2007
JLM Pharmatech September 2005 - August 2006
Nintendo Software Technology June 2005 - August 2005
DigiPen Institute of Technology June 2004 - August 2004
Opti-Med CR Labs January 2003 - August 2003
Schwarz Pharma June 1998 - August 2000
Skills
Higher Education, Teaching, Instructional Design, Educational Technology, Project Management, C++, Programming, C#, Leadership, Online Communications, Teacher Training, Java, SQL, Microsoft Office, Curriculum Development, Team Management, Standards Alignment, Software Documentation, Research, Training, C, Learning Management..., Department Budget..., Education Accreditation, STEM, Mathematics Education, Technical Support, Customer Support, Student Development, Technology Services, Technical Writing, Curriculum Design, E-Learning, Distance Learning, Staff Development, Chemistry, SDLC, QAQC, JavaScript
Education
Indiana University Bloomington 2006 — 2007
Master of Science (M.S.)
Digipen Institute of Technology 2003 — 2005
Associate of Science (A.S.)
University of Wisconsin-Madison 2001 — 2002
Hanover College 1997 — 2001
Bachelor of Arts (B.A.)
Apple Inc. June 2011 - Present
DigiPen Institute of Technology February 2007 - April 2011
Nintendo Software Technology August 1999 - January 2007
Skills
OpenGL, Objective-C, Game Development, C++, Software Engineering, Software Design, iPhone, C, Software Development, Video Games, Programming, Debugging, Embedded Systems
Education
DigiPen 1995 — 1997
Diploma, Video Game Programming
The University of British Columbia 1993 — 1995
BSc, Computer Science
Nintendo Software Technology January 2015 - Present
Nintendo July 2009 - December 2014
Paradigm Entertainment May 1998 - September 1999
Skills
Video Games, Game Design, Perforce, User Interface Design, Game Development, Engineering Management, Console Games, Gameplay, Technical Design, Game Engines, User Interface, Casual Games, Mobile Games, Game project management, Project Management, Project Planning, New game R&D using..., Schedule management, Casual game design, Game tools design, Game play design, Play controls, Software Project..., User Experience
Education
The George Washington University 1992 — 1994
Master of Science, Computer Science
California State University, Fresno 1988 — 1992
Bachelor of Science, Computer Science
Nintendo Software Technology February 2015 - Present
Horizon Air December 2007 - Present
Nintendo Software Technology February 2014 - November 2014
Scholastic English Learning Center, Shanghai August 2006 - August 2007
Skills
Aviation, Commercial Aviation, Airlines, Management, Aircraft, Teaching, Training, Flight Safety, Flight Planning, Aviation Security, Airports, English, Photoshop, Customer Service, Game Development, Microsoft Office, Game Design, Python
Education
Digipen Institute of Technology 2011 — 2015
Bachelor of Arts (BA), Game Design
Concordia University Irvine 2006 — 2008
Master of Arts (MA), International Studies
Concordia University Irvine 2002 — 2006
Bachelor of Arts (BA), Theological Studies
343i June 2013 - Present
Valve corporation 2005 - 2013
Nintendo Software Technology 2005 - 2005
Skills
Xbox 360, Game Development, Game Design, Video Games, Level Design, Texturing, Environment Art, Gameplay, Maya, PS3, Zbrush, Texture Painting, Character Animation, UV mapping, Unreal Editor, Cinematics, Unreal Engine 3, Digital Sculpting, Computer Games, Perforce, MEL, Digital Painting, Console, Texture Artist, Unity3D, Mobile Games, Low Poly Modeling, XSI, 3D Modeling, Animation, Mudbox, 3D Studio Max, Facial Animation, Game Art, Character Rigging, 3D, Shading, Computer Animation, Computer Graphics, Visual Effects, Props, Shaders, Characters, Matte Painting, Mental Ray, Storyboarding, Traditional Animation, Creature Animation, Conceptual Art, Rigging
Education
Digipen Institute of Technology 2003 — 2005
AAA 3D Computer Animation, Art/Art Studies
Nintendo Software Technology May 2012 - Present
Skills
C/C++, JavaScript, Unity3D, C#, C, DirectX, Game Design, Game Development, Game Programming, Programming, Video Games, Lua, OpenGL, C++, Gameplay, C
Education
Digipen Institute of Technology 2008 — 2012
Bachelor of Science in Computer Science in Real Time Interactive Simulation, Computer Programming
Airtight Games 2013 - 2014
Microsoft May 2012 - March 2013
Nintendo of America March 2011 - February 2012
Swype November 2010 - March 2011
Nintendo Software Technology May 2008 - June 2010
Nintendo of America August 2006 - May 2008
Education
Digipen Institute of Technology 2001 — 2005
Bachelor's Degree, Real-Time Interactive Simulation, (Not Complete)
Trident Technical College 1998 — 2000
Associate's Degree, Information