Nintendo Software Technology

Industry: Video game developer

Description

Nintendo Software Technology is an American video game developer. NST was created by Nintendo as a first-party developer to create games for the North American market, though their games have also been released in other territories such as Europe and Japan. Headquarters: Redmond, WA Parent organization: Nintendo Founded: 1998, Redmond, WA Number of employees: 50 (2016) Founders: Minoru Arakawa, Claude Comair

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35 Nintendo Software Technology employees in database. Find out everything there's to know about Nintendo Software Technology employees. We offer you a great deal of unbiased information from the internal database, personal records, and many other details that might be of interest to you.

Nintendo Software Technology Employees

Employee
Years
Job
Industry
Corey Kay Corey Kay Seattle, Washington Details
Corey Kay's Nintendo Software Technology Experience November 2014 - Present
Job Software Engineer II at Nintendo
Industry Computer Games
Experience
Nintendo Software Technology   November 2014 - Present

Skills
C++, C, C#, Programming, Python, Tortoise SVN, OpenGL, Game Development, Debugging, Game Programming, Unity3D, Visual Studio, JavaScript, .NET, GLSL, Linear Algebra, Game Engines, DirectX

Education
Digipen Institute of Technology   2009 — 2013
Bachelor's Degree, Computer Science; Real-Time Interactive Simulation

Cristina Pohlenz Cristina Pohlenz Redmond, Washington Details
Cristina Pohlenz's Nintendo Software Technology Experience June 2015 - Present
Job Software Engineer I at Nintendo Software Technology
Industry Program Development
Experience
Nintendo Software Technology   June 2015 - Present
Team Go Ninja!   January 2014 - April 2015
Consultores Tyren de México S.C.   December 2011 - August 2013

Skills
C++, MySQL, Java, C (programación), JavaScript, Gestión de proyectos, HTML, Programación, PHP, C#, SQL, Software Development, Programming, Microsoft Office, Visual Studio, Game Development

Education
Digipen Institute of Technology   2013 — 2015
Master's in Computer Science

Universidad Veracruzana   2012 — 2013
Maestria en Inteligencia Artificial

Universidad Anahuac   2007 — 2011
Ingeniero en Sistemas y Tecnologias de Información

Nick Hahn Nick Hahn Seattle, Washington Details
Nick Hahn's Nintendo Software Technology Experience February 2013 - August 2014
Job Software Development Engineer at Zillow
Industry Computer Software
Experience
Zillow  September 2014 - Present
Nintendo Software Technology   February 2013 - August 2014
Nintendo  May 2010 - February 2013
Vicarious Visions  May 2009 - December 2009

Skills
Wii, Game Development, Game Programming, OpenGL, Video Games, DirectX, Visual Studio, C++, Webkit, WiiU, Scripting, Software Engineering, Software Development, JavaScript, Perforce, Programming, Game Design

Education
Digipen Institute of Technology   2008 — 2012
Master of Science (MS), Computer Science

State University of New York at Buffalo   2004 — 2008
BS, Computer Science

Mike Engeldinger Mike Engeldinger Greater Seattle Area Details
Mike Engeldinger's Nintendo Software Technology Experience February 2015 - Present
Job Manager, Technical Engineering Department at Nintendo Software Technology
Industry Design
Experience
Nintendo Software Technology   February 2015 - Present
Nintendo Software Technology Corporation  November 2013 - February 2015
engeldinger.com   March 2009 - November 2013
THQ  July 2007 - January 2009
Atari  August 2000 - July 2006
Paradigm Entertainment  May 1997 - August 2000
Paradigm Simulation, Inc.   June 1990 - May 1997
Merit Technology, Inc.   March 1987 - June 1990
Texas Instruments  September 1985 - March 1987

Skills
Video Games, Recording, Technical Research, Oversight, Audio, Programming, Computer Graphics, Game Development, Console, Website Development, Wireless Networking, Hardware Design, Software Development, Technical Project..., Technical Writing, Software Design, C++, Perl, HTML, 3D, System Design, OpenGL, C, Xbox 360, Visual Studio, Game Design, Software Engineering, User Interface, Perforce, Modeling, iPhone, iPhone development, Web Development, CSS, OOP, Debugging, User Interface Design, Sound, iOS development, Hardware Architecture, PS3, Embedded Systems, DirectX, Maya, Game Programming, Gameplay, Lua, Cross-platform..., Multiplayer, Unity3D

Education
Iowa State University   1980 — 1984
Bachelor of Science (B.S.), Electrical Engineering

Iowa State University
Bachelor's degree, Electrical and Electronics Engineering

Jill Denkmann Jill Denkmann Seattle, Washington Details
Jill Denkmann's Nintendo Software Technology Experience May 2009 - June 2010
Job Visual Designer at Amazon
Industry Online Media
Experience
Amazon  July 2013 - Present
Nickelodeon  December 2012 - Present
Cheezburger, Inc.   August 2012 - June 2013
Cheezburger, Inc.   February 2011 - August 2012
Nintendo Software Technology   May 2009 - June 2010
Shimadzu Precision Instruments   July 2008 - May 2009

Skills
Design, Adobe Illustrator, Photoshop, Rich Media Design, Japanese, Translation, User Experience, InDesign, Flash, Concept Development, Social Media, Copywriting, Adobe Edge, Google Analytics, Microsoft Office, WordPress, User Interface, Social Media Marketing, Illustrator, Multimedia, Web Content, Digital Media, Illustration, Vector Illustration, Editorial

Education
Aoyama Gakuin University   2007 — 2008
Exchange Student, Literature

University of Washington   2004 — 2008
BA, Japanese Linguistics

Charlie Kellner Charlie Kellner Greater Seattle Area Details
Charlie Kellner's Nintendo Software Technology Experience May 2013 - January 2015
Job Senior Software Engineer at Nintendo Software Technology
Industry Computer Software
Experience
Smilebox  July 2015 - Present
Nintendo Software Technology   May 2013 - January 2015
BitGravity  May 2011 - January 2013
eIQ Energy Inc.  August 2009 - May 2011
Wizards of the Coast  May 2004 - December 2008
Microsoft Corporation  February 2001 - April 2004
Ask Jeeves  2000 - 2001
iPlay  1999 - 2000
ePlanet   1997 - 1999
Viacom New Media  1995 - 1997

Skills
C++, C#, JavaScript, PHP, XSL, Boost, jQuery, AJAX, HTML, CSS, XML, Windows, Mac OS X, Linux, Unix, OS X, MySQL, Software Development, ASP.NET, Software Design, C, Boost C++, User Interface

Education
Oregon State University
B.S., Physics

Chemeketa Community College
A.S., Computer Programming

Joshua Billeaudeau Joshua Billeaudeau Greater Seattle Area Details
Joshua Billeaudeau's Nintendo Software Technology Experience January 2005 - May 2007
Job Video Games Professional
Industry Computer Games
Experience
5th Cell Media  March 2008 - July 2009
iWin inc.  May 2007 - December 2007
Nintendo Software Technology   January 2005 - May 2007
DigiPen Institute of Technology  May 2002 - September 2004

Education
DigiPen Institute of Technology   2001 — 2005

Arturo Jauregui Arturo Jauregui Kirkland, Washington Details
Arturo Jauregui's Nintendo Software Technology Experience June 2015 - Present
Job Artist at Nintendo Software Technology
Industry Higher Education
Experience
Nintendo Software Technology   June 2015 - Present
Nintendo Software Technology   June 2014 - June 2015
Career Education Corporation  June 2014 - July 2014
DigiPen Institute of Technology  August 2013 - June 2014
Lapis Lazuli Studio   March 2012 - September 2013
Lapis Lazuli Studio   February 2010 - February 2012

Skills
Character Animation, 3D Modeling, Texturing, Illustration, Storyboarding, Flash Animation, Keyframe Animation, Character Designs, Computer Animation, Conceptual Art, Animation, Traditional Animation, Directing, Animation Direction, Visual Effects, Art, Drawing, Microsoft Office, Game Development

Education
Digipen Institute of Technology   2012 — 2014
Master of Fine Arts (MFA), Digital Arts

Instituto Tecnológico y de Estudios Superiores de Monterrey   2004 — 2008
Bachelor of Science (BS), Civil Engineering

CETYS Universidad

CETYS Universidad

Jesse Bernoudy Jesse Bernoudy Greater Seattle Area Details
Jesse Bernoudy's Nintendo Software Technology Experience April 2005 - August 2005
Job Windows Phone Developer at Salesforce
Industry Computer Software
Experience
Microsoft  April 2013 - 2014
Nytec Inc.  October 2010 - April 2013
Internal Drive Gaming Academy   June 2010 - October 2010
FILTER @ Microsoft Hardware   August 2009 - April 2010
Microsoft  September 2007 - May 2009
Handheld Games  January 2007 - August 2007
Zipper Interactive  March 2006 - August 2006
ArenaNet  August 2005 - March 2006
Nintendo Software Technology   April 2005 - August 2005

Skills
C#, Software Design, WPF, Visual Studio, User Interface, C++, User Experience, Scrum, XAML, Software Development, Silverlight, Agile Methodologies, Interaction Design, Software Engineering, Expression Blend, Programming, .NET, JavaScript, CSS, Game Development, User Interface Design, XNA, DirectX, Software Prototyping, Windows, Subversion, OpenGL, TFS, HTML5, MVVM, Xbox, Game Design, Windows 8 Store Apps, HTML 5, SQL, Test Driven Development

Education
Digipen Institute of Technology   2002 — 2005
BSc, Real Time Interactive Simulation

William Short William Short San Diego, California Details
William Short's Nintendo Software Technology Experience May 2001 - July 2001
Job Artist/Animator
Industry Online Media
Experience
Pipeworks Software  September 2005 - August 2012
Voria Studios   October 2003 - December 2004
Handheld Games  July 2003 - August 2003
Nintendo Software Technology   May 2001 - July 2001

Skills
Character Animation, Acting, 3D Studio Max, Maya, Autodesk MotionBuilder, Photoshop, Premiere, Outsourcing Management, Asset Managment, Schedules, Game Development, Animation, Video Games, Level Design, Concept Design, Xbox 360, Wii, Modeling, Traditional Animation, PS3

Education
Digipen Institute of Technology   2000 — 2002
Associates, 3D Computer animation

Hideki Saito Hideki Saito Issaquah, Washington Details
Hideki Saito's Nintendo Software Technology Experience April 2002 - August 2002
Job Video Game Producer / Technology Generalist
Industry Computer Games
Experience
Tozai, Inc.   April 2007 - Present
MTO USA, Inc.   April 2007 - August 2010
Kemco USA, Inc.   June 2006 - March 2007
Amaze Entertainment  November 2002 - May 2006
Amaze Entertainment  August 2002 - May 2006
Nintendo Software Technology   April 2002 - August 2002
Nintendo of America  April 2001 - August 2001
Nintendo Software Technology   March 1999 - August 1999

Skills
C++, C, C#, Lua, Delphi, Java, Linux, Windows, Music, Localization, Information Technology..., PGP, Video Game Development, Video Game Design, PHP, Wordpress, Drupal, Japanese culture, Conversational Japanese, Japanese, Technical Translation, Game Testing, Python, Django, MySQL, Event Management, JavaScript, YUI, Video Games, PS3, Xbox 360, Photoshop, Gameplay Programming, Git, Level Design, Maya, Release Management, Game Development, Game Design, Emacs, Org-mode, LaTeX, TeX, Console Games, Multiplayer, Gameplay

Education
Digipen Institute of Technology
Realtime Interactive Computer Simulation

Chris Lierman Chris Lierman Irvine, California Details
Chris Lierman's Nintendo Software Technology Experience November 2008 - May 2011
Job Software Engineer at Red 5 Studios
Industry Computer Games
Experience
Red 5 Studios  September 2014 - Present
Blind Squirrel Games  July 2013 - May 2014
TimeGate Studios  August 2011 - May 2013
Nintendo Software Technology   November 2008 - May 2011
Nintendo Software Technology   June 2007 - February 2011
Nintendo Software Technology   June 2006 - May 2007

Skills
Video Games, Xbox 360, Game Development, UnrealScript, ActionScript, Gameplay Programming, User Interface Design, Perforce, Wii, PS3, Game Programming, Game Design, Gameplay, Multiplayer, Unreal Engine 3, UI Programming, User Interface, Flash, Console, Computer Games, C++, Scaleform

Education
DigiPen Institute of Technology   2001 — 2006
B.S. in Real Time Interactive Simulation

Digipen Institute of Technology   2001 — 2006
Bachelor's degree, Real-Time Interactive Simulation

Cody Duncan Cody Duncan Redmond, Washington Details
Cody Duncan's Nintendo Software Technology Experience April 2014 - January 2015
Job Associate Software Engineer at Bungie
Industry Computer Games
Experience
Bungie  May 2015 - Present
Nintendo Software Technology   April 2014 - January 2015
iD Tech Camps  June 2013 - July 2013
Northwest Missouri State University  January 2010 - May 2013
Northwest Missouri State University  January 2010 - December 2011
Cerner Corporation  May 2010 - July 2010

Skills
C++, Programming, Game Development, Software Engineering, Game Engines, DirectX, C#, Computer Science, Graphics Software, Visual Studio, .NET, Programming Languages, Software Architectural..., Data Structures, C, JavaScript, Bash, HTML, Scrum, Python, Java, SQL, Lua, Systems Engineering

Education
Digipen Institute of Technology   2013 — 2015
Master's degree, Computer Science

Northwest Missouri State University   2008 — 2013
Bachelor's of Science, Computer Science, 4.0/4.0

Nick Kondo Nick Kondo Greater Seattle Area Details
Nick Kondo's Nintendo Software Technology Experience April 2003 - September 2004
Job Lecturer at DigiPen Institute of Technology
Industry Animation
Experience
DigiPen Institute of Technology  August 2013 - Present
Self-Employed  January 2013 - August 2013
Signal Studios  August 2010 - January 2013
WB Games  April 2009 - August 2010
Monolith Productions, Inc.   July 2007 - May 2010
Secret Lair   January 2006 - March 2006
Monolith Productions, Inc.   September 2004 - January 2006
Nintendo Software Technology   April 2003 - September 2004
Zombie Studios  April 2002 - September 2002

Skills
Maya, Cinematics, Game Development, Xbox 360, 3D Studio Max, Animation, Character Animation, Street Fighter 4, Video Editing, Characters, Storyboarding, Computer Animation, Camera Animation

Education
Digipen Institute of Technology   2001 — 2003
AAA 3D Computer Animation

Edward Barkley Edward Barkley Austin, Texas Area Details
Edward Barkley's Nintendo Software Technology Experience September 2002 - September 2006
Job Visual Effects at Shadowlab, Inc.
Industry Computer Games
Experience
Shadowlab, Inc.   October 2014 - Present
Bioware  January 2015 - April 2015
Wargaming.net  August 2013 - October 2014
Art Institute of Austin  July 2011 - May 2013
Junction Point Studios - Disney   September 2009 - March 2013
Amaze Entertainment  September 2006 - May 2009
Nintendo Software Technology   September 2002 - September 2006
Acclaim Studios   2001 - 2002
Shadowlab Simulations   1995 - 1997

Skills
Video Games, Game Development, Wii, Game Design, PS3, Xbox 360, Maya Dynamics, Maya, 3DS Max, Unity3D, PSP, Nintendo DS, PDI Demolition Software, FumeFX, Maya Fluid Effects, Scripting (MEL, Java,..., Music Composition and..., Video Editing for..., Japanese..., 3D Modeling, Level Design, Mobile Games, Computer Games, Console, Character Animation, Animation, 3D Studio Max, UV mapping, Visual Effects, 3D, Perforce, Fluid Simulation, Texturing, Gameplay, Zbrush, Computer Animation, Modeling, Computer Graphics, Cinematics, UV Mapping

Education
Brigham Young University   1985 — 1991
B.A., Communications

University of Houston-Downtown   1984 — 1985
Computer Science

Brett Ballow Brett Ballow Greater Seattle Area Details
Brett Ballow's Nintendo Software Technology Experience 1998 - 2001
Job Producer and Director of Video Games
Industry Computer Games
Experience
Tozai, Inc.   April 2006 - Present
BRB Productions   2001 - Present
Nintendo Software Technology   1998 - 2001
Big Bang Software   1997 - 1998

Skills
Video Games, Xbox 360, Level Design, Game Design, Game Development, Product Management, Design Documentation, 3D Modeling, Mobile Games, Tool Design, System Design, UI Design, 3D Animation, Drafting & CNC Machining

Education
Art Institute of Seattle   1994 — 1996
3D Animation & Multimedia

Pepperdine University   1987 — 1991
Foreign Studies

Steven Goodwin Steven Goodwin Issaquah, Washington Details
Steven Goodwin's Nintendo Software Technology Experience October 2014 - July 2015
Job Web developer at Nintendo Software Technology
Industry Internet
Experience
Nintendo Software Technology   October 2014 - July 2015
Wetpaint  August 2012 - October 2014
Aptimus  August 2011 - August 2012
Jordan Crown   December 2009 - June 2011
Clocktower Media  April 2008 - December 2009

Skills
CoffeeScript, JavaScript, Backbone.js, Closure, Ruby on Rails, Photoshop, HTML 5, CSS3, Git, jQuery

Education
Southern Utah University   1999 — 2004
Bachelor of Science (BS), Computer Science

Chris VanderLeest Chris VanderLeest Greater Seattle Area Details
Chris VanderLeest's Nintendo Software Technology Experience May 2006 - January 2008
Job Senior Artist at HoloSpark
Industry Computer Games
Experience
HoloSpark   July 2015 - Present
Cryptic Studios  April 2014 - May 2015
U4iA Games  September 2012 - January 2014
U4iA Games  July 2011 - September 2012
Sony Online Entertainment  September 2010 - April 2011
Sony Online Entertainment  May 2008 - September 2010
Nintendo Software Technology   May 2006 - January 2008
Flying Lab Software  May 2005 - August 2005

Skills
Maya, Unreal Editor, Photoshop, Unreal Engine 3, Texturing, UV mapping, Zbrush, 3D, 3D Studio Max, Lighting, Modeling, Unity3D, Environment Art, Video Games, Level Design, Texture Painting, PS3, Game Development, Xbox 360

Education
Digipen Institute of Technology   2003 — 2005
AAA, 3D Computer Animation

University of the Ozarks   1999 — 2003
Bachelors, Art

Andrew Gerard Andrew Gerard Phoenix, Arizona Area Details
Andrew Gerard's Nintendo Software Technology Experience August 2006 - December 2007
Job
Industry Computer Games
Experience
E-Line Media  October 2013 - Present
Self-employed  September 1999 - Present
Burst Online Entertainment  August 2009 - August 2013
Rainbow Studios  January 2008 - August 2009
Nintendo Software Technology   August 2006 - December 2007
Artifact Entertainment  2003 - July 2006

Skills
Maya, Texturing, MEL, Animation, Shaders, Scripting, Rigging, Photoshop, Flash, Graphic Design, Game Development, Perforce, UV mapping, Video Games, ActionScript, Character Rigging, Cinematics, Character Animation, Game Design, Gameplay, Computer Games, 3D, Unity3D, Computer Graphics, Python, C#, Scrum, Special Effects, Modeling, HTML, Web Design, MySQL, CSS, After Effects, User Interface, Scheduling, Game Art, Awesomeness, Environment Art

Education
Collins College   2000 — 2003
BA, Animation, Visual Communications

Ulysses High School   1996 — 2000
High School Diploma

Christian Sadak Christian Sadak Seattle, Washington Details
Christian Sadak's Nintendo Software Technology Experience September 2002 - October 2003
Job Content Designer for Microsoft Hololens
Industry Computer Games
Experience
Microsoft  June 2012 - Present
Zipper Interactive  January 2004 - April 2012
Nintendo Software Technology   September 2002 - October 2003

Skills
Maya, Zipper proprietary 3D..., Lua, Zipper proprietary..., Photoshop, Excel, Visio, Word, Game Design, Level Design, Illustrator, Scripting, Research, AI, Gameplay Design, Storytelling, Dialogue, 3D, Artificial Intelligence, Proprietary Software, Gameplay Systems, Unity3D, Unreal Editor, C# scripting, UX Design, Flash, Game Development, Video Games, Game Mechanics, Kismet, Narrative Design, Rapid Prototyping, Game Prototyping, Multiplayer, User Interface, Game Design Documents, User Interface Design, Unity, Console, PS3

Education
Digipen: Institute of Technology   1999 — 2003
B.S., Real Time Interactive Simulations (Computer Science)

Nicholas Trahan Nicholas Trahan Greater Seattle Area Details
Nicholas Trahan's Nintendo Software Technology Experience October 2001 - August 2006
Job Owner, Artist, "End Boss", Studio Walljump
Industry Computer Games
Experience
Studio Walljump   September 2006 - Present
Nintendo Software Technology   October 2001 - August 2006
Wild Tangent  November 2000 - September 2001

Skills
Game Design, Game Development

Education
Digipen Institute of Technology   1999 — 2001
Art and Animation for Video Games

Tim Woodbury Tim Woodbury Chattanooga, Tennessee Area Details
Tim Woodbury's Nintendo Software Technology Experience September 2008 - August 2009
Job Senior Software Engineer at OpenTable
Industry Computer Software
Experience
OpenTable  September 2015 - Present
Company Confidential  July 2012 - Present
Fashion Project  March 2014 - August 2015
Koko FitClub, LLC  July 2011 - August 2012
Microsoft (via Excell Data)   August 2009 - July 2011
Nintendo Software Technology   September 2008 - August 2009
Microsoft (via Excell Data)   March 2008 - August 2008
Aristen, Inc   October 2007 - February 2008

Skills
C, C++, C#, Cocoa, iPhone, iPhone development, LINQ, .NET, Objective-C, PostgreSQL, Programming, RSpec, Ruby, Ruby on Rails, Scrum, SQL, SQL Server, T-SQL, Visual Studio, Windows, WinForms, Xcode

Education
University of Washington   2010 — 2010
Certificate, iPhone and Cocoa Development

DigiPen Institute of Technology   2004 — 2007
B.S., Real-time Interactive Simulation (Computer Science)

Nazareth College of Rochester
B.A., Theater Arts (major), Mathematics (minor)

Monson High
Diploma

Kyle Foley Kyle Foley Greater Seattle Area Details
Kyle Foley's Nintendo Software Technology Experience October 2006 - April 2007
Job Computer Games Professional
Industry Computer Games
Experience
Offbeat Creations   2010 - Present
Excell Data  May 2008 - 2009
iWin Division 90   May 2007 - December 2007
Nintendo Software Technology   October 2006 - April 2007

Education
Digipen Institute of Technology   2001 — 2006

Randolph (R. J.) Smith Randolph (R. J.) Smith Indianapolis, Indiana Area Details
Randolph (R. J.) Smith's Nintendo Software Technology Experience June 2005 - August 2005
Job Looking for challenging opportunities in consulting and technical services
Industry Computer Software
Experience
Indigo BioAutomation  February 2015 - August 2015
Courseload, Inc  February 2013 - February 2015
DigiPen Institute of Technology  July 2007 - September 2012
Indiana University  August 2006 - June 2007
Columbus East High School  January 2007 - April 2007
JLM Pharmatech   September 2005 - August 2006
Nintendo Software Technology   June 2005 - August 2005
DigiPen Institute of Technology  June 2004 - August 2004
Opti-Med CR Labs   January 2003 - August 2003
Schwarz Pharma  June 1998 - August 2000

Skills
Higher Education, Teaching, Instructional Design, Educational Technology, Project Management, C++, Programming, C#, Leadership, Online Communications, Teacher Training, Java, SQL, Microsoft Office, Curriculum Development, Team Management, Standards Alignment, Software Documentation, Research, Training, C, Learning Management..., Department Budget..., Education Accreditation, STEM, Mathematics Education, Technical Support, Customer Support, Student Development, Technology Services, Technical Writing, Curriculum Design, E-Learning, Distance Learning, Staff Development, Chemistry, SDLC, QAQC, JavaScript

Education
Indiana University Bloomington   2006 — 2007
Master of Science (M.S.)

Digipen Institute of Technology   2003 — 2005
Associate of Science (A.S.)

University of Wisconsin-Madison   2001 — 2002

Hanover College   1997 — 2001
Bachelor of Arts (B.A.)

Sun Tjen Fam Sun Tjen Fam San Francisco Bay Area Details
Sun Tjen Fam's Nintendo Software Technology Experience August 1999 - January 2007
Job Software Development Engineer at Apple Inc.
Industry Computer Software
Experience
Apple Inc.  June 2011 - Present
DigiPen Institute of Technology  February 2007 - April 2011
Nintendo Software Technology   August 1999 - January 2007

Skills
OpenGL, Objective-C, Game Development, C++, Software Engineering, Software Design, iPhone, C, Software Development, Video Games, Programming, Debugging, Embedded Systems

Education
DigiPen   1995 — 1997
Diploma, Video Game Programming

The University of British Columbia   1993 — 1995
BSc, Computer Science

Yoonjoon Lee Yoonjoon Lee Greater Seattle Area Details
Yoonjoon Lee's Nintendo Software Technology Experience January 2015 - Present
Job Engineering Production Manager at Nintendo Software Technology
Industry Computer Games
Experience
Nintendo Software Technology   January 2015 - Present
Nintendo  July 2009 - December 2014
Paradigm Entertainment  May 1998 - September 1999

Skills
Video Games, Game Design, Perforce, User Interface Design, Game Development, Engineering Management, Console Games, Gameplay, Technical Design, Game Engines, User Interface, Casual Games, Mobile Games, Game project management, Project Management, Project Planning, New game R&D using..., Schedule management, Casual game design, Game tools design, Game play design, Play controls, Software Project..., User Experience

Education
The George Washington University   1992 — 1994
Master of Science, Computer Science

California State University, Fresno   1988 — 1992
Bachelor of Science, Computer Science

Paul Kranich Paul Kranich Greater Seattle Area Details
Paul Kranich's Nintendo Software Technology Experience February 2015 - Present
Job Level Designer at Nintendo Software Technology, Ground Service Agent at Horizon Air
Industry Computer Games
Experience
Nintendo Software Technology   February 2015 - Present
Horizon Air  December 2007 - Present
Nintendo Software Technology   February 2014 - November 2014
Scholastic English Learning Center, Shanghai   August 2006 - August 2007

Skills
Aviation, Commercial Aviation, Airlines, Management, Aircraft, Teaching, Training, Flight Safety, Flight Planning, Aviation Security, Airports, English, Photoshop, Customer Service, Game Development, Microsoft Office, Game Design, Python

Education
Digipen Institute of Technology   2011 — 2015
Bachelor of Arts (BA), Game Design

Concordia University Irvine   2006 — 2008
Master of Arts (MA), International Studies

Concordia University Irvine   2002 — 2006
Bachelor of Arts (BA), Theological Studies

Realm Lovejoy Realm Lovejoy Greater Seattle Area Details
Realm Lovejoy's Nintendo Software Technology Experience 2005 - 2005
Job 2D/3D Artist
Industry Entertainment
Experience
343i   June 2013 - Present
Valve corporation  2005 - 2013
Nintendo Software Technology   2005 - 2005

Skills
Xbox 360, Game Development, Game Design, Video Games, Level Design, Texturing, Environment Art, Gameplay, Maya, PS3, Zbrush, Texture Painting, Character Animation, UV mapping, Unreal Editor, Cinematics, Unreal Engine 3, Digital Sculpting, Computer Games, Perforce, MEL, Digital Painting, Console, Texture Artist, Unity3D, Mobile Games, Low Poly Modeling, XSI, 3D Modeling, Animation, Mudbox, 3D Studio Max, Facial Animation, Game Art, Character Rigging, 3D, Shading, Computer Animation, Computer Graphics, Visual Effects, Props, Shaders, Characters, Matte Painting, Mental Ray, Storyboarding, Traditional Animation, Creature Animation, Conceptual Art, Rigging

Education
Digipen Institute of Technology   2003 — 2005
AAA 3D Computer Animation, Art/Art Studies

Edgars Stūrmanis Edgars Stūrmanis Redmond, Washington Details
Edgars Stūrmanis's Nintendo Software Technology Experience May 2012 - Present
Job Software Engineer at Nintendo Software Technology
Industry Computer Games
Experience
Nintendo Software Technology   May 2012 - Present

Skills
C/C++, JavaScript, Unity3D, C#, C, DirectX, Game Design, Game Development, Game Programming, Programming, Video Games, Lua, OpenGL, C++, Gameplay, C

Education
Digipen Institute of Technology   2008 — 2012
Bachelor of Science in Computer Science in Real Time Interactive Simulation, Computer Programming

Christopher Huckins Christopher Huckins Bothell, Washington Details
Christopher Huckins's Nintendo Software Technology Experience May 2008 - June 2010
Job Computer Games Professional
Industry Computer Games
Experience
Airtight Games  2013 - 2014
Microsoft  May 2012 - March 2013
Nintendo of America  March 2011 - February 2012
Swype   November 2010 - March 2011
Nintendo Software Technology   May 2008 - June 2010
Nintendo of America  August 2006 - May 2008

Education
Digipen Institute of Technology   2001 — 2005
Bachelor's Degree, Real-Time Interactive Simulation, (Not Complete)

Trident Technical College   1998 — 2000
Associate's Degree, Information

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