Papyrus Design Group

Industry: Computer game company

Description

Papyrus Design Group, Inc. was a computer game developer founded in 1987 by David Kaemmer and CEO Omar Khudari. Based in Watertown, MA, it is best known for its series of realistic sim racing games based on the NASCAR and IndyCar leagues, as well as the unique Grand Prix Legends. Founded: 1987 Headquarters: Watertown, MA Ceased operations: 2004 Key person: Omar Khudari Founders: David Kaemmer, Omar Khudari

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Papyrus Design Group Employees

Employee
Years
Job
Industry
Todd Farrington Todd Farrington Woburn, Massachusetts Details
Todd Farrington's Papyrus Design Group Experience January 1992 - January 1996
Job Software Engineering Consultant to Video Surveillance Industry
Industry Computer Software
Experience
Video Surveillance Industry   2012 - Present
Self-employed  2008 - Present
WEGO Health  February 2008 - November 2008
DEKA Research & Development  June 2007 - January 2008
Assistive Technology, Inc   January 1998 - January 2002
Papyrus Design Group   January 1992 - January 1996

Skills
JavaScript, Project Management, Testing, Databases, jQuery, Perl, CSS

Education
Boston College   1979 — 1983
Bachelor of Science (BS) Computer Science, School of Management

Jeff Goodsill Jeff Goodsill Greater Boston Area Details
Jeff Goodsill's Papyrus Design Group Experience 2000 - 2002
Job Director of Product Strategy and Development at Breaktime Media
Industry Computer Games
Experience
Breaktime Media  June 2015 - Present
Gameblyr   2014 - February 2015
Stomp Games a Tencent Company   2008 - 2013
Iron Lore Entertainment  2002 - 2008
Papyrus Design Group   2000 - 2002
Ensemble Studios  1998 - 2000
Raytheon  1995 - 1998

Skills
Video Games, Game Design, Game Development, Mobile Games, Monetization, Social Games, MMO, Casual Games, Online Gaming, Computer Games, Start-ups, 3D, Gameplay, MMORPG, Mobile Devices, Creative Direction, Character Animation, Perforce, Mobile Applications, Gaming, PS3, Xbox 360, Interactive..., Scrum, Mergers & Acquisitions, Software Development, P&L Management, User Experience, Multiplayer, Console, Gaming Industry, Management, Leadership, Strategy

Education
Northeastern University
BS

Brian Weed Brian Weed Greater Boston Area Details
Brian Weed's Papyrus Design Group Experience February 1997 - April 1997
Job Senior Software Engineer at The MathWorks
Industry Computer Games
Experience
The MathWorks  February 2013 - Present
ImaginEngine / Foundation 9 Entertainment   April 1997 - December 2012
Papyrus Design Group   February 1997 - April 1997
Boffo Games   January 1994 - February 1997
Symantec  February 1993 - January 1994
Quintessance Corporation   September 1992 - February 1993

Skills
C++, Lua, Game Development, Perforce, Gameplay, Game Design, DirectX, Game Programming, Xbox 360, Gameplay Programming, Video Games, PS3, Wii, Casual Games, Scripting, Mobile Games, 3DS, iOS development

Education
Northeastern University   1987 — 1992
BS, Computer Science

Cam Daly Cam Daly San Francisco Bay Area Details
Cam Daly's Papyrus Design Group Experience 1998 - 2001
Job Writer
Industry Entertainment
Experience
Self-Employed  June 2013 - Present
Nickelodeon  June 2009 - May 2013
MTV Networks / Logo  June 2006 - May 2009
Atom Shockwave   April 2003 - May 2006
Saddlefish Entertainment   2001 - 2003
Papyrus Design Group   1998 - 2001
Chedd-Angier Production Company   1995 - 1998
Haemonetics  1993 - 1995

Skills
Video Games, Digital Media, Game Development, Game Design, Entertainment, Mobile Games, Gameplay, After Effects, Social Games, Animation, Creative Direction, Sound, Flash, Casual Games, Online Gaming, Gaming, Monetization, Strategy, Mobile Applications, Analytics, Computer Games, User Experience, MMO, User Interface Design, Xbox 360, Mobile Devices, iPhone, User Interface, Unity3D, ActionScript, Content Strategy

Education
MIT   1988 — 1993
Masters, Electrical Engineering and Computer Science

Brian Keffer Brian Keffer San Francisco Bay Area Details
Brian Keffer's Papyrus Design Group Experience 1997 - 1999
Job Senior Environment Artist at Sanzaru Games
Industry Computer Games
Experience
Sanzaru Games  May 2015 - Present
Ninja Dojo   January 2007 - Present
Crystal Dynamics  January 2013 - May 2015
Sanzaru Games  September 2009 - November 2012
Crystal Dynamics  January 2007 - September 2009
Perpetual Entertainment  August 2006 - December 2006
Shaba Games  May 2006 - August 2006
Z-Axis / Activision   2003 - April 2006
Vicarious Visions  1999 - 2002
Papyrus Design Group   1997 - 1999

Skills
Maya, MEL, 3D Studio Max, Photoshop, Texturing, UV mapping, Game Development, Video Game Development, 3D, Video Games, Modeling, Scripting, Animation, Zbrush, Lighting, Art, Game Design, Character Animation, Wii, Environment Art, Unreal Engine 3, 3D Modeling, Game Art, Xbox 360, Shaders, Gameplay, Max, Traditional Animation, Xbox, Computer Animation, PS3, Mental Ray, Unity3D, Digital Painting

Education
Kansas State University   1992 — 1998
BArch, Architecture

OLOP

sandro carella, AIA sandro carella, AIA Greater Boston Area Details
sandro carella, AIA's Papyrus Design Group Experience 1993 - 1998
Job Adjunct Professor at Wentworth Institute of Technology
Industry Architecture & Planning
Experience
Suffolk University - New England School of Art and Design   2013 - Present
Wentworth Institute of Technology  September 2012 - Present
crosstown foundation for the arts   December 1999 - Present
Triad Alpha Partners   2006 - 2012
Papyrus Design Group   1993 - 1998

Skills
Urban Design, Architectural Design, SketchUp, Architecture

Education
Wentworth Institute of Technology   2015 — 2016
Master of Architecture (M.Arch.), architecture

Harvard College   1977 — 1984
AB, Art, Economics

Ralph Hebb Ralph Hebb Greater Boston Area Details
Ralph Hebb's Papyrus Design Group Experience December 1992 - May 1997
Job Software Developer at Harmonix Music Systems
Industry Computer Games
Experience
Harmonix Music Systems  May 2015 - Present
Looking for opportunities  October 2014 - May 2015
Turbine  January 2010 - October 2014
Blue Fang Games  June 2000 - October 2009
Thingworld.com  September 1999 - June 2000
TERC  March 1998 - September 1999
IBM Educational Systems   May 1997 - March 1998
Papyrus Design Group   December 1992 - May 1997
Phoenix Technologies  November 1991 - December 1992
Education Development Center  July 1989 - November 1991

Skills
C++, C, Programming, Perforce, Game Development, Game Programming, Video Games, Software Development, Software Engineering, Artificial Intelligence, Agile Methodologies, User Interface, Scrum, Visual Studio, Gameplay, Unity

Education
University of Rochester   1978 — 1982
BS, Optical Engineering

Joe Federico Joe Federico Greater Boston Area Details
Joe Federico's Papyrus Design Group Experience 1993 - 1994
Job Production Services Engineer at Oracle
Industry Computer Software
Experience
Oracle  October 2011 - Present
GlobalSCAPE  March 2006 - September 2011
Omtool  August 2004 - March 2006
eCopy  March 2001 - July 2004
Kronos  March 1996 - February 2000
Papyrus Design Group   1993 - 1994

Skills
C++, MCSE, A+ Certified

Education
University of Massachusetts at Lowell   1991 — 1997
bs

Ken Swan Ken Swan Buffalo/Niagara, New York Area Details
Ken Swan's Papyrus Design Group Experience July 1992 - 1998
Job Owner, Swan's Martial Arts Academy
Industry Recreational Facilities and Services
Experience
Swan's Martial Arts Academy   August 2004 - Present
Moore Business Systems (PNG) Limited   July 1999 - September 2001
Papyrus Design Group   July 1992 - 1998

Skills
Teaching, Public Speaking, Customer Service, Strategic Planning, Martial Arts, Self Defense, Coaching, Social Media, Team Building, Microsoft Office, Fitness, Personal Training, Social Media Marketing, Marketing Strategy, Event Management, Fitness Training, Sports, Event Planning, Social Networking, Online Marketing, Training, Strength Training, Fundraising, Personal Development, Online Advertising, Wellness Coaching, Web Design, Editing, Entrepreneurship, Small Business

Education
Erie Community College
Associates, Mathematics

West Seneca East Senior High School

Peter Inglis Peter Inglis Greater Boston Area Details
Peter Inglis's Papyrus Design Group Experience October 1997 - November 1998
Job Senior Artist at iRacing.com
Industry Computer Software
Experience
iRacing.com Motorsport Simulations, LLC   March 2006 - Present
Terminal Reality Inc.   August 2004 - February 2006
Papyrus Racing Games   July 2001 - June 2004
Papyrus Design Group   October 1997 - November 1998
Freelance artist  March 1986 - November 1994

Skills
Texturing, Low Poly Modeling, Texture Artist, 3D Studio Max, Sketching, Video Games, Painting, Texture Painting, Photoshop, Environment Art, Sculpture, Game Development, Digital Painting, Digital Sculpting, 3D, Art, UV mapping, Drawing, Picture Frames, Illustration

Education
Massachusetts College of Art   1981 — 1985
BFA, Painting. Studied with George Nick, Paul Celli and Barbara Grad

Blue Hills Regional High School   1978 — 1981
Commercial and Advertising Art, 9-12

Isabelle Garbani Isabelle Garbani Greater New York City Area Details
Isabelle Garbani's Papyrus Design Group Experience 1995 - 1998
Job Artist
Industry Fine Art
Experience
Independent  January 2002 - Present
Website For Artists   June 2006 - 2009
Tom Otterness Studio   September 2005 - June 2006
Looking Glass Studios, Inc.   1999 - 2000
Papyrus Design Group   1995 - 1998

Education
New York Academy of Art   2002 — 2004

Northwestern University   1987 — 1990
Bachelor, Theatre Arts

Boston College   1985 — 1987
Theatre Arts

Sean Turbitt Sean Turbitt San Francisco Bay Area Details
Sean Turbitt's Papyrus Design Group Experience April 1996 - September 1998
Job Video Game Artist / Art Director / Creator of Worlds
Industry Computer Games
Experience
Zynga  April 2014 - Present
Electronic Arts / Maxis   March 2012 - July 2013
Angela Matt Architect, Inc.   December 2010 - January 2012
Visual Concepts  March 2009 - August 2010
Planet 9 Studios   September 2008 - March 2009
Sean Turbitt   January 2001 - August 2008
Planetary Arts   July 2000 - December 2000
Turbine  January 2000 - December 2000
Bungie  October 1998 - December 1999
Papyrus Design Group   April 1996 - September 1998

Skills
Video Games, Texturing, Game Design, 3D, Level Design, 3D Modeling, Wii, Modeling, Game Development, Xbox 360, PS3, Art Direction, Computer Games, Maya, 3D Studio Max, Architecture, Environments, Outsourcing Management, Photoshop, AutoCAD, Mobile Games, Unreal Editor, Environment Art, Lighting, MMO, UV mapping, Creative Direction, Team Leadership, Team Management

Education
Washington University in St. Louis   1989 — 1992
Master of Architecture Program

Harvard University   1985 — 1989
Bachelor of Arts, Visual and Environmental Studies

Eugene Lin Eugene Lin Greater Seattle Area Details
Eugene Lin's Papyrus Design Group Experience June 1993 - October 1993
Job Principal Program Manager OneDrive
Industry Computer Software
Experience
Principal Program Manager   February 2014 - Present
Microsoft  September 1996 - February 2014
Papyrus Design Group   June 1993 - October 1993

Skills
Software Development, Software Design, Device Drivers, User Interface Design, Software Engineering, Windows, Software Project..., XML, Product Management, Leadership, Distributed Systems, Agile Methodologies, User Experience, SDLC, Cloud Computing, Program Management

Education
MIT   1991 — 1996
M. Eng, Electrical Engineering and Computer Science

Massachusetts Institute of Technology   1991 — 1996
B.S. & M.Eng., Electrical Engineering & Computer Science

Mat Matera Mat Matera Greater Boston Area Details
Mat Matera's Papyrus Design Group Experience 2002 - 2004
Job Art Manager, Mobile at GSN
Industry Computer Games
Experience
PLAOR  December 2010 - April 2015
Seven45 Studios  November 2009 - November 2010
ImaginEngine -F9E   October 2004 - October 2009
Papyrus Design Group   2002 - 2004
Kush Games  2002 - 2002
Left Field Productions  2000 - 2002
Papyrus Design Group   1994 - 1999

Skills
Game Development, Video Games, Xbox 360, Game Design, Texturing, Maya, Gameplay, Level Design, Character Animation, 3D Studio Max, Digital Sculpting, Texture Painting, PS3, Perforce, UV mapping, Rigging, Wii, Mobile Games, Unity3D, Casual Games, Unreal Engine 3, Painting, Drawing, Environment Art, Animation, Art, Flash, Computer Games, User Interface, Photoshop, Lighting, Console, 3D, User Interface Design, Creative Direction, Graphic Design, Illustration, Art Direction, Illustrator, Concept Design, Sketching, Graphics, Digital Illustration, Social Games, Web Design, Visual Arts

Education
Art Students League Manhattan   1998 — 1998
Painting

Massachusetts College of Art   1990 — 1994
Bachelor of Fine Arts (B.F.A.), Painting

Kathy Butters Kathy Butters Greater New York City Area Details
Kathy Butters's Papyrus Design Group Experience 1990 - 1996
Job Registered Electrologist / Business Professional
Industry Entertainment
Experience
XanGo  September 2009 - Present
KB Electrolysis   May 1991 - Present
Atari Interactive, Inc.   May 1998 - March 2009
Atari  May 1998 - March 2009
Psygnosis, Subsidiary of Sony   1997 - 1998
Papyrus Design Group   1990 - 1996

Skills
Video Games, Business Development, Strategy, Management, Contract Negotiation, Product Development, Leadership, Forecasting, Recruiting, Analysis, Sales, International Business, Product Marketing, Start-ups, Strategic Partnerships, Marketing, Financial Analysis, Negotiation, Licensing, Project Planning, Mergers & Acquisitions, Marketing Strategy, Business Planning, Marketing Communications, Mobile Devices, Finance, Direct Sales, E-commerce, Online Marketing, Entrepreneurship, Product Management, New Business Development, Competitive Analysis

Education
Eleanor Roberts School of Electrology and Newbury College
Certificate of Medical Electrology, Electrology, Dermatology, Endicrinology, Bacteriology

Licensing Industry Merchandisers' Association (LIMA)
Certificate of Licensing Studies (CLS), Licensing

Salem State College
BS, Business Management

University College Dublin
Master of Business Studies, International Business

Dave Broske Dave Broske Greater Minneapolis-St. Paul Area Details
Dave Broske's Papyrus Design Group Experience June 1995 - June 1996
Job Software Engineer at Monster Games
Industry Computer Games
Experience
Monster Games   June 1996 - Present
Papyrus Design Group   June 1995 - June 1996

Skills
Gameplay Programming, C, C++, Graphics Programming, Multiplayer Network..., Game Development, Linux System..., Windows System..., Awk, Yacc, Lex, Perforce

Education
Carleton College   1991 — 1995
BA, Computer Science

Dan Walles Dan Walles Greater Boston Area Details
Dan Walles's Papyrus Design Group Experience 1993 - 1998
Job Vice President, Global Solution Consulting and Partnerships
Industry Information Technology and Services
Experience
TraceLink  March 2013 - Present
TraceLink  September 2010 - March 2013
COVECTRA   August 2009 - October 2010
SupplyScape  November 2006 - June 2009
SupplyScape  August 2004 - November 2006
Sensitech  December 2000 - August 2004
Sensitech  April 1998 - December 2000
Papyrus Design Group   1993 - 1998

Skills
ROI Strategies, ROI Justification, Sales, Business Development, Value Stream Mapping, Account Management, Sales Enablement, Supply Chain Software, Supply Chain Security, RFID applications, Serialization, Consultative Selling..., Solution Selling, Strategy, Business Strategy, Project Management, RFID+, Product Management, ERP, Product Development, Start-ups, Go-to-market Strategy, Lead Generation, Business Intelligence, Program Management

Education
Bentley College - Elkin B. McCallum Graduate School of Business   1999 — 2004
MBA, Marketing Strategy and Information Technology

Rensselaer Polytechnic Institute   1989 — 1993
BS, Electrical Engineering

Woburn High School

Samuel Lord Black Samuel Lord Black Vancouver, Canada Area Details
Samuel Lord Black's Papyrus Design Group Experience July 1994 - September 1996
Job Software Thaumaturge at Capcom Vancouver
Industry Computer Software
Experience
Capcom Game Studio Vancouver  April 2014 - Present
Autodesk  July 2005 - October 2013
ACM SIGGRAPH  December 2003 - October 2005
Pixar Animation Studios  November 1996 - November 2004
Papyrus Design Group   July 1994 - September 1996
Masscomp, Inc.   November 1986 - June 1994
Stellar Computer  June 1986 - September 1986

Skills
Software Engineering, Computer Science, Graphics Software, Argentine Tango, Ballroom Dance, Bolero, Cha Cha, East Coast Swing, Foxtrot, Nightclub Two-Step, Quickstep, Rumba, Samba, Viennese Waltz, Waltz, West Coast Swing, Helicopters, Commercial Pilot, CFI

Education
University of North Carolina at Chapel Hill   1984 — 1986
M.S., Computer Science

University of Michigan   1979 — 1983
B.S.E., Electrical Engineering

University of Michigan   1979 — 1983
B.S.E., Computer Engineering

Maryland Elementary   1970 — 1972

Frank Williamson Frank Williamson Phoenix, Arizona Area Details
Frank Williamson's Papyrus Design Group Experience September 2000 - December 2001
Job Retired for the most part
Industry Computer Games
Experience
Self  January 2010 - Present
2XL Games  September 2009 - January 2010
G2 Interactive/Force 12 Studios   March 2002 - July 2002
Papyrus Design Group   September 2000 - December 2001
Kesmai/Electronic Arts   March 1995 - June 2000
Kesmai Studios   1995 - 2000
EA/Kesmai/Gamestorm   1995 - 2000

Skills
3D Studio Max, Texturing, Video Games, User Interface Design, Low Poly Modeling, 3D Modeling, Photoshop, Animation, 3D, Game Design, Xbox 360, Graphics, Game Development, Level Design, PS3

Education
Southwest Skill Center   2005 — 2006
Certificate, Practical Nursing

University of Advancing Technology   1993 — 1995
Diploma, CAD Engineering, Virtual Reality Programming

Victor Valley Community College   1989 — 1990
Associate, Science, Electronics

Community College of the USAF   1985 — 1986
Associate, Avionics Technology

Embry-Riddle Aeronautical University   1981 — 1982
Aeronautics

Sharon Satnick Sharon Satnick Greater Boston Area Details
Sharon Satnick's Papyrus Design Group Experience 1995 - 1997
Job 3D Graphics and Game Consultant
Industry Computer Games
Experience
Symbotic  March 2009 - Present
BlueShift Technologies, Inc.   2004 - 2008
CauldronSoft Corporation   2003 - 2004
Brooks Automation  2002 - 2003
ATI Technologies, Inc.   1997 - 1999
Papyrus Design Group   1995 - 1997

Skills
Software Engineering, Software Development, C++, Embedded Systems, Automation, Embedded Software, Testing, Firmware, C, Software Design, Object Oriented Design, Engineering Management, Robotics, Simulations, Visual Studio, Game Programming, Game Design, 3D graphics, System Architecture, Programming, Computer Games, C#, Linux, Start-ups, Debugging, Algorithms, Manufacturing, Engineering, Semiconductors, Augmented Reality, Heads Up Display

Education
Rensselaer Polytechnic Institute   1981 — 1986

Bernard Faller, PMP Bernard Faller, PMP Greater Boston Area Details
Bernard Faller, PMP's Papyrus Design Group Experience March 1995 - April 1998
Job HRIS Manager at Medtronic
Industry Computer Software
Experience
Medtronic  January 2015 - Present
Covidien  April 2013 - January 2015
Covidien  December 2011 - April 2013
Covidien  June 2010 - December 2011
Cambridge Interactive Development Corporation (CIDC)   March 2008 - September 2009
Computer Science Corporation  October 2002 - March 2008
Network Appliance Inc  January 2001 - April 2002
WebManage Technologies Inc.   November 1999 - December 2000
Metamor Software Solutions   April 1998 - November 1999
Papyrus Design Group   March 1995 - April 1998

Skills
Testing, Software Quality..., Quality Assurance, HRIS, Scrum, Project Management, PeopleSoft, Agile Methodologies, SDLC, Management, Performance Management, Software Project..., SQL, Agile Project Management, Visio, Software Documentation

Education
Northeastern University   1990 — 1995

Douglas Muir Douglas Muir Greater Los Angeles Area Details
Douglas Muir's Papyrus Design Group Experience 1995 - 1999
Job Senior Software Engineer at Google
Industry Internet
Experience
Google  June 2013 - Present
Activision  August 2010 - May 2013
Google  August 2004 - August 2010
Electronic Arts  2000 - 2004
Papyrus Design Group   1995 - 1999

Skills
Game Development, Python, C++, Xbox 360, Software Engineering, Distributed Systems, Agile Methodologies, PS3, Video Games, Scrum, Artificial Intelligence, Perforce, Architecture, Visual Studio, Git, Subversion, iOS development, OpenGL, Technical Leadership, DirectX, Game Programming, Software Development, Cross-platform..., Game Design, Object Oriented Design

Education
Massachusetts Institute of Technology   1990 — 1994
BS, Computer Science

David Kaemmer David Kaemmer Greater Boston Area Details
David Kaemmer's Papyrus Design Group Experience 1987 - 2002
Job CEO at iRacing.com Motorsport Simulations, LLC
Industry Computer Software
Experience
iRacing.com Motorsport Simulations, LLC   2004 - Present
Papyrus Design Group   1987 - 2002

Skills
Game Design, Video Games, Online Gaming, Game Development, Software Engineering, Software Development, Start-ups, Strategic Partnerships, Agile Methodologies

Education
Oberlin College   1981 — 1985
BA, Mathematics

Joseph Lawrence Joseph Lawrence Greater Boston Area Details
Joseph Lawrence's Papyrus Design Group Experience August 1995 - April 1998
Job Lead QA Engineer at Cisco Funded Startup
Industry Computer Software
Experience
Cisco Funded Startup   October 2014 - Present
RSA, The Security Division of EMC  September 2013 - October 2014
Aveksa  September 2012 - September 2013
BladeLogic  September 2004 - September 2012
BladeLogic  October 2004 - October 2008
NetApp  July 2000 - April 2002
LHS  May 1998 - July 2000
Papyrus Design Group   August 1995 - April 1998

Education
Boston University   1987 — 1992
BSME, Mechanical Engineering

Langley Steinert Langley Steinert Greater Boston Area Details
Langley Steinert's Papyrus Design Group Experience January 1994 - January 1996
Job CEO/Founder at CarGurus
Industry Internet
Experience
CarGurus  April 2006 - Present
TripAdvisor  February 2000 - March 2005
Flagship Ventures  January 1998 - January 2000
Viaweb/Yahoo   January 1996 - 1998
Papyrus Design Group   January 1994 - January 1996
Lotus Development  January 1991 - January 1994

Education
Amos Tuck Business School   1989 — 1991
Master of Business Administration (M.B.A.)

Georgetown University   1981 — 1985
BA, Government/Economics

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