Paradigm Entertainment
Industry: Video game developer
DescriptionParadigm Entertainment was an American video game development company. Paradigm is perhaps best known for its vehicle simulation games. Founded as a 3D computer graphics company in 1990, Paradigm primarily worked on realistic flight simulation technology for major space and aviation clients. Headquarters: Farmers Branch, TX Founded: March 1997 Number of employees: 57 (as of November 2008) Ceased operations: November 2008 Parent organization: THQ
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35 Paradigm Entertainment employees in database. Find out everything there's to know about Paradigm Entertainment employees. We offer you a great deal of unbiased information from the internal database, personal records, and many other details that might be of interest to you.
Paradigm Entertainment Employees
Gazillion Entertainment July 2013 - Present
Lucasfilm Animation August 2007 - March 2013
Paradigm Entertainment March 2007 - July 2007
Corgan Associates December 2006 - February 2007
Skills
Maya, MEL, Rigging, Animation, Texturing, Computer Graphics, Character Rigging, Computer Animation, 3D, Cinematics, Game Development, UV mapping, Compositing, Lighting, Pipeline Development, Visual Effects, PyQt, Scripting, Awesomeness, Python, Xbox 360, Modeling, Unity3D, Pre-visualization, Look Development
Education
Texas A&M University 1998 — 2006
VIZA, Visualization Science
Advanced Imagination, Inc. June 2014 - Present
PG Inc. January 2014 - Present
Rocket Gaming Systems May 2012 - February 2014
SXSWV2V 2013 - 2014
Edge of Reality November 2010 - April 2012
University of Texas at Arlington July 2010 - December 2010
Sega of America, Inc. August 2009 - July 2010
THQ September 1996 - July 2009
Paradigm Entertainment 1996 - July 2009
Hughes Training (L3 Com) January 1981 - August 1997
Skills
Team Management, Production, Mobile, Strategic Planning, Business Planning, Mobile Devices, Project Management, Mobile Applications, Game Development, Video Games, Social Games, Mobile Games, Perforce, Wii, PS3, Console, Xbox 360, Creative Direction, Multiplayer, Casual Games, Computer Games, Gameplay, Xbox, MMO, Level Design, Game Programming, Game Design
Education
The University of Texas at Arlington 1988 — 1994
BSCSE, Computer Science and Engineering
Nintendo Software Technology February 2015 - Present
Nintendo Software Technology Corporation November 2013 - February 2015
engeldinger.com March 2009 - November 2013
THQ July 2007 - January 2009
Atari August 2000 - July 2006
Paradigm Entertainment May 1997 - August 2000
Paradigm Simulation, Inc. June 1990 - May 1997
Merit Technology, Inc. March 1987 - June 1990
Texas Instruments September 1985 - March 1987
Skills
Video Games, Recording, Technical Research, Oversight, Audio, Programming, Computer Graphics, Game Development, Console, Website Development, Wireless Networking, Hardware Design, Software Development, Technical Project..., Technical Writing, Software Design, C++, Perl, HTML, 3D, System Design, OpenGL, C, Xbox 360, Visual Studio, Game Design, Software Engineering, User Interface, Perforce, Modeling, iPhone, iPhone development, Web Development, CSS, OOP, Debugging, User Interface Design, Sound, iOS development, Hardware Architecture, PS3, Embedded Systems, DirectX, Maya, Game Programming, Gameplay, Lua, Cross-platform..., Multiplayer, Unity3D
Education
Iowa State University 1980 — 1984
Bachelor of Science (B.S.), Electrical Engineering
Iowa State University
Bachelor's degree, Electrical and Electronics Engineering
Treyarch January 2012 - Present
Certain Affinity July 2010 - January 2012
Bungie November 2009 - July 2010
TimeGate Studios May 2008 - August 2009
Paradigm Entertainment December 2005 - February 2008
Skills
Xbox 360, PS3, Vehicles, Environment Art, Level Design, Unreal Engine 3, Texturing, Unreal Editor, Cinematics, Game Development, UV mapping, Gameplay, Console, Game Design, Video Games, Multiplayer, World Building, Zbrush, Low Poly Modeling, Xbox
Education
Southern Methodist University 2004 — 2006
Game Art Creation, Videogame Art
Longalong Productions January 2005 - Present
Dunkin's Diamonds September 2013 - February 2014
Paradigm Entertainment October 2012 - August 2013
MultiVarious Games March 2013 - April 2013
Tinderbox at Easton February 2013 - March 2013
Statewide Insurance February 2013 - March 2013
Portfolio Creative September 2012 - October 2012
Reddy or Knot Design September 2012 - October 2012
Coco Mungo LLC December 2009 - January 2010
Skills
People Skills, Visual Arts, Product Presentation, Presentation Production, Product Development, Product Design, Post Production, Film Production, Illustrator, Illustration, Digital Illustration, Vector Illustration, Fashion Illustration, Technical Illustration, Graphic Design, Graphics, Motion Graphics, Computer Graphics, Graphic Arts, Advertising, Project Planning, Animation, Character Animation, Flash Animation, Computer Animation, Traditional Animation, 3D, 3D visualization, 3D Modeling, 3D rendering, 3D graphics, 3D Studio Max, 2D graphics, 2D art, 2D to 3D conversion, Cartoons, Technical Drawing, Corel Draw, Digital Sculpting, Photoshop, Photography, Digital Photography, Layout, Visual Communication, Typography, Art Direction, Screen Printing, Adobe Creative Suite, Mac
Education
Columbus College of Art & Design 2007 — 2012
BFA, Illustration
Parsons Corporation May 2013 - Present
Independent contractor October 2011 - May 2013
kNac Software November 2009 - September 2011
Tabletop Media June 2009 - October 2009
Safety-Kleen January 2009 - June 2009
Aquire June 2005 - December 2008
MapFrame September 2002 - August 2004
Paradigm Entertainment December 2000 - September 2002
XQSite (Divine Interventures) March 2000 - November 2000
Inland Productions February 1995 - March 2000
Education
Bradley University 1989 — 1993
BS, Computer Science
Paradigm Entertainment October 2001 - November 2008
Paradigm Entertainment March 1997 - October 2001
Skills
Level Design, Xbox 360, Game Development, PS3, Perforce, 3D Modeling, HTML, Level Building, Texturing, Game Design, DirectX, Video Games, Xbox, Console, Animation, User Interface, Computer Graphics, 3D, Lua, Maya, Unity3D, Modeling, Gameplay, Scripting, Computer Games, JIRA, Agile Methodologies
Education
Art Institute of Dallas 1994 — 1996
Associates
University of North Texas 1989 — 1994
Senior Level Classes - No Degree
Yahoo January 2015 - Present
O'Reilly Media 2002 - Present
BrightRoll October 2014 - January 2015
Volition December 2006 - October 2014
THQ December 2006 - January 2013
University of Illinois at Urbana-Champaign November 1998 - November 2006
Paradigm Entertainment June 1997 - October 1998
Paradigm Simulation June 1996 - June 1997
Argonne National Laboratory 1993 - 1994
Skills
Xbox 360, PS3, Perforce, Game Development, Lua, Video Games, C++, Scripting, Game Programming, Software Engineering, SQL, SQLite, Databases, Database Design, Server Architecture, Network Engineering, Networking, Server Administration, Telemetry, Data Analysis, Data Visualization, Technical Writing, Technical Documentation, Subversion, C, Software Development, Perl, Linux, Programming, Scalability, Distributed Systems, Unix, User Interface Design, Mac OS X, Cross-platform..., Game Design, OS X, Console, Conference Speaking
Education
University of Illinois at Urbana-Champaign 1992 — 1996
BS, Computer Science
Rainfrog, LLC April 2009 - Present
Microsoft - Ensemble Studios October 2004 - March 2009
Paradigm Entertainment January 1999 - October 2004
Paradigm Simulation, Inc. 1998 - 1998
Skills
Game Development, 3D graphics, Xbox 360, DirectX, Game Design, Xbox, Video Games, Cocoa, Xcode, Objective-C, iOS, iOS development, iPhone Application...
Education
The University of Texas at Arlington 1993 — 1998
Bachelor of Science (B.S.), Computer Science Engineering
Delta Airlines June 2000 - Present
Paradigm Entertainment 2008 - 2012
Skills
Revenue Analysis, Travel Management, Airlines, Ticketing, Tourism, Sabre, Entertainment, Leadership Development, Microsoft Excel, Event Management
Education
University of Phoenix 2010 — 2012
Associate's degree, Criminal Justice and Corrections
Toshiba Business Solutions 2010 - Present
The pay it forward foundation 2000 - 2015
The pay it forward foundation 2000 - 2015
The pay it forward foundation 2000 - 2015
CTI Financial Services 2008 - 2010
Performance Capital Management 2003 - August 2007
Paradigm Entertainment 1999 - 2003
Skills
Credit, Invoicing, Negotiation, Sales, Management, Customer Relations, Customer Service, Cold Calling, New Business Development, Sales Management, cash application, Online Research, Online Inventory..., Accounts Receivable, Collections, Oracle, Credit Card Transaction..., Staff Training, Photography, Online Marketing, Online Advertising, Online Reputation..., Bank Reconciliation, customer, Project Management, Software Implementation, Tour Management
Education
Long Beach City College
business management
Self Employed August 2012 - Present
Petroglyph Games February 2011 - February 2012
Petroglyph Games January 2009 - January 2011
Paradigm Entertainment January 2006 - December 2008
n-Space May 1998 - December 2005
Digiquest Multimedia 1996 - 1998
Skills
Game Development, Video Games, Game Design, Xbox 360, PS3, Mobile Games, Gameplay, Level Design, MMO, Perforce, Console, Social Games, Computer Games, Texturing, Casual Games, Animation, Game Mechanics, MMORPG, Texture Painting, UV mapping, Wii, Xbox, Unity3D, Online Gaming, 3D, Multiplayer, Maya, Video Game Production, Character Animation, Interactive..., Computer Graphics, PSP, Computer Animation, World Building, User Interface, Storyboarding, Concept Design, Traditional Animation, Character Rigging, Visual Effects, Scrum, Console Games, Max, Rigging, Lighting, User Interface Design, Low Poly Modeling
Education
University of Central Florida 1992 — 1996
BA, Film, Film Business, Computer and Cell Animation
Audible, Inc. September 2014 - Present
Rooftop Media April 2014 - September 2014
Rooftop Comedy June 2011 - April 2014
Interdependent Media March 2006 - October 2010
Better Botanicals January 2006 - August 2006
Paradigm Entertainment December 2003 - January 2006
Skills
Marketing, Management, Graphic Design, Branding & Identity, Business Strategy, Contract Negotiation, Coordination, Information Management, Photoshop, Strategic Planning, Mobile Devices, Web Design, Project Management, Project Planning, Video, Advertising, Event Management
Education
San Francisco State University 2002 — 2005
L-3 Communications GSI August 2010 - Present
Furiously Inactive Games, LLC January 2010 - Present
Presagis USA 2004 - 2010
Paradigm Entertainment 2001 - 2004
Paradigm Entertainment 1998 - 2001
Skills
Texturing, Maya, 3D, 3D Modeling, Video Games, Animation, Game Development, Computer Graphics, Texture Artist, Modeling, PS3, Particle Effects, Charcoal Art, Unity3D, 3D graphics, Game Design, Visual Effects, Xbox 360, Zbrush, Acrylic Painting, Art, Computer Animation, Xbox, Drawing, Perforce, Traditional Animation, Character Animation, Digital Art, User Interface, Illustrator, Computer Games, Mobile Games, User Interface Design, Graphics, Photoshop, Adobe Creative Suite, 3D Studio Max, Watercolor Painting, 3D Animation, Graphic Design, Character Modelling, Character Rigging, Adobe Illustrator
Education
Art Institute of Dallas 1995 — 1997
Associate, Applied Arts Computer Animation
Sabre Corporation May 2011 - Present
Method Solutions March 2008 - May 2011
KATWorks Games, LLC January 2007 - March 2008
Paradigm Entertainment April 1996 - January 2007
Micro Focus November 1994 - March 1996
IBM August 1993 - October 1994
Microdynamics, Inc. October 1992 - August 1993
Skills
Subversion, C#, JavaScript, PHP, CSS, C++, jQuery, Visual Studio, MySQL, Apache, HTML, Unity3D, Backbone.js, Git, Demos, SASS, Ruby on Rails, Analytics, Node.js, OOP, HTML 5, Web Applications, User Interface, Game Development, Databases, iOS, Amazon Web Services..., Front-end, iOS development, Mobile Devices, JSON, Woodworking, Technical Project..., HTML5, Software Development, Game Design, Mobile Applications, Agile Methodologies, Web Development, User Experience
Education
University of North Texas 1988 — 1992
BA, Computer Science, Philosophy
Experian Marketing Services October 2011 - Present
Self-Employed September 2003 - Present
MySpace September 2010 - October 2011
Paradigm Entertainment 2001 - 2003
Raytheon September 1998 - April 2000
MindFlow Technologies 2000 - 2000
Dynetics, Inc. September 1996 - August 1998
Skills
Acting, Film, Film Production, Improvisation, Theatre, Voice Over, Entertainment, Television, Casting
Education
Bryn Mawr College 1992 — 1996
The Key School
Booyah August 2008 - April 2013
Blizzard Entertainment April 2006 - August 2008
Insomniac Games August 2003 - April 2006
Paradigm Entertainment August 2001 - July 2003
Human Code June 1998 - December 1999
Skills
Video Games, Game Development, Mobile Devices, Game Programming, Mobile Applications, Xbox, DirectX, iOS development, Gameplay, PS3, REST, Leadership, C++, Lua, Perforce, Product Management, Xbox 360, Mobile Games, iOS, iOS Development
Education
University of Texas at Austin 1996 — 1999
BS, Computer Science, Mathematics
Dell March 2014 - Present
projekt202 April 2007 - November 2013
Midway Games May 2006 - October 2006
Fountainhead Entertainment September 2005 - March 2006
Terminal Reality June 2004 - June 2005
Paradigm Entertainment February 2003 - June 2004
BigSky Interactive November 2000 - October 2002
Retro Studios May 1999 - November 2000
The 3DO Company March 1998 - April 1999
New Wave Entertainment September 1996 - November 1997
Skills
User Interface Design, Interaction Design, User Experience, User Interface, User-centered Design, User Experience Design, Game Design, Wireframes, Game Development, Video Games, Heuristic Evaluation, Experience Design, Contextual Inquiry, User Research, Usability Testing, Mobile Devices, Wire Framing, Persona, Card Sorting, Illustration, Screenwriting, Fiction Writing, Animation, Adobe Creative Suite, Axure, Expression Blend, Morae, Prototype, Agile Methodologies, Scrum, User Stories, Opportunity Mapping, Affinity Diagramming, Rapid Prototyping, Stakeholder Analysis, Design Specifications, Requirements Gathering, Design, UX, UI, Usability, Information Design, Information Architecture, InDesign, Photoshop, Illustrator, Flash, ActionScript, Vizio
Education
Santa Barbara City College
Graphic Arts, Marketing
Bethesda Game Studios April 2006 - Present
Paradigm Entertainment July 2005 - April 2006
Terminal Reality November 2003 - July 2005
Skills
3D Studio Max, Zbrush, Maya, Modeling, Texturing, UV mapping, Photoshop, Environment Art
Education
Savannah College of Art and Design 1998 — 2003
BFA, Computer Art, 3D Modeling Track, 2003
Egowall.com October 2013 - Present
Hatchlight Games February 2013 - Present
Controlled Chaos Media December 2011 - February 2013
Controlled Chaos Media January 2009 - February 2013
Controlled Chaos Media November 2008 - February 2013
Controlled Chaos Media June 2010 - December 2010
Controlled Chaos Media June 2010 - September 2010
Paradigm Entertainment July 2007 - November 2008
Paradigm Entertainment, Inc. July 2005 - July 2007
Gearbox Software July 2004 - September 2004
Skills
Game Design, Level Design, 3D Studio Max, Maya, Photoshop, Microsoft Office, Unreal Editor, Game Development, Unreal Engine 3, Video Games, Scripting, Xbox 360, Concept Design, Unity3D, Lua, Game Art, Cinematics, Perforce, Gameplay, Console, Texturing, Environment Art, Zbrush, 3D, User Interface Design, Mobile Games, User Experience, JavaScript, Radiant, iPhone, Illustrator, Subversion, Documentation, Teaching, Mentoring, CSS, HTML 5, Renderware, Animation, Modeling, Lighting, PS3, Unreal, Computer Graphics, Programming, Low Poly Modeling, Xbox, Adobe Fireworks, Adobe Premiere, Game Mechanics
Education
Southern Methodist University 2004 — 2005
Graduate
Austin College 1997 — 2001
Bachelor's
Bellaire High School 1993 — 1997
Advanced Diploma
Stringer Sites, LLC 2004 - Present
MapTechnica.com 2010 - Present
The Guildhall at SMU September 2014 - Present
Games2U 2007 - Present
Flektor / Fox Interactive Media 2006 - 2007
Paradigm Entertainment 2001 - 2004
Atari, Inc. (Paradigm Entertainment) 2000 - 2004
Electronic Arts 1998 - 2000
Activision 1995 - 1998
Skills
Web Applications, MySQL, JavaScript, User Interface Design, Mobile Applications, Video Games, Project Management, PHP, Databases, Data Visualization, Python, Apache, Crisis Management, API Development, UIX, Security, Game Development, Hardware Infrastructure, Internet Security, SQL Tuning, Schemas, Level Design, Custom Web Application..., Online Security, Data Analysis and..., Localization and..., Web standards-compliance, Encryption and security, Custom framework..., Database schema design, Database optimization, Database scalability, Executive Information..., Visual tool design, GIS, PostgreSQL, PostGIS, Google Maps, OSM, Cartography, Authorize.net, Paymentech, Paypal Integration
Education
University of Utah - David Eccles School of Business 1994 — 1995
MBA, Marketing, IT
Tulane University 1987 — 1991
BA, English, Film, Photography
id Software September 2008 - Present
Paradigm Entertainment 2006 - 2008
Paradigm Entertainment, Inc./ THQ 2006 - 2008
THQ Inc. - Paradigm Entertainment 2006 - 2008
Skills
Environment Art, Xbox 360, Texturing, Game Development, Zbrush, Unreal Editor, Level Design, Low Poly Modeling, Game Art, UV mapping, Hard Surface Modeling, Texture Painting, Gameplay, Character Animation, Mudbox, Unreal Engine 3, Game Design, 3D, 3D Coat
Education
Southern Methodist University 1998 — 2002
Shermco Industries May 2013 - Present
Tin Can Design January 2001 - Present
The Integer Group February 2012 - May 2013
Apple September 2010 - January 2012
Art Squad March 2006 - September 2010
Application IT 2007 - 2008
Paradigm Entertainment 2007 - 2007
Skills
Web Design, Graphic Design, Adobe Creative Suite, CSS, Illustrator, HTML, Photography, Photoshop, JavaScript, Microsoft Office, PHP, Flash, Web Development, User Interface Design, jQuery, MySQL, Editing, Dreamweaver, Writing, Mac, Production, Graphics, User Experience, SEO, InDesign
Education
The Art Institute of Dallas 1998 — 2000
Associate of Arts and Sciences (AAS), Video Production/Film
Controlled Chaos Media January 2009 - March 2013
Paradigm Entertainment July 2007 - November 2008
THQ July 2007 - November 2008
Paradigm Entertainment, a THQ Inc. company July 2007 - November 2008
THQ/Paradigm 2007 - 2008
Klear Games 2005 - 2007
Skills
Unreal Editor, Zbrush, Texture Creation, Maya, Environment Art, Game Art, 3D Studio Max, Unreal, Concept Design, Texturing, Animation, Character Rigging, Xbox 360, Rigging, Video Game Development, PS3, Video Games, Game Development, Character Animation, Console, 3D, Character Modeling, Rendering, Illustrator, 3D animation, Photoshop, Unity3D, 2D, Computer Graphics, Low Poly Modeling, UV mapping, User Interface Design, Texture, Texture Painting, Character, Cinematics, Asset Creation, Digital Painting, 3D Modeling
Education
Texas Christian University 1999 — 2003
Bachelor of Fine Arts (BFA), Painting
BonusXP June 2014 - Present
Rocket Gaming Systems November 2008 - May 2014
Controlled Chaos Media January 2011 - March 2011
Paradigm Entertainment April 2005 - November 2008
TimeGate Studios 2004 - April 2005
TimeGate Studios September 2003 - 2004
Education
University of North Texas 1998 — 2003
Zynga July 2011 - June 2013
id Software January 2011 - July 2011
Gearbox Software October 2009 - January 2011
Ensemble Studios April 2008 - January 2009
Paradigm Entertainment May 2007 - July 2007
Skyymedia February 2006 - January 2007
Skills
Game Development, Level Design, Quality Assurance, Microsoft SQL Server, Microsoft Office, HTML, PHP, Windows, Photoshop, Customer Service, Project Management, Game Design, Perforce, Video Games, Scripting
Education
The University of Texas at Dallas 2005 — 2007
Bachelor of Arts (B.A.), Arts & Technology
Angelo State University 2003 — 2005
Computer Science
Circuit Box Software 2015 - Present
Rocket Gaming Systems October 2008 - December 2009
IHSoft, Inc. July 2005 - December 2009
Microsoft May 2001 - December 2004
Cisco Systems September 1998 - March 2000
Paradigm Entertainment 1997 - 1998
University of North Texas 1994 - 1997
University of North Texas 1992 - 1994
Skills
Game Development, C#, Perl, Objective-C, DirectX, Computer Games, Gameplay, Video Games, C++, Java, XML, VoIP, Social Games, Artificial Intelligence, .NET, Python, OpenGL, SOAP, SQL, Device Drivers, SIP, PostgreSQL, MySQL, PS3, CEOs, Executive Managment, x86 Assembly, 68k Assembly, PIC Assembly, OpenAL, Network Development, Network Engineering, SNMP, ADO.NET, Sales, Agile Application..., Extreme Programming, Socket Programming, SSL, IPSec, NAT, Oracle RDBMS, Linux application..., Windows Driver..., VxWorks, QNX, Marketing, Corporate Budgeting, Risk Analysis, Django
Education
University of North Texas 1993 — 1997
Bachelor's of Science, Computer Science
Presagis June 2012 - Present
MultiGen-Paradigm / Presagis April 2001 - June 2012
Paradigm Entertainment 1997 - 2001
Paradigm Simulation Inc February 1996 - January 1997
Skills
Game Development, Computer Graphics, 3D, Game Design, Gameplay, Video Games, Xbox 360, User Interface, 3D Modeling, Content Management, User Interface Design, Modeling, Project Management, 3D visualization, Texturing, Technical Writing, Photoshop, Quality Assurance, JIRA, Research and Development, Software Testing, R, 3D Visualization
Education
Art Institute of Dallas 1994 — 1995
Associate of Arts (A.A.), Computer Animation / Multimedia
Independent January 2010 - Present
On Sabbatical June 2009 - December 2009
Seven Studios February 2007 - March 2009
Climax Group 2005 - 2007
Paradigm Entertainment 2003 - 2004
Cinematic Games 2002 - 2003
Wireless Knowledge 2000 - 2002
Tritech 1998 - 2000
Education
California State University-Fullerton, Mihaylo College of Business and Economics 2010 — 2012
Masters, Business Administration
California State Polytechnic University-Pomona 1993 — 1998
Nintendo Software Technology January 2015 - Present
Nintendo July 2009 - December 2014
Paradigm Entertainment May 1998 - September 1999
Skills
Video Games, Game Design, Perforce, User Interface Design, Game Development, Engineering Management, Console Games, Gameplay, Technical Design, Game Engines, User Interface, Casual Games, Mobile Games, Game project management, Project Management, Project Planning, New game R&D using..., Schedule management, Casual game design, Game tools design, Game play design, Play controls, Software Project..., User Experience
Education
The George Washington University 1992 — 1994
Master of Science, Computer Science
California State University, Fresno 1988 — 1992
Bachelor of Science, Computer Science
Gearbox Software February 2009 - Present
Paradigm Entertainment August 2005 - November 2008
Algorithmics September 2001 - November 2003
Skills
Perforce, Game Development, Xbox 360, PS3, Unreal Engine 3, Gameplay, Multiplayer, Video Games, Game Design
Education
University of Pennsylvania 1997 — 2001
MSE, Computer and Information Science
University of Pennsylvania 1997 — 2001
BSE, Computer Science
University of Pennsylvania 1997 — 2001
BA, Philosophy and Science
Just Add Power May 2015 - Present
WAVE Electronics November 2014 - May 2015
WAVE Electronics October 2012 - November 2014
Innovative Home Technologies & Cabling, Inc January 2003 - September 2012
Paradigm Entertainment August 2000 - February 2002
Skills
Consumer Electronics, Home Theater, Home Automation, Lighting Control, Sales Management, Product Marketing, Sales Operations, B2B, Account Management, Direct Sales, Trade Shows, Sales, AV, Crestron, Digital Signage, Product Management, Projectors, Sound, P&L Management, Video
Education
Full Sail University 1998 — 2000
Game and Interactive Media Design
University of Central Florida 1993 — 1996