Pixologic Company
ZBrush is a digital sculpting tool that combines 3D/2.5D modeling, texturing and painting. It uses a proprietary "pixol" technology which stores lighting, color, material, and depth information for all objects on the screen. License: Commercial proprietary software Initial release: 1999 Stable release: ZBrush 2018 / March 27, 2018; 9 months ago Operating system: Windows, OS X
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18 Pixologic employees in database. Find out everything there's to know about Pixologic employees. We offer you a great deal of unbiased information from the internal database, personal records, and many other details that might be of interest to you.
Pixologic Employees
UArtsy January 2014 - Present
ZBrushWorkshops June 2010 - Present
The Gnomon Workshop 2008 - July 2010
Pixologic January 2003 - April 2008
Skills
Computer Graphics, Visual Effects, Sculpture, Character Animation, Modeling, Zbrush, Mobile Games, Maya, Texturing, Graphic Design, Photoshop, Video Games, Digital Art, 3D Modeling, Digital Sculpting, Illustration, Animation, 3D, HTML 5, Lighting, Art, Web Development, Illustrator, MMO, Concept Design, After Effects, Rendering, Nuke, Computer Animation, iOS development, Mental Ray, ZBrush, Traditional Animation, Film, Storyboarding, 3D Studio Max, Compositing, Game Development, Video, Fine Art
Education
Pennsylvania Academy of Fine Arts 1998 — 2000
Sledgehammer Games October 2013 - Present
Pixologic September 2009 - Present
Autodesk June 2007 - Present
2K Games November 2012 - October 2013
Playviews September 2012 - November 2012
Art Institute of CA, San Francisco December 2005 - September 2012
Metaversatility February 2009 - June 2009
Millions of Us March 2008 - September 2008
Skills
Maya, Texturing, Zbrush, Mudbox, 3D Modeling, UV mapping, Animation, Digital Sculpting, 3D, 3D Studio Max, Character Animation, Mental Ray, Texture Painting, Modeling, Storyboarding, Rigging, Computer Animation, Character Rigging, Unreal Engine 3, Photoshop, Video Games, Unreal Editor, Shading, Game Design, Drawing, PS3, After Effects, MEL, Level Design, Game Development, Art, Xbox 360, Concept Design, Lighting, Rendering, 3D graphics, Digital Painting, Illustration, Max, Unity3D, Texture Artist, Environment Art, Traditional Animation, XSI, ZBrush, Computer Games, Low Poly Modeling, UV Mapping
Education
The Art Institute of California, San Francisco 2007 — 2012
Master of Fine Arts (MFA), computer animation
Carnegie Mellon University 2000 — 2004
BFA, Painting/Drawing/Printmaking and Electronic/Time-Based Media dual degree
Northwest School of the Arts 1993 — 2000
HS, art
Towards the Stars - Video Game March 2015 - April 2015
UArtsy November 2014 - March 2015
Pixologic August 2014 - August 2014
United States Army November 2009 - November 2013
KAGE forsaken warrior 2012 - 2013
Skills
Unreal Engine, Character Animation, Maya, Photoshop, ZBrush, Substance Designer, Substance Painter, Computer Animation, 3D Studio Max, After Effects, Animation, Traditional Animation, Video Games, Texturing, Storyboarding, 3D Modeling
Education
Los Angeles Film School 2014 — 2015
Animation, Interactive Technology, Video Graphics and Special Effects
DeVry University 2009 — 2010
Computer Information Systems
Reverge Studios, Inc. January 2015 - Present
Senntient LLC June 2014 - Present
Big Red Button Entertainment, Inc. November 2011 - June 2014
Senntient LLC 2006 - November 2011
Magic Pixel Games January 2011 - October 2011
Bionic Games 2007 - 2007
Activision 2002 - 2006
Senntient LLC 2001 - 2006
Pixologic 1999 - 2001
Sega 1993 - 1999
Skills
Game Design, Level Design, Game Mechanics, Puzzle Design, Character Designs, Creative Writing, Creative Management, Maya, 3D Studio Max, Photoshop, Illustrator, Premiere, Flash, DevTrack, Perforce, Casual Games, Social Games, Video Games, System Design, Production Management, MS Project, Pre-visualization, CryEngine, Pro Tools, Audacity, Microsoft Word, Microsoft Excel, Notepad++, Hansoft, JIRA, Subversion, Tortoise SVN, yEd, Adventure Games, FPS Games, Xbox 360, Console, Game Development, PS3, World Building, Concept Design, Storyboarding
Education
California Institute of the Arts 1990 — 1992
San Pasqual High School 1989 — 1990
La Canada High School 1987 — 1989
StandarDesigns Principal and OwnerStandarDesigns2007 - Present
Film, Television, Commercial and Video Production 1995 - 2002
Pixologic 2000 - 2001
Turbolinux 2000 - 2000
American Fine Arts Foundry and The Gutman Center for the Arts 1995 - 1997
Skills
organic architecture..., Sculpture, Green Building, Art, Film, Fabrication, Set Building, 3D rendering, Prototyping, Restoration, Foundryman, Visual Arts, Set Construction, Painting, Concept Design, Furniture, Galleries, Public Art, Metal Fabrication, Fine Art, Arts Administration, Construction, Contemporary Art, Drawing, Museums, Curating
Education
University of Pennsylvania 1995 — 1996
MFA, Sculpture
Goddard College 1989 — 1991
Bachelor of Arts (B.A.), Art and Philosophy
The Institute for Social Ecology 1987 — 1989
Architecture, Art and Philosophy
Antioch College 1986 — 1989
Philosophy
Firaxis Games March 2014 - Present
Freelance Animation Artist October 2008 - Present
Pixologic 2011 - Present
Digital Tutors October 2012 - Present
JPro Studios October 2013 - December 2013
Mr X Gotham November 2012 - April 2013
Montclair Art Museum May 2011 - October 2012
TurboSquid December 2011 - July 2012
Montclair State University September 2009 - April 2012
Skills
Zbrush, Digital Sculpting, 3D modeling, Organic Modeling, Maya, Photoshop, Character Modeling, 3D animation, Concept Design, Character Design, Illustration, Drawing, Rendering, Mental Ray, 3D Modeling, Sculpture, Character Animation, Computer Animation, 3D, Texturing, Animation, Modeling, Illustrator, Video Games, UV mapping, Vray, Mudbox, mari, headus UV layout, Nuke, Art, Traditional Animation, Digital Painting, Storyboarding, Digital Art, Texture Painting, Conceptual Art, Changing Environments, Game Design, Visual Effects, Character Rigging, Low Poly Modeling, Hard Surface Modeling, Character Designs, After Effects, 3D Studio Max, Rigging, Film, Game Development, ZBrush
Education
Montclair State University 2007 — 2011
B.F.A., Illustration
Double Negative January 2015 - Present
Weta Digital June 2012 - December 2014
Image Engine Design Inc. September 2011 - May 2012
Vancouver Animation School November 2010 - April 2012
Image Engine Design Inc. May 2010 - September 2011
[AnomalyH2O] 2010 October 2010 - October 2010
Image Engine Design Inc. September 2007 - May 2010
Pixologic 2009 - 2010
[Anomaly] 2009 April 2009 - April 2009
Binary Divinity October 2008 - January 2009
Skills
Concept Design, Storyboarding, Texturing, Illustration, Modeling, Zbrush, Digital Sculpting, Character Design, Fine Art, Digital Painting, Maya, Texture Painting, Sculpture, Drawing, Texture Artist, Character, Art, Creature Design, Character Modeling, Look Development, Hard Surface Modeling, Texture, Mudbox, XSI, Organic Modeling, Premiere, Environment Modeling, 3D, Mental Ray, UV mapping, 3D Modeling, Visual Effects, Video Games, Character Animation, Traditional Animation, Digital Compositing, Animation, Compositing, Shading, Nuke, Pre-visualization, ZBrush, UV Mapping
Education
Accademia di Belle Arti - Italy 2002 — 2007
Bachelor in Fine Arts, Movie Directing
Liceo Scientifico 1996 — 2002
Maturita' Scientifica
Industrial Light & Magic April 2013 - Present
Sony Computer Entertainment America LLC March 2012 - February 2013
COPA December 2011 - February 2012
The Graphic Film Company September 2011 - December 2011
Prevalent Entertainment Inc. June 2011 - August 2011
Rebel Alliance International June 2011 - August 2011
Pixologic February 2011 - June 2011
Target June 2004 - January 2011
Cartoon Network October 2007 - December 2007
Cartoon Network September 2007 - December 2007
Skills
Rendering, Modeling, Texturing, Zbrush, UV mapping, Maya, Digital Painting, Mental Ray, After Effects, Lighting, Digital Sculpting, Hard Surface Modeling
Education
Gnomon School of Visual Effects 2009 — 2011
High End 3D Computer Graphics Certificate, Modeling, Texturing, Lighting, Rendering
California State University-Fullerton 2003 — 2008
BFA, Illustration
Apple May 2015 - Present
Pixologic 2011 - April 2015
Industrial Light + Magic January 2004 - January 2011
Digital Domain 2003 - 2003
Walt Disney Feature Animation 1998 - 2003
Apple Computer, Inc. 1992 - 1997
Digital Equipment Corporation 1987 - 1992
Skills
Maya, Computer Graphics, 3D, User Interface, Computer Animation, Geometry, Zbrush, Simulations, GPU, Rendering, Texturing, Python, OpenGL, Algorithms, MEL, Perforce, Visual Effects, Animation, User Interface Design, Modeling, PyQt, Qt, Architecture, Interactive Media, Software Development, C++, Shaders, Character Animation
Education
University of Washington 1985 — 1987
M.S, Computer Science
Florida International University 1982 — 1984
Bachelor's Degree, Psychology
Florida International University 1982 — 1984
Bachelor's Degree, Computer Science
Luma Pictures October 2015 - Present
Mcfarlane Toys September 2013 - Present
various Companies and clients May 2008 - Present
Pixologic June 2012 - July 2012
Cghouse April 2011 - December 2011
RPCA October 2010 - December 2010
Rasgames May 2010 - September 2010
Fanafzar Co. May 2009 - October 2009
Kingdom of solomon August 2008 - November 2008
Orient Digital Ent September 2007 - May 2008
Skills
Zbrush, Maya, Texturing, Digital Sculpting, 3D Modeling, Mudbox, 3D, 3D Studio Max, Modeling, Photoshop, Animation, Texture Artist, UV mapping, Video Games, Vray, Characters, Normal Mapping, Drawing, Renderman, Art, Sculpture, Texture Painting, UVLayout, Digital Painting, Organic Modeling, Bodypaint, Character Designs, Low Poly Modeling, Character Modelling, Environment Art, Hard Surface Modeling, Unreal Editor, Cinematics, Conceptual Art, Game Art, Unreal Engine, Shading, Bodypaint3d, Mari
Education
Academy of Art University 2012 — 2014
MFA, Animation&visual effect
Kashan university of art and architecture 2002 — 2006
BFA, Handycraft, Metal engreving
Techshed June 2015 - Present
BookheadEd Learning, llc June 2014 - February 2015
JETLAUNCH LLC February 2014 - August 2014
HarperOne Publishers September 2013 - December 2013
MP Publishing USA June 2013 - October 2013
Pixologic September 2011 - February 2013
English Time Language Schools & Overseas Education August 2010 - February 2011
ARTMargins September 2007 - June 2010
Skills
Publishing, Books, Literature, ESL, Academic Publishing, Public Speaking, Publications, Proofreading, Grammar, Ebooks, Copy Editing, Content Development, Online Publishing, Journals, Text Editing, Editing, Editorial, Fact-checking
Education
UC Berkeley Extension 2014 — 2015
Certificate in Copyediting, Editing
San Francisco State University 2013 — 2015
Master of Arts (M.A.), English Literature (British and Commonwealth)
Bridge TEFL 2010 — 2010
120 TEFL online certificate, English as a second language, English grammar advisor
University of California, Santa Barbara 2006 — 2010
BA, English with an emphasis in Literature and the Mind; Comparative Literature; Russian
Middlebury College, Russian School 2009 — 2009
Certificate of Completion, Russian Language and Literature
Red Bull Media House September 2015 - Present
MakerSquare April 2015 - July 2015
Pixologic May 2012 - February 2015
Cal Poly State University Extended Education October 2010 - December 2011
California ISO June 2011 - September 2011
Skills
Web Design, jQuery, User Experience, JavaScript, AngularJS, CSS, Node.js, User Experience Design, HTML, AJAX, User Interface Design, React.js, Social Media Marketing, Customer Service, Graphic Design, Accessibility, Typography, Photography, Mac, MySQL, Mocha, Git, Graphics, GruntJS, Flash, HTML5, Responsive Web Design
Education
MakerSquare 2015 — 2015
Full Stack Software Engineering
Cal Poly San Luis Obispo 2007 — 2011
B.S., Graphic Communication, Spanish
CEA Global Campus, Barcelona, Spain 2009 — 2009
Spanish language and culture, Spanish architecture and painting
OLÉ School, Querétaro, Mexico 2008 — 2008
Spanish language and Mexican culture
Pixologic January 2011 - Present
The Los Angeles Film School January 2015 - Present
Silo Media Co. 2011 - 2011
Skills
Zbrush, Maya, 3D Modeling, 3D graphics, After Effects, Photoshop, Visual Effects, Nuke, XML, Premiere, Mental Ray, Digital Sculpting, ZBrush, 3D Graphics, Compositing, Computer Animation, Texturing, 3D, Motion Graphics, Character Animation
Education
The Los Angeles Film School 2009 — 2010
Associate of Arts and Sciences (A.A.S.), Computer Animation
Lansing Community College 2006 — 2008
Fine/Studio Arts, General
Amazon Game Studios October 2014 - Present
Sucker Punch Productions August 2007 - October 2014
Pixologic 2006 - 2010
School of Visual Arts May 2006 - August 2007
Inu Art May 2003 - May 2007
Diamond Select Toys 2003 - 2006
McFarlane Toys 2000 - 2004
Skills
Zbrush, Digital Sculpting, Sculpture, Character Modeling, Texture Painting, Computer Graphics, Mudbox, UV mapping, Texturing, Maya, Character, Hard Surface Modeling, Video Games, Modeling, 3D Modeling, Character Animation, Art, Visual Effects, Low Poly Modeling, Game Development, Compositing, Illustration, Animation, 3D, Environment Art, Digital Painting, UV Mapping, ZBrush
Education
Syracuse University 1996 — 2000
BFA, Illustration
Geneva High School 1992 — 1996
Pixologic April 2008 - Present
ZBrush Sculpting Human Anatomy 2009 - 2010
Skills
Maya, Zbrush, 3D Modeling, 3D
Education
Bowling Green State University 1997 — 2002
Starbreeze Studios July 2015 - Present
Gentle Giant Studios July 2010 - July 2015
Glowstick Games September 2014 - January 2015
Gnomon School of Visual Effects August 2014 - October 2014
Gnomon School of Visual Effects October 2008 - July 2010
Gnomon Studios January 2010 - March 2010
Pixologic 2010 - 2010
Center for Minority Health, University of Pittsburgh June 2006 - May 2008
Opus One Productions June 2007 - August 2007
Skills
Zbrush, Hard Surface Modeling, Digital Sculpting, Maya, Modeling, Texturing
Education
Gnomon School for Visual Effects 2008 — 2010
Mastering Human Anatomy in Zbrush
Phoenix Atelier
Simon Lee's Sculpture Class
University of Pittsburgh 2003 — 2007
BA, Studio Arts and History of Art and Architecture
Gettysburg High School
Ready At Dawn Studios March 2014 - Present
Freelance June 2009 - Present
Pixologic August 2014 - January 2015
Sadhana Forest November 2009 - November 2009
Skills
Sculpture, Modeling, Digital Sculpting, Zbrush, UV mapping, Texture Painting, Character Modeling, Texturing, Hard Surface Modeling, Maya, Character, Anatomy, Self-directed, self-motivated, 3dsmax, Photoshop, uvlayout, topogun, xnormal, German proficiency..., UDK, CryEngine 3, Texture Artist, ZBrush
Education
Academy of Art University 2008 — 2009
Animation & Visual Effects, 3D Modeling
IIK Düsseldorf 2008 — 2008
Proficency level A2, German
College for Creative Studies 2006 — 2007
Animation & Digital Media
Signal January 2013 - Present
Informant Media June 2012 - December 2012
Industry Entertainment May 2011 - August 2011
UBS Wealth Management June 2009 - August 2009
Pixologic August 2006 - August 2008
Skills
Photoshop, Sales, Management, Microsoft Office, Customer Service, Avid Media Composer, Final Cut Pro, Microsoft Excel, Social Networking, Online Advertising, Networking, Business Development, Social Media, Microsoft Word, Event Planning, Marketing, Facebook, PowerPoint, New Business Development, Social Media Marketing, Analysis, Marketing Strategy, Account Management, Merchandising, Entertainment, Public Relations, Editing, Finance, Adobe Creative Suite, Strategic Planning
Education
Boston University 2008 — 2012
Bachelor of Science (BS), Bachelor of Science in Business Administration: Dual Concentration in Operat