Pixologic Company

Description

ZBrush is a digital sculpting tool that combines 3D/2.5D modeling, texturing and painting. It uses a proprietary "pixol" technology which stores lighting, color, material, and depth information for all objects on the screen. License: Commercial proprietary software Initial release: 1999 Stable release: ZBrush 2018 / March 27, 2018; 9 months ago Operating system: Windows, OS X

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Pixologic Employees

Employee
Years
Job
Industry
Ryan Kingslien Ryan Kingslien Greater Los Angeles Area Details
Ryan Kingslien's Pixologic Experience January 2003 - April 2008
Job CEO at UArtsy
Industry Arts and Crafts
Experience
UArtsy   January 2014 - Present
ZBrushWorkshops   June 2010 - Present
The Gnomon Workshop  2008 - July 2010
Pixologic   January 2003 - April 2008

Skills
Computer Graphics, Visual Effects, Sculpture, Character Animation, Modeling, Zbrush, Mobile Games, Maya, Texturing, Graphic Design, Photoshop, Video Games, Digital Art, 3D Modeling, Digital Sculpting, Illustration, Animation, 3D, HTML 5, Lighting, Art, Web Development, Illustrator, MMO, Concept Design, After Effects, Rendering, Nuke, Computer Animation, iOS development, Mental Ray, ZBrush, Traditional Animation, Film, Storyboarding, 3D Studio Max, Compositing, Game Development, Video, Fine Art

Education
Pennsylvania Academy of Fine Arts   1998 — 2000

Andrew Klein Andrew Klein San Francisco Bay Area Details
Andrew Klein's Pixologic Experience September 2009 - Present
Job Senior 3d Modeler at Sledgehammer Games
Industry Computer Games
Experience
Sledgehammer Games  October 2013 - Present
Pixologic   September 2009 - Present
Autodesk  June 2007 - Present
2K Games  November 2012 - October 2013
Playviews  September 2012 - November 2012
Art Institute of CA, San Francisco   December 2005 - September 2012
Metaversatility   February 2009 - June 2009
Millions of Us  March 2008 - September 2008

Skills
Maya, Texturing, Zbrush, Mudbox, 3D Modeling, UV mapping, Animation, Digital Sculpting, 3D, 3D Studio Max, Character Animation, Mental Ray, Texture Painting, Modeling, Storyboarding, Rigging, Computer Animation, Character Rigging, Unreal Engine 3, Photoshop, Video Games, Unreal Editor, Shading, Game Design, Drawing, PS3, After Effects, MEL, Level Design, Game Development, Art, Xbox 360, Concept Design, Lighting, Rendering, 3D graphics, Digital Painting, Illustration, Max, Unity3D, Texture Artist, Environment Art, Traditional Animation, XSI, ZBrush, Computer Games, Low Poly Modeling, UV Mapping

Education
The Art Institute of California, San Francisco   2007 — 2012
Master of Fine Arts (MFA), computer animation

Carnegie Mellon University   2000 — 2004
BFA, Painting/Drawing/Printmaking and Electronic/Time-Based Media dual degree

Northwest School of the Arts   1993 — 2000
HS, art

Kyle Dail Kyle Dail Los Angeles, California Details
Kyle Dail's Pixologic Experience August 2014 - August 2014
Job 3D Generalist and Animator
Industry Design
Experience
Towards the Stars - Video Game   March 2015 - April 2015
UArtsy   November 2014 - March 2015
Pixologic   August 2014 - August 2014
United States Army  November 2009 - November 2013
KAGE forsaken warrior   2012 - 2013

Skills
Unreal Engine, Character Animation, Maya, Photoshop, ZBrush, Substance Designer, Substance Painter, Computer Animation, 3D Studio Max, After Effects, Animation, Traditional Animation, Video Games, Texturing, Storyboarding, 3D Modeling

Education
Los Angeles Film School   2014 — 2015
Animation, Interactive Technology, Video Graphics and Special Effects

DeVry University   2009 — 2010
Computer Information Systems

Christian Senn Christian Senn Greater Los Angeles Area Details
Christian Senn's Pixologic Experience 1999 - 2001
Job Sr. Game Designer
Industry Computer Games
Experience
Reverge Studios, Inc.   January 2015 - Present
Senntient LLC   June 2014 - Present
Big Red Button Entertainment, Inc.   November 2011 - June 2014
Senntient LLC   2006 - November 2011
Magic Pixel Games  January 2011 - October 2011
Bionic Games   2007 - 2007
Activision  2002 - 2006
Senntient LLC   2001 - 2006
Pixologic   1999 - 2001
Sega  1993 - 1999

Skills
Game Design, Level Design, Game Mechanics, Puzzle Design, Character Designs, Creative Writing, Creative Management, Maya, 3D Studio Max, Photoshop, Illustrator, Premiere, Flash, DevTrack, Perforce, Casual Games, Social Games, Video Games, System Design, Production Management, MS Project, Pre-visualization, CryEngine, Pro Tools, Audacity, Microsoft Word, Microsoft Excel, Notepad++, Hansoft, JIRA, Subversion, Tortoise SVN, yEd, Adventure Games, FPS Games, Xbox 360, Console, Game Development, PS3, World Building, Concept Design, Storyboarding

Education
California Institute of the Arts   1990 — 1992

San Pasqual High School   1989 — 1990

La Canada High School   1987 — 1989

eleas kostis eleas kostis San Francisco Bay Area Details
eleas kostis's Pixologic Experience 2000 - 2001
Job Owner of StandarDesigns
Industry Arts and Crafts
Experience
StandarDesigns   Principal and OwnerStandarDesigns2007 - Present
Film, Television, Commercial and Video Production   1995 - 2002
Pixologic   2000 - 2001
Turbolinux  2000 - 2000
American Fine Arts Foundry and The Gutman Center for the Arts   1995 - 1997

Skills
organic architecture..., Sculpture, Green Building, Art, Film, Fabrication, Set Building, 3D rendering, Prototyping, Restoration, Foundryman, Visual Arts, Set Construction, Painting, Concept Design, Furniture, Galleries, Public Art, Metal Fabrication, Fine Art, Arts Administration, Construction, Contemporary Art, Drawing, Museums, Curating

Education
University of Pennsylvania   1995 — 1996
MFA, Sculpture

Goddard College   1989 — 1991
Bachelor of Arts (B.A.), Art and Philosophy

The Institute for Social Ecology   1987 — 1989
Architecture, Art and Philosophy

Antioch College   1986 — 1989
Philosophy

Matthew Kean Matthew Kean Baltimore, Maryland Area Details
Matthew Kean's Pixologic Experience 2011 - Present
Job Lead Character Artist at Firaxis Games
Industry Animation
Experience
Firaxis Games  March 2014 - Present
Freelance Animation Artist  October 2008 - Present
Pixologic   2011 - Present
Digital Tutors  October 2012 - Present
JPro Studios   October 2013 - December 2013
Mr X Gotham   November 2012 - April 2013
Montclair Art Museum  May 2011 - October 2012
TurboSquid  December 2011 - July 2012
Montclair State University  September 2009 - April 2012

Skills
Zbrush, Digital Sculpting, 3D modeling, Organic Modeling, Maya, Photoshop, Character Modeling, 3D animation, Concept Design, Character Design, Illustration, Drawing, Rendering, Mental Ray, 3D Modeling, Sculpture, Character Animation, Computer Animation, 3D, Texturing, Animation, Modeling, Illustrator, Video Games, UV mapping, Vray, Mudbox, mari, headus UV layout, Nuke, Art, Traditional Animation, Digital Painting, Storyboarding, Digital Art, Texture Painting, Conceptual Art, Changing Environments, Game Design, Visual Effects, Character Rigging, Low Poly Modeling, Hard Surface Modeling, Character Designs, After Effects, 3D Studio Max, Rigging, Film, Game Development, ZBrush

Education
Montclair State University   2007 — 2011
B.F.A., Illustration

Marco Menco Marco Menco Vancouver, Canada Area Details
Marco Menco's Pixologic Experience 2009 - 2010
Job Generalist TD/Senior Modeler at Double Negative
Industry Motion Pictures and Film
Experience
Double Negative  January 2015 - Present
Weta Digital  June 2012 - December 2014
Image Engine Design Inc.  September 2011 - May 2012
Vancouver Animation School   November 2010 - April 2012
Image Engine Design Inc.  May 2010 - September 2011
[AnomalyH2O] 2010   October 2010 - October 2010
Image Engine Design Inc.  September 2007 - May 2010
Pixologic   2009 - 2010
[Anomaly] 2009   April 2009 - April 2009
Binary Divinity   October 2008 - January 2009

Skills
Concept Design, Storyboarding, Texturing, Illustration, Modeling, Zbrush, Digital Sculpting, Character Design, Fine Art, Digital Painting, Maya, Texture Painting, Sculpture, Drawing, Texture Artist, Character, Art, Creature Design, Character Modeling, Look Development, Hard Surface Modeling, Texture, Mudbox, XSI, Organic Modeling, Premiere, Environment Modeling, 3D, Mental Ray, UV mapping, 3D Modeling, Visual Effects, Video Games, Character Animation, Traditional Animation, Digital Compositing, Animation, Compositing, Shading, Nuke, Pre-visualization, ZBrush, UV Mapping

Education
Accademia di Belle Arti - Italy   2002 — 2007
Bachelor in Fine Arts, Movie Directing

Liceo Scientifico   1996 — 2002
Maturita' Scientifica

Joseph Jay Machado Joseph Jay Machado Greater Los Angeles Area Details
Joseph Jay Machado's Pixologic Experience February 2011 - June 2011
Job Junior Artist at Industrial Light & Magic
Industry Motion Pictures and Film
Experience
Industrial Light & Magic  April 2013 - Present
Sony Computer Entertainment America LLC  March 2012 - February 2013
COPA  December 2011 - February 2012
The Graphic Film Company  September 2011 - December 2011
Prevalent Entertainment Inc.   June 2011 - August 2011
Rebel Alliance International   June 2011 - August 2011
Pixologic   February 2011 - June 2011
Target  June 2004 - January 2011
Cartoon Network  October 2007 - December 2007
Cartoon Network  September 2007 - December 2007

Skills
Rendering, Modeling, Texturing, Zbrush, UV mapping, Maya, Digital Painting, Mental Ray, After Effects, Lighting, Digital Sculpting, Hard Surface Modeling

Education
Gnomon School of Visual Effects   2009 — 2011
High End 3D Computer Graphics Certificate, Modeling, Texturing, Lighting, Rendering

California State University-Fullerton   2003 — 2008
BFA, Illustration

Philip Schneider Philip Schneider San Francisco Bay Area Details
Philip Schneider's Pixologic Experience 2011 - April 2015
Job Software Engineer at Apple
Industry Entertainment
Experience
Apple  May 2015 - Present
Pixologic   2011 - April 2015
Industrial Light + Magic  January 2004 - January 2011
Digital Domain  2003 - 2003
Walt Disney Feature Animation  1998 - 2003
Apple Computer, Inc.   1992 - 1997
Digital Equipment Corporation  1987 - 1992

Skills
Maya, Computer Graphics, 3D, User Interface, Computer Animation, Geometry, Zbrush, Simulations, GPU, Rendering, Texturing, Python, OpenGL, Algorithms, MEL, Perforce, Visual Effects, Animation, User Interface Design, Modeling, PyQt, Qt, Architecture, Interactive Media, Software Development, C++, Shaders, Character Animation

Education
University of Washington   1985 — 1987
M.S, Computer Science

Florida International University   1982 — 1984
Bachelor's Degree, Psychology

Florida International University   1982 — 1984
Bachelor's Degree, Computer Science

Mohammad Modarres Mohammad Modarres Greater Los Angeles Area Details
Mohammad Modarres's Pixologic Experience June 2012 - July 2012
Job Model/Texture Artist at Luma Pictures
Industry Motion Pictures and Film
Experience
Luma Pictures  October 2015 - Present
Mcfarlane Toys  September 2013 - Present
various Companies and clients  May 2008 - Present
Pixologic   June 2012 - July 2012
Cghouse   April 2011 - December 2011
RPCA   October 2010 - December 2010
Rasgames   May 2010 - September 2010
Fanafzar Co.   May 2009 - October 2009
Kingdom of solomon   August 2008 - November 2008
Orient Digital Ent   September 2007 - May 2008

Skills
Zbrush, Maya, Texturing, Digital Sculpting, 3D Modeling, Mudbox, 3D, 3D Studio Max, Modeling, Photoshop, Animation, Texture Artist, UV mapping, Video Games, Vray, Characters, Normal Mapping, Drawing, Renderman, Art, Sculpture, Texture Painting, UVLayout, Digital Painting, Organic Modeling, Bodypaint, Character Designs, Low Poly Modeling, Character Modelling, Environment Art, Hard Surface Modeling, Unreal Editor, Cinematics, Conceptual Art, Game Art, Unreal Engine, Shading, Bodypaint3d, Mari

Education
Academy of Art University   2012 — 2014
MFA, Animation&visual effect

Kashan university of art and architecture   2002 — 2006
BFA, Handycraft, Metal engreving

Brandy Deminna Brandy Deminna San Francisco Bay Area Details
Brandy Deminna's Pixologic Experience September 2011 - February 2013
Job Editor and Writer
Industry Writing and Editing
Experience
Techshed  June 2015 - Present
BookheadEd Learning, llc  June 2014 - February 2015
JETLAUNCH LLC   February 2014 - August 2014
HarperOne Publishers  September 2013 - December 2013
MP Publishing USA   June 2013 - October 2013
Pixologic   September 2011 - February 2013
English Time Language Schools & Overseas Education  August 2010 - February 2011
ARTMargins   September 2007 - June 2010

Skills
Publishing, Books, Literature, ESL, Academic Publishing, Public Speaking, Publications, Proofreading, Grammar, Ebooks, Copy Editing, Content Development, Online Publishing, Journals, Text Editing, Editing, Editorial, Fact-checking

Education
UC Berkeley Extension   2014 — 2015
Certificate in Copyediting, Editing

San Francisco State University   2013 — 2015
Master of Arts (M.A.), English Literature (British and Commonwealth)

Bridge TEFL   2010 — 2010
120 TEFL online certificate, English as a second language, English grammar advisor

University of California, Santa Barbara   2006 — 2010
BA, English with an emphasis in Literature and the Mind; Comparative Literature; Russian

Middlebury College, Russian School   2009 — 2009
Certificate of Completion, Russian Language and Literature

Monica Engel Monica Engel Los Angeles, California Details
Monica Engel's Pixologic Experience May 2012 - February 2015
Job Front End Web Developer at Red Bull Media House
Industry Computer Software
Experience
Red Bull Media House  September 2015 - Present
MakerSquare  April 2015 - July 2015
Pixologic   May 2012 - February 2015
Cal Poly State University Extended Education   October 2010 - December 2011
California ISO  June 2011 - September 2011

Skills
Web Design, jQuery, User Experience, JavaScript, AngularJS, CSS, Node.js, User Experience Design, HTML, AJAX, User Interface Design, React.js, Social Media Marketing, Customer Service, Graphic Design, Accessibility, Typography, Photography, Mac, MySQL, Mocha, Git, Graphics, GruntJS, Flash, HTML5, Responsive Web Design

Education
MakerSquare   2015 — 2015
Full Stack Software Engineering

Cal Poly San Luis Obispo   2007 — 2011
B.S., Graphic Communication, Spanish

CEA Global Campus, Barcelona, Spain   2009 — 2009
Spanish language and culture, Spanish architecture and painting

OLÉ School, Querétaro, Mexico   2008 — 2008
Spanish language and Mexican culture

Solomon Blair Solomon Blair Greater Los Angeles Area Details
Solomon Blair's Pixologic Experience January 2011 - Present
Job Interactive Media3D SpecialistZBrush Advanced Support
Industry Computer Software
Experience
Pixologic   January 2011 - Present
The Los Angeles Film School  January 2015 - Present
Silo Media Co.   2011 - 2011

Skills
Zbrush, Maya, 3D Modeling, 3D graphics, After Effects, Photoshop, Visual Effects, Nuke, XML, Premiere, Mental Ray, Digital Sculpting, ZBrush, 3D Graphics, Compositing, Computer Animation, Texturing, 3D, Motion Graphics, Character Animation

Education
The Los Angeles Film School   2009 — 2010
Associate of Arts and Sciences (A.A.S.), Computer Animation

Lansing Community College   2006 — 2008
Fine/Studio Arts, General

Jeff Feligno Jeff Feligno Greater Seattle Area Details
Jeff Feligno's Pixologic Experience 2006 - 2010
Job Character Artist at Amazon Game Studios
Industry Computer Games
Experience
Amazon Game Studios  October 2014 - Present
Sucker Punch Productions  August 2007 - October 2014
Pixologic   2006 - 2010
School of Visual Arts  May 2006 - August 2007
Inu Art   May 2003 - May 2007
Diamond Select Toys   2003 - 2006
McFarlane Toys  2000 - 2004

Skills
Zbrush, Digital Sculpting, Sculpture, Character Modeling, Texture Painting, Computer Graphics, Mudbox, UV mapping, Texturing, Maya, Character, Hard Surface Modeling, Video Games, Modeling, 3D Modeling, Character Animation, Art, Visual Effects, Low Poly Modeling, Game Development, Compositing, Illustration, Animation, 3D, Environment Art, Digital Painting, UV Mapping, ZBrush

Education
Syracuse University   1996 — 2000
BFA, Illustration

Geneva High School   1992 — 1996

Paul Gaboury Paul Gaboury Greater Los Angeles Area Details
Paul Gaboury's Pixologic Experience April 2008 - Present
Job 3D Product Development Manager
Industry Motion Pictures and Film
Experience
Pixologic   April 2008 - Present
ZBrush Sculpting Human Anatomy   2009 - 2010

Skills
Maya, Zbrush, 3D Modeling, 3D

Education
Bowling Green State University   1997 — 2002

Peter Straub Peter Straub Greater Los Angeles Area Details
Peter Straub's Pixologic Experience 2010 - 2010
Job Senior Character Artist at Starbreeze Studios
Industry Entertainment
Experience
Starbreeze Studios   July 2015 - Present
Gentle Giant Studios  July 2010 - July 2015
Glowstick Games   September 2014 - January 2015
Gnomon School of Visual Effects  August 2014 - October 2014
Gnomon School of Visual Effects  October 2008 - July 2010
Gnomon Studios  January 2010 - March 2010
Pixologic   2010 - 2010
Center for Minority Health, University of Pittsburgh   June 2006 - May 2008
Opus One Productions  June 2007 - August 2007

Skills
Zbrush, Hard Surface Modeling, Digital Sculpting, Maya, Modeling, Texturing

Education
Gnomon School for Visual Effects   2008 — 2010

Mastering Human Anatomy in Zbrush

Phoenix Atelier

Simon Lee's Sculpture Class

University of Pittsburgh   2003 — 2007
BA, Studio Arts and History of Art and Architecture

Gettysburg High School

Daniel Peteuil Daniel Peteuil Los Angeles, California Details
Daniel Peteuil's Pixologic Experience August 2014 - January 2015
Job Character Artist at Ready At Dawn Studios
Industry Computer Games
Experience
Ready At Dawn Studios  March 2014 - Present
Freelance  June 2009 - Present
Pixologic   August 2014 - January 2015
Sadhana Forest  November 2009 - November 2009

Skills
Sculpture, Modeling, Digital Sculpting, Zbrush, UV mapping, Texture Painting, Character Modeling, Texturing, Hard Surface Modeling, Maya, Character, Anatomy, Self-directed, self-motivated, 3dsmax, Photoshop, uvlayout, topogun, xnormal, German proficiency..., UDK, CryEngine 3, Texture Artist, ZBrush

Education
Academy of Art University   2008 — 2009
Animation & Visual Effects, 3D Modeling

IIK Düsseldorf   2008 — 2008
Proficency level A2, German

College for Creative Studies   2006 — 2007
Animation & Digital Media

Sean Rimokh Sean Rimokh Los Angeles, California Details
Sean Rimokh's Pixologic Experience August 2006 - August 2008
Job Real Estate, Entertainment
Industry Entertainment
Experience
Signal  January 2013 - Present
Informant Media   June 2012 - December 2012
Industry Entertainment  May 2011 - August 2011
UBS Wealth Management  June 2009 - August 2009
Pixologic   August 2006 - August 2008

Skills
Photoshop, Sales, Management, Microsoft Office, Customer Service, Avid Media Composer, Final Cut Pro, Microsoft Excel, Social Networking, Online Advertising, Networking, Business Development, Social Media, Microsoft Word, Event Planning, Marketing, Facebook, PowerPoint, New Business Development, Social Media Marketing, Analysis, Marketing Strategy, Account Management, Merchandising, Entertainment, Public Relations, Editing, Finance, Adobe Creative Suite, Strategic Planning

Education
Boston University   2008 — 2012
Bachelor of Science (BS), Bachelor of Science in Business Administration: Dual Concentration in Operat