Pound Sand

Pound Sand List of Employees There's an exhaustive list of past and present employees! Get comprehensive information on the number of employees at Pound Sand. You can filter them based on skills, years of employment, job, education, department, and prior employment.

Pound Sand Salaries. You can even request information on how much does Pound Sand pay if you want to. Learn about salaries, pros and cons of working for Pound Sand directly from the past employees.

Find People by Employers You can rekindle an old relationship, reconnect with a long-lost friend, former boss, business acquaintance who might be useful in your new line of work. With our employee database, the possibilities are endless. All you have to do is type in a couple of keywords and we'll bring you the exact information you wanted!

10 Pound Sand employees in database. Find out everything there's to know about Pound Sand employees. We offer you a great deal of unbiased information from the internal database, personal records, and many other details that might be of interest to you.

Pound Sand Employees

Employee
Years
Job
Industry
Matthew Howland Palmer Matthew Howland Palmer Camarillo, California Details
Matthew Howland Palmer's Pound Sand Experience June 2013 - July 2014
Job Currently seeking new opportunities!
Industry Entertainment
Experience
Currently seeking new opportunities  September 2015 - Present
Pocket Gems  July 2014 - June 2015
Pound Sand   June 2013 - July 2014
Electronic Arts  October 2008 - June 2013
Pandemic Studios  October 2003 - October 2008
Tremor Entertainment   October 2001 - 2003

Skills
Video Games, Game Design, Xbox 360, Game Development, PS3, Gameplay, Texturing, Character Animation, Maya, Level Design, Environment Art, Conceptual Art, Art Direction, PowerPoint, Voice Acting, Theoretical Physics, Baskets, UV mapping, Xbox, Computer Games, Console, Multiplayer, Wii, Creative Direction, Cinematics, Game Mechanics, Unreal Engine 3, Unreal Editor, Casual Games, MMO, Language Arts, UV Mapping

Education
Kansas City Art Institute   1996 — 2000
Bachelor of Fine Arts (BFA), New Media and Photography

Allan Lee Allan Lee Greater Los Angeles Area Details
Allan Lee's Pound Sand Experience June 2014 - Present
Job Senior Character Artist at Pound Sand
Industry Computer Games
Experience
Pound Sand   June 2014 - Present
Molten Games  July 2013 - March 2014
Trion World Network, Inc   June 2008 - June 2013
Underground Development  November 2007 - June 2008
Concrete Games / THQ   November 2006 - November 2007
Neversoft Entertainment / Activision   October 2004 - October 2006

Skills
Traditional Animation, Art, Xbox 360, 3D, Low Poly Modeling, Character Animation, Video Games, Modeling, Character Modelling, Zbrush, UV mapping, Level Design, Maya, PS3, Texturing, Characters, Game Development, Photoshop

Education
Academy of Art University   1999 — 2003

Dobson high school

Jihui Shentu Jihui Shentu Austin, Texas Area Details
Jihui Shentu's Pound Sand Experience February 2015 - May 2015
Job Developer Technology Engineer at NVIDIA
Industry Computer Games
Experience
NVIDIA  July 2015 - Present
Pound Sand   February 2015 - May 2015
Tencent  June 2014 - August 2014
Alibaba Cloud Computing Company  July 2012 - September 2012

Skills
Unity3D, Maya, Game Development, OpenGL, C/C++, C#, DirectX, Computer Graphics, HLSL, GLSL, Unreal Engine 4, Python, Qt, Photoshop

Education
University of Southern California   2013 — 2015
Master’s Degree, Computer Science (Game Development)

Zhejiang University   2009 — 2013
Bachelor of Engineering (BEng), Digital Media Technology

Simon Fraser University   2011 — 2012
Exchange, Computer Science / Interactive Art and Technology

James H. Dargie James H. Dargie Greater Los Angeles Area Details
James H. Dargie's Pound Sand Experience February 2014 - Present
Job Studio Art/Creative Director
Industry Entertainment
Experience
Pound Sand   February 2014 - Present
2K  September 2013 - January 2014
Trion Worlds, Inc.   April 2012 - October 2013
Sony Computer Entertainment America LLC; Zipper Interactive   August 2011 - April 2012
Activision/Treyarch   June 2009 - August 2011
Activision/Treyarch   December 2008 - June 2009
Footy, LLC   February 2008 - October 2008
Cory Road Entertainment   August 2007 - February 2008
Electronic Arts  March 2003 - August 2007
ESC ENTERTAINMENT  October 2002 - April 2003

Skills
Video Games, Lighting, Animation, 3D, Texture Painting, Art Direction, Production Design, Creative Branding, Maya, Photoshop, After Effects, Modeling, Product Design, Brand Implementation, Texturing, Visual Effects, Game Design, Character Animation, Environment Art, Game Development, Concept Design, Level Design, Cinematics, 3D Modeling, Film, 3D Studio Max, Xbox 360, Team Leadership, Traditional Animation, Creative Direction, Computer Games, Mobile Games, PS3, Motion Graphics, MMO, UV mapping, Computer Graphics, Unreal Engine 3, Gameplay, Zbrush, Shaders, Digital Sculpting, Casual Games, Social Games, Console, Wii, Conceptual Art, Unreal Editor, Low Poly Modeling, Mudbox

Education
Electronic Arts   2006 — 2006
Power Up! Management Certificate, PowerUp! Management Training

Skywalker Ranch   2002 — 2002
Specailized, Management Training

Art Institute of Pittsburgh   1993 — 1995
Associate in Specialized Technology Degree majoring in Industrial Design, Industrial Design

Southern Vermont College   1993 — 1994
Criminal Law (cont. Education), Criminal Law

Greenfield College   1989 — 1991
Associates Degree, Criminal Law

Eddie Rojas Eddie Rojas Greater Los Angeles Area Details
Eddie Rojas's Pound Sand Experience September 2014 - Present
Job Senior Designer at Unannounced
Industry Design
Experience
Pound Sand   September 2014 - Present
Electronic Arts (EA)   September 2013 - September 2014
Electronic Arts (EA)   June 2011 - February 2013
Seismic Games  March 2011 - June 2011
Electronic Arts (EA)   November 2007 - April 2009
Electronic Arts (EA)   December 2005 - November 2007
Pandemic Studios  April 2005 - December 2005
Pandemic Studios  April 2004 - April 2005

Skills
PS3, Game Development, Xbox 360, Multiplayer, Gameplay, Game Testing, Video Games, Xbox, Computer Games, Game Balance, XSI, Console, Level Design, User Interface, Game Design, Perforce, Maya, Unreal Engine 3, Game Mechanics, Mobile Games

Education
Mt. San Antonio College   1998 — 2000
Design and Visual Communications, General, 3.0

Leon Brazil Leon Brazil Greater Los Angeles Area Details
Leon Brazil's Pound Sand Experience January 2014 - Present
Job Animation Director
Industry Computer Games
Experience
Pound Sand   January 2014 - Present
Electronic Arts  March 2013 - December 2013
EA Danger Close Games   November 2010 - March 2013
Electronic Arts  November 2009 - November 2010
Electronic Arts Los Angeles  September 2006 - September 2009
EA Los Angeles   2006 - September 2008
Electronic Arts  September 2004 - September 2006
Electronic Arts UK Chertsey   2004 - 2006
Argonaut Games Ltd   1997 - 2004

Skills
Game Development, PS3, Xbox 360, Video Games, Gameplay, Character Animation, Maya, Character Rigging, Animation, MEL, Visual Effects, Art Direction, Facial Animation, Texturing, 3D, Computer Graphics, Cinematics, Unreal Engine 3, Autodesk MotionBuilder, Environment Art, UV mapping, Texture Painting, Game Design, XSI, UV Mapping, Computer Games, Perforce, Mobile Games, Console, Computer Animation

Education
University of Portsmouth   1995 — 1997
Master of Arts, 3D Virtual Set Design and Animation

Bournemouth Film School   1993 — 1995
Bachelor’s Degree, Film and Television Production

Bobby Wilkinson Bobby Wilkinson Greater Los Angeles Area Details
Bobby Wilkinson's Pound Sand Experience December 2013 - Present
Job Senior Software Engineer at Pound Sand
Industry Computer Games
Experience
Pound Sand   December 2013 - Present
Electronic Arts  January 2012 - November 2013
Electronic Arts  May 2011 - August 2011
Rice University  August 2009 - December 2009
Egosoft   August 2007 - October 2008

Skills
C++, Computer Graphics, Game Development, Game Programming, Gameplay Programming, Xbox 360, PS3, Cinematics Programming, Animation Programming, Interactive Cinematic..., Gameplay, Video Games, OpenGL, Console, Computer Games, Multiplayer, Game Design, Perforce, Shaders, DirectX

Education
University of Pennsylvania   2010 — 2011
MS, Computer Graphics and Game Technology

Rice University   2005 — 2010
BS, Computer Science

Torin Kampa Torin Kampa Greater Los Angeles Area Details
Torin Kampa's Pound Sand Experience November 2013 - Present
Job Lead Engineer at Pound Sand
Industry Computer Games
Experience
Pound Sand   November 2013 - Present
Electronic Arts  November 2009 - November 2013
Pandemic Studios  June 2009 - November 2009

Education
University of Southern California   2005 — 2009
B.S., Computer Science (Games)

Sacha-Mikhail Roberts Sacha-Mikhail Roberts Greater San Diego Area Details
Sacha-Mikhail Roberts's Pound Sand Experience June 2014 - Present
Job Senior Artist at Playdek Inc.
Industry Entertainment
Experience
Pound Sand   June 2014 - Present
Playdek Inc.   October 2013 - May 2014
Trion Worlds, Inc.   April 2010 - July 2013
Trion World Network  January 2009 - December 2009
Freelance  2006 - 2008

Education
Art Center College of Design   2002 — 2005
Bachelor of Science (BS), Illustration

Los Angeles Academy of Figurative Art   2003 — 2004

Brad Roepstorff Brad Roepstorff New York, New York Details
Brad Roepstorff's Pound Sand Experience April 2014 - Present
Job Lead Graphics Programmer
Industry Computer Games
Experience
Pound Sand   April 2014 - Present
Avalanche Studios  July 2012 - March 2014
38 Studios  July 2010 - May 2012
Square Enix  February 2009 - June 2010
Pandemic Studios  March 2005 - February 2009

Skills
Game Development, Xbox 360, Shaders, Video Games, PS3, Artificial Intelligence, Gameplay, MMO, Programming, Game Design, Unreal Engine 3, Perforce, Xbox

Education
The Guildhall at SMU   2003 — 2005
Graduate Level Certificate of Digital Game Development, Specialization in Software Development, Video game programming

Case Western Reserve University   1999 — 2003
BS, Computer Science