Radical Entertainment
Industry: Video game company
DescriptionRadical Entertainment Inc. is a Canadian video game developer based in Vancouver, British Columbia and a subsidiary of Activision. The studio was founded in 1991 by industry veterans Rory Armes and Dave Davis, as well as newcomer Ian Wilkinson. Founded: 1991, Vancouver, Canada Parent organization: Activision (2008–) Headquarters: Vancouver, Canada Founders: Dave Davis, Ian Wilkinson, Rory Armes
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Radical Entertainment Employees
Hothead Games October 2012 - Present
Electronic Arts (EA) October 1998 - October 2008
Radical Entertainment May 1992 - September 1998
Skills
Game Development, Video Games, Animation, MMO, 3D
Education
Ryerson University
Bachelor's Degree, Business Administration and Management
Emily Carr University September 2008 - Present
Vancouver Institute of Media Arts August 2008 - Present
National Film Board of Canada March 2009 - October 2009
Radical Entertainment 2005 - 2008
Centre for Digital Imaging and Sound 2000 - 2008
Art Institute of Vancouver/Burnaby 1999 - 2008
BCIT May 2005 - October 2006
Furious Studios (also connected with Second Sun Entertainment and Delaney and Friends) February 2003 - October 2003
Barking Dog Studios (now Rockstar Vancouver) February 2000 - October 2001
Skills
Maya, Zbrush, Animation, Rigging, 3D Modeling, Modeling, Teaching, Computer Animation, Character Animation, Magic Bunny Powers!, 3D animation, Funniness, Sarcasm
Education
Center for Digital Imaging and Sound 1998 — 1999
certificate, 3D animation
Emily Carr Institute of Art & Design 1989 — 1994
Bachelor of Fine Arts (BFA), Animation, Interactive Technology, Video Graphics and Special Effects
College of New Caledonia 1985 — 1986
certificate, Social Sciences
Demonware August 2013 - Present
Electronic Arts September 2012 - July 2013
Smoking Gun Interactive Inc. April 2012 - July 2012
Radical Entertainment November 2011 - February 2012
Electronic Arts March 2007 - November 2011
Electronic Arts March 2001 - April 2002
Skills
Perforce, Test Planning, Quality Assurance, Project Management, JIRA, Hiring Practices, Product Submission, Reports, Supervisory Skills, Problem Solving, Critical Thinking, Project Coordination, DevTrack, Team Leadership, Product Certification, Agile Methodologies, Game Development, Leadership, Mobile Games, Testing, DevTest, Project Planning, Python, Program Management, Project Leadership, Software Documentation, Gameplay
Education
The University of British Columbia 1999 — 2001
Associate, Psychology
Absolute August 2012 - Present
Radical Entertainment January 2011 - July 2012
ServiceSource November 2011 - December 2011
Good Food Store July 2004 - July 2010
Skills
Outlook, Access, Microsoft Office, Management, Customer Service, Accounts Payable, Data Entry, Administrative..., Invoicing, Budgets, Databases, Research, Sales, CRM, Auditing, Project Management, Microsoft Excel, Administrative...
Education
The University of Montana - School of Business Administration 2004 — 2010
BA, Business Administration, Information Systems
San Francisco State University
Slant Six Games October 2006 - April 2013
Radical Entertainment August 2001 - October 2006
Skills
PS3, Xbox 360, 3D graphics, Game Development, Gameplay, Environment Art, Level Design, Video Games, Perforce, Texturing, Maya, 3D Studio Max, Cinematics, Lua, Game Design, Xbox, Unreal Engine 3
Education
British Columbia Institute of Technology 2000 — 2001
21CT January 2015 - Present
Cognitive Scale January 2015 - Present
Adometry October 2012 - May 2013
Solar Mobile Trailers April 2010 - June 2012
Blender Foundation May 2011 - May 2012
Austin Food Trailer Alliance 2011 - 2011
Bike to Work BC 2008 - 2009
Radical Entertainment May 2001 - 2003
Ghana West Africa September 1998 - August 2000
Nortel Networks September 1998 - May 1999
Skills
Research, Radical Entertainment, Researcher / Programmer, teaching, Physics Engine..., Openstack, C++, Software Development, Programming, Software Engineering, Java, Physics, Linux
Education
Stanford University
On-line Machine Learning Course, Machine Learning with Andrew Ng, A
The University of British Columbia 1991 — 1997
Bachelors of Science, Combined Honors Math and Physics
Kenebeck College, Maine 2010 — 2010
NABCEP, Level 1 Installer solar PV
SplitMango Media Inc. February 2015 - July 2015
Acme Visible - Efficient Workplace Solutions April 2014 - January 2015
Atimi Software November 2013 - February 2014
Royal Canadian Marine Search and Rescue January 2013 - January 2014
Hyde Consulting Group March 2013 - December 2013
Budget Blinds of North and West Vancouver January 2006 - January 2013
j2 Global (Electric Mail) January 2001 - August 2005
The Electric Mail Company September 1998 - January 2001
Radical Entertainment June 1996 - May 1998
Hyde Consulting Group 1991 - 1996
Skills
Project Management, Product Management, Product Marketing, Sales Management, Business Strategy, Small Business..., Information Technology, Software Project..., Entrepreneurship, Internet Services, Sales, Negotiation, Direct Sales, Business Analysis, Team Building
Education
Ryerson University
Bachelor of Commerce (B.Com.), Business Management
Nokia 2009 - 2013
Nokia 2007 - 2009
Nokia 2006 - 2007
Nokia 2004 - 2006
Radical Entertainment 2002 - 2003
Skills
Project Management, Mobile Content, Software Quality..., Test Planning, Testing, Teaching, Communication Skills, Software Development, Mobile Devices, Priority Management, Process Improvement, Process Flow..., Issue Resolution, Business Analysis, Management, Telecommunications, Training, Analysis
Education
Simon Fraser University 2013 — 2013
Certificate in Applied Business Analysis
Simon Fraser University 1994 — 1998
Bachelor of Fine Arts (B.F.A.), Visual and Performing Arts
Eight Solutions Inc. January 2012 - Present
Radical Entertainment July 2009 - January 2012
Radical Entertainment October 2006 - June 2009
Radical Entertainment February 2006 - September 2006
Skills
Python, Linux, Perforce, C++, MySQL, MongoDB, JavaScript, Database Design, Web Applications, Programming, Development Tools, Lua, Server Side Programming, PostgreSQL, pipeline programming, tools programming, autotesting, Node.js, Express.js, Mongoose, Video Games, Game Mechanics, Wii, Xbox 360, Console, PS3, Game Development, JIRA, Gameplay, Game Design, Computer Games, Computer Graphics, Xbox, Scripting, Gameplay Programming, Game Programming, Cross-platform...
Education
Carleton University 2001 — 2005
Bachelor of Engineering (B.Eng.), Computer Software Engineering
Amazon January 2015 - Present
Schulz Brothers Software June 2009 - January 2015
Atimi Software July 2012 - July 2013
Atimi Software September 2011 - July 2012
Lotusland Studios January 2009 - August 2010
Radical Entertainment February 2007 - August 2008
Rockstar Games September 2003 - September 2006
Goblin Studios September 2000 - October 2002
Otherways Media August 1999 - February 2001
Canada Connect Corporation (canuck.com) 1998 - 1999
Skills
iOS, Objective-C, Java, Python, Cocoa, C, C++, Mac OS X, Software Design, Project Execution, HTML, SQL, PHP, JavaScript, Game Development, Mobile Applications, Servers, iPhone, Xcode, Databases, Interface Builder, Video Games, iOS development, Cross-platform..., User Interface, Software Development, Mobile Games, Programming, iPad, Scrum, OS X, Cocos2d, Unity, Design Patterns, Software Estimation, Project Management, Social Game Development, Zombies, MySQL, Game Design, REST, XML, Web Development, CSS, Mobile Devices, Ruby, JSON
Education
The University of Calgary 1995 — 1999
BSC, Computer Science
The University of Lethbridge 1992 — 1995
Transferred to U of C from Co-op Program, Liberal Arts
Harebrained Schemes June 2014 - Present
Arc Dream Publishing July 2002 - Present
Warner Bros. San Francisco June 2013 - June 2014
Nickelodeon December 2011 - June 2013
PlayFirst, Inc. June 2011 - January 2012
Hothead Games January 2009 - May 2011
Radical Entertainment June 2003 - January 2009
Tynes Cowan Corporation January 1992 - January 2001
Wizards of the Coast January 1993 - January 2000
Skills
Game Design, Game Development, Video Games, Creative Writing, Creative Direction, Illustration, Game Mechanics
Education
School of Visual Arts 1990 — 1993
Parsons School of Design 1988 — 1990
Hothead Games November 2012 - Present
Skybox Labs October 2011 - February 2012
Juicy Studios July 2011 - October 2011
Genius Factor Games Inc. March 2010 - April 2011
Jet Black Games January 2010 - February 2010
Capcom Game Studio Vancouver 2006 - 2009
Electronic Arts Canada 2005 - 2006
Radical Entertainment 2001 - 2005
Insight Film and Video LTD May 1999 - October 1999
Skills
Game Development, Video Games, Texturing, Graphic Design, Maya, Environment Art, Computer Animation, 3D Modeling, 3D Studio Max, Adobe Creative Suite
Education
Vancouver Film School 2000 — 2001
3d Animation And Digital Effects
Vancouver Film School 1999 — 2000
Foundation Film
The Emily Carr Institute Of Art And Design 1997 — 1999
General Arts
Langara College 1996 — 1997
General Studies
Relic Entertainment July 2015 - Present
Magnetic North Games March 2014 - Present
IUGO Mobile Entertainment November 2013 - February 2014
SkyBox Labs August 2013 - November 2013
Slant Six Games September 2009 - April 2013
Slant Six games January 2007 - September 2009
Radical Entertainment October 2004 - January 2007
LucasArts November 2003 - August 2004
Spin Productions June 2003 - November 2003
Hybride January 2003 - June 2003
Skills
Environment Art, Pre-production, Maya, Game Art, Game Development, PS3, Rigging, Lighting, Xbox 360, Rendering, Photoshop, Character Animation, Illustration, Animation, Texturing, 3D, XSI, Concept Design, Art Direction, Cinematics, Gameplay, Character Rigging, Character Design, Storyboarding, 3D animation, Production Art, Character Modeling, Painting, Drawing, Mental Ray, Environment Modeling, Video Games, MEL, Game Design, 3D Modeling, Computer Animation, Changing Environments, Digital Painting, Unity3D, Computer Graphics, Texture Painting
Education
Sheridan College 1995 — 1996
Ontario College of Art and Design 1991 — 1995
Hothead Games April 2015 - Present
Exit Earth Entertainment Inc. February 2015 - March 2015
Nerd Corps Entertainment February 2012 - January 2015
Radical Entertainment September 2010 - October 2011
Radical Entertainment October 2007 - February 2010
Backbone Entertainment January 2005 - September 2007
Insight Film Studios June 2003 - December 2005
Skills
Texturing, Video Games, 3D Modeling, Modeling, Props, Maya, Art, Hard Surface Modeling, Environment Art, Texture Artist, Low Poly Modeling, Changing Environments, Game Art, Xbox 360, UV mapping, Digital Sculpting, XSI, Rigging, Game Design, 3D, PS3, Visual Effects, Concept Design, Gameplay, Game Development, Animation, Compositing, Wii, Traditional Animation
Education
University of the Fraser Valley 2003 — 2003
Visual Arts, Art HIstory, Psychology
Vancouver Film School 2001 — 2001
3D Animation
Sprott Shaw College 1999 — 1999
Diploma, Introductory Classical/3D animation program
University of Victoria 1997 — 1998
Engineering
Sardis Secondary School 1992 — 1997
Diploma
Kiwi Collection March 2012 - Present
Black Fin Software September 2011 - Present
Kiwi Collection September 2011 - March 2012
Slant Six Games February 2011 - September 2011
Propaganda Games February 2007 - October 2010
Backbone Entertainment, Vancouver April 2004 - January 2007
Fluid Studios May 2003 - January 2004
Radical Entertainment September 2000 - August 2001
Skills
PHP, Symfony, C++, C#, Artificial Intelligence, Xbox 360, Software Development, Web Development, Video Games, Web Applications, PS3, Web Architecture, Linux, Engineering Management, MySQL, Amazon Web Services..., Software Engineering, Software Project..., API Development, Technical Hiring, Cloud Applications, Hotel Booking, GDS systems
Education
The University of British Columbia 1997 — 2003
B ASc, Engineering Physics
Sardis Senior Secondary 1993 — 1997
Mountain Story January 2014 - Present
BFIdeas Productions Inc. December 2006 - Present
BackYard Film Festival August 2005 - Present
Rio Tinto Alcan Dragon Boat Festival September 2003 - December 2014
PeaceGeeks July 2013 - February 2014
Network Entertainment January 2012 - March 2012
Buck Productions - "Saw Dogs" August 2010 - November 2010
Self Employed August 2004 - January 2007
Vancouver 2010 Bid Corporation February 2001 - March 2003
Radical Entertainment January 1998 - September 1999
Skills
Film, Film Production, Documentaries, Public Relations, Sponsorship, Television, Entertainment, Video Production, Video, Production Managment, New Media, Business Development, Press Releases, Event Management, Social Media
Education
British Columbia Institute of Technology / BCIT 2013 — 2013
Fundraising - Major Gifts & Capital Campaigns, Grant & Proposal Writing
The University of Western Ontario
Bachelor of Arts, Political Science
Genesis Gaming Inc. December 2013 - Present
SkyBox Labs September 2013 - October 2013
PopCap Games November 2012 - July 2013
Jetpack Interactive June 2012 - November 2012
Slant Six Games March 2007 - June 2012
Slant Six Games April 2008 - April 2010
Electronic Arts January 2003 - June 2006
EA Black Box January 2001 - June 2003
Radical Entertainment January 1998 - December 2000
Vancouver Institute of Media Arts April 2000 - July 2000
Skills
Traditional Animation, Game Development, PS3, Maya, Level Design, Xbox 360, Texturing, Video Games, Game Design, Conceptual Art, Art, Gameplay, Environment Art, Texture Painting, 3D, Storyboarding, Lighting, Concept Design, UV mapping, Cinematics, Game Art, Low Poly Modeling, Animation, Zbrush
Education
Emily Carr Institute of Art & Design 1994 — 1997
4 year Animation Degree, Art/Art Studies, General
Edge of Reality December 2008 - Present
Seneca College January 2008 - December 2008
Pseudo Interactive January 2007 - March 2008
Radical Entertainment 2006 - 2007
Ubisoft Entertainment 2004 - 2006
Idea 1990 - 1998
Viccom 1992 - 1993
Skills
Game Development, Video Games, Xbox 360, PS3, Game Design, Level Design, Traditional Animation, Creative Direction, 3D, Gameplay, Wii, Computer Games, Console, Unreal Engine 3, MMO, Social Games, Xbox
Education
OCAD University 2008 — 2008
Managing creative people
Simon Fraser University 2005 — 2006
Emerging Leadership - SFU MBA Program
Seneca College 2003 — 2004
Post Diploma, Gaming
Sheridan College 2000 — 2003
Diploma, Classical Animation
Sapienza Università di Roma 1993 — 1996
Computer Science
BigPark (Microsoft Studios) February 2014 - Present
BigPark (Microsoft Studios) August 2012 - January 2014
Microsoft April 2012 - July 2012
Radical Entertainment November 2011 - February 2012
Electronic Arts October 2011 - November 2011
Propaganda Games February 2010 - October 2010
Blockbuster Video July 2004 - February 2010
QA Labs April 2007 - September 2007
Electronic Arts April 2006 - July 2006
Skills
Quality Assurance, Illustration, Game Development, Rapid Prototyping, Game Jams (48 hour..., Game Testing
Education
Simon Fraser University 2004 — 2009
BA, Faculty of Applied Sciences, Game Design, Interactive Arts & Technology
Witkit Inc. February 2015 - Present
Atimi Software February 2014 - February 2015
Hothead Games May 2007 - January 2014
Radical Entertainment August 2000 - April 2007
Skills
PS3, Xbox 360, Video Games, Xbox, Gameplay, Wii, Game Development, Game Design, Quality Assurance, PSP, Mobile Games, JIRA, iOS, Android, Android Development, iOS Development, Git, DevTrack, PVCS, Offshore Operations, Microsoft Office, Apple Pages, Apple Numbers, Mac OS, Window, parse, Bug Tracking, Console, Test Planning
Education
The University of British Columbia 1998 — 2000
Bachelor of Arts, Honors History
University of Manitoba 1994 — 1999
Bachelor of Arts, Bachelor of Education
Government of Canada April 2014 - Present
Plentyoffish.com November 2013 - Present
Finger Food Studios 2011 - 2013
PingIdentity July 2010 - August 2011
Radical Entertainment January 2007 - February 2010
Royal Canadian Mounted Police January 2004 - January 2007
Skills
Python, Perforce, Game Development, Game Design, Android, Java, Software Development, JavaScript, SQL, REST, Agile Methodologies
Education
Carleton University 1998 — 2002
Bachelor's Degree, Computer Systems Engineering
inEarth - Subdivision (Team Rawbots) February 2012 - Present
InEarth April 2010 - Present
Zynga August 2008 - April 2010
Lucas Arts January 2007 - August 2008
Electronic Arts September 2005 - December 2006
Radical Entertainment October 2002 - September 2005
Gnosis games 2003 - 2003
Skills
Game Programming, Artificial Intelligence, Applied Mathematics, Social Networking Sites, Mobile Applications, Mobile Games, Social Games, Facebook API, Augmented Reality, Unity3D, Android, iPhone development, iPad, Graphics, 3D rendering, Freemium, Optimization, Monetization, Game Development, Gameplay, Game Design, iPhone, MMO, ActionScript, Video Games, Video Game Development, C#, iOS development, Xbox, Business Development, Central America, Social Media, Software Development, Entrepreneurship, Product Development, Online Gaming, Game Mechanics, Casual Games, Game Engines, Maya, Computer Games, PS3, Xbox 360, Level Design, Mobile Game Development, Gameplay Programming, Console, Mobile Devices, Flash, Multiplayer
Education
Center for digital imaging and sound
Game Development
Simon Fraser University
Eidos Montreal October 2012 - November 2013
Virtual Intelligence Inc August 2012 - October 2012
Radical Entertainment February 2012 - August 2012
Radical Entertainment November 2011 - March 2012
Smoking Gun March 2011 - May 2011
United Front Games January 2011 - March 2011
Propaganda Games April 2010 - February 2011
Electronic Arts September 2009 - April 2010
Tek Systems September 2008 - September 2009
Skills
Maya, Zbrush, 3D Studio Max, Mudbox, Photoshop, Unity3D, Adobe Creative Suite, Perforce, JIRA, Environmental Design, Visual Studio, Texturing, Modeling, Lighting, Rendering, 3D, UV mapping, Premiere, Unreal, Unreal Engine 3, Digital Sculpting, Unreal Editor, Low Poly Modeling, Texture, PS3, Xbox 360, Multiplayer, Art, Video Game Development, Environment Art, Unreal 3, Game Art, Video Games, Wii, World Building, Console, Game Development, Casual Games, Level Design, Quality Assurance, Game Design, MMO, Computer Games, Mobile Games, Social Games, MMORPG, Online Gaming, Game Programming
Education
Langara College 2014 — 2016
Associate's Degree, Computer Science
Pacific Audio Visual Institute 2008 — 2009
Diploma, 3D Animation and Game Design
Vancouver Community College 2008 — 2009
CompTIA A+ Computer Support Technician, IT Technician Designation
Safe Software October 2009 - Present
INETCO Systems Limited October 2008 - June 2009
Radical Entertainment February 2008 - August 2008
Electronic Arts September 2004 - December 2004
Radical Entertainment September 2003 - April 2004
Simon Fraser University GrUVi Lab 2002 - 2003
Skills
C++, C, Qt, ActionScript, Java, 2D, 3D, Algorithms, Optimization, User Interface Design, OpenGL, Rendering, Visual Studio, Linux
Education
Simon Fraser University 2005 — 2007
M.Sc., Computing Science
Simon Fraser University 2000 — 2005
B.Sc., Computing Science with Math Minor
Burnaby North Secondary 1995 — 2000
FME Training
Capcom February 2013 - Present
Radical Entertainment July 2006 - June 2012
Circle Studio 2004 - 2006
Mucky Foot 2002 - 2003
Virgin Interactive Entertainment 1994 - 2002
Skills
Maya, Zbrush, 3D Modeling, Photoshop, Texturing, 3D Studio Max, Unreal Engine 3, Cryengine3, TopoGun, CrazyBump, Lightroom, Xbox 360, PS3, Video Games, Environment Art, Digital Sculpting, Texture Artist, Modeling, Shaders, Texture Painting
Education
The University of Sheffield 1991 — 1992
Nation Diploma, Film and Media Studies
Microsoft February 2013 - Present
Nerd Corps Entertainment January 2014 - April 2014
Slap Happy Cartoons January 2013 - February 2013
Nelvana August 2012 - November 2012
Radical Entertainment July 2011 - July 2012
Nerd Corps Entertainment February 2011 - June 2011
Slant Six Games November 2010 - March 2011
Propaganda Games June 2009 - October 2010
Magnetic North Theatre Festival January 2009 - June 2009
Electronic Arts December 2008 - December 2008
Skills
Game Development, PS3, Xbox 360, Video Games, Writing, Narrative, Cinematics, World Building, Unreal Editor, Editing, Game Design, Creative Direction, Storytelling, Level Design, Game Mechanics, Mobile Games, Scripting, Animation, Gameplay, Computer Games
Education
National Screen Institute 2008 — 2008
playWRITE Program: Videogame Writing
Algonquin College of Applied Arts and Technology 2005 — 2006
Graduate Certificate, Scriptwriting
University of Prince Edward Island 2000 — 2005
Bachelor of Arts, English
Electronic Arts May 2009 - Present
Uvic Bookstore January 2008 - May 2009
Electronic Arts May 2007 - December 2007
Electronic Arts September 2006 - December 2006
ZymeWorks Inc. January 2006 - April 2006
A&B Sound 2002 - 2005
G Creative Solutions February 2003 - September 2003
Radical Entertainment October 2000 - December 2002
Vancouver Film School July 1997 - April 1998
Irix Design Group September 1997 - January 1998
Skills
C#, C++, PHP, MySQL, MySQL database design, Java, Object Oriented Design, Software Design, Team Leadership, Debugging, Code Optimization, Multithreading, Optimizations, REST, Game Development, Perforce, Xbox 360, Agile Methodologies, OpenGL, JIRA, 3D, Subversion, Software Engineering, Programming, PS3, Eclipse, Maya, Linux
Education
University of Victoria 2004 — 2008
Bachelors of Software Engineering, Engineering
Kwantlen University College 2003 — 2004
Engineering University Transfer Program, Engineering
Digipen Computer Graphics / Vancouver Film School 1995 — 1997
Certificate in 3D Animation and Special Effects, 3D Animation
Steamclock Software June 2010 - Present
Radical Entertainment April 1996 - June 2010
Skills
PS3, Gameplay, Perforce, Mobile Applications, Game Development, Objective-C, Xbox 360, Computer Graphics, C++, Xbox, Console, Video Games, Lua, iOS development, Object Oriented Design, Game Design, Game Programming
Education
Simon Fraser University 1994 — 1998
BSc, Computer Science, Theatre
Electronic Arts September 2012 - Present
Radical Entertainment October 2001 - July 2012
UbiSoft Entertainment January 1998 - June 2001
Skills
PS3, Xbox 360, Video Games, Gameplay, Computer Games, Game Development, Game Mechanics, Xbox
Education
Université Hassan II Aïn Chock de Casablanca 1994 — 1998
BS
Microsoft March 2015 - Present
Bioware January 2013 - November 2014
Electronic Arts Canada November 1998 - November 2014
Radical Entertainment July 1997 - August 1998
Teachers Tutoring Service 1995 - 1998
I.C.E. Online May 1995 - May 1996
PD Printing Direct (Sutton Company) 1994 - 1995
Skills
Physics, Gameplay, Game Design, Mechanics, Video Games, Gameplay Programming, Game Programming, Computer Games, Calculus, PS3, Xbox 360, Wii, Artificial Intelligence, PSP, C++, C#, Computer Science, Programming, Game Development, Code, C, 3D, Console, Databases, Python, Pipelines, Front-end Development, Level Design, Multiplayer, Animation, Scripting, Xbox, Wii U, Power PC, Perl, Optimizations, Algorithms, Algorithm Design, Molecular Genetics, Genetic Algorithms, Human Genetics, Archaeology, Decision Trees, Fuzzy Logic, Fine Art, Figure Drawing, Front-end, Perforce, Online Gaming, PowerPC
Education
University of Leicester 2007 — 2010
Bachelor Cert, Archaeology
Simon Fraser University 1998 — 1998
AI Research Project (CMPT 415), Computer Science
Simon Fraser University 1997 — 1997
Algorithms (CMPT 307) AI (CMPT 310), Computer Science
University of Alberta 1990 — 1993
BSc, with Distinction
Little Bad Wolf 2010 - Present
Radical Entertainment 2007 - 2008
Radical Entertainment 2005 - 2007
Radical Entertainment 2002 - 2005
H2O Entertainment 1997 - 2001
Danziger Glass Studio 1997 - 1997
Skills
Graphic Design, Illustration, Video Games, Art Direction, Digital Painting, Maya, Environment Art, Character Designs, Texturing, Storyboarding, Animation, Art, Game Development, Level Design, 3D, Digital Illustration, Xbox 360, PS3, Concept Design, Character Animation, Gameplay, Game Mechanics, Game Art, Texture Painting, Mobile Games, Photoshop, Book Illustration, Board Games, Educational Games, Project Management
Education
Alberta College of Art & Design 1993 — 1997
Bachelor of Fine Arts, Visual Communications
University of Calgary 1992 — 1993
Fine Arts
Apple February 2013 - Present
Intel Corporation March 2010 - January 2013
Intel Corporation October 2007 - March 2010
Neoptica May 2007 - October 2007
Electronic Arts 2005 - March 2007
Radical Entertainment 1997 - 2003
PepperView Broadcasting 1999 - 2002
DreamWorks SKG 1996 - 1997
Skills
Computer Science, Computer Graphics, C++, C, x86 Assembly, Rendering, Parallel Programming, Computer Architecture, GPU, Linux, Microarchitecture, Compilers, Software Development, Game Development, High Performance..., DirectX, Optimizing Performance, OpenGL, Graphics Hardware, Mathematica, Python, Video Games, Private Pilot, Game Programming, Geometric Modeling, Animation, Multithreading, Xbox 360, Algorithms, Programming, Debugging, Artificial Intelligence, Processors, Device Drivers, GPGPU, Simulations, Shaders, Parallel Computing, Perforce, OpenMP, PS3, Object Oriented Design, CUDA, X86, Distributed Systems, Direct3D, OpenGL ES, Scalability, Software Engineering, OpenCL
Education
University of Victoria 2008 — 2014
PhD (Not completed), Computer Graphics
University of British Columbia (UBC) 1994 — 1997
M.Sc., Computer Science
McGill University 1990 — 1994
B.Sc., Physics, Mathematics
École Européenne Bruxelles II
QuickMobile May 2014 - Present
QuickMobile February 2012 - April 2014
QuickMobile February 2011 - March 2012
Propaganda Games - A Disney Interactive Studio September 2009 - January 2011
Electronic Arts January 2009 - September 2009
Oliver & Harvey Visual Development Inc August 2008 - December 2008
Radical Entertainment December 2006 - August 2008
Radical Entertainment January 2004 - December 2006
Skills
Project Management, Team Leadership, Finance, Mobile Phone Apps, Video Games, Software Development, Software Documentation, Accounting, Game Development, PS3, Xbox 360, Social Games, Computer Games, Management, Leadership, Mobile Devices, Strategy, Mobile Applications
Education
CGA 2005 — 2007
CGA, Level IV
Simon Fraser University
BA, Communications and Business Administration
Autodesk September 2015 - Present
Electronic Arts June 2013 - March 2015
The Capture Lab August 2012 - January 2015
Electronic Arts September 2010 - June 2013
The Art Institute of Vancouver January 2006 - August 2010
Mainframe Entertainment January 2005 - December 2005
Mainframe Entertainment March 2004 - December 2004
Radical Entertainment July 2001 - March 2004
Mainframe Entertainment March 2001 - July 2001
Mainframe Entertainment July 2000 - March 2001
Skills
Business Strategy, Marketing Strategy, Social Media Marketing, Change Management, Management, Organizational Behavior, Business Analysis, Business Development, New Business Development, Business Modeling, Financial Modeling, Pricing Strategy, Customer Experience, Educational Leadership, Curriculum Design, Curriculum Development, Creative Direction, Graphic Design, Game Development, Video Games, Animation, Character Animation, Entrepreneurship, Leadership, Computer Animation, Modeling, Strategy, Maya, 3D, Film, Computer Games
Education
Simon Fraser University 2007 — 2009
Master of Business Administration (M.B.A.), Strategy, Marketing, Financial Management
Vancouver Film School 1995 — 1995
Certificate, Computer Animation
Vancouver Film School 1994 — 1995
Diploma, Classical Animation
Hellbent Games September 2015 - Present
Fishermen Helping Kids With Cancer September 2014 - November 2014
Finro Illuminations June 2013 - July 2013
United Front Games January 2008 - February 2013
Electronic Arts 2003 - 2007
Black Box Games 1999 - 2003
Radical Entertainment March 1993 - 1999
Studio B Animation 1992 - 1993
Gordon Stanfield Animation 1991 - 1992
Skills
Texture Work, Video Games, Photoshop, Vector Illustration, Digital Illustration, Xbox 360, PS3, Playstation, Maya, 3D Studio Max, Mudbox, Animation, Storyboarding, Game Development, Texture Artist, PSP, Console, Character Designs, Texturing, Graphic Design, Script-writing, Peer Mentoring, Adobe Bridge, Traditional Animation, Microsoft Office, Zbrush, Microsoft Excel, Art Direction, Microsoft Word, Perforce, Conceptual Art, Characters, Cinematics, Gameplay, User Interface, Adobe Creative Suite, Character Animation, Hockey, Game Design, Logo Design, Texture Painting, Low Poly Modeling, Video Game Production, Social Games, Graphics, Game Art, Concept Design, Hansoft, Digital Painting, Environment Art
Education
British Columbia Institute of Technology 1996 — 1996
Cinematography and Film/Video Production
University of Victoria 1987 — 1989
Theatre/Theater
Langara College 1989 — 1991
Arts In Merchandising, Graphic Design
Capilano University 1991 — 1991
Animation
Univar April 2014 - Present
BC Housing September 2012 - March 2014
airG Inc. March 2012 - September 2012
Univar August 2010 - July 2011
Univar October 2007 - August 2010
Apple Inc. September 2007 - October 2007
Guess? July 2007 - August 2007
Kaiser Permanente IT March 2007 - June 2007
Radical Entertainment September 2003 - August 2006
Crystal Decisions 2001 - 2001
Skills
Business Intelligence, ETL, Data Modeling, Business Objects, Requirements Analysis, Microsoft SQL Server, Master Data Management, Databases, Business Analysis, SAP BW, SQL Server, Application Development, Crystal Reports, SQL, SSIS, SSRS, Integration, PL/SQL, Oracle, Web Services, Data Migration, Business Process, SSAS 2008, Perl, Team Leadership, Python, IBI Webfocus, Business Objects Data..., Project Management, Oracle PL/SQL...
Education
The University of British Columbia 2013 — 2013
Certificate in Project Management, Project Management
Simon Fraser University 1998 — 2004
Applied Sciences Major, Computer Sciences
Electronic Arts July 2012 - Present
Capcom Game Studio Vancouver January 2012 - March 2012
Microsoft Studios (BigPark) January 2011 - December 2011
Electronic Arts February 2002 - January 2011
Radical Entertainment July 1995 - December 2001
Skills
Press Releases, Game Development, User Interface Design, Video Games, Team Leadership, Strategic Partnerships, User Experience Design, Leadership, Project Management, Game Design, Mobile Games, User Experience, Xbox, Wii, Xbox 360, PS3, Concept Development
Education
Queen's University 1989 — 1993
B.A.H., Mathematics, English
Ubisoft November 2012 - Present
Independent Software Development May 2008 - Present
Piranha Games 2010 - 2011
Backbone Entertainment 2006 - 2008
University of North Carolina 2004 - 2006
UNIVERSITY OF BRITISH COLUMBIA 1999 - 2003
Radical Entertainment 2000 - 2002
VERTIGO 3D TECHNOLOGY 1995 - 1998
SIMON FRASER UNIVERSITY GRAPHICS & MULTIMEDIA RESEARCH LAB 1994 - 1995
Skills
Xbox 360, Video Games, PS3, C++, Game Development, Artificial Intelligence, Physics Simulation, Gameplay Programming, Computer Graphics, C, Wii, Computer Animation, iOS development, Gameplay, Unity3D, Computer Science, Software Development, Programming, Algorithms, Debugging, Optimization, Research, Problem Solving, Computational Geometry, 3D, Collision Detection, Computational..., Linear Algebra, 3D animation, 3D rendering, Rendering, Memory Management, Rigid Body Dynamics, Simulation, Video Game Development, Console, Interactive..., OpenGL, OpenGL ES, Generic Programming, Template Metaprogramming, Cross-platform..., Game Engines, Unreal Engine, Bicycle Accidents, PS4, Xbox One, PS Vita, Wii U, Game Design
Education
University of North Carolina at Chapel Hill 2004 — 2006
M.Sc., Computer Science
The University of British Columbia 1999 — 2003
M.Sc, Computer Science
Simon Fraser University 1987 — 1997
B.Sc. (Honours), Computing Science
Piranha Games September 2011 - October 2013
Disney Online Studios September 2010 - June 2011
Radical Entertainment August 2007 - September 2010
Bioware Corp April 2006 - August 2007
Electronic Arts May 2003 - February 2006
Skills
Game Development, PS3, Xbox 360, ActionScript, Gameplay, Concept Design, Game Design, Texturing, User Interface, 3D, Level Design, Video Games, Game Art, Zbrush, Texture Painting, Computer Games, Wii, Traditional Animation, Environment Art, Unreal Engine 3, Maya, UV mapping, Cinematics, Console
Education
Emily Carr University of Art and Design 2000 — 2003
Bachelor of Design, Design
Microsoft September 2015 - Present
Microsoft June 2011 - August 2015
Microsoft September 2009 - May 2011
Microsoft Corporation January 2006 - September 2009
Microsoft Corporation June 1999 - January 2006
Microsoft Corporation December 1997 - June 1999
Radical Entertainment July 1996 - December 1997
Softlab-NSK May 1985 - June 1996
USSR army May 1984 - May 1986
Skills
OpenGL, C++, Software Development, Multithreading, Device Drivers, Win32 API, Algorithms, SoC, Programming, x86 Assembly, GPU, Software Design, Processors, Kernel, Software Engineering, Direct3D, Debugging
Education
Novosibirsk State Technical University (NSTU) 1978 — 1983
Bachelor, Computer Science
McKesson Medical Imaging Group 2004 - Present
Radical Entertainment 2000 - 2003
BAE Systems 1997 - 2000
Skills
DICOM, Medical Imaging, Software Design, PACS, C++, STL, Object Oriented Design, Software Development, C#, Win32 API, Agile Methodologies, Python, Software Implementation, Healthcare Information..., UML, Scrum, OOP, EHR, Software Engineering, Image Processing, Test Automation, Requirements Analysis, .NET, IHE, Systems Analysis, SDLC
Education
The University of Edinburgh 1990 — 1995
B.Sc., Computer Science
Vivendi Games March 2005 - October 2006
Radical Entertainment August 1997 - October 2006
Vivendi Universal Games August 1987 - October 2006
Creo January 1994 - July 1997
Vertigo January 1986 - December 1994
Simon Fraser University July 1990 - July 1992
Cubicomp 1986 - 1990
Skills
PS3, Xbox 360, Video Games, Animation, 3D, Artificial Intelligence, Xbox, 3D Modeling, Perforce, Game Mechanics, Game Programming, Computer Games, OpenGL, Gameplay Programming, Game Development, Console, Multiplayer, Mobile Games, Wii, Gameplay, Game Design, Casual Games
Education
Simon Fraser University 1979 — 1987
BSc, Computer Science
Delta Controls March 2011 - Present
United Front Games May 2010 - February 2011
United Front Games 2009 - May 2010
Radical Entertainment October 2007 - May 2009
Electronic Arts December 2006 - April 2007
Electronic Arts 2004 - 2007
Skills
Xbox 360, Game Scripting, Game Design, Quality Assurance, Perforce, Scripting, Gameplay, Computer Games, Video Games, PS3, Testing, Test Planning, Game Development, User Interface, Software Quality..., JIRA, Console
Education
Simon Fraser University 1999 — 2004
BSc, Interactive Arts
RTS Solutionz November 2011 - Present
Advanced AV July 2006 - November 2011
ACE Communications March 2004 - June 2006
Excel Media Systems 2002 - 2003
ProMix April 2000 - March 2002
Essential Communications 2002 - 2002
ProMix/SPL November 1998 - March 2000
Radical Entertainment 1997 - 1998
Skills
Video Conferencing, AV, Telepresence, Crestron, Digital Signage, Video, Unified Communications, Integration, Tandberg, Sound, Audio Conferencing, System Design, Audio Engineering, Multimedia, Extron, Networking, Professional Audio, Sales, Digital Video
Education
Institute of Audio Research 1997 — 1997
Certificate in Audio Engineering & Production
Stony Brook University 1993 — 1996
B.A.
Nassau Community College 1990 — 1993
A.A.
Plainview-Old Bethpage High School 1985 — 1989
HS Diploma
Electronic Arts (EA) August 2014 - Present
Electronic Arts (EA) September 2013 - Present
Electronic Arts (EA) September 2012 - September 2013
Bioware January 2012 - September 2012
Bioware September 2011 - January 2012
Ubisoft Vancouver May 2010 - May 2011
Ubisoft Vancouver August 2008 - May 2010
Radical Entertainment October 2007 - August 2008
Zoe Mode 2005 - 2007
Airshow, Rockwell Collins 2003 - 2004
Skills
C++, Software Architectural..., Game Core Systems, Artificial Intelligence, Gameplay Programming, Computer Graphics, Hadoop, Computer Game Art..., Physics, Mathematics, Computers, Game Design, PS3, Visual Studio, Game Development, Python, Xbox 360, Gameplay, Lua, Programming, C#, Video Games, Perforce, Cross-platform..., Game Programming, Xbox, Maya
Education
Trinity College, Dublin 1999 — 2003
BE, Computer Engineering
EA March 2010 - Present
Radical Entertainment 1999 - 2010
Radical Entertainment November 2006 - September 2009
Skills
PS3, Xbox 360, Gameplay, Game Development, Xbox, Video Games, Perforce, Lua, Game Mechanics, Game Programming, Game Design, Wii, Computer Games, Multiplayer, Gameplay Programming, Mobile Games, PSP, Level Design, Maya, Console
Education
The University of British Columbia 1997 — 2001
Science, Computer Science
Kilt Connection Inc January 2008 - October 2008
Utilikilts Co LLC November 2006 - November 2007
radical entertainment March 2003 - June 2006
Freelance 1996 - 2006
matrix professional video systems 1999 - 2000
burnt sand solutions 1997 - 1999
DCS Systems 1996 - 1997
Education
British Columbia Institute of Technology 1991 — 1993
Diploma, Electronics Technology
MacEwan University 1985 — 1987
diploma, Theatre production
University of Alberta 1983 — 1985
Physics
Digital Scapes Studios (Techland Vancouver) February 2013 - Present
Roadhouse Interactive August 2012 - February 2013
Radical Entertainment August 2007 - June 2012
Relic Entertainment February 2005 - July 2007
TimeGate Studios December 2002 - February 2005
MDSI Mobile Data Solutions, Inc. May 1999 - December 2002
Skills
Xbox 360, Gameplay, PS3, Game Development, Perforce, Game Programming, Lua, Video Games, Multiplayer, Gameplay Programming, Game Mechanics, Console, Computer Games, Game Design, OpenGL
Education
Simon Fraser University 1995 — 1999
Bachelor of Applied Science, Computer Science
Allscripts(Canada) November 2011 - Present
uTest March 2011 - Present
Home February 2007 - Present
Exploding Barrel Games Inc. May 2011 - August 2011
United Front Games April 2009 - February 2011
Radical Entertainment December 2007 - August 2008
Radical Entertainment January 2007 - December 2007
TP Systems Ltd. October 2006 - January 2007
Radical Entertainment April 2005 - August 2006
Electronic Arts (Canada) Inc. August 1996 - March 2005
Skills
Video Games, Lua, Game Design, Hansoft, DevTrack, JIRA, Quality Assurance, Xbox 360, Console, Wii, PS3, Agile Methodologies, Gameplay, Scripting, Testing, SDLC, Game Mechanics, Software Documentation, Perforce, Test Automation, Databases, Game Development, Java, Programming, Computer Games, .NET, Test Cases, Mobile Games, Objective-C, Xbox, Bug Tracking, Casual Games, Level Design, Leadership, Social Games, iPhone, Game Testing, iOS, Online Gaming, PSP, C#, Scrum, Visual Studio
Education
British Columbia Institute of Technology / BCIT 2009 — 2015
Applied Software Development, Programming
Tupper 1991 — 1996
Vancouver Film School
Voice Acting
Wosk's September 2012 - July 2013
Radical Entertainment April 2012 - August 2012
Skills
Maya, Zbrush, Photoshop, Character Art, After Effects, Texturing, Premiere, Mental Ray, UV mapping, Modeling, Rigging, Lighting, Rendering, Character Modeling, 3D animation, Digital Sculpting, Texture Painting, Photography, Art, Digital Painting, Organic Modeling, Hard Surface Modeling, Low Poly Modeling, Texture, Hard Surface, Texture Artist, Normal Mapping, Texture Creation, Game Art
Education
VANARTS 2010 — 2011
Game Art and Design, entertainment art
Douglas College
General Studies
Plentyoffish.com March 2012 - Present
Radical Entertainment November 2011 - February 2012
Electronic Arts April 2010 - October 2011
Emily Carr University of Art and Design October 2009 - May 2010
Volt Technical Resources March 2007 - July 2008
Volt Technical Resources October 2005 - February 2007
Skills
Xbox 360, PS3, Quality Assurance, Testing, SQL, Wii, Video Games, Game Design, Unreal Engine 3, Game Development, Perforce, DevTrack, Computer Games, Gameplay, Test Cases, Game Testing
Education
Emily Carr Institute of Art & Design 2009 — 2011
Bachelors, Film Video and Integrated Media
Vancouver Film School 2003 — 2004
Diploma, Film
Bellevue Community College 2001 — 2003
Associate, Digital Video Production
Electronic Arts September 2012 - Present
Electronic Arts January 2012 - September 2012
Electronic Arts September 2011 - January 2012
Electronic Arts May 2011 - September 2011
Joyport Inc. March 2011 - May 2011
Electronic Arts May 2010 - August 2010
Radical Entertainment 2009 - 2009
Radical Entertainment 2009 - 2009
Skills
C++ Language, Optimization, Memory Management
Education
Simon Fraser University 2008 — 2010
Bachelor, Computing Science
Zhejiang University 2006 — 2008
Bachelor, Computer Science
Microsoft August 2011 - Present
Personal Project January 2011 - September 2013
Electronic Arts Canada 2005 - October 2010
Radical Entertainment January 2003 - September 2003
Skills
Xbox 360, DirectX, Python, Windows Phone, iPhone Application..., Android Development, OpenGL, OpenGL ES, C++, Objective-C, HLSL, Blender 3D, Bullet Physics, User Experience
Education
The University of British Columbia 1999 — 2005
BASc, Computer Engineering, Minor in Commerce
Blu Realty January 2006 - Present
VancityLofts.com 2003 - Present
PRUDENTIAL UNITED REALTY 2005 - 2006
Century 21 In Town Realty 2004 - 2005
Angell Hasman 2003 - 2004
MAC Marketing Solutions 2003 - 2003
Radical Entertainment 2002 - 2003
Left Coast Naturals 1998 - 2002
Skills
Marketing, Sales, Management, Technology, Real Estate, Small Business, Single Family Homes, Investment Properties, First Time Home Buyers, Condos, Buyer Representation, Sellers, Referrals, Townhomes, Listings, Investors, New Home Sales, Resellers, Residential Homes, Luxury, Relocation, Seniors, Real Property, Buyers, Foreclosures, Real Estate Transactions
Education
UBC 2002 — 2011
Real Estate Managing Broker, Trading Servicess
British Columbia Institute of Technology 2002 — 2003
Computer Science
Canadian Securities Institute 1999 — 1999
Canadian Securities Course
Simon Fraser University 1992 — 1996
BA, Economics
Scanline VFX November 2012 - Present
Goldtooth Creative May 2012 - November 2012
Digital Domain October 2011 - May 2012
Gener8 Digital Media Corp 2011 - 2011
Radical Entertainment January 2004 - February 2010
Goldtooth Creative 2010 - 2010
Radical Entertainment January 2000 - January 2004
Skills
Game Development, Photoshop, Python, MEL, Maya, Motionbuilder, Nuke, Katana, Autodesk MotionBuilder, Props, Xbox 360, Digital Sculpting, Character Rigging, PS3, UV mapping, Motion Capture, Texturing, Changing Environments, Film, Unreal Engine 3, 3D, Mudbox, Video Games, Character Animation, Texture Artist, Visual Effects, Xbox, Animation, 3D Studio Max, Low Poly Modeling, XSI, Texture Painting, Cinematics, Rigging, Shaders, Mental Ray, Hard Surface Modeling, Rendering, Computer Animation, Environment Art, UV Mapping, Hunting, Fishing
Education
University of Alberta 1992 — 1998
Bachelor of Arts Degree, Economics, Philosophy
Vancouver Film School 1998 — 1999
3d Animation
Greenfield Elementary
United Front Games February 2010 - February 2011
Radical Entertainment November 2002 - February 2010
Electronic Arts Canada May 2001 - September 2001
Agilent Technologies, Adv. Networks May 2000 - December 2000
CREO Products January 1999 - August 1999
Skills
Game Design, Artificial Intelligence, System Architecture, Video Games, Game Development, Xbox, Gameplay, Xbox 360, Game Programming, Perforce, PS3, iOS development, Computer Games, Gameplay Programming, PSP, Console, Game Mechanics, Scripting, iOS, Unity3D, Wii, Lua, Level Design, Casual Games, Mobile Games, User Interface Design, iPhone
Education
The University of British Columbia 1997 — 2002
B.Sc, Computer Science
Hangar 13 October 2014 - Present
KIXEYE February 2013 - September 2014
Nihilistic Software October 2010 - December 2012
Electronic Arts April 2009 - December 2009
Ubisoft December 2004 - April 2008
WXP November 2000 - November 2004
Radical Entertainment March 1998 - August 1999
Skills
Perforce, DirectX, Video Games, C++/CLI, C#, WinForms, Win32, WPF, .NET 4.5, TPL, Multithreading, Cross-platform..., User Interface, Visual Studio, XML, XNA, Unity3D
Education
McGill University 1988 — 1991
B.Eng., Electrical Engineering
ACP March 2005 - Present
Nerd Corps Entertainment October 2006 - September 2011
Nerdcorps Entertainment February 2004 - October 2006
Radical Entertainment September 2000 - January 2004
Fred Wolf Films 1996 - 1998
Setanta 1994 - 1995
Skills
Storyboarding, Traditional Animation, Animation, Character Animation, Comics, Computer Animation, Concept Design, Illustrator, Drawing, 3D, Video Games, Illustration, Pre-production, Film, Cartoons, Layout, Game Design, Maya, Computer Graphics, Scripting, Visual Effects, Texturing, Lighting, Feature Films, Flash Animation, Zbrush, Art Direction, Art, Creative Direction, Storytelling, Short Films, Digital Painting, 3D Modeling, Premiere, After Effects, Cinematics, Rigging, Motion Graphics, Compositing, Digital Illustration, Digital Art, Flash, Conceptual Art
Education
Dún Laoghaire Institute of Art, Design and Technology 1990 — 1993
Fine art / Animation
RockStar Toronto August 2011 - Present
Rockstar Sandiego August 2006 - September 2011
Electronic Arts May 2005 - May 2006
Radical Entertainment December 1999 - March 2005
Engineering Animation EAI June 1999 - July 1999
Skills
After Effects, Maya, Photoshop, Max, Sony Vegas, Rendering, Texturing, Mental Ray, Motion Graphics, Lighting, Composition, Environment Modeling, PS3, Xbox 360, Game Development, Console, Cinematics, UV mapping, Texture, 3D Studio Max, Video Games, Computer Graphics, Shaders, Environment Art, Changing Environments, Animation, Special Effects, 3D Modeling, Compositing, 3D, Art Direction, Mudbox
Education
University of Toronto 1999 — 1999
Certificate, 3d modeling and lighting
George Brown College 1991 — 1994
Diploma, Graphic Design
Hothead Games June 2015 - Present
IUGO Mobile Entertainment September 2013 - June 2015
Z2Live Games Vancouver February 2012 - May 2013
Big Sandwich Games May 2007 - February 2012
Rockstar Vancouver August 2004 - May 2007
Barking Dog Studios June 2000 - August 2004
Radical Entertainment June 1996 - May 2000
Skills
Graphic Design, Photography, PS3, Video Games, Texturing, Front-end, Maya, Game Development, Zbrush, UV mapping, 3D, UIKit, UIX, Photoshop, Illustrator, InDesign, 3D Studio Max, Mobile Games, Typography, Flash, Web Design, Computer Games, Wii, 3D Modeling, Photo, Illustr, HTML, Interaction Design
Education
Emily Carr Institute of Art & Design 1995 — 1999
BA of Design, Electronic Communication Design
Queen Elizabeth Senior High 1994 — 1995
ROBLOX October 2014 - Present
Offkilter Studios December 2013 - Present
Gener8 Digital Media Corp October 2013 - September 2014
Roadhouse Interactive June 2013 - October 2013
Relic Entertainment April 2009 - November 2011
Radical Entertainment April 2006 - April 2009
Skills
PS3, Lua, Multithreading, Perforce, Gameplay Programming, Xbox 360, Game Development, Game Programming, Gameplay, Physics Engines, iOS development, Mobile Games, Xbox, Cross-platform..., Console, Video Games, Game Design, Unity3D, DirectX, SPU
Education
The University of British Columbia 2000 — 2006
Ph.D., Mathematics
McGill University 1998 — 2000
M.Sc., Mathematics
McGill University 1995 — 1998
B.Sc., Mathematics
Relic Entertainment September 2015 - Present
Super G Music January 2001 - Present
Electronic Arts (EA) January 2015 - September 2015
Nimbus School of Recording Arts May 2014 - December 2014
University of British Columbia Farm March 2014 - November 2014
The Vancouver Fruit Tree Project July 2012 - September 2014
Electronic Arts February 2013 - January 2014
Capcom Game Studio Vancouver March 2011 - August 2012
Propaganda Games October 2008 - October 2010
Radical Entertainment March 2007 - August 2008
Skills
Sound Design, Video Games, Dialogue Editing, Sound, Recording, SFX, Post Production, Game Development, Mastering, Game Audio, Studio Recording, Audio Post Production, FMOD, MIDI, Music, Field Recording, Composition, Pro Tools, Audio Editing, Casual Games
Education
London School of Audio Engineering 1993 — 1995
Diploma in Audio Engineering, First Place Award, Audio Engineering
Liverpool Hope University 1989 — 1992
BA Combined Honours, Music and Communication Studies
Next Level Games June 2006 - Present
Eden Industries December 2012 - February 2015
Eden Industries 2011 - 2012
Rosetta Entertainment Inc. 2010 - 2011
Relic Entertainment May 2006 - July 2006
Radical Entertainment 2006 - 2006
Skills
Digidesign Pro Tools, Wwise, SFX, Sound Design, Audio Post Production, Audio Mixing, Field Recording, Mastering, Perforce, Voice Acting, Music Production, Visual Studio, Scripting, Sound, Pro Tools, Video Games, Wii, Music, PS3, Xbox 360
Education
Vancouver Film School 2005 — 2006
Diploma, Sound Design
University of Alberta 1995 — 2002
BA, Film/Poly Sci
Bok Bok Labs August 2010 - Present
Hardcore Indie Meetup Group May 2013 - Present
String Theory Entertainment October 2014 - March 2015
Koolhaus Games December 2008 - July 2010
Radical Entertainment September 2006 - August 2008
Radical Entertainment August 2001 - September 2006
UBC Continuing Studies 1998 - 2005
Sextant Entertainment 2000 - 2001
Sirius Animation January 1999 - March 2000
Vancouver School of Media Arts 1998 - 1999
Skills
Texturing, Maya, 3D Modeling, Lighting, Teaching, Project Management, MEL, Computer Graphics, Animation, Wii, Gameplay, Computer Games, Level Design, Game Development, Computer Animation, 3D Studio Max, Traditional Animation, 3D, Low Poly Modeling, Zbrush, UV mapping, Texture Painting, Mobile Games, Game Design, Modeling, XSI, Cinematics, Autodesk MotionBuilder, Digital Sculpting, Mudbox, Character Animation, Texture Artist, Game Programming, Perforce, Scripting, Unreal Editor, Changing Environments, Video Games, Special Effects, Game Art, Environment Art, World Building, Game Mechanics, Casual Games, Game Engines, Multiplayer, Social Games, Video Game Production
Education
BCIT 2008 — 2008
Iphone game development
Segal Graduate School of Business - SFU 2006 — 2007
Alias 2000 — 2000
Maya, Mel
Alias 1999 — 1999
Maya
VanArts 1999 — 1999
Classical Animation I
Instructional Skills Workshop 1997 — 1997
Alias - Toronto 1996 — 1996
Poweranimator Instructor Certification
Vancouver Film School 1995 — 1995
Alias Poweranimator
University of the Fraser Valley 1986 — 1986
DAAD, Computer Graphics and Animation
3 year special Arts - Central Tech 1983 — 1985
3 Year Special Arts, Painting, sculpture, ceramics, illustration, photography, video
MPC March 2015 - Present
Warner Bros. Studios March 2014 - March 2015
Warner Bros. Studios May 2012 - March 2014
Digital Extremes January 2009 - May 2012
Radical Entertainment March 2007 - July 2008
Electronic Arts October 2004 - October 2005
JumpPoint Entertainment January 1998 - June 2002
Skills
3D Studio Max, Maya, Modo, Mudbox, Zbrush, Photoshop, TopoGun, Xnormal, Unreal Engine 3, Evolution, Hard Surface Modeling, Environment artist, Texture Artist, Layout, Video Games, Props, Texture Painting, UV mapping, Environment Modeling, Low Poly Modeling, Xbox 360, PS3, Video Game Development, Game Development, Changing Environments, Level Design, Texturing, Environment Art, Unreal Editor, 3D, Gameplay, Shaders, Lighting, Max, Modeling, Concept Design, Game Engines, Character Animation, Game Design, Cinematics, Computer Games, Animation, Perforce, 3D Modeling, Computer Animation, Traditional Animation, Console, Storyboarding, Game Art, Computer Graphics
Education
Allan Mckay - Fx Technical Director Transformation Mentorship Program. 2015 — 2016
Movies
British Columbia Institute of Technology 2006 — 2007
Digital Animation
Ottawa School of art 2002 — 2003
Digital Animation, Animation
CDIS 2001 — 2003
Network Admin, tech
Ubisoft January 2015 - Present
Ubisoft January 2013 - December 2014
Ubisoft May 2012 - December 2012
Ubisoft January 2009 - December 2012
Ubisoft March 2003 - December 2008
Radical Entertainment June 2001 - August 2002
Omnivex Corporation May 1997 - February 2001
Skills
Strategic Leadership, Production Management, Process Management, Leading Large Teams, Video Game Development, Xbox 360, PS3, Console, Multiplayer, Gameplay Programming, Game Design, Artificial Intelligence, C#, C++, Game Development, Video Games, MMO, Computer Games, Perforce, Leadership
Education
Queen's University 1994 — 1998
B.Sc.E, Electrical Engineering
Electronic Arts Canada December 2003 - November 2014
Radical Entertainment September 2001 - December 2001
Realcase Software Research Corp May 1999 - August 2000
Skills
C++, C#, C, Scrum, Agile Methodologies, Cross-platform..., Test Driven Development, Debugging, Digital Electronics, Microcontrollers, Coding Standards, Photography, Visual Studio, Perforce, Jira, Code Collaborator, .NET, WinForms, WPF, LINQ, MySQL, Assembly Language, Windows, Linux, Unix, Computer Games, Video Games, Game Development, Character Animation, DirectX, OpenGL, Computer Hardware, PS4, PS3, PS2, XBox One, Xbox 360, Xbox, Kinect, Wii
Education
Simon Fraser University 2000 — 2003
Master's Degree, Computing Science, 3.73
University of Calgary 1996 — 1998
Bachelor's Degree, Computer Science, 3.63
Mount Royal University 1994 — 1996
Diploma, Computer Science, 3.79
George Brown College 1989 — 1991
Diploma, Electronics Engineering Technology, 3.71
Astro Gaming, Inc. October 2009 - Present
Activision 2008 - November 2009
Vivendi Games / Sierra July 2005 - July 2008
Atari Inc. 2001 - 2004
Interactive Republic Corp 1999 - 2001
NAMCO Hometek 1999 - 1999
Radical Entertainment 1997 - 1999
Virgin Interactive 1995 - 1997
SEGA of America 1992 - 1995
Skills
Video Games, Interactive..., Social Games, Casual Games, Mobile Games, MMO, Online Gaming, Game Development, Computer Games, Game Design, PS3, Xbox 360, Level Design, Digital Distribution, Xbox, Monetization, PC Games, Gameplay, Console, PSP, Video Game Production, DevTrack, Wii, MMORPG, Game Mechanics, Multiplayer, Scripting, Game Balance, iPhone, Unity3D, Gaming Industry, Gamification, Gaming, Free to Play, Virtual Goods, Cross-platform..., Developer Relations, Virtual Worlds, Playstation, Localization, Console Games, Perforce, User Interface, Community Sites, Community Management, Hansoft, Mobile Applications, Character Animation, Mobile Content, Game Publishing
Education
Occidental College 1990 — 1994
English and Comp Lit Studies
IUGO Mobile Entertainment July 2012 - Present
Vancouver ACM SIGGRAPH February 2012 - March 2013
Gregg McGillivray (freelance) October 2011 - June 2012
Kaboom Social Games May 2011 - September 2011
The Embassy Interactive May 2010 - May 2011
Radical Entertainment August 2009 - February 2010
Electronic Arts Canada September 2005 - August 2009
Skills
Video Games, Game Design, Game Mechanics, Level Design, Gameplay, Game Development, User Interface Design, Wii, User Interface, Social Games, Maya, Mobile Games, User Experience, 3D Studio Max, Storyboarding, Computer Games
Education
Carleton University
Bachelor of Arts, Film Studies, Psychology
A.C.R.O.N.Y.M. Games November 2013 - September 2014
Fit Brains October 2013 - November 2013
Centre for Digital Media May 2013 - August 2013
Ayogo Games April 2011 - February 2013
EA Pogo March 2010 - December 2010
Big Hadron Games September 2008 - March 2010
Radical Entertainment May 2008 - August 2008
Skills
Video Games, Social Games, Game Design, Gameplay, Game Development, Project Management, Strategic Planning, Mobile Strategy, Project Coordination, Requirements Gathering, Manage client..., Game Mechanics, Casual Games, Flash, Mobile Games, Photoshop, Computer Games
Education
The Centre for Digital Media 2007 — 2009
Masters, Digital Media (Interative Media)
Emily Carr University of Art and Design 2001 — 2006
BVFA, Visual Art
Electronic Arts April 2013 - Present
United Front Games December 2007 - March 2013
Electronic Arts July 2002 - November 2007
Black Box Games June 2000 - July 2002
Radical Entertainment April 1997 - May 2000
Gray Matter August 1994 - March 1997
Electronic Arts September 1991 - December 1993
Skills
Software Engineering, C++, Traditional Animation, 3D, PS3, Rendering, Scripting, Game Development, Xbox 360, Gameplay, Perforce, Game Programming, Game Design
Education
Simon Fraser University
ZROM Technologies 2009 - Present
Hybrid Consulting 2005 - Present
Citrix 2004 - 2005
Motivus Software Ltd 2001 - 2004
Softscribe Development 2000 - 2001
Independent 1994 - 1999
Electronic Arts 1998 - 1998
Radical Entertainment 1995 - 1996
Skills
C#, C++, Assembly Language, WPF, GUI development, Engine Management..., Software Architectural..., XAML, Windows Phone, Silverlight, Multithreaded..., Computer Hardware, Integration
Education
Capilano University
Computer Science
Sentinel Secondary School 1990 — 1996
Electronic Arts, Inc. July 2006 - Present
Electronic Arts, Inc. October 2004 - June 2006
Electronic Arts, Inc. December 2002 - September 2004
Radical Entertainment March 2000 - December 2002
Starvision Multimedia Corporation August 1997 - February 2000
MPR Teltech January 1990 - August 1997
Skills
Curriculum Design, Visual Facilitation, Knowledge Sharing, Knowledge Management, Social Networking, Workforce Planning, Public Speaking, Career Development, Mentoring, Organizational Design, E-learning, Change Management, Program Management, Team Leadership, E-Learning
Education
Simon Fraser University 1982 — 1989
BSc, Computer Science
Hothead Games March 2009 - Present
Hothead Games March 2006 - March 2009
Radical Entertainment 1999 - 2006
Silicon Knights 1997 - 1999
Skills
Video Games, Game Development, Game Design, Computer Games, Xbox 360, PS3, Mobile Games, Gameplay, Game Mechanics, Wii, Online Gaming, Casual Games
Education
Royal Military College of Canada/Collège militaire royal du Canada 1989 — 1993
BA Honors, English Literature
The Coalition May 2011 - Present
British Columbia Institute of Technology 2003 - Present
Electronic Arts Canada November 2003 - January 2011
Radical Entertainment June 2000 - November 2003
Skills
Video Games, PS3, Game Development, Maya, Game Design, Texturing
Education
British Columbia Institute of Technology 1999 — 2000
3D Animation Certificate
The University of British Columbia 1992 — 1996
BA, Art History
Guerrilla Games July 2012 - Present
Radical Entertainment April 2011 - February 2012
Luximation Animation January 2011 - March 2011
Propaganda Games November 2009 - December 2010
Education
Capilano University 2008 — 2009
Certificate, 3D animation
Kwantlen University College 2007 — 2008
Certificate, Fine Arts
PNI Digital Media Ltd April 2014 - Present
Vancouver Film School July 2012 - Present
United Front Games February 2012 - August 2012
Radical Entertainment June 2011 - February 2012
Electronic Arts June 2003 - January 2009
Skills
PS3, Xbox 360, Video Games, Perforce, JIRA, Game Development, Game Design, Quality Assurance, Test Planning, Agile Methodologies, Scrum, Game Testing, Scripting, Agile Project Management, Wii, Bugzilla, Software Quality..., PSP, Gameplay, Bug Tracking, Mobile Games, Computer Games, Testing, DevTrack
Education
Kwantlen University College 2001 — 2002
Computer Science
Kwantlen Polytechnic University
E la Carte Inc. May 2015 - Present
Tanjarine December 2013 - April 2015
Bunchball April 2013 - December 2013
Merge Media, LLC March 2011 - March 2013
TAG Networks (Acquired by Active Video 2010) June 2008 - March 2011
LimeLife, Inc July 2005 - May 2008
Hasbro Interactive/Infogrames/Atari October 1999 - June 2005
Radical Entertainment October 1996 - October 1999
Virgin Interactive Entertainment November 1994 - October 1996
Acclaim Entertainment June 1988 - November 1994
Skills
Production, Video Games, Studio Management, Product Development, Production Planning, Process Development, Process Improvement, Casual Games, Social Games, Mobile Games, Mobile Applications, Digital Media, User Experience, Account Management, Gamification, Renewals, Start-ups, Game Development, Game Design, Gameplay, Strategic Partnerships, Online Gaming, MMO, Team Management, Product Management, Monetization, Process Simulation, Studio Managers, Project Management, Management, Project Planning, Test Management
Education
Long Island University, C.W. Post Campus 1988 — 1990
Sociology
Big Park Microsoft October 2014 - Present
Big Park(Microsoft), Aquent Inc. April 2013 - September 2014
Slant Six Games October 2006 - April 2013
Next Level Games March 2005 - October 2006
British Columbia Institute of Technology November 2000 - January 2006
EA Black Box October 2003 - March 2005
Radical Entertainment March 2001 - October 2003
Skills
Video Games, PS3, Game Development, Art, Xbox 360, Texturing, Maya, Level Design, Environment Art, Motion Graphics, UV mapping, Gameplay, Cinematics, Computer Graphics, Game Design, 3D Studio Max
Education
British Columbia Institute of Technology 1999 — 2000
management certificate, digital animation
New Ventures BC Competition September 2006 - Present
Modern Mama Vancouver September 2011 - July 2013
Radical Entertainment April 2005 - February 2010
TELUS New Ventures BC September 2002 - December 2005
Mobile MUSE July 2004 - April 2005
Upside Wireless January 2004 - March 2005
New Media Innovation Center September 2001 - December 2003
Skills
Office Administration, Program Management, Social Media, Event Planning, Project Management, Strategic Planning, Video Games, Leadership, Email Marketing, Public Speaking, Social Networking, Software Documentation, Copywriting, Game Development, Coaching, Social Media Marketing, Management, Game Design, Team Leadership, Marketing, Marketing Communications, Xbox 360, Research, Data Analysis, Public Relations, Analysis, Budgets, Team Building, Entrepreneurship, Marketing Strategy, Scrum, Start-ups, Web Design, Strategy, Blogging, Product Management, Business Planning, E-commerce, Facebook
Education
Simon Fraser University 2002 — 2005
Master of Arts
Simon Fraser University 1996 — 2002
Bachelor of Arts (First Class Honors)
Madorium Interactive January 2015 - Present
Daybreak Games December 2014 - Present
Switchblade Monkeys June 2013 - February 2015
Sony Online Entertainment February 2011 - June 2013
United Front Games October 2008 - February 2011
Radical Entertainment August 2007 - October 2008
Treyarch (Activision) January 2006 - July 2007
Luxoflux (Activision) April 2005 - January 2006
Climax October 2003 - April 2005
Lucky Chicken February 2003 - October 2003
Skills
Playstation, PS2, PS3, PSP, Xbox, Xbox 360, PC, Optimization, Computer Graphics, Cross-platform..., Low Level Programming, x86 Assembly, PowerPC, MIPS, 68K, C, C++, Shaders, Parallel Programming, OpenGL, DirectX, CUDA, Video Games, Wii, Game Development, Computer Games, Gameplay
Education
Liverpool John Moores University 1994 — 1998
BSc, Computer Science
Google Inc March 2007 - Present
Electronic Arts August 2005 - February 2007
Radical Entertainment October 2003 - August 2005
Education
Burnaby North Secondary School
Simon Fraser University
University of Colorado Denver
Engineering, Computer Science and Engineering
Highwire Games December 2014 - Present
Red Lens Games February 2012 - Present
Airtight Games January 2005 - February 2012
Microsoft 2004 - 2005
Midway Amusement Games September 2000 - June 2004
Radical Entertainment July 1997 - August 2000
Skills
Game Development, Xbox 360, PS3, Perforce, Game Design, Video Games, Executive Leadership, Entrepreneurial, Early-stage Startups, Strategic Planning, Marketing & Competitive..., Business Development, New Product Development, New Product Launch, Corporate Finance, Organizational..., Technology Innovation, Technology Development, Heavy P&L Responsibility, Technical Leadership, Video Game Publishing, Technology Design, Risk Assessment, Tasking, Scheduling, Team Leadership, Productivity, Project Management, Project Implementation, Cross-Functional..., Business Partnerships, Creation of Mission &..., Software Engineering, Financial Management, Budgetary Management, Fluent Japanese &..., Cost Control Accounting, Continuous Process..., Training, Mentoring
Education
Simon Fraser University 1994 — 1997
BSc, Computer Science
Megalithic Entertainment January 2012 - Present
FunPro F>P DesignFab November 2009 - Present
Co-Optic Pro March 2012 - Present
32Ten Studios April 2014 - Present
LucasArts January 2010 - June 2011
Flowculture January 2008 - December 2010
Taskforce3D February 2006 - January 2010
Big Tree Games September 2008 - September 2009
Radical Entertainment September 2006 - September 2008
Left Field Productions March 2005 - February 2006
Skills
Creative Direction, Maya, Design, Texturing, Fabrication, Video Games, Animation, Art Direction, Game Development, Character Animation, 3D, Level Design, Visual Effects, Game Design, Editing, Directing, Computer Games, 3D Modeling, Storyboarding, Game Art, Lighting, Photography, Concept Design, Metal Fabrication, Welding, Carpentry, Art, UV mapping, Brand Development, Conceptual Art, Digital Painting, Cinematics, Computer Animation, Gameplay, Concept Development, Hard Surface Modeling, Unreal Engine 3, Mudbox, Xbox 360, PS3, Low Poly Modeling, Computer Graphics, MEL
Education
LucasFilm 2010 — 2011
Writing & Story Structure, Film Visual Structure, Practical Lighting & Cinematography
California Art Institute 2005 — 2006
Painting
Los Angeles Academy of Figurative Arts 2003 — 2004
Various / Life drawing
Red Rocks Community College 1993 — 1995
Product design / Mechanical
Hellbent Games February 2007 - Present
Rockstar Vancouver January 2003 - February 2007
Barking Dog January 2000 - January 2003
Radical Entertainment January 1995 - January 2000
Electronic Arts January 1990 - January 1995
Education
The University of British Columbia 1984 — 1988
B.Sc., Computer Science
Sony Pictures Imageworks June 2010 - Present
Rainmaker Entertainment Inc September 2007 - June 2010
Image Engine Design Inc. April 2009 - June 2009
Spin West VFX February 2007 - September 2007
Animal Logic March 2006 - October 2006
Radical Entertainment May 2001 - May 2006
Mainframe Entertainment October 1998 - April 2001
Banff Centre for the Arts April 1996 - October 1997
Education
Banff Centre for the Arts 1997 — 1998
New Media, Workstudy
American Council on Exercise 1995 — 1996
Exercise Physiology, Certified Personal Trainer
University of Alberta 1990 — 1995
Bachelor of Arts (BA), Psychology/Anthroplogy
CCP May 2010 - Present
Radical Entertainment September 2007 - February 2010
Codemasters March 2006 - May 2007
High-Voltage Software January 2004 - February 2006
Northrop Grumman June 2002 - December 2003
Skills
Gameplay, Game Development, Perforce, Video Games, Artificial Intelligence, Unreal Engine 4, C++, Xbox 360, PS3, Gameplay Programming, Multiplayer, Git, Computer Games, Animation, Game Programming, Multithreading, Console, Scripting, Game Mechanics, Lua, MMO, Optimization, Video Game Development, Mathematics, Wii, Python, Xbox, MMORPG
Education
Georgia Institute of Technology 2000 — 2002
MS, Information, Design & Technology
Alter Ego Post January 2015 - Present
SPIN VFX March 2014 - December 2014
Mr. X Inc. April 2013 - March 2014
Dashing Collective November 2011 - January 2013
Snowcraft 2009 - 2010
Rainmaker/ CIS Vancouver December 2006 - October 2008
Radical Entertainment October 2005 - December 2006
Blue Sky Studios January 2004 - August 2005
Imaginary Forces NY, RiotNY, Tippett Studios, Digital Domain December 2001 - December 2003
Black Logic/ Tape House January 2000 - September 2001
Skills
Maya, Visual Effects, 3D, Nuke, Character Animation, Shading, Lighting, Computer Graphics, Renderman, Feature Films, Video Games, Film, Commercials, Television, Art, Motion Capture, Compositing, Look Development, Mental Ray, Shake, Computer Animation, MEL
Education
Art Center College of Design 1991 — 1994
Bachelor of Science (BS), product design
Activision November 2014 - Present
GREE, Inc. January 2014 - February 2015
GREE, Inc. February 2013 - January 2014
Fusion-io October 2011 - October 2013
Sony Computer Entertainment America August 2009 - October 2011
PixBlitz Studios Inc. October 2008 - August 2009
Namco Bandai Games America September 2004 - October 2008
Radical Entertainment February 2001 - June 2004
Credo Interactive April 1999 - February 2001
Cinax Designs Ltd. January 1998 - April 1999
Skills
PS3, Perforce, Python, C, Game Development, Linux, C++, 3D, Perl, OpenGL, Virtualization, Xbox 360, Computer Graphics, Video Games, Git, Embedded Systems, Algorithms, Cross-platform..., Software Engineering, Scripting, JavaScript
Education
Simon Fraser University 1996 — 2000
Math, Physics
Burnaby North Secondary 1992 — 1996
ICON Creative Studio February 2015 - Present
Capcom Game Studio Vancouver August 2011 - February 2015
Radical Entertainment December 2010 - July 2011
Nerd Corps Entertainment September 2010 - November 2010
EA April 2010 - July 2010
Radical Entertainment November 2007 - February 2010
Vanguard Animation August 2007 - October 2007
Nerd Corps Entertainment May 2005 - July 2007
Korea Sun, Coreamedia, Samsung AD May 2001 - April 2005
Mainframe Entertainment July 2000 - April 2001
Skills
Character Animation, Autodesk MotionBuilder, Maya, Cinematics, XSI
Education
Vancouver Film School 1999 — 2000
3D Animation
Chonbuk National University 1992 — 1996
BA
Blitzoo Inc November 2009 - Present
Hellbent Games March 2007 - October 2009
Rockstar Vancouver August 2002 - March 2007
Barking Dog Studios January 2000 - August 2002
Radical Entertainment September 1997 - August 1998
Skills
Game Development, Xbox 360, Perforce, PS3
Education
Simon Fraser University
Ubisoft Toronto April 2014 - Present
Capcom Game Studio Vancouver March 2013 - Present
Capcom Game Studio Vancouver March 2011 - March 2013
Capcom Game Studio Vancouver March 2010 - March 2011
Blue Castle Games April 2009 - March 2010
Radical Entertainment October 2007 - October 2008
Skills
Maya, Texturing, Lighting, Xbox 360, MEL, 3D Studio Max, Photoshop, PS3, Python, Shaders, Pipeline Development, Xbox One, HLSL, PyMEL, PyQt
Education
British Columbia Institute of Technology 2006 — 2007
Radical Entertainment Director Network EngineeringNavigata CommunicationsNovember 1986 - December 2006
Education
The University of British Columbia 2002 — 2006
3DRobotics December 2014 - Present
Six Degrees Games February 2008 - March 2009
Sony Computer Entertainment America (Sony PlayStation) 2003 - 2007
Konami April 2000 - March 2002
Infogrames 1999 - 2000
Radical Entertainment 1997 - 1998
Sega Entertainment USA, Inc. 1992 - 1997
Skills
GTD, Game Development, Software Project..., Agile Methodologies, Scrum, Game Theory, Game Design, Game Design Documents
Education
San Jose State University 1988 — 1990
Math
San Diego State University-California State University
Certification, Project Management
Interurban Chiropractic Clinic November 2013 - Present
Mountainview Health and Wellness Clinic November 2013 - Present
West Coast College of Massage May 2011 - August 2013
Electronic Arts 2007 - March 2011
Radical Entertainment 1997 - 2002
Glenayre 1996 - 1997
Skills
Game Development, C++, Game Design, Xbox 360, Perforce, Video Games, Gameplay, Game Programming, Computer Games, Artificial Intelligence, Lua, Gameplay Programming, Computer Graphics, PS3
Education
West Coast College of Massage Therapy 2011 — 2013
Simon Fraser University 1991 — 1997
Bachelor of Science, Computer Science
Big Fish February 2014 - Present
Big Fish Games August 2012 - February 2014
Microsoft Games Studios - Vancouver March 2010 - August 2010
Radical Entertainment November 2007 - February 2010
Radical Entertainment November 2005 - October 2007
Radical Entertainment July 2004 - October 2005
Radical Entertainment August 2002 - June 2004
Skills
Art, Modeling, Texturing, Animation, Maya, 3D Studio Max, Photoshop, Game Development, Xbox 360, PS3, Wii, PC, Flash, Video Games, Team Leadership, Rigging, Texture Painting, Texture Artist, UV mapping, 3D, Unity3D, 3D Modeling
Education
Capilano University 2001 — 2002
Diploma, Digital Animation
University of the Fraser Valley 1999 — 2001
Diploma, Fine Arts
High School 1994 — 1999
United Front Games January 2013 - Present
United Front Games September 2011 - December 2012
Radical Entertainment 2005 - December 2011
University of Calgary January 2010 - April 2010
Radical Entertainment 2002 - 2004
Radical Entertainment 2001 - 2001
Credo Interactive 1996 - 1999
Skills
Game Development, Agile Methodologies, JIRA, Video Games, Xbox 360, PS3, Maya, Gameplay, Perforce, Management, Python, Game Programming, Lua
Education
The University of British Columbia 2000 — 2002
Masters, Computer Systems
The University of British Columbia 1990 — 1994
Electronic Arts August 2010 - Present
Electronic Arts September 2008 - August 2010
Electronic Arts May 2008 - September 2008
Second Phase Development December 2004 - May 2008
LucasArts January 2004 - December 2004
Electronic Arts November 1998 - June 2003
Radical Entertainment September 1997 - October 1998
BMG Entertainment October 1996 - September 1997
Electronic Arts October 1992 - October 1996
Skills
Video Games, Social Games, Game Development, Casual Games, Mobile Games, Game Design, Online Gaming, Interactive..., PS3, Xbox 360, MMO, Wii, Computer Games, Gameplay, Xbox, Quality Assurance, OpenGL, Gaming Industry, Perforce, Multiplayer, Console, Monetization, Game Mechanics, PSP, Team Leadership
Education
San Jose State University 1990 — 1992
Studied, Radio Television and Film, Computer Science
De Anza College 1988 — 1990
AA, Computer Science
Monta Vista High School 1984 — 1988
Lake Effect Applications November 2013 - Present
Zynga September 2011 - September 2013
Page 44 Studios October 2000 - January 2012
Fox Interactive Media 1998 - 2000
Radical Entertainment 1997 - 1998
Segasoft 1996 - 1996
Education
Academy of Art University 1994 — 1997
Interactive Digital Media
Mohawk Valley Community College 1991 — 1993
AAS, Graphic Design
Bossmonster Inc. 2012 - Present
Zynga August 2010 - January 2012
Page44 January 2009 - June 2010
page44 studios 2007 - 2008
Page 44 Studios 1997 - 2004
Radical Entertainment 1997 - 1998
Skills
Game Development, Video Games, Storytelling, Environment Art, Texturing, Maya, Character Animation, PS3, UV mapping, Xbox 360, Concept Design
Education
San Francisco State University 1983 — 1987
Evoke Software Ltd. March 2009 - Present
CounterPath Corporation May 2008 - October 2008
Radical Entertainment May 2007 - December 2007
CounterPath Corporation May 2006 - December 2006
Broadcom January 2005 - August 2005
Education
The University of British Columbia 2002 — 2008
BaSC, Software Engineering
JumpStart - Knowledge Adventure, Inc. October 2013 - Present
Trion Worlds, Inc. August 2010 - October 2013
Trion World Network October 2009 - August 2010
Trion World Network January 2009 - October 2009
Game Developers Conference 2005 - 2009
Activision July 2008 - December 2008
Vivendi Universal Games June 2005 - July 2008
Radical Entertainment March 2006 - April 2006
Target September 2004 - February 2005
Skills
Video Games, Game Development, MMO, Gameplay, Quality Assurance, Scrum, Xbox 360, Computer Games, Software Quality..., Testing, DevTrack, Game Design, Console, Casual Games, PS3, Test Planning, Bug Tracking, Perforce, JIRA, Game Mechanics, Scripting, Multiplayer, Game Testing, Online Gaming, Social Games, MMORPG, Xbox, Wii, Level Design, Mobile Games, Debugging, Build Automation, Amazon EC2, Amazon Web Services..., Amazon S3, Python
Education
Rensselaer Polytechnic Institute 1998 — 2002
Bachelor of Science (BS), Computer Science
HRG North America June 2010 - Present
Radical Entertainment March 2008 - August 2008
Education
Douglas College 2009 — 2010
Travel Tourism
Capilano University 2002 — 2004
Ba.Mus, Classical Voice
Capcom vancouver March 2011 - Present
United Front Games February 2009 - February 2011
Piranha Games September 2008 - February 2009
Radical Entertainment January 2008 - August 2008
Skills
Gameplay, Maya, Environment Art, Unreal Engine 3, Texturing, PS3, 3D Studio Max, XSI, Mudbox, Perforce, Photoshop, Props, Xbox 360, World Building, Game Development, Level Design, Low Poly Modeling, Texture Painting, Digital Sculpting, Shaders, 3D, Animation, Modeling, Video Games, Game Design, Computer Games, ZBrush, UV Mapping, 3D Modeling
Education
British Columbia Institute of Technology 2006 — 2007
Management Cert., Digital animation
Langara College 2003 — 2005
Diploma, Graphic Design, Interior Design, Event/3D Design
British Columbia Institute of Technology / BCIT
Associate Certificate, Leadership
Microsoft July 2012 - Present
Radical Entertainment October 2001 - June 2012
University of Calgary January 2012 - April 2012
The Ohio State University January 2000 - September 2001
IBM Global Services India August 1996 - November 1999
Skills
Game Development, C++, Game Programming, Programming, Computer Animation, Character Animation, Xbox One, Python, PS3, Multithreading, Console, Perforce, Game Mechanics, Xbox, Xbox 360, Computer Games, Physics, Computer Graphics, Scripting, Gameplay, Gameplay Programming, Lua, Algorithms, Visual Studio, Game Design, Wii, Optimization, Java, Software Engineering
Education
The Ohio State University 2000 — 2001
MS, Computer and Information Science
Indian Institute of Technology, Kharagpur 1992 — 1996
B Tech, Naval Architecture
Microsoft August 2015 - Present
Capcom Game Studio Vancouver September 2008 - Present
Blue Castle Games September 2008 - August 2015
Radical Entertainment May 2007 - September 2008
Relic Entertainment 2006 - 2006
Electronic Arts 2005 - 2005
Electronic Arts 2005 - 2005
Verb Exchange 2004 - 2004
Skills
Video Games, Game Programming, Gameplay, Lua, Gameplay Programming, Game Development, Artificial Intelligence, Quality Assurance, User Interface, Programming, Xbox 360, PS3
Education
The University of British Columbia
Bachelor's, Computer Science
Electronic Arts April 2010 - Present
Radical Entertainment January 2008 - February 2010
Overwaitea Food Group July 2005 - December 2007
Byte Designs June 2003 - July 2005
Skills
Video Games, Music, PS3
Education
British Columbia Institute of Technology 2004 — 2009
British Columbia Institute of Technology 2002 — 2004
Diploma
Radical Entertainment Environment ArtistActivision, Inc.2007 - 2008
Education
British Columbia Institute of Technology 2001 — 2002
Animation Certificate Program, Animation
British Columbia Institute of Technology
Animation Certificate
East Side Games July 2011 - Present
DES Games May 2009 - June 2011
Radical Entertainment June 1997 - April 2009
Education
Animation and Fine Arts
Emily Carr University of Art and Design
large January 2015 - Present
Ibis Family Travel January 2014 - September 2014
united front games July 2008 - January 2014
bazinga! Technologies January 2012 - January 2013
bombproof technologies September 2007 - July 2008
Electronic Arts July 2002 - June 2007
Black Box Games October 1998 - July 2002
Radical Entertainment August 1996 - October 1998
Skills
Wii, Lua, Unity3D, Game Design, Shaders, Mobile Games, Online Gaming, Gameplay Programming, Game Mechanics, Console, Game Development, Xbox 360, Gameplay, Video Games, Perforce, PS3, Computer Games, Game Programming, C++, Level Design
Education
UBC 1990 — 1995
Engineering Physics, Computer Science
Premium Brands Holdings Corporation December 2010 - Present
Premium Brands Holdings Corporation July 2010 - December 2010
InComm Canada September 2005 - July 2010
Radical Entertainment January 2005 - July 2005
Ernst & Young January 2004 - December 2004
Skills
Financial Reporting, Financial Analysis, Accounting, Internal Controls, Forecasting, Strategic Planning, Process Improvement, Business Process..., Financial Modeling, Auditing, Budgets, Consolidation
Education
Institute of Chartered Accountants 2000 — 2003
CA, Chartered Accountant
Illinois State Board of Examiners 2001 — 2001
CPA, Certified Public Accountant
The University of British Columbia 1995 — 1999
BComm, Accounting
Wurldtech Security Technologies May 2013 - Present
Rocket Gaming Systems February 2008 - May 2013
NGRAIN 2004 - 2007
Orbital Technologies 1999 - 2004
Radical Entertainment 1995 - 1999
Skills
Perforce, C++, Agile Methodologies, Subversion, Visual Studio, Object Oriented Design, C#, Multithreading, Software Development, Software Documentation, Software Design, Embedded Software, Distributed Systems, SQL, Team Leadership, Design Patterns, Unit Testing, Scrum, STL, OOP
Education
Acadia University 1985 — 1990
BCS
Mercenary Technology June 2014 - Present
Realta Entertainment 2012 - February 2014
Radical Entertainment July 2011 - December 2011
Mercenary Technology January 2011 - January 2011
Underground Development May 2010 - June 2010
Underground Development February 2009 - September 2009
Underground Development December 2008 - February 2009
Vicarious Visions August 2008 - November 2008
Z-Axis August 2007 - April 2008
Amaze Entertainment December 2006 - April 2007
Skills
PS3, Xbox 360, Audio, Perforce, Game Development, Python, Video Games, 3D, C++, Lua, C, Animation, User Interface, Visual Studio, Software Development, Programming, Game Programming, Debugging
Education
Case Western Reserve University 1978 — 1982
Bachelor of Science, Computer Engineering
Electronic Arts January 2013 - Present
Digital Domain September 2012 - December 2012
Radical Entertainment December 2009 - June 2012
RealSpace Vision Communication Inc April 2009 - November 2009
Leap In Entertainment January 2008 - March 2009
Skills
MEL, Maya, XSI, ActionScript, Python, Photoshop, C++, Perforce, JavaScript
Education
British Columbia Institute of Technology 2006 — 2007
Digital Animation
The University of British Columbia 2002 — 2006
B. Sc, Computer Science
iQmetrix February 2013 - Present
iQmetrix August 2011 - February 2013
TELUS June 2011 - July 2011
Cytiva Software Inc. May 2010 - June 2011
Radical Entertainment January 2001 - April 2010
Skills
Active Directory, Servers, Microsoft Exchange, Windows Server, VMware, System Administration, Disaster Recovery, Technical Support, Software Documentation, Security, Windows, Project Management, Operating Systems, Network Security, Blackberry Enterprise..., Project Planning, Hardware, Game Development, Testing
Education
BCIT 2000 — 2001
ITP certificate, Information Technology Professional program
The University of British Columbia 1991 — 1996
B.A., Psychology
Terry Fox Senior Secondary 1988 — 1990
high school diploma
Digital Domain 3.0 July 2015 - Present
Beth Elise 2014 - Present
Gener8 Digital Media Corp July 2013 - March 2014
Gener8 Digital Media Corp February 2011 - July 2013
Radical Entertainment April 2009 - February 2010
Renwick & Ker Marketing Group February 2008 - January 2009
Backbone Entertainment June 2006 - December 2007
Furious Entertainment 2002 - 2003
Brainchild Studios Inc. 2001 - 2002
Education
Prana Yoga College International 2010 — 2010
RYS 200 HR Certification, Yoga Teacher Training/Yoga Therapy
British Columbia Institute of Technology 2006 — 2006
Web Technologies
Okanagan University College 1999 — 2000
Certificate, Computer Animation
Full Sail University Founder/MemberZygobotAugust 2013 - Present
Electronic Arts - Tiburon 2005 - 2009
Radical Entertainment 1994 - 1998
Skills
Game Development, Game Design, Maya, Video Games, Unity3D, Higher Education, Gameplay, Xbox 360, 3D, Level Design, Unreal Engine 3, PS3, 3D Modeling, Perforce, Texturing
Education
Full Sail University
Next Level Games September 2002 - Present
Black Box Games June 2000 - August 2002
Radical Entertainment May 1998 - May 2000
Education
The University of British Columbia 1994 — 1998
B.Sc, Comp Sci
Radical Entertainment November 2010 - October 2011
EA April 2010 - August 2010
Education
vanarts 2009 — 2010
Game Art and Design
Fanshawe College
Fine Arts
Electronic Arts March 2010 - Present
Radical Entertainment 1998 - 2010
Education
The University of British Columbia 1995 — 2001
BSc., Computer Science
Electronic Arts April 2013 - Present
United Front Games October 2012 - March 2013
Radical Entertainment July 2009 - June 2012
Radical Entertainment January 2008 - June 2009
Electronic Arts January 2004 - November 2007
Electronic Arts March 2001 - December 2003
Electronic Arts August 1997 - March 2001
Education
British Columbia Institute of Technology / BCIT
Operations Management: Project Planning and Scheduling Evening Course
Lord Tweedsmuir Secondary 1991 — 1996
High School Diploma
Capcom Game Studio Vancouver July 2015 - Present
Capcom Game Studio Vancouver October 2010 - July 2015
Microsoft Game Studios November 2008 - August 2010
Radical Entertainment August 2007 - August 2008
Electronic Arts 2005 - 2006
Skills
Software Development, Qt, Game Development, Quality Assurance, Perforce, Xbox 360, Python, C++
Education
The University of British Columbia 2000 — 2007
Bachelor Of Applied Science, Engineering Physics, Computer Science Option, Honors Math
TinyCo February 2015 - Present
Spark Unlimited 2012 - 2014
Radical Entertainment 2009 - 2012
Koolhaus Games 2009 - 2009
Electronic Arts 2005 - 2008
VKI Studios 2004 - 2005
Skills
PS3, Xbox 360, Perforce, Xbox, Gameplay, Game Development, Lua, Console, Game Design, Game Programming, Gameplay Programming, Video Games, Computer Games, Unreal Engine 3, Wii, ActionScript, Unity3D, Multiplayer, Game Mechanics, C++
Education
The University of British Columbia
Bachelor's Degree, Mathematics and Computer Science
Simon Fraser University
Shaftesbury High School
Box January 2015 - Present
Symantec Corporation September 2013 - January 2015
PayPal March 2007 - September 2013
Colyar Consulting Group, Inc. September 2006 - March 2007
SUNNCOMM January 2006 - September 2006
Arrow Electronics July 2002 - September 2005
IM NETWORKS December 2001 - June 2002
Planetweb October 2000 - October 2001
MACROVISION CORPORATION August 1998 - October 2000
Radical Entertainment November 1997 - June 1998
Skills
Scalability, Distributed Systems, Agile Methodologies, Software Engineering, Software Development, REST, Scrum, Object Oriented Design, Unix, Perl, Python, Git, Web Services, Java, Shell Scripting, SOAP, Subversion, Design Patterns, iOS development, Multithreading, Mobile Applications, Objective-C, SOA, iOS, JSON, XML, NVP, TCP/IP, UDP, GCC, XCode, Visual Studio, SVN, Clearcase, C/C++, PLSQL/TSQL, HTML, OpenGL, .Net, gSoap, Direct X, C, C++, Eclipse, Software Design, Embedded Systems, Mobile Devices, Architectures, C#
Education
Boston University
BA
ServiceNow - The Enterprise IT Cloud Company February 2013 - Present
Zynga August 2011 - February 2013
Intel Corporation April 2011 - August 2011
The University of British Columbia - Computer Science Research Project May 2010 - December 2010
Simon Fraser University - WEME Project May 2010 - August 2010
The University of British Columbia - Computer Science Student Society May 2009 - April 2010
Radical Entertainment January 2008 - August 2008
Skills
C++, Java, jQuery, MySQL, PHP, Python, Git, C#, Scala, Hadoop, HBase, Hive, HDFS, CDH, Kafka, Storm, Bash, C, OpenTSDB, Zookeeper, Memcache, Membase, MongoDB, Splunk, Tableau, Coda Hale, OData, SBT, Github, Maven, Apache, Amazon EC2, F5 BigIP, Puppet, Hudson, Nginx, Nagios, Xymon, Collectd, REST
Education
The University of British Columbia 2006 — 2011
Computer Science, Major in Science
Pinetree Secondary School
Generalist Developer at Red Hook Studios (Contract) October 2014 - Present
Finger Food Studios November 2011 - February 2012
Freelance Consultant 2009 - November 2011
Electronic Arts 2007 - 2009
Backbone Entertainment 2005 - 2007
Radical Entertainment 2001 - 2004
Softimage 1999 - 1999
Entrepreneurial 1998 - 1999
Human Resources Development Canada 1998 - 1998
Interfor 1997 - 1997
Skills
C++, OpenGL, Prolog, JavaScript, Lisp, Perl, MEL, Visual Basic, Pipeline Development, Artificial Intelligence, Game AI, Network Programming, Gameplay Programming, Game Programming, Computer Graphics, Conversational Japanese, Fluent English, Fencing, 3D Studio Max, Maya, XSI, Visual Studio, Xcode, XML, GCC, PS3, Xbox 360, Wii, Gamecube, PSP, PS2, Xbox, Gameplay, Graphics, C, C#, SQL, Photoshop, Java, Tools Design, Video Game Development, Game Mechanics, Japanese, Japanese culture, English, Computer Vision, Inverse Kinematics, Android, Python, Video Games
Education
Simon Fraser University 1996 — 2001
B.Sc., Computer Science
ILAC TESOL Programme 2012 — 2012
TESOL Diploma, Teacher of English to Speakers of Other Languages
Radical Entertainment April 2011 - June 2012
United Front Games August 2008 - February 2011
Backbone Entertainment - Vancouver April 2005 - August 2008
Skills
PS3, Game Mechanics, Xbox 360, Gameplay, Game Development, Perforce, Xbox, iPhone, Gameplay Programming, Video Games
Education
The University of British Columbia 2000 — 2002
B.Sc
Shiny Plus Development November 2013 - Present
Vancouver Film School April 2013 - Present
Nine Tail Studios, Inc. March 2013 - October 2013
East Side Games September 2011 - February 2013
United Front Games January 2009 - February 2011
Rockstar Games October 2003 - December 2008
Radical Entertainment April 1999 - September 2003
Skills
Video Games, Game Development, Xbox 360, Gameplay, Mobile Games, Character Animation, Level Design, PS3, Game Mechanics, Game Design, Agile Development, Writing, Project Management, Story, Casting, Video Game Production, Social Games, Agile Methodologies, Cinematics, Computer Games, Wii, PSP, Animation, Perforce, Multiplayer, Narrative, Casual Games
Education
Emily Carr University of Art and Design
The University of British Columbia
Vancouver Film School
Fuel July 2012 - Present
Blitzoo Games Inc. January 2010 - June 2012
Coole Immersive Inc. July 2006 - November 2009
eventIQ inc. 2003 - June 2006
Chrome Systems Inc May 2000 - October 2001
Avue Technologies Canada Inc 1999 - 2000
Morgan Media Inc 1997 - 1999
Radical Entertainment 1992 - 1997
Lethbridge Research Station 1988 - 1992
Skills
Web Applications, Game Development, Serious Games, ActionScript, Game Programming, Git, Business Process, Scalability, Game Design, User Interface Design, Subversion, Python
Education
The University of Lethbridge
Bachelor of Science, Computer Science