Rainbow Studios/THQ

Industry: Video game developer

Description

Rainbow Studios Inc. is an American video game developer based in Phoenix, Arizona. It was originally established in 1986 as a computer graphics and animation house, until they shifted its creative energy and computer visuals expertise to develop video games in 1994. Headquarters: Phoenix, AZ Owner: THQ Nordic Founded: 1986 Type of business: Subsidiary

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Rainbow Studios/THQ Employees

Employee
Years
Job
Industry
Ryan Yokley Ryan Yokley Greater Salt Lake City Area Details
Ryan Yokley's Rainbow Studios/THQ Experience February 2005 - February 2008
Job Mobile Development Director
Industry Computer Games
Experience
Electronic Arts (EA)   October 2014 - Present
Electronic Arts  April 2010 - October 2014
www.feature-creeps.com   June 2010 - August 2011
Electronic Arts  February 2008 - April 2010
Rainbow Studios/THQ   February 2005 - February 2008
Vinton Studios / Laika Entertainment   April 2004 - July 2004
Savannah College of Art and Design  2002 - 2004

Skills
Character Animation, Game Development, Animation, Maya, PS3, Cinematics, Mobile Games, Computer Animation, Xbox 360, Photoshop, 3D, 3D Studio Max, Rigging, MEL, After Effects, Scripting, Wii, Agile Methodologies, Character Rigging, Autodesk MotionBuilder, Game Design, Flash Animation, 3D animation, Team Leadership, Pipeline Development, Pipeline Management, Motionbuilder, Stop Motion, C#, Python, Motion Capture, Character, Unity3D, Perforce, Casual Games, JIRA, Hansoft, Agile Project Management, Git

Education
Savannah College of Art and Design   2002 — 2005
MFA, Animation

Florida State University   1998 — 2002
BS, Studio Art/Graphic Design

Jered McFerron Jered McFerron Phoenix, Arizona Area Details
Jered McFerron's Rainbow Studios/THQ Experience June 2011 - August 2011
Job Mobile App Developer at Christ's Church of the Valley
Industry Computer Games
Experience
Christ's Church of the Valley  May 2014 - Present
2XL Games  September 2011 - May 2014
Rainbow Studios/THQ   June 2011 - August 2011
Rainbow Studios/THQ   January 2008 - June 2011
Rainbow Studios/THQ   June 2005 - January 2008
Rainbow Studios/THQ   July 2004 - June 2005
Institute for Disabilities Training and Research   January 2004 - July 2004

Skills
PS3, Perforce, Video Games, DirectX, Gameplay, C#, C++, Objective-C, Visual Studio, 3D Studio Max, Subversion, XML, Win32 API, Animation, Programming

Education
Sacramento City College   2001 — 2003
Computer Science

Holly (Meyer) Sheppard Holly (Meyer) Sheppard Mesa, Arizona Details
Holly (Meyer) Sheppard's Rainbow Studios/THQ Experience December 2005 - August 2011
Job Digital Artist
Industry Computer Games
Experience
Bally Technologies - Firebird Studios   November 2012 - Present
Phoenix Chorale  January 2006 - Present
Phoenix Opera  2009 - Present
Ss. Simon and Jude Cathedral   September 2011 - Present
SupaSupa Games   November 2011 - July 2012
Rainbow Studios/THQ   December 2005 - August 2011
Los Alamos National Laboratory  June 2004 - November 2005
COR Project   July 2004 - June 2005

Skills
Photoshop, 3D Studio Max, Zbrush, World Machine, Illustrator, 3D Modeling, Texturing, UV mapping, Lighting, Game Development, Xbox 360, PS3, Terrain, Video Games, 3D, Environment Art, After Effects, Premiere, Wii, Digital Art, Music, Choral, Opera, Singing, Texture Painting, Game Design

Education
University of Advancing Technology   2003 — 2005
BA - Multimedia: Digital Animation

The University of New Mexico   2001 — 2003
Music - Vocal Performance

David Stipes David Stipes Glendale, Arizona Details
David Stipes's Rainbow Studios/THQ Experience 1999 - 2000
Job Visual Effects Supervisor & Instructor at The Art Institute of Phoenix
Industry Motion Pictures and Film
Experience
The Art Institute of Phoenix  2000 - Present
Scottsdale Community College  2001 - 2009
Rainbow Studios/THQ   1999 - 2000
Paramount Pictures  1992 - 1999
David Stipes Productions, Inc   1981 - 1992
Universal Studios (Hartland Facility)   1979 - 1981
CPC Associates   1975 - 1979
Cascade Pictures   1969 - 1975

Skills
Visual Effects..., Model Making, Matte Painting, Creative Writing, Photoshop, Photography, Digital Compositing, Green Screen, Teaching, After Effects, Lightwave, Visual Effects, Animation, Supervisory Skills, 3D animation, Compositing, 3D, Storyboarding, Art, Painting, Drawing, Adobe Creative Suite, Premiere, Film, Digital Photography, Computer Animation, Feature Films, Commercials, Motion Graphics, Rotoscoping, VFX Supervision, Post Production, Stop Motion, Television, Special Effects

Education
California State University-Fullerton   1968 — 1971
BA, Art

Golden West College   1966 — 1968
AA, Art

Aaron Stackhouse Aaron Stackhouse Austin, Texas Details
Aaron Stackhouse's Rainbow Studios/THQ Experience October 2005 - March 2010
Job Character Artist at KingsIsle Entertainment
Industry Entertainment
Experience
KingsIsle Entertainment  April 2011 - Present
Rainbow Studios/THQ   October 2005 - March 2010
Full Sail University  October 2000 - October 2005
Shadows in Darkness  2003 - 2005

Education
Full Sail University

Buck Wall Buck Wall Wake Forest, North Carolina Details
Buck Wall's Rainbow Studios/THQ Experience 2005 - 2008
Job Senior Animator
Industry Computer Games
Experience
Janus Research Group  September 2008 - Present
Rainbow Studios/THQ   2005 - 2008
Rainbow Studios  2005 - 2008
Acclaim,Human Code,DA   January 2001 - January 2004
Fever Pitch/WartHog, Big Sky Interactive, Kalisto,Reel FX,Design Efx, WSB #2   1995 - 2002
Sapient  2000 - 2001
Digital Anvil  1998 - 2000
Crawford Communications  1996 - 1998
Team Corn Detasseling   June 1986 - July 1986

Skills
Illustrator, Maya, Game Development, Rigging, Xbox 360, PS3, Game Design, Video Games, Texturing, Character Animation, UV mapping, Computer Animation, Zbrush, Animation, Cinematics, Unity3D, Mudbox, Gameplay, 3D, Perforce, 3D Studio Max, MMO, 3D Modeling, Premiere, Unreal Engine 3, Level Design, Motion Graphics, Wii, Storyboarding, After Effects, Flash, Traditional Animation, Mental Ray, Environment Art, Concept Design, Digital Painting, Visual Effects

Education
Madison Area Technical College   1994 — 1995
2 year, art

University of Wisconsin-Madison   1992 — 1994
2 year, advertising, art history

Ringling College of Art and Design   1990 — 1991

Nicolet College   1988 — 1989

Platteville

Rick Stefani Rick Stefani Redmond, Washington Details
Rick Stefani's Rainbow Studios/THQ Experience 2007 - 2009
Job Contract Vehicle Artist at Turn 10
Industry Computer Games
Experience
Turn 10   September 2012 - Present
Cortex Studios   June 2005 - Present
Slime Sandwich, Inc.   January 2011 - July 2012
Rainbow Studios/THQ   2007 - 2009
Rainbow Studios  2007 - 2009

Skills
Video Games, 3D, Art, Game Development, Maya, Unity3D, Texturing, UV mapping, Zbrush, Xbox 360, PS3, Texture Painting, Game Art, 3D Studio Max, Game Design, Digital Sculpting, Mudbox, Unreal Editor, Low Poly Modeling, Unreal Engine 3, Animation, Level Design, Photoshop

Education
The Art Institute of Phoenix   2004 — 2006

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