Redacted Studios

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Redacted Studios Employees

Employee
Years
Job
Industry
Daniel Strayer Daniel Strayer Tempe, Arizona Details
Daniel Strayer's Redacted Studios Experience July 2014 - Present
Job Senior Graphics Engineer at Redacted Studios
Industry Computer Games
Experience
Redacted Studios   July 2014 - Present
VirTra Systems  April 2014 - June 2014
Redacted Studios   April 2013 - April 2014
The Wahlin Group   2012 - 2013
US Army  November 2003 - January 2009

Skills
Graphics Programming, Gameplay Programming, Tools, C++, C#, DirectX, OpenGL, CUDA, Java, Python, ActionScript, Unreal Engine 3, Unity3D, JavaScript, Game Design, Game Development, Video Games, Game Mechanics, Level Design

Education
University of Advancing Technology   2010 — 2013
Bachelor's degree, Computer Games and Programming Skills

Ishmael Hoover Ishmael Hoover San Jose, California Details
Ishmael Hoover's Redacted Studios Experience January 2013 - November 2013
Job Associate 2D Artist at Blizzard Entertainment
Industry Animation
Experience
Blizzard Entertainment  November 2013 - Present
Redacted Studios   January 2013 - November 2013
imimtek   October 2012 - November 2013
Real Life Plus  March 2013 - August 2013
Digital Eclairs   February 2013 - August 2013
Toy Genius   October 2012 - August 2013
Green Throttle Games, Inc.   October 2012 - December 2012
Independent Film  May 2012 - October 2012
House of Chai  June 2012 - September 2012
San Jose State University  January 2012 - May 2012

Skills
Photoshop, Digital Painting, Illustrator, Flash, Painting, Autodesk Maya, ZBrush, InDesign, Illustration, Digital Illustration, Draftsmanship, Animation, Flash Animation, Vector Illustration, Maya, Character Animation, Zbrush, Storyboarding, Creative Direction, Traditional Animation, 3D Modeling, Art, Drawing, Concept Design, Visual Arts

Education
San Jose State University   2005 — 2012
Bachelor of Fine Arts, Animation/Illustration

Mission College   2010 — 2011

Tristan Parrish Moore Tristan Parrish Moore Tempe, Arizona Details
Tristan Parrish Moore's Redacted Studios Experience April 2013 - December 2014
Job Creative Director at Broken Window Studios
Industry Computer Games
Experience
Broken Window Studios   April 2014 - Present
Redacted Studios   April 2013 - December 2014
The Wahlin Group   October 2011 - April 2013
University of Advancing Technology  January 2011 - February 2013
THQ through ZeroChaos   June 2012 - September 2012
Massive Black  April 2011 - October 2011
Chickasaw Nations Industries  July 2010 - September 2010
El Paso Kids-N-Co.   September 2005 - September 2007

Skills
Unreal Engine 3, Autodesk Maya, Autodesk 3DS Max, Adobe Photoshop, Zbrush, Illustrator, Game Engines, Final Cut Pro, Premiere, Realflow, Texturing, Simulation Software, Unreal, Motionbuilder, Modeling, Game Design, 3D, Game Development, Level Design, Rigging, Animation, Scripting, Lua, Mudbox, Python, Unity3D, 3D animation, Lighting, UnrealScript, Character Modeling, Character Rigging, After Effects, Microsoft Office, Maya, Photoshop, 3D Studio Max, 3D Modeling, Unreal Editor, Video Games, Computer Animation, UV mapping, Texture Painting, Game Mechanics, ZBrush

Education
University of Advancing Technology   2010 — 2012
Bachelor of Arts (B.A.), Game Art and Animation

New Mexico State University   2007 — 2010
Associate's Degree, Creative Media Technology

Dylan Bruce Dylan Bruce San Francisco Bay Area Details
Dylan Bruce's Redacted Studios Experience September 2014 - May 2015
Job Game Designer
Industry Computer Games
Experience
Redacted Studios   September 2014 - May 2015
Cogswell Polytechnical College  January 2013 - January 2014

Skills
Game Design, Level Design, Unity3D, Game Development, Photoshop, Maya, 3D Modeling, Texturing, Low Poly Modeling, JavaScript, Python, ZBrush, Keyframe Animation, Character Rigging, Facial Rigging, Fluid Dynamics, Art, Computer Animation, Video Games

Education
Cogswell Polytechnical College   2012 — 2015
Bachelor of Arts (BA), Game Design Art

American Samoa Community College   2010 — 2012

Daniel Braunstein Daniel Braunstein San Francisco Bay Area Details
Daniel Braunstein's Redacted Studios Experience March 2014 - March 2015
Job Game Designer
Industry
Experience
Redacted Studios   March 2014 - March 2015
Redacted Studios   January 2014 - March 2014
Redacted Studios   April 2013 - March 2014
Annabelle Productions   2004 - 2014
ClickAway Computer and Verizon Wireless ClickAway Mobile  2009 - 2012

Skills
Research, Microsoft Excel, Microsoft Word, Microsoft Office, Management, Adobe Photoshop, Adobe Premiere, Adobe Illustrator, Unity3D, Autodesk Maya, Game Design, Level Design, Computer Maintenance, Computer Repair, Graphic Design

Education
University of California, Santa Cruz   2012 — 2014
Computer Science: Game Design

West Valley College   2009 — 2012

Bellarmine College Preparatory   2005 — 2009
High School

Gene Bang Gene Bang San Francisco Bay Area Details
Gene Bang's Redacted Studios Experience August 2014 - October 2014
Job Game Designer at GSN Games Palo Alto
Industry Internet
Experience
GSN (TV & Games)   January 2015 - Present
Redacted Studios   August 2014 - October 2014
Chefs Feed  January 2013 - July 2014
Dev Bootcamp  October 2012 - December 2012
Namco Bandai Games America  September 2007 - March 2012
Namco Bandai Games America  July 2004 - September 2007
Aptix  August 2000 - September 2001

Skills
Video Games, Game Design, Xbox 360, Gameplay, Maya, Game Development, Mobile Games, Level Design, Ruby on Rails, Ruby, JavaScript, jQuery, HTML, CSS, SQL

Education
University of California, Los Angeles   1996 — 2000
BS, Computer Science

Tyrone Depts Tyrone Depts San Jose, California Details
Tyrone Depts's Redacted Studios Experience October 2011 - Present
Job Technical Art Director/Character TD
Industry Entertainment
Experience
REDACTED STUDIOS   October 2011 - Present
Namco Bandai Games America  February 2007 - November 2010
Crystal Dynamics  September 1997 - November 2002
Capcom Digital Studios   May 1997 - August 1997

Skills
Product Development, Visual Effects, Rigging, MEL, Technical Direction, Animation, Character Animation, PS3, Video Games, UV mapping, Texturing, Xbox 360, Game Development

Education
School of Visual Arts   1979 — 1984
Bachelor of Fine Arts (BFA), Design/Animation