Sledgehammer Games
Industry: Video game company
DescriptionSledgehammer Games, Inc. is an American video game developer, formed in 2009 by Glen Schofield and Michael Condrey. The pair formerly worked at Visceral Games and are responsible for the creation of Dead Space. CEO: Glen Schofield (Jul 2009–) Parent organization: Activision Headquarters: Foster City, CA Founded: July 21, 2009, Foster City, CA Founders: Michael Condrey, Glen Schofield
Sledgehammer Games List of Employees There's an exhaustive list of past and present employees! Get comprehensive information on the number of employees at Sledgehammer Games. You can filter them based on skills, years of employment, job, education, department, and prior employment.
Sledgehammer Games Salaries. You can even request information on how much does Sledgehammer Games pay if you want to. Learn about salaries, pros and cons of working for Sledgehammer Games directly from the past employees.
Find People by Employers You can rekindle an old relationship, reconnect with a long-lost friend, former boss, business acquaintance who might be useful in your new line of work. With our employee database, the possibilities are endless. All you have to do is type in a couple of keywords and we'll bring you the exact information you wanted!
115 Sledgehammer Games employees in database. Find out everything there's to know about Sledgehammer Games employees. We offer you a great deal of unbiased information from the internal database, personal records, and many other details that might be of interest to you.
Sledgehammer Games Employees
Online Mentor May 2015 - Present
myVR TOUR October 2014 - Present
Avalanche Studios December 2014 - Present
Game Mentor Online May 2013 - Present
Sledgehammer Games January 2014 - October 2014
Sucker Punch Productions March 2013 - December 2013
Gazillion Entertainment April 2011 - March 2013
Education
Ex'pression College for Digital Arts 2008 — 2011
Bachelor of Applied Science, Game Art & Design
Cañada College 2007 — 2008
Kabam July 2015 - Present
Sledgehammer Games January 2015 - July 2015
Toys For Bob February 2014 - September 2014
PlayFirst, Inc. January 2012 - March 2013
PlayFirst, Inc November 2007 - June 2011
Visual Concepts October 2004 - October 2007
Skills
Quality Assurance, Video Games, Seapine Test Track Pro, Game Mechanics, Test Planning, JIRA, Bug Tracking, Social Games, Databases, Test Cases, Test Track Pro, Training, Mobile Games, Game Development, Casual Games, Gameplay, Software Quality..., iOS development, Localization, Xcode, Console, User Interface, Android, Team Building, Microsoft XL, QA Managment, Level Design, Test Plan Creation, Tester monitoring, Tester mentoring, QA Tester Training, QA Lead training, Amazon Kindle Fire, Samsung Galaxy S line, Regression Testing, Wii Testing, Tera Terms, Watson, Playstation 4, Xbox One, Ipad Testing, iPod Testing, iPhone Testing, Console Testing, Xbox 360 Testing, PSP Testing, iOS Testing, Playstation 3 Testing
Education
Santa Rosa Junior College 2002 — 2007
General Education
Sledgehammer Games October 2013 - Present
Pixologic September 2009 - Present
Autodesk June 2007 - Present
2K Games November 2012 - October 2013
Playviews September 2012 - November 2012
Art Institute of CA, San Francisco December 2005 - September 2012
Metaversatility February 2009 - June 2009
Millions of Us March 2008 - September 2008
Skills
Maya, Texturing, Zbrush, Mudbox, 3D Modeling, UV mapping, Animation, Digital Sculpting, 3D, 3D Studio Max, Character Animation, Mental Ray, Texture Painting, Modeling, Storyboarding, Rigging, Computer Animation, Character Rigging, Unreal Engine 3, Photoshop, Video Games, Unreal Editor, Shading, Game Design, Drawing, PS3, After Effects, MEL, Level Design, Game Development, Art, Xbox 360, Concept Design, Lighting, Rendering, 3D graphics, Digital Painting, Illustration, Max, Unity3D, Texture Artist, Environment Art, Traditional Animation, XSI, ZBrush, Computer Games, Low Poly Modeling, UV Mapping
Education
The Art Institute of California, San Francisco 2007 — 2012
Master of Fine Arts (MFA), computer animation
Carnegie Mellon University 2000 — 2004
BFA, Painting/Drawing/Printmaking and Electronic/Time-Based Media dual degree
Northwest School of the Arts 1993 — 2000
HS, art
Sledgehammer Games August 2014 - Present
Personal Project April 2014 - Present
Gnomon School of Visual Effects June 2012 - August 2014
Pink Berry 2010 - 2011
Flash Factory June 2009 - September 2009
Skills
Video Games, Visual Effects, Film, Film Production, Maya, Teamwork, Art, Time Management, Zbrush, Texturing, Customer Service, Mobile Devices, Character Animation, UV mapping, Animation
Education
Gnomon School of Visual Effects 2011 — 2014
3 year certificate program with an emphasis on FX animation for Film/Games, FX for Games
Red 5 Studios March 2015 - Present
Crystal Dynamics September 2014 - March 2015
Sledgehammer Games March 2014 - September 2014
Bungie July 2013 - January 2014
Bungie May 2012 - May 2013
343 Industries July 2011 - May 2012
Microsoft April 2004 - June 2009
Microsoft August 2001 - April 2004
Microsoft June 2000 - August 2001
Cerebus Consulting August 1998 - January 2000
Skills
Maya, Character Animation, Animation, 3D animation, Photoshop, Scrum, Video Game Animation, Computer Animation, Xbox 360, Cinematics, Motion Capture, Gameplay, 3D Studio Max
Education
Animation Mentor 2009 — 2010
Certificate in Advanced Studies in Character Animation
University of Phoenix 1998 — 2000
BS IS/Business
The University of New Mexico 1994 — 1997
The University of New Mexico 1986 — 1989
Sledgehammer Games March 2012 - Present
Sledgehammer Games March 2010 - March 2012
Electronic Arts May 2007 - March 2010
Electronic Arts March 2005 - May 2007
Skills
Level Design, Gameplay, Game Development, Video Games, Traditional Animation, Game Design, Flash, Xbox 360, PS3, Multiplayer, Console, Perforce, Maya
Education
Cogswell Polytechnical College 1999 — 2003
BA, Computer Video Imagiing, Character Animation
Sledgehammer Games August 2009 - Present
Electronic Arts July 2002 - August 2009
Crystal Dynamics June 1996 - June 2002
Skills
Directing AAA game..., Leading design..., Writing, Presentations, Game Design, Maya, Microsoft Excel, Scripting, World Building, Microsoft Word, Final Cut Pro
Education
San Francisco State University
Activision March 2015 - Present
Sledgehammer Games May 2014 - March 2015
Turbine August 2013 - May 2014
Turbine June 2012 - August 2013
Replay Games Inc. April 2012 - May 2012
Edge of Reality August 2011 - October 2011
Edge of Reality January 2011 - October 2011
Edge of Reality September 2010 - January 2011
Edge of Reality May 2009 - September 2010
Midway Games July 2008 - October 2008
Skills
Perforce, Game Design, Game Development, PS3, JIRA, Xbox, Video Game Development, Xbox 360, Video Games, DevTrack, Hansoft, Console, Seapine Test Track Pro, Microsoft Excel, InfoPath, Microsoft Product Studio, Scrum, Gameplay, Playstation, Quality Assurance, Computer Games
Education
The University of Texas at Austin 2003 — 2007
B.A in Theatre and Dance - Playwriting
Treyarch November 2014 - Present
Sledgehammer Games September 2013 - October 2014
Backbone Entertainment January 2012 - December 2012
Rocket Ninja November 2011 - January 2012
Mixamo March 2011 - October 2011
Mixamo December 2010 - March 2011
Illumina Story and Design December 2010 - December 2010
Skills
Maya, Autodesk MotionBuilder, Zbrush, After Effects, Mudbox, Character Animation, Animation, Motion Capture, Facial Animation, Gameplay, Traditional Animation, Keyframe Animation, Premiere, Nuke, Texture Painting, Photoshop, UV mapping, Computer Animation, Texturing, 3D, Drawing, Creature Animation, Video Games
Education
iAnimate
Animation, Interactive Technology, Video Graphics and Special Effects
Expression College for Digital Arts 2008 — 2010
Bachelors of Applied Science, Animation and Visual Effects
California College of the Arts 2000 — 2004
Bachelor of Fine Art, Printmaking
Gearbox Software: Battleborn May 2014 - January 2015
Treyarch August 2013 - June 2014
Academy of Art University April 2013 - December 2013
Unity Game Engine / Unreal Game Engine January 2013 - June 2013
Sledgehammer Games March 2012 - January 2013
Infinity Ward February 2006 - March 2012
Big Red Button Entertainment, Inc. January 2011 - February 2011
Treyarch October 2007 - May 2008
Infinity Ward December 2004 - February 2006
Cartoon Network / Bill Wray June 2001 - August 2001
Skills
Python, Scripting, Maya, MEL, C#, C++, Rigging, Animation, Pipeline Development, Game Development, Video Games, Unity Game Engine, Unreal Engine 3, Unity3D, Character Animation, Character Rigging, Xbox 360, Autodesk MotionBuilder, Facial Animation, Traditional Animation, Cinematics, Motion Capture, Flash, PS3
Education
University of California, Los Angeles 2005 — 2008
- Unix/Linux, C, C++, Perl, Python, Java, C#, Objective C
Gnomon School of Visual Effects 2007 — 2007
Python for Maya
Academy of Art University 2000 — 2005
Bachelor Degree of Fine Arts in Computer Animation, Art, and Visual Effects, Computer Animation
Wentworth Institute of Technology 1996 — 1999
AAS in Engineering and Technology, - Industrial Design/Engineering, Minor Computer Science, Manufacturing Technology
Massasoit 1994 — 1996
AA in Graphic Design (completed at Wentworth), Graphic Design
Gamblit Gaming, LLC April 2015 - Present
Gamblit Gaming, LLC March 2013 - Present
Freelance Contract Artist September 2012 - March 2013
SuperBot Entertainment, Inc. September 2011 - September 2012
Sledgehammer Games January 2011 - September 2011
Bethesda Softworks October 2010 - January 2011
Electronic Arts December 2009 - October 2010
Electronic Arts August 2009 - December 2009
TYBRIN Corporation October 2004 - August 2005
Skills
Texturing, Xbox 360, PS3, Changing Environments, Unreal Engine 3, Zbrush, Game Development, Video Games, Maya, Level Design, UV mapping, MEL, Perforce, Texture Painting, Computer Animation, 3D Studio Max, Unreal Editor, Mudbox, Unity3D, 3D Modeling, Visual Effects, Cinematics, Animation, Low Poly Modeling
Education
Florida Interactive Entertainment Academy(University of Central Florida) 2007 — 2009
M.S., Interactive Entertainment
University of Central Florida 2006 — 2008
B.F.A., Computer Animation
Full Sail University 2002 — 2003
A.S., Computer Animation
Northwest Florida State College 2000 — 2002
A.A., Fine Art
Pixar Animation Studios October 2014 - Present
Sledgehammer Games October 2013 - Present
Pixar Animation Studios September 2013 - September 2013
Pixar Animation Studios June 2013 - August 2013
SOFA Studio March 2011 - June 2011
Workstation and Microcomputing Facilities, UC Berkeley 2007 - 2008
Workstations and Microcomputing Facilities, UC Berkeley 2006 - 2007
UC Berkeley Workstations and Microcomputing Facilities January 2005 - January 2006
Skills
Character Animation, Maya, Computer Animation, Animation, Facial Animation, After Effects, Illustrator, Visual Arts, Cartoons, Computer Graphics, Traditional Animation, 3D
Education
Animation Collaborative 2011 — 2012
Character Animation
Animation Mentor 2010 — 2012
Certificate in Advanced Studies in Character Animation, Character Animation
Academy of Art University 2008 — 2010
Animation
UC Berkeley
Bachelor's degree, History
Sledgehammer Games July 2013 - Present
Ubisoft Academia May 2013 - June 2013
2Dawn February 2013 - May 2013
Emergent Media Center May 2012 - September 2012
Technoculture, Art and Games February 2012 - July 2012
H.O Wheeler Elementary September 2010 - December 2010
Pohick Bay Regional Park 2007 - 2009
Skills
C++, C#, C, XNA, Visual Studio, Java, OpenGL, Unity3D, Computer Building, Home Networking, HTML, CSS, Sailing, Metalsmithing, Strange Animal Knowlege, Game Development, Programming, Unreal Engine 3, .NET, ActionScript, Game Programming, Bash, GLSL
Education
Champlain College 2009 — 2013
BS, Game Programming
Sledgehammer Games December 2013 - Present
Rumble April 2012 - November 2013
Disney Interactive Media Group January 2012 - April 2012
Disney - Playdom - Offbeat Creations March 2010 - April 2012
Sony Online Entertainment November 2005 - February 2010
Solisys 2002 - 2005
Skills
Animation, UX Design, Iconography, AS3, Art, Effects, Photography, Humor, Web Design, ActionScript, After Effects, Perforce, Illustrator, User Experience Design, User Interface, Storyboarding, Video Games, 3D Studio Max, User Experience, User Interface Design, Game Development, Xbox 360, Graphics, Game Design, Gameplay, Photoshop
Education
California State University-Sacramento 2000 — 2005
BA
Sledgehammer Games February 2011 - Present
Electronic Arts May 2008 - January 2011
Skills
Concept Design, Storyboarding, Art, Sketching, Painting, Conceptual Art, Digital Painting, Traditional Animation, Illustration, Photoshop, Drawing, Digital Illustration
Education
San Jose State University 2003 — 2008
BFA, Illustration/ Animation
Obsidian Entertainment July 2015 - Present
Sledgehammer Games February 2013 - July 2015
Spark Unlimited February 2013 - February 2013
Spark Unlimited July 2011 - January 2013
GoPlay Games, LLC. February 2009 - April 2011
Killspace Entertainment January 2010 - February 2011
Obsidian Entertainment February 2008 - February 2009
Crave February 2007 - April 2007
Art Institute 2006 - 2007
Skills
Game Development, Game Design, Level Design, Gamebryo, Unreal 3, Video Games
Education
University of Phoenix 2009 — 2011
MBA, Business Administration
Art Institute California - Orange County 2005 — 2007
Bachelors of Science, Game Art & Design
Penn State University 2002 — 2004
N/A, Business Marketing
Sledgehammer Games March 2015 - Present
Sledgehammer Games July 2012 - March 2015
Sledgehammer Games November 2010 - July 2012
Electronic Arts Inc June 2010 - November 2010
Distract Mode June 2009 - November 2009
Electronic Arts Inc June 2008 - May 2009
Electronic Arts Inc June 2007 - September 2007
Skills
C++, C, Visual Studio, After Effects, C#, Premiere, Radiant, Programming, PS3, Video Games, gsc script, Maya, Photoshop, Game Design, Game Mechanics, Multiplayer Design, Quality Assurance, Perforce, Fun, Xbox 360, Scripting, Multiplayer, Console, Gameplay, Game Development, Computer Games
Education
Santa Clara University 2004 — 2008
Bachelor of Science, Computer Science major, Mathematics minor
Sledgehammer Games August 2013 - Present
Visceral Games (Electronic Arts) January 2012 - August 2013
Airtight Games November 2010 - January 2012
Rockstar Games San Diego September 2007 - November 2010
Rockstar Games New England July 2003 - August 2007
Northeastern University September 2005 - January 2006
Metaversal Studios January 2005 - August 2005
Visual Arts Electronic Studios September 2000 - May 2005
VCSvideo (aka Video Communication Services) April 2002 - December 2002
Skills
Video Games, Game Development, Maya, Xbox 360, PS3, Zbrush, Unreal Engine 3, UV mapping, Texturing, Unreal Editor, Level Design, Hard Surface Modeling, Gameplay, Low Poly Modeling, Game Art, Environment Art, 3D, Texture Painting, Texture Artist, Digital Sculpting
Education
Northeastern University 2000 — 2005
Bachelor of Science (B.S.), Animation, Interactive Technology, Video Graphics and Special Effects
Machine Zone, Inc. March 2014 - Present
Freelance July 2013 - February 2014
Sledgehammer Games April 2013 - July 2013
Sledgehammer Games October 2010 - April 2013
PDI/Dreamworks March 2009 - February 2010
PDI/Dreamworks Animation August 2008 - March 2009
DreamWorks Animation February 2007 - August 2008
Industrial Light + Magic July 2006 - February 2007
Industrial Light + Magic December 2005 - July 2006
DreamWorks Animation July 2004 - December 2005
Skills
Animation, Film, Creative Direction, Television, Lighting, Game Development, Visual Effects, Short Films, Video Games, Xbox 360, Social Games, Editing, Game Design, Creative Writing, Fiction Writing, Poetry
Education
Stanford Continuing Studies 2013 — 2015
Certificate, Fiction-Writing
Syracuse University 1991 — 1992
M.S., Television-Radio-Film
Yale University 1987 — 1991
B.A., English
Treyarch December 2014 - Present
Sledgehammer Games April 2014 - October 2014
Academy of Art University October 2011 - May 2014
Visual Concepts June 2009 - August 2013
Black Point Studios September 2008 - March 2009
etrinitee Web Worx March 2008 - March 2009
Skills
Digital Sculpting, Texturing, Organic Modeling, Character Modeling, Creature Design, Hard Surface Modeling, Character Design, 3D Modeling, Teaching, Photoshop, Zbrush, Mudbox, Video Games, Maya, Game Development
Education
Academy of Art University 2002 — 2007
BFA, Animation and Visual Effects
Irrational Games November 2012 - June 2013
Irrational Games November 2011 - December 2012
Sledgehammer Games May 2011 - September 2011
THQ San Diego June 2010 - August 2010
WhileTrueFork May 2010 - June 2010
Skills
Unreal Engine 3, Maya, Visual Effects, Perforce, Photoshop, Cinematics, Game Design, Texturing, PS3, Video Games, Xbox 360, Zbrush, MEL, Environment Art, UV mapping, Unreal Editor
Education
Ringling College of Art and Design 2007 — 2011
BFA, Game Art and Design
The Johns Hopkins University 2006 — 2007
History; Philosophy
Boomtrain December 2014 - Present
Airseed June 2014 - October 2014
Auction.com April 2013 - May 2014
Sledgehammer Games January 2012 - February 2013
Education
University of California, Santa Cruz
Bachelor of Arts, Business Management Economics, Philosophy
Hangar 13 February 2015 - Present
Crystal Dynamics November 2013 - January 2015
MONOTHETIC September 2013 - December 2013
Sledgehammer Games July 2012 - October 2012
Center for Computer Research in Music and Acoustics - Stanford University April 2011 - May 2012
Storm Rascal Studios November 2010 - June 2011
Sirikata/Speed Limits for Stanford Humanities May 2009 - October 2009
Skills
3D Studio Max, Photoshop, Texture Artist, Web Design, Unreal Engine 3, UnrealScript, Maya, Source SDK, HTML + CSS, Zbrush, Mudbox, Environment Art, Level Design, Texturing, Unreal, Unreal Engine, 3D Modeling, 3D, Video Games, Texture Painting, Game Development, Game Design, Digital Painting, SDK development, After Effects, Unity3D, Unreal Editor, Scripting, Kismet, Game Engines, Lighting, ZBrush
Education
Academy of Art University 2009 — 2013
Game Design, 3D Modeling, Level Design, Animation
Sonoma Academy 2005 — 2009
Sledgehammer Games September 2015 - Present
nWay Inc. February 2012 - September 2015
Electronic Arts July 2008 - February 2012
Lucas Arts February 2006 - June 2008
Nihilistic Software February 2004 - January 2006
Sony Computer Entertainment America January 2003 - January 2004
Secret Weapon March 2001 - December 2002
Tippett Studios February 2001 - March 2001
Skills
Maya, Unity3D, Photoshop, Autodesk MotionBuilder, Video Games, Animation, Texturing, Game Development, Creative Direction, Xbox 360, Game Design, 3D, Modeling, Cinematics, Zbrush, Gameplay, Motion Capture, Texture Painting, Character Animation, PS3, Character Rigging, ZBrush
Education
Expression College for Digital Arts 1999 — 2001
BAS, Digital Visual Media
San Francisco State University 1998 — 1999
Design and Industry
Sledgehammer Games June 2015 - Present
Polyseum March 2014 - May 2015
Industrial Toys May 2013 - August 2014
Rhea - USC Games May 2013 - May 2014
IndieCade January 2013 - February 2014
Scrapyard (USC Games) July 2012 - May 2013
Game Developers Conference March 2013 - March 2013
IndieCade October 2011 - October 2012
Skills
Public Speaking, Unreal Engine, Game Design, Video Games, Level Design, Unity3D, C#, UnrealScript, Photoshop, Java, JavaScript, Kinect Development, Interactive..., Game Development, Perforce, Gameplay, User Experience, C++, Social Media, Microsoft Office, User Interface Design
Education
University of Southern California 2011 — 2015
Bachelor of Arts (B.A.), Interactive Media and Games
Harvard Westlake 2007 — 2011
Atomic Fiction January 2015 - June 2015
EA - Visceral Games September 2013 - January 2015
Sledgehammer Games March 2013 - September 2013
Lucasfilm September 2012 - February 2013
Digital Domain Media Group October 2011 - September 2012
PDI/Dreamworks January 2010 - September 2011
PDI/Dreamworks October 2007 - September 2011
Dreamworks Animation July 2005 - September 2007
Warner Brothers Animation June 2005 - July 2005
Digital Domain May 2004 - May 2005
Skills
Nuke/Shake, Maya, Mental Ray, Renderman, TCShell, Python, Q3 Radiant, After Effects, Photoshop, Premiere, Final Cut Pro, Nuke, Animation, Visual Effects, Compositing, Lighting, Look Development, UV mapping, Computer Animation, Computer Graphics, 3D, Shake, Shading, MEL, Motion Graphics, Shaders, Camera, Pre-visualization, Video Games, Matte Painting, Zbrush, Texturing, Film, Cinematics, Digital Compositing, Texture Painting, Live Action, Special Effects
Education
Academy of Art University 1995 — 1997
Illustration & Computer Arts
Robert Louis Stevenson High School 1990 — 1994
High School/Secondary Diplomas and Certificates
GoPro May 2013 - Present
Gazillion Entertainment 2014 - 2014
Sledgehammer Games April 2013 - May 2013
Glu Mobile October 2012 - March 2013
Paragon Studios January 2010 - August 2012
Electronic Arts June 2009 - November 2009
Tres Vagos Productions/Effusion Pictures January 2009 - May 2009
Napa Valley College Television Engineering Program June 2007 - August 2007
Skills
MMO, Game Design, Xbox 360, Video Editing, Computer Games, Video Games, PS3, Gameplay, Testing, Mobile Games, JIRA, Quality Assurance, Regression Testing, Bug Tracking, Test Planning, Game Development, Test Cases, Multiplayer, MMORPG, Digital Cameras
Education
UCSC 2003 — 2008
Bachelor of Arts, Film and Digital Media
Red 5 Studios July 2015 - Present
Sledgehammer Games May 2014 - October 2014
Red 5 Studios July 2011 - September 2013
Sony Computer Entertainment America November 2009 - April 2011
Crazy Pixel Productions January 2009 - August 2009
Technicolor August 2008 - January 2009
Gamecentric Media March 2008 - August 2008
Skills
Texturing, Low Poly Modeling, 3D Modeling, Zbrush, Animation, Rigging, 3D, Characters, Character Animation, Unreal Engine 3, Digital Sculpting, Video Games, Normal Mapping, Mudbox, Digital Painting, Art Direction, 3D Studio Max, Character Designs, UV mapping, Game Design, Maya, Game Art, Cinematics, Modeling, 3D graphics, Texture Painting, Hard Surface Modeling
Education
The Art Institute of California Orange County 2004 — 2008
Bachelor of Science (BS)
Gnomon School of Visual Effects
Microsoft September 2015 - Present
Sledgehammer Games March 2015 - August 2015
Sledgehammer Games August 2013 - March 2015
Sledgehammer Games May 2012 - November 2012
Zynga June 2011 - August 2011
Rochester Institute of Technology May 2010 - August 2010
Suffield Academy September 2005 - May 2008
Skills
XNA, Game Design, C++, Game Development, ActionScript, DirectX, Game Programming, C#, OpenGL, Visual Studio, Unity3D, Perforce, Scripting, C, Unreal Engine 3, Video Games, Gameplay Programming, Lua
Education
Rochester Institute of Technology 2008 — 2013
BS, Computer Science, Game Design and Development
Suffield Academy 2005 — 2008
High School
Sledgehammer Games April 2015 - Present
Wanderer Concierge September 2014 - April 2015
Microsoft May 2010 - September 2014
Destineer Studios July 2008 - August 2009
Skills
Game Design, Team Management, Game Development, Prototyping, User Experience, User Interface Design, User Research, Visual Design, Photoshop, Illustrator, Sketch 3, Invision, Perforce, HTML, CSS
Education
University of Southern California 2009 — 2013
BA, Interactive Entertainment
Red 5 Studios October 2014 - Present
Freelance Concept Designer July 2005 - Present
Run Games June 2014 - October 2014
Blind Squirrel Games July 2013 - May 2014
Treyarch March 2013 - July 2013
SuperBot Entertainment, Inc. August 2011 - January 2013
Sledgehammer Games September 2010 - July 2011
Playdom/Disney February 2010 - September 2010
pandemic studios July 2005 - January 2010
Pandemic Studios / Electronic Arts 2005 - January 2010
Skills
Concept Design, Illustration, Industrial Design, Visual Development, Conceptual Art, Conceptual Design, Visual Arts, Illustrator, Art Direction, Video Games, Art, Game Development, Digital Painting, Digital Sculpting, Traditional Animation, UV mapping, Modeling, Storyboarding, 3D, Maya, Mudbox, Texture Painting, Texturing, Zbrush, Digital Illustration, Game Design, Xbox 360, PS3, Animation, Character Animation, Game Art, Environment Art, Cinematics, Low Poly Modeling, 3D Studio Max, Matte Painting, Unreal Engine 3, Level Design, Characters, Texture Artist, Hard Surface Modeling, Gameplay, Computer Games, Computer Animation, Creature Animation, Changing Environments, XSI, Unreal Editor, MMO
Education
College for Creative Studies 2000 — 2003
Bachelor of Arts, Illustration
Sledgehammer Games May 2013 - Present
Skills
Cinematics, Autodesk MotionBuilder, Character Animation, Maya, PS3, Computer Animation, Character Rigging, Game Development, 3D, Video Games, Texturing, Xbox 360
Education
Academy of Art University 2000 — 2004
3D Character Animation, Animation
SLEDGEHAMMER GAMES July 2009 - Present
Skills
Video Games, Game Development, Game Design, Computer Games, Online Gaming, PS3, Xbox 360, Gameplay, Interactive..., Wii, Multiplayer, Xbox, Game Mechanics, Social Games, Mobile Games, Public Speaking, Creative Direction, Digital Distribution, Casual Games, Video Game Production, Texturing, Character Animation, Game Programming, Unreal Engine 3, Maya, Level Design, Gaming, Console, Cross-platform..., Unity3D, Monetization, MMORPG, Perforce, 3D, Computer Graphics, Gamification, Virtual Goods, Mobile Game Development, Fine Art
Education
Golden Gate University 2000 — 2002
MBA
Golden Gate University 2000 — 2002
Master of Business Administration (MBA)
Pratt Institute
BFA
Sledgehammer Games April 2014 - October 2014
UQLife August 2012 - September 2012
Skills
Zbrush, Maya, 3D Coat, Photoshop, Low Poly Modeling, high resolution modeling, Texturing, Character Animation, After Effects, 3D, Mudbox, Game Design, Computer Animation
Education
Academy of Art University 2009 — 2013
Sledgehammer Games March 2013 - Present
Freelance September 2007 - Present
Ubisoft September 2011 - March 2013
Cision September 2010 - March 2013
Cision May 2008 - September 2010
BizVideosOnline.com February 2008 - May 2008
Rapid Remodel TV August 2007 - May 2008
Inroad Films, LLC June 2007 - August 2007
Pacifica Community Television June 2007 - August 2007
Moxie Film Productions 2006 - 2007
Skills
Video Editing, Motion Graphics, Videography, Branding, Marketing, Public Relations, Broadcast Television, 3D Modeling, Animation, After Effects, Final Cut Pro, Video, Post Production, Web Design, Compositing, Television, Film, Video Production, Graphic Design, Premiere, Editing, Broadcast, Audio Editing, Photoshop, Producing, Lighting, Illustrator
Education
Academy of Art University 2012 — 2015
Master of Fine Arts (MFA), Animation and Visual Effects
University of California, Santa Cruz 2003 — 2007
BA, Film and Digital Media
Sledgehammer Games July 2014 - Present
Sledgehammer Games February 2014 - July 2014
Walt Disney Imagineering June 2013 - December 2013
Dark Clutches, Independent iPad Game January 2013 - May 2013
Gearbox Software May 2012 - July 2012
Backstage Guitars August 2009 - December 2011
Prince George's County Public Schools August 2005 - August 2009
Skills
Education, Management, Texture Artist, Music Production, Bass Guitar, Sound Design, Live Event Producer, Producer, Musician, Art, Songwriting, Editing, Premiere, Game Design, Video Games, Gameplay, Texturing, Music, Composition, Drawing, Production, Photoshop, Game Development, After Effects
Education
Carnegie Mellon University 2012 — 2014
MET, Masters of Entertainment Technology
Indiana University of Pennsylvania 1996 — 2001
Bachelor of Science (BS), Education
Sony Computer Entertainment America LLC August 2012 - Present
Sledgehammer Games April 2012 - June 2012
Video Games June 2011 - May 2012
Bellington Films September 2011 - September 2011
Teamfortress2fort.com January 2008 - June 2010
Santa Barbara Sound Design May 2008 - March 2009
DSR Audio April 2005 - May 2007
Skills
SFX, Sound Design, FMOD, Field Recording, Dialogue Editing, Sound Forge, Sound Editing, Audio Post Production, Video Games, Cubase, MIDI, Pro Tools, Composition, Reason, Location Recording, Audio Editing, Steinberg Nuendo, Logic Pro, DevTrack, Wwise, Metadata Management, Quality Assurance, Mastering, Sound, Audio Design, Audio Mixing, Digidesign Pro Tools, Library Management, MIDI sequencing, PlayStation®4, PlayStation®3, PlayStation®Vita, DevTest
Education
Pinnacle College 2010 — 2011
Video Game Sound Design
Santa Barbara City College
Sledgehammer Games October 2014 - Present
Electronic Arts (EA) December 2013 - October 2014
Sledgehammer Games January 2013 - December 2013
Crystal Dynamics March 2012 - December 2012
Sledgehammer Games March 2011 - March 2012
Electronic Arts May 2007 - October 2009
Electronic Arts June 2007 - May 2009
Sony Computer Entertainment America LLC April 2006 - April 2007
Sky Window Cleaning September 2001 - April 2005
Skills
Maya, Photoshop, 3D Studio Max, Texturing, Xbox 360, Level Design, PS3, Character Animation, Flash, PSP, Gameplay, Perforce, Quality Assurance, Video Games, DevTrack, Game Development, Game Design, Bug Tracking, Game Mechanics, Console, Multiplayer, Xbox, Computer Games, Casual Games, Unreal Engine 3
Education
The Art Institute of California-San Francisco 2002 — 2006
BS, Game Art & Design
Crystal Dynamics April 2015 - Present
Sledgehammer Games June 2014 - December 2014
Moonbot Studios August 2012 - April 2014
Skills
Maya, Photoshop, 3D Modeling, Texturing, Lighting, UV mapping, Premiere, Zbrush, Story, Nuke
Education
Ringling School of Art and Design 2008 — 2012
Bachelor of Fine Arts (BFA), Computer Animation
Lake Brantley High School 2004 — 2008
Academic Diploma
Respawn Entertainment October 2013 - Present
Sledgehammer Games September 2012 - October 2013
KAOS Studios/THQ April 2011 - June 2011
KAOS Studios/THQ August 2008 - March 2011
KAOS Studios/THQ July 2005 - July 2008
Digital Illusions (DICE NY) April 2004 - April 2005
Trauma Studios November 2003 - April 2004
Skills
Maya, Mudbox, Hard Surface, Unreal Editor, Texturing, Weapons, Modeling
Education
University of Central Florida 1999 — 2001
BFA, Computer Animation
Sony Computer Entertainment America October 2013 - Present
Sledgehammer Games July 2012 - September 2013
Sledgehammer Games February 2011 - January 2012
Paradox Entertainment February 2010 - August 2010
Konami Digital Entertainment November 2005 - November 2009
Konami Digital Entertainment November 2005 - August 2008
Skills
Microsoft Excel, Video Games, Licensing, Photoshop, Microsoft Office, Illustrator, InDesign, PowerPoint, Strategic Partnerships, Press Releases, PS3, Event Planning, Budgets, Product Development, Online Gaming, Game Development
Education
California State University-Los Angeles 1998 — 2001
Bachelor of Arts (BA), Animation, Graphic Design
Sledgehammer Games February 2014 - Present
Sledgehammer Games October 2012 - April 2013
Sledgehammer Games June 2010 - August 2012
Electronic Arts January 2010 - June 2010
Pandemic Studios December 2004 - November 2009
Gray Matter Studios October 2002 - December 2004
Pandemic Studios October 2001 - October 2002
Electronic Arts September 1999 - October 2001
Skills
Game Development, Game Design, Scripting, Level Design, World Building, Multiplayer, Game Mechanics, Gameplay, Xbox 360, Video Games, PS3, Wii, Console, Xbox, Unreal 3, Unreal Engine 3, Unreal Editor
Education
The University of Connecticut 1997 — 1999
DeNA West August 2015 - Present
Sledgehammer Games January 2013 - February 2014
Trion Worlds, Inc. August 2011 - December 2012
Bioware July 2010 - July 2011
D3 Publisher May 2008 - October 2008
Electronic Arts May 2006 - August 2007
Skills
Testing, Test Cases, System Testing, Regression Testing, Usability Testing, Smoke Testing, Bug Tracking, Writing, Creative Writing, Microsoft Word, Windows, Leadership, Quality Assurance, Perforce, JIRA, DevTrack, MMO, Video Games, Multiplayer, Online Gaming, Computer Games, Game Development, Game Design
Education
Collins College 2007 — 2010
Game Design, Game and Interactive Media Design, 3.67
UC Davis 2000 — 2004
Computer Science, 3.8
Sledgehammer Games March 2013 - July 2015
Paragon Studios December 2010 - August 2012
FullBloom Baking Company September 2007 - April 2009
Skills
Video Games, Quality Assurance, Computer Games, Testing, MMORPG, MMO, Game Design, Microsoft Office, Game Development, JIRA, Software Quality..., Xbox 360, PS3, Console, Seapine Test Track Pro, Python, Perforce
Education
The Culinary Institute of America 2001 — 2005
Bachelors of Culinary Arts
Maria Carrillo High School 1996 — 1999
High School Diploma
Sledgehammer Games August 2015 - Present
DreamWorks Animation December 2013 - Present
DreamWorks Animation March 2012 - December 2013
DreamWorks Animation July 2011 - March 2012
DreamWorks Animation July 2009 - March 2011
Skills
Project Management, Change Management, Product Development, Product Management, Team Management, Product Marketing, Animation, Computer Animation, Film, Visual Effects, Feature Films, Leadership Mentoring, Staff Supervision, Event Management, Computer Graphics, Film Production, Microsoft Office, VFX Supervision, Digital Media, Photoshop, Character Animation, 3D, Post Production
Education
University of California, Santa Barbara 2000 — 2005
BA, Film
Sledgehammer Games May 2014 - Present
Google via Adecco June 2013 - May 2014
ESS Agency September 2012 - June 2013
Astro Gaming, Inc. October 2011 - June 2012
EMQ FamiliesFirst September 2010 - September 2011
Astro Gaming, Inc. January 2010 - September 2011
EMQ Children & Family Services June 2008 - September 2010
Great Exchange Covenant Church May 2006 - May 2008
Great Exchange Covenant Church March 2005 - May 2006
Berean Christian Stores October 2001 - March 2005
Skills
Social Media, Data Analysis, Wordpress, Public Relations, SEO, Photoshop, Facebook, Event Planning, PowerPoint, Public Speaking, Microsoft Word, Social Media Marketing, Illustrator, Social Networking, WordPress, Marketing, Email Marketing, Customer Service, Community Management, Customer Engagement, Technology
Education
San Jose State University 1998 — 2003
Sledgehammer Games July 2014 - Present
Sumo Digital July 2013 - October 2013
Education
Newcastle University 2012 — 2013
Master of Science (MSc), Computer Game Engineering
Case Western Reserve University 2006 — 2010
Bachelor of Science, Computer Science
Sledgehammer Games August 2013 - Present
Skills
Texturing, 3D Modeling, Video Games, Low Poly Modeling, Maya, Modeling, Computer Games, Digital Painting, 3D, Environment Art
Education
The Art Department 2012 — 2013
3D
The University of Texas at Dallas 2004 — 2008
Bachelor of Science (B.S.), Neuroscience
KUIS
Telltale Games July 2015 - Present
Freelance October 2006 - Present
FunPlus May 2014 - July 2015
Auxbrain, Inc September 2013 - November 2013
Funzio / GREE International January 2012 - May 2013
Kabam November 2011 - January 2012
Kabam March 2011 - November 2011
Sledgehammer Games November 2009 - March 2011
Ignition Entertainment January 2008 - July 2009
Cryptic Studios December 2006 - July 2007
Skills
Concept Design, Character Design, Visual Development, Creature Design, Entertainment Design, Illustrator, Storyboarding, Visual Arts, Conceptual Art, Digital Painting, Illustration, Video Games, Art, Art Direction, Game Art, Game Development, Digital Illustration
Education
Academy of Art University 2001 — 2005
Bachelor of Fine Arts (BFA)
Sledgehammer Games April 2012 - May 2013
Perfect World Entertainment, Inc. September 2011 - December 2011
LucasArts September 2009 - September 2010
Electronic Arts April 2007 - May 2009
Skills
Autodesk Maya, Adobe AfterEffects, Video Games, Maya, Drawing, Adobe AIR, Computer Animation, Gameplay, Quality Assurance, Test Planning, Character Animation
Education
Academy of Art University 2001 — 2005
Bachelor's degree, 3D Character Animation
Sledgehammer Games January 2013 - Present
Skills
Xbox 360, PS3, Game Development, Wii, Video Games, Xbox, Perforce, Computer Games, PSP, Multiplayer, Cross-platform..., C++, Console, Online Gaming, ActionScript, Agile & Waterfall..., Ps4, Microsoft Excel, Outsourcing, Insourcing, AAA Development, Game Engines, PS4
Education
McGill University 2002 — 2005
B.Sc, Computer Science / Managment
Sucker Punch Productions April 2015 - Present
3D Artist: Freelance May 2014 - Present
Sledgehammer Games March 2013 - May 2014
Massive Black August 2012 - November 2012
Nway April 2012 - May 2012
Skills
Mudbox, Maya, Texturing, Zbrush, 3D Studio Max, 3D Coat, Unreal Engine 3, 3D Modeling, xNormal, Marmoset, nDo, dDo, photoshop, Radiant
Education
Academy of Art University 2010 — 2012
Bachelor of Fine Arts (BFA), 3D Art
Freelance September 2014 - Present
Sledgehammer Games August 2011 - August 2014
Freelance January 2009 - August 2011
Massive Black November 2005 - December 2008
Konami February 2005 - September 2005
Skills
Video Games, Texturing, Texture Artist, Cinematics, Environment Art, Concept Design, Conceptual Art, Maya, Game Development, 3D, Illustrator, UV mapping, Game Art, Texture Painting, Game Design, Traditional Animation, Art, Unreal Engine 3
Education
California College of the Arts
BFA
Sledgehammer Games January 2014 - September 2015
Artix Entertainment, LLC November 2012 - September 2013
Technoir Productions March 2011 - October 2012
Skills
Game Development, Game Design, Animation, 3D Studio Max, Film, Unreal Engine 3, Unity, Maya, Autodesk MotionBuilder, Zbrush, Level Design, Mobile Games, Radiant, C#, CgFX, HLSL, UnrealScript, Python, MEL, Mudbox, Photoshop, Perforce, Digital Sculpting, Environment Art, 3D Modeling, Creative Writing, Character Rigging, Video Editing, JavaScript, xNormal, nDo2, Unreal Engine, UV mapping, Texturing, Texture Painting, Rigging, Low Poly Modeling, Hard Surface Modeling, Scripting, High Poly Modeling
Education
University of South Florida 2009 — 2011
Bachelor's Degree, English
Hillsborough Community College 2008 — 2009
Associate's Degree, Liberal Arts
Sledgehammer Games October 2014 - Present
Toys For Bob February 2014 - August 2014
2K Marin February 2009 - September 2011
Electronic Arts March 2008 - September 2008
Skills
Unreal Engine 3, Video Games, Unreal Editor, Xbox 360, Game Development, Maya, Zbrush, UV mapping, Perforce, 3D Studio Max, Gameplay, Environment Modeling, Quality Assurance, Photoshop, Console, Interactive..., Xbox One, PS4, 3D, Texturing, Normal Mapping, Low Poly Modeling, Hard Surface Modeling, Asset Creation
Education
The Art Institute of California-San Francisco 2003 — 2007
Bachelor of Science, Game Art and Design
Auction.com May 2014 - March 2015
O'Melveny & Myers LLP March 2014 - May 2014
Sledgehammer Games February 2013 - February 2014
Crystal Dynamics April 2012 - November 2012
RGIS June 2011 - August 2011
AT&T 2005 - 2007
Education
San Francisco State University 2005 — 2011
BA, English Literature, N/A
Sledgehammer Games 2013 - Present
Sanzaru Games 2010 - 2013
Crystal Dynamics 2007 - 2010
Entertainment Technology Center January 2007 - May 2007
Disney Interactive Studios June 2006 - December 2006
Skills
Game Design, Gameplay, Level Design, System Design, Game Development, Video Games, Game Mechanics, Scripting, Maya, Perforce, 3D, Gameplay Systems, Game Balance, Console, Concept Design, Computer Games, Python, Multiplayer, User Interface, Creative Direction, Social Games, Casual Games, User Interface Design, Cross-platform..., World Building, Unity3D, Video Game Development, Game Design Documents, Xbox One, Playstation 4, Radiant
Education
Carnegie Mellon University 2005 — 2007
Master's Degree, Entertainment Technology
Washington & Jefferson College 2000 — 2004
Bachelor's Degree, Information Technology
Sledgehammer Games July 2012 - Present
Ubisoft January 2012 - June 2012
IGN Entertainment April 2009 - November 2011
John Deere 2001 - 2011
Minus World 2007 - 2009
All Things Media LLC 2003 - 2006
Skills
User Interface Design, Graphic Design, Typography, Logo Design, Photoshop, Advertising, Iconography, Interaction Design, Video Games, Corporate Branding, Branding & Identity, Photography, Digital Media, Publishing, Video, Editorial, Facebook, User Interface, Script Writing, Event Planning, Live Streaming, Video Production, Video Game Production, Media Relations, Public Relations, Strategic Communications, Digital Marketing, Digital Strategy, Messaging Development, Brand Development, Social Networking, Content Strategy
Education
School of Visual Arts 1999 — 2003
BFA, Graphic Design
Naughty Dog August 2015 - Present
Sledgehammer Games July 2013 - January 2015
Skills
Studio Recording, Mixing, Mastering, Pro Tools, Logic Pro, Ableton Live, Signal Processing, Troubleshooting, ADR recording, Foley, Sound Design, Sythesis, Audio Engineering, Audio Post Production, Live Sound, Sound Editing, MIDI, Composition, Recording
Education
Expression College for Digital Arts 2010 — 2013
Bachelor's degree, Audio Engineering, Senior
Sledgehammer Games September 2010 - Present
Sony Computer Entertainment America August 2009 - September 2010
Midway Games September 2008 - February 2009
Electronic Arts May 2008 - September 2008
Black Point Studios November 2006 - April 2008
Murray Sign Inc 2003 - 2005
Skills
Texturing, PS3, 3D, Zbrush, Premiere, Maya, Video Games, Level Design, Unreal Engine 3, Shaders, Xbox 360, Cinematics, Modeling, After Effects, UV mapping, Texture Painting, Environment Art, Mudbox, Unreal Editor, Digital Sculpting, Low Poly Modeling, Hard Surface Modeling, Game Engines, Unreal 3, Game Development, Texture Artist, Changing Environments, World Building, Gameplay, Game Art, UV Mapping, ZBrush
Education
Academy of Art University 2005 — 2010
MFA, - Modeling, Texturing and Lighting for games
East Tennessee State University 2001 — 2005
BS, Digital Media
Sledgehammer Games June 2010 - Present
Electronic Arts April 2009 - May 2010
The offering October 2008 - April 2009
kwan Academy 2008 - 2009
Opcode Studios October 2008 - November 2008
Red gaint studios June 2008 - November 2008
Skills
3D animation, Graphic Design, Character Animation, Video Games, Animation, Drawing, Visual Effects, Computer Graphics, Traditional Animation, 3D, Autodesk MotionBuilder
Education
Academy of Art University 2005 — 2008
3D animation, 3D animation
Academy of Art University 2005 — 2008
MFA, 3D animation
Sledgehammer Games June 2013 - Present
Press Start Studios March 2012 - May 2013
Skills
UV mapping, Zbrush, Maya, Digital Sculpting, Game Design, Texturing, Animation, Level Design, Texture Painting, Environment Art, Video Games, 3D, Hard Surface Modeling, Texture Artist, Low Poly Modeling, UV Mapping, ZBrush
Education
Academy of Art University 2009 — 2012
Masters
Savannah College of Art and Design 2002 — 2006
Bachelor of Fine Arts (B.F.A.), Computer Art
Milled Pavement Records September 2006 - Present
Sledgehammer Games February 2014 - March 2015
Rapid Displays April 2013 - November 2013
Sheet Music Plus February 2013 - March 2013
First Solar July 2010 - April 2012
NextLight Renewable Power, LLC October 2008 - July 2010
DASSE Design, Inc. May 2005 - June 2008
Skills
Acid Pro, Adobe Acrobat, Audio Editing, Audio Engineering, Audio Post Production, CD Mastering, Composition, Concur, Final Cut Pro, Foley, Live Sound, Logic Pro, Microphone Placement, Microsoft Office, Microsoft Word, MIDI, Music Production, Music Videos, PaintShop Pro, Photoshop, PowerPoint, Pro Tools, SAP, Sequencing, Sony Vegas, Sound Design, Sound Forge, Sound Mixing, SSL 9000J, Studio Recording, Synthesizing, Video Editing, Video Production, Recording
Education
Ex'pression College for Digital Arts 2006 — 2009
Bachelor of Applied Science, Sound Arts
San Francisco State University 2005 — 2006
Courses in: English, Music, Broadcast, Psychology, and Astronomy
Sacred Heart Cathedral Preparatory 2001 — 2005
Diploma, Graduated with honors
Razer August 2015 - Present
Sledgehammer Games November 2010 - June 2015
Electronic Arts December 2007 - July 2010
Electronic Arts April 2006 - December 2007
Benton County September 2005 - December 2005
Skills
Mentoring, Video Games, Quality Assurance, Testing, Test Planning, User Acceptance Testing, Console, Gameplay, PS3, Xbox 360, Regression Testing, Microsoft Office, Bug Tracking, Software Quality..., Game Mechanics, Computer Games, Test Cases, DevTrack, Multiplayer, Game Development, Level Design, Casual Games, Perforce
Education
Oregon State University 2003 — 2006
BS, Political Science
Oregon State University 2003 — 2006
BS, Political Science and Government
Sony Computer Entertainment of America November 2014 - Present
Freelancer August 2010 - November 2014
Sledgehammer Games March 2014 - October 2014
Sony Online Entertainment December 2012 - March 2013
Collision Studios August 2013 - 2013
Skills
Zbrush, 3D Studio Max, Vray, Maya, Mudbox, Lightroom, Photoshop, Unreal Engine, Texturing, Texture Artist, Rendering, MMO, ZBrush, Low Poly Modeling, 3D Modeling, Character Animation, Game Design, Game Development, Traditional Animation, UV Mapping, Video Games
Education
The Art Institute of California-San Diego
Bachelor of Science (B.S.), Game and Interactive Media Design
Sledgehammer Games May 2014 - Present
Qplay, Inc. October 2013 - March 2014
Linden Lab July 2012 - October 2013
Sony April 2011 - July 2012
Sony June 2010 - March 2011
GenPlay Games January 2010 - May 2010
DigiPen Institute of Technology August 2007 - April 2008
DigiPen Institute of Technology August 2007 - April 2008
WildTangent August 2006 - July 2007
Everdream October 2005 - July 2006
Skills
DirectX, OpenGL, C++, Game Programming, Git, Scrum, Agile Methodologies, C#, Android, Subversion, XML, Java, C
Education
Digipen Institute of Technology 2006 — 2010
Bachelors of Science, Computer Science
DeVry University 2002 — 2005
Bachelors of Science, Computer Information Systems
Sony Computer Entertainment America LLC May 2015 - Present
Sledgehammer Games April 2014 - May 2015
2K Games September 2011 - April 2014
Formosa Group June 2013 - March 2014
Voice-Over Artist December 2010 - 2014
Soundelux Design Music Group August 2010 - September 2013
Shadow Machine 2010 - September 2013
Firaxis Games January 2012 - August 2012
POP Sound August 2011 - July 2012
Screen Engine, LLC August 2010 - January 2012
Skills
Dialog, Excel, Comedy, Sound Design, Sound Editing, Post Production, Sound, Pro Tools, Audio, Production, Film, Recording, Video Games, Final Cut Pro, Dialogue Editing, Audio Mixing, After Effects, Audio Engineering, Photoshop, Mastering, Animation, Foley, SFX, Theatre, Music
Education
Savannah College of Art and Design 2005 — 2009
Bachelors, Sound Design
Savannah College of Art and Design 2005 — 2009
BFA Sound Design
Sledgehammer Games January 2013 - Present
Trion Worlds November 2008 - December 2012
Skills
Game Design, Game Development, Level Design, Encounter Design, Scripting, Narrative, Gameplay, Prototyping, Multiplayer Design, MMO, World Building, C++, Lua, XML, Dialogue Writing, Dialogue Editing, Version Control, Voice Acting, Demo Presentations, Foosball
Education
Full Sail University 2006 — 2008
Bachelor of Science (B.S.), Game Development
Cryptic Studios May 2015 - Present
Electronic Arts (EA) 2013 - 2015
Bigpoint Games October 2011 - December 2012
Sledgehammer Games January 2011 - October 2011
LucasArts October 2009 - November 2010
Locomotive Games (THQ) 2000 - November 2008
Pacific Coast Power and Light 2000 - 2008
Accolade March 1998 - May 2000
Infogrames 1998 - 2000
Skills
Environment Art, PS3, Game Development, Video Games, Xbox 360, UV mapping, Texturing, Gameplay, Animation, Character Animation, 3D Modeling, Modeling, Game Art, 3D, Game Design, Level Design, UV Mapping, Wii, Unreal Editor
Education
Academy of Art University 1992 — 1997
BA, Illustration
Sledgehammer Games June 2014 - Present
Icarus Studios January 2012 - Present
Lake Effect Applications April 2012 - January 2014
The Art Institute of Atlanta April 2010 - September 2011
Digital Roar Studios Inc. November 2010 - July 2011
Education
Art Institute of Atlanta 2008 — 2011
Bachelor of Fine Arts, Game Art & Design
Machine Zone, Inc. April 2015 - Present
Sledgehammer Games July 2010 - March 2015
Crystal Dynamics July 2006 - January 2009
Geek Squad October 2005 - June 2006
Geek Squad May 2004 - October 2005
Berkeley Systems 1994 - 2000
Skills
Production, Xbox 360, Problem Solving, Game Development, Video Games, Scripting, Perforce, Quality Assurance, Windows, Agile, Microsoft Office, MS Project, Perl, Software Development, Video Game Development, Scrum, Computer Games, PS3, Casual Games, Online Gaming, Project Management, Gameplay, Wii, Environment Art, Agile Methodologies, DevTrack, Game Design, Cinematics, MMO, Console, Game Mechanics, Interactive..., Social Games, Mobile Games
Education
University of California, Berkeley 1991 — 2003
PEIS, Economics, Computer Science, Political Science
Casa Xixim December 2014 - Present
Sledgehammer Games February 2010 - Present
Electronic Arts Black Box December 2008 - November 2009
Electronic Arts November 2001 - November 2008
PDI / DreamWorks 2000 - 2001
PDI 1997 - 2000
Post Perfect 1994 - 1997
Gotham Digital 1992 - 1994
Filigree Films 1989 - 1993
Skills
Art Direction, Development Tools, Computer Graphics, Lighting, Rendering, Video Games, Visual Effects, Graphics, Maya, Texturing, Compositing, MEL, Special Effects, 3D, Shading, Console, Shake, Mental Ray, Technical Direction, Houdini, Texture, Game Design, Shaders, Pipelines, Cinematics, Traditional Animation, Game Development
Education
Springfield College 1986 — 1990
Humboldt State University 1988 — 1988
Sledgehammer Games January 2013 - Present
Phosphor Games May 2012 - August 2012
Education
Ringling School of Art and Design 2008 — 2012
Bachelor of Fine Arts (B.F.A.), Game Art and Design
Sledgehammer Games February 2013 - Present
Electronic Arts (Visceral Games) January 2005 - February 2013
2015, Inc February 2002 - December 2004
Atomic Games May 1999 - December 2000
Education
Art Institute of Houston 1997 — 1999
ba
Sledgehammer Games May 2015 - Present
Sledgehammer Games March 2013 - May 2015
Sledgehammer Games February 2010 - March 2013
Cogswell Polytechnical College January 2012 - May 2012
Cogswell Polytechnical College January 2011 - May 2011
Electronic Arts January 2009 - January 2010
Electronic Arts January 2007 - January 2009
Cogswell Polytechnical College January 2007 - May 2007
Electronic Arts March 2005 - January 2007
Blacksmith Studios August 2003 - March 2005
Skills
System Design, Level Design, Unreal Engine 3, Xbox 360, Game Design, Gameplay, Video Games, PS3, Multiplayer, Game Mechanics, Game Development, 3D, Unreal Editor, Wii, Perforce
Education
Cogswell Polytechnical College 2001 — 2003
BA, Computer and Video Imaging
Sledgehammer Games June 2010 - Present
Electronic Arts October 2007 - June 2010
Perpetual Entertainment September 2006 - October 2007
Perpetual Entertainment February 2006 - September 2006
Electronic Arts September 2005 - February 2006
Electronic Arts May 2005 - September 2005
Skills
Gameplay, Xbox 360, Video Games, Game Development, Quality Assurance, MMO, PS3, Photoshop, Level Design, Game Design, Maya, Console, Game Mechanics
Education
California Polytechnic State University-San Luis Obispo 2000 — 2004
BS, Computer Science
Hangar 13 January 2015 - Present
Sledgehammer Games June 2013 - October 2014
Crystal Dynamics May 2011 - May 2012
Crystal Dynamics May 2010 - September 2010
Zynga Game Network November 2009 - May 2010
Crystal Dynamics July 2008 - July 2009
Lucas Arts June 2007 - July 2008
Atari Inc January 2006 - June 2007
Skills
Level Design, Gameplay, Game Mechanics, Video Game Development, Game Design, Maya, Scripting, Video Games, Game Development
Education
Cuesta College 2002 — 2004
General Education, Art, Design
NCSOFT February 2015 - Present
Facebook November 2014 - February 2015
Sledgehammer Games July 2013 - October 2014
Zynga February 2011 - July 2013
PDI/Dreamworks June 2010 - February 2011
PDI/Dreamworks August 2009 - June 2010
PDI/Dreamworks June 2009 - August 2009
The Tech Museum of Innovation September 2008 - January 2009
Powerhouse September 2008 - December 2008
Lucasfilm June 2007 - August 2007
Skills
Photoshop, Animation, Illustrator, Community Building, Online Gaming, Computer Graphics, Recruiting, Adobe..., Human Resources, Social Games, Career Development, Training, Applicant Tracking..., Sourcing, Contract Recruitment, Permanent Staffing, Console Games, Social Networking, Mobile Games, User Interface Design, Screening Resumes, Onboarding
Education
San Jose State University 2006 — 2010
BFA, Animation/Illustration
Rockhurst University Continuing Education Center 2009 — 2009
Certificate, The Essentials of Human Resources
Expression College for Digital Arts 2004 — 2005
Concentration in Media Arts
Santa Rosa Junior College 2002 — 2004
AA, Art
Sledgehammer Games March 2014 - Present
Sledgehammer Games December 2012 - February 2014
Ubisoft Reflections November 2007 - November 2012
Ubisoft Montreal September 2011 - December 2011
Red Storm Entertainment June 2009 - July 2009
Ubisoft Tiwak April 2007 - November 2007
Ubisoft Paris June 2006 - April 2007
Thales Electron Devices June 2005 - July 2005
Skills
Xbox 360, PS3, Video Games, Multiplayer, C++, Game Development, Network Programming, Perforce, Python, Visual Studio, Online Services, Gameplay Programming, Game Programming, Online Gaming, Computer Games, Scrum, Matchmaking, Gameplay
Education
Université de Montréal - Ecole polytechnique de Montréal 2005 — 2006
Networks, Computer sciences
Department TELECOM - ENSIMAG 2004 — 2006
Engineer in Telecommunication, Networks and Computer sciences
Postmates November 2014 - March 2015
Postmates October 2013 - November 2014
Sledgehammer Games 2013 - 2013
ImageMovers Digital 2009 - 2010
ImageMovers Digital 2007 - 2009
Starz Feature Animation 2006 - 2007
Starz Feature Animation 2005 - 2006
The Walt Disney Company 2005 - 2005
The Walt Disney Company 2004 - 2005
The Walt Disney Company 2002 - 2003
Skills
Microsoft Office, Mac OS, Windows & Mac operating..., Film, 70 wpm, Google Apps, Basic Photoshop, SAP, Basic French, Basic Mandarin, Scrivener, Film Production, Visual Effects, Post Production, Art, Photoshop
Education
2010 Clarion Science Fiction & Fantasy Writers' Workshop
University of California, Los Angeles
BA, Communication Studies
Machine Zone, Inc. May 2015 - Present
Sledgehammer Games January 2013 - April 2015
Trion Worlds, Inc. October 2012 - December 2012
Paragon Studios September 2011 - August 2012
Skills
Bug Tracking, JIRA, Atlassian JIRA, Testing, Regression Testing, Maya, Photoshop, Illustrator, MMO, Game Design, Game Development
Education
The Art Institute of Portland 2003 — 2008
Bachelor's degree, Game Art and Design; Computer Science
Seaside High School 1999 — 2003
High School Diploma
Sledgehammer Games March 2011 - July 2015
THQ May 2010 - December 2010
World Leaders Entertainment February 2010 - May 2010
4Kids Entertainment April 2007 - October 2008
ACM SIGGRAPH 2008 - 2008
Skills
Character Animation, Video Games, Digital Art, Film, Maya, Texturing, Computer Animation, Visual Effects, Zbrush, Animation, Lighting
Education
Pratt Institute 2005 — 2009
BFA, Digital Arts
Sledgehammer Games June 2012 - Present
Trion Worlds October 2008 - April 2012
Pandemic Studios October 2006 - October 2008
Treyarch / Activision 2004 - 2006
Skills
Game Design, Level Design, PS3, Gameplay, Xbox 360, Game Development, Multiplayer, MMO
Education
Guildhall at SMU 2004 — 2004
University of Connecticut 1998 — 2003
BS, Computer Sciene and Engineering
Lucasfilm April 2015 - Present
Sledgehammer Games March 2013 - April 2015
LucasArts October 2008 - March 2013
LucasArts June 2007 - June 2008
Zynga 2008 - 2008
Virtual Light - Beijing August 2003 - April 2004
Skills
Video Games, Level Design, Game Design, Maya, Game Development, Mari, Texturing, High / Low Res Modeling, Look Development, Environment Art, Drawing, Product Design, Photoshop
Education
ArtCenter College of Design 2005 — 2007
Product Design
University of California, Berkeley 2000 — 2003
BA, Chinese Studies
Beijing University 2001 — 2002
Study Abroad, Mandarin Chinese
Machine Zone, Inc. June 2014 - Present
Sledgehammer Games August 2013 - May 2014
Trion World Network August 2009 - December 2012
Aeria Games August 2008 - June 2009
Electronic Arts 2009 - 2009
Punch Entertainment Inc April 2007 - July 2008
Sega of America, Inc. December 2006 - March 2007
Electronic Arts June 2006 - November 2006
Capcom November 2005 - March 2006
Electronic Arts June 2005 - November 2005
Skills
Video Games, Mobile Games, Game Development, Quality Assurance, Xbox, Computer Games, MMO, Casual Games, Wii, Social Games, PS3, Xbox 360, Gameplay, Game Design, MMORPG, Level Design, DevTrack, Perforce, Console, Game Mechanics, Multiplayer, Video Game Production, Online Gaming, Game Balance, Monetization, Game Testing, Hansoft, Bug Tracking, Content Design, Unity3D, JIRA, iPhone, Scrum, Mobile Applications, Photoshop, Software Quality..., Character Animation, Android, iOS, Texturing, Testing, Gaming, 3D, User Interface, Storyboarding, Mobile Devices, Localization, User Experience, Maya, Animation
Education
Academy of Art University 1998 — 2006
Bachelor, Animation
Sledgehammer Games December 2013 - Present
Spark unlimited Games November 2012 - November 2013
Insomniac Games April 2012 - November 2012
ccp games 2009 - 2011
Vigil Games, a THQ company May 2008 - September 2009
Silicon Knights April 2005 - May 2008
Skills
Unreal Engine 3, Texturing, Maya, Xbox 360, 3D Studio Max, 3D animation, Digital visual effects,..., Computer Animation, Visual Effects, Cinematics, Unreal Editor, Zbrush, Environment Art, Video Games, After Effects, Texture Painting, UV mapping, Low Poly Modeling, Level Design, Shaders, Game Development, Game Art, Texture Artist, Mudbox, PS3, Autodesk MotionBuilder, Hard Surface Modeling, Unreal 3, Gameplay, Digital Sculpting, UV Mapping, ZBrush
Education
Sheridan College 2002 — 2005
post graduate diploma, Visual effects, computer animation, advance television and film
Xiangyang college of design 1989 — 1992
Bachelor of Arts (B.A.), Graphic Design
Outward, Inc. May 2015 - Present
Sledgehammer Games January 2013 - March 2015
Raven Software April 2011 - January 2013
Shatara Architecture October 2010 - March 2011
Parallel Lines - Runaway short film May 2010 - August 2010
PXL/ clickboom animation June 2009 - July 2010
Iceshed short film January 2007 - September 2009
Cinematico August 2008 - December 2008
clickboom animation April 2007 - August 2008
MTV India/Ebrar-al-Hagh music video (Directed by Bilal Lishari) September 2006 - October 2006
Skills
Compositing, Maya, After Effects
Education
Academy of Art University 2006 — 2009
MFA, 3d Animation/Visual Effects
Amir Kabir Polytheknic University 2005 — 2006
MS, IT - Multimedia Systems
RedOctane June 2010 - Present
Activision Blizzard June 2005 - Present
Sledgehammer Games December 2009 - May 2010
Shaba Games June 2005 - December 2009
JCCA October 2003 - June 2005
Computer Technology Consulting February 2002 - June 2005
Publicis June 2002 - February 2003
Sapient January 1999 - February 2002
PNY Technologies March 1998 - October 1998
Skills
Active Directory
Education
Computer Business College
1
San Francisco State University
Communication
Sledgehammer Games May 2014 - Present
Trion Worlds, Inc. 2012 - 2013
Rainbow Studios January 2011 - October 2011
Rainbow Studios June 2010 - March 2011
Rainbow Studios January 2010 - June 2010
Skills
Perforce, Game Development, Game Programming, Gameplay, Game Design, PS3, DirectX, Xbox 360, Lua, Video Games, Unity3D, Computer Games
Education
DeVry University 2006 — 2009
Bachelor of Science (B.S.), Game and Simulation Programming
Sledgehammer Games June 2013 - Present
Skills
Zbrush, Texturing, Maya, 3D, 3D Modeling, 3D Studio Max, Unreal Engine 3, Computer Animation, Animation, Rigging, Modeling, Video Games, Texture Artist, Photoshop, Drawing, Sculpture, Game Development, Unreal Editor, Level Design, Unity3D, Environment Art, UV mapping, Texture Painting, Hard Surface Modeling, Low Poly Modeling
Education
Champlain College 2009 — 2013
Game Art & Animation, Communications and Creative Media
Ubisoft February 2015 - Present
Sledgehammer Games January 2014 - January 2015
Volition November 2012 - December 2013
Bioware October 2011 - October 2012
GameSalad, Inc July 2011 - October 2011
Volition Inc. June 2010 - October 2010
Skills
Level Design, Game Design, Gameplay, Perforce, Game Development, OpenGL, Gameplay Programming, Video Games
Education
DePaul University 2007 — 2011
BS Computer Games Development, Programming
Electronic Arts (EA) November 2014 - Present
Sledgehammer Games February 2014 - October 2014
Nomic Studios October 2013 - January 2014
Linden Lab August 2013 - October 2013
Electronic Arts May 2002 - April 2013
Electronic Arts May 2002 - May 2003
Electronic Arts November 2001 - February 2002
Proxicom 1999 - 2002
Skills
Game Development, Video Games, Game Design, Social Games, Online Gaming, Perforce, Xbox 360, Casual Games, Computer Games, Xbox, Gameplay, Console, PS3, Pre-production, Interactive Storytelling, Transmedia Storytelling, Story Structure, Storyboarding, Project Management, Level Design, Character Animation, Cinematics, Narrative, Producing, Story, Storytelling, Mobile Games, Wii
Education
University of Oklahoma 1983 — 1987
Bachelor's degree, Finance, 3.88 / 4.0
Electronic Arts (EA) January 2015 - Present
ECS (Engineering & Computer Simulations) November 2014 - January 2015
Sledgehammer Games March 2014 - July 2014
Intelligent Decisions August 2011 - February 2014
L-3 Communications June 2010 - August 2011
Skills
3D Modeling, 3D Studio Max, Maya, Zbrush, Mudbox, Photoshop, UV mapping, Digital Sculpting, Texturing, xNormal, CryEngine, Unreal Editor, Premiere, Final Cut Pro, Compositing, Shake, After Effects, Animation, Lighting, Perforce, Tortoise SVN, VBS2
Education
University of Central Florida 2007 — 2010
B.A., Digital Media - Visual Language
Sledgehammer Games January 2015 - Present
Sony Computer Entertainment America LLC June 2012 - December 2014
PsiNapse Technology Ltd./Sega August 2007 - February 2010
Sega of America, Inc. August 2007 - February 2010
Psinapse 2007 - 2010
Electronic Arts July 2004 - October 2006
Skills
Quality Assurance, Video Games, HTML + CSS, Compliance Testing, Microsoft Office, Hardware Installation, Software Installation, Software Quality..., Mobile Games, Computer Games, Computer Repair, Computer Building
Education
City College of San Francisco
N/A, Computer Networking & Information Technology
Sledgehammer Games August 2009 - Present
Electronic Arts January 2000 - August 2009
Cavedog Entertainment 1998 - 2000
HyperBole Studios 1995 - 1997
Skills
PS3, Xbox 360, Wii, Xbox, Gameplay, Computer Games, Multiplayer, Game Development, Video Games, Mobile Games, Game Design, Interactive..., Console, Level Design
Education
Art Institute of Seattle
Associate of Applied Arts, Visual Communications
Treyarch December 2014 - Present
Sledgehammer Games January 2014 - November 2014
BioLucid May 2012 - January 2014
Skills
Premiere, Maya, Computer Animation, Texturing, Character Animation, Photoshop, Zbrush, Animation, 3D Modeling, Storyboarding, Character Rigging, Texture Painting, Nuke, Team Leadership, Shaders, Mental Ray
Education
Ringling College of Art and Design 2008 — 2012
Bachelor of Fine Arts (BFA), Computer Animation
Sledgehammer Games February 2014 - Present
Adayana August 2013 - November 2013
TRIDENT SECURITY SERVICES INC December 2006 - October 2011
Skills
Autodesk Maya, High Poly Modeling, Photoshop, Texturing, Low Poly Modeling, UV mapping, Maya, Weapons, Video Games, 3D Studio Max, Zbrush, 3D Modeling, Unreal Engine 3, Game Development, 3D, Unreal Editor, PS3, Animation, Character Animation, Computer Animation, Bacon, Game Design
Education
Collins College 2002 — 2005
Riot Games April 2015 - Present
Riot Games May 2014 - April 2015
Sledgehammer Games June 2013 - May 2014
Sacramento City Unified School District March 2013 - June 2013
Act-On Software, Inc. August 2012 - February 2013
Bioware October 2011 - May 2012
UC Irvine November 2008 - June 2011
DreamWorks Animation September 2009 - March 2010
University of California, Irvine Film and Media Studies Department June 2009 - February 2010
Intel Corporation June 2006 - November 2006
Skills
Final Draft, Photoshop, Mac OS X, Windows 7, iMovie, Final Cut Pro, Final Cut Express, Microsoft Office, iWork, Celtx, Event Planning, Google Docs, Collaborative Working, JIRA, Microsoft Word, Microsoft Excel, PowerPoint, Access, Keynote, OS X, Salesforce.com, Marketing Automation, Zendesk, Camtasia, iOS, Android, Outlook, HTML, CSS, Social Games, Video Production, Video Editing, Maya Basics, Screenwriting, Dreamweaver, Flash, Game Design, Facebook, Video, Animation, Recruiting, Interviews
Education
University of California, Irvine 2007 — 2011
B.A., Film and Media Studies
Monterey Trail High School 2004 — 2007
Diploma, High School
shopkick October 2011 - Present
Sledgehammer Games July 2011 - October 2011
Leukemia and Lymphoma Society March 2010 - June 2010
Herendeen & Bryan March 2009 - July 2009
Education
Georgetown University 2004 — 2009
B.A., Psychology
Sledgehammer Games January 2014 - Present
GameStop October 2013 - March 2014
Swissport August 2012 - January 2014
Sega of America October 2010 - April 2012
Foot Action March 2007 - October 2010
Lexus of Serramonte October 2008 - September 2009
Aeropostale June 2006 - July 2007
Charlotte Russe November 2005 - June 2006
The Disney Store November 2005 - January 2006
Skills
Retail, Quality Assurance, Shipping/receiving, Microsoft Office, Microsoft Works, Xbox 360, Playstation, Nintendo, Sales Management, Customer Experience, Customer Service, Outstanding Customer..., MMA, Kickboxing, Valet Driver, iPhone, Game Design, Video Games
Education
Oceana High School 2001 — 2005
Skyline College