Smoking Gun Interactive Inc.

Industry: Video game developer

Description

Smoking Gun Interactive is an independent video game development studio based in Vancouver, British Columbia, Canada. It is known for developing medieval MMO tower defense game Age of Empires: Castle Siege, which is published by Microsoft Studios. Headquarters: Vancouver, Canada Founded: 2007 Video game: Age of Empires: Castle Siege

Smoking Gun Interactive Inc. List of Employees There's an exhaustive list of past and present employees! Get comprehensive information on the number of employees at Smoking Gun Interactive Inc.. You can filter them based on skills, years of employment, job, education, department, and prior employment.

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Smoking Gun Interactive Inc. Employees

Employee
Years
Job
Industry
Cleveland Miettunen Cleveland Miettunen Vancouver, Canada Area Details
Cleveland Miettunen's Smoking Gun Interactive Inc. Experience May 2015 - Present
Job QA Lead at DeNA
Industry Computer Software
Experience
Smoking Gun Interactive Inc.   May 2015 - Present
DeNA  September 2014 - May 2015
Capcom Game Studio Vancouver  April 2013 - June 2014
Finger Food Studios  April 2012 - April 2013
Electronic Arts (EA)   January 2008 - April 2012

Skills
JIRA, Mobile Games, Testing, Game Mechanics, Casual Games, Bug Tracking, Online Gaming, Quality Assurance, Agile Methodologies, Management, DevTrack, Console, Game Development, Xcode, Mobile Applications, Test Cases, Game Testing, Risk Management, Risk Assessment, Oculus Rift

Education
Langara College
Education

VMC Specialized Services Training

Corey Sewell Corey Sewell Vancouver, Canada Area Details
Corey Sewell's Smoking Gun Interactive Inc. Experience May 2015 - Present
Job Artist at Smoking Gun Interactive Inc.
Industry Motion Pictures and Film
Experience
Smoking Gun Interactive Inc.   May 2015 - Present
Nerd Corps Entertainment  July 2014 - February 2015
MPC  September 2013 - February 2014
Concord  April 2011 - October 2013
Westwood Mechanical   January 2008 - January 2011
Dragon Gate Café   February 2008 - August 2010

Skills
Maya, Zbrush, Animation, Photoshop, Texturing, Character Animation, Storyboarding, Traditional Animation, Modeling, 3D, Color Theory, 3D Studio Max, Lighting, Layout, Concept Design, Flash Animation, Computer Animation, Character Designs, Video Games, 3D Modeling, Mental Ray, After Effects, Rendering, Digital Painting, Softimage, Rigging, Illustrator, Compositing, Visual Effects, Premiere, Digital Illustration, UV mapping, Graphics, Drawing, Mudbox, Flash, Digital Art, Conceptual Art, Drawing Skills, Nuke

Education
Capilano University   2012 — 2013
Certificate, Digital Animation, B-A

Capilano University   2007 — 2008
Diploma, Commercial Animation, B-A

Capilano University   2006 — 2006
None, Animation summer intesive, A

Curtis Terry Curtis Terry Vancouver, Canada Area Details
Curtis Terry's Smoking Gun Interactive Inc. Experience August 2009 - September 2012
Job
Industry Computer Software
Experience
Relic Entertainment, Inc / Sega Games Co., Ltd.   January 2013 - Present
Vivity Labs Inc.   June 2008 - December 2013
Relic Entertainment  September 2012 - January 2013
United Front Games  September 2011 - September 2012
East Side Games  July 2011 - September 2012
Smoking Gun Interactive Inc.   August 2009 - September 2012
Indochino  August 2010 - August 2011
Sitemasher Corporation   October 2007 - June 2010
Electronic Arts  January 2007 - October 2007
THQ  April 2004 - December 2006

Skills
Video Games, Game Development, Online Gaming, Game Design, Mobile Games, Social Games, Monetization, Gambling, Casual Games, Start-ups, Product Management, Xbox 360, Project Management, Entrepreneurship, Strategic Partnerships, ADP ReportSmith, ADP ezLaborManager, PCPW, Hyperion Planning, SAP R/3, QuickBooks, Computer Games, Game Mechanics, Gaming Industry

Education
Queen's University   1987 — 1988
M.A.

University of Victoria   1982 — 1987
B.A.

Cowichan Senior Secondary   1977 — 1979
Not applicable

Karl Germyn Karl Germyn Vancouver, Canada Area Details
Karl Germyn's Smoking Gun Interactive Inc. Experience April 2012 - July 2012
Job QA Lead at Demonware
Industry Computer Games
Experience
Demonware  August 2013 - Present
Electronic Arts  September 2012 - July 2013
Smoking Gun Interactive Inc.   April 2012 - July 2012
Radical Entertainment  November 2011 - February 2012
Electronic Arts  March 2007 - November 2011
Electronic Arts  March 2001 - April 2002

Skills
Perforce, Test Planning, Quality Assurance, Project Management, JIRA, Hiring Practices, Product Submission, Reports, Supervisory Skills, Problem Solving, Critical Thinking, Project Coordination, DevTrack, Team Leadership, Product Certification, Agile Methodologies, Game Development, Leadership, Mobile Games, Testing, DevTest, Project Planning, Python, Program Management, Project Leadership, Software Documentation, Gameplay

Education
The University of British Columbia   1999 — 2001
Associate, Psychology

Cash Garman Cash Garman Vancouver, Canada Area Details
Cash Garman's Smoking Gun Interactive Inc. Experience April 2012 - June 2012
Job Client Programmer at Utherverse Digital Inc
Industry Computer Games
Experience
Utherverse Digital Inc  July 2013 - Present
MASHPOTATO   January 2013 - June 2013
United Front Games  August 2012 - November 2012
Smoking Gun Interactive Inc.   April 2012 - June 2012
Attitude Apps   January 2012 - March 2012
Self-Employed  December 2011 - March 2012
Relentless Software   August 2011 - October 2011
Animazoo   October 2009 - August 2011
Linden Lab  December 2008 - September 2009
Dead Pixel Studios   September 2006 - November 2008

Skills
Computer Games, Programming, Gameplay Programming, Unity3D, C#, C++, JavaScript, Python, Unreal Engine 3, Oculus Rift, Procedural Generation, Network Programming, Penetration Testing, Objective-C, Unreal Editor, PS3, Kinect, UnrealScript, Android, Meteor, VR, PHP, HTML, SQL, Django, Node.js, Backbone.js, MongoDB, LAMP, Game Development, Video Games, Xbox 360, Game Design, User Interface, Scripting

Education
University of Lincoln   2003 — 2006
BSc Games Computing, Game Development, 2.1

cheoljoo lee cheoljoo lee Vancouver, Canada Area Details
cheoljoo lee's Smoking Gun Interactive Inc. Experience August 2008 - April 2013
Job Artist, Klei Entertainment
Industry Graphic Design
Experience
Klei Entertainment  June 2013 - Present
Smoking Gun Interactive Inc.   August 2008 - April 2013
Relic Entertainment  May 2003 - August 2008
MEG Studio   January 2000 - August 2001
FX Digital   1998 - January 2001

Skills
Character Animation, Game Development, Maya, Cinematics, 3D Studio Max, Traditional Animation, Painting, Modeling, UV mapping, Teamwork, Art Direction, Texturing, Zbrush, Wii, Computer Games, Unreal 3, Photoshop, ZBrush, UV Mapping, Game Design, Video Games

Education
Capilano University   2002 — 2003
Digital Animation

Kookmin University
Bachelor Degree, Visual Communication Design

Matthew Newport Matthew Newport Vancouver, Canada Area Details
Matthew Newport's Smoking Gun Interactive Inc. Experience July 2009 - April 2011
Job Software Engineer at Electronic Arts
Industry Computer Games
Experience
Independent Contractor  January 2015 - Present
Electronic Arts  May 2011 - November 2014
Smoking Gun Interactive Inc.   July 2009 - April 2011
Relic Entertainment  June 2006 - June 2009
Electronic Arts  2003 - 2006
Nice Tech Limited   2001 - 2003
Nicely Crafted Entertainment   2001 - 2003
Rebellion   September 2000 - November 2001

Skills
Xbox 360, PS3, Game Development, Perforce, Shaders, Game Programming, Optimization, Graphics, DirectX, C++, Cross-platform..., HLSL, Console, C#, Python, F#, Unreal Engine 3, PS4, Xbox One, STL, 3D Graphics, Direct3D, GPGPU, Windows Phone

Education
University of Cambridge   1997 — 2000
MA, Natural Sciences

Sandra Vaquero Sandra Vaquero Vancouver, Canada Area Details
Sandra Vaquero's Smoking Gun Interactive Inc. Experience August 2008 - February 2013
Job Sr. Artist at Relic Entertainment/ SEGA
Industry Computer Games
Experience
Relic Entertainment/ SEGA   October 2013 - Present
Smoking Gun Interactive Inc.   August 2008 - February 2013
Relic Entertainment / THQ Canada   October 2005 - June 2008
Ubisoft Barcelona   July 2004 - October 2005
Ubisoft Montreal  November 2002 - July 2004
Ubisoft Paris   July 2001 - November 2002
Ubisoft Barcelona   March 1999 - July 2001
Ubisoft Montreal  July 1997 - March 1999

Skills
3D Studio Max, Photoshop, Unreal Engine 3, Xbox 360, Kinect, After Effects, Perforce, Microsoft Office, Video Games, Teamwork, Level Building, Leadership, Game Development, Unreal Editor, World Building, Unreal 3, UV mapping, Game Art, Environment Art, Unreal Engine, Cinematics, Level Design, Texturing

Education
HEC Montreal   2001 — 2004
Certificate, Management of marketing

ICARI Institute   1996 — 1997
Animation and Video & Alias Wavefront Certificate, 3D

Cegep du Vieux Montreal   1993 — 1996
Graphic arts, Graphic design

Adrien Deggan Adrien Deggan Vancouver, Canada Area Details
Adrien Deggan's Smoking Gun Interactive Inc. Experience November 2013 - April 2014
Job Digital Artist/ Animator at avida
Industry Motion Pictures and Film
Experience
avida   February 2015 - Present
Michelin  October 2014 - November 2014
Jellyfish Pictures   October 2014 - October 2014
Smoking Gun Interactive Inc.   November 2013 - April 2014
Dark Realm Studios   September 2013 - April 2014
Z2H   January 2012 - June 2012
Klei Entertainment  2011 - November 2011
Willy Wong   December 2010 - January 2011
Short Film Julianne's World   October 2010 - October 2010
Om Sweet Om   August 2010 - August 2010

Skills
Illustration, Concept Design, Character Animation, Graphic Design, Illustrator, Art, Digital Painting, Photoshop, Animation, Video Games, Art Direction, Adobe Creative Suite, Layout, Storyboarding, Concept Development, Logo Design, Posters, Digital Illustration, Flash Animation, Computer Animation, Background Art, Character Designs, Character Design, Game Development, Film, Comics, Digital Art, Creative Direction, Graphics, After Effects

Education
Capilano University   2007 — 2010
Illustration and Graphic Design

Ecole nationale supérieure des Beaux-Arts   2005 — 2006
General Fine Arts

Bristol School of Animation (In association with Aardman)   2006 — 2006
Animation

Nicholas Hanlon Nicholas Hanlon Vancouver, Canada Area Details
Nicholas Hanlon's Smoking Gun Interactive Inc. Experience February 2012 - November 2012
Job Presentation Software Engineer
Industry Computer Games
Experience
Electronic Arts  November 2012 - Present
Smoking Gun Interactive Inc.   February 2012 - November 2012
Ubisoft  May 2010 - January 2012
Ubisoft  November 2007 - May 2010
Electronic Arts Blackbox   July 2007 - November 2007
EA Montreal  May 2006 - November 2006
Electronic Arts Canada  2005 - 2006

Skills
Xbox 360, PS3, Lua, Perforce, Game Programming, Video Game Development, Video Games, Wii, Xbox, Scripting, JIRA, C++, Visual Studio, ActionScript, Flash, Front-end Development, User Interface Design, User Interface, User Experience, User-centered Design, Software Engineering, Console, Front-end, PS4, Xbox One, playstation 4, Game Development, Gameplay, Gameplay Programming, Game Design

Education
The University of British Columbia   1999 — 2004
B.Sc., Computer Science

Reid Buckmaster Reid Buckmaster Edmonton, Canada Area Details
Reid Buckmaster's Smoking Gun Interactive Inc. Experience February 2010 - May 2010
Job Quality Assurance at Phoenix Labs
Industry Computer Games
Experience
Phoenix Labs  September 2015 - Present
Bioware  December 2011 - August 2015
Bioware  May 2010 - December 2011
Smoking Gun Interactive Inc.   February 2010 - May 2010
BioWare  March 2007 - April 2009
GamersInfo.net  September 2006 - March 2007
EB Games  July 2004 - April 2006

Skills
Xbox 360, Usability Testing, System Testing, Regression Testing, PS3, Wii U, Video Games, Demos, Team Management, Performance Management, Game Development, Quality Assurance, Gameplay, Game Balance, Computer Games, Console, DevTrack, Game Design, Multiplayer, Perforce, Test Planning, Game Mechanics, Xbox

Education
University of Victoria   2009 — 2009

University of Alberta   2004 — 2009
English, English, Creative Writing

David M Chambers David M Chambers Vancouver, Canada Area Details
David M Chambers's Smoking Gun Interactive Inc. Experience January 2014 - July 2014
Job Creative Director at DC Design and Creative
Industry Entertainment
Experience
DC Design and Creative   September 2014 - Present
The Concept Artist   2000 - March 2015
Smoking Gun Interactive Inc.   January 2014 - July 2014
RealNetworks - Gamehouse   March 2013 - January 2014
Capilano University  December 2012 - March 2013
United Front Games  October 2012 - January 2013
DHX Media  April 2012 - October 2012
Relic Entertainment  March 2011 - March 2012
Zipper Interactive / Sony Computer Entertainment America   March 2007 - March 2011
Next Level Games  May 2005 - February 2007

Skills
Storyboarding, Concept Design, Illustration, Conceptual Art, Mobile Games, Game Development, Texturing, Graphic Design, Art Direction, Social Media, Graphics, Background Art, Game Design, Casual Games, Management, Art Education, Disney, Feature Films, Video Games, Team Leadership, Visual Arts, Unity3D, 3D Studio Max, Outsourcing Management, background design, Mechanism Design, Technical Drawing, Educational Materials, Theme Parks, Vehicles, Vehicle Graphics, Teaching, Intellectual Property, MMO, Fine Art, Supervising, IP, Cocos2d, Integration, Editorial Illustrations, Posters, JIRA, google pages, trello, Sports Development, Animation, Maya, Art, PS3, Computer Animation

Education
Capilano University
Animation, Background Design and Concept Art

Georgian College
Graphic Design, Product Design, and Photography

Université du Québec à Chicoutimi
General Arts

Université Laval
General Arts

Scott Paterson Scott Paterson Vancouver, Canada Area Details
Scott Paterson's Smoking Gun Interactive Inc. Experience February 2014 - July 2014
Job Senior Engagement Director at Virtuos
Industry Computer Games
Experience
Virtuos  September 2014 - Present
Smoking Gun Interactive Inc.   February 2014 - July 2014
Slant Six Games  May 2005 - June 2013
Rockstar Vancouver  July 2003 - February 2005
Barking Dog Studios  May 2002 - July 2003
Press Start Inc.   April 1997 - February 2001
Academy of Art College (San Francisco)   January 1997 - June 1997
Totally Hip Software   November 1995 - October 1996
Motion Works International   May 1993 - September 1995
Y.T.V. Canada   October 1991 - January 1993

Skills
Game Development, PS3, Video Games, Animation, 3D, Art Direction, Character Animation, Console, Mobile Games, Perforce, Cinematics, Level Design, Game Design, Creative Direction, PSP, Maya, Texturing, Xbox, Gameplay, Computer Graphics, Casual Games, Motion Capture, Wii, Game Mechanics, Multimedia, Post Production, Online Gaming, Art, Computer Games, Special Effects, 3D Modeling, Art Team Building, Outsourcing Management, Storyboarding

Education
Academy of Art College   1996 — 1997
3D Animation and Character Modeling.

Sheridan College   1985 — 1988
College Degree, Degree in 2D Classical Animation.

Damian Zerr Damian Zerr Vancouver, Canada Area Details
Damian Zerr's Smoking Gun Interactive Inc. Experience December 2010 - October 2012
Job Senior Producer & Lead Game Designer at SkyBox Labs
Industry Computer Games
Experience
SkyBox Labs  October 2012 - Present
Smoking Gun Interactive Inc.   December 2010 - October 2012
Electronic Arts  June 2003 - November 2010
Electronic Arts  September 2007 - August 2008
Electronic Arts  September 2006 - September 2007
Electronic Arts  October 2005 - August 2006
Electronic Arts  August 2005 - October 2005
Electronic Arts  March 2005 - October 2005
Electronic Arts  December 2004 - February 2005
Electronic Arts  June 2003 - December 2004

Skills
Game Development, Game Design, Game Mechanics, Gameplay, Video Games, User Interface Design, Level Design, Multiplayer, Production, Video Game Development, Video Game Design, Mobile Game Development, Analytics, Team Mentoring, Team Building

Education
CDI College   2001 — 2002
Diploma, Computer Networking

British Columbia Institute of Technology   1999 — 2001
Geomatics

Tim Tschirner Tim Tschirner Vancouver, Canada Area Details
Tim Tschirner's Smoking Gun Interactive Inc. Experience July 2010 - February 2014
Job Lead, Project Management Office at Demonware
Industry Computer Games
Experience
Demonware  February 2014 - Present
Smoking Gun Interactive Inc.   July 2010 - February 2014
Self Employed  January 2009 - July 2010
BigPark  January 2008 - December 2008
Electronic Arts (Canada), Inc.   February 2000 - January 2008
Phoenix Reisen GmbH   January 1998 - January 2000
Inde Plastik Betriebsgesellschaft mbH   January 1996 - December 1997

Skills
Video Games, Xbox 360, PS3, Game Development, Wii, Game Design, Online Gaming, Project Planning, Team Building, Mobile Games, JIRA, Kinect, Leadership, Social Games, PSP, Computer Games, Software Project..., Agile Project Management, Project Management, Casual Games, 3D, Perforce, Gameplay, Console, Unity3D, Monetization, Project Execution, Video Game Development, Agile, Scrum, Production, Agile Methodologies

Education
The University of Bonn   1998 — 1999
Computer Science

RWTH Aachen University   1995 — 1997
Computer Science

Universität Bielefeld   1991 — 1995
Computer Science

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