Stumptown Game Machine

Industry: Company

Description

Founded: 2008 Parent organization: ngmoco

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Stumptown Game Machine Employees

Employee
Years
Job
Industry
Tim Callaway Tim Callaway Greater Seattle Area Details
Tim Callaway's Stumptown Game Machine Experience May 2011 - September 2011
Job Character Technical Artist @ Sucker Punch Productions
Industry Computer Games
Experience
Sucker Punch Productions  May 2015 - Present
Microsoft  March 2015 - May 2015
Sucker Punch Productions  January 2015 - March 2015
Sucker Punch Productions  2013 - 2014
Hive-FX  August 2011 - October 2013
Digital-Tutors  March 2013 - May 2013
Supergenius Studio  May 2012 - July 2012
Stumptown Game Machine   May 2011 - September 2011
Sony Mentorship Program II   August 2011 - August 2011
Laika  June 2011 - August 2011

Skills
Maya, MEL, Photoshop, Cinema 4D, Python, Pro Tools, Linux, Perforce, After Effects, Zbrush, Vray, Rigging, 3D, Character Rigging, Unreal, Realflow, Mental Ray, Premiere, Computer Graphics, Character Animation, Animation

Education
The Art Institute of Portland   2007 — 2011

Benjamin Nicholas Benjamin Nicholas Bellevue, Washington Details
Benjamin Nicholas's Stumptown Game Machine Experience June 2011 - July 2011
Job Environment Artist at 343 Industries
Industry Computer Games
Experience
343 Industries  March 2014 - Present
Camouflaj game studio  April 2013 - March 2014
Camouflaj game studio  January 2013 - April 2013
adidas group  June 2012 - April 2013
Adidas America  September 2011 - June 2012
Sony Mentorship Program II   April 2011 - September 2011
Stumptown Game Machine   June 2011 - July 2011
Nike  August 2010 - March 2011
BBlesse Pro   January 2010 - January 2011
Sony Mentorship Program   July 2010 - September 2010

Skills
Unreal Engine, Zbrush, 3D Studio Max, Maya, Unreal Engine 3, Modo, Occlusion, Mudbox, Photoshop, Illustrator, 3D, UV mapping, Texturing, Hard Surface Modeling, 3D Modeling, Character Animation, Game Development, After Effects, Digital Sculpting, Concept Design, Texture Artist, Modeling, Computer Animation, Traditional Animation, Texture Painting, Game Art

Education
The Art Institute of Portland   2007 — 2011
BFA, Video Game Art and Design

Sasha Greene Sasha Greene Whitewright, Texas Details
Sasha Greene's Stumptown Game Machine Experience August 2008 - June 2010
Job 3D Animation Intern at Janimation
Industry Animation
Experience
Janimation  October 2012 - February 2013
Stumptown Game Machine   August 2008 - June 2010
Supergenius Studio  November 2009 - December 2009
Liquid Development  March 2007 - June 2008

Skills
Character Animation, Maya, Facial Animation, Texturing, Computer Animation, Cinematics, UV mapping, Animation, Traditional Animation, 3D Studio Max, After Effects, 3D, Gameplay, Video Games, Premiere, Illustration

Education
AnimationMentor.com   2008 — 2009
Advanced Studies in Character Animation

The Art Institute of Portland   2003 — 2007
B.S, Media Arts & Animation

Hofstra University   2002 — 2003
Undergrad

Jacob Stone Jacob Stone Greater Seattle Area Details
Jacob Stone's Stumptown Game Machine Experience June 2011 - September 2011
Job Contract Artist at 343 Industries
Industry Computer Games
Experience
343 Industries  September 2013 - Present
Sony Online Entertainment  December 2011 - August 2013
The Art Institute of Portland  February 2009 - December 2011
Stumptown Game Machine   June 2011 - September 2011
Sony Online Entertainment  May 2011 - June 2011
Circuit City  August 2007 - February 2009
Planet Sub  August 2006 - August 2007
McDonalds  January 2001 - May 2005

Skills
Maya, Texturing, Modeling, 3D Modeling, Video Games, Texture Artist, Zbrush, Game Design, Unreal Editor, Unreal Engine 3, 3D Studio Max, After Effects, Unity3D, Rendering, UV mapping, Texture Painting, Game Development

Education
The Art Institute of Portland   2008 — 2011
Bachelor of Fine Arts, Game Art and Design

Philip Goldberg Philip Goldberg Portland, Oregon Area Details
Philip Goldberg's Stumptown Game Machine Experience June 2011 - September 2011
Job 3D Designer
Industry Entertainment
Experience
iDL Worldwide  April 2012 - Present
The Art Institute  October 2010 - October 2011
The Art Institute  October 2010 - October 2011
Stumptown Game Machine   June 2011 - September 2011
Stumptown Game Machine   June 2011 - September 2011
o Deep Sky Studios   April 2011 - June 2011
Deep Sky Studios  April 2011 - June 2011

Skills
Modeling, Concept Design, Texturing, 3D, Animation, Character Design, Maya, Zbrush, Digital Sculpting, Photoshop, Texture Artist, Mudbox, Texture Painting, Character Modeling, Mental Ray, 3D animation, 3D Studio Max, Compositing, After Effects, 2D, Rendering, Character Animation, Lighting, Digital Painting, Premiere, Hard Surface Modeling, Shake, Drawing, Illustration, Illustrator, Painting, Art, Texture, Video Games

Education
The Art Institute of Portland   2007 — 2011
Bachelor degree, Media Arts and Animation

The Art Institute of Portland
Bachelor of Fine Arts, Media Arts and Animation

The Art Institute of Portland
Bachelor of Fine Arts, Media Arts and Animation

Danielle Blanc Danielle Blanc Portland, Oregon Area Details
Danielle Blanc's Stumptown Game Machine Experience August 2011 - September 2011
Job TA2 at Experis Reserves
Industry Computer Games
Experience
Experis Reserves   June 2014 - Present
Experis  May 2013 - December 2013
Walgreens  2012 - 2013
Bent Image Lab  November 2011 - December 2011
Supergenius Studio  October 2011 - October 2011
Stumptown Game Machine   August 2011 - September 2011
The Art Institute of Portland  January 2011 - September 2011
The Art Institute of Portland  July 2008 - March 2011
St.Anthony Hospital  2005 - 2008

Skills
Maya, Zbrush, 3D Studio Max, 3D, Texturing, Rendering, 3D Modeling, Texture Artist, Storyboarding, Low Poly Modeling, Art, After Effects, Photoshop, Computer Animation, Animation, Video Games, Character Animation

Education
The Art Institute of Portland   2008 — 2011
BA, Video Game Art and Design

Matthew Nolan Matthew Nolan Portland, Oregon Area Details
Matthew Nolan's Stumptown Game Machine Experience June 2009 - January 2010
Job Business Manager & Experienced Freelance Artist, Designer
Industry Computer Games
Experience
Erika Moen Comics & Illustration, LLC   February 2013 - Present
GarageGames  January 2012 - August 2014
Graham Software Development   August 2009 - August 2014
Multiple Clients  July 2008 - July 2014
Ngmoco  July 2011 - September 2011
Stumptown Game Machine   June 2009 - January 2010

Skills
User-centered Design, User Experience, User Interface Design, CSS, HTML, Iconography, jQuery UI, Game Design, Texturing, Game Development, Character Animation, Illustration, Zbrush, 3D Studio Max, 3D Modeling, Photoshop, Modeling, Texture Painting, After Effects, UV mapping, Low Poly Modeling, Texture Artist, Web Design, WordPress, Video Games

Education
University of Teesside   2004 — 2007
Bachelor of Arts (B.A.), Computer Game Art, 1st with Honors

Jon Guest Jon Guest Portland, Oregon Area Details
Jon Guest's Stumptown Game Machine Experience September 2010 - March 2012
Job Lead Engineer at ClutchPlay Games LLC
Industry Computer Software
Experience
ClutchPlay Games LLC   February 2012 - Present
Stumptown Game Machine   September 2010 - March 2012
Visual Concepts  August 2008 - August 2010
Pronto Games Inc   September 2004 - August 2008
Datalode Inc   November 2000 - December 2003
Stormfront Studios  May 2000 - November 2000

Skills
BREW, Java, C++, J2ME, OpenGL, JavaScript, Agile, PS3, Wii, Perforce, Android, Visual Studio, C, Game Development, iPhone development, iPhone, Python, Git, Xbox 360, Programming, Software Engineering, MFC, Development Tools, Video Games, Subversion, Mobile Games, HTML, XML, Game Programming, JIRA, Social Games, Multithreading, Lua, DirectX, iOS development, Game Design, User Interface

Education
California Polytechnic State University-San Luis Obispo   1995 — 2000
Bachelor of Science, Computer Engineering

Daryn Olson Daryn Olson Portland, Oregon Area Details
Daryn Olson's Stumptown Game Machine Experience May 2011 - September 2011
Job Senior Technical Artist at Supergenius Studios
Industry Animation
Experience
Supergenius Studio  May 2012 - Present
The Oregon Museum of Science and Industry   September 2011 - March 2014
Motion Logic Studios   May 2012 - June 2012
Bent Image Lab  November 2011 - November 2011
Stumptown Game Machine   May 2011 - September 2011
The Oregon Museum of Science and Industry   April 2009 - September 2011

Skills
Maya Rigging, Maya Technical Arts, Maya Animation, Maya, Character, Photoshop, After Effects, Rendering, Rigging, Video Games, Unity3D, Unity Particle Effects, Character Animation, Computer Animation, UV mapping, Character Rigging, Zbrush, Texture Painting, Texturing, Digital Sculpting, MEL

Education
The Art Institute of Portland   2007 — 2011
BA, Media Arts and Animation

Rachelle Helmkamp Rachelle Helmkamp Portland, Oregon Area Details
Rachelle Helmkamp's Stumptown Game Machine Experience April 2009 - June 2009
Job Graduate from the Art Institute of Portland, looking to combine programming expertise with inclusive game development.
Industry Computer Games
Experience
Experis  March 2013 - Present
Aeshen  September 2009 - June 2012
Stumptown Game Machine   April 2009 - June 2009
Art Institute of Portland  October 2006 - June 2009

Skills
Microsoft Office, Game Design, ActionScript, Photoshop, Adobe Captivate, Maya, Programming, Web Design, User Interface, Game Development, Video Games, Flash

Education
The Art Institute of Portland   2006 — 2009
B.S, Visual & Game Programming

Lane Community College   2003 — 2006

Adam Wentworth Adam Wentworth Greenville, South Carolina Area Details
Adam Wentworth's Stumptown Game Machine Experience August 2011 - September 2011
Job Solutions Consultant at IVCGreenville
Industry Computer Games
Experience
IVCGreenville   August 2013 - Present
Stumptown Game Machine   August 2011 - September 2011
SOE Mentorship Program   March 2011 - September 2011

Skills
Texture Artist, Unreal Engine 3, Character Animation, Storyboarding, Texturing, Maya, 3D Studio Max, After Effects

Education
The Art Institute of Portland   2008 — 2011
Bachelor of Fine Arts, Game Art & Design

Brendan Anthony Brendan Anthony Portland, Oregon Details
Brendan Anthony's Stumptown Game Machine Experience January 2009 - October 2010
Job Elliptic Games
Industry Entertainment
Experience
Elliptic Games   February 2012 - Present
ngmoco  October 2010 - February 2012
Stumptown Game Machine   January 2009 - October 2010
Bethesda Softworks  September 2004 - May 2008

Skills
C++, JavaScript, DirectX, Objective-C, iPhone development, Android development, Xbox 360, Java, Havok Physics, HLSL, Gameplay, iOS development, Artificial Intelligence, Cross-platform..., Havok, OpenGL, Android Development, Computer Graphics, Game Development

Education
Colgate University   2000 — 2003
BS, Computer Science, 3.5

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