Sucker Punch Productions
Industry: Video game company
DescriptionSucker Punch Productions is an American first-party video game developer founded in 1997 and based in Bellevue, Washington. It was an independent company until August 2011, and has worked solely with Sony Interactive Entertainment since 2000. Sony acquired Sucker Punch on August 2, 2011. Founded: 1997, Bellevue, WA Parent organization: SIE Worldwide Studios Headquarters: Bellevue, WA Acquisition date: August 2, 2011 Founders: Bruce Oberg, Darrell Plank, Cathy Saxton, Brian Fleming, Tom Saxton, Chris Zimmerman
Sucker Punch Productions List of Employees There's an exhaustive list of past and present employees! Get comprehensive information on the number of employees at Sucker Punch Productions. You can filter them based on skills, years of employment, job, education, department, and prior employment.
Sucker Punch Productions Salaries. You can even request information on how much does Sucker Punch Productions pay if you want to. Learn about salaries, pros and cons of working for Sucker Punch Productions directly from the past employees.
Find People by Employers You can rekindle an old relationship, reconnect with a long-lost friend, former boss, business acquaintance who might be useful in your new line of work. With our employee database, the possibilities are endless. All you have to do is type in a couple of keywords and we'll bring you the exact information you wanted!
101 Sucker Punch Productions employees in database. Find out everything there's to know about Sucker Punch Productions employees. We offer you a great deal of unbiased information from the internal database, personal records, and many other details that might be of interest to you.
Sucker Punch Productions Employees
Sucker Punch Productions September 2000 - Present
Microsoft May 1992 - August 2000
Electronic Data Systems September 1985 - April 1992
Skills
Xbox 360, Game Design, Photoshop
Education
Oakland University 1989 — 1991
Master of Science (MS), Computer Science
University of Michigan-Flint 1981 — 1985
Bachelor of Science (BS), Computer Science
Sucker Punch Productions March 2008 - Present
Digital Kitchen 2004 - 2008
Rough House Editorial 2002 - 2004
Quokka Sports 1999 - 2002
Passport to Adventure 1996 - 1998
Skills
Post Production, Video, Film, Motion Graphics, Video Games, Creative Direction, Commercials, Visual Effects, Art, Maya, Art Direction, Computer Animation, After Effects, Photoshop, Adobe Creative Suite, Animation, Editing, Television, Short Films, Final Cut Pro, Video Game Development, Title Design, Sound Design, Film Scoring Direction, Digital Photography, Editorial, Music, Production, Video Editing, Avid Media Composer, Special Effects, Final Cut Studio, Photography, Television Production, Compositing, Film Production, Advertising, Storytelling, Cinematics, Music Videos
Education
Savannah College of Art and Design 1992 — 1995
BA, Film/Video/Design
Online Mentor May 2015 - Present
myVR TOUR October 2014 - Present
Avalanche Studios December 2014 - Present
Game Mentor Online May 2013 - Present
Sledgehammer Games January 2014 - October 2014
Sucker Punch Productions March 2013 - December 2013
Gazillion Entertainment April 2011 - March 2013
Education
Ex'pression College for Digital Arts 2008 — 2011
Bachelor of Applied Science, Game Art & Design
Cañada College 2007 — 2008
Olympic College January 2015 - Present
Bricolage Games November 2013 - Present
Sucker Punch Productions June 2014 - August 2014
ArenaNet September 2011 - October 2013
Inkriot Clothing April 2009 - January 2012
ArenaNet LLC June 2011 - September 2011
Finish Line Construction, LLC. January 2008 - November 2009
GameStop March 2005 - January 2008
Skills
Game Design, Video Games, Game Development, MMO, Multiplayer, Gameplay, Team Leadership, Photoshop, Project Management, Level Design, Graphic Design, Xbox 360, Computer Games, Art, Communication, Hansoft, After Effects, Sales, Cross-functional Team..., Scrum, Microsoft Excel, Digital Art, Animation, User Interface, Mobile Games, Social Games, Perforce, Voice Acting, Film Production, Video Game Production, Low Level Programming, Marketing Strategy, Business Strategy, Scheduling Management, Confluence, PS3, Game Mechanics, Casual Games, Unreal Engine 3, Trello
Education
Olympic College 2014 — 2017
Biomedical/Medical Engineering
Full Sail University 2010 — 2013
Bachelor of Science (B.S.), Game and Interactive Media Design
Sucker Punch Productions March 2015 - Present
2K Games June 2012 - January 2015
Big Huge Games October 2009 - May 2012
Bethesda Softworks September 2006 - September 2009
NDCHealth February 2003 - August 2006
Demiurge Studios May 2002 - September 2002
Skills
Concept Design, Game Design, Level Design, Lua, Flash, Writing, Narrative Design, 3D Studio Max, Narrative, Gameplay, Game Development
Education
Carnegie Mellon University 1996 — 2000
Bachelor of Humanities and Arts, Creative Writing and Fine Art
5TH Cell Media January 2015 - Present
Sucker Punch Productions July 2003 - January 2015
Skills
Game Development, PS3, Gameplay, Xbox 360, Shaders, Game Design, Level Design, Perforce, Video Games, Multiplayer, Computer Games
Education
Washington State University 1999 — 2003
BS, Computer Science
Big Bend Community College 1996 — 1998
AA
Ember Entertainment, Inc. April 2015 - Present
Warner Bros. Games June 2014 - April 2015
Sucker Punch Productions September 2013 - June 2014
Z2Live June 2012 - September 2013
Warner Bros. Games July 2010 - April 2012
Microsoft Games Studio April 2011 - June 2011
Nintendo February 2008 - April 2010
Skills
Console, PS3, Excel, Microsoft Office, Word, Wii, Video Games, Computer Games, Quality Assurance, Testing, Xbox 360, Flash, JIRA, Test Cases, Bug Tracking, Microsoft Excel, Multiplayer, Game Testing, Game Development, Gameplay, Casual Games, MMO, Social Games, Game Design, Mobile Games, Perforce, Test Planning
Education
University of Advancing Technology 2002 — 2003
N/A, Animation, Interactive Technology, Video Graphics and Special Effects
Collins College 2000 — 2002
Associate's Degree, Visual Communication
North Little Rock High West 1999 — 2000
High school diploma, Higher Education
Sucker Punch Productions September 2013 - August 2014
Team Security July 2006 - January 2013
THQ May 2012 - December 2012
THQ June 2010 - November 2011
Farner Bocken Co. May 2003 - June 2006
Fareway Grocery Stores November 1998 - December 2005
Skills
Computer Animation, 3D Studio Max, Maya, Traditional Animation, 3D Modeling, After Effects, Illustrator, Flash, Photoshop, Drawing, Zbrush, Texturing, UV mapping, Character Animation, Rigging, Unreal Engine 3, Animation, 3D, Storyboarding, Game Design, Dev Track, Quality Assurance, Microsoft Office, Game Testing, Communication, Stressful Situations, Making Deadlines, Timely Decision Making, Deadline Driven, Dev Test, Problem Solving, Milestones, DevTrack
Education
Art Institute of Phoenix 2008 — 2010
BA, Media Arts in Animation
Briar Cliff University 2002 — 2006
BA, Fine Art
Sucker Punch Productions May 2013 - Present
Sony Computer Entertainment America LLC October 2012 - February 2013
Zynga May 2012 - September 2012
Buzz Monkey Software May 2010 - May 2012
Art Institute of California July 2009 - May 2010
SONY ONLINE MENTORSHIP PROGRAM August 2009 - January 2010
FirstLine Inc. 2007 - 2008
MiraCosta College 2006 - 2008
Skills
Zbrush, Texturing, Flash, 3D Modeling, Concept Design, Scripting, Maya, Unreal Engine 3, Unreal Editor, Level Design, Storyboarding, Unity3D, Game Design, Game Development, Xbox 360, Video Games, PS3, Gameplay, Character Animation, 3D Studio Max, UV mapping, Hard Surface Modeling, Modeling, Digital Sculpting, Animation, 3D, Perforce, Social Games, Low Poly Modeling, Photoshop, Texture Painting, Environment Art, Texture Artist, Conceptual Art, Computer Games
Education
Art Institute of California, San Diego 2007 — 2010
Bachelor of Science, Game Art and Design
MiraCosta College 2005 — 2007
Bungie February 2013 - Present
Sucker Punch Productions September 2010 - February 2013
Bungie January 2010 - May 2010
Ignition Entertainment August 2009 - January 2010
Ignition Entertainment November 2008 - August 2009
The Art Institute of Portland January 2006 - September 2008
Skills
Animation, Zbrush, Lighting, Unreal Engine 3, UV mapping, Maya, Texturing, Environment Art, Texture Painting, Low Poly Modeling, Level Design, Game Development, Hard Surface Modeling, Digital Sculpting, Props, Modeling, Game Art, Normal Mapping, 3D Modeling, PS3, 3D, Rigging, 3D Studio Max, Texture Artist, Game Design, Character Animation, High Poly Modeling, Concept Design, Unity3D, Computer Animation, Gameplay, MEL, Xbox 360, Conceptual Art, Shaders, Traditional Animation, Digital Painting, Perforce, Visual Effects, Cinematics, ZBrush, UV Mapping
Education
The Art Institute of Portland 2004 — 2008
Bachelor of Science, Game Arts and Design
The Art Institute of Portland 2004 — 2008
Bachelor of Science (B.S.), Game and Interactive Media Design
PopCap Games January 2013 - Present
$1.99/lb. September 2005 - Present
Tinfoil Fez Co. April 2010 - August 2012
Uber Entertainment August 2009 - July 2010
Gas Powered Games April 2007 - November 2008
Fishbulb Enterprises LLC 2005 - 2007
Sucker Punch Productions December 2004 - August 2005
Humongous Entertainment (Atari/Infogrames) October 1998 - December 2004
Humongous Entertainment October 1998 - September 2001
Humongous Entertainment April 1995 - October 1998
Skills
Character Design, Flash Animation, User Interface Design, Game Design, Logo Design, Illustration, Storyboarding, Visual Development, Digital Illustration, Cartoons, Comics, Video Games, Casual Games, Mobile Games, Conceptual Art, Photoshop, Flash, Art, Game Art, 2D art, Character Animation, Computer Games, Xbox 360, Gameplay, Traditional Animation, Concept Design, Art Direction, Maya, Visual Arts, Game Development, Environment Art, Graphic Design, Animation, Texturing, Cinematics, Wii, Computer Animation, User Interface, Character Designs, UV mapping, Console, Perforce
Education
Seattle University 1990 — 1994
Bachelor's
Tahoma Senior High School 1986 — 1990
Ms. Levenspiel's School for Gifted Youngsters 1982 — 1985
6th Grade Completion Certificate
Sucker Punch Productions March 2015 - Present
Microsoft TURN 10 Studio December 2012 - December 2013
Glu Mobile September 2011 - November 2012
Griptonite Games March 2010 - September 2011
Amaze Entertainment April 2005 - December 2008
Skills
Zbrush, Texturing, Maya, 3D, Environment Art, Wii, Max, Computer Graphics, UV mapping, Level Design, Unreal Editor, Unreal Engine 3, Game Development, Xbox 360, Mudbox, Low Poly Modeling, Unity3D, Video Games, Game Art, Texture Painting, Normal Mapping, Gameplay, Lighting, 3D Studio Max, Shaders, 3D Modeling, Mobile Games, Digital Sculpting, Conceptual Art, Texture Artist, Art, Modeling, Hard Surface Modeling, Unreal 3, Game Engines, High Poly Modeling, Painting, Scripting, Photoshop, Digital Painting
Education
Art Institute of Seattle 2003 — 2008
BFA, media arts and Animation
Chongqing Academy of Fine Arts(China) 1994 — 1998
BA, Painting and Fashion Design
Builder Box January 2015 - Present
Zombie Studios October 2013 - December 2014
Zombie Studios April 2013 - November 2013
Zombie Studios July 2012 - April 2013
CompuCom March 2012 - July 2012
Sucker Punch Productions 2010 - 2011
Volt March 2010 - November 2010
Eastern Washington University January 2006 - March 2010
Skills
Xbox 360, Video Games, Perforce, Quality Assurance, Test Planning, Game Development, Gameplay, Testing, Multiplayer, Computer Games, Game Design, JIRA, Test Cases, PS3, Localization, Casual Games, Social Games, Online Gaming, Level Design, MMO, Wii, Unreal Engine 3, Bug Tracking, Visual Studio, Software Quality..., Console, Mobile Games, Game Mechanics, Game Testing, Xbox
Education
Eastern Washington University 2005 — 2010
Bachelor of Science, Criminology
343 Industries December 2014 - Present
Firaxis Games October 2014 - December 2014
Sucker Punch Productions January 2013 - August 2014
Paragon Studios January 2008 - October 2012
Cryptic Studios October 2004 - January 2008
Skills
3D Studio Max, Photoshop, Zbrush, Maya, Cryptic Engine, CryEngine, Unreal Engine, Vision Engine, Video Games, Level Design, Low Poly Modeling, Environment Art, ZBrush, Mudbox, Texturing, Texture Painting, Modeling, UV mapping, UV Mapping, PS3, Game Development
Education
University of California, Santa Cruz 2000 — 2004
B.A., Art
Sucker Punch Productions October 2013 - January 2014
Griptonite Games August 2010 - May 2013
Glu Mobile August 2011 - April 2013
Amaze Entertainment August 2008 - August 2010
Surreal Software June 2002 - November 2008
Knowwonder April 2000 - April 2001
Skills
3D Modeling, Lighting Design, Concept Design, Game Development, Video Games, Texturing, Maya, Unity3D, Shaders, Zbrush, Digital Painting, Conceptual Art, 3D, Console, Level Design, Lighting, Xbox 360, Game Engines, UV mapping
Education
Mesmer Animation Labs
Shoreline Community College
5TH Cell Media April 2014 - Present
E-Line Media January 2013 - January 2014
Z2Live June 2012 - October 2012
Booyah November 2011 - June 2012
Sucker Punch Productions August 2010 - November 2011
Blizzard Entertainment August 2005 - August 2010
Retro Studios April 1999 - August 2005
Valve corporation August 1996 - October 1998
Nintendo June 1994 - August 1996
Skills
Game Design, Game Development, Video Games, Gameplay, Mobile Games, Xbox 360, Social Games, Casual Games, Game Mechanics, Multiplayer, PS3, User Experience, User Experience Design, Interaction Design, iPhone, User Interface, Wii, iOS Design, iOS development, User Interface Design, MMO, 3D, Game Balance, Unreal Editor, World Building, Console, Board Games, Board Game Design, Computer Games
Education
University of Illinois at Urbana-Champaign 1989 — 1993
BachelorofFineArts, GraphicDesign
Sucker Punch Productions May 2015 - Present
Microsoft March 2015 - May 2015
Sucker Punch Productions January 2015 - March 2015
Sucker Punch Productions 2013 - 2014
Hive-FX August 2011 - October 2013
Digital-Tutors March 2013 - May 2013
Supergenius Studio May 2012 - July 2012
Stumptown Game Machine May 2011 - September 2011
Sony Mentorship Program II August 2011 - August 2011
Laika June 2011 - August 2011
Skills
Maya, MEL, Photoshop, Cinema 4D, Python, Pro Tools, Linux, Perforce, After Effects, Zbrush, Vray, Rigging, 3D, Character Rigging, Unreal, Realflow, Mental Ray, Premiere, Computer Graphics, Character Animation, Animation
Education
The Art Institute of Portland 2007 — 2011
Undead Labs June 2015 - Present
Undead Labs June 2011 - June 2015
Zipper Interactive October 2005 - June 2011
Amaze Entertainment April 2003 - October 2005
Escape Factory November 2002 - March 2003
Sucker Punch Productions June 1998 - February 2002
Microsoft 1991 - 1998
Aldus Corporation 1989 - 1991
Skills
Character Animation, Maya, Animation, PS3, Video Games, Game Development, Computer Animation, Cinematics, Facial Animation, Animation Direction, Motion Capture, Texturing, Unreal Engine 3, Zbrush, Perforce, Xbox 360, UV mapping, Level Design, 3D Modeling, Gameplay, Environment Art, Computer Graphics, Game Design, 3D, Traditional Animation, XSI, Autodesk MotionBuilder, Character Rigging, Digital Sculpting, Low Poly Modeling
Education
Animation Mentor 2007 — 2008
Character Animation
Cornish College of the Arts 1986 — 1989
BFA, Graphic Design
University of Washington 1984 — 1986
Graphic Design
Green River Community College 1982 — 1984
Architectural Drafting
Sucker Punch Productions February 2015 - Present
www.ianchiew.com May 2013 - Present
Microsoft Turn 10 Studios October 2014 - February 2015
Skills
Illustration, Concept Design, Drawing, Digital Painting, Art, Environment Concept Art, Visual Arts, Illustrator, Sketching, Conceptual Art, Visual Development, Painting, Digital Illustration, Storyboarding, Fine Art, Oil Painting, Photoshop, Character Designs, Digital Art, Character Design, Watercolor, Zbrush, 3D Modeling, Modo, After Effects, ZBrush
Education
Academy of Art University 2010 — 2014
BFA, Illustration
United World College of South East Asia
High School
Well Played Games January 2011 - November 2013
Sucker Punch Productions July 2008 - April 2009
Gas Powered Games June 2007 - July 2008
Amaze Entertainment June 2004 - June 2007
Casey Family Programs 1999 - 2001
The Casey Family Program 1999 - 2001
Intermec Technologies April 1998 - August 1999
Skills
Problem Solving, Game Design, Game Development, Video Games, Maya, 3D Studio Max, Concept Design, Level Design, Gameplay, Photoshop, 3D, User Interface Design, Console, Modeling, Scripting, Video Game Development, Unity3D, Casual Games, PS3, Creative Direction, 3D animation, Lua, Perforce, Game Design Documents, Leadership, iPhone Application..., Entrepreneurship, Teaching, Texturing, Environment Art, Computer Games, Computer Animation, Mobile Games, Character Animation, Multiplayer, Xbox 360, Game Mechanics, Video Game Production, Shaders, Low Poly Modeling, Game Programming, Mobile Game Development, Unreal Engine 3, Unreal 3, Xbox, Game Balance, World Building, Unreal Editor, MMO, Wii
Education
Bellevue College 2002 — 2004
AA, Animation Graphics and Compositing
Amazon March 2014 - Present
Sucker Punch Productions October 2013 - February 2014
Experis Portland June 2011 - October 2013
Sony (SOE) July 2010 - September 2010
Green River Community College 2006 - 2006
Skills
Photoshop, Maya, Modeling, 3D, Testing, Game Design, Microsoft Office, Level Design, Windows, Excel, Visual Studio, Word, Game Development, Texturing, Illustrator, After Effects, PowerPoint, Quality Assurance, Writing, Team Leadership, Microsoft Excel, Software Quality..., Video Games, Xbox 360, Microsoft Word, Computer Games
Education
The Art Institute of Portland 2007 — 2011
BFA, Game and Art Design
Green River Community College 2004 — 2006
Associates of Arts, English
Turn 10 November 2012 - Present
Turn 10 Studios November 2010 - September 2011
Sucker Punch Productions September 2008 - April 2009
Flying Lab Software September 2005 - August 2008
Skills
Zbrush, Environment Art, Texturing, Game Development, 3D Studio Max, Xbox 360, Maya, Video Games
Education
Art Institute of Seattle 2002 — 2005
BFA, Animation Art and Design
Turn 10, Microsoft Game Studio August 2014 - Present
Sucker Punch Productions September 2013 - August 2014
Microsoft July 2012 - July 2013
Big Fish Games February 2012 - July 2012
CompuCom March 2011 - December 2011
Microsoft March 2010 - October 2010
Skills
Compatibility Testing, Game Testing, Web Testing, Test Case Generation, JIRA, Product Studio, Visual Studio, Xbox 360, PS3, Windows 8, Bug Tracking, Black Box Testing, Software Quality..., Testing, Test Cases, Quality Assurance, Game Development, Video Games, Test Planning
Education
University of Central Florida 2004 — 2009
Bachelor's degree, Film/Cinema/Video Studies
Valencia Community College 2002 — 2004
Associate's degree, General Studies
Freelance Concept & Matte Artist May 2015 - Present
EYUH Games November 2014 - Present
Bungie November 2012 - October 2014
Sucker Punch Productions July 2010 - October 2012
Liquid Development March 2010 - June 2010
Cinematics November 2009 - December 2009
Unreal 3 Tread Team March 2009 - September 2009
Unreal 3 Tread Team January 2009 - March 2009
Shermancg.com January 2006 - January 2008
Skills
3D Modeling, Texture Painting, Texture Artist, Concept Design, Digital Illustration, Maya, 3D Studio Max, Zbrush, Digital Painting, Game Design, 3D, Low Poly Modeling, UV mapping, Modeling, Rigging, Video Games, Character Animation, Texturing, Shaders, Game Art
Education
The Art Institute of Portland 2007 — 2010
BFA, Game Art & Design
Lower Columbia College 2004 — 2006
Sucker Punch Productions July 2013 - Present
Jeremy Forbes Photography January 2007 - Present
Gazillion Entertainment April 2012 - June 2013
Intertek Testing Services January 2012 - April 2012
BlackTrax Performance August 2009 - April 2012
DCS : Americas Army August 2007 - July 2009
Pixar Animation Studios July 2007 - December 2007
Skills
Maya, Character Animation, Industrial Robots, After Effects, Animation, Zbrush, Motorcycling, Adventure Racing, Motorsports, Photography, Traditional Animation, Video Games, Computer Animation, Storyboarding, UV mapping, 3D Modeling, Unreal Engine 3, Visual Effects, Texture Painting, Game Design, Texturing, Level Design, Art, Game Development, Digital Painting, Mudbox, Environment Art, Rendering, Concept Design, Cinematics, Unity3D, PS3, 3D Studio Max, Xbox 360, Conceptual Art, Game Art
Education
Ex'pression College of Digital Arts 2004 — 2007
Animation and Visual Effects
Sierra College 2002 — 2004
Fine Art
FuturePoly December 2011 - Present
Sucker Punch Productions August 2012 - January 2014
FuturePoly Studios October 2011 - August 2012
ArenaNet October 2010 - September 2011
Skills
Environment Art, 3D, Modeling, Texturing, Unreal Engine 3, Zbrush, Maya, 3D Studio Max, Blender, Photoshop, UV mapping, Unreal Editor, Max, Game Development, Computer Graphics, Perforce, Unreal, Lighting, Shaders, CryEngine, composition, design
Education
FuturePoly 2010 — 2010
Olympic College 2007 — 2010
Associates of Arts
Sucker Punch Productions February 2010 - Present
Nihilistic Software December 2006 - January 2010
LG Electronics January 2000 - May 2002
Skills
Game Development
Education
Academy of Art University 2003 — 2006
MFA, Video Gaming
Korea University 1993 — 2000
Bachelor of Engineering (B.E.), Mechanical Engineering
Sucker Punch Productions November 2010 - February 2013
CgFP May 2008 - October 2010
SELF EMPLOYED June 2004 - October 2010
MEAD/RIVERSIDE SCHOOL DISTRICT September 1996 - June 2009
Carlson Enterprises, Inc. September 2004 - December 2008
Whitworth University October 2007 - May 2008
Skills
Photoshop, Event Planning, Video Games, Game Development, Management, Game Design, Time Management, Human Resources, PowerPoint, Quality Assurance, Customer Satisfaction, Social Networking, Localization, Creative Writing, Animation
Education
Eastern Washington University 1994 — 1996
Education, Certification K-12 English
University of Idaho 1985 — 1990
BA, English/ Pre Law
Eastern Washington University
University of Idaho
Bachelor of Arts, English Pre Law
Washington State Teacher
343 Industries August 2014 - Present
Finite Universe Creations January 2007 - Present
Sucker Punch Productions June 2014 - August 2014
Zombie Studios April 2014 - May 2014
Amazon January 2013 - December 2013
343 Industries March 2012 - November 2012
Microsoft March 2011 - November 2011
Zipper Interactive November 2010 - March 2011
Army National Guard March 2002 - March 2010
US Forest Service September 2008 - January 2009
Skills
Microsoft Office, Python, Quality Assurance, Game Design, Visual Studio, Automation, Maya, Xbox 360, Game Development, Video Games, PS3, Gameplay, Test Cases, JIRA, Testing, Computer Games, Bug Tracking, Programming, Software Quality..., MMO, Test Planning, Animation, Game Testing
Education
The Art Institute of Portland 2007 — 2008
Worked towards Bachelor of Science, Visual and Game Programming
Clark College 2002 — 2003
Network & Software Engineering, Psychology
UndiesForever.com June 2015 - Present
Sucker Punch Productions November 2014 - June 2015
Booyah May 2013 - April 2014
Activision Mobile Publishing May 2012 - March 2013
Xoobis July 2009 - May 2012
Luxoflux October 2008 - June 2009
Activision September 1998 - June 2009
Treyarch 1998 - June 2009
Skills
Mobile Games, Mobile, Game Development, 3D Studio Max, Game Design, Video Games, Console, Video Game Development, Video Game Design, Gameplay, Unity3D, Texturing, UV mapping, Game Mechanics, Computer Graphics, Perforce, Casual Games, iPhone, 3D, Mobile Devices, Level Design, Computer Games, PS3, Xbox 360, Animation, Social Games, Multiplayer, MMO, Unreal Engine 3, Wii, Game Programming, Monetization, Unreal Editor, Online Gaming, Maya, Xbox, Character Animation, Cross-platform..., Lua, DirectX, iOS development, Zbrush, ActionScript, Gameplay Programming, Interactive..., 3D Modeling, Scripting, Computer Animation, MMORPG, User Interface
Education
PUC university, Brazil 1987 — 1991
B.A., Computer Sciences
Pontifícia Universidade Católica do Rio Grande do Sul 1987 — 1991
Bachelor, Computer Sciences
Hangar 13 May 2013 - Present
BOOM! Studios May 2014 - Present
Marvel Comics May 2009 - Present
Top Cow Productions 2008 - Present
Self October 2011 - March 2013
Petroglyph Games May 2010 - September 2011
Dynamite Entertainment 2010 - August 2011
DC Comics February 2010 - June 2011
Sucker Punch Productions August 2008 - May 2010
Gas Powered Games April 2006 - August 2008
Skills
Video Game Development, Video Games, Comic Books, Transmedia Storytelling, Creative Writing, Press Releases, Books, Script Writing, Game Development, Screenwriting, Storytelling, Entertainment, Publishing, Editorial, PS3, Copywriting, World Building, Computer Games, Game Design, Editing, Magazines, Newsletters, Freelance Writing, Content Strategy, Fiction, Comics, Narrative, Scripting, Graphic Novels, Gameplay, Video, Science Fiction, Writing, Novels, Web Content
Education
University of Nebraska at Omaha 1995 — 1996
MFA, English
University of Nebraska-Lincoln 1990 — 1995
BA, English
Sucker Punch Productions November 2012 - Present
Sand Hat Games, LLC July 2013 - Present
Paragon Studios April 2010 - August 2012
Paragon Studios 2009 - 2010
Paragon Studios 2009 - 2010
Paragon Studios 2008 - 2009
Cryptic Studios / Paragon Studios 2007 - 2008
Backbone Entertainment 2005 - 2007
Blizzard North 2001 - 2005
Blizzard North 2001 - 2003
Skills
Game Design, Video Game Development, MMO, Scripting, Writing, Photoshop, SurveyMonkey, Game Maker, Paper Prototyping, Lua, Unity3D, Perforce, JIRA, Confluence, PowerPoint, Microsoft Excel, Inkscape, Game Development, Handheld Devices, Computer Games, Multiplayer, Video Games, MMORPG, Level Design, World Building, Online Gaming, Game Mechanics, Console, Creative Direction, Game Engines, Wii, Mobile Games, Time Travel, Handheld, GML, Visio, Content Design, Narrative, Hansoft, Concept Design, Game Design Documents, Plays Well With Others, MailChimp
Education
San Francisco State University 1995 — 2007
Bachleor, English Literature
Bakersfield College 1991 — 1994
AA, English
343 Industries August 2014 - Present
Sucker Punch Productions April 2013 - August 2014
343 Industries April 2012 - April 2013
Monolith Productions November 2011 - February 2012
Sucker Punch Productions August 2011 - October 2011
Microsoft April 2010 - April 2011
Microsoft May 2009 - October 2009
Skills
Xbox 360, Video Games, Bug Tracking, Testing, JIRA, Black Box Testing, Agile Methodologies, Manual Testing, Quality Assurance, Multiplayer, Test Planning, PS3, Game Balance, Test Cases, Game Design
Education
Bellevue Community College 2009 — 2012
Woodinville High School 2003 — 2006
Diploma
Highwire Games December 2014 - Present
Sucker Punch Productions December 2005 - October 2014
Expedia July 2001 - November 2005
Sunstorm Interactive June 1999 - August 1999
Education
Rose-Hulman Institute of Technology 1997 — 2001
Bachelor's degree, Computer Science
Sucker Punch Productions January 2014 - Present
Sucker Punch Productions January 2013 - Present
Microsoft January 2012 - January 2013
ArenaNet October 2010 - October 2011
Skills
Maya, Photoshop, Zbrush, Unreal Editor, 3D Studio Max, Crazy Bump, Topogun, Illustrator, Flash, Digital Sculpting, Rigging
Education
Future Poly 2010 — 2010
3D for Games
Lake Washington Technical College 2003 — 2005
AA, Computer Animation / Game Design
Sucker Punch Productions October 2003 - Present
Outrage Entertainment July 2000 - June 2003
Outrage Entertainment 2000 - 2001
Skills
Cinematics, Maya, Zbrush, PS3, Video Games, Perforce
Education
College for Creative Studies 1997 — 2000
BFA, Pixel Pushing
Fun Bits Interactive November 2014 - Present
Her Interactive January 2013 - August 2014
Nintendo April 2014 - July 2014
Sucker Punch Productions October 2013 - February 2014
Big Fish Games May 2008 - November 2012
Gas Powered Games March 2007 - January 2008
Team Lazarus 2002 - 2006
Skills
Gameplay, Game Design, Level Design, Casual Games, Game Testing, Scripting, World Building, Maya, Social Games, Sound Design, Stage Combat, Texturing, Wii, Multiplayer, Xbox 360, Playstation 4, Video Games, Computer Games, MMO
Education
University of Alaska Anchorage 1989 — 1996
B.A., Theatre
Boston Festival of Indie Games June 2015 - September 2015
iCivics Inc. June 2015 - August 2015
MassDiGI May 2014 - May 2015
Becker College August 2013 - May 2015
Sucker Punch Productions September 2011 - October 2011
eBay Enterprise June 2005 - August 2011
Skills
Game Design, Game Development, 3D Modeling, Photoshop, Level Design, Unity3D, Pro Tools, Sound Design, Digital Audio, Maya, Illustrator, C++, Animation, Foley, Game Programming, Programming, Perforce, Creative Writing, Mudbox, Character Animation, Perforce Server..., C#, Computer Games, Concept Design, Video Games, Mobile Games
Education
Becker College 2012 — 2015
Bachelor of Arts (B.A.), Game and Interactive Media Design, 4.0 GPA
Fitchburg State College 2006 — 2011
Bachelor of Science (BS), Industrial Technology Minor in Art, 3.8 GPA
Turn 10 Studios March 2015 - Present
Big Fish June 2014 - August 2014
Sucker Punch Productions February 2013 - May 2014
THQ January 2011 - October 2012
Skills
DevTrack, Hansoft, Microsoft Excel, Microsoft Word, Project Management, Micro Management, 3D Studio Max, Flash Animation, Mudbox, Unity3D, Quality Assurance, Video Game Production, Video Games, Game Development, PS3, Level Design, Game Testing, Xbox 360, Texturing, Gameplay, Game Design, Unreal Engine 3, Wii
Education
Collins College 2008 — 2011
Bachelor's Degree, Game and Interactive Media Design, 3.8
Sucker Punch Productions May 2012 - Present
Red Storm Entertainment December 2009 - March 2012
Vicious Cycle Software November 2006 - December 2009
Udon Entertainment 2004 - 2006
Skills
Conceptual Art, Concpet Art, Illustration
Education
The University of British Columbia 2001 — 2006
BA, Visual Arts
Sucker Punch Productions April 2009 - June 2011
Sucker Punch Productions November 2008 - April 2009
Electronic Arts Los Angeles July 2007 - October 2008
Electronic Arts Los Angeles May 2006 - August 2006
Skills
Game Design, Game Development, Game Prototyping
Education
Harvey Mudd College 2003 — 2007
B.S., Computer Science
Sucker Punch Productions August 2011 - Present
Zipper Interactive March 2009 - August 2011
Avocent April 2008 - December 2008
Skills
Test Cases, Test Planning, Testing, Black Box Testing, Bugzilla, Console, System Testing, Quality Assurance, Cross-platform...
Education
Lake Washington Institute of Technology 2002 — 2005
Associates, Multimedia Design and Production
Microsoft Hololens May 2015 - Present
Sound Inspiration March 2012 - April 2015
Sucker Punch Productions April 2014 - August 2014
Sucker Punch Productions September 2012 - February 2014
Mutineer Theatre Company May 2008 - February 2012
American Public Media January 2004 - June 2008
Skills
Sound, Post Production, Music, Film, Television, Composition, Music Production, Entertainment, Video Games, Audio Editing, Pro Tools, Recording, Theatre, Radio, 3D Studio Max, Unreal Editor, Photoshop, Maya, Wwise, Editing, Creative Writing, Voice Over Direction
Education
University of Southern California 2000 — 2001
Certificate, Scoring for Motion Pictures and Television
Oberlin College 1994 — 1999
BA, BMus, Philosophy, Music Composition
Sucker Punch Productions September 2010 - Present
Deadly Red Cube August 2007 - Present
Microsoft 2006 - 2010
Double-Take Software July 2003 - June 2006
Skills
Perforce, Game Development, DirectX, Shaders
Education
Purdue University 1998 — 2003
Bachelor's, Computer Science
Sucker Punch Productions April 2015 - Present
3D Artist: Freelance May 2014 - Present
Sledgehammer Games March 2013 - May 2014
Massive Black August 2012 - November 2012
Nway April 2012 - May 2012
Skills
Mudbox, Maya, Texturing, Zbrush, 3D Studio Max, 3D Coat, Unreal Engine 3, 3D Modeling, xNormal, Marmoset, nDo, dDo, photoshop, Radiant
Education
Academy of Art University 2010 — 2012
Bachelor of Fine Arts (BFA), 3D Art
Sucker Punch Productions December 2011 - Present
FuturePoly January 2010 - December 2014
ArenaNet June 2007 - December 2011
ArenaNet LLC December 2003 - May 2007
Valve Software June 2001 - December 2003
Zipper Interactive September 1999 - January 2001
Snow-blind Studios April 1999 - September 1999
Skills
Concept Design, Video Games, Digital Painting, Game Development, Storyboarding, Cinematics, Conceptual Art, Computer Games, Environment Art, Game Design, UV mapping, Texture Painting, Gameplay, Game Art, Awesomeness, Xbox 360, PS3, Animation, 3D, 3D Modeling, Mobile Games, MMO, Level Design, Low Poly Modeling, Art, Digital Art, 3D Studio Max, Art Direction, UV Mapping
Education
Digipen Institute of Technology 2001 — 2003
AA 3D Computer Animation
redmond high school 1998 — 2001
Microsoft March 2015 - August 2015
Turn 10 Studios June 2014 - December 2014
WB Games March 2014 - June 2014
SakuraCon April 2011 - April 2014
Sucker Punch Productions September 2013 - March 2014
FlexaSoft/HCL America INC./Microsoft March 2013 - September 2013
FleXasoft/HCL America Inc. March 2013 - March 2013
Volt Workforce Solutions September 2011 - March 2013
Safeway February 2011 - May 2012
Skills
Customer Service, Inventory Management, Troubleshooting, Operations Management, Excel, Documentation, Word, Visio, Problem Solving, Microsoft Office, Computer Hardware, PowerPoint, Teamwork, Time Management, Retail, Operating Systems, Customer Relations, Database Management, HTML, Photoshop, Linux, English, Research, Illustrator, Adobe Creative Suite, Quality Assurance, Graphic Design, InDesign, Photography, Accounting, Change Management, Merchandising, Microsoft Word, Maya, Software Documentation, Microsoft Excel, Testing, Java, Certification Testing, Xbox 360, Leadership, PS3, Outlook, Team Leadership, Data Entry, System Administration, Zbrush, Windows, Process Scheduler, Video Games
Education
Future Poly 2012 — 2013
3-D Animation and Character Design, 3.0
Linn-Benton Community College 2004 — 2008
Bachelor of Fine Arts degree, Graphic Arts/ Digital Imaging/Web Design, 3.5
Reload Studios January 2015 - Present
Kojima Productions L.A. November 2012 - September 2014
Crystal Dynamics April 2012 - November 2012
Sucker Punch Productions November 2007 - June 2011
Naughty Dog July 2000 - November 2007
Midway Home Entertainment September 1998 - July 2000
Sony Computer Entertainment/989 August 1997 - September 1998
Skills
Game Design, Game Development, Maya, 3D, Art, Character Animation, Cinematics, Computer Games, Environment Art, Game Mechanics, Gameplay, Level Design, Modeling, PS3, Video Games, Xbox 360
Education
East Tennessee State University 1995 — 1997
M.S.
The University of New Mexico 1986 — 1989
BAFA
Sucker Punch Productions May 2013 - Present
LucasArts October 2012 - April 2013
Nixxes Software BV June 2010 - September 2012
Nixxes Software BV February 2010 - June 2010
Topicus Finance B.V. August 2008 - January 2009
Linguistic Systems BV January 2003 - March 2007
Koepel Educatieve Software BV August 2001 - December 2002
Skills
DirectX, Shaders, HLSL, Game Development, C++, Game Engines, Computer Graphics, Game Programming, Xbox 360, PS3, PS4, Unreal Engine 3, GPU, Rendering, GLSL, GPGPU, OpenGL, Cross-platform...
Education
Hogeschool van Arnhem en Nijmegen 2007 — 2010
Bachelor, Computer Software Engineering
Moei (Student Team) January 2013 - Present
Sucker Punch Productions May 2015 - August 2015
Launch Math & Science Centers January 2012 - May 2012
Skills
C++, Video Games, Game Development, Programming, Photoshop, Game Design, Java, Maya, C, HTML, 3D Studio Max, Microsoft Office, JavaScript, C#, Python, Lua, Dreamweaver, Playtesting, Unity3D, Illustrator, Visual Studio
Education
Digipen Institute of Technology 2012 — 2016
Bachelor of Science, Computer Science and Game Design
Princeton University 2008 — 2011
Bachelor of Science (BS), Computer Science
DeNA February 2014 - Present
nWay Inc. April 2012 - February 2014
Kabam September 2010 - February 2012
Sucker Punch Productions June 2011 - August 2011
Academy of Art University February 2009 - May 2010
Sony Playstation February 2008 - June 2008
Skills
Character Animation, Concept Design, Environmental Design, Fine Art, Digital Painting, Maya, Conceptual Art, Storyboarding, Traditional Animation, Zbrush, Digital Illustration, Texture Painting, Character Designs, Computer Animation, Illustration, Visual Arts, Video Games, Texturing
Education
Academy of Art University 2007 — 2011
BFA, Visual development - animation
Lara Schneider Photography May 2013 - Present
Big Fish Games August 2006 - Present
TeachTown,INC. September 2004 - April 2006
Atari Inc 2001 - 2003
Humongous Entertainment/Atari, Inc. 1997 - 2003
Sucker Punch Productions 2002 - 2002
Sucker Punch Productions 2002 - 2002
Humongous Entertainment 1998 - 2000
Amaze Entertainment 1997 - 1997
Skills
Photography, Photoshop, Casual Games, Game Design, User Interface Design, Art, Drawing, Maya, Video Games, Game Development, Traditional Animation, Character Animation, Flash, Storyboarding, Game Art, Environment Art, Image Manipulation, 3D, Conceptual Art
Education
Vancouver Film School 1996 — 1996
2D Animation, Animation
Langara College 1994 — 1995
Diploma of Fine Arts
NVIDIA May 2013 - Present
Sucker Punch Productions June 2008 - May 2013
Pomona College ITS August 2006 - May 2008
Skills
Python, Computer Graphics, Shaders, OpenGL, Maya, LaTeX, Software Development, C++, Rendering, Particle Effects, Ray Tracing, Direct3D, HLSL, PS3, PS4, Mathematics, Linear Algebra, Calculus
Education
Pomona College 2004 — 2008
Bachelor of Arts (BA), Computer Science
Sucker Punch Productions March 2003 - Present
Sucker Punch Productions 2007 - January 2011
Sucker Punch March 2003 - January 2011
suckerpunch 2003 - January 2011
Blue Shift 2001 - 2004
Skills
Game Development, Texturing, PS3, Environment Art, Maya, Video Games, 3D Studio Max, UV mapping, Low Poly Modeling, Zbrush, Xbox 360, Game Design, PS4
Education
Art Center College of Design 1996 — 1999
Bachelor of Fine Art, Illustration
embodee January 2014 - Present
embodee January 2012 - December 2013
PixelPool Inc. August 2011 - September 2011
Sucker Punch Productions November 2010 - April 2011
Clink October 2010 - October 2010
Deep Sky Studios November 2009 - October 2010
Deep Sky Studios July 2009 - November 2009
Unreal 3 Tread Mod Team February 2009 - August 2009
Whynaut Animation Studios LLC 2009 - 2009
The Art Institute of Portland 2006 - 2009
Skills
Digital Sculpting, Texturing, Modeling, Maya, UV mapping, Unreal, Character Modeling, Texture Artist, Zbrush, 3D Studio Max, Unreal Engine 3, After Effects, Character, 3D animation, Character Design, 3D, Texture Painting, Lighting, Photoshop, MEL, Rendering, Drawing, Hard Surface Modeling, Vray, Python, Texture, Mental Ray, Perforce, 3D Modeling, Characters, Video Games, Computer Animation
Education
The Art Institute of Portland 2006 — 2010
Bachelors of Fine Art, Game Play and Design
Sucker Punch Productions August 2012 - August 2014
Warner Bros. 2009 - November 2011
Surreal Software / Midway Games 2006 - November 2011
Surreal Software April 2006 - August 2009
Midway Games 2006 - 2009
Surreal Software Inc. (a subsidiary of Midway Games Inc.) 2006 - 2009
SMU 2004 - 2005
Skills
Creative Problem Solving, Game Design, Storytelling, System Design, Content Development, Problem Solving, Level Design, Unreal Editor, Video Game Development, Unreal Engine 3, Multiplayer, Game Development, Tools Design, Gameplay, Console, MMO, Lua, Perforce, Unreal, Video Game Design, World Building, Video Games, Scripting, Document Design, Concept Design, Prototyping, Xbox 360, Narrative Design, UnrealScript, PS3, Creative Direction, Unreal 3, Wii, Computer Games, Xbox
Education
Guildhall 2004 — 2005
Graduate, Level Design
Southern Methodist University 2004 — 2005
Masters of Game Design, Level Design
Harebrained Schemes June 2015 - Present
Turn 10 Studios August 2014 - Present
Airtight Games February 2012 - May 2014
Sucker Punch Productions January 2010 - June 2011
Monolith Productions February 2009 - February 2010
WB Games May 2008 - February 2009
Warner Bros. Advanced Digital Services November 2006 - April 2008
Warner Bros. Online August 2005 - November 2006
Zombie Studios June 2005 - August 2005
DigiPen Institute of Technology August 2001 - July 2005
Skills
Screenwriting, Production, Content Design, Public Speaking, Thorough Knowledge of..., Motion Capture..., Game Design, Video Games, Game Development, Xbox 360, PS3, Quality Assurance, Motion Capture, Computer Games, Casual Games, Multiplayer, Wii, Gameplay, Mobile Games, Character Animation, Game Testing, Console, Scripting, Level Design, Narrative, Unreal Engine 3, Cinematics, Game Mechanics, Perforce, Xbox
Education
DigiPen Institute of Technology 2001 — 2005
Bachelors, Realtime Interactive Simulation (Video Game Programming)
University of California, Los Angeles 2007 — 2008
Certificate, Television Writing for the Half Hour Comedy
Amazon Game Studios October 2014 - Present
Sucker Punch Productions August 2007 - October 2014
Pixologic 2006 - 2010
School of Visual Arts May 2006 - August 2007
Inu Art May 2003 - May 2007
Diamond Select Toys 2003 - 2006
McFarlane Toys 2000 - 2004
Skills
Zbrush, Digital Sculpting, Sculpture, Character Modeling, Texture Painting, Computer Graphics, Mudbox, UV mapping, Texturing, Maya, Character, Hard Surface Modeling, Video Games, Modeling, 3D Modeling, Character Animation, Art, Visual Effects, Low Poly Modeling, Game Development, Compositing, Illustration, Animation, 3D, Environment Art, Digital Painting, UV Mapping, ZBrush
Education
Syracuse University 1996 — 2000
BFA, Illustration
Geneva High School 1992 — 1996
Sucker Punch Productions September 2015 - Present
Sucker Punch Productions May 2014 - Present
Z2 May 2013 - April 2014
ArenaNet 2012 - 2013
Starwood Hotels & Resorts Worldwide, Inc. October 2010 - July 2012
John Q. Hammons Hotels & Resorts August 2008 - October 2010
Skills
Recruiting, Internet Recruiting, Interview Preparation, Taleo, Product Launch, Event Planning, Event Management, Office Management, Contract Negotiation, Travel Management, Team Leadership, New Hire Orientations, Internships, Interviewing Skills, Training, Social Networking, System Administration
Education
Starwood Associate Development program 2012 — 2012
Business Administration and Management, General
Northern Arizona University 2011 — 2012
Hotel, Motel, and Restaurant Management
Starwood University
Bachelor's, Hotel, Motel, and Restaurant Management
Redmond High School
Levi Hopkins Creative LLC June 2011 - Present
Sucker Punch Productions October 2014 - Present
ArenaNet LLC March 2014 - September 2014
Disney September 2012 - July 2014
Sucker Punch Productions April 2012 - August 2013
Trion Worlds, Inc. August 2011 - March 2012
ArenaNet July 2009 - July 2011
ArenaNet January 2007 - June 2009
ArenaNet January 2006 - December 2007
ArenaNet July 2003 - December 2006
Skills
Texturing, Concept Design, 3D Modeling, Art Direction, Environment Art, Digital Painting, Conceptual Art, Video Games, Game Development, Illustration, Traditional Animation, Zbrush, Mobile Games, Low Poly Modeling, Digital Sculpting, Mudbox, 3D, Digital Art, Animation, Computer Animation, Digital Illustration, Cinematics, 3D visualization, Texture Painting, Character Animation, Art, Visual Effects, Storyboarding, Maya, Game Art, 3D Studio Max, Game Design, UV mapping
Education
Art Institute of Seattle
Animation Arts
Bungie December 2014 - Present
Bungie July 2012 - November 2014
CompuCom June 2010 - March 2012
Microsoft May 2009 - May 2010
Sucker Punch Productions September 2008 - May 2009
Her Interactive August 2008 - September 2008
Microsoft August 2007 - August 2008
Game Instinct (Testing Testing 123) June 2007 - July 2007
Microsoft November 2006 - May 2007
Microsoft August 2006 - November 2006
Skills
Team Management, Employee Training, Software Quality..., Logistics, Schedule Control, Communication, Start-ups, Testing, User Interface, Project Management, Triage, Scrum, Agile Testing, Agile & Waterfall..., Audio Engineering, Audio Mixing, Digital Audio, Computer Hardware, Troubleshooting
Education
Shoreline Community College 2003 — 2006
Associate of Arts and Sciences (AAS), Digital Audio Production
Shoreline Community College 2003 — 2006
Associate of Arts and Sciences (AAS), MIDI Sequencing
ArenaNet LLC October 2014 - Present
Sucker Punch Productions January 2013 - September 2014
Junction Point Studios May 2011 - January 2013
Vigil Games December 2008 - May 2011
NCsoft September 2006 - November 2008
Kaneva June 2004 - August 2006
Objectware Inc August 2002 - June 2004
Education
Georgia State University 2000 — 2002
M.S, Computer Science
Nankai University 1996 — 2000
B.S, Microbiology
PopCap Games March 2013 - Present
Sucker Punch Productions March 2010 - March 2013
Robomodo January 2009 - March 2010
Sony Online Entertainment November 2007 - January 2009
Wizards of the Coast / Hasbro May 2006 - November 2007
Education
DigiPen Institute of Technology 2003 — 2006
B.Sc., Computer Science, Mathematics, Real Time Interactive Simulation
Proletariat, Inc. February 2014 - Present
Harmonix Music Systems July 2006 - December 2012
Sucker Punch Productions March 2003 - February 2006
Skills
Xbox 360, Game Design, Game Development, Gameplay, Video Games, Perforce, PS3, Wii, Scripting
Education
DigiPen Institute of Technology 1999 — 2002
BSc
Dartmouth College 1998 — 1999
n/a
Highwire Games August 2015 - Present
Sucker Punch Productions December 2013 - August 2015
Bungie October 2007 - February 2013
Bungie Studios 2001 - February 2013
Bungie/Microsoft July 2001 - September 2007
Skills
Game Development, Video Games, Game Design, Perforce, Xbox 360, Gameplay, Scripting, OpenGL, Python, PS3, Lua, 3D, Computer Graphics
Education
Carnegie Mellon University 1997 — 2001
Bachelor of Science (BS)
Monolith Productions (WB Games) April 2015 - Present
Sucker Punch Productions November 2007 - February 2015
Parsons Brinckerhoff July 2006 - November 2007
Ballena Technologies January 2004 - July 2006
The Art Institute of Seattle January 2002 - November 2003
Javastone Factory March 1999 - October 2000
Parahyangan Catholic University October 1997 - March 1999
Skills
Maya, 3D Studio Max, Modeling, 3D Modeling, Video Games, Rendering, After Effects, Game Design, Shaders, Flash, Gameplay, 3D, UV mapping, Texturing, Environment Art, Unreal Engine 3, Low Poly Modeling, Texture Painting, Level Design, Zbrush, Hard Surface Modeling, Digital Sculpting, Game Art, PS3, Game Development, Texture Artist, Photoshop
Education
Art Institute of Seattle 2001 — 2003
Associate's Degree, Animation, Art and Design
Western Michigan University 2000 — 2001
Computer Science
Parahyangan Catholic University
Bachelor's Degree, Architecture
ArenaNet January 2014 - Present
ArenaNet November 2009 - February 2014
ArenaNet June 2009 - November 2009
Sucker Punch Productions February 2008 - June 2009
Big Fish Games October 2007 - February 2008
Microsoft January 2007 - October 2007
Arena Net August 2006 - October 2006
Skills
Xbox 360, Video Games, MMO, MMORPG, Bug Tracking, PS3, Gameplay, Computer Games, Quality Assurance, Testing, Social Games, Multiplayer, Game Design, Test Cases, Content Design, Game Development, Xbox
Education
Pomona College 2002 — 2006
B.A., German Language
F5 Networks July 2013 - Present
5TH Cell Media July 2009 - July 2013
Sucker Punch Productions August 2007 - April 2009
Factor5 June 2005 - July 2007
Massive Incorporated 2005 - 2005
Education
Columbia University in the City of New York 2004 — 2005
BS, Computer Science
Reed College 2000 — 2003
BA, Studio Art
Microsoft Game Studios January 2010 - Present
Microsoft Surface 2008 - October 2009
Surreal / Midway Games April 2005 - June 2008
Surreal Software July 2002 - 2005
Sucker Punch Productions January 2002 - July 2002
Surreal Software September 1998 - 2000
Monolith Productions August 1998 - November 1998
Sierra Online 1996 - 1998
Skills
Music, PS3, Leadership, Xbox 360, Sound, Sound Design, Video Games, Audio Engineering, Composition, Post Production, Computer Games, Management, Pro Tools, Perforce, Game Development, Gameplay, Unreal Engine 3, Console, Recording, Video Editing, Wii, Game Design, MMO, FMOD, Audio Editing, Xbox
Education
James Madison University 1984 — 1987
BS, Communications, Minor in Music
Sucker Punch Productions September 2014 - Present
Bungie October 2008 - August 2014
Treyarch March 2006 - September 2008
Treyarch/Activision 2003 - 2008
Treyarch March 2003 - March 2006
Polimate April 1994 - September 1999
Skills
Game Programming, Gameplay, Perforce, Game Development, Xbox 360, DirectX, PS3, Gameplay Programming, Game Design, Video Games, Lua, Xbox, Multiplayer, OpenGL, Shaders
Education
Universidade Federal do Rio Grande do Sul 1987 — 1993
MSEE, Electronic Engineering
343 Industries July 2011 - Present
Soma Eastside January 2008 - 2013
Sucker Punch Productions August 2007 - January 2011
Surreal Software January 2006 - July 2007
Skills
Character Animation, Graphic Design, Digital Illustration, Character, Maya, Animation, Video Games, Motionbuilder, Illustration, Lighting, Mental Ray, Video Game Production, Autodesk MotionBuilder, 3D Modeling, Photoshop, Drawing, Motion Capture, Graphics, Gameplay, Digital Art, Game Development, Game Design
Education
Art Institute of Seattle 2003 — 2006
AA, Animation Arts and Design
Sucker Punch Productions April 2011 - Present
Digital Domain April 2008 - June 2011
Pivot Studios August 2007 - December 2008
Sony Pictures Imageworks May 2005 - August 2007
NCSoft 2004 - 2005
SimEx 2001 - 2002
VisionArt/Digital Art Media 2001 - 2002
Digital Domain 1993 - 1995
Skills
Maya, Visual Effects, Film, 3D, Rigging, Animation, Character Animation
Education
Gonzaga University
B.S., Computer Science (Primary Focus: CG, Math, Physics, Art, Business)
Sucker Punch Productions April 1998 - Present
Microsoft January 1990 - March 1998
Microsoft's Macintosh Business Unit 1996 - 1998
AT&T Bell Laboratories September 1985 - January 1990
Skills
Game Development, Video Games, Game Design, User Experience, Computer Games, Visual Studio, Software Development, User Interface Design, User Interface, Computer Graphics, Debugging, Scripting, C++, iOS development, Software Design, Programming, Localization, Gameplay, PS3, Computer Science, Online Gaming
Education
University of Washington 1988 — 1989
MS, Computer Science
University of Birmingham 1984 — 1985
Maths
University of Nebraska-Lincoln 1980 — 1985
Bachelor of Arts (BA), Mathematics
Wheaton North High School 1976 — 1980
Sucker Punch Productions January 2015 - Present
Half Glass Games January 2014 - Present
Lighthaus Inc. September 2014 - March 2015
Rubika October 2014 - October 2014
Irrational Games September 2011 - September 2013
Crytek March 2010 - April 2011
Ubisoft Montreal January 2009 - March 2010
Ubisoft Porto Alegre November 2009 - December 2009
Ubisoft Montreal October 2007 - December 2008
Ubisoft Annecy November 2006 - September 2007
Skills
Level Design, Software Project..., Game Design, Source Engine, CryEngine 3, Anvil Engine, Online Community..., Online Marketing, Game Development, Game Engines..., Gameplay, Scripting, Unreal Engine 3, Team Leadership, FPS, Xbox 360, PS3, Unreal Editor, Recruiting, Console, CryEngine, Game Engines, Unreal 3, 3D Studio Max, Community Management
Education
Groupe Ecole supérieure de Commerce de Dijon-Bourgogne 2000 — 2004
Bachelors Degree, International trade, marketing and communication
Franco-British Chamber of Commerce and Industry 2002 — 2002
Certificate, English for Business Communication
Housatonic Valley Regional High School 1998 — 1999
CompuCom Systems Inc (Microsoft) October 2014 - Present
Sucker Punch Productions January 2013 - August 2014
MS 2014 - 2014
MS 2014 - 2014
MS 2014 - 2014
SCEA - Sony Computer Entertainment America January 2001 - January 2013
SCEA - Sony Computer Entertainment America January 2012 - December 2012
Sony Computer Entertainment America LLC May 2001 - December 2011
Sony Computer Entertainment America 2001 - December 2011
Sony Computer Entertainment America (Sony PlayStation) 2001 - December 2011
Skills
PS3, Game Design, Video Games, Xbox 360, Perforce, Visio, Game Development, PSP, Online Gaming, Quality Assurance, Social Games, Mobile Games, Management, Console, Maya, Test Cases, Unity3D, Computer Games, Scripting, Video Game Production, JIRA, Playstation
Education
Vista High 1992 — 1996
Left Vista High School at the beginning of 1996
Graduated; High School Diploma
Palomar College
Vista High School
Sucker Punch Productions December 2014 - Present
Sucker Punch Productions April 2013 - December 2014
Rainspark Labs Artifact Technologies March 2012 - April 2013
Camouflaj, LLC November 2011 - March 2012
Sucker Punch Productions September 2011 - October 2011
Sony Computer Entertainment America May 2010 - August 2011
WET Design February 2009 - May 2009
WET Design March 2008 - February 2009
WET Design April 2007 - March 2008
WET Design February 2005 - April 2007
Skills
Concept Design, Concept Development, Rendering, Video Games, Leadership, Game Development, Product Design, 3D visualization, Management, Interaction Design, Illustrator, Project Management, Photoshop, Maya, Industrial Design, User Experience, InDesign, Modeling, 3D Studio Max, 3D, Sketching, Animation
Education
ArtCenter College of Design 2001 — 2004
BS, Environmental Design
godoc.org July 2011 - March 2014
BeagleDreams LLC 2002 - October 2010
Facebook August 2009 - October 2009
FriendFeed June 2008 - October 2009
Google January 2004 - March 2008
Sucker Punch Productions 2001 - 2002
Crossgain March 2000 - July 2001
Microsoft August 1992 - December 1999
ON Technology 1988 - 1992
Aries Technology 1985 - 1988
Skills
Web Services
Education
Rensselaer Polytechnic Institute 1981 — 1983
Master of Science, Mechanical Engineering
Rensselaer Polytechnic Institute 1977 — 1981
Mechanical Engineering
Big Huge Games May 2015 - Present
Big Huge Games October 2014 - Present
Amazon September 2013 - April 2014
Sucker Punch Productions February 2013 - September 2013
InCircuit Development Corporation/AssetWorks, Inc. January 2011 - October 2012
Cryptic Studios July 2009 - January 2011
Cryptic Studios January 2009 - July 2009
Cryptic Studios June 2008 - January 2009
Tele-Tracking Technologies 2003 - 2008
Concord Communications 2000 - 2002
Skills
Agile Methodologies, SDLC, Projects, Game Development, MMO, Video Games, Perforce, Game Design, Online Gaming, MMORPG, Gameplay, Software Quality..., Quality Assurance, Scrum, Casual Games, Awesomeness
Education
University of Massachusetts Lowell 2002 — 2007
BS, Information Systems
Carnegie Mellon University 1993 — 1995
Sucker Punch Productions August 2012 - Present
FuturePoly February 2015 - Present
FuturePoly May 2012 - August 2012
ArenaNet October 2010 - October 2011
Skills
Environment Art, Level Design, Digital Sculpting, Game Development, Shaders, Texturing, 3D, Zbrush, Game Art, Unreal Editor, Texture Artist, Maya, UV mapping, Texture Painting, Low Poly Modeling, Hard Surface Modeling, Mudbox, Cinematics, Xbox 360, PS3, Unreal Engine 3, ZBrush
Education
FuturePoly 2010 — 2011
University of Cincinnati 2003 — 2008
BFA, Fine Art Electronic Art
Autonomous Solutions (ASI) July 2014 - Present
PopCap Games July 2011 - March 2014
Sucker Punch Productions September 2010 - May 2011
Foundation 9 Entertainment April 2010 - August 2010
5TH Cell Media February 2008 - July 2009
Tod Lolkus Land Survey October 2007 - February 2008
V Design February 2007 - May 2007
Albertsons February 2002 - March 2007
Skills
Level Design, Hansoft, Perforce, Microsoft Excel, Microsoft Word, Photoshop, Team Management, Video Games, Confluence, Game Design, Gameplay, JIRA, Xbox 360, Computer Games, Flash, Valve Hammer Editor, FogBugz, Casual Games, Game Development, Mobile Games, MMO, Social Games, PS3, iOS, Game Testing, Multiplayer, Game Mechanics, Wii, 3D Studio Max, Xbox, Environment Art, Quality Assurance, DevTrack, Console, Bug Tracking, Public Speaking, Creativity, Android, Customer Service, Management, Eagle Scout, Maya, Unreal Editor
Education
ITT Technical Institute-Seattle 2005 — 2007
Bachelor of Science (BS), Game and Interactive Media Design
Highline Community College 2002 — 2005
Associate of Science (A.S.), interactive media
Disney Interactive May 2014 - Present
Electronic Arts June 2010 - March 2014
Electronic Arts (EA) August 2007 - June 2010
Electronic Arts (EA) January 2006 - August 2007
Microsoft 2003 - 2006
Sucker Punch Productions March 2005 - August 2005
Luminous Parrot Technologies October 2003 - May 2004
Testing Testing 123 June 2000 - November 2002
Skills
Video Games, Game Design, Multiplayer, Xbox 360, PS3, Social Games, PSP, Game Development, Xbox, Perforce, Wii, Agile Methodologies, Gameplay, Scripting, Facebook Game..., Economy Design, Localization, Outsource Development..., Mobile Game Development, Software Testing, Game Design Documents, Nintendo 3DS, A/B testing, Usability Testing, Data Analysis, ESRB Submissions, Project Management, User Interface, Testing
Education
Boston University 1997 — 2001
Bachelor's Degree, Planetary Astronomy and Science
Sucker Punch Productions January 2013 - August 2014
Sony Online Entertainment October 2011 - January 2013
Liquid Development 2011 - October 2011
Sony Online Entertainment Seattle January 2011 - March 2011
Skills
Texturing, Maya, Photoshop, Zbrush, World Building, Unreal Engine 3, Unreal Editor, Modeling, 3D Studio Max, Shaders, HLSL, Real-time Rendering, UV mapping, MEL, Lighting, Game Development, Game Design, UV Mapping, ZBrush, Video Games, Game Art, 3D Modeling, Environment Art, 3D
Education
The Art Institute of Portland 2008 — 2011
Bachelor of Art, Game Art and Design
Sucker Punch Productions December 2012 - Present
School of Visual Concepts June 2012 - December 2012
Bellevue College November 2009 - April 2011
Skills
Maya, 3D Studio Max, Photoshop, Zbrush, Illustrator, CryEngine, After Effects, Modeling, Animation, Video, Lighting, Texturing, Game Development, Video Games, Unreal Engine 3
Education
Futurepoly 2012 — 2012
3D modeling
Bellevue Community College 2008 — 2011
animation and motion graphics
Boss Key Productions Inc September 2014 - Present
Sucker Punch Productions June 2010 - September 2014
Sucker Punch Productions March 2012 - August 2012
Lich King Studios February 2010 - June 2010
opGames September 2009 - June 2010
Backflip Studios February 2010 - May 2010
Skills
Zbrush, Texturing, Environment Art, Maya, Level Design, Game Development, Texture Painting, Hard Surface Modeling, Low Poly Modeling, Game Design, Texture Artist, PS3, Gameplay, Shaders, Unreal Editor, Digital Sculpting, 3D Modeling, Rigging, Digital Painting, Modeling, Game Art, Game Prototyping, World Building, UV mapping, Perforce
Education
Academy of Art University 2006 — 2009
Sacramento City College
Associate of Arts (AA), Animation, Interactive Technology, Video Graphics and Special Effects
Sucker Punch Productions October 2012 - Present
ArenaNet June 2010 - October 2012
Education
Digipen Institute of Technology 2006 — 2010
Bachelor of Fine Arts (BFA), Production Animation
Sucker Punch Productions 1998 - Present
Microsoft Corporation June 1989 - 1998
Skills
Game Development, Video Games, PS3, Game Design, Computer Games, Gameplay, Perforce, Xbox 360, Social Games, Game Mechanics, Mobile Applications, Animation, Multiplayer, Computer Graphics, OpenGL, Lighting, 3D, Mobile Games
Education
Harvey Mudd College 1986 — 1989
B.S., Physics
Sucker Punch Productions December 2007 - Present
Skills
Maya, 3D animation, Photoshop, Premiere, 3D Modeling, Computer Animation, Video Games, Character Animation, Texturing, Game Development, PS3, UV Mapping, Game Design, Animation, 3D
Education
Academy of Art University
경기대학교 / Kyonggi University
Sucker Punch Productions August 2012 - Present
ArenaNet LLC October 2011 - August 2012
Retired 2002 - 2011
Warner Bros. Studios March 2000 - 2001
20th Century Fox Television/Mutant Enemy Productions 1998 - 1998
20th Century Fox Television/Mutant Enemy Productions 1997 - 1998
Walt Disney Studios/Home Entertainment 1996 - 1998
20th Century Fox Television/Mutant Enemy Productions 1997 - 1997
The Walt Disney Studios 1995 - 1996
Paramount Pictures 1993 - 1994
Skills
Game Development, Video Games
Education
The University of Texas at Austin
Bachelor of Science (B.S.), Communications/Radio, Television & Film