Sucker Punch Productions

Industry: Video game company

Description

Sucker Punch Productions is an American first-party video game developer founded in 1997 and based in Bellevue, Washington. It was an independent company until August 2011, and has worked solely with Sony Interactive Entertainment since 2000. Sony acquired Sucker Punch on August 2, 2011. Founded: 1997, Bellevue, WA Parent organization: SIE Worldwide Studios Headquarters: Bellevue, WA Acquisition date: August 2, 2011 Founders: Bruce Oberg, Darrell Plank, Cathy Saxton, Brian Fleming, Tom Saxton, Chris Zimmerman

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Sucker Punch Productions Employees

Employee
Years
Job
Industry
Chris Heidorn Chris Heidorn Bellevue, Washington Details
Chris Heidorn's Sucker Punch Productions Experience September 2000 - Present
Job Software Engineer at Sucker Punch Productions
Industry Computer Games
Experience
Sucker Punch Productions   September 2000 - Present
Microsoft  May 1992 - August 2000
Electronic Data Systems  September 1985 - April 1992

Skills
Xbox 360, Game Design, Photoshop

Education
Oakland University   1989 — 1991
Master of Science (MS), Computer Science

University of Michigan-Flint   1981 — 1985
Bachelor of Science (BS), Computer Science

Dave Molloy Dave Molloy Greater Seattle Area Details
Dave Molloy's Sucker Punch Productions Experience March 2008 - Present
Job Video Creative Director at Sucker Punch Productions
Industry Motion Pictures and Film
Experience
Sucker Punch Productions   March 2008 - Present
Digital Kitchen  2004 - 2008
Rough House Editorial  2002 - 2004
Quokka Sports  1999 - 2002
Passport to Adventure   1996 - 1998

Skills
Post Production, Video, Film, Motion Graphics, Video Games, Creative Direction, Commercials, Visual Effects, Art, Maya, Art Direction, Computer Animation, After Effects, Photoshop, Adobe Creative Suite, Animation, Editing, Television, Short Films, Final Cut Pro, Video Game Development, Title Design, Sound Design, Film Scoring Direction, Digital Photography, Editorial, Music, Production, Video Editing, Avid Media Composer, Special Effects, Final Cut Studio, Photography, Television Production, Compositing, Film Production, Advertising, Storytelling, Cinematics, Music Videos

Education
Savannah College of Art and Design   1992 — 1995
BA, Film/Video/Design

Javier Olazabal Javier Olazabal New York, New York Details
Javier Olazabal's Sucker Punch Productions Experience March 2013 - December 2013
Job Environment Artist at Avalanche Studios
Industry Computer Games
Experience
Online Mentor   May 2015 - Present
myVR TOUR   October 2014 - Present
Avalanche Studios  December 2014 - Present
Game Mentor Online   May 2013 - Present
Sledgehammer Games  January 2014 - October 2014
Sucker Punch Productions   March 2013 - December 2013
Gazillion Entertainment  April 2011 - March 2013

Education
Ex'pression College for Digital Arts   2008 — 2011
Bachelor of Applied Science, Game Art & Design

Cañada College   2007 — 2008

Cam Moeller Cam Moeller Greater Seattle Area Details
Cam Moeller's Sucker Punch Productions Experience June 2014 - August 2014
Job Producer/Project Manager looking for new opportunities!
Industry Computer Games
Experience
Olympic College  January 2015 - Present
Bricolage Games   November 2013 - Present
Sucker Punch Productions   June 2014 - August 2014
ArenaNet  September 2011 - October 2013
Inkriot Clothing   April 2009 - January 2012
ArenaNet LLC  June 2011 - September 2011
Finish Line Construction, LLC.   January 2008 - November 2009
GameStop  March 2005 - January 2008

Skills
Game Design, Video Games, Game Development, MMO, Multiplayer, Gameplay, Team Leadership, Photoshop, Project Management, Level Design, Graphic Design, Xbox 360, Computer Games, Art, Communication, Hansoft, After Effects, Sales, Cross-functional Team..., Scrum, Microsoft Excel, Digital Art, Animation, User Interface, Mobile Games, Social Games, Perforce, Voice Acting, Film Production, Video Game Production, Low Level Programming, Marketing Strategy, Business Strategy, Scheduling Management, Confluence, PS3, Game Mechanics, Casual Games, Unreal Engine 3, Trello

Education
Olympic College   2014 — 2017
Biomedical/Medical Engineering

Full Sail University   2010 — 2013
Bachelor of Science (B.S.), Game and Interactive Media Design

Fred Zeleny Fred Zeleny Greater Seattle Area Details
Fred Zeleny's Sucker Punch Productions Experience March 2015 - Present
Job Narrative Designer at Sucker Punch Productions
Industry Computer Games
Experience
Sucker Punch Productions   March 2015 - Present
2K Games  June 2012 - January 2015
Big Huge Games  October 2009 - May 2012
Bethesda Softworks  September 2006 - September 2009
NDCHealth  February 2003 - August 2006
Demiurge Studios  May 2002 - September 2002

Skills
Concept Design, Game Design, Level Design, Lua, Flash, Writing, Narrative Design, 3D Studio Max, Narrative, Gameplay, Game Development

Education
Carnegie Mellon University   1996 — 2000
Bachelor of Humanities and Arts, Creative Writing and Fine Art

Darren Bridges Darren Bridges Renton, Washington Details
Darren Bridges's Sucker Punch Productions Experience July 2003 - January 2015
Job Senior Game Designer at 5TH Cell Media
Industry Computer Games
Experience
5TH Cell Media  January 2015 - Present
Sucker Punch Productions   July 2003 - January 2015

Skills
Game Development, PS3, Gameplay, Xbox 360, Shaders, Game Design, Level Design, Perforce, Video Games, Multiplayer, Computer Games

Education
Washington State University   1999 — 2003
BS, Computer Science

Big Bend Community College   1996 — 1998
AA

Julius Craig Jr. Julius Craig Jr. Kirkland, Washington Details
Julius Craig Jr.'s Sucker Punch Productions Experience September 2013 - June 2014
Job Customer Service Specialist at Ember Entertainment, Inc.
Industry Computer Games
Experience
Ember Entertainment, Inc.   April 2015 - Present
Warner Bros. Games  June 2014 - April 2015
Sucker Punch Productions   September 2013 - June 2014
Z2Live  June 2012 - September 2013
Warner Bros. Games  July 2010 - April 2012
Microsoft Games Studio  April 2011 - June 2011
Nintendo  February 2008 - April 2010

Skills
Console, PS3, Excel, Microsoft Office, Word, Wii, Video Games, Computer Games, Quality Assurance, Testing, Xbox 360, Flash, JIRA, Test Cases, Bug Tracking, Microsoft Excel, Multiplayer, Game Testing, Game Development, Gameplay, Casual Games, MMO, Social Games, Game Design, Mobile Games, Perforce, Test Planning

Education
University of Advancing Technology   2002 — 2003
N/A, Animation, Interactive Technology, Video Graphics and Special Effects

Collins College   2000 — 2002
Associate's Degree, Visual Communication

North Little Rock High West   1999 — 2000
High school diploma, Higher Education

Nicholas Nepple Nicholas Nepple Greater Seattle Area Details
Nicholas Nepple's Sucker Punch Productions Experience September 2013 - August 2014
Job Quality Assurance Tester at Sucker Punch Productions
Industry Animation
Experience
Sucker Punch Productions   September 2013 - August 2014
Team Security  July 2006 - January 2013
THQ  May 2012 - December 2012
THQ  June 2010 - November 2011
Farner Bocken Co.  May 2003 - June 2006
Fareway Grocery Stores   November 1998 - December 2005

Skills
Computer Animation, 3D Studio Max, Maya, Traditional Animation, 3D Modeling, After Effects, Illustrator, Flash, Photoshop, Drawing, Zbrush, Texturing, UV mapping, Character Animation, Rigging, Unreal Engine 3, Animation, 3D, Storyboarding, Game Design, Dev Track, Quality Assurance, Microsoft Office, Game Testing, Communication, Stressful Situations, Making Deadlines, Timely Decision Making, Deadline Driven, Dev Test, Problem Solving, Milestones, DevTrack

Education
Art Institute of Phoenix   2008 — 2010
BA, Media Arts in Animation

Briar Cliff University   2002 — 2006
BA, Fine Art

Nate Castronovo Nate Castronovo Bellevue, Washington Details
Nate Castronovo's Sucker Punch Productions Experience May 2013 - Present
Job Senior Artist at Sucker Punch Productions
Industry Computer Games
Experience
Sucker Punch Productions   May 2013 - Present
Sony Computer Entertainment America LLC  October 2012 - February 2013
Zynga  May 2012 - September 2012
Buzz Monkey Software  May 2010 - May 2012
Art Institute of California  July 2009 - May 2010
SONY ONLINE MENTORSHIP PROGRAM   August 2009 - January 2010
FirstLine Inc.  2007 - 2008
MiraCosta College  2006 - 2008

Skills
Zbrush, Texturing, Flash, 3D Modeling, Concept Design, Scripting, Maya, Unreal Engine 3, Unreal Editor, Level Design, Storyboarding, Unity3D, Game Design, Game Development, Xbox 360, Video Games, PS3, Gameplay, Character Animation, 3D Studio Max, UV mapping, Hard Surface Modeling, Modeling, Digital Sculpting, Animation, 3D, Perforce, Social Games, Low Poly Modeling, Photoshop, Texture Painting, Environment Art, Texture Artist, Conceptual Art, Computer Games

Education
Art Institute of California, San Diego   2007 — 2010
Bachelor of Science, Game Art and Design

MiraCosta College   2005 — 2007

Andy Xiao Andy Xiao Greater Seattle Area Details
Andy Xiao's Sucker Punch Productions Experience September 2010 - February 2013
Job 3D Generalist (Spec Ops) at Bungie
Industry Computer Games
Experience
Bungie  February 2013 - Present
Sucker Punch Productions   September 2010 - February 2013
Bungie  January 2010 - May 2010
Ignition Entertainment  August 2009 - January 2010
Ignition Entertainment  November 2008 - August 2009
The Art Institute of Portland  January 2006 - September 2008

Skills
Animation, Zbrush, Lighting, Unreal Engine 3, UV mapping, Maya, Texturing, Environment Art, Texture Painting, Low Poly Modeling, Level Design, Game Development, Hard Surface Modeling, Digital Sculpting, Props, Modeling, Game Art, Normal Mapping, 3D Modeling, PS3, 3D, Rigging, 3D Studio Max, Texture Artist, Game Design, Character Animation, High Poly Modeling, Concept Design, Unity3D, Computer Animation, Gameplay, MEL, Xbox 360, Conceptual Art, Shaders, Traditional Animation, Digital Painting, Perforce, Visual Effects, Cinematics, ZBrush, UV Mapping

Education
The Art Institute of Portland   2004 — 2008
Bachelor of Science, Game Arts and Design

The Art Institute of Portland   2004 — 2008
Bachelor of Science (B.S.), Game and Interactive Media Design

Rafael Calonzo Rafael Calonzo Greater Seattle Area Details
Rafael Calonzo's Sucker Punch Productions Experience December 2004 - August 2005
Job Senior Artist/Animator at PopCap Games
Industry Computer Games
Experience
PopCap Games  January 2013 - Present
$1.99/lb.   September 2005 - Present
Tinfoil Fez Co.   April 2010 - August 2012
Uber Entertainment  August 2009 - July 2010
Gas Powered Games  April 2007 - November 2008
Fishbulb Enterprises LLC   2005 - 2007
Sucker Punch Productions   December 2004 - August 2005
Humongous Entertainment (Atari/Infogrames)   October 1998 - December 2004
Humongous Entertainment  October 1998 - September 2001
Humongous Entertainment  April 1995 - October 1998

Skills
Character Design, Flash Animation, User Interface Design, Game Design, Logo Design, Illustration, Storyboarding, Visual Development, Digital Illustration, Cartoons, Comics, Video Games, Casual Games, Mobile Games, Conceptual Art, Photoshop, Flash, Art, Game Art, 2D art, Character Animation, Computer Games, Xbox 360, Gameplay, Traditional Animation, Concept Design, Art Direction, Maya, Visual Arts, Game Development, Environment Art, Graphic Design, Animation, Texturing, Cinematics, Wii, Computer Animation, User Interface, Character Designs, UV mapping, Console, Perforce

Education
Seattle University   1990 — 1994
Bachelor's

Tahoma Senior High School   1986 — 1990

Ms. Levenspiel's School for Gifted Youngsters   1982 — 1985
6th Grade Completion Certificate

Lisa Liao Lisa Liao Greater Seattle Area Details
Lisa Liao's Sucker Punch Productions Experience March 2015 - Present
Job Artist
Industry Entertainment
Experience
Sucker Punch Productions   March 2015 - Present
Microsoft TURN 10 Studio   December 2012 - December 2013
Glu Mobile  September 2011 - November 2012
Griptonite Games  March 2010 - September 2011
Amaze Entertainment  April 2005 - December 2008

Skills
Zbrush, Texturing, Maya, 3D, Environment Art, Wii, Max, Computer Graphics, UV mapping, Level Design, Unreal Editor, Unreal Engine 3, Game Development, Xbox 360, Mudbox, Low Poly Modeling, Unity3D, Video Games, Game Art, Texture Painting, Normal Mapping, Gameplay, Lighting, 3D Studio Max, Shaders, 3D Modeling, Mobile Games, Digital Sculpting, Conceptual Art, Texture Artist, Art, Modeling, Hard Surface Modeling, Unreal 3, Game Engines, High Poly Modeling, Painting, Scripting, Photoshop, Digital Painting

Education
Art Institute of Seattle   2003 — 2008
BFA, media arts and Animation

Chongqing Academy of Fine Arts(China)   1994 — 1998
BA, Painting and Fashion Design

Kael Hammond Kael Hammond Greater Seattle Area Details
Kael Hammond's Sucker Punch Productions Experience 2010 - 2011
Job Producer at Builder Box
Industry Computer Games
Experience
Builder Box   January 2015 - Present
Zombie Studios  October 2013 - December 2014
Zombie Studios  April 2013 - November 2013
Zombie Studios  July 2012 - April 2013
CompuCom  March 2012 - July 2012
Sucker Punch Productions   2010 - 2011
Volt  March 2010 - November 2010
Eastern Washington University  January 2006 - March 2010

Skills
Xbox 360, Video Games, Perforce, Quality Assurance, Test Planning, Game Development, Gameplay, Testing, Multiplayer, Computer Games, Game Design, JIRA, Test Cases, PS3, Localization, Casual Games, Social Games, Online Gaming, Level Design, MMO, Wii, Unreal Engine 3, Bug Tracking, Visual Studio, Software Quality..., Console, Mobile Games, Game Mechanics, Game Testing, Xbox

Education
Eastern Washington University   2005 — 2010
Bachelor of Science, Criminology

Ryan Roth Ryan Roth Redmond, Washington Details
Ryan Roth's Sucker Punch Productions Experience January 2013 - August 2014
Job Environment Artist at 343 Industries
Industry Computer Games
Experience
343 Industries  December 2014 - Present
Firaxis Games  October 2014 - December 2014
Sucker Punch Productions   January 2013 - August 2014
Paragon Studios  January 2008 - October 2012
Cryptic Studios  October 2004 - January 2008

Skills
3D Studio Max, Photoshop, Zbrush, Maya, Cryptic Engine, CryEngine, Unreal Engine, Vision Engine, Video Games, Level Design, Low Poly Modeling, Environment Art, ZBrush, Mudbox, Texturing, Texture Painting, Modeling, UV mapping, UV Mapping, PS3, Game Development

Education
University of California, Santa Cruz   2000 — 2004
B.A., Art

Cory Lee Cory Lee Greater Seattle Area Details
Cory Lee's Sucker Punch Productions Experience October 2013 - January 2014
Job Environment Artist
Industry Computer Games
Experience
Sucker Punch Productions   October 2013 - January 2014
Griptonite Games  August 2010 - May 2013
Glu Mobile  August 2011 - April 2013
Amaze Entertainment  August 2008 - August 2010
Surreal Software  June 2002 - November 2008
Knowwonder   April 2000 - April 2001

Skills
3D Modeling, Lighting Design, Concept Design, Game Development, Video Games, Texturing, Maya, Unity3D, Shaders, Zbrush, Digital Painting, Conceptual Art, 3D, Console, Level Design, Lighting, Xbox 360, Game Engines, UV mapping

Education
Mesmer Animation Labs

Shoreline Community College

Karl Deckard Karl Deckard Greater Seattle Area Details
Karl Deckard's Sucker Punch Productions Experience August 2010 - November 2011
Job Senior Game Designer at 5TH Cell Media
Industry Computer Software
Experience
5TH Cell Media  April 2014 - Present
E-Line Media  January 2013 - January 2014
Z2Live  June 2012 - October 2012
Booyah  November 2011 - June 2012
Sucker Punch Productions   August 2010 - November 2011
Blizzard Entertainment  August 2005 - August 2010
Retro Studios  April 1999 - August 2005
Valve corporation  August 1996 - October 1998
Nintendo  June 1994 - August 1996

Skills
Game Design, Game Development, Video Games, Gameplay, Mobile Games, Xbox 360, Social Games, Casual Games, Game Mechanics, Multiplayer, PS3, User Experience, User Experience Design, Interaction Design, iPhone, User Interface, Wii, iOS Design, iOS development, User Interface Design, MMO, 3D, Game Balance, Unreal Editor, World Building, Console, Board Games, Board Game Design, Computer Games

Education
University of Illinois at Urbana-Champaign   1989 — 1993
BachelorofFineArts, GraphicDesign

Tim Callaway Tim Callaway Greater Seattle Area Details
Tim Callaway's Sucker Punch Productions Experience May 2015 - Present
Job Character Technical Artist @ Sucker Punch Productions
Industry Computer Games
Experience
Sucker Punch Productions   May 2015 - Present
Microsoft  March 2015 - May 2015
Sucker Punch Productions   January 2015 - March 2015
Sucker Punch Productions   2013 - 2014
Hive-FX  August 2011 - October 2013
Digital-Tutors  March 2013 - May 2013
Supergenius Studio  May 2012 - July 2012
Stumptown Game Machine  May 2011 - September 2011
Sony Mentorship Program II   August 2011 - August 2011
Laika  June 2011 - August 2011

Skills
Maya, MEL, Photoshop, Cinema 4D, Python, Pro Tools, Linux, Perforce, After Effects, Zbrush, Vray, Rigging, 3D, Character Rigging, Unreal, Realflow, Mental Ray, Premiere, Computer Graphics, Character Animation, Animation

Education
The Art Institute of Portland   2007 — 2011

Reid Johnson Reid Johnson Greater Seattle Area Details
Reid Johnson's Sucker Punch Productions Experience June 1998 - February 2002
Job Animation Director at Undead Labs
Industry Computer Games
Experience
Undead Labs  June 2015 - Present
Undead Labs  June 2011 - June 2015
Zipper Interactive  October 2005 - June 2011
Amaze Entertainment  April 2003 - October 2005
Escape Factory   November 2002 - March 2003
Sucker Punch Productions   June 1998 - February 2002
Microsoft  1991 - 1998
Aldus Corporation  1989 - 1991

Skills
Character Animation, Maya, Animation, PS3, Video Games, Game Development, Computer Animation, Cinematics, Facial Animation, Animation Direction, Motion Capture, Texturing, Unreal Engine 3, Zbrush, Perforce, Xbox 360, UV mapping, Level Design, 3D Modeling, Gameplay, Environment Art, Computer Graphics, Game Design, 3D, Traditional Animation, XSI, Autodesk MotionBuilder, Character Rigging, Digital Sculpting, Low Poly Modeling

Education
Animation Mentor   2007 — 2008
Character Animation

Cornish College of the Arts   1986 — 1989
BFA, Graphic Design

University of Washington   1984 — 1986
Graphic Design

Green River Community College   1982 — 1984
Architectural Drafting

Ian Jun Wei Chiew Ian Jun Wei Chiew Greater Seattle Area Details
Ian Jun Wei Chiew's Sucker Punch Productions Experience February 2015 - Present
Job Concept Artist at Sucker Punch Productions
Industry Entertainment
Experience
Sucker Punch Productions   February 2015 - Present
www.ianchiew.com   May 2013 - Present
Microsoft Turn 10 Studios  October 2014 - February 2015

Skills
Illustration, Concept Design, Drawing, Digital Painting, Art, Environment Concept Art, Visual Arts, Illustrator, Sketching, Conceptual Art, Visual Development, Painting, Digital Illustration, Storyboarding, Fine Art, Oil Painting, Photoshop, Character Designs, Digital Art, Character Design, Watercolor, Zbrush, 3D Modeling, Modo, After Effects, ZBrush

Education
Academy of Art University   2010 — 2014
BFA, Illustration

United World College of South East Asia
High School

Christopher Orth Christopher Orth Greater Seattle Area Details
Christopher Orth's Sucker Punch Productions Experience July 2008 - April 2009
Job Game Designer / Musician
Industry Computer Games
Experience
Well Played Games   January 2011 - November 2013
Sucker Punch Productions   July 2008 - April 2009
Gas Powered Games  June 2007 - July 2008
Amaze Entertainment  June 2004 - June 2007
Casey Family Programs  1999 - 2001
The Casey Family Program   1999 - 2001
Intermec Technologies  April 1998 - August 1999

Skills
Problem Solving, Game Design, Game Development, Video Games, Maya, 3D Studio Max, Concept Design, Level Design, Gameplay, Photoshop, 3D, User Interface Design, Console, Modeling, Scripting, Video Game Development, Unity3D, Casual Games, PS3, Creative Direction, 3D animation, Lua, Perforce, Game Design Documents, Leadership, iPhone Application..., Entrepreneurship, Teaching, Texturing, Environment Art, Computer Games, Computer Animation, Mobile Games, Character Animation, Multiplayer, Xbox 360, Game Mechanics, Video Game Production, Shaders, Low Poly Modeling, Game Programming, Mobile Game Development, Unreal Engine 3, Unreal 3, Xbox, Game Balance, World Building, Unreal Editor, MMO, Wii

Education
Bellevue College   2002 — 2004
AA, Animation Graphics and Compositing

Alan Hume Alan Hume Greater Seattle Area Details
Alan Hume's Sucker Punch Productions Experience October 2013 - February 2014
Job Content Test Specialist at Amazon
Industry Computer Software
Experience
Amazon  March 2014 - Present
Sucker Punch Productions   October 2013 - February 2014
Experis Portland   June 2011 - October 2013
Sony (SOE)   July 2010 - September 2010
Green River Community College  2006 - 2006

Skills
Photoshop, Maya, Modeling, 3D, Testing, Game Design, Microsoft Office, Level Design, Windows, Excel, Visual Studio, Word, Game Development, Texturing, Illustrator, After Effects, PowerPoint, Quality Assurance, Writing, Team Leadership, Microsoft Excel, Software Quality..., Video Games, Xbox 360, Microsoft Word, Computer Games

Education
The Art Institute of Portland   2007 — 2011
BFA, Game and Art Design

Green River Community College   2004 — 2006
Associates of Arts, English

Woodrow Engle Woodrow Engle Greater Seattle Area Details
Woodrow Engle's Sucker Punch Productions Experience September 2008 - April 2009
Job Environment Artist
Industry Computer Games
Experience
Turn 10   November 2012 - Present
Turn 10 Studios  November 2010 - September 2011
Sucker Punch Productions   September 2008 - April 2009
Flying Lab Software  September 2005 - August 2008

Skills
Zbrush, Environment Art, Texturing, Game Development, 3D Studio Max, Xbox 360, Maya, Video Games

Education
Art Institute of Seattle   2002 — 2005
BFA, Animation Art and Design

Nekiah McCalop Nekiah McCalop Seattle, Washington Details
Nekiah McCalop's Sucker Punch Productions Experience September 2013 - August 2014
Job Software Test Engineer at Turn 10 Studios
Industry Information Technology and Services
Experience
Turn 10, Microsoft Game Studio   August 2014 - Present
Sucker Punch Productions   September 2013 - August 2014
Microsoft  July 2012 - July 2013
Big Fish Games  February 2012 - July 2012
CompuCom  March 2011 - December 2011
Microsoft  March 2010 - October 2010

Skills
Compatibility Testing, Game Testing, Web Testing, Test Case Generation, JIRA, Product Studio, Visual Studio, Xbox 360, PS3, Windows 8, Bug Tracking, Black Box Testing, Software Quality..., Testing, Test Cases, Quality Assurance, Game Development, Video Games, Test Planning

Education
University of Central Florida   2004 — 2009
Bachelor's degree, Film/Cinema/Video Studies

Valencia Community College   2002 — 2004
Associate's degree, General Studies

Isaiah Sherman Isaiah Sherman Honolulu, Hawaii Details
Isaiah Sherman's Sucker Punch Productions Experience July 2010 - October 2012
Job Concept Artist & Matte Painter at Freelance
Industry Computer Games
Experience
Freelance Concept & Matte Artist   May 2015 - Present
EYUH Games   November 2014 - Present
Bungie  November 2012 - October 2014
Sucker Punch Productions   July 2010 - October 2012
Liquid Development  March 2010 - June 2010
Cinematics   November 2009 - December 2009
Unreal 3 Tread Team   March 2009 - September 2009
Unreal 3 Tread Team   January 2009 - March 2009
Shermancg.com   January 2006 - January 2008

Skills
3D Modeling, Texture Painting, Texture Artist, Concept Design, Digital Illustration, Maya, 3D Studio Max, Zbrush, Digital Painting, Game Design, 3D, Low Poly Modeling, UV mapping, Modeling, Rigging, Video Games, Character Animation, Texturing, Shaders, Game Art

Education
The Art Institute of Portland   2007 — 2010
BFA, Game Art & Design

Lower Columbia College   2004 — 2006

Jeremy Forbes Jeremy Forbes Greater Seattle Area Details
Jeremy Forbes's Sucker Punch Productions Experience July 2013 - Present
Job Rendering Artist at Sucker Punch Productions
Industry Computer Games
Experience
Sucker Punch Productions   July 2013 - Present
Jeremy Forbes Photography   January 2007 - Present
Gazillion Entertainment  April 2012 - June 2013
Intertek Testing Services  January 2012 - April 2012
BlackTrax Performance   August 2009 - April 2012
DCS : Americas Army   August 2007 - July 2009
Pixar Animation Studios  July 2007 - December 2007

Skills
Maya, Character Animation, Industrial Robots, After Effects, Animation, Zbrush, Motorcycling, Adventure Racing, Motorsports, Photography, Traditional Animation, Video Games, Computer Animation, Storyboarding, UV mapping, 3D Modeling, Unreal Engine 3, Visual Effects, Texture Painting, Game Design, Texturing, Level Design, Art, Game Development, Digital Painting, Mudbox, Environment Art, Rendering, Concept Design, Cinematics, Unity3D, PS3, 3D Studio Max, Xbox 360, Conceptual Art, Game Art

Education
Ex'pression College of Digital Arts   2004 — 2007
Animation and Visual Effects

Sierra College   2002 — 2004
Fine Art

Daniel Weinbaum Daniel Weinbaum Bellevue, Washington Details
Daniel Weinbaum's Sucker Punch Productions Experience August 2012 - January 2014
Job Environment Artist at Sucker Punch Productions
Industry Computer Games
Experience
FuturePoly   December 2011 - Present
Sucker Punch Productions   August 2012 - January 2014
FuturePoly Studios   October 2011 - August 2012
ArenaNet  October 2010 - September 2011

Skills
Environment Art, 3D, Modeling, Texturing, Unreal Engine 3, Zbrush, Maya, 3D Studio Max, Blender, Photoshop, UV mapping, Unreal Editor, Max, Game Development, Computer Graphics, Perforce, Unreal, Lighting, Shaders, CryEngine, composition, design

Education
FuturePoly   2010 — 2010

Olympic College   2007 — 2010
Associates of Arts

DJ Dongjoon Lee DJ Dongjoon Lee Greater Seattle Area Details
DJ Dongjoon Lee's Sucker Punch Productions Experience February 2010 - Present
Job Environment Texture Artist at Sucker Punch Productions
Industry Computer Games
Experience
Sucker Punch Productions   February 2010 - Present
Nihilistic Software  December 2006 - January 2010
LG Electronics  January 2000 - May 2002

Skills
Game Development

Education
Academy of Art University   2003 — 2006
MFA, Video Gaming

Korea University   1993 — 2000
Bachelor of Engineering (B.E.), Mechanical Engineering

Shannon Lovelady Shannon Lovelady Greater Seattle Area Details
Shannon Lovelady's Sucker Punch Productions Experience November 2010 - February 2013
Job Managing Partner at Righteous Gravy
Industry Executive Office
Experience
Sucker Punch Productions   November 2010 - February 2013
CgFP   May 2008 - October 2010
SELF EMPLOYED  June 2004 - October 2010
MEAD/RIVERSIDE SCHOOL DISTRICT   September 1996 - June 2009
Carlson Enterprises, Inc.   September 2004 - December 2008
Whitworth University  October 2007 - May 2008

Skills
Photoshop, Event Planning, Video Games, Game Development, Management, Game Design, Time Management, Human Resources, PowerPoint, Quality Assurance, Customer Satisfaction, Social Networking, Localization, Creative Writing, Animation

Education
Eastern Washington University   1994 — 1996
Education, Certification K-12 English

University of Idaho   1985 — 1990
BA, English/ Pre Law

Eastern Washington University

University of Idaho
Bachelor of Arts, English Pre Law

Washington State Teacher

Raymond Butchko Raymond Butchko Kirkland, Washington Details
Raymond Butchko's Sucker Punch Productions Experience June 2014 - August 2014
Job TA3 Networking Test Team Lead at 343 Industries
Industry Computer Games
Experience
343 Industries  August 2014 - Present
Finite Universe Creations   January 2007 - Present
Sucker Punch Productions   June 2014 - August 2014
Zombie Studios  April 2014 - May 2014
Amazon  January 2013 - December 2013
343 Industries  March 2012 - November 2012
Microsoft  March 2011 - November 2011
Zipper Interactive  November 2010 - March 2011
Army National Guard  March 2002 - March 2010
US Forest Service  September 2008 - January 2009

Skills
Microsoft Office, Python, Quality Assurance, Game Design, Visual Studio, Automation, Maya, Xbox 360, Game Development, Video Games, PS3, Gameplay, Test Cases, JIRA, Testing, Computer Games, Bug Tracking, Programming, Software Quality..., MMO, Test Planning, Animation, Game Testing

Education
The Art Institute of Portland   2007 — 2008
Worked towards Bachelor of Science, Visual and Game Programming

Clark College   2002 — 2003
Network & Software Engineering, Psychology

Alex Bortoluzzi Alex Bortoluzzi Bellevue, Washington Details
Alex Bortoluzzi's Sucker Punch Productions Experience November 2014 - June 2015
Job CEO UndiesForever
Industry Computer Games
Experience
UndiesForever.com   June 2015 - Present
Sucker Punch Productions   November 2014 - June 2015
Booyah  May 2013 - April 2014
Activision Mobile Publishing   May 2012 - March 2013
Xoobis   July 2009 - May 2012
Luxoflux  October 2008 - June 2009
Activision  September 1998 - June 2009
Treyarch  1998 - June 2009

Skills
Mobile Games, Mobile, Game Development, 3D Studio Max, Game Design, Video Games, Console, Video Game Development, Video Game Design, Gameplay, Unity3D, Texturing, UV mapping, Game Mechanics, Computer Graphics, Perforce, Casual Games, iPhone, 3D, Mobile Devices, Level Design, Computer Games, PS3, Xbox 360, Animation, Social Games, Multiplayer, MMO, Unreal Engine 3, Wii, Game Programming, Monetization, Unreal Editor, Online Gaming, Maya, Xbox, Character Animation, Cross-platform..., Lua, DirectX, iOS development, Zbrush, ActionScript, Gameplay Programming, Interactive..., 3D Modeling, Scripting, Computer Animation, MMORPG, User Interface

Education
PUC university, Brazil   1987 — 1991
B.A., Computer Sciences

Pontifícia Universidade Católica do Rio Grande do Sul   1987 — 1991
Bachelor, Computer Sciences

William Harms William Harms Santa Rosa, California Details
William Harms's Sucker Punch Productions Experience August 2008 - May 2010
Job Acclaimed writer of video games and comic books
Industry Computer Games
Experience
Hangar 13  May 2013 - Present
BOOM! Studios  May 2014 - Present
Marvel Comics  May 2009 - Present
Top Cow Productions  2008 - Present
Self  October 2011 - March 2013
Petroglyph Games  May 2010 - September 2011
Dynamite Entertainment  2010 - August 2011
DC Comics  February 2010 - June 2011
Sucker Punch Productions   August 2008 - May 2010
Gas Powered Games  April 2006 - August 2008

Skills
Video Game Development, Video Games, Comic Books, Transmedia Storytelling, Creative Writing, Press Releases, Books, Script Writing, Game Development, Screenwriting, Storytelling, Entertainment, Publishing, Editorial, PS3, Copywriting, World Building, Computer Games, Game Design, Editing, Magazines, Newsletters, Freelance Writing, Content Strategy, Fiction, Comics, Narrative, Scripting, Graphic Novels, Gameplay, Video, Science Fiction, Writing, Novels, Web Content

Education
University of Nebraska at Omaha   1995 — 1996
MFA, English

University of Nebraska-Lincoln   1990 — 1995
BA, English

Joe Morrissey Joe Morrissey Greater Seattle Area Details
Joe Morrissey's Sucker Punch Productions Experience November 2012 - Present
Job Senior Game Designer at Sucker Punch Productions
Industry Computer Games
Experience
Sucker Punch Productions   November 2012 - Present
Sand Hat Games, LLC   July 2013 - Present
Paragon Studios  April 2010 - August 2012
Paragon Studios  2009 - 2010
Paragon Studios  2009 - 2010
Paragon Studios  2008 - 2009
Cryptic Studios / Paragon Studios   2007 - 2008
Backbone Entertainment  2005 - 2007
Blizzard North   2001 - 2005
Blizzard North   2001 - 2003

Skills
Game Design, Video Game Development, MMO, Scripting, Writing, Photoshop, SurveyMonkey, Game Maker, Paper Prototyping, Lua, Unity3D, Perforce, JIRA, Confluence, PowerPoint, Microsoft Excel, Inkscape, Game Development, Handheld Devices, Computer Games, Multiplayer, Video Games, MMORPG, Level Design, World Building, Online Gaming, Game Mechanics, Console, Creative Direction, Game Engines, Wii, Mobile Games, Time Travel, Handheld, GML, Visio, Content Design, Narrative, Hansoft, Concept Design, Game Design Documents, Plays Well With Others, MailChimp

Education
San Francisco State University   1995 — 2007
Bachleor, English Literature

Bakersfield College   1991 — 1994
AA, English

Caleb Metheny Caleb Metheny Greater Seattle Area Details
Caleb Metheny's Sucker Punch Productions Experience April 2013 - August 2014
Job Playtest Coordinator at 343 Industries
Industry Computer Games
Experience
343 Industries  August 2014 - Present
Sucker Punch Productions   April 2013 - August 2014
343 Industries  April 2012 - April 2013
Monolith Productions  November 2011 - February 2012
Sucker Punch Productions   August 2011 - October 2011
Microsoft  April 2010 - April 2011
Microsoft  May 2009 - October 2009

Skills
Xbox 360, Video Games, Bug Tracking, Testing, JIRA, Black Box Testing, Agile Methodologies, Manual Testing, Quality Assurance, Multiplayer, Test Planning, PS3, Game Balance, Test Cases, Game Design

Education
Bellevue Community College   2009 — 2012

Woodinville High School   2003 — 2006
Diploma

Matthew Longest Matthew Longest Seattle, Washington Details
Matthew Longest's Sucker Punch Productions Experience December 2005 - October 2014
Job Important Person at Highwire Games
Industry Computer Games
Experience
Highwire Games   December 2014 - Present
Sucker Punch Productions   December 2005 - October 2014
Expedia  July 2001 - November 2005
Sunstorm Interactive  June 1999 - August 1999

Education
Rose-Hulman Institute of Technology   1997 — 2001
Bachelor's degree, Computer Science

Christopher Swick Christopher Swick Greater Seattle Area Details
Christopher Swick's Sucker Punch Productions Experience January 2014 - Present
Job VFX Artist at Sucker Punch Productions
Industry Computer Games
Experience
Sucker Punch Productions   January 2014 - Present
Sucker Punch Productions   January 2013 - Present
Microsoft  January 2012 - January 2013
ArenaNet  October 2010 - October 2011

Skills
Maya, Photoshop, Zbrush, Unreal Editor, 3D Studio Max, Crazy Bump, Topogun, Illustrator, Flash, Digital Sculpting, Rigging

Education
Future Poly   2010 — 2010
3D for Games

Lake Washington Technical College   2003 — 2005
AA, Computer Animation / Game Design

ramey harris ramey harris Greater Seattle Area Details
ramey harris's Sucker Punch Productions Experience October 2003 - Present
Job Senior Animator at Sucker Punch Productions
Industry Computer Games
Experience
Sucker Punch Productions   October 2003 - Present
Outrage Entertainment  July 2000 - June 2003
Outrage Entertainment  2000 - 2001

Skills
Cinematics, Maya, Zbrush, PS3, Video Games, Perforce

Education
College for Creative Studies   1997 — 2000
BFA, Pixel Pushing

Scott Tengelin Scott Tengelin Greater Seattle Area Details
Scott Tengelin's Sucker Punch Productions Experience October 2013 - February 2014
Job Game test, level design, production
Industry Computer Games
Experience
Fun Bits Interactive  November 2014 - Present
Her Interactive  January 2013 - August 2014
Nintendo  April 2014 - July 2014
Sucker Punch Productions   October 2013 - February 2014
Big Fish Games  May 2008 - November 2012
Gas Powered Games  March 2007 - January 2008
Team Lazarus   2002 - 2006

Skills
Gameplay, Game Design, Level Design, Casual Games, Game Testing, Scripting, World Building, Maya, Social Games, Sound Design, Stage Combat, Texturing, Wii, Multiplayer, Xbox 360, Playstation 4, Video Games, Computer Games, MMO

Education
University of Alaska Anchorage   1989 — 1996
B.A., Theatre

Joseph Lajoie Joseph Lajoie Greater Boston Area Details
Joseph Lajoie's Sucker Punch Productions Experience September 2011 - October 2011
Job Game Designer
Industry Computer Games
Experience
Boston Festival of Indie Games  June 2015 - September 2015
iCivics Inc.  June 2015 - August 2015
MassDiGI  May 2014 - May 2015
Becker College  August 2013 - May 2015
Sucker Punch Productions   September 2011 - October 2011
eBay Enterprise  June 2005 - August 2011

Skills
Game Design, Game Development, 3D Modeling, Photoshop, Level Design, Unity3D, Pro Tools, Sound Design, Digital Audio, Maya, Illustrator, C++, Animation, Foley, Game Programming, Programming, Perforce, Creative Writing, Mudbox, Character Animation, Perforce Server..., C#, Computer Games, Concept Design, Video Games, Mobile Games

Education
Becker College   2012 — 2015
Bachelor of Arts (B.A.), Game and Interactive Media Design, 4.0 GPA

Fitchburg State College   2006 — 2011
Bachelor of Science (BS), Industrial Technology Minor in Art, 3.8 GPA

Bryan Tran Bryan Tran Greater Seattle Area Details
Bryan Tran's Sucker Punch Productions Experience February 2013 - May 2014
Job Software Test Engineer II (STE2) at Turn 10 Studios
Industry Computer Games
Experience
Turn 10 Studios  March 2015 - Present
Big Fish  June 2014 - August 2014
Sucker Punch Productions   February 2013 - May 2014
THQ  January 2011 - October 2012

Skills
DevTrack, Hansoft, Microsoft Excel, Microsoft Word, Project Management, Micro Management, 3D Studio Max, Flash Animation, Mudbox, Unity3D, Quality Assurance, Video Game Production, Video Games, Game Development, PS3, Level Design, Game Testing, Xbox 360, Texturing, Gameplay, Game Design, Unreal Engine 3, Wii

Education
Collins College   2008 — 2011
Bachelor's Degree, Game and Interactive Media Design, 3.8

Susan Luo Susan Luo Raleigh-Durham, North Carolina Area Details
Susan Luo's Sucker Punch Productions Experience May 2012 - Present
Job Concept Artist
Industry Computer Games
Experience
Sucker Punch Productions   May 2012 - Present
Red Storm Entertainment  December 2009 - March 2012
Vicious Cycle Software  November 2006 - December 2009
Udon Entertainment  2004 - 2006

Skills
Conceptual Art, Concpet Art, Illustration

Education
The University of British Columbia   2001 — 2006
BA, Visual Arts

Joe Ishikura Joe Ishikura Greater New York City Area Details
Joe Ishikura's Sucker Punch Productions Experience April 2009 - June 2011
Job Senior Game Designer
Industry Computer Games
Experience
Sucker Punch Productions   April 2009 - June 2011
Sucker Punch Productions   November 2008 - April 2009
Electronic Arts Los Angeles  July 2007 - October 2008
Electronic Arts Los Angeles  May 2006 - August 2006

Skills
Game Design, Game Development, Game Prototyping

Education
Harvey Mudd College   2003 — 2007
B.S., Computer Science

Geoffrey Watenpaugh Geoffrey Watenpaugh United States Details
Geoffrey Watenpaugh's Sucker Punch Productions Experience August 2011 - Present
Job QA Engineer at Sucker Punch Productions
Industry
Experience
Sucker Punch Productions   August 2011 - Present
Zipper Interactive  March 2009 - August 2011
Avocent  April 2008 - December 2008

Skills
Test Cases, Test Planning, Testing, Black Box Testing, Bugzilla, Console, System Testing, Quality Assurance, Cross-platform...

Education
Lake Washington Institute of Technology   2002 — 2005
Associates, Multimedia Design and Production

James Richter James Richter Greater Seattle Area Details
James Richter's Sucker Punch Productions Experience April 2014 - August 2014
Job Composer and Sound Designer
Industry Entertainment
Experience
Microsoft Hololens   May 2015 - Present
Sound Inspiration   March 2012 - April 2015
Sucker Punch Productions   April 2014 - August 2014
Sucker Punch Productions   September 2012 - February 2014
Mutineer Theatre Company   May 2008 - February 2012
American Public Media  January 2004 - June 2008

Skills
Sound, Post Production, Music, Film, Television, Composition, Music Production, Entertainment, Video Games, Audio Editing, Pro Tools, Recording, Theatre, Radio, 3D Studio Max, Unreal Editor, Photoshop, Maya, Wwise, Editing, Creative Writing, Voice Over Direction

Education
University of Southern California   2000 — 2001
Certificate, Scoring for Motion Pictures and Television

Oberlin College   1994 — 1999
BA, BMus, Philosophy, Music Composition

Josh Jersild Josh Jersild Greater Seattle Area Details
Josh Jersild's Sucker Punch Productions Experience September 2010 - Present
Job Gameplay Software Engineer at Sucker Punch Productions
Industry Computer Games
Experience
Sucker Punch Productions   September 2010 - Present
Deadly Red Cube   August 2007 - Present
Microsoft  2006 - 2010
Double-Take Software  July 2003 - June 2006

Skills
Perforce, Game Development, DirectX, Shaders

Education
Purdue University   1998 — 2003
Bachelor's, Computer Science

Arthur Ramazanov Arthur Ramazanov San Francisco Bay Area Details
Arthur Ramazanov's Sucker Punch Productions Experience April 2015 - Present
Job Environment Artist at Sucker Punch Productions
Industry Animation
Experience
Sucker Punch Productions   April 2015 - Present
3D Artist: Freelance   May 2014 - Present
Sledgehammer Games  March 2013 - May 2014
Massive Black  August 2012 - November 2012
Nway   April 2012 - May 2012

Skills
Mudbox, Maya, Texturing, Zbrush, 3D Studio Max, 3D Coat, Unreal Engine 3, 3D Modeling, xNormal, Marmoset, nDo, dDo, photoshop, Radiant

Education
Academy of Art University   2010 — 2012
Bachelor of Fine Arts (BFA), 3D Art

Horia Dociu Horia Dociu Greater Seattle Area Details
Horia Dociu's Sucker Punch Productions Experience December 2011 - Present
Job Art Director at Sucker Punch Productions
Industry Entertainment
Experience
Sucker Punch Productions   December 2011 - Present
FuturePoly   January 2010 - December 2014
ArenaNet  June 2007 - December 2011
ArenaNet LLC  December 2003 - May 2007
Valve Software  June 2001 - December 2003
Zipper Interactive  September 1999 - January 2001
Snow-blind Studios   April 1999 - September 1999

Skills
Concept Design, Video Games, Digital Painting, Game Development, Storyboarding, Cinematics, Conceptual Art, Computer Games, Environment Art, Game Design, UV mapping, Texture Painting, Gameplay, Game Art, Awesomeness, Xbox 360, PS3, Animation, 3D, 3D Modeling, Mobile Games, MMO, Level Design, Low Poly Modeling, Art, Digital Art, 3D Studio Max, Art Direction, UV Mapping

Education
Digipen Institute of Technology   2001 — 2003
AA 3D Computer Animation

redmond high school   1998 — 2001

Jenna Jessen Jenna Jessen Greater Seattle Area Details
Jenna Jessen's Sucker Punch Productions Experience September 2013 - March 2014
Job On the microsoft 6 month break looking for new oppertuinities.
Industry Computer Games
Experience
Microsoft  March 2015 - August 2015
Turn 10 Studios  June 2014 - December 2014
WB Games  March 2014 - June 2014
SakuraCon   April 2011 - April 2014
Sucker Punch Productions   September 2013 - March 2014
FlexaSoft/HCL America INC./Microsoft   March 2013 - September 2013
FleXasoft/HCL America Inc.   March 2013 - March 2013
Volt Workforce Solutions  September 2011 - March 2013
Safeway  February 2011 - May 2012

Skills
Customer Service, Inventory Management, Troubleshooting, Operations Management, Excel, Documentation, Word, Visio, Problem Solving, Microsoft Office, Computer Hardware, PowerPoint, Teamwork, Time Management, Retail, Operating Systems, Customer Relations, Database Management, HTML, Photoshop, Linux, English, Research, Illustrator, Adobe Creative Suite, Quality Assurance, Graphic Design, InDesign, Photography, Accounting, Change Management, Merchandising, Microsoft Word, Maya, Software Documentation, Microsoft Excel, Testing, Java, Certification Testing, Xbox 360, Leadership, PS3, Outlook, Team Leadership, Data Entry, System Administration, Zbrush, Windows, Process Scheduler, Video Games

Education
Future Poly   2012 — 2013
3-D Animation and Character Design, 3.0

Linn-Benton Community College   2004 — 2008
Bachelor of Fine Arts degree, Graphic Arts/ Digital Imaging/Web Design, 3.5

Don Poole Don Poole Greater Los Angeles Area Details
Don Poole's Sucker Punch Productions Experience November 2007 - June 2011
Job
Industry Computer Games
Experience
Reload Studios  January 2015 - Present
Kojima Productions L.A.   November 2012 - September 2014
Crystal Dynamics  April 2012 - November 2012
Sucker Punch Productions   November 2007 - June 2011
Naughty Dog  July 2000 - November 2007
Midway Home Entertainment  September 1998 - July 2000
Sony Computer Entertainment/989   August 1997 - September 1998

Skills
Game Design, Game Development, Maya, 3D, Art, Character Animation, Cinematics, Computer Games, Environment Art, Game Mechanics, Gameplay, Level Design, Modeling, PS3, Video Games, Xbox 360

Education
East Tennessee State University   1995 — 1997
M.S.

The University of New Mexico   1986 — 1989
BAFA

Matthijs De Smedt Matthijs De Smedt Greater Seattle Area Details
Matthijs De Smedt's Sucker Punch Productions Experience May 2013 - Present
Job Senior Graphics Programmer at Sucker Punch Productions
Industry Computer Games
Experience
Sucker Punch Productions   May 2013 - Present
LucasArts  October 2012 - April 2013
Nixxes Software BV   June 2010 - September 2012
Nixxes Software BV   February 2010 - June 2010
Topicus Finance B.V.   August 2008 - January 2009
Linguistic Systems BV   January 2003 - March 2007
Koepel Educatieve Software BV   August 2001 - December 2002

Skills
DirectX, Shaders, HLSL, Game Development, C++, Game Engines, Computer Graphics, Game Programming, Xbox 360, PS3, PS4, Unreal Engine 3, GPU, Rendering, GLSL, GPGPU, OpenGL, Cross-platform...

Education
Hogeschool van Arnhem en Nijmegen   2007 — 2010
Bachelor, Computer Software Engineering

Nestor Abreu Nestor Abreu Redmond, Washington Details
Nestor Abreu's Sucker Punch Productions Experience May 2015 - August 2015
Job Independent Dev / Student
Industry Computer Games
Experience
Moei (Student Team)   January 2013 - Present
Sucker Punch Productions   May 2015 - August 2015
Launch Math & Science Centers  January 2012 - May 2012

Skills
C++, Video Games, Game Development, Programming, Photoshop, Game Design, Java, Maya, C, HTML, 3D Studio Max, Microsoft Office, JavaScript, C#, Python, Lua, Dreamweaver, Playtesting, Unity3D, Illustrator, Visual Studio

Education
Digipen Institute of Technology   2012 — 2016
Bachelor of Science, Computer Science and Game Design

Princeton University   2008 — 2011
Bachelor of Science (BS), Computer Science

Justin Oronos Justin Oronos San Francisco, California Details
Justin Oronos's Sucker Punch Productions Experience June 2011 - August 2011
Job Artist at DeNA
Industry Animation
Experience
DeNA  February 2014 - Present
nWay Inc.  April 2012 - February 2014
Kabam  September 2010 - February 2012
Sucker Punch Productions   June 2011 - August 2011
Academy of Art University  February 2009 - May 2010
Sony Playstation  February 2008 - June 2008

Skills
Character Animation, Concept Design, Environmental Design, Fine Art, Digital Painting, Maya, Conceptual Art, Storyboarding, Traditional Animation, Zbrush, Digital Illustration, Texture Painting, Character Designs, Computer Animation, Illustration, Visual Arts, Video Games, Texturing

Education
Academy of Art University   2007 — 2011
BFA, Visual development - animation

Lara Schneider Lara Schneider Greater Seattle Area Details
Lara Schneider's Sucker Punch Productions Experience 2002 - 2002
Job games artist at Big Fish Games
Industry Computer Games
Experience
Lara Schneider Photography   May 2013 - Present
Big Fish Games  August 2006 - Present
TeachTown,INC.   September 2004 - April 2006
Atari Inc  2001 - 2003
Humongous Entertainment/Atari, Inc.   1997 - 2003
Sucker Punch Productions   2002 - 2002
Sucker Punch Productions   2002 - 2002
Humongous Entertainment  1998 - 2000
Amaze Entertainment  1997 - 1997

Skills
Photography, Photoshop, Casual Games, Game Design, User Interface Design, Art, Drawing, Maya, Video Games, Game Development, Traditional Animation, Character Animation, Flash, Storyboarding, Game Art, Environment Art, Image Manipulation, 3D, Conceptual Art

Education
Vancouver Film School   1996 — 1996
2D Animation, Animation

Langara College   1994 — 1995
Diploma of Fine Arts

Nathan Reed Nathan Reed Santa Clara, California Details
Nathan Reed's Sucker Punch Productions Experience June 2008 - May 2013
Job DevTech Software Engineer at NVIDIA
Industry Computer Games
Experience
NVIDIA  May 2013 - Present
Sucker Punch Productions   June 2008 - May 2013
Pomona College ITS   August 2006 - May 2008

Skills
Python, Computer Graphics, Shaders, OpenGL, Maya, LaTeX, Software Development, C++, Rendering, Particle Effects, Ray Tracing, Direct3D, HLSL, PS3, PS4, Mathematics, Linear Algebra, Calculus

Education
Pomona College   2004 — 2008
Bachelor of Arts (BA), Computer Science

Scott Wiener Scott Wiener Greater Seattle Area Details
Scott Wiener's Sucker Punch Productions Experience March 2003 - Present
Job Technical Artist at Sucker Punch Productions
Industry Entertainment
Experience
Sucker Punch Productions   March 2003 - Present
Sucker Punch Productions   2007 - January 2011
Sucker Punch   March 2003 - January 2011
suckerpunch   2003 - January 2011
Blue Shift   2001 - 2004

Skills
Game Development, Texturing, PS3, Environment Art, Maya, Video Games, 3D Studio Max, UV mapping, Low Poly Modeling, Zbrush, Xbox 360, Game Design, PS4

Education
Art Center College of Design   1996 — 1999
Bachelor of Fine Art, Illustration

Tucker Cool Tucker Cool Portland, Oregon Area Details
Tucker Cool's Sucker Punch Productions Experience November 2010 - April 2011
Job Lead 3D Production Artist at embodee
Industry Apparel & Fashion
Experience
embodee  January 2014 - Present
embodee  January 2012 - December 2013
PixelPool Inc.  August 2011 - September 2011
Sucker Punch Productions   November 2010 - April 2011
Clink   October 2010 - October 2010
Deep Sky Studios  November 2009 - October 2010
Deep Sky Studios  July 2009 - November 2009
Unreal 3 Tread Mod Team   February 2009 - August 2009
Whynaut Animation Studios LLC   2009 - 2009
The Art Institute of Portland  2006 - 2009

Skills
Digital Sculpting, Texturing, Modeling, Maya, UV mapping, Unreal, Character Modeling, Texture Artist, Zbrush, 3D Studio Max, Unreal Engine 3, After Effects, Character, 3D animation, Character Design, 3D, Texture Painting, Lighting, Photoshop, MEL, Rendering, Drawing, Hard Surface Modeling, Vray, Python, Texture, Mental Ray, Perforce, 3D Modeling, Characters, Video Games, Computer Animation

Education
The Art Institute of Portland   2006 — 2010
Bachelors of Fine Art, Game Play and Design

Rick Luebbers Rick Luebbers Greater Seattle Area Details
Rick Luebbers's Sucker Punch Productions Experience August 2012 - August 2014
Job Senior/Lead Designer and Rogue Element
Industry Computer Games
Experience
Sucker Punch Productions   August 2012 - August 2014
Warner Bros.  2009 - November 2011
Surreal Software / Midway Games   2006 - November 2011
Surreal Software  April 2006 - August 2009
Midway Games  2006 - 2009
Surreal Software Inc. (a subsidiary of Midway Games Inc.)   2006 - 2009
SMU  2004 - 2005

Skills
Creative Problem Solving, Game Design, Storytelling, System Design, Content Development, Problem Solving, Level Design, Unreal Editor, Video Game Development, Unreal Engine 3, Multiplayer, Game Development, Tools Design, Gameplay, Console, MMO, Lua, Perforce, Unreal, Video Game Design, World Building, Video Games, Scripting, Document Design, Concept Design, Prototyping, Xbox 360, Narrative Design, UnrealScript, PS3, Creative Direction, Unreal 3, Wii, Computer Games, Xbox

Education
Guildhall   2004 — 2005
Graduate, Level Design

Southern Methodist University   2004 — 2005
Masters of Game Design, Level Design

Eric Studer Eric Studer Greater Seattle Area Details
Eric Studer's Sucker Punch Productions Experience January 2010 - June 2011
Job
Industry Computer Games
Experience
Harebrained Schemes  June 2015 - Present
Turn 10 Studios  August 2014 - Present
Airtight Games  February 2012 - May 2014
Sucker Punch Productions   January 2010 - June 2011
Monolith Productions  February 2009 - February 2010
WB Games  May 2008 - February 2009
Warner Bros. Advanced Digital Services  November 2006 - April 2008
Warner Bros. Online  August 2005 - November 2006
Zombie Studios  June 2005 - August 2005
DigiPen Institute of Technology  August 2001 - July 2005

Skills
Screenwriting, Production, Content Design, Public Speaking, Thorough Knowledge of..., Motion Capture..., Game Design, Video Games, Game Development, Xbox 360, PS3, Quality Assurance, Motion Capture, Computer Games, Casual Games, Multiplayer, Wii, Gameplay, Mobile Games, Character Animation, Game Testing, Console, Scripting, Level Design, Narrative, Unreal Engine 3, Cinematics, Game Mechanics, Perforce, Xbox

Education
DigiPen Institute of Technology   2001 — 2005
Bachelors, Realtime Interactive Simulation (Video Game Programming)

University of California, Los Angeles   2007 — 2008
Certificate, Television Writing for the Half Hour Comedy

Jeff Feligno Jeff Feligno Greater Seattle Area Details
Jeff Feligno's Sucker Punch Productions Experience August 2007 - October 2014
Job Character Artist at Amazon Game Studios
Industry Computer Games
Experience
Amazon Game Studios  October 2014 - Present
Sucker Punch Productions   August 2007 - October 2014
Pixologic  2006 - 2010
School of Visual Arts  May 2006 - August 2007
Inu Art   May 2003 - May 2007
Diamond Select Toys   2003 - 2006
McFarlane Toys  2000 - 2004

Skills
Zbrush, Digital Sculpting, Sculpture, Character Modeling, Texture Painting, Computer Graphics, Mudbox, UV mapping, Texturing, Maya, Character, Hard Surface Modeling, Video Games, Modeling, 3D Modeling, Character Animation, Art, Visual Effects, Low Poly Modeling, Game Development, Compositing, Illustration, Animation, 3D, Environment Art, Digital Painting, UV Mapping, ZBrush

Education
Syracuse University   1996 — 2000
BFA, Illustration

Geneva High School   1992 — 1996

Lauren Huesmann Lauren Huesmann Seattle, Washington Details
Lauren Huesmann's Sucker Punch Productions Experience September 2015 - Present
Job Production Assistant at Sucker Punch Productions
Industry Computer Games
Experience
Sucker Punch Productions   September 2015 - Present
Sucker Punch Productions   May 2014 - Present
Z2  May 2013 - April 2014
ArenaNet  2012 - 2013
Starwood Hotels & Resorts Worldwide, Inc.   October 2010 - July 2012
John Q. Hammons Hotels & Resorts   August 2008 - October 2010

Skills
Recruiting, Internet Recruiting, Interview Preparation, Taleo, Product Launch, Event Planning, Event Management, Office Management, Contract Negotiation, Travel Management, Team Leadership, New Hire Orientations, Internships, Interviewing Skills, Training, Social Networking, System Administration

Education
Starwood Associate Development program   2012 — 2012
Business Administration and Management, General

Northern Arizona University   2011 — 2012
Hotel, Motel, and Restaurant Management

Starwood University
Bachelor's, Hotel, Motel, and Restaurant Management

Redmond High School

Levi Hopkins Levi Hopkins Greater Seattle Area Details
Levi Hopkins's Sucker Punch Productions Experience October 2014 - Present
Job Freelance Concept Artist
Industry Computer Games
Experience
Levi Hopkins Creative LLC   June 2011 - Present
Sucker Punch Productions   October 2014 - Present
ArenaNet LLC  March 2014 - September 2014
Disney  September 2012 - July 2014
Sucker Punch Productions   April 2012 - August 2013
Trion Worlds, Inc.   August 2011 - March 2012
ArenaNet  July 2009 - July 2011
ArenaNet  January 2007 - June 2009
ArenaNet  January 2006 - December 2007
ArenaNet  July 2003 - December 2006

Skills
Texturing, Concept Design, 3D Modeling, Art Direction, Environment Art, Digital Painting, Conceptual Art, Video Games, Game Development, Illustration, Traditional Animation, Zbrush, Mobile Games, Low Poly Modeling, Digital Sculpting, Mudbox, 3D, Digital Art, Animation, Computer Animation, Digital Illustration, Cinematics, 3D visualization, Texture Painting, Character Animation, Art, Visual Effects, Storyboarding, Maya, Game Art, 3D Studio Max, Game Design, UV mapping

Education
Art Institute of Seattle
Animation Arts

Evan McGuire Evan McGuire Bellevue, Washington Details
Evan McGuire's Sucker Punch Productions Experience September 2008 - May 2009
Job Activities Test Lead at Bungie
Industry Entertainment
Experience
Bungie  December 2014 - Present
Bungie  July 2012 - November 2014
CompuCom  June 2010 - March 2012
Microsoft  May 2009 - May 2010
Sucker Punch Productions   September 2008 - May 2009
Her Interactive  August 2008 - September 2008
Microsoft  August 2007 - August 2008
Game Instinct (Testing Testing 123)   June 2007 - July 2007
Microsoft  November 2006 - May 2007
Microsoft  August 2006 - November 2006

Skills
Team Management, Employee Training, Software Quality..., Logistics, Schedule Control, Communication, Start-ups, Testing, User Interface, Project Management, Triage, Scrum, Agile Testing, Agile & Waterfall..., Audio Engineering, Audio Mixing, Digital Audio, Computer Hardware, Troubleshooting

Education
Shoreline Community College   2003 — 2006
Associate of Arts and Sciences (AAS), Digital Audio Production

Shoreline Community College   2003 — 2006
Associate of Arts and Sciences (AAS), MIDI Sequencing

Shuai Liu Shuai Liu Bellevue, Washington Details
Shuai Liu's Sucker Punch Productions Experience January 2013 - September 2014
Job Server Programmer at ArenaNet LLC
Industry Computer Games
Experience
ArenaNet LLC  October 2014 - Present
Sucker Punch Productions   January 2013 - September 2014
Junction Point Studios  May 2011 - January 2013
Vigil Games  December 2008 - May 2011
NCsoft  September 2006 - November 2008
Kaneva  June 2004 - August 2006
Objectware Inc  August 2002 - June 2004

Education
Georgia State University   2000 — 2002
M.S, Computer Science

Nankai University   1996 — 2000
B.S, Microbiology

Andrew Khosravian Andrew Khosravian Greater Seattle Area Details
Andrew Khosravian's Sucker Punch Productions Experience March 2010 - March 2013
Job Crafting the future of digital entertainment
Industry Computer Games
Experience
PopCap Games  March 2013 - Present
Sucker Punch Productions   March 2010 - March 2013
Robomodo  January 2009 - March 2010
Sony Online Entertainment  November 2007 - January 2009
Wizards of the Coast / Hasbro   May 2006 - November 2007

Education
DigiPen Institute of Technology   2003 — 2006
B.Sc., Computer Science, Mathematics, Real Time Interactive Simulation

Dan Brakeley Dan Brakeley Greater Boston Area Details
Dan Brakeley's Sucker Punch Productions Experience March 2003 - February 2006
Job
Industry Computer Games
Experience
Proletariat, Inc.   February 2014 - Present
Harmonix Music Systems  July 2006 - December 2012
Sucker Punch Productions   March 2003 - February 2006

Skills
Xbox 360, Game Design, Game Development, Gameplay, Video Games, Perforce, PS3, Wii, Scripting

Education
DigiPen Institute of Technology   1999 — 2002
BSc

Dartmouth College   1998 — 1999
n/a

Adrian Perez Adrian Perez Greater Seattle Area Details
Adrian Perez's Sucker Punch Productions Experience December 2013 - August 2015
Job Senior Developer at Highwire Games
Industry Computer Games
Experience
Highwire Games   August 2015 - Present
Sucker Punch Productions   December 2013 - August 2015
Bungie  October 2007 - February 2013
Bungie Studios  2001 - February 2013
Bungie/Microsoft   July 2001 - September 2007

Skills
Game Development, Video Games, Game Design, Perforce, Xbox 360, Gameplay, Scripting, OpenGL, Python, PS3, Lua, 3D, Computer Graphics

Education
Carnegie Mellon University   1997 — 2001
Bachelor of Science (BS)

Sofie Widyanto Sofie Widyanto Greater Seattle Area Details
Sofie Widyanto's Sucker Punch Productions Experience November 2007 - February 2015
Job Senior Designer, World at Monolith Productions (WB Games)
Industry Computer Games
Experience
Monolith Productions (WB Games)   April 2015 - Present
Sucker Punch Productions   November 2007 - February 2015
Parsons Brinckerhoff  July 2006 - November 2007
Ballena Technologies  January 2004 - July 2006
The Art Institute of Seattle  January 2002 - November 2003
Javastone Factory   March 1999 - October 2000
Parahyangan Catholic University   October 1997 - March 1999

Skills
Maya, 3D Studio Max, Modeling, 3D Modeling, Video Games, Rendering, After Effects, Game Design, Shaders, Flash, Gameplay, 3D, UV mapping, Texturing, Environment Art, Unreal Engine 3, Low Poly Modeling, Texture Painting, Level Design, Zbrush, Hard Surface Modeling, Digital Sculpting, Game Art, PS3, Game Development, Texture Artist, Photoshop

Education
Art Institute of Seattle   2001 — 2003
Associate's Degree, Animation, Art and Design

Western Michigan University   2000 — 2001
Computer Science

Parahyangan Catholic University
Bachelor's Degree, Architecture

Devon Carver Devon Carver Greater Seattle Area Details
Devon Carver's Sucker Punch Productions Experience February 2008 - June 2009
Job Lead Designer
Industry Computer Games
Experience
ArenaNet  January 2014 - Present
ArenaNet  November 2009 - February 2014
ArenaNet  June 2009 - November 2009
Sucker Punch Productions   February 2008 - June 2009
Big Fish Games  October 2007 - February 2008
Microsoft  January 2007 - October 2007
Arena Net   August 2006 - October 2006

Skills
Xbox 360, Video Games, MMO, MMORPG, Bug Tracking, PS3, Gameplay, Computer Games, Quality Assurance, Testing, Social Games, Multiplayer, Game Design, Test Cases, Content Design, Game Development, Xbox

Education
Pomona College   2002 — 2006
B.A., German Language

John Waugh John Waugh Seattle, Washington Details
John Waugh's Sucker Punch Productions Experience August 2007 - April 2009
Job Sr. Software Engineer at F5 Networks
Industry Computer Networking
Experience
F5 Networks  July 2013 - Present
5TH Cell Media  July 2009 - July 2013
Sucker Punch Productions   August 2007 - April 2009
Factor5   June 2005 - July 2007
Massive Incorporated  2005 - 2005

Education
Columbia University in the City of New York   2004 — 2005
BS, Computer Science

Reed College   2000 — 2003
BA, Studio Art

Boyd Post Boyd Post Greater Seattle Area Details
Boyd Post's Sucker Punch Productions Experience January 2002 - July 2002
Job Audio Director at Microsoft Game Studios
Industry Entertainment
Experience
Microsoft Game Studios  January 2010 - Present
Microsoft Surface  2008 - October 2009
Surreal / Midway Games   April 2005 - June 2008
Surreal Software  July 2002 - 2005
Sucker Punch Productions   January 2002 - July 2002
Surreal Software  September 1998 - 2000
Monolith Productions  August 1998 - November 1998
Sierra Online  1996 - 1998

Skills
Music, PS3, Leadership, Xbox 360, Sound, Sound Design, Video Games, Audio Engineering, Composition, Post Production, Computer Games, Management, Pro Tools, Perforce, Game Development, Gameplay, Unreal Engine 3, Console, Recording, Video Editing, Wii, Game Design, MMO, FMOD, Audio Editing, Xbox

Education
James Madison University   1984 — 1987
BS, Communications, Minor in Music

Christian Diefenbach Christian Diefenbach Bellevue, Washington Details
Christian Diefenbach's Sucker Punch Productions Experience September 2014 - Present
Job Director of Engineering at Sucker Punch Productions
Industry Computer Games
Experience
Sucker Punch Productions   September 2014 - Present
Bungie  October 2008 - August 2014
Treyarch  March 2006 - September 2008
Treyarch/Activision  2003 - 2008
Treyarch  March 2003 - March 2006
Polimate   April 1994 - September 1999

Skills
Game Programming, Gameplay, Perforce, Game Development, Xbox 360, DirectX, PS3, Gameplay Programming, Game Design, Video Games, Lua, Xbox, Multiplayer, OpenGL, Shaders

Education
Universidade Federal do Rio Grande do Sul   1987 — 1993
MSEE, Electronic Engineering

Marcellis Wentz Marcellis Wentz Greater Seattle Area Details
Marcellis Wentz's Sucker Punch Productions Experience August 2007 - January 2011
Job Character Animator at 343 Industries
Industry Computer Games
Experience
343 Industries  July 2011 - Present
Soma Eastside   January 2008 - 2013
Sucker Punch Productions   August 2007 - January 2011
Surreal Software  January 2006 - July 2007

Skills
Character Animation, Graphic Design, Digital Illustration, Character, Maya, Animation, Video Games, Motionbuilder, Illustration, Lighting, Mental Ray, Video Game Production, Autodesk MotionBuilder, 3D Modeling, Photoshop, Drawing, Motion Capture, Graphics, Gameplay, Digital Art, Game Development, Game Design

Education
Art Institute of Seattle   2003 — 2006
AA, Animation Arts and Design

Spencer Alexander Spencer Alexander Greater Los Angeles Area Details
Spencer Alexander's Sucker Punch Productions Experience April 2011 - Present
Job Lead Technical Director at Sucker Punch Productions
Industry Motion Pictures and Film
Experience
Sucker Punch Productions   April 2011 - Present
Digital Domain  April 2008 - June 2011
Pivot Studios   August 2007 - December 2008
Sony Pictures Imageworks  May 2005 - August 2007
NCSoft  2004 - 2005
SimEx   2001 - 2002
VisionArt/Digital Art Media   2001 - 2002
Digital Domain  1993 - 1995

Skills
Maya, Visual Effects, Film, 3D, Rigging, Animation, Character Animation

Education
Gonzaga University
B.S., Computer Science (Primary Focus: CG, Math, Physics, Art, Business)

Bruce Oberg Bruce Oberg Greater Seattle Area Details
Bruce Oberg's Sucker Punch Productions Experience April 1998 - Present
Job Coowner, Sucker Punch Productions
Industry Computer Software
Experience
Sucker Punch Productions   April 1998 - Present
Microsoft  January 1990 - March 1998
Microsoft's Macintosh Business Unit   1996 - 1998
AT&T Bell Laboratories  September 1985 - January 1990

Skills
Game Development, Video Games, Game Design, User Experience, Computer Games, Visual Studio, Software Development, User Interface Design, User Interface, Computer Graphics, Debugging, Scripting, C++, iOS development, Software Design, Programming, Localization, Gameplay, PS3, Computer Science, Online Gaming

Education
University of Washington   1988 — 1989
MS, Computer Science

University of Birmingham   1984 — 1985
Maths

University of Nebraska-Lincoln   1980 — 1985
Bachelor of Arts (BA), Mathematics

Wheaton North High School   1976 — 1980

François Roughol François Roughol Greater Seattle Area Details
François Roughol's Sucker Punch Productions Experience January 2015 - Present
Job Senior Mission Designer at Sucker Punch Productions
Industry Computer Games
Experience
Sucker Punch Productions   January 2015 - Present
Half Glass Games   January 2014 - Present
Lighthaus Inc.   September 2014 - March 2015
Rubika   October 2014 - October 2014
Irrational Games  September 2011 - September 2013
Crytek  March 2010 - April 2011
Ubisoft Montreal  January 2009 - March 2010
Ubisoft Porto Alegre   November 2009 - December 2009
Ubisoft Montreal  October 2007 - December 2008
Ubisoft Annecy   November 2006 - September 2007

Skills
Level Design, Software Project..., Game Design, Source Engine, CryEngine 3, Anvil Engine, Online Community..., Online Marketing, Game Development, Game Engines..., Gameplay, Scripting, Unreal Engine 3, Team Leadership, FPS, Xbox 360, PS3, Unreal Editor, Recruiting, Console, CryEngine, Game Engines, Unreal 3, 3D Studio Max, Community Management

Education
Groupe Ecole supérieure de Commerce de Dijon-Bourgogne   2000 — 2004
Bachelors Degree, International trade, marketing and communication

Franco-British Chamber of Commerce and Industry   2002 — 2002
Certificate, English for Business Communication

Housatonic Valley Regional High School   1998 — 1999

Vince Loughney Vince Loughney Greater Seattle Area Details
Vince Loughney's Sucker Punch Productions Experience January 2013 - August 2014
Job GTO Shield Labs Test Lead at CompuCom Systems Inc (Microsoft)
Industry Entertainment
Experience
CompuCom Systems Inc (Microsoft)   October 2014 - Present
Sucker Punch Productions   January 2013 - August 2014
MS  2014 - 2014
MS  2014 - 2014
MS  2014 - 2014
SCEA - Sony Computer Entertainment America   January 2001 - January 2013
SCEA - Sony Computer Entertainment America   January 2012 - December 2012
Sony Computer Entertainment America LLC  May 2001 - December 2011
Sony Computer Entertainment America  2001 - December 2011
Sony Computer Entertainment America (Sony PlayStation)   2001 - December 2011

Skills
PS3, Game Design, Video Games, Xbox 360, Perforce, Visio, Game Development, PSP, Online Gaming, Quality Assurance, Social Games, Mobile Games, Management, Console, Maya, Test Cases, Unity3D, Computer Games, Scripting, Video Game Production, JIRA, Playstation

Education
Vista High   1992 — 1996

Left Vista High School at the beginning of 1996
Graduated; High School Diploma

Palomar College

Vista High School

Deborah Choi Deborah Choi Greater Seattle Area Details
Deborah Choi's Sucker Punch Productions Experience December 2014 - Present
Job Producer at Sucker Punch Productions
Industry Computer Games
Experience
Sucker Punch Productions   December 2014 - Present
Sucker Punch Productions   April 2013 - December 2014
Rainspark Labs Artifact Technologies   March 2012 - April 2013
Camouflaj, LLC   November 2011 - March 2012
Sucker Punch Productions   September 2011 - October 2011
Sony Computer Entertainment America  May 2010 - August 2011
WET Design  February 2009 - May 2009
WET Design  March 2008 - February 2009
WET Design  April 2007 - March 2008
WET Design  February 2005 - April 2007

Skills
Concept Design, Concept Development, Rendering, Video Games, Leadership, Game Development, Product Design, 3D visualization, Management, Interaction Design, Illustrator, Project Management, Photoshop, Maya, Industrial Design, User Experience, InDesign, Modeling, 3D Studio Max, 3D, Sketching, Animation

Education
ArtCenter College of Design   2001 — 2004
BS, Environmental Design

Gary Burd Gary Burd Greater Seattle Area Details
Gary Burd's Sucker Punch Productions Experience 2001 - 2002
Job Software Engineer
Industry Computer Software
Experience
godoc.org   July 2011 - March 2014
BeagleDreams LLC   2002 - October 2010
Facebook  August 2009 - October 2009
FriendFeed   June 2008 - October 2009
Google  January 2004 - March 2008
Sucker Punch Productions   2001 - 2002
Crossgain   March 2000 - July 2001
Microsoft  August 1992 - December 1999
ON Technology  1988 - 1992
Aries Technology  1985 - 1988

Skills
Web Services

Education
Rensselaer Polytechnic Institute   1981 — 1983
Master of Science, Mechanical Engineering

Rensselaer Polytechnic Institute   1977 — 1981
Mechanical Engineering

Tara Urbanek Tara Urbanek Pikesville, Maryland Details
Tara Urbanek's Sucker Punch Productions Experience February 2013 - September 2013
Job Community Manager at Big Huge Games
Industry Computer Software
Experience
Big Huge Games  May 2015 - Present
Big Huge Games  October 2014 - Present
Amazon  September 2013 - April 2014
Sucker Punch Productions   February 2013 - September 2013
InCircuit Development Corporation/AssetWorks, Inc.   January 2011 - October 2012
Cryptic Studios  July 2009 - January 2011
Cryptic Studios  January 2009 - July 2009
Cryptic Studios  June 2008 - January 2009
Tele-Tracking Technologies   2003 - 2008
Concord Communications  2000 - 2002

Skills
Agile Methodologies, SDLC, Projects, Game Development, MMO, Video Games, Perforce, Game Design, Online Gaming, MMORPG, Gameplay, Software Quality..., Quality Assurance, Scrum, Casual Games, Awesomeness

Education
University of Massachusetts Lowell   2002 — 2007
BS, Information Systems

Carnegie Mellon University   1993 — 1995

Philip Ouellette Philip Ouellette Greater Seattle Area Details
Philip Ouellette's Sucker Punch Productions Experience August 2012 - Present
Job Environment Artist (Texture Artist) Sucker Punch Productions
Industry Computer Games
Experience
Sucker Punch Productions   August 2012 - Present
FuturePoly   February 2015 - Present
FuturePoly   May 2012 - August 2012
ArenaNet  October 2010 - October 2011

Skills
Environment Art, Level Design, Digital Sculpting, Game Development, Shaders, Texturing, 3D, Zbrush, Game Art, Unreal Editor, Texture Artist, Maya, UV mapping, Texture Painting, Low Poly Modeling, Hard Surface Modeling, Mudbox, Cinematics, Xbox 360, PS3, Unreal Engine 3, ZBrush

Education
FuturePoly   2010 — 2011

University of Cincinnati   2003 — 2008
BFA, Fine Art Electronic Art

Nick Deakins Nick Deakins Logan, Utah Details
Nick Deakins's Sucker Punch Productions Experience September 2010 - May 2011
Job Software Tester at Autonomous Solutions (ASI)
Industry Computer Software
Experience
Autonomous Solutions (ASI)   July 2014 - Present
PopCap Games  July 2011 - March 2014
Sucker Punch Productions   September 2010 - May 2011
Foundation 9 Entertainment  April 2010 - August 2010
5TH Cell Media  February 2008 - July 2009
Tod Lolkus Land Survey   October 2007 - February 2008
V Design   February 2007 - May 2007
Albertsons  February 2002 - March 2007

Skills
Level Design, Hansoft, Perforce, Microsoft Excel, Microsoft Word, Photoshop, Team Management, Video Games, Confluence, Game Design, Gameplay, JIRA, Xbox 360, Computer Games, Flash, Valve Hammer Editor, FogBugz, Casual Games, Game Development, Mobile Games, MMO, Social Games, PS3, iOS, Game Testing, Multiplayer, Game Mechanics, Wii, 3D Studio Max, Xbox, Environment Art, Quality Assurance, DevTrack, Console, Bug Tracking, Public Speaking, Creativity, Android, Customer Service, Management, Eagle Scout, Maya, Unreal Editor

Education
ITT Technical Institute-Seattle   2005 — 2007
Bachelor of Science (BS), Game and Interactive Media Design

Highline Community College   2002 — 2005
Associate of Science (A.S.), interactive media

Rob Fuller II Rob Fuller II Greater Salt Lake City Area Details
Rob Fuller II's Sucker Punch Productions Experience March 2005 - August 2005
Job Development Support Manager at Disney Interactive
Industry Computer Games
Experience
Disney Interactive  May 2014 - Present
Electronic Arts  June 2010 - March 2014
Electronic Arts (EA)   August 2007 - June 2010
Electronic Arts (EA)   January 2006 - August 2007
Microsoft  2003 - 2006
Sucker Punch Productions   March 2005 - August 2005
Luminous Parrot Technologies   October 2003 - May 2004
Testing Testing 123  June 2000 - November 2002

Skills
Video Games, Game Design, Multiplayer, Xbox 360, PS3, Social Games, PSP, Game Development, Xbox, Perforce, Wii, Agile Methodologies, Gameplay, Scripting, Facebook Game..., Economy Design, Localization, Outsource Development..., Mobile Game Development, Software Testing, Game Design Documents, Nintendo 3DS, A/B testing, Usability Testing, Data Analysis, ESRB Submissions, Project Management, User Interface, Testing

Education
Boston University   1997 — 2001
Bachelor's Degree, Planetary Astronomy and Science

Alexander Dracott Alexander Dracott Greater Seattle Area Details
Alexander Dracott's Sucker Punch Productions Experience January 2013 - August 2014
Job Lighting/VFX/Shader Artist
Industry Computer Games
Experience
Sucker Punch Productions   January 2013 - August 2014
Sony Online Entertainment  October 2011 - January 2013
Liquid Development  2011 - October 2011
Sony Online Entertainment Seattle   January 2011 - March 2011

Skills
Texturing, Maya, Photoshop, Zbrush, World Building, Unreal Engine 3, Unreal Editor, Modeling, 3D Studio Max, Shaders, HLSL, Real-time Rendering, UV mapping, MEL, Lighting, Game Development, Game Design, UV Mapping, ZBrush, Video Games, Game Art, 3D Modeling, Environment Art, 3D

Education
The Art Institute of Portland   2008 — 2011
Bachelor of Art, Game Art and Design

Nathaniel Gnat Magone Nathaniel Gnat Magone Greater Seattle Area Details
Nathaniel Gnat Magone's Sucker Punch Productions Experience December 2012 - Present
Job Environment Artist
Industry Computer Games
Experience
Sucker Punch Productions   December 2012 - Present
School of Visual Concepts  June 2012 - December 2012
Bellevue College  November 2009 - April 2011

Skills
Maya, 3D Studio Max, Photoshop, Zbrush, Illustrator, CryEngine, After Effects, Modeling, Animation, Video, Lighting, Texturing, Game Development, Video Games, Unreal Engine 3

Education
Futurepoly   2012 — 2012
3D modeling

Bellevue Community College   2008 — 2011
animation and motion graphics

Josh Rife Josh Rife Raleigh-Durham, North Carolina Area Details
Josh Rife's Sucker Punch Productions Experience June 2010 - September 2014
Job Senior Artist at Bosskey Productions
Industry Computer Games
Experience
Boss Key Productions Inc  September 2014 - Present
Sucker Punch Productions   June 2010 - September 2014
Sucker Punch Productions   March 2012 - August 2012
Lich King Studios   February 2010 - June 2010
opGames   September 2009 - June 2010
Backflip Studios  February 2010 - May 2010

Skills
Zbrush, Texturing, Environment Art, Maya, Level Design, Game Development, Texture Painting, Hard Surface Modeling, Low Poly Modeling, Game Design, Texture Artist, PS3, Gameplay, Shaders, Unreal Editor, Digital Sculpting, 3D Modeling, Rigging, Digital Painting, Modeling, Game Art, Game Prototyping, World Building, UV mapping, Perforce

Education
Academy of Art University   2006 — 2009

Sacramento City College
Associate of Arts (AA), Animation, Interactive Technology, Video Graphics and Special Effects

Neal Hanson Neal Hanson Greater Seattle Area Details
Neal Hanson's Sucker Punch Productions Experience October 2012 - Present
Job Concept Artist at Sucker Punch Productions
Industry Computer Games
Experience
Sucker Punch Productions   October 2012 - Present
ArenaNet  June 2010 - October 2012

Education
Digipen Institute of Technology   2006 — 2010
Bachelor of Fine Arts (BFA), Production Animation

Brian Fleming Brian Fleming Greater Seattle Area Details
Brian Fleming's Sucker Punch Productions Experience 1998 - Present
Job Producer at Sucker Punch Productions
Industry Computer Games
Experience
Sucker Punch Productions   1998 - Present
Microsoft Corporation  June 1989 - 1998

Skills
Game Development, Video Games, PS3, Game Design, Computer Games, Gameplay, Perforce, Xbox 360, Social Games, Game Mechanics, Mobile Applications, Animation, Multiplayer, Computer Graphics, OpenGL, Lighting, 3D, Mobile Games

Education
Harvey Mudd College   1986 — 1989
B.S., Physics

Sooyun Jang Sooyun Jang Bellevue, Washington Details
Sooyun Jang's Sucker Punch Productions Experience December 2007 - Present
Job Character Animator at Sucker Punch Productions
Industry Computer Games
Experience
Sucker Punch Productions   December 2007 - Present

Skills
Maya, 3D animation, Photoshop, Premiere, 3D Modeling, Computer Animation, Video Games, Character Animation, Texturing, Game Development, PS3, UV Mapping, Game Design, Animation, 3D

Education
Academy of Art University

경기대학교 / Kyonggi University

Ty King Ty King Mercer Island, Washington Details
Ty King's Sucker Punch Productions Experience August 2012 - Present
Job Writer at Sucker Punch Productions
Industry Computer Games
Experience
Sucker Punch Productions   August 2012 - Present
ArenaNet LLC  October 2011 - August 2012
Retired  2002 - 2011
Warner Bros. Studios  March 2000 - 2001
20th Century Fox Television/Mutant Enemy Productions   1998 - 1998
20th Century Fox Television/Mutant Enemy Productions   1997 - 1998
Walt Disney Studios/Home Entertainment   1996 - 1998
20th Century Fox Television/Mutant Enemy Productions   1997 - 1997
The Walt Disney Studios  1995 - 1996
Paramount Pictures  1993 - 1994

Skills
Game Development, Video Games

Education
The University of Texas at Austin
Bachelor of Science (B.S.), Communications/Radio, Television & Film

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