Supergenius Studio

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Supergenius Studio Employees

Employee
Years
Job
Industry
Addison Rankin Addison Rankin Portland, Oregon Details
Addison Rankin's Supergenius Studio Experience October 2012 - February 2014
Job Illustrator and Concept Artist
Industry Fine Art
Experience
Liquid Development  November 2013 - Present
Addison Rankin Illustration   2011 - Present
Bent Image Lab  December 2013 - December 2014
Supergenius Studio   October 2012 - February 2014
Lopez Island Vineyards   June 2007 - August 2010

Skills
Illustration, Digital Painting, Storyboarding, Art, Character Animation, Photoshop, Concept Design, Painting, Drawing, Illustrator, Animation, Texturing, Game Art, Adobe Creative Suite, Visual Arts, Book Illustration, Graphic Design, Logo Design, Comics, Cartoons, Computer Animation, Fantasy Art, InDesign, Character Designs, Film, Graphics, Printmaking, Digital Art, Sculpture, Conceptual Art, Digital Illustration, Traditional Animation, Watercolor, Video Games, Vector Illustration, Fine Art

Education
Pacific Northwest College of Art   2008 — 2012
Bachelor of Fine Arts (BFA), Illustration

Cody Sauer Cody Sauer Portland, Oregon Area Details
Cody Sauer's Supergenius Studio Experience January 2014 - Present
Job Environment Artist & Digital Marketplace Lead
Industry Computer Games
Experience
Supergenius Studio   January 2014 - Present
Liquid Development  March 2014 - December 2014
GameStop  August 2012 - February 2014
The Art Institutes  June 2011 - December 2012
Supergenius Studio   June 2012 - August 2012

Skills
3D Studio Max, 3D, Unreal Engine 3, Texturing, Unreal Editor, Maya, Environment Art, Level Design, Zbrush, 3D Modeling, Photoshop, Lighting, Unity3D, World Machine, World Building, Unreal Engine 4, CryEngine, ZBrush, UV Mapping

Education
The Art Institute of Portland   2010 — 2013
Bachelor's in Game Art & Design, Environment Art, Bachelor's of Fine Art

Shirak Agresta Shirak Agresta Los Angeles, California Details
Shirak Agresta's Supergenius Studio Experience 2010 - 2011
Job Freelance Lighting TD/CG Generalist
Industry Animation
Experience
Encore Hollywood  March 2015 - Present
Freelance  2007 - Present
Piranha NYC   October 2014 - October 2014
Blur Studio  June 2014 - September 2014
Bent Image Lab  November 2006 - August 2013
Pixel Pool   2012 - 2012
Supergenius Studio   2010 - 2011
freelance  2008 - 2008

Skills
3D, Visual Effects, Compositing, Lighting, Rendering, Maya, Computer Graphics, Character Rigging, UV mapping, Commercials, Texturing, Rigging, After Effects, Nuke, Film, UV Mapping, Shading

Education
The Art Institute of Portland   2003 — 2006
Digital Media

State University of New York College at Purchase   1990 — 1995
Bachelor's degree, Anthropology/Documentary Film

Anders Fray Anders Fray Portland, Oregon Area Details
Anders Fray's Supergenius Studio Experience April 2012 - April 2013
Job Level Designer / World Builder at Pure FPS
Industry Computer Games
Experience
Digital Confectioners   January 2015 - April 2015
Pure FPS   April 2014 - November 2014
Supergenius Studio   April 2012 - April 2013
Herenow Creative  October 2011 - December 2011
Liquid Development  October 2007 - May 2011

Skills
Texturing, Maya, Game Development, Level Design, 3D Studio Max, Video Games, Modeling, Unreal Engine 3, 3D, Photoshop, Rigging, Environment Art, World Building, Hard Surface Modeling, 3D Modeling, Unreal Engine 4, Architectural Drawings, Figure Drawing, Perspective Drawings, Subversion, Perforce

Education
The Art Institute of Portland   2004 — 2007
Bachelor of Science - Game Art and Design

Portland State University
Post-Baccalaureate, Architecture

Dustin Draper Dustin Draper Portland, Oregon Details
Dustin Draper's Supergenius Studio Experience April 2012 - June 2012
Job Retail Brand Marketing
Industry Marketing and Advertising
Experience
Nike  December 2014 - Present
Nike  June 2014 - December 2014
US Outdoor Store  January 2010 - June 2013
Supergenius Studio   April 2012 - June 2012
Eagle Crest Resort  March 2008 - March 2010

Skills
Management, Dynamic Optimization, Microsoft Excel, Merchandise Planning, Inventory Management, Retail Purchasing, Merchandising, Product Marketing, Visual Merchandising, Apparel

Education
Portland State University   2005 — 2008
B.S., Business Management

The Art Institute of Portland   2010 — 2012

Jen Dang Jen Dang Hillsboro, Oregon Details
Jen Dang's Supergenius Studio Experience April 2013 - April 2013
Job 3D Artist
Industry Entertainment
Experience
Liquid Development  May 2013 - Present
Supergenius Studio   April 2013 - April 2013
The Art Institute of Portland  October 2011 - March 2013

Skills
Maya, Photoshop, Zbrush, 3D Studio Max, Illustrator, Lighting & Texturing, After Effects, Topogun, Sculptris, Crazybump, Drawing, Digital Painting, Texturing, 3D rendering, Headus, 3D Modeling, 3D, Mental ray, V-Ray, Digital Sculpting, Rendering, Mental Ray, ZBrush, Character Animation

Education
The Art Institute of Portland   2009 — 2013
Bachelor of Arts (B.A.) with Honors, Media Arts and Animation

EM Green EM Green Orlando, Florida Details
EM Green's Supergenius Studio Experience June 2010 - May 2011
Job Art Manager at Cubic Advanced Learning Solutions
Industry Defense & Space
Experience
Cubic Advanced Learning Solutions   December 2013 - Present
Cubic Advanced Learning Solutions   March 2013 - December 2013
Cubic Simulation Systems Division  May 2011 - March 2013
Supergenius Studio   June 2010 - May 2011
Liquid Development  February 2008 - February 2009
Ankrom-Moisan Associated Architects  May 2006 - January 2008
The Logic Factory   January 2006 - May 2006
Art Institute of Portland  2002 - 2005

Skills
3D, Unreal Engine 4, Level Design, Creative Direction, Art Management, CryEngine, Concept Design, Gameplay, Visual Effects, Lighting, Game Development, User Interface Design, Storyboarding, Animation, Compositing, 3D Studio Max, Texturing, Maya, Modeling, Character Animation, Video Games, UV mapping, Unreal Engine 3, Unreal Editor, Computer Animation, 3D Modeling, Rigging, Unity3D, Zbrush, Game Design, Photoshop, After Effects, User Interface, Management, Adobe Creative Suite, Art Direction, Illustrator, Graphic Design, User Experience, UV Mapping

Education
The Art Institute of Portland   2002 — 2005
Bachelor of Science, Game Art & Design

The Art Institute of Portland

Dennis Rivera Dennis Rivera Portland, Oregon Area Details
Dennis Rivera's Supergenius Studio Experience March 2011 - March 2014
Job 3D Animator, Character Animator, CG Artist
Industry Animation
Experience
Denari Motion & Imaging, LLC   April 2014 - Present
Supergenius Studio   March 2011 - March 2014
ITT Technical Institute  December 2009 - December 2013
PixelPool Inc.  June 2012 - September 2012
ADi - Animation Dynamics, Inc.   February 2010 - March 2010
Bent Image Lab  July 2007 - March 2010

Skills
Animation, 3D Animation, Character Animation, Facial Animation, Computer Animation, 3D, 3D Studio Max, 3D Studio Max Populate, Maya, Rayfire, Phoenix FD, Character Rigging, Rigging, Skinning, Video Games, Film, Television, Visual Effects, Marvelous Designer

Education
The Art Institute of Portland   2003 — 2006
Bachelor of Science (BS), Media Arts & Animation

Josh skull Dixon Josh skull Dixon Portland, Oregon Area Details
Josh skull Dixon's Supergenius Studio Experience June 2015 - Present
Job Freelance Flash Animator at Supergenius Studio
Industry Animation
Experience
Supergenius Studio   June 2015 - Present
Hive-FX  April 2013 - Present
Bent Image Lab  October 2012 - Present
Starburns Industries  December 2013 - April 2014
Silverman Studios   June 2013 - November 2013
Deep Sky Studios  March 2012 - July 2013
Giant Astronaut   February 2013 - March 2013
TAO Games   April 2012 - April 2012
Deep Sky Studios  December 2011 - March 2012
Liquid Development  June 2011 - December 2011

Skills
Illustrator, Animation, Character Design, Digital Painting, Storyboarding, 3D animation, Concept Design, Traditional Animation, Maya, Flash Animation, After Effects, Drawing, Compositing, Photoshop, Layout, Sketching, InDesign, Final Cut Pro, Creative Writing, Mixed Media, Watercolor, Matte Painting, Motionbuilder, Illustration, Cartooning, Visual Storytelling, Game Design, Toon Boom, Flipbook, Digicel Flipbook, Sketchbook Pro, Autodesk MotionBuilder, Comics, Toon Boom Storyboard pro, Character Animation, Digital Manipulation, Storyboard Revisionist, Computer Animation

Education
The Art Institute of Portland   2007 — 2011
BFA, Media arts and animation

Tim Callaway Tim Callaway Greater Seattle Area Details
Tim Callaway's Supergenius Studio Experience May 2012 - July 2012
Job Character Technical Artist @ Sucker Punch Productions
Industry Computer Games
Experience
Sucker Punch Productions  May 2015 - Present
Microsoft  March 2015 - May 2015
Sucker Punch Productions  January 2015 - March 2015
Sucker Punch Productions  2013 - 2014
Hive-FX  August 2011 - October 2013
Digital-Tutors  March 2013 - May 2013
Supergenius Studio   May 2012 - July 2012
Stumptown Game Machine  May 2011 - September 2011
Sony Mentorship Program II   August 2011 - August 2011
Laika  June 2011 - August 2011

Skills
Maya, MEL, Photoshop, Cinema 4D, Python, Pro Tools, Linux, Perforce, After Effects, Zbrush, Vray, Rigging, 3D, Character Rigging, Unreal, Realflow, Mental Ray, Premiere, Computer Graphics, Character Animation, Animation

Education
The Art Institute of Portland   2007 — 2011

Nick Silva Nick Silva Portland, Oregon Area Details
Nick Silva's Supergenius Studio Experience February 2014 - May 2014
Job concept art/ illustration
Industry Computer Games
Experience
Liquid Development  2012 - Present
Supergenius Studio   February 2014 - May 2014
Bake 450   April 2012 - February 2013
MiteeGames   May 2012 - June 2012
Bent Image Lab  October 2011 - October 2011

Skills
Digital Painting, Concept Design, Illustration, Drawing, Leadership, Character Animation, Maya, Storyboarding, Animation, Zbrush, Texturing, After Effects, Computer Animation, Illustrator, Traditional Animation, UV mapping, Digital Sculpting, Digital Illustration, Art, Video Games, Environment Art, Texture Painting, Game Art, Texture Artist, Conceptual Art, Matte Painting, Game Development, Painting, Characters, Game Design

Education
The Art Institute of Portland   2008 — 2012
Bachelor of Fine Arts (B.F.A.), MediArts & Animation

The Art Institute of Portland   2008 — 2011
BFA, Media Arts

Keoki Welsh Keoki Welsh Canby, Oregon Details
Keoki Welsh's Supergenius Studio Experience January 2013 - March 2013
Job Test Associate at Experis Portland
Industry Computer Games
Experience
Liquid Development  January 2014 - Present
Experis Portland   July 2013 - November 2014
Supergenius Studio   January 2013 - March 2013

Skills
Maya, 3D Studio Max, Photoshop, Unreal Editor, Unity3D, Zbrush, After Effects, UV mapping, 3D Modeling, Concept Design, Texturing, Unreal Engine 3, Level Design, Low Poly Modeling, 3D, Hard Surface Modeling, Modeling, Environment Art, Mental Ray, Game Development, Unreal Engine, Digital Painting, Video Games, Digital Sculpting, Gameplay, Perforce

Education
The Art Institute of Portland   2009 — 2013
Bachelor of Fine Arts (BFA) With Honors, Game Art and Design

Eric Braddock Eric Braddock Orange County, California Area Details
Eric Braddock's Supergenius Studio Experience March 2012 - June 2012
Job 3D Artist at Blizzard Entertainment
Industry Computer Games
Experience
Blizzard Entertainment  August 2013 - Present
Eric Braddock   January 2008 - Present
Supergenius Studio   March 2012 - June 2012
ngmoco  January 2012 - May 2012

Skills
Conceptual Art, Photoshop, Character, Oil Painting, Color Theory, Illustration, Character Design, Drawing, Texture Painting, 3D Modeling, Environment Art, Game Art, UV mapping, Digital Painting, UV Mapping

Education
The University of the Arts   2005 — 2008
BFA, Illustration

Kayli Edwards Kayli Edwards Oregon City, Oregon Details
Kayli Edwards's Supergenius Studio Experience October 2012 - Present
Job Senior Animator at SuperGenius
Industry Animation
Experience
Supergenius Studio   October 2012 - Present
Deep Sky Studios  June 2014 - June 2014
Liquid Development  October 2013 - February 2014
Subway  May 2007 - December 2012

Skills
Flash Animation, 3D animation, Character Animation, Character Rigging, MEL, Animation, Rigging, 3D Studio Max, 3D, Dreamweaver, Maya, Computer Animation, Photoshop, Compositing, Texturing, Traditional Animation, Flash, Storyboarding, Video Games

Education
The Art Institute of Portland   2007 — 2011
Bachelors, Media Arts and Animation

Andrew Hagel Andrew Hagel Gresham, Oregon Details
Andrew Hagel's Supergenius Studio Experience March 2014 - Present
Job Animator at Supergenius Studio
Industry Animation
Experience
Supergenius Studio   March 2014 - Present

Skills
maya, 3D Studio Max, Character Animation, Stop Motion, Character Rigging

Education
The Art Institute of Portland   2009 — 2013
Bachelor of Fine Arts (BFA), Media Arts and Animation

Jordan Giboney Jordan Giboney Portland, Oregon Area Details
Jordan Giboney's Supergenius Studio Experience April 2014 - Present
Job 3D Animator (contractor) at Bent Image Lab
Industry Animation
Experience
Bent Image Lab  September 2015 - Present
Supergenius Studio   April 2014 - Present
Studio Cassis   April 2014 - December 2014
Deep Sky Studios  June 2014 - June 2014
Costco Wholesale  October 2011 - April 2014
Portland Bridges Band   November 2013 - December 2013
OMSI  June 2011 - September 2011
Pudding on the Rice   2008 - 2011

Skills
Rhino, Maya, Microsoft Office, Final Cut Pro, Mac, PC, Zbrush, Flash, Illustrator, Photoshop, After Effects, InDesign, iMovie, Product Design, Computer Animation, Rendering, Sketching, 3D Modeling, Adobe Creative Suite, Animation, 3D, Character Animation, Storyboarding, Graphic Design, Art, 3D Studio Max

Education
The Art Institute of Portland   2011 — 2014
Bachelor's Degree, Media Arts and Animation

University of Oregon   2008 — 2011
BA, Product Design

wilsonville high school
High School

Peter Lund Peter Lund Portland, Oregon Area Details
Peter Lund's Supergenius Studio Experience July 2014 - Present
Job COO at SuperGenius Studio
Industry Computer Games
Experience
Supergenius Studio   July 2014 - Present
Portland State University  July 2014 - August 2015
Star Oilco   October 2012 - June 2014
The Directorate   May 2011 - January 2013
Small Business Advisory Council   January 2011 - December 2012
Code Monkeys   November 2011 - November 2012
Gen Cubed   2009 - September 2011

Skills
International Business, Mobile Software, Gaming, Business Strategy, Growth Companies, Mobile Applications, Public Policy, Social Media, Entrepreneurship, Management, Community Outreach, Public Speaking, Public Relations, Strategic Planning, Research, Small Business, Strategy, Strategic Partnerships, Marketing Strategy, Leadership, Newsletters, Start-ups, Marketing, Mobile Devices, Strategic Communications, Business Development, Online Marketing, Social Networking, Sales Process, Training, Digital Strategy, User Experience, SEO, Editing, Project Planning, Social Media Marketing, Email Marketing, Sales, Online Advertising, Brand Development, Digital Marketing, Integrated Marketing, Marketing Communications, Lead Generation, Web Analytics, SEM, Mobile Marketing, Content Strategy, Advertising, E-commerce

Education
Oregon State University   2012 — 2015
Bachelor of Science (BS), Computer Science

Emory University   2005 — 2009
Political Science, Middle Eastern Studies

Oregon State University
Bachelor of Arts (BA), Political Science

Sasha Greene Sasha Greene Whitewright, Texas Details
Sasha Greene's Supergenius Studio Experience November 2009 - December 2009
Job 3D Animation Intern at Janimation
Industry Animation
Experience
Janimation  October 2012 - February 2013
Stumptown Game Machine  August 2008 - June 2010
Supergenius Studio   November 2009 - December 2009
Liquid Development  March 2007 - June 2008

Skills
Character Animation, Maya, Facial Animation, Texturing, Computer Animation, Cinematics, UV mapping, Animation, Traditional Animation, 3D Studio Max, After Effects, 3D, Gameplay, Video Games, Premiere, Illustration

Education
AnimationMentor.com   2008 — 2009
Advanced Studies in Character Animation

The Art Institute of Portland   2003 — 2007
B.S, Media Arts & Animation

Hofstra University   2002 — 2003
Undergrad

Daniel McCabe Daniel McCabe Portland, Oregon Area Details
Daniel McCabe's Supergenius Studio Experience October 2012 - November 2012
Job Freelance 3D Artist
Industry Entertainment
Experience
Liquid Development  January 2015 - Present
Experis  August 2014 - December 2014
The Art Institute of Portland  June 2010 - April 2014
Supergenius Studio   October 2012 - November 2012

Skills
Zbrush, Maya, 3D Studio Max, Photoshop, After Effects, Character Animation, Computer Animation, 3D Modeling, 3D, Rendering, Modeling, Concept Design, Traditional Animation, Unreal Engine 3, UV mapping, Texturing, Mudbox, Digital Painting, Low Poly Modeling, Digital Sculpting, Video Games, Character Rigging, Level Design, Texture Painting, Unreal Editor, Hard Surface Modeling, Mental Ray, UV Mapping, ZBrush

Education
The Art Institutes or Portland   2010 — 2014
Bachelor of Arts (BA), Game Art & Design

Shasta College   2008 — 2010

Omaikel Alfaro Omaikel Alfaro Vancouver, Canada Area Details
Omaikel Alfaro's Supergenius Studio Experience March 2015 - May 2015
Job Character Animator at Bardel entertainment
Industry Entertainment
Experience
Bardel Entertainment  May 2015 - Present
Supergenius Studio   March 2015 - May 2015
Hydrogen Whiskey Studios  January 2015 - March 2015
Brain Zoo Studios  October 2014 - December 2014
Hydrogen Whiskey Studios  September 2014 - October 2014
Freelance Animator  March 2010 - September 2014
Brain Zoo Studios  August 2014 - August 2014
Supergenius Studio   September 2013 - July 2014
Animatic Media Inc.  August 2013 - September 2013
Aronnax Studios   May 2013 - July 2013

Skills
Motionbuilder, Maya, Animation, Nuke, After Effects, Roto, Modeling, Photoshop, Web Design, Computer Graphics, Rotoscoping, 3D animation, Motion Graphics, 3D, Computer Animation, Character Animation, Autodesk MotionBuilder, Zbrush, Texturing, Shake, XSI, 3D Studio Max, Premiere, Lighting, Rendering, Post Production, Mental Ray, Rigging, Compositing, Character Rigging

Education
Full Sail University   2007 — 2009
Bachelor's in Computer Science, Computer Animation

Arts intruction school
fine arts

Alexandra Gedrose Alexandra Gedrose Portland, Oregon Details
Alexandra Gedrose's Supergenius Studio Experience March 2012 - April 2014
Job 3D Artist
Industry Design
Experience
Supergenius Studio   March 2012 - April 2014
Experis  April 2013 - December 2013
Bent Image Lab  August 2012 - May 2013
US Army Corps of Engineers  July 2010 - March 2012
The Art Institute of Portland  June 2009 - July 2010
Cracked.com  March 2008 - December 2008

Skills
Maya, 3D Studio Max, Unreal Development Kit, Mental Ray, Vray, Perforce, Photoshop, After Effects, ArtRage, Environment Art, Low Poly Modeling, Texturing, 3D Lighting, 3D rendering, RP Manager, Rendering, Lighting, Unreal Engine 3, Modeling, Animation, Flash Animation

Education
The Art Institute of Portland   2008 — 2012
BFA, Game Art and Design

Chuck Lukacs Chuck Lukacs Portland, Oregon Area Details
Chuck Lukacs's Supergenius Studio Experience March 2012 - January 2013
Job Illustration Instructor at Pacific Northwest College of Art
Industry Publishing
Experience
Pacific Northwest College of Art  September 2010 - Present
Wizards of the Coast/Hasbro  January 2000 - Present
Supergenius Studio   March 2012 - January 2013
Pyr/Prometheus Books   2008 - 2013
F+W Media, Inc.   January 2006 - January 2012
Paizo Publishing  1999 - 2012
Future Publishing  2009 - 2009
Games Workshop  2000 - 2006
AEG  2002 - 2005
Fantasy Magazine   2001 - 2001

Skills
Illustration, Illustrator, Art, Conceptual Art, Concept Design, Painting, Oil Painting, Digital Illustration, Logo Design, Digital Painting, Character Designs, Characters, Publishing, Graphic Design, Photoshop, Drawing, Storyboarding, Cover Art, Fantasy, Science Fiction, Mac, Creative Direction, Magazines, Storytelling, Editorial, Book Design, Adobe Creative Suite, Comic Books, World Building, Traditional Painting, Graphics, Art Education, Digital Art, Art Instruction, Printmaking, Branding & Identity, Sculpture, Ceramic, Creative Writing, Advertising, Cartography, Bookbinding, Wood Engraving, Photo Restoration, Mold Making

Education
College for Creative Studies   1988 — 1993
BFA, Illustration - Graphic Communications

Robb C. Crocker Robb C. Crocker Portland, Oregon Area Details
Robb C. Crocker's Supergenius Studio Experience March 2008 - July 2012
Job Talent Nurturing ♦ Results Driving ♦ Change Catalyst
Industry Motion Pictures and Film
Experience
Funnelbox Inc.  June 1999 - Present
Uberstock   March 2007 - Present
Flixio   July 2010 - Present
T5 Equities LLC   April 2005 - Present
Portland Advertising Federation  December 2012 - Present
Stock Footage Millionaire   September 2014 - Present
Entrepreneurs' Organization  April 2014 - Present
Supergenius Studio   March 2008 - July 2012
KVAL   December 1998 - June 1999
AT&T Media Services  September 1997 - November 1998

Skills
Team Leadership, Video Production, Creative Direction, Talent Developer, Leadership Development, People Development, Marketing Strategy, Business Strategy, Motion Graphics, Animation, Collaborative Problem..., Strategic Planning, Executive Coaching, Thought Leadership, Recruiting, Digital Media, Web Video, Content Strategy, Digital Marketing, Digital Strategy, Talent Scouting, Motivation, Film, Video, Post Production, Film Production, Marketing, Advertising, Art Direction, Brand Development, Leadership, Entrepreneurship, Producing, HD Video, User Experience, Mobile Devices, Camera, Commercials, Video Editing, Storytelling

Education
University of Arizona   1992 — 1996
BFA, Media Arts

Joshua Hendryx Joshua Hendryx Austin, Texas Details
Joshua Hendryx's Supergenius Studio Experience 2010 - 2010
Job Concept Artist
Industry Computer Games
Experience
Schell Games  2011 - Present
Cinematics/Supergenius   October 2010 - January 2011
Marvel Super Hero Squad Online   October 2010 - January 2011
Zynga via Liquid Development   August 2010 - October 2010
Supergenius Studio   2010 - 2010
ngmoco/Stumptown Game Machine   January 2009 - March 2009
Bonegravy Games   May 2008 - December 2008

Skills
Digital Painting, Storyboarding, Character Animation, Modeling, Animation, Texturing

Education
Art Institute a Portland   2004 — 2007

The Art Institute of Portland

University of California, Santa Cruz
Bachelor of Art

Jed Bursiek Jed Bursiek Portland, Oregon Area Details
Jed Bursiek's Supergenius Studio Experience May 2015 - Present
Job Animator & Generalist
Industry Animation
Experience
Supergenius Studio   May 2015 - Present
Refuge VFX and Animation  January 2015 - Present
Angry Buddha   May 2009 - Present
Struck  April 2008 - April 2009
Fashionbuddha Studio  May 2006 - April 2008

Skills
Photoshop, After Effects, Animation, OpenGL, Flash, Illustrator, Maya, Compositing, 3D animation, Texturing, 3D, Motion Graphics, Dreamweaver, Character Animation, Storyboarding, Rigging, Final Cut Pro, Cinema 4D, ActionScript, Computer Animation

Education
iAnimate   2014 — 2015
3D Character Animation

Rad How to School   2012 — 2013
Storyboard & Figure Invention

Portland State University   2009 — 2013
BA, Art Practices

Pomona College   1995 — 1999
BA, Philosophy

New Masters Academy
Structural Head Drawing

Danielle Blanc Danielle Blanc Portland, Oregon Area Details
Danielle Blanc's Supergenius Studio Experience October 2011 - October 2011
Job TA2 at Experis Reserves
Industry Computer Games
Experience
Experis Reserves   June 2014 - Present
Experis  May 2013 - December 2013
Walgreens  2012 - 2013
Bent Image Lab  November 2011 - December 2011
Supergenius Studio   October 2011 - October 2011
Stumptown Game Machine  August 2011 - September 2011
The Art Institute of Portland  January 2011 - September 2011
The Art Institute of Portland  July 2008 - March 2011
St.Anthony Hospital  2005 - 2008

Skills
Maya, Zbrush, 3D Studio Max, 3D, Texturing, Rendering, 3D Modeling, Texture Artist, Storyboarding, Low Poly Modeling, Art, After Effects, Photoshop, Computer Animation, Animation, Video Games, Character Animation

Education
The Art Institute of Portland   2008 — 2011
BA, Video Game Art and Design

Hagen Deloss Hagen Deloss Portland, Oregon Details
Hagen Deloss's Supergenius Studio Experience August 2012 - August 2012
Job Contract Artist
Industry Computer Games
Experience
Hagen Deloss   June 2011 - Present
SleepNinja Games   January 2015 - September 2015
ClutchPlay Games LLC   December 2013 - October 2014
embodee  September 2013 - October 2013
Microsoft  December 2012 - January 2013
Supergenius Studio   August 2012 - August 2012
Everland Media   January 2012 - August 2012
LIT WORKSHOP  June 2012 - July 2012
Epipheo Studios  February 2012 - March 2012
Dzine Lounge   August 2011 - December 2011

Skills
3D software, Maya, 3DS..., 2D art, drawing,..., Level design, concepting, Maya, Level Design, 3D Studio Max, Traditional Animation, Photoshop, Illustrator, Drawing, Painting, 2D art, UV mapping, Texturing, Zbrush, Digital Sculpting, Hard Surface Modeling, Low Poly Modeling, Game Development, Illustration, Animation, 3D, Graphics, Storyboarding, Art, Video Games, Digital Painting, Modeling, Lighting, Rendering, Digital Art, 3D Modeling, Unreal Engine 3, 3D rendering, Texture Painting, UV Mapping, ZBrush

Education
The Art Institute of Portland   2007 — 2011
Bachelors of Fine Art, Video Game Design

Han Hunter Han Hunter Portland, Oregon Area Details
Han Hunter's Supergenius Studio Experience March 2012 - Present
Job 3D Artist at Liquid Development
Industry Computer Games
Experience
Liquid Development  December 2014 - Present
Liquid Development  November 2013 - Present
Supergenius Studio   March 2012 - Present
Hangman Digital   December 2012 - June 2013

Skills
Modeling, Texturing, Digital Sculpting, Zbrush, Maya, 3D Studio Max, Digital Painting, Photoshop, Digital Art, Drawing, 3D, Texture Painting, UV mapping, Concept Design, Unreal Editor, Art, nDO2, Low Poly Modeling, Hard Surface Modeling, Environment Art, Game Art, Texture Artist

Education
Futurepoly   2013 — 2013
3D Modeling for Games

The Art Institute of Portland   2008 — 2012
Bachelor of Fine Arts, Game Art & Design

Robert Fink Robert Fink Portland, Oregon Area Details
Robert Fink's Supergenius Studio Experience April 2012 - Present
Job 3D Art Director at SuperGenius Studios
Industry Computer Games
Experience
Supergenius Studio   April 2012 - Present
Finkster Freelance   August 2011 - Present
Tinderbox Entertainment   January 2012 - April 2012
Liquid Development  April 2011 - December 2011
Bent Image Lab  July 2011 - August 2011
Deep Sky Studios  June 2010 - August 2010

Skills
UV mapping, Zbrush, Texturing, 3D Studio Max, Modeling, Photoshop, Game Art, Low Poly Modeling, Digital Sculpting, Texture Painting, Character Modeling, Maya, Environment Art, Props, Environment Modeling, 3D Modeling, Digital Illustration, Game, Gameplay, Character Modelling, SpeedTree, Game Engines, Blender, Illustration, Shader Creation, Premiere, Marmoset, 2D art, Drawing, Particle Systems, Computer Graphics, Pre-visualization, Video Games, Unreal Editor, Texture Artist, 3D, PC Games, Hard Surface Modeling, Unreal Engine 3, World Building, Game Development, High Poly Modeling, Digital Painting, Level Design, UV Mapping, ZBrush

Education
The Art Institute of Portland   2007 — 2011
Bachelors, Game Art & Design

Jesse J. Jones Jesse J. Jones Portland, Oregon Area Details
Jesse J. Jones's Supergenius Studio Experience July 2015 - Present
Job Flash, After Effects, and Toon Boom 2D Animator
Industry Animation
Experience
Freelance  June 2007 - Present
Supergenius Studio   July 2015 - Present
Bent Image Lab  July 2011 - June 2015
Refuge VFX and Animation  January 2014 - May 2015
Jolby & Friends   April 2014 - May 2014
Double Barrel Motion Labs   October 2010 - August 2011
Happy Trails Animation  November 2010 - July 2011
Laika  March 2009 - January 2010

Skills
Animation, Flash Animation, Toon Boom, Photoshop, Illustrator, InDesign, Drawing, Character Animation, Compositing, Video Editing, Nuke, After Effects, Maya, 3D Studio Max, Flash, Stop Motion, Illustration, 3D, Special Effects, Storyboarding, Film, Computer Animation, Video Games, Traditional Animation, Commercials, Motion Graphics, Art, Cartoons

Education
The Art Institute of Portland   2005 — 2009
Bachelor of Science (B.S.), Media Arts & Animation

Alfred (AJ) DeFlaminis Alfred (AJ) DeFlaminis Portland, Oregon Details
Alfred (AJ) DeFlaminis's Supergenius Studio Experience October 2012 - January 2014
Job CG Artist Director Consultant Instructor
Industry Media Production
Experience
Denari Motion & Imaging, LLC   April 2014 - Present
3DV   2007 - Present
Supergenius Studio   October 2012 - January 2014
PixelPool Inc.  October 2011 - October 2012
Art Institute  January 2009 - October 2012
Supergenius Studio   May 2011 - August 2011
Liquid Development  2010 - 2010
ITT Technical Institute  2005 - 2010
Bent Image Lab  2006 - August 2009
Darkwater Studios  2006 - July 2009

Skills
3D, After Effects, Texturing, 3D Studio Max, Mental Ray, Photoshop, Vray, Photography, Non-linear Editing, Technical Direction, Lighting, Rigging, Modeling, Shading, UV mapping, Rotoscoping, Video Editing, Visual Effects, Rendering, Compositing, Software, Maya, Character Animation, Unreal Engine 3, Narrative, Fluid Simulation, Cascade, Animation, Video Games, Training, College Teaching, Game Development, Computer Animation, Low Poly Modeling, 3D Modeling

Education
Academy of Art University   2002 — 2004
Bachelor of Fine Arts (BFA), Games: Visual FX and Animation

Penn State University   1996 — 2000
Bachelor Degree (BS), Letters, Arts, and Sciences. Focus on Instructional Design and Perceptional Psychology

Gina Burgess Gina Burgess Greater Los Angeles Area Details
Gina Burgess's Supergenius Studio Experience January 2010 - July 2011
Job 3D Character Artist at Encore Hollywood
Industry Computer Games
Experience
Encore Hollywood  July 2015 - Present
Baked FX  June 2015 - Present
Freelance  August 2014 - Present
Encore Hollywood  2015 - 2015
Encore  2015 - 2015
Bent Image Lab  December 2011 - August 2014
Bent Image Lab  July 2011 - December 2011
Supergenius Studio   January 2010 - July 2011
The Art Institute of Portland  September 2008 - December 2010

Skills
Zbrush, 3D Studio Max, Maya, Texturing, Photoshop, Mudbox, UV mapping, 3D rendering, Texture Painting, 3D

Education
The Art Institute of Portland   2007 — 2010
Media Arts and Animation, 3D Art

Rob Bekuhrs Rob Bekuhrs Oregon City, Oregon Details
Rob Bekuhrs's Supergenius Studio Experience May 2012 - Present
Job Animation Director at SuperGenius Studio
Industry Animation
Experience
Art Institute of Portland  April 2013 - Present
Supergenius Studio   May 2012 - Present
Laika  March 2011 - April 2012
Double Negative  January 2010 - March 2011
Laika  October 2006 - September 2009
DKP   November 2005 - October 2006
Core Feature Animation  March 2004 - November 2005
Walt Disney Feature Animation  April 1989 - March 2004
MovieTime Channel (now E! Channel)   September 1987 - June 1989
Kroyer Films  November 1988 - February 1989

Skills
MEL, Animation, Maya, Feature Films, Character, Computer Graphics, Scripting, Character Animation, Stop Motion, 3D animation, Visual Effects, Facial Animation, 3D, Visual Development, Traditional Animation, Character Rigging, Motion Graphics, Technical Direction, Photoshop, Drawing, 2D, 3D Studio Max, Game Development, Motion Capture, Texturing, Computer Animation, Cartoons, Film, Matte Painting, Rigging, Cinematics, Video Games, Compositing, Rendering, Storyboarding, Commercials, Modeling, Digital Painting, Animation Direction, Houdini

Education
California Institute of the Arts   1980 — 1983
BFA, Character Animation - traditional

Colorado Mountain College   1978 — 1979
Design and Behavioral Science

Daryn Olson Daryn Olson Portland, Oregon Area Details
Daryn Olson's Supergenius Studio Experience May 2012 - Present
Job Senior Technical Artist at Supergenius Studios
Industry Animation
Experience
Supergenius Studio   May 2012 - Present
The Oregon Museum of Science and Industry   September 2011 - March 2014
Motion Logic Studios   May 2012 - June 2012
Bent Image Lab  November 2011 - November 2011
Stumptown Game Machine  May 2011 - September 2011
The Oregon Museum of Science and Industry   April 2009 - September 2011

Skills
Maya Rigging, Maya Technical Arts, Maya Animation, Maya, Character, Photoshop, After Effects, Rendering, Rigging, Video Games, Unity3D, Unity Particle Effects, Character Animation, Computer Animation, UV mapping, Character Rigging, Zbrush, Texture Painting, Texturing, Digital Sculpting, MEL

Education
The Art Institute of Portland   2007 — 2011
BA, Media Arts and Animation

Jeffrey Bost Jeffrey Bost Portland, Oregon Area Details
Jeffrey Bost's Supergenius Studio Experience 2011 - October 2011
Job Director of Animation at FunnelBox
Industry Animation
Experience
FunnelBox   October 2011 - Present
PixelPool Inc.  February 2012 - April 2012
mmmmmsociety   March 2012 - March 2012
Supergenius Studio   2011 - October 2011
Bent Image Lab  2004 - 2010
Flying Rhinoceros  2000 - 2004
Will Vinton Studio's  1989 - 1999

Skills
Animation, Stop Motion, Film, Music Videos, Cartoons, Storyboarding, Computer Animation, Compositing, Flash, Video, Animation Direction

Education
University of Oregon
BFA, BAEd, Fine Art and Education

Teh Vang Teh Vang Lathrop, California Details
Teh Vang's Supergenius Studio Experience February 2015 - March 2015
Job 3d artist
Industry Computer Games
Experience
Supergenius Studio   February 2015 - March 2015
Liquid Development  January 2014 - March 2015
Motion and Image   December 2013 - December 2013
Experis  August 2013 - November 2013
Deep Sky Studios  October 2012 - December 2012

Skills
3D Art, Maya, Zbrush, 3ds max, Headus Unwrap, 3d texturing, Texturing, Photoshop, Perforce, UDK, Low Poly Modeling, UVLayout, concept design, Level design, UV unwrap, Unity, 3D Studio Max, UV mapping, 3D Modeling, Unreal Engine 3, 3D, Level Design, Hard Surface Modeling, Video Games, Unreal Editor, Unity3D, Game Design, Game Development, Computer Games, ZBrush

Education
The Art Institute of Portland   2010 — 2013
Bachelor of Fine Arts (BFA), Game design

DeVry University   2007 — 2009

Alexandria Condon Alexandria Condon Greater Seattle Area Details
Alexandria Condon's Supergenius Studio Experience April 2014 - August 2015
Job Character | Creature Artist
Industry Entertainment
Experience
Amazon Game Studios  September 2015 - Present
Supergenius Studio   April 2014 - August 2015
Laika Entertainment  February 2013 - September 2013
Art Institute of Portland  April 2009 - March 2013
Whole Sky Animation Studio   September 2011 - June 2012

Skills
Zbrush, Texturing, Maya, 3D, Modeling, Photoshop, UV mapping, 3D Studio Max, Drawing, Digital Sculpting, Props, Sculpture, Character Design, Lighting, Rendering, Low Poly Modeling, Concept Design, Painting, Mudbox, Mental Ray, Character Modeling, Character, Video Games, 3D Modeling, Perforce, 2D, Mari, Hide and Seek, Lego Building, ZBrush, UV Mapping

Education
The Art Institute of Portland   2009 — 2013
Bachelor of Fine Arts (BFA), Media Arts and Animation

Oregon State University   2007 — 2009

Patrick Kenney Patrick Kenney Columbus, Ohio Area Details
Patrick Kenney's Supergenius Studio Experience April 2012 - August 2012
Job Online Coordinator, School of Game Development at Academy of Art University
Industry Computer Games
Experience
Academy of Art University  August 2014 - Present
Patrick Kenney   November 2007 - Present
Columbus College of Art & Design  April 2013 - May 2014
Columbus, College of Art and Design  August 2010 - May 2013
Supergenius Studio   April 2012 - August 2012
Supergenius Studio   November 2009 - December 2009
Columbus State Community College  December 2007 - November 2009
Makena Technologies  June 2009 - October 2009
Shaba Games  November 1999 - October 2007
Columbus College of Art and Design  September 1997 - August 1999

Skills
Illustration, 3D animation, Storyboarding, Digital Illustration, Maya, Character Animation, Animation, Texturing, Video Games, Game Design, Traditional Animation, 3D Modeling, Zbrush, Level Design, Rigging, Digital Painting, UV mapping, 3D, Conceptual Art, Character Rigging, Game Development, Mudbox, After Effects, Texture Painting, Computer Animation, Computer Graphics, Drawing, Digital Sculpting, Xbox 360, Visual Effects, Art, Modeling, 3D Studio Max, Unity3D, Rendering, Flash, Lighting, Compositing, Layout, Concept Design, 3D graphics, Digital Art, Mental Ray, Premiere, Unreal Engine 3, ZBrush

Education
Columbus College of Art & Design   1987 — 1992
Bachelor of Fine Arts, Illustration

Maurice J. McDonough High School   1984 — 1987

Donald Fergus Donald Fergus Portland, Oregon Area Details
Donald Fergus's Supergenius Studio Experience April 2013 - Present
Job Animator (Senior)
Industry Animation
Experience
Supergenius Studio   April 2013 - Present
ADi - Animation Dynamics, Inc.   January 2006 - January 2013
Blashfield Studio   September 2005 - January 2006
Free Will Entertainment   May 2004 - November 2004

Skills
Video Games, Animation, Graphic Design, Maya, Character Animation, After Effects, Traditional Animation, Storyboarding, Motion Graphics, 3D, Computer Animation, Rigging, Lighting, Illustration, Flash Animation, 3D Modeling, Cinematics, Premiere, Game Design, Computer Graphics, Film, UV mapping

Education
The Art Institute of Portland   2001 — 2005
Bacheler's degree, Media Arts and Animation

Bryan Provencher Bryan Provencher Portland, Oregon Area Details
Bryan Provencher's Supergenius Studio Experience July 2012 - Present
Job Project Director & VP of Development at Supergenius Studio
Industry Computer Games
Experience
Supergenius Studio   July 2012 - Present

Skills
Maya, Animation, Game Development, 3D Studio Max, Art Direction, Photoshop, Project Management, After Effects, Flash, Team Building, Autodesk MotionBuilder, Illustrator, Training, Rigging, Unreal 3

Education
The Art Institute of Portland   2004 — 2008
Bachelor of Science, Game Art and Design

Brice Anderson Brice Anderson Beaverton, Oregon Details
Brice Anderson's Supergenius Studio Experience March 2010 - Present
Job Art Director at Supergenius Studio
Industry Animation
Experience
Supergenius Studio   March 2010 - Present
Vatra Games   July 2011 - August 2011
Cinematics   2009 - 2009

Skills
Character Animation, UV mapping, Texture Painting, Motion Builder, UDK, 3D Studio Max, Maya, Modeling, VFX, VFX Supervision, Animation Lead, Visual Effects, Unreal Engine 3, Digital Painting, Video Games, 3D, Game Design, 3D Modeling, Computer Animation, Animation, Hard Surface Modeling, Zbrush, Texture Artist, Low Poly Modeling

Education
The Art Institute of Portland   2006 — 2010
Bachelor of Arts (BA), Game Art & Design

Wenatchee Valley College

Shaun Keenan Shaun Keenan Portland, Oregon Area Details
Shaun Keenan's Supergenius Studio Experience March 2012 - July 2012
Job at
Industry Design
Experience
Nintendo  December 2014 - Present
S2 Games  May 2014 - November 2014
Quango // Design + Marketing   November 2012 - January 2014
Supergenius Studio   March 2012 - July 2012
Hinge Digital  July 2010 - September 2010
Liquid Development  January 2010 - February 2010

Skills
Digital Painting, Texturing, Art Direction, Concept Design, Illustration, Character Animation, Conceptual Art, Digital Illustration, Texture Painting, Digital Art, Illustrator, Storyboarding

Education
The Art Institute of Portland   2006 — 2009
Bachelor of Arts (B.A.), Media Arts and Animation

Curtis Cavallucci Curtis Cavallucci Portland, Oregon Area Details
Curtis Cavallucci's Supergenius Studio Experience October 2012 - April 2013
Job Game Design Assistant at Rockstar Games
Industry Computer Games
Experience
Rockstar Games  August 2013 - Present
Supergenius Studio   October 2012 - April 2013
The Art Institute of Portland  October 2008 - December 2012
LucasArts  May 2012 - August 2012
Supergenius Studio   March 2012 - May 2012
Sony Mentorship Program II   January 2011 - June 2011

Skills
Maya, UV mapping, Zbrush, Unreal Engine 3, Texturing, 3D Studio Max, Level Design, Unreal Editor, Game Design, Game Development, Game Mechanics, Visual Effects, Video Games

Education
The Art Institute of Portland   2008 — 2011
BA, Game Art and Design

West Linn High School   2004 — 2008