Supergenius Studio
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Supergenius Studio Employees
Liquid Development November 2013 - Present
Addison Rankin Illustration 2011 - Present
Bent Image Lab December 2013 - December 2014
Supergenius Studio October 2012 - February 2014
Lopez Island Vineyards June 2007 - August 2010
Skills
Illustration, Digital Painting, Storyboarding, Art, Character Animation, Photoshop, Concept Design, Painting, Drawing, Illustrator, Animation, Texturing, Game Art, Adobe Creative Suite, Visual Arts, Book Illustration, Graphic Design, Logo Design, Comics, Cartoons, Computer Animation, Fantasy Art, InDesign, Character Designs, Film, Graphics, Printmaking, Digital Art, Sculpture, Conceptual Art, Digital Illustration, Traditional Animation, Watercolor, Video Games, Vector Illustration, Fine Art
Education
Pacific Northwest College of Art 2008 — 2012
Bachelor of Fine Arts (BFA), Illustration
Supergenius Studio January 2014 - Present
Liquid Development March 2014 - December 2014
GameStop August 2012 - February 2014
The Art Institutes June 2011 - December 2012
Supergenius Studio June 2012 - August 2012
Skills
3D Studio Max, 3D, Unreal Engine 3, Texturing, Unreal Editor, Maya, Environment Art, Level Design, Zbrush, 3D Modeling, Photoshop, Lighting, Unity3D, World Machine, World Building, Unreal Engine 4, CryEngine, ZBrush, UV Mapping
Education
The Art Institute of Portland 2010 — 2013
Bachelor's in Game Art & Design, Environment Art, Bachelor's of Fine Art
Encore Hollywood March 2015 - Present
Freelance 2007 - Present
Piranha NYC October 2014 - October 2014
Blur Studio June 2014 - September 2014
Bent Image Lab November 2006 - August 2013
Pixel Pool 2012 - 2012
Supergenius Studio 2010 - 2011
freelance 2008 - 2008
Skills
3D, Visual Effects, Compositing, Lighting, Rendering, Maya, Computer Graphics, Character Rigging, UV mapping, Commercials, Texturing, Rigging, After Effects, Nuke, Film, UV Mapping, Shading
Education
The Art Institute of Portland 2003 — 2006
Digital Media
State University of New York College at Purchase 1990 — 1995
Bachelor's degree, Anthropology/Documentary Film
Digital Confectioners January 2015 - April 2015
Pure FPS April 2014 - November 2014
Supergenius Studio April 2012 - April 2013
Herenow Creative October 2011 - December 2011
Liquid Development October 2007 - May 2011
Skills
Texturing, Maya, Game Development, Level Design, 3D Studio Max, Video Games, Modeling, Unreal Engine 3, 3D, Photoshop, Rigging, Environment Art, World Building, Hard Surface Modeling, 3D Modeling, Unreal Engine 4, Architectural Drawings, Figure Drawing, Perspective Drawings, Subversion, Perforce
Education
The Art Institute of Portland 2004 — 2007
Bachelor of Science - Game Art and Design
Portland State University
Post-Baccalaureate, Architecture
Nike December 2014 - Present
Nike June 2014 - December 2014
US Outdoor Store January 2010 - June 2013
Supergenius Studio April 2012 - June 2012
Eagle Crest Resort March 2008 - March 2010
Skills
Management, Dynamic Optimization, Microsoft Excel, Merchandise Planning, Inventory Management, Retail Purchasing, Merchandising, Product Marketing, Visual Merchandising, Apparel
Education
Portland State University 2005 — 2008
B.S., Business Management
The Art Institute of Portland 2010 — 2012
Liquid Development May 2013 - Present
Supergenius Studio April 2013 - April 2013
The Art Institute of Portland October 2011 - March 2013
Skills
Maya, Photoshop, Zbrush, 3D Studio Max, Illustrator, Lighting & Texturing, After Effects, Topogun, Sculptris, Crazybump, Drawing, Digital Painting, Texturing, 3D rendering, Headus, 3D Modeling, 3D, Mental ray, V-Ray, Digital Sculpting, Rendering, Mental Ray, ZBrush, Character Animation
Education
The Art Institute of Portland 2009 — 2013
Bachelor of Arts (B.A.) with Honors, Media Arts and Animation
Cubic Advanced Learning Solutions December 2013 - Present
Cubic Advanced Learning Solutions March 2013 - December 2013
Cubic Simulation Systems Division May 2011 - March 2013
Supergenius Studio June 2010 - May 2011
Liquid Development February 2008 - February 2009
Ankrom-Moisan Associated Architects May 2006 - January 2008
The Logic Factory January 2006 - May 2006
Art Institute of Portland 2002 - 2005
Skills
3D, Unreal Engine 4, Level Design, Creative Direction, Art Management, CryEngine, Concept Design, Gameplay, Visual Effects, Lighting, Game Development, User Interface Design, Storyboarding, Animation, Compositing, 3D Studio Max, Texturing, Maya, Modeling, Character Animation, Video Games, UV mapping, Unreal Engine 3, Unreal Editor, Computer Animation, 3D Modeling, Rigging, Unity3D, Zbrush, Game Design, Photoshop, After Effects, User Interface, Management, Adobe Creative Suite, Art Direction, Illustrator, Graphic Design, User Experience, UV Mapping
Education
The Art Institute of Portland 2002 — 2005
Bachelor of Science, Game Art & Design
The Art Institute of Portland
Denari Motion & Imaging, LLC April 2014 - Present
Supergenius Studio March 2011 - March 2014
ITT Technical Institute December 2009 - December 2013
PixelPool Inc. June 2012 - September 2012
ADi - Animation Dynamics, Inc. February 2010 - March 2010
Bent Image Lab July 2007 - March 2010
Skills
Animation, 3D Animation, Character Animation, Facial Animation, Computer Animation, 3D, 3D Studio Max, 3D Studio Max Populate, Maya, Rayfire, Phoenix FD, Character Rigging, Rigging, Skinning, Video Games, Film, Television, Visual Effects, Marvelous Designer
Education
The Art Institute of Portland 2003 — 2006
Bachelor of Science (BS), Media Arts & Animation
Supergenius Studio June 2015 - Present
Hive-FX April 2013 - Present
Bent Image Lab October 2012 - Present
Starburns Industries December 2013 - April 2014
Silverman Studios June 2013 - November 2013
Deep Sky Studios March 2012 - July 2013
Giant Astronaut February 2013 - March 2013
TAO Games April 2012 - April 2012
Deep Sky Studios December 2011 - March 2012
Liquid Development June 2011 - December 2011
Skills
Illustrator, Animation, Character Design, Digital Painting, Storyboarding, 3D animation, Concept Design, Traditional Animation, Maya, Flash Animation, After Effects, Drawing, Compositing, Photoshop, Layout, Sketching, InDesign, Final Cut Pro, Creative Writing, Mixed Media, Watercolor, Matte Painting, Motionbuilder, Illustration, Cartooning, Visual Storytelling, Game Design, Toon Boom, Flipbook, Digicel Flipbook, Sketchbook Pro, Autodesk MotionBuilder, Comics, Toon Boom Storyboard pro, Character Animation, Digital Manipulation, Storyboard Revisionist, Computer Animation
Education
The Art Institute of Portland 2007 — 2011
BFA, Media arts and animation
Sucker Punch Productions May 2015 - Present
Microsoft March 2015 - May 2015
Sucker Punch Productions January 2015 - March 2015
Sucker Punch Productions 2013 - 2014
Hive-FX August 2011 - October 2013
Digital-Tutors March 2013 - May 2013
Supergenius Studio May 2012 - July 2012
Stumptown Game Machine May 2011 - September 2011
Sony Mentorship Program II August 2011 - August 2011
Laika June 2011 - August 2011
Skills
Maya, MEL, Photoshop, Cinema 4D, Python, Pro Tools, Linux, Perforce, After Effects, Zbrush, Vray, Rigging, 3D, Character Rigging, Unreal, Realflow, Mental Ray, Premiere, Computer Graphics, Character Animation, Animation
Education
The Art Institute of Portland 2007 — 2011
Liquid Development 2012 - Present
Supergenius Studio February 2014 - May 2014
Bake 450 April 2012 - February 2013
MiteeGames May 2012 - June 2012
Bent Image Lab October 2011 - October 2011
Skills
Digital Painting, Concept Design, Illustration, Drawing, Leadership, Character Animation, Maya, Storyboarding, Animation, Zbrush, Texturing, After Effects, Computer Animation, Illustrator, Traditional Animation, UV mapping, Digital Sculpting, Digital Illustration, Art, Video Games, Environment Art, Texture Painting, Game Art, Texture Artist, Conceptual Art, Matte Painting, Game Development, Painting, Characters, Game Design
Education
The Art Institute of Portland 2008 — 2012
Bachelor of Fine Arts (B.F.A.), MediArts & Animation
The Art Institute of Portland 2008 — 2011
BFA, Media Arts
Liquid Development January 2014 - Present
Experis Portland July 2013 - November 2014
Supergenius Studio January 2013 - March 2013
Skills
Maya, 3D Studio Max, Photoshop, Unreal Editor, Unity3D, Zbrush, After Effects, UV mapping, 3D Modeling, Concept Design, Texturing, Unreal Engine 3, Level Design, Low Poly Modeling, 3D, Hard Surface Modeling, Modeling, Environment Art, Mental Ray, Game Development, Unreal Engine, Digital Painting, Video Games, Digital Sculpting, Gameplay, Perforce
Education
The Art Institute of Portland 2009 — 2013
Bachelor of Fine Arts (BFA) With Honors, Game Art and Design
Blizzard Entertainment August 2013 - Present
Eric Braddock January 2008 - Present
Supergenius Studio March 2012 - June 2012
ngmoco January 2012 - May 2012
Skills
Conceptual Art, Photoshop, Character, Oil Painting, Color Theory, Illustration, Character Design, Drawing, Texture Painting, 3D Modeling, Environment Art, Game Art, UV mapping, Digital Painting, UV Mapping
Education
The University of the Arts 2005 — 2008
BFA, Illustration
Supergenius Studio October 2012 - Present
Deep Sky Studios June 2014 - June 2014
Liquid Development October 2013 - February 2014
Subway May 2007 - December 2012
Skills
Flash Animation, 3D animation, Character Animation, Character Rigging, MEL, Animation, Rigging, 3D Studio Max, 3D, Dreamweaver, Maya, Computer Animation, Photoshop, Compositing, Texturing, Traditional Animation, Flash, Storyboarding, Video Games
Education
The Art Institute of Portland 2007 — 2011
Bachelors, Media Arts and Animation
Supergenius Studio March 2014 - Present
Skills
maya, 3D Studio Max, Character Animation, Stop Motion, Character Rigging
Education
The Art Institute of Portland 2009 — 2013
Bachelor of Fine Arts (BFA), Media Arts and Animation
Bent Image Lab September 2015 - Present
Supergenius Studio April 2014 - Present
Studio Cassis April 2014 - December 2014
Deep Sky Studios June 2014 - June 2014
Costco Wholesale October 2011 - April 2014
Portland Bridges Band November 2013 - December 2013
OMSI June 2011 - September 2011
Pudding on the Rice 2008 - 2011
Skills
Rhino, Maya, Microsoft Office, Final Cut Pro, Mac, PC, Zbrush, Flash, Illustrator, Photoshop, After Effects, InDesign, iMovie, Product Design, Computer Animation, Rendering, Sketching, 3D Modeling, Adobe Creative Suite, Animation, 3D, Character Animation, Storyboarding, Graphic Design, Art, 3D Studio Max
Education
The Art Institute of Portland 2011 — 2014
Bachelor's Degree, Media Arts and Animation
University of Oregon 2008 — 2011
BA, Product Design
wilsonville high school
High School
Supergenius Studio July 2014 - Present
Portland State University July 2014 - August 2015
Star Oilco October 2012 - June 2014
The Directorate May 2011 - January 2013
Small Business Advisory Council January 2011 - December 2012
Code Monkeys November 2011 - November 2012
Gen Cubed 2009 - September 2011
Skills
International Business, Mobile Software, Gaming, Business Strategy, Growth Companies, Mobile Applications, Public Policy, Social Media, Entrepreneurship, Management, Community Outreach, Public Speaking, Public Relations, Strategic Planning, Research, Small Business, Strategy, Strategic Partnerships, Marketing Strategy, Leadership, Newsletters, Start-ups, Marketing, Mobile Devices, Strategic Communications, Business Development, Online Marketing, Social Networking, Sales Process, Training, Digital Strategy, User Experience, SEO, Editing, Project Planning, Social Media Marketing, Email Marketing, Sales, Online Advertising, Brand Development, Digital Marketing, Integrated Marketing, Marketing Communications, Lead Generation, Web Analytics, SEM, Mobile Marketing, Content Strategy, Advertising, E-commerce
Education
Oregon State University 2012 — 2015
Bachelor of Science (BS), Computer Science
Emory University 2005 — 2009
Political Science, Middle Eastern Studies
Oregon State University
Bachelor of Arts (BA), Political Science
Janimation October 2012 - February 2013
Stumptown Game Machine August 2008 - June 2010
Supergenius Studio November 2009 - December 2009
Liquid Development March 2007 - June 2008
Skills
Character Animation, Maya, Facial Animation, Texturing, Computer Animation, Cinematics, UV mapping, Animation, Traditional Animation, 3D Studio Max, After Effects, 3D, Gameplay, Video Games, Premiere, Illustration
Education
AnimationMentor.com 2008 — 2009
Advanced Studies in Character Animation
The Art Institute of Portland 2003 — 2007
B.S, Media Arts & Animation
Hofstra University 2002 — 2003
Undergrad
Liquid Development January 2015 - Present
Experis August 2014 - December 2014
The Art Institute of Portland June 2010 - April 2014
Supergenius Studio October 2012 - November 2012
Skills
Zbrush, Maya, 3D Studio Max, Photoshop, After Effects, Character Animation, Computer Animation, 3D Modeling, 3D, Rendering, Modeling, Concept Design, Traditional Animation, Unreal Engine 3, UV mapping, Texturing, Mudbox, Digital Painting, Low Poly Modeling, Digital Sculpting, Video Games, Character Rigging, Level Design, Texture Painting, Unreal Editor, Hard Surface Modeling, Mental Ray, UV Mapping, ZBrush
Education
The Art Institutes or Portland 2010 — 2014
Bachelor of Arts (BA), Game Art & Design
Shasta College 2008 — 2010
Bardel Entertainment May 2015 - Present
Supergenius Studio March 2015 - May 2015
Hydrogen Whiskey Studios January 2015 - March 2015
Brain Zoo Studios October 2014 - December 2014
Hydrogen Whiskey Studios September 2014 - October 2014
Freelance Animator March 2010 - September 2014
Brain Zoo Studios August 2014 - August 2014
Supergenius Studio September 2013 - July 2014
Animatic Media Inc. August 2013 - September 2013
Aronnax Studios May 2013 - July 2013
Skills
Motionbuilder, Maya, Animation, Nuke, After Effects, Roto, Modeling, Photoshop, Web Design, Computer Graphics, Rotoscoping, 3D animation, Motion Graphics, 3D, Computer Animation, Character Animation, Autodesk MotionBuilder, Zbrush, Texturing, Shake, XSI, 3D Studio Max, Premiere, Lighting, Rendering, Post Production, Mental Ray, Rigging, Compositing, Character Rigging
Education
Full Sail University 2007 — 2009
Bachelor's in Computer Science, Computer Animation
Arts intruction school
fine arts
Supergenius Studio March 2012 - April 2014
Experis April 2013 - December 2013
Bent Image Lab August 2012 - May 2013
US Army Corps of Engineers July 2010 - March 2012
The Art Institute of Portland June 2009 - July 2010
Cracked.com March 2008 - December 2008
Skills
Maya, 3D Studio Max, Unreal Development Kit, Mental Ray, Vray, Perforce, Photoshop, After Effects, ArtRage, Environment Art, Low Poly Modeling, Texturing, 3D Lighting, 3D rendering, RP Manager, Rendering, Lighting, Unreal Engine 3, Modeling, Animation, Flash Animation
Education
The Art Institute of Portland 2008 — 2012
BFA, Game Art and Design
Pacific Northwest College of Art September 2010 - Present
Wizards of the Coast/Hasbro January 2000 - Present
Supergenius Studio March 2012 - January 2013
Pyr/Prometheus Books 2008 - 2013
F+W Media, Inc. January 2006 - January 2012
Paizo Publishing 1999 - 2012
Future Publishing 2009 - 2009
Games Workshop 2000 - 2006
AEG 2002 - 2005
Fantasy Magazine 2001 - 2001
Skills
Illustration, Illustrator, Art, Conceptual Art, Concept Design, Painting, Oil Painting, Digital Illustration, Logo Design, Digital Painting, Character Designs, Characters, Publishing, Graphic Design, Photoshop, Drawing, Storyboarding, Cover Art, Fantasy, Science Fiction, Mac, Creative Direction, Magazines, Storytelling, Editorial, Book Design, Adobe Creative Suite, Comic Books, World Building, Traditional Painting, Graphics, Art Education, Digital Art, Art Instruction, Printmaking, Branding & Identity, Sculpture, Ceramic, Creative Writing, Advertising, Cartography, Bookbinding, Wood Engraving, Photo Restoration, Mold Making
Education
College for Creative Studies 1988 — 1993
BFA, Illustration - Graphic Communications
Funnelbox Inc. June 1999 - Present
Uberstock March 2007 - Present
Flixio July 2010 - Present
T5 Equities LLC April 2005 - Present
Portland Advertising Federation December 2012 - Present
Stock Footage Millionaire September 2014 - Present
Entrepreneurs' Organization April 2014 - Present
Supergenius Studio March 2008 - July 2012
KVAL December 1998 - June 1999
AT&T Media Services September 1997 - November 1998
Skills
Team Leadership, Video Production, Creative Direction, Talent Developer, Leadership Development, People Development, Marketing Strategy, Business Strategy, Motion Graphics, Animation, Collaborative Problem..., Strategic Planning, Executive Coaching, Thought Leadership, Recruiting, Digital Media, Web Video, Content Strategy, Digital Marketing, Digital Strategy, Talent Scouting, Motivation, Film, Video, Post Production, Film Production, Marketing, Advertising, Art Direction, Brand Development, Leadership, Entrepreneurship, Producing, HD Video, User Experience, Mobile Devices, Camera, Commercials, Video Editing, Storytelling
Education
University of Arizona 1992 — 1996
BFA, Media Arts
Schell Games 2011 - Present
Cinematics/Supergenius October 2010 - January 2011
Marvel Super Hero Squad Online October 2010 - January 2011
Zynga via Liquid Development August 2010 - October 2010
Supergenius Studio 2010 - 2010
ngmoco/Stumptown Game Machine January 2009 - March 2009
Bonegravy Games May 2008 - December 2008
Skills
Digital Painting, Storyboarding, Character Animation, Modeling, Animation, Texturing
Education
Art Institute a Portland 2004 — 2007
The Art Institute of Portland
University of California, Santa Cruz
Bachelor of Art
Supergenius Studio May 2015 - Present
Refuge VFX and Animation January 2015 - Present
Angry Buddha May 2009 - Present
Struck April 2008 - April 2009
Fashionbuddha Studio May 2006 - April 2008
Skills
Photoshop, After Effects, Animation, OpenGL, Flash, Illustrator, Maya, Compositing, 3D animation, Texturing, 3D, Motion Graphics, Dreamweaver, Character Animation, Storyboarding, Rigging, Final Cut Pro, Cinema 4D, ActionScript, Computer Animation
Education
iAnimate 2014 — 2015
3D Character Animation
Rad How to School 2012 — 2013
Storyboard & Figure Invention
Portland State University 2009 — 2013
BA, Art Practices
Pomona College 1995 — 1999
BA, Philosophy
New Masters Academy
Structural Head Drawing
Experis Reserves June 2014 - Present
Experis May 2013 - December 2013
Walgreens 2012 - 2013
Bent Image Lab November 2011 - December 2011
Supergenius Studio October 2011 - October 2011
Stumptown Game Machine August 2011 - September 2011
The Art Institute of Portland January 2011 - September 2011
The Art Institute of Portland July 2008 - March 2011
St.Anthony Hospital 2005 - 2008
Skills
Maya, Zbrush, 3D Studio Max, 3D, Texturing, Rendering, 3D Modeling, Texture Artist, Storyboarding, Low Poly Modeling, Art, After Effects, Photoshop, Computer Animation, Animation, Video Games, Character Animation
Education
The Art Institute of Portland 2008 — 2011
BA, Video Game Art and Design
Hagen Deloss June 2011 - Present
SleepNinja Games January 2015 - September 2015
ClutchPlay Games LLC December 2013 - October 2014
embodee September 2013 - October 2013
Microsoft December 2012 - January 2013
Supergenius Studio August 2012 - August 2012
Everland Media January 2012 - August 2012
LIT WORKSHOP June 2012 - July 2012
Epipheo Studios February 2012 - March 2012
Dzine Lounge August 2011 - December 2011
Skills
3D software, Maya, 3DS..., 2D art, drawing,..., Level design, concepting, Maya, Level Design, 3D Studio Max, Traditional Animation, Photoshop, Illustrator, Drawing, Painting, 2D art, UV mapping, Texturing, Zbrush, Digital Sculpting, Hard Surface Modeling, Low Poly Modeling, Game Development, Illustration, Animation, 3D, Graphics, Storyboarding, Art, Video Games, Digital Painting, Modeling, Lighting, Rendering, Digital Art, 3D Modeling, Unreal Engine 3, 3D rendering, Texture Painting, UV Mapping, ZBrush
Education
The Art Institute of Portland 2007 — 2011
Bachelors of Fine Art, Video Game Design
Liquid Development December 2014 - Present
Liquid Development November 2013 - Present
Supergenius Studio March 2012 - Present
Hangman Digital December 2012 - June 2013
Skills
Modeling, Texturing, Digital Sculpting, Zbrush, Maya, 3D Studio Max, Digital Painting, Photoshop, Digital Art, Drawing, 3D, Texture Painting, UV mapping, Concept Design, Unreal Editor, Art, nDO2, Low Poly Modeling, Hard Surface Modeling, Environment Art, Game Art, Texture Artist
Education
Futurepoly 2013 — 2013
3D Modeling for Games
The Art Institute of Portland 2008 — 2012
Bachelor of Fine Arts, Game Art & Design
Supergenius Studio April 2012 - Present
Finkster Freelance August 2011 - Present
Tinderbox Entertainment January 2012 - April 2012
Liquid Development April 2011 - December 2011
Bent Image Lab July 2011 - August 2011
Deep Sky Studios June 2010 - August 2010
Skills
UV mapping, Zbrush, Texturing, 3D Studio Max, Modeling, Photoshop, Game Art, Low Poly Modeling, Digital Sculpting, Texture Painting, Character Modeling, Maya, Environment Art, Props, Environment Modeling, 3D Modeling, Digital Illustration, Game, Gameplay, Character Modelling, SpeedTree, Game Engines, Blender, Illustration, Shader Creation, Premiere, Marmoset, 2D art, Drawing, Particle Systems, Computer Graphics, Pre-visualization, Video Games, Unreal Editor, Texture Artist, 3D, PC Games, Hard Surface Modeling, Unreal Engine 3, World Building, Game Development, High Poly Modeling, Digital Painting, Level Design, UV Mapping, ZBrush
Education
The Art Institute of Portland 2007 — 2011
Bachelors, Game Art & Design
Freelance June 2007 - Present
Supergenius Studio July 2015 - Present
Bent Image Lab July 2011 - June 2015
Refuge VFX and Animation January 2014 - May 2015
Jolby & Friends April 2014 - May 2014
Double Barrel Motion Labs October 2010 - August 2011
Happy Trails Animation November 2010 - July 2011
Laika March 2009 - January 2010
Skills
Animation, Flash Animation, Toon Boom, Photoshop, Illustrator, InDesign, Drawing, Character Animation, Compositing, Video Editing, Nuke, After Effects, Maya, 3D Studio Max, Flash, Stop Motion, Illustration, 3D, Special Effects, Storyboarding, Film, Computer Animation, Video Games, Traditional Animation, Commercials, Motion Graphics, Art, Cartoons
Education
The Art Institute of Portland 2005 — 2009
Bachelor of Science (B.S.), Media Arts & Animation
Denari Motion & Imaging, LLC April 2014 - Present
3DV 2007 - Present
Supergenius Studio October 2012 - January 2014
PixelPool Inc. October 2011 - October 2012
Art Institute January 2009 - October 2012
Supergenius Studio May 2011 - August 2011
Liquid Development 2010 - 2010
ITT Technical Institute 2005 - 2010
Bent Image Lab 2006 - August 2009
Darkwater Studios 2006 - July 2009
Skills
3D, After Effects, Texturing, 3D Studio Max, Mental Ray, Photoshop, Vray, Photography, Non-linear Editing, Technical Direction, Lighting, Rigging, Modeling, Shading, UV mapping, Rotoscoping, Video Editing, Visual Effects, Rendering, Compositing, Software, Maya, Character Animation, Unreal Engine 3, Narrative, Fluid Simulation, Cascade, Animation, Video Games, Training, College Teaching, Game Development, Computer Animation, Low Poly Modeling, 3D Modeling
Education
Academy of Art University 2002 — 2004
Bachelor of Fine Arts (BFA), Games: Visual FX and Animation
Penn State University 1996 — 2000
Bachelor Degree (BS), Letters, Arts, and Sciences. Focus on Instructional Design and Perceptional Psychology
Encore Hollywood July 2015 - Present
Baked FX June 2015 - Present
Freelance August 2014 - Present
Encore Hollywood 2015 - 2015
Encore 2015 - 2015
Bent Image Lab December 2011 - August 2014
Bent Image Lab July 2011 - December 2011
Supergenius Studio January 2010 - July 2011
The Art Institute of Portland September 2008 - December 2010
Skills
Zbrush, 3D Studio Max, Maya, Texturing, Photoshop, Mudbox, UV mapping, 3D rendering, Texture Painting, 3D
Education
The Art Institute of Portland 2007 — 2010
Media Arts and Animation, 3D Art
Art Institute of Portland April 2013 - Present
Supergenius Studio May 2012 - Present
Laika March 2011 - April 2012
Double Negative January 2010 - March 2011
Laika October 2006 - September 2009
DKP November 2005 - October 2006
Core Feature Animation March 2004 - November 2005
Walt Disney Feature Animation April 1989 - March 2004
MovieTime Channel (now E! Channel) September 1987 - June 1989
Kroyer Films November 1988 - February 1989
Skills
MEL, Animation, Maya, Feature Films, Character, Computer Graphics, Scripting, Character Animation, Stop Motion, 3D animation, Visual Effects, Facial Animation, 3D, Visual Development, Traditional Animation, Character Rigging, Motion Graphics, Technical Direction, Photoshop, Drawing, 2D, 3D Studio Max, Game Development, Motion Capture, Texturing, Computer Animation, Cartoons, Film, Matte Painting, Rigging, Cinematics, Video Games, Compositing, Rendering, Storyboarding, Commercials, Modeling, Digital Painting, Animation Direction, Houdini
Education
California Institute of the Arts 1980 — 1983
BFA, Character Animation - traditional
Colorado Mountain College 1978 — 1979
Design and Behavioral Science
Supergenius Studio May 2012 - Present
The Oregon Museum of Science and Industry September 2011 - March 2014
Motion Logic Studios May 2012 - June 2012
Bent Image Lab November 2011 - November 2011
Stumptown Game Machine May 2011 - September 2011
The Oregon Museum of Science and Industry April 2009 - September 2011
Skills
Maya Rigging, Maya Technical Arts, Maya Animation, Maya, Character, Photoshop, After Effects, Rendering, Rigging, Video Games, Unity3D, Unity Particle Effects, Character Animation, Computer Animation, UV mapping, Character Rigging, Zbrush, Texture Painting, Texturing, Digital Sculpting, MEL
Education
The Art Institute of Portland 2007 — 2011
BA, Media Arts and Animation
FunnelBox October 2011 - Present
PixelPool Inc. February 2012 - April 2012
mmmmmsociety March 2012 - March 2012
Supergenius Studio 2011 - October 2011
Bent Image Lab 2004 - 2010
Flying Rhinoceros 2000 - 2004
Will Vinton Studio's 1989 - 1999
Skills
Animation, Stop Motion, Film, Music Videos, Cartoons, Storyboarding, Computer Animation, Compositing, Flash, Video, Animation Direction
Education
University of Oregon
BFA, BAEd, Fine Art and Education
Supergenius Studio February 2015 - March 2015
Liquid Development January 2014 - March 2015
Motion and Image December 2013 - December 2013
Experis August 2013 - November 2013
Deep Sky Studios October 2012 - December 2012
Skills
3D Art, Maya, Zbrush, 3ds max, Headus Unwrap, 3d texturing, Texturing, Photoshop, Perforce, UDK, Low Poly Modeling, UVLayout, concept design, Level design, UV unwrap, Unity, 3D Studio Max, UV mapping, 3D Modeling, Unreal Engine 3, 3D, Level Design, Hard Surface Modeling, Video Games, Unreal Editor, Unity3D, Game Design, Game Development, Computer Games, ZBrush
Education
The Art Institute of Portland 2010 — 2013
Bachelor of Fine Arts (BFA), Game design
DeVry University 2007 — 2009
Amazon Game Studios September 2015 - Present
Supergenius Studio April 2014 - August 2015
Laika Entertainment February 2013 - September 2013
Art Institute of Portland April 2009 - March 2013
Whole Sky Animation Studio September 2011 - June 2012
Skills
Zbrush, Texturing, Maya, 3D, Modeling, Photoshop, UV mapping, 3D Studio Max, Drawing, Digital Sculpting, Props, Sculpture, Character Design, Lighting, Rendering, Low Poly Modeling, Concept Design, Painting, Mudbox, Mental Ray, Character Modeling, Character, Video Games, 3D Modeling, Perforce, 2D, Mari, Hide and Seek, Lego Building, ZBrush, UV Mapping
Education
The Art Institute of Portland 2009 — 2013
Bachelor of Fine Arts (BFA), Media Arts and Animation
Oregon State University 2007 — 2009
Academy of Art University August 2014 - Present
Patrick Kenney November 2007 - Present
Columbus College of Art & Design April 2013 - May 2014
Columbus, College of Art and Design August 2010 - May 2013
Supergenius Studio April 2012 - August 2012
Supergenius Studio November 2009 - December 2009
Columbus State Community College December 2007 - November 2009
Makena Technologies June 2009 - October 2009
Shaba Games November 1999 - October 2007
Columbus College of Art and Design September 1997 - August 1999
Skills
Illustration, 3D animation, Storyboarding, Digital Illustration, Maya, Character Animation, Animation, Texturing, Video Games, Game Design, Traditional Animation, 3D Modeling, Zbrush, Level Design, Rigging, Digital Painting, UV mapping, 3D, Conceptual Art, Character Rigging, Game Development, Mudbox, After Effects, Texture Painting, Computer Animation, Computer Graphics, Drawing, Digital Sculpting, Xbox 360, Visual Effects, Art, Modeling, 3D Studio Max, Unity3D, Rendering, Flash, Lighting, Compositing, Layout, Concept Design, 3D graphics, Digital Art, Mental Ray, Premiere, Unreal Engine 3, ZBrush
Education
Columbus College of Art & Design 1987 — 1992
Bachelor of Fine Arts, Illustration
Maurice J. McDonough High School 1984 — 1987
Supergenius Studio April 2013 - Present
ADi - Animation Dynamics, Inc. January 2006 - January 2013
Blashfield Studio September 2005 - January 2006
Free Will Entertainment May 2004 - November 2004
Skills
Video Games, Animation, Graphic Design, Maya, Character Animation, After Effects, Traditional Animation, Storyboarding, Motion Graphics, 3D, Computer Animation, Rigging, Lighting, Illustration, Flash Animation, 3D Modeling, Cinematics, Premiere, Game Design, Computer Graphics, Film, UV mapping
Education
The Art Institute of Portland 2001 — 2005
Bacheler's degree, Media Arts and Animation
Supergenius Studio July 2012 - Present
Skills
Maya, Animation, Game Development, 3D Studio Max, Art Direction, Photoshop, Project Management, After Effects, Flash, Team Building, Autodesk MotionBuilder, Illustrator, Training, Rigging, Unreal 3
Education
The Art Institute of Portland 2004 — 2008
Bachelor of Science, Game Art and Design
Supergenius Studio March 2010 - Present
Vatra Games July 2011 - August 2011
Cinematics 2009 - 2009
Skills
Character Animation, UV mapping, Texture Painting, Motion Builder, UDK, 3D Studio Max, Maya, Modeling, VFX, VFX Supervision, Animation Lead, Visual Effects, Unreal Engine 3, Digital Painting, Video Games, 3D, Game Design, 3D Modeling, Computer Animation, Animation, Hard Surface Modeling, Zbrush, Texture Artist, Low Poly Modeling
Education
The Art Institute of Portland 2006 — 2010
Bachelor of Arts (BA), Game Art & Design
Wenatchee Valley College
Nintendo December 2014 - Present
S2 Games May 2014 - November 2014
Quango // Design + Marketing November 2012 - January 2014
Supergenius Studio March 2012 - July 2012
Hinge Digital July 2010 - September 2010
Liquid Development January 2010 - February 2010
Skills
Digital Painting, Texturing, Art Direction, Concept Design, Illustration, Character Animation, Conceptual Art, Digital Illustration, Texture Painting, Digital Art, Illustrator, Storyboarding
Education
The Art Institute of Portland 2006 — 2009
Bachelor of Arts (B.A.), Media Arts and Animation
Rockstar Games August 2013 - Present
Supergenius Studio October 2012 - April 2013
The Art Institute of Portland October 2008 - December 2012
LucasArts May 2012 - August 2012
Supergenius Studio March 2012 - May 2012
Sony Mentorship Program II January 2011 - June 2011
Skills
Maya, UV mapping, Zbrush, Unreal Engine 3, Texturing, 3D Studio Max, Level Design, Unreal Editor, Game Design, Game Development, Game Mechanics, Visual Effects, Video Games
Education
The Art Institute of Portland 2008 — 2011
BA, Game Art and Design
West Linn High School 2004 — 2008