SuperVillain Studios
Industry: Video game company
DescriptionSuperVillain Studios is an American video game development company that develops for the Wii, Nintendo DS, Xbox, Xbox 360, PlayStation 3, PlayStation 2, PlayStation 4, and PlayStation Portable. Headquarters: Santa Ana, CA Founder: Tim Campbell Founded: January 2004, Costa Mesa, CA Number of employees: 13 Parent organization: Nicalis
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SuperVillain Studios Employees
Turtle Rock Studios Lead Tools ProgrammerFireForgeAugust 2013 - January 2015
FireForge October 2011 - August 2013
SuperVillain Studios September 2007 - September 2010
Shiny Entertainment March 2007 - August 2007
Collective Studios April 2005 - March 2007
Austerity Business Solutions April 2004 - January 2005
Skills
Unity3D, C#, C++, Game Development, Software Development, Audio Programming, Mobile Games, MFC, Perforce, Gameplay, MEL, Maya, 3D Studio Max, PSP, Programming, Wii, iPhone, Xbox 360, Xbox, Console, PS3, C, Max, iPhone development, Android, OpenAL, Gameplay Programming, FMOD, DirectX, Development Tools, Debugging, Visual Studio, Game Programming, Video Games, Win32 API, iOS development, Music Programming, Computer Games, Game Engines, OpenGL, Audio engine design, Win32, Video Game Development
Education
Full Sail University 2012 — 2014
Game Design and Development
Full Sail University 2002 — 2003
AS, Game Development
SuperVillain Studios June 2015 - Present
Purdue University Teacher's Assistant for CGT 445, 345 and 340 August 2014 - May 2015
Purdue CGT Course Development May 2014 - August 2014
SuperVillain Studios May 2013 - August 2013
inXile Entertainment May 2012 - August 2012
Skills
Dreamweaver, Game Design, Game Development, Maya, Computer Animation, Unity3D, uScript, Level Design / Mission..., Design Research, Game Documentation, Photoshop, Illustrator, Video Game Designer, Customer Service, Game Research, Video Games, Game Theory, Computer Games, CATIA, ZBrush, Raster Imaging, Adobe, Dream Weaver, Gaming Industry, 3D Geometric, Concept Development, Autodesk Software, Level Designer, Mission Design, Level Maping, Video Design, Flash Animation, Character Rigging, Game Design Documents, Game Mechanics, Unity, Concept Game Design, Console Games, Handheld Devices Gaming, Interactive Gaming, Interactive Storytelling, Interactive..., Interactive Video, Interactive Media, Construct 2, Torque 3d, Visio, Level Design, Torque Game Engine, Perforce
Education
Purdue University 2013 — 2015
Master’s Degree, Computer Graphics Technology
Purdue University 2010 — 2014
Bachelor's Degree, Computer Graphics Tech, With Distinction
Wicked Liquid FX September 2012 - Present
Robots And Rocketships December 2010 - Present
StudioBasis Industrial Design Group October 2009 - December 2010
jcesario.com January 2009 - December 2010
SuperVillain Studios March 2005 - January 2009
Point of View 2003 - March 2005
Interplay Entertainment Corp. 1996 - 2003
Reflexive Entertainment 1999 - 1999
Stuart Karten Design 1995 - 1995
Sonos Product Development 1994 - 1995
Skills
Concept Design, 3D, 3D Studio Max, Video Games, Animation, Game Development, Photoshop, User Interface Design, Game Design, Computer Animation, Traditional Animation, Team Leadership, Maya, Flash, Texturing, Mobile Applications, Lighting, Adobe Creative Suite, Illustrator, Project Management, 3D Modeling, After Effects, Brand Development, Industrial Design, 3D rendering, Creative Direction, Art Direction, Interactive Creative..., Lightwave, 3D visualization, User Interface, Storyboarding, Mobile Games, Rendering, Interactive Storytelling
Education
California State University-Long Beach 1988 — 1994
BS, Industrial Design
Art Center College of Design 1989 — 1989
Industrial Design
Orange Coast College 1987 — 1988
General Education
FireForge September 2013 - Present
Daylater Studios July 2012 - July 2014
SuperVillain Studios January 2012 - March 2012
Nicalis December 2010 - August 2011
Collision Studios September 2010 - February 2011
Papaya Studio November 2009 - September 2010
SuperVillain Studios December 2007 - January 2009
SuperVillain Studios January 2005 - January 2009
IGN Entertainment March 2004 - September 2004
Skills
Game Development, Game Design, Video Games, 3D, 3D Studio Max, Maya, Texturing, Level Design, Wii, Unity3D, Photoshop, 3D Modeling, Game Art, Game Mechanics, Perforce, Microsoft Office, Blender, Software Documentation, PS3, Gameplay, VFX Supervision, Fume FX, XSI
Education
The Art Institute of California-Orange County 2001 — 2004
Bachelor of Science (BS), Media Arts and Animation
The Art Institute of California-Orange County 2001 — 2004
Bachelor of Science (B.S.), Media Arts and Animation
Sony Computer Entertainment America May 2015 - Present
Giant Sparrow September 2014 - May 2015
Freelance Animator December 2008 - February 2015
SuperVillain Studios September 2013 - September 2014
The Graphic Film Company / Simon West Production June 2013 - September 2013
Hydrogen Whiskey Studios May 2013 - May 2013
Studio Schoss August 2011 - April 2013
snowball VFX October 2009 - August 2011
Animation Lab June 2008 - November 2008
Skills
Character Animation, Computer Animation, Animation, Film, Video Games, Facial Animation, Cinematics
Education
Bezalel Academy of Art and Design 2005 — 2009
Bachelor of Arts (B.A.), Animation
Frame by Frame online animation school 2012 — 2012
Citrus Research Board March 2014 - December 2014
Citrus Research Board October 2012 - March 2014
Citrus Research Board October 2011 - November 2012
Self-Employed (Freelance / Contract) March 2007 - October 2011
SuperVillain Studios October 2007 - September 2008
Western National Group November 2006 - March 2007
Obsidian Entertainment December 2004 - June 2006
Obsidian Entertainment May 2004 - December 2004
Skills
Game Development, Video Games, Game Design, Creative Problem Solving, Gameplay, Asset Management, Microsoft Office, Excel, Word, InDesign, Photoshop, Digital Photography, Photo Editing, MS Project, Software Project..., Lightroom, Adobe Acrobat, Adobe Creative Suite, Adobe Audition, Perforce, Bugzilla, Sample Preparation, Sampleware, DNA extraction, DNA analysis, Laboratory Techniques, Laboratory Automation, Laboratory Research, Writing, Creative Writing, Content Management, Construction Documents, Microsoft Word, Team Leadership, Microsoft Excel, Project Management, Asset Tracking, Technical Writing, Computer Games, Video Editing, Multiplex PCR, Agarose Gel..., Gel Extraction, Pipetting, Serial Dilutions, Dilutions, Liquid Handling, Taqman, Centrifuge, Sonication
Education
University of California, Irvine 1999 — 2003
BA, Major: Film Minor: Management
Art Institute February 2012 - Present
Garmin International June 2009 - January 2013
Papaya Studios March 2009 - June 2009
SuperVillain Studios March 2008 - January 2009
THQ October 2007 - December 2007
Skills
Video Games, Game Design, Game Development, Maya, 3D Studio Max, Level Design, Xbox 360, Unity3D, Gameplay, Photoshop, Rapid Prototyping, User Interface Design, Texturing, User Experience, 3D, User Interface, Storyboarding, Concept Design, Animation, Graphics, PS3, Interaction Design, 3D Modeling, Flash, Environment Art, UV mapping, Texture Painting, Zbrush, Unreal Engine 3
Education
Art Institute of Dallas 2013 — 2014
Master of Arts (MA), Design & Media Management
Art Institute of Phoenix 2005 — 2008
Bachelor of Science, Game Art & Design
SuperVillain Studios January 2006 - Present
StarToons April 2000 - December 2001
Linda Jones Enterprises April 1999 - April 2000
Skills
Character Animation, Character Design, Character Rigging, Xbox 360, UV mapping, Storyboarding, Perforce, Animation, Game Development, Rigging, Video Games, Photoshop, PSP, Traditional Animation, Wii, PS3, Computer Animation, Maya, 3D Studio Max, UV Mapping
Education
Art Institute of Southern California - Orange County 2003 — 2005
Bachelor of Science, Game Art and Design
The Art Institute of California-Orange County 2003 — 2005
Bachelor of Science (B.S.), Game Art and Design
CGMA: computer graphics master academy April 2012 - Present
Titmouse April 2011 - Present
Gnomon School of Visual Effects October 2012 - December 2013
Art Institute: Inland Empire September 2008 - December 2011
Walt Disney Media Group February 2011 - April 2011
Carbine Studios April 2010 - February 2011
Walt Disney Imagineering August 2009 - January 2010
Walt Disney Imagineering R&D September 2008 - August 2009
SuperVillain Studios September 2007 - September 2008
BRC Imagination Arts June 2007 - September 2007
Skills
Concept Design, Character Animation, Sketching, Illustration, Animation, Illustrator, Computer Animation, Texturing, Drawing, Layout, Graphics, Art, Modeling, Video Games, UV mapping, 3D Studio Max
Education
Animation Mentor 2009 — 2010
Character Animation
Art Center College of Design 2003 — 2007
Bachelor of Science, transportation
Pasadena City College 2000 — 2003
Industrial and Product Design
Toys For Bob/ Activision Blizzard January 2011 - Present
Insomniac Games June 2010 - August 2010
2K Marin May 2009 - May 2010
California State University, Chico September 2007 - May 2009
Chico State Game Studios September 2008 - December 2008
Electronic Arts May 2008 - August 2008
SuperVillain Studios April 2008 - May 2008
TOLAR Audio Video Lighting January 2008 - May 2008
Skills
Sound Design, Audio, Video Games, Perforce, Game Development, Recording, Sound, PS3, Game Design, Xbox 360, Sound Forge, Music, Composition, Unreal Engine 3
Education
California State University-Chico 2007 — 2012
Master of Arts (M.A.), Music
California State University-Chico 2006 — 2008
Bachelor of Arts (B.A.), Recording Arts/Music Industry
California State University-Chico 2001 — 2004
Bachelor of Business Administration (B.B.A.), Business Administration/Marketing
Vacaville High School
LOW ORBIT PUBLICATIONS July 2012 - Present
Supervillain Studios 2010 - Present
CRIME and the Forces of Evil January 2009 - Present
Norwescon 2009 - Present
murkworks.net 1996 - Present
Norwescon 1992 - May 2010
Microsoft 1999 - 2008
Low Orbit Publications 1986 - 2000
Microsoft 1991 - 1999
University of Kentucky 1988 - 1991
Skills
C, C++, Editing, Teaching, Software Engineering, System Administration, Research, HTML, Software Design, Linux, Publishing, CSS, Software Development, Unix, Irish Bouzouki, Mandolin, Flute, Hand Percussion, Bass Guitar, Studio Recording, Music Production, Flutemaking, Songwriting, Singing, Ardour (Digital Audio..., Event Planning, Event Management, Book Design, Typography, Music, Recording, Creative Writing, Video, Scalability, Photography, Social Networking, Open Source, User Interface, Content Management, WordPress, Software Documentation, Networking, Object Oriented Design, Shell Scripting
Education
Shoreline Community College 2006 — 2007
Biology, Japanese
University of Washington 2006 — 2006
Chemistry
University of Kentucky 1989 — 1991
Computer Science
Transylvania University 1984 — 1988
BACS, BA Art, Computer Science/Math, Art/Design
Electronic Gaming Solutions January 2013 - Present
SuperVillain Studios February 2008 - March 2014
Papaya Studio 2006 - 2007
Oddbeat Inc August 2003 - October 2005
Skills
3D, Video Games, 3D Studio Max, Photoshop, Zbrush, Maya, PS3, Xbox 360, Wii, PSP, Steamworks, Visual Effects, UV mapping, Level Design, Project Management, Lighting, Community Management, Creative Direction, Torque 3D, Texturing, Game Design, Game Development, Unity3D, Computer Games, Perforce, Mobile Games, Low Poly Modeling, Environment Art, Texture Painting, Gameplay, ZBrush, UV Mapping, Torque Game Engine
Education
John Brown University 1999 — 2003
B.S., Digital Media
SuperVillain Studios July 2014 - Present
Skills
Microsoft Office, Microsoft Excel, Microsoft Word, PowerPoint, Teaching, Audio Engineering, Video Game Production, Professional Audio, Audio Editing, Audio Post Production, Audio Mixing, Audio Mastering, Unity3D, Programming, C#, Audio Interfaces, Composition, Original Composition, Audio Recording, Audio Restoration, Sound Design, Live Sound
Education
The Art Institute of California-Inland Empire 2011 — 2014
Bachelor of Science (B.S.), Audio Production and Engineering
The RealReal January 2015 - Present
ApptheGame, Inc March 2014 - December 2014
Marvelous USA (Formerly XSEED JKS) October 2012 - August 2013
Checkpoint Studios Inc. February 2012 - October 2012
CampuZoic July 2011 - July 2012
SuperVillain Studios November 2007 - October 2010
Skills
C++, C#, Unity3D, Game Development, Gameplay Programming, DirectX, OpenGL, User Interface, Java, Xbox 360, Wii, Unity, Video Games, Objective-C, PSP, Perforce, Game Programming, PS3
Education
Full Sail University 2005 — 2007
Bachelors, Game Development
Pixar Animation Studios February 2015 - Present
Mad Peet January 2010 - Present
Pixar Animation Studios September 2011 - February 2015
Pixar Animation Studios May 2011 - August 2011
SuperVillain Studios April 2010 - May 2011
California State University, Fullerton September 2009 - May 2010
4HEAD Entertainment April 2007 - July 2007
Education
California State University-Fullerton 2007 — 2011
B.Sc., Computer Science
Nickelodeon Animation Studio September 2014 - Present
Partington Art January 2009 - Present
Fire Forge March 2011 - May 2013
SuperVillain Studios October 2010 - February 2011
Sensory Sweep Studios October 2005 - January 2009
Skills
Corel Painter, Premiere, Photoshop, Game Development, Video Games, Maya, Texturing, Storyboarding
Education
Salt Lake Community College 2005 — 2009
Associates, Animation
Obsidian Entertainment August 2015 - Present
SWON 3D September 2012 - Present
SuperVillain Studios February 2015 - August 2015
Evox Images October 2014 - February 2015
Sony Computer Entertainment America October 2012 - August 2013
Checkpoint Studios Inc. January 2012 - September 2012
Sony Computer Entertainment America January 2010 - December 2011
Trion World Network June 2009 - December 2009
Heavy Iron Studios/THQ February 2008 - June 2009
Concrete Games/THQ May 2007 - February 2008
Skills
Maya, Art, 3D, Game Development, Xbox 360, ZBrush, Texturing, Computer Games, Game Design, PS3, Animation, Character Animation, Computer Graphics, Gameplay, Unreal Engine 3
Education
Otis College of Art and Design
BFA
•Gnomon, School of Visual Effects for Film, Television & Games
Gaikai, a Sony Computer Entertainment Company February 2011 - Present
SuperVillain Studios March 2008 - February 2011
THQ, Inc. August 2006 - March 2008
InXile Entertainment April 2006 - August 2006
Shiny Entertainment December 2003 - April 2006
Taldren December 2002 - September 2003
Centercode, Inc. May 2002 - December 2002
Skills
Game Programming, PS3, Gameplay, Perforce, Xbox 360, Gameplay Programming, Game Design, Game Development, Video Games
Education
University of California, Irvine 1998 — 2002
BS, Information and Computer Science
FireForge June 2011 - Present
SuperVillain Studios July 2006 - February 2011
Gameworld Network June 2006 - October 2008
Dark Side Games (Student Project) January 2006 - June 2006
Full Sail Real World Education 2004 - 2006
RadioShack March 2002 - June 2004
Skills
Level Design, Video Games, Game Development, Game Design, Unity3D, PS3, Xbox 360, Game Programming, Computer Games, Console, Gameplay, Microsoft Visual Studio..., Perforce, DirectX, PSP, MMO, Lua, OpenGL, Wii, Game Mechanics, Unreal Editor, C++, Visual Studio
Education
Full Sail University 2004 — 2006
Bachelors Degree in Game Design & Development
Clarion July 2012 - Present
USC Institute for Creative Technologies March 2011 - July 2012
SuperVillain Studios April 2007 - February 2011
Knowledge Adventure November 1999 - April 2007
Vivendi Universal Games 2000 - 2004
Alpine Electronics Research of America 1998 - 1999
Skills
Game Programming, Unity3D, Artificial Intelligence, C++, Gameplay Programming, Game Development, OpenGL, Wii, Programming, Scripting, C#, User Interface, ActionScript, C, Gameplay Systems, Linux, XML, Mobile Applications, Mobile Games, Automotive Electronics
Education
California State University-Long Beach 1993 — 1998
B.S., Computer Science
Blizzard Entertainment July 2005 - Present
SuperVillain Studios 2005 - 2005
Electronic Arts 2003 - 2005
troika games 2001 - 2003
Artifact Entertainment 2000 - 2001
Skills
Maya, Cinematics, Character Animation, Visual Storytelling, Video Games, Computer Animation, Animation, Facial Animation, Zbrush, Game Development, Visual Effects, 3D, 3D Studio Max, Traditional Animation, Game Design, ZBrush, Computer Games
Education
Animation Mentor 2005 — 2006
Certificate of completion, Animation
University of Advancing Technology 1997 — 2000
bofa, animation production
FireForge September 2013 - Present
SuperVillain Studios February 2008 - August 2013
Papaya Studio 2006 - 2007
THQ 2003 - 2006
Skills
3D, Video Games, Zbrush, Xbox 360, UV mapping, PS3, Game Development, Character Animation, Wii, 3D Studio Max, Low Poly Modeling, Environment Art, Character Rigging, Texture Painting
Education
Loyola Marymount University 1998 — 2002
Bachelor of Arts (B.A.), Animation
Red 5 Studios November 2013 - Present
Iocaine September 2013 - January 2014
FireForge Games, Inc. May 2011 - November 2011
Obsidian Entertainment March 2010 - April 2011
SuperVillain Studios October 2006 - January 2009
SuperVillain Studios October 2005 - October 2006
Shiny Entertainment February 2004 - October 2005
Electronic Arts July 2000 - September 2003
Electronic Arts February 1999 - June 2000
Skills
Gameplay, Level Design, PS3, Xbox 360, Game Design, System Design, Writing, User Interface Design, Game Development, Game Mechanics, Computer Games, Video Games, Multiplayer, MMO, Console, Social Games, Xbox, Perforce, Casual Games, MMORPG
Education
University of California, Riverside
BA, English/Creative Writing
A&K Railroad Materials, Inc. July 2015 - August 2015
Domenici Law Firm PC June 2015 - July 2015
SuperVillain Studios April 2011 - March 2012
AOK Railroad October 2010 - April 2011
SuperVillain Studios April 2010 - November 2010
The MIND Institute 2006 - 2007
Skills
Maya, 3D Studio Max, Zbrush, Photoshop, Premiere, Word, Excel, Cinema 4D, Hard Surface Modeling, High Poly Modeling, UV mapping, Lighting, Game Engines, Adobe Creative Suite, Low Poly Modeling, Data Entry, Data Analysis, Troubleshooting, Paper Prototyping, Multi-line Phone, 10 Key, Research, Clinical Research, Administrative..., Office Administration, Medical Records, Xbox, Microsoft Word, Level Design, UV Mapping
Education
Chapman University, School of Law 2014 — 2016
Doctor of Law (J.D.), Business / IP / Patent / Emerging Technologies law
AIC-OC 2007 — 2009
B.S., Game Art + Design
The University of New Mexico 1998 — 2003
B.S., Psychology w/ Minor in C.S.
SuperVillain Studios April 2014 - Present
SuperVillain Studios November 2013 - April 2014
Skills
Environment Art, 3D Studio Max, Maya, 3D Modeling, Photoshop, Unreal Engine 3, CryEngine, Valve Hammer Editor, nDo, Zbrush, Particle Effects, Level Design
Education
The Art Institute of California-Orange County 2008 — 2013
Bachelor of Science (BS), Game Art and Design