Surreal Software
Industry: Video game company
DescriptionSurreal Software was a video game developer based in Kirkland, Washington, USA, and a subsidiary of Warner Bros. Interactive Entertainment, known for The Lord of the Rings: The Fellowship of the Ring, The Suffering and Drakan series. Surreal Software employed over 130 designers, artists, and programmers. Headquarters: Kirkland, WA Founder: Alan Patmore Founded: 1995, Seattle, WA Successor: Monolith Productions Ceased operations: 2010 Parent organizations: WarnerMedia, Midway Games
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Surreal Software Employees
Disney Interactive April 2014 - Present
Disney Interactive May 2012 - April 2014
The Amazing Society January 2011 - April 2012
ArenaNet November 2009 - October 2010
WB Games July 2008 - November 2009
Sandblast Games August 2006 - July 2008
Henry Cogswell College/Boeing Phantom Works February 2006 - August 2006
Surreal Software April 2005 - August 2005
Skills
Xbox 360, PS3, Perforce, Animation, Wii, Photoshop, Xbox, Microsoft Office, Final Cut Pro, PC, Game Design, Nintendo DS, Wikis, MS Project, Video Game Production, Microsoft Project, Rally, Facebook Games, Atlassian JIRA, Adobe Premiere, Oral & Written..., Organizational Skills, Detail-oriented, Strong Work Ethic, Highly Self-Motivated, Passion for Quality, Conflict Resolution, Team Scheduling, Milestone Planning
Education
Henry Cogswell College 2004 — 2006
BA, Digital Arts
Henry Cogswell College 2003 — 2006
BS, Computer Science
Everett Community College 2000 — 2003
AS, Computer Science
Microsoft November 2014 - Present
Microsoft Studios March 2012 - Present
Microsoft Studios March 2009 - March 2012
Surreal Software March 2007 - March 2009
Volt May 2005 - May 2007
X6technologies March 2006 - May 2006
Skills
Xbox 360, Game Development, Game Design, Video Games, Gameplay, Xbox, Game Mechanics, 3D Studio Max, Scripting, Animation, XML, PS3, HTML, Graphic Design, Programming, World Design, iPhone, Software Development, Interaction Design, Mobile Applications, iOS, Premiere, After Effects, Information Design, User Experience, Concept Design, Storyboarding, Unreal Editor, Flash, Kinect, Innovation, Creative Process, Incubation, Unreal Engine 3, User Interface Design, Console, Multiplayer, Computer Games, Holography
Education
Bellevue College 2004 — 2006
AA, Animation and Graphic Design
Bellevue College 2002 — 2004
AA, Digital Game Design
Hidden Path Entertainment April 2014 - Present
Hidden Path Entertainment March 2013 - April 2014
Emerald City Smoothie March 2012 - February 2013
Warner Bros. Entertainment Group of Companies 2009 - February 2012
Snowblind Studios November 2009 - February 2010
Hidden Path Entertainment June 2007 - November 2009
Surreal Software February 2007 - June 2007
Blue Orb September 2006 - December 2006
Skills
Video Games, Xbox 360, Game Development, Cinematics, Console, Xbox, Character Animation, Wii, 3D, Casual Games, Mobile Games, Unity3D, Environment Art, Social Games, Computer Graphics
Education
Full Sail University 2004 — 2006
AS Computer Animation, BS Entertainment Business, Animation and Business
Casper College 2001 — 2003
AFA Photography, Fine Arts
Unity Technologies March 2013 - Present
Glu Mobile March 2012 - November 2012
343 Industries [Microsoft] October 2011 - March 2012
Zombie Studios January 2010 - October 2011
Surreal Software August 1999 - April 2008
Cavedog Entertainment 1997 - 1999
Microsoft Sim Group 1996 - 1997
Microprose 1996 - 1996
Top Dog Software 1995 - 1996
Skills
Unity3D, 3D Coat, Marmoset, Environment Art, Texturing, Game Development, Video Games, Maya, Modeling, Level Design, Low Poly Modeling, Texture Painting, Xbox 360, Content creation, Gameplay, Technical, Lighting, Game Design, Unreal Engine 3, Character Animation, 3D, Managing a team, Interpersonal skills, Leadership, Unreal Editor, PS3, UV mapping, Game Art, Console, Casual Games, Game Mechanics, Mobile Games
Education
Art Institute of Pittsburgh 1993 — 1995
AA, Specialized Technology
Sucker Punch Productions October 2013 - January 2014
Griptonite Games August 2010 - May 2013
Glu Mobile August 2011 - April 2013
Amaze Entertainment August 2008 - August 2010
Surreal Software June 2002 - November 2008
Knowwonder April 2000 - April 2001
Skills
3D Modeling, Lighting Design, Concept Design, Game Development, Video Games, Texturing, Maya, Unity3D, Shaders, Zbrush, Digital Painting, Conceptual Art, 3D, Console, Level Design, Lighting, Xbox 360, Game Engines, UV mapping
Education
Mesmer Animation Labs
Shoreline Community College
Hangar 13 April 2013 - Present
Human Head Studios October 2009 - April 2013
Destineer Studios / Atomic Games February 2007 - August 2009
Propaganda Games December 2005 - January 2007
Surreal Software July 2002 - September 2005
Monolith Productions November 1999 - June 2002
Sierra On-Line July 1999 - September 1999
Heuristic Park, Inc. June 1996 - June 1999
Skills
Interactive Storytelling, Game Design, Level Design, Combat Design, Photoshop, Game Development, Scripting, PS3, Xbox 360, World Building, Mentoring, Tools Design, User Interface Design, Team Management, Game Mechanics, Narrative Design, SketchUp, Game Balance, Unreal, Texturing, Document Design, Prototyping, Low Poly Modeling, Multiplayer, FPS, Fun, Information Design, Narrative, Environment Art, Character Animation, Gameplay, Console, Casual Games, Animation, Perforce, Cinematics, Unreal 3, Computer Games, Unity3D
Education
Atlanta College of Art 1995 — 1997
Bachelor of Arts (B.A.), Fine and Studio Arts
Montgomery College 1993 — 1994
Associate of Arts (AA), Computer Graphics
Southern Illinois University 1992 — 1992
Film & Video Production
Montana State University 1990 — 1991
Graphic Design & Theater
Winthrop University 1989 — 1990
School of Fine Arts
Microsoft February 2015 - Present
Microsoft May 2014 - September 2014
Microsoft April 2012 - May 2014
Microsoft March 2010 - April 2012
5TH Cell Media October 2008 - March 2010
Surreal Software June 2008 - October 2008
Skills
Agile Methodologies, Scrum, Program Management, Software Design, Visual Studio, C#, JavaScript, C++, Software Engineering, Game Development, Software Development, Game Programming, Programming, Web Services, HTML 5, CSS3, DirectX, User Interface, User Experience, TypeScript
Education
Digipen Institute of Technology 2005 — 2009
Bachelor's Degree, Computer Science
Warner Bros. Games January 2014 - Present
TinyCo October 2012 - December 2013
Crowdstar July 2011 - October 2012
Zombie Studios January 2010 - July 2011
Surreal Software June 2009 - December 2009
AHDMG January 2009 - September 2009
Zombie Studios February 2009 - April 2009
Microsoft October 2008 - December 2008
Her Interactive July 2008 - September 2008
IWin Games - Division 90 February 2008 - July 2008
Skills
Flash, Perforce, Zbrush, Unreal Editor, Scaleform, Photoshop, Maya, Gameplay, Game Development, Level Design, PS3, Xbox 360, Texturing, 3D, Xbox, Game Design, Social Games, Mobile Games, User Interface, Unreal Engine 3, Casual Games, Unity3D
Education
Art Institute of Seattle 2005 — 2008
Game Art and Design
Oregon State University 2003 — 2005
Graphic Design, Art History minor
The Magellan Group, Ltd. December 2013 - Present
Studio 3 April 2013 - July 2013
Microsoft January 2012 - June 2012
Microsoft Turn 10 Studios January 2011 - July 2011
Sony Online Entertainment June 2010 - January 2011
Surreal Software October 2008 - October 2009
Art Institute of Seattle 2007 - 2009
The Magellan Group Ltd. 2000 - 2008
Skills
Texturing, Lighting, Hard Surface Modeling, Vehicles, Zbrush
Education
Art Institute of Seattle 2006 — 2009
Fine Art, Fine Art, Game Art and Design and Animation
Washington State University 2005 — 2006
Fine Art, Traditional Art
Undead Labs May 2012 - Present
Monolith Productions February 2011 - May 2012
Monolith December 2009 - February 2011
Surreal Software March 2008 - December 2009
Skills
Unreal Engine 3, Game Engines, Havok, PS3, Xbox 360, Texture, Unity3D, 3D Studio Max, Maya, PSP, Special Effects, iPhone development
Education
Art Institute of Seattle 2005 — 2008
BFA, Game Art and Design
Madison Area Technical College 2002 — 2004
AA, Visual Communications
Intertek December 2010 - Present
Bungie January 2010 - July 2010
Surreal Software January 2009 - January 2010
2Wire July 2005 - November 2008
Skills
Quality Assurance, Testing
Education
University of Advancing Technology 2001 — 2003
B.A., Digital Animation Production/Video Production
University of Arizona 1996 — 2001
B.S., Management Information Systems
Freelancer - Motion Graphics & Graphic Design July 2011 - Present
Eagle Productivity Solutions 2011 - 2013
PNW Digital Design March 2010 - 2011
Ridge International and Others April 2004 - February 2009
Surreal Software 2002 - 2003
Hard Drives Northwest 2001 - 2002
Skills
Interactive Development, Motion Graphics, Web Graphics, Photoshop, Animation, Budgets, Microsoft Office, Storyboarding, Computer Graphics, Web Design, Texturing, Game Development, Maya, Flash, Graphic Design, Adobe Creative Suite, Mac, Art, Art Direction, Graphics, Computer Animation
Education
Henry Cogswell College 1997 — 2000
Bachelor of Arts, Computer & Video Imaging
RIT Design Workshop
City University of Seattle 2007 — 2010
Bachelor of Science, Accounting
Some Art Altelier
Acujin Holistic Therapies November 2013 - Present
Molten Games May 2013 - November 2013
Petroglyph Games March 2009 - May 2013
Electronic Arts February 2008 - November 2008
Fonetic Films October 2006 - February 2008
EA (Visceral Games) 2008 - 2008
Brick House Trading Co. 2007 - 2007
Sony Online Entertainment April 2001 - October 2006
Surreal Software 1996 - 2000
Boss Game Studios 1994 - 1997
Skills
Concept Design, Game Development, Video Games, Texturing, Game Design, Environment Art, Maya, Zbrush, UV mapping, Xbox 360, Level Design, 3D Studio Max, Character Animation, MMO, Architectural Design, Low Poly Modeling, PS3, Flash Animation, Graphic Design, Computer Games, Game Art, Perforce, Casual Games, Shaders, Conceptual Art, Multiplayer, Max, Modeling, Digital Sculpting, Normal Mapping, MMORPG, World Building, Texture Painting, Xbox, Texture Artist, 3D Modeling, Unreal Editor, Props, Lighting, Hard Surface Modeling, Gameplay, Console, Digital Painting, UV Mapping, 3D
Education
Healing Hands School of Holistic Health 2007 — 2008
Holistic Healthcare Practitioner, Myofascial Therapy, Shiatsu, Reiki.
Brenneke School of Massage 1998 — 2000
Cmt, Massage Therapy/Therapeutic Massage
Art Institute of Seattle 1987 — 1989
Associates, Visual Communications
Reno High School 1983 — 1987
Camouflaj game studio August 2013 - Present
Loose Cannon Studios December 2008 - August 2009
Surreal Software March 2008 - November 2008
Surreal Software/Midway October 2006 - March 2008
Surreal Software/Midway April 2006 - October 2006
Surreal Software January 2005 - April 2006
Heavy Iron Studios May 2004 - October 2004
Rockstar San Diego 2002 - 2004
Midway Home Entertainment 2001 - 2002
SCEA/Sony 1999 - 2001
Skills
Team Leadership, Video Games, Gameplay, Xbox 360, Social Games, Game Development, PS3, Game Design, Console, Xbox, Multiplayer, Game Mechanics, Creative Direction, Localization, Scrum, Agile Project Management, Wii, Casual Games, Quality Assurance, Perforce, Mobile Games, MMO, Online Gaming, Computer Games
Education
University of Arkansas 1993 — 1995
AA, Business Administration
Youth Tech Inc April 2011 - Present
Weiv July 2011 - November 2011
Surreal Software January 2009 - January 2010
FXVille 2010 - 2010
Skills
Maya, Photoshop, Flash, Illustrator, Adobe AIR, Max, Editing, Zbrush, Unreal Engine 3, Texturing, Unreal Editor, UV mapping, Game Design, Video Games
Education
Art Institute of Seattle 2007 — 2010
BA of Fine Arts, Game Art and Design
Des Moines Area Community Collage 2009 — 2011
Associates Fine Arts, Graphic Design
Tagboard.com August 2012 - Present
Sky Balloon December 2009 - Present
POSSIBLE September 2011 - August 2012
5TH Cell Media, LLC. November 2006 - September 2011
Surreal Software April 2006 - November 2006
DigiPen Institute of Technology 2005 - 2005
Skills
Web Development, JavaScript, Objective-C, C++, Video Games, Game Development, Xbox 360, Software Design, Node.js, MongoDB, iOS Development, Game Programming, iOS development, Unreal Engine 3, iOS
Education
Digipen Institute of Technology 2002 — 2006
BS, Computer Science, Math Minor
Ubisoft May 2011 - April 2015
WBGames September 2009 - April 2011
Surreal Software December 2005 - April 2011
Midway Games 2005 - 2008
Skills
Gameplay, Artificial Intelligence, Xbox 360, PS3, Game Development, Video Games, Perforce, Gameplay Programming, Game Design, Unreal Engine 3, Game Programming, Lua, Console, Computer Games, Xbox, Multiplayer, Level Design, Game Mechanics, Wii, DirectX
Education
Digipen Institute of Technology 2002 — 2006
BS in Real-Time Interactive Entertainment
NCsoft January 2010 - December 2010
NCsoft December 2008 - January 2010
THQ June 2007 - August 2007
ArenaNet January 2003 - July 2006
Surreal Software January 2002 - December 2002
Skills
MMO, New Media, Product Development, Project Management, Business Development, Product Management, Product Planning
Education
The College of William and Mary - The Mason School of Business 2006 — 2008
MBA
University of Washington 1997 — 2002
BA
The Art Institutes July 2015 - Present
FXVille December 2012 - Present
Warner Bros. Games July 2009 - August 2012
Surreal Software December 2007 - July 2009
Skills
Particle Effects, Unreal Engine 3, Maya, Special Effects, Visual Effects, Unreal, Character Animation, Unreal Editor, Cinematics, Video Games, Xbox 360, Lighting, PS3, Computer Games, Texturing, Shaders, 3D, Animation
Education
FuturePoly Character Animation Course 2012 — 2012
Art Institute of Seattle 2004 — 2007
Bachelor of Arts (B.A.), Media Arts and Animation
Mozilla Corporation May 2013 - Present
Linden Lab May 2009 - April 2013
GetBack Media, Inc. January 2008 - December 2008
Tectura 2006 - 2007
Surreal Software July 2002 - May 2006
Fusion, Inc. March 1999 - June 2002
University of Washington August 1998 - February 1999
Skills
Distributed Systems, Video Games, Software Engineering, Scrum, Engineering Management, C/C++ STL, Python, Embedded Software, Qt, GTK+, Linux Server, Linux Kernel, Software Development, Perforce, Web Applications, Start-ups, Optimizations, Agile Methodologies, Management
Education
University of Washington 1997 — 2006
B.S. Computing Systems and Software, Software Engineering, Engineering Management, Safety Critical Systems
United States Air Force Academy 1996 — 1997
N/A, Engineering
Kentwood High School 1993 — 1996
CivNet, LLC September 2015 - Present
Singing Tomato Farm June 2014 - Present
Brad Weikel Digital Consulting August 2013 - Present
EarthRights International June 2009 - December 2014
gnovis August 2006 - May 2009
Middle East Institute February 2007 - December 2008
Surreal Software February 2005 - July 2006
A DOT Corporation February 2004 - July 2004
Cat Daddy Games March 2003 - February 2004
Fullplay Media Systems September 2002 - January 2003
Skills
PHP, Drupal, Photoshop, MySQL, Avid, Web Design, Social Media, Blogging, Non-profits, Community Outreach, HTML, CSS, JavaScript, Wordpress, Editing, Dreamweaver, Web Development, SQL, Flash, Programming, C#, User Interface Design, Technical Writing, WordPress, SEO, Multimedia, Web Content Management, Nonprofits, Adobe Creative Suite, CMS, Digital Media, Web Content, Graphic Design
Education
Georgetown University 2006 — 2009
MA, Communication, Culture & Technology
University of Washington 1999 — 2002
BS, Computer Science
Electronic Arts August 2010 - Present
Giant Sparrow April 2010 - August 2010
The Odd Gentlemen October 2008 - March 2010
Surreal Software July 2007 - September 2008
Skills
Xbox 360, PS3, C++, Python, Lua, C#, Problem Solving, C, JavaScript, Programming, Gameplay, Game Programming, Gameplay Programming, Video Game Development, Game Development, Perforce, Console, Xbox, Visual Studio, Win32, Linear Algebra, Video Games
Education
Digipen Institute of Technology 2003 — 2007
RTIS
Microsoft October 2012 - Present
Microsoft August 2011 - October 2012
Airtight Games September 2009 - August 2011
Airtight Games September 2008 - September 2009
Surreal Software May 2005 - September 2008
Image Space Incorporated May 1995 - April 2005
Skills
Video Games, Character Animation, Xbox 360, Texturing, Creative Direction, Game Development, PS3, Illustration, Level Design, Unreal Engine 3, Xbox, UV Mapping, Maya, Computer Games, UV mapping, Gameplay
Education
Bowling Green State University 1993 — 1997
BFA, Computer Graphics
Bowling Green State University 1993 — 1997
Bachelor of Arts (B.A.), Computer Graphics
The Vitamin Shoppe September 2013 - Present
ITV April 2008 - September 2010
Surreal Software August 2008 - June 2009
Gary Manuel Salon 2007 - 2008
Skills
Media Relations, Post Production, Social Media, Entertainment, Television, Radio, Social Networking, Radio Producing, Broadcast, Video, Digital Media, Blogging, Content Strategy, Video Production, New Media
Education
Columbia College Chicago 2006 — 2010
Bachelor of Arts, Journalism
Eyethereal October 2013 - Present
Barnes & Noble February 2012 - February 2014
Motorola Mobility September 2011 - February 2012
Human Engines January 2010 - September 2011
frog design September 2008 - December 2009
Certain Affinity March 2008 - September 2008
Nightlight Studios June 2007 - February 2008
Smarter Than You Software January 2001 - February 2008
thePlatform November 2000 - July 2006
Surreal Software July 2000 - November 2000
Skills
Android, Game Development, Software Engineering, User Interface, C++, Mobile Devices, OpenGL, Programming, Java, Web Applications, Objective-C, Video Games, Object Oriented Design, SQL, Agile Methodologies, iOS, Git, User Experience, Technical Project..., OpenGL ES, DirectX, Design Patterns, Windows 8, Windows RT, JNI, Computer Vision, OpenCV, Go
Education
Rice University 1994 — 1998
BA, Computer Science
Alba-Golden ISD 1982 — 1994
FXVille 2008 - Present
Surreal Software 2006 - 2007
Skills
Particle Effects, Unreal Engine 3, Special Effects, Maya, Video Games, 3D Studio Max, Game Design, FX Options, UV mapping, Unreal Editor, Visual Effects, Xbox 360
Education
Art Institute of Seattle
BFA, Media Arts and Animation
BrickSimple LLC September 2014 - Present
Globus Medical April 2012 - September 2014
Global Internet Management March 2011 - April 2012
Kalloc Studios December 2009 - January 2011
Kalloc Studios 2009 - 2010
Surreal Software July 2008 - August 2008
Surreal Software / Midway Games July 2008 - August 2008
Sandblast 2007 - 2008
Skills
Android, Mobile Applications, Video Games, iPhone, User Interface, iOS, PS3, Programming, Perforce, Game Development, Xbox 360, OpenGL
Education
Digipen Institute of Technology 2005 — 2009
BS, Computer Science
Harebrained Schemes 2012 - Present
Microsoft 2011 - 2012
Detonator Games 2011 - 2012
PlotLuck Games 2010 - 2012
Wizards of the Coast 2008 - 2009
Wizards of the Coast 2008 - 2008
Oberon Media 2006 - 2008
Oberon Media 2004 - 2006
Surreal Software 2003 - 2004
Taproot Theatre Company 1996 - 2004
Skills
Game Design, Product Management, User Interface Design, Account Management, Business Management, Task Analysis, Financial Forecasting, Information Architecture, Public Speaking, Usability, Business Process Design, Contract Development, Interactive Storytelling
Education
University of Washington 2002 — 2004
MBA, Finance and Product Mgmt
Calvin College 1991 — 1995
Bachelors, Theatre
Telltale Games March 2014 - Present
Run Or Dye February 2013 - December 2013
WBGames Seattle July 2009 - November 2011
Surreal Software August 2008 - July 2009
Skills
3D Studio Max, Maya, Unreal Engine 3, Video Production, Computer Animation, Animation, Directing, Storyboarding, Gameplay, Video, Texturing, UV mapping, Character Animation, Characters, Motion Capture, Camera, Creative Direction, Cinematics, Graphic Design, Video Games, Game Development, Photoshop
Education
Digipen Institute of Technology 2005 — 2009
Bachelor of Fine Arts, Production Animation
Heavy Iron Studios / THQ 2003 - Present
Surreal Software December 2002 - October 2003
Electronic Arts Seattle January 1997 - November 2002
The 3DO Company April 1996 - January 1997
Northstar Studios December 1994 - April 1996
Education
University of Utah 1988 — 1991
Masters, Computer Science
University of California, Berkeley 1983 — 1987
Microsoft March 2015 - Present
Microsoft November 2013 - March 2015
Microsoft November 2011 - November 2013
Microsoft Corporation March 2010 - November 2011
Razorfish June 2008 - March 2010
Surreal Software April 2006 - May 2008
Safeco Insurance July 2004 - February 2006
Skills
Forecasting, Management, Mergers & Acquisitions, Budgets, Finance, Business Analysis, Process Improvement, Financial Modeling, Cross-functional Team..., Data Analysis, Cross Functional..., Strategic Planning, Financial Reporting
Education
Seattle University 2003 — 2006
Masters in Science, Finance
Baylor University 1998 — 2002
Bachelors in Arts, Economics
Sucker Punch Productions August 2012 - August 2014
Warner Bros. 2009 - November 2011
Surreal Software / Midway Games 2006 - November 2011
Surreal Software April 2006 - August 2009
Midway Games 2006 - 2009
Surreal Software Inc. (a subsidiary of Midway Games Inc.) 2006 - 2009
SMU 2004 - 2005
Skills
Creative Problem Solving, Game Design, Storytelling, System Design, Content Development, Problem Solving, Level Design, Unreal Editor, Video Game Development, Unreal Engine 3, Multiplayer, Game Development, Tools Design, Gameplay, Console, MMO, Lua, Perforce, Unreal, Video Game Design, World Building, Video Games, Scripting, Document Design, Concept Design, Prototyping, Xbox 360, Narrative Design, UnrealScript, PS3, Creative Direction, Unreal 3, Wii, Computer Games, Xbox
Education
Guildhall 2004 — 2005
Graduate, Level Design
Southern Methodist University 2004 — 2005
Masters of Game Design, Level Design
Surreal Software August 2008 - December 2009
Education
Art Institute of Seattle 2005 — 2009
Bachelor of Fine Arts
Monolith Productions (WB Games) September 2015 - Present
Microsoft December 2014 - September 2015
Microsoft July 2013 - December 2014
Glu Mobile February 2012 - May 2013
Snowblind Studios September 2009 - November 2011
Surreal Software October 2007 - September 2009
Amaze Entertainment September 2006 - October 2007
Amaze Entertainment July 2005 - September 2006
Skills
3D Studio Max, Lua, Unreal Editor, Level Design, Perforce, Maya, JIRA, System Design, Video Games, Gameplay, Game Design, Xbox 360, Game Development, Unity3D, Game Mechanics, Scripting, Console, PSP, PS3
Education
DigiPen Institute of Technology 2004 — 2005
Real Time Interactive Simulation
Lake Superior State University 2002 — 2004
AS, Computer Science
5TH Cell Media September 2013 - Present
Signal Studios September 2010 - September 2013
Monolith Productions December 2009 - January 2010
Surreal Software April 2009 - December 2009
Surreal Software September 2008 - April 2009
Surreal Software / WB games 2009 - 2009
DigiPen Institute of Technology April 2006 - August 2008
DigiPen Institute of Technology January 2008 - May 2008
DigiPen Institute of Technology October 2007 - April 2008
Skills
Game Development, Perforce, Xbox 360, PS3, Video Games, Visual Studio, C++, Gameplay, C#, Game Programming, Programming, Scripting, Artificial Intelligence, Quality Assurance, Win32 API, Debugging, Multithreading, Game Design, Computer Science
Education
DigiPen Institute of Technology 2005 — 2009
Bachelor in Real-Time Interactive Simulation
? August 2015 - Present
Cookbrite February 2014 - April 2015
Z2Live February 2012 - January 2014
Surreal Software November 2007 - November 2011
Warner Bros. Entertainment Group of Companies 2009 - 2011
Midway Games November 2007 - July 2009
Kuju Entertainment May 2006 - January 2007
Lionhead Studios June 2004 - April 2006
Euro RSCG Interaction UK December 2003 - March 2004
Computer Artworks Ltd May 2002 - October 2003
Skills
Gameplay, Xbox 360, PS3, User Interface, Artificial Intelligence, Game Mechanics, Game Development, Software Development, 3D, Unreal Engine 3, Game Design, Perforce, Game Programming, Lua, Wii, Xbox, Computer Games, Console
Education
University of Sussex 1996 — 1997
Masters Degree, Evolutionary and Adaptive Systems
Middlesex University 1992 — 1996
Bachelor of Science, Artificial Intelligence with Psychology
Microsoft March 2010 - Present
Microsoft July 2000 - March 2010
Surreal Software October 1999 - June 2000
Sierra Online February 1998 - September 1999
CAE January 1995 - December 1997
Skills
DirectX, OpenGL, C#, C++, Windows, Graphics, Scrum, Win32, Agile, Visual Studio, Xbox 360, Lua, Game Development, Computer Graphics, Game Programming, Software Project..., Agile Project Management, .NET, Object Oriented Design, Video Games, Agile Methodologies, 3D, Software Design, Win32 API, XML, Software Development, Gameplay, Perforce, Unity3D, Software Engineering, Multithreading, iOS development, Objective-C
Education
Université de Montréal - Ecole polytechnique de Montréal 1989 — 1994
Computer Engineering, Computer graphics
Liquid Dragon Studios February 2004 - Present
Amaze Entertainment 2002 - 2004
Surreal Software 1999 - 2002
Skills
Game Development, Gameplay, Video Games, Game Programming, Consoles, Business Development, User Interface, 3D, Social Games, Casual Games
Education
Ecole centrale de Lyon 1992 — 1995
Engineer's degree
Liquid Dragon Studios March 2004 - Present
Surreal Software March 2001 - February 2004
Microsoft July 1994 - February 1999
Education
McGill University 1991 — 1994
BSc, Computer Science
343 Industries [Microsoft] March 2014 - Present
Airtight Games October 2012 - January 2014
343 Industries [Microsoft] January 2012 - July 2012
Enter the Studio November 2011 - January 2012
WB Games - Surreal/Monolith 2006 - November 2011
Surreal Software 2006 - 2011
Skills
Low Poly Modeling, Unreal, UV mapping, Zbrush, Texturing, Normal Mapping, Maya, 3D Studio Max, Environment Art, Environment Modeling, Photoshop, Video Games, Unreal Engine 3, Game Development, Changing Environments, Xbox 360, Game Design, UV Mapping
Education
Ringling School of Art and Design 1994 — 1998
BFA, computer animation
Microsoft Game Studios January 2010 - Present
Microsoft Surface 2008 - October 2009
Surreal / Midway Games April 2005 - June 2008
Surreal Software July 2002 - 2005
Sucker Punch Productions January 2002 - July 2002
Surreal Software September 1998 - 2000
Monolith Productions August 1998 - November 1998
Sierra Online 1996 - 1998
Skills
Music, PS3, Leadership, Xbox 360, Sound, Sound Design, Video Games, Audio Engineering, Composition, Post Production, Computer Games, Management, Pro Tools, Perforce, Game Development, Gameplay, Unreal Engine 3, Console, Recording, Video Editing, Wii, Game Design, MMO, FMOD, Audio Editing, Xbox
Education
James Madison University 1984 — 1987
BS, Communications, Minor in Music
343 Industries July 2011 - Present
Soma Eastside January 2008 - 2013
Sucker Punch Productions August 2007 - January 2011
Surreal Software January 2006 - July 2007
Skills
Character Animation, Graphic Design, Digital Illustration, Character, Maya, Animation, Video Games, Motionbuilder, Illustration, Lighting, Mental Ray, Video Game Production, Autodesk MotionBuilder, 3D Modeling, Photoshop, Drawing, Motion Capture, Graphics, Gameplay, Digital Art, Game Development, Game Design
Education
Art Institute of Seattle 2003 — 2006
AA, Animation Arts and Design
Microsoft May 2010 - Present
Surreal Software February 2009 - July 2009
Big Huge Games March 2007 - August 2007
Skills
Objective-C, HTML, CSS, Git, Xcode, OS X
Education
Digipen 2007 — 2010
BS, Real-Time Interactive Simulation, 3.95
Bilkent Üniversitesi 2001 — 2005
BS, Electrical and Electronics Engineering, 3.39
Microsoft Game Studios - Turn 10 Studios February 2012 - Present
Microsoft Game Studios - Turn 10 Studios February 2012 - May 2014
Surreal Software October 2008 - July 2009
Microsoft Game Studios - Reserves Test Team July 2008 - October 2008
Warner Bros. Games December 2007 - July 2008
Microsoft Game Studios - Reserves Test Team December 2006 - April 2007
Nintendo September 2006 - October 2006
Skills
Test Planning, Test Cases, Manual Testing, Regression Testing, Software Quality..., Bug Tracking, Test Automation, JIRA, Testing, Black Box Testing, Quality Assurance
Education
Bellevue College 2009 — 2013
Associate's Degree, Digital Gaming
Olympic College 2007 — 2007
Associate of Arts (A.A.), Digital Gaming
Gameloft Montreal 2008 - Present
Surreal Software 2007 - 2008
Education
Lake Washington Technical College 2005 — 2008
Animation/Game Design
Daegu University 1991 — 1996
Bachelor of Fine Arts, Industrial Design
NVIDIA April 2015 - Present
AtGames Digital Media February 2014 - October 2014
Zenimax Online March 2009 - February 2014
Sony Computer Entertainment America January 2003 - December 2008
Surreal Software June 1997 - January 2003
Boss Game Studios June 1996 - June 1997
Skills
Video Games, Game Development, Gameplay, 3D, Animation, Casual Games, Character Animation, Computer Animation, Computer Games, Computer Graphics, Console, Game Design, Game Mechanics, Level Design, MMO, Maya, Mobile Games, Multiplayer, Objective-C, Online Gaming, PS3, Perforce, Shaders, Texturing, Social Games, Unity3D, Unreal Editor, Unreal Engine 3, UnrealScript, Xbox 360
Education
California State University-Los Angeles 1980 — 1983
Volt May 2010 - Present
Surreal Software May 2008 - November 2008
Education
Digipen Institute of Technology 2004 — 2008
U.S. Army March 2011 - Present
FXVille January 2010 - October 2010
Surreal Software May 2008 - January 2010
Surreal Software May 2008 - March 2009
DigiPen Institute of Technology August 2007 - May 2008
Atlanta Journal Constitution 2001 - 2002
Skills
Intelligence Analysis, Project Management, Professional..., Reporting & Analysis, Data Collection, SIGINT, Instructor-led Training, Problem Solving, Personnel Management, Quality Assurance, Budgeting, Self-management, Conflict Resolution, Troubleshooting, Organization Skills, Military Intelligence, Computer Science, Computer Proficiency, Oral Communication, Written Communication, Video Games, Game Development, Level Design, Gameplay, Game Design, Xbox 360
Education
Defense Language Institute 2011 — 2013
Associate's degree, Modern Standard Arabic
Digipen Institute of Technology 2005 — 2008
Bachelor of Science (BS), Computer Science
LaGrange College 2002 — 2005
Computer Science
NVIDIA October 2014 - Present
Microsoft September 2013 - October 2014
Microsoft September 2012 - September 2013
Microsoft September 2009 - September 2012
Nintendo Software Technology Corporation November 2005 - August 2009
Surreal Software December 2002 - September 2005
Sennari Interactive May 2001 - August 2001
Software Managment Group October 1997 - July 1999
Skills
C#, C++, Scrum, JavaScript, TypeScript, HTML5, CSS3, Game Programming, Game Development, Video Games, Mobile Devices, User Interface Design, Xbox, Xbox 360, Localization, Win32 API, DirectX, STL, .NET, XAML, Software Design, Team Management, Game Design, Gameplay, Windows, Perforce, Scalability, Multithreading, Visual Studio, Object Oriented Design, Data Management, 3D graphics, PS3, Wii, Windows 8 Metro..., XML, WCF, User Experience, Embedded Systems, WPF, MEF, MSBuild, Assembly Language, ARM, Software Engineering
Education
Digipen Institute of Technology 1999 — 2002
BS, Real Time Interactive Simulation
Neversoft Entertainment April 2008 - Present
Neversoft Entertainment April 2008 - Present
Surreal Software June 2007 - April 2008
Surreal Software / Midway Games 2007 - 2008
Surreal Software 2007 - 2008
Skills
Low Poly Modeling, Digital Sculpting
Education
Art Institute of Seattle
AA, Media Arts and Animation
Gnomon
Blizzard Entertainment January 2014 - Present
Spark Unlimited April 2012 - December 2013
High Impact Games January 2011 - April 2012
Freelance January 2010 - January 2011
Surreal Software/WB games July 2008 - January 2010
Team Hardcode January 2007 - January 2009
Surreal Software May 2008 - July 2008
DigiPen Institute of Technology July 2005 - August 2007
Skills
PS3, Lua, HLSL, DirectX, Wii, Scripting, Graphics, Visual Studio, C++, C#, Tutorials, Console, Gameplay, Artificial Intelligence, Xbox 360, Game Design, Shaders, Unreal Engine 3, Maya, Perforce, OpenGL, Game Development, Rendering, Game Programming, 3D, Unreal Editor, Video Games, Computer Graphics, Pipelines, Programming, Gameplay Programming, Tools, Engine, NPC Behaviors, PC, Nintendo 3DS, Android, 3DS Shader ASM, UnrealScript, STL, Kismet, CTR-Debugger, Target Manager, PIX, Tortoise SVN, Devtrack, 3D Math, Vectors, Matrices, Quaternions
Education
Digipen Institute of Technology 2004 — 2009
B.S., R.T.I.S.
The University of Texas at Austin 2000 — 2004
B.A., English, Japanese
Sophia University 2002 — 2003
Certificate, Cultures
Microsoft October 2014 - Present
Mobius Industries, LLC June 2014 - August 2014
ArenaNet October 2010 - June 2014
Microsoft January 2010 - October 2010
Surreal Software June 2009 - November 2009
Nintendo of America October 2008 - February 2009
Skills
Xbox 360, PS3, Perforce, DevTrack, Wii, Level Design, Unreal Editor, Video Games, Game Design, Computer Games, Unreal Engine 3, Game Development, JIRA, Quality Assurance, Black Box Testing, Test Planning, Multiplayer, Gameplay, Bug Tracking, Game Testing, Xbox, MMO, Maya, Software Quality...
Education
Bellevue Community College 2001 — 2003
2 years, general study
Tim Everitt Productions January 2010 - Present
Art Institute of Seattle 2007 - 2012
Surreal Software 2009 - 2009
Industrial Light and Magic January 2007 - April 2007
Lucasfilm 2007 - 2007
Flash Film Works 1999 - 2006
Digital Domain 1999 - 2000
Skills
Maya, Animation, Visual Effects, Character Animation, Commercials, Computer Animation, Feature Films, Premiere, Digital Compositing, Traditional Animation, Motion Graphics, Storyboarding, Character Rigging, 3D Modeling, Video Editing, Compositing, Lighting, Television, Post Production, 3D, Video Production, After Effects, Special Effects, Computer Graphics, Cinematography, Film, Screenwriting, Rendering, Creative Direction, Directing, Nuke, PFTrack, Pre-production
Education
University of Southern California
MFA, Cinema
Drake University
Bachelor of Fine Arts (B.F.A.), Theater
Kitsap County Parks May 2014 - Present
Harrison Hospital November 2012 - March 2014
Kitsap County Parks & Recreation June 2010 - November 2012
Warner Brothers Games / Surreal May 2008 - 2009
Surreal Software - WB Games 2008 - 2009
Surreal Software 2008 - 2009
Unannounced Warner Brothers Game February 2007 - July 2007
The Polyclinic 2002 - 2005
Skills
Texturing, Video Games, 3D Studio Max, Xbox 360, Modeling, Maya, PS3, Character Animation, Game Design, Game Development, Flash, Gameplay, Lighting, Low Poly Modeling, Perforce, Photoshop, Premiere, 3D, 3D Modeling, ActionScript, After Effects, Animation, Art, Computer Animation, Computer Games, Computer Graphics, Storyboarding, UV mapping, Unreal Engine 3, Unity3D, Zbrush, Social Games, 3D graphics, Graphic Design, Motion Graphics, UV Mapping, ZBrush
Education
Art Institute of Seattle 2005 — 2009
Bachelor of Arts, Game Art and Design
Bates Technical College
Associates of ArtsExecutive Office Asst
Mattel, Inc. September 2014 - Present
Various Game Developers/Publishers October 2010 - Present
Naked Sky Entertainment July 2012 - November 2013
Sega of America, Inc. 2007 - 2010
NAMCO BANDAI Games America Inc. 2005 - 2007
2015 2002 - 2005
Heavy Iron Studios 2000 - 2002
Retro Studios 1999 - 2000
Surreal Software 1998 - 1999
FASA Interactive November 1996 - June 1998
Skills
Creative Direction, Perforce, Management, Game Development, Video Games, Mobile Games, Leadership, PS3, MMO, Game Design, Quality Assurance, Xbox 360, iPhone, Computer Games
Education
University of California, Santa Barbara 1990 — 1993
MA, Religious Studies
The George Washington University 1986 — 1990
BA, Religion
ArenaNet LLC October 2014 - Present
Signal Studios December 2013 - October 2014
Microsoft September 2012 - September 2013
Camouflaj game studio September 2012 - September 2012
Monolith Productions / Warner Bros. Games 2009 - August 2012
Surreal Software July 2007 - November 2009
Skills
Animation, 3D animation, Maya, Motionbuilder, Motion capture, Video games, Video Game Development, Xbox 360, Video Games, Autodesk MotionBuilder, Game Development, Computer Animation, Characters, Motion Capture, Unreal Editor, Xbox
Education
Animation Mentor 2013 — 2014
Character Animation
Art Institute of Seattle 2003 — 2007
BFA, Animation