Surreal Software

Industry: Video game company

Description

Surreal Software was a video game developer based in Kirkland, Washington, USA, and a subsidiary of Warner Bros. Interactive Entertainment, known for The Lord of the Rings: The Fellowship of the Ring, The Suffering and Drakan series. Surreal Software employed over 130 designers, artists, and programmers. Headquarters: Kirkland, WA Founder: Alan Patmore Founded: 1995, Seattle, WA Successor: Monolith Productions Ceased operations: 2010 Parent organizations: WarnerMedia, Midway Games

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Surreal Software Employees

Employee
Years
Job
Industry
Justin Woods Justin Woods Greater Seattle Area Details
Justin Woods's Surreal Software Experience April 2005 - August 2005
Job Senior Producer at Disney Interactive
Industry Computer Games
Experience
Disney Interactive  April 2014 - Present
Disney Interactive  May 2012 - April 2014
The Amazing Society  January 2011 - April 2012
ArenaNet  November 2009 - October 2010
WB Games  July 2008 - November 2009
Sandblast Games   August 2006 - July 2008
Henry Cogswell College/Boeing Phantom Works   February 2006 - August 2006
Surreal Software   April 2005 - August 2005

Skills
Xbox 360, PS3, Perforce, Animation, Wii, Photoshop, Xbox, Microsoft Office, Final Cut Pro, PC, Game Design, Nintendo DS, Wikis, MS Project, Video Game Production, Microsoft Project, Rally, Facebook Games, Atlassian JIRA, Adobe Premiere, Oral & Written..., Organizational Skills, Detail-oriented, Strong Work Ethic, Highly Self-Motivated, Passion for Quality, Conflict Resolution, Team Scheduling, Milestone Planning

Education
Henry Cogswell College   2004 — 2006
BA, Digital Arts

Henry Cogswell College   2003 — 2006
BS, Computer Science

Everett Community College   2000 — 2003
AS, Computer Science

Dan Osborn Dan Osborn Greater Seattle Area Details
Dan Osborn's Surreal Software Experience March 2007 - March 2009
Job Creative Director on HoloLens Team
Industry Design
Experience
Microsoft  November 2014 - Present
Microsoft Studios  March 2012 - Present
Microsoft Studios  March 2009 - March 2012
Surreal Software   March 2007 - March 2009
Volt  May 2005 - May 2007
X6technologies   March 2006 - May 2006

Skills
Xbox 360, Game Development, Game Design, Video Games, Gameplay, Xbox, Game Mechanics, 3D Studio Max, Scripting, Animation, XML, PS3, HTML, Graphic Design, Programming, World Design, iPhone, Software Development, Interaction Design, Mobile Applications, iOS, Premiere, After Effects, Information Design, User Experience, Concept Design, Storyboarding, Unreal Editor, Flash, Kinect, Innovation, Creative Process, Incubation, Unreal Engine 3, User Interface Design, Console, Multiplayer, Computer Games, Holography

Education
Bellevue College   2004 — 2006
AA, Animation and Graphic Design

Bellevue College   2002 — 2004
AA, Digital Game Design

Dacey Willoughby Dacey Willoughby Greater Seattle Area Details
Dacey Willoughby's Surreal Software Experience February 2007 - June 2007
Job Producer at Hidden Path Entertainment
Industry Computer Games
Experience
Hidden Path Entertainment  April 2014 - Present
Hidden Path Entertainment  March 2013 - April 2014
Emerald City Smoothie  March 2012 - February 2013
Warner Bros. Entertainment Group of Companies  2009 - February 2012
Snowblind Studios  November 2009 - February 2010
Hidden Path Entertainment  June 2007 - November 2009
Surreal Software   February 2007 - June 2007
Blue Orb   September 2006 - December 2006

Skills
Video Games, Xbox 360, Game Development, Cinematics, Console, Xbox, Character Animation, Wii, 3D, Casual Games, Mobile Games, Unity3D, Environment Art, Social Games, Computer Graphics

Education
Full Sail University   2004 — 2006
AS Computer Animation, BS Entertainment Business, Animation and Business

Casper College   2001 — 2003
AFA Photography, Fine Arts

Craig Blum Craig Blum Bellevue, Washington Details
Craig Blum's Surreal Software Experience August 1999 - April 2008
Job Environment Artist @ Unity Technologies
Industry Computer Games
Experience
Unity Technologies  March 2013 - Present
Glu Mobile  March 2012 - November 2012
343 Industries [Microsoft]   October 2011 - March 2012
Zombie Studios  January 2010 - October 2011
Surreal Software   August 1999 - April 2008
Cavedog Entertainment  1997 - 1999
Microsoft Sim Group   1996 - 1997
Microprose  1996 - 1996
Top Dog Software   1995 - 1996

Skills
Unity3D, 3D Coat, Marmoset, Environment Art, Texturing, Game Development, Video Games, Maya, Modeling, Level Design, Low Poly Modeling, Texture Painting, Xbox 360, Content creation, Gameplay, Technical, Lighting, Game Design, Unreal Engine 3, Character Animation, 3D, Managing a team, Interpersonal skills, Leadership, Unreal Editor, PS3, UV mapping, Game Art, Console, Casual Games, Game Mechanics, Mobile Games

Education
Art Institute of Pittsburgh   1993 — 1995
AA, Specialized Technology

Cory Lee Cory Lee Greater Seattle Area Details
Cory Lee's Surreal Software Experience June 2002 - November 2008
Job Environment Artist
Industry Computer Games
Experience
Sucker Punch Productions  October 2013 - January 2014
Griptonite Games  August 2010 - May 2013
Glu Mobile  August 2011 - April 2013
Amaze Entertainment  August 2008 - August 2010
Surreal Software   June 2002 - November 2008
Knowwonder   April 2000 - April 2001

Skills
3D Modeling, Lighting Design, Concept Design, Game Development, Video Games, Texturing, Maya, Unity3D, Shaders, Zbrush, Digital Painting, Conceptual Art, 3D, Console, Level Design, Lighting, Xbox 360, Game Engines, UV mapping

Education
Mesmer Animation Labs

Shoreline Community College

Nathan Cheever Nathan Cheever Novato, California Details
Nathan Cheever's Surreal Software Experience July 2002 - September 2005
Job Lead World Designer
Industry Computer Games
Experience
Hangar 13  April 2013 - Present
Human Head Studios  October 2009 - April 2013
Destineer Studios / Atomic Games   February 2007 - August 2009
Propaganda Games  December 2005 - January 2007
Surreal Software   July 2002 - September 2005
Monolith Productions  November 1999 - June 2002
Sierra On-Line  July 1999 - September 1999
Heuristic Park, Inc.   June 1996 - June 1999

Skills
Interactive Storytelling, Game Design, Level Design, Combat Design, Photoshop, Game Development, Scripting, PS3, Xbox 360, World Building, Mentoring, Tools Design, User Interface Design, Team Management, Game Mechanics, Narrative Design, SketchUp, Game Balance, Unreal, Texturing, Document Design, Prototyping, Low Poly Modeling, Multiplayer, FPS, Fun, Information Design, Narrative, Environment Art, Character Animation, Gameplay, Console, Casual Games, Animation, Perforce, Cinematics, Unreal 3, Computer Games, Unity3D

Education
Atlanta College of Art   1995 — 1997
Bachelor of Arts (B.A.), Fine and Studio Arts

Montgomery College   1993 — 1994
Associate of Arts (AA), Computer Graphics

Southern Illinois University   1992 — 1992
Film & Video Production

Montana State University   1990 — 1991
Graphic Design & Theater

Winthrop University   1989 — 1990
School of Fine Arts

Justin S Chambers Justin S Chambers Greater Seattle Area Details
Justin S Chambers's Surreal Software Experience June 2008 - October 2008
Job Agile Program Manager, Customer Advocate, Team Motivator
Industry Computer Software
Experience
Microsoft  February 2015 - Present
Microsoft  May 2014 - September 2014
Microsoft  April 2012 - May 2014
Microsoft  March 2010 - April 2012
5TH Cell Media  October 2008 - March 2010
Surreal Software   June 2008 - October 2008

Skills
Agile Methodologies, Scrum, Program Management, Software Design, Visual Studio, C#, JavaScript, C++, Software Engineering, Game Development, Software Development, Game Programming, Programming, Web Services, HTML 5, CSS3, DirectX, User Interface, User Experience, TypeScript

Education
Digipen Institute of Technology   2005 — 2009
Bachelor's Degree, Computer Science

Susan Oleinik Susan Oleinik San Francisco Bay Area Details
Susan Oleinik's Surreal Software Experience June 2009 - December 2009
Job Senior UI/UX Designer at Warner Bros. Games
Industry Computer Games
Experience
Warner Bros. Games  January 2014 - Present
TinyCo  October 2012 - December 2013
Crowdstar  July 2011 - October 2012
Zombie Studios  January 2010 - July 2011
Surreal Software   June 2009 - December 2009
AHDMG   January 2009 - September 2009
Zombie Studios  February 2009 - April 2009
Microsoft  October 2008 - December 2008
Her Interactive  July 2008 - September 2008
IWin Games - Division 90   February 2008 - July 2008

Skills
Flash, Perforce, Zbrush, Unreal Editor, Scaleform, Photoshop, Maya, Gameplay, Game Development, Level Design, PS3, Xbox 360, Texturing, 3D, Xbox, Game Design, Social Games, Mobile Games, User Interface, Unreal Engine 3, Casual Games, Unity3D

Education
Art Institute of Seattle   2005 — 2008
Game Art and Design

Oregon State University   2003 — 2005
Graphic Design, Art History minor

Ryan Magraw Ryan Magraw Greater Seattle Area Details
Ryan Magraw's Surreal Software Experience October 2008 - October 2009
Job Creative Director at The Magellan Group, Ltd.
Industry Computer Games
Experience
The Magellan Group, Ltd.   December 2013 - Present
Studio 3  April 2013 - July 2013
Microsoft  January 2012 - June 2012
Microsoft Turn 10 Studios  January 2011 - July 2011
Sony Online Entertainment  June 2010 - January 2011
Surreal Software   October 2008 - October 2009
Art Institute of Seattle  2007 - 2009
The Magellan Group Ltd.   2000 - 2008

Skills
Texturing, Lighting, Hard Surface Modeling, Vehicles, Zbrush

Education
Art Institute of Seattle   2006 — 2009
Fine Art, Fine Art, Game Art and Design and Animation

Washington State University   2005 — 2006
Fine Art, Traditional Art

Matt Heiniger Matt Heiniger Greater Seattle Area Details
Matt Heiniger's Surreal Software Experience March 2008 - December 2009
Job Technical Artist at Undead Labs
Industry Computer Games
Experience
Undead Labs  May 2012 - Present
Monolith Productions  February 2011 - May 2012
Monolith  December 2009 - February 2011
Surreal Software   March 2008 - December 2009

Skills
Unreal Engine 3, Game Engines, Havok, PS3, Xbox 360, Texture, Unity3D, 3D Studio Max, Maya, PSP, Special Effects, iPhone development

Education
Art Institute of Seattle   2005 — 2008
BFA, Game Art and Design

Madison Area Technical College   2002 — 2004
AA, Visual Communications

J. Waylon Rains J. Waylon Rains Greater Seattle Area Details
J. Waylon Rains's Surreal Software Experience January 2009 - January 2010
Job Project Manager
Industry Entertainment
Experience
Intertek  December 2010 - Present
Bungie  January 2010 - July 2010
Surreal Software   January 2009 - January 2010
2Wire  July 2005 - November 2008

Skills
Quality Assurance, Testing

Education
University of Advancing Technology   2001 — 2003
B.A., Digital Animation Production/Video Production

University of Arizona   1996 — 2001
B.S., Management Information Systems

Stephen Simoneaux Stephen Simoneaux Rochester, New York Area Details
Stephen Simoneaux's Surreal Software Experience 2002 - 2003
Job Motion graphic designer
Industry Graphic Design
Experience
Freelancer - Motion Graphics & Graphic Design   July 2011 - Present
Eagle Productivity Solutions  2011 - 2013
PNW Digital Design   March 2010 - 2011
Ridge International and Others   April 2004 - February 2009
Surreal Software   2002 - 2003
Hard Drives Northwest  2001 - 2002

Skills
Interactive Development, Motion Graphics, Web Graphics, Photoshop, Animation, Budgets, Microsoft Office, Storyboarding, Computer Graphics, Web Design, Texturing, Game Development, Maya, Flash, Graphic Design, Adobe Creative Suite, Mac, Art, Art Direction, Graphics, Computer Animation

Education
Henry Cogswell College   1997 — 2000
Bachelor of Arts, Computer & Video Imaging

RIT Design Workshop

City University of Seattle   2007 — 2010
Bachelor of Science, Accounting

Some Art Altelier

Hans Piwenitzky Hans Piwenitzky Greater San Diego Area Details
Hans Piwenitzky's Surreal Software Experience 1996 - 2000
Job CoFounder, HHP / CMT at Acujin Holistic Therapies
Industry Health, Wellness and Fitness
Experience
Acujin Holistic Therapies   November 2013 - Present
Molten Games  May 2013 - November 2013
Petroglyph Games  March 2009 - May 2013
Electronic Arts  February 2008 - November 2008
Fonetic Films   October 2006 - February 2008
EA (Visceral Games)   2008 - 2008
Brick House Trading Co.   2007 - 2007
Sony Online Entertainment  April 2001 - October 2006
Surreal Software   1996 - 2000
Boss Game Studios   1994 - 1997

Skills
Concept Design, Game Development, Video Games, Texturing, Game Design, Environment Art, Maya, Zbrush, UV mapping, Xbox 360, Level Design, 3D Studio Max, Character Animation, MMO, Architectural Design, Low Poly Modeling, PS3, Flash Animation, Graphic Design, Computer Games, Game Art, Perforce, Casual Games, Shaders, Conceptual Art, Multiplayer, Max, Modeling, Digital Sculpting, Normal Mapping, MMORPG, World Building, Texture Painting, Xbox, Texture Artist, 3D Modeling, Unreal Editor, Props, Lighting, Hard Surface Modeling, Gameplay, Console, Digital Painting, UV Mapping, 3D

Education
Healing Hands School of Holistic Health   2007 — 2008
Holistic Healthcare Practitioner, Myofascial Therapy, Shiatsu, Reiki.

Brenneke School of Massage   1998 — 2000
Cmt, Massage Therapy/Therapeutic Massage

Art Institute of Seattle   1987 — 1989
Associates, Visual Communications

Reno High School   1983 — 1987

Darci Morales Darci Morales Greater Seattle Area Details
Darci Morales's Surreal Software Experience March 2008 - November 2008
Job Senior Producer at Camouflaj game studio
Industry Computer Games
Experience
Camouflaj game studio  August 2013 - Present
Loose Cannon Studios   December 2008 - August 2009
Surreal Software   March 2008 - November 2008
Surreal Software/Midway   October 2006 - March 2008
Surreal Software/Midway   April 2006 - October 2006
Surreal Software   January 2005 - April 2006
Heavy Iron Studios  May 2004 - October 2004
Rockstar San Diego  2002 - 2004
Midway Home Entertainment  2001 - 2002
SCEA/Sony   1999 - 2001

Skills
Team Leadership, Video Games, Gameplay, Xbox 360, Social Games, Game Development, PS3, Game Design, Console, Xbox, Multiplayer, Game Mechanics, Creative Direction, Localization, Scrum, Agile Project Management, Wii, Casual Games, Quality Assurance, Perforce, Mobile Games, MMO, Online Gaming, Computer Games

Education
University of Arkansas   1993 — 1995
AA, Business Administration

Will Richer Will Richer Greater Seattle Area Details
Will Richer's Surreal Software Experience January 2009 - January 2010
Job Red Dragon Studios
Industry Computer Games
Experience
Youth Tech Inc   April 2011 - Present
Weiv   July 2011 - November 2011
Surreal Software   January 2009 - January 2010
FXVille  2010 - 2010

Skills
Maya, Photoshop, Flash, Illustrator, Adobe AIR, Max, Editing, Zbrush, Unreal Engine 3, Texturing, Unreal Editor, UV mapping, Game Design, Video Games

Education
Art Institute of Seattle   2007 — 2010
BA of Fine Arts, Game Art and Design

Des Moines Area Community Collage   2009 — 2011
Associates Fine Arts, Graphic Design

Chuck Skoda Chuck Skoda Greater Seattle Area Details
Chuck Skoda's Surreal Software Experience April 2006 - November 2006
Job Senior Engineer at Tagboard
Industry Computer Software
Experience
Tagboard.com   August 2012 - Present
Sky Balloon   December 2009 - Present
POSSIBLE  September 2011 - August 2012
5TH Cell Media, LLC.   November 2006 - September 2011
Surreal Software   April 2006 - November 2006
DigiPen Institute of Technology  2005 - 2005

Skills
Web Development, JavaScript, Objective-C, C++, Video Games, Game Development, Xbox 360, Software Design, Node.js, MongoDB, iOS Development, Game Programming, iOS development, Unreal Engine 3, iOS

Education
Digipen Institute of Technology   2002 — 2006
BS, Computer Science, Math Minor

Matthew Lauritzen Matthew Lauritzen Greater Seattle Area Details
Matthew Lauritzen's Surreal Software Experience December 2005 - April 2011
Job Gameplay Programmer at Motiga
Industry Computer Games
Experience
Ubisoft  May 2011 - April 2015
WBGames   September 2009 - April 2011
Surreal Software   December 2005 - April 2011
Midway Games  2005 - 2008

Skills
Gameplay, Artificial Intelligence, Xbox 360, PS3, Game Development, Video Games, Perforce, Gameplay Programming, Game Design, Unreal Engine 3, Game Programming, Lua, Console, Computer Games, Xbox, Multiplayer, Level Design, Game Mechanics, Wii, DirectX

Education
Digipen Institute of Technology   2002 — 2006
BS in Real-Time Interactive Entertainment

Brian Porter Brian Porter Greater Seattle Area Details
Brian Porter's Surreal Software Experience January 2002 - December 2002
Job Global Brand Manager at ArenaNet
Industry Computer Games
Experience
NCsoft  January 2010 - December 2010
NCsoft  December 2008 - January 2010
THQ  June 2007 - August 2007
ArenaNet  January 2003 - July 2006
Surreal Software   January 2002 - December 2002

Skills
MMO, New Media, Product Development, Project Management, Business Development, Product Management, Product Planning

Education
The College of William and Mary - The Mason School of Business   2006 — 2008
MBA

University of Washington   1997 — 2002
BA

Noa Barlow Noa Barlow United States Details
Noa Barlow's Surreal Software Experience December 2007 - July 2009
Job FX Artist at FXVille
Industry Animation
Experience
The Art Institutes  July 2015 - Present
FXVille  December 2012 - Present
Warner Bros. Games  July 2009 - August 2012
Surreal Software   December 2007 - July 2009

Skills
Particle Effects, Unreal Engine 3, Maya, Special Effects, Visual Effects, Unreal, Character Animation, Unreal Editor, Cinematics, Video Games, Xbox 360, Lighting, PS3, Computer Games, Texturing, Shaders, 3D, Animation

Education
FuturePoly Character Animation Course   2012 — 2012

Art Institute of Seattle   2004 — 2007
Bachelor of Arts (B.A.), Media Arts and Animation

David Huseby David Huseby Las Vegas, Nevada Details
David Huseby's Surreal Software Experience July 2002 - May 2006
Job Software Engineer Firefox OS Security at Mozilla Corporation
Industry Internet
Experience
Mozilla Corporation  May 2013 - Present
Linden Lab  May 2009 - April 2013
GetBack Media, Inc.   January 2008 - December 2008
Tectura  2006 - 2007
Surreal Software   July 2002 - May 2006
Fusion, Inc.   March 1999 - June 2002
University of Washington  August 1998 - February 1999

Skills
Distributed Systems, Video Games, Software Engineering, Scrum, Engineering Management, C/C++ STL, Python, Embedded Software, Qt, GTK+, Linux Server, Linux Kernel, Software Development, Perforce, Web Applications, Start-ups, Optimizations, Agile Methodologies, Management

Education
University of Washington   1997 — 2006
B.S. Computing Systems and Software, Software Engineering, Engineering Management, Safety Critical Systems

United States Air Force Academy   1996 — 1997
N/A, Engineering

Kentwood High School   1993 — 1996

Brad Weikel Brad Weikel Albuquerque, New Mexico Area Details
Brad Weikel's Surreal Software Experience February 2005 - July 2006
Job Digital Craftsman, Urban Farmer & Rights Advocate
Industry Internet
Experience
CivNet, LLC   September 2015 - Present
Singing Tomato Farm   June 2014 - Present
Brad Weikel Digital Consulting   August 2013 - Present
EarthRights International  June 2009 - December 2014
gnovis   August 2006 - May 2009
Middle East Institute  February 2007 - December 2008
Surreal Software   February 2005 - July 2006
A DOT Corporation   February 2004 - July 2004
Cat Daddy Games  March 2003 - February 2004
Fullplay Media Systems   September 2002 - January 2003

Skills
PHP, Drupal, Photoshop, MySQL, Avid, Web Design, Social Media, Blogging, Non-profits, Community Outreach, HTML, CSS, JavaScript, Wordpress, Editing, Dreamweaver, Web Development, SQL, Flash, Programming, C#, User Interface Design, Technical Writing, WordPress, SEO, Multimedia, Web Content Management, Nonprofits, Adobe Creative Suite, CMS, Digital Media, Web Content, Graphic Design

Education
Georgetown University   2006 — 2009
MA, Communication, Culture & Technology

University of Washington   1999 — 2002
BS, Computer Science

David Siems David Siems Seattle, Washington Details
David Siems's Surreal Software Experience July 2007 - September 2008
Job Software Engineer at Electronic Arts
Industry Computer Games
Experience
Electronic Arts  August 2010 - Present
Giant Sparrow  April 2010 - August 2010
The Odd Gentlemen   October 2008 - March 2010
Surreal Software   July 2007 - September 2008

Skills
Xbox 360, PS3, C++, Python, Lua, C#, Problem Solving, C, JavaScript, Programming, Gameplay, Game Programming, Gameplay Programming, Video Game Development, Game Development, Perforce, Console, Xbox, Visual Studio, Win32, Linear Algebra, Video Games

Education
Digipen Institute of Technology   2003 — 2007
RTIS

Brad Shuber Brad Shuber Greater Seattle Area Details
Brad Shuber's Surreal Software Experience May 2005 - September 2008
Job Art Director at Microsoft
Industry Computer Software
Experience
Microsoft  October 2012 - Present
Microsoft  August 2011 - October 2012
Airtight Games  September 2009 - August 2011
Airtight Games  September 2008 - September 2009
Surreal Software   May 2005 - September 2008
Image Space Incorporated   May 1995 - April 2005

Skills
Video Games, Character Animation, Xbox 360, Texturing, Creative Direction, Game Development, PS3, Illustration, Level Design, Unreal Engine 3, Xbox, UV Mapping, Maya, Computer Games, UV mapping, Gameplay

Education
Bowling Green State University   1993 — 1997
BFA, Computer Graphics

Bowling Green State University   1993 — 1997
Bachelor of Arts (B.A.), Computer Graphics

Tamika Carlton Tamika Carlton Greater Chicago Area Details
Tamika Carlton's Surreal Software Experience August 2008 - June 2009
Job Retail Marketing professional at The Vitamin Shoppe
Industry Broadcast Media
Experience
The Vitamin Shoppe  September 2013 - Present
ITV  April 2008 - September 2010
Surreal Software   August 2008 - June 2009
Gary Manuel Salon  2007 - 2008

Skills
Media Relations, Post Production, Social Media, Entertainment, Television, Radio, Social Networking, Radio Producing, Broadcast, Video, Digital Media, Blogging, Content Strategy, Video Production, New Media

Education
Columbia College Chicago   2006 — 2010
Bachelor of Arts, Journalism

Nathan Morse Nathan Morse Seattle, Washington Details
Nathan Morse's Surreal Software Experience July 2000 - November 2000
Job Head of Engineering, CoFounder at Eyethereal
Industry Computer Software
Experience
Eyethereal   October 2013 - Present
Barnes & Noble  February 2012 - February 2014
Motorola Mobility  September 2011 - February 2012
Human Engines   January 2010 - September 2011
frog design  September 2008 - December 2009
Certain Affinity  March 2008 - September 2008
Nightlight Studios   June 2007 - February 2008
Smarter Than You Software   January 2001 - February 2008
thePlatform  November 2000 - July 2006
Surreal Software   July 2000 - November 2000

Skills
Android, Game Development, Software Engineering, User Interface, C++, Mobile Devices, OpenGL, Programming, Java, Web Applications, Objective-C, Video Games, Object Oriented Design, SQL, Agile Methodologies, iOS, Git, User Experience, Technical Project..., OpenGL ES, DirectX, Design Patterns, Windows 8, Windows RT, JNI, Computer Vision, OpenCV, Go

Education
Rice University   1994 — 1998
BA, Computer Science

Alba-Golden ISD   1982 — 1994

Christine Hottovy Christine Hottovy Greater Seattle Area Details
Christine Hottovy's Surreal Software Experience 2006 - 2007
Job FX Artist at FXVille
Industry Computer Games
Experience
FXVille  2008 - Present
Surreal Software   2006 - 2007

Skills
Particle Effects, Unreal Engine 3, Special Effects, Maya, Video Games, 3D Studio Max, Game Design, FX Options, UV mapping, Unreal Editor, Visual Effects, Xbox 360

Education
Art Institute of Seattle
BFA, Media Arts and Animation

Dan Fellmeth Dan Fellmeth Greater Philadelphia Area Details
Dan Fellmeth's Surreal Software Experience July 2008 - August 2008
Job Mobile Application Developer at BrickSimple LLC
Industry Computer Software
Experience
BrickSimple LLC  September 2014 - Present
Globus Medical  April 2012 - September 2014
Global Internet Management   March 2011 - April 2012
Kalloc Studios  December 2009 - January 2011
Kalloc Studios  2009 - 2010
Surreal Software   July 2008 - August 2008
Surreal Software / Midway Games   July 2008 - August 2008
Sandblast   2007 - 2008

Skills
Android, Mobile Applications, Video Games, iPhone, User Interface, iOS, PS3, Programming, Perforce, Game Development, Xbox 360, OpenGL

Education
Digipen Institute of Technology   2005 — 2009
BS, Computer Science

Brian Poel Brian Poel Greater Seattle Area Details
Brian Poel's Surreal Software Experience 2003 - 2004
Job Producer, Metrics Analyst, Game Designer at Harebrained Schemes
Industry Computer Games
Experience
Harebrained Schemes  2012 - Present
Microsoft  2011 - 2012
Detonator Games  2011 - 2012
PlotLuck Games   2010 - 2012
Wizards of the Coast  2008 - 2009
Wizards of the Coast  2008 - 2008
Oberon Media  2006 - 2008
Oberon Media  2004 - 2006
Surreal Software   2003 - 2004
Taproot Theatre Company  1996 - 2004

Skills
Game Design, Product Management, User Interface Design, Account Management, Business Management, Task Analysis, Financial Forecasting, Information Architecture, Public Speaking, Usability, Business Process Design, Contract Development, Interactive Storytelling

Education
University of Washington   2002 — 2004
MBA, Finance and Product Mgmt

Calvin College   1991 — 1995
Bachelors, Theatre

Kyle Schaugaard Kyle Schaugaard San Francisco Bay Area Details
Kyle Schaugaard's Surreal Software Experience August 2008 - July 2009
Job Cinematic Artist at Telltale Games
Industry Animation
Experience
Telltale Games  March 2014 - Present
Run Or Dye   February 2013 - December 2013
WBGames Seattle   July 2009 - November 2011
Surreal Software   August 2008 - July 2009

Skills
3D Studio Max, Maya, Unreal Engine 3, Video Production, Computer Animation, Animation, Directing, Storyboarding, Gameplay, Video, Texturing, UV mapping, Character Animation, Characters, Motion Capture, Camera, Creative Direction, Cinematics, Graphic Design, Video Games, Game Development, Photoshop

Education
Digipen Institute of Technology   2005 — 2009
Bachelor of Fine Arts, Production Animation

Karen Paik Karen Paik Greater Los Angeles Area Details
Karen Paik's Surreal Software Experience December 2002 - October 2003
Job Senior Programmer at Heavy Iron Studios
Industry Computer Games
Experience
Heavy Iron Studios / THQ  2003 - Present
Surreal Software   December 2002 - October 2003
Electronic Arts Seattle  January 1997 - November 2002
The 3DO Company  April 1996 - January 1997
Northstar Studios  December 1994 - April 1996

Education
University of Utah   1988 — 1991
Masters, Computer Science

University of California, Berkeley   1983 — 1987

Laird Vernon Laird Vernon Greater Seattle Area Details
Laird Vernon's Surreal Software Experience April 2006 - May 2008
Job Senior Finance Manager, Windows Store Finance
Industry Computer Software
Experience
Microsoft  March 2015 - Present
Microsoft  November 2013 - March 2015
Microsoft  November 2011 - November 2013
Microsoft Corporation  March 2010 - November 2011
Razorfish  June 2008 - March 2010
Surreal Software   April 2006 - May 2008
Safeco Insurance  July 2004 - February 2006

Skills
Forecasting, Management, Mergers & Acquisitions, Budgets, Finance, Business Analysis, Process Improvement, Financial Modeling, Cross-functional Team..., Data Analysis, Cross Functional..., Strategic Planning, Financial Reporting

Education
Seattle University   2003 — 2006
Masters in Science, Finance

Baylor University   1998 — 2002
Bachelors in Arts, Economics

Rick Luebbers Rick Luebbers Greater Seattle Area Details
Rick Luebbers's Surreal Software Experience April 2006 - August 2009
Job Senior/Lead Designer and Rogue Element
Industry Computer Games
Experience
Sucker Punch Productions  August 2012 - August 2014
Warner Bros.  2009 - November 2011
Surreal Software / Midway Games   2006 - November 2011
Surreal Software   April 2006 - August 2009
Midway Games  2006 - 2009
Surreal Software Inc. (a subsidiary of Midway Games Inc.)   2006 - 2009
SMU  2004 - 2005

Skills
Creative Problem Solving, Game Design, Storytelling, System Design, Content Development, Problem Solving, Level Design, Unreal Editor, Video Game Development, Unreal Engine 3, Multiplayer, Game Development, Tools Design, Gameplay, Console, MMO, Lua, Perforce, Unreal, Video Game Design, World Building, Video Games, Scripting, Document Design, Concept Design, Prototyping, Xbox 360, Narrative Design, UnrealScript, PS3, Creative Direction, Unreal 3, Wii, Computer Games, Xbox

Education
Guildhall   2004 — 2005
Graduate, Level Design

Southern Methodist University   2004 — 2005
Masters of Game Design, Level Design

Jeremy Lanum Jeremy Lanum Greater Seattle Area Details
Jeremy Lanum's Surreal Software Experience August 2008 - December 2009
Job Character/Vehicle/Tech artist
Industry Computer Games
Experience
Surreal Software   August 2008 - December 2009

Education
Art Institute of Seattle   2005 — 2009
Bachelor of Fine Arts

Sean Stahl Sean Stahl Greater Seattle Area Details
Sean Stahl's Surreal Software Experience October 2007 - September 2009
Job Game Designer
Industry Entertainment
Experience
Monolith Productions (WB Games)   September 2015 - Present
Microsoft  December 2014 - September 2015
Microsoft  July 2013 - December 2014
Glu Mobile  February 2012 - May 2013
Snowblind Studios  September 2009 - November 2011
Surreal Software   October 2007 - September 2009
Amaze Entertainment  September 2006 - October 2007
Amaze Entertainment  July 2005 - September 2006

Skills
3D Studio Max, Lua, Unreal Editor, Level Design, Perforce, Maya, JIRA, System Design, Video Games, Gameplay, Game Design, Xbox 360, Game Development, Unity3D, Game Mechanics, Scripting, Console, PSP, PS3

Education
DigiPen Institute of Technology   2004 — 2005
Real Time Interactive Simulation

Lake Superior State University   2002 — 2004
AS, Computer Science

Chad Bramwell Chad Bramwell Kirkland, Washington Details
Chad Bramwell's Surreal Software Experience April 2009 - December 2009
Job Engineer at 5TH Cell Media
Industry Computer Games
Experience
5TH Cell Media  September 2013 - Present
Signal Studios  September 2010 - September 2013
Monolith Productions  December 2009 - January 2010
Surreal Software   April 2009 - December 2009
Surreal Software   September 2008 - April 2009
Surreal Software / WB games   2009 - 2009
DigiPen Institute of Technology  April 2006 - August 2008
DigiPen Institute of Technology  January 2008 - May 2008
DigiPen Institute of Technology  October 2007 - April 2008

Skills
Game Development, Perforce, Xbox 360, PS3, Video Games, Visual Studio, C++, Gameplay, C#, Game Programming, Programming, Scripting, Artificial Intelligence, Quality Assurance, Win32 API, Debugging, Multithreading, Game Design, Computer Science

Education
DigiPen Institute of Technology   2005 — 2009
Bachelor in Real-Time Interactive Simulation

John McFarlane John McFarlane Redwood City, California Details
John McFarlane's Surreal Software Experience November 2007 - November 2011
Job Working at a startup which is hiring C++ programmers!
Industry Automotive
Experience
?   August 2015 - Present
Cookbrite   February 2014 - April 2015
Z2Live  February 2012 - January 2014
Surreal Software   November 2007 - November 2011
Warner Bros. Entertainment Group of Companies  2009 - 2011
Midway Games  November 2007 - July 2009
Kuju Entertainment   May 2006 - January 2007
Lionhead Studios  June 2004 - April 2006
Euro RSCG Interaction UK   December 2003 - March 2004
Computer Artworks Ltd   May 2002 - October 2003

Skills
Gameplay, Xbox 360, PS3, User Interface, Artificial Intelligence, Game Mechanics, Game Development, Software Development, 3D, Unreal Engine 3, Game Design, Perforce, Game Programming, Lua, Wii, Xbox, Computer Games, Console

Education
University of Sussex   1996 — 1997
Masters Degree, Evolutionary and Adaptive Systems

Middlesex University   1992 — 1996
Bachelor of Science, Artificial Intelligence with Psychology

Nicolas Gauvin Nicolas Gauvin Greater Seattle Area Details
Nicolas Gauvin's Surreal Software Experience October 1999 - June 2000
Job
Industry Computer Software
Experience
Microsoft  March 2010 - Present
Microsoft  July 2000 - March 2010
Surreal Software   October 1999 - June 2000
Sierra Online  February 1998 - September 1999
CAE  January 1995 - December 1997

Skills
DirectX, OpenGL, C#, C++, Windows, Graphics, Scrum, Win32, Agile, Visual Studio, Xbox 360, Lua, Game Development, Computer Graphics, Game Programming, Software Project..., Agile Project Management, .NET, Object Oriented Design, Video Games, Agile Methodologies, 3D, Software Design, Win32 API, XML, Software Development, Gameplay, Perforce, Unity3D, Software Engineering, Multithreading, iOS development, Objective-C

Education
Université de Montréal - Ecole polytechnique de Montréal   1989 — 1994
Computer Engineering, Computer graphics

Laurent Coulon Laurent Coulon Greater Seattle Area Details
Laurent Coulon's Surreal Software Experience 1999 - 2002
Job
Industry Computer Games
Experience
Liquid Dragon Studios   February 2004 - Present
Amaze Entertainment  2002 - 2004
Surreal Software   1999 - 2002

Skills
Game Development, Gameplay, Video Games, Game Programming, Consoles, Business Development, User Interface, 3D, Social Games, Casual Games

Education
Ecole centrale de Lyon   1992 — 1995
Engineer's degree

Patrick Betremieux Patrick Betremieux Greater Seattle Area Details
Patrick Betremieux's Surreal Software Experience March 2001 - February 2004
Job Owner, Liquid Dragon Studios
Industry Computer Software
Experience
Liquid Dragon Studios   March 2004 - Present
Surreal Software   March 2001 - February 2004
Microsoft  July 1994 - February 1999

Education
McGill University   1991 — 1994
BSc, Computer Science

Chris Lomaka Chris Lomaka Greater Seattle Area Details
Chris Lomaka's Surreal Software Experience 2006 - 2011
Job Environment Artist at 343 Industries [Microsoft]
Industry Entertainment
Experience
343 Industries [Microsoft]   March 2014 - Present
Airtight Games  October 2012 - January 2014
343 Industries [Microsoft]   January 2012 - July 2012
Enter the Studio  November 2011 - January 2012
WB Games - Surreal/Monolith   2006 - November 2011
Surreal Software   2006 - 2011

Skills
Low Poly Modeling, Unreal, UV mapping, Zbrush, Texturing, Normal Mapping, Maya, 3D Studio Max, Environment Art, Environment Modeling, Photoshop, Video Games, Unreal Engine 3, Game Development, Changing Environments, Xbox 360, Game Design, UV Mapping

Education
Ringling School of Art and Design   1994 — 1998
BFA, computer animation

Boyd Post Boyd Post Greater Seattle Area Details
Boyd Post's Surreal Software Experience July 2002 - 2005
Job Audio Director at Microsoft Game Studios
Industry Entertainment
Experience
Microsoft Game Studios  January 2010 - Present
Microsoft Surface  2008 - October 2009
Surreal / Midway Games   April 2005 - June 2008
Surreal Software   July 2002 - 2005
Sucker Punch Productions  January 2002 - July 2002
Surreal Software   September 1998 - 2000
Monolith Productions  August 1998 - November 1998
Sierra Online  1996 - 1998

Skills
Music, PS3, Leadership, Xbox 360, Sound, Sound Design, Video Games, Audio Engineering, Composition, Post Production, Computer Games, Management, Pro Tools, Perforce, Game Development, Gameplay, Unreal Engine 3, Console, Recording, Video Editing, Wii, Game Design, MMO, FMOD, Audio Editing, Xbox

Education
James Madison University   1984 — 1987
BS, Communications, Minor in Music

Marcellis Wentz Marcellis Wentz Greater Seattle Area Details
Marcellis Wentz's Surreal Software Experience January 2006 - July 2007
Job Character Animator at 343 Industries
Industry Computer Games
Experience
343 Industries  July 2011 - Present
Soma Eastside   January 2008 - 2013
Sucker Punch Productions  August 2007 - January 2011
Surreal Software   January 2006 - July 2007

Skills
Character Animation, Graphic Design, Digital Illustration, Character, Maya, Animation, Video Games, Motionbuilder, Illustration, Lighting, Mental Ray, Video Game Production, Autodesk MotionBuilder, 3D Modeling, Photoshop, Drawing, Motion Capture, Graphics, Gameplay, Digital Art, Game Development, Game Design

Education
Art Institute of Seattle   2003 — 2006
AA, Animation Arts and Design

Cem Schemel Cem Schemel Greater Seattle Area Details
Cem Schemel's Surreal Software Experience February 2009 - July 2009
Job Software Development Engineer at Microsoft
Industry Computer Software
Experience
Microsoft  May 2010 - Present
Surreal Software   February 2009 - July 2009
Big Huge Games  March 2007 - August 2007

Skills
Objective-C, HTML, CSS, Git, Xcode, OS X

Education
Digipen   2007 — 2010
BS, Real-Time Interactive Simulation, 3.95

Bilkent Üniversitesi   2001 — 2005
BS, Electrical and Electronics Engineering, 3.39

Cabriel Lovlie Cabriel Lovlie Greater Seattle Area Details
Cabriel Lovlie's Surreal Software Experience October 2008 - July 2009
Job Software Test Engineer at Microsoft Game Studios Turn 10 Studios
Industry Computer Games
Experience
Microsoft Game Studios - Turn 10 Studios   February 2012 - Present
Microsoft Game Studios - Turn 10 Studios   February 2012 - May 2014
Surreal Software   October 2008 - July 2009
Microsoft Game Studios - Reserves Test Team   July 2008 - October 2008
Warner Bros. Games  December 2007 - July 2008
Microsoft Game Studios - Reserves Test Team   December 2006 - April 2007
Nintendo  September 2006 - October 2006

Skills
Test Planning, Test Cases, Manual Testing, Regression Testing, Software Quality..., Bug Tracking, Test Automation, JIRA, Testing, Black Box Testing, Quality Assurance

Education
Bellevue College   2009 — 2013
Associate's Degree, Digital Gaming

Olympic College   2007 — 2007
Associate of Arts (A.A.), Digital Gaming

Jong Kim Jong Kim Montreal, Canada Area Details
Jong Kim's Surreal Software Experience 2007 - 2008
Job Character Artist
Industry Entertainment
Experience
Gameloft Montreal   2008 - Present
Surreal Software   2007 - 2008

Education
Lake Washington Technical College   2005 — 2008
Animation/Game Design

Daegu University   1991 — 1996
Bachelor of Fine Arts, Industrial Design

Armen Levonian Armen Levonian Santa Clara, California Details
Armen Levonian's Surreal Software Experience June 1997 - January 2003
Job Gameworks Engineer at NVIDIA
Industry Computer Software
Experience
NVIDIA  April 2015 - Present
AtGames Digital Media  February 2014 - October 2014
Zenimax Online   March 2009 - February 2014
Sony Computer Entertainment America  January 2003 - December 2008
Surreal Software   June 1997 - January 2003
Boss Game Studios   June 1996 - June 1997

Skills
Video Games, Game Development, Gameplay, 3D, Animation, Casual Games, Character Animation, Computer Animation, Computer Games, Computer Graphics, Console, Game Design, Game Mechanics, Level Design, MMO, Maya, Mobile Games, Multiplayer, Objective-C, Online Gaming, PS3, Perforce, Shaders, Texturing, Social Games, Unity3D, Unreal Editor, Unreal Engine 3, UnrealScript, Xbox 360

Education
California State University-Los Angeles   1980 — 1983

Nicholas Fiongos Nicholas Fiongos Greater Seattle Area Details
Nicholas Fiongos's Surreal Software Experience May 2008 - November 2008
Job Student at Digipen Institute of Technology
Industry Computer Software
Experience
Volt  May 2010 - Present
Surreal Software   May 2008 - November 2008

Education
Digipen Institute of Technology   2004 — 2008

Alexandra Pollard Alexandra Pollard Savannah, Georgia Area Details
Alexandra Pollard's Surreal Software Experience May 2008 - January 2010
Job Intelligence Analyst at U.S. Army
Industry Military
Experience
U.S. Army   March 2011 - Present
FXVille  January 2010 - October 2010
Surreal Software   May 2008 - January 2010
Surreal Software   May 2008 - March 2009
DigiPen Institute of Technology  August 2007 - May 2008
Atlanta Journal Constitution  2001 - 2002

Skills
Intelligence Analysis, Project Management, Professional..., Reporting & Analysis, Data Collection, SIGINT, Instructor-led Training, Problem Solving, Personnel Management, Quality Assurance, Budgeting, Self-management, Conflict Resolution, Troubleshooting, Organization Skills, Military Intelligence, Computer Science, Computer Proficiency, Oral Communication, Written Communication, Video Games, Game Development, Level Design, Gameplay, Game Design, Xbox 360

Education
Defense Language Institute   2011 — 2013
Associate's degree, Modern Standard Arabic

Digipen Institute of Technology   2005 — 2008
Bachelor of Science (BS), Computer Science

LaGrange College   2002 — 2005
Computer Science

Mike Cimprich Mike Cimprich Greater Seattle Area Details
Mike Cimprich's Surreal Software Experience December 2002 - September 2005
Job Senior Software Design Engineer at NVidia
Industry Computer Games
Experience
NVIDIA  October 2014 - Present
Microsoft  September 2013 - October 2014
Microsoft  September 2012 - September 2013
Microsoft  September 2009 - September 2012
Nintendo Software Technology Corporation  November 2005 - August 2009
Surreal Software   December 2002 - September 2005
Sennari Interactive   May 2001 - August 2001
Software Managment Group   October 1997 - July 1999

Skills
C#, C++, Scrum, JavaScript, TypeScript, HTML5, CSS3, Game Programming, Game Development, Video Games, Mobile Devices, User Interface Design, Xbox, Xbox 360, Localization, Win32 API, DirectX, STL, .NET, XAML, Software Design, Team Management, Game Design, Gameplay, Windows, Perforce, Scalability, Multithreading, Visual Studio, Object Oriented Design, Data Management, 3D graphics, PS3, Wii, Windows 8 Metro..., XML, WCF, User Experience, Embedded Systems, WPF, MEF, MSBuild, Assembly Language, ARM, Software Engineering

Education
Digipen Institute of Technology   1999 — 2002
BS, Real Time Interactive Simulation

Donovan Keele Donovan Keele Greater Los Angeles Area Details
Donovan Keele's Surreal Software Experience June 2007 - April 2008
Job Character Artist at Neversoft Entertainment
Industry Entertainment
Experience
Neversoft Entertainment  April 2008 - Present
Neversoft Entertainment  April 2008 - Present
Surreal Software   June 2007 - April 2008
Surreal Software / Midway Games   2007 - 2008
Surreal Software   2007 - 2008

Skills
Low Poly Modeling, Digital Sculpting

Education
Art Institute of Seattle
AA, Media Arts and Animation

Gnomon

Adrian Sotelo Adrian Sotelo Greater Los Angeles Area Details
Adrian Sotelo's Surreal Software Experience May 2008 - July 2008
Job Software Engineer at Blizzard Entertainment
Industry Computer Games
Experience
Blizzard Entertainment  January 2014 - Present
Spark Unlimited  April 2012 - December 2013
High Impact Games  January 2011 - April 2012
Freelance  January 2010 - January 2011
Surreal Software/WB games   July 2008 - January 2010
Team Hardcode   January 2007 - January 2009
Surreal Software   May 2008 - July 2008
DigiPen Institute of Technology  July 2005 - August 2007

Skills
PS3, Lua, HLSL, DirectX, Wii, Scripting, Graphics, Visual Studio, C++, C#, Tutorials, Console, Gameplay, Artificial Intelligence, Xbox 360, Game Design, Shaders, Unreal Engine 3, Maya, Perforce, OpenGL, Game Development, Rendering, Game Programming, 3D, Unreal Editor, Video Games, Computer Graphics, Pipelines, Programming, Gameplay Programming, Tools, Engine, NPC Behaviors, PC, Nintendo 3DS, Android, 3DS Shader ASM, UnrealScript, STL, Kismet, CTR-Debugger, Target Manager, PIX, Tortoise SVN, Devtrack, 3D Math, Vectors, Matrices, Quaternions

Education
Digipen Institute of Technology   2004 — 2009
B.S., R.T.I.S.

The University of Texas at Austin   2000 — 2004
B.A., English, Japanese

Sophia University   2002 — 2003
Certificate, Cultures

David Guilland David Guilland Greater Seattle Area Details
David Guilland's Surreal Software Experience June 2009 - November 2009
Job Test Associate 3 at Microsoft
Industry Computer Games
Experience
Microsoft  October 2014 - Present
Mobius Industries, LLC  June 2014 - August 2014
ArenaNet  October 2010 - June 2014
Microsoft  January 2010 - October 2010
Surreal Software   June 2009 - November 2009
Nintendo of America  October 2008 - February 2009

Skills
Xbox 360, PS3, Perforce, DevTrack, Wii, Level Design, Unreal Editor, Video Games, Game Design, Computer Games, Unreal Engine 3, Game Development, JIRA, Quality Assurance, Black Box Testing, Test Planning, Multiplayer, Gameplay, Bug Tracking, Game Testing, Xbox, MMO, Maya, Software Quality...

Education
Bellevue Community College   2001 — 2003
2 years, general study

Everitt Tim Everitt Tim Greater Seattle Area Details
Everitt Tim's Surreal Software Experience 2009 - 2009
Job President at Tim Everitt Productions
Industry Animation
Experience
Tim Everitt Productions   January 2010 - Present
Art Institute of Seattle  2007 - 2012
Surreal Software   2009 - 2009
Industrial Light and Magic  January 2007 - April 2007
Lucasfilm  2007 - 2007
Flash Film Works  1999 - 2006
Digital Domain  1999 - 2000

Skills
Maya, Animation, Visual Effects, Character Animation, Commercials, Computer Animation, Feature Films, Premiere, Digital Compositing, Traditional Animation, Motion Graphics, Storyboarding, Character Rigging, 3D Modeling, Video Editing, Compositing, Lighting, Television, Post Production, 3D, Video Production, After Effects, Special Effects, Computer Graphics, Cinematography, Film, Screenwriting, Rendering, Creative Direction, Directing, Nuke, PFTrack, Pre-production

Education
University of Southern California
MFA, Cinema

Drake University
Bachelor of Fine Arts (B.F.A.), Theater

Jesi Ogo Jesi Ogo Bremerton, Washington Details
Jesi Ogo's Surreal Software Experience 2008 - 2009
Job OAII at the Kitsap County Parks . . . Dream job!!
Industry Recreational Facilities and Services
Experience
Kitsap County Parks   May 2014 - Present
Harrison Hospital  November 2012 - March 2014
Kitsap County Parks & Recreation   June 2010 - November 2012
Warner Brothers Games / Surreal   May 2008 - 2009
Surreal Software - WB Games   2008 - 2009
Surreal Software   2008 - 2009
Unannounced Warner Brothers Game   February 2007 - July 2007
The Polyclinic  2002 - 2005

Skills
Texturing, Video Games, 3D Studio Max, Xbox 360, Modeling, Maya, PS3, Character Animation, Game Design, Game Development, Flash, Gameplay, Lighting, Low Poly Modeling, Perforce, Photoshop, Premiere, 3D, 3D Modeling, ActionScript, After Effects, Animation, Art, Computer Animation, Computer Games, Computer Graphics, Storyboarding, UV mapping, Unreal Engine 3, Unity3D, Zbrush, Social Games, 3D graphics, Graphic Design, Motion Graphics, UV Mapping, ZBrush

Education
Art Institute of Seattle   2005 — 2009
Bachelor of Arts, Game Art and Design

Bates Technical College
Associates of ArtsExecutive Office Asst

John Whitmore John Whitmore San Francisco Bay Area Details
John Whitmore's Surreal Software Experience 1998 - 1999
Job Director, Apps and Games Studio at Mattel, Inc.
Industry Computer Games
Experience
Mattel, Inc.   September 2014 - Present
Various Game Developers/Publishers   October 2010 - Present
Naked Sky Entertainment  July 2012 - November 2013
Sega of America, Inc.   2007 - 2010
NAMCO BANDAI Games America Inc.  2005 - 2007
2015   2002 - 2005
Heavy Iron Studios  2000 - 2002
Retro Studios  1999 - 2000
Surreal Software   1998 - 1999
FASA Interactive  November 1996 - June 1998

Skills
Creative Direction, Perforce, Management, Game Development, Video Games, Mobile Games, Leadership, PS3, MMO, Game Design, Quality Assurance, Xbox 360, iPhone, Computer Games

Education
University of California, Santa Barbara   1990 — 1993
MA, Religious Studies

The George Washington University   1986 — 1990
BA, Religion

Brian Walter Brian Walter Greater Seattle Area Details
Brian Walter's Surreal Software Experience July 2007 - November 2009
Job Senior Animator at ArenaNet LLC
Industry Computer Games
Experience
ArenaNet LLC  October 2014 - Present
Signal Studios  December 2013 - October 2014
Microsoft  September 2012 - September 2013
Camouflaj game studio  September 2012 - September 2012
Monolith Productions / Warner Bros. Games   2009 - August 2012
Surreal Software   July 2007 - November 2009

Skills
Animation, 3D animation, Maya, Motionbuilder, Motion capture, Video games, Video Game Development, Xbox 360, Video Games, Autodesk MotionBuilder, Game Development, Computer Animation, Characters, Motion Capture, Unreal Editor, Xbox

Education
Animation Mentor   2013 — 2014
Character Animation

Art Institute of Seattle   2003 — 2007
BFA, Animation

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