Terminal Reality

Industry: Video game company

Description

Terminal Reality was a video game development and production company based in Lewisville, Texas. Founded in October 1994 by ex-Microsoft employee Mark Randel and former Mallard Software general manager Brett Combs, Terminal Reality developed a variety of games including racing games, 3D action games, and more. Founded: October 1994, Lewisville, TX Defunct: December 12, 2013 Headquarters: Lewisville, TX Founders: Mark Randel, Brett Combs Type of business: Privately held company

Terminal Reality List of Employees There's an exhaustive list of past and present employees! Get comprehensive information on the number of employees at Terminal Reality. You can filter them based on skills, years of employment, job, education, department, and prior employment.

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Terminal Reality Employees

Employee
Years
Job
Industry
Lori Gentry Lori Gentry Dallas/Fort Worth Area Details
Lori Gentry's Terminal Reality Experience October 2010 - March 2012
Job Art and Developing Games
Industry Computer Games
Experience
Terminal Reality   October 2010 - March 2012
Terminal Reality   February 2009 - October 2010

Skills
Perforce, JIRA, Video Games, Photoshop, Zbrush, Art, Texturing, UV mapping, 3D Studio Max, Drawing, Etching, Microsoft Office, Fraps, people (skills), Oil Painting, Digital Painting, Infernal Engine, Low Poly Modeling, SnagIt, Game Design, 3D, Game Development, Gameplay, ZBrush

Education
University of North Texas   2004 — 2007
Bachelor of Fine Arts (BFA), Drawing & Painting with Minor in English

Navarro College   2001 — 2004
Associates Degree

Andrew Nuckols Andrew Nuckols Birmingham, Alabama Details
Andrew Nuckols's Terminal Reality Experience May 2008 - October 2008
Job Graphic Designer/IT Support at National Centers for Pain Management
Industry Graphic Design
Experience
National Centers for Pain Management   February 2014 - Present
FOX6 WBRC  August 2013 - February 2014
WIAT TV  January 2011 - August 2013
Terminal Reality   May 2008 - October 2008
Jersey Mike's Subs  January 2007 - March 2008

Skills
Photography, Photoshop, Adobe Creative Suite, Cinema 4D, Motion Graphics, Photo Editor, Event Photography, Portrait Photography, Marketing, Logo Design, Illustrator, Image Editing, Color Correction, Image Manipulation, Video Editing, Graphics, After Effects, Layout, Video, Typography, Mac, Multimedia, Graphic Design, InDesign, Digital Illustration, Final Cut Pro, Web Design, Storyboarding, Maya, Posters, Banners, Art Direction, Animation, Flash, Premiere, Illustration

Education
Full Sail University   2008 — 2010
DAD, Graphic Design

Francois Shogreen Francois Shogreen Grand Prairie, Texas Details
Francois Shogreen's Terminal Reality Experience January 2008 - September 2009
Job Freelance Artist (Traditional and Digtial)
Industry Fine Art
Experience
Self-employed  March 2010 - Present
Tekcenture  October 2009 - February 2010
Terminal Reality   January 2008 - September 2009
Darkroom Studios   July 2003 - August 2006
DNA Productions  September 2002 - December 2002

Skills
Fine Art, Contemporary Art, Visual Arts, Galleries, Mixed Media, Acrylic, Art, Figurative Art, Drawing, Painting, Art Education, Illustration, Sculpture, Oil Painting, Spanish-English, Photoshop, 3DS Max, Mudbox, 3D Studio Max

Education
Art Institute of Dallas   2001 — 2002
Associate of Arts and Sciences (A.A.S.), Computer Animation and Design

McKinney High School   1994 — 1998
High School Diploma, Fine/Studio Arts, General

Bobby St.Aubin Bobby St.Aubin Dallas/Fort Worth Area Details
Bobby St.Aubin's Terminal Reality Experience July 2005 - December 2013
Job Designer at Reel FX
Industry Computer Games
Experience
Reel FX  July 2015 - Present
Ludomade  January 2014 - July 2015
Terminal Reality   July 2005 - December 2013
Terminal Reality   June 2005 - June 2006

Skills
Conceptual Art, Character Design, Storyboarding, UI art, Illustration, Game Development, 3D Studio Max, Concept Design, Perforce, User Interface, Photoshop, Flash, Game Design, Art, 3D, Character Animation, Digital Painting, Zbrush, Texturing, PS3, Xbox 360, Video Games, Game Art, Gameplay, Xbox, Maya

Education
Art Institute of Phoenix   2000 — 2003
BA, Media Arts and Animation

Shawn Spetch Shawn Spetch Austin, Texas Area Details
Shawn Spetch's Terminal Reality Experience June 2010 - August 2011
Job Principle Environment Artist at Guerrilla Games
Industry Computer Games
Experience
Guerrilla Games  July 2015 - Present
Bioware  September 2014 - July 2015
Nerve Software  August 2011 - October 2014
Collin College  January 2013 - December 2013
Terminal Reality   June 2010 - August 2011
Terminal Reality   January 2008 - June 2010
Gearbox Software  May 2007 - December 2007
Terminal Reality   June 2005 - May 2007
Liquid Development  October 2006 - January 2007
Element X Creative  May 2004 - June 2005

Skills
Environment Art, Zbrush, 3D Coat, 3D Studio Max, Unreal Engine 3, Texturing, Texture Painting, UV mapping, Xbox 360, Low Poly Modeling, Maya, Mudbox, Unreal Editor, 3D, Video Games, Game Design, Level Design, Game Development, Hard Surface Modeling, PS3, Game Art, Texture Artist, Gameplay, Max, Digital Sculpting, 3D Modeling, Perforce, Prostitution, Character Rigging, Normal Mapping, Unity3D, Computer Games, Conceptual Art, Game Mechanics, Autodesk MotionBuilder, Unreal 3, Wii, ZBrush

Education
Art Institute of Dallas

Justin Dombroski Justin Dombroski Austin, Texas Details
Justin Dombroski's Terminal Reality Experience July 2009 - March 2012
Job Senior Project Manager
Industry Computer Software
Experience
Enola Labs / Atomic Axis   September 2014 - Present
Mutual Mobile  February 2014 - September 2014
Mutual Mobile  January 2013 - January 2014
Mutual Mobile  May 2012 - December 2012
Terminal Reality   July 2009 - March 2012
Terminal Reality   May 2008 - June 2009
Edge of Reality  February 2007 - April 2008
Aspyr Media  February 2006 - February 2007

Skills
Game Development, PS3, JIRA, Xbox 360, Video Games, Agile Methodologies, Scrum, Perforce, Bug Tracking, Mobile Applications, Microsoft Excel, Photoshop, Project Management, Microsoft Office, Agile Project Management, Microsoft Word, Console, Confluence, Mobile Devices, MS Project, Certified Scrum Master..., Visio, Excel, Basecamp, iPhone Application..., Project Planning, Computer Games, Gameplay, Wii, MMO, Word, Video Game Development, Keynote, WebEx, Google Docs, Harvest, iPad, Project Delivery, Level Design, Test Track Pro, Quality Assurance, Employee Training, Drools, Time Travel, Cross-functional Team..., Enterprise Software, Account Management, Business Development, Cat Herding

Education
The University of Texas at Austin
BA, Studio Art

Jeff Wilkinson Jeff Wilkinson Dallas/Fort Worth Area Details
Jeff Wilkinson's Terminal Reality Experience October 2001 - July 2003
Job Creator of Smile Stimulating Software
Industry Computer Software
Experience
Samsung Electronics America  March 2013 - Present
GameTutorials, LLC   May 2001 - Present
Zynga  December 2010 - March 2013
Newtoy Inc.   August 2010 - November 2010
Samsung Telecommunications America  February 2009 - August 2010
SpiderMonk Entertainment   November 2005 - January 2009
Guildhall - SMU   June 2003 - December 2005
Terminal Reality   October 2001 - July 2003

Skills
C, C++, C#, Java, Objective-C, OpenGL, OpenGL ES, GLSL, DirectX, HLSL, Game Development, Product Management, Team Leadership, Mobile Games, Software Design, Software Engineering, Game Design, Unity3D, Video Games, 3D, Direct3D, Xbox 360, Multithreading, Shaders, Gameplay, Mobile Applications, Embedded Systems, iOS, Android, User Interface, Wii, Perforce, Software Development, Mobile Devices, 3D graphics, Win32 API, iOS development, Game Programming

Education
Digipen Institute of Technology   1999 — 2001
AS, Software Development

Rick Felice Rick Felice San Francisco Bay Area Details
Rick Felice's Terminal Reality Experience May 1999 - May 2000
Job Games Makemanship
Industry Computer Games
Experience
Tipping Goat LLC   May 2014 - Present
GREE International, Inc  March 2013 - May 2014
Planet Idiot Games   May 2000 - March 2013
GameDrop   May 2012 - December 2012
Tylted  February 2011 - December 2012
Education Dynamics  January 2009 - February 2011
Gabriels Technology Solutions  October 2005 - December 2008
Imaginuity   March 2005 - September 2005
Infowise Solutions   June 2000 - January 2005
Terminal Reality   May 1999 - May 2000

Skills
Game Design, Game Development, Game Programming, Video Games, Mobile Games, HTML5, JavaScript, ASP .NET MVC, C#, XNA, jQuery, HTML 5, ASP.NET MVC, CSS, AJAX, Microsoft SQL Server, Web Development, Photoshop, JSON, User Interface, User Experience, Web Applications, User Interface Design, .NET, CMS, Mobile Applications

Education
Austin College   1995 — 1999
BA, Computer Science & Math, Minor in Comm Arts

Neil Norton Neil Norton Dallas/Fort Worth Area Details
Neil Norton's Terminal Reality Experience April 2010 - March 2012
Job QA Technical Lead at Game Circus
Industry Computer Games
Experience
Game Circus  November 2012 - Present
Terminal Reality   April 2010 - March 2012

Skills
Automation, Python, Jython, Shell, Bash, REST, HTTP, JSON, XML, JavaScript, HTML, ADB, JIRA, JQL, Analytics, Android, iOS, Unity, Unix, Jenkins, Perforce, Agile, Scrum, MonoDevelop, Xcode, Game Development, Mobile Devices, Xbox 360, PS3, Wii, Facebook, Team Foundation Server, Amazon Web Services..., Localization, Flash Professional, Sound Design

Education
University of North Texas

Jeff Cavitt Jeff Cavitt Orlando, Florida Details
Jeff Cavitt's Terminal Reality Experience November 2004 - April 2013
Job Instructor at The DAVE School
Industry Computer Games
Experience
The DAVE School  September 2014 - Present
Freelance  April 2014 - Present
Cloud Imperium Games  April 2013 - January 2014
Terminal Reality   November 2004 - April 2013
Post Asylum  August 2004 - November 2004
Mad River Post  June 2004 - August 2004
Skybase Orlando   2004 - 2004
Gadzooks, Inc. - Corporate office   March 2000 - March 2002
Micrografx  1997 - 2000

Skills
Texturing, Video Games, Zbrush, Xbox 360, 3D Studio Max, Photoshop, Texture Artist, Low Poly Modeling, Modeling, 3D, After Effects, PS3, Lighting, Infernal Engine, Environment Art, Maya, Visual Effects, Game Development, Animation, Cinematics, Perforce, UV mapping, XSI, Digital Sculpting, 3D Coat, Xbox, Rendering, Lightwave, Hard Surface Modeling, Compositing, Mudbox, Normal Mapping, Game Art, Shaders, Props, Changing Environments, Particle Effects, Wii, Texture Painting, Xnormal, nDo2, Occlusion, Scrum, Pre-visualization, Max, High Poly Modeling, PC, Console, 3D Modeling, Modo

Education
Digital Animation and Visual Effects School - D.A.V.E. School   2002 — 2003
Associates, Digital Animation and Visual Effects

Art Institute of Dallas   1994 — 1996
CAMM, Computer Animation and Multi Media

Jennifer Lear Jennifer Lear San Francisco Bay Area Details
Jennifer Lear's Terminal Reality Experience July 2002 - July 2013
Job Senior Gameplay Engineer at Hangar 13
Industry Computer Games
Experience
Hangar 13  August 2013 - Present
Terminal Reality   July 2002 - July 2013

Skills
C++, Game Programming, Game Development, Xbox 360, PS3, Wii U, iOS, PC, Microsoft Visual Studio..., Xcode, iPad, iPhone Application..., OpenGL, DirectX, Video Games, Gameplay, Cross-platform..., Perforce, Xbox, PSP

Education
DeVry University-Texas   1999 — 2002
Bachelor of Science (B.S.), Computer Information Systems, 4.0

Tomas Gonzalez Jr Tomas Gonzalez Jr Bellevue, Washington Details
Tomas Gonzalez Jr's Terminal Reality Experience June 2002 - March 2012
Job Animator at Microsoft
Industry Animation
Experience
Trendy Entertainment LLC  June 2013 - May 2014
Triptych Games   2013 - 2013
Terminal Reality   June 2002 - March 2012

Skills
Animation, Maya, Motionbuilder, 3D animation, Character Animation, Autodesk MotionBuilder, Computer Animation, Xbox 360, Texturing, Mudbox, UV mapping, Video Games, Zbrush, PS3, Character Rigging, Game Development, Cinematics, 3D, Environment Art, Motion Capture, 3D Studio Max, Low Poly Modeling, Facial Animation, XSI, Unreal Engine 3, Lighting, Perforce, Computer Games, Photoshop

Education
Art Institute of Dallas   1999 — 2001
Animation, Applied Associate in Computer Animation

Anton Schwing Anton Schwing Orlando, Florida Area Details
Anton Schwing's Terminal Reality Experience August 1998 - June 2000
Job Project Technical Lead at Adacel
Industry Computer Software
Experience
Adacel  April 2002 - Present
Cybernet Systems Corporation  June 2000 - October 2001
Terminal Reality   August 1998 - June 2000
Wesson International   July 1996 - October 1998
BAO, Ltd.   December 1992 - June 1996
MIdway Airlines  May 1987 - November 1991

Skills
Systems Engineering, Integration, Configuration Management, Software Engineering, Aviation, Testing, System Architecture, Software Development, Flights, Aerospace, Requirements Management, Quality Assurance, Simulations, Software Design, System Design

Education
University of Central Florida
BS, Management, Computer Science, Engineering

Kiko Buyo Kiko Buyo Austin, Texas Area Details
Kiko Buyo's Terminal Reality Experience July 2004 - January 2006
Job Animator at Retro Studios
Industry Animation
Experience
Retro Studios  June 2015 - Present
Perihelion Interactive   February 2015 - June 2015
Freelancer  January 2015 - June 2015
KingsIsle Entertainment  September 2012 - January 2015
Bioware Austin  July 2006 - September 2012
Gearbox Software  February 2006 - July 2006
Liquid Development  January 2005 - January 2006
Terminal Reality   July 2004 - January 2006
Cinematic Games   January 2003 - March 2004

Skills
Character Animation, Character Rigging, Rigging, Video Games, Game Development, Computer Animation, Facial Animation, Animation, Texture Painting, 3D Studio Max, Unreal 3, Game Design, Gameplay, Motion Capture, Max, 3D, Creature Animation, Characters, Computer Games

Education
Art Institute of Houston   2001 — 2003
Associates of Applied Science, Animation Arts and Design

Animation Mentor

Erin Crocker Erin Crocker Dallas/Fort Worth Area Details
Erin Crocker's Terminal Reality Experience October 2011 - October 2011
Job IT Consultant at Group 6 Enterprises
Industry Consumer Electronics
Experience
Group 6 Enterprises   July 2012 - Present
Blizzard Entertainment  April 2012 - April 2012
Gearbox Software  February 2012 - February 2012
Terminal Reality   October 2011 - October 2011
4D Outlets   February 2011 - July 2011
Sprint Nextel  July 2009 - June 2010
Self- Employed  March 2003 - February 2006
Fry's Electronics  September 2001 - February 2003
Dell Computer Systems  June 1997 - January 1999

Skills
Unreal Engine 3, Visual Basic, Unity, GameMaker, C++, Computer Hardware, Microsoft Office 2010, Adobe Photoshop, Dreamweaver, Second Life, PS3 Console Testing, Wii Console Testing, Game Testing, Customer Service, Help Desk Support, Level Design, XP, Windows Server, Office 2010, Software Installation, Testing, Networking, MySQL, Photoshop, Game Maker, Quality Assurance, Hardware, Technical Support, HTML, Mobile Devices, Troubleshooting, Android, Web Design, Programming

Education
Weatherford College   2011 — 2014
Associate of Applied Science, Game Design and Development

ATI Career Training Center-North Richland Hills   2004 — 2005
Network Certification, Network and System Administration/Administrator, 3.85

James (Jimmy) Lomax James (Jimmy) Lomax Dallas/Fort Worth Area Details
James (Jimmy) Lomax's Terminal Reality Experience 2005 - 2005
Job Front End Web Developer at Michaels Stores, Inc.
Industry Internet
Experience
Michaels Stores, Inc.   February 2014 - Present
Everywhere  January 2011 - Present
Michaels Stores, Inc.   May 2013 - February 2014
The Creative Group  January 2012 - February 2014
Southwestern College  August 2011 - August 2013
L3 / Link   November 2011 - November 2012
Pursuant Group   July 2007 - January 2011
CAT Studios   2005 - 2006
CAT Studios   2005 - 2006
Terminal Reality   2005 - 2005

Skills
Animation, 3D Modeling, 3D, Texturing, Photoshop, Digital Painting, Graphic Design, Graphics, Modeling, 3D Studio Max, Game Design, Maya, Texture Painting, Computer Animation, UV mapping, After Effects, Motion Graphics, Game Development, Conceptual Art, Illustration, Adobe Creative Suite, Hard Surface Modeling, Character Rigging, Traditional Animation, CSS, HTML, JavaScript, Bootstrap, AngularJS, Web Design, Web Development, Responsive Web Design, E-commerce, Front-end Development, Demandware

Education
Southern Methodist University   2003 — 2004
Professional Certificate, Interactive Technology

The Art Institute of Dallas   1997 — 1999
Associate of Arts (A.A.), 3D Modeling & Animation

Daniel Soni Daniel Soni Dallas, Texas Details
Daniel Soni's Terminal Reality Experience 2007 - 2012
Job Concept Artist
Industry Computer Games
Experience
Freelance  March 2012 - Present
Terminal Reality   2007 - 2012
Terminal Reality   2007 - 2012
Terminal Reality   2007 - 2012
Freelance Artist and Graphic Designer  1994 - 2007
Ruptura Comics   January 1994 - January 2000

Skills
Photoshop, Storyboarding, Illustration, Conceptual Art, Character Design, Graphic Design, Concept Design, Video Games, Film, Character Animation, Zbrush, Texturing, Level Design, Comics, Xbox 360, 3D, Maya, Game Development, Animation, UV mapping, 3D Studio Max, 3D Modeling, Computer Animation, Digital Illustration, Texture Painting, Environment Art, Game Design, Computer Games, PS3, Perforce

Education
Universidad del Noreste   1991 — 1995
Graphic Design, Graphic Design

Chip Shirek Chip Shirek Mesa, Arizona Details
Chip Shirek's Terminal Reality Experience September 2011 - March 2012
Job Freelance Digital Artist
Industry Graphic Design
Experience
Freelance  September 2013 - Present
Freelance  July 2012 - May 2013
Terminal Reality   September 2011 - March 2012
Daglow Entertainment   May 2011 - July 2011
Cryptic Studios  April 2009 - January 2011
Red Storm Entertainment  April 2006 - January 2009
Java Joz   January 2005 - April 2006
InCharacter Studios   August 2005 - December 2005
Take 2 Interactive  July 2004 - January 2005

Skills
Texturing, Level Design, Environment Art, Video Games, 3D Studio Max, Modeling, UV mapping, 3D, Game Design, Photoshop, 3D Modeling, Game Art, Normal Mapping, Game Development, Texture Painting, Cinematics, Architecture, Xbox 360, Unreal Editor, Texture Artist, Concept Design, Shaders, Xbox, Gameplay, Aviation, Video Editing, Graphic Design

Education
Art Institute of Phoenix   2000 — 2003
Bachelors, Game Art and Design

High Tech Institute   1999 — 2000
Associates, Architectural Drafting and CAD Technology

Nate Horne Nate Horne Santa Monica, California Details
Nate Horne's Terminal Reality Experience March 2007 - March 2011
Job Senior Technical Artist at Naughty Dog
Industry Computer Games
Experience
Naughty Dog  March 2011 - Present
Terminal Reality   March 2007 - March 2011
Digital History   2006 - 2007

Skills
Maya, Rigging, MEL, Scripting, Character Rigging, Python, Perforce, Redis, MySql, PyQt

Education
Full Sail University   2005 — 2007
Associates Degree, Rigging

Jayson Smith Jayson Smith Plano, Texas Details
Jayson Smith's Terminal Reality Experience June 2007 - March 2012
Job Software Engineer at Enterprise Performance Solutions
Industry Computer Software
Experience
Epic Tech   July 2013 - Present
Ziosk  March 2012 - March 2013
Terminal Reality   June 2007 - March 2012
Barking Lizards   February 2005 - June 2007
Klear Games   June 2004 - December 2004
Tetra Pak  June 2002 - December 2004

Skills
Xbox 360, Game Development, PS3

Education
University of North Texas   2000 — 2006
Bachelor of Computer Science, Computer Science

Joel Burgess Joel Burgess Washington D.C. Metro Area Details
Joel Burgess's Terminal Reality Experience April 2003 - June 2004
Job Senior Designer at Bethesda Softworks
Industry Computer Games
Experience
Bethesda Softworks  June 2005 - Present
Terminal Reality   April 2003 - June 2004
Dezign Corp / I-Net holdings LLC   January 2003 - December 2003
UCF GAMES Lab   September 2001 - April 2003

Skills
Scripting, Document Design, Game Design, Writing, Level Design, Gameplay, Game Development, Public Speaking, Game Mechanics, Game Balance, Narrative Design, Video Game Design, Creative Writing, Video Game Development

Education
University of Central Florida   2001 — 2003
BA, Digital Media: Interactive Media

Brett Combs Brett Combs Sherman/Denison, Texas Area Details
Brett Combs's Terminal Reality Experience 1994 - 2001
Job Owner of Geeks4Rent
Industry Internet
Experience
Bitcoin Coaches   November 2013 - Present
Geeks4Rent   2001 - Present
Terminal Reality   1994 - 2001
Mallard Software   January 1990 - April 1994

Skills
Online Marketing, Entrepreneurship, Small Business, SEO, Social Networking, Social Media Marketing, Online Advertising, Email Marketing, Web Marketing, Entrepreneur, PPC, Mobile Marketing, SEM, Bitcoin Entrepreneur, Published Author, Marketing Strategy, Start-ups, Marketing, Affiliate Marketing, Social Media

Education
Southeastern Oklahoma State University   1984 — 1990
BS, Economics & Accounting

Neal Hall Neal Hall Kansas City, Missouri Area Details
Neal Hall's Terminal Reality Experience August 2000 - September 2001
Job Senior Software Engineer at epay Worldwide
Industry Computer Software
Experience
epay Worldwide (formerly Payspot, Inc.)   May 2008 - Present
Equinox Softworks LLC   April 2004 - April 2008
G2 Interactive, Inc.   May 2002 - September 2002
Sweetwater Health Enterprises  November 2001 - March 2002
Terminal Reality   August 2000 - September 2001
GeoAccess, Inc.   August 1998 - August 2000
GeoAccess, Inc.   August 1994 - August 1998

Skills
C++, C#, WCF, SQL Server, Microsoft SQL Server, SOA, Software Development, Databases, TCP/IP, OOP, Distributed Systems, SQL, Software Documentation, Enterprise Software, Programming, Telecommunications, Web Development, .NET

Education
Longview Community College   1992 — 1993

Steve Mallory Steve Mallory Plano, Texas Details
Steve Mallory's Terminal Reality Experience January 2005 - June 2006
Job
Industry Computer Games
Experience
Dinosaur Games LLC   May 2012 - Present
Bonozo LLC   September 2011 - May 2012
2015, Inc.   May 2010 - October 2011
Tornado Studios   October 2008 - May 2010
TimeGate Studios  July 2007 - September 2008
Terminal Reality   January 2005 - June 2006
Terminal Reality   October 2004 - October 2005
Terminal Reality   October 2003 - October 2004
3dfx  1999 - 2001
3dfx  1999 - 2001

Skills
Video Game Production, Game Development, Xbox 360, Lua, Level Design, Video Games, Gameplay, Multiplayer, Game Design, Wii, Game Mechanics, Texturing, PS3, Xbox, Unreal Engine, Unreal Editor, Unreal Engine 3, Scripting

Education
Full Sail University   2001 — 2002
Associate, Computer Game Design and Development

Texas Tech University   1994 — 1999
BA, History, Political Science, Law, Architecture

The University of Texas at Dallas

Luke Villanueva Luke Villanueva Novato, California Details
Luke Villanueva's Terminal Reality Experience July 2001 - July 2003
Job Level Architect at 2K
Industry Computer Games
Experience
2K  June 2015 - Present
2K Australia   August 2013 - May 2015
Triptych Games   June 2011 - February 2013
KAOS Studios/THQ  March 2010 - November 2010
Krome Studios  January 2008 - September 2009
Electronic Arts  July 2003 - July 2007
Terminal Reality   July 2001 - July 2003
Johnson & McKibben Architects   July 2000 - July 2001

Skills
Texturing, Video Games, 3D, Low Poly Modeling, Texture Painting, Animation, 3D Modeling, Modeling, Wii, Texture Artist, Lighting, Xbox, Normal Mapping, PS3, Xbox 360, Environment Art, Unreal Engine 3, Game Development, Unreal Editor, Level Design, UV mapping, Game Design, Unreal Engine, Game Art, Gameplay

Education
Art Institute of Dallas   1997 — 1999
Associates, Computer Animation Mulitimedia

Ian Olsen Ian Olsen Austin, Texas Details
Ian Olsen's Terminal Reality Experience February 2007 - December 2013
Job Senior Character Artist at BattleCry Studios (Bethesda Softworks)
Industry Computer Games
Experience
BattleCry Studios (Bethesda Softworks)   February 2014 - Present
Terminal Reality   February 2007 - December 2013
Retro Studios  November 2005 - December 2006
Sony Computer Entertainment of America  July 2005 - July 2005
Wacky World Studios  June 2004 - January 2005

Skills
Texturing, Environment Art, Zbrush, Maya, Video Games, Xbox 360, 3D Studio Max, Game Development, UV mapping, Texture Artist, Low Poly Modeling, Cinematics, Perforce, Digital Sculpting, Art, Turtle, Traditional Animation, 3D Modeling, Console

Education
Ringling College of Art and Design   1999 — 2003
Bachelor of Fine Arts (BFA), Computer Animation

Juan Domanski Juan Domanski Aubrey, Texas Details
Juan Domanski's Terminal Reality Experience March 2012 - May 2013
Job Experienced Video Game Artist
Industry Computer Games
Experience
Terminal Reality   March 2012 - May 2013
Terminal Reality   December 2004 - March 2012
cinematic games   2003 - 2004
art institute of houston  2002 - 2003

Skills
3D Studio Max, Maya, Zbrush, Photoshop, 3D Coat, Perforce, Xbox 360, PS3, Game Development, Scrum, DevTrack, JIRA, Sketching, Drawing, Texture Painting, UV mapping, Environment Art, Flash, Low Poly Modeling, Wii, Texturing, Video Games, Unreal Engine 3, Unreal Editor, Computer Graphics, Game Art, Level Design, Cinematics, Game Engines, Texture Artist, Normal Mapping, Gameplay, UV Mapping

Education
Art Institute of Houston   2001 — 2003
Associate's degree, animation art and design

Sharon Randall Sharon Randall Lewisville, Texas Details
Sharon Randall's Terminal Reality Experience May 2013 - September 2013
Job DVD & Bluray Quality Control
Industry Entertainment
Experience
FUNimation (A Group 1200 Media Company)   September 2013 - Present
Terminal Reality   May 2013 - September 2013
Terminal Reality   January 2011 - March 2013
GameStop  November 2009 - January 2011
Pi Studios  March 2008 - May 2009
GameStop  September 2007 - March 2008
The Buxton Company  May 2007 - September 2007

Skills
Project Management, Customer Service, Web Site Production, Inventory Management, Database Administration, Video Games, Game Design, Game Development, Xbox 360, Testing, Console, PS3, Wii, Xbox, Computer Games, Gameplay, Multiplayer

Education
Texas Woman's University   2003 — 2007
BA, Music - Liberal Arts

Mark McCall Mark McCall Los Angeles, California Details
Mark McCall's Terminal Reality Experience August 2011 - October 2011
Job Technical Animator at Cloud Imperium Games
Industry Animation
Experience
Cloud Imperium Games  November 2014 - Present
Big Red Button Entertainment, Inc.   September 2012 - January 2015
343 Industries / Microsoft Game   November 2011 - September 2012
Durga Digital, LLC / Red Giant Studio, LLC   April 2011 - November 2011
Terminal Reality   August 2011 - October 2011
Full Sail University  April 2011 - June 2011
Full Sail University  January 2010 - April 2011

Skills
Character Rigging, Maya, Rigging, Computer Animation, Python, Character Animation, Maintenance & Repair, MEL, Zbrush, Nuke, Autodesk MotionBuilder, Computer Maintenance, Animation, Video Games, Scripting, ZBrush

Education
Full Sail University   2009 — 2011
bachelors of science, Computer Animation

2008Peace Christian AcademyJensen Beach Florida

Chris Bream Chris Bream Mckinney, Texas Details
Chris Bream's Terminal Reality Experience 2000 - 2013
Job Principal Software Engineer at Playful Corp
Industry Computer Software
Experience
Playful Corp  2014 - Present
Pyro Technical Solutions   2013 - Present
The Guildhall at SMU  2014 - Present
Terminal Reality   2000 - 2013

Skills
Infernal Engine, iOS, Android, WiiU, Vita, 3DS, Xbox 360, PS3, Console, Video Games, Cross-platform..., 3D Studio Max, Multiplayer, Game Development, Wii, Objective-C, Computer Games, Shaders, Gameplay Programming, Game Programming, Mobile Games, Gameplay, Perforce, DirectX, Game Engines, Game Design

Education
University of North Texas   1996 — 2000
Bachelor of Science, Computer Science

Jennifer Goss Jennifer Goss Dallas/Fort Worth Area Details
Jennifer Goss's Terminal Reality Experience 2000 - 2003
Job Control Laws Engineer at Sikorsky Aircraft
Industry Aviation & Aerospace
Experience
Sikorsky Aircraft  August 2010 - Present
Civil Air Patrol  August 2005 - August 2013
University of Texas at Arlington  June 2009 - June 2010
University of Texas at Arlington  January 2004 - May 2009
Terminal Reality   2000 - 2003
Kelman Technologies  2000 - 2000

Skills
Simulations, Aerodynamics, CFD, Aerospace, Fortran, Matlab, LaTeX, Mathematica, Simulink, Mathematical Modeling, Labview, Engineering, Systems Engineering, C++, Software Engineering, Composites, Flights, Program Management, Leadership, Solidworks, Aircraft, Aviation, Fluid Dynamics, Research, Finite Element Analysis, Fluid Mechanics, ANSYS

Education
The University of Texas at Arlington   2003 — 2009
PhD, Aerospace Engineering

The University of Texas at Arlington   2003 — 2005
Masters, Aerospace, Aeronautical and Astronautical Engineering

University of Calgary   1992 — 1997
BSc, Astrophysics

Jay Brushwood Jay Brushwood Dallas/Fort Worth Area Details
Jay Brushwood's Terminal Reality Experience June 2011 - January 2012
Job Senior Technical Animator at Cloud Imperium Games
Industry Computer Games
Experience
Cloud Imperium Games  November 2013 - Present
Sony Online Entertainment  January 2012 - August 2013
Terminal Reality   June 2011 - January 2012
Sony Online Entertainment  July 2010 - April 2011
Nerve Software  August 2009 - June 2010
3D Realms Entertainment   2007 - 2009
Nerve Software  2001 - 2007
Rogue Entertainment   1999 - 2001

Skills
Maya, 3D Studio Max, Perforce, Photoshop, Autodesk MotionBuilder, After Effects, Source Engine, Illustrator, Lightwave, Software, Subversion, Video Games, Game Development, PowerPoint, Vicon Blade, Microsoft Excel, Microsoft Word, Game Design, Texturing, Zbrush, Animation, Cinematics, Character Animation, 3D

Education
Full Sail University   1998 — 1999
Associate's degree, Digital Media

The University of Texas at Austin - Red McCombs School of Business   1995 — 1998
None, Business

Katy High School   1992 — 1995
Graduated

Christopher Skelton Christopher Skelton Dallas/Fort Worth Area Details
Christopher Skelton's Terminal Reality Experience January 2010 - April 2013
Job Programmer at Escalation Studios
Industry Computer Games
Experience
Escalation Studios  May 2013 - Present
Pancake Technology   May 2013 - May 2013
Terminal Reality   January 2010 - April 2013
Armor Games, Inc.   June 2009 - January 2010
3D Realms  August 2008 - May 2009
The Guildhall at SMU  January 2007 - July 2008
Texas A&M University  2004 - 2006

Skills
Game Development, Software Engineering, Scripting, Gameplay, Game Design, C++, Scaleform, Infernal, Video Games, User Interface, Flash, Perforce, Computer Games, Xbox 360, Programming, PS3, Game Programming, Wii, ActionScript, Game Engines, Animation, Level Design, Visual Studio, Gameplay Programming, Xbox

Education
SMU Guildhall   2007 — 2008
Professional Certificate, Digital Game Development

Texas A&M University   2002 — 2006
BS, Computer Science

Ed Reddy Ed Reddy Calgary, Canada Area Details
Ed Reddy's Terminal Reality Experience September 2000 - November 2000
Job Manager, Vendor Management Office, Suncor Energy
Industry Information Technology and Services
Experience
Suncor Energy  July 2015 - Present
Cenovus Energy  October 2011 - July 2015
Newalta  December 2010 - August 2011
Pengrowth Corporation  September 2008 - November 2010
National Energy Board  September 2003 - August 2008
Southern Alberta Institute of Technology  September 2002 - December 2005
DFAIT  January 2002 - September 2002
Javien Canada   November 2000 - November 2001
Terminal Reality   September 2000 - November 2000
COMBATSIM.COM   January 2000 - September 2000

Skills
IT Management, Business Analysis, Vendor Management, ITIL, Change Management, Leadership, IT Service Management, Team Leadership, Business Process, Integration, Analysis, Management, Business Process..., Team Building, Software Documentation, Process Improvement, Training, Program Management, IT Strategy, Operating Budgets, Team Management, Operations Management, Energy, Mentoring, Requirements Analysis, Policy, Process Engineering, Management Consulting, Visio, Risk Management, Governance, Budgets, Information Management, Leadership Development, Financial Management, Coaching, Business Strategy, Customer Service, Strategic Leadership, Documentation, Leadership Development..., Capital Budgeting, Cost Reporting, Performance Reporting, Leading Change, Organizational Needs..., Organizational..., Corporate Communications, Knowledge Management

Education
Royal Roads University   2006 — 2008
MBA, Executive Management - Leadership

Southern Alberta Institute of Technology   1996 — 2001
Computer Technology, IT

Chea O'Neill Chea O'Neill Dallas/Fort Worth Area Details
Chea O'Neill's Terminal Reality Experience 1995 - 1997
Job Artist
Industry Computer Games
Experience
Zynga Dallas   2010 - 2013
Pi Studios  2006 - 2009
Ensemble Studios - Microsoft   1997 - 2006
Terminal Reality   1995 - 1997

Skills
Game Development, Animation, 3D Modeling, UV mapping, Video Games, Game Design, Xbox 360, Texturing, Computer Games, Game Art, PS3, Art, Low Poly Modeling, Environment Art, Console, Wii, Perforce, Maya, Zbrush, Unity3D, 3D, Mobile Games, Level Design, Unreal Engine 3, Gameplay, Texture Painting, Texture Artist, Unreal Editor, 3D Studio Max

Education
Art Institute of Dallas   1994 — 1995

Paul LaSalle Paul LaSalle Mckinney, Texas Details
Paul LaSalle's Terminal Reality Experience February 2008 - March 2012
Job Multi disciplined Game/Mobile Artist
Industry Computer Games
Experience
id Software  February 2015 - 2015
Nerd kingdom  June 2013 - July 2014
Nerd Kingdom  February 2013 - May 2013
Self  October 2012 - March 2013
ESMT   May 2012 - October 2012
Terminal Reality   February 2008 - March 2012
Ensemble Studios  January 2007 - January 2008
Gearbox software  April 2005 - August 2005
The Animation Farm   February 2003 - January 2004

Skills
Conceptual Art, Digital Illustration, User Interface Design, Prop and set Creation, Lighting, Lead Artist, Photoshop CSx, Illustrator CSx, Corel Painter, 3dMax, After FX, Zbrush, Mudbox, Dreamweaver, Flash development, Scaleform, Unity, Unreal Ed, Cry engine, Infernal Engine, Maya, Photoshop, 3D Studio Max, Illustrator, Unreal Editor, Texturing, Character Animation, Video Games, Game Development, PS3, 3D, Flash, Concept Design, Texture Artist, Xbox 360, Game Design, Hard Surface Modeling, Mobile Games, Low Poly Modeling, Game Art, Environment Art, Texture Painting, UV mapping, Level Design, Illustration, UV Mapping, ZBrush, Computer Animation, Gameplay, Computer Games

Education
Art Institute of Dallas   1997 — 1999
Associate of Arts (A.A.), Computer animation

Chris Schmelzle Chris Schmelzle San Francisco Bay Area Details
Chris Schmelzle's Terminal Reality Experience February 2009 - March 2012
Job Software Engineer
Industry Computer Games
Experience
Telltale Games  August 2015 - Present
Machine Zone  May 2012 - April 2015
Terminal Reality   February 2009 - March 2012
Clemson University  March 2007 - July 2007

Skills
Xbox 360, Game Design, PS3, Game Development

Education
Southern Methodist University   2007 — 2009
Masters Candidate, Interactive Technology

Clemson University   2002 — 2006
BS, Computer Science

Andrew Goodwyn Andrew Goodwyn Denton, Texas Details
Andrew Goodwyn's Terminal Reality Experience June 2011 - January 2012
Job Student at The University of North Texas
Industry Apparel & Fashion
Experience
The Dragonfly Agency  March 2014 - July 2014
Terminal Reality   June 2011 - January 2012

Skills
Fashion, Photography, Photoshop, Marketing, Quality Assurance, Customer Service, PowerPoint, Adobe Creative Suite, Retail, Apparel

Education
University of North Texas   2014 — 2016
Fashion Merchandising

Drew Danielson Drew Danielson Boulder, Colorado Details
Drew Danielson's Terminal Reality Experience May 2008 - January 2011
Job Attended Southern Methodist University
Industry Computer Games
Experience
Terminal Reality   May 2008 - January 2011
THQ  December 2006 - January 2008

Skills
Unreal Editor, Hammer Editor, Photoshop, Kismet, Quality Assurance, Wii, Multiplayer, Level Design, PS3, Xbox 360, Gameplay, Unreal Engine 3, Game Mechanics, Computer Games, Game Design, Game Development, PSP, Video Games, Xbox, Environment Art, Console, Maya, Perforce, Seapine Test Track Pro

Education
SMU   2011 — 2012
Master's Certificate, Digital Game Design

University of Advancing Technology   2003 — 2006
BA, Multimedia

Scott Wetterschneider Scott Wetterschneider Austin, Texas Area Details
Scott Wetterschneider's Terminal Reality Experience 2003 - 2005
Job Creative Director & New Business Development
Industry Consumer Goods
Experience
Shinbone Creative   May 2011 - Present
Bigshot Toyworks   July 2005 - August 2011
Terminal Reality   2003 - 2005
Wolfpack Studios  2001 - 2002
Origin Systems / Electronic Arts  1996 - 2000

Skills
Digital Sculpting, Project Management, Animation, Concept Design, Character Animation, Toys, Illustration, Video Games, Art, Advertising, Sculpture, Comics, Game Design, Zbrush, Storyboarding, Concept Development, 3D Modeling, Conceptual Art, Texturing, Publishing, Fine Art, Logo Design, Drawing, Creative Direction, Digital Illustration, Art Direction, Digital Painting, Traditional Animation, Cartoons, Digital Art, Vector Illustration

Education
Pratt Institute   1986 — 1991
BFA, Illustration

The American School of the Hague

Leah Pearl Leah Pearl Austin, Texas Area Details
Leah Pearl's Terminal Reality Experience August 2003 - August 2004
Job ~enjoying motherhood and creating art~
Industry Computer Games
Experience
Vigil Games  February 2008 - March 2012
Stormfront Studios  November 2005 - March 2007
Gearbox Software  August 2004 - November 2005
Terminal Reality   August 2003 - August 2004

Skills
Game Development, Xbox 360, Game Design, 3D, Video Games, PS3, Computer Games, Unreal Engine 3, Maya, Texturing, Game Art, Zbrush, UV mapping, Storyboarding, Low Poly Modeling, Art, Environment Art, Perforce, Level Design, Conceptual Art, Digital Painting, Digital Sculpting, Unreal Editor, 3D Modeling, Texture Artist, Texture Painting, Traditional Animation, Hard Surface Modeling, High Poly Modeling, Computer Animation, Concept Design, Gameplay, Normal Mapping, Xbox, 3D Studio Max, Wii

Education
Art Institute of Pittsburgh   1999 — 2001

Daniel Piers Daniel Piers San Francisco, California Details
Daniel Piers's Terminal Reality Experience December 2010 - March 2012
Job Bearded Dragon
Industry Internet
Experience
Uber  March 2015 - Present
Uber  April 2014 - March 2015
BitTorrent  May 2013 - April 2014
ZeroCater  March 2012 - April 2013
Terminal Reality   December 2010 - March 2012
Vigil Games  May 2010 - August 2010
Aeon Artists (Failed Startup)   August 2008 - February 2009

Skills
C++, Python, Objective-C, Xbox 360, PS3, HTML 5, CSS, JavaScript, Django, jQuery, iOS development, Shaders, 3D, Android, Xbox, Perforce, Gameplay, iOS, Game Development, Golang, PC, iPhone development, 3DS, PS Vita, Video Games, Game Design, Console, HTML5

Education
University of North Texas   2007 — 2011
BS, Computer Science, Game Programming Certificate

Matt Stapleton Matt Stapleton Dallas/Fort Worth Area Details
Matt Stapleton's Terminal Reality Experience January 2008 - July 2008
Job Web Application Developer
Industry Information Technology and Services
Experience
JSA Technologies  March 2013 - Present
SeniorLink  February 2010 - March 2013
JSA Technologies  March 2009 - February 2010
Core Action Group   July 2008 - February 2009
Terminal Reality   January 2008 - July 2008
Town of Flower Mound  November 2004 - January 2008
Tarrant County College  March 2001 - July 2004

Skills
PHP, jQuery, JavaScript, CSS, HTML, XHTML, Zend Framework, MySQL, Microsoft SQL Server, C#, XML, OOP, Visual Basic, Apache, IIS, Server Administration, Web Applications, XSLT, MVC, Drupal, Joomla, AJAX

Education
University of North Texas   2001 — 2004
Bachelor's, Computer Science

Josh Stoddard Josh Stoddard Dallas/Fort Worth Area Details
Josh Stoddard's Terminal Reality Experience April 2010 - March 2012
Job Developer Support Engineer at Havok
Industry Entertainment
Experience
Havok  August 2012 - Present
Terminal Reality   April 2010 - March 2012
Musica Sacra  March 2009 - March 2010
The Boston Choral Ensemble  July 2007 - March 2010
Harmonix Music Systems  February 2008 - December 2009
Autodesk  January 2005 - February 2008

Education
University of Massachusetts, Amherst   2002 — 2004
MS, Mathematics

The College of Wooster   1998 — 2002
BA, Mathematics, Music

Edmund Chang Edmund Chang Dallas/Fort Worth Area Details
Edmund Chang's Terminal Reality Experience February 2007 - November 2013
Job Project Manager at Nerd Kingdom
Industry Computer Games
Experience
Nerd Kingdom  January 2014 - September 2014
Nerd Kingdom  December 2013 - September 2014
Terminal Reality   February 2007 - November 2013
Terminal Reality   May 2006 - February 2007
Gearbox Software  June 2005 - September 2005

Skills
Wii, Game Development, Video Games, PS3, Xbox 360, Multiplayer, Testing, Quality Assurance, Console, Gameplay, Game Design, Game Programming, Computer Games, Xbox, Perforce, Level Design, Kinect

Education
The University of Texas at Austin
BS, Mathematics: Probability, Statistics, and Data Analysis

J.J. Pearce

Vasken Sayre Vasken Sayre Austin, Texas Area Details
Vasken Sayre's Terminal Reality Experience June 2004 - June 2005
Job Interaction Designer, UX Researcher
Industry Design
Experience
Dell  March 2014 - Present
projekt202  April 2007 - November 2013
Midway Games  May 2006 - October 2006
Fountainhead Entertainment   September 2005 - March 2006
Terminal Reality   June 2004 - June 2005
Paradigm Entertainment  February 2003 - June 2004
BigSky Interactive   November 2000 - October 2002
Retro Studios  May 1999 - November 2000
The 3DO Company  March 1998 - April 1999
New Wave Entertainment  September 1996 - November 1997

Skills
User Interface Design, Interaction Design, User Experience, User Interface, User-centered Design, User Experience Design, Game Design, Wireframes, Game Development, Video Games, Heuristic Evaluation, Experience Design, Contextual Inquiry, User Research, Usability Testing, Mobile Devices, Wire Framing, Persona, Card Sorting, Illustration, Screenwriting, Fiction Writing, Animation, Adobe Creative Suite, Axure, Expression Blend, Morae, Prototype, Agile Methodologies, Scrum, User Stories, Opportunity Mapping, Affinity Diagramming, Rapid Prototyping, Stakeholder Analysis, Design Specifications, Requirements Gathering, Design, UX, UI, Usability, Information Design, Information Architecture, InDesign, Photoshop, Illustrator, Flash, ActionScript, Vizio

Education
Santa Barbara City College
Graphic Arts, Marketing

Diana Handler Diana Handler Dallas/Fort Worth Area Details
Diana Handler's Terminal Reality Experience September 2006 - Present
Job
Industry Electrical/Electronic Manufacturing
Experience
Terminal Reality   September 2006 - Present
Connector Service Corporation  2002 - 2004
RF Monolithics  April 1991 - April 2001
VariComp   1985 - 1991
Parkland Hospital  1979 - 1984

Skills
Employee Relations, Employee Benefits, Deferred Compensation, HRIS, Employment Law, Personnel Management, Benefits Administration, Human Resources

Education
Texas A&M University-Commerce   1988 — 1993
MBA, HR - Business

Long Island University, Brooklyn Campus
BA, Psychology

Jake Keating Jake Keating Greater Los Angeles Area Details
Jake Keating's Terminal Reality Experience October 2003 - October 2005
Job Senior Designer at Respawn Entertainment
Industry Design
Experience
Respawn Entertainment  June 2010 - Present
Infinity Ward  November 2005 - April 2010
Terminal Reality   October 2003 - October 2005
Terminal Reality   October 2003 - October 2004
(personal project)   September 2002 - July 2003
MediaServ  1996 - 2001

Skills
Unreal Editor, Maya, 3D Studio Max, Scripting, Lighting, Layout, Xbox 360, PS3, Level Design, Gameplay, Game Development, Game Design

Education
Rochester Institute of Technology   2001 — 2003
MFA, Computer Graphics Design

Syracuse University, S.I. Newhouse School of Public Communications   1990 — 1994
BA, Advertising, Italian

Cory Edwards Cory Edwards Washington D.C. Metro Area Details
Cory Edwards's Terminal Reality Experience November 2003 - July 2005
Job Senior World Artist at Bethesda Game Studios
Industry Computer Games
Experience
Bethesda Game Studios  April 2006 - Present
Paradigm Entertainment  July 2005 - April 2006
Terminal Reality   November 2003 - July 2005

Skills
3D Studio Max, Zbrush, Maya, Modeling, Texturing, UV mapping, Photoshop, Environment Art

Education
Savannah College of Art and Design   1998 — 2003
BFA, Computer Art, 3D Modeling Track, 2003

Travis Tharrett Travis Tharrett Austin, Texas Details
Travis Tharrett's Terminal Reality Experience November 2003 - March 2012
Job Owner/ Animatior at Dinosaur Games LLC
Industry Animation
Experience
Terminal Reality   November 2003 - March 2012

Skills
Game Development, Maya, PS3, Xbox 360, Video Games, Autodesk MotionBuilder, Character Animation, Cinematics, Character Rigging

Education
The Art Institute of Dallas   1997 — 1999
Associate's degree

Hugo Beyer Hugo Beyer Greater Seattle Area Details
Hugo Beyer's Terminal Reality Experience February 2010 - October 2011
Job Sr. Environment Artist at Riot Games
Industry Computer Games
Experience
Riot Games  September 2015 - Present
Ready At Dawn Studios  June 2013 - August 2015
Airtight Games  September 2012 - June 2013
Nerve Software  October 2011 - September 2012
Terminal Reality   February 2010 - October 2011
Abandon Interactive Entertainment  January 2009 - February 2010
Liquid Development  January 2007 - January 2009
Techfront   May 2006 - April 2007
Hoplon Infotainament   December 2005 - January 2006
Continuum Entertainment   July 2003 - January 2005

Skills
Maya, 3D Studio Max, Zbrush, Silo, 3D Coat, Photoshop, Gamebryo, UDK, Unity3D, Unreal Engine 3, Environment Art, Low Poly Modeling, Texturing, UV mapping, Unreal Editor, Game Design, Game Development, Video Games, Normal Mapping, Xbox 360, 3D Modeling, Computer Games, PS3, Character Animation, Digital Sculpting, 3D, Texture Painting, Game Art, Level Design, Hard Surface Modeling, Mudbox, Gameplay, Changing Environments, Shaders, Cinematics, Texture Artist, Unreal 3, Console, Xbox, Perforce, ZBrush, UV Mapping, Modeling, Animation, Mobile Games, Casual Games

Education
Centro Universitário Positivo   2001 — 2005

Chad Fuhlman Chad Fuhlman Dallas/Fort Worth Area Details
Chad Fuhlman's Terminal Reality Experience March 2009 - August 2011
Job Software Engineer at Starz Entertainment
Industry Computer Games
Experience
Starz Entertainment  November 2014 - Present
Ziosk  August 2011 - November 2014
Terminal Reality   March 2009 - August 2011
Barking Lizards Technologies  July 2004 - November 2008
Intuit  June 2002 - August 2002

Skills
Android, Symbian, Wii, C++, Xbox 360, PS3, Game Development, Gameplay, Perforce, Multiplayer, Game Design, Game Programming, Xbox, Gameplay Programming, Console

Education
The University of Texas at Dallas   1998 — 2002
Bachelor of Science, Computer Science

Tommy Westerman Tommy Westerman Dallas/Fort Worth Area Details
Tommy Westerman's Terminal Reality Experience June 2009 - April 2013
Job Game Designer at Gearbox Software
Industry Computer Games
Experience
Gearbox Software  October 2013 - Present
Gearbox Software  June 2013 - September 2013
Terminal Reality   June 2009 - April 2013
Terminal Reality   June 2007 - June 2009

Skills
Level Design, Xbox 360, PS3, Gameplay, Multiplayer, Game Development, Game Design, Unreal Engine 3, Video Games, Unreal Editor, Perforce, Xbox, Wii, Scripting, Console, Game Mechanics, Casual Games, Cinematics, 3D Studio Max, Computer Games, Game Programming, Game Engines, Gameplay Programming

Education
The Guildhall at SMU   2004 — 2007
Certificate in Digital Game Development, Specialization in Level Design, Level Design

Southern Methodist University   2000 — 2005
B.S. Computer Science, Computer Science

Derek Kent Derek Kent Dallas/Fort Worth Area Details
Derek Kent's Terminal Reality Experience October 2011 - December 2011
Job Temp Animator at Blue Sky Studios
Industry Animation
Experience
Blue Sky Studios  October 2012 - January 2013
Reel FX  January 2012 - September 2012
Terminal Reality   October 2011 - December 2011
Reel FX  February 2011 - September 2011
Rhythm & Hues  August 2010 - February 2011
Rhythm & Hues  June 2010 - July 2010
Stanly Community College  August 2007 - May 2009
Dynamic Systems Inc.  January 2002 - January 2007

Skills
Computer Animation, Maya, Animation, Character Animation, After Effects, 3D, Rigging, Texturing, Photoshop

Education
AnimationMentor.com   2008 — 2010
Diploma in Advanced Character Animation Studies

North Carolina State University   1994 — 1999
BS, Mechanical Enginnering

Joe (Wampole) Jing Joe (Wampole) Jing San Francisco Bay Area Details
Joe (Wampole) Jing's Terminal Reality Experience 1998 - 2002
Job Sr. Character Artist at Cryptic Studios
Industry Computer Games
Experience
Cryptic Studios  July 2013 - Present
Cryptic Studios  May 2008 - July 2013
Stormfront Studios  June 2006 - April 2008
3D Realms  2002 - 2006
Terminal Reality   1998 - 2002

Skills
Texturing, Video Games, Game Design, PS3, 3D, Game Development, Game Art, Modeling, Level Design, Character Animation, Environment Art, Xbox 360, 3D Modeling, 3D Studio Max, Computer Games, Playstation, UV mapping, Unreal Editor

Education
University of North Texas   1994 — 1998
Bachelor of Arts (B.A.), Graphic Communications

Thornton

Greg Rimko Greg Rimko Dallas/Fort Worth Area Details
Greg Rimko's Terminal Reality Experience February 2010 - March 2012
Job Pharmacy Technician at CVS Pharmacy
Industry Computer Games
Experience
CVS Pharmacy  September 2012 - Present
Terminal Reality   February 2010 - March 2012
Terminal Reality   February 2007 - February 2010
Terminal Reality   September 2004 - February 2010

Skills
Wii, PS3, Xbox 360, Console, Video Game Development, Microsoft Office, RAD Video Tools, Word, Excel, TFS, JIRA, Confluence, People Skills, Scrum

Education
North Central Texas College   2012 — 2012
Pharmacy Technician/Assistant

The University of Texas at Dallas   2000 — 2003

James Bowling James Bowling Dallas/Fort Worth Area Details
James Bowling's Terminal Reality Experience January 2012 - March 2012
Job Adjunct Faculty at The Guildhall at SMU
Industry Computer Games
Experience
The Guildhall at SMU  July 2014 - Present
The Guildhall at SMU  August 2012 - July 2014
Terminal Reality   January 2012 - March 2012
The Guildhall at SMU  October 2011 - January 2012
The Guildhall at SMU  August 2009 - December 2010
Intuit  May 1999 - August 2008
Intuit  August 1997 - May 1999

Skills
Level Design, Scripting, Game Development, Lua, Unreal Engine 3, Kismet, Perforce, Game Design, Photoshop, Unreal, Software Development, SDLC, Quality Assurance, Unity, Microsoft Office, Scrum, Game Design Documents

Education
Southern Methodist University   2009 — 2010
Masters, Interactive Technology

University of North Texas   1992 — 1996
BA, History

Purdue University   1990 — 1992
Computer Science

David Kizale David Kizale Urbana-Champaign, Illinois Area Details
David Kizale's Terminal Reality Experience January 2008 - December 2012
Job Senior Audio Designer at Volition
Industry Entertainment
Experience
Deep Silver Volition  November 2014 - Present
Terminal Reality   January 2008 - December 2012
Terminal Reality   January 2008 - December 2012

Skills
Xbox 360, Wii, Audio Post Production, Sound Design, Video Games, PS3, Wwise, Game Audio..., Game Audio, Sony Vegas, Protools, Game Development, Foley, Sound Effects, Sound Editing, Dialogue Editing, Perforce, Computer Games, Game Design

Education
Vancouver Film School   2006 — 2007
Sound Design for Visual Media, Sound Design

Baylor University   1996 — 2002
Bachelor of Arts, Media Arts

Dj Rowden Dj Rowden Dallas/Fort Worth Area Details
Dj Rowden's Terminal Reality Experience March 2008 - April 2010
Job Freelance Writer at Unemployed Seeking Work
Industry Computer Games
Experience
Unemployed - Seeking Work  August 2015 - Present
Fossil Group, Inc.   May 2013 - August 2015
Maxsys Solutions  January 2012 - February 2012
Gearbox Software  December 2011 - January 2012
Aerotek  August 2011 - November 2011
Telvista Inc.  September 2010 - March 2011
Terminal Reality   March 2008 - April 2010
Tuesday Morning  October 2005 - March 2008
Tuesday Morning  October 2005 - February 2006
Terminal Reality   July 2005 - October 2005

Skills
Quality Assurance, Microsoft Word, Microsoft Excel, Photoshop, Video Games, Xbox 360, PS3, Testing, Access, Outlook, JIRA, Game Design, Management, Perforce, Microsoft Office, Console, Maya

Education
The University of Texas at Dallas   2000 — 2004
Bachelor of Fine Arts (B.F.A.), Art & Technology, 2.8

The University of Texas at Dallas   2000 — 2004
Bachelor of Arts (B.A.), Art & Technology (ATEC)

Mario Merino Mario Merino Plano, Texas Details
Mario Merino's Terminal Reality Experience April 1999 - February 2003
Job 3d Artist/Visualization Specialist
Industry Architecture & Planning
Experience
Freelance 3d Artist/Animator  January 1997 - Present
HKS  March 2006 - June 2009
Terminal Reality   April 1999 - February 2003
7th Level, Inc.   March 1994 - August 1997
Micrografx, Inc.   1990 - 1994

Skills
Maya, 3D Modeling, Texturing, Animation, Lightwave 3D, 3D Studio Max, Lightwave, E-on Vue, Photoshop, 3D, Modeling, Video Games, Computer Animation, Zbrush, 3D visualization

Education
The University of Texas at Dallas   1985 — 1989
BA, History, 3.500 GPA

Richland College   1981 — 1985
Associate Degree in Arts and Sciences

Dennis Chappell Dennis Chappell Dallas/Fort Worth Area Details
Dennis Chappell's Terminal Reality Experience February 2011 - December 2013
Job UX Designer at RealPage, Inc.
Industry Design
Experience
RealPage, Inc.   January 2014 - Present
Terminal Reality   February 2011 - December 2013
Terminal Reality   February 2009 - February 2011
Paradigm Entertainment, Inc. / THQ   January 2007 - November 2008

Skills
Game Development, Game Design, Level Design, Game Scripting, SketchUp, Gameplay, Xbox 360, Wii, Video Games, Unreal Editor, Perforce, Maya, PS3, Multiplayer, Environment Art, Console, Unreal Engine 3, World Design, Game Mechanics, Scrum, Valve Hammer Editor, Quest Design, Computer Games, Scripting, Game Design Documents, Pitching Ideas

Education
The University of Texas at Dallas   2003 — 2007
BA, Arts and Technology

Jeff Arthur Jeff Arthur Austin, Texas Area Details
Jeff Arthur's Terminal Reality Experience September 2001 - July 2002
Job 3d Artist / 2d Illustrator
Industry Computer Games
Experience
Panic Button  November 2014 - March 2015
Thunderdog LLC   April 2013 - October 2013
Multimedia Games  February 2011 - November 2012
Hellfire Games  June 2010 - January 2011
Perfect Dork Studios   June 2009 - June 2010
Edge of Reality  October 2006 - November 2008
Factor 5  March 2006 - August 2006
Critical Mass Interactive  September 2005 - December 2005
Wolfpack Studios  August 2003 - August 2005
Terminal Reality   September 2001 - July 2002

Skills
Zbrush, Texturing, Photoshop, Maya, Video Games, Modeling, 3D, Animation, 3D Studio Max, Wii, Texture Artist, Mudbox, PS3, Low Poly Modeling, Game Development, Xbox, Environment Art, Character Animation

Education
Ringling College of Art and Design   1996 — 2000
BFA, Computer Animation

Craig Reichard Craig Reichard Dallas/Fort Worth Area Details
Craig Reichard's Terminal Reality Experience
Job Technical Director at Wargaming Austin
Industry Computer Games
Experience
Wargaming Austin   January 2014 - Present
Terminal Reality  

Skills
Xbox 360, Game Development, PS3, Gameplay, Wii, Game Engines, User Interface, Console, Video Games, Computer Games, Perforce, Lua, Multiplayer, Xbox, Gameplay Programming, Shaders, Animation, Game Programming, JIRA, Unreal Engine 3, DirectX, Game Design, Cross-platform...

Education
University of North Texas
BS, Computer Science

Rob Minnis Rob Minnis Dallas/Fort Worth Area Details
Rob Minnis's Terminal Reality Experience May 1995 - May 2002
Job Vice President at Ruiz Protective Service, Inc.
Industry Security and Investigations
Experience
Ruiz Protective Service, Inc.   February 2004 - Present
Trietsch Memorial United Methodist Church  2006 - 2013
MumboJumbo, LLC  May 2002 - May 2003
Terminal Reality   May 1995 - May 2002
HP Enterprise Services  May 1994 - May 1995

Skills
Team Building, Leadership, Strategic Planning, Customer Service, Security, Project Planning, Nonprofits, Team Leadership, Government, Microsoft Office, Project Management, Government Contracting, Homeland Security, Management, Software Development, Proposal Writing, Technical Writing, Debugging, .NET, ASP.NET MVC, C#, Java, C++, Objective-C, Database Administration, Database Design, Relational Databases, Android Development, iOS development, Mac OS, Human Resources, EEO Investigations, CBSV, Information Technology, Servers, Hyper-V, Agile Project Management, User Interface Design, iOS Development, Contract Negotiation, Sales Management, New Business Development, Budgets, Account Management

Education
University of North Texas   1993 — 1996
Bachelor's Degree, Computer Science and Emergency Administration

The University of Texas at Arlington   1991 — 1992
Computer Science

Trinity University   1990 — 1991
Computer Science

Denton High School   1987 — 1990

Calhoun Junior High

Harold Myles Harold Myles Dallas/Fort Worth Area Details
Harold Myles's Terminal Reality Experience August 2010 - December 2012
Job Programmer at Terminal Reality
Industry Computer Games
Experience
Terminal Reality   August 2010 - December 2012
Terminal Reality   September 2008 - August 2010
Terminal Reality   May 2007 - September 2008

Skills
Game Development, C++, Objective-C, Xbox 360, PS3, Wii, iPhone, Video Games, Xbox, Game Engines, Console, Game Programming, JIRA, Computer Games, Cross-platform..., Xcode, Gameplay, iOS, Perforce, Game Mechanics, DirectX

Education
University of North Texas   2003 — 2008
B.S. Computer Science

phillip washington phillip washington Dallas/Fort Worth Area Details
phillip washington's Terminal Reality Experience March 2009 - February 2011
Job Computer Games Professional
Industry Computer Games
Experience
ICASEA Records   January 2008 - Present
Firebomb Studios   January 2007 - Present
Terminal Reality   March 2009 - February 2011
Terminal Reality   February 2009 - January 2011
Providence Medical   January 2000 - March 2004
Screaming Mime Productions   January 1999 - January 2004

Education
Richland Community College

Winston High School

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