Terminal Reality
Industry: Video game company
DescriptionTerminal Reality was a video game development and production company based in Lewisville, Texas. Founded in October 1994 by ex-Microsoft employee Mark Randel and former Mallard Software general manager Brett Combs, Terminal Reality developed a variety of games including racing games, 3D action games, and more. Founded: October 1994, Lewisville, TX Defunct: December 12, 2013 Headquarters: Lewisville, TX Founders: Mark Randel, Brett Combs Type of business: Privately held company
Terminal Reality List of Employees There's an exhaustive list of past and present employees! Get comprehensive information on the number of employees at Terminal Reality. You can filter them based on skills, years of employment, job, education, department, and prior employment.
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Terminal Reality Employees
Terminal Reality October 2010 - March 2012
Terminal Reality February 2009 - October 2010
Skills
Perforce, JIRA, Video Games, Photoshop, Zbrush, Art, Texturing, UV mapping, 3D Studio Max, Drawing, Etching, Microsoft Office, Fraps, people (skills), Oil Painting, Digital Painting, Infernal Engine, Low Poly Modeling, SnagIt, Game Design, 3D, Game Development, Gameplay, ZBrush
Education
University of North Texas 2004 — 2007
Bachelor of Fine Arts (BFA), Drawing & Painting with Minor in English
Navarro College 2001 — 2004
Associates Degree
National Centers for Pain Management February 2014 - Present
FOX6 WBRC August 2013 - February 2014
WIAT TV January 2011 - August 2013
Terminal Reality May 2008 - October 2008
Jersey Mike's Subs January 2007 - March 2008
Skills
Photography, Photoshop, Adobe Creative Suite, Cinema 4D, Motion Graphics, Photo Editor, Event Photography, Portrait Photography, Marketing, Logo Design, Illustrator, Image Editing, Color Correction, Image Manipulation, Video Editing, Graphics, After Effects, Layout, Video, Typography, Mac, Multimedia, Graphic Design, InDesign, Digital Illustration, Final Cut Pro, Web Design, Storyboarding, Maya, Posters, Banners, Art Direction, Animation, Flash, Premiere, Illustration
Education
Full Sail University 2008 — 2010
DAD, Graphic Design
Self-employed March 2010 - Present
Tekcenture October 2009 - February 2010
Terminal Reality January 2008 - September 2009
Darkroom Studios July 2003 - August 2006
DNA Productions September 2002 - December 2002
Skills
Fine Art, Contemporary Art, Visual Arts, Galleries, Mixed Media, Acrylic, Art, Figurative Art, Drawing, Painting, Art Education, Illustration, Sculpture, Oil Painting, Spanish-English, Photoshop, 3DS Max, Mudbox, 3D Studio Max
Education
Art Institute of Dallas 2001 — 2002
Associate of Arts and Sciences (A.A.S.), Computer Animation and Design
McKinney High School 1994 — 1998
High School Diploma, Fine/Studio Arts, General
Reel FX July 2015 - Present
Ludomade January 2014 - July 2015
Terminal Reality July 2005 - December 2013
Terminal Reality June 2005 - June 2006
Skills
Conceptual Art, Character Design, Storyboarding, UI art, Illustration, Game Development, 3D Studio Max, Concept Design, Perforce, User Interface, Photoshop, Flash, Game Design, Art, 3D, Character Animation, Digital Painting, Zbrush, Texturing, PS3, Xbox 360, Video Games, Game Art, Gameplay, Xbox, Maya
Education
Art Institute of Phoenix 2000 — 2003
BA, Media Arts and Animation
Guerrilla Games July 2015 - Present
Bioware September 2014 - July 2015
Nerve Software August 2011 - October 2014
Collin College January 2013 - December 2013
Terminal Reality June 2010 - August 2011
Terminal Reality January 2008 - June 2010
Gearbox Software May 2007 - December 2007
Terminal Reality June 2005 - May 2007
Liquid Development October 2006 - January 2007
Element X Creative May 2004 - June 2005
Skills
Environment Art, Zbrush, 3D Coat, 3D Studio Max, Unreal Engine 3, Texturing, Texture Painting, UV mapping, Xbox 360, Low Poly Modeling, Maya, Mudbox, Unreal Editor, 3D, Video Games, Game Design, Level Design, Game Development, Hard Surface Modeling, PS3, Game Art, Texture Artist, Gameplay, Max, Digital Sculpting, 3D Modeling, Perforce, Prostitution, Character Rigging, Normal Mapping, Unity3D, Computer Games, Conceptual Art, Game Mechanics, Autodesk MotionBuilder, Unreal 3, Wii, ZBrush
Education
Art Institute of Dallas
Enola Labs / Atomic Axis September 2014 - Present
Mutual Mobile February 2014 - September 2014
Mutual Mobile January 2013 - January 2014
Mutual Mobile May 2012 - December 2012
Terminal Reality July 2009 - March 2012
Terminal Reality May 2008 - June 2009
Edge of Reality February 2007 - April 2008
Aspyr Media February 2006 - February 2007
Skills
Game Development, PS3, JIRA, Xbox 360, Video Games, Agile Methodologies, Scrum, Perforce, Bug Tracking, Mobile Applications, Microsoft Excel, Photoshop, Project Management, Microsoft Office, Agile Project Management, Microsoft Word, Console, Confluence, Mobile Devices, MS Project, Certified Scrum Master..., Visio, Excel, Basecamp, iPhone Application..., Project Planning, Computer Games, Gameplay, Wii, MMO, Word, Video Game Development, Keynote, WebEx, Google Docs, Harvest, iPad, Project Delivery, Level Design, Test Track Pro, Quality Assurance, Employee Training, Drools, Time Travel, Cross-functional Team..., Enterprise Software, Account Management, Business Development, Cat Herding
Education
The University of Texas at Austin
BA, Studio Art
Samsung Electronics America March 2013 - Present
GameTutorials, LLC May 2001 - Present
Zynga December 2010 - March 2013
Newtoy Inc. August 2010 - November 2010
Samsung Telecommunications America February 2009 - August 2010
SpiderMonk Entertainment November 2005 - January 2009
Guildhall - SMU June 2003 - December 2005
Terminal Reality October 2001 - July 2003
Skills
C, C++, C#, Java, Objective-C, OpenGL, OpenGL ES, GLSL, DirectX, HLSL, Game Development, Product Management, Team Leadership, Mobile Games, Software Design, Software Engineering, Game Design, Unity3D, Video Games, 3D, Direct3D, Xbox 360, Multithreading, Shaders, Gameplay, Mobile Applications, Embedded Systems, iOS, Android, User Interface, Wii, Perforce, Software Development, Mobile Devices, 3D graphics, Win32 API, iOS development, Game Programming
Education
Digipen Institute of Technology 1999 — 2001
AS, Software Development
Tipping Goat LLC May 2014 - Present
GREE International, Inc March 2013 - May 2014
Planet Idiot Games May 2000 - March 2013
GameDrop May 2012 - December 2012
Tylted February 2011 - December 2012
Education Dynamics January 2009 - February 2011
Gabriels Technology Solutions October 2005 - December 2008
Imaginuity March 2005 - September 2005
Infowise Solutions June 2000 - January 2005
Terminal Reality May 1999 - May 2000
Skills
Game Design, Game Development, Game Programming, Video Games, Mobile Games, HTML5, JavaScript, ASP .NET MVC, C#, XNA, jQuery, HTML 5, ASP.NET MVC, CSS, AJAX, Microsoft SQL Server, Web Development, Photoshop, JSON, User Interface, User Experience, Web Applications, User Interface Design, .NET, CMS, Mobile Applications
Education
Austin College 1995 — 1999
BA, Computer Science & Math, Minor in Comm Arts
Game Circus November 2012 - Present
Terminal Reality April 2010 - March 2012
Skills
Automation, Python, Jython, Shell, Bash, REST, HTTP, JSON, XML, JavaScript, HTML, ADB, JIRA, JQL, Analytics, Android, iOS, Unity, Unix, Jenkins, Perforce, Agile, Scrum, MonoDevelop, Xcode, Game Development, Mobile Devices, Xbox 360, PS3, Wii, Facebook, Team Foundation Server, Amazon Web Services..., Localization, Flash Professional, Sound Design
Education
University of North Texas
The DAVE School September 2014 - Present
Freelance April 2014 - Present
Cloud Imperium Games April 2013 - January 2014
Terminal Reality November 2004 - April 2013
Post Asylum August 2004 - November 2004
Mad River Post June 2004 - August 2004
Skybase Orlando 2004 - 2004
Gadzooks, Inc. - Corporate office March 2000 - March 2002
Micrografx 1997 - 2000
Skills
Texturing, Video Games, Zbrush, Xbox 360, 3D Studio Max, Photoshop, Texture Artist, Low Poly Modeling, Modeling, 3D, After Effects, PS3, Lighting, Infernal Engine, Environment Art, Maya, Visual Effects, Game Development, Animation, Cinematics, Perforce, UV mapping, XSI, Digital Sculpting, 3D Coat, Xbox, Rendering, Lightwave, Hard Surface Modeling, Compositing, Mudbox, Normal Mapping, Game Art, Shaders, Props, Changing Environments, Particle Effects, Wii, Texture Painting, Xnormal, nDo2, Occlusion, Scrum, Pre-visualization, Max, High Poly Modeling, PC, Console, 3D Modeling, Modo
Education
Digital Animation and Visual Effects School - D.A.V.E. School 2002 — 2003
Associates, Digital Animation and Visual Effects
Art Institute of Dallas 1994 — 1996
CAMM, Computer Animation and Multi Media
Hangar 13 August 2013 - Present
Terminal Reality July 2002 - July 2013
Skills
C++, Game Programming, Game Development, Xbox 360, PS3, Wii U, iOS, PC, Microsoft Visual Studio..., Xcode, iPad, iPhone Application..., OpenGL, DirectX, Video Games, Gameplay, Cross-platform..., Perforce, Xbox, PSP
Education
DeVry University-Texas 1999 — 2002
Bachelor of Science (B.S.), Computer Information Systems, 4.0
Trendy Entertainment LLC June 2013 - May 2014
Triptych Games 2013 - 2013
Terminal Reality June 2002 - March 2012
Skills
Animation, Maya, Motionbuilder, 3D animation, Character Animation, Autodesk MotionBuilder, Computer Animation, Xbox 360, Texturing, Mudbox, UV mapping, Video Games, Zbrush, PS3, Character Rigging, Game Development, Cinematics, 3D, Environment Art, Motion Capture, 3D Studio Max, Low Poly Modeling, Facial Animation, XSI, Unreal Engine 3, Lighting, Perforce, Computer Games, Photoshop
Education
Art Institute of Dallas 1999 — 2001
Animation, Applied Associate in Computer Animation
Adacel April 2002 - Present
Cybernet Systems Corporation June 2000 - October 2001
Terminal Reality August 1998 - June 2000
Wesson International July 1996 - October 1998
BAO, Ltd. December 1992 - June 1996
MIdway Airlines May 1987 - November 1991
Skills
Systems Engineering, Integration, Configuration Management, Software Engineering, Aviation, Testing, System Architecture, Software Development, Flights, Aerospace, Requirements Management, Quality Assurance, Simulations, Software Design, System Design
Education
University of Central Florida
BS, Management, Computer Science, Engineering
Retro Studios June 2015 - Present
Perihelion Interactive February 2015 - June 2015
Freelancer January 2015 - June 2015
KingsIsle Entertainment September 2012 - January 2015
Bioware Austin July 2006 - September 2012
Gearbox Software February 2006 - July 2006
Liquid Development January 2005 - January 2006
Terminal Reality July 2004 - January 2006
Cinematic Games January 2003 - March 2004
Skills
Character Animation, Character Rigging, Rigging, Video Games, Game Development, Computer Animation, Facial Animation, Animation, Texture Painting, 3D Studio Max, Unreal 3, Game Design, Gameplay, Motion Capture, Max, 3D, Creature Animation, Characters, Computer Games
Education
Art Institute of Houston 2001 — 2003
Associates of Applied Science, Animation Arts and Design
Animation Mentor
Group 6 Enterprises July 2012 - Present
Blizzard Entertainment April 2012 - April 2012
Gearbox Software February 2012 - February 2012
Terminal Reality October 2011 - October 2011
4D Outlets February 2011 - July 2011
Sprint Nextel July 2009 - June 2010
Self- Employed March 2003 - February 2006
Fry's Electronics September 2001 - February 2003
Dell Computer Systems June 1997 - January 1999
Skills
Unreal Engine 3, Visual Basic, Unity, GameMaker, C++, Computer Hardware, Microsoft Office 2010, Adobe Photoshop, Dreamweaver, Second Life, PS3 Console Testing, Wii Console Testing, Game Testing, Customer Service, Help Desk Support, Level Design, XP, Windows Server, Office 2010, Software Installation, Testing, Networking, MySQL, Photoshop, Game Maker, Quality Assurance, Hardware, Technical Support, HTML, Mobile Devices, Troubleshooting, Android, Web Design, Programming
Education
Weatherford College 2011 — 2014
Associate of Applied Science, Game Design and Development
ATI Career Training Center-North Richland Hills 2004 — 2005
Network Certification, Network and System Administration/Administrator, 3.85
Michaels Stores, Inc. February 2014 - Present
Everywhere January 2011 - Present
Michaels Stores, Inc. May 2013 - February 2014
The Creative Group January 2012 - February 2014
Southwestern College August 2011 - August 2013
L3 / Link November 2011 - November 2012
Pursuant Group July 2007 - January 2011
CAT Studios 2005 - 2006
CAT Studios 2005 - 2006
Terminal Reality 2005 - 2005
Skills
Animation, 3D Modeling, 3D, Texturing, Photoshop, Digital Painting, Graphic Design, Graphics, Modeling, 3D Studio Max, Game Design, Maya, Texture Painting, Computer Animation, UV mapping, After Effects, Motion Graphics, Game Development, Conceptual Art, Illustration, Adobe Creative Suite, Hard Surface Modeling, Character Rigging, Traditional Animation, CSS, HTML, JavaScript, Bootstrap, AngularJS, Web Design, Web Development, Responsive Web Design, E-commerce, Front-end Development, Demandware
Education
Southern Methodist University 2003 — 2004
Professional Certificate, Interactive Technology
The Art Institute of Dallas 1997 — 1999
Associate of Arts (A.A.), 3D Modeling & Animation
Freelance March 2012 - Present
Terminal Reality 2007 - 2012
Terminal Reality 2007 - 2012
Terminal Reality 2007 - 2012
Freelance Artist and Graphic Designer 1994 - 2007
Ruptura Comics January 1994 - January 2000
Skills
Photoshop, Storyboarding, Illustration, Conceptual Art, Character Design, Graphic Design, Concept Design, Video Games, Film, Character Animation, Zbrush, Texturing, Level Design, Comics, Xbox 360, 3D, Maya, Game Development, Animation, UV mapping, 3D Studio Max, 3D Modeling, Computer Animation, Digital Illustration, Texture Painting, Environment Art, Game Design, Computer Games, PS3, Perforce
Education
Universidad del Noreste 1991 — 1995
Graphic Design, Graphic Design
Freelance September 2013 - Present
Freelance July 2012 - May 2013
Terminal Reality September 2011 - March 2012
Daglow Entertainment May 2011 - July 2011
Cryptic Studios April 2009 - January 2011
Red Storm Entertainment April 2006 - January 2009
Java Joz January 2005 - April 2006
InCharacter Studios August 2005 - December 2005
Take 2 Interactive July 2004 - January 2005
Skills
Texturing, Level Design, Environment Art, Video Games, 3D Studio Max, Modeling, UV mapping, 3D, Game Design, Photoshop, 3D Modeling, Game Art, Normal Mapping, Game Development, Texture Painting, Cinematics, Architecture, Xbox 360, Unreal Editor, Texture Artist, Concept Design, Shaders, Xbox, Gameplay, Aviation, Video Editing, Graphic Design
Education
Art Institute of Phoenix 2000 — 2003
Bachelors, Game Art and Design
High Tech Institute 1999 — 2000
Associates, Architectural Drafting and CAD Technology
Naughty Dog March 2011 - Present
Terminal Reality March 2007 - March 2011
Digital History 2006 - 2007
Skills
Maya, Rigging, MEL, Scripting, Character Rigging, Python, Perforce, Redis, MySql, PyQt
Education
Full Sail University 2005 — 2007
Associates Degree, Rigging
Epic Tech July 2013 - Present
Ziosk March 2012 - March 2013
Terminal Reality June 2007 - March 2012
Barking Lizards February 2005 - June 2007
Klear Games June 2004 - December 2004
Tetra Pak June 2002 - December 2004
Skills
Xbox 360, Game Development, PS3
Education
University of North Texas 2000 — 2006
Bachelor of Computer Science, Computer Science
Bethesda Softworks June 2005 - Present
Terminal Reality April 2003 - June 2004
Dezign Corp / I-Net holdings LLC January 2003 - December 2003
UCF GAMES Lab September 2001 - April 2003
Skills
Scripting, Document Design, Game Design, Writing, Level Design, Gameplay, Game Development, Public Speaking, Game Mechanics, Game Balance, Narrative Design, Video Game Design, Creative Writing, Video Game Development
Education
University of Central Florida 2001 — 2003
BA, Digital Media: Interactive Media
Bitcoin Coaches November 2013 - Present
Geeks4Rent 2001 - Present
Terminal Reality 1994 - 2001
Mallard Software January 1990 - April 1994
Skills
Online Marketing, Entrepreneurship, Small Business, SEO, Social Networking, Social Media Marketing, Online Advertising, Email Marketing, Web Marketing, Entrepreneur, PPC, Mobile Marketing, SEM, Bitcoin Entrepreneur, Published Author, Marketing Strategy, Start-ups, Marketing, Affiliate Marketing, Social Media
Education
Southeastern Oklahoma State University 1984 — 1990
BS, Economics & Accounting
epay Worldwide (formerly Payspot, Inc.) May 2008 - Present
Equinox Softworks LLC April 2004 - April 2008
G2 Interactive, Inc. May 2002 - September 2002
Sweetwater Health Enterprises November 2001 - March 2002
Terminal Reality August 2000 - September 2001
GeoAccess, Inc. August 1998 - August 2000
GeoAccess, Inc. August 1994 - August 1998
Skills
C++, C#, WCF, SQL Server, Microsoft SQL Server, SOA, Software Development, Databases, TCP/IP, OOP, Distributed Systems, SQL, Software Documentation, Enterprise Software, Programming, Telecommunications, Web Development, .NET
Education
Longview Community College 1992 — 1993
Dinosaur Games LLC May 2012 - Present
Bonozo LLC September 2011 - May 2012
2015, Inc. May 2010 - October 2011
Tornado Studios October 2008 - May 2010
TimeGate Studios July 2007 - September 2008
Terminal Reality January 2005 - June 2006
Terminal Reality October 2004 - October 2005
Terminal Reality October 2003 - October 2004
3dfx 1999 - 2001
3dfx 1999 - 2001
Skills
Video Game Production, Game Development, Xbox 360, Lua, Level Design, Video Games, Gameplay, Multiplayer, Game Design, Wii, Game Mechanics, Texturing, PS3, Xbox, Unreal Engine, Unreal Editor, Unreal Engine 3, Scripting
Education
Full Sail University 2001 — 2002
Associate, Computer Game Design and Development
Texas Tech University 1994 — 1999
BA, History, Political Science, Law, Architecture
The University of Texas at Dallas
2K June 2015 - Present
2K Australia August 2013 - May 2015
Triptych Games June 2011 - February 2013
KAOS Studios/THQ March 2010 - November 2010
Krome Studios January 2008 - September 2009
Electronic Arts July 2003 - July 2007
Terminal Reality July 2001 - July 2003
Johnson & McKibben Architects July 2000 - July 2001
Skills
Texturing, Video Games, 3D, Low Poly Modeling, Texture Painting, Animation, 3D Modeling, Modeling, Wii, Texture Artist, Lighting, Xbox, Normal Mapping, PS3, Xbox 360, Environment Art, Unreal Engine 3, Game Development, Unreal Editor, Level Design, UV mapping, Game Design, Unreal Engine, Game Art, Gameplay
Education
Art Institute of Dallas 1997 — 1999
Associates, Computer Animation Mulitimedia
BattleCry Studios (Bethesda Softworks) February 2014 - Present
Terminal Reality February 2007 - December 2013
Retro Studios November 2005 - December 2006
Sony Computer Entertainment of America July 2005 - July 2005
Wacky World Studios June 2004 - January 2005
Skills
Texturing, Environment Art, Zbrush, Maya, Video Games, Xbox 360, 3D Studio Max, Game Development, UV mapping, Texture Artist, Low Poly Modeling, Cinematics, Perforce, Digital Sculpting, Art, Turtle, Traditional Animation, 3D Modeling, Console
Education
Ringling College of Art and Design 1999 — 2003
Bachelor of Fine Arts (BFA), Computer Animation
Terminal Reality March 2012 - May 2013
Terminal Reality December 2004 - March 2012
cinematic games 2003 - 2004
art institute of houston 2002 - 2003
Skills
3D Studio Max, Maya, Zbrush, Photoshop, 3D Coat, Perforce, Xbox 360, PS3, Game Development, Scrum, DevTrack, JIRA, Sketching, Drawing, Texture Painting, UV mapping, Environment Art, Flash, Low Poly Modeling, Wii, Texturing, Video Games, Unreal Engine 3, Unreal Editor, Computer Graphics, Game Art, Level Design, Cinematics, Game Engines, Texture Artist, Normal Mapping, Gameplay, UV Mapping
Education
Art Institute of Houston 2001 — 2003
Associate's degree, animation art and design
FUNimation (A Group 1200 Media Company) September 2013 - Present
Terminal Reality May 2013 - September 2013
Terminal Reality January 2011 - March 2013
GameStop November 2009 - January 2011
Pi Studios March 2008 - May 2009
GameStop September 2007 - March 2008
The Buxton Company May 2007 - September 2007
Skills
Project Management, Customer Service, Web Site Production, Inventory Management, Database Administration, Video Games, Game Design, Game Development, Xbox 360, Testing, Console, PS3, Wii, Xbox, Computer Games, Gameplay, Multiplayer
Education
Texas Woman's University 2003 — 2007
BA, Music - Liberal Arts
Cloud Imperium Games November 2014 - Present
Big Red Button Entertainment, Inc. September 2012 - January 2015
343 Industries / Microsoft Game November 2011 - September 2012
Durga Digital, LLC / Red Giant Studio, LLC April 2011 - November 2011
Terminal Reality August 2011 - October 2011
Full Sail University April 2011 - June 2011
Full Sail University January 2010 - April 2011
Skills
Character Rigging, Maya, Rigging, Computer Animation, Python, Character Animation, Maintenance & Repair, MEL, Zbrush, Nuke, Autodesk MotionBuilder, Computer Maintenance, Animation, Video Games, Scripting, ZBrush
Education
Full Sail University 2009 — 2011
bachelors of science, Computer Animation
2008Peace Christian AcademyJensen Beach Florida
Playful Corp 2014 - Present
Pyro Technical Solutions 2013 - Present
The Guildhall at SMU 2014 - Present
Terminal Reality 2000 - 2013
Skills
Infernal Engine, iOS, Android, WiiU, Vita, 3DS, Xbox 360, PS3, Console, Video Games, Cross-platform..., 3D Studio Max, Multiplayer, Game Development, Wii, Objective-C, Computer Games, Shaders, Gameplay Programming, Game Programming, Mobile Games, Gameplay, Perforce, DirectX, Game Engines, Game Design
Education
University of North Texas 1996 — 2000
Bachelor of Science, Computer Science
Sikorsky Aircraft August 2010 - Present
Civil Air Patrol August 2005 - August 2013
University of Texas at Arlington June 2009 - June 2010
University of Texas at Arlington January 2004 - May 2009
Terminal Reality 2000 - 2003
Kelman Technologies 2000 - 2000
Skills
Simulations, Aerodynamics, CFD, Aerospace, Fortran, Matlab, LaTeX, Mathematica, Simulink, Mathematical Modeling, Labview, Engineering, Systems Engineering, C++, Software Engineering, Composites, Flights, Program Management, Leadership, Solidworks, Aircraft, Aviation, Fluid Dynamics, Research, Finite Element Analysis, Fluid Mechanics, ANSYS
Education
The University of Texas at Arlington 2003 — 2009
PhD, Aerospace Engineering
The University of Texas at Arlington 2003 — 2005
Masters, Aerospace, Aeronautical and Astronautical Engineering
University of Calgary 1992 — 1997
BSc, Astrophysics
Cloud Imperium Games November 2013 - Present
Sony Online Entertainment January 2012 - August 2013
Terminal Reality June 2011 - January 2012
Sony Online Entertainment July 2010 - April 2011
Nerve Software August 2009 - June 2010
3D Realms Entertainment 2007 - 2009
Nerve Software 2001 - 2007
Rogue Entertainment 1999 - 2001
Skills
Maya, 3D Studio Max, Perforce, Photoshop, Autodesk MotionBuilder, After Effects, Source Engine, Illustrator, Lightwave, Software, Subversion, Video Games, Game Development, PowerPoint, Vicon Blade, Microsoft Excel, Microsoft Word, Game Design, Texturing, Zbrush, Animation, Cinematics, Character Animation, 3D
Education
Full Sail University 1998 — 1999
Associate's degree, Digital Media
The University of Texas at Austin - Red McCombs School of Business 1995 — 1998
None, Business
Katy High School 1992 — 1995
Graduated
Escalation Studios May 2013 - Present
Pancake Technology May 2013 - May 2013
Terminal Reality January 2010 - April 2013
Armor Games, Inc. June 2009 - January 2010
3D Realms August 2008 - May 2009
The Guildhall at SMU January 2007 - July 2008
Texas A&M University 2004 - 2006
Skills
Game Development, Software Engineering, Scripting, Gameplay, Game Design, C++, Scaleform, Infernal, Video Games, User Interface, Flash, Perforce, Computer Games, Xbox 360, Programming, PS3, Game Programming, Wii, ActionScript, Game Engines, Animation, Level Design, Visual Studio, Gameplay Programming, Xbox
Education
SMU Guildhall 2007 — 2008
Professional Certificate, Digital Game Development
Texas A&M University 2002 — 2006
BS, Computer Science
Suncor Energy July 2015 - Present
Cenovus Energy October 2011 - July 2015
Newalta December 2010 - August 2011
Pengrowth Corporation September 2008 - November 2010
National Energy Board September 2003 - August 2008
Southern Alberta Institute of Technology September 2002 - December 2005
DFAIT January 2002 - September 2002
Javien Canada November 2000 - November 2001
Terminal Reality September 2000 - November 2000
COMBATSIM.COM January 2000 - September 2000
Skills
IT Management, Business Analysis, Vendor Management, ITIL, Change Management, Leadership, IT Service Management, Team Leadership, Business Process, Integration, Analysis, Management, Business Process..., Team Building, Software Documentation, Process Improvement, Training, Program Management, IT Strategy, Operating Budgets, Team Management, Operations Management, Energy, Mentoring, Requirements Analysis, Policy, Process Engineering, Management Consulting, Visio, Risk Management, Governance, Budgets, Information Management, Leadership Development, Financial Management, Coaching, Business Strategy, Customer Service, Strategic Leadership, Documentation, Leadership Development..., Capital Budgeting, Cost Reporting, Performance Reporting, Leading Change, Organizational Needs..., Organizational..., Corporate Communications, Knowledge Management
Education
Royal Roads University 2006 — 2008
MBA, Executive Management - Leadership
Southern Alberta Institute of Technology 1996 — 2001
Computer Technology, IT
Zynga Dallas 2010 - 2013
Pi Studios 2006 - 2009
Ensemble Studios - Microsoft 1997 - 2006
Terminal Reality 1995 - 1997
Skills
Game Development, Animation, 3D Modeling, UV mapping, Video Games, Game Design, Xbox 360, Texturing, Computer Games, Game Art, PS3, Art, Low Poly Modeling, Environment Art, Console, Wii, Perforce, Maya, Zbrush, Unity3D, 3D, Mobile Games, Level Design, Unreal Engine 3, Gameplay, Texture Painting, Texture Artist, Unreal Editor, 3D Studio Max
Education
Art Institute of Dallas 1994 — 1995
id Software February 2015 - 2015
Nerd kingdom June 2013 - July 2014
Nerd Kingdom February 2013 - May 2013
Self October 2012 - March 2013
ESMT May 2012 - October 2012
Terminal Reality February 2008 - March 2012
Ensemble Studios January 2007 - January 2008
Gearbox software April 2005 - August 2005
The Animation Farm February 2003 - January 2004
Skills
Conceptual Art, Digital Illustration, User Interface Design, Prop and set Creation, Lighting, Lead Artist, Photoshop CSx, Illustrator CSx, Corel Painter, 3dMax, After FX, Zbrush, Mudbox, Dreamweaver, Flash development, Scaleform, Unity, Unreal Ed, Cry engine, Infernal Engine, Maya, Photoshop, 3D Studio Max, Illustrator, Unreal Editor, Texturing, Character Animation, Video Games, Game Development, PS3, 3D, Flash, Concept Design, Texture Artist, Xbox 360, Game Design, Hard Surface Modeling, Mobile Games, Low Poly Modeling, Game Art, Environment Art, Texture Painting, UV mapping, Level Design, Illustration, UV Mapping, ZBrush, Computer Animation, Gameplay, Computer Games
Education
Art Institute of Dallas 1997 — 1999
Associate of Arts (A.A.), Computer animation
Telltale Games August 2015 - Present
Machine Zone May 2012 - April 2015
Terminal Reality February 2009 - March 2012
Clemson University March 2007 - July 2007
Skills
Xbox 360, Game Design, PS3, Game Development
Education
Southern Methodist University 2007 — 2009
Masters Candidate, Interactive Technology
Clemson University 2002 — 2006
BS, Computer Science
The Dragonfly Agency March 2014 - July 2014
Terminal Reality June 2011 - January 2012
Skills
Fashion, Photography, Photoshop, Marketing, Quality Assurance, Customer Service, PowerPoint, Adobe Creative Suite, Retail, Apparel
Education
University of North Texas 2014 — 2016
Fashion Merchandising
Terminal Reality May 2008 - January 2011
THQ December 2006 - January 2008
Skills
Unreal Editor, Hammer Editor, Photoshop, Kismet, Quality Assurance, Wii, Multiplayer, Level Design, PS3, Xbox 360, Gameplay, Unreal Engine 3, Game Mechanics, Computer Games, Game Design, Game Development, PSP, Video Games, Xbox, Environment Art, Console, Maya, Perforce, Seapine Test Track Pro
Education
SMU 2011 — 2012
Master's Certificate, Digital Game Design
University of Advancing Technology 2003 — 2006
BA, Multimedia
Shinbone Creative May 2011 - Present
Bigshot Toyworks July 2005 - August 2011
Terminal Reality 2003 - 2005
Wolfpack Studios 2001 - 2002
Origin Systems / Electronic Arts 1996 - 2000
Skills
Digital Sculpting, Project Management, Animation, Concept Design, Character Animation, Toys, Illustration, Video Games, Art, Advertising, Sculpture, Comics, Game Design, Zbrush, Storyboarding, Concept Development, 3D Modeling, Conceptual Art, Texturing, Publishing, Fine Art, Logo Design, Drawing, Creative Direction, Digital Illustration, Art Direction, Digital Painting, Traditional Animation, Cartoons, Digital Art, Vector Illustration
Education
Pratt Institute 1986 — 1991
BFA, Illustration
The American School of the Hague
Vigil Games February 2008 - March 2012
Stormfront Studios November 2005 - March 2007
Gearbox Software August 2004 - November 2005
Terminal Reality August 2003 - August 2004
Skills
Game Development, Xbox 360, Game Design, 3D, Video Games, PS3, Computer Games, Unreal Engine 3, Maya, Texturing, Game Art, Zbrush, UV mapping, Storyboarding, Low Poly Modeling, Art, Environment Art, Perforce, Level Design, Conceptual Art, Digital Painting, Digital Sculpting, Unreal Editor, 3D Modeling, Texture Artist, Texture Painting, Traditional Animation, Hard Surface Modeling, High Poly Modeling, Computer Animation, Concept Design, Gameplay, Normal Mapping, Xbox, 3D Studio Max, Wii
Education
Art Institute of Pittsburgh 1999 — 2001
Uber March 2015 - Present
Uber April 2014 - March 2015
BitTorrent May 2013 - April 2014
ZeroCater March 2012 - April 2013
Terminal Reality December 2010 - March 2012
Vigil Games May 2010 - August 2010
Aeon Artists (Failed Startup) August 2008 - February 2009
Skills
C++, Python, Objective-C, Xbox 360, PS3, HTML 5, CSS, JavaScript, Django, jQuery, iOS development, Shaders, 3D, Android, Xbox, Perforce, Gameplay, iOS, Game Development, Golang, PC, iPhone development, 3DS, PS Vita, Video Games, Game Design, Console, HTML5
Education
University of North Texas 2007 — 2011
BS, Computer Science, Game Programming Certificate
JSA Technologies March 2013 - Present
SeniorLink February 2010 - March 2013
JSA Technologies March 2009 - February 2010
Core Action Group July 2008 - February 2009
Terminal Reality January 2008 - July 2008
Town of Flower Mound November 2004 - January 2008
Tarrant County College March 2001 - July 2004
Skills
PHP, jQuery, JavaScript, CSS, HTML, XHTML, Zend Framework, MySQL, Microsoft SQL Server, C#, XML, OOP, Visual Basic, Apache, IIS, Server Administration, Web Applications, XSLT, MVC, Drupal, Joomla, AJAX
Education
University of North Texas 2001 — 2004
Bachelor's, Computer Science
Havok August 2012 - Present
Terminal Reality April 2010 - March 2012
Musica Sacra March 2009 - March 2010
The Boston Choral Ensemble July 2007 - March 2010
Harmonix Music Systems February 2008 - December 2009
Autodesk January 2005 - February 2008
Education
University of Massachusetts, Amherst 2002 — 2004
MS, Mathematics
The College of Wooster 1998 — 2002
BA, Mathematics, Music
Nerd Kingdom January 2014 - September 2014
Nerd Kingdom December 2013 - September 2014
Terminal Reality February 2007 - November 2013
Terminal Reality May 2006 - February 2007
Gearbox Software June 2005 - September 2005
Skills
Wii, Game Development, Video Games, PS3, Xbox 360, Multiplayer, Testing, Quality Assurance, Console, Gameplay, Game Design, Game Programming, Computer Games, Xbox, Perforce, Level Design, Kinect
Education
The University of Texas at Austin
BS, Mathematics: Probability, Statistics, and Data Analysis
J.J. Pearce
Dell March 2014 - Present
projekt202 April 2007 - November 2013
Midway Games May 2006 - October 2006
Fountainhead Entertainment September 2005 - March 2006
Terminal Reality June 2004 - June 2005
Paradigm Entertainment February 2003 - June 2004
BigSky Interactive November 2000 - October 2002
Retro Studios May 1999 - November 2000
The 3DO Company March 1998 - April 1999
New Wave Entertainment September 1996 - November 1997
Skills
User Interface Design, Interaction Design, User Experience, User Interface, User-centered Design, User Experience Design, Game Design, Wireframes, Game Development, Video Games, Heuristic Evaluation, Experience Design, Contextual Inquiry, User Research, Usability Testing, Mobile Devices, Wire Framing, Persona, Card Sorting, Illustration, Screenwriting, Fiction Writing, Animation, Adobe Creative Suite, Axure, Expression Blend, Morae, Prototype, Agile Methodologies, Scrum, User Stories, Opportunity Mapping, Affinity Diagramming, Rapid Prototyping, Stakeholder Analysis, Design Specifications, Requirements Gathering, Design, UX, UI, Usability, Information Design, Information Architecture, InDesign, Photoshop, Illustrator, Flash, ActionScript, Vizio
Education
Santa Barbara City College
Graphic Arts, Marketing
Terminal Reality September 2006 - Present
Connector Service Corporation 2002 - 2004
RF Monolithics April 1991 - April 2001
VariComp 1985 - 1991
Parkland Hospital 1979 - 1984
Skills
Employee Relations, Employee Benefits, Deferred Compensation, HRIS, Employment Law, Personnel Management, Benefits Administration, Human Resources
Education
Texas A&M University-Commerce 1988 — 1993
MBA, HR - Business
Long Island University, Brooklyn Campus
BA, Psychology
Respawn Entertainment June 2010 - Present
Infinity Ward November 2005 - April 2010
Terminal Reality October 2003 - October 2005
Terminal Reality October 2003 - October 2004
(personal project) September 2002 - July 2003
MediaServ 1996 - 2001
Skills
Unreal Editor, Maya, 3D Studio Max, Scripting, Lighting, Layout, Xbox 360, PS3, Level Design, Gameplay, Game Development, Game Design
Education
Rochester Institute of Technology 2001 — 2003
MFA, Computer Graphics Design
Syracuse University, S.I. Newhouse School of Public Communications 1990 — 1994
BA, Advertising, Italian
Bethesda Game Studios April 2006 - Present
Paradigm Entertainment July 2005 - April 2006
Terminal Reality November 2003 - July 2005
Skills
3D Studio Max, Zbrush, Maya, Modeling, Texturing, UV mapping, Photoshop, Environment Art
Education
Savannah College of Art and Design 1998 — 2003
BFA, Computer Art, 3D Modeling Track, 2003
Terminal Reality November 2003 - March 2012
Skills
Game Development, Maya, PS3, Xbox 360, Video Games, Autodesk MotionBuilder, Character Animation, Cinematics, Character Rigging
Education
The Art Institute of Dallas 1997 — 1999
Associate's degree
Riot Games September 2015 - Present
Ready At Dawn Studios June 2013 - August 2015
Airtight Games September 2012 - June 2013
Nerve Software October 2011 - September 2012
Terminal Reality February 2010 - October 2011
Abandon Interactive Entertainment January 2009 - February 2010
Liquid Development January 2007 - January 2009
Techfront May 2006 - April 2007
Hoplon Infotainament December 2005 - January 2006
Continuum Entertainment July 2003 - January 2005
Skills
Maya, 3D Studio Max, Zbrush, Silo, 3D Coat, Photoshop, Gamebryo, UDK, Unity3D, Unreal Engine 3, Environment Art, Low Poly Modeling, Texturing, UV mapping, Unreal Editor, Game Design, Game Development, Video Games, Normal Mapping, Xbox 360, 3D Modeling, Computer Games, PS3, Character Animation, Digital Sculpting, 3D, Texture Painting, Game Art, Level Design, Hard Surface Modeling, Mudbox, Gameplay, Changing Environments, Shaders, Cinematics, Texture Artist, Unreal 3, Console, Xbox, Perforce, ZBrush, UV Mapping, Modeling, Animation, Mobile Games, Casual Games
Education
Centro Universitário Positivo 2001 — 2005
Starz Entertainment November 2014 - Present
Ziosk August 2011 - November 2014
Terminal Reality March 2009 - August 2011
Barking Lizards Technologies July 2004 - November 2008
Intuit June 2002 - August 2002
Skills
Android, Symbian, Wii, C++, Xbox 360, PS3, Game Development, Gameplay, Perforce, Multiplayer, Game Design, Game Programming, Xbox, Gameplay Programming, Console
Education
The University of Texas at Dallas 1998 — 2002
Bachelor of Science, Computer Science
Gearbox Software October 2013 - Present
Gearbox Software June 2013 - September 2013
Terminal Reality June 2009 - April 2013
Terminal Reality June 2007 - June 2009
Skills
Level Design, Xbox 360, PS3, Gameplay, Multiplayer, Game Development, Game Design, Unreal Engine 3, Video Games, Unreal Editor, Perforce, Xbox, Wii, Scripting, Console, Game Mechanics, Casual Games, Cinematics, 3D Studio Max, Computer Games, Game Programming, Game Engines, Gameplay Programming
Education
The Guildhall at SMU 2004 — 2007
Certificate in Digital Game Development, Specialization in Level Design, Level Design
Southern Methodist University 2000 — 2005
B.S. Computer Science, Computer Science
Blue Sky Studios October 2012 - January 2013
Reel FX January 2012 - September 2012
Terminal Reality October 2011 - December 2011
Reel FX February 2011 - September 2011
Rhythm & Hues August 2010 - February 2011
Rhythm & Hues June 2010 - July 2010
Stanly Community College August 2007 - May 2009
Dynamic Systems Inc. January 2002 - January 2007
Skills
Computer Animation, Maya, Animation, Character Animation, After Effects, 3D, Rigging, Texturing, Photoshop
Education
AnimationMentor.com 2008 — 2010
Diploma in Advanced Character Animation Studies
North Carolina State University 1994 — 1999
BS, Mechanical Enginnering
Cryptic Studios July 2013 - Present
Cryptic Studios May 2008 - July 2013
Stormfront Studios June 2006 - April 2008
3D Realms 2002 - 2006
Terminal Reality 1998 - 2002
Skills
Texturing, Video Games, Game Design, PS3, 3D, Game Development, Game Art, Modeling, Level Design, Character Animation, Environment Art, Xbox 360, 3D Modeling, 3D Studio Max, Computer Games, Playstation, UV mapping, Unreal Editor
Education
University of North Texas 1994 — 1998
Bachelor of Arts (B.A.), Graphic Communications
Thornton
CVS Pharmacy September 2012 - Present
Terminal Reality February 2010 - March 2012
Terminal Reality February 2007 - February 2010
Terminal Reality September 2004 - February 2010
Skills
Wii, PS3, Xbox 360, Console, Video Game Development, Microsoft Office, RAD Video Tools, Word, Excel, TFS, JIRA, Confluence, People Skills, Scrum
Education
North Central Texas College 2012 — 2012
Pharmacy Technician/Assistant
The University of Texas at Dallas 2000 — 2003
The Guildhall at SMU July 2014 - Present
The Guildhall at SMU August 2012 - July 2014
Terminal Reality January 2012 - March 2012
The Guildhall at SMU October 2011 - January 2012
The Guildhall at SMU August 2009 - December 2010
Intuit May 1999 - August 2008
Intuit August 1997 - May 1999
Skills
Level Design, Scripting, Game Development, Lua, Unreal Engine 3, Kismet, Perforce, Game Design, Photoshop, Unreal, Software Development, SDLC, Quality Assurance, Unity, Microsoft Office, Scrum, Game Design Documents
Education
Southern Methodist University 2009 — 2010
Masters, Interactive Technology
University of North Texas 1992 — 1996
BA, History
Purdue University 1990 — 1992
Computer Science
Deep Silver Volition November 2014 - Present
Terminal Reality January 2008 - December 2012
Terminal Reality January 2008 - December 2012
Skills
Xbox 360, Wii, Audio Post Production, Sound Design, Video Games, PS3, Wwise, Game Audio..., Game Audio, Sony Vegas, Protools, Game Development, Foley, Sound Effects, Sound Editing, Dialogue Editing, Perforce, Computer Games, Game Design
Education
Vancouver Film School 2006 — 2007
Sound Design for Visual Media, Sound Design
Baylor University 1996 — 2002
Bachelor of Arts, Media Arts
Unemployed - Seeking Work August 2015 - Present
Fossil Group, Inc. May 2013 - August 2015
Maxsys Solutions January 2012 - February 2012
Gearbox Software December 2011 - January 2012
Aerotek August 2011 - November 2011
Telvista Inc. September 2010 - March 2011
Terminal Reality March 2008 - April 2010
Tuesday Morning October 2005 - March 2008
Tuesday Morning October 2005 - February 2006
Terminal Reality July 2005 - October 2005
Skills
Quality Assurance, Microsoft Word, Microsoft Excel, Photoshop, Video Games, Xbox 360, PS3, Testing, Access, Outlook, JIRA, Game Design, Management, Perforce, Microsoft Office, Console, Maya
Education
The University of Texas at Dallas 2000 — 2004
Bachelor of Fine Arts (B.F.A.), Art & Technology, 2.8
The University of Texas at Dallas 2000 — 2004
Bachelor of Arts (B.A.), Art & Technology (ATEC)
Freelance 3d Artist/Animator January 1997 - Present
HKS March 2006 - June 2009
Terminal Reality April 1999 - February 2003
7th Level, Inc. March 1994 - August 1997
Micrografx, Inc. 1990 - 1994
Skills
Maya, 3D Modeling, Texturing, Animation, Lightwave 3D, 3D Studio Max, Lightwave, E-on Vue, Photoshop, 3D, Modeling, Video Games, Computer Animation, Zbrush, 3D visualization
Education
The University of Texas at Dallas 1985 — 1989
BA, History, 3.500 GPA
Richland College 1981 — 1985
Associate Degree in Arts and Sciences
RealPage, Inc. January 2014 - Present
Terminal Reality February 2011 - December 2013
Terminal Reality February 2009 - February 2011
Paradigm Entertainment, Inc. / THQ January 2007 - November 2008
Skills
Game Development, Game Design, Level Design, Game Scripting, SketchUp, Gameplay, Xbox 360, Wii, Video Games, Unreal Editor, Perforce, Maya, PS3, Multiplayer, Environment Art, Console, Unreal Engine 3, World Design, Game Mechanics, Scrum, Valve Hammer Editor, Quest Design, Computer Games, Scripting, Game Design Documents, Pitching Ideas
Education
The University of Texas at Dallas 2003 — 2007
BA, Arts and Technology
Panic Button November 2014 - March 2015
Thunderdog LLC April 2013 - October 2013
Multimedia Games February 2011 - November 2012
Hellfire Games June 2010 - January 2011
Perfect Dork Studios June 2009 - June 2010
Edge of Reality October 2006 - November 2008
Factor 5 March 2006 - August 2006
Critical Mass Interactive September 2005 - December 2005
Wolfpack Studios August 2003 - August 2005
Terminal Reality September 2001 - July 2002
Skills
Zbrush, Texturing, Photoshop, Maya, Video Games, Modeling, 3D, Animation, 3D Studio Max, Wii, Texture Artist, Mudbox, PS3, Low Poly Modeling, Game Development, Xbox, Environment Art, Character Animation
Education
Ringling College of Art and Design 1996 — 2000
BFA, Computer Animation
Wargaming Austin January 2014 - Present
Terminal Reality
Skills
Xbox 360, Game Development, PS3, Gameplay, Wii, Game Engines, User Interface, Console, Video Games, Computer Games, Perforce, Lua, Multiplayer, Xbox, Gameplay Programming, Shaders, Animation, Game Programming, JIRA, Unreal Engine 3, DirectX, Game Design, Cross-platform...
Education
University of North Texas
BS, Computer Science
Ruiz Protective Service, Inc. February 2004 - Present
Trietsch Memorial United Methodist Church 2006 - 2013
MumboJumbo, LLC May 2002 - May 2003
Terminal Reality May 1995 - May 2002
HP Enterprise Services May 1994 - May 1995
Skills
Team Building, Leadership, Strategic Planning, Customer Service, Security, Project Planning, Nonprofits, Team Leadership, Government, Microsoft Office, Project Management, Government Contracting, Homeland Security, Management, Software Development, Proposal Writing, Technical Writing, Debugging, .NET, ASP.NET MVC, C#, Java, C++, Objective-C, Database Administration, Database Design, Relational Databases, Android Development, iOS development, Mac OS, Human Resources, EEO Investigations, CBSV, Information Technology, Servers, Hyper-V, Agile Project Management, User Interface Design, iOS Development, Contract Negotiation, Sales Management, New Business Development, Budgets, Account Management
Education
University of North Texas 1993 — 1996
Bachelor's Degree, Computer Science and Emergency Administration
The University of Texas at Arlington 1991 — 1992
Computer Science
Trinity University 1990 — 1991
Computer Science
Denton High School 1987 — 1990
Calhoun Junior High
Terminal Reality August 2010 - December 2012
Terminal Reality September 2008 - August 2010
Terminal Reality May 2007 - September 2008
Skills
Game Development, C++, Objective-C, Xbox 360, PS3, Wii, iPhone, Video Games, Xbox, Game Engines, Console, Game Programming, JIRA, Computer Games, Cross-platform..., Xcode, Gameplay, iOS, Perforce, Game Mechanics, DirectX
Education
University of North Texas 2003 — 2008
B.S. Computer Science
ICASEA Records January 2008 - Present
Firebomb Studios January 2007 - Present
Terminal Reality March 2009 - February 2011
Terminal Reality February 2009 - January 2011
Providence Medical January 2000 - March 2004
Screaming Mime Productions January 1999 - January 2004
Education
Richland Community College
Winston High School