Vigil Games

Industry: Game developer

Description

Vigil Games was an American game development company owned by THQ. It was formed by comic artist Joe Madureira and David L. Adams and based in Austin, Texas. Headquarters: Austin, TX Founded: 2005 Successor: Crytek USA Parent organization: THQ Founders: Joe Madureira, David L. Adams

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Vigil Games Employees

Employee
Years
Job
Industry
Jack Ebensteiner Jack Ebensteiner Los Angeles, California Details
Jack Ebensteiner's Vigil Games Experience 2011 - 2011
Job Animator at Treyarch
Industry Animation
Experience
Treyarch  December 2013 - Present
Luma Pictures  September 2013 - October 2013
Naughty Dog  2012 - May 2013
Electronic Arts  2012 - 2012
Irrational Games  2011 - 2012
Naughty Dog  2011 - 2011
Vigil Games   2011 - 2011
EA  May 2010 - August 2010
Gasket Studios  May 2009 - August 2009
Carlson Marketing Group  May 2008 - August 2008

Skills
Character Animation, Maya, Animation, Texturing, Zbrush, 3D, After Effects, Video Games, 3D Studio Max, Premiere, Rigging, Compositing, Cinematics, Autodesk MotionBuilder, Flash

Education
Ringling College of Art and Design   2007 — 2011
Bachelor's Degree, Computer Animation

Animation Mentor
Animals & Creatures

Denis Zunon Denis Zunon Albany, New York Details
Denis Zunon's Vigil Games Experience September 2011 - March 2012
Job Freelance Character Artist
Industry Computer Games
Experience
Cryptic Studios  August 2012 - October 2014
Vigil Games   September 2011 - March 2012

Skills
Video Games, Characters, Unity3D, Occlusion, Blender, Character Animation, Zbrush, 3D Modeling, Texturing, 3D Studio Max, Snacks, Photoshop, Maya, Unreal Engine 3, Digital Sculpting, Sculpture, UV mapping, Hard Surface Modeling, Game Development, Animation, Unreal Editor, Game Art

Education
Mohawk Valley Community College   2008 — 2010
Associates in applied science (animation), digital Animation

Herb Ellwood Herb Ellwood Austin, Texas Area Details
Herb Ellwood's Vigil Games Experience August 2010 - October 2012
Job Hellwood Studio
Industry Computer Games
Experience
Hellwood Studio   June 2014 - Present
Tango Me  October 2012 - May 2014
Vigil Games   August 2010 - October 2012
Sony Online   March 2008 - August 2010
Petroglyph Games  February 2005 - February 2008
Micorsoft / Ensemble Studios   1996 - 2005

Skills
Game Design, Video Games, User Interface Design, Xbox 360, Game Development, User Interface, MMO, PS3, Unreal 3, Gameplay, Art, Flash, Texturing, Usability, Level Design, Perforce, 3D Studio Max, World Building, Storyboarding, Animation, Unreal Engine 3, Game Mechanics, Multiplayer, UV mapping, Low Poly Modeling, Concept Design, Unreal Editor, Mobile Games, Casual Games, Computer Games, Shaders, User Experience, Game Art, Xbox, Character Animation, Console, Wii, Social Games, Environment Art, Maya, MMORPG, 3D, Creative Direction, Unity3D, Zbrush, Online Gaming, Photoshop, Mobile Devices, Usability Testing

Education
Art Institute of Dallas   1993 — 1995
Bachelor of Applied Science (BASc)

Collin County Community College   1991 — 1993
Associate of Arts and Sciences (A.A.S.)

Brandon Boldenow Brandon Boldenow Boulder, Colorado Details
Brandon Boldenow's Vigil Games Experience July 2008 - November 2011
Job Software Engineer at Sierra Nevada Corporation
Industry Computer Games
Experience
Sierra Nevada Corporation  September 2015 - Present
Backflip Studios  November 2011 - July 2015
Vigil Games   July 2008 - November 2011
Edge of Reality  January 2007 - May 2008

Skills
Game Design, C++, C#, C, iOS, Python, JavaScript, Android, Gameplay, Video Games, Perforce, Maya, Xbox 360, Game Development, Social Games, Unity3D, Unreal Editor, Scripting, Computer Graphics, Computer Games, Game Mechanics, DirectX, PS3, Mobile Games, Xbox, Wii, Game Programming, Lua, Gameplay Programming, Game Engines, Casual Games, Mobile Applications, Free to Play

Education
Full Sail University   2004 — 2006
Bachelor of Science, Game Design and Development

Larry Vallely Larry Vallely Greater Los Angeles Area Details
Larry Vallely's Vigil Games Experience June 2011 - April 2012
Job Animator at Counter Punch Studios
Industry Animation
Experience
Counter Punch Studios   April 2014 - Present
Marquee World   July 2012 - August 2013
Vigil Games   June 2011 - April 2012
Nuclei Games   February 2011 - August 2011
Bestbuy  June 2010 - July 2011
911-foreclosure   2009 - 2009
Presidential Limo   April 2007 - July 2008
Peak to Peak Internet   January 2004 - 2006
Peak to Peak Internet   January 2002 - 2004
Peak to Peak Internet   January 2000 - 2002

Skills
Texturing, Game Development, Zbrush, Modeling, Unreal Editor, Low Poly Modeling, Lighting, Level Design, Hard Surface Modeling, Mudbox, Digital Sculpting, Maya, Texture, Game Design, 3D Studio Max, Perforce, MEL, Environment Art, 3D, Photoshop, After Effects, Premiere, MMORPG, 3D Modeling, Video Games, PS3, Xbox 360, Animation, Unity3D, UV mapping, MMO, World Building, Shaders, Nuke, Unreal Engine 3, Scripting, Computer Animation, Mental Ray, ZBrush

Education
Ringling College of Art and Design   2007 — 2011
Game Art and Design, Game Development, Modeling, Animation, Texturing, Mechanics, Lighting, Story Development

Art Institute of Colorado

Austin Hallock Austin Hallock San Francisco, California Details
Austin Hallock's Vigil Games Experience June 2010 - August 2010
Job Cofounder at Clay.io
Industry Entertainment
Experience
Clay.io   January 2012 - Present
Freelance  June 2005 - February 2012
Vigil Games   June 2010 - August 2010
IntenseDebate.com   June 2008 - April 2009

Skills
PHP, MySQL, JavaScript, jQuery, CSS, HTML, WebGL, Node.js, Programming, HTML 5, Git, MongoDB, Entrepreneurship, Marketing

Education
The University of Texas at Austin   2011 — 2013
BS currently on hold (leave of absence), Computer Science

Austin Community College   2009 — 2011

Tamir Nadav Tamir Nadav San Francisco Bay Area Details
Tamir Nadav's Vigil Games Experience December 2008 - August 2010
Job Product Director Central Tech at RockYou
Industry Computer Games
Experience
RockYou  Product Director - Central TechRockYouApril 2015 - Present
Codename: Awesome   September 2008 - Present
University of Advancing Technology  2007 - Present
RockYou  October 2014 - March 2015
Playdom  February 2012 - October 2014
Playdom  October 2010 - February 2012
Women in Games International   May 2007 - September 2010
Vigil Games   December 2008 - August 2010
Critical Mass Interactive  October 2008 - November 2008
KingsIsle Entertainment  June 2008 - October 2008

Skills
Lua, Python, C++, HTML, C, Documentation, Development Tools, PHP, MySQL, Game Design, Game Development, Video Games, Level Design, Gameplay, Scripting, User Interface Design, Console, MMO, Storyboarding, Programming, Software Documentation, Mobile Game Development, Social Media, Social Game Development, Production Managment, Team Leadership, Humor, Digital Economy, Balance, Public Speaking, Gameplay Programming, Perforce, Mobile Games, Game Programming, Social Games, PS3, Unreal Engine 3, Game Mechanics, Character Animation, Unreal Editor, Computer Games, Casual Games, Xbox 360, Social Networking, Unity3D, DirectX, Wii, OpenGL, Online Gaming, Multiplayer

Education
Full Sail   2004 — 2005
BS, Game Design and Development

Bryan Moss Bryan Moss Austin, Texas Area Details
Bryan Moss's Vigil Games Experience October 2011 - August 2012
Job Lead Technical Artist at Certain Affinity
Industry Computer Software
Experience
Certain Affinity  March 2013 - Present
Certain Affinity  June 2012 - March 2014
Vigil Games   October 2011 - August 2012
Rainbow Studios  December 2009 - October 2011
Rainbow Studios/ THQ   2006 - December 2008
Rainbow Studios (THQ)   2004 - 2006
High Voltage Software  2000 - 2003

Skills
advanced look..., real time shaders, Public Speaking, Shaders, Real Time, Pipeline Development, Look Development, Software, Game Development, Texturing, Xbox 360, Console, Animation, Perforce, Environment Art, PS3, Wii, Unreal Engine 3, Unreal Editor, Lighting, Video Games

Education
Savannah College of Art and Design   1997 — 2000
BFA, fine art, computer art

American College of Art and Design   1995 — 1997
Illustration and Graphic Design

Matthew Goodelle Matthew Goodelle Austin, Texas Details
Matthew Goodelle's Vigil Games Experience October 2011 - March 2012
Job Animator & CG Artist
Industry Animation
Experience
Bluepoint Games  August 2015 - September 2015
Lighting Design Systems Inc   September 2012 - January 2014
Vigil Games   October 2011 - March 2012
Corgan Media Lab  September 2010 - January 2011
The Art Institute of Dallas  March 2010 - March 2010

Skills
Animation, 3D Modeling, Gaming, Maya, 3D Studio Max, AutoCAD, Zbrush, Photoshop, Illustrator, After Effects, Adobe Audition, Premiere, Microsoft Office, Computer Animation, 3D, Texturing, Traditional Animation, Character Rigging, Game Development, UV mapping, Low Poly Modeling, Character Animation, Digital Painting, Storyboarding

Education
Art Institute of Dallas   2004 — 2010
Bachelor of Fine Arts, Animation

Katie Azbill Katie Azbill Austin, Texas Area Details
Katie Azbill's Vigil Games Experience July 2011 - June 2012
Job Artist at Tango Me
Industry Entertainment
Experience
Tango Me  March 2014 - Present
Disney Interactive Studios  November 2013 - March 2014
White Lion Interactive  August 2012 - November 2013
tango.me  January 2013 - June 2013
Vigil Games   July 2011 - June 2012
Vigil Games   February 2011 - July 2011
Trion Worlds, Inc.   October 2010 - February 2011
Trion Worlds, Inc.   April 2010 - October 2010
Sensory Sweep  June 2008 - February 2009
Sensory Sweep  May 2007 - June 2008

Skills
Maya, Video Games, Game Development, Photoshop, Zbrush, Production Managment, JIRA, Hansoft, 3D Modeling, Texturing, Microsoft Excel, DevTrack, QuickBooks, Production Schedules, Fast Track, Organization, Spine (Esoteric..., Illustrator, Toon Boom Harmony, ZBrush, Character Animation, Visual Effects, Storyboarding, Gameplay, Computer Games, Xbox 360, MMO, Game Design, Computer Animation, PS3, Animation

Education
Salt Lake Community College   2010 — 2011
Associate's degree, Animation, Interactive Technology, Video Graphics and Special Effects

Brigham Young University   2003 — 2005
Graphic Design and Animation

Ryan Stefanelli Ryan Stefanelli Austin, Texas Details
Ryan Stefanelli's Vigil Games Experience January 2005 - January 2013
Job President at Airship Syndicate
Industry Computer Games
Experience
Airship Syndicate   June 2014 - Present
Crytek  January 2013 - June 2014
Vigil Games   January 2005 - January 2013
NCSoft  February 2004 - February 2005
Realm Interactive   January 2003 - February 2004

Skills
3D Studio Max, Game Development, PS3, Xbox 360, Video Games, Level Design, Game Design, Console, Game Mechanics, Computer Games, Unreal Engine 3, Online Gaming, Environment Art, Multiplayer, Gameplay, Character Animation, Unreal Editor, Wii, MMO, Xbox

Education
Art Institute of Phoenix   2001 — 2003
Bachelor of Arts, Game Art and Design

Jeff Stanislawski Jeff Stanislawski Austin, Texas Area Details
Jeff Stanislawski's Vigil Games Experience March 2009 - September 2009
Job 3D Artist at Red Fly Studio
Industry Motion Pictures and Film
Experience
Red Fly Studio  May 2014 - Present
Hasbro  February 2014 - Present
Chaotic Moon Studios  September 2013 - October 2013
Troublemaker Studios  April 2013 - July 2013
Disney Interactive Studios  June 2010 - April 2013
Spiderwood Studios  September 2009 - January 2010
Vigil Games   March 2009 - September 2009
Troublemaker Studios  October 2008 - February 2009
Midway Games  April 2008 - August 2008
Edge of Reality  July 2007 - April 2008

Skills
Maya, Texturing, Zbrush, Video Games, Environment Art, Game Development, Xbox 360, Animation, 3D, Game Design, Low Poly Modeling, 3D Modeling, Visual Effects, Unreal Editor, 3D Studio Max, Modeling, Photoshop, Compositing, PS3, Texture Painting, XSI, Digital Sculpting, Cinematics, UV Mapping, After Effects, Premiere, Flash, Nuke, Unity, Character Art, Substance Painter, Toy Sculpting

Education
Full Sail University   2004 — 2005
Associate of Science (A.S.), Computer Animation

Jonathan Lo Jonathan Lo Los Angeles, California Details
Jonathan Lo's Vigil Games Experience May 2011 - June 2012
Job Associate Development Manager at Riot Games
Industry Computer Games
Experience
Riot Games  March 2014 - Present
Riot Games  June 2013 - March 2014
Gearbox Software  August 2012 - June 2013
Vigil Games   May 2011 - June 2012
Vigil Games   May 2010 - May 2011
Vigil Games   July 2009 - May 2010
Edge of Reality  May 2009 - July 2009
Aspyr Media  May 2007 - August 2007
LucasArts  May 2005 - August 2005

Skills
Microsoft Office Suite, Hansoft, Perforce, DevTrack, Seapine Test Track Pro, JIRA, Fraps, Adobe Creative Suite, Console, Quality Assurance, Cinematics

Education
The University of Texas at Austin   2004 — 2009
B.S., Radio Television and Film

Matthew Oztalay Matthew Oztalay Austin, Texas Details
Matthew Oztalay's Vigil Games Experience September 2012 - January 2013
Job Technical Artist at Certain Affinity
Industry Computer Games
Experience
Certain Affinity  February 2013 - Present
Vigil Games   September 2012 - January 2013
Vigil Games   August 2011 - September 2012
Volition  June 2010 - August 2010

Skills
Technical Art, Unreal Engine 4, Python, Gameplay Scripting, Maya, Perforce, Unreal Engine 3, Game Design, MEL, 3D Studio Max, Maxscript, Performance and Memory...

Education
Ringling School of Art and Design   2007 — 2011
BFA, Game Art and Design

Athens High School   2003 — 2007

Jaron Foux Jaron Foux Austin, Texas Area Details
Jaron Foux's Vigil Games Experience November 2011 - January 2013
Job QA Tester at Bee Cave Games
Industry Computer Games
Experience
Bee Cave Games  October 2014 - Present
Crytek  May 2013 - June 2014
Vigil Games   November 2011 - January 2013
Trion Worlds, Inc.   May 2010 - November 2011
Walgreens  January 2008 - December 2009

Skills
Hansoft, Xbox 360, DevTrack, PS3, MMO, Video Games, MMORPG, Computer Games, Gameplay, Wii, Game Development, Perforce, Test Cases, Quality Assurance

Education
Sowela Technical Community College   2010 — 2010

Scott Marshall Scott Marshall Austin, Texas Area Details
Scott Marshall's Vigil Games Experience September 2010 - January 2013
Job Senior Animator at Gunfire Games
Industry Computer Games
Experience
Gunfire Games  November 2014 - Present
Ground Level Photography   June 2013 - Present
Bioware  August 2014 - November 2014
Crytek  January 2013 - August 2014
Vigil Games   September 2010 - January 2013
Vicious Cycle Software, Inc.   March 2006 - August 2010
Pearson  November 2004 - December 2005

Skills
After Effects, Wii, Animation, 3D Studio Max, Computer Animation, Video Games, Traditional Animation, Maya, PS3, Autodesk MotionBuilder, Xbox 360, Premiere, Flash

Education
Art Institute of Phoenix   2001 — 2004
BA, Game Art and Design

Attila Laczko Attila Laczko Phoenix, Arizona Area Details
Attila Laczko's Vigil Games Experience September 2010 - May 2012
Job Technical Animator and Character Rigger
Industry Computer Games
Experience
Vigil Games   September 2010 - May 2012
Dark Comet Games   March 2010 - August 2010
Cheyenne Mountain Entertainment  August 2008 - April 2010
Cinematix Studios   February 2001 - July 2001

Skills
3D Studio Max, Character Rigging, Skinning, Cloth Simulation, Physics Simulation, Maxscript, Unreal Engine 3, 3D Modeling, Maya, UV mapping, Xbox 360, Game Development, Environment Art, Character Animation, Unreal Editor, Scripting, Animation, PS3, Perforce, MMO, Web Development, PHP, MySQL, CSS Javascript, XML, Drupal, FlashDevelop

Education
Art Institute of Phoenix   1996 — 1998
Associates, Computer Animation

Scott Lepanen Scott Lepanen Cedar Park, Texas Details
Scott Lepanen's Vigil Games Experience November 2011 - January 2013
Job Level Designer at Certain Affinity
Industry Computer Games
Experience
Certain Affinity  February 2013 - Present
Vigil Games   November 2011 - January 2013
Kalani Games inc.   January 2011 - August 2011

Skills
Unreal Editor, Level Design, Unity3D, Video Games, World Building, Computer Games, Environment Art, Hansoft, Game Development, 3D Studio Max, Game Mechanics, MMO, Game Design, PS3, Social Games, Multiplayer, Gameplay, Xbox 360, Unreal Engine 3

Education
Austin Community College   2009 — 2011
Associate's degree, Game Design

Brent Critchfield Brent Critchfield Austin, Texas Area Details
Brent Critchfield's Vigil Games Experience September 2009 - November 2012
Job Design Director and CoFounder of Studio Woe
Industry Computer Games
Experience
Studio Woe   August 2015 - Present
Riot Games  November 2012 - August 2015
Vigil Games   September 2009 - November 2012
Disney Interactive Studios  July 2004 - February 2009
Avalanche Games (Disney Interactive Studios)   2004 - 2009
Disney Interactive Studios - Avalanche   2004 - 2009
Disney Interactive Media Group  2004 - 2009

Skills
UV mapping, Unreal Engine 3, Zbrush, Texturing, Environment Art, Maya, 3D Studio Max, World Building, Level Design

Education
Brigham Young University   1998 — 2004
Bachelor of Fine Arts (B.F.A.), Animation, Interactive Technology, Video Graphics and Special Effects

Brigham Young University

John J Spellman John J Spellman Greater Philadelphia Area Details
John J Spellman's Vigil Games Experience May 2012 - October 2012
Job QA Engineer at Cerner HS
Industry Information Technology and Services
Experience
Cerner Corporation  February 2015 - Present
Siemens Healthcare  November 2013 - February 2015
Independant contractor  April 2013 - July 2013
Philadelphia Insurance Companies  December 2012 - March 2013
Vigil Games   May 2012 - October 2012
Bioware  December 2011 - April 2012
Bioware Austin  April 2011 - December 2011
SHOTGUN!! games   December 2008 - November 2009
D3 Publisher of America Inc   May 2009 - October 2009
D3 Publisher of America  January 2008 - February 2009

Skills
Video Games, Unity3D, DevTrack, Quality Assurance, Photoshop, Game Development, Illustrator, Creative Writing, OOP, Microsoft Office 2007, ADPART, Selenium Testing, Test Modeling, Microsoft SQL Server, SharePoint, Quality Center, Charm NT, Software Documentation, Perforce, Testing

Education
University of Advancing Technology   2006 — 2009
BA, Game Design & Development

Jill Pickhartz Jill Pickhartz Austin, Texas Area Details
Jill Pickhartz's Vigil Games Experience March 2010 - May 2012
Job People, Talent & Culture
Industry Staffing and Recruiting
Experience
Cvent  September 2015 - Present
Bridgepoint Consulting, LLC  August 2015 - September 2015
Smith & Nephew  August 2014 - August 2015
Cornerstone RPO  November 2013 - August 2014
ArthroCare Corporation  May 2012 - November 2013
Vigil Games   March 2010 - May 2012
Harbor Playhouse  May 2009 - January 2010
Various  May 2008 - April 2009
Blue Man Group  August 2004 - May 2008

Skills
Video Games, Management, Human Resources, Game Development, Teamwork, Photoshop, Leadership, Microsoft Office, New Hire Orientations, Strategic Planning, Performance Management, Social Networking, Personnel Management, Outlook, Team Leadership, Microsoft Excel, Talent Management, Organizational..., Hiring, Sales, Talent Acquisition

Education
Marymount Manhattan College
B.A., Communication/Arts

Marymount Manhattan College
Communication/Arts

Allison Theus Allison Theus Austin, Texas Area Details
Allison Theus's Vigil Games Experience August 2011 - June 2012
Job Senior Concept Artist at ArtCraft Entertainment, Inc.
Industry Entertainment
Experience
ArtCraft Entertainment, Inc.   February 2014 - Present
Oblivion Unleashed   September 2009 - February 2014
Retro Studios  June 2012 - November 2013
Vigil Games   August 2011 - June 2012
Divde by Zero Games   June 2008 - August 2009
Disney Interactive Studios  June 2007 - December 2007
Flying Rhinoceros Studios   June 2006 - August 2006

Education
Carnegie Mellon University   2002 — 2008
BFA, MET, Fine Art, Entertainment Technology

Luke Keyes Luke Keyes Austin, Texas Area Details
Luke Keyes's Vigil Games Experience June 2011 - May 2012
Job Senior Software Engineer at Yodle
Industry Computer Games
Experience
Yodle  December 2014 - Present
Edge of Reality  July 2013 - November 2014
Zynga  May 2012 - June 2013
Vigil Games   June 2011 - May 2012
Griptonite Games (division of Foundation 9 Entertainment)   January 2005 - June 2011
UPMC  July 2003 - November 2003

Skills
Scripting, Programming, Artificial Intelligence, Gameplay, Console, C++, Game Design, PSP, Game Development, Video Games, Multiplayer, Xbox 360, User Interface, iOS development, Perforce, ActionScript, PS3, Gameplay Programming, iOS Development

Education
University of Pittsburgh   2001 — 2004
Bachelors, Computer Science

Pittsburgh Technical Institute   1999 — 2001
Associates, Specialized TechnologyComputer Systems Specialist

Meadville Area Senior High   1996 — 1998
Highschool Diploma

Billy Wardlaw Billy Wardlaw Austin, Texas Details
Billy Wardlaw's Vigil Games Experience February 2007 - November 2009
Job Senior Character Artist at KingsIsle Entertainment
Industry Computer Games
Experience
KingsIsle Entertainment  March 2010 - Present
Vigil Games   February 2007 - November 2009
Arena Net   June 2004 - February 2007
Acclaim Entertainment Inc  September 2003 - March 2004
Wolfpack Studios Inc   October 1999 - July 2003
Crystal Dynamics Inc   January 1998 - October 1999
7th Level  March 1996 - December 1997
Showlasers Inc   June 1995 - January 1996

Skills
Texturing, Character, 3D Studio Max, Zbrush, Modeling, Texture, Props, Texture Artist, 3D, UV mapping, Photoshop, Environment Art, Game Development, Art, Sculpture, Video Games, Concept Design, Character Design, scratch modeler, kit basher, mold maker, miniature designer, Character Animation, Game Art, Texture Painting, Low Poly Modeling, 3D Modeling, Computer Games, MMO, Game Design

Education
Art Institute of Dallas   1995 — 1996
Computer Graphics & Animation

University of North Texas   1989 — 1991
Advertising Art

Khunya Pan Khunya Pan Austin, Texas Details
Khunya Pan's Vigil Games Experience May 2012 - June 2012
Job Operations at Impossible Ventures
Industry Photography
Experience
Self  January 2008 - Present
Impossible Ventures  May 2014 - Present
binoculario   December 2012 - June 2014
Merge Interactive  November 2012 - December 2012
Vigil Games   May 2012 - June 2012
Bioware  November 2011 - January 2012
Bioware  November 2010 - December 2011

Skills
Video Games, Quality Assurance, Scrum, Multiplayer, MMORPG, DevTrack, Xbox 360, Gameplay, Perforce, Game Development, Mobile Applications, Online Gaming, CSS Selectors, Computer Games, PC, Bug Tracking, Hansoft, Wii, Testing, Agile Methodologies, FogBugz, Xcode, Mac OS X, iOS, iPad, iPod Touch, iPhone, Android 4.0, Target Process, Pivotal Tracker, Mobile Device Management, Confluence, TestRail, Office Management, Wunderlist, Asana, Todoist

Education
Austin Community College   2006 — 2007
N/A, N/A

Homeschooled   2003 — 2007
High School Diploma

Brian Poche Brian Poche Austin, Texas Area Details
Brian Poche's Vigil Games Experience October 2011 - January 2013
Job Character Artist at OMNOM! workshop
Industry Computer Games
Experience
OMNOM! workshop   April 2013 - Present
Vigil Games   October 2011 - January 2013
Kalani Games  March 2011 - October 2011
Escape Hatch Entertainment, LLC  October 2010 - January 2011

Skills
Zbrush, 3D Studio Max, 3D Coat, Photoshop, Environment art, Character Modeling, Unreal Engine, Environment Art, UV mapping, Texture Painting, Game Art, 3D Modeling, Texturing, Low Poly Modeling

Education
Austin Community College   2008 — 2010
Video Game Art, 3D Art

Ruben Garza Ruben Garza Austin, Texas Details
Ruben Garza's Vigil Games Experience November 2011 - January 2013
Job Software Engineer at The University of Texas at Austin
Industry Information Technology and Services
Experience
The University of Texas at Austin  November 2013 - Present
Vigil Games   November 2011 - January 2013
TimeGate Studios  January 2010 - October 2011
(Sole Proprietorship)   January 2006 - January 2010
Mythic Entertainment  November 2008 - November 2009
NCsoft  May 2006 - August 2008
Autodesk  June 2005 - July 2006
Midway  2003 - 2004
Wolfpack Studios  2003 - 2003
Digital Anvil (Microsoft)   2002 - 2003

Skills
Animation, Rigging, Scripting, Modeling, Pipeline Development, Game Development, MMO, Video Games, Maxscript, Texturing, Cinematics, Maya, PS3, Environment Art, 3D, Perforce, Character Rigging, 3D Studio Max, Shaders

Education
The University of Texas at Austin   1994 — 1995

Victor Wren Victor Wren Austin, Texas Area Details
Victor Wren's Vigil Games Experience September 2009 - November 2009
Job Owner at Wren Technical Services
Industry Information Technology and Services
Experience
Wren Technical Services   October 2006 - Present
AISD  2012 - 2012
US Census Bureau  April 2010 - August 2010
Vigil Games   September 2009 - November 2009
Dell  April 2007 - October 2007
Timension Inc   September 1998 - October 2006
GigaLabs Inc   August 1996 - September 1998
K&A Energy Consultants   April 1985 - December 1992

Skills
Technical Writing, Hardware, Linux, Quality Assurance, Networking, Troubleshooting, Computer Hardware, Servers, Databases, System Administration, Integration, Technical Support, Testing, Microsoft Office, Perl, Network Administration, HTML, Software Documentation, MySQL, Windows, DNS

Education
Savannah College of Art and Design   1995 — 1996
Illustration

The University of Texas at San Antonio   1983 — 1985
Electrical Engineering

University of Oklahoma   1982 — 1983
Electrical Engineering

Jeff Uriarte Jeff Uriarte Austin, Texas Area Details
Jeff Uriarte's Vigil Games Experience June 2007 - March 2012
Job Sr Software Engineer Game/Tools Programmer at Cloud Imperium Games
Industry Computer Games
Experience
Cloud Imperium Games  May 2013 - Present
Stoic   May 2012 - April 2013
Vigil Games   June 2007 - March 2012
Sony Online Entertainment  April 2004 - April 2007
Origin Systems  November 2003 - April 2004
KillerGame   March 2001 - November 2003
DesignMind  February 2000 - March 2001
ePlanetCare.com   October 1999 - February 2000
Autodesk  July 1998 - September 1999
Radical Entertainment  August 1997 - July 1998

Skills
C++, Development Tools, MMO, Game Development, Gameplay, Console Development, Win32, MFC, Consoles, Perforce, Xbox 360, Win32 API, Game Programming, Gameplay Programming, PS3, Multiplayer, Artificial Intelligence, Console, Game Design, Level Design, DirectX, Video Games, Xbox, Computer Games, Lua, Game Mechanics, OpenGL, MMORPG, Maya, Cross-platform..., Game Engines, Online Gaming, JIRA

Education
University of California at Santa Cruz   1993 — 1995
Bachelors, Computer Science

Chip Patterson Chip Patterson Austin, Texas Area Details
Chip Patterson's Vigil Games Experience June 2010 - June 2012
Job Principal Artist at Aspyr Media
Industry Computer Games
Experience
Aspyr Media  May 2015 - Present
Certain Affinity  March 2013 - May 2015
Junction Point Studios  June 2012 - March 2013
Vigil Games   June 2010 - June 2012
Certain Affinity  February 2010 - May 2010
Gemini School of Arts and Communications   January 2009 - November 2009
NCSoft  November 2004 - January 2009
Acclaim Entertainment  2001 - 2004
3DO  1996 - 1999
Titanic Ent.   June 1996 - May 1998

Skills
Video Game Development, 3D, MMO, Texturing, 3D Studio Max, Console, Level Design, Modeling, Photoshop, Lighting, Pipelines, Art Direction, Game Development, Video Games, Maya, UV mapping, Environment Art, PS3, Low Poly Modeling, Game Art, Zbrush, Computer Games, Texture Artist, Animation, Character Animation, Xbox 360, Conceptual Art, Texture Painting, Game Design, Unreal Editor, Unreal Engine 3, Concept Design, Mudbox, Gameplay, Wii, Digital Sculpting, Cinematics, Hard Surface Modeling, Casual Games, Xbox, Perforce, Changing Environments, Multiplayer, Unity3D, 3D Modeling

Education
Texas A&M University   1985 — 1991
Bachelor of Science, Architecture

Texas A&M University
Bachelor of Science in Environmental Design, Architecture

Teresa Meade Teresa Meade Austin, Texas Details
Teresa Meade's Vigil Games Experience April 2012 - January 2013
Job Business Solutions Analyst at Electronic Arts (EA)
Industry Computer Games
Experience
Electronic Arts (EA)   November 2013 - Present
HHSC  April 2013 - November 2013
Vigil Games   April 2012 - January 2013
Volition, Inc  March 2008 - April 2012
University of Chicago Hospitals  August 2007 - March 2008
Busey  August 2006 - June 2007

Skills
Access, Excel, Word, Hyperion, SAP, Essbase, SRM, Financial Analysis, Budgets, Microsoft Word, Visio, Forecasting, Hyperion Planning, Team Leadership, Microsoft Excel, Microsoft Office, Outlook, Variance Analysis, Accounts Payable, Account Reconciliation, Video Games, Hyperion Enterprise, Analysis, Financial Modeling, Long Term Business..., Variance Reports, VBA, Accounting, Finance

Education
Illinois State University   2004 — 2007
Bachelor's of Science, Finance; International Business

Arizona State University   2003 — 2004
Finance

Archbishop Murphy HS

Michael Privett Michael Privett Raleigh-Durham, North Carolina Area Details
Michael Privett's Vigil Games Experience July 2011 - Present
Job Graphics Programmer at Medical Simulation Corporation
Industry Computer Games
Experience
Vigil Games   July 2011 - Present
Medical Simulation Corporation  December 2008 - January 2010
THQ, Kaos   2007 - 2009
KAOS Studios  August 2007 - December 2008
Gameloft, Inc., New York, NY   January 2007 - June 2007
NCsoft Inc   2004 - 2005
Ion Storm Inc., Austin, TX   January 2001 - November 2003
Ion Storm Inc   2001 - 2003
Kinesoft Development, Inc   1999 - 2001
Intelligent Reasoning Systems, Inc   1998 - 1999

Skills
Visual Basic, Java, 6+ Years Unreal engine....

Education
University of Maryland University College   1983 — 1984

North Shore Senior High   1976 — 1980
GED

Richard Vorodi Richard Vorodi Austin, Texas Details
Richard Vorodi's Vigil Games Experience May 2011 - January 2013
Job Senior Game Designer at Gunfire Games
Industry Computer Games
Experience
Gunfire Games  October 2014 - Present
Crytek USA Corp   January 2013 - September 2014
Vigil Games   May 2011 - January 2013
Nintendo Software Technology Corporation  December 2006 - May 2011
Nintendo Software Technology Corporation  July 2003 - December 2006
Nintendo Software Technology Corporation  September 2001 - July 2003

Skills
Level Design, Game Design, Video Games, Gameplay, Computer Games, Game Development, Console, Casual Games, Video Game Development, World Building

Education
Digipen Institute of Technology

Christo Irving Christo Irving Austin, Texas Area Details
Christo Irving's Vigil Games Experience October 2011 - March 2012
Job Designer
Industry Computer Games
Experience
Bluepoint games  July 2014 - August 2015
Edge of Reality  March 2013 - January 2014
Bluepoint Games  August 2012 - January 2013
Vigil Games   October 2011 - March 2012
Panic Button  September 2011 - October 2011
UTV Ignition Entertainment  February 2011 - July 2011
Hellfire Games  October 2010 - October 2010
Red Fly Studio  March 2010 - September 2010
Challenge Games  September 2009 - June 2010
Aspyr Media  August 2007 - September 2009

Skills
Xbox 360, Wii, PS3, Video Games, Gameplay, Level Design, Game Development, Game Design, Multiplayer, Unreal Editor, Agile Methodologies, JIRA, MMORPG, MMO, Scripting, World Building, Console, Computer Games, Game Mechanics, DevTrack, Unreal Engine 3, Hansoft

Education
University of Maryland College Park   1999 — 2004
BA, Studio Art

Jonathan Armstrong Jonathan Armstrong San Francisco Bay Area Details
Jonathan Armstrong's Vigil Games Experience April 2009 - November 2009
Job Environment Artist at Telltale Games
Industry Computer Games
Experience
Telltale Games  March 2015 - Present
Turn 10 Studios  September 2014 - March 2015
Monolith Productions  July 2013 - May 2014
Junction Point Studios  June 2010 - April 2013
Vigil Games   April 2009 - November 2009
Savannah College of Art and Design  2007 - March 2009

Skills
Unreal Engine 3, Video Games, Maya, Environment Art, Texturing, Zbrush, 3D Studio Max, Computer Games, 3D Modeling, Traditional Animation, After Effects, Texture Painting, Level Design, Wii, Shaders, Game Design

Education
Savannah College of Art and Design   2004 — 2009
Bachelor of Fine Arts (BFA), Interactive Design and Game Development

John Pearl John Pearl Austin, Texas Area Details
John Pearl's Vigil Games Experience May 2011 - January 2013
Job Design Director / Principal Artist at Gunfire Games
Industry Computer Games
Experience
Gunfire Games  August 2014 - Present
Crytek USA Corp   January 2013 - August 2014
Vigil Games   May 2011 - January 2013
Vigil Games   June 2010 - May 2011
Vigil Games / THQ   June 2007 - June 2010
Stormfront Studios  November 2005 - June 2007
Paradigm Entertainment / Atari   April 2002 - November 2005
Dreamforge Intertainment  2000 - 2001

Skills
Game Development, Video Games, Xbox 360, PS3, Environment Art, 3D, Game Design, Team Building, Art Direction, Console, MMO, Gameplay, Normal Mapping, Texturing, Level Design, UV mapping, Xbox, Computer Games, Texture Painting, Team Leadership, Maya, World Building, Texture Artist, Cinematics, Unreal 3, Multiplayer, Perforce, Game Mechanics, Hansoft, Mentoring, 3D Studio Max, Max, Hard Surface Modeling, Digital Sculpting, MMORPG, Passion for Quality, Shaders, Gluten Intolerance, Zbrush, Changing Environments, Creative Problem Solving, Console Games, Photoshop, WiiU, CryEngine, Game Art, Low Poly Modeling, 3D Modeling, Unity, Combat Design

Education
Columbus College of Art and Design   1996 — 2000

Andrew Gillis Andrew Gillis Austin, Texas Area Details
Andrew Gillis's Vigil Games Experience November 2010 - January 2013
Job Senior Software Engineer at Aceable
Industry Computer Games
Experience
Red Fly Studio  June 2014 - December 2014
Crytek  June 2013 - May 2014
Vigil Games   November 2010 - January 2013
Red Fly Studio  February 2010 - September 2010
WebWars, LLC   April 2009 - February 2010
WebWars, LLC.   September 2008 - April 2009
NCsoft  March 2008 - August 2008
Turbine, Inc.   September 2005 - March 2008
Turbine, Inc.   July 2004 - September 2005

Skills
User Interface Design, User Interface, Wii, MMORPG, Character Animation, Game Development, Perforce, Xbox 360, PS3, Gameplay, Video Games, Game Design, Console, Computer Games, Game Programming, Unity3D, Level Design, Lua, System Design, MMO

Education
New Hampshire Technical Institute   2001 — 2004
Associates, Computer Engineering Technology

Marc Edwards Marc Edwards Richardson, Texas Details
Marc Edwards's Vigil Games Experience November 2009 - January 2013
Job Environment Artist at id Software
Industry Computer Games
Experience
id Software  July 2014 - Present
Crytek  January 2013 - July 2014
Vigil Games   November 2009 - January 2013
Vigil Games   January 2009 - November 2009
Puppy Hugs Interactive Mod Team   2007 - January 2009
Savannah College of Art and Design  June 2004 - May 2008

Skills
Environment Art, World Building, Lighting, Unreal Engine 3, Game Development, Level Design, MMO, Unreal Editor, Video Game Development, Game Design, Game Art, 3D Studio Max, Video Games, Zbrush, Modeling, Computer Games, 3D Modeling, Unreal 3, Source Engine, UV mapping, 3D, Low Poly Modeling, PS3, Perforce, Xbox 360, Cinematics, Maya, Gameplay, Digital Sculpting, Game Mechanics, Texture Painting, Texturing, Hard Surface Modeling, Console, Multiplayer, Wii, Digital Painting, Digital Art, Changing Environments, Max, Texture Artist, Conceptual Art, Xbox, Normal Mapping, Shaders

Education
Savannah College of Art and Design   2003 — 2007
BFA, Interactive Media and Game Development

Eli Holding Eli Holding Austin, Texas Area Details
Eli Holding's Vigil Games Experience August 2009 - October 2010
Job Senior Game Designer at Spacetime Studio
Industry Computer Games
Experience
Spacetime Studio   September 2010 - January 2013
Vigil Games   August 2009 - October 2010
Spacetime Studio   February 2009 - July 2009
Sparkplay Media  August 2008 - January 2009
Spacetime Studios  March 2007 - January 2008
Sony Online Entertainment  August 2000 - August 2007

Skills
Game Design, MMORPG, Scripting, Level Design, MMO, Video Games, Game Programming, Game Development, Gameplay, World Building, Computer Games, Software Documentation, Conceptual Art, Online Gaming, Mobile Games, Multiplayer, Unity3D, Perforce, PS3, Social Games

Education
Grossmont College   1992 — 1994
none, General

Larissa Angus Larissa Angus Round Rock, Texas Details
Larissa Angus's Vigil Games Experience November 2010 - June 2012
Job Concept Artist at ArtCraft Entertainment
Industry Animation
Experience
Magellan Studios   2014 - 2015
Kabam  August 2012 - June 2013
Vigil Games   November 2010 - June 2012
Vigil Games   June 2010 - November 2010
Freelance Artist  November 2006 - April 2010

Education
Rocky Mountain College of Art and Design   2005 — 2009
Bachelor Fine Arts, 3D Modeling and Game Art

Leisel Madureira Leisel Madureira Austin, Texas Area Details
Leisel Madureira's Vigil Games Experience August 2008 - January 2013
Job Animator at KingsIsle Entertainment
Industry Animation
Experience
KingsIsle Entertainment  February 2013 - Present
Vigil Games   August 2008 - January 2013
Vigil Games   January 2008 - August 2008

Skills
3D Studio Max, Character Animation, Game Development, Video Games, Computer Animation, Animation, Traditional Animation, Gameplay, Game Art, Computer Games, Max, Facial Animation, Digital Painting, Rigging, Perforce

Education
Art Institute of Dallas   2004 — 2007
Associate's degree, Media Arts and Animation

Timothy Zwica Timothy Zwica Austin, Texas Details
Timothy Zwica's Vigil Games Experience September 2011 - Present
Job Sr. VFX Artist at KingsIsle Entertainment
Industry Computer Games
Experience
KingsIsle Entertainment  June 2012 - Present
Vigil Games   September 2011 - Present
Rattlesnake Studios   2008 - 2013
Day 1 Studios  November 1999 - September 2011
EAI  1994 - 1999

Skills
Cinematics, Environment Art, Xbox 360, PS3, Game Development, VFX, Visual Effects, Animation, 3D, Texturing, 3D Modeling, Modeling, Zbrush, Video Games

Education
Northern Illinois University
Master of Fine Arts

Northern Illinois University
Bachelor of Arts

Edward Lee Bowman II Edward Lee Bowman II Orange County, California Area Details
Edward Lee Bowman II's Vigil Games Experience October 2008 - January 2011
Job Lead Animator at Red 5 Studios, animation team needs one more candidate!! So many great reels have been seen already!
Industry Animation
Experience
Red 5 Studios  February 2015 - Present
Red 5 Studios  January 2011 - February 2015
Vigil Games   October 2008 - January 2011
Metaplace, Inc.   August 2007 - July 2010
Edge of Reality  November 2007 - October 2008
Lucasarts  April 2006 - November 2007
Vicarious Visions, Activision   December 2003 - March 2006
Interplay  June 2001 - November 2003
DreamForge   October 2000 - May 2001
Commersel Studios   April 2000 - June 2000

Skills
After Effects, Premiere, Flash, Dreamweaver, Maya, 3D Studio Max, Photoshop, infectious Positive..., Video Games, Game Development, Animation, Rigging, Game Design, Character Animation, Character Rigging, 3D, Gameplay, Xbox 360, Modeling, Cinematics, Perforce, Creative Direction, PS3, Computer Games, Game Art, Facial Animation, Low Poly Modeling, UV mapping, Storyboarding, MMO, Pre-visualization, Computer Animation, Max, Wii, Level Design, UV Mapping

Education
Art Institute of Pittsburgh   1998 — 2000
Associates degree, Computer Animation

Animation Mentor

Justin Little Justin Little Albany, New York Area Details
Justin Little's Vigil Games Experience March 2011 - March 2012
Job Senior Animator at Vicarious Visions
Industry Animation
Experience
Vicarious Visions  August 2015 - Present
Vicarious Visions  May 2012 - Present
Vigil Games   March 2011 - March 2012
Vigil Games   June 2010 - March 2011
Full Sail University  July 2008 - May 2010

Skills
Animation, 3D animation, Character Animation, Creature Animation, Facial Animation, Cinematic Animation, Gameplay Animation, Computer Animation, Technical Animation, 3D Studio Max, Maya, XSI, Motionbuilder, Photoshop, After Effects, Zbrush, Nuke, Microsoft Office, MMORPG, Xbox 360, PS3, PC, Computer Games, Proprietary Software, Computer Hardware, Innovative Problem..., Problem Solving, Creative Problem Solving, Troubleshooting, Hard Worker, Strategic Planning, Acting, Teamwork, Critical Thinking, Visual Thinking, Analytic Thinking, Game Development, Video Games, Technical, Unity, Mobile Game Development, Autodesk MotionBuilder, Cinematics, Character Rigging, Lighting, Traditional Animation, Rigging, Game Design, Texture Artist, Digital Sculpting

Education
Full Sail University   2008 — 2010
BS, Computer Animation

Bri Thatcher Bri Thatcher Austin, Texas Area Details
Bri Thatcher's Vigil Games Experience June 2007 - January 2010
Job IT Project Manager at Impact Telecom
Industry Computer Games
Experience
Impact Telecom  February 2014 - Present
Matrix Telecom  January 2012 - March 2013
Edge of Reality  April 2011 - October 2011
iVerse Media, LLC  November 2010 - April 2011
D7 Studios, Inc.   November 2010 - January 2011
Vigil Games   June 2007 - January 2010
Campus Computer Store   2004 - 2007
Brown McCarroll  2004 - 2004
GameStop  2002 - 2004

Skills
Photoshop, Game Design, 3D Studio Max, Scheduling, Illustrator, Process Scheduler, BRI

Education
The University of Texas at Austin   2000 — 2005
Bachelor of Science, Radio-Television-Film

David Kosta David Kosta Austin, Texas Area Details
David Kosta's Vigil Games Experience October 2011 - April 2012
Job Environment Artist at Vigil Games
Industry Computer Games
Experience
Pearson  2014 - 2015
Pearson  2014 - 2015
Imagination Vent LLC  2014 - 2014
InMotion Software  May 2012 - March 2013
Vigil Games   October 2011 - April 2012
Baygull Studios   March 2011 - August 2011
The Art Institute of Austin  2009 - 2011

Skills
Illustrator, 3D, Character, Concept Design, Video Games, 3D Studio Max, Zbrush, Storyboarding, Photoshop, Flash, Modeling, Illustration, Character Design, Art, Texturing, Graphic Design, Environment Art, Game Art, UV mapping, Low Poly Modeling, Computer Animation, Character Animation, Texture Painting, Animation, Unity3D, User Interface Design, Unreal Engine 3, Maya, Game Development, Unreal Editor, Game Design, World Building, User Interface, Digital Painting, Xbox 360

Education
Art Institute of Austin   2009 — 2011
Bachelors, Media Arts / Animation

Art Institute of Houston   2009 — 2011
BFA, Media Arts/ Animation

The Art Institute of Austin   2009 — 2011
Bachelors, Media Arts/animation

Jennica Derksen Jennica Derksen Austin, Texas Details
Jennica Derksen's Vigil Games Experience June 2010 - June 2012
Job Level Architect at Arkane Studios
Industry Computer Games
Experience
Arkane Studios  April 2015 - Present
Digital Extremes  September 2012 - March 2015
Vigil Games   June 2010 - June 2012
Liquid Entertainment  May 2010 - June 2010
Spark Unlimited  October 2009 - December 2009
Neverdie Studios   July 2009 - September 2009

Skills
Environment Art, Texturing, Low Poly Modeling, Video Games, Zbrush, Maya, World Building, 3D, MMO, 3D Studio Max, Photoshop, Unreal Editor, Lighting, UV mapping, Hard Surface Modeling, Unreal Engine 3, 3D Coat, High Poly Modeling, Texture Painting, Game Art, Game Development, Max, CryEngine, 3D Modeling, Console, Cinematics, Organic Modeling, UDK, Modeling, Digital Sculpting, Texture Artist, Normal Mapping, Shaders, Mudbox, Multiplayer, UE4, Quixel Suite, Substance Painter, Substance Designer, ZBrush

Education
The Art Institute of California-Los Angeles   2006 — 2009
BS, Game Art & Design

Claremont McKenna College   1997 — 2001
BA, History & Legal Studies

Dilanka Samaratunga Dilanka Samaratunga San Francisco Bay Area Details
Dilanka Samaratunga's Vigil Games Experience August 2011 - November 2011
Job Concept Design & Art
Industry Entertainment
Experience
Telltale Games  June 2015 - Present
Dilanka Art   April 2010 - Present
Monday night mission   January 2014 - March 2015
Mythic Sphere   December 2013 - October 2014
Trion Worlds, Inc.   July 2012 - August 2013
Devastudios, Inc.   December 2011 - January 2012
Vigil Games   August 2011 - November 2011
Imagin Fx Magazine   September 2011 - September 2011
AK Worldwide   January 2011 - February 2011
Dingoes Inc   July 2010 - January 2011

Skills
Concept Design, Illustration, Digital Painting, Animation, Conceptual Art, 3D, Drawing, Illustrator, Digital Art, Character Animation, Digital Illustration, Art, Props, Characters, Visual Arts, Game Art, Entertainment Design, Character, Character Design, Production Art, Visual Development, Concept Art, Video Games, Photoshop, Graphic Design, Film

Education
ArtCenter College of Design   2007 — 2011
BS, Entertainment Design

Mount San Antonio College   2005 — 2007
Illustration

Friedman 3D   2005 — 2006
3D Modeling and Animation

California State Polytechnic University-Pomona   2002 — 2005
Graphic Design

Diamond Bar High School   1998 — 2002

Madison Kenyon Madison Kenyon Santa Monica, California Details
Madison Kenyon's Vigil Games Experience July 2011 - March 2012
Job Character Arist at Riot Games
Industry Computer Games
Experience
Riot Games  December 2014 - Present
Riot Games  May 2012 - December 2014
Vigil Games   July 2011 - March 2012

Skills
Texturing, Modeling, Low Poly Modeling, Game Art

Education
Mohawk Valley Community College   2008 — 2009
Digital Animation

Christofer Strasz Christofer Strasz Baltimore, Maryland Area Details
Christofer Strasz's Vigil Games Experience September 2008 - May 2009
Job Lead Gameplay Designer at ZeniMax Online Studios
Industry Computer Games
Experience
ZeniMax Online Studios  January 2015 - Present
ZeniMax Online Studios  September 2012 - January 2015
Spacetime Studios  February 2011 - September 2012
Bioware  May 2009 - February 2011
Vigil Games   September 2008 - May 2009
NCSOFT  January 2005 - September 2008
NCSOFT  January 2003 - January 2005
NCSOFT  October 2001 - January 2003
Origin Systems Inc.  June 2001 - October 2001

Skills
Video Games, Level Design, MMO, Content Design, Game Development, Game Design, MMORPG, System Design, World Building, Game Mechanics, Multiplayer, PS3, Social Games, Computer Games, Gameplay, Online Gaming, User Interface Design, Game Prototyping, Xbox 360, User Interface, User Experience, Console, Mobile Games, Scripting, Game Design Documents, Cinematics, Quest Design, Gameplay Systems, PC Games, Free to Play, Console Games, Unreal Editor, Xbox, Unreal Engine 3, Perforce, DevTrack, Mobile Game Development, Game Scripting, Casual Games, JIRA

Education
Rutgers University-New Brunswick   2000 — 2001

Nadine Rossignol Nadine Rossignol Austin, Texas Details
Nadine Rossignol's Vigil Games Experience February 2011 - January 2013
Job Operations Manager at Armature Studio
Industry Entertainment
Experience
Armature Studio  March 2014 - Present
Sapling Learning  February 2013 - March 2014
Vigil Games   February 2011 - January 2013
Advantage Technical Resourcing  June 2010 - November 2010
Humana  June 2008 - June 2010
O'Connor Title   1997 - 2006

Skills
Video Games, Microsoft Office, Visio, Microsoft Excel, Customer Service, Management, Creative Writing, Editing, Outlook, Microsoft Word, Employee Relations, Teamwork, Social Media, Team Building, Windows, Public Speaking, Budgets, Project Coordination, Time Management, Administrative..., Networking, PowerPoint

Education
Central Connecticut State University
BA, English / History

Trent University

Peter Pascoal Peter Pascoal San Mateo, California Details
Peter Pascoal's Vigil Games Experience July 2011 - May 2012
Job Gameplay Programmer at Red 5 Studios
Industry Computer Games
Experience
Red 5 Studios  August 2015 - Present
Rumble Entertainment   November 2012 - March 2015
Paragon Studios  May 2012 - October 2012
Vigil Games   July 2011 - May 2012
UTV Ignition Entertainment  April 2011 - June 2011
Sony Online Entertainment  June 2007 - March 2011
University of Advancing Technology  October 2005 - June 2007
Alpha Squad   January 2006 - August 2006
River Stage Theater   May 2003 - October 2003

Skills
C++, Unreal Engine 3, UnrealScript, Game Development, Gameplay Programming, Agile Project Management, Scrum, Unity3D, Unity, C#, Java, Jabber, ActionScript, Flash Builder, MMO, PS3, Gameplay, MMORPG, Video Games, Perforce

Education
University of Advancing Technology   2005 — 2007
BS, Software Engineering

Cosumnes River College   2002 — 2005
AS, Computer Programming

Leah Pearl Leah Pearl Austin, Texas Area Details
Leah Pearl's Vigil Games Experience February 2008 - March 2012
Job ~enjoying motherhood and creating art~
Industry Computer Games
Experience
Vigil Games   February 2008 - March 2012
Stormfront Studios  November 2005 - March 2007
Gearbox Software  August 2004 - November 2005
Terminal Reality  August 2003 - August 2004

Skills
Game Development, Xbox 360, Game Design, 3D, Video Games, PS3, Computer Games, Unreal Engine 3, Maya, Texturing, Game Art, Zbrush, UV mapping, Storyboarding, Low Poly Modeling, Art, Environment Art, Perforce, Level Design, Conceptual Art, Digital Painting, Digital Sculpting, Unreal Editor, 3D Modeling, Texture Artist, Texture Painting, Traditional Animation, Hard Surface Modeling, High Poly Modeling, Computer Animation, Concept Design, Gameplay, Normal Mapping, Xbox, 3D Studio Max, Wii

Education
Art Institute of Pittsburgh   1999 — 2001

Daniel Piers Daniel Piers San Francisco, California Details
Daniel Piers's Vigil Games Experience May 2010 - August 2010
Job Bearded Dragon
Industry Internet
Experience
Uber  March 2015 - Present
Uber  April 2014 - March 2015
BitTorrent  May 2013 - April 2014
ZeroCater  March 2012 - April 2013
Terminal Reality  December 2010 - March 2012
Vigil Games   May 2010 - August 2010
Aeon Artists (Failed Startup)   August 2008 - February 2009

Skills
C++, Python, Objective-C, Xbox 360, PS3, HTML 5, CSS, JavaScript, Django, jQuery, iOS development, Shaders, 3D, Android, Xbox, Perforce, Gameplay, iOS, Game Development, Golang, PC, iPhone development, 3DS, PS Vita, Video Games, Game Design, Console, HTML5

Education
University of North Texas   2007 — 2011
BS, Computer Science, Game Programming Certificate

Traci Reston-Householder Traci Reston-Householder Austin, Texas Details
Traci Reston-Householder's Vigil Games Experience August 2009 - April 2012
Job Staffing and Recruiting Manager at The Personnel Store
Industry Staffing and Recruiting
Experience
North Star Staffing Solutions  April 2015 - July 2015
Dun and Bradstreet  October 2012 - December 2014
AMD  April 2012 - October 2012
Vigil Games   August 2009 - April 2012
IBM  June 2006 - July 2009
IBM  January 2005 - June 2006
IBM  October 2002 - January 2005
IBM  July 2000 - October 2002

Skills
Human Resources, Employee Relations, Compensation, Performance Management, Problem Solving, HR Policies, New Hire Orientation, Succession Planning, Recruitment/Retention, HR Strategy, Hiring, Coaching, Talent Acquisition, Full-cycle Recruiting, Onboarding, Employee Engagement, Talent Management, Recruiting, College Recruiting, Management, Leadership, Personnel Management, Employee Benefits, Interviews, New Hire Orientations, Sourcing, Strategy, Change Management, Applicant Tracking...

Education
University of North Carolina at Greensboro
BS, Human Development & Family Studies

Chad Sowards Chad Sowards Austin, Texas Area Details
Chad Sowards's Vigil Games Experience November 2011 - June 2012
Job Help Desk Analyst at Apple
Industry Computer Games
Experience
Apple  June 2013 - Present
PRO Unlimited  July 2012 - June 2013
Vigil Games   November 2011 - June 2012
Kalani Games  April 2011 - November 2011
Sony Online Entertainment  August 2009 - March 2011
House of Tutors  March 2009 - November 2009
Austin Independent School District  February 2009 - August 2009
Electronic Arts  December 2008 - February 2009
AEON Corporation  January 2008 - September 2008
GLS  December 2007 - September 2008

Skills
Perforce, Game Design, 3D Studio Max, Excel, PS3, Video Games, Level Design, Writing, Content Design, Unreal Editor, Gameplay, MMO, Unreal 3, Unity, Xbox 360, Visio, Plateau, Teaching English as a..., Conversational Japanese, Mac OS X, Customer Retention, Japanese, Microsoft Excel, OS X, Game Development, Unreal Engine 3, MMORPG, World Building, Online Gaming

Education
Metropolitan State University of Denver
B.A, English; an emphasis in Secondary Education 1996

Coursera
N/A, Various

Austin Community College
Game Design

Jeremy Fones Jeremy Fones Kirkland, Washington Details
Jeremy Fones's Vigil Games Experience October 2008 - May 2012
Job Animator at Motiga, Inc.
Industry Computer Games
Experience
Motiga, Inc.   May 2013 - Present
Bungie  May 2012 - May 2013
Vigil Games   October 2008 - May 2012
Bungie  May 2004 - October 2008

Skills
3D Animation, Character Animation, Cinematics, 3D Studio Max, Maya, Character Rigging, Employee Management, Staff Scheduling

Education
Digipen Institute of Technology   2002 — 2004
AAA, Computer Animation

John Flath John Flath Greater Seattle Area Details
John Flath's Vigil Games Experience May 2011 - August 2011
Job Sr. Environment Artist at Microsoft
Industry Computer Games
Experience
Microsoft  August 2013 - Present
Microsoft  August 2011 - August 2013
Vigil Games   May 2011 - August 2011
Vigil Games   February 2008 - May 2011
Electronic Arts  January 2006 - January 2008

Skills
Environment Art, Low Poly Modeling, Xbox 360, HLSL, Zbrush, PS3, Unreal Editor, Game Development, Unreal Engine 3, UV mapping, Level Design, Texturing, Video Games, Texture Painting, Max, Mudbox, Maya, Character Rigging, Console, High Poly Modeling, Game Art, Hansoft, Normal Mapping, World Building, Digital Sculpting, Changing Environments, Game Design, Unreal Engine, MEL, Gameplay, Multiplayer, Texture Artist, Xbox, Unity3D, MMO, Cinematics, 3D Studio Max, Concept Design, XSI, Wii, Perforce, Computer Games, Shaders, Hard Surface Modeling, Unreal 3, Game Mechanics, Occlusion, 3D Coat, Autodesk MotionBuilder, Game Engines

Education
Columbus College of Art & Design   2001 — 2005
Bachelor of Fine Arts (B.F.A.), Time Based: Media Studies

Jonathan Kirtz Jonathan Kirtz Greater Boston Area Details
Jonathan Kirtz's Vigil Games Experience September 2010 - February 2012
Job Freelance Concept Artist & Illustrator
Industry Computer Games
Experience
J Kirtz Illustration   July 2010 - Present
Vigil Games   September 2010 - February 2012
Big Huge Games  August 2010 - November 2011
Privateer Press  September 2010 - October 2010
BioWare Mythic Mythic Entertainment, an EA Studio   August 2005 - July 2010

Skills
Concept Design, Outsourcing, Illustration, Character, Color, Armor Design, Adobe Photoshop, Game Development, Environment Art, Video Games, Photoshop, Designs, Lighting, Texture Painting, Texturing, Conceptual Art, Digital Painting, Illustrator, Digital Illustration, Game Art, Digital Sculpting, Art, Game Design, Art Direction, Characters

Education
Columbus College of Art & Design   1999 — 2003
Bachelor of Fine Arts (BFA), Illustration

Nicolas Fikac Nicolas Fikac Cedar Park, Texas Details
Nicolas Fikac's Vigil Games Experience October 2011 - January 2013
Job Designer at Gunfire Games
Industry Computer Software
Experience
Gunfire Games  October 2014 - Present
Red Fly Studio  July 2014 - October 2014
Crytek USA Corp.   January 2013 - July 2014
Vigil Games   October 2011 - January 2013

Skills
3D Studio Max, Unreal Engine 3, UnrealScript, Unity3D, Photoshop, Level Design, Xbox 360, PS3, Perforce, DevTrack, Game Development, Game Design, Microsoft Excel, Computer Games, Game Mechanics, Gameplay, Texturing, Game Programming, Zbrush, Visio, PC, Excel, Reason, JavaScript, C++, CryEngine

Education
Austin Community College   2008 — 2011
Associate of Arts and Sciences (AAS), Video Game Design.

James Bowie High School HS   1998 — 2002
High School Diploma, USA

Matthew Farber Matthew Farber Austin, Texas Details
Matthew Farber's Vigil Games Experience October 2012 - January 2013
Job Game Programmer
Industry Computer Games
Experience
Tripwire Interactive LLC  July 2015 - Present
Rivendale Homes Texas   January 2014 - Present
Rivendale Homes Texas   January 2014 - June 2015
Red Fly Studio  October 2013 - January 2014
Dark Vale Games   January 2013 - April 2013
Vigil Games   October 2012 - January 2013
Spark Unlimited  October 2010 - June 2012
Edge of Reality  March 2010 - August 2010
Spark Unlimited  September 2009 - January 2010
Ignition Entertainment  December 2007 - April 2009

Skills
Xbox 360, Unreal Engine 3, PS3, Game Design, ActionScript, Game Development, Game Programming, Gameplay, Console, Video Games, DirectX, Perforce, Multiplayer, OpenGL, User Interface Design, Gameplay Programming, Flash, Artificial Intelligence, Computer Games, Unity3D, Wii, UnrealScript, Video Game Development, Cross-platform...

Education
De Anza College   2001 — 2003
Associate's, Computer Science

De Anza College   2001 — 2003
Associate's degree, Computer Science

Steve Massey Steve Massey Austin, Texas Area Details
Steve Massey's Vigil Games Experience October 2011 - January 2013
Job Lead Level Designer at Battlecry Studios
Industry Computer Games
Experience
BattleCry Studios  February 2013 - Present
Vigil Games   October 2011 - January 2013
Certain Affinity  February 2009 - October 2010
Infinity Ward  February 2006 - January 2009

Skills
Level Design, 3D Studio Max, Game Design, Multiplayer Design, PS3, Xbox 360

Education
Southern Methodist University   2004 — 2005
Graduate Certificate, Digital Game Development (Level Design)

Texas A&M University-Commerce   2002 — 2004
Bachelor of Science, Computer Information Systems, General Business

Sara Root Sara Root Scottsdale, Arizona Details
Sara Root's Vigil Games Experience May 2012 - July 2012
Job Project Manager & QA Manager at Software Ops LLC
Industry Computer Software
Experience
Software Ops LLC   August 2013 - Present
Tactical Restoration   October 2012 - July 2013
THQ  November 2010 - October 2012
Vigil Games   May 2012 - July 2012
Game Developers Conference  February 2011 - March 2011
University of Advancing Technology  March 2008 - December 2009
Digital Vizions Studio   August 2009 - November 2009
Game Developers Conference Austin   September 2009 - September 2009

Skills
Quality Assurance, Microsoft Excel, Outlook, Time Management, Organization, Game Design, Video Games, Game Development, Xbox 360, Perforce, Photoshop, DevTrack, Unreal Editor, Concept Design, Game Testing, Software Documentation, Computer Games, PS3, Wii, Testing, Gameplay, Level Design

Education
University of Advancing Technology   2007 — 2010
Bachelor of Arts (BA), Game Art & Animation, Concept Art and Design

Shuai Liu Shuai Liu Bellevue, Washington Details
Shuai Liu's Vigil Games Experience December 2008 - May 2011
Job Server Programmer at ArenaNet LLC
Industry Computer Games
Experience
ArenaNet LLC  October 2014 - Present
Sucker Punch Productions  January 2013 - September 2014
Junction Point Studios  May 2011 - January 2013
Vigil Games   December 2008 - May 2011
NCsoft  September 2006 - November 2008
Kaneva  June 2004 - August 2006
Objectware Inc  August 2002 - June 2004

Education
Georgia State University   2000 — 2002
M.S, Computer Science

Nankai University   1996 — 2000
B.S, Microbiology

T. Elliot Cannon T. Elliot Cannon Allen, Texas Details
T. Elliot Cannon's Vigil Games Experience April 2011 - April 2012
Job 20 Year Design Veteran
Industry Computer Games
Experience
Southern Methodist University  May 2015 - Present
Self -Employed  January 2015 - Present
id Software  2014 - 2015
Tripwire Interactive LLC  April 2012 - October 2013
Vigil Games   April 2011 - April 2012
Ubisoft  July 2009 - March 2011
Crytek  November 2004 - March 2009
Amaze Entertainment  July 2002 - November 2003
Cyan Worlds, Inc.   March 2000 - November 2000
The Collective  May 1999 - March 2000

Skills
Game Design, Writing, Architecture, Project Management, Video Games, Gameplay, Game Mechanics, Gameplay Systems, Technical Writing, Creative Writing, Level Design, Game Development, Xbox 360, Computer Games, Multiplayer, Perforce, PS3, Console, Unreal Engine 3, Unreal Editor, MMO

Education
Florida Agricultural and Mechanical University   1985 — 1992
Bachelor's Degree, Architecture

Peter Shelus Peter Shelus Austin, Texas Area Details
Peter Shelus's Vigil Games Experience February 2007 - November 2007
Job Game Developer Senior Lead Software Engineer
Industry Computer Games
Experience
BioWare Austin  April 2013 - Present
Junction Point Studios  November 2007 - April 2013
Vigil Games   February 2007 - November 2007
BreakAway Games  July 2006 - November 2006
Ageia Technologies  March 2005 - June 2006
Ion Storm  May 2001 - February 2005
Origin Systems  May 1993 - March 2001
Origin Systems Inc. an Electronic Arts Studio   May 1993 - March 2001

Skills
Perforce, Gameplay, Xbox 360, PS3, Wii, Game Development, Game Design, Multiplayer, Gameplay Programming, Console, Computer Games, Video Games, Game Programming, MMO, Mobile Games, JIRA, Character Animation, Xbox, Scrum, Social Games, Game Mechanics

Education
The University of Texas at Austin   1989 — 1993
Mathematics

John Dumala John Dumala Greater Seattle Area Details
John Dumala's Vigil Games Experience August 2011 - April 2012
Job Lead Game Designer at Big Fish
Industry Computer Games
Experience
Electronic Arts (EA)   December 2012 - January 2015
Zynga  May 2012 - October 2012
Vigil Games   August 2011 - April 2012
Airtight Games  May 2010 - April 2011
Snowblind Studios  July 2008 - January 2010
LucasArts  April 2006 - June 2008
Crystal Dynamics  March 1998 - March 2006
Blam!   1997 - 1998

Skills
Xbox 360, Game Design, Game Development, PS3, Video Games, Level Design, Gameplay, Character Animation, Cinematics, Mobile Games, Creative Direction, Multiplayer, Game Mechanics, Mobile Game Development

Education
Suffolk County Community College   1994 — 1996
Associates, Fine Arts

Eitan Levy Eitan Levy Greater Los Angeles Area Details
Eitan Levy's Vigil Games Experience September 2011 - March 2012
Job Lead Engineer at Avenues Club, Inc.
Industry Computer Games
Experience
Avenues Club, Inc.   September 2014 - Present
Gamblit Gaming, LLC  February 2014 - August 2014
Lantern  June 2012 - February 2014
Chime Superior   March 2012 - May 2012
Vigil Games   September 2011 - March 2012
USA ePay   March 2011 - September 2011
Savage Entertainment  March 2008 - October 2010
Savage Entertainment  March 2008 - October 2010
Collision Studios  July 2007 - February 2008
Midway  January 2003 - June 2007

Skills
Gameplay, Console, Game Development, Level Design, Artificial Intelligence, Computer Games, Unreal 3, PSP, Xbox 360, Video Game Development, Unreal Engine 3, Perforce, Game Design, Video Games, Gameplay Programming, Game Programming, Unreal Editor, C++, Game Mechanics, ActionScript, Unreal, Visual Studio, Programming, JavaScript, C#, HTML, UnrealScript, Xbox, C, PS3, Game Engines, Lua, Mobile Games, MMO, Casual Games

Education
University of California, Irvine   1996 — 2000
BS, Information and Computer Science

University of California, Irvine
B.S. Information and Computer Science, ICS

Konrad Beerbaum Konrad Beerbaum Austin, Texas Area Details
Konrad Beerbaum's Vigil Games Experience August 2010 - January 2013
Job Senior Environment Artist at Turtle Rock Studios
Industry Computer Games
Experience
Vigil Games   August 2010 - January 2013
Goldeneye Source Mod Team   July 2007 - July 2010
Idol Minds  January 2008 - October 2009

Education
Ex'pression College for Digital Art   2004 — 2006
Bachelor of Applied Science, Animation & Visual Effects

Sonoma State University   2003 — 2004
General Education

Jacob Binkowski Jacob Binkowski Greater Seattle Area Details
Jacob Binkowski's Vigil Games Experience October 2011 - February 2012
Job
Industry Computer Games
Experience
Wargaming Seattle  November 2013 - Present
Petroglyph Games  August 2012 - October 2013
THQ Canada Inc. DBA Relic Entertainment   November 2009 - April 2012
Vigil Games   October 2011 - February 2012
THQ Canada Inc. DBA Relic Entertainment   January 2005 - October 2009
HB Studios  2004 - 2004

Skills
Environment Art, PS3, Hansoft, Xbox 360, Game Art

Education
Capilano University   2003 — 2004

Steve Hoelle Steve Hoelle Portage, Michigan Details
Steve Hoelle's Vigil Games Experience August 2009 - August 2011
Job Senior Programmer
Industry Computer Games
Experience
S2 Games  December 2013 - June 2015
Kabam  July 2012 - October 2013
Bioware  August 2011 - May 2012
Vigil Games   August 2009 - August 2011
Electronic Arts  June 2007 - August 2009
Sigil Games Online  September 2005 - May 2007
Institute for Creative Technologies  June 2004 - August 2005

Skills
Networking, Gameplay, MMO, Gameplay Programming, Multiplayer, Game Development, Game Programming

Education
Rose-Hulman Institute of Technology   2000 — 2004
B.S., Computer Science

Brian Mazza Brian Mazza Austin, Texas Details
Brian Mazza's Vigil Games Experience May 2009 - October 2010
Job Senior Server Engineer at gumi America, Inc.
Industry Computer Games
Experience
gumi America, Inc.   August 2015 - Present
Cloud Imperium Games  October 2013 - July 2015
Kabam  October 2012 - October 2013
Edge of Reality  July 2012 - October 2012
BioWare Austin  October 2010 - July 2012
Vigil Games   May 2009 - October 2010
Mythic Entertainment  June 2007 - May 2009
Sony Online Entertainment  May 2007 - June 2007
Sigil Games Online  January 2006 - May 2007

Skills
Gameplay Systems, PS3, MMO, Gameplay, Cross-platform..., Video Games, C++, C#, C, MMORPG, Game Development, Game Programming, Gameplay Programming, Xbox 360, Game Design, Multiplayer, Lua, Wii, Juggling, Computer Games, Perforce, Game Mechanics, Xbox, Console, DirectX, Casual Games, Unreal Engine 3

Education
Texas Tech University   2002 — 2005
Economics, English

Colin Post Colin Post Austin, Texas Area Details
Colin Post's Vigil Games Experience November 2010 - January 2013
Job Principal Artist at Gunfire Games
Industry Computer Games
Experience
Gunfire Games  August 2014 - Present
Crytek  January 2013 - August 2014
Vigil Games   November 2010 - January 2013
Vigil Games   August 2010 - November 2010
Epic Games  April 2010 - August 2010
Vigil Games   February 2009 - April 2010
Midway Amusement Games, LLC  October 2005 - February 2009
Brella Productions  April 2005 - October 2005
EthnicGrocer.com  March 2001 - October 2001

Skills
PS3, Xbox 360, Wii, Video Games, Animation, MMO, Illustrator, User Interface, Game Development, Flash, World Building, Graphic Design, Illustration, Xbox, After Effects, User Experience, Shaders, Game Art, Environment Art, Texturing, Console, Perforce, Computer Games, 3D Studio Max, Art Direction, Changing Environments, UV mapping, Texture Painting, Unreal Engine 3, Unreal Editor, Level Design, Game Design, Gameplay, Low Poly Modeling, Unreal 3, Zbrush

Education
Illinois Institute of Art - Shaumburg   2003 — 2005
BFA, Interactive Media Design

American Academy of Art   1998 — 2000
Illustration and Fine Art

Robins, Jeremy Robins, Jeremy Austin, Texas Area Details
Robins, Jeremy's Vigil Games Experience August 2007 - February 2013
Job Audio Director at Bioware
Industry Computer Games
Experience
Gunfire Games  September 2015 - Present
Bioware  July 2014 - Present
Crytek  January 2013 - July 2014
Vigil Games   August 2007 - February 2013
NCSOFT  November 2004 - August 2007
3 Dog Studios   January 2000 - September 2002

Skills
Video Games, Video Game Development, Sound Design, PS3, Xbox 360, Game Development, Computer Games, Console, Wii, Game Design, Unreal Engine 3, MMORPG, MMO, Unreal Editor, FMOD, Video Game Production, Hansoft, Wwise, Gameplay, Xbox, Casual Games, Perforce, Mobile Games, Cinematics, Field Recording, Multiplayer, Sound, Online Gaming, Game Balance, Game Mechanics, Social Games, Level Design, PSP, Max, Unreal 3, Interactive..., DevTrack, SFX, Game Audio, Dialogue Editing

Education
South Plains College
Associate of Arts and Sciences (AAS), Sound Technology

Sarah Tempas Sarah Tempas Baltimore, Maryland Area Details
Sarah Tempas's Vigil Games Experience October 2009 - March 2011
Job Environment Artist at ZeniMax Online Studios
Industry Computer Games
Experience
ZeniMax Online Studios  March 2011 - Present
Vigil Games   October 2009 - March 2011
Vigil Games   September 2008 - October 2009
Puppy Hugs Interactive Mod Team   2007 - 2008

Skills
Maya, Game Development, Texturing, Flash, Level Design, MMO, Zbrush, Environment Art, Illustrator, Unreal Editor, Texture Painting, 3D Studio Max, 3D Modeling, Video Games, Photoshop, High Poly Modeling, World Building, Wii, Gameplay, Xbox 360, Computer Games, Shaders, Mudbox, Unreal Engine 3, Low Poly Modeling, Cinematics, PS3, Texture Artist, Perforce, Game Art, Game Design, 3D, Digital Sculpting, UV mapping, Hard Surface Modeling, Changing Environments, Console, Character Animation, Unreal 3, Character Rigging, Game Mechanics, Conceptual Art, Xbox, Normal Mapping, Multiplayer, ZBrush

Education
Savannah College of Art and Design   2003 — 2008
BFA, Interactive Design and Game Development

Andy Modrovich Andy Modrovich Austin, Texas Area Details
Andy Modrovich's Vigil Games Experience August 2008 - March 2011
Job Software Developer at Multimedia Games
Industry Entertainment
Experience
Multimedia Games  March 2013 - Present
Junction Point Studios  March 2011 - January 2013
Vigil Games   August 2008 - March 2011
NCsoft  November 2007 - August 2008
Vigil Games   July 2007 - November 2007
GameCamp   July 2005 - July 2007
Kush Games, Inc.   July 2002 - April 2005
DreamForge Intertainment, Inc.   August 2000 - September 2001

Skills
Video Games, Console, Computer Games, Xbox 360, Level Design, Game Design, Unreal Engine 3, Perforce, Gameplay, MMO, PS3, Casual Games, Lua, Game Programming, Wii, Social Games, Game Mechanics, Gameplay Programming, Game Development, Xbox, Multiplayer

Education
Carnegie Mellon University   1996 — 2000
B.S., Computer Science and German

Jason Ford Jason Ford Austin, Texas Area Details
Jason Ford's Vigil Games Experience November 2011 - January 2013
Job Gameplay Designer at Gunfire Games
Industry Computer Games
Experience
Gunfire Games  August 2015 - Present
5TH Cell Media  November 2014 - August 2015
BattleCry Studios  July 2014 - November 2014
Crytek  February 2013 - July 2014
Vigil Games   November 2011 - January 2013
Spacetime Studios, LLC   January 2011 - November 2011
Bioware  April 2009 - January 2011
NCSoft  June 2008 - November 2009
NCsoft  July 2007 - June 2008
N Erjyzed Entertainment   February 2007 - July 2007

Skills
Video Games, MMO, Game Design, Game Development, MMORPG, Xbox 360, Level Design, Gameplay, Computer Games, PS3, Perforce, Unreal Engine 3, Multiplayer, Wii, Social Games, Online Gaming, Maya, 3D Studio Max, Unreal Editor, Casual Games

Education
King College   1998 — 2001

Ryan Rosanky Ryan Rosanky Edmonton, Canada Area Details
Ryan Rosanky's Vigil Games Experience December 2008 - February 2011
Job Lead VFX Artist at Bioware EA
Industry Entertainment
Experience
Bioware EA   February 2011 - Present
Vigil Games   December 2008 - February 2011
Bioware  May 2005 - December 2008
TimeGate Studios  January 2004 - January 2005

Skills
Visual Effects, Unreal Engine 3, Video Games, Leadership, Game Development, Art, Cinematics, Computer Animation, Computer Games, Game Design, Gameplay, Graphics, Low Poly Modeling, Maya, PS3, Texture Painting, Texturing, UV Mapping, UV mapping, Unreal Editor, Xbox 360, Zbrush, 3D Studio Max, 3D

Education
Art Institute of Houston   2003 — 2004

Adam Pitts Adam Pitts Austin, Texas Area Details
Adam Pitts's Vigil Games Experience September 2011 - January 2013
Job Sr. Character Artist at Arkane Studios
Industry Computer Games
Experience
Arkane Studios  June 2015 - Present
Gunfire Games  September 2014 - May 2015
Crytek  January 2013 - August 2014
Vigil Games   September 2011 - January 2013
Sony Online Entertainment  July 2008 - April 2011
Petroglyph Games  April 2005 - July 2008

Skills
Game Development, PS3, Maya, Environment Art, Texturing, Zbrush, Xbox 360, Video Games, Props, Lighting, UV mapping, World Building, Rigging, Modeling, Animation

Education
Art Institute of Dallas   1999 — 2001

Jay Oh Jay Oh Greater Los Angeles Area Details
Jay Oh's Vigil Games Experience April 2009 - June 2012
Job Senior Animator at ZeniMax Online Studios
Industry Computer Games
Experience
ZeniMax Online Studios  March 2013 - Present
Spark Unlimited  May 2012 - February 2013
Vigil Games   April 2009 - June 2012
Big Huge Games  December 2008 - April 2009
Arcadia Entertainment Inc   2008 - 2008

Skills
Maya, Character Animation, Animation, Cinematics, Game Development, Video Games, Computer Animation, 3D Studio Max, Facial Animation, 3D, MMO, Computer Games, Game Art, Max, Xbox 360, Changing Environments, Game Mechanics, Casual Games, PS3, Xbox, Unreal 3, Wii, Shaders

Education
Academy of Art University   2003 — 2008
Bachelor of Fine Arts (BFA), Computer animation

Bobby Simpson Bobby Simpson Austin, Texas Area Details
Bobby Simpson's Vigil Games Experience March 2008 - May 2012
Job Environment Artist
Industry Computer Games
Experience
Vigil Games   March 2008 - May 2012
Midway Studios   March 2007 - January 2008
Ensemble Studios  June 2006 - October 2006

Skills
3D Studio Max, Maya, zBrush, Photoshop, CrazyBump, Unreal Technology, Half-Life Source, Quake III Engine, Radiant, Proprietary Engine, Hand-Painted Texturing, Unreal Engine, Texturing, Zbrush, Environment Art, Modeling, Lighting, Xbox 360, Animation, Game Development, UV mapping, Level Design, PS3, Unreal Engine 3, Video Games, Low Poly Modeling, Concept Design, Unreal Editor, Texture Painting, Texture Artist, Digital Sculpting, Cinematics, Game Art, 3D, Unreal 3, World Building, Normal Mapping

Education
The Guildhall at SMU   2005 — 2006

Southern Methodist University   2004 — 2006
Art

Chris Mead Chris Mead Austin, Texas Area Details
Chris Mead's Vigil Games Experience July 2008 - January 2013
Job Principle Animator at Gunfire Games
Industry Computer Games
Experience
Gunfire Games  September 2014 - Present
Crytek USA Corp.   January 2013 - August 2014
Vigil Games   July 2008 - January 2013
NCsoft  February 2005 - June 2008
Ion Storm  January 2004 - February 2005
Rockstar Games  January 2002 - January 2004
Human Code  April 1995 - June 2001

Skills
PS3, Video Games, Character Animation, Xbox 360, Game Development, Animation, Rigging, Scripting, Gameplay, Cinematics, Computer Games, Characters, Facial Animation, Xbox, Maya, Perforce, Console, 3D Studio Max, Autodesk MotionBuilder, Computer Animation, Character Rigging

Education
The University of Texas at Austin   1990 — 1995

Leif Robles Leif Robles Austin, Texas Area Details
Leif Robles's Vigil Games Experience April 2008 - May 2010
Job Environment Artist
Industry Computer Games
Experience
KingsIsle Entertainment  July 2014 - January 2015
Bluepoint Games  March 2014 - June 2014
Certain Affinity  November 2010 - December 2012
KingsIsle Entertainment  May 2010 - November 2010
Vigil Games   April 2008 - May 2010
Midway Games  October 2006 - January 2008
Gearbox Software  September 2005 - October 2006
Gizmondo Studios   March 2005 - July 2005

Skills
Unreal Editor, World Building, Video Games, Environment Art, Xbox 360, Low Poly Modeling, Texturing, Unreal Engine 3, PS3, Game Development, Unreal 3, Level Design, Hard Surface Modeling, Zbrush, Texture Painting, Game Art, UV mapping, Multiplayer, Gameplay, 3D Studio Max

Education
Art Institute of Houston   1999 — 2001
Associates, Animation and Art Design

Andrion Becker Andrion Becker Austin, Texas Details
Andrion Becker's Vigil Games Experience August 2011 - February 2012
Job Contract Animator at QC Games
Industry Animation
Experience
QC Games Inc   July 2015 - Present
Iron Galaxy Studios  May 2014 - March 2015
Kingdom Games  September 2013 - April 2014
Self Employed  February 2012 - September 2013
Vigil Games   August 2011 - February 2012
Bioware  March 2011 - July 2011
Disney Interactive Studios  May 2009 - January 2011
Telltale Games  May 2009 - June 2009
Rhythm & Hues  July 2008 - November 2008
DigiPen Institute of Technology  September 2005 - August 2006

Skills
Character Animation, Maya, Traditional Animation, Video Games, Texturing, Animation, 3D Studio Max, Unity3D, Unreal Engine 3, 3D Modeling, Autodesk MotionBuilder, Computer Animation, Cinematics, Computer Graphics, 3D, Perforce, Character Rigging, Rigging, Game Development, Game Design

Education
Digipen Institute of Technology   2003 — 2008
Bachelor of Fine Arts (B.F.A.), Production Animation

Central Lakes College   1999 — 2001
Graphic Design

SMHS

Darren Mason Darren Mason Seattle, Washington Details
Darren Mason's Vigil Games Experience September 2008 - November 2012
Job Senior Software Developer at ArenaNet
Industry Computer Software
Experience
ArenaNet LLC  August 2013 - Present
Amazon  November 2012 - August 2013
Vigil Games   September 2008 - November 2012
Itiva   September 2005 - July 2008

Skills
C#, C++, Java, C, Perforce, Subversion, Assembler, Networking, Threading, NAT Traversal, System Architecture

Education
Carleton University   1999 — 2003
Bachelor

Tyler Johnston Tyler Johnston Austin, Texas Area Details
Tyler Johnston's Vigil Games Experience July 2011 - January 2013
Job Animator at Certain Affinity
Industry Computer Games
Experience
Certain Affinity  December 2014 - Present
Certain Affinity  March 2014 - Present
Certain Affinity  May 2013 - March 2014
Vigil Games   July 2011 - January 2013
THQ  June 2009 - July 2011
The Coffee Bean and Tea Leaf  September 2006 - June 2009
Bell Studios   February 2009 - April 2009
The Art Institute of Phoenix  March 2006 - December 2008
Martin Arts   August 2008 - October 2008
Rock Bottom Restaurants, Inc  November 1999 - April 2006

Skills
Xbox 360, Video Games

Education
Art Institute of Phoenix   2006 — 2008

Berea College   1992 — 1996
BS Business Administration, Business

Art Institute of Phoenix
Media Arts & Animation

Berea College
Business Administration

Andy Brock Andy Brock Irvine, California Details
Andy Brock's Vigil Games Experience October 2008 - June 2012
Job Senior Sound Designer II at Blizzard Entertainment
Industry Computer Games
Experience
Blizzard Entertainment  July 2012 - Present
Vigil Games   October 2008 - June 2012
NCSoft Austin   January 2005 - October 2008
Andrew Brock (Self Employed)   September 2004 - December 2004
Acclaim Studios Austin  October 1999 - September 2004
Acclaim Studios London   September 1994 - October 1999
Probe Software Ltd   December 1992 - January 1994

Skills
Sound Design, Field Recording, Recording, Synthesizers, Wwise, MMO, Video Games, Voice Acting, DAW, Cubase, Sound Forge, Sony Vegas, Pro Tools, Perforce, Nagra, Foley, Surround Sound, Game Development, Casual Games, Console, Sound, Xbox 360, FMOD, Game Audio, Computer Games, Sound Effects

Education
Croydon College   1997 — 1998
Studio Recording

David Bernat David Bernat San Francisco Bay Area Details
David Bernat's Vigil Games Experience 2006 - 2006
Job VP Technology at eFolder
Industry Computer Software
Experience
eFolder  July 2014 - Present
Anchor  January 2012 - Present
Bandera Games LLC   January 2008 - September 2012
Vigil Games   2006 - 2006
Lasso Logic   2004 - 2006
NC Soft  2003 - 2004
Realm Interactive   2001 - 2003

Skills
Embedded Systems, Python, C++, SaaS, Start-ups, Enterprise Software, Software Development, Unicode, Boost C++, Virtualization, Software Engineering, Bash, TCP/IP, Scalability, System Architecture, Linux, Cloud Computing

Education
University of Arizona
BS, Computer Science

Jared Kortje Jared Kortje Tempe, Arizona Details
Jared Kortje's Vigil Games Experience 2012 - 2012
Job Technical Consultant at Foresight Intelligence
Industry Computer Software
Experience
Foresight Intelligence  January 2014 - Present
PEPID  October 2012 - December 2013
THQ  May 2009 - October 2012
Vigil Games   2012 - 2012

Skills
Network Engineering, Active Directory, DNS Server, Microsoft SQL Server, IIS, Powershell, Windows Server, TCP/IP, IP PBX, Server Backups, PC Hardware, Ticketing Systems, Quality Assurance, DevTrack

Education
University of Advancing Technology   2006 — 2009
Bachelors of Multimedia

University of Nebraska-Lincoln   2005 — 2006
Computer Engineering

Avery Coleman Avery Coleman Austin, Texas Details
Avery Coleman's Vigil Games Experience April 2010 - March 2012
Job Character/ Creature Concept Artist
Industry Computer Games
Experience
Riot Games  May 2012 - October 2013
self employed  March 2012 - May 2012
Vigil Games   April 2010 - March 2012
Susan Silver Brown   June 2008 - 2010

Skills
Conceptual Art for..., Professional Illustrator, Comfortable with..., Mentoring, Unreal Engine 3, Texturing, 3D Studio Max, Modeling, Photoshop, Sketching, work-a-holic, Game Development, Character Animation, Art, Video Games, Illustration, Lighting, Drawing, Illustrator, Spaceman, Conceptual Art, Concept Design, Sculpture, Painting

Education
Art Institute of Phoenix   2007 — 2010
Bachelor of Arts (B.A.), Game Art and Design

Matt Oppriecht Matt Oppriecht Madison, Wisconsin Area Details
Matt Oppriecht's Vigil Games Experience June 2009 - April 2011
Job 2D/3D Artist
Industry Computer Games
Experience
Vigil Games   June 2009 - April 2011
Raven software  2003 - 2009
Raven Software  2003 - 2009

Skills
Environment Art, 3D Studio Max, UV mapping, Low Poly Modeling, Texture Painting, Concepting, Zbrush

Education
Madison Area Technical College   1996 — 2003
associate in applied arts, art

Virginia Critchfield Virginia Critchfield Cedar Park, Texas Details
Virginia Critchfield's Vigil Games Experience September 2009 - April 2011
Job Sr. Concept Artist
Industry Computer Games
Experience
Studio Woe   December 2014 - Present
Riot Games  May 2012 - July 2015
Vigil Games   September 2009 - April 2011
Avalanche Software  January 2004 - September 2009
Disney Interactive Studios  2005 - 2009

Skills
Digital Painting, Character Design, Concept Design, Environment Art, Video Games, Environmental Design, Art Direction, Conceptual Art, Game Art, Storyboarding, Drawing, Texturing, Game Development, Gameplay, Game Design, Illustration, Art, Texture Painting

Education
Brigham Young University   2000 — 2004
Bachelor of Fine Arts (BFA), Illustration

Jason Petty Jason Petty Austin, Texas Area Details
Jason Petty's Vigil Games Experience May 2007 - February 2013
Job Director of IT and Operations at Wargaming Austin
Industry Computer Games
Experience
Wargaming Austin   October 2014 - Present
Crytek USA   February 2013 - October 2014
Vigil Games   May 2007 - February 2013
Hyperformix  June 2000 - May 2007

Skills
Video Games, Perforce, Project Management, Software Documentation, Game Design, Game Development, Network Administration, VMware, NetApp, Exchange 2010/2007/2003, Active Directory, Avaya, IT Management, Confluence, NAS, Dell Workstations, Dell PowerEdge Servers, PaloAlto, Budgets, AV systems, Postini, Sonicwall, Juniper, DFS, DHCP, Group Policy, FTP, Online Gaming, Computer Games, IT Strategy, Creative Problem Solving, IT Operations, Operations Management

Education
Schreiner University   1993 — 1997
BABA, Business

Ryan Ripstra Ryan Ripstra Austin, Texas Area Details
Ryan Ripstra's Vigil Games Experience October 2007 - June 2012
Job Lead Software Engineer at KingsIsle Entertainment
Industry Computer Games
Experience
KingsIsle Entertainment  June 2014 - Present
KingsIsle Entertainment  June 2012 - Present
Vigil Games   October 2007 - June 2012
Rainbow Studios  October 2004 - September 2007
Acclaim Studios Austin  October 2001 - October 2004

Skills
Level Design, Gameplay, Social Games, Scripting, Multiplayer, Game Engines, Unity3D, Game Development, OpenGL, Console, DirectX, Xbox 360, Game Design, C++, Game Mechanics, PS3, C#, Online Gaming, Wii, 3D Studio Max, 3D, Xbox, HLSL, Unreal Engine 3, Shaders, JIRA, Visual Studio, Gameplay Programming, ActionScript, Perforce, Mobile Games, Lua, User Interface, Artificial Intelligence, MMO, Video Games, Objective-C, Game Programming, Casual Games, Computer Games, Maya

Education
The University of Texas at Austin   1996 — 2001
MA, Computer Science

Marcus Luna De Leon Marcus Luna De Leon Austin, Texas Area Details
Marcus Luna De Leon's Vigil Games Experience October 2011 - January 2013
Job Get ready!
Industry Computer Games
Experience
Gunfire Games  March 2015 - Present
BattleCry Studios  November 2014 - March 2015
Crytek  November 2013 - July 2014
Vigil Games   October 2011 - January 2013
Certain Affinity  May 2011 - November 2011
Twisted Pixel Games  November 2010 - July 2011
Junction Point Studios  March 2010 - November 2010
Twisted Pixel Games  August 2009 - February 2010

Skills
Xbox 360, Video Games, Perforce, Console, PS3, Unreal Editor, Game Design, Game Development, Level Design, Wii, Gameplay, Concept Design, JIRA, Multiplayer, Video Game Development, Quality Assurance, 3D, Lighting, Scripting, World Building, Microsoft Office, After Effects, Unreal Engine 3, Problem Solving, Xbox, Unreal, Unreal 3, Game Mechanics, Video Game Design, Computer Games, Combat Design, Document Design, Content Design, Playstation, UnrealScript, Game Balance

Education
Austin Community College

DeVry University

Cody Bunt Cody Bunt Santa Monica, California Details
Cody Bunt's Vigil Games Experience July 2011 - March 2012
Job Character Artist at Riot Games
Industry Computer Games
Experience
Riot Games  December 2014 - Present
Riot Games  May 2012 - December 2014
Vigil Games   July 2011 - March 2012
Tactical Assault Dev Team "UDK"   March 2010 - June 2011

Skills
Texturing, 3D, Low Poly Modeling, Modeling, Zbrush, Digital Sculpting, UV mapping, Texture Painting, Sculpture, Texture Artist, Game Art, ZBrush, Game Development, Maya, Video Games, UV Mapping

Education
Mohawk Valley Community College   2008 — 2010
Digital Animation

Jordan Stefanelli Jordan Stefanelli Austin, Texas Area Details
Jordan Stefanelli's Vigil Games Experience May 2011 - January 2013
Job Build Engineer at Crytek
Industry Wireless
Experience
Crytek  March 2013 - Present
Crytek  January 2013 - Present
Vigil Games   May 2011 - January 2013
American Mobile Networks   September 2010 - May 2011
American Mobile networks   2010 - 2011

Skills
Game Development, JavaScript, Xbox 360, MySQL, jQuery, PHP, Video Games, Game Design, PS3, Python, User Interface, Web Development, ActionScript, C#, Web Design

Education
The School of the Art Institute of Chicago   2008 — 2010
BFA, Web Design, Microcontroller Programming, Custom Audio Software Design

The School of the Art Institute of Chicago   2007 — 2010
Bachelor's degree, Computer Programming

Alex Billings Alex Billings Austin, Texas Details
Alex Billings's Vigil Games Experience February 2011 - January 2013
Job at
Industry Computer Games
Experience
NetSpend  July 2014 - Present
Crytek USA   February 2013 - July 2014
Vigil Games   February 2011 - January 2013
Lockheed Martin  January 1999 - February 2010

Skills
VMware, Windows Server, Active Directory, Backup Exec, Confluence, System Administration, Citrix, Data Center, DNS, Operating Systems, Microsoft Exchange, DHCP, Servers, Virtualization

Education
Colorado Technical University
Information Technology

jared thebeau jared thebeau Austin, Texas Details
jared thebeau's Vigil Games Experience January 2011 - January 2013
Job at
Industry Computer Games
Experience
OMNOM! workshop   September 2013 - Present
Crytek USA   February 2013 - September 2013
Vigil Games   January 2011 - January 2013

Skills
3D Modeling, Sculpting, Hand Painted Texturing, Lighting, Kitbashing

Education
Columbia College Chicago   2005 — 2009
Bachelor of Arts (B.A.), Game Design: Animation

Travis Koleski Travis Koleski Austin, Texas Details
Travis Koleski's Vigil Games Experience February 2008 - March 2012
Job VFX Artist at Kingdom Games
Industry Computer Games
Experience
Kingdom Games  March 2014 - Present
Edge of Reality  June 2013 - February 2014
Vigil Games   February 2008 - March 2012
NCsoft  January 2005 - November 2008
Outlaw Studios   September 2002 - November 2005

Skills
Level Design, Particle Effects, Lighting, Game Design Documents, Game Design, MMO, Xbox 360, Unreal Editor, Game Development, MMORPG, Visual Effects, UV mapping, Video Games, PS3, Computer Games, Gameplay, Unreal Engine 3, Texturing, Cinematics, World Building, Zbrush, Game Art, Environment Art, Xbox

Education
Loveland Academy of Fine Art   1999 — 2001
Painting

Savannah College of Art and Design   1998 — 1999
Painting

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