Visceral Games
Industry: Video game developer
DescriptionVisceral Games was an American video game development studio owned by Electronic Arts. The studio is best known for the Dead Space series. Defunct: October 17, 2017 Headquarters: Redwood City, CA Parent organization: Electronic Arts Number of employees: 80 (2017) Brands: Dead Space (2008–13)
Visceral Games List of Employees There's an exhaustive list of past and present employees! Get comprehensive information on the number of employees at Visceral Games. You can filter them based on skills, years of employment, job, education, department, and prior employment.
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12 Visceral Games employees in database. Find out everything there's to know about Visceral Games employees. We offer you a great deal of unbiased information from the internal database, personal records, and many other details that might be of interest to you.
Visceral Games Employees
Visceral Games February 2014 - Present
Freelance December 2012 - February 2014
Trion Worlds, Inc. July 2012 - December 2012
Liquid Development January 2012 - July 2012
Terrasim, Inc October 2010 - March 2012
Easley-Dunn Games September 2011 - November 2011
First Eye Interaction December 2010 - March 2011
Skills
Texturing, 3D Studio Max, Zbrush, Normal Mapping, Hard Surface Modeling, Texture Painting, Low Poly Modeling, Unreal Editor, Modeling, Environment Modeling, UV mapping, Environment Art, Photoshop, Changing Environments, 3D Modeling, Digital Painting, Video Games, Maya, Shaders, Unreal Engine 3, 3D, Mental Ray, Mudbox, High Poly Modeling, Digital Sculpting, Unity3D, Level Design, Game Art, Xbox 360, Texture Artist, Max, PS3
Education
Art Institute of Pittsburgh 2008 — 2011
Bachelor's, Game Art and Design
Turbo Button January 2015 - Present
Magic Pixel Games April 2011 - December 2014
Only At, LLC November 2009 - August 2012
Visceral Games May 2010 - August 2010
Indiecisive Games February 2008 - May 2010
Electronic Arts May 2009 - August 2009
D-Pad Network 2005 - 2008
Skills
Game Design, Production, Photoshop, User Interface Design, Gameplay Systems, Video Games, Xbox 360, PS3, Multiplayer, Wii, Game Development, Gameplay, Level Design, Casual Games, Mobile Games, Video Game Production, Playstation, Console, Xbox, Game Mechanics, Virtual Reality, Social Games, Computer Games
Education
Georgia Institute of Technology 2007 — 2011
Computational Media, Video Game Development
Episcopal School of Jacksonville
Visceral Games June 2008 - Present
Gnomon School of Visual Effects January 2005 - April 2009
LucasArts December 2007 - June 2008
Digital Kitchen December 2007 - December 2007
Gnomon Online May 2007 - December 2007
Electronic Arts Chicago July 2006 - November 2007
Digital Kitchen January 2007 - March 2007
EA 2006 - 2007
NGTV March 2006 - July 2006
Gnomon December 2005 - July 2006
Skills
Compositing, MEL, Texture Painting, Rendering, Lighting, Dynamics, Fluids, Photography, Mental Ray, Shading, Particles, Maya, Visual Effects, Texturing, Realflow, Digital Compositing, Look Development, Special Effects, Video Games, Particle, Animation, Scripting, Cinematics, Computer Graphics, After Effects, Gameplay, 3D, Particle Effects, Modeling, UV mapping, Shaders, Game Development, Film, Computer Animation, Xbox 360
Education
Gnomon School of Visual Effects 2001 — 2002
Certificate, Visual Effects
Collins College 1999 — 2000
Associates, Graphic Design
Ubisoft December 2014 - Present
FableLabs June 2013 - November 2014
Maxis January 2012 - June 2013
Visceral Games July 2010 - November 2012
BioWare Austin February 2010 - July 2010
Pandemic Studios May 2008 - February 2010
Savage Entertainment 2007 - 2009
Skills
Game Design, Video Games, Gameplay, Game Development, Game Mechanics, Unity3D, C#, Xbox 360, PS3, Level Design, Lua, Game Programming, Scripting, Perforce, Computer Games, Unreal Engine 3, Console, MMO, Unreal Editor, Multiplayer, Xbox, Computer Animation, Maya, Casual Games, 3D, Storyboarding, User Interface, Gameplay Programming, Online Gaming, Game Engines, Mobile Games, Social Games, User Interface Design, User Experience, Photoshop, 3D Studio Max, Flash, Concept Design
Education
Art Institute of California Los Angeles 2005 — 2007
Game Art and Design, Video Games
The University of Georgia 1996 — 2000
Computer Science, Computer Science
Ubisoft October 2014 - Present
Visceral Games May 2010 - September 2014
Sony Computer Entertainment America January 2008 - February 2010
Naughty Dog Inc. March 2007 - October 2007
Legacy Interactive October 2006 - January 2007
Skills
Scripting, PS3, Game Design, Level Design, Game Development, Video Games
Education
Occidental College 2001 — 2005
Visceral Games January 2014 - Present
Electronic Arts (EA) 2014 - Present
Volition October 2007 - December 2013
Skills
Texturing, UV mapping, Zbrush, 3D Studio Max, Game Development, Unreal Engine 3, Photoshop, Hard Surface Modeling, Maya, Props, Perforce, Shader Creation, Bump, Z Brush, Hansoft, Crazy Bump, X Normal, UDK, Multiple proprietary..., High to low poly..., Rapid Prototyping, Geomod 2.0, Frost Bite, Jira, PBR
Education
The Art Institute of California-San Diego 2003 — 2006
Bachelor of Science (BS), Game Art and Design
Electronic Arts June 2012 - Present
Visceral Games - Electronic Arts - Redwood Shores April 2005 - Present
Visceral Games 2008 - May 2012
University of Pennsylvania January 2001 - May 2005
AlternativeNRG Media Productions April 2002 - January 2005
Skills
Game Development, Maya, Computer Graphics, Character Animation, Animation, Rigging, Cinematics, Video Games, Game Design, PS3, Perforce, Xbox 360, Computer Games, Gameplay, Level Design, 3D, Game Programming, Zbrush, Computer Animation, User Interface Design, Social Games, Unity3D, Lighting, MEL, Unreal Engine 3, After Effects, UV mapping, Mobile Games, Modeling
Education
University of Pennsylvania 1998 — 2005
Bachelors of Applied Science and Masters of Liberal Arts, Digital Media Design
The Property Network January 2015 - Present
The Property Network June 2014 - December 2014
Electronic Arts August 2012 - March 2013
Electronic Arts July 1997 - March 2013
Visceral Play for Free July 2011 - May 2012
Electronic Arts December 2010 - June 2011
Visceral Games December 2009 - December 2010
Visceral Games May 2007 - December 2009
Skills
Video Games, Project Management, Game Development, Outsourcing, Agile Project Management, Xbox 360, Social Games, Mobile Games, Scrum, Management, Program Management, PS3, Software Development, Project Planning, Casual Games, Computer Games, JIRA, Game Design, Android, Outsourcing Management, Quality Assurance, Team Leadership, Integration, Online Gaming, MMO, Mobile Applications, Mobile Devices, Localization, User Experience, Management Of Direct..., Java, Real Estate, Real Estate Transactions, Existing Home Sales, New Home Sales, Property Management, New Home Purchase, First Time Home Buyers, Residential Homes
Education
ScrumAlliance 2013 — 2013
CSM Certificate, Certified ScrumMaster, Agile Project Management, Scrum
Stanford University 2007 — 2008
APM Certification, Advanced Project Management, 2007 – 2008
UOP 2002 — 2004
MBA/GM, MBA-Global Management
UOP 1999 — 2001
BSBM, Marketing
Wilcox High 1989 — 1993
Good Film Works January 2001 - Present
Good Film Works September 2001 - Present
Visceral Games March 2010 - May 2015
San Francisco Film Society January 2009 - January 2013
Good Film Works 2007 - 2009
The Bay Area Video Coalition (BAVC) 2001 - 2008
Link TV 2006 - 2007
Big Picture Media 1999 - 2001
CNET Networks Entertainment 1995 - 1998
Skills
Final Cut Pro, Video Production, Film, HD Video, Post Production, Photography, Cinematography, Television, Film Editing, Documentaries, Storytelling, Video Editing, New Media, Video, Broadcast, Film Production, Media Production, Producing, Camera, Final Cut Studio, Screenwriting
Education
Stanford University 2013 — 2015
Screenwriting, A
San Francisco Art Institute 1991 — 1992
Painting and Photography
Grotto
Screenwriting
Raven Software July 2011 - March 2015
Visceral Games June 2010 - May 2011
Secret Level August 2009 - June 2010
Visual Concepts/2K sports August 2008 - July 2009
Lucas Arts February 2007 - July 2008
Electronic Arts January 2004 - February 2007
Skills
Texturing, Animation, Visual Effects, Video Games, Compositing, Lighting, Computer Graphics, Modeling, Short Films, Maya, Xbox 360, PS3, Environment Art, Texture Painting, Cinematics, Zbrush, Unreal Engine 3, Film, Game Development
Education
Savannah College of Art and Design 2000 — 2004
MFA, Visual effects
J.J School of Applied Art 1992 — 1997
BFA, Design and Applied Arts
IES
Visceral Games July 2013 - December 2014
Electronic Arts 2003 - April 2013
Nickelodeon Animation Studios 2000 - 2002
Pixar Animation Studios 1995 - 1999
Skills
Computer Animation, Rigging, Game Development, Cinematics, Character Animation, Maya, Xbox 360, MEL, Facial Animation, Video Games, Animation, Game Design, Gameplay, 3D Studio Max, Texturing, Perforce, Visual Effects, Traditional Animation, UV mapping, PS3, Storyboarding, 3D, Character Rigging, Autodesk MotionBuilder, Computer Games, Unreal Engine 3, XSI, Environment Art, Unreal Editor
Education
Bennington College
B.A., Fine Arts