Visceral Games

Industry: Video game developer

Description

Visceral Games was an American video game development studio owned by Electronic Arts. The studio is best known for the Dead Space series. Defunct: October 17, 2017 Headquarters: Redwood City, CA Parent organization: Electronic Arts Number of employees: 80 (2017) Brands: Dead Space (2008–13)

Visceral Games List of Employees There's an exhaustive list of past and present employees! Get comprehensive information on the number of employees at Visceral Games. You can filter them based on skills, years of employment, job, education, department, and prior employment.

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12 Visceral Games employees in database. Find out everything there's to know about Visceral Games employees. We offer you a great deal of unbiased information from the internal database, personal records, and many other details that might be of interest to you.

Visceral Games Employees

Employee
Years
Job
Industry
Sean VanGorder Sean VanGorder San Francisco Bay Area Details
Sean VanGorder's Visceral Games Experience February 2014 - Present
Job Environment Artist at Visceral Games
Industry Computer Games
Experience
Visceral Games   February 2014 - Present
Freelance  December 2012 - February 2014
Trion Worlds, Inc.   July 2012 - December 2012
Liquid Development  January 2012 - July 2012
Terrasim, Inc  October 2010 - March 2012
Easley-Dunn Games  September 2011 - November 2011
First Eye Interaction   December 2010 - March 2011

Skills
Texturing, 3D Studio Max, Zbrush, Normal Mapping, Hard Surface Modeling, Texture Painting, Low Poly Modeling, Unreal Editor, Modeling, Environment Modeling, UV mapping, Environment Art, Photoshop, Changing Environments, 3D Modeling, Digital Painting, Video Games, Maya, Shaders, Unreal Engine 3, 3D, Mental Ray, Mudbox, High Poly Modeling, Digital Sculpting, Unity3D, Level Design, Game Art, Xbox 360, Texture Artist, Max, PS3

Education
Art Institute of Pittsburgh   2008 — 2011
Bachelor's, Game Art and Design

Holden Link Holden Link Los Angeles, California Details
Holden Link's Visceral Games Experience May 2010 - August 2010
Job Founder, Senior Button Presser at Turbo Button
Industry Computer Games
Experience
Turbo Button   January 2015 - Present
Magic Pixel Games  April 2011 - December 2014
Only At, LLC   November 2009 - August 2012
Visceral Games   May 2010 - August 2010
Indiecisive Games   February 2008 - May 2010
Electronic Arts  May 2009 - August 2009
D-Pad Network   2005 - 2008

Skills
Game Design, Production, Photoshop, User Interface Design, Gameplay Systems, Video Games, Xbox 360, PS3, Multiplayer, Wii, Game Development, Gameplay, Level Design, Casual Games, Mobile Games, Video Game Production, Playstation, Console, Xbox, Game Mechanics, Virtual Reality, Social Games, Computer Games

Education
Georgia Institute of Technology   2007 — 2011
Computational Media, Video Game Development

Episcopal School of Jacksonville

Seth Hall Seth Hall San Francisco, California Details
Seth Hall's Visceral Games Experience June 2008 - Present
Job Lead Visual Effects Artist
Industry Computer Games
Experience
Visceral Games   June 2008 - Present
Gnomon School of Visual Effects  January 2005 - April 2009
LucasArts  December 2007 - June 2008
Digital Kitchen  December 2007 - December 2007
Gnomon Online   May 2007 - December 2007
Electronic Arts Chicago  July 2006 - November 2007
Digital Kitchen  January 2007 - March 2007
EA  2006 - 2007
NGTV  March 2006 - July 2006
Gnomon   December 2005 - July 2006

Skills
Compositing, MEL, Texture Painting, Rendering, Lighting, Dynamics, Fluids, Photography, Mental Ray, Shading, Particles, Maya, Visual Effects, Texturing, Realflow, Digital Compositing, Look Development, Special Effects, Video Games, Particle, Animation, Scripting, Cinematics, Computer Graphics, After Effects, Gameplay, 3D, Particle Effects, Modeling, UV mapping, Shaders, Game Development, Film, Computer Animation, Xbox 360

Education
Gnomon School of Visual Effects   2001 — 2002
Certificate, Visual Effects

Collins College   1999 — 2000
Associates, Graphic Design

Brian Bartram Brian Bartram San Francisco, California Details
Brian Bartram's Visceral Games Experience July 2010 - November 2012
Job Senior Systems Designer at Ubisoft
Industry Entertainment
Experience
Ubisoft  December 2014 - Present
FableLabs   June 2013 - November 2014
Maxis  January 2012 - June 2013
Visceral Games   July 2010 - November 2012
BioWare Austin  February 2010 - July 2010
Pandemic Studios  May 2008 - February 2010
Savage Entertainment  2007 - 2009

Skills
Game Design, Video Games, Gameplay, Game Development, Game Mechanics, Unity3D, C#, Xbox 360, PS3, Level Design, Lua, Game Programming, Scripting, Perforce, Computer Games, Unreal Engine 3, Console, MMO, Unreal Editor, Multiplayer, Xbox, Computer Animation, Maya, Casual Games, 3D, Storyboarding, User Interface, Gameplay Programming, Online Gaming, Game Engines, Mobile Games, Social Games, User Interface Design, User Experience, Photoshop, 3D Studio Max, Flash, Concept Design

Education
Art Institute of California Los Angeles   2005 — 2007
Game Art and Design, Video Games

The University of Georgia   1996 — 2000
Computer Science, Computer Science

Warren Price Warren Price San Francisco Bay Area Details
Warren Price's Visceral Games Experience May 2010 - September 2014
Job Senior Level Designer at Ubisoft
Industry Computer Games
Experience
Ubisoft  October 2014 - Present
Visceral Games   May 2010 - September 2014
Sony Computer Entertainment America  January 2008 - February 2010
Naughty Dog Inc.  March 2007 - October 2007
Legacy Interactive  October 2006 - January 2007

Skills
Scripting, PS3, Game Design, Level Design, Game Development, Video Games

Education
Occidental College   2001 — 2005

Ret Kritzon Ret Kritzon San Francisco Bay Area Details
Ret Kritzon's Visceral Games Experience January 2014 - Present
Job World Builder at Visceral Games
Industry Computer Games
Experience
Visceral Games   January 2014 - Present
Electronic Arts (EA)   2014 - Present
Volition  October 2007 - December 2013

Skills
Texturing, UV mapping, Zbrush, 3D Studio Max, Game Development, Unreal Engine 3, Photoshop, Hard Surface Modeling, Maya, Props, Perforce, Shader Creation, Bump, Z Brush, Hansoft, Crazy Bump, X Normal, UDK, Multiple proprietary..., High to low poly..., Rapid Prototyping, Geomod 2.0, Frost Bite, Jira, PBR

Education
The Art Institute of California-San Diego   2003 — 2006
Bachelor of Science (BS), Game Art and Design

Omer Baristiran Omer Baristiran San Francisco Bay Area Details
Omer Baristiran's Visceral Games Experience 2008 - May 2012
Job Senior Development Director at Electronic Arts
Industry Computer Games
Experience
Electronic Arts  June 2012 - Present
Visceral Games - Electronic Arts - Redwood Shores   April 2005 - Present
Visceral Games   2008 - May 2012
University of Pennsylvania  January 2001 - May 2005
AlternativeNRG Media Productions   April 2002 - January 2005

Skills
Game Development, Maya, Computer Graphics, Character Animation, Animation, Rigging, Cinematics, Video Games, Game Design, PS3, Perforce, Xbox 360, Computer Games, Gameplay, Level Design, 3D, Game Programming, Zbrush, Computer Animation, User Interface Design, Social Games, Unity3D, Lighting, MEL, Unreal Engine 3, After Effects, UV mapping, Mobile Games, Modeling

Education
University of Pennsylvania   1998 — 2005
Bachelors of Applied Science and Masters of Liberal Arts, Digital Media Design

Veronika Sarossy Veronika Sarossy San Jose, California Details
Veronika Sarossy's Visceral Games Experience December 2009 - December 2010
Job Realtor I’ll take the time to understand you, your lifestyle & your goals!
Industry Real Estate
Experience
The Property Network   January 2015 - Present
The Property Network   June 2014 - December 2014
Electronic Arts  August 2012 - March 2013
Electronic Arts  July 1997 - March 2013
Visceral Play for Free   July 2011 - May 2012
Electronic Arts  December 2010 - June 2011
Visceral Games   December 2009 - December 2010
Visceral Games   May 2007 - December 2009

Skills
Video Games, Project Management, Game Development, Outsourcing, Agile Project Management, Xbox 360, Social Games, Mobile Games, Scrum, Management, Program Management, PS3, Software Development, Project Planning, Casual Games, Computer Games, JIRA, Game Design, Android, Outsourcing Management, Quality Assurance, Team Leadership, Integration, Online Gaming, MMO, Mobile Applications, Mobile Devices, Localization, User Experience, Management Of Direct..., Java, Real Estate, Real Estate Transactions, Existing Home Sales, New Home Sales, Property Management, New Home Purchase, First Time Home Buyers, Residential Homes

Education
ScrumAlliance   2013 — 2013
CSM Certificate, Certified ScrumMaster, Agile Project Management, Scrum

Stanford University   2007 — 2008
APM Certification, Advanced Project Management, 2007 – 2008

UOP   2002 — 2004
MBA/GM, MBA-Global Management

UOP   1999 — 2001
BSBM, Marketing

Wilcox High   1989 — 1993

Beth Pielert Beth Pielert San Francisco Bay Area Details
Beth Pielert's Visceral Games Experience March 2010 - May 2015
Job Director/Producer, Good Film Works
Industry Entertainment
Experience
Good Film Works   January 2001 - Present
Good Film Works   September 2001 - Present
Visceral Games   March 2010 - May 2015
San Francisco Film Society  January 2009 - January 2013
Good Film Works   2007 - 2009
The Bay Area Video Coalition (BAVC)   2001 - 2008
Link TV  2006 - 2007
Big Picture Media  1999 - 2001
CNET Networks Entertainment  1995 - 1998

Skills
Final Cut Pro, Video Production, Film, HD Video, Post Production, Photography, Cinematography, Television, Film Editing, Documentaries, Storytelling, Video Editing, New Media, Video, Broadcast, Film Production, Media Production, Producing, Camera, Final Cut Studio, Screenwriting

Education
Stanford University   2013 — 2015
Screenwriting, A

San Francisco Art Institute   1991 — 1992
Painting and Photography

Grotto
Screenwriting

Siddharth Achrekar Siddharth Achrekar San Francisco Bay Area Details
Siddharth Achrekar's Visceral Games Experience June 2010 - May 2011
Job
Industry Computer Games
Experience
Raven Software  July 2011 - March 2015
Visceral Games   June 2010 - May 2011
Secret Level  August 2009 - June 2010
Visual Concepts/2K sports   August 2008 - July 2009
Lucas Arts  February 2007 - July 2008
Electronic Arts  January 2004 - February 2007

Skills
Texturing, Animation, Visual Effects, Video Games, Compositing, Lighting, Computer Graphics, Modeling, Short Films, Maya, Xbox 360, PS3, Environment Art, Texture Painting, Cinematics, Zbrush, Unreal Engine 3, Film, Game Development

Education
Savannah College of Art and Design   2000 — 2004
MFA, Visual effects

J.J School of Applied Art   1992 — 1997
BFA, Design and Applied Arts

IES

Jennifer Cha Jennifer Cha San Francisco Bay Area Details
Jennifer Cha's Visceral Games Experience July 2013 - December 2014
Job Senior Animator
Industry Entertainment
Experience
Visceral Games   July 2013 - December 2014
Electronic Arts  2003 - April 2013
Nickelodeon Animation Studios  2000 - 2002
Pixar Animation Studios  1995 - 1999

Skills
Computer Animation, Rigging, Game Development, Cinematics, Character Animation, Maya, Xbox 360, MEL, Facial Animation, Video Games, Animation, Game Design, Gameplay, 3D Studio Max, Texturing, Perforce, Visual Effects, Traditional Animation, UV mapping, PS3, Storyboarding, 3D, Character Rigging, Autodesk MotionBuilder, Computer Games, Unreal Engine 3, XSI, Environment Art, Unreal Editor

Education
Bennington College
B.A., Fine Arts

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