Zombie Studios

Industry: Video game developer

Description

Zombie Studios was an American independent video game developer of console, PC, mobile and web-based games. It was formed in 1994 as Zombie, LLC by Joanna Alexander and Mark Long, formerly of the Sarnoff Research Center. Headquarters: Seattle, WA Founded: 1994, Seattle, WA Ceased operations: January 8, 2015 Key people: Mark Long, founder, co-CEO; Joanna Alexander, founder, co-CEO; Murod Tillaev Parent organization: Advanced Interactive Systems, Inc.

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Zombie Studios Employees

Employee
Years
Job
Industry
Andy Kibler Andy Kibler Greater San Diego Area Details
Andy Kibler's Zombie Studios Experience August 2013 - April 2014
Job Junior Technical Multiplayer Designer at Rockstar Games
Industry Entertainment
Experience
Rockstar Games  December 2014 - Present
Z2  July 2014 - November 2014
Zombie Studios   August 2013 - April 2014
Bungie  December 2012 - August 2013
Gas Powered Games  May 2012 - October 2012
Team Nitronic   May 2010 - March 2012
DiabloSpot   August 2009 - October 2011
ProjectFun   May 2009 - August 2009
Volt, Redmond   September 2008 - August 2009

Skills
Level Design, Scripting, Game Mechanics, Game Design, Video Games, Game Development, Unreal Editor, Unreal Engine 3, ActionScript, Game Testing, Python, VBA, Game Engines, Console Games

Education
Digipen Institute of Technology   2008 — 2012
BSGD, Design, Graduate

David Grayson David Grayson Greater Seattle Area Details
David Grayson's Zombie Studios Experience April 2013 - February 2015
Job Engine Programmer at Motiga, Inc.
Industry Computer Games
Experience
Motiga, Inc.   March 2015 - Present
Zombie Inc   October 2013 - February 2015
Zombie Studios   April 2013 - February 2015
Zombie Studios   August 2011 - April 2013
DigiPen Institute of Technology  May 2010 - December 2010
Papa Johns  2006 - September 2009

Skills
Game Development, Video Games, Computer Graphics, Engineering, Software Engineering, Scripting, Shell Scripting, Unreal Engine 3, UnrealScript, Game Programming, Gameplay Programming, Gameplay Systems, Web Development, Network Programming, Project Management, Project Planning, Game Mechanics, Mobile Applications, Shaders, C++, Visual Studio, Unity3D, DirectX, Gameplay, Perforce, Game Design, Lua, Programming, Xbox 360, Python, C#, C, Artificial Intelligence, ActionScript, OpenGL, Tortoise SVN

Education
Digipen Institute of Technology   2009 — 2013
BSCSRTIS, Computer Science

Jaimy McCarthy, MFA Jaimy McCarthy, MFA Greater Seattle Area Details
Jaimy McCarthy, MFA's Zombie Studios Experience February 2011 - January 2012
Job Content Manager, Bing Ads Team at Allyis
Industry Nonprofit Organization Management
Experience
Allyis  September 2015 - Present
Association for Women in Communications, Seattle Professional Chapter   June 2015 - Present
McCarthyCommunications.org   December 2013 - Present
Gage Academy of Art  August 2014 - August 2015
Reel Grrls  October 2013 - December 2013
Cornish College of the Arts  August 2012 - July 2013
www.notoji.co   May 2013 - June 2013
Zombie Studios   February 2011 - January 2012
Laughing Lion Animation, LLC   February 2009 - January 2010
Data Quest Entertainment   July 2008 - December 2008

Skills
Leadership, Social Media, Marketing, Art, Art Direction, Photoshop, Project Management, Nonprofits, Event Management, Video Games, Public Speaking, Strategic Planning, Social Media Marketing, Social Networking, Marketing..., Communications Planning, Creative Writing, Content Strategy, Content Curation, Digital Photography, Digital Video, Event Planning, Photography, Facebook, CMS, HTML, CSS, Google Analyitics, Video, Public Relations, Editing

Education
School of Visual Concepts   2015 — 2015
N/A, HTML/CSS Review

Seattle University   2012 — 2014
MFA - Arts Leadership, Social Media in the Nonprofit Sector

Bellevue Community College   2010 — 2010
Certificates, Project Management

Project Management Institute   2010 — 2010
PMP, Project Management Professional Certification

Mesmer Animation Labs   2001 — 2001
Certificate, Maya

Cornish College of the Arts   1996 — 2000
BFA, Fine Art

Brandan Haertel Brandan Haertel Everett, Washington Details
Brandan Haertel's Zombie Studios Experience December 2014 - February 2015
Job Software Developer at Northshore Sheet Metal
Industry Construction
Experience
Nybble Studios   July 2015 - Present
Northshore Sheet Metal  February 2015 - Present
Zombie Studios   December 2014 - February 2015
Northshore Sheet Metal  February 2006 - November 2014

Skills
Java, Object Oriented Design, Python, C++, Agile Methodologies, Linux, Project Status Reporting, Android, Unity3D, Game Development, Pygame, Extreme Programming, Valgrind, Technical Writing, Ubuntu, C#, AutoCAD, Revit, Construction Engineering, Construction Management, Submittals, RFI, Project Management, Computer Science, Game Design

Education
University of Washington   2013 — 2016
Bachelor's degree, Computer Science

Edmonds Community College   2010 — 2013
Associate of Arts and Sciences (A.A.S.), Computer Science, 3.5

Edmonds Community College   2009 — 2012
Associate of Arts and Sciences (A.A.S.), General Studies

Ka Yin (Gary) Lee Ka Yin (Gary) Lee Greater Seattle Area Details
Ka Yin (Gary) Lee's Zombie Studios Experience February 2013 - February 2015
Job character artist
Industry Computer Games
Experience
Microsoft  May 2015 - Present
Zombie Studios   February 2013 - February 2015
Microsoft  January 2012 - January 2013
Flying Lab Software  March 2008 - January 2012
Digital Dungeons, Inc   June 2000 - June 2002

Skills
UV mapping, Game Development, Video Games, Texturing, Xbox 360, Zbrush, Game Design, Perforce, Maya, MMO, Computer Games, Digital Sculpting, Low Poly Modeling, 3D Modeling, 3D, ZBrush, UV Mapping, Character Modelling

Education
The Seattle Sculpture Atelier
continuing education, figure sculpture

Art Institute of Seattle   2007 — 2008
continuing education, Game Art Design

Art Institute of Seattle   1998 — 2000
AAA, computer animation

Andy Zibits Andy Zibits Greater Seattle Area Details
Andy Zibits's Zombie Studios Experience March 2005 - November 2005
Job Art Lead at Microsoft
Industry Computer Games
Experience
Microsoft  January 2015 - Present
Microsoft  August 2012 - December 2014
Microsoft  October 2011 - August 2012
Sony Online Entertainment  May 2010 - October 2011
Sony Online Entertainment  September 2008 - June 2010
Sony Online Entertainment  February 2007 - September 2008
Microsoft Game Studios  November 2005 - January 2007
Zombie Studios   March 2005 - November 2005
DigiPen Institute of Technology  June 2004 - October 2004

Skills
Maya, Photoshop, Unreal 3, Environment Art, PS3, Xbox 360, Game Development, Texturing, Unity3D, Video Games, Modeling, Console, 3D Studio Max, Microsoft Office, Art Direction, Unreal Engine, 3D Modeling, Havok, MMO, Unreal Engine 3, Animation, Unreal Editor, Shaders, Low Poly Modeling, 3D, Zbrush

Education
Digipen Institute of Technology   2002 — 2005
AAA, 3D Computer Animation

Columbia College Chicago   1995 — 1997
Photography, Composition

Kael Hammond Kael Hammond Greater Seattle Area Details
Kael Hammond's Zombie Studios Experience October 2013 - December 2014
Job Producer at Builder Box
Industry Computer Games
Experience
Builder Box   January 2015 - Present
Zombie Studios   October 2013 - December 2014
Zombie Studios   April 2013 - November 2013
Zombie Studios   July 2012 - April 2013
CompuCom  March 2012 - July 2012
Sucker Punch Productions  2010 - 2011
Volt  March 2010 - November 2010
Eastern Washington University  January 2006 - March 2010

Skills
Xbox 360, Video Games, Perforce, Quality Assurance, Test Planning, Game Development, Gameplay, Testing, Multiplayer, Computer Games, Game Design, JIRA, Test Cases, PS3, Localization, Casual Games, Social Games, Online Gaming, Level Design, MMO, Wii, Unreal Engine 3, Bug Tracking, Visual Studio, Software Quality..., Console, Mobile Games, Game Mechanics, Game Testing, Xbox

Education
Eastern Washington University   2005 — 2010
Bachelor of Science, Criminology

Ashleigh Hetrick Ashleigh Hetrick San Jose, California Details
Ashleigh Hetrick's Zombie Studios Experience May 2011 - October 2011
Job Senior Lead Artist
Industry Animation
Experience
Gaia Interactive  January 2010 - Present
Zombie Studios   May 2011 - October 2011
gorilla systems corp   November 2007 - May 2009

Skills
Game Development, Illustration, Game Design, Character Animation, Storyboarding, Digital Painting, Xbox 360, Animation, Gameplay, Video Games, Traditional Animation, Mobile Games, Digital Art, Concept Design, Character Designs, Digital Illustration, Environment Art, Flash, Social Games, Vector Illustration, Art Direction, Art, Illustrator, Comics, Drawing, Graphics, Motion Graphics, Comic Art, Photoshop, UV mapping, Painting, Layout, Graphic Design, Casual Games, Wii, PS3, Flash Animation, Computer Animation

Education
Collins College

Ben Shively Ben Shively Greater Seattle Area Details
Ben Shively's Zombie Studios Experience June 2003 - November 2003
Job 3D Vehicle Artist at Turn 10 / Microsoft Game Studios / Aquent
Industry Computer Games
Experience
Turn 10 Studios/Aquent   2015 - Present
Various Companies  2014 - 2015
Microsoft Game Studios/Aquent   March 2008 - 2013
Microsoft Game Studios/Sakson and Taylor   March 2004 - March 2007
Zombie Studios   June 2003 - November 2003

Skills
3D, Texturing, Xbox, Xbox 360, Game Development, Maya, Zbrush, Video Games, Digital Painting, Game Design, 3D Studio Max, Unreal Engine 3, Level Design, UV mapping, PS3, 3D Modeling, Computer Animation, ZBrush

Education
Digipen Institute of Technology   2001 — 2003
AAA, 3D Computer Animation

FuturePoly
Professional Program, Digital Painting and 3D Modeling and Texture Design

Craig Blum Craig Blum Bellevue, Washington Details
Craig Blum's Zombie Studios Experience January 2010 - October 2011
Job Environment Artist @ Unity Technologies
Industry Computer Games
Experience
Unity Technologies  March 2013 - Present
Glu Mobile  March 2012 - November 2012
343 Industries [Microsoft]   October 2011 - March 2012
Zombie Studios   January 2010 - October 2011
Surreal Software  August 1999 - April 2008
Cavedog Entertainment  1997 - 1999
Microsoft Sim Group   1996 - 1997
Microprose  1996 - 1996
Top Dog Software   1995 - 1996

Skills
Unity3D, 3D Coat, Marmoset, Environment Art, Texturing, Game Development, Video Games, Maya, Modeling, Level Design, Low Poly Modeling, Texture Painting, Xbox 360, Content creation, Gameplay, Technical, Lighting, Game Design, Unreal Engine 3, Character Animation, 3D, Managing a team, Interpersonal skills, Leadership, Unreal Editor, PS3, UV mapping, Game Art, Console, Casual Games, Game Mechanics, Mobile Games

Education
Art Institute of Pittsburgh   1993 — 1995
AA, Specialized Technology

Samuel Dassler Samuel Dassler Greater Seattle Area Details
Samuel Dassler's Zombie Studios Experience June 2011 - December 2011
Job Game Designer
Industry Computer Games
Experience
The Good Mood Creators  March 2014 - Present
Glu Mobile  September 2013 - February 2014
Independent  June 2013 - February 2014
Team ETA   June 2012 - April 2013
17-BIT, Inc.   May 2012 - September 2012
Zombie Studios   June 2011 - December 2011

Skills
Game Design, Level Design, Unreal Engine 3, Video Games, Unity3D, Game Mechanics, Content Design, ActionScript, Creative Writing, Flash, C#, JavaScript, Technical Writing, Narrative, Scripting, Game Development, Photoshop, Gameplay, 3D, Maya

Education
Digipen Institute of Technology   2009 — 2013
BA, Game Design

Kate Fahr Kate Fahr Seattle, Washington Details
Kate Fahr's Zombie Studios Experience March 2001 - September 2001
Job 3D Animator, Video Editor, Voice Over, and Script Writer
Industry Performing Arts
Experience
Self-employed  2012 - Present
BionicDance Animation   December 2008 - Present
Drew's Tobacco World   March 2013 - March 2013
Zombie Studios   March 2001 - September 2001

Skills
Computer Animation, Voice Acting, Voice Over, Video Production, Video Games, Video Editing, Animation, Commercials, Editing, Video, Television, Radio Advertising, Radio, Feature Films, Film, Screenwriting, Art, Advertising, Social Media, Social Networking, YouTube

Education
Art Institute of Seattle
Animation, Interactive Technology, Video Graphics and Special Effects

Rochester Institute of Technology
Film/Video and Photographic Arts

Joshua May Joshua May Seattle, Washington Details
Joshua May's Zombie Studios Experience February 2013 - October 2013
Job Senior Programmer at Fun Bits Interactive
Industry Computer Games
Experience
Fun Bits Interactive  October 2014 - Present
Fun Bits Interactive  October 2013 - October 2014
Zombie Studios   February 2013 - October 2013
Zombie Studios   March 2011 - January 2013
Zetec, Inc.   November 2010 - January 2011
DigiPen Institute of Technology  January 2010 - April 2010
Nintendo of America, Inc.   May 2009 - August 2009

Skills
C++, C#, ActionScript, UnrealScript, Game Development, Backend Development, Qt, Linear Algebra, Calculus, Discrete Mathematics, Visual Studio, Xcode, Perforce, JIRA, Crucible, Fisheye

Education
Digipen Institute of Technology   2006 — 2010
BSCS in Real-Time Interactive Simulation, Computer Science, Mathematics

Susan Oleinik Susan Oleinik San Francisco Bay Area Details
Susan Oleinik's Zombie Studios Experience January 2010 - July 2011
Job Senior UI/UX Designer at Warner Bros. Games
Industry Computer Games
Experience
Warner Bros. Games  January 2014 - Present
TinyCo  October 2012 - December 2013
Crowdstar  July 2011 - October 2012
Zombie Studios   January 2010 - July 2011
Surreal Software  June 2009 - December 2009
AHDMG   January 2009 - September 2009
Zombie Studios   February 2009 - April 2009
Microsoft  October 2008 - December 2008
Her Interactive  July 2008 - September 2008
IWin Games - Division 90   February 2008 - July 2008

Skills
Flash, Perforce, Zbrush, Unreal Editor, Scaleform, Photoshop, Maya, Gameplay, Game Development, Level Design, PS3, Xbox 360, Texturing, 3D, Xbox, Game Design, Social Games, Mobile Games, User Interface, Unreal Engine 3, Casual Games, Unity3D

Education
Art Institute of Seattle   2005 — 2008
Game Art and Design

Oregon State University   2003 — 2005
Graphic Design, Art History minor

Andrew Julien Andrew Julien Cupertino, California Details
Andrew Julien's Zombie Studios Experience May 1979 - May 1980
Job PDG chez zomby
Industry Food Production
Experience
zomby   July 1980 - Present
Zombie Army Productions  May 1980 - September 1980
Zombie Studios   May 1979 - May 1980

Skills
Agroecology, Agriculture, Agribusiness, Commercials, Marketing Strategy, Social Media Marketing

Education
Harvard University   1973 — 1979
M2, Agroecology and Sustainable Agriculture

MIT   1971 — 1973
M2, Agroecology and Sustainable Agriculture

Andrew Vongsady Andrew Vongsady Seattle, Washington Details
Andrew Vongsady's Zombie Studios Experience May 2010 - September 2010
Job Live Stream Operator at Avisys Inc
Industry Motion Pictures and Film
Experience
Avisys Inc  September 2014 - Present
Pixel Dust Productions   September 2013 - Present
Andrew V Films   June 2012 - Present
Avisys Inc  August 2013 - September 2014
Filmateria Studios  August 2013 - September 2014
Rylem  December 2012 - July 2013
Rylem  August 2012 - July 2013
Filmateria Studios  June 2011 - August 2012
Zombie Studios   May 2010 - September 2010
Volt Technical Researching   July 2008 - September 2010

Skills
Photoshop, Final Cut Pro, Premiere, Video, Microsoft Excel, Technical Writing, Mac, Computer Hardware, Microsoft Word, Troubleshooting, Quality Control, Video Games, Game Development, Xbox 360, Game Design, Unreal Engine 3, PS3, After Effects, Perforce, Editing, Camera, Film, Level Design, Quality Assurance

Education
Seattle Central Community College   2010 — 2012
AAS, Film and Video, 3.73

O'Dea   2003 — 2007

Vicente Spencer Vicente Spencer Greater Seattle Area Details
Vicente Spencer's Zombie Studios Experience September 2013 - December 2014
Job Software Engineer II at Luminus Networks
Industry Computer Games
Experience
Luminus Networks   March 2015 - Present
Hardsuit Labs  January 2015 - March 2015
Zombie Studios   September 2013 - December 2014
Meteor Entertainment  November 2012 - September 2013
Atlantis Cyberspace, Inc.   July 2010 - October 2012
Atlantis Cyberspace, Inc  January 2007 - November 2009

Skills
Perforce, Visual Studio, C#, Unreal Engine 3, Software Development, .NET, Programming, Game Development, C/C++, Win32 API, Game Programming

Education
University of Advancing Technology   2005 — 2007
Bachelor of Science, Game Progamming

Community College of Rhode Island   2003 — 2005
Associates of Science, Computer Science

Emmanuel Geberegeorgis Emmanuel Geberegeorgis Greater Seattle Area Details
Emmanuel Geberegeorgis's Zombie Studios Experience August 2012 - February 2015
Job Animator at Zombie Studios
Industry Higher Education
Experience
Zombie Studios   August 2012 - February 2015
The Amazing Society  December 2011 - April 2012
DigiPen Institute of Technology  September 2010 - April 2012
CONFETTI Special Effects, Inc.   May 2011 - August 2011
Robojams Inc   November 2010 - April 2011
Axis of Awesome Productions   October 2009 - April 2010
Aerotek  June 2008 - August 2008

Skills
Animation, Maya, 3D Studio Max, Photoshop, Flash

Education
Digipen Institute of Technology   2007 — 2012
Bachelor Of Fine Arts, Animation

2007-William Mason High school   2003 — 2007
High School Diploma

Craig Sutton Craig Sutton Greater Seattle Area Details
Craig Sutton's Zombie Studios Experience May 2013 - February 2015
Job Level Designer / Technical Designer at Hardsuit Labs
Industry Computer Games
Experience
Hardsuit Labs  February 2015 - Present
Zombie Studios   May 2013 - February 2015
Zombie Studios   January 2013 - April 2013
DigiPen Institute of Technology  September 2009 - April 2013
Cassidy Financial Group, Inc.   2008 - 2009

Skills
Teamwork, Gameplay Logic, Encounter Design, User Experience, Level Editors, Rapid Prototyping, Play Testing, Gameplay Programming, 3D Studio Max, SketchUp, Unreal Editor, C++, C#, Python, JavaScript, Scrum, Task Management, Bug Tracking, Unity3D, Visual Studio, Level Design, Game Design, Video Games, Gameplay, Tortoise SVN, Game Development, Unreal Engine 3

Education
Digipen Institute of Technology   2009 — 2013
BS, Game Design

University of Central Oklahoma   2004 — 2009
BS, Computer Science

Kimberly Wolcott Kimberly Wolcott Greater Seattle Area Details
Kimberly Wolcott's Zombie Studios Experience July 2009 - October 2009
Job Freelance Character Animator, Concept Artist and College Instructor
Industry Animation
Experience
Sanford-Brown College (formerly International Academy of Design & Technology)   November 2011 - Present
Learning Developer   April 2013 - August 2013
Kibble Games Inc.   October 2011 - February 2013
Heart Rate Games   June 2011 - August 2011
Flying Lab Software  November 2009 - May 2011
Zombie Studios   July 2009 - October 2009
Lustre Communications  February 2009 - June 2009
The Art Institute of Seattle  April 2007 - June 2009
International Minute Press  April 2006 - April 2007
Outback Steakhouse  April 2000 - January 2006

Skills
Maya, 3D Animation, Character Rigging, Motion Builder, Softimage XSI, Perforce, JIRA, Unreal Engine, 3D Studio Max, Adobe Premiere, Adobe After Effects, Adobe Flash, Adobe Photoshop, Adobe Illustrator, Adobe InDesign, Microsoft Office, Conceptual Art, Clay/Sculpy Sculpture, Traditional 2D Animation, Script Writer, Storyboarding, Watercolor, Acrylic Painting, Gouache Painting, Game Testing, Adobe, Flash, Premiere, Photoshop, Character Animation, Animation, Video Games

Education
Art Institute of Seattle   2007 — 2009
Bachelors, Media Arts and Animation

North Idaho College   2003 — 2006
Applied Associate of Science, Graphic Design

Corey Bruner Corey Bruner Kansas City, Missouri Area Details
Corey Bruner's Zombie Studios Experience May 2011 - May 2014
Job Software Engineer at Epiq Systems
Industry Computer Software
Experience
Epiq Systems  July 2014 - Present
Zombie Studios   May 2011 - May 2014
DigiPen Institute of Technology  February 2011 - May 2011
DigiPen Institute of Technology  September 2010 - December 2010

Skills
C++, C#, Winsock, Computer Science, C, Game Development, Programming, Visual Studio, Gameplay Programming, Scrum, Win32, Win32 API, Artificial Intelligence, Video Games, Lua

Education
Digipen Institute of Technology   2006 — 2011
Bachelor, Real Time Interactive Simulation (Computer Science)

Raymond Butchko Raymond Butchko Kirkland, Washington Details
Raymond Butchko's Zombie Studios Experience April 2014 - May 2014
Job TA3 Networking Test Team Lead at 343 Industries
Industry Computer Games
Experience
343 Industries  August 2014 - Present
Finite Universe Creations   January 2007 - Present
Sucker Punch Productions  June 2014 - August 2014
Zombie Studios   April 2014 - May 2014
Amazon  January 2013 - December 2013
343 Industries  March 2012 - November 2012
Microsoft  March 2011 - November 2011
Zipper Interactive  November 2010 - March 2011
Army National Guard  March 2002 - March 2010
US Forest Service  September 2008 - January 2009

Skills
Microsoft Office, Python, Quality Assurance, Game Design, Visual Studio, Automation, Maya, Xbox 360, Game Development, Video Games, PS3, Gameplay, Test Cases, JIRA, Testing, Computer Games, Bug Tracking, Programming, Software Quality..., MMO, Test Planning, Animation, Game Testing

Education
The Art Institute of Portland   2007 — 2008
Worked towards Bachelor of Science, Visual and Game Programming

Clark College   2002 — 2003
Network & Software Engineering, Psychology

Anthony Carotenuto Anthony Carotenuto Newbury Park, California Details
Anthony Carotenuto's Zombie Studios Experience 2000 - 2001
Job Engine & Tools Programming Director at Infinity Ward
Industry Computer Games
Experience
Infinity Ward  April 2014 - Present
Neversoft Entertainment  May 2012 - April 2014
Neversoft Entertainment  January 2009 - May 2012
Neversoft Entertainment  January 2005 - January 2009
Genuine Games  February 2003 - December 2004
Black Ops Entertainment  May 2001 - February 2003
Zombie Studios   2000 - 2001
Paramit Corporation  1996 - 1998
Paramit Corporation  1994 - 1996

Skills
Programming, Optimization, C++, C#, Team Leadership, Highly detail oriented, Communication Skills, Game Development, Debugging, Gameplay, Xbox, PS3, Computer Graphics, Console Games, Perforce, PS4, Xbox 360, Visual Studio, XNA, Python, SSE2, SIMD, SPU

Education
Digipen Institute of Technology   1998 — 2001
Bachelor of Science (B.S.), Real-Time Interactive Simulations

Santa Clara University   1990 — 1994
Bachelor of Science (B.S.), Mechanical Engineering

Jason Viterna Jason Viterna Greater Seattle Area Details
Jason Viterna's Zombie Studios Experience August 2013 - April 2014
Job UI Engineer at Motiga, Inc.
Industry Computer Software
Experience
Motiga, Inc.   September 2015 - Present
Red Lens Games   June 2015 - September 2015
Motiga, Inc.   June 2015 - September 2015
Self-Employed  October 2014 - June 2015
Zombie Studios   August 2013 - April 2014
Amazon.com  October 2011 - April 2013
Fuelcell Games   August 2011 - September 2011
Cogswell Polytechnical College  March 2009 - August 2011
Hidden City Games  May 2008 - October 2008
Nightlight Studios   July 2007 - February 2008

Skills
Game Development, Perforce, Gameplay, Game Engines, Flash, C++, ActionScript, Programming, DirectX, OpenGL, Game Design, Lua, Visual Studio, Python, Unity3D, Game Programming, C#, Video Games, JavaScript, Java, Xbox 360, C, Scripting

Education
Digipen Institute of Technology   2003 — 2007
Real-Time Interactive Simulation, Computer Science

Mickey Cyphers Mickey Cyphers Austin, Texas Details
Mickey Cyphers's Zombie Studios Experience July 2012 - January 2014
Job Concept Artist at Arkane Studios
Industry Arts and Crafts
Experience
Arkane Studios  October 2014 - Present
Kabam  July 2014 - October 2014
Zombie Studios   July 2012 - January 2014
Self employed  June 2011 - August 2012

Skills
Photoshop, Painting, Digital Painting, Graphic Design, Adobe Illustrator, InDesign, Drawing, Illustrator, Character Animation, Storyboarding, Conceptual Art, Illustration, Texturing

Education
Grand Central Academy of Art - Evening Block   2010 — 2011
Bachelor of Fine Arts, Illustration

Fashion Institute of Technology   2007 — 2011
BFA - Illustration, Illustration

Art Students League   2006 — 2007
Painting

Mt. Shasta High School

Jessica Horton Jessica Horton Seattle, Washington Details
Jessica Horton's Zombie Studios Experience July 2013 - December 2014
Job Artist
Industry Entertainment
Experience
Builder Box Games   January 2015 - January 2015
Zombie Studios   July 2013 - December 2014
The Home Depot  March 2013 - May 2013
Marley Fund   June 2009 - December 2009
Plant Partners - Metrolina Greenhouses  March 2007 - May 2009

Skills
Maya, Photoshop, Zbrush, Unity, Web Design, Creativity, Organization, Texturing, 3D Modeling, Animation, Digital Painting, Unreal Engine 3, Video Games, Storyboarding, Level Design, Environment Art

Education
East Carolina University   2009 — 2013
Bachelors of Fine Arts, Animation, Interactive Technology, Video Graphics and Special Effects

DeVry University   2007 — 2009
Associate's degree, Web Graphic Design

Paul Furio Paul Furio Greater Seattle Area Details
Paul Furio's Zombie Studios Experience 2003 - 2004
Job Founder and CEO, SyncBuildRun
Industry Computer Games
Experience
SyncBuildRun   September 2014 - Present
Amazon.com  August 2011 - September 2014
Novel, Inc.   2010 - August 2011
Playdom  2009 - July 2010
Microsoft  March 2005 - December 2009
MSN Games   2005 - April 2008
Microsoft Casual Games   2005 - 2008
Zombie Studios   2003 - 2004
Amaze Entertainment  2000 - July 2003
Escape Factory   2002 - 2003

Skills
Game Development, Xbox 360, Game Design, Perforce, Xbox, C++, Python, C#, DirectX, Video Games, Software Development, Agile Methodologies, Artificial Intelligence, Game Programming, Java, User Interface, Social Games, Scrum, Distributed Systems, Scalability, iOS development, Gameplay, Agile Project Management, Android, Mobile Applications

Education
Rensselaer Polytechnic Institute   1992 — 1995
Bachelor of Science, Computer Science

Rensselaer Polytechnic Institute   1992 — 1995
Bachelor of Science (B.S.), Computer Science

Chris Steiner Chris Steiner San Francisco Bay Area Details
Chris Steiner's Zombie Studios Experience December 2006 - October 2007
Job Software Engineer at Cryptic Studios
Industry Computer Games
Experience
Cryptic Studios  December 2014 - Present
Electronic Arts  May 2011 - September 2014
Big Ego Games   January 2011 - May 2011
A Bit Lucky, Inc.   July 2010 - January 2011
Independant Development   October 2009 - July 2010
Big Fish Games  December 2007 - October 2009
Zombie Studios   December 2006 - October 2007
Handheld Games LLC   November 2005 - October 2006
5TH Cell Media  August 2005 - November 2005
various businesses, software industry   July 1994 - August 2003

Skills
Game Development, Video Games, C++, ActionScript, Casual Games, Java, Game, Xbox 360, Game Programming, PS3, Gameplay, Perforce, Game Design, Gameplay Programming, C#, Unity3D, Mobile Applications, PC Games, JavaScript, Subversion, Game Engines, DirectX, JIRA, Console, Xbox, Visual Studio, Agile Methodologies, 3D Studio Max, Programming, Mobile Games, User Interface Design, Animation, Android, Level Design, MMO, Computer Games, Social Games, Online Gaming, Scripting, Python, Flash, User Interface, Game Mechanics, iOS development, OpenGL, 3D, Artificial Intelligence, Multiplayer, Unreal Engine 3

Education
Digipen Institute of Technology   2002 — 2005
Associates, Real Time Interactive Simulation

Ohio University   1990 — 1995
Bachelors, Computer Science

Michael William Wentz Michael William Wentz Seattle, Washington Details
Michael William Wentz's Zombie Studios Experience 2010 - 2010
Job Owner, The Fighting 24th / North and Decor
Industry Design
Experience
The Fighting 24th   January 2004 - Present
North and Decor   April 2012 - Present
Zombie Studios   2010 - 2010

Skills
3D Studio Max, Photoshop, Flash, After Effects, Premiere, Adobe Audition, Boujou, Mudbox, Film Production, 3D animation, Storyboarding, Digital Rendering, Lighting Design, Game Design, Video Game Design, Architecture, Low Poly Modeling, Game Mechanics, Contract Management, Entrepreneurial Skills, Creative Direction, User Interface Design, Rendering, Animation, Concept Design, Computer Animation, Motion Graphics, 3D Modeling, Architectures, Character Animation, 3D, Adobe Creative Suite, Graphic Design, Modeling, Film, Video Games

Education
Montana State University-Bozeman   1999 — 2003
Bachelor of Arts (B.A.), Film / Media / Theatre Arts

Sean O Connor Sean O Connor Seattle, Washington Details
Sean O Connor's Zombie Studios Experience December 2008 - December 2011
Job Software Engineer at Maxis
Industry Entertainment
Experience
MakerBot®  November 2014 - Present
Electronic Arts  December 2011 - August 2014
Zombie Studios   December 2008 - December 2011
Point of View  October 2007 - February 2009
Awestruck Studios   October 2005 - December 2006
National Drug Intelligence Center  May 2000 - August 2001

Skills
Kynapse, C++, Unreal Engine 3, WWise, Unity3D, C#, Java, Java Script, python, JavaScript, Python, Scripting, Wwise, Game Engines, Gameplay, OpenGL

Education
University of Pittsburgh   1999 — 2004
BS, Computer Science

Adrian Jackson-Jones Adrian Jackson-Jones San Francisco Bay Area Details
Adrian Jackson-Jones's Zombie Studios Experience 1996 - 1998
Job Stay at home dad
Industry Computer Games
Experience
AGEIA Technologies  2006 - 2008
Ageia Technologies  2006 - 2008
A2M  October 2004 - December 2005
Artificial Mind and Movement (A2M)   2004 - 2005
Spark Unlimited  August 2002 - February 2004
Electronic Arts  2002 - 2004
Electronic Arts  1999 - August 2002
DreamWorks Interactive  1998 - 1999
Zombie Studios   1996 - 1998
Spectrum Holobyte  1993 - 1994

Skills
Video Games, iPhone, Game Programming, Animation, Xbox, Risk Management, 3D, Gameplay, Contract Negotiation, Game Development, Game Design

Education
University of Arizona   1984 — 1990

Josh Stanger Josh Stanger Ripon, California Details
Josh Stanger's Zombie Studios Experience March 2013 - June 2013
Job Education & Game Development
Industry Entertainment
Experience
Washington State Department of Social and Health Services  May 2015 - August 2015
Omak High School   September 2014 - August 2015
Omak School District  August 2014 - August 2015
Zombie Studios   March 2013 - June 2013
Zombie Studios   May 2010 - March 2013
Zombie Studios   July 2009 - May 2010
DigiPen Institute of Technology  September 2005 - May 2010

Skills
Modeling, Characters, Texturing, Maya, Drawing, Perforce, Unreal Engine 3, Unreal Editor, Guns, Video Games, UV mapping, Confluence, JIRA, Level Design, Gameplay, Multiplayer, Character Animation, Game Development, Zbrush, Hard Surface Modeling, Unreal 3, Game Engines, 3D Studio Max, Flash, Game Design, Photoshop, Environment Art, Mudbox, ZBrush, Art, 3D, 3D Modeling, Digital Sculpting, Digital Painting, Storyboarding, Computer Games

Education
Digipen Institute of Technology   2005 — 2010
Bachelor of Fine Arts (BFA), Production Animation

Digipen Institute of Technology   2005 — 2010
Bachelor of Fine Arts (BFA), Production Animation

John Williamson John Williamson Greater Seattle Area Details
John Williamson's Zombie Studios Experience 1997 - 2012
Job Game Designer in Residence via a grant from the Commonwealth of Pennsylvania
Industry Computer Games
Experience
Harrisburg University  December 2014 - Present
Wayward Sprites   2013 - Present
DigiPen Institute of Technology  2013 - 2015
Northeastern University GAMES Intiative   2013 - 2015
Meteor Entertainment  2012 - 2014
Zombie Studios   1997 - 2012
Virtual iO   1995 - 1997
University of Washington Human Interface Technology Lab   1993 - 1994

Skills
Game Development, Video Games, Game Design, Mobile Games, Free to Play, Gameplay, Monetization, Screenwriting, Product Management, Unity3D, Scrum, Computer Games, Narrative, Creative Direction, Game Mechanics, Wii, Social Games, MMO, Marketing, Perforce, Level Design, Unreal Editor, Casual Games, User Experience, Management, User Interface, Post Production, Unreal Engine 3, Xbox 360, PS3, Multiplayer, Video Game Production, 3D, Character Animation, Cinematics, Entertainment, Animation, Online Gaming, Console, Game Balance, Digital Distribution, Texturing, Gaming, Xbox, Agile Project Management, Product Development, Game Evaluation and...

Education
Texas A&M University
B.S. and M.S., Psychology

Rick Lesley Rick Lesley Greater Seattle Area Details
Rick Lesley's Zombie Studios Experience June 2011 - January 2013
Job Level Designer at Runic Games, Inc.
Industry Computer Games
Experience
Runic Games, Inc.   March 2015 - Present
Wargaming Seattle  April 2014 - March 2015
Monolith Productions  July 2013 - April 2014
Turn 10 Studios  January 2013 - July 2013
Zombie Studios   June 2011 - January 2013
The Amazing Society  July 2010 - June 2011
Flashgamelicense.com   May 2009 - July 2010
Volt  June 2010 - June 2010
Michigan State University  January 2010 - May 2010
Best Buy  April 2008 - February 2009

Skills
Level Design, Game Design, Multiplayer Design, Game Scripting, Combat Design, Unreal Engine 3, Unity3D, Photoshop, Game Development, Maya, Digital Photography, Photography, Lightroom, Perforce, JIRA, SketchUp, Playtesting, Team Management, Gameplay, Xbox

Education
Michigan State University   2005 — 2010
B.A, Telecommunication, Information Studies and Media- Video Game Design Specialization

anna berentsen anna berentsen Greater Seattle Area Details
anna berentsen's Zombie Studios Experience March 2010 - April 2011
Job Freelance Artist at Annagator
Industry Animation
Experience
Annagator   March 2014 - Present
Firestick Games   March 2013 - April 2013
DistinctDev, Inc.   April 2012 - April 2013
Zombie Studios   March 2010 - April 2011
Flying Lab Software  August 2009 - February 2010
Flying Lab Software  November 2008 - July 2009

Education
Art Institute of Seattle   2007 — 2009
Bachelor of Fine Arts (B.F.A.), Media Arts and Animation

Raz Ortiz Raz Ortiz Greater Chicago Area Details
Raz Ortiz's Zombie Studios Experience August 2011 - August 2011
Job Core Artist at WMS Gaming
Industry Entertainment
Experience
Emmi Solutions  October 2013 - May 2014
Care 2 Learn   September 2010 - September 2013
Animated Educational Solutions, LLC   May 2013 - June 2013
Zombie Studios   August 2011 - August 2011
SPLNTR Design - a Two By Four Company   August 2011 - August 2011
JRL Enterprises  January 1999 - July 2011

Skills
Illustration, Character Design, Flash, Photoshop, Illustrator, Flash Animation, Character Animation, Graphics, Logo Design, Art, Motion Graphics, Traditional Animation, Film, Storyboarding, Adobe Creative Suite, Creative Direction, Animation, Digital Illustration, Art Direction, User Interface Design, Concept Design

Education
Columbia College Chicago   1996 — 1999
BA, Traditional Animation

University of Illinois at Urbana-Champaign   1994 — 1996
Art

James Croley James Croley Greater Seattle Area Details
James Croley's Zombie Studios Experience 2005 - 2011
Job FX Artist at 5TH Cell Media
Industry Computer Games
Experience
5TH Cell Media  April 2011 - Present
Zombie Inc.   August 2005 - March 2011
Zombie Studios   2005 - 2011
NonVideogameRelated   March 1978 - August 2005

Skills
Unreal Engine 3, UV mapping, Video Games, Unreal Editor, Environment Art, Unity3D, Texturing, Game Development, Level Design, Xbox 360, Perforce, Game Prototyping, Game Design, Digital Sculpting, Gameplay, Mudbox, PS3, Unreal 3, Unreal Engine, Maya, Cinematics, Multiplayer, 3D Studio Max, Shaders, Source Engine, Animation, Zbrush

Education
Savannah College of Art and Design   1997 — 2001
BFA, Computer Art and Sequential Art

Clark College   1996 — 1997
none, Art, History, Literature

Jason Adcock Jason Adcock Kenmore, Washington Details
Jason Adcock's Zombie Studios Experience September 2014 - December 2014
Job Software Engineer at HardSuit Labs
Industry Computer Games
Experience
Hardsuit Labs  January 2015 - Present
Zombie Studios   September 2014 - December 2014
Microsoft  February 2014 - April 2014
Intel Corporation  July 2012 - November 2013
Chronic Logic LLC  October 2010 - July 2012
AZ Amusements And Entertainment   October 2009 - May 2010

Skills
C, C++, C#, Java, Visual Basic, HTML, XML, DirectX, HLSL, XNA, Farseer Physics, Box 2D Physics, Allegro, Dark Basic, Graphics Software, 2D Games, Video Games, Visual Studio, NetBeans, Tortoise SVN, Microsoft Office, Photoshop, Illustrator, Dreamweaver, Windows, Mac, OpenGL, Graphics Drivers, Kernel & User Mode..., Perforce, WinDbg, Media Processing

Education
University of Advancing Technology   2005 — 2010
Bachelor of Science in Game Programming, Software Engineering, Game Programming

Shaun Mackey Shaun Mackey Kirkland, Washington Details
Shaun Mackey's Zombie Studios Experience 2003 - 2006
Job Environment/Props at 343
Industry Computer Games
Experience
343 Industries  June 2013 - Present
Serellan   April 2013 - June 2013
Iron Rebel Studios   September 2012 - March 2013
343 Industries  August 2011 - August 2012
Zipper Interactive/ Sony Computer Entertainment   2006 - 2011
Zombie Studios   2003 - 2006

Skills
Maya, Video Games, Texturing, Photoshop, Level Design, PS3, Game Development, Xbox 360, Unreal Engine 3, 3D Studio Max, Environment Art, Game Design, Zbrush, UV mapping, Character Animation, Gameplay, Low Poly Modeling, Animation, Unreal Editor, MMO, Modeling, Texture Artist, Texture Painting, Computer Graphics, Shaders, Console, Game Art, Multiplayer, Mudbox, Computer Games

Education
Digipen Institute of Technology   2001 — 2003
AAA, 3D Animation

Derek Misaki Derek Misaki Greater Seattle Area Details
Derek Misaki's Zombie Studios Experience September 2012 - April 2014
Job Car Artist at Turn 10 Corporation
Industry Computer Games
Experience
Microsoft / Turn 10 Studios   April 2015 - Present
Zombie Studios   September 2012 - April 2014
Monolith Productions / WB Games Seattle   November 2010 - July 2012
Columbia Sportswear  October 2004 - November 2010
The Sports Authority  April 2003 - September 2004
Pflueger Honda   August 2001 - March 2003

Skills
3D, 3D Modeling, Modeling, Texturing, Rigging, MEL, Video Games, Shaders, Maya, Environment Art

Education
The Art Institute of Portland   2006 — 2010
Bachelors, Game Art & Design

Leeward Community College   2001 — 2003
Graphic Design

Jami Lukins Jami Lukins Greater Seattle Area Details
Jami Lukins's Zombie Studios Experience October 2011 - May 2014
Job UI Artist at Disney Interactive
Industry Design
Experience
Disney Interactive Studios  May 2014 - Present
Zombie Studios   October 2011 - May 2014
BrandX Games, LLC   April 2010 - October 2011
One Man Down   October 2010 - May 2011
DigiPen Institute of Technology  September 2007 - 2011
Andrograde   May 2009 - 2010

Skills
Game Design, Computer Animation, User Interface, Typography, Logo Design, Maya, Character Animation, Game Development, Animation, 3D Studio Max, Texturing, Video Games, Digital Painting, Unity3D, UV mapping, Unreal Engine 3, Traditional Animation, Mudbox, Storyboarding, Perforce, Flash, Art, Level Design, Unreal Editor, Project Management

Education
Digipen Institute of Technology   2006 — 2010
Bachelor's, Production Animation

Callen Wagner Callen Wagner Greater Seattle Area Details
Callen Wagner's Zombie Studios Experience August 2009 - March 2010
Job 3D Artist at 17BIT, Inc.
Industry Animation
Experience
17-BIT, Inc.   June 2012 - Present
ArenaNet  July 2010 - Present
Zombie Studios   August 2009 - March 2010

Skills
UV mapping, Texturing, Character Animation, Maya, Animation, Cinematics, Traditional Animation, Computer Animation, Digital Sculpting, Zbrush, Character Rigging, Mudbox, Environment Art, Digital Painting, Video Games, Unreal Engine 3, Autodesk MotionBuilder, Texture Painting, UV Mapping

Education
Digipen Institute of Technology   2006 — 2010
Bachelor's of Fine Arts, Production Animation

Nick Kondo Nick Kondo Greater Seattle Area Details
Nick Kondo's Zombie Studios Experience April 2002 - September 2002
Job Lecturer at DigiPen Institute of Technology
Industry Animation
Experience
DigiPen Institute of Technology  August 2013 - Present
Self-Employed  January 2013 - August 2013
Signal Studios  August 2010 - January 2013
WB Games  April 2009 - August 2010
Monolith Productions, Inc.   July 2007 - May 2010
Secret Lair   January 2006 - March 2006
Monolith Productions, Inc.   September 2004 - January 2006
Nintendo Software Technology  April 2003 - September 2004
Zombie Studios   April 2002 - September 2002

Skills
Maya, Cinematics, Game Development, Xbox 360, 3D Studio Max, Animation, Character Animation, Street Fighter 4, Video Editing, Characters, Storyboarding, Computer Animation, Camera Animation

Education
Digipen Institute of Technology   2001 — 2003
AAA 3D Computer Animation

Perry Cucinotta Perry Cucinotta San Francisco Bay Area Details
Perry Cucinotta's Zombie Studios Experience August 2009 - February 2015
Job Cinematic Specialist at 2K
Industry Animation
Experience
Zombie Studios   August 2009 - February 2015
THQ  January 2007 - June 2008
ArenaNet LLC  July 2006 - January 2007
Surreal / Midway Games   1999 - 2006
Cavedog Entertainment  May 1997 - September 1999
Sierra Online  April 1994 - 1997
Pacific Interactive   1994 - 1994
Psygnosis  June 1993 - November 1993

Skills
Unreal Engine 3, Maya, Cinematics, Character Animation, Animation, Game Development, Video Games, Perforce, 3D, Storyboarding, Autodesk MotionBuilder, Computer Animation, Unreal 3, 3D animation, After Effects, Traditional Animation

Education
Newport Technical Institute, Wales, UK   1990 — 1992
Bachelor's degree, Animation & Film

University of Hertfordshire   1987 — 1990
Bachelor of Technology (BTech), Art & Graphics

St Michaels Roman Catholic Boys School,Stevenage,Herts   1981 — 1986

Woolenwick Jr School   1976 — 1980

Howard Schargel Howard Schargel Seattle, Washington Details
Howard Schargel's Zombie Studios Experience March 2008 - November 2008
Job Immersion Architect
Industry Media Production
Experience
blacksurface   July 2006 - March 2015
Microsoft Aquent   February 2014 - July 2014
IdentityMine  March 2012 - May 2013
Microsoft Filter Digital   February 2011 - July 2011
Microsoft Filter Digital   January 2009 - November 2009
Zombie Studios   March 2008 - November 2008
Microsoft Aquent Filter Digital   February 1997 - July 2008
Teague Boeing   October 2006 - January 2007
Aportis Technologies   1999 - 2001
Digital Post & Graphics   February 1995 - January 1998

Skills
Immersive Environments, 3D Interaction Design, Hololens, Mixed Reality, Augmented Reality, Virtual Reality, NUI, 3D, Interaction Design, User Experience, User Experience Design, 3D Studio Max, Game Development, Maya, User Interface, Texturing, Video Games, Storyboarding, Photoshop, User Interface Design, Modeling, Graphic Design, Graphics, Computer Animation, After Effects, Game Design, 3D Modeling, Concept Design, Motion Graphics, UV mapping, Adobe Creative Suite, Logo Design, Rendering, Art Direction, Computer Graphics, Visual Effects, Illustrator, 3D visualization, Experience Design, Post Production, Lighting, Shaders, Compositing, Icon Design, Illustration, Catalyst, Interactive Kiosks, Multi-touch, 3D animation, Xbox One

Education
Arizona State University   1989 — 1992
BSD

New York Institute of Technology   1987 — 1988
BS

Massapequa High School   1983 — 1987
New York Regents Diploma

Sa'dekaronhes Esquivel Sa'dekaronhes Esquivel Seattle, Washington Details
Sa'dekaronhes Esquivel's Zombie Studios Experience June 2007 - November 2010
Job Concept Artist
Industry Entertainment
Experience
Self -Employed  November 2010 - Present
Zombie Studios   June 2007 - November 2010
Colville Tribal Fire and Rescue   January 2001 - January 2007

Skills
Photoshop, 2D graphics, Unreal Engine 3, Level Design, Game Development, Video Games, Unreal 3, Unreal Editor, Game Art, Conceptual Art, Environment Art, Traditional Animation, Concept Design, Game Design, Maya

Education
Art Institute of Seattle   2002 — 2004
Unfinished Associate of Applied Arts, Animation Art

Lake Roosevelt High School   1993 — 1997
High School Diploma

Justin Riccardo Justin Riccardo Renton, Washington Details
Justin Riccardo's Zombie Studios Experience 2014 - 2014
Job RTIS student at DigiPen Institute of Technology
Industry Computer Games
Experience
DigiPen Institute of Technology  September 2011 - Present
Willows Run Golf Course   May 2012 - August 2014
Zombie Studios   2014 - 2014
First Tee of Greater Seattle   June 2009 - August 2010

Skills
Public Speaking, Game Programming, Game Design, Highly motivated..., Project Teams, Problem Solving, Solutions Provider, Computer Science, Creativity, Passionate about work, Presentations, Artificial Intelligence, Level Design, C, C, Game Development

Education
Digipen Institute of Technology   2011 — 2016
Bachelor of Science (BS), Computer Science in Real Time Interactive Simulation

Chris Durso Chris Durso Greater Seattle Area Details
Chris Durso's Zombie Studios Experience August 2005 - September 2006
Job Artist (Now open for opportunity's)
Industry Computer Games
Experience
Exploding Tuba   October 2012 - January 2015
MGS - 343 Industries   August 2011 - August 2012
Zipper Interactive  May 2008 - November 2010
Zipper Interactive  October 2006 - November 2010
Zombie Studios   August 2005 - September 2006

Skills
Maya, 3D Studio Max, Modo, Photoshop, Unreal Engine 3, Zbrush, Mudbox, xnormal, 3dcoat, meshlab, Mental Ray, Keyshot, Unity3D, Headus, Environments, Digital Sculpting, 3D Modeling, Lighting, Concept Design, Painting, Texturing, Environment Art, Occlusion, 3D Coat, Level Design, Video Games, UV mapping, Props, Low Poly Modeling, 3D, Game Art, Hard Surface Modeling, Shaders, Game Development

Education
Art Institute of Seattle   2002 — 2005
AA, Animation Art and Design

Arturo Caballero Arturo Caballero Greater Seattle Area Details
Arturo Caballero's Zombie Studios Experience May 2013 - December 2014
Job Lead Engineer at HardSuit Labs
Industry Computer Games
Experience
HardSuit Labs  January 2015 - Present
Zombie Studios   May 2013 - December 2014
Intific  November 2011 - April 2013
Edge of Reality  April 2007 - October 2011
Infinity Ward  June 2006 - September 2006

Skills
Unreal Engine 3, Unreal Engine 4, PS4, Xbox One, Xbox 360, C++, DirectX, Video Games, Perforce, OpenGL, PS3, Game Development, Lua, Game Programming, Console, HLSL, GLSL, 3D Studio Max, Maxscript, Stereoscopic 3D..., Oculus Rift

Education
SMU Guildhall   2005 — 2007
Masters, Interactive Technology and Digital Game Development – specialization in Software Development

Stanford University   2001 — 2005
Bachelor of Science, Computer Science

Richard Dormer Richard Dormer Seattle, Washington Details
Richard Dormer's Zombie Studios Experience September 2004 - December 2011
Job Level Designer at Wimmer Solutions
Industry Computer Games
Experience
Electronic Arts  February 2012 - April 2013
Zombie Studios   September 2004 - December 2011
Teachtown  November 2003 - April 2004
Pacific Studio  August 2002 - April 2004
Exhibit Design Consultants  October 1992 - April 2002

Skills
Game Development, Game Design, Level Design, Xbox 360, Video Games, Gameplay, Augmented Reality, HoloLens, PS3, World Building, Unreal Engine 3, Environment Art, Perforce, Unreal 3, Multiplayer, Unreal Editor, Photoshop, Cinematics, Animation, Xbox, 3D Studio Max, Corel Draw, Game Balance, Console, Kinect, Unity3D, Frostbite 2, Graphic Design

Education
Art Institute of Seattle   1991 — 1993
AA, Industrial Design Technology

Kieran Lampert Kieran Lampert Greater Seattle Area Details
Kieran Lampert's Zombie Studios Experience May 2011 - June 2014
Job Character Artist at Pluto VR
Industry Computer Games
Experience
Pluto VR   August 2015 - Present
AtomJack   June 2014 - July 2015
DigiPen Institute of Technology  January 2014 - July 2015
Zombie Studios   May 2011 - June 2014
Novel, Inc.   June 2010 - August 2010
DigiPen Institute of Technology  June 2009 - August 2009
The Barbarian Group  January 2006 - April 2006

Skills
Video Games, Photoshop, Maya, Traditional Animation, Illustrator, Texturing, 3D Studio Max, Concept Design, Zbrush, User Interface Design, Logo Design, Game Development, Unreal Engine 3, Character Modeling, Flash, Web Design, Digital Sculpting, Environment Art, After Effects, Perforce, 3D Modeling, UV Mapping, Topogun, Crazybump, Font Design, FontLab, Environment Modeling, Tortoise SVN, Unity3D

Education
Digipen Institute of Technology   2007 — 2011
BFA, Digital Art and Animation

Emerson College   2002 — 2006
BFA, Digital Media Arts

Joanna Alexander Joanna Alexander Seattle, Washington Details
Joanna Alexander's Zombie Studios Experience January 1994 - Present
Job CEO at Zombie Studios
Industry Computer Games
Experience
Zombie Studios   January 1994 - Present
Sarnoff Corporation  1987 - 1994
Max Planck Institute for Nuclear Physics  1983 - 1985

Skills
Xbox 360, Game Development, Computer Games, PS3, Game Design, Small Business..., Computer Graphics, Artificial Intelligence, 3D Modeling, Traditional Animation, PS4, PC Games, ActionScript, iOS development, Modeling, Computer Animation, Prying, Strategic Planning, Microsoft Excel, Operating Budgets, Strategic Financial..., Project Management, Perforce, Entrepreneurship, Online Gaming, Leadership, C++, Mobile Devices, Management

Education
Yale University   1978 — 1982
Bachelor's degree, Math

Princeton University   1985 — 1988
Master's degree, Mechanical Engineering

Joah Woodward Joah Woodward Greater Seattle Area Details
Joah Woodward's Zombie Studios Experience September 2011 - September 2013
Job Senior Software Engineer at Twisted Pair Solutions
Industry Computer Software
Experience
Twisted Pair Solutions  September 2013 - Present
Zombie Studios   September 2011 - September 2013
DigiPen Institute of Technology  January 2009 - December 2009

Skills
C++, C, C#, STL, Algorithm Analysis, Algorithms, Computational Physics, Mathematics, Perforce, Tortoise SVN, Visual Studio

Education
Digipen Institute of Technology   2007 — 2011
Bachelor of Science, Real-Time Interactive Simulation

Digipen Institute of Technology   2007 — 2011
Bachelor of Science (B.S.), Computer Science (Real Time Interactive Simulation)

Colin Avrech Colin Avrech Greater Seattle Area Details
Colin Avrech's Zombie Studios Experience September 2013 - March 2014
Job Producer/Engine Programmer
Industry Computer Games
Experience
Zombie Studios   September 2013 - March 2014
Gradus Games   September 2013 - December 2013
UIEvolution  February 2013 - April 2013
Sears Holdings Corporation  September 2012 - January 2013
GDC 2011   February 2011 - March 2011
DigiPen Institute of Technology  May 2009 - June 2010

Skills
Game Development, Video Games, Game Programming, C++, OpenGL, C#, Visual Studio, C, Unreal Engine 3, Gameplay, Scripting, DirectX, Linear Algebra, Windows Programming, Computer Graphics, Calculus, JavaScript, GLSL, Microsoft Office, Perforce, FMOD, Data Structures, x86 Assembly, XML, MVC, JIRA, Confluence, Unreal Engine, Batch Files, Windows, User Interface, Gameplay Programming

Education
Digipen Institute of Technology   2014 — 2017
Bachelor of Science (B.S.)

Digipen Institute of Technology   2008 — 2012

Dillon Ryan Dillon Ryan Greater Seattle Area Details
Dillon Ryan's Zombie Studios Experience October 2010 - August 2011
Job Environment Artist at Turn 10 Studios
Industry Computer Games
Experience
Turn 10 Studios  December 2012 - Present
343 Industries  August 2011 - August 2012
Zombie Studios   October 2010 - August 2011
Zombie Studios   January 2010 - October 2010
Zombie Studios   June 2009 - November 2009

Skills
Unreal Engine 3, Environment Art, Unreal Editor, Zbrush, Unreal 3, UV mapping, Texturing, Maya, Occlusion, Texture Painting, Level Design, Xbox 360, Digital Sculpting, 3D Studio Max, PS3, Mudbox, Unreal Engine, Rigging, Video Games, Shaders, Low Poly Modeling, Game Art, Hard Surface Modeling, Normal Mapping, World Building, Texture Artist, UnrealScript, Max, Perforce, Console, Computer Games, Modeling, Gameplay, Game Development, Game Design, 3D, Lighting, 3D Modeling, UV Mapping

Education
Art Institute of Seattle   2008 — 2009
Bachelors, Game Art & Design

Art Institute of San Diego   2006 — 2008
Progress towards BS, Game Art & Design

Derek Chatwood Derek Chatwood Greater Seattle Area Details
Derek Chatwood's Zombie Studios Experience 2000 - 2004
Job Game Designer at Naughty Dog
Industry Entertainment
Experience
Naughty Dog  September 2015 - Present
Cryptic Studios  July 2014 - August 2015
Airtight Games  June 2012 - February 2014
Asobo Studio   September 2011 - June 2012
WB Games (Monolith Productions)   August 2004 - September 2011
Zombie Studios   2000 - 2004

Skills
Xbox 360, PS3, Game Design, Gameplay, Level Design, Console, Game Development, Perforce, Multiplayer, Unreal Editor, Unreal Engine 3, 3D Studio Max, Scripting, Xbox, Xbox One, PS4, Unreal Engine 4, Video Games

Education
Arizona State University   1988 — 1992
BA, Art/Illustration

Jeremy Estrellado Jeremy Estrellado Woodinville, Washington Details
Jeremy Estrellado's Zombie Studios Experience August 2008 - December 2008
Job Environment Artist at Massive Entertainment A Ubisoft Studio
Industry Computer Games
Experience
Massive Entertainment - A Ubisoft Studio   May 2014 - Present
Microsoft  October 2012 - May 2014
Warner Bros. Entertainment Group of Companies  January 2009 - October 2012
Zombie Studios   August 2008 - December 2008
Flying Lab Software  June 2007 - July 2008

Skills
Texturing, Zbrush, 3D Studio Max, Maya, Xbox 360, Environment Art, Photoshop, Unreal Editor, Low Poly Modeling, Unreal Engine 3, Digital Sculpting, Hardsurface Modeling, Video Games, Xbox, Mudbox, Normal Mapping, PS3, 3D, Props, Shaders, UV mapping, World Machine 2, Lighting, Texture Painting, Gameplay, Console, Game Development, Computer Games, Unreal Engine, Perforce, Physical Materials, Imaged Based Lighting, Xbox One, Architecture, Ddo Texture Creation, Unity3D, Marmoset Skyshop, Modo, UV Mapping

Education
Art Institute of Seattle   2004 — 2008
Media Arts & Animation — Bachelor of Fine Arts, Environment Asset Creation

Dani Roberge Dani Roberge Greater Seattle Area Details
Dani Roberge's Zombie Studios Experience 2008 - 2009
Job Freelance Digital Artist
Industry Computer Games
Experience
Z2  August 2014 - June 2015
ArenaNet  April 2012 - March 2014
Reloaded Productions   August 2011 - January 2012
Microsoft Game Studios  December 2010 - September 2011
Realtime Worlds  December 2009 - August 2010
Zombie Studios   2008 - 2009
Amaze Entertainment; Griptonite Games   2006 - 2008

Skills
Video Games, Maya, Texturing, Unreal Engine 3, User Interface, Xbox 360, 3D Studio Max, 3D Modeling, Photoshop, Illustration, PS3, PC, XSI, Mobile Games, Crazy Bump, Axure, iOS, iPad, Windows Phone, Visual Studio, Brainfarting, Blueprint, ProMotion, Nintendo DS, Traditional Animation, Multiplayer, Unreal Editor, Game Development, User Interface Design, Game Design, Graphics, Bump

Education
Henry Cogswell College   2003 — 2006
Bachelor of Arts; Arts, Digital Art

School of Visual Arts
Non-degree seeking, Illustration

Chance Lyon Chance Lyon Greater Seattle Area Details
Chance Lyon's Zombie Studios Experience June 2009 - December 2014
Job Lead Engineer at Builder Box
Industry Computer Games
Experience
Hardsuit Labs  March 2015 - Present
Builder Box   January 2015 - March 2015
Zombie Studios   June 2009 - December 2014
Zombie Studios   May 2007 - November 2009
Zombie Studios   May 2006 - April 2007

Skills
Artificial Intelligence, Architecture, Graphics, Xbox 360, C++, C#, Python, UnrealScript, Unreal Engine 3, Video Games, PS3, Game Development, Game Engines, Gameplay, Multiplayer, Gameplay Programming, Console

Education
Digipen Institute of Technology   2003 — 2007
BA CS, Real-Time Interactive Simulation

University of Washington   2002 — 2003

Eric Studer Eric Studer Greater Seattle Area Details
Eric Studer's Zombie Studios Experience June 2005 - August 2005
Job
Industry Computer Games
Experience
Harebrained Schemes  June 2015 - Present
Turn 10 Studios  August 2014 - Present
Airtight Games  February 2012 - May 2014
Sucker Punch Productions  January 2010 - June 2011
Monolith Productions  February 2009 - February 2010
WB Games  May 2008 - February 2009
Warner Bros. Advanced Digital Services  November 2006 - April 2008
Warner Bros. Online  August 2005 - November 2006
Zombie Studios   June 2005 - August 2005
DigiPen Institute of Technology  August 2001 - July 2005

Skills
Screenwriting, Production, Content Design, Public Speaking, Thorough Knowledge of..., Motion Capture..., Game Design, Video Games, Game Development, Xbox 360, PS3, Quality Assurance, Motion Capture, Computer Games, Casual Games, Multiplayer, Wii, Gameplay, Mobile Games, Character Animation, Game Testing, Console, Scripting, Level Design, Narrative, Unreal Engine 3, Cinematics, Game Mechanics, Perforce, Xbox

Education
DigiPen Institute of Technology   2001 — 2005
Bachelors, Realtime Interactive Simulation (Video Game Programming)

University of California, Los Angeles   2007 — 2008
Certificate, Television Writing for the Half Hour Comedy

Anthony Lampa Anthony Lampa Issaquah, Washington Details
Anthony Lampa's Zombie Studios Experience July 2002 - April 2004
Job Staff Artist, Lighting/Environment at Warner Bros. Games
Industry Entertainment
Experience
Monolith Productions (WB Games)   July 2004 - Present
Zombie Studios   July 2002 - April 2004

Skills
Lighting, High Poly Modeling, Texturing, UV mapping, Zbrush, Architecture, World Design, Art Direction, Technical Support, Xbox 360, Environment Art, 3D Studio Max, Low Poly Modeling, Photoshop, Hard Surface Modeling, PS3, Game Design, Game Development, Video Games, Cinematics, Xbox, Gameplay

Education
University of Washington   1996 — 2000
Bachelor's degree, Interdisciplinary Arts

Digipen Institute of Technology   2001 — 2002

Ted Warnock Ted Warnock Greater Seattle Area Details
Ted Warnock's Zombie Studios Experience September 2012 - April 2014
Job Animation Lead at Hidden Path Entertainment
Industry Animation
Experience
Hidden Path Entertainment  September 2015 - Present
Ted Warnock (Sole Proprietor)   2009 - Present
Camouflaj game studio  May 2014 - September 2015
Zombie Studios   September 2012 - April 2014
Disney Interactive Media Group  April 2012 - September 2012
Flying Lab Software  May 2010 - April 2012
Sega Studios San Francisco  February 2009 - May 2010
WB / Monolith Productions   June 2004 - December 2008
Atari / Legend Entertainment   June 2000 - February 2004
Kronos Digital Entertainment  1995 - 2000

Skills
3D Studio Max, Maya, Perforce, Character Animation, 3D animation, Video Games, Havok, Animation, Concept Development, Concept Design, Game Development, Animation Design, Animation Director, Computer Animation, UV mapping, Xbox 360, PS3, Texturing, Cinematics, Zbrush, Game Design, Animation Direction, Gameplay, Unreal Editor, Motion Capture, Premiere, Traditional Animation, Leadership, Flash, Computer Graphics, MMO, Flash Animation, Creature Animation, Illustrator

Education
American Animation Institute

California Institute of the Arts

Columbus College of Art and Design
BFA

Digipen Institute of Technology

Kristofel Munson Kristofel Munson Boston, Massachusetts Details
Kristofel Munson's Zombie Studios Experience January 2004 - March 2005
Job Senior Programmer at CodeBeast
Industry Computer Games
Experience
CodeBeast   May 2014 - Present
Irrational Games  May 2009 - February 2014
Midway Games  April 2005 - May 2009
Zombie Studios   January 2004 - March 2005

Skills
Perforce

Education
Digipen Institute of Technology   2000 — 2004
BS, Real-Time Interactive Simulation

Ann Donovan Ann Donovan Seattle, Washington Details
Ann Donovan's Zombie Studios Experience June 1995 - January 1996
Job
Industry Marketing and Advertising
Experience
Paperless Business Systems   January 2004 - Present
elephants & ants/Paperless Business Systems   February 1998 - Present
Velocity Dance Center  March 2004 - November 2007
Capitol Hill Community Council   April 1999 - June 2005
Paperless Business Systems, Inc.   January 2000 - December 2003
Microsoft via Contract   September 1997 - February 1998
PhotoDisc  August 1996 - August 1997
Ann Donovan Designs   February 1994 - 1997
Zombie Studios   June 1995 - January 1996
Medio Multimedia   1995 - 1995

Skills
Marketing Strategy, Online Advertising, Direct Marketing, Brand Management, Branding & Identity, SEO, CSS, Business Development, HTML, Email Marketing, Web Development, Social Media, Strategic Planning, Account Management, Integrated Marketing, Digital Marketing, Social Media Marketing, New Business Development, E-commerce, Product Management, Marketing Communications, Marketing, Program Management, Web Analytics, SaaS, Graphic Design, Digital Strategy, User Experience, Business Analysis, Social Networking, Creative Direction, Web Design, Content Strategy, User Interface Design, Brand Development, Direct Mail, Start-ups, Strategy, Newsletters, Public Relations, Advertising, Strategic Partnerships, Leadership

Education
Syracuse University   1988 — 1992
BFA

Scarsdale High School   1984 — 1988

Andy Kipling Andy Kipling Greater Seattle Area Details
Andy Kipling's Zombie Studios Experience September 2012 - December 2014
Job CEO at Hardsuit Labs
Industry Computer Games
Experience
Hardsuit Labs  January 2015 - Present
Zombie Studios   September 2012 - December 2014
Zombie Studios   September 2011 - September 2012
Zombie Studios   September 2007 - September 2011
NovaLogic  September 2006 - August 2007
NovaLogic  February 2005 - August 2006
NovaLogic  August 2002 - January 2005

Skills
Video Games, Game Design, Game Development, Gameplay, Multiplayer, Xbox 360, Perforce, Unreal Engine 3, Software Documentation, Task Management, Mobile Games, PS3, Level Design, PS4, JIRA, Project Management, Computer Games, Unreal Editor, Social Games, TRCs, TCRs, Free to Play, Microsoft Office, Photoshop, Team Management, Casual Games, Unity3D, Xbox, Game Mechanics, Game Balance, Tortoise SVN, Confluence, Process Scheduler, Hiring, Scheduling, Milestones, Conflict Resolution

Education
University of San Diego   1999 — 2004
B.A., Computer Science, History

The Community School   1995 — 1999

Glory Robinson (Evans) Glory Robinson (Evans) Greater Seattle Area Details
Glory Robinson (Evans)'s Zombie Studios Experience September 1995 - April 1996
Job Owner, Cobalt Moon Design
Industry Design
Experience
Cobalt Moon Design   September 2006 - Present
Microsoft - Volt  July 2004 - March 2005
Microsoft  January 1998 - July 2004
Humongous Entertainment  April 1997 - January 1998
Microsoft - Volt  April 1996 - April 1997
Zombie Studios   September 1995 - April 1996
Splash Studios  January 1996 - March 1996
Nintendo of America  April 1989 - September 1995

Education
Art Institute of Seattle   1992 — 1993
Diploma, Layout and Production Art

Anna Farr Anna Farr Greater Seattle Area Details
Anna Farr's Zombie Studios Experience October 1995 - February 1998
Job C.O.O. at Leviathan
Industry Computer Games
Experience
Leviathan Games  September 2005 - Present
Knowledge Anywhere  2005 - 2005
Cybercamps  2004 - 2004
Cybercamps  2004 - 2004
The Whole Experience   October 2000 - July 2001
WXP  2000 - 2001
Zipper Interactive  June 1999 - October 2000
Crave Entertainment  1998 - 1999
Zombie Studios   October 1995 - February 1998
Multicom  1995 - 1995

Skills
Game Development, Video Games, PS3, Game Design, Gameplay, Computer Games, Casual Games, Mobile Games, Product Management, MMORPG, Game Programming, Software Project..., Online Gaming, Level Design, Game Mechanics, Mobile Applications, Social Games, User Experience, Xbox 360, MMO

Education
University of California, Davis   1990 — 1991
Computer Graphics

Smith College   1986 — 1990
BA, Mathematics & Computer Science

Prairie   1982 — 1986

Lewis and Clark College

Aaron Wehrmeister Aaron Wehrmeister Greater Seattle Area Details
Aaron Wehrmeister's Zombie Studios Experience December 2009 - February 2015
Job Character Artist at Bungie
Industry Computer Games
Experience
Bungie  May 2015 - Present
Hardsuit Labs  February 2015 - May 2015
Zombie Studios   December 2009 - February 2015
Vidiator  August 2007 - May 2009
WXP  August 2007 - August 2007
WXP  May 2007 - July 2007

Skills
Game Development, Maya, Zbrush, Art, 3D, Motion Capture, Character Animation, Unreal Engine 3, Texturing, Animation, Low Poly Modeling, Video Games, Fine Art, 3D Studio Max, Computer Animation, Facial Animation, Characters, Environment Art, UV mapping, Xbox 360

Education
Kansas City Art Institute   1994 — 1997
bachelor, Painting and general

Ben Munger Ben Munger Greater Seattle Area Details
Ben Munger's Zombie Studios Experience January 2010 - Present
Job Sr. Software Engineer at Zombie Studios
Industry Computer Games
Experience
Zombie Studios   January 2010 - Present
Tactical Police Applications, LLC   2013 - Present
Idol Minds  May 2008 - October 2009
Konica Minolta Systems Lab, Inc.   May 2005 - April 2008
IBM Printing Systems  June 2000 - June 2003

Skills
PS3, UE3, Unreal Engine 3, C#, C++, Programming, Game Engines

Education
University of Colorado at Boulder   1997 — 2001
BS, Computer Science

University of Colorado at Boulder   2003 — 2005
Extended Education, Physics/Math

Nathan Seitz Nathan Seitz Seattle, Washington Details
Nathan Seitz's Zombie Studios Experience February 2010 - February 2015
Job Animator
Industry Entertainment
Experience
Camouflaj game studio  March 2015 - Present
Zombie Studios   February 2010 - February 2015
Natural Point   February 2009 - 2010

Skills
Character Animation, Cinematics, Maya, Unreal Engine 3, Texturing, Unreal Engine 4, Motion Capture

Education
TTTC   2006 — 2007
Associate's Degree, Animation

University of Oregon   2002 — 2006
BS, Multimedia Design

Eric Reuter (Eric C. Cummings) Eric Reuter (Eric C. Cummings) Greater Philadelphia Area Details
Eric Reuter (Eric C. Cummings)'s Zombie Studios Experience June 2003 - August 2003
Job Specialist for High Performance Computing, Architecture and Infrastructure Design
Industry Information Technology and Services
Experience
Independent Computing Consultant   April 2013 - Present
USD-445 Coffeyville, Kansas   September 2012 - March 2013
Raytheon  February 2009 - January 2010
SGI  December 2007 - December 2008
Merck  January 2004 - June 2007
Merck  March 1997 - December 2003
Zombie Studios   June 2003 - August 2003
Gearbox Software  June 2001 - August 2002
The Collective  May 2000 - December 2000
Epic Games  January 1995 - February 1998

Skills
NAS, Project Planning, Server Architecture, Grid Computing, High Performance..., Cloud Computing, Storage, Data Center, Virtualization, Linux, Unix, Cluster, Integration, Perl, Solaris, System Administration, Servers, Disaster Recovery, Enterprise Software, Enterprise Architecture, Hardware, Management, Solution Architecture, Operating Systems, Shell Scripting, Information Technology, Architecture, IT Service Management, SAN, Security, Start-ups, High Availability, Networking, System Architecture, Storage Area Networks, Scalability, Strategy, Leadership, Pre-sales, Consulting, Project Management

Education
Rutgers University-New Brunswick
Economics, Business Administration

Stockton University
Environmental Science, Geology

Brian Hesler Brian Hesler Greater Seattle Area Details
Brian Hesler's Zombie Studios Experience August 2011 - Present
Job 3D Artist / member Phantom Zone Gaming
Industry Computer Games
Experience
Zombie Studios   August 2011 - Present
Sony Online Entertainment  April 2010 - April 2011
Sony Online Entertainment - Seattle   December 2007 - April 2010
Zombie Studios   2006 - 2007

Skills
Unreal Engine 3, Texturing, Maya, Max, 3D, Computer Animation, Video Games, Low Poly Modeling, Zbrush, Xbox 360, Environment Art, Game Development, PS3, UV mapping, Console, Level Design, Texture Artist, Texture Painting, Unreal 3, Unreal Editor, Game Design, Gameplay, ZBrush, UV Mapping

Education
Digipen Institute of Technology   2003 — 2005
Bachelor of Arts, English Literature

Carroll College   1988 — 1991
BA English Literature

Brandon Mann Brandon Mann Greater Seattle Area Details
Brandon Mann's Zombie Studios Experience February 2010 - October 2010
Job Software Engineer at Z2
Industry Computer Games
Experience
Z2  November 2014 - Present
343 Industries  June 2014 - October 2014
Serellan   August 2012 - April 2014
Fugazo   November 2011 - December 2012
WB Games  November 2010 - November 2011
Zombie Studios   February 2010 - October 2010
Surreal Software / WB games   October 2008 - January 2010
Handheld Games  September 2007 - October 2008
Full Sail Real World Education  September 2005 - July 2007

Skills
Gameplay, Game Development, PS3, Xbox 360, Perforce, DirectX, User Interface, Unreal Engine 3, Gameplay Programming, Console, UnrealScript, Game Design, Unity3D, Lua, OpenGL, Video Games, Visual Studio, Game Programming

Education
Full Sail University   2005 — 2007
Bachelor of Science (B.S.), Game Development and Design

Nick Rudolph Nick Rudolph Greater Seattle Area Details
Nick Rudolph's Zombie Studios Experience June 2011 - January 2015
Job VFX/World Artist at Camouflaj game studio
Industry Computer Games
Experience
Camouflaj game studio  February 2015 - Present
Zombie Studios   June 2011 - January 2015
Microsoft Research and Development   June 2010 - June 2011
Microsoft - Xbox LIVE  March 2008 - March 2010
HandHeld Games  July 2007 - March 2008
WXP  June 2007 - August 2007
Global Wonder Entertainment   January 2006 - June 2007
Flying Lab Software  September 2005 - November 2006
Microsoft  August 2004 - September 2005

Skills
Texturing, Zbrush, Modeling, Unreal Engine 3, Shaders, Special Effects, Particle Effects, Unreal Engine 4, Fume FX, After Effects, Unity, Android Development, iOS development, Low Poly Modeling, 3D Modeling, ZBrush, UV mapping, Level Design, Texture Painting

Education
Seattle Art Institute   2002 — 2005

Seattle Central College   2001 — 2002
Modeling for Games

Mesmer Animation Labs   2001 — 2001
3DS Certified Game Development, 3D Studio max for Game Development

Green River Community College   1998 — 2000
Certificate of Multimedia Design, Animation Web Production

Walker Wondra-Lindley Walker Wondra-Lindley Greater Seattle Area Details
Walker Wondra-Lindley's Zombie Studios Experience May 2007 - August 2007
Job Game Developer
Industry Computer Games
Experience
Gameloft  December 2014 - September 2015
PopCap Games  January 2013 - November 2014
PopCap Games  June 2011 - December 2012
PopCap Games  February 2012 - August 2012
PopCap Games  January 2010 - June 2011
Pipeworks Software  June 2008 - December 2009
University of Puget Sound  August 2007 - May 2008
Zombie Studios   May 2007 - August 2007

Skills
C++, Gameplay, Linux, ActionScript, Game Development, Perforce, Scripting, C#, Artificial Intelligence, Programming, PHP, Visual Studio, XML, JavaScript, Flash, iPhone, Social Games, Game Programming, PS3, Casual Games, Xbox 360, Video Games, Game Design, Wii, Mobile Games, Python, Multiplayer, Gameplay Programming, Android, Game Mechanics, Unity3D, Computer Games, Level Design, Xbox

Education
University of Puget Sound   2004 — 2008
BS, Computer Science, Philosophy

Patrick Hackett Patrick Hackett San Francisco Bay Area Details
Patrick Hackett's Zombie Studios Experience April 2004 - August 2004
Job Defining VR at Google
Industry Computer Games
Experience
Google  April 2015 - Present
Skillman & Hackett   May 2014 - April 2015
Double Fine Productions  November 2010 - May 2014
Double Fine Productions  October 2008 - November 2010
Rainbow Studios  May 2005 - September 2008
Zombie Studios   April 2004 - August 2004

Education
Digipen Institute of Technology   2001 — 2005
BS, Computer Science

Arizona State University   1999 — 2001
Mathematics

Kyle Bolton Kyle Bolton Greater Seattle Area Details
Kyle Bolton's Zombie Studios Experience 2002 - 2002
Job CoCreator of SMASH/ Illustrator
Industry Entertainment
Experience
FlowPlay  November 2007 - February 2013
Candlewick Press  2012 - 2013
ZUDA Comics   2007 - 2008
Apex Learning  2006 - 2007
Oberon Media  2006 - 2006
Zombie Studios   2002 - 2002

Skills
Character Animation, Game Development, Traditional Animation, Storyboarding, Game Design, Texturing, Video Games, Flash, Illustration, Maya, Illustrator, Sketching, Gameplay, Creative Writing, Comic Books, Characters, Animation, Digital Painting, Digital Illustration, Casual Games, Mobile Games, Computer Games

Education
Art Institute of Seattle   1995 — 1998
Associate of Arts (AA), Computer Animation

South Eugene

Duncan Kay Duncan Kay Greater Seattle Area Details
Duncan Kay's Zombie Studios Experience January 2009 - Present
Job Lead UI Designer/Artist
Industry Computer Games
Experience
Zombie Studios   January 2009 - Present
Zombie Studios   2005 - Present
Cryptic Studios  2004 - 2005
Stainless Steel Studios  2003 - 2004

Skills
Video Games, Photoshop, Unreal Engine 4, Unreal Engine 3, User Interface Design, User Interface, User Experience Design, Flash, ActionScript, Scaleform, Game Design, Texturing, Maya, Xbox 360, Unreal Editor, PS3, 3D Studio Max, Animation, 3D, Vector Illustration, Character Animation, PS4, Illustrator, After Effects, Steam, Software Development, Marketing Art, Team Leadership, Storyboarding, Low Poly Modeling, Traditional Animation, Xbox, Console, Visual Design, Branding & Identity, Logo Design, User Experience

Education
Digipen Institute of Technology   2001 — 2003
AAA, 3D Computer Animation

Anthony Gallegos Anthony Gallegos San Francisco Bay Area Details
Anthony Gallegos's Zombie Studios Experience June 2013 - May 2014
Job Game Designer
Industry Computer Games
Experience
Gazillion Entertainment  February 2015 - Present
The Comedy Button   June 2011 - Present
Rebel FM   January 2009 - Present
Z2  November 2014 - February 2015
Zombie Studios   June 2013 - May 2014
IGN Entertainment  March 2010 - May 2013
IGN Entertainment  April 2009 - March 2010
Ziff Davis Media  October 2008 - January 2009
Ziff Davis Media  June 2007 - October 2008

Skills
Editorial, Video Games, Editing, Podcasting, New Media, Video, Feature Articles, Blogging, Copy Editing, Web Content, Video Editing, Creative Writing, Publicity, Copywriting, Social Media, Journalism, Content Development, Content Management, Publishing, Online Journalism, Magazines, Community Management, Video Production, Entertainment, Social Networking, Web Video, Media Relations, Social Media Marketing, Interactive..., Freelance Writing, Content Strategy, Digital Media, Facebook, Game Design, Press Releases, Storytelling, Gaming, Level Design, Scenario Planning, Writing, Management, Public Relations, WordPress, Creative Direction, SEO, Proofreading, Digital Marketing, Online Marketing, News Writing, Game Development

Education
University of California, Davis   2001 — 2005
BA, History, as well as Religious Studies, 3.49

Andrew Starkey Andrew Starkey Greater Seattle Area Details
Andrew Starkey's Zombie Studios Experience May 2012 - February 2015
Job Game Software Engineer at SAIC
Industry Computer Games
Experience
SAIC  February 2015 - Present
Zombie Studios   May 2012 - February 2015
Zombie Studios   February 2012 - May 2012
DigiPen Institute of Technology  September 2009 - May 2012

Skills
C/C++, UnrealScript, x86 Assembly, STL, Unreal Engine 3, Visual Studio, Tortoise SVN, Perforce, C#, CryENGINE 3, PhysX, Winsock, Debugging, Gameplay Programming, Network Programming, Game Programming, Game Architecture, Linear Algebra, SQL, Scrum, Agile Methodologies, OpenGL, GLSL, General Programming, Data Structures

Education
Digipen Institute of Technology   2007 — 2012
Bachelor of Science (B.S.), Computer Science

Lat Ware Lat Ware San Francisco Bay Area Details
Lat Ware's Zombie Studios Experience May 2006 - August 2006
Job Founder at Crooked Tree Studios
Industry Computer Software
Experience
Crooked Tree Studios   October 2012 - May 2015
IMVU  July 2010 - October 2012
Realtime Worlds  June 2009 - May 2010
Cryptic Studios  July 2008 - February 2009
Virtual Heroes  June 2007 - March 2008
Zombie Studios   May 2006 - August 2006

Skills
Game Development, Gameplay, Agile Methodologies, Game Programming, Game Design, Programming, Perforce, DirectX, Python, Video Games, Test Driven Development, Unreal Engine 3, Gameplay Programming, C++, PHP, Git, Game Physics, Social Games, Brain-computer..., Unreal Script, Graphics Programming, Physics Programming, Network Programming, TDD, Xbox 360, JavaScript, C, AI Programming, MMO Development, Agile Development, Data Driven Development, Github, Tortoise SVN, Fundraising, Project Management, Recruiting, Interviews, Mobile Games, Behavioral Neuroscience, Public Speaking, Creative..., Social Entrepreneurship, User Interface, Cognitive Neuroscience

Education
Digipen Institute of Technology   2003 — 2007
Bachelor of Science, Computer Science

Irena Cranston Irena Cranston Greater Seattle Area Details
Irena Cranston's Zombie Studios Experience July 2012 - August 2013
Job Associate Software Engineer at Nintendo of America
Industry Computer Games
Experience
Nintendo of America  August 2013 - Present
Zombie Studios   July 2012 - August 2013
Griptonite Games  October 2010 - July 2012
Exato Game Studios   2010 - August 2010

Education
Digipen Institute of Technology   2007 — 2011
BS, Real Time Interactive Simulation

Dominick Mendoza Dominick Mendoza Greater Seattle Area Details
Dominick Mendoza's Zombie Studios Experience January 2012 - May 2012
Job Quality Assurance Tester
Industry Computer Games
Experience
Big Fish Games  October 2014 - November 2014
Harebrained Schemes  June 2014 - September 2014
Zynga  September 2013 - January 2014
Gen Con   June 2013 - August 2013
Zombie Studios   January 2012 - May 2012
Zombie Studios   September 2011 - December 2011
Zombie Studios   February 2011 - September 2011
Nintendo  November 2010 - February 2011
Zombie Studios   May 2010 - September 2010
Corporate Moving Systems  2008 - 2010

Skills
Video Games, Game Development, Quality Assurance, Xbox 360, PS3, JIRA, Testing, Unity3D, Test Planning, Game Testing, Mobile Game Development, Mobile Testing, Scrum, Agile Testing, Certification Testing, Kinect, Xbox LIVE, PS Network, Wii, WiiWare, Android Testing, Android Development, iOS development, iOS Testing, FPS, Puzzles, Adhoc Testing, Smoke Testing, Build Verification..., Functional Testing, External Resource..., Management, Team Management, Conflict Resolution, Interpersonal..., Project Planning, Technical Writing, Technical Documentation, HockeyKit, Xcode, Test Flight, Compatibility Testing

Education
North Seattle Community College   2012 — 2013
Certificate in Project Management, Project Management, 3.88

Aaron Kubly Aaron Kubly Greater Seattle Area Details
Aaron Kubly's Zombie Studios Experience August 2000 - May 2001
Job Software Development Engineer at Microsoft
Industry Computer Software
Experience
Microsoft  April 2012 - Present
Westtek   July 2001 - April 2012
Zombie Studios   August 2000 - May 2001
ConocoPhillips  1998 - 1999
Data Dimensions  1996 - 1998

Skills
Programming, C, C++, C#, Java, OOP, Win32, DirectX, Android, Architecture, User Interface, Multithreading, Portability, Graphics, 3D, Game Development, Artificial Intelligence, Mathematics, Windows, Visual Studio, XML, HTML, JavaScript, Cross-platform..., Computer Science, Win32 API

Education
Digipen Institute of Technology   1999 — 2003
BS, Real-Time Interactive Simulation

Unviersity of Wisconsin-Rock County   1997 — 1999
Computer Science, Mathematics, Philosophy

Jacob Enzien Jacob Enzien Kirkland, Washington Details
Jacob Enzien's Zombie Studios Experience July 2011 - June 2012
Job Sr Software Engineer at Nordstrom
Industry Computer Software
Experience
Nordstrom  September 2014 - Present
UIEvolution  May 2012 - August 2014
Zombie Studios   July 2011 - June 2012
Volt Workforce Solutions  May 2011 - July 2011

Skills
C++, OpenGL, C#, Gameplay Programming, Xbox 360, PS3, iOS, Objective-C, Mobile Applications, C, Bluetooth, Graphics Engineering, Wii Development, PS3 Development, Xbox 360 Development, Game Engine Development, Cocoa Touch

Education
Digipen Institute of Technology   2007 — 2011
Bachelor of Science, Real-Time Interactive Simulation

Geoff Kaimmer Geoff Kaimmer Greater Seattle Area Details
Geoff Kaimmer's Zombie Studios Experience March 2013 - January 2015
Job Environment Artist at Zombie Studios
Industry Computer Games
Experience
Zombie Studios   March 2013 - January 2015
WB Games  February 1996 - August 2012
WB Games  February 1996 - July 2012

Skills
Low Poly Modeling, Environment Art, 3D Studio Max, Zbrush, Photoshop, Xbox 360, PS3, PC, Multiplayer, Perforce, Level Design, Game Development, Texturing, Unreal Engine 3, Maya, Lighting, UV mapping, Unreal Editor, Video Games

Education
Art Institute of Seattle

Brian Anderle Brian Anderle Seattle, Washington Details
Brian Anderle's Zombie Studios Experience October 2013 - Present
Job Software Engineer at Zombie Studios
Industry Computer Games
Experience
Zombie Studios   October 2013 - Present
Riot Games  January 2011 - February 2013

Skills
C++, Game Development, Video Games, Unreal Engine 3, UnrealScript, Unreal Engine 4, C#, Python, Building Engineering

Education
Digipen Institute of Technology   2006 — 2010
Bachelor of Applied Science (BASc), Real Time Interactive Simulation

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