Mercenary Technology
Industry: Video game developer
DescriptionMercenary Technology is a video game developer company, founded in 2010. It was announced in June 2015 that they are working in conjunction with Beenox on porting Call of Duty: Black Ops III to the PlayStation 3 and Xbox 360. Founded: 2010
Mercenary Technology List of Employees There's an exhaustive list of past and present employees! Get comprehensive information on the number of employees at Mercenary Technology. You can filter them based on skills, years of employment, job, education, department, and prior employment.
Mercenary Technology Salaries. You can even request information on how much does Mercenary Technology pay if you want to. Learn about salaries, pros and cons of working for Mercenary Technology directly from the past employees.
Find People by Employers You can rekindle an old relationship, reconnect with a long-lost friend, former boss, business acquaintance who might be useful in your new line of work. With our employee database, the possibilities are endless. All you have to do is type in a couple of keywords and we'll bring you the exact information you wanted!
12 Mercenary Technology employees in database. Find out everything there's to know about Mercenary Technology employees. We offer you a great deal of unbiased information from the internal database, personal records, and many other details that might be of interest to you.
Mercenary Technology Employees
Mercenary Technology May 2015 - Present
Sports Authority September 2010 - September 2013
Skills
Autodesk Maya, Xnormal, Unreal Engine 4, UDK 3, Substance Suite, Marmoset Toolbag, Perforce, 3D Coat, CrazyBump, ZBrush, Mudbox, 123D Catch, Marvelous Designer, Adobe Photoshop, Adobe Illustrator, Hard Surface Modeling, Texturing, Digital Sculpting, Communication Skills, Maya, Photoshop, 3D Modeling, JIRA
Education
Expression College for Digital Arts 2012 — 2015
Bachelor’s Degree, Game and Art Design
Mercenary Technology February 2015 - September 2015
TreSensa April 2015 - April 2015
Toys For Bob January 2014 - August 2014
Ubisoft August 2012 - May 2013
ArenaNet January 2009 - September 2011
Midway Games August 2005 - October 2008
PlayFirst, Inc. May 2005 - June 2005
Electronic Arts July 2003 - February 2005
3DO February 2002 - July 2003
Crystal Dynamics 1995 - 1997
Skills
Level Design, Game Design, Gameplay, Video Games, Maya, Xbox 360, Multiplayer, Game Development, Photoshop, Scripting, Unreal 3, Unreal Editor, PS3, Zbrush, Character Animation, Layout, 3D, World Building, 3D Studio Max, Unreal Engine 3, Game Mechanics, Mobile Games, Video Game Production, Unity3D, Concept Design, Environment Art, Console, Computer Games, UV mapping, Game Engines, Shaders, Perforce, Max, MMO, Social Games, Wii, Cinematics, Casual Games, MMORPG, Game Balance, Texturing, Xbox, Low Poly Modeling, Texture Painting, Game Art, Document Design, Lua, Video Game Development, Modeling, Blender
Education
College of Marin 1989 — 1993
Film and Theater
Tamalpias High School 1986 — 1989
General, Theater
Lumos Labs (Lumosity) January 2014 - Present
Mercenary Technology April 2011 - January 2014
Activision - Toys for Bob February 2010 - October 2010
Activision, Inc. June 2007 - February 2010
Z-Axis / Activision 2005 - June 2007
Frog City Software 2001 - 2005
Electronic Arts June 1999 - December 2000
Spectrum Holobyte 1996 - 1999
Books That Work 1994 - 1995
ThinkBank 1994 - 1994
Skills
Agile, System Architecture, Scheduling, Process Improvement, Video Games, Software Development, Wii, Video Game Development, Game Development, Perforce, PS3, User Interface, Agile Project Management, Game Design, Scripting, Xbox 360, Gaming, C++, Artificial Intelligence, Mobile Applications, 3D, Scrum, Programming, Software Project..., C, Gameplay, Console, Python, Agile Methodologies, Game AI, Gameplay Programming, Xbox, Mobile Games
Education
University of California, Los Angeles 1984 — 1989
BS, Comuter Science & Engineering
John Marshall Fundamental 1979 — 1984
High School Diploma
Mercenary Technology October 2010 - Present
Realta Entertainment Group, Inc. 2012 - 2013
Cynergen Inc October 2011 - February 2012
Underground Development July 2005 - June 2010
Z-Axis 2005 - 2006
Electronic Arts 2003 - 2005
3DO 2000 - 2003
Spectrum Holobyte July 1997 - January 2000
Skills
Perforce, PS3, Gameplay, Game Development, Artificial Intelligence, Xbox 360, Wii, Lua, DirectX, Video Games, Game Design, C++, Scripting, Xbox, User Interface, C, Casual Games, Game Programming, Visual Studio, Console, Mobile Games, 3D, Gameplay Programming
Education
California State Polytechnic University-Pomona
BS, Aerospace Engineering
Mercenary Technology 2015 - Present
Toys for Bob (Activision) 2005 - 2015
THQ Canada (Relic Entertainment Ltd 2003 - 2005
Electronic Art Black Box (Black Box Games Ltd 2001 - 2003
Beijing Pingyi Software Ltd 1998 - 2001
Beijing Ladder Corp. Ltd. 1995 - 1998
Peking Univ 1993 - 1995
Skills
C++, Game Programming, Artificial Intelligence, Java, JavaScript, MySQL, Physics, Algorithms, Databases, Graphics Software, Data Structures, Digital Imaging, Wii, Game Development, Xbox 360, Maya, Game Design, Video Games, PS3
Education
University of Washington 1985 — 1993
Ph.D. and M.S, Physics
Fudan University 1981 — 1985
B.S., Physics
Stealth Mode Startup February 2014 - Present
Mercenary Technology September 2014 - September 2015
Ooyala August 2011 - January 2014
Total Immersion Software May 2010 - August 2011
Total Immersion Software July 2009 - May 2010
Maxis (Electronic Arts) November 2006 - May 2009
Rockstar San Diego May 2003 - November 2006
Qove Studios February 2002 - May 2003
ASE Edge June 2001 - August 2002
Angel Studios May 2000 - May 2001
Skills
C++, Python, HTML/XML, Java, JavaScript, SQL, Visual Studio, Photography, Scrum, Game Development, Xbox 360, Programming, User Interface, User Interface Design, Software Development
Education
Carnegie Mellon University 1999 — 2001
Master's, Entertainment Technology
Carnegie Mellon University 1996 — 2001
BS, Computer Science
Mercenary Technology September 2014 - Present
Syntertainment September 2013 - August 2014
Powerhead Games January 2012 - August 2013
Real Life Plus December 2011 - December 2012
enVie Interactive November 2009 - December 2011
Expresso Fitness April 2007 - May 2009
Powerhead Games July 2006 - December 2006
Electronic Arts November 2004 - November 2005
1up Studios, Inc. 2001 - 2004
Pacific Coast Power and Light 1997 - 2000
Skills
Unity3D, C#, C++, C, Direct3D, OpenGL, SDL, Renderware, BigWorld, 3D, iOS development, Maya, Game Programming, Visual Studio, Video Games, Game Development, Scripting, Perforce
Education
University of Illinois at Urbana-Champaign 1989 — 1993
BS, Electrical Engineering
Mercenary Technology December 2014 - August 2015
Electronic Arts (EA) June 2013 - December 2013
Maxis inc. November 2012 - February 2013
Lightning Coyote Studio July 2006 - November 2012
Electronic Arts October 2010 - August 2012
Underground Development (Activision) January 2009 - July 2009
Maxis 2007 - 2008
Electronic Arts June 2000 - July 2006
Electronic Arts (Maxis),Hasbro Interactive, MicroProse Inc April 1994 - July 2006
Digital Eclipse 2000 - 2000
Skills
Game Development, Character Animation, UV mapping, Computer Graphics, Animation, PS3, Xbox 360, Video Games, 3D, Conceptual Art, 3D Studio Max, Visual Effects, Environment Art, Storyboarding, Figure Drawing, UI Icon design, 3D Modeling, Texture Painting, Icon Design, User Interface, Perforce, Mobile Games, Illustrator, Photoshop, Computer Games, Wii, Traditional Animation, Illustration, Texturing
Education
Academy of Art University 1986 — 1989
BFA, Illustration
Central Washington University 1983 — 1985
Associate of Arts (AA), Graphic Design
Mercenary Technology May 2014 - Present
Interactive Fitness Holdings November 2013 - April 2014
Interactive Fitness Holdings January 2012 - April 2012
TeleNav March 2011 - December 2011
Interactive Fitness Holdings January 2011 - February 2011
Makena Technologies June 2009 - August 2009
Expresso Fitness May 2005 - March 2009
Crystal Dynamics 2002 - 2003
Linden Lab January 2001 - July 2002
Radica Toys September 1999 - December 1999
Skills
Maya, 3D, Texturing, 3D Modeling, Illustrator, Character Animation, Traditional Animation, Game Development, Photoshop, Industrial Design, Animation, Concept Design, Unreal Engine 3, Radiant
Education
San Jose State University 1990 — 1995
BSID
Mercenary Technology June 2014 - Present
Realta Entertainment 2012 - February 2014
Radical Entertainment July 2011 - December 2011
Mercenary Technology January 2011 - January 2011
Underground Development May 2010 - June 2010
Underground Development February 2009 - September 2009
Underground Development December 2008 - February 2009
Vicarious Visions August 2008 - November 2008
Z-Axis August 2007 - April 2008
Amaze Entertainment December 2006 - April 2007
Skills
PS3, Xbox 360, Audio, Perforce, Game Development, Python, Video Games, 3D, C++, Lua, C, Animation, User Interface, Visual Studio, Software Development, Programming, Game Programming, Debugging
Education
Case Western Reserve University 1978 — 1982
Bachelor of Science, Computer Engineering
Mercenary Technology February 2015 - Present
Namco Bandai Games America March 2013 - February 2015
TinyCo May 2012 - August 2012
Actuate June 2011 - August 2011
Actuate September 2010 - December 2010
UC San Diego September 2009 - December 2009
Actuate June 2008 - August 2008
Electronic Arts July 2008 - July 2008
Skills
C++, C, Java, Visual Studio, Assembly, C#, Eclipse, Ogre3D, Subversion, JavaScript, Game Development, OpenGL, Computer Science
Education
University of Southern California 2011 — 2012
M.S., Computer Science w/ Specialization in Game Development
University of California, San Diego 2007 — 2010
B.S., Computer Science