Mercenary Technology

Industry: Video game developer

Description

Mercenary Technology is a video game developer company, founded in 2010. It was announced in June 2015 that they are working in conjunction with Beenox on porting Call of Duty: Black Ops III to the PlayStation 3 and Xbox 360. Founded: 2010

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Mercenary Technology Employees

Employee
Years
Job
Industry
Ernesto Villafuerte Ernesto Villafuerte Fremont, California Details
Ernesto Villafuerte's Mercenary Technology Experience May 2015 - Present
Job Environment Artist
Industry Computer Games
Experience
Mercenary Technology   May 2015 - Present
Sports Authority  September 2010 - September 2013

Skills
Autodesk Maya, Xnormal, Unreal Engine 4, UDK 3, Substance Suite, Marmoset Toolbag, Perforce, 3D Coat, CrazyBump, ZBrush, Mudbox, 123D Catch, Marvelous Designer, Adobe Photoshop, Adobe Illustrator, Hard Surface Modeling, Texturing, Digital Sculpting, Communication Skills, Maya, Photoshop, 3D Modeling, JIRA

Education
Expression College for Digital Arts   2012 — 2015
Bachelor’s Degree, Game and Art Design

Egan Hirvela Egan Hirvela Mill Valley, California Details
Egan Hirvela's Mercenary Technology Experience February 2015 - September 2015
Job Level Designer at Mercenary Technology
Industry Computer Games
Experience
Mercenary Technology   February 2015 - September 2015
TreSensa  April 2015 - April 2015
Toys For Bob  January 2014 - August 2014
Ubisoft  August 2012 - May 2013
ArenaNet  January 2009 - September 2011
Midway Games  August 2005 - October 2008
PlayFirst, Inc.   May 2005 - June 2005
Electronic Arts  July 2003 - February 2005
3DO  February 2002 - July 2003
Crystal Dynamics  1995 - 1997

Skills
Level Design, Game Design, Gameplay, Video Games, Maya, Xbox 360, Multiplayer, Game Development, Photoshop, Scripting, Unreal 3, Unreal Editor, PS3, Zbrush, Character Animation, Layout, 3D, World Building, 3D Studio Max, Unreal Engine 3, Game Mechanics, Mobile Games, Video Game Production, Unity3D, Concept Design, Environment Art, Console, Computer Games, UV mapping, Game Engines, Shaders, Perforce, Max, MMO, Social Games, Wii, Cinematics, Casual Games, MMORPG, Game Balance, Texturing, Xbox, Low Poly Modeling, Texture Painting, Game Art, Document Design, Lua, Video Game Development, Modeling, Blender

Education
College of Marin   1989 — 1993
Film and Theater

Tamalpias High School   1986 — 1989
General, Theater

Jon Scott Edwards Jon Scott Edwards San Francisco Bay Area Details
Jon Scott Edwards's Mercenary Technology Experience April 2011 - January 2014
Job Senior Software Engineer at Lumos Labs (Lumosity)
Industry Computer Games
Experience
Lumos Labs (Lumosity)   January 2014 - Present
Mercenary Technology   April 2011 - January 2014
Activision - Toys for Bob   February 2010 - October 2010
Activision, Inc.   June 2007 - February 2010
Z-Axis / Activision   2005 - June 2007
Frog City Software   2001 - 2005
Electronic Arts  June 1999 - December 2000
Spectrum Holobyte  1996 - 1999
Books That Work  1994 - 1995
ThinkBank   1994 - 1994

Skills
Agile, System Architecture, Scheduling, Process Improvement, Video Games, Software Development, Wii, Video Game Development, Game Development, Perforce, PS3, User Interface, Agile Project Management, Game Design, Scripting, Xbox 360, Gaming, C++, Artificial Intelligence, Mobile Applications, 3D, Scrum, Programming, Software Project..., C, Gameplay, Console, Python, Agile Methodologies, Game AI, Gameplay Programming, Xbox, Mobile Games

Education
University of California, Los Angeles   1984 — 1989
BS, Comuter Science & Engineering

John Marshall Fundamental   1979 — 1984
High School Diploma

Kimberly Power Kimberly Power San Francisco Bay Area Details
Kimberly Power's Mercenary Technology Experience October 2010 - Present
Job Partner at Mercenary Technology, Inc
Industry Computer Software
Experience
Mercenary Technology   October 2010 - Present
Realta Entertainment Group, Inc.   2012 - 2013
Cynergen Inc   October 2011 - February 2012
Underground Development  July 2005 - June 2010
Z-Axis  2005 - 2006
Electronic Arts  2003 - 2005
3DO  2000 - 2003
Spectrum Holobyte  July 1997 - January 2000

Skills
Perforce, PS3, Gameplay, Game Development, Artificial Intelligence, Xbox 360, Wii, Lua, DirectX, Video Games, Game Design, C++, Scripting, Xbox, User Interface, C, Casual Games, Game Programming, Visual Studio, Console, Mobile Games, 3D, Gameplay Programming

Education
California State Polytechnic University-Pomona
BS, Aerospace Engineering

Ping Tang Ping Tang San Francisco Bay Area Details
Ping Tang's Mercenary Technology Experience 2015 - Present
Job Experienced Programmer
Industry Computer Games
Experience
Mercenary Technology   2015 - Present
Toys for Bob (Activision)   2005 - 2015
THQ Canada (Relic Entertainment Ltd   2003 - 2005
Electronic Art Black Box (Black Box Games Ltd   2001 - 2003
Beijing Pingyi Software Ltd   1998 - 2001
Beijing Ladder Corp. Ltd.   1995 - 1998
Peking Univ   1993 - 1995

Skills
C++, Game Programming, Artificial Intelligence, Java, JavaScript, MySQL, Physics, Algorithms, Databases, Graphics Software, Data Structures, Digital Imaging, Wii, Game Development, Xbox 360, Maya, Game Design, Video Games, PS3

Education
University of Washington   1985 — 1993
Ph.D. and M.S, Physics

Fudan University   1981 — 1985
B.S., Physics

Wil Paredes Wil Paredes San Francisco Bay Area Details
Wil Paredes's Mercenary Technology Experience September 2014 - September 2015
Job Software Architect and Engineer
Industry Computer Games
Experience
Stealth Mode Startup  February 2014 - Present
Mercenary Technology   September 2014 - September 2015
Ooyala  August 2011 - January 2014
Total Immersion Software  May 2010 - August 2011
Total Immersion Software  July 2009 - May 2010
Maxis (Electronic Arts)   November 2006 - May 2009
Rockstar San Diego  May 2003 - November 2006
Qove Studios   February 2002 - May 2003
ASE Edge  June 2001 - August 2002
Angel Studios  May 2000 - May 2001

Skills
C++, Python, HTML/XML, Java, JavaScript, SQL, Visual Studio, Photography, Scrum, Game Development, Xbox 360, Programming, User Interface, User Interface Design, Software Development

Education
Carnegie Mellon University   1999 — 2001
Master's, Entertainment Technology

Carnegie Mellon University   1996 — 2001
BS, Computer Science

Eu-Ming Lee Eu-Ming Lee San Francisco Bay Area Details
Eu-Ming Lee's Mercenary Technology Experience September 2014 - Present
Job Senior Software Engineer at Mercenary Technology
Industry Computer Games
Experience
Mercenary Technology   September 2014 - Present
Syntertainment  September 2013 - August 2014
Powerhead Games  January 2012 - August 2013
Real Life Plus  December 2011 - December 2012
enVie Interactive  November 2009 - December 2011
Expresso Fitness  April 2007 - May 2009
Powerhead Games  July 2006 - December 2006
Electronic Arts  November 2004 - November 2005
1up Studios, Inc.   2001 - 2004
Pacific Coast Power and Light   1997 - 2000

Skills
Unity3D, C#, C++, C, Direct3D, OpenGL, SDL, Renderware, BigWorld, 3D, iOS development, Maya, Game Programming, Visual Studio, Video Games, Game Development, Scripting, Perforce

Education
University of Illinois at Urbana-Champaign   1989 — 1993
BS, Electrical Engineering

Sebastian Hyde Sebastian Hyde San Francisco Bay Area Details
Sebastian Hyde's Mercenary Technology Experience December 2014 - August 2015
Job Freelance UI, Concept Art, Iconography @ Lightning Coyote Studio
Industry Fine Art
Experience
Mercenary Technology   December 2014 - August 2015
Electronic Arts (EA)   June 2013 - December 2013
Maxis inc.   November 2012 - February 2013
Lightning Coyote Studio   July 2006 - November 2012
Electronic Arts  October 2010 - August 2012
Underground Development (Activision)   January 2009 - July 2009
Maxis  2007 - 2008
Electronic Arts  June 2000 - July 2006
Electronic Arts (Maxis),Hasbro Interactive, MicroProse Inc   April 1994 - July 2006
Digital Eclipse   2000 - 2000

Skills
Game Development, Character Animation, UV mapping, Computer Graphics, Animation, PS3, Xbox 360, Video Games, 3D, Conceptual Art, 3D Studio Max, Visual Effects, Environment Art, Storyboarding, Figure Drawing, UI Icon design, 3D Modeling, Texture Painting, Icon Design, User Interface, Perforce, Mobile Games, Illustrator, Photoshop, Computer Games, Wii, Traditional Animation, Illustration, Texturing

Education
Academy of Art University   1986 — 1989
BFA, Illustration

Central Washington University   1983 — 1985
Associate of Arts (AA), Graphic Design

Eddie Edwards Eddie Edwards San Francisco Bay Area Details
Eddie Edwards's Mercenary Technology Experience May 2014 - Present
Job 3D Artist/Generalist at Mercenary Technology
Industry Computer Games
Experience
Mercenary Technology   May 2014 - Present
Interactive Fitness Holdings  November 2013 - April 2014
Interactive Fitness Holdings  January 2012 - April 2012
TeleNav  March 2011 - December 2011
Interactive Fitness Holdings  January 2011 - February 2011
Makena Technologies  June 2009 - August 2009
Expresso Fitness  May 2005 - March 2009
Crystal Dynamics  2002 - 2003
Linden Lab  January 2001 - July 2002
Radica Toys   September 1999 - December 1999

Skills
Maya, 3D, Texturing, 3D Modeling, Illustrator, Character Animation, Traditional Animation, Game Development, Photoshop, Industrial Design, Animation, Concept Design, Unreal Engine 3, Radiant

Education
San Jose State University   1990 — 1995
BSID

Jim Petrick Jim Petrick San Francisco Bay Area Details
Jim Petrick's Mercenary Technology Experience June 2014 - Present
Job Independent Computer Games Professional
Industry Computer Games
Experience
Mercenary Technology   June 2014 - Present
Realta Entertainment   2012 - February 2014
Radical Entertainment  July 2011 - December 2011
Mercenary Technology   January 2011 - January 2011
Underground Development  May 2010 - June 2010
Underground Development  February 2009 - September 2009
Underground Development  December 2008 - February 2009
Vicarious Visions  August 2008 - November 2008
Z-Axis  August 2007 - April 2008
Amaze Entertainment  December 2006 - April 2007

Skills
PS3, Xbox 360, Audio, Perforce, Game Development, Python, Video Games, 3D, C++, Lua, C, Animation, User Interface, Visual Studio, Software Development, Programming, Game Programming, Debugging

Education
Case Western Reserve University   1978 — 1982
Bachelor of Science, Computer Engineering

Nevin Gaudreau Nevin Gaudreau San Francisco Bay Area Details
Nevin Gaudreau's Mercenary Technology Experience February 2015 - Present
Job Software Engineer at Mercenary Technology
Industry Computer Games
Experience
Mercenary Technology   February 2015 - Present
Namco Bandai Games America  March 2013 - February 2015
TinyCo  May 2012 - August 2012
Actuate  June 2011 - August 2011
Actuate  September 2010 - December 2010
UC San Diego  September 2009 - December 2009
Actuate  June 2008 - August 2008
Electronic Arts  July 2008 - July 2008

Skills
C++, C, Java, Visual Studio, Assembly, C#, Eclipse, Ogre3D, Subversion, JavaScript, Game Development, OpenGL, Computer Science

Education
University of Southern California   2011 — 2012
M.S., Computer Science w/ Specialization in Game Development

University of California, San Diego   2007 — 2010
B.S., Computer Science

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