Nerve Software
Industry: Video game company
DescriptionNerve Software, LLC is an American video game developer that was co-founded by ex-id Software employee Brandon James. Many of the original employees at Nerve were previously employed by Rogue Entertainment, another U.S.-based software company. Founder: Brandon James Founded: 1999, Richardson, TX Headquarters: Richardson, TX Type of business: Privately held company
Nerve Software List of Employees There's an exhaustive list of past and present employees! Get comprehensive information on the number of employees at Nerve Software. You can filter them based on skills, years of employment, job, education, department, and prior employment.
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Nerve Software Employees
Guerrilla Games July 2015 - Present
Bioware September 2014 - July 2015
Nerve Software August 2011 - October 2014
Collin College January 2013 - December 2013
Terminal Reality June 2010 - August 2011
Terminal Reality January 2008 - June 2010
Gearbox Software May 2007 - December 2007
Terminal Reality June 2005 - May 2007
Liquid Development October 2006 - January 2007
Element X Creative May 2004 - June 2005
Skills
Environment Art, Zbrush, 3D Coat, 3D Studio Max, Unreal Engine 3, Texturing, Texture Painting, UV mapping, Xbox 360, Low Poly Modeling, Maya, Mudbox, Unreal Editor, 3D, Video Games, Game Design, Level Design, Game Development, Hard Surface Modeling, PS3, Game Art, Texture Artist, Gameplay, Max, Digital Sculpting, 3D Modeling, Perforce, Prostitution, Character Rigging, Normal Mapping, Unity3D, Computer Games, Conceptual Art, Game Mechanics, Autodesk MotionBuilder, Unreal 3, Wii, ZBrush
Education
Art Institute of Dallas
Nerve Software January 2014 - Present
id Software October 2010 - January 2012
US Army May 2001 - July 2005
Skills
3D Studio Max, Low Poly Modeling, Normal Mapping, Zbrush, 3D Coat, High Poly Modeling, Hard Surface Modeling, Prop Modeling, Modo, Texturing, Photoshop, Art, Game Development, Texture Painting, Unreal Engine 3, ZBrush, Maya, 3D, UV mapping, Video Games
Education
Art Institute of Dallas 2006 — 2010
Bachelor of Fine Arts (B.F.A.), Media Arts & Animation
Microsoft / Xbox Advanced Technology Group (ATG) March 2013 - Present
343 Industries / Microsoft Game Studios August 2009 - March 2013
Hidden Path Entertainment September 2007 - July 2009
Microsoft / FASA Studio December 2005 - September 2007
Monolith Productions 2003 - 2005
Ritual Entertainment 2002 - 2003
Nerve Software 2001 - 2002
Rogue Entertainment 2000 - 2001
Skills
Game Design, Special Effects, Project Management, Game Development, Xbox, Xbox 360, Console, Computer Graphics, OpenGL, Software Development, Video Games, Social Games, DirectX, Gameplay, PS3, Computer Games, Perforce, Scripting, Win32 API, Artificial Intelligence
Education
New Mexico State University 1991 — 1996
BS, Mechanical Engineering
Unknown Worlds Entertainment July 2014 - Present
Nerve Software July 2007 - August 2013
Ritual Entertainment September 2001 - December 2006
Skills
Game Design, Unreal Engine 3, Radiant, 3D Studio Max, Project Management, Modo, Photoshop, Paint Tool SAI, CryEngine, UED, Valve Hammer Editor, TES Construction set..., Xbox 360, Project Planning, Game Mechanics, PS3, PC, Level Design, Game Development, Gameplay, Video Games, Environment Art, Unreal Editor, Unity3D, Computer Games, Kismet, Multiplayer, Low Poly Modeling
Education
Rockland Community College 1998 — 1999
Cloud Imperium Games November 2013 - Present
Sony Online Entertainment January 2012 - August 2013
Terminal Reality June 2011 - January 2012
Sony Online Entertainment July 2010 - April 2011
Nerve Software August 2009 - June 2010
3D Realms Entertainment 2007 - 2009
Nerve Software 2001 - 2007
Rogue Entertainment 1999 - 2001
Skills
Maya, 3D Studio Max, Perforce, Photoshop, Autodesk MotionBuilder, After Effects, Source Engine, Illustrator, Lightwave, Software, Subversion, Video Games, Game Development, PowerPoint, Vicon Blade, Microsoft Excel, Microsoft Word, Game Design, Texturing, Zbrush, Animation, Cinematics, Character Animation, 3D
Education
Full Sail University 1998 — 1999
Associate's degree, Digital Media
The University of Texas at Austin - Red McCombs School of Business 1995 — 1998
None, Business
Katy High School 1992 — 1995
Graduated
Nerve Software August 2009 - Present
Nerve Software June 2008 - July 2009
Blockdot 2008 - 2008
Skills
Game Design, 3D Studio Max, Zbrush, Photoshop, PS3, Xbox 360, Mudbox, Game Development, Video Games, Level Design, Unreal Engine 3, Unreal Editor, Texturing, Environment Art, UV mapping, Low Poly Modeling, Gameplay, 3D Modeling, Digital Sculpting, Texture Artist, Normal Mapping
Education
University of North Texas 2003 — 2007
Bachelor of Fine Arts, Drawing & Painting
Burleson High School 1999 — 2003
Epic Games April 2007 - Present
Nerve Software December 2003 - April 2007
Ritual Entertainment January 2002 - December 2003
2015 Inc. July 2000 - December 2001
Skills
Xbox 360
Education
Art Institute of Pittsburgh 1999 — 2000
Riot Games September 2015 - Present
Ready At Dawn Studios June 2013 - August 2015
Airtight Games September 2012 - June 2013
Nerve Software October 2011 - September 2012
Terminal Reality February 2010 - October 2011
Abandon Interactive Entertainment January 2009 - February 2010
Liquid Development January 2007 - January 2009
Techfront May 2006 - April 2007
Hoplon Infotainament December 2005 - January 2006
Continuum Entertainment July 2003 - January 2005
Skills
Maya, 3D Studio Max, Zbrush, Silo, 3D Coat, Photoshop, Gamebryo, UDK, Unity3D, Unreal Engine 3, Environment Art, Low Poly Modeling, Texturing, UV mapping, Unreal Editor, Game Design, Game Development, Video Games, Normal Mapping, Xbox 360, 3D Modeling, Computer Games, PS3, Character Animation, Digital Sculpting, 3D, Texture Painting, Game Art, Level Design, Hard Surface Modeling, Mudbox, Gameplay, Changing Environments, Shaders, Cinematics, Texture Artist, Unreal 3, Console, Xbox, Perforce, ZBrush, UV Mapping, Modeling, Animation, Mobile Games, Casual Games
Education
Centro Universitário Positivo 2001 — 2005
Nerve Software August 2014 - Present
Iocaine Studios November 2012 - August 2014
Zynga Dallas October 2010 - June 2012
Bonfire Studios July 2009 - October 2010
Ensemble Studios October 2007 - March 2009
Gearbox Software September 2005 - September 2007
Tko Software January 2005 - July 2005
Skills
Concept Design, Texturing, Illustration, Video Games, Game Development, Art, Texture Artist, Drawing, Painting, Unreal Editor, 3D Modeling, Game Design, Character Design, Conceptual Art, Storyboarding, 3D Studio Max, Modeling, Environment Art, Digital Painting, Digital Art, Characters, Computer Games, Texture Painting, Cinematics, Xbox 360, Unity3D, Low Poly Modeling, Zbrush, Game Art, Props, Mobile Games, Gameplay, PS3, Unreal Engine 3, Hard Surface Modeling, UV mapping, Matte Painting, Maya, Changing Environments, Digital Sculpting, MMO, Level Design, Multiplayer, Casual Games, ZBrush
Education
Art Institute of Dallas 2002 — 2005
Associate of Applied Arts, Pre-Visualization
Oculus VR August 2014 - Present
Oculus VR September 2013 - July 2014
Knucklehead Software, Inc. May 2012 - September 2013
Nerve Software March 2010 - July 2011
Valve corporation August 2009 - March 2010
id Software February 2009 - June 2009
Valve corporation 2005 - 2007
id Software 2000 - 2005
Ritual Entertainment 1996 - 2000
3D Realms 1994 - 1996
Skills
Virtual Reality, Console, Programming, iPhone, Casual Games, Video Game Production, C++, Mobile Applications, Game Development, 3D Modeling, Video Games, Visual Studio, Computer Animation, Android, Game Design, Objective-C, iOS, Modeling, C#, Gameplay, Perforce, Unity3D, Computer Graphics, iOS development, PHP, Xcode, Social Games, Online Gaming, Gameplay Programming, Game Programming, Multiplayer, Computer Games, Maya, OpenGL, DirectX, Mobile Games, Game Mechanics, Scripting, Cross-platform..., User Interface, 3D, Game Engines, Artificial Intelligence, Python
Education
Berklee College of Music 1986 — 1990
Music Production & Engineering, Music Synthesis
Broome Community College 1990 — 1992
Computer Science