Nerve Software

Industry: Video game company

Description

Nerve Software, LLC is an American video game developer that was co-founded by ex-id Software employee Brandon James. Many of the original employees at Nerve were previously employed by Rogue Entertainment, another U.S.-based software company. Founder: Brandon James Founded: 1999, Richardson, TX Headquarters: Richardson, TX Type of business: Privately held company

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Nerve Software Employees

Employee
Years
Job
Industry
Shawn Spetch Shawn Spetch Austin, Texas Area Details
Shawn Spetch's Nerve Software Experience August 2011 - October 2014
Job Principle Environment Artist at Guerrilla Games
Industry Computer Games
Experience
Guerrilla Games  July 2015 - Present
Bioware  September 2014 - July 2015
Nerve Software   August 2011 - October 2014
Collin College  January 2013 - December 2013
Terminal Reality  June 2010 - August 2011
Terminal Reality  January 2008 - June 2010
Gearbox Software  May 2007 - December 2007
Terminal Reality  June 2005 - May 2007
Liquid Development  October 2006 - January 2007
Element X Creative  May 2004 - June 2005

Skills
Environment Art, Zbrush, 3D Coat, 3D Studio Max, Unreal Engine 3, Texturing, Texture Painting, UV mapping, Xbox 360, Low Poly Modeling, Maya, Mudbox, Unreal Editor, 3D, Video Games, Game Design, Level Design, Game Development, Hard Surface Modeling, PS3, Game Art, Texture Artist, Gameplay, Max, Digital Sculpting, 3D Modeling, Perforce, Prostitution, Character Rigging, Normal Mapping, Unity3D, Computer Games, Conceptual Art, Game Mechanics, Autodesk MotionBuilder, Unreal 3, Wii, ZBrush

Education
Art Institute of Dallas

Noe Serrano Noe Serrano United States Details
Noe Serrano's Nerve Software Experience January 2014 - Present
Job 3D Artist
Industry Computer Games
Experience
Nerve Software   January 2014 - Present
id Software  October 2010 - January 2012
US Army  May 2001 - July 2005

Skills
3D Studio Max, Low Poly Modeling, Normal Mapping, Zbrush, 3D Coat, High Poly Modeling, Hard Surface Modeling, Prop Modeling, Modo, Texturing, Photoshop, Art, Game Development, Texture Painting, Unreal Engine 3, ZBrush, Maya, 3D, UV mapping, Video Games

Education
Art Institute of Dallas   2006 — 2010
Bachelor of Fine Arts (B.F.A.), Media Arts & Animation

Joe Waters Joe Waters Greater Seattle Area Details
Joe Waters's Nerve Software Experience 2001 - 2002
Job Senior Development Lead / Xbox Advanced Technology Group
Industry Computer Games
Experience
Microsoft / Xbox Advanced Technology Group (ATG)   March 2013 - Present
343 Industries / Microsoft Game Studios   August 2009 - March 2013
Hidden Path Entertainment  September 2007 - July 2009
Microsoft / FASA Studio   December 2005 - September 2007
Monolith Productions  2003 - 2005
Ritual Entertainment  2002 - 2003
Nerve Software   2001 - 2002
Rogue Entertainment   2000 - 2001

Skills
Game Design, Special Effects, Project Management, Game Development, Xbox, Xbox 360, Console, Computer Graphics, OpenGL, Software Development, Video Games, Social Games, DirectX, Gameplay, PS3, Computer Games, Perforce, Scripting, Win32 API, Artificial Intelligence

Education
New Mexico State University   1991 — 1996
BS, Mechanical Engineering

Russell Meakim Russell Meakim Spring Valley, New York Details
Russell Meakim's Nerve Software Experience July 2007 - August 2013
Job Lead level designer at Unknown Worlds Entertainment
Industry Computer Games
Experience
Unknown Worlds Entertainment  July 2014 - Present
Nerve Software   July 2007 - August 2013
Ritual Entertainment  September 2001 - December 2006

Skills
Game Design, Unreal Engine 3, Radiant, 3D Studio Max, Project Management, Modo, Photoshop, Paint Tool SAI, CryEngine, UED, Valve Hammer Editor, TES Construction set..., Xbox 360, Project Planning, Game Mechanics, PS3, PC, Level Design, Game Development, Gameplay, Video Games, Environment Art, Unreal Editor, Unity3D, Computer Games, Kismet, Multiplayer, Low Poly Modeling

Education
Rockland Community College   1998 — 1999

Jay Brushwood Jay Brushwood Dallas/Fort Worth Area Details
Jay Brushwood's Nerve Software Experience August 2009 - June 2010
Job Senior Technical Animator at Cloud Imperium Games
Industry Computer Games
Experience
Cloud Imperium Games  November 2013 - Present
Sony Online Entertainment  January 2012 - August 2013
Terminal Reality  June 2011 - January 2012
Sony Online Entertainment  July 2010 - April 2011
Nerve Software   August 2009 - June 2010
3D Realms Entertainment   2007 - 2009
Nerve Software   2001 - 2007
Rogue Entertainment   1999 - 2001

Skills
Maya, 3D Studio Max, Perforce, Photoshop, Autodesk MotionBuilder, After Effects, Source Engine, Illustrator, Lightwave, Software, Subversion, Video Games, Game Development, PowerPoint, Vicon Blade, Microsoft Excel, Microsoft Word, Game Design, Texturing, Zbrush, Animation, Cinematics, Character Animation, 3D

Education
Full Sail University   1998 — 1999
Associate's degree, Digital Media

The University of Texas at Austin - Red McCombs School of Business   1995 — 1998
None, Business

Katy High School   1992 — 1995
Graduated

James Gresko James Gresko Dallas/Fort Worth Area Details
James Gresko's Nerve Software Experience August 2009 - Present
Job Art Lead at Nerve Software
Industry Computer Games
Experience
Nerve Software   August 2009 - Present
Nerve Software   June 2008 - July 2009
Blockdot  2008 - 2008

Skills
Game Design, 3D Studio Max, Zbrush, Photoshop, PS3, Xbox 360, Mudbox, Game Development, Video Games, Level Design, Unreal Engine 3, Unreal Editor, Texturing, Environment Art, UV mapping, Low Poly Modeling, Gameplay, 3D Modeling, Digital Sculpting, Texture Artist, Normal Mapping

Education
University of North Texas   2003 — 2007
Bachelor of Fine Arts, Drawing & Painting

Burleson High School   1999 — 2003

Adam Bellefeuil Adam Bellefeuil Raleigh-Durham, North Carolina Area Details
Adam Bellefeuil's Nerve Software Experience December 2003 - April 2007
Job Senior Gameplay Designer | Epic Games
Industry Computer Software
Experience
Epic Games  April 2007 - Present
Nerve Software   December 2003 - April 2007
Ritual Entertainment  January 2002 - December 2003
2015 Inc.   July 2000 - December 2001

Skills
Xbox 360

Education
Art Institute of Pittsburgh   1999 — 2000

Hugo Beyer Hugo Beyer Greater Seattle Area Details
Hugo Beyer's Nerve Software Experience October 2011 - September 2012
Job Sr. Environment Artist at Riot Games
Industry Computer Games
Experience
Riot Games  September 2015 - Present
Ready At Dawn Studios  June 2013 - August 2015
Airtight Games  September 2012 - June 2013
Nerve Software   October 2011 - September 2012
Terminal Reality  February 2010 - October 2011
Abandon Interactive Entertainment  January 2009 - February 2010
Liquid Development  January 2007 - January 2009
Techfront   May 2006 - April 2007
Hoplon Infotainament   December 2005 - January 2006
Continuum Entertainment   July 2003 - January 2005

Skills
Maya, 3D Studio Max, Zbrush, Silo, 3D Coat, Photoshop, Gamebryo, UDK, Unity3D, Unreal Engine 3, Environment Art, Low Poly Modeling, Texturing, UV mapping, Unreal Editor, Game Design, Game Development, Video Games, Normal Mapping, Xbox 360, 3D Modeling, Computer Games, PS3, Character Animation, Digital Sculpting, 3D, Texture Painting, Game Art, Level Design, Hard Surface Modeling, Mudbox, Gameplay, Changing Environments, Shaders, Cinematics, Texture Artist, Unreal 3, Console, Xbox, Perforce, ZBrush, UV Mapping, Modeling, Animation, Mobile Games, Casual Games

Education
Centro Universitário Positivo   2001 — 2005

Phil Wohr Phil Wohr Dallas/Fort Worth Area Details
Phil Wohr's Nerve Software Experience August 2014 - Present
Job Concept Artist
Industry Entertainment
Experience
Nerve Software   August 2014 - Present
Iocaine Studios  November 2012 - August 2014
Zynga Dallas   October 2010 - June 2012
Bonfire Studios  July 2009 - October 2010
Ensemble Studios  October 2007 - March 2009
Gearbox Software  September 2005 - September 2007
Tko Software  January 2005 - July 2005

Skills
Concept Design, Texturing, Illustration, Video Games, Game Development, Art, Texture Artist, Drawing, Painting, Unreal Editor, 3D Modeling, Game Design, Character Design, Conceptual Art, Storyboarding, 3D Studio Max, Modeling, Environment Art, Digital Painting, Digital Art, Characters, Computer Games, Texture Painting, Cinematics, Xbox 360, Unity3D, Low Poly Modeling, Zbrush, Game Art, Props, Mobile Games, Gameplay, PS3, Unreal Engine 3, Hard Surface Modeling, UV mapping, Matte Painting, Maya, Changing Environments, Digital Sculpting, MMO, Level Design, Multiplayer, Casual Games, ZBrush

Education
Art Institute of Dallas   2002 — 2005
Associate of Applied Arts, Pre-Visualization

Jim Dosé Jim Dosé Dallas/Fort Worth Area Details
Jim Dosé's Nerve Software Experience March 2010 - July 2011
Job Software Engineer at Oculus VR
Industry Computer Games
Experience
Oculus VR  August 2014 - Present
Oculus VR  September 2013 - July 2014
Knucklehead Software, Inc.   May 2012 - September 2013
Nerve Software   March 2010 - July 2011
Valve corporation  August 2009 - March 2010
id Software  February 2009 - June 2009
Valve corporation  2005 - 2007
id Software  2000 - 2005
Ritual Entertainment  1996 - 2000
3D Realms  1994 - 1996

Skills
Virtual Reality, Console, Programming, iPhone, Casual Games, Video Game Production, C++, Mobile Applications, Game Development, 3D Modeling, Video Games, Visual Studio, Computer Animation, Android, Game Design, Objective-C, iOS, Modeling, C#, Gameplay, Perforce, Unity3D, Computer Graphics, iOS development, PHP, Xcode, Social Games, Online Gaming, Gameplay Programming, Game Programming, Multiplayer, Computer Games, Maya, OpenGL, DirectX, Mobile Games, Game Mechanics, Scripting, Cross-platform..., User Interface, 3D, Game Engines, Artificial Intelligence, Python

Education
Berklee College of Music   1986 — 1990
Music Production & Engineering, Music Synthesis

Broome Community College   1990 — 1992
Computer Science

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