Ritual Entertainment

Industry: Video game developer

Description

Ritual Entertainment was a video game developer established in 1996 by Robert Atkins, Mark Dochtermann, Jim Dosé, Richard 'Levelord' Gray, Michael Hadwin, Harry Miller, and Tom Mustaine. Headquarters: Dallas, TX Founded: 1996 Defunct: 2007 Type of business: Subsidiary

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Ritual Entertainment Employees

Employee
Years
Job
Industry
John Schuch John Schuch Cumming, Georgia Details
John Schuch's Ritual Entertainment Experience February 2004 - November 2006
Job Machine Shop Owner & Machinist
Industry Computer Games
Experience
Sawnee Mountain Machining   April 2015 - Present
Xaviant  October 2012 - March 2015
CCP  May 2010 - September 2012
Hi-Rez Studios  January 2009 - May 2010
Gearbox Software  August 2008 - November 2008
3D Realms  November 2006 - August 2008
Ritual Entertainment   February 2004 - November 2006
Gray Matter Studios   May 2002 - February 2004
Electronic Arts  May 2000 - May 2002
FATS (Megitt Training Systems)   November 1999 - May 2000

Skills
Game Design, Level Design, Gameplay, LUA, Level/Game Scripting, Metal Fabrication, Machining, Unreal Editor, Game Development, Unreal Engine 3, Computer Games, Metalworking, Xbox 360, Film Production, Film Editing, Cinematography

Education
The University of Georgia   1994 — 1995
Cinematography and Film/Video Production

Ben Lippert Ben Lippert Greater Los Angeles Area Details
Ben Lippert's Ritual Entertainment Experience 2002 - 2002
Job
Industry Animation
Experience
DreamWorks Animation  February 2007 - Present
DNA Productions "The Ant Bully" (Feature Film)   January 2005 - July 2006
DNA Productions "The Adventures of Jimmy Neutron" (TV Series)   April 2004 - January 2005
SkyLine Ink.   February 2004 - April 2004
Ritual Entertainment   2002 - 2002
GodGames   2001 - 2001

Skills
Renderman, Houdini, After Effects, Lightwave, 3D Studio Max, Photoshop, Illustrator, Painting, Bodypaint, Linux, Windows, Maya, MEL, Computer Animation, Character Animation, Animation, Visual Effects, Look Development, Texturing, MARI, Lighting, Low Poly Modeling, 3D, Texture Artist, Computer Graphics, Shaders, Rendering, Traditional Animation, Film, Digital Painting, Shake, UV mapping

Education
The Art Institute of Dallas   2000 — 2002

Jesse Flanagan Jesse Flanagan Dallas/Fort Worth Area Details
Jesse Flanagan's Ritual Entertainment Experience May 2005 - December 2006
Job Project Lead at Escalation Studios
Industry Computer Games
Experience
Escalation Studios  February 2008 - Present
MumboJumbo  January 2007 - February 2008
Ritual Entertainment   May 2005 - December 2006
Barking Lizards Technologies  April 2004 - January 2005

Skills
Unreal Editor, Radiant, C++, Gameplay, Scripting, C#, Unity3D, Source Engine, Casual Games, Game Development, Computer Games, Perforce, Video Games, Multiplayer, Game Design

Education
University of Texas at Dallas   2001 — 2005
BS

Andez Gaston Andez Gaston Winter Park, Florida Details
Andez Gaston's Ritual Entertainment Experience December 2003 - June 2004
Job Freelance Concept Artist
Industry Design
Experience
MERCS Miniatures   January 2014 - May 2014
MERCS Miniatures   June 2013 - May 2014
Design and Operations   August 2013 - October 2013
Select Laboratories   February 2012 - June 2012
US Navy  May 2006 - May 2011
Fantasy Flight Games  February 2006 - May 2006
Wizards of the Coast  August 2005 - September 2005
Ritual Entertainment   December 2003 - June 2004

Skills
Photoshop, Illustration, Drawing, Digital Illustration, Conceptual Art, Storyboarding, Maya, Human Anatomy, Character Concept, Concept Development, Character Designs, Sketchbook Pro, First Aid, Video Games, Computer Animation, Zbrush, Ideation, Combat Life Saver, Modeling, Game Art, Painting, Digital Sculpting, Digital Painting, Art Direction, Graphics, Concept Design, Graphic Design, Characters, Adobe Creative Suite, 3D Studio Max, Art, ZBrush

Education
The Art Institute of Pittsburgh-Online Division   2012 — 2014
Game Art & Design, 3.88 GPA

Art Institute of Dallas   2001 — 2003
AA Animation Art and Design, Concept art

Full Sail University

Michael Bermann Michael Bermann Albany, New York Area Details
Michael Bermann's Ritual Entertainment Experience June 2006 - August 2006
Job
Industry Computer Games
Experience
Vicarious Visions  August 2012 - Present
ZeniMax Online Studios  February 2012 - August 2012
LEGO  March 2011 - March 2012
NetDevil  August 2010 - March 2011
NetDevil  March 2009 - September 2010
Cheyenne Mountain Entertainment  October 2007 - March 2009
Guildhall XNA (PC/XBOX) Project Team - Guildhall/Microsoft   April 2007 - September 2007
Ritual Entertainment   June 2006 - August 2006

Skills
Scripting, Lua, C#, Python, ActionScript, Technical Design, Level Design, Tools Design, Game Design, Training & Development, Team Leadership, Gameplay, Unreal, UnrealScript, World Building, Content Design, Game Development, UV mapping, Wii, Employee Training, Environment Art, Game Engines, Statistical Tools, Texturing, PS3, Unreal Engine 3, MMO, Unreal 3, Xbox 360, Video Games, Game Art, Social Games, Mudbox, Unity3D, Console, Xbox, Perforce, Multiplayer, Unreal Editor, Low Poly Modeling, Unreal Engine, Game Mechanics, Zbrush, Scrum, Casual Games, Computer Games, 3D Studio Max, Maya, 3D

Education
The Guildhall, Southern Methodist University   2005 — 2007

Southern Methodist University   2005 — 2007

Maple Woods Community College   2000 — 2003

Joe Waters Joe Waters Greater Seattle Area Details
Joe Waters's Ritual Entertainment Experience 2002 - 2003
Job Senior Development Lead / Xbox Advanced Technology Group
Industry Computer Games
Experience
Microsoft / Xbox Advanced Technology Group (ATG)   March 2013 - Present
343 Industries / Microsoft Game Studios   August 2009 - March 2013
Hidden Path Entertainment  September 2007 - July 2009
Microsoft / FASA Studio   December 2005 - September 2007
Monolith Productions  2003 - 2005
Ritual Entertainment   2002 - 2003
Nerve Software  2001 - 2002
Rogue Entertainment   2000 - 2001

Skills
Game Design, Special Effects, Project Management, Game Development, Xbox, Xbox 360, Console, Computer Graphics, OpenGL, Software Development, Video Games, Social Games, DirectX, Gameplay, PS3, Computer Games, Perforce, Scripting, Win32 API, Artificial Intelligence

Education
New Mexico State University   1991 — 1996
BS, Mechanical Engineering

Russell Meakim Russell Meakim Spring Valley, New York Details
Russell Meakim's Ritual Entertainment Experience September 2001 - December 2006
Job Lead level designer at Unknown Worlds Entertainment
Industry Computer Games
Experience
Unknown Worlds Entertainment  July 2014 - Present
Nerve Software  July 2007 - August 2013
Ritual Entertainment   September 2001 - December 2006

Skills
Game Design, Unreal Engine 3, Radiant, 3D Studio Max, Project Management, Modo, Photoshop, Paint Tool SAI, CryEngine, UED, Valve Hammer Editor, TES Construction set..., Xbox 360, Project Planning, Game Mechanics, PS3, PC, Level Design, Game Development, Gameplay, Video Games, Environment Art, Unreal Editor, Unity3D, Computer Games, Kismet, Multiplayer, Low Poly Modeling

Education
Rockland Community College   1998 — 1999

Jose Sho Hernandez Jose Sho Hernandez Greater Los Angeles Area Details
Jose Sho Hernandez's Ritual Entertainment Experience 2001 - 2003
Job Lead Animator at Riot Games
Industry Animation
Experience
Riot Games  June 2011 - Present
Technicolor Interactive Services  2006 - January 2010
EALA   2004 - 2006
Ritual Entertainment   2001 - 2003
Rogue Entertainment   2000 - 2001
Ribit Production   2000 - 2000

Skills
Character Animation, 3D animation

Education
Art Institute Of Dallas   1998 — 2000
Associates, Computer Animation

Richard Lyle Richard Lyle Austin, Texas Area Details
Richard Lyle's Ritual Entertainment Experience March 2005 - November 2005
Job Creative 3D Developer at IBM Watson innovation Labs
Industry Computer Software
Experience
IBM Watson Innovation Labs   September 2015 - Present
Palestar   March 1999 - Present
KingsIsle Entertainment  November 2005 - September 2015
Ritual Entertainment   March 2005 - November 2005
2015 Inc   April 2004 - March 2005
The Logic Factory   October 1998 - March 1999
Kinesoft Development   February 1998 - October 1998
Microprose  October 1996 - February 1998
Origin Systems Inc  February 1993 - October 1996

Skills
MMO, Game Development, Video Games, Game Design, Perforce, Scripting, Gameplay, DirectX, Game Programming, C++, Online Gaming, Mobile Games, Lua, Game Mechanics, Unity3D, Artificial Intelligence, 3D graphics, Computer Graphics, C#, Distributed Systems, Networking, Java, PHP, Assembly Language, Multi-threaded..., Design Patterns, Client Development, Servers, MySQL, MFC, Gamebryo, Game Engines, Unreal Script, Xbox, JIRA, Confluence, Computer Games

Education
Oklahoma State University   1988 — 1991

Putnam City HS   1984 — 1988

Ben Fator Ben Fator Seattle, Washington Details
Ben Fator's Ritual Entertainment Experience 1999 - 2001
Job Developer since 1996
Industry Computer Games
Experience
Funbits   March 2011 - Present
Virus Studios   2006 - 2009
Ubisoft  2004 - 2006
Jaleco   2002 - 2004
3DO  2001 - 2002
Ritual Entertainment   1999 - 2001
Internet America  1998 - 1999
Primitive Earthling Games   1997 - 1998

Skills
Texturing, Modeling, Animation, Programming, Character, Maya, Rigging, Lighting, 3D Studio Max, 3D, 3D animation, UV mapping, Character Design, Character Animation, Mudbox, Zbrush, Rendering, Character Modeling, Digital Sculpting, Shading, XSI, Environment Modeling, Simulation, C++, Hard Surface Modeling, Mental Ray, Motionbuilder, Organic Modeling, C, Low Poly Modeling, Visual Effects, 2D, Storyboarding, Illustration, Python, Graphic Design, Computer Graphics, Game Development, Art, Character Rigging, Texture Painting, Cinematics, Video Game Development, Shaders, Max, PS3, Xbox 360, Video Games, Computer Games, Texture Artist

Education
Art Institute of Dallas
B, Computer Animation & Multimedia

The University of Texas at Arlington
BS, Computer Science

Charles Tinney Charles Tinney Dallas/Fort Worth Area Details
Charles Tinney's Ritual Entertainment Experience May 2002 - April 2004
Job Animation Director
Industry Animation
Experience
chazamation   July 2007 - Present
Robot Entertainment  February 2009 - Present
Ensemble Studios  November 2005 - January 2009
DNA Productions  April 2004 - October 2005
Ritual Entertainment   May 2002 - April 2004

Education
Art Institute of Dallas   1999 — 2001
Associate of Applied Arts, Computer Animation

David Adams David Adams Greater New York City Area Details
David Adams's Ritual Entertainment Experience May 2006 - November 2006
Job
Industry Information Technology and Services
Experience
Ralph Lauren  April 2013 - Present
GameStop  February 2010 - March 2013
Getaroom   March 2009 - February 2010
Handango, Inc.   November 2006 - March 2009
Ritual Entertainment   May 2006 - November 2006
Klear Games, LLC   August 2001 - May 2006
Worldwide Xceed Group, Inc.   January 2000 - September 2000
PixelPress Interactive/Focus2/Big Theory   January 1996 - January 2000

Skills
Video Games, Application Development, Architecture, Outsourcing, Media & Entertainment, P&L Management, Mobile Platforms, Mobile Software, Software Development, Integration, Team Building, Mobile Applications, SOA, Strategic Planning, Start-ups, Enterprise Architecture, Game Development, Console, Android, BREW, iPhone, Vendor Management, Strategic Partnerships, Business Strategy, Agile Methodologies, Mobile Games, IT Strategy, Leadership, Enterprise Software, Project Management, Scrum, Management

Education
Harvard University   1986 — 1990
Bachelor's Degree, Electrical and Computer Systems Engineering

Squirrel Eiserloh Squirrel Eiserloh Dallas/Fort Worth Area Details
Squirrel Eiserloh's Ritual Entertainment Experience February 2002 - September 2007
Job Game Designer, Programmer, Lecturer
Industry Computer Games
Experience
The Guildhall at SMU  June 2012 - Present
International Game Developers Association  November 2004 - Present
The Guildhall at SMU  October 2011 - June 2012
TrueThought   August 2008 - June 2012
MumboJumbo  December 2006 - August 2008
Ritual Entertainment   February 2002 - September 2007
Ion Storm  January 1997 - July 2001

Skills
Game Design, Scripting, User Interface, Artificial Intelligence, Lighting, Game Development, Computer Games, Programming, Game Programming, Video Games, Casual Games, Xbox, Gameplay, Xbox 360, Level Design, Mobile Games, PS3, Perforce, OpenGL, Computer Graphics, 3D, Multiplayer, Gaming, Unreal Engine 3, Console, Game Mechanics, Gameplay Programming, Game Engines, Shaders, Social Games, MMO, Animation, Wii

Education
Taylor University   1991 — 1996
BA, Physics / Math

Scott Inglis Scott Inglis Greater Seattle Area Details
Scott Inglis's Ritual Entertainment Experience March 2005 - January 2007
Job Semblio Software Developer at Microsoft
Industry Computer Games
Experience
Microsoft  September 2011 - Present
Microsoft  January 2007 - September 2011
Ritual Entertainment   March 2005 - January 2007
Electronic Arts  October 2003 - August 2004
Ritual Entertainment   November 2001 - October 2003
Motorsims   April 1999 - November 2001

Education
University of North Texas   1994 — 1998
Bachelors of Science, Computer Science

Tarrant County College

Benson Russell Benson Russell Greater Los Angeles Area Details
Benson Russell's Ritual Entertainment Experience November 2001 - July 2003
Job Senior Game Designer at Infinity Ward
Industry Computer Games
Experience
Infinity Ward  February 2015 - Present
Naughty Dog / Sony   February 2007 - January 2015
Electronic Arts  July 2003 - December 2006
Ritual Entertainment   November 2001 - July 2003
2015 Inc.   March 1998 - November 2001

Skills
Video Games, PS3, Game Development, Gameplay, Game Design, Xbox 360, Level Design, Game Mechanics, Multiplayer, Computer Games, Unreal Engine 3, Console, Perforce, Social Games, Casual Games, Maya, Xbox, Wii, Cinematics, Gameplay Programming, Environment Art, Game Engines, MMO, Texture Artist, Mobile Games, Unreal Editor

Education
College of DuPage   1992 — 1994
N/A, Music, Music Technology, Business

Southern Illinois University, Carbondale   1991 — 1992
N/A, Airline/Commercial/Professional Pilot and Flight Crew

Wheaton North High School   1988 — 1991
High School

Romarick Jeanne Romarick Jeanne San Francisco Bay Area Details
Romarick Jeanne's Ritual Entertainment Experience June 2005 - October 2006
Job concept artist at EA visceral
Industry Motion Pictures and Film
Experience
Electronic Arts  April 2009 - September 2009
Lucasfilm  June 2008 - March 2009
Lucasarts  November 2006 - June 2008
Ritual entertainment   June 2005 - October 2006
Atari  July 2002 - June 2005

Education
Ringling College of Art and Design   1998 — 2002
BFA, Illustration

Université Nice Sophia Antipolis
DEUG, philosophy, psychology

Adam Bellefeuil Adam Bellefeuil Raleigh-Durham, North Carolina Area Details
Adam Bellefeuil's Ritual Entertainment Experience January 2002 - December 2003
Job Senior Gameplay Designer | Epic Games
Industry Computer Software
Experience
Epic Games  April 2007 - Present
Nerve Software  December 2003 - April 2007
Ritual Entertainment   January 2002 - December 2003
2015 Inc.   July 2000 - December 2001

Skills
Xbox 360

Education
Art Institute of Pittsburgh   1999 — 2000

Jerry Keehan Jerry Keehan Dallas/Fort Worth Area Details
Jerry Keehan's Ritual Entertainment Experience January 2002 - October 2003
Job Lead Designer at id Software
Industry Computer Games
Experience
id Software  October 2003 - Present
Ritual Entertainment   January 2002 - October 2003
2015   June 2001 - December 2002
USAF  March 1987 - October 2001

Skills
Computer Games, Xbox 360, PS3, Gameplay, Unreal Engine 3, Multiplayer, Xbox, Game Development, Video Games, Game Design, Perforce, Level Design

Education
Liberty University   1985 — 1987
BS, Computer Science

Chris Willis-Ford Chris Willis-Ford Greater Seattle Area Details
Chris Willis-Ford's Ritual Entertainment Experience June 2006 - January 2007
Job Software Engineer / Researcher at MIT Media Lab
Industry Computer Games
Experience
MIT Media Lab  April 2014 - Present
343 Industries (Microsoft)   March 2012 - April 2014
LEGO  April 2011 - March 2012
NetDevil  November 2010 - March 2011
NetDevil  April 2008 - November 2010
MumboJumbo  January 2007 - April 2008
Ritual Entertainment   June 2006 - January 2007
The Guildhall at SMU  January 2005 - June 2006

Skills
3D Graphics, 3D Math, 3D Studio Max, Boost, C, C++, C#, Cg, Cygwin, Direct3D, DirectX, Gamebryo, Git, Half-Life 2, HLSL, HTML, HTML5, JavaScript, LaTeX, Linux, Make, Microsoft Office, Microsoft SQL Server, OpenGL, Perforce, Physics, Shaders, Skeletal Animation, Source Engine, SQL, STL, Subversion, T-SQL, Transact-SQL, Unix, Unreal, Unreal Engine 3, UnrealScript, Wii, Windows, Visual Basic, Visual Studio

Education
Southern Methodist University   2005 — 2006

University of Idaho   2002 — 2004
MS

Washington State University   1999 — 2002
BS

Stephen Hornback Stephen Hornback Dallas/Fort Worth Area Details
Stephen Hornback's Ritual Entertainment Experience 2002 - 2006
Job Owner / Artist at Soldak Entertainment
Industry Computer Games
Experience
Soldak Entertainment   September 2010 - Present
Hornback Digital Art   August 2006 - Present
Ritual Entertainment   2002 - 2006
Rogue Entertainment   June 2001 - February 2002
3D Realms Entertainment   1993 - 2000
Art Contractor for Apogee Software Ltd   September 1991 - August 1993
Westinghouse/Rosemount Analytical   December 1988 - July 1993
Emmerson Electric   1990 - 1993

Skills
Game Development, Video Games, 3D, Xbox, 3D Modeling, Texture Artist, Texturing, Photoshop, Game Design, Environment Art, Game Art, Texture Painting, UV mapping, Zbrush, 3D Studio Max, Unreal Engine 3, Digital Sculpting

Education
Morehead State University   1984 — 1988

Jim Dosé Jim Dosé Dallas/Fort Worth Area Details
Jim Dosé's Ritual Entertainment Experience 1996 - 2000
Job Software Engineer at Oculus VR
Industry Computer Games
Experience
Oculus VR  August 2014 - Present
Oculus VR  September 2013 - July 2014
Knucklehead Software, Inc.   May 2012 - September 2013
Nerve Software  March 2010 - July 2011
Valve corporation  August 2009 - March 2010
id Software  February 2009 - June 2009
Valve corporation  2005 - 2007
id Software  2000 - 2005
Ritual Entertainment   1996 - 2000
3D Realms  1994 - 1996

Skills
Virtual Reality, Console, Programming, iPhone, Casual Games, Video Game Production, C++, Mobile Applications, Game Development, 3D Modeling, Video Games, Visual Studio, Computer Animation, Android, Game Design, Objective-C, iOS, Modeling, C#, Gameplay, Perforce, Unity3D, Computer Graphics, iOS development, PHP, Xcode, Social Games, Online Gaming, Gameplay Programming, Game Programming, Multiplayer, Computer Games, Maya, OpenGL, DirectX, Mobile Games, Game Mechanics, Scripting, Cross-platform..., User Interface, 3D, Game Engines, Artificial Intelligence, Python

Education
Berklee College of Music   1986 — 1990
Music Production & Engineering, Music Synthesis

Broome Community College   1990 — 1992
Computer Science

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