Ritual Entertainment
Industry: Video game developer
DescriptionRitual Entertainment was a video game developer established in 1996 by Robert Atkins, Mark Dochtermann, Jim Dosé, Richard 'Levelord' Gray, Michael Hadwin, Harry Miller, and Tom Mustaine. Headquarters: Dallas, TX Founded: 1996 Defunct: 2007 Type of business: Subsidiary
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Ritual Entertainment Employees
Sawnee Mountain Machining April 2015 - Present
Xaviant October 2012 - March 2015
CCP May 2010 - September 2012
Hi-Rez Studios January 2009 - May 2010
Gearbox Software August 2008 - November 2008
3D Realms November 2006 - August 2008
Ritual Entertainment February 2004 - November 2006
Gray Matter Studios May 2002 - February 2004
Electronic Arts May 2000 - May 2002
FATS (Megitt Training Systems) November 1999 - May 2000
Skills
Game Design, Level Design, Gameplay, LUA, Level/Game Scripting, Metal Fabrication, Machining, Unreal Editor, Game Development, Unreal Engine 3, Computer Games, Metalworking, Xbox 360, Film Production, Film Editing, Cinematography
Education
The University of Georgia 1994 — 1995
Cinematography and Film/Video Production
DreamWorks Animation February 2007 - Present
DNA Productions "The Ant Bully" (Feature Film) January 2005 - July 2006
DNA Productions "The Adventures of Jimmy Neutron" (TV Series) April 2004 - January 2005
SkyLine Ink. February 2004 - April 2004
Ritual Entertainment 2002 - 2002
GodGames 2001 - 2001
Skills
Renderman, Houdini, After Effects, Lightwave, 3D Studio Max, Photoshop, Illustrator, Painting, Bodypaint, Linux, Windows, Maya, MEL, Computer Animation, Character Animation, Animation, Visual Effects, Look Development, Texturing, MARI, Lighting, Low Poly Modeling, 3D, Texture Artist, Computer Graphics, Shaders, Rendering, Traditional Animation, Film, Digital Painting, Shake, UV mapping
Education
The Art Institute of Dallas 2000 — 2002
Escalation Studios February 2008 - Present
MumboJumbo January 2007 - February 2008
Ritual Entertainment May 2005 - December 2006
Barking Lizards Technologies April 2004 - January 2005
Skills
Unreal Editor, Radiant, C++, Gameplay, Scripting, C#, Unity3D, Source Engine, Casual Games, Game Development, Computer Games, Perforce, Video Games, Multiplayer, Game Design
Education
University of Texas at Dallas 2001 — 2005
BS
MERCS Miniatures January 2014 - May 2014
MERCS Miniatures June 2013 - May 2014
Design and Operations August 2013 - October 2013
Select Laboratories February 2012 - June 2012
US Navy May 2006 - May 2011
Fantasy Flight Games February 2006 - May 2006
Wizards of the Coast August 2005 - September 2005
Ritual Entertainment December 2003 - June 2004
Skills
Photoshop, Illustration, Drawing, Digital Illustration, Conceptual Art, Storyboarding, Maya, Human Anatomy, Character Concept, Concept Development, Character Designs, Sketchbook Pro, First Aid, Video Games, Computer Animation, Zbrush, Ideation, Combat Life Saver, Modeling, Game Art, Painting, Digital Sculpting, Digital Painting, Art Direction, Graphics, Concept Design, Graphic Design, Characters, Adobe Creative Suite, 3D Studio Max, Art, ZBrush
Education
The Art Institute of Pittsburgh-Online Division 2012 — 2014
Game Art & Design, 3.88 GPA
Art Institute of Dallas 2001 — 2003
AA Animation Art and Design, Concept art
Full Sail University
Vicarious Visions August 2012 - Present
ZeniMax Online Studios February 2012 - August 2012
LEGO March 2011 - March 2012
NetDevil August 2010 - March 2011
NetDevil March 2009 - September 2010
Cheyenne Mountain Entertainment October 2007 - March 2009
Guildhall XNA (PC/XBOX) Project Team - Guildhall/Microsoft April 2007 - September 2007
Ritual Entertainment June 2006 - August 2006
Skills
Scripting, Lua, C#, Python, ActionScript, Technical Design, Level Design, Tools Design, Game Design, Training & Development, Team Leadership, Gameplay, Unreal, UnrealScript, World Building, Content Design, Game Development, UV mapping, Wii, Employee Training, Environment Art, Game Engines, Statistical Tools, Texturing, PS3, Unreal Engine 3, MMO, Unreal 3, Xbox 360, Video Games, Game Art, Social Games, Mudbox, Unity3D, Console, Xbox, Perforce, Multiplayer, Unreal Editor, Low Poly Modeling, Unreal Engine, Game Mechanics, Zbrush, Scrum, Casual Games, Computer Games, 3D Studio Max, Maya, 3D
Education
The Guildhall, Southern Methodist University 2005 — 2007
Southern Methodist University 2005 — 2007
Maple Woods Community College 2000 — 2003
Microsoft / Xbox Advanced Technology Group (ATG) March 2013 - Present
343 Industries / Microsoft Game Studios August 2009 - March 2013
Hidden Path Entertainment September 2007 - July 2009
Microsoft / FASA Studio December 2005 - September 2007
Monolith Productions 2003 - 2005
Ritual Entertainment 2002 - 2003
Nerve Software 2001 - 2002
Rogue Entertainment 2000 - 2001
Skills
Game Design, Special Effects, Project Management, Game Development, Xbox, Xbox 360, Console, Computer Graphics, OpenGL, Software Development, Video Games, Social Games, DirectX, Gameplay, PS3, Computer Games, Perforce, Scripting, Win32 API, Artificial Intelligence
Education
New Mexico State University 1991 — 1996
BS, Mechanical Engineering
Unknown Worlds Entertainment July 2014 - Present
Nerve Software July 2007 - August 2013
Ritual Entertainment September 2001 - December 2006
Skills
Game Design, Unreal Engine 3, Radiant, 3D Studio Max, Project Management, Modo, Photoshop, Paint Tool SAI, CryEngine, UED, Valve Hammer Editor, TES Construction set..., Xbox 360, Project Planning, Game Mechanics, PS3, PC, Level Design, Game Development, Gameplay, Video Games, Environment Art, Unreal Editor, Unity3D, Computer Games, Kismet, Multiplayer, Low Poly Modeling
Education
Rockland Community College 1998 — 1999
Riot Games June 2011 - Present
Technicolor Interactive Services 2006 - January 2010
EALA 2004 - 2006
Ritual Entertainment 2001 - 2003
Rogue Entertainment 2000 - 2001
Ribit Production 2000 - 2000
Skills
Character Animation, 3D animation
Education
Art Institute Of Dallas 1998 — 2000
Associates, Computer Animation
IBM Watson Innovation Labs September 2015 - Present
Palestar March 1999 - Present
KingsIsle Entertainment November 2005 - September 2015
Ritual Entertainment March 2005 - November 2005
2015 Inc April 2004 - March 2005
The Logic Factory October 1998 - March 1999
Kinesoft Development February 1998 - October 1998
Microprose October 1996 - February 1998
Origin Systems Inc February 1993 - October 1996
Skills
MMO, Game Development, Video Games, Game Design, Perforce, Scripting, Gameplay, DirectX, Game Programming, C++, Online Gaming, Mobile Games, Lua, Game Mechanics, Unity3D, Artificial Intelligence, 3D graphics, Computer Graphics, C#, Distributed Systems, Networking, Java, PHP, Assembly Language, Multi-threaded..., Design Patterns, Client Development, Servers, MySQL, MFC, Gamebryo, Game Engines, Unreal Script, Xbox, JIRA, Confluence, Computer Games
Education
Oklahoma State University 1988 — 1991
Putnam City HS 1984 — 1988
Funbits March 2011 - Present
Virus Studios 2006 - 2009
Ubisoft 2004 - 2006
Jaleco 2002 - 2004
3DO 2001 - 2002
Ritual Entertainment 1999 - 2001
Internet America 1998 - 1999
Primitive Earthling Games 1997 - 1998
Skills
Texturing, Modeling, Animation, Programming, Character, Maya, Rigging, Lighting, 3D Studio Max, 3D, 3D animation, UV mapping, Character Design, Character Animation, Mudbox, Zbrush, Rendering, Character Modeling, Digital Sculpting, Shading, XSI, Environment Modeling, Simulation, C++, Hard Surface Modeling, Mental Ray, Motionbuilder, Organic Modeling, C, Low Poly Modeling, Visual Effects, 2D, Storyboarding, Illustration, Python, Graphic Design, Computer Graphics, Game Development, Art, Character Rigging, Texture Painting, Cinematics, Video Game Development, Shaders, Max, PS3, Xbox 360, Video Games, Computer Games, Texture Artist
Education
Art Institute of Dallas
B, Computer Animation & Multimedia
The University of Texas at Arlington
BS, Computer Science
chazamation July 2007 - Present
Robot Entertainment February 2009 - Present
Ensemble Studios November 2005 - January 2009
DNA Productions April 2004 - October 2005
Ritual Entertainment May 2002 - April 2004
Education
Art Institute of Dallas 1999 — 2001
Associate of Applied Arts, Computer Animation
Ralph Lauren April 2013 - Present
GameStop February 2010 - March 2013
Getaroom March 2009 - February 2010
Handango, Inc. November 2006 - March 2009
Ritual Entertainment May 2006 - November 2006
Klear Games, LLC August 2001 - May 2006
Worldwide Xceed Group, Inc. January 2000 - September 2000
PixelPress Interactive/Focus2/Big Theory January 1996 - January 2000
Skills
Video Games, Application Development, Architecture, Outsourcing, Media & Entertainment, P&L Management, Mobile Platforms, Mobile Software, Software Development, Integration, Team Building, Mobile Applications, SOA, Strategic Planning, Start-ups, Enterprise Architecture, Game Development, Console, Android, BREW, iPhone, Vendor Management, Strategic Partnerships, Business Strategy, Agile Methodologies, Mobile Games, IT Strategy, Leadership, Enterprise Software, Project Management, Scrum, Management
Education
Harvard University 1986 — 1990
Bachelor's Degree, Electrical and Computer Systems Engineering
The Guildhall at SMU June 2012 - Present
International Game Developers Association November 2004 - Present
The Guildhall at SMU October 2011 - June 2012
TrueThought August 2008 - June 2012
MumboJumbo December 2006 - August 2008
Ritual Entertainment February 2002 - September 2007
Ion Storm January 1997 - July 2001
Skills
Game Design, Scripting, User Interface, Artificial Intelligence, Lighting, Game Development, Computer Games, Programming, Game Programming, Video Games, Casual Games, Xbox, Gameplay, Xbox 360, Level Design, Mobile Games, PS3, Perforce, OpenGL, Computer Graphics, 3D, Multiplayer, Gaming, Unreal Engine 3, Console, Game Mechanics, Gameplay Programming, Game Engines, Shaders, Social Games, MMO, Animation, Wii
Education
Taylor University 1991 — 1996
BA, Physics / Math
Microsoft September 2011 - Present
Microsoft January 2007 - September 2011
Ritual Entertainment March 2005 - January 2007
Electronic Arts October 2003 - August 2004
Ritual Entertainment November 2001 - October 2003
Motorsims April 1999 - November 2001
Education
University of North Texas 1994 — 1998
Bachelors of Science, Computer Science
Tarrant County College
Infinity Ward February 2015 - Present
Naughty Dog / Sony February 2007 - January 2015
Electronic Arts July 2003 - December 2006
Ritual Entertainment November 2001 - July 2003
2015 Inc. March 1998 - November 2001
Skills
Video Games, PS3, Game Development, Gameplay, Game Design, Xbox 360, Level Design, Game Mechanics, Multiplayer, Computer Games, Unreal Engine 3, Console, Perforce, Social Games, Casual Games, Maya, Xbox, Wii, Cinematics, Gameplay Programming, Environment Art, Game Engines, MMO, Texture Artist, Mobile Games, Unreal Editor
Education
College of DuPage 1992 — 1994
N/A, Music, Music Technology, Business
Southern Illinois University, Carbondale 1991 — 1992
N/A, Airline/Commercial/Professional Pilot and Flight Crew
Wheaton North High School 1988 — 1991
High School
Electronic Arts April 2009 - September 2009
Lucasfilm June 2008 - March 2009
Lucasarts November 2006 - June 2008
Ritual entertainment June 2005 - October 2006
Atari July 2002 - June 2005
Education
Ringling College of Art and Design 1998 — 2002
BFA, Illustration
Université Nice Sophia Antipolis
DEUG, philosophy, psychology
Epic Games April 2007 - Present
Nerve Software December 2003 - April 2007
Ritual Entertainment January 2002 - December 2003
2015 Inc. July 2000 - December 2001
Skills
Xbox 360
Education
Art Institute of Pittsburgh 1999 — 2000
id Software October 2003 - Present
Ritual Entertainment January 2002 - October 2003
2015 June 2001 - December 2002
USAF March 1987 - October 2001
Skills
Computer Games, Xbox 360, PS3, Gameplay, Unreal Engine 3, Multiplayer, Xbox, Game Development, Video Games, Game Design, Perforce, Level Design
Education
Liberty University 1985 — 1987
BS, Computer Science
MIT Media Lab April 2014 - Present
343 Industries (Microsoft) March 2012 - April 2014
LEGO April 2011 - March 2012
NetDevil November 2010 - March 2011
NetDevil April 2008 - November 2010
MumboJumbo January 2007 - April 2008
Ritual Entertainment June 2006 - January 2007
The Guildhall at SMU January 2005 - June 2006
Skills
3D Graphics, 3D Math, 3D Studio Max, Boost, C, C++, C#, Cg, Cygwin, Direct3D, DirectX, Gamebryo, Git, Half-Life 2, HLSL, HTML, HTML5, JavaScript, LaTeX, Linux, Make, Microsoft Office, Microsoft SQL Server, OpenGL, Perforce, Physics, Shaders, Skeletal Animation, Source Engine, SQL, STL, Subversion, T-SQL, Transact-SQL, Unix, Unreal, Unreal Engine 3, UnrealScript, Wii, Windows, Visual Basic, Visual Studio
Education
Southern Methodist University 2005 — 2006
University of Idaho 2002 — 2004
MS
Washington State University 1999 — 2002
BS
Soldak Entertainment September 2010 - Present
Hornback Digital Art August 2006 - Present
Ritual Entertainment 2002 - 2006
Rogue Entertainment June 2001 - February 2002
3D Realms Entertainment 1993 - 2000
Art Contractor for Apogee Software Ltd September 1991 - August 1993
Westinghouse/Rosemount Analytical December 1988 - July 1993
Emmerson Electric 1990 - 1993
Skills
Game Development, Video Games, 3D, Xbox, 3D Modeling, Texture Artist, Texturing, Photoshop, Game Design, Environment Art, Game Art, Texture Painting, UV mapping, Zbrush, 3D Studio Max, Unreal Engine 3, Digital Sculpting
Education
Morehead State University 1984 — 1988
Oculus VR August 2014 - Present
Oculus VR September 2013 - July 2014
Knucklehead Software, Inc. May 2012 - September 2013
Nerve Software March 2010 - July 2011
Valve corporation August 2009 - March 2010
id Software February 2009 - June 2009
Valve corporation 2005 - 2007
id Software 2000 - 2005
Ritual Entertainment 1996 - 2000
3D Realms 1994 - 1996
Skills
Virtual Reality, Console, Programming, iPhone, Casual Games, Video Game Production, C++, Mobile Applications, Game Development, 3D Modeling, Video Games, Visual Studio, Computer Animation, Android, Game Design, Objective-C, iOS, Modeling, C#, Gameplay, Perforce, Unity3D, Computer Graphics, iOS development, PHP, Xcode, Social Games, Online Gaming, Gameplay Programming, Game Programming, Multiplayer, Computer Games, Maya, OpenGL, DirectX, Mobile Games, Game Mechanics, Scripting, Cross-platform..., User Interface, 3D, Game Engines, Artificial Intelligence, Python
Education
Berklee College of Music 1986 — 1990
Music Production & Engineering, Music Synthesis
Broome Community College 1990 — 1992
Computer Science