SpaceTime Studios
Industry: Game developer
DescriptionSpacetime Studios is a games development studio, based in Austin, Texas. Founded in 2005 by a small group of experienced PC MMO game developers: Gary Gattis, Cinco Barnes, Anthony L. Sommers and Jake Rodgers. Headquarters: Austin, TX CEO: Gary Gattis (2005–) Founded: 2005 Type of business: Video Game Development Studio Area served: World
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SpaceTime Studios Employees
Pillar Technology November 2014 - Present
Chronovore Development May 2010 - Present
Spacetime Studios August 2013 - October 2014
TEKsystems May 2013 - July 2013
Adecco Group December 2012 - April 2013
TEKsystems June 2012 - October 2012
Prudential Preferred Realtors July 2011 - August 2012
Springthrough December 2011 - March 2012
Technisource September 2011 - November 2011
The Bartech Group February 2011 - July 2011
Skills
C++, C++11, Game Development, Gameplay, Game Design, MMO, C#, Software Design, Visual Studio, Perforce, JavaScript, ASP, ASP.NET MVC, CSS3, CSS, IIS, Software Development, Programming, Web Development, LINQ, WPF, AngularJS, jQuery, WCF, Android, AJAX, PHP, .NET, ASP.NET, SQL, Databases, PostgreSQL, MySQL, Microsoft SQL Server, XML, Web Applications, Web Services, Java, HTML, VB.NET, VB6, Unity3D, HTML 5, Lua, Python, SharePoint, Video Games, Agile Methodologies, Leadership, Consulting
Education
DeVry University 2013 — 2014
Bachelor of Science (B.S.), Game And Simulation Programming, 3.22
Full Sail University 2011 — 2011
Game Design BS, 3.75
Georgia Military College 2006 — 2008
A.S., General Studies
MaxPlay February 2015 - Present
Freehand Studio January 2014 - Present
Red Fly Studio July 2014 - December 2014
Merge Interactive January 2012 - January 2014
Freelance 3D Art and Animation December 2011 - January 2012
Red Fly Studio February 2008 - December 2011
Spacetime Studios February 2006 - January 2008
Sony Online Entertainment May 2000 - February 2006
Origin Systems 1999 - 2000
Bootprint Entertainment 1998 - 1999
Skills
Texturing, Animation, Character Animation, Video Games, Game Development, 3D Modeling, Game Art, Rigging, Maya, Game Design, MMO, Hard Surface Modeling, Lighting, Environment Art, Computer Games, Zbrush, Low Poly Modeling, 3D, Characters, Cinematics, Shaders, Normal Mapping, Computer Animation, Unreal Editor, Game Mechanics, UV mapping, PS3, Xbox 360, Motion Capture, Gameplay, Unreal 3, Console, Multiplayer, Unity3D, Character Modeling, Special Effects, Character Rigging, Unreal Engine 3, Perforce, Level Design, Autodesk MotionBuilder, Texture Artist, Digital Sculpting, Conceptual Art, World Building, Outsourcing Management, Mudbox, MEL, 3D Studio Max, Visual Effects
Education
U.T. Austin 1987 — 1991
BA
Inova Labs June 2015 - Present
Red Fly Studio August 2009 - May 2015
Spacetime Studios April 2006 - August 2009
MTV Networks - NYC October 2004 - April 2006
Sony Online Entertainment 2002 - 2004
Sony Online Entertainment January 2000 - January 2002
Northrop Grumman June 1998 - January 2000
Skills
Texturing, Video Games, Cross-functional Team..., Leadership, Online Gaming, Personnel Management, Game Development, Budgets, System Administration, Recruiting, Game Design, MMO, Time Management, Xbox 360, Computer Games, Wii, Mobile Games, Zbrush, MMORPG, Social Games, Level Design, Maya, Casual Games, Multiplayer, 3D, PS3, Unreal Engine 3, Human Resources
Education
New York University 2005 — 2006
CFM, Real Estate/Facility Management
Austin Community College 1994 — 1995
PMT, Paramedic Technology
University of Houston-Victoria 1988 — 1990
ECHD-1, Early Childhood Development
CSIdentity April 2013 - Present
nGenx July 2012 - January 2013
BancVue October 2010 - June 2012
Spacetime Studios July 2010 - October 2010
Sony Online Entertainment October 2009 - December 2009
The Bohle Company May 2009 - August 2009
Aspyr Media July 2007 - May 2008
Skills
Agile Methodologies, Digital Media, Product Management, Product Development, Project Management, Marketing, User Experience, Video Games, Game Development, Marketing Strategy, CRM, Adobe Creative Suite, Management
Education
St. Edward's University 2008 — 2010
MBA, Digital Media Management
University of Massachusetts, Amherst 1996 — 2001
BSLA, Landscape Architecture
BattleCry Studios (Bethesda Softworks) November 2012 - Present
Bioware June 2011 - November 2012
Bioware September 2010 - June 2011
Bioware September 2008 - September 2010
Spacetime Studios February 2006 - August 2008
Sony Online Entertainment February 2001 - February 2006
Origin Systems September 1999 - February 2001
Bootprint Entertainment March 1999 - June 1999
Origin Systems June 1997 - March 1999
Skills
Game Development, MMO, C++, Game Programming, MMORPG, Computer Games, Multiplayer, Technical Writing, Object Oriented Design, Java, Perforce, Game Design, Software Engineering, Software Development, Software Architectural..., Xcode, PS3, Video Games, x86 Assembly, Technical Architecture, Microsoft Visual Studio..., Lua, Scala, Gameplay, Git, Github, Hansoft, TestTrack, Confluence, SharePoint, C#, Linux, Functional Programming, Scripting, Online Gaming, Unity3D
Education
The University of Texas at Austin 2002 — 2006
BA, English
The University of Texas at Austin 1995 — 1999
BS, Computer Science
Spacetime studios November 2013 - Present
ArenaNet April 2013 - August 2013
Junction Point Studios October 2011 - January 2013
TimeGate Studios January 2010 - December 2010
Education
Sam Houston State University 2007 — 2009
Physics/Engineering
Cypress Ridge High School 2003 — 2007
High School Diploma, General Studies
SpaceTime February 2014 - Present
Freelance November 2012 - Present
Spacetime Studios February 2012 - November 2012
KingsIsle Entertainment November 2011 - February 2012
Panic Button August 2011 - November 2011
Tiger Style March 2009 - September 2011
Red Fly Studio January 2010 - June 2011
Pogo/ EA Interactive May 2008 - January 2010
Amaze Entertainment December 2002 - May 2008
Acclaim June 2001 - December 2002
Skills
Unreal Engine 3, Maya, Zbrush, 3D Studio Max, Unity3D, Photoshop, Painting, Source Engine, Environment Art, 3D graphics, Texturing, Game Development, Video Games, Unreal Editor, Mudbox, Wii, 3D, 3D Modeling, Mobile Games, MMO, Visual Effects, Modeling, Texture Artist, Low Poly Modeling, Xbox 360, Character Animation, Traditional Animation
Education
ArtCenter College of Design 1999 — 2001
BFA, Illustration
Spacetime Studios April 2011 - November 2012
Sony Online Entertainment 2006 - April 2011
Blue Fang Games May 2004 - May 2005
Mad Doc Software aka Rockstar New England February 2002 - May 2004
Skills
Unreal Engine 3, MMO, Prop Modeling, Game Development, Video Games, Unreal Editor, Game Design, PS3, Animation, Gameplay
Education
Art Institute of Seattle 1999 — 2001
A.S. Degree, Computer Animation
Lyndon State College 1997 — 2000
English Literature
Spacetime Studio September 2010 - January 2013
Vigil Games August 2009 - October 2010
Spacetime Studio February 2009 - July 2009
Sparkplay Media August 2008 - January 2009
Spacetime Studios March 2007 - January 2008
Sony Online Entertainment August 2000 - August 2007
Skills
Game Design, MMORPG, Scripting, Level Design, MMO, Video Games, Game Programming, Game Development, Gameplay, World Building, Computer Games, Software Documentation, Conceptual Art, Online Gaming, Mobile Games, Multiplayer, Unity3D, Perforce, PS3, Social Games
Education
Grossmont College 1992 — 1994
none, General
jerrysommers.com January 2000 - Present
Dun & Bradstreet July 2011 - October 2011
Hoovers Inc. February 2011 - July 2011
Spacetime Studios July 2010 - August 2010
uShip.com October 2009 - March 2010
Giganews December 2005 - August 2009
Data Foundry December 2005 - August 2009
Absolute Multimedia 2001 - 2005
First Internal Computers October 1998 - October 1999
Skills
User Interface Design, User Experience, SEO, SEM, Web Design, Web Development, Photography, Direct Marketing, Motion Graphics, Videography, Information Architecture, Interaction Design, Wordpress, Google Analytics, User-centered Design, Usability, Email Marketing, User Interface, E-commerce, Usability Testing
Education
Texas State University
BA Marketing, Marketing
The American School of the Hague - The Netherlands
High School
The University of Texas at Austin
Marketing
Spacetime Studios August 2011 - Present
Electric Bat Interactive LLC May 2009 - October 2010
NCsoft August 2008 - December 2008
NCsoft May 2007 - August 2008
Skills
Video Games, Game Design, MMO, Game Development, Gameplay, Scrum, Python, Quality Assurance, Perforce, PS3, SQL, Multiplayer, MMORPG, Xbox 360, Social Games
Education
Baylor University 2010 — 2011
Bachelor of Sience, Aviation Science
The University of Texas at Austin 2000 — 2002
Shotgun Boys, LLC June 2013 - Present
SpaceTime Studios March 2015 - August 2015
Woven Digital March 2014 - March 2014
FreeSpark Games, LLC January 2007 - June 2013
Skills
Game Design, Creative Direction, Project Management, Worldbuilding, Art Direction, Screenwriting, Graphic Design, Marketing, Photoshop, Motion Graphics, Storyboarding, Animation, Photography, Graphics, Video, Music Production
Education
The University of Texas at Austin 2012 — 2016
Southridge High School
Brett "2D" Bean/ Drawn To It Studios, LLC February 2008 - Present
Nerd Corps Entertainment August 2011 - August 2012
Gnomon School of Visual Effects January 2011 - March 2012
The Amazing Society October 2009 - November 2010
Slipgate Ironworks February 2008 - October 2009
Spacetime Studios April 2007 - January 2008
Zipper Interactive January 2005 - September 2006
SCEA June 2004 - February 2005
Digipen June 2003 - October 2003
Skills
Visual Development, Character Design, Photoshop, Concept Design, Illustration, Managerial Experience, Character, 2D, Digital Painting, Video Games, Drawing, Illustrator, Conceptual Art, Art, Sketchbook Pro, 3D, Storyboarding, Game Development, Digital Illustration, Graphic Design, Props, Environment Art, Environmental Design, Graphics, Character Animation, Traditional Animation, Painting, Game Art, Animation, Visual Effects, Art Direction, Texturing, Maya, Computer Animation, Management, 3D Studio Max, Visual Arts
Education
Gnomon 2006 — 2007
Conceptual Design and Illustration
Digipen Institute of Technology 2002 — 2004
AAA, Animation
Bellevue Community College 1997 — 1999
AA, arts and Science
ZeniMax Online Studios January 2015 - Present
ZeniMax Online Studios September 2012 - January 2015
Spacetime Studios February 2011 - September 2012
Bioware May 2009 - February 2011
Vigil Games September 2008 - May 2009
NCSOFT January 2005 - September 2008
NCSOFT January 2003 - January 2005
NCSOFT October 2001 - January 2003
Origin Systems Inc. June 2001 - October 2001
Skills
Video Games, Level Design, MMO, Content Design, Game Development, Game Design, MMORPG, System Design, World Building, Game Mechanics, Multiplayer, PS3, Social Games, Computer Games, Gameplay, Online Gaming, User Interface Design, Game Prototyping, Xbox 360, User Interface, User Experience, Console, Mobile Games, Scripting, Game Design Documents, Cinematics, Quest Design, Gameplay Systems, PC Games, Free to Play, Console Games, Unreal Editor, Xbox, Unreal Engine 3, Perforce, DevTrack, Mobile Game Development, Game Scripting, Casual Games, JIRA
Education
Rutgers University-New Brunswick 2000 — 2001
Bioware Austin August 2013 - Present
Darkside Games May 2013 - August 2013
Spacetime Studios May 2011 - November 2012
Booyah April 2011 - May 2011
Gearbox Software April 2007 - September 2010
Spidermonk Entertainment 2006 - 2006
Skills
Iconography, Concept Design, 3D Studio Max, Game Design, Art, User Interface, Texture Artist, Video Games, Zbrush, Game Development, Unreal Engine 3, Texturing, Low Poly Modeling, Texture Painting, UV mapping, Game Art, Computer Games, 3D Modeling, MMO, Storyboarding, Perforce, Digital Painting, Conceptual Art, Unreal Editor, Environment Art, Xbox 360, Motion Graphics, 3D, Cinematics, Frostbite/FrostEd, Photoshop, Atlassian JIRA, Figure Drawing, PS3, Gameplay, Hard Surface Modeling, World Building, UV Mapping
Education
Southern Methodist University 2005 — 2007
The Guildhall at Southern Methodist University 2005 — 2007
Professional Certificate, Art Creation for Interactive Media
The Guildhall at Southern Methodist University 2005 — 2007
Professional Certificate, Digital Game Development, Art Creation
Kilgore College 2002 — 2004
Visual Art & Design, Art History, History
Retro Studios July 2011 - Present
Red Fly Studio November 2009 - July 2011
Spacetime Studios January 2009 - July 2009
Edge of Reality December 2006 - November 2008
Innovative Concepts 2003 - 2005
Sun Microsystems 2000 - 2002
Presearch Inc 1997 - 1999
NationsBank 1995 - 1997
US Army 1986 - 1990
Skills
Level Design, System Design, Scripting, Narrative Design, Unreal Editor, Maya, Adobe Creative Suite, Game Design, Writing, Console, Video Game Development, Unreal Engine 3, Illustrator, Game Development, Gameplay, Wii, Multiplayer, PS3, Cinematics, MMO, Narrative, Video Games
Education
Full Sail University 2005 — 2006
B.S., Game Design and Development
Cedarville University 1990 — 1994
Religion and Culture
Spacetime Studios June 2006 - Present
Microsoft 2000 - 2005
Digital Anvil 1997 - 2000
Skills
Game Development, MMO, Zbrush, Maya, 3D Studio Max, Multiplayer, 3D Modeling, Social Games, Visual Effects, Online Gaming, Game Mechanics, Environment Art
Education
The University of Texas at Austin
BA, Computer Science
Spacetime Studios May 2012 - Present
Spacetime Studios November 2010 - May 2012
Electric Bat Interactive LLC April 2009 - October 2010
NCsoft June 2008 - November 2008
NCsoft July 2007 - June 2008
NCsoft June 2005 - June 2008
Skills
Video Games, Game Development, MMO, Game Design, MMORPG, Game Design Documents
Education
Texas Tech University
KingsIsle Entertainment January 2014 - Present
KingsIsle Entertainment January 2012 - January 2014
KingsIsle Entertainment November 2009 - December 2011
Spacetime Studios February 2007 - July 2009
Gas Powered Games 2003 - 2007
Amaze Entertainment October 2002 - 2003
Humongous Entertainment September 2000 - August 2002
Humongous Entertainment August 1992 - August 2000
Skills
Game Development, Video Games, Gameplay, Game Design, Team Management, Console, Flash, User Interface, Facilities Management, MMO, Scripting, ActionScript, Casual Games, Creative Direction, MMORPG, Multiplayer, Computer Games, World Building, Game Mechanics, Content Design, Online Gaming, Game Programming, Level Design
Education
Arizona State University 1988 — 1992
BsCS
Spacetime Studios November 2005 - Present
Red Fly Studio September 2009 - June 2012
SAP January 1997 - May 2003
Electronic Arts - Origin 1991 - 1996
Skills
Accounting, Finance, Video Games, Databases, Online Gaming, Management, Game Development
Education
The University of Texas at Austin - The Red McCombs School of Business 1985 — 1988
BBA-Accounting, Accounting
Bitmonster, Inc. June 2015 - Present
Hagbros Precision LLC July 2012 - Present
Spacetime Studios April 2014 - June 2015
Spacetime Studios September 2011 - November 2012
Red Fly Studio April 2008 - June 2011
Mocap Latte June 2007 - August 2007
Motion Analysis Studios January 2006 - December 2006
Skills
Unreal Engine 3, 3D Studio Max, Maya, Autodesk MotionBuilder, Animation, Video Games, Character Animation
Education
The Art Institute of California-Los Angeles 2004 — 2007
Game Art & Design, Animation
Spacetime Studios November 2006 - August 2008
Ternary Software October 2004 - July 2006
Infina Visions Software July 2000 - July 2002
Education
Rensselaer Polytechnic Institute 1996 — 2003
BS, Computer Science
Sony Online Entertainment August 2009 - Present
SpaceTime Studios January 2009 - August 2009
Mock Science September 2008 - January 2009
SpaceTime Studios February 2006 - August 2008
Sony Online Entertainment March 2004 - February 2006
Wolfpack Studios 2000 - 2004
Education
University of Missouri-Columbia 1995 — 2000
BA, Computer Science
Cloud Imperium Games January 2015 - Present
Affirma Consulting December 2013 - June 2014
Irrational Games October 2012 - November 2013
Spacetime Studios October 2011 - January 2012
Certain Affinity September 2010 - March 2011
Bioware March 2009 - August 2010
Pixel Mine May 2007 - May 2008
Super Happy Fun Fun May 2006 - May 2007
Inevitable Entertainment/Midway Studios Austin May 2002 - May 2005
Digital Anvil May 2001 - May 2002
Skills
Multiplayer, Game Development, Xbox 360, Quality Assurance, Game Design, Level Design, Computer Games, MMO, Console, Game Mechanics, Video Games, Gameplay, DevTrack, MMORPG, Perforce, PS3, Social Games, JIRA, Microsoft Office, Unreal Editor, Xbox, Unreal Engine 3, Casual Games, Seapine Test Track Pro, Management, Microsoft Excel, Console Games, PC Games, Certifications, Level Editors, Level Building, Test Planning, Risk Assessment, Team Building, Leadership, Xbox One, Source Depot, Product Studio, Hansoft, CryEngine, JavaScript, Competitive Analysis, Agile Testing
Education
Full Sail University 2011 — 2013
Bachelor of Science (BS), Game Design
Texas State University 1994 — 1995
Computer Science
Spacetime Studios October 2010 - Present
Nerdy Lizard LLC September 2010 - Present
D7 Studios, Inc. May 2010 - October 2010
Skills
Environment Art, Game Development, Game Design, Traditional Animation
Education
Southern Methodist University 2009 — 2010
The University of Texas at Austin