Valve Software
Industry: Video game company
DescriptionValve Corporation is an American video game developer, publisher and digital distribution company headquartered in Bellevue, Washington. It is the developer of the software distribution platform Steam and the Half-Life, Counter-Strike, Portal, Day of Defeat, Team Fortress, Left 4 Dead, and Dota 2 games. Headquarters: Bellevue, WA Founded: August 24, 1996, Kirkland, WA CEO: Gabe Newell (1996–) Owner: Gabe Newell Founders: Gabe Newell, Mike Harrington
Valve Software List of Employees There's an exhaustive list of past and present employees! Get comprehensive information on the number of employees at Valve Software. You can filter them based on skills, years of employment, job, education, department, and prior employment.
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24 Valve Software employees in database. Find out everything there's to know about Valve Software employees. We offer you a great deal of unbiased information from the internal database, personal records, and many other details that might be of interest to you.
Valve Software Employees
Skyline Tree Care 2008 - Present
Tawm Perkowski Producer 2005 - Present
Steps Wine Bar and Café 2004 - 2007
Microsoft 2001 - 2004
Valve Software 2002 - 2003
The Evergreen State College 2000 - 2001
Skills
Sound Design, Audio Engineering, Audio Editing, Audio Post Production, Professional Audio, Audio Processing, Digital Audio, Studio Recording, Field Recording, Management, Pro Tools, Restaurant Management, Wine Lists, Wine, Food & Beverage, Xbox
Education
The Evergreen State College 1997 — 2001
Bachelor of Arts (BA), Audio Production
Valve Software November 2005 - Present
NFUSE DESIGN, LLC. January 2005 - December 2007
FILTER at Microsoft September 2004 - September 2005
Microsoft 2004 - 2005
Parker LePla June 2003 - September 2003
Skills
User Interface Design, Interaction Design, Web Design, User Experience, User Interface, Video Games, Graphic Design, User-centered Design, Information Design, Product Design, Information Architecture, Prototyping, Usability Design, Art Direction, Experience Design, Creative Direction, conference calling
Education
University of Washington 2000 — 2004
BFA
South Seattle Community College 1998 — 2000
AA
E4D Technologies May 2013 - Present
D4D Technologies April 2013 - May 2013
Game Circus February 2011 - April 2013
Microsoft Corporation March 2010 - January 2011
VMC February 2010 - March 2010
Gas Powered Games October 2009 - February 2010
Valve Software July 2009 - October 2009
I Do Stream LLC September 2008 - September 2008
DigiPen Institute of Technology May 2008 - August 2008
Skills
Game Engines, Physics, Game Development, Unity3D, Video Games, Game Programming, 3D, C#, JavaScript, DirectX, Programming, Gameplay Programming, C++, Computer Games, Perforce, Multiplayer, Computer Graphics, Game Mechanics, Computer Animation, Scripting, OGRE, Boost, CMake, OpenMP, Multithreading, HLSL
Education
Digipen Institute of Technology 2005 — 2009
B.S., Real-time Interactive Simulation
University of Dubuque 2001 — 2005
BS, Computer Graphics and Interactive Media
BoxOfficeMojo.com August 2015 - Present
IMDb.com July 2015 - Present
Valve Software August 2013 - June 2015
Amazon.com October 2012 - July 2013
Amazon.com February 2011 - October 2012
Amazon.com June 2009 - February 2011
McKinsey & Company July 2007 - June 2009
US Department of State May 2003 - April 2005
US Army June 1995 - May 2003
Skills
Leading People, Product Management, Business Strategy, Launching Of New..., Global Collaboration, Online Sales, Leadership, Business Development, Sales, Product Launch, Strategy, Competitive Analysis, E-commerce, Management, Analytics, Team Leadership, Management Consulting, Cross-functional Team..., New Business Development, Marketing, Market Analysis, Program Management, Team Building, Strategic Planning, Account Management, Strategic Partnerships, Product Marketing, P&L Management, Start-ups, Pricing, Go-to-market Strategy, Mobile Devices, Entrepreneurship, Product Development, Consulting, Analysis, CRM, Software Development, Enterprise Software, Cloud Computing, Market Research, Corporate Development, Mergers & Acquisitions, Retail, Mobile Applications, Business Planning, Strategic Consulting
Education
University of Pennsylvania - The Wharton School 2005 — 2007
MBA, Private Equity / Venture Capital
United States Military Academy at West Point 1991 — 1995
BS, Russian, Chinese
Sucker Punch Productions December 2011 - Present
FuturePoly January 2010 - December 2014
ArenaNet June 2007 - December 2011
ArenaNet LLC December 2003 - May 2007
Valve Software June 2001 - December 2003
Zipper Interactive September 1999 - January 2001
Snow-blind Studios April 1999 - September 1999
Skills
Concept Design, Video Games, Digital Painting, Game Development, Storyboarding, Cinematics, Conceptual Art, Computer Games, Environment Art, Game Design, UV mapping, Texture Painting, Gameplay, Game Art, Awesomeness, Xbox 360, PS3, Animation, 3D, 3D Modeling, Mobile Games, MMO, Level Design, Low Poly Modeling, Art, Digital Art, 3D Studio Max, Art Direction, UV Mapping
Education
Digipen Institute of Technology 2001 — 2003
AA 3D Computer Animation
redmond high school 1998 — 2001
Monolith Productions August 2013 - Present
Valve Software January 2006 - February 2013
Weta Digital January 2005 - November 2005
Industrial Light & Magic February 2004 - July 2004
Weta Digital June 2002 - November 2003
Digital Domain September 1996 - May 2002
Skills
Animation, Character Animation, Cinematics, Film, Maya, Commercials, Facial Animation, Video, Traditional Animation, Game Development, Computer Animation, Feature Films, Visual Effects
Education
Purdue University 1991 — 1994
Bachelor of Arts (B.A.), Technical Graphics
Towson University 1988 — 1991
Physics
valve software June 2006 - Present
Walt Disney Animation Studios June 1996 - May 2006
pacific data images March 1994 - June 1996
vas communications July 1991 - November 1993
Skills
Computer Animation, Character Animation, Video Games, Texturing, Maya, PS3, Xbox 360, Game Development, Rigging, Visual Effects, Animation
Education
California Institute of the Arts 1989 — 1992
character animation
Washington State University 1983 — 1987
Bachelor of Applied Science (B.A.Sc.), Biology
30 LBS Skunk Productions Inc June 2007 - Present
Kully Hall January 2014 - Present
Corporate Moving Systems May 2013 - January 2014
Impinj February 2012 - February 2013
InterCall October 2009 - December 2011
The Kayak Shed April 2009 - September 2009
Valve Software May 2006 - April 2008
VMC April 2006 - May 2006
Navesync Inc March 2006 - April 2006
Florida State University 2003 - 2004
Skills
Image Editing, Sound Editing, Mastering, Final Cut Pro, Directing, Video Editing, Sound Mixing, Scoring to Picture, Producing, Film Production, Sony Vegas, Adobe Premiere, Web Conferences, Teleconferencing, After Effects, Premiere, Cinematography, Avid, Video Games, Film
Education
Vancouver Film School 2004 — 2005
Certificate, Film Production
Florida State University - College of Business 2002 — 2004
Bachelors, Finance
Santa Fe Community College 2000 — 2002
Associates, Arts & Sciences
Valve July 2005 - Present
Valve Software July 2005 - Present
Sandlot Games 2005 - 2005
DigiPen Institute of Technology 2002 - 2004
Skills
Programming, Game Design, Gameplay, Game Development, Game Programming, Video Games, Xbox 360, Online Gaming, DirectX, Win32, C++, Visual Studio, User Interface, Software Development, Debugging, Video Game Development, Development Tools, Multithreaded...
Education
DigiPen Institute of Technology 2001 — 2005
Bachelor of Science, Real-Time Interactive Simulation
Digipen Institute of Technology 2001 — 2005
Bachelor's in Real-Time Interactive Simulation, Computer Programming, Video Game Design/Implementation
Sensel, Inc. December 2013 - Present
Amazon Lab126 January 2010 - June 2013
Touchco, Inc. February 2009 - January 2010
Gotham Wave Games November 2007 - January 2010
Valve Software November 2006 - March 2008
Google May 2006 - February 2007
SmartLines LLC November 2004 - February 2007
Mars Opposition LLC June 2003 - December 2005
Goldman Sachs March 2002 - September 2003
Lucent Technologies September 2001 - February 2002
Skills
Computer Vision, Entrepreneurship, Fluid Simulation, Python, Algorithms, C++, Java, C, Software Engineering, OpenGL, Objective-C, Computer Science, Simulations, Innovation, Touch Technology, Algorithm Design, Consumer Electronics, Trading Systems, Photography, User Interface Design, Artificial Intelligence, C#, Perl, Embedded Software, Distributed Systems, Architecture, Electronics, Software Design, Object Oriented Design, Visual Studio, Mobile Applications, Android, Debugging, System Architecture, Machine Learning, Scalability, iOS development, Computational Geometry, Computational Physics, Computer Graphics
Education
New York University 2003 — 2013
PhD, Computer Science, Graphics, Touch Interaction, Fluid Simulation, Computer Vision
Princeton University 1998 — 2001
BSE, Computer Science
Microsoft January 2013 - Present
Valve Software July 2009 - December 2012
SNAPin Software August 2008 - June 2009
Nuance Communications 2008 - 2009
Microsoft June 2007 - June 2008
SNAPin September 2006 - June 2007
Microsoft June 1998 - September 2006
Component Software International July 1997 - June 1998
CompuServe May 1991 - March 1996
Battelle Memorial Institute June 1989 - March 1990
Skills
Windows Mobile, SQL, Linux, Debugging, C, C++, Mac OS X, Win32, Network Programming, Algorithms, Operating Systems, Win32 API, Software Development, Unix, Eclipse
Education
The Ohio State University 1987 — 1991
BS/CIS, Computer Science
The Ohio State University 1986 — 1991
Bachelor of Science (B.S.), Computer Science
Sony Santa Monica July 2011 - Present
THQ Montreal October 2010 - July 2011
Valve Software September 2005 - October 2010
Blizzard Entertainment 2004 - 2005
Eidos Crystal Dynamics January 2000 - October 2004
Microids August 1999 - December 2000
Klik Animation January 1998 - August 1999
Skills
Lighting, Art Direction, Level Design, Modeling, 3D, Texturing, Texture, Video Games, Video Game Development, Maya, 3D Studio Max, PS3, UV mapping, Mudbox, Perforce, Pipelines, Art, Photoshop, Environment Art, Game Development, Game Art, Texture Painting, Unreal Engine 3, Xbox 360, Gameplay, Zbrush
Education
NAD National Animation and Design Center 1997 — 1998
Softimage - Kaydara Filmbox
University of Montreal 1992 — 1997
Graduate Baccalaureate, Architecture
Valve Software May 2008 - Present
Luxoflux March 2007 - April 2008
Iron Lore Entertainment May 2005 - March 2007
Barking Lizards Technologies June 2002 - March 2005
Education
The University of Texas at Dallas 1999 — 2003
B.S.
Valve Software June 2006 - Present
Skills
C#, Mobile Devices, Win32 API, C++, Programming, Distributed Systems, C, Debugging, Software Engineering, Design Patterns, Device Drivers, Web Development, Python
Education
Stanford University 1989 — 1993
BS
Get Set Games August 2009 - Present
NickCoombe.net August 2007 - August 2010
International Academy of Design & Technology 2007 - 2008
3DNA Corp. November 2001 - August 2007
Gearbox Software July 2001 - October 2001
Valve Software May 2001 - June 2001
Skills
Web Design, Android, 3D, iPhone, Texturing, Texture Painting, Lighting, 3D Studio Max, Creative Direction, Game Design, Game Development, Video Games, User Interface Design, Photoshop, Logo Design, Concept Design, Computer Games, Computer Animation, Flash, Mobile Games, Modeling, Animation, Mobile Applications, Graphics, Social Games, Level Design, Casual Games, Game Mechanics, User Experience, User Interface
Education
Ontario College of Art & Design 1995 — 1997
Ravensbourne 1994 — 1995
BTEC Diploma, Art & Design
PointInside September 2012 - April 2013
Electronic Evidence Discovery, Document Technologies, Inc October 2011 - August 2012
TeleCommnucation Systems June 2010 - December 2010
Redmond Micorosoft Campus (Contract through WeLocalize) June 2010 - June 2010
Valve Software September 2009 - October 2009
GIS Center, ISU January 2006 - August 2008
Idaho National Laboratory January 2006 - May 2006
GIS Training and Research Center December 2004 - December 2005
Idaho State University August 2004 - December 2004
Skills
Programming, Databases, Software Documentation
Education
Idaho State University 2006 — 2008
Master of Science, Geograhic Information Science
Idaho State University 2004 — 2005
Bachelor of Applied Technology, Computer Software Engineering
Idaho State University 2001 — 2004
Associate of Applied Science, Computer Software Engineering, Language Specialist
Idaho State University 2001 — 2004
Associate of Applied Science, Computer Software Engineering, Internet Programmer
NVIDIA May 2014 - Present
Garage Coder May 2009 - Present
NVIDIA February 2011 - May 2014
Valve Software May 2009 - February 2011
Blizzard Entertainment August 2001 - April 2009
Quicksilver Software July 1986 - August 2001
Skills
Video Games, Mac OS X, Performance Tuning, Perforce, Game Development, Game Design, Game Programming, OpenGL, C++, Visual Studio, Perl, Gameplay, Android, OpenGL ES, OS X, Online Gaming, Python, MMO, Software Engineering, Device Drivers, Debugging, iPhone
Education
University of California, Irvine 1986 — 1990
BS, Information and Computer Science
Long Beach Poly 1983 — 1986
High school diploma
Valve Software September 2006 - Present
Microsoft May 2005 - September 2006
Education
Conservatoire National des Arts et Métiers 1998 — 2000
Certificate, Webmaster
Université de Reims Champagne-Ardenne 1989 — 1995
Master, Law
Lycée Georges de La Tour - Metz 1988 — 1989
Hypokhâgne, Linguistics
Facebook July 2013 - Present
Valve Software May 2008 - May 2013
Microsoft June 2006 - April 2008
Electronic Arts May 2005 - August 2005
Skills
Perforce, XNA, Xbox, Video Games, Game Design, Game Programming, Software Development, Xbox 360, Gameplay, DirectX, Game Development
Education
Carnegie Mellon University 2004 — 2006
Master of Entertainment Technology
Northwestern University 2000 — 2004
Bachelor of Science (BS), Computer Science
Sacramento Country Day School 1996 — 2000
Valve Software June 2008 - Present
Beverly Prior Architects April 2005 - May 2008
@Last Software December 1999 - March 2004
Skills
User Interaction, C++, OpenGL, Qt, 3D Studio Max, SketchUp, Source Game Engine, Unreal Game Engine, 3D Printing, Interaction Design, Cross-platform..., Human-computer...
Education
University of Arizona 1992 — 1998
BArch, Architecture
Sony Computer Entertainment America September 2013 - Present
Sega of America, Inc. July 2012 - August 2013
Sega of America, Inc. September 2010 - July 2012
Valve Software 2009 - 2010
Ubisoft September 2008 - December 2008
Skills
Social Games, Video Games, Mobile Games, Digital Distribution, Online Gaming, Xbox 360, Computer Games, Casual Games, Game Development, Marketing, PS3, Wii, Console, Mobile Applications, iPhone, Community Management, Monetization, MMO, MMORPG, Interactive..., Gameplay, Gaming Industry, Gaming, Digital Marketing, Game Design
Education
University of California, Berkeley 2004 — 2008
BA, Japanese, Legal Studies
Schell Games January 2013 - Present
Game Creation Society December 2009 - December 2012
iD Tech Camps June 2011 - August 2012
VALVe Software May 2008 - August 2008
Skills
Game Design, Narrative, Level Design, Game Development, Video Games, Casual Games, Creative Direction, Computer Graphics, Screenwriting, Mobile Games, After Effects, 3D
Education
Carnegie Mellon University 2008 — 2012
BA, Creative Writing, Game Design
BlackFoot Studios,LLC 2008 - Present
Valve Software 2007 - 2008
Take2Visual 2006 - 2007
BlackFoot Studios,LLC 2005 - 2007
Skills
Community Management, Training, Video Games, Game Design, Game Development, Music Creation, Creative Direction, Creative Writing, Team Building, Video Editing, Animation, Mobile Devices
Education
Columbus College of Art & Design 2002 — 2006
BFA, Fine Arts with a focus in Film and Creative Writing
Ascentia Wine Estates August 2008 - June 2012
Valve Software November 2002 - October 2007
Microsoft November 1998 - May 2000
Education
Bellevue College
Cortiva Institute-Seattle