Ion Storm
Industry: Video game company
DescriptionIon Storm, L.P. was an American video game developer founded by video game industry veterans John Romero and Tom Hall, both formerly of id Software. Despite an impressive pedigree and high expectations the company only produced one commercial and critical success, 2000's Deus Ex. Founded: November 15, 1996, Dallas, TX Defunct: February 9, 2005 Headquarters: Austin, TX Founders: John Romero, Tom Hall, Todd Porter, Jerry O'Flaherty Parent organization: Eidos Interactive
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Ion Storm Employees
DONTNOD Entertainment 2014 - Present
Water Bear Productions 2008 - Present
Creative Screenwriting 1998 - 2008
The Nameless (Web Series) 2000 - 2003
Spunkytown.com 2000 - 2002
Ion Storm 1997 - 2000
Skills
Screenwriting, Game Writing, Magazine Articles, Film Production, Final Cut Pro, Feature Films, Entertainment, Creative Writing, Theatre, Over 10 years..., Music Videos, Editing, Film, Storytelling, Scripting, Video Games, Acting, Magazines, Television, Press Releases, Music, Pre-production
Education
University of California, Berkeley 1995 — 1998
Bachelor's Degree, Film
Long Beach City College 1992 — 1994
Bachelor of Arts (BA), English Language and Literature/Letters
The University of Texas at Austin October 2013 - Present
Disney Interactive Studios 2007 - January 2013
Junction Point Studios November 2004 - September 2007
Ion Storm Austin September 1997 - November 2004
Ion Storm 1997 - 2004
Eidos 1997 - 2004
Looking Glass Austin April 1996 - June 1997
Origin January 1989 - April 1996
Electronic Arts 1992 - 1996
TSR, Inc. 1986 - 1989
Skills
Game Design, Gameplay, Game Mechanics, Video Games, Computer Games, Interactive..., Game Development, Xbox 360, PS3, Level Design, Wii, Creative Direction, Writing, Comic Books, Console, Storyboarding, Scripting, Quality Assurance, Sound Design, Gaming, User Interface Design, DevTrack, Film, Video Game Production, Xbox, Concept Design, Gaming Industry, Digital Distribution, Cross-platform..., Cinematics, World Building, Localization, 3D, Content Strategy, Virtual Worlds, Perforce, Character Animation, PSP, Game Balance, User Interface, Creative Writing, Public Speaking, Narrative, Lighting, Hansoft, Computer Animation, Console Games, Visual Effects, User Experience, Project Management
Education
University of Texas, Austin 1978 — 1980
M.A., Communication
Northwestern University 1973 — 1977
B.S., Speech
Horace Mann School 1967 — 1973
High School
Xamarin November 2014 - Present
HealthTeacher, Inc May 2013 - August 2013
2K May 2008 - May 2012
Crystal Dynamics June 2004 - April 2008
Ion Storm June 2000 - November 2002
Looking Glass Studios September 1998 - May 2000
Skills
Game Design, Game Development, Project Management, Video Game Production, Video Games, Quality Assurance
Education
The University of Texas at Austin 1993 — 1996
Bachelor of Arts (BA), French Language and Literature
Wargaming America June 2015 - Present
Wargaming.net November 2013 - Present
SolarWinds December 2012 - November 2013
Dire Wolf Digital January 2012 - December 2012
LEGO April 2011 - January 2012
NetDevil January 2009 - April 2011
Midway Games June 2007 - November 2008
Midway Games LLC. June 2005 - June 2007
Ion Storm June 2004 - June 2005
Ion Storm May 2003 - May 2004
Skills
MMO, Scrum, Agile, Team Leadership, Product Development, Console, Documentation, Production, Agile Project Management, Scheduling, Team Building, Cross-platform..., Agile Methodologies, Process Scheduler, Software Documentation, Game Development, Game Design, Video Games, Texturing, Project Management, Online Gaming, Gameplay, Perforce, Social Games, Quality Assurance, Casual Games, Mobile Games, Computer Games, JIRA, PS3
Education
Art Institute of Phoenix 1999 — 2002
BA, Game Design and Art
Avalanche Studios October 2014 - Present
Harmonix Music Systems September 2012 - May 2014
38 Studios April 2008 - May 2012
Iron Lore Entertainment November 2005 - February 2008
Mythic Entertainment February 2004 - October 2005
Legend Entertainment November 2001 - February 2004
ION Storm June 1999 - August 2001
Skills
Unreal Editor, Animation, Scripting, Photoshop, Gamebryo, Particle, Trails, Video Games, Environment Art, 3D Studio Max, Computer Animation, Level Design, PS3, Xbox 360, Texturing, Visual Effects, Texture Painting, Shaders, Game Development, Perforce, Unreal Engine 3, Character Animation
Education
Savannah College of Art and Design 1996 — 1999
3D Computer Animation
CGBot February 2007 - Present
Midway January 2005 - February 2007
Ion Storm December 2000 - January 2005
Digital Anvil February 1999 - December 2001
self-employed October 1998 - May 1999
Red Echo May 1998 - November 1998
Human Code January 1997 - May 1998
Origin Systems October 1994 - January 1996
TCI Cable May 1993 - March 1994
Skills
Outsourcing, Computer Graphics, Art Direction, Video Games, Game Development, Entrepreneurial Skills, Global Business..., Animation, Texturing, Maya, Entrepreneurship, Management, User Interface Design, Graphic Design, UV mapping, 3D, Video Editing, Modeling, 3D Studio Max, Character Animation, Unreal Engine 3, Photoshop, User Experience, Xbox 360, Level Design, Premiere, Mudbox, Concept Design, 3D Modeling, PS3, Zbrush, Cinematics, Mobile Games, Social Games, Casual Games, Low Poly Modeling, Illustration, Texture Painting, Character Rigging, Storyboarding, After Effects, Visual Effects, Compositing, Game Design, Computer Animation, Traditional Animation, MMO, Art, Motion Graphics, Digital Art
Education
Texas A&M University 1990 — 1994
Bachelor of Science (BS), Environmental Design
Chaotic Moon Studios May 2014 - Present
Bottle Rocket December 2012 - May 2014
[x]cube GAMES October 2011 - November 2012
Red Fly Studio December 2006 - August 2011
Red Fly Studio November 2006 - March 2011
Gizmondo Studios March 2005 - March 2006
Criterion 2002 - 2004
ION Storm August 1997 - August 2001
7th Level 1995 - 1997
Skills
Project Management, Business Development, Production, Video Games, Game Development, Public Relations, Marketing
Education
Texas A&M University 1990 — 1994
Bachelor’s Degree, Business Analysis - MIS
Kilgore College 1988 — 1990
Associate’s Degree, Business Administration and Management, General
Certain Affinity March 2011 - Present
Junction Point Studios January 2005 - January 2011
Ion Storm 2001 - January 2005
Konami Computer Entertainment America June 2000 - January 2001
Skills
Game Programming, Project Management, Software Development..., Outsourcing, Game Design, Team Leadership, Risk Management, Game Development, Wii, MMO, Gameplay, Video Games, PS3, Game Mechanics, Computer Games, Console, Casual Games, Social Games, Xbox 360, Level Design, Perforce
Education
Duke University 1996 — 2000
BA, Computer Science
Arkane Studios June 2010 - Present
2K Games May 2009 - November 2009
Junction Point Studios July 2006 - February 2009
2K Marin 2009 - 2009
Ion Storm July 1998 - January 2006
Midway Studios - Austin, Inc. 2005 - 2006
Skills
PS3, Gameplay, Multiplayer, Xbox 360, Game Development, Casual Games, Computer Games, Criminal Intelligence, Perforce, Console, Lua, Game Design, Xbox, Gameplay Programming, Skydiving, Wii, Level Design, Mobile Games, MMO, Social Games, Animal Nutrition, Online Gaming, Video Games, Unreal Engine 3, Game Programming, Game Mechanics
Education
University of Colorado Boulder
Aerospace Engineering
PeopleAdmin June 2014 - Present
SXSW January 2014 - March 2014
Electronic Arts 2012 - 2013
Electric Bat Interactive LLC April 2010 - October 2010
Bioware February 2009 - February 2010
Aspyr Media September 2006 - November 2008
NCSOFT February 2004 - July 2006
Ion Storm September 2003 - February 2004
Origin Systems, Inc December 1999 - April 2003
Skills
Technical Writing, Technical Documentation, Quality Assurance, Team Management, Game Design, Game Development, Customer Support, Creative Writing, Content Writing, Event Management, Marketing, Process Improvement, Process Management, World Building, Console, Video Games, MMORPG, Team Leadership, Online Gaming, Gameplay, MMO, Computer Games, Xbox 360
Education
Southwest Texas State University 1995 — 1998
Technical Theatre/Theatre Design and Technology
Virtual MGA September 2013 - August 2014
Polycom November 2012 - March 2013
Multimedia Games June 2004 - November 2012
Ion Storm April 2004 - May 2004
Electronic Arts July 2003 - April 2004
Skills
JIRA, Test Case Generation, Bug Tracking, Software Quality..., Quality Assurance, Test Planning, Testing, Perforce, Game Development, Agile Methodologies, Video Games, Security, Test Cases, Manual Testing, Test Automation, Operating Systems, Databases
Education
Lamar State College-Port Arthur
EnviroMedia September 2013 - Present
Austin Museum of Digital Art June 2001 - Present
Enspire Inc. May 2012 - June 2013
Ricochet Labs November 2011 - April 2012
Appconomy January 2011 - January 2012
Bazaarvoice March 2011 - May 2011
Ricochet Labs May 2010 - August 2010
GL33k June 2008 - July 2009
Retro Studios July 2004 - August 2007
Ion Storm November 2001 - June 2004
Skills
Game Development, Product Management, Mobile Applications, Creative Direction, User Experience, Web Development, Social Media, Marketing Strategy, Event Planning, Project Management, Sound Design, Nonprofit Leadership, Digital Media, Video Games, Start-ups, Entrepreneurship, Mobile Devices, Public Relations, WordPress, Web Design, Adobe Creative Suite, Photoshop
Education
St. Edward's University 2009 — 2011
MBA, Digital Media Management
Texas State University-San Marcos 1996 — 2000
Bachelor of Music, Sound Recording Technology
Naughty Dog January 2012 - Present
Naughty Dog February 2009 - April 2012
Namco Bandai Games America September 2007 - February 2009
Namco Bandai Games America May 2005 - August 2008
Ion Storm January 2004 - February 2005
Skills
Game Development, Game Design, Video Games, Gameplay, Console, Maya, Level Design, Computer Games, Game Mechanics, Perforce, Multiplayer
Education
Texas A&M University
ArtCraft Entertainment June 2013 - Present
MrMike July 2012 - June 2013
Red Fly Studio November 2008 - July 2012
IGDA 1997 - 2010
Red Fly Studio March 2008 - October 2008
Mr.Mike January 2007 - October 2008
Arkane Studios (Lyon, France) January 2007 - November 2007
NCSOFT 2007 - 2007
BreakAway Austin August 2004 - November 2006
Ion Storm 2003 - 2004
Skills
Scrum, 3D, User Interface, Perforce, Gameplay, Quality Assurance, Unity3D, C#, Project Management, Agile Methodologies, Wii, Game Development, Mobile Game Development, Technical Writing, Public Speaking, Team Leadership, C++, SQL, Project Finance, Agile Project Management, Level Design, Project Planning, Online Gaming, Producing, Mobile Applications, MS Project, MMO, JIRA, Game Programming, Computer Games, Team Management, Mobile Games, Console
Education
University of Houston 1984 — 1989
B.S., Computer Science
Obsidian Asylum LLC January 2006 - Present
e-MDs 2006 - 2007
Origin Systems, Inc. September 2000 - February 2001
Ion Storm 1999 - 2000
Origin Systems, Inc. July 1999 - October 1999
Eclipse Entertainment September 1998 - July 1999
Charybdis Enterprises April 1996 - September 1998
Origin Systems, Inc. April 1994 - April 1996
Education
The University of Texas at Austin 1989 — 1992
Communications
Rice University 1988 — 1988
Vocal Performance
W.P. Clements High School
Noble Sandwich Co December 2014 - June 2015
Kimberly Collins Colored Gems May 2013 - September 2014
Lightbox Interactive September 2009 - November 2012
Stray Bullet Games June 2006 - June 2009
Wolfpack Studios May 2005 - May 2006
Gizmondo Studios April 2005 - May 2005
Ion Storm September 2004 - March 2005
Acclaim Studios Austin April 2001 - August 2004
Full Sail January 1998 - March 2001
Skills
Video Games, Game Design, Game Development, MMO, Animation, Project Management, PS3, Microsoft Office, Office Management, Event Planning, Office Administration, Human Resources, Recruiting, Training, Computer Games, Interviews, Management, Time Management, Process Scheduler, Project Planning, iPhone, Outlook, Xbox, Multiplayer, Console, Casual Games, Budgets, Social Games
Education
Austin Community College
Associate's Degree, Cardiac Sonography, 4.0 so far!
SUNY Cobleskill 1991 — 1994
Associate of Science (AS), Business Administration, Management and Operations
Planet316 October 2014 - Present
Four Story Creative August 2011 - Present
LifeLine Studios January 2000 - October 2011
Ensemble Studios January 1999 - January 2001
ION STORM January 1997 - October 1998
Skills
Animation, Game Design, Game Development, Video Games, 3D, Video, Character Animation, Video Production, Creative Direction, Computer Graphics, Texturing, Cinematics, Mobile Devices, Computer Animation, Video Editing, Casual Games, Zbrush, Mudbox, Mobile Games, Brand Development, After Effects, ActionScript, Unity3D, Computer Games, Flash, Mobile Applications, Digital Strategy, Learning Management..., Augmented Reality, Character Design, Production, digital book development, Digital Innovation, Digital Media..., Virtual Reality, Software Project..., Animation Direction
Education
Art Institute of Dallas 1995 — 1996
associates degree
Savannah College of Art and Design 1994 — 1995
Oculus VR August 2013 - Present
id Software September 2011 - February 2013
id Software January 2008 - September 2011
id Software February 2002 - January 2008
Third Law Interactive November 1998 - February 2002
Ion Storm November 1996 - November 1998
Skills
Game Development, Xbox 360, PS3, Gameplay, Video Games, Mobile Games, Console, Game Design, Perforce, Computer Games, MMO, Social Games, Unity3D, Game Programming, Multiplayer, Texturing, Zbrush, Lua, Game Mechanics, Cross-platform..., Online Gaming, Level Design, Xbox, 3D, Unreal Engine 3, Maya, Monetization, Casual Games, Mobile Applications
Education
University of Louisiana at Lafayette 1987 — 1992
Electrical Engineering
(Self Employed) March 2008 - Present
Crystal Dynamics October 2006 - October 2007
Glu Mobile April 2006 - October 2006
(Self Employed) January 2005 - April 2006
Castaway Entertainment June 2004 - December 2004
Raven Software April 2003 - April 2004
3D6 Games January 2002 - December 2002
Vicarious Visions May 1999 - August 2000
Ion Storm May 1997 - August 1997
Skills
Video Games, Texturing, Maya, Game Development, 3D, 3D Studio Max, Character Animation, Environment Art, Animation, Zbrush, Game Design, Art, UV mapping, User Interface, Unity, User Interface Design, User Experience, Flash, ActionScript, UV Mapping, ZBrush
Education
Grand Valley State University 1997 — 2000
Bachelor of Fine Arts (BFA), Film and Video
FLARB LLC August 2001 - Present
PresencePlay January 2011 - February 2012
Fourth Wall Studios April 2011 - December 2011
Paradox Development September 2000 - August 2001
Ion Storm February 1999 - August 2000
Vipah Interactive February 1998 - January 1999
Neversoft January 1997 - September 1997
Papyrus/Sierra On-Line May 1995 - April 1996
Skills
Unity3D, Virtual Reality, Oculus Rift, Augmented Reality, Gear VR, Game Development, Tango, Mobile Games, Game Design, Social Games, Mobile Devices, Android, Game Programming, iOS development, MMO, McRibs, C++, Google Cardboard, Monetization, Apple Watch, C#, Video Games, Social Media, Computer Games, PHP, ActionScript, Java, New Business Development, Cloud Computing, Python, Google App Engine, Objective-C, Mobile Applications, iPhone development, JavaScript, Amazon Web Services..., C, Vuforia, 3D Printing, MySQL, Programming, Stand-up Comedy, Software Engineering, Start-ups, Online Gaming, Software Project..., Linux, Toys, Web Development, Mobile Virtual Reality
Education
University of Massachusetts Lowell 1993 — 1998
BSCS
GuthyRenker July 2013 - Present
Geoinversion Technologies February 2006 - August 2015
Blizzard Entertainment March 2009 - April 2010
Luxoflux May 2001 - February 2006
Rotor 2000 - 2001
Prolific Publishing 1997 - 2000
Ion Storm 1999 - 1999
Sega 1995 - 1996
Skills
Product Innovation, Ruby, Programming, Ruby on Rails, C++, DirectX, Python, jQuery, Game Design, JavaScript, Game Development, Objective-C, 3D, Web Development, Artificial Intelligence, Web Applications, HTML 5, Mobile Devices, Mobile Applications, User Interface, Software Development, ActionScript, iOS development, Gameplay, Git, MySQL, Perforce, E-commerce, Scripting
Education
Harvey Mudd College 1993 — 1994
ITR
Carpenter Avenue Elementary
Mechantek Corporation January 2011 - Present
Lewis Russel Homes LLC June 2004 - January 2011
Ion Storm November 1998 - June 2004
Skills
CPA
Education
Lake Highlands High School
Southern Methodist University
Master of Business Administration (MBA), Accounting and Finance
istation October 2009 - Present
Take That You Fiend! Productions February 2007 - September 2009
Paradigm Entertainment / THQ March 2002 - January 2007
Mesa Logic 2001 - 2002
Fused Software 2000 - 2001
ION Storm 1997 - 1999
7th Level 1995 - 1997
DigiFX 1995 - 1996
Skills
Game Design, Scripting, Sound Design, Programming, Composition, Asset Managment, Game Development, Audio Implementation, Video Games, Xbox 360, PS3, ActionScript, Mobile Games, Visual Studio, Character Animation, Recording, 3D Studio Max, Computer Games, Pro Tools, User Interface, Asset Management, Console, Gameplay, Xbox, Computer Animation, Audio Post Production, Artificial Intelligence, Sound Editing, Sound, Level Design, Post Production, Audio Engineering, Motion Graphics, C++, Lighting, MMO
Education
Full Sail University 2007 — 2008
Associate of Science, Recording Arts
The University of Texas at Dallas 1992 — 1995
Bachelor of Science, Business Administration
The University of Texas at Austin 1990 — 1992
Computer Science
Hasbro September 2011 - Present
Glu Mobile July 2010 - August 2011
I-play and Oberon Media 2004 - January 2010
Mattel 2003 - 2004
Disney Interactive Studios 2000 - 2002
Ion Storm 1997 - 2000
Skills
Marketing Strategy, Product Development, Mobile Marketing, Digital Strategy, Product Marketing, Mobile Devices, Online Advertising, Integrated Marketing, Go-to-market Strategy, Mobile Games, Brand Management, Community Management, Product Management, Video Games, Strategic Partnerships, Business Development, Team Building, Strategic Planning, Product Launch, Mobile Advertising, Search Advertising, Shopper Marketing, Consumer Insight, Business Analytics, Social Games, Brand Development, Shopper insights, Consumer Insight..., Team Leadership, Multi-channel Retail, Retail Marketing, Product Planning, Interactive Advertising, Retail Packaging, Multi-channel Marketing, Marketing, Monetization, Consumer Products, Segmentation, Digital Marketing, Interactive..., Strategy, Management, Digital Media, Competitive Analysis, Leadership, Mobile Applications, Creative Direction, Advertising, Start-ups
Education
The University of Texas at Austin 1991 — 1995
Plano Senior High School 1989 — 1991
Oculus VR July 2014 - Present
Big Cave Games July 2011 - Present
id Software September 2005 - June 2011
321 Studios / Diversified Multimedia September 2000 - September 2005
Brain Drain Productions June 2001 - August 2005
Rapture Technologies, Inc. June 1999 - September 2000
Ion Storm October 1997 - June 1999
7th Level June 1996 - October 1997
Fiduciary Financial Services May 1989 - June 1996
Skills
iOS, Unity3D, C#, C++, Mobile Game Development, Game Development, Programming, Xbox 360, Game Design, Artificial Intelligence, Optimizations, iPhone, GLSL, Mobile, Perforce, MonoDevelop, Software Development, Video Games, Flurry, Analytics, iOS development, Gameplay Programming, Optimization, Mobile Devices, Casual Games, Mobile Games, Social Games, Console, Gameplay, Multiplayer, Game Mechanics, Xbox, PS3
Education
The University of Texas at Austin 1985 — 1989
Bachelor of Business Administration (BBA), Finance
The University of Texas at Dallas
Graduate Level CS Courses, 1992
Tiger Style January 2009 - Present
Midway Games December 2004 - August 2008
Ion Storm June 2002 - July 2004
Ubi Soft Montreal June 1999 - May 2002
Education
Columbia Engineering 1995 — 1999
BS, Computer Science
Arkane Studios August 2013 - Present
Eat3D.com May 2008 - August 2013
Sony Online Entertainment April 2008 - August 2013
Midway Games October 2005 - April 2008
Edge of Reality February 2005 - October 2005
Ion Storm January 2001 - February 2005
Digital Anvil January 2000 - January 2001
Skills
Art, 3D, Modeling, Maya, MMO, Photoshop, Video Games, Unreal 3, Multiplayer, PS3, Texturing, Zbrush, Level Design, UV mapping, Texture, Props, Computer Games, Texture Artist, Asset Creation, Game Development, Unreal, Max, 3D Studio Max, World Building, Console, Environment Art, Playstation, Xbox 360, Unreal Engine 3, Online Gaming, Unreal Editor, Perforce, Video Game Development, Mudbox, Low Poly Modeling, Xbox, Texture Painting, Environment Modeling, Texture Creation, Game Art, Lighting, Digital Sculpting, Normal Mapping
Education
Art Institute of Dallas 1994 — 1996
Kingsisle Entertainment, Inc. April 2005 - Present
Volition, Inc September 2004 - January 2005
Gone Off Deep Productions May 2002 - July 2004
Skylab Entertainment May 2003 - May 2004
SubstanceTV July 2001 - April 2002
GodGames February 2000 - July 2001
ION Storm February 1997 - February 2000
Skills
Creative Writing, Technical Writing, Project Management, Video Games, Game Development, MMO, Online Gaming, Game Design, Product Development, Production Planning, Computer Games, Social Games, MMORPG, Multiplayer, Game Mechanics, Console, Casual Games, PS3, Mobile Games, Level Design, Xbox 360, Wii
Education
Louisiana State University
English
BioWare Austin April 2013 - Present
Junction Point Studios November 2007 - April 2013
Vigil Games February 2007 - November 2007
BreakAway Games July 2006 - November 2006
Ageia Technologies March 2005 - June 2006
Ion Storm May 2001 - February 2005
Origin Systems May 1993 - March 2001
Origin Systems Inc. an Electronic Arts Studio May 1993 - March 2001
Skills
Perforce, Gameplay, Xbox 360, PS3, Wii, Game Development, Game Design, Multiplayer, Gameplay Programming, Console, Computer Games, Video Games, Game Programming, MMO, Mobile Games, JIRA, Character Animation, Xbox, Scrum, Social Games, Game Mechanics
Education
The University of Texas at Austin 1989 — 1993
Mathematics
New Life Interactive, LLC November 2008 - Present
frog 2007 - Present
University of Texas, Radio Television Film 2011 - 2013
Junction Point Studios June 2006 - October 2007
Secret Level July 2004 - January 2006
Ion Storm 1999 - 2004
Human Code 1994 - 1995
Skills
Creative Writing, Game Design, User Interface Design, Game Development, Programming, Video Games, JavaScript, User Interface, Mobile Applications, User-centered Design, Android, Computer Games, iOS development, Interaction Design, Objective-C, ActionScript, User Experience
Education
MIT 1988 — 1993
B.S., Mathematics
Harvard 1990 — 1993
B.A., English
The Guildhall at SMU June 2012 - Present
International Game Developers Association November 2004 - Present
The Guildhall at SMU October 2011 - June 2012
TrueThought August 2008 - June 2012
MumboJumbo December 2006 - August 2008
Ritual Entertainment February 2002 - September 2007
Ion Storm January 1997 - July 2001
Skills
Game Design, Scripting, User Interface, Artificial Intelligence, Lighting, Game Development, Computer Games, Programming, Game Programming, Video Games, Casual Games, Xbox, Gameplay, Xbox 360, Level Design, Mobile Games, PS3, Perforce, OpenGL, Computer Graphics, 3D, Multiplayer, Gaming, Unreal Engine 3, Console, Game Mechanics, Gameplay Programming, Game Engines, Shaders, Social Games, MMO, Animation, Wii
Education
Taylor University 1991 — 1996
BA, Physics / Math
KingsIsle Entertainment September 2006 - Present
Freelance 2006 - 2006
Monkeystone Games 2003 - 2006
Ion Storm 1998 - 2001
Skills
Game Design, Environment Art, Game Development, Video Games, Texturing, Quality Assurance, Animation, MMO, Perforce, Mobile Games, Game Art, Xbox, Level Design, Xbox 360, Concept Design, Multiplayer, UV mapping, Texture Painting, Low Poly Modeling, Computer Games, Game Mechanics, User Interface Design, PS3, Gameplay, Texture Artist, Storyboarding, Character Animation, World Building
Education
Art Institute of Dallas 1997 — 1999
Gunfire Games September 2014 - Present
Crytek USA Corp. January 2013 - August 2014
Vigil Games July 2008 - January 2013
NCsoft February 2005 - June 2008
Ion Storm January 2004 - February 2005
Rockstar Games January 2002 - January 2004
Human Code April 1995 - June 2001
Skills
PS3, Video Games, Character Animation, Xbox 360, Game Development, Animation, Rigging, Scripting, Gameplay, Cinematics, Computer Games, Characters, Facial Animation, Xbox, Maya, Perforce, Console, 3D Studio Max, Autodesk MotionBuilder, Computer Animation, Character Rigging
Education
The University of Texas at Austin 1990 — 1995
Seton Healthcare Family October 2012 - Present
Project Medishare for Haiti February 2010 - April 2013
The Acceleration Agency February 2008 - August 2010
Front Gate Tickets November 2007 - February 2008
Seton Healthcare Family October 2006 - October 2007
American Red Cross September 2005 - October 2005
Volt February 2005 - August 2005
Ion Storm October 2002 - February 2005
Firearms Training Systems June 2002 - October 2002
Ahern+Goux Architecture+Construction October 2001 - June 2002
Skills
Medical/Surgical, Acute Care, Nursing, Inpatient, Critical Care, Teaching, Carpentry, Project Management, GUI Designing, Product Design, Clinical Research, Medicine, Pediatrics
Education
Austin Community College 2007 — 2012
Associates, Nursing
Georgia Institute of Technology 1985 — 1991
Bachelor of Science (B.S.), Industrial and Product Design
One-to-One Service.com April 2006 - Present
THQ October 2003 - March 2006
Microsoft October 2001 - August 2003
Lithtech, Inc May 2000 - August 2001
Third Law December 1998 - April 2000
Ion Storm April 1998 - November 1998
Mobeus Designs, Inc May 1995 - April 1998
Education
University of Illinois at Urbana-Champaign 1991 — 1995
Amazon July 2014 - Present
Rosetta Stone October 2013 - July 2014
2K Games Marin February 2013 - October 2013
2K Games Marin July 2012 - February 2013
DORC, Inc. December 2011 - July 2012
Red Fly Studio January 2007 - December 2011
BreakAway Games 2005 - 2006
Amaze Entertainment 2005 - 2005
Ion Storm 2002 - 2005
Ion Storm Austin / Eidos Interactive 2002 - 2005
Skills
Game Development, Game Design, Unreal Engine 3, Unity3D, Agile, Old School Games, Game Programming, Systems Design, Video Games, Xbox 360, Level Design, Agile Methodologies, Game Mechanics, Multiplayer, System Design, Gameplay, PS3, Wii, Console, Computer Games, Unreal Editor, Perforce, Xbox, MMO, Mobile Games, Memes
Education
The University of Texas at Austin 1996 — 2000
B.A., Computer Science
SpaceTime 2012 - Present
Zynga July 2011 - June 2012
Acceleration Agency January 2011 - March 2011
Trion Worlds, Inc. November 2010 - December 2010
Junction Point Studios May 2010 - October 2010
NCsoft April 2007 - November 2008
Multimedia Games March 2006 - February 2007
Aspyr Media June 2005 - February 2006
Ion Storm 2002 - 2005
Electronic Arts 1998 - 2001
Skills
Video Games, MMO, Quality Assurance, Scrum, Computer Games, Perforce, Game Development
Education
Texas State University 1987 — 1989
Psychology
Mosaic Creative January 2005 - Present
ControlDOCS February 2004 - December 2004
Ion Storm 2000 - 2001
Skills
CSS, Web Design, Integration, Dreamweaver, HTML, Logo Design, Adobe Creative Suite, Corporate Branding, Illustrator, Illustrator to WordPress, PHP, Adobe Fireworks, Writing, Creative Writing, Marketing Strategy, Business Strategy, Business Analysis, Requirements Analysis, Requirements Gathering, Website Development, Web Development, Web Marketing, Pricing Strategy, Design Strategy
Education
The University of Texas at Arlington 1996 — 1998
BS, Information Systems
Yeates Art May 2014 - Present
Junction Point Studios - Disney Interactive 2007 - January 2013
Ion Storm 2002 - January 2005
Digital Anvil 1999 - 2001
Origin / Electronic Arts 1994 - 1998
Skills
Texture Painting, Game Art, Environment Art, PS3, Texturing, Xbox 360, Game Development, Low Poly Modeling, World Building, Wii, Video Games, Zbrush, Computer Games, Maya, Photoshop, UV mapping, Unreal Editor, Digital Painting, Concept Design, Texture Artist, Xbox, Modeling, Unreal Engine 3, Teacher Mentoring, Fine Art, Level Design, Cooperation, Oil Painting, Multiplayer, Digital Sculpting, Gameplay, Cinematics, Console
Education
University of North Texas 1970 — 1975
bfa, art
id Software April 2002 - April 2014
Third Law Interactive 1998 - April 2002
Ion Storm March 1997 - 1998
Skills
3D Studio Max, Modeling, Photoshop, Animation, Level Design, Modo, Xbox 360, Texture Painting, Lightwave, Game Development, Game Engines
Education
University of Bridgeport 1977 — 1978
Art, Oil Painting
KingsIsle Entertainment August 2010 - January 2015
Self Employed May 2008 - August 2010
Spark Unlimited February 2006 - April 2008
Paradox Development/Midway Games November 2001 - February 2006
Liquid Entertainment February 2003 - October 2003
Self Employed May 2001 - November 2001
Greystone Technology July 2000 - April 2001
Red Storm Entertainment November 1998 - April 2000
Ion Storm February 1997 - September 1999
Electronic Arts (EA)/ Origin Systems April 1993 - December 1996
Skills
Video Games, Character Animation, Game Development, 3D, Game Design, Xbox 360, Computer Games, Unreal Engine 3, Gameplay, Maya
Education
Ashford University 2009 — 2012
Bachelor of Arts (B.A.), History, 3.45 GPA
Concept Design Academy 2006 — 2008
Commercial and Advertising Art
California Art Institute 2002 — 2006
Fine/Studio Arts, General
Gnomon School of Visual Effects 2004 — 2004
Commercial and Advertising Art
Austin Community College 1992 — 1993
Commercial Art
istation November 1998 - Present
Ion Storm 1997 - November 1998
7th Level 1994 - November 1997
Added Dimension Software, Inc 1993 - 1994
Texas Instruments 1988 - 1993
Skills
C#, Software Development, Subversion, JavaScript, Visual Studio, Agile Methodologies, Software Engineering, Java, Microsoft SQL Server, XML, HTML, SQL, JSON, Game Design, OOP, CSS, C++, Programming, Cloud Computing, User Interface Design, Product Management, Software Project..., Objective-C, Object Oriented Design, Mobile Applications, Android, ActionScript, Web Applications, iOS development, Software Design, Git, System Architecture, Design Patterns, .NET, Scrum, Game Development, Test Driven Development, Multithreading
Education
The Ohio State University 1986 — 1988
Master's degree, Electrical Engineering
The Ohio State University 1982 — 1986
Bachelor's degree, Electrical Engineering