Ion Storm

Industry: Video game company

Description

Ion Storm, L.P. was an American video game developer founded by video game industry veterans John Romero and Tom Hall, both formerly of id Software. Despite an impressive pedigree and high expectations the company only produced one commercial and critical success, 2000's Deus Ex. Founded: November 15, 1996, Dallas, TX Defunct: February 9, 2005 Headquarters: Austin, TX Founders: John Romero, Tom Hall, Todd Porter, Jerry O'Flaherty Parent organization: Eidos Interactive

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Ion Storm Employees

Employee
Years
Job
Industry
Christian Divine Christian Divine Los Angeles, California Details
Christian Divine's Ion Storm Experience 1997 - 2000
Job Writer at DONTNOD Entertainment
Industry Motion Pictures and Film
Experience
DONTNOD Entertainment   2014 - Present
Water Bear Productions   2008 - Present
Creative Screenwriting   1998 - 2008
The Nameless (Web Series)   2000 - 2003
Spunkytown.com   2000 - 2002
Ion Storm   1997 - 2000

Skills
Screenwriting, Game Writing, Magazine Articles, Film Production, Final Cut Pro, Feature Films, Entertainment, Creative Writing, Theatre, Over 10 years..., Music Videos, Editing, Film, Storytelling, Scripting, Video Games, Acting, Magazines, Television, Press Releases, Music, Pre-production

Education
University of California, Berkeley   1995 — 1998
Bachelor's Degree, Film

Long Beach City College   1992 — 1994
Bachelor of Arts (BA), English Language and Literature/Letters

Warren Spector Warren Spector Austin, Texas Details
Warren Spector's Ion Storm Experience 1997 - 2004
Job Director, DeniusSams Gaming Academy at the University of Texas at Austin
Industry Computer Games
Experience
The University of Texas at Austin  October 2013 - Present
Disney Interactive Studios  2007 - January 2013
Junction Point Studios  November 2004 - September 2007
Ion Storm Austin   September 1997 - November 2004
Ion Storm   1997 - 2004
Eidos  1997 - 2004
Looking Glass Austin   April 1996 - June 1997
Origin  January 1989 - April 1996
Electronic Arts  1992 - 1996
TSR, Inc.   1986 - 1989

Skills
Game Design, Gameplay, Game Mechanics, Video Games, Computer Games, Interactive..., Game Development, Xbox 360, PS3, Level Design, Wii, Creative Direction, Writing, Comic Books, Console, Storyboarding, Scripting, Quality Assurance, Sound Design, Gaming, User Interface Design, DevTrack, Film, Video Game Production, Xbox, Concept Design, Gaming Industry, Digital Distribution, Cross-platform..., Cinematics, World Building, Localization, 3D, Content Strategy, Virtual Worlds, Perforce, Character Animation, PSP, Game Balance, User Interface, Creative Writing, Public Speaking, Narrative, Lighting, Hansoft, Computer Animation, Console Games, Visual Effects, User Experience, Project Management

Education
University of Texas, Austin   1978 — 1980
M.A., Communication

Northwestern University   1973 — 1977
B.S., Speech

Horace Mann School   1967 — 1973
High School

Lulu LaMer Lulu LaMer San Francisco, California Details
Lulu LaMer's Ion Storm Experience June 2000 - November 2002
Job Product Manager at Xamarin
Industry Computer Software
Experience
Xamarin  November 2014 - Present
HealthTeacher, Inc  May 2013 - August 2013
2K  May 2008 - May 2012
Crystal Dynamics  June 2004 - April 2008
Ion Storm   June 2000 - November 2002
Looking Glass Studios  September 1998 - May 2000

Skills
Game Design, Game Development, Project Management, Video Game Production, Video Games, Quality Assurance

Education
The University of Texas at Austin   1993 — 1996
Bachelor of Arts (BA), French Language and Literature

Jacob Beucler Jacob Beucler Austin, Texas Details
Jacob Beucler's Ion Storm Experience June 2004 - June 2005
Job Director of Global Operations at Wargaming America
Industry Information Technology and Services
Experience
Wargaming America  June 2015 - Present
Wargaming.net  November 2013 - Present
SolarWinds  December 2012 - November 2013
Dire Wolf Digital  January 2012 - December 2012
LEGO  April 2011 - January 2012
NetDevil  January 2009 - April 2011
Midway Games  June 2007 - November 2008
Midway Games LLC.   June 2005 - June 2007
Ion Storm   June 2004 - June 2005
Ion Storm   May 2003 - May 2004

Skills
MMO, Scrum, Agile, Team Leadership, Product Development, Console, Documentation, Production, Agile Project Management, Scheduling, Team Building, Cross-platform..., Agile Methodologies, Process Scheduler, Software Documentation, Game Development, Game Design, Video Games, Texturing, Project Management, Online Gaming, Gameplay, Perforce, Social Games, Quality Assurance, Casual Games, Mobile Games, Computer Games, JIRA, PS3

Education
Art Institute of Phoenix   1999 — 2002
BA, Game Design and Art

Josephine (Travis) Doggett Josephine (Travis) Doggett New York, New York Details
Josephine (Travis) Doggett's Ion Storm Experience June 1999 - August 2001
Job VFX Artist at Avalanche Studios
Industry Computer Games
Experience
Avalanche Studios  October 2014 - Present
Harmonix Music Systems  September 2012 - May 2014
38 Studios  April 2008 - May 2012
Iron Lore Entertainment  November 2005 - February 2008
Mythic Entertainment  February 2004 - October 2005
Legend Entertainment  November 2001 - February 2004
ION Storm   June 1999 - August 2001

Skills
Unreal Editor, Animation, Scripting, Photoshop, Gamebryo, Particle, Trails, Video Games, Environment Art, 3D Studio Max, Computer Animation, Level Design, PS3, Xbox 360, Texturing, Visual Effects, Texture Painting, Shaders, Game Development, Perforce, Unreal Engine 3, Character Animation

Education
Savannah College of Art and Design   1996 — 1999
3D Computer Animation

Sergio Rosas Sergio Rosas Austin, Texas Area Details
Sergio Rosas's Ion Storm Experience December 2000 - January 2005
Job Experienced Game Industry Art Director
Industry Computer Software
Experience
CGBot  February 2007 - Present
Midway  January 2005 - February 2007
Ion Storm   December 2000 - January 2005
Digital Anvil  February 1999 - December 2001
self-employed  October 1998 - May 1999
Red Echo   May 1998 - November 1998
Human Code  January 1997 - May 1998
Origin Systems  October 1994 - January 1996
TCI Cable  May 1993 - March 1994

Skills
Outsourcing, Computer Graphics, Art Direction, Video Games, Game Development, Entrepreneurial Skills, Global Business..., Animation, Texturing, Maya, Entrepreneurship, Management, User Interface Design, Graphic Design, UV mapping, 3D, Video Editing, Modeling, 3D Studio Max, Character Animation, Unreal Engine 3, Photoshop, User Experience, Xbox 360, Level Design, Premiere, Mudbox, Concept Design, 3D Modeling, PS3, Zbrush, Cinematics, Mobile Games, Social Games, Casual Games, Low Poly Modeling, Illustration, Texture Painting, Character Rigging, Storyboarding, After Effects, Visual Effects, Compositing, Game Design, Computer Animation, Traditional Animation, MMO, Art, Motion Graphics, Digital Art

Education
Texas A&M University   1990 — 1994
Bachelor of Science (BS), Environmental Design

Chad Barron Chad Barron Austin, Texas Details
Chad Barron's Ion Storm Experience August 1997 - August 2001
Job Project Manager (PSM, CSPO) at Chaotic Moon Studios
Industry Wireless
Experience
Chaotic Moon Studios  May 2014 - Present
Bottle Rocket  December 2012 - May 2014
[x]cube GAMES   October 2011 - November 2012
Red Fly Studio  December 2006 - August 2011
Red Fly Studio  November 2006 - March 2011
Gizmondo Studios   March 2005 - March 2006
Criterion  2002 - 2004
ION Storm   August 1997 - August 2001
7th Level  1995 - 1997

Skills
Project Management, Business Development, Production, Video Games, Game Development, Public Relations, Marketing

Education
Texas A&M University   1990 — 1994
Bachelor’s Degree, Business Analysis - MIS

Kilgore College   1988 — 1990
Associate’s Degree, Business Administration and Management, General

Alex Chrisman Alex Chrisman Austin, Texas Area Details
Alex Chrisman's Ion Storm Experience 2001 - January 2005
Job Director of Production at Certain Affinity
Industry Computer Software
Experience
Certain Affinity  March 2011 - Present
Junction Point Studios  January 2005 - January 2011
Ion Storm   2001 - January 2005
Konami Computer Entertainment America   June 2000 - January 2001

Skills
Game Programming, Project Management, Software Development..., Outsourcing, Game Design, Team Leadership, Risk Management, Game Development, Wii, MMO, Gameplay, Video Games, PS3, Game Mechanics, Computer Games, Console, Casual Games, Social Games, Xbox 360, Level Design, Perforce

Education
Duke University   1996 — 2000
BA, Computer Science

Monte Martinez Monte Martinez Austin, Texas Area Details
Monte Martinez's Ion Storm Experience July 1998 - January 2006
Job Sr. Game Designer at Arkane Studios
Industry Computer Games
Experience
Arkane Studios  June 2010 - Present
2K Games  May 2009 - November 2009
Junction Point Studios  July 2006 - February 2009
2K Marin  2009 - 2009
Ion Storm   July 1998 - January 2006
Midway Studios - Austin, Inc.   2005 - 2006

Skills
PS3, Gameplay, Multiplayer, Xbox 360, Game Development, Casual Games, Computer Games, Criminal Intelligence, Perforce, Console, Lua, Game Design, Xbox, Gameplay Programming, Skydiving, Wii, Level Design, Mobile Games, MMO, Social Games, Animal Nutrition, Online Gaming, Video Games, Unreal Engine 3, Game Programming, Game Mechanics

Education
University of Colorado Boulder
Aerospace Engineering

Dave Saleh Dave Saleh Austin, Texas Area Details
Dave Saleh's Ion Storm Experience September 2003 - February 2004
Job Customer Care Specialist at PeopleAdmin
Industry Computer Games
Experience
PeopleAdmin  June 2014 - Present
SXSW  January 2014 - March 2014
Electronic Arts  2012 - 2013
Electric Bat Interactive LLC  April 2010 - October 2010
Bioware  February 2009 - February 2010
Aspyr Media  September 2006 - November 2008
NCSOFT  February 2004 - July 2006
Ion Storm   September 2003 - February 2004
Origin Systems, Inc  December 1999 - April 2003

Skills
Technical Writing, Technical Documentation, Quality Assurance, Team Management, Game Design, Game Development, Customer Support, Creative Writing, Content Writing, Event Management, Marketing, Process Improvement, Process Management, World Building, Console, Video Games, MMORPG, Team Leadership, Online Gaming, Gameplay, MMO, Computer Games, Xbox 360

Education
Southwest Texas State University   1995 — 1998
Technical Theatre/Theatre Design and Technology

Kyle Schacht Kyle Schacht Austin, Texas Details
Kyle Schacht's Ion Storm Experience April 2004 - May 2004
Job QA Engineer, Klever Logic
Industry Computer Software
Experience
Virtual MGA  September 2013 - August 2014
Polycom  November 2012 - March 2013
Multimedia Games  June 2004 - November 2012
Ion Storm   April 2004 - May 2004
Electronic Arts  July 2003 - April 2004

Skills
JIRA, Test Case Generation, Bug Tracking, Software Quality..., Quality Assurance, Test Planning, Testing, Perforce, Game Development, Agile Methodologies, Video Games, Security, Test Cases, Manual Testing, Test Automation, Operating Systems, Databases

Education
Lamar State College-Port Arthur

Todd Simmons Todd Simmons Austin, Texas Area Details
Todd Simmons's Ion Storm Experience November 2001 - June 2004
Job Project/Product Manager for apps, websites, & games
Industry Computer Games
Experience
EnviroMedia  September 2013 - Present
Austin Museum of Digital Art   June 2001 - Present
Enspire Inc.  May 2012 - June 2013
Ricochet Labs   November 2011 - April 2012
Appconomy  January 2011 - January 2012
Bazaarvoice  March 2011 - May 2011
Ricochet Labs   May 2010 - August 2010
GL33k   June 2008 - July 2009
Retro Studios  July 2004 - August 2007
Ion Storm   November 2001 - June 2004

Skills
Game Development, Product Management, Mobile Applications, Creative Direction, User Experience, Web Development, Social Media, Marketing Strategy, Event Planning, Project Management, Sound Design, Nonprofit Leadership, Digital Media, Video Games, Start-ups, Entrepreneurship, Mobile Devices, Public Relations, WordPress, Web Design, Adobe Creative Suite, Photoshop

Education
St. Edward's University   2009 — 2011
MBA, Digital Media Management

Texas State University-San Marcos   1996 — 2000
Bachelor of Music, Sound Recording Technology

Robert Cogburn Robert Cogburn Greater Los Angeles Area Details
Robert Cogburn's Ion Storm Experience January 2004 - February 2005
Job Lead Game Designer at Naughty Dog
Industry Computer Games
Experience
Naughty Dog  January 2012 - Present
Naughty Dog  February 2009 - April 2012
Namco Bandai Games America  September 2007 - February 2009
Namco Bandai Games America  May 2005 - August 2008
Ion Storm   January 2004 - February 2005

Skills
Game Development, Game Design, Video Games, Gameplay, Console, Maya, Level Design, Computer Games, Game Mechanics, Perforce, Multiplayer

Education
Texas A&M University

Mike Mcshaffry Mike Mcshaffry Austin, Texas Details
Mike Mcshaffry's Ion Storm Experience 2003 - 2004
Job Typist at ArtCraft Entertainment
Industry Computer Games
Experience
ArtCraft Entertainment   June 2013 - Present
MrMike   July 2012 - June 2013
Red Fly Studio  November 2008 - July 2012
IGDA  1997 - 2010
Red Fly Studio  March 2008 - October 2008
Mr.Mike   January 2007 - October 2008
Arkane Studios (Lyon, France)   January 2007 - November 2007
NCSOFT  2007 - 2007
BreakAway Austin   August 2004 - November 2006
Ion Storm   2003 - 2004

Skills
Scrum, 3D, User Interface, Perforce, Gameplay, Quality Assurance, Unity3D, C#, Project Management, Agile Methodologies, Wii, Game Development, Mobile Game Development, Technical Writing, Public Speaking, Team Leadership, C++, SQL, Project Finance, Agile Project Management, Level Design, Project Planning, Online Gaming, Producing, Mobile Applications, MS Project, MMO, JIRA, Game Programming, Computer Games, Team Management, Mobile Games, Console

Education
University of Houston   1984 — 1989
B.S., Computer Science

jafo Flores jafo Flores Austin, Texas Area Details
jafo Flores's Ion Storm Experience 1999 - 2000
Job Founder and Warden of the Obsidian Asylum
Industry Photography
Experience
Obsidian Asylum LLC   January 2006 - Present
e-MDs  2006 - 2007
Origin Systems, Inc.   September 2000 - February 2001
Ion Storm   1999 - 2000
Origin Systems, Inc.   July 1999 - October 1999
Eclipse Entertainment  September 1998 - July 1999
Charybdis Enterprises   April 1996 - September 1998
Origin Systems, Inc.   April 1994 - April 1996

Education
The University of Texas at Austin   1989 — 1992
Communications

Rice University   1988 — 1988
Vocal Performance

W.P. Clements High School

Honey Pisano Honey Pisano Austin, Texas Area Details
Honey Pisano's Ion Storm Experience September 2004 - March 2005
Job "Life shrinks or expands in proportion to one's courage" Anais Nin
Industry Computer Games
Experience
Noble Sandwich Co   December 2014 - June 2015
Kimberly Collins Colored Gems   May 2013 - September 2014
Lightbox Interactive  September 2009 - November 2012
Stray Bullet Games   June 2006 - June 2009
Wolfpack Studios  May 2005 - May 2006
Gizmondo Studios   April 2005 - May 2005
Ion Storm   September 2004 - March 2005
Acclaim Studios Austin  April 2001 - August 2004
Full Sail  January 1998 - March 2001

Skills
Video Games, Game Design, Game Development, MMO, Animation, Project Management, PS3, Microsoft Office, Office Management, Event Planning, Office Administration, Human Resources, Recruiting, Training, Computer Games, Interviews, Management, Time Management, Process Scheduler, Project Planning, iPhone, Outlook, Xbox, Multiplayer, Console, Casual Games, Budgets, Social Games

Education
Austin Community College
Associate's Degree, Cardiac Sonography, 4.0 so far!

SUNY Cobleskill   1991 — 1994
Associate of Science (AS), Business Administration, Management and Operations

Jeff Dotson Jeff Dotson Dallas/Fort Worth Area Details
Jeff Dotson's Ion Storm Experience January 1997 - October 1998
Job Owner / Planet316 and Four Story Creative
Industry Media Production
Experience
Planet316   October 2014 - Present
Four Story Creative  August 2011 - Present
LifeLine Studios   January 2000 - October 2011
Ensemble Studios  January 1999 - January 2001
ION STORM   January 1997 - October 1998

Skills
Animation, Game Design, Game Development, Video Games, 3D, Video, Character Animation, Video Production, Creative Direction, Computer Graphics, Texturing, Cinematics, Mobile Devices, Computer Animation, Video Editing, Casual Games, Zbrush, Mudbox, Mobile Games, Brand Development, After Effects, ActionScript, Unity3D, Computer Games, Flash, Mobile Applications, Digital Strategy, Learning Management..., Augmented Reality, Character Design, Production, digital book development, Digital Innovation, Digital Media..., Virtual Reality, Software Project..., Animation Direction

Education
Art Institute of Dallas   1995 — 1996
associates degree

Savannah College of Art and Design   1994 — 1995

Matt Hooper Matt Hooper Dallas/Fort Worth Area Details
Matt Hooper's Ion Storm Experience November 1996 - November 1998
Job Director of Development at Oculus VR
Industry Computer Games
Experience
Oculus VR  August 2013 - Present
id Software  September 2011 - February 2013
id Software  January 2008 - September 2011
id Software  February 2002 - January 2008
Third Law Interactive   November 1998 - February 2002
Ion Storm   November 1996 - November 1998

Skills
Game Development, Xbox 360, PS3, Gameplay, Video Games, Mobile Games, Console, Game Design, Perforce, Computer Games, MMO, Social Games, Unity3D, Game Programming, Multiplayer, Texturing, Zbrush, Lua, Game Mechanics, Cross-platform..., Online Gaming, Level Design, Xbox, 3D, Unreal Engine 3, Maya, Monetization, Casual Games, Mobile Applications

Education
University of Louisiana at Lafayette   1987 — 1992
Electrical Engineering

Rick Grossenbacher Rick Grossenbacher Greater Los Angeles Area Details
Rick Grossenbacher's Ion Storm Experience May 1997 - August 1997
Job UI/UX Designer and 3D Artist
Industry Computer Games
Experience
(Self Employed)   March 2008 - Present
Crystal Dynamics  October 2006 - October 2007
Glu Mobile  April 2006 - October 2006
(Self Employed)   January 2005 - April 2006
Castaway Entertainment   June 2004 - December 2004
Raven Software  April 2003 - April 2004
3D6 Games   January 2002 - December 2002
Vicarious Visions  May 1999 - August 2000
Ion Storm   May 1997 - August 1997

Skills
Video Games, Texturing, Maya, Game Development, 3D, 3D Studio Max, Character Animation, Environment Art, Animation, Zbrush, Game Design, Art, UV mapping, User Interface, Unity, User Interface Design, User Experience, Flash, ActionScript, UV Mapping, ZBrush

Education
Grand Valley State University   1997 — 2000
Bachelor of Fine Arts (BFA), Film and Video

Ralph Barbagallo Ralph Barbagallo Greater Los Angeles Area Details
Ralph Barbagallo's Ion Storm Experience February 1999 - August 2000
Job Experienced game developer, designer, and engineer on mobile, Unity3D, web, VR, and augmented reality projects.
Industry Computer Games
Experience
FLARB LLC   August 2001 - Present
PresencePlay   January 2011 - February 2012
Fourth Wall Studios  April 2011 - December 2011
Paradox Development   September 2000 - August 2001
Ion Storm   February 1999 - August 2000
Vipah Interactive   February 1998 - January 1999
Neversoft  January 1997 - September 1997
Papyrus/Sierra On-Line   May 1995 - April 1996

Skills
Unity3D, Virtual Reality, Oculus Rift, Augmented Reality, Gear VR, Game Development, Tango, Mobile Games, Game Design, Social Games, Mobile Devices, Android, Game Programming, iOS development, MMO, McRibs, C++, Google Cardboard, Monetization, Apple Watch, C#, Video Games, Social Media, Computer Games, PHP, ActionScript, Java, New Business Development, Cloud Computing, Python, Google App Engine, Objective-C, Mobile Applications, iPhone development, JavaScript, Amazon Web Services..., C, Vuforia, 3D Printing, MySQL, Programming, Stand-up Comedy, Software Engineering, Start-ups, Online Gaming, Software Project..., Linux, Toys, Web Development, Mobile Virtual Reality

Education
University of Massachusetts Lowell   1993 — 1998
BSCS

Zach Baker Zach Baker Greater Los Angeles Area Details
Zach Baker's Ion Storm Experience 1999 - 1999
Job Lead Engineer for Ruby on Rails Projects
Industry Internet
Experience
GuthyRenker  July 2013 - Present
Geoinversion Technologies   February 2006 - August 2015
Blizzard Entertainment  March 2009 - April 2010
Luxoflux  May 2001 - February 2006
Rotor   2000 - 2001
Prolific Publishing  1997 - 2000
Ion Storm   1999 - 1999
Sega  1995 - 1996

Skills
Product Innovation, Ruby, Programming, Ruby on Rails, C++, DirectX, Python, jQuery, Game Design, JavaScript, Game Development, Objective-C, 3D, Web Development, Artificial Intelligence, Web Applications, HTML 5, Mobile Devices, Mobile Applications, User Interface, Software Development, ActionScript, iOS development, Gameplay, Git, MySQL, Perforce, E-commerce, Scripting

Education
Harvey Mudd College   1993 — 1994
ITR

Carpenter Avenue Elementary

Stan Herndon Stan Herndon Dallas, Texas Details
Stan Herndon's Ion Storm Experience November 1998 - June 2004
Job Owner, Director at Mechantek Corporation
Industry Business Supplies and Equipment
Experience
Mechantek Corporation   January 2011 - Present
Lewis Russel Homes LLC   June 2004 - January 2011
Ion Storm   November 1998 - June 2004

Skills
CPA

Education
Lake Highlands High School

Southern Methodist University
Master of Business Administration (MBA), Accounting and Finance

Dustin Nulf Dustin Nulf Dallas/Fort Worth Area Details
Dustin Nulf's Ion Storm Experience 1997 - 1999
Job Senior Lead Audio Engineer
Industry E-Learning
Experience
istation  October 2009 - Present
Take That You Fiend! Productions   February 2007 - September 2009
Paradigm Entertainment / THQ   March 2002 - January 2007
Mesa Logic   2001 - 2002
Fused Software   2000 - 2001
ION Storm   1997 - 1999
7th Level  1995 - 1997
DigiFX   1995 - 1996

Skills
Game Design, Scripting, Sound Design, Programming, Composition, Asset Managment, Game Development, Audio Implementation, Video Games, Xbox 360, PS3, ActionScript, Mobile Games, Visual Studio, Character Animation, Recording, 3D Studio Max, Computer Games, Pro Tools, User Interface, Asset Management, Console, Gameplay, Xbox, Computer Animation, Audio Post Production, Artificial Intelligence, Sound Editing, Sound, Level Design, Post Production, Audio Engineering, Motion Graphics, C++, Lighting, MMO

Education
Full Sail University   2007 — 2008
Associate of Science, Recording Arts

The University of Texas at Dallas   1992 — 1995
Bachelor of Science, Business Administration

The University of Texas at Austin   1990 — 1992
Computer Science

Mike Breslin Mike Breslin Providence, Rhode Island Area Details
Mike Breslin's Ion Storm Experience 1997 - 2000
Job Senior Director, Brand Strategy & Marketing at Hasbro
Industry Consumer Goods
Experience
Hasbro  September 2011 - Present
Glu Mobile  July 2010 - August 2011
I-play and Oberon Media   2004 - January 2010
Mattel  2003 - 2004
Disney Interactive Studios  2000 - 2002
Ion Storm   1997 - 2000

Skills
Marketing Strategy, Product Development, Mobile Marketing, Digital Strategy, Product Marketing, Mobile Devices, Online Advertising, Integrated Marketing, Go-to-market Strategy, Mobile Games, Brand Management, Community Management, Product Management, Video Games, Strategic Partnerships, Business Development, Team Building, Strategic Planning, Product Launch, Mobile Advertising, Search Advertising, Shopper Marketing, Consumer Insight, Business Analytics, Social Games, Brand Development, Shopper insights, Consumer Insight..., Team Leadership, Multi-channel Retail, Retail Marketing, Product Planning, Interactive Advertising, Retail Packaging, Multi-channel Marketing, Marketing, Monetization, Consumer Products, Segmentation, Digital Marketing, Interactive..., Strategy, Management, Digital Media, Competitive Analysis, Leadership, Mobile Applications, Creative Direction, Advertising, Start-ups

Education
The University of Texas at Austin   1991 — 1995

Plano Senior High School   1989 — 1991

Andrew Welch Andrew Welch Dallas/Fort Worth Area Details
Andrew Welch's Ion Storm Experience October 1997 - June 1999
Job VR Game Designer/Developer at Oculus VR
Industry Computer Games
Experience
Oculus VR  July 2014 - Present
Big Cave Games   July 2011 - Present
id Software  September 2005 - June 2011
321 Studios / Diversified Multimedia   September 2000 - September 2005
Brain Drain Productions   June 2001 - August 2005
Rapture Technologies, Inc.   June 1999 - September 2000
Ion Storm   October 1997 - June 1999
7th Level  June 1996 - October 1997
Fiduciary Financial Services   May 1989 - June 1996

Skills
iOS, Unity3D, C#, C++, Mobile Game Development, Game Development, Programming, Xbox 360, Game Design, Artificial Intelligence, Optimizations, iPhone, GLSL, Mobile, Perforce, MonoDevelop, Software Development, Video Games, Flurry, Analytics, iOS development, Gameplay Programming, Optimization, Mobile Devices, Casual Games, Mobile Games, Social Games, Console, Gameplay, Multiplayer, Game Mechanics, Xbox, PS3

Education
The University of Texas at Austin   1985 — 1989
Bachelor of Business Administration (BBA), Finance

The University of Texas at Dallas
Graduate Level CS Courses, 1992

David Kalina David Kalina Austin, Texas Area Details
David Kalina's Ion Storm Experience June 2002 - July 2004
Job CoOwner / Lead Programmer at Tiger Style
Industry Computer Games
Experience
Tiger Style   January 2009 - Present
Midway Games  December 2004 - August 2008
Ion Storm   June 2002 - July 2004
Ubi Soft Montreal   June 1999 - May 2002

Education
Columbia Engineering   1995 — 1999
BS, Computer Science

Jim Magill Jim Magill Austin, Texas Area Details
Jim Magill's Ion Storm Experience January 2001 - February 2005
Job Lead Level Architect
Industry Computer Games
Experience
Arkane Studios  August 2013 - Present
Eat3D.com   May 2008 - August 2013
Sony Online Entertainment  April 2008 - August 2013
Midway Games  October 2005 - April 2008
Edge of Reality  February 2005 - October 2005
Ion Storm   January 2001 - February 2005
Digital Anvil  January 2000 - January 2001

Skills
Art, 3D, Modeling, Maya, MMO, Photoshop, Video Games, Unreal 3, Multiplayer, PS3, Texturing, Zbrush, Level Design, UV mapping, Texture, Props, Computer Games, Texture Artist, Asset Creation, Game Development, Unreal, Max, 3D Studio Max, World Building, Console, Environment Art, Playstation, Xbox 360, Unreal Engine 3, Online Gaming, Unreal Editor, Perforce, Video Game Development, Mudbox, Low Poly Modeling, Xbox, Texture Painting, Environment Modeling, Texture Creation, Game Art, Lighting, Digital Sculpting, Normal Mapping

Education
Art Institute of Dallas   1994 — 1996

William Haskins William Haskins Austin, Texas Area Details
William Haskins's Ion Storm Experience February 1997 - February 2000
Job Executive Producer at Kingsisle Entertainment, Inc.
Industry Media Production
Experience
Kingsisle Entertainment, Inc.   April 2005 - Present
Volition, Inc  September 2004 - January 2005
Gone Off Deep Productions   May 2002 - July 2004
Skylab Entertainment   May 2003 - May 2004
SubstanceTV   July 2001 - April 2002
GodGames   February 2000 - July 2001
ION Storm   February 1997 - February 2000

Skills
Creative Writing, Technical Writing, Project Management, Video Games, Game Development, MMO, Online Gaming, Game Design, Product Development, Production Planning, Computer Games, Social Games, MMORPG, Multiplayer, Game Mechanics, Console, Casual Games, PS3, Mobile Games, Level Design, Xbox 360, Wii

Education
Louisiana State University
English

Peter Shelus Peter Shelus Austin, Texas Area Details
Peter Shelus's Ion Storm Experience May 2001 - February 2005
Job Game Developer Senior Lead Software Engineer
Industry Computer Games
Experience
BioWare Austin  April 2013 - Present
Junction Point Studios  November 2007 - April 2013
Vigil Games  February 2007 - November 2007
BreakAway Games  July 2006 - November 2006
Ageia Technologies  March 2005 - June 2006
Ion Storm   May 2001 - February 2005
Origin Systems  May 1993 - March 2001
Origin Systems Inc. an Electronic Arts Studio   May 1993 - March 2001

Skills
Perforce, Gameplay, Xbox 360, PS3, Wii, Game Development, Game Design, Multiplayer, Gameplay Programming, Console, Computer Games, Video Games, Game Programming, MMO, Mobile Games, JIRA, Character Animation, Xbox, Scrum, Social Games, Game Mechanics

Education
The University of Texas at Austin   1989 — 1993
Mathematics

Sheldon Pacotti Sheldon Pacotti Austin, Texas Area Details
Sheldon Pacotti's Ion Storm Experience 1999 - 2004
Job
Industry Computer Games
Experience
New Life Interactive, LLC   November 2008 - Present
frog  2007 - Present
University of Texas, Radio Television Film   2011 - 2013
Junction Point Studios  June 2006 - October 2007
Secret Level  July 2004 - January 2006
Ion Storm   1999 - 2004
Human Code  1994 - 1995

Skills
Creative Writing, Game Design, User Interface Design, Game Development, Programming, Video Games, JavaScript, User Interface, Mobile Applications, User-centered Design, Android, Computer Games, iOS development, Interaction Design, Objective-C, ActionScript, User Experience

Education
MIT   1988 — 1993
B.S., Mathematics

Harvard   1990 — 1993
B.A., English

Squirrel Eiserloh Squirrel Eiserloh Dallas/Fort Worth Area Details
Squirrel Eiserloh's Ion Storm Experience January 1997 - July 2001
Job Game Designer, Programmer, Lecturer
Industry Computer Games
Experience
The Guildhall at SMU  June 2012 - Present
International Game Developers Association  November 2004 - Present
The Guildhall at SMU  October 2011 - June 2012
TrueThought   August 2008 - June 2012
MumboJumbo  December 2006 - August 2008
Ritual Entertainment  February 2002 - September 2007
Ion Storm   January 1997 - July 2001

Skills
Game Design, Scripting, User Interface, Artificial Intelligence, Lighting, Game Development, Computer Games, Programming, Game Programming, Video Games, Casual Games, Xbox, Gameplay, Xbox 360, Level Design, Mobile Games, PS3, Perforce, OpenGL, Computer Graphics, 3D, Multiplayer, Gaming, Unreal Engine 3, Console, Game Mechanics, Gameplay Programming, Game Engines, Shaders, Social Games, MMO, Animation, Wii

Education
Taylor University   1991 — 1996
BA, Physics / Math

Billy Browning Billy Browning Austin, Texas Area Details
Billy Browning's Ion Storm Experience 1998 - 2001
Job Artist at KingsIsle Entertainment
Industry Entertainment
Experience
KingsIsle Entertainment  September 2006 - Present
Freelance  2006 - 2006
Monkeystone Games   2003 - 2006
Ion Storm   1998 - 2001

Skills
Game Design, Environment Art, Game Development, Video Games, Texturing, Quality Assurance, Animation, MMO, Perforce, Mobile Games, Game Art, Xbox, Level Design, Xbox 360, Concept Design, Multiplayer, UV mapping, Texture Painting, Low Poly Modeling, Computer Games, Game Mechanics, User Interface Design, PS3, Gameplay, Texture Artist, Storyboarding, Character Animation, World Building

Education
Art Institute of Dallas   1997 — 1999

Chris Mead Chris Mead Austin, Texas Area Details
Chris Mead's Ion Storm Experience January 2004 - February 2005
Job Principle Animator at Gunfire Games
Industry Computer Games
Experience
Gunfire Games  September 2014 - Present
Crytek USA Corp.   January 2013 - August 2014
Vigil Games  July 2008 - January 2013
NCsoft  February 2005 - June 2008
Ion Storm   January 2004 - February 2005
Rockstar Games  January 2002 - January 2004
Human Code  April 1995 - June 2001

Skills
PS3, Video Games, Character Animation, Xbox 360, Game Development, Animation, Rigging, Scripting, Gameplay, Cinematics, Computer Games, Characters, Facial Animation, Xbox, Maya, Perforce, Console, 3D Studio Max, Autodesk MotionBuilder, Computer Animation, Character Rigging

Education
The University of Texas at Austin   1990 — 1995

Chuck Furlong Chuck Furlong Austin, Texas Details
Chuck Furlong's Ion Storm Experience October 2002 - February 2005
Job Registered Nurse
Industry Hospital & Health Care
Experience
Seton Healthcare Family  October 2012 - Present
Project Medishare for Haiti  February 2010 - April 2013
The Acceleration Agency   February 2008 - August 2010
Front Gate Tickets  November 2007 - February 2008
Seton Healthcare Family  October 2006 - October 2007
American Red Cross  September 2005 - October 2005
Volt  February 2005 - August 2005
Ion Storm   October 2002 - February 2005
Firearms Training Systems  June 2002 - October 2002
Ahern+Goux Architecture+Construction   October 2001 - June 2002

Skills
Medical/Surgical, Acute Care, Nursing, Inpatient, Critical Care, Teaching, Carpentry, Project Management, GUI Designing, Product Design, Clinical Research, Medicine, Pediatrics

Education
Austin Community College   2007 — 2012
Associates, Nursing

Georgia Institute of Technology   1985 — 1991
Bachelor of Science (B.S.), Industrial and Product Design

adam hayek adam hayek Urbana-Champaign, Illinois Area Details
adam hayek's Ion Storm Experience April 1998 - November 1998
Job programmer at OnetoOne Service.com
Industry Internet
Experience
One-to-One Service.com  April 2006 - Present
THQ  October 2003 - March 2006
Microsoft  October 2001 - August 2003
Lithtech, Inc   May 2000 - August 2001
Third Law   December 1998 - April 2000
Ion Storm   April 1998 - November 1998
Mobeus Designs, Inc   May 1995 - April 1998

Education
University of Illinois at Urbana-Champaign   1991 — 1995

James Clarendon James Clarendon Seattle, Washington Details
James Clarendon's Ion Storm Experience 2002 - 2005
Job Software Engineer III at Amazon Games Studios
Industry Computer Games
Experience
Amazon  July 2014 - Present
Rosetta Stone  October 2013 - July 2014
2K Games Marin   February 2013 - October 2013
2K Games Marin   July 2012 - February 2013
DORC, Inc.   December 2011 - July 2012
Red Fly Studio  January 2007 - December 2011
BreakAway Games  2005 - 2006
Amaze Entertainment  2005 - 2005
Ion Storm   2002 - 2005
Ion Storm Austin / Eidos Interactive   2002 - 2005

Skills
Game Development, Game Design, Unreal Engine 3, Unity3D, Agile, Old School Games, Game Programming, Systems Design, Video Games, Xbox 360, Level Design, Agile Methodologies, Game Mechanics, Multiplayer, System Design, Gameplay, PS3, Wii, Console, Computer Games, Unreal Editor, Perforce, Xbox, MMO, Mobile Games, Memes

Education
The University of Texas at Austin   1996 — 2000
B.A., Computer Science

Jon Savinelli Jon Savinelli Austin, Texas Area Details
Jon Savinelli's Ion Storm Experience 2002 - 2005
Job Mobile / Desktop QA at Spacetime Studios
Industry Computer Games
Experience
SpaceTime  2012 - Present
Zynga  July 2011 - June 2012
Acceleration Agency   January 2011 - March 2011
Trion Worlds, Inc.   November 2010 - December 2010
Junction Point Studios  May 2010 - October 2010
NCsoft  April 2007 - November 2008
Multimedia Games  March 2006 - February 2007
Aspyr Media  June 2005 - February 2006
Ion Storm   2002 - 2005
Electronic Arts  1998 - 2001

Skills
Video Games, MMO, Quality Assurance, Scrum, Computer Games, Perforce, Game Development

Education
Texas State University   1987 — 1989
Psychology

Joe Forsythe Joe Forsythe Dallas/Fort Worth Area Details
Joe Forsythe's Ion Storm Experience 2000 - 2001
Job Web/IT at Mosaic Creative
Industry Graphic Design
Experience
Mosaic Creative   January 2005 - Present
ControlDOCS   February 2004 - December 2004
Ion Storm   2000 - 2001

Skills
CSS, Web Design, Integration, Dreamweaver, HTML, Logo Design, Adobe Creative Suite, Corporate Branding, Illustrator, Illustrator to WordPress, PHP, Adobe Fireworks, Writing, Creative Writing, Marketing Strategy, Business Strategy, Business Analysis, Requirements Analysis, Requirements Gathering, Website Development, Web Development, Web Marketing, Pricing Strategy, Design Strategy

Education
The University of Texas at Arlington   1996 — 1998
BS, Information Systems

Sam Yeates Sam Yeates Austin, Texas Area Details
Sam Yeates's Ion Storm Experience 2002 - January 2005
Job Currently self employed
Industry Entertainment
Experience
Yeates Art   May 2014 - Present
Junction Point Studios - Disney Interactive   2007 - January 2013
Ion Storm   2002 - January 2005
Digital Anvil  1999 - 2001
Origin / Electronic Arts   1994 - 1998

Skills
Texture Painting, Game Art, Environment Art, PS3, Texturing, Xbox 360, Game Development, Low Poly Modeling, World Building, Wii, Video Games, Zbrush, Computer Games, Maya, Photoshop, UV mapping, Unreal Editor, Digital Painting, Concept Design, Texture Artist, Xbox, Modeling, Unreal Engine 3, Teacher Mentoring, Fine Art, Level Design, Cooperation, Oil Painting, Multiplayer, Digital Sculpting, Gameplay, Cinematics, Console

Education
University of North Texas   1970 — 1975
bfa, art

Steve Rescoe Steve Rescoe Dallas/Fort Worth Area Details
Steve Rescoe's Ion Storm Experience March 1997 - 1998
Job designer at id Software
Industry Computer Games
Experience
id Software  April 2002 - April 2014
Third Law Interactive   1998 - April 2002
Ion Storm   March 1997 - 1998

Skills
3D Studio Max, Modeling, Photoshop, Animation, Level Design, Modo, Xbox 360, Texture Painting, Lightwave, Game Development, Game Engines

Education
University of Bridgeport   1977 — 1978
Art, Oil Painting

Jefferson Wand Jefferson Wand Austin, Texas Area Details
Jefferson Wand's Ion Storm Experience February 1997 - September 1999
Job Character Artist at KingsIsle Entertainment
Industry Computer Games
Experience
KingsIsle Entertainment  August 2010 - January 2015
Self Employed  May 2008 - August 2010
Spark Unlimited  February 2006 - April 2008
Paradox Development/Midway Games   November 2001 - February 2006
Liquid Entertainment  February 2003 - October 2003
Self Employed  May 2001 - November 2001
Greystone Technology  July 2000 - April 2001
Red Storm Entertainment  November 1998 - April 2000
Ion Storm   February 1997 - September 1999
Electronic Arts (EA)/ Origin Systems   April 1993 - December 1996

Skills
Video Games, Character Animation, Game Development, 3D, Game Design, Xbox 360, Computer Games, Unreal Engine 3, Gameplay, Maya

Education
Ashford University   2009 — 2012
Bachelor of Arts (B.A.), History, 3.45 GPA

Concept Design Academy   2006 — 2008
Commercial and Advertising Art

California Art Institute   2002 — 2006
Fine/Studio Arts, General

Gnomon School of Visual Effects   2004 — 2004
Commercial and Advertising Art

Austin Community College   1992 — 1993
Commercial Art

john schnurrenberger john schnurrenberger Dallas, Texas Details
john schnurrenberger's Ion Storm Experience 1997 - November 1998
Job SVP Technology Development at istation
Industry Computer Software
Experience
istation  November 1998 - Present
Ion Storm   1997 - November 1998
7th Level  1994 - November 1997
Added Dimension Software, Inc   1993 - 1994
Texas Instruments  1988 - 1993

Skills
C#, Software Development, Subversion, JavaScript, Visual Studio, Agile Methodologies, Software Engineering, Java, Microsoft SQL Server, XML, HTML, SQL, JSON, Game Design, OOP, CSS, C++, Programming, Cloud Computing, User Interface Design, Product Management, Software Project..., Objective-C, Object Oriented Design, Mobile Applications, Android, ActionScript, Web Applications, iOS development, Software Design, Git, System Architecture, Design Patterns, .NET, Scrum, Game Development, Test Driven Development, Multithreading

Education
The Ohio State University   1986 — 1988
Master's degree, Electrical Engineering

The Ohio State University   1982 — 1986
Bachelor's degree, Electrical Engineering

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