Industrial Toys

Industry: Game developer

Description

Industrial Toys is an American developer/publisher of mobile games headquartered in Pasadena, California. It produces mobile games for core gamers and released its first title, Midnight Star, in early 2015. In July 2018, Electronic Arts acquired the company. Parent organization: Electronic Arts (2018–) Founder: Alex Seropian Founded: 2012, California Headquarters: Pasadena, CA Number of employees: 14

Industrial Toys List of Employees There's an exhaustive list of past and present employees! Get comprehensive information on the number of employees at Industrial Toys. You can filter them based on skills, years of employment, job, education, department, and prior employment.

Industrial Toys Salaries. You can even request information on how much does Industrial Toys pay if you want to. Learn about salaries, pros and cons of working for Industrial Toys directly from the past employees.

Find People by Employers You can rekindle an old relationship, reconnect with a long-lost friend, former boss, business acquaintance who might be useful in your new line of work. With our employee database, the possibilities are endless. All you have to do is type in a couple of keywords and we'll bring you the exact information you wanted!

15 Industrial Toys employees in database. Find out everything there's to know about Industrial Toys employees. We offer you a great deal of unbiased information from the internal database, personal records, and many other details that might be of interest to you.

Industrial Toys Employees

Employee
Years
Job
Industry
Christopher Barakian Christopher Barakian Greater Los Angeles Area Details
Christopher Barakian's Industrial Toys Experience May 2013 - August 2013
Job Video Game Programmer at Heavy Iron Studios
Industry Computer Games
Experience
Heavy Iron Studios, Inc.   June 2015 - Present
Disney Interactive  June 2014 - June 2015
USC  August 2012 - May 2014
Industrial Toys   May 2013 - August 2013
Art+Science Labs  August 2011 - January 2013

Skills
Game Development, Unity3D, OpenGL, Programming, Software Development, iOS development, Android Development, Unreal Development Kit, Video Games, Game Programming, C++, iOS, Artificial Intelligence, Xcode

Education
USC   2012 — 2014
Master of Science (MS), Computer Science(Game Developement)

UCLA   2007 — 2011
Bachelor of Science (BS), Computer Science

Aamod Walavalkar Aamod Walavalkar Los Angeles, California Details
Aamod Walavalkar's Industrial Toys Experience August 2014 - December 2014
Job Junior Engineer at Red Storm Entertainment
Industry
Experience
Red Storm Entertainment  July 2015 - Present
Hidden Variable Studios   January 2015 - May 2015
University of Southern California  June 2014 - January 2015
Industrial Toys   August 2014 - December 2014
Nomura Securities  June 2011 - June 2013
Zaya Learning Labs   July 2012 - December 2012

Skills
Java, Informatica, Programming, Objective-C, JavaScript, Shell Scripting, C#, Data Mining, Game Development, Game Design, VBA, Unity3D, Cocos2d, Data Warehousing, Project Planning, Technical Writing, Smart GWT, C++, OpenGL, SQL

Education
University of Southern California   2013 — 2015
Master's degree, Computer Science (Game Development)

V.E.S Institute of Technology   2007 — 2011
Bachelor of Engineering (BEng), Computer Engineering

Hardy LeBel Hardy LeBel Greater Seattle Area Details
Hardy LeBel's Industrial Toys Experience February 2012 - August 2013
Job Creative Professional
Industry Computer Games
Experience
Industrial Toys   February 2012 - August 2013
Tyrant Studios   March 2006 - February 2012
Signal Studios / Nuko   October 2010 - November 2011
Crystal Dynamics  January 2010 - October 2010
Zipper Interactive  August 2004 - February 2006
Bungie Studios, Microsoft   July 2003 - August 2004
Microsoft Game Studios  January 2002 - July 2003
Bungie Studios, Microsoft   November 2000 - December 2001
Bungie Software   August 1999 - October 2000
Namco Hometek  June 1998 - July 1999

Skills
User Experience, Game Mechanics, Screenwriting, Game Development, Game Design, Level Design, Video Games, System Design, Sound Design, Artificial Intelligence, PS3, Scripting, Multiplayer, Mobile Games, MMO, Mobile Devices, Social Games, User Interface Design, 3D Studio Max, Gameplay

Education
Boston University   1988 — 1992
BFA, English

Riley Pietsch Riley Pietsch Van Nuys, California Details
Riley Pietsch's Industrial Toys Experience May 2013 - August 2014
Job Multiplayer Systems Designer at Sledgehammer Games
Industry Design
Experience
Sledgehammer Games  June 2015 - Present
Polyseum   March 2014 - May 2015
Industrial Toys   May 2013 - August 2014
Rhea - USC Games   May 2013 - May 2014
IndieCade  January 2013 - February 2014
Scrapyard (USC Games)   July 2012 - May 2013
Game Developers Conference  March 2013 - March 2013
IndieCade  October 2011 - October 2012

Skills
Public Speaking, Unreal Engine, Game Design, Video Games, Level Design, Unity3D, C#, UnrealScript, Photoshop, Java, JavaScript, Kinect Development, Interactive..., Game Development, Perforce, Gameplay, User Experience, C++, Social Media, Microsoft Office, User Interface Design

Education
University of Southern California   2011 — 2015
Bachelor of Arts (B.A.), Interactive Media and Games

Harvard Westlake   2007 — 2011

Ruben Avoian Ruben Avoian Greater Los Angeles Area Details
Ruben Avoian's Industrial Toys Experience June 2012 - August 2014
Job Student
Industry Design
Experience
Industrial Toys   June 2012 - August 2014

Skills
After Effects, Computer Animation, Mobile Games, Video Games, Character Animation, 3D Modeling, 3D animation, Motion Tracking, Motion Graphics, 3D Studio Max, 3D visualization, Compositing, Keyshot, Mudbox, Photoshop, Blender, Visual Effects, Digital Painting, Concept Design, Concept Development, Web Design, JavaScript, WordPress, Dreamweaver

Education
Art Center College of Design   2014 — 2018
Bachelor’s Degree, Entertainment Design

Condept Design Academy   2014 — 2014
Concept Design

Concept Cube Design   2012 — 2013
Entertainment Design

Art Center at Night   2012 — 2012
Entertainment Design

Anderson Clark Magnet High School   2008 — 2012
Animation

Brent Pease Brent Pease Greater Los Angeles Area Details
Brent Pease's Industrial Toys Experience January 2012 - Present
Job COO, CTO, Founder at Industrial Toys
Industry Computer Software
Experience
Industrial Toys   January 2012 - Present
Dreamworks Animation  June 2008 - January 2012
Digidesign, A division of Avid  June 2002 - June 2008
Cityview Software   October 2001 - June 2002
Independent Contractor  December 1999 - October 2001
Bungie  April 1997 - December 1999
Apple Inc.  April 1994 - April 1997
Apple Inc.  May 1992 - April 1994

Skills
Digital Signal..., Software Development, Embedded Systems, Software Development..., Device Drivers, Mobile Devices, RTOS, Animation, Agile Methodologies, Engineering Management, Software Engineering, System Architecture, Embedded Software, Entrepreneurship, Software Design, Mobile Games, Sound, Object Oriented Design, OpenGL, Multithreading, 3D, Scrum, Algorithms, Unreal Engine 3, Python, Perforce, Product Management, Video Games, Mobile Applications, Scripting, iOS development, Cross-platform..., Qt, Objective-C, Debugging, Xcode, User Interface, iOS Development, Unreal Engine

Education
University of Iowa   1988 — 1992
B.S., Electrical Engineering

Johnny Skwirut Johnny Skwirut Pasadena, California Details
Johnny Skwirut's Industrial Toys Experience September 2012 - Present
Job Community and Marketing Manager
Industry Computer Games
Experience
Industrial Toys   September 2012 - Present
Industrial Toys   June 2012 - August 2012
Econo Lodge Times Square Hotel   January 2012 - May 2012
CBS News  January 2011 - May 2011

Skills
Video Games, Social Media, New Media, Social Media Marketing, Mobile Games, Marketing, Online Marketing, Community Management, Game Development, Video, Marketing Communications, Graphic Design, Mobile Devices, Digital Marketing, Editorial, Broadcast, Mobile Applications, Event Planning, Casual Games

Education
Fordham University   2009 — 2011
Bachelor of Arts, Communications and Media Studies

Loyola University Chicago   2006 — 2008
N/A, Advertising and Public Relations

David Hollin David Hollin San Francisco Bay Area Details
David Hollin's Industrial Toys Experience January 2013 - May 2015
Job Contract Unity Technical Artist at Niantic Labs @ Google
Industry Computer Games
Experience
Niantic Labs @ Google   April 2015 - Present
Industrial Toys   January 2013 - May 2015
USC Games - Scrapyard   April 2012 - May 2013
USC SCA Interactive Media Division   January 2010 - May 2013
Spiral Galaxy Studios   May 2012 - August 2012

Skills
Vicon Blade, Autodesk Maya, Houdini, Photoshop, Illustrator, Flash, Final Cut Pro, After Effects, Perforce, Maya, 3ds Max, UDK Cascade, 3D Studio Max, Unreal Engine 3, Animation, Game Development, Video Games, Computer Graphics, Flash Animation, Visual Effects, Motion Graphics, Storyboarding, Illustration, 3D, Modeling

Education
University of Southern California   2009 — 2012
B.A. Interactive Entertainment, Interactive Media

Mountain View High School   2005 — 2009

Academy of Art University   2007 — 2008

Benjamin Bharier Benjamin Bharier Greater Los Angeles Area Details
Benjamin Bharier's Industrial Toys Experience May 2015 - Present
Job Senior Game Designer at Industrial Toys
Industry Computer Games
Experience
Industrial Toys   May 2015 - Present
Industrial Toys   May 2012 - May 2015
Forestwalker LLC   May 2011 - May 2015
THQ  October 2011 - November 2011
THQ  January 2011 - August 2011
WemoMedia   June 2010 - September 2010
MiX:USC   August 2009 - May 2010
USC - Structured Curriculum Program   July 2009 - August 2009

Skills
Level Design, Game Design, Unreal Engine 3, 3D Studio Max, Unreal Engine 4, Flash, Photoshop, Maya, Kismet, C++, User Interface Design, Game Development, Game Mechanics, Video Games, Illustrator, Mobile Games, Microsoft Office, HTML, Perforce, Unreal Editor, ActionScript, InDesign, Python, Google Docs, Google Sites, Google App Scripts, HTML + CSS, JavaScript, Objective-C, Unity3D, C#, Blueprint

Education
University of Southern California   2008 — 2012
Bachelor of Arts (B.A.), Cinematic Arts - Interactive Entertainment

Jonathan Culp Jonathan Culp Greater Chicago Area Details
Jonathan Culp's Industrial Toys Experience May 2012 - Present
Job Software Engineer at NetherRealm Studios (WB Games)
Industry Computer Games
Experience
NetherRealm Studios (WB Games)   March 2015 - Present
Industrial Toys   May 2012 - Present
University of Southern California  August 2011 - May 2012
Liveauctioneers  March 2010 - July 2010
Domani Studios  June 2008 - March 2010
Fly Communications  October 2006 - June 2008

Skills
ActionScript, C++, Python, MEL, Java, C, C#, Character Rigging, Skinning, Visual Studio, Eclipse, Unreal, Unity3D, Flixel, Linear Algebra, OpenGL ES, Maya, Zbrush, Mobile Applications, Mobile Games, Video Games, User Interface, Unreal Engine 3, Perforce, 3D, User Interface Design, Animation, Game Development

Education
University of Southern California   2010 — 2012
Masters, Computer Science, Game Development

Bard College   2000 — 2004
Bachelor of the Arts, Studio Art

Paul Bertone Paul Bertone Seattle, Washington Details
Paul Bertone's Industrial Toys Experience August 2012 - April 2015
Job Design Director
Industry Computer Games
Experience
Self Employed  May 2015 - Present
Industrial Toys   August 2012 - April 2015
Bungie  May 2000 - January 2012

Skills
Game Development, Xbox 360, Game Design, PS3, Video Games, Computer Games, Level Design, 3D Studio Max, 3D

Education
University of North Carolina at Charlotte   1994 — 1998
BSCE, Civil Engineering

Jason Pecho Jason Pecho Greater Los Angeles Area Details
Jason Pecho's Industrial Toys Experience May 2015 - Present
Job Lead Engineer at Industrial Toys
Industry Computer Games
Experience
Industrial Toys   May 2015 - Present
Industrial Toys   March 2014 - Present
Disney Mobile  August 2012 - March 2014
Disney Mobile  November 2010 - October 2012
Disney Interactive Studios  August 2010 - November 2010
DePaul University  September 2008 - November 2010
DePaul Game Elites   June 2009 - June 2010
Direct Forex   December 2006 - February 2009

Skills
C++, OpenGL ES, Game Development, Gameplay, Video Games, iPhone, Programming, XNA, Perforce, Unity3D, Game Design, Xcode, Objective-C, Game Programming, GLSL, DirectX, OpenGL, Python, iOS development, Android, iOS, Mobile Games

Education
DePaul University   2008 — 2010
Master of Science, Computer Game Development - Programming Focus

DePaul University   2004 — 2008
Bachelor of Science in Computer Game Development, Computer Science

Similar Companies