Piranha Games
Industry: Video game company
DescriptionPiranha Games Inc. is a Canadian video game developer based in Vancouver, British Columbia. The company was founded by Russ Bullock, President and Executive Producer, and Bryan Ekman, VP and Creative Director. Number of employees: 65 Headquarters: Vancouver, Canada Founded: 1999, Vancouver, Canada Key people: Bryan Ekman; Russ Bullock Type of business: Privately held company
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Piranha Games Employees
SAP January 2015 - Present
A.C.R.O.N.Y.M. Games August 2011 - December 2014
Piranha Games April 2010 - July 2011
Leap Marketing, Inc. July 2009 - April 2010
airG Inc. April 2009 - June 2009
Threewave Software, Inc. September 2007 - April 2009
Threewave Software September 2006 - December 2006
Epson Research and Development January 2004 - August 2004
Praxis Technical Group, Inc. May 2002 - December 2002
Skills
Perforce, Emacs, Game Development, Xbox 360, PS3, C++, Scripting, Visual Studio, Perl, Git, Multiplayer, Bash, Multithreading, UnrealScript, Scrum, Unreal Engine 3, C#, Subversion, Lua, Gameplay, Flash, ActionScript, Artificial Intelligence, Software Development, OpenGL, Video Games, User Interface
Education
Simon Fraser University 2000 — 2007
Bachelor of Science, Computing Science
Vancouver Film School April 2015 - Present
Visual College of Art and Design October 2009 - Present
Think Tank Training Centre 2006 - Present
Atomic Cartoons October 2012 - November 2012
Bardel Entertainment December 2010 - June 2011
Studio B Productions September 2010 - October 2010
Plan B Cartoons January 2010 - August 2010
Kavaleer Productions 2010 - 2010
Piranha Games June 2009 - June 2009
Nitrogen Studios Canada Inc January 2009 - May 2009
Skills
Animation, Maya, Drawing, Teaching, 2D, Photoshop, Flash Animation, 3D animation, Character, Flash, Art, Character Animation, Traditional Animation, Computer Animation, Rigging, Zbrush, Computer Graphics, Storyboarding, Cartoons, 3D
Education
Capilano University 2001 — 2003
Diploma, 2D Commercial Animation
Simon Fraser University 1996 — 1999
MSc, Biology
Rinehart Contracting September 2014 - Present
Paramax Homes December 2014 - Present
Core One Consulting April 2014 - Present
TRK Engineering Inc. March 2013 - September 2013
Super Mega Awesome Games August 2011 - November 2011
Extra Foods April 2010 - September 2010
Piranha Games January 2008 - July 2009
Skills
Digging, Modeling, Drainage Systems, Photoshop, 3D Studio Max, Xbox 360, AutoCAD, Scripting, Game Development, Level Design, 3DStudioMax, Plumbing
Education
British Columbia Institute of Technology / BCIT 2011 — 2012
Associate's degree, Computer Aided Design, 94
Arts Institute of Vancouver-Burnaby 2006 — 2007
Diploma, Game Art and Design, Visual Game Programming
Game Production Workshop 2006 — 2007
Feature Creep Studios Inc. October 2010 - Present
Ayogo Games March 2011 - May 2011
Piranha Games April 2006 - January 2010
Skills
Game Design, Video Games, Level Design, Game Development, Texturing, 3D, User Interface Design, Environment Art, UV mapping, Texture Artist, Modeling, 3D Studio Max, Art, Maya, Casual Games, Animation, Low Poly Modeling, Unreal Engine 3, Game Art, Mobile Games, World Building, 2D, Gameplay, Content Design, Unreal Editor, Unity3D, Unreal, Video Game Development, Video Game Design, Unreal 3, Drawing, Computer Games, Social Games, Traditional Animation, Document Design, Combat Design, Game Balance, 2D Animation, Game Mechanics, 3D animation, Rendering, Team Management, Texture, Asset Creation, 3D Modeling, Xbox 360, PS3, Texture Painting, UV Mapping
Education
Ai - Art Institute Of Burnaby 2004 — 2006
Diploma, Video Game Art & Design
British Columbia Institute of Technology / BCIT
Cinesite May 2015 - Present
Zoic Studios August 2014 - May 2015
Goldtooth Creative July 2014 - August 2014
Piranha Games March 2014 - July 2014
Gener8 Digital Media Corp December 2013 - March 2014
Media Arts and Science College March 2012 - July 2012
Picasso Animation Studios March 2011 - October 2011
Skills
Animation, Computer Animation, Character Animation, Maya, Storyboarding, 3D, Facial Animation, Compositing, Visual Effects, Digital Compositing, Texturing, After Effects, Mental Ray, Nuke, Premiere, Layout, Matte Painting, Keyframe Animation
Education
iAnimate 2014 — 2014
vancouver institue of media arts 2012 — 2013
diploma in 3D character animation
Punjab Technical University 2008 — 2011
Bachelor of Science, Multimedia
Centennial College 2008 — 2009
certificate in Digital Animation
Centennial College 2008 — 2008
certificate in Art and Design Foundation
P.S.S.S.S
Allegretto Publishing Ltd. May 2011 - Present
Piranha Games February 2008 - December 2010
iNet Impact Web Development July 2004 - February 2008
Relic Entertainment August 1997 - September 2003
Electronic Arts January 1996 - August 1997
Skills
Xbox 360, Game Development, C++, Video Games, Social Media Marketing, SEM, SMO, SEO, Social Media, Internet Strategy, Perforce, iOS development, PS3
Education
British Columbia Institute of Technology 1992 — 1994
Diploma, Computer Systems Technology
Electronic Arts March 2011 - Present
The Art Institute of Vancouver July 2014 - Present
Canada LMC September 2010 - March 2011
Freelance January 2009 - March 2011
Electronic Arts Canada February 2009 - July 2009
Piranha Games August 2007 - August 2008
Skills
Maya, Flash Animation, C++, Java, ActionScript, Photoshop, Illustrator, InDesign, Perforce, User Interface Design, PS3, Xbox 360, Animation, Environment Art, Texturing, Graphic Design, Game Development, Flash, 3D, User Interface, Front-end Development, Modeling, PSP, Game Art, HTML 5, CSS3, jQuery, Adobe Edge, CSS, Leadership, Training, Event Planning, Teamwork
Education
Art Institute of Vancouver Burnaby 2006 — 2007
Game Arts and Design
The University of British Columbia 2000 — 2006
Bachelor, Computer Science
David Thompson Secondary 1996 — 2000
Diocesan Boys' School 1994 — 1996
Relic Entertainment September 2015 - Present
Piranha Games May 2010 - August 2015
Ubisoft Vancouver 2010 - 2010
KINO Dynamics Ltd May 2009 - October 2009
Ubisoft Vanocuver January 2009 - March 2009
Black Box 2006 - 2008
Electronic Arts 2004 - 2006
Argonaut Games June 2000 - August 2004
Music Media Manufacturers August 1996 - June 1997
VIPROM TELEVISION S.A. January 1993 - March 1996
Skills
Facial Animation, Character Animation, Character Design, Maya, Animation, Zbrush, 3D animation, Rigging, Character Modeling, Texturing, Motionbuilder, 3D Studio Max, UV mapping, Character, Cinematics, Max, Premiere, Photoshop, Maxscript, Python, Autodesk MotionBuilder, Game Development, Perforce, Computer Graphics, Computer Animation, Video Games, Motion Capture, Storyboarding, Flash, 3D Modeling, Creature Animation, Traditional Animation, Characters, Unreal Engine 3, Low Poly Modeling, Illustration, 3D, Xbox 360, Digital Sculpting, Texture Painting, Game Art, Character Rigging, Unreal Editor
Education
Universidad de Granada 1989 — 1992
D.E.A.T., Diplomatura Universitaria de Empresas y Actividades Turísticas
Colegio Santo Tomás de Villanueva, Granada
Ubisoft November 2012 - Present
Independent Software Development May 2008 - Present
Piranha Games 2010 - 2011
Backbone Entertainment 2006 - 2008
University of North Carolina 2004 - 2006
UNIVERSITY OF BRITISH COLUMBIA 1999 - 2003
Radical Entertainment 2000 - 2002
VERTIGO 3D TECHNOLOGY 1995 - 1998
SIMON FRASER UNIVERSITY GRAPHICS & MULTIMEDIA RESEARCH LAB 1994 - 1995
Skills
Xbox 360, Video Games, PS3, C++, Game Development, Artificial Intelligence, Physics Simulation, Gameplay Programming, Computer Graphics, C, Wii, Computer Animation, iOS development, Gameplay, Unity3D, Computer Science, Software Development, Programming, Algorithms, Debugging, Optimization, Research, Problem Solving, Computational Geometry, 3D, Collision Detection, Computational..., Linear Algebra, 3D animation, 3D rendering, Rendering, Memory Management, Rigid Body Dynamics, Simulation, Video Game Development, Console, Interactive..., OpenGL, OpenGL ES, Generic Programming, Template Metaprogramming, Cross-platform..., Game Engines, Unreal Engine, Bicycle Accidents, PS4, Xbox One, PS Vita, Wii U, Game Design
Education
University of North Carolina at Chapel Hill 2004 — 2006
M.Sc., Computer Science
The University of British Columbia 1999 — 2003
M.Sc, Computer Science
Simon Fraser University 1987 — 1997
B.Sc. (Honours), Computing Science
Piranha Games September 2011 - October 2013
Disney Online Studios September 2010 - June 2011
Radical Entertainment August 2007 - September 2010
Bioware Corp April 2006 - August 2007
Electronic Arts May 2003 - February 2006
Skills
Game Development, PS3, Xbox 360, ActionScript, Gameplay, Concept Design, Game Design, Texturing, User Interface, 3D, Level Design, Video Games, Game Art, Zbrush, Texture Painting, Computer Games, Wii, Traditional Animation, Environment Art, Unreal Engine 3, Maya, UV mapping, Cinematics, Console
Education
Emily Carr University of Art and Design 2000 — 2003
Bachelor of Design, Design
Capcom Game Studio Vancouver April 2014 - Present
Piranha Games November 2012 - April 2014
Finger Food Studios March 2012 - November 2012
United Front Games December 2011 - February 2012
Sanrio Digital January 2009 - August 2010
BlueCastleGames March 2008 - December 2008
Blue Castle Games February 2008 - March 2008
Blue Castle Games October 2007 - February 2008
Skills
Management, Project Planning, Risk Assessment, Analytical Skills, Video Games, Game Design, Game Development, Online Gaming, Quality Assurance, Agile Project Management, JIRA, Mobile Applications, Project Management, Computer Games, Casual Games, Level Design, Gameplay, Animation, Social Games, MMO, MS Project, Monetization, Bug Tracking, Leadership, Gaming Industry, Cross-platform..., Team Building
Education
Langara College 2011 — 2011
Certificate for Applied Management, Project Management
Vancouver Film School 2006 — 2007
Diploma, Game Design
Alpine Electronics of America, Inc. November 2013 - Present
Prodigy Works June 2013 - August 2013
Carleton University Faculty of Engineering and Design September 2012 - April 2013
nendo May 2012 - August 2012
Carleton University School of Information Technology September 2009 - April 2011
Piranha Games May 2008 - October 2008
Skills
Illustrator, Rendering, Animation, 3D, Graphic Design, Photoshop, Industrial Design, 3D Modeling, Sketching, Product Design, Modeling, Solidworks, 3D Studio Max, Concept Design, Keyshot, Design Strategy, User Interface Design, Maya, Sketchbook Pro, Design Thinking, Graphics, Drawing, Model Making, User Experience Design, 3D visualization, Character Animation, Product Development, SolidWorks
Education
Carleton University 2009 — 2013
Bachelor of Industrial Design, Industrial Design, business
Capilano University 2007 — 2008
certificate, Digital Animation
The University of British Columbia / UBC 2005 — 2006
Transfer, Psychology, Mathematics, Physics, Chemistry, English
Next Level Games February 2015 - Present
Renown Entertainment April 2014 - February 2015
IUGO Mobile Entertainment November 2013 - February 2014
Popcap Games (EA) October 2011 - May 2013
Rugged Nation Games May 2011 - August 2011
Propaganda Games (Disney Interactive Studio) December 2009 - February 2011
Piranha Games March 2008 - December 2009
EA April 2009 - July 2009
Skills
User Interface, User Interface Design, Photoshop, Game Development, Flash, ActionScript, User Experience, Usability, 2D graphics, Graphics Layout, Rapid Prototyping, Human Computer..., Game Design, Perforce, Xbox 360, Video Games, Art Direction, Wii, Creative Direction, User Experience Design, Xbox, Front-end, Mobile Games, Casual Games, Social Games, PS3, UIX
Education
Simon Fraser University 1998 — 2003
Bachelor of Arts, Major in Cognitive Science, Certificate Computing Science
Piranha Games June 2005 - Present
Education
British Columbia Institute of Technology 2000 — 2002
Piranha Games January 2011 - Present
Electronic Arts January 2008 - October 2010
Education
The University of British Columbia 2002 — 2008
BASc, Computer Engineering
Piranha Games August 2012 - Present
Electronic Arts/Quicklime August 2011 - August 2012
Electronic Arts/EA Black Box June 2007 - August 2009
Elections Canada January 2006 - January 2006
Skills
Quality Assurance, Test Planning, Video Games, Team Management, Game Development, Microsoft Office, DevTest, DevTrack, JIRA, PS3, Computer Games, Gaming Industry, Free to Play, Report Writing, User Acceptance Testing, Confluence, Perforce, Bamboo, Photoshop, Agile Methodologies, AutoIt, Xbox 360, PC Games, WordPress, Multiplayer, Black Box Testing, Scrum, Document Design, Bug Tracking, White Box Testing, Online Gaming
Education
British Columbia Institute of Technology 2009 — 2011
Diploma of Technology, Financial Management
The University of British Columbia 2006 — 2007
BA, Psychology
John Casablancas
Certificate, Acting
IGG June 2014 - Present
Self Employed October 2013 - May 2014
Piranha Games October 2007 - December 2008
Digital Candy Games August 2006 - March 2007
Quizzards May 2006 - September 2006
Skills
Video Games, Gameplay, Game Development, Game Design, Xbox 360, PS3, Scripting, Unity3D, Computer Games, Gameplay Programming, Git, Mobile Game Development, MonoDevelop, GLSL, Visual Studio, Rendering, C#, C++
Education
University of Northern British Columbia 2009 — 2013
Bachelor of Science (BSc), Computer Science
Art Institute of Vancouver, Burnaby 2006 — 2007
Diploma, Visual and Game Programming
Queen's University 2003 — 2005
Computer Engineering
Zoic Studios March 2014 - Present
Zoic Studios Vancouver July 2012 - March 2014
Piranha Games February 2008 - July 2012
Rabbit Hole Interactive January 2011 - December 2011
Bardel Entertainment October 2006 - December 2007
Bardel Entertainment May 2006 - July 2006
Mercury Filmworks April 2000 - March 2006
Skills
Employee Engagement, Employee Management, Employee Relations, Employment Law, HRIS, Compositing, Photoshop, Performance Management, HR Policies, HR Strategy, Coaching, Animation, Work Permit Applications, Leadership Development, Organizational..., Onboarding, Recruiting, Personnel Management, Visual Effects, Interviews, Human Resources, Video Games, Talent Acquisition, Employee Benefits, Leadership, New Hire Orientations, Employer Branding, Management, Maya, College Recruiting, Hiring, Game Development, Team Building, Talent Management, Executive Search, Storyboarding, Benefits Negotiation, Benefits Administration, 3D, Screening, Screening Resumes, Technical Recruiting, Applicant Tracking..., Conflict Resolution, Internet Recruiting, HR Consulting, Human Resource..., After Effects
Education
Management and Strategy Institute
Certificate, Change Management Specialist
Capilano University
Psychology and Composition Courses
Advanced Corporate Training
Certificates, Human Resources
HRMA
Vancouver Film School 1999 — 1999
Certificate of Recommendation, Classical Animation
Metropolitan Bartending School 2009 — 2009
Piranha Games February 2015 - Present
IUGO Mobile Entertainment January 2014 - Present
United Front Games October 2013 - January 2014
Finger Food Studios July 2013 - August 2013
Big Park October 2009 - January 2013
Microsoft October 2009 - January 2013
BigPark October 2009 - January 2013
Microsoft/BigPark October 2009 - January 2013
Microsoft Canada Development Centre 2009 - January 2013
Hothead Games January 2008 - November 2008
Skills
Video Games, Gameplay, Game Design, Quality Assurance, Level Design, PS3, Xbox 360, Animation, Maya, Game Development, Computer Games, Unreal Engine 3, Wii, Unity3D, Perforce, Mobile Games, Casual Games, Game Mechanics, Social Games, JIRA, DevTrack, Microsoft Excel, OneNote
Education
British Columbia Institute of Technology 2013 — 2015
Bachelor's Degree, Computer Games and Programming Skills
The Art Institute of Vancouver-Burnaby 2005 — 2006
Art and Design, Principals of Game Design and Level Design
Piranha Games February 2008 - Present
Bardel Entertainment August 2006 - November 2007
Atomic Cartoons January 2004 - August 2007
AnimAction, Inc. August 2003 - February 2004
Unbound Studios July 2000 - August 2002
Bardel Entertainment September 1999 - April 2000
Skills
Character Animation, Traditional Animation, Animation, Conceptual Art, Digital Painting, Flash, Storyboarding, Maya, 3D, Art, Creative Direction, Compositing, Cinematics, Texturing, Visual Effects
Education
Santa Monica College 2002 — 2002
Maya
Capilano University 1997 — 1999
Traditional Animation
Roadhouse Interactive August 2014 - Present
Piranha Games February 2014 - August 2014
Traction On Demand October 2013 - December 2013
Slant Six Games August 2012 - June 2013
Slant Six Games January 2011 - August 2012
United Front Games October 2010 - December 2010
Next Level Games March 2008 - October 2010
Blue Castle Games October 2007 - February 2008
Electronic Arts July 2007 - October 2007
Next Level Games March 2007 - July 2007
Skills
Video Games, Game Development, Computer Graphics, Animation, PS3, Xbox 360, Game Design, Scripting, Wii, Console, Game Mechanics, Level Design, Maya, Mobile Games, Unity3D, Computer Games, Gameplay, Perforce, Cinematics, Social Games
Education
University of British Columbia 2004 — 2006
Bachelor of Arts, Psychology
Kwantlen Polytechnic University 2002 — 2004
Associate of Arts, Psychology
Vancouver Film School 2000 — 2001
3D Animation and Digital Effects
Lunchindustries.com April 2007 - Present
General Concrete 1996 - 2014
Piranha Games 2006 - 2008
Pirhana Games April 2006 - April 2007
IUGO Mobile Entertainment 2005 - 2006
no company 1901 - September 2001
Skills
Branding & Identity, Animation, Texturing, User Interface
Education
Art Institute 2003 — 2005
character animation, Animation
The University of Lethbridge 1998 — 2003
Mixedc Media, Art
CG Spectrum College July 2011 - Present
Bardel Entertainment December 2010 - January 2012
Ettamogah Studio February 2009 - December 2010
Koolhaus Games June 2008 - February 2009
Piranha Games 2007 - 2008
Bardel Entertainment 2007 - 2007
Skills
Character Animation, Maya, Animation, Computer Animation
Education
Vancouver Community College 2012 — 2013
Instructor Diploma Program, Education, High Distinction
Think Tank Training Centre 2006 — 2007
Certificate, Animation
St. Clair College 2001 — 2004
Traditional and 3D Animation
Piranha Games September 2011 - Present
nZonemedia.com July 2005 - September 2011
Weijia Technology Co, Ltd. January 2004 - April 2005
MDA April 1999 - December 2003
Cingular August 1995 - January 1999
Skills
Linux, SQL, VMware, System Administration, Apache
Education
Golden Gate University 1991 — 1995
Bachelor of Science, Information Systems
Capcom vancouver March 2011 - Present
United Front Games February 2009 - February 2011
Piranha Games September 2008 - February 2009
Radical Entertainment January 2008 - August 2008
Skills
Gameplay, Maya, Environment Art, Unreal Engine 3, Texturing, PS3, 3D Studio Max, XSI, Mudbox, Perforce, Photoshop, Props, Xbox 360, World Building, Game Development, Level Design, Low Poly Modeling, Texture Painting, Digital Sculpting, Shaders, 3D, Animation, Modeling, Video Games, Game Design, Computer Games, ZBrush, UV Mapping, 3D Modeling
Education
British Columbia Institute of Technology 2006 — 2007
Management Cert., Digital animation
Langara College 2003 — 2005
Diploma, Graphic Design, Interior Design, Event/3D Design
British Columbia Institute of Technology / BCIT
Associate Certificate, Leadership
Electronic Arts (EA) June 2015 - Present
Absolute Software November 2014 - June 2015
Piranha Games September 2014 - October 2014
Capcom Game Studio Vancouver September 2010 - August 2014
Blue Castle Games June 2008 - September 2010
Atimi Software January 2007 - August 2007
BC Cancer Research Centre September 2005 - December 2005
Skills
C++, Python, C#, Win32 API, Game Development, PHP, MySQL, Perforce, Gameplay, Objective-C, Computer Games, Game Programming, Visual Studio
Education
Simon Fraser University 2003 — 2008
Bachelor of Science (B.S.), Computer Science
Wargaming Seattle April 2014 - Present
id Software April 2009 - March 2014
Pandemic Studios 2007 - 2009
Piranha Games 2005 - 2006
Skills
Xbox 360, Perforce, PS3, Game Development, User Interface Design, Game Programming, Programming, Flash, Visual Studio, Cross-platform..., Photoshop, Video Games, Console, Xbox, ActionScript, User Interface, C, Computer Games, Multiplayer, Gameplay, Gameplay Programming, Game Mechanics
Education
British Columbia Institute of Technology 2003 — 2005
Diploma of Technology, Digital Image and Sound Processing
Amazon February 2015 - Present
Piranha Games August 2011 - February 2015
Piranha Games May 2010 - August 2011
airG Inc. July 2009 - May 2010
Koolhaus Games March 2005 - July 2009
Skills
Xbox 360, OpenGL, PS3, Wii, Unreal Engine 3, Console, Game Development, Gameplay, DirectX, Perforce, Video Games, Game Programming, Game Design, C++, Computer Games
Education
Simon Fraser University
Simon Fraser University
Goodnori Entertainment November 2013 - Present
Piranha Games May 2010 - July 2013
Bardel Entertainment September 2009 - May 2010
Humanature Studio (Nexon North America) September 2008 - January 2009
CJ Internet Game Studio July 2005 - August 2008
JoyOn April 2003 - June 2005
I-Sonic Online(I-Soft) March 1999 - March 2003
Skills
Unity3D, Xbox 360, Game Development, Computer Games, Gameplay, C++, Unreal Engine 3, PS3, Perforce, Game Programming, Video Games, ActionScript, iPhone, DirectX, Scripting, Visual C++, Game Design
Education
Sangmyung University 2000 — 2003
Master, Game Design
University of Houston 1995 — 1998
Bachelor of Science, Computer Science
Piranha Games December 2014 - Present
MDA July 2013 - November 2014
MDA January 2013 - June 2013
MDA April 2011 - December 2012
655 Richmond Royal Canadian Air Cadets Squadron October 2010 - August 2011
Muscular Dystrophy Canada February 2011 - April 2011
HSBC Insurance (Asia Pacific) Holdings Limited June 2008 - August 2008
Skills
HRIS, Onboarding, New Hire Orientations, Employee Engagement, Employee Recognition, Microsoft Excel, Personnel Management, Technical Recruiting, Leadership Development, Training, Temporary Placement, Interviews
Education
Seneca College of Applied Arts and Technology 2010 — 2010
Graduate Certificate, Human Resources
Wilfrid Laurier University 2006 — 2010
Bachelor of Arts, Communication Studies
Piranha Games May 2010 - Present
Threewave Software 2006 - 2009
Silverback Entertainment May 1999 - March 2003
Riedel Software Productions/Running with Scissors August 1997 - April 1999
Skills
Visual Studio, Gameplay, JIRA, PS3, Perforce, Xbox 360, 3D, Scrum, Software Development, Multiplayer, Game Engines, C++, OpenGL, Programming, Java, Computer Graphics, Video Games, Objective-C, C#
Education
University of Arizona 1982 — 1986
Astronomy/Mathematics
State University of New York Upstate Medical University 1976 — 1978
AAS, Radiation Therapy