Pandemic Studios
Industry: Electronic game company
DescriptionPandemic Studios was an independent developer founded in 1998. Between 2007 and 2009 it became an Electronic Arts-owned developer, and shortly afterwards closed. It was an American and Australian video game developer with offices in Los Angeles, California and Brisbane, Australia. Headquarters: Los Angeles, CA Ceased operations: 2009 Founder: Josh Resnick Founded: 1998, Santa Monica, CA Type of business: Subsidiary
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Pandemic Studios Employees
Stephen F. Austin State University July 2013 - Present
Stephen F. Austin State University August 2012 - May 2013
voice actor April 2007 - September 2012
Fake Radio 2008 - August 2012
SOUNDAWG February 2009 - December 2011
Pandemic Studios 2009 - 2009
Double Fine Productions 2008 - 2009
Soundelux 2008 - 2009
Tikiman Productions 2007 - 2009
Saatchi & Saatchi LA 2007 - 2008
Skills
Film, Voice Acting, Video Games, Voice Over, Commercials, Acting, Comedy, Dialects, Directing, Xbox 360, Singing, Casting, Shakespeare, Entertainment, Theatre, Television, Improvisation, Creative Writing, Film Production, Narrative, Drama, Feature Films, Screenwriting, Stage, Stage Combat
Education
University of South Carolina-Columbia 2002 — 2004
MFA, Acting
Washington and Lee University 1994 — 1998
BA, Theatre, East Asian Studies
Kansai Gaidai University 1996 — 1996
Diploma, Japanese studies
Westminster Schools 1988 — 1994
DICE (EA Digital Illusions CE AB) March 2013 - August 2013
DICE (EA Digital Illusions CE AB) October 2012 - March 2013
Electronic Arts October 2012 - January 2013
Danger Close Games (Electronic Arts) September 2011 - October 2012
Electronic Arts July 2009 - August 2011
Electronic Arts November 2009 - April 2010
Pandemic Studios January 2009 - November 2009
Pandemic Studios April 2008 - December 2008
Pandemic Studios July 2006 - March 2008
Skills
PS3, Xbox 360, Video Games, Game Development, Perforce, DirectX, Gameplay, Game Design, Lua, Multiplayer, Game Programming, Wii, Console, Unreal Engine 3, Xbox
Education
Guildhall at Southern Methodist University 2006 — 2007
Interactive Technology
Southern Methodist University 1999 — 2004
Bachelor of Science (BS), Computer Engineering
Southern Methodist University 1999 — 2004
Bachelor of Science (BS), Mathematics
Telltale Games August 2013 - Present
Certain Affinity October 2012 - July 2013
The Workshop Entertainment September 2011 - October 2012
Nickelodeon Animation Studios May 2011 - September 2011
Propaganda Games August 2009 - January 2011
Rockstar Games New England February 2009 - June 2009
Technicolor January 2009 - February 2009
Pandemic Studios January 2006 - December 2008
Cinematic Games June 2003 - June 2004
Skills
Maya, 3D Studio Max, Softimage, Unreal Engine 3, CryEngine, Photoshop, Zbrush, Mudbox, Vray, Unity, Low Poly Modeling, Digital Sculpting, 3D, PS3, Texturing, Modeling
Education
The Guildhall at Southern Methodist University 2004 — 2005
Art Creation
Art Institute of Houston 2000 — 2003
Associate of Applied Science, Animation Art & Design
Klein Oak High School 1996 — 2000
Marvel Studios October 2010 - Present
Killspace Entertainment July 2010 - October 2010
Rhythm & Hues 2010 - 2010
Pandemic Studios June 2006 - November 2009
Electronic Arts 2007 - 2009
Dreamworks Animation SKG January 2004 - May 2004
iXL 2000 - 2001
Skills
Video Games, Illustrator, Character Animation, Concept Design, Game Development, Digital Painting, Conceptual Art, Zbrush, 3D, Photoshop, Digital Illustration
Education
ArtCenter College of Design
Stuart Hall
UCLA
Zynga June 2012 - Present
Buzz Monkey Software 2003 - May 2012
Pandemic Studios 2001 - 2003
Dynamix, inc 1987 - 2001
Skills
C++, C#, .NET, ActionScript, Flash, PHP, HTML, Lua, SIMD, Gameplay, Physics, PhysX, Havok, Audio, Wwise, ANTLR, OpenGL, 3D animation, Visual Studio, Xcode, Perforce, Subversion, Git, Ant, hudson, Wii, Xbox 360, PSP, PS3, iOS, FlashDevelop, Flash Builder, Araxis Merge, Sound, github, unity3d, Game Development, Unity3D, Video Games, 3D, Xbox
Education
University of Oregon 2005 — 2008
Biology
Lane Community College 2003 — 2005
Transfer, Biology
Virginia Tech 1982 — 1987
Bachelor, Computer Science
E.C.Glass HS 1978 — 1982
Rover.com March 2013 - Present
NCsoft 2012 - 2013
GlobeX Studios 2010 - 2011
Pandemic Studios 2006 - 2009
Electronic Arts Inc 2006 - 2006
Skills
Video Game Development, MMO, Game Development, Video Games, Online Gaming, Production Management, Technical Support, Technical Documentation, Educational Technology, MMORPG, Xbox 360, Production Managment, Software Documentation, PS3, Perforce, Quality Assurance, Testing, Computer Games, Game Design, Social Games, Gameplay, Confluence, Production Support, Level Design, Casual Games, Localization, Game Mechanics, DevTrack, Multiplayer, Unreal Editor, Unreal Engine 3, Console, Maya, Lua, Xbox, Game Programming, JIRA, Unity3D, Scripting, Video Game Production, Monetization
Education
California Lutheran University
Biology in Science
Moorpark Community College
General Education
The Cascade School
Thousand Oaks High School
PIXOMONDO November 2014 - June 2015
Spark Unlimited March 2014 - October 2014
Spark Unlimited September 2012 - November 2013
Electronic Arts October 2011 - September 2012
Zoic Studios 2010 - November 2011
Create Advertising May 2011 - July 2011
Killspace Entertainment January 2010 - November 2010
Mattel March 2007 - March 2010
Pandemic Studios, EA 2005 - January 2010
Pandemic Studios 2005 - January 2010
Skills
Matte Painting, Conceptual Art, Environmental Design, Character Design, Look Development, Creature Design, Art Direction, Creative Concept..., Creative Direction, Brand Development, Retouching, Image Manipulation, Video Games, Concept Design, Storyboarding, Texturing, Digital Painting, PS3, Animation, Illustration, Game Development, Cinematics, Lighting, Illustrator, Maya, Zbrush, Product Development, Media Pitches, Character Designs, Character Animation, ZBrush
Education
College for Creative Studies 2001 — 2004
bachelors of fine art
Currently seeking new opportunities September 2015 - Present
Pocket Gems July 2014 - June 2015
Pound Sand June 2013 - July 2014
Electronic Arts October 2008 - June 2013
Pandemic Studios October 2003 - October 2008
Tremor Entertainment October 2001 - 2003
Skills
Video Games, Game Design, Xbox 360, Game Development, PS3, Gameplay, Texturing, Character Animation, Maya, Level Design, Environment Art, Conceptual Art, Art Direction, PowerPoint, Voice Acting, Theoretical Physics, Baskets, UV mapping, Xbox, Computer Games, Console, Multiplayer, Wii, Creative Direction, Cinematics, Game Mechanics, Unreal Engine 3, Unreal Editor, Casual Games, MMO, Language Arts, UV Mapping
Education
Kansas City Art Institute 1996 — 2000
Bachelor of Fine Arts (BFA), New Media and Photography
Tiny Light Media Inc. March 2015 - Present
Riot Games July 2013 - Present
Riot Games October 2010 - Present
Pandemic Studios February 2007 - November 2009
Resolution Physical Therapy August 2006 - February 2007
GameStop July 2005 - June 2006
Samurai Enterprises April 2005 - July 2005
Skills
Animation, Art, Process Scheduler, Video Games, Character Animation, Maya, Game Development, Computer Animation, Online Gaming, Computer Games, Traditional Animation, Storyboarding, Perforce, Concept Design, 3D, Digital Painting, Gameplay, Mobile Games, 3D Modeling, UV mapping, Computer Graphics, Unreal Engine 3, Visual Effects, Casual Games, MMO, Unity3D, Mudbox, Social Games, Photoshop
Education
Academy of Entertainment Technology 2005 — 2010
Art; Associates, Animation; Arts; Graphic Design
Santa Monica College 2005 — 2010
Associates, Animation
Universidad San Ignacio de Loyola 2003 — 2004
Colegio FAP Jose Quiñones 1997 — 2002
American Medical Systems March 2014 - Present
TuneIn October 2012 - October 2013
Trion Worlds, Inc. July 2009 - November 2012
Foundation 9 Entertainment April 2007 - July 2009
Pandemic Studios January 2004 - February 2006
Sony Online Entertainment 2000 - 2001
SCEA - 989 Studios 1995 - 2000
Skills
Employee Relations, Video Games, Game Development, Applicant Tracking..., Human Resources, Talent Acquisition, Personnel Management, Talent Management, Onboarding, Recruiting, Performance Management, College Recruiting, Interviews, Technical Recruiting, Management, Employee Engagement, HRIS, Deferred Compensation, Employer Branding, Team Management, Computer Games, Start-ups
Education
San Diego State University-California State University 2000 — 2002
HRMC, Human Resource Management
Gavilan College
Criminal Justice/Law Enforcement Administration
VGMarket August 2013 - Present
VGMarket August 2013 - Present
Primitive Logic May 2012 - August 2013
VGMarket July 2011 - June 2012
Casting Networks, Inc. November 2010 - April 2012
Square Enix June 2010 - November 2010
2K Games 2010 - 2010
Collision Studios 2010 - 2010
Pandemic Studios August 2009 - November 2009
Sony Computer Entertainment America May 2009 - August 2009
Skills
MailChimp, Video Games, Editing, Management, Project Management, Public Outreach, Market Research, Social Networking, JIRA, Advertising, Microsoft Office, Copy Editing, Social Media, Interviews, Customer Satisfaction, New Media, Mobile Games, Television, Broadcast Television, Online Gaming, PS3, Digital Media, Video Editing, Writing, Localization, Mac, User Experience, Blogging, Google Docs, Facebook, Creative Writing, Final Cut Pro, Facebook Marketing, Craigslist, Social Media Marketing, Survey Analytics, Primary Research, Focus Groups, Playtesting, Panel Moderator
Education
San Francisco State University 2006 — 2008
BA, Radio and Television
Santa Monica College 2004 — 2006
Political Science and Government
The 23rd Frame March 1996 - Present
Pandemic Studios November 2007 - December 2008
The Cutting Room @ Venice Beach November 2000 - December 2002
Mindstorm creative October 1998 - October 2000
Activision November 1997 - October 1998
The Cutting Room @ Venice Beach March 1996 - November 1997
Image Foundry January 1994 - June 1995
Skills
Film, Video Games, MMO, Video, Sound, Avid, Multimedia, Commercials, Feature Films, Music Videos, Digital Media, Film Production, New Media, HD Video, Post Production, Video Production, Final Cut Pro, Entertainment, Television, Documentaries, Video Editing, Animation, Creative Direction, Media Production
Education
Art Center College of Design 1997 — 1998
Film, Film and photography
Activision April 2014 - Present
Sony Computer Entertainment America LLC September 2011 - April 2014
Moon Spider Studio January 2011 - September 2011
UTV Ignition Entertainment August 2010 - November 2010
Pandemic Studios July 2006 - January 2010
Luxoflux 2005 - 2006
Skills
Unreal Engine 3, Texturing, PS3, Environment Art, Video Games, Modeling, UV mapping, Xbox 360, XSI, Game Development, Texture Artist, Maya, Level Design, Lighting, Rigging, Game Design, Zbrush, Animation, Gameplay, Texture Painting, Unreal Editor, Mudbox, Low Poly Modeling, Digital Sculpting, Hard Surface Modeling, Cinematics, Console, Shaders, Computer Games
Education
2003-2006 Art Institute of California Los AngelesBachelor of Computer Science 2003 — 2006
Graphic Design
California State University-Chico 1996 — 2001
Transfered credits to another school, Graphic Design
Orange Glen High School 1992 — 1996
Architectural Drafting
TinyCo August 2014 - Present
Microsoft Games Studio September 2011 - June 2013
Titan Studios September 2009 - June 2011
Epic Games China September 2009 - June 2011
Pandemic Studios March 2008 - June 2009
Electronic Arts April 2007 - June 2009
Education
California State University-Long Beach
BFA, Illustration
University of California, Irvine
BA, English
GSN (TV & Games) April 2015 - Present
Protobird Games 2013 - Present
Boston Festival of Indie Games 2013 - 2015
Creat Studios 2012 - 2013
JNJ Mobile (www.MocoSpace.com) 2011 - 2012
Creat Studios 2010 - 2010
Creat Studios 2008 - 2009
Vivendi Games Mobile 2006 - 2008
Electronic Arts Mobile (formerly JAMDAT Mobile) 2004 - 2006
Pandemic Studios 2002 - 2004
Skills
Mobile Games, Character Animation, Start-ups, Video Games, Social Games, Casual Games, Game Development, Game Design, Online Gaming, Computer Games, Monetization, Console Games, Digital Marketing, Social Networking, Free to Play, Virtual Goods, Characters, Xbox 360, Playstation, iPhone Application..., Android Development, Mobile Devices, Game Mechanics, Business Development, PS3, Gaming, Console, iPhone, Animation, Mobile Applications, Digital Distribution, Creative Direction, Gamification, Community Management, Interactive..., Mobile Content, Perforce, iOS, User Interface, MMORPG, Gaming Industry, Wii, Gameplay
Education
Pepperdine University 2004 — 2005
Masters, Business Administration and Management, General
University of Massachusetts, Amherst 1988 — 1992
BA (Double Major), Psychology / Film Studies
Sharon High School 1984 — 1988
Ubisoft December 2014 - Present
FableLabs June 2013 - November 2014
Maxis January 2012 - June 2013
Visceral Games July 2010 - November 2012
BioWare Austin February 2010 - July 2010
Pandemic Studios May 2008 - February 2010
Savage Entertainment 2007 - 2009
Skills
Game Design, Video Games, Gameplay, Game Development, Game Mechanics, Unity3D, C#, Xbox 360, PS3, Level Design, Lua, Game Programming, Scripting, Perforce, Computer Games, Unreal Engine 3, Console, MMO, Unreal Editor, Multiplayer, Xbox, Computer Animation, Maya, Casual Games, 3D, Storyboarding, User Interface, Gameplay Programming, Online Gaming, Game Engines, Mobile Games, Social Games, User Interface Design, User Experience, Photoshop, 3D Studio Max, Flash, Concept Design
Education
Art Institute of California Los Angeles 2005 — 2007
Game Art and Design, Video Games
The University of Georgia 1996 — 2000
Computer Science, Computer Science
Stereo D June 2015 - Present
Stereo D January 2013 - Present
Stereo D June 2011 - January 2013
Stereo D April 2010 - June 2011
Sony Pictures Imageworks December 2008 - June 2009
Pandemic Studios September 2008 - December 2008
Electronic Arts May 2008 - September 2008
Walt Disney Feature Animation January 2008 - April 2008
Zoic Studios March 2007 - August 2007
Skills
Stereoscopic, Lighting, Compositing, Shake, Nuke, Maya, After Effects, Premiere, Mocha, Photoshop, Mac, Linux, 3D, Art, Visual Effects, Video Games, Character Animation, Rotoscoping, Computer Animation, Film, Computer Graphics, Texturing, 3D Modeling, Feature Films, Post Production, Video Editing, Final Cut Pro, Video
Education
The Art Institute of California-Orange County 2002 — 2006
Bachelor of Science (BS), Media Arts & Animation
Lakewood High School 1998 — 2002
High School
Riot Games March 2014 - Present
Unannounced Film Project January 2014 - Present
Riot Games April 2012 - March 2014
Killspace Entertainment August 2009 - January 2011
Pandemic Studios August 2004 - March 2006
Pandemic Studios January 2001 - January 2003
Skills
Screenwriting, Storytelling, Game Design, Concept Development, Producing, Showrunning, Entertainment
Education
University of Southern California
MFA, Screenwriting, School of Cinematic Arts
Emory University
BA, English / Creative Writing
Red 5 Studios October 2014 - Present
Freelance Concept Designer July 2005 - Present
Run Games June 2014 - October 2014
Blind Squirrel Games July 2013 - May 2014
Treyarch March 2013 - July 2013
SuperBot Entertainment, Inc. August 2011 - January 2013
Sledgehammer Games September 2010 - July 2011
Playdom/Disney February 2010 - September 2010
pandemic studios July 2005 - January 2010
Pandemic Studios / Electronic Arts 2005 - January 2010
Skills
Concept Design, Illustration, Industrial Design, Visual Development, Conceptual Art, Conceptual Design, Visual Arts, Illustrator, Art Direction, Video Games, Art, Game Development, Digital Painting, Digital Sculpting, Traditional Animation, UV mapping, Modeling, Storyboarding, 3D, Maya, Mudbox, Texture Painting, Texturing, Zbrush, Digital Illustration, Game Design, Xbox 360, PS3, Animation, Character Animation, Game Art, Environment Art, Cinematics, Low Poly Modeling, 3D Studio Max, Matte Painting, Unreal Engine 3, Level Design, Characters, Texture Artist, Hard Surface Modeling, Gameplay, Computer Games, Computer Animation, Creature Animation, Changing Environments, XSI, Unreal Editor, MMO
Education
College for Creative Studies 2000 — 2003
Bachelor of Arts, Illustration
Lonely Few January 2010 - Present
Games Workshop May 2013 - Present
Wizards of the Coast May 2010 - Present
Project Offset August 2008 - January 2010
Intel 2008 - January 2010
Pandemic Studios December 2006 - July 2008
Pandemic studios August 2005 - December 2006
Skills
Maya, Video Games, Illustration, Art, Concept Design, Character Animation, Storyboarding, Animation, Creative Direction, Game Development, Game Design, Illustrator, Digital Painting, Xbox 360, 3D Studio Max, Photoshop, Digital Illustration
Education
ArtCenter College of Design 2000 — 2005
BFA, Illustration
Otis College of Art and Design 1998 — 2000
none, Digital Media
LAAFA
Cirrus10 2013 - Present
Electronic Arts April 2009 - April 2013
Pandemic Studios September 2008 - April 2009
KCET December 2007 - September 2008
LivePlanet October 2006 - December 2007
Playground Media Group January 2005 - October 2006
Microsoft Corp. March 1999 - January 2005
Hollywood Media Corp August 1996 - April 1999
20th Century Fox August 1995 - July 1996
The New Age January 1993 - April 1994
Skills
Online Marketing, Web Analytics, PowerPoint, Excel, Omniture, Vignette, Drupal, Basecamp, SharePoint, Marketing Strategy, Quantcast, Brightcove, Photoshop, Video Games, MMO, FPS, Website Localization, Web Content Management, Content Strategy, Experience Strategy, Multivariate Testing, Performance Based..., Online Advertising, Strategy, User Experience, User Interface Design, Game Development, Television, Analytics, Social Media, WordPress, Google Analytics, Advertising, SEO, New Media, E-commerce, Digital Media, Digital Marketing
Education
University of Colorado Boulder 1983 — 1988
BA, Humanities
University of Colorado Boulder 1983 — 1988
BFA, Photography
Reed College 1985 — 1986
Humanities
Pittsford Mendon
Disney Consumer Products July 2013 - Present
Com2uS August 2011 - January 2013
505 Games January 2010 - June 2011
Leonard Bernstein Co. June 2009 - August 2009
Pandemic Studios June 2007 - August 2007
thatgamecompany October 2006 - January 2007
Jerry Bruckheimer Films May 2005 - August 2005
H.A. Lewis, Inc. May 2004 - August 2004
Skills
Unity3D, HTML, JavaScript, C++, Microsoft Office, ActionScript, Rapid Prototyping, Post Production, Unreal Engine 3, Mobile Games, Video Games, Social Games, Editing, 3D, Video Editing, Game Development, Game Design, Casual Games, User Experience, Creative Direction, PS3
Education
University of Southern California 2004 — 2008
Bachelor of Arts (B.A.), Interactive Media
Sonicbids July 2014 - Present
Subatomic Studios August 2012 - July 2014
RV Boston Consulting July 2009 - November 2012
Pandemic Studios 2001 - 2008
Principle Technical Services 2000 - 2001
Universal Studios 1998 - 1999
Skills
Game Development, Video Games, PS3, Xbox 360, Mobile Games, Game Design, Casual Games, Computer Games, Social Games, MMO, Agile Project Management, Perforce, Maya, Gameplay, Photoshop, Online Gaming, Level Design, Computer Graphics, Monetization, Scrum, Scripting, JIRA, PC Games, iPhone, iOS development, Android, Android Development, Management, Agile Methodologies, Console, Xbox
Education
Scrum Alliance 2010 — 2012
Certified Scrum Master
California Polytechnic State University-San Luis Obispo 1993 — 1998
Bachelor of Arts, Speech Communication
New York University 1997 — 1997
Certificate, Film Program
Cuesta College 1989 — 1993
Associate of Arts, Liberal Studies
ABRHS
Diploma
Modern VideoFilm July 2013 - Present
Electronic Arts April 2012 - March 2013
Line 6 November 2011 - April 2012
Ameriflight July 2011 - September 2011
Spin Master Ltd. March 2010 - July 2011
Pandemic Studios June 2008 - November 2009
Electronic Arts March 2007 - June 2008
Skills
AutoCAD, Inventor, Revit, 3D Studio Max, Photoshop, Illustrator, Critical Thinking, Data Analysis, Data Entry, Quality Assurance..., Xbox 360, PS3, Team Oriented, DevTrack, DevTest, Server Administration, PC, Time Management, Risk Analysis, Quality Assurance
Education
ITT Technical Institute-Torrance 2011 — 2013
Bachelor of Business Administration (BBA), Project Management
ITT Technical Institute-Torrance 2009 — 2011
Associate of Science (A.S.), Computer Drafting and Design
JuiceBox Games August 2015 - Present
Zynga August 2011 - May 2015
Zynga June 2011 - June 2011
Reebok Canada / CFL April 2011 - May 2011
Pandemic Studios April 2003 - November 2009
Pandemic Studios/EA April 2003 - November 2009
Massive Black February 2003 - June 2003
Interplay Entertainment Corp. October 1998 - June 2003
Troika Games June 2002 - February 2003
Skills
Maya, XSI, 3D Studio Max, Creature Animation, Photoshop, InDesign, Game Development, Video Games, Xbox 360, Character Animation, PS3, Cinematics, Animation, Low Poly Modeling, Computer Games, Perforce, Gameplay, Unreal Engine 3, UV mapping, Rigging, Game Design, Character Rigging
Education
Vancouver Film School 1997 — 1998
Bachelor of Arts (BA), Animation
Dawson College 1987 — 1991
Bachelor of Arts (BA), Illustration and Design
Applied Behavior & Learning Enterprises December 2011 - Present
2K Games January 2011 - July 2011
Pandemic Studios July 2008 - August 2009
Electronic Arts June 2007 - February 2008
Skills
Quality Assurance, Applied Behavior..., Behavior Modification, Behavior Management, Psychology, Behavioral Health, Verbal Behavior, Microsoft Office, Microsoft Excel, Statistical Data..., Statistics, Behavioral Targeting, Human Error, Heuristics, Cognition, Working Memory, Human Development, Teamwork, Ice Hockey, Sports Coaching, Regression Testing, User Acceptance Testing, User Experience, Video Game Production, Computers, Computer Hardware, PS3, Xbox 360, Video Editing, MovieMaker, Drawing, Sketching, Conceptual Art, Conceptual Design, Customer Service, Hotel Booking, Hotel Management, Landscaping, Organic Farming, Behavior Analysis, Behavioral Consultation, REBT, Behavioral Disorders, PECS, Functional Behavior..., Acceptance & Commitment..., Asperger's, Event Planning, Public Speaking, Social Media
Education
California State University-Northridge 2010 — 2011
Bachelor of Arts (B.A.), Psychology
American International College 2005 — 2007
Bachelor of Arts (B.A.), Psychology
Video Game Environment Tutorials - Gumroad April 2015 - Present
Sony Santa Monica March 2014 - Present
Sony Santa Monica March 2013 - March 2014
Sony Santa Monica January 2011 - March 2013
Broodworks/SuperBot Entertainment, Inc. May 2010 - January 2011
Turtle Rock Studios February 2010 - May 2010
Pandemic Studios June 2005 - November 2009
inXile Entertainment 2003 - 2005
Activision - Gray Matter October 2003 - December 2003
Tremor Entertainment July 2000 - September 2003
Skills
Zbrush, Video Games, Xbox 360, Environment Art, Maya, Game Development, Level Design, Xbox, UV mapping, Texturing, PS3, Gameplay, Game Design, Cinematics, Unreal Engine 3
Education
Cogswell Polytechnical College 1997 — 2000
Pound Sand September 2014 - Present
Electronic Arts (EA) September 2013 - September 2014
Electronic Arts (EA) June 2011 - February 2013
Seismic Games March 2011 - June 2011
Electronic Arts (EA) November 2007 - April 2009
Electronic Arts (EA) December 2005 - November 2007
Pandemic Studios April 2005 - December 2005
Pandemic Studios April 2004 - April 2005
Skills
PS3, Game Development, Xbox 360, Multiplayer, Gameplay, Game Testing, Video Games, Xbox, Computer Games, Game Balance, XSI, Console, Level Design, User Interface, Game Design, Perforce, Maya, Unreal Engine 3, Game Mechanics, Mobile Games
Education
Mt. San Antonio College 1998 — 2000
Design and Visual Communications, General, 3.0
Soulbound Studios January 2015 - Present
Microsoft September 2014 - Present
Microsoft September 2011 - September 2014
DigiPen Institute of Technology May 2010 - September 2011
Modern Genealogy, LLC October 2005 - December 2009
Pandemic Studios October 2003 - September 2005
Liquid Entertainment 2002 - 2003
U.S. Geological Survey, DOI 1999 - 2002
Skills
C, C++, C#, .NET, Java, x86_64 ASM, GPU ASM, HLSL, Win32, WPF, WinForms, DirectX, XNA, OpenGL, Debugging, Windbg, XML, WF, WCF, Win32 API, Game Programming, Programming, Software Development, Computer Graphics, JavaScript, Video Games, Computer Science, Artificial Intelligence, Software Engineering, Visual Studio, User Interface, Gameplay, Game Development, OOP
Education
University of Missouri-Rolla 1998 — 2002
B.Sc., Computer Science
University of Missouri-Rolla 1998 — 2002
B.Sc., Psychology
Riot Games January 2015 - Present
Riot Games January 2014 - December 2014
Riot Games February 2013 - January 2014
Electronic Arts June 2012 - February 2013
Electronic Arts June 2011 - June 2012
Electronic Arts December 2010 - June 2011
Electronic Arts March 2008 - December 2010
Pandemic Studios May 2008 - November 2009
A+ Education Services November 2007 - February 2008
Skills
Testing, Xbox 360, Console, Test Planning, PS3, Quality Assurance, Scripting, Test Cases, Regression Testing, Video Games, Scrum, Perforce, Lua, Test Automation, Game Development, Development Tools, Agile, Visual Studio, Software Quality..., JIRA, C++, DirectX, Game Design, Agile Methodologies, Wii, DevTrack, Bug Tracking, Multiplayer, Casual Games, Computer Games
Education
Westwood College 2004 — 2008
Bachelor of Computer Science, Video Game Software Development
Santa Monica College
The Art Institutes January 2015 - Present
American Gaming Systems January 2015 - June 2015
Four Lights September 2013 - November 2014
Aristocrat March 2010 - September 2013
Norton Concept Design January 2009 - April 2010
Pandemic Studios/EA August 2003 - December 2008
Pandemic Studios 2003 - December 2008
Treyarch Corporation November 2001 - December 2002
Sideshow Toys December 2000 - February 2001
Gamefan Magazine June 2000 - December 2000
Skills
Drawing, Conceptual Art, Digital Painting, Art Direction, Painting, Illustration, After Effects, Concept Design, Vector Illustration, Photoshop, Character Animation, Graphic Design, Modeling, Maya, Storyboarding, Texturing, Sculpture, Model Making, Animation, Game Development, Game Design, Traditional Animation, Video Games, Layout, Zbrush, Digital Art, Level Design, Computer Animation, 3D, UV mapping, Texture Painting, Free Thinking, Illustrator
Education
Art Center College of Design 1998 — 2003
BFA, Illustration Major Entertainment Design Minor
The Haunted Game Cafe October 2009 - Present
Pandemic Studios August 2006 - October 2008
Heavy Iron Studios / THQ August 2000 - August 2006
Self-employed May 1987 - July 2000
Skills
Video Games, Level Design, Management, Gameplay, Game Design, Game Development, Game Mechanics, Xbox 360, PS3, Unreal Engine 3, Computer Games, Maya, Perforce, Mobile Games, Online Gaming, Casual Games
Education
New York University 1984 — 1988
BFA, Film, Television
DICE (EA Digital Illusions CE AB) January 2015 - Present
Kung Fu Factory June 2013 - December 2014
EA Mobile April 2010 - June 2013
Pandemic Studios February 2008 - January 2010
Savage Entertainment LLC 1999 - 2008
Activision 1996 - 1999
Skills
Game Development, Gameplay, Android, Xbox 360, Mobile Games, Video Games, iOS development, Unity3D, OpenGL, Game Engines, 3D rendering, Game Programming, Xbox, Cross-platform..., Physics, Game Design, PS3, iPhone, Computer Games, Objective-C, PSP, Perforce, iOS Development
Education
University of South Florida 1993 — 1995
Masters, Computer Sciences
Trenton State College 1990 — 1992
Bachelor of Science (B.S.), Computer Science
Blizzard Entertainment February 2010 - Present
Pandemic Studios February 2006 - November 2009
Education
Full Sail University 2003 — 2004
R+L Carriers 2014 - Present
RealEstateAuctions.com April 2013 - 2014
Keller Williams Cornerstone Realty November 2012 - April 2013
Keller Williams VIP Properties April 2011 - September 2012
Troop Real Estate May 2010 - April 2011
Various Clients 2008 - 2010
Pandemic Studios April 2008 - October 2008
EarthLink January 2005 - September 2007
EarthLink Inc May 1999 - December 2004
Northrup-Grumman 1998 - May 1999
Skills
Quality Management, Test Cases, Bug Tracking, Cross-functional Team..., Manual Testing, Black Box Testing, White Box Testing, IBM Rational Tools, Test Automation, HTML, Perl, Contract Negotiation, Web Applications, Negotiation, User Experience, VBScript, SQL, Leadership, Team Building, Team Leadership, Team Management, Web Services, Relocation, Mobile Applications, Real Estate, Real Estate Auctions, REO, Sellers, Foreclosures, Real Estate Transactions, SoapUI, Microsoft Team..., Microsoft TFS
Education
The University of Georgia 1983 — 1987
BBA, Managment Information Systems
Dow High School 1980 — 1983
Heavy Iron Studios October 2011 - Present
Legend 3D February 2011 - October 2011
Independent Contractor January 2009 - February 2011
Pandemic Studios September 2006 - November 2008
Pandemic Studios 2005 - 2006
WorldLink 2002 - 2005
Dynamics Direct, LLC 2001 - 2002
ARTISTdirect 2000 - 2001
ARTISTdirect 2000 - 2001
Skills
Project Management, CMS, Video Games, Network Administration, System Administration, IT Service Management, Active Directory, Game Development, OS X, Mac OS X, Servers, SQL, Databases, Hardware, Networking, DNS, Technical Support, Troubleshooting, Windows Server, Software Development, Windows 7, Quality Assurance, Management, Testing
Education
University of Florida 1997 — 1999
BA, History
Blizzard Entertainment April 2010 - Present
Pandemic Studios August 2002 - November 2009
Pandemic Studios May 2002 - August 2002
Electronic Arts - Tiburon May 2001 - August 2001
University at Buffalo January 2000 - May 2000
Center of Excellence for Document Analysis and Recognition February 1997 - August 1999
Cymfony June 1996 - February 1997
Skills
Perforce, Xbox 360, PS3, Video Games, Shaders, Xbox, DirectX, HLSL, Lua, OpenGL, Computer Graphics, Texturing, Cross-platform..., Zbrush, Visual Studio, Python, C++, Game Development
Education
University of Southern California 2001 — 2003
Computer Science
University at Buffalo 1996 — 2001
Bachelor of Science, Computer Science, Computer Engineering
FunPlus November 2014 - Present
PennyPop November 2013 - November 2014
Penny Pop August 2011 - November 2014
Digimax June 2009 - September 2009
Pandemic Studios May 2008 - September 2008
PPaper Design May 2007 - September 2007
Skills
Photoshop, Digital Illustration, Illustration, Logo Design, Layout, Maya, Graphics, Illustrator
Education
ArtCenter College of Design 2006 — 2010
BS, Entertainment
Sledgehammer Games February 2014 - Present
Sledgehammer Games October 2012 - April 2013
Sledgehammer Games June 2010 - August 2012
Electronic Arts January 2010 - June 2010
Pandemic Studios December 2004 - November 2009
Gray Matter Studios October 2002 - December 2004
Pandemic Studios October 2001 - October 2002
Electronic Arts September 1999 - October 2001
Skills
Game Development, Game Design, Scripting, Level Design, World Building, Multiplayer, Game Mechanics, Gameplay, Xbox 360, Video Games, PS3, Wii, Console, Xbox, Unreal 3, Unreal Engine 3, Unreal Editor
Education
The University of Connecticut 1997 — 1999
Original Force July 2015 - Present
Sony Pictures Imageworks January 2011 - June 2015
Encore VFX / Deluxe Entertainment April 2015 - May 2015
Sprite Animation Studios August 2013 - February 2014
Proof Inc July 2013 - August 2013
Uncharted Territory September 2012 - September 2012
Rhythm & Hues September 2010 - January 2011
Persistence of Vision August 2010 - September 2010
Blur Studio March 2010 - June 2010
Pandemic Studios April 2007 - November 2009
Skills
Directing, Pre-visualization, Camera Layout (Rough &..., Editing, Animation, Camera, Character Animation, Cinematics, Computer Animation, Concept Design, Film, Game Development, Layout, Motion Capture, Maya, Video Games, Visual Effects, XSI
Education
Academy of Art University 1998 — 2002
Bachelor, Computer Art
University of San Francisco 1994 — 1998
Bachelor, Accounting
Disney Interactive Studios October 2013 - Present
Global Infotech July 2012 - April 2013
Nelson Staffing October 2011 - January 2012
Nelson Staffing July 2011 - August 2011
Dawnrunner Productions July 2010 - March 2011
Nelson Staffing Solutions August 2009 - October 2009
"Grave Life"- Tentative Title Unreal Mod July 2008 - November 2008
Pandemic Studios June 2008 - November 2008
Electronic Arts March 2008 - June 2008
"Jurassic Park: Crysis"- CryEngine 2 mod team December 2007 - June 2008
Skills
Zbrush, 3DS Max, Photoshop, Maya, Unreal Editor, CryENGINE, Unity3D, 3D Studio Max, Video Games, Xbox 360, CryEngine, Console, Level Design, PS3, Texturing, Modeling, Visual Effects, Environment Art, 3D, Normal Mapping, 3D Modeling, After Effects, Wii, Game Design, Unreal Engine 3, UV mapping, Computer Graphics, Gameplay, Mudbox, Game Development, Xbox, Computer Games, DevTrack, Props, Perforce
Education
Academy of Art University 2002 — 2007
Bachelors of Fine Art, 3D Modeling
Black Hills State University 2001 — 2002
Central High School 1997 — 2001
David&Goliath July 2015 - Present
TBWA\Chiat\Day November 2012 - Present
TBWA\Chiat\Day June 2011 - November 2012
TBWA Chiat Day August 2010 - June 2011
US Census Bureau April 2010 - June 2010
U.S. Census Bureau March 2010 - April 2010
Luxoflux June 2009 - August 2009
Luxoflux February 2009 - August 2009
Pandemic Studios September 2008 - January 2009
Electronic Arts Los Angeles February 2008 - September 2008
Skills
Microsoft Excel, Outlook, Customer Service, Microsoft Word, Finance, Wordpress, Software Development, Government, Retail Sales, DevTrack, Photoshop, Process Scheduler, Video Games, Game Development, WordPress, Quality Assurance, Budgets, Management, Leadership, Windows, Microsoft Office
Education
California State University-Northridge 2004 — 2007
BA, History
Pierce College 2000 — 2004
AA, History
Freelance June 2012 - Present
Trader Joe's June 2012 - Present
Sony Pictures Imageworks January 2011 - May 2011
Krome Studios March 2009 - September 2010
Pandemic Studios October 2007 - March 2009
High Moon Studios August 2005 - October 2007
Sony Computer Entertainment America (SCEA) August 2003 - February 2005
Microsoft October 2002 - June 2003
Skills
Maya, Character, Animation, Cinematics, XSI, Visual Effects, After Effects, Premiere, Character Rigging, 3D animation, Character Animation, Motionbuilder, motion capture, Computer Animation, Autodesk MotionBuilder
Education
Animation Mentor 2008 — 2010
Certificate, Character Animation
Academy of Art University 1997 — 2001
BFA, 3D Animation and Modeling
Academy of Art University 1997 — 2001
BFA, 3d Animation and Modeling; Fine Arts
San Francisco City College
Bonita Point 76 February 2010 - May 2011
Pandemic Studios August 2009 - September 2009
Alacer Corp July 2008 - July 2009
Square Enix June 2007 - June 2008
The Daily Titan, CSUF March 2006 - June 2007
Education
Southwestern Community College
A.A, Computer Science
California State University-Fullerton
B.S, Computer Science
Naughty Dog May 2010 - Present
Freelance June 2003 - Present
Illusive Entertainment 2001 - Present
Naughty Dog May 2009 - September 2009
Pandemic Studios (Electronic Arts) June 2006 - June 2009
Pandemic Studios February 2004 - June 2009
Unlicensed Media 2006 - 2009
SAJ Productions 1996 - 2009
Narratus 2007 - 2007
Marcman Pictures 2007 - 2007
Skills
Trailers, Video Games, PS3, Gameplay, Game Design, Game Development, Xbox 360, Computer Games, Maya, Level Design, Wii, Animation, Character Animation, Multiplayer, Game Mechanics, Scripting, Computer Animation, Post Production, Cinematics
Education
University of California, San Diego 1999 — 2003
BA, Media (Film/Video)
Respawn Entertainment October 2011 - Present
Digital Extremes December 2008 - October 2011
Pandemic Studios October 2007 - August 2008
Auran December 2006 - October 2007
Motorola July 2005 - December 2006
Skills
Xbox 360, Python, C++, Java, Perl, Linux, Ruby, Unix, C, PIX, PS3, Windows, Programming, Game Development, Unreal Engine 3, Perforce, Video Games, Game Programming, Game Design
Education
The University of Western Australia 2001 — 2005
Bachelor, Software Engineering
Pandemic Studios 2007 - 2007
PwC 2005 - 2007
Arista Records August 1999 - April 2001
Skills
SPSS, Economics, European Union, Event Planning, Human Resources, International Relations, Research, Strategic Planning, Social Media, Quantitative Analytics, Qualitative Research, Public Relations, Policy Analysis, Microsoft Office, Marketing Strategy, Management, Event Management, English, Editing, Data Analysis
Education
Ethnikon kai Kapodistriakon Panepistimion Athinon 2005 — 2007
Masters Degree
University of California, Santa Barbara 1999 — 2002
BA
Valve corporation 2013 - Present
Emily Industries October 2010 - Present
THQ Studio Australia April 2011 - August 2011
Double Fine Productions November 2007 - 2011
Irrational Games August 2005 - November 2007
Pandemic Studios June 2003 - May 2005
Skills
Voice Direction, Special Effects, Video Games, Sound Design, Unreal Editor, Game Design, Audio Implementation, PS3, Sound, Computer Games, Unity3D, Wwise, Xbox 360, Game Development, Perforce, FMOD, Xbox, Sound Effects, Console, Wii, Creative Direction, Mobile Games, Game Audio, Audio Direction, Music, Level Design, Cinematics, Gameplay, Unreal Engine 3
Education
University of the Sunshine Coast 2012 — 2016
Bachelor of Engineering (BEng)
Queensland University of Technology 2000 — 2004
B.Mus, Music and Sound for Film, TV and Multimedia
Sugarfina 2012 - Present
Seismic Games October 2013 - Present
Payoff.com September 2012 - August 2014
RewardTag.com 2011 - August 2014
Blacklight Transmedia 2011 - March 2014
nProgress 2010 - April 2012
Pandemic Studios 1998 - 2010
Activision 2004 - 2008
Skills
Video Games, Game Development, Online Gaming, Game Design, Social Games, Mobile Games, Xbox 360, Entertainment, Monetization, Computer Games, Start-ups, Social Networking, Social Media, Mobile Applications, Digital Distribution, Project Management, Entrepreneurship, Strategy, Digital Media, Mobile Devices, iPhone, Localization, Product Management, Gaming Industry, Candy, New Media
Education
University of Pennsylvania - The Wharton School 1991 — 1993
MBA, Multinational Management, Entrepreneurialism
Pomona College 1985 — 1989
BA, International Relations
Crossroads 1980 — 1985
Dolly Couture June 2011 - Present
Action Figure Insider February 2007 - Present
Freelance May 2011 - April 2013
WSR Creative February 2010 - May 2011
Electronic Arts January 2006 - March 2009
Pandemic Studios 2006 - 2009
EA Mobile 2006 - 2009
City of Ames - Channel 12 January 2001 - July 2005
Skills
Final Cut Pro, Video Production, Video, Video Editing, Post Production, After Effects, Film, Camera, HD Video, Editing, Sound, Video Games, DVD Studio Pro, Photoshop, Press Releases, Television, Game Development, Marketing, Non-linear Editing, Animation, Premiere, Visual Effects
Education
Iowa State University 1996 — 2000
Bachelor of Science, Journalism & Mass Communication
Panorama High School
Panorama High School
Panorama High School
Firefly Games November 2014 - August 2015
ZQGame July 2014 - December 2014
5th Planet Games August 2011 - July 2014
Zynga December 2010 - August 2011
Nexon America January 2009 - December 2010
g-NET Media July 2008 - December 2008
AVO Talent October 2007 - July 2008
Pandemic Studios April 2007 - October 2007
Electronic Arts December 2006 - October 2007
Westside Rentals 2006 - 2006
Skills
Video Games, Social Games, Game Development, Game Design, Consulting, JIRA, Casual Games, Mobile Games, MMORPG, Quality Assurance, Xbox 360, Game Mechanics, PS3, Software Quality..., Wii, Online Gaming, PSP, Agile Project Management, Console, Game Testing, Asset Management, Level Design, Scrum, Mantis, Monetization, Agile Methodologies, Gameplay, Business Development, MMO, Multiplayer, Process Improvement, Audio Editing, Competitve Analysis, Domestic and..., Essential Management..., Future Thinking, Hardware Quality..., Internships, Perforce, Professional Mentoring, Remote Team Management, Sound Forge, Staff Training, Start-ups, Test Cases, Test Planning, User Interface, Video Editing, Writing, Computer Games
Education
San Francisco State University
Bachelor’s Degree, Cinema Production
California Culinary Academy
Associate’s Degree, Culinary
Custom paint and body January 2013 - Present
Spark Unlimited November 2006 - February 2008
climax group November 2005 - November 2006
pandemic studios November 2004 - November 2005
Education
Savannah College of Art and Design 1997 — 2002
ba, computer art
DIRECTV November 2012 - Present
Disney Interactive Studios May 2012 - October 2012
Pandemic Studios May 2009 - October 2009
Codemasters December 2008 - May 2009
Treyarch August 2008 - October 2008
Vivendi Games March 2008 - August 2008
Disney Interactive Studios April 2005 - August 2007
Dark Visionary Entertainment December 2003 - April 2005
Vivendi Universal Games August 2003 - April 2005
Skills
PS3, Xbox 360, DevTrack, Wii, Quality Assurance, Bug Tracking, Android, PC, Testing, Software Quality..., Video Games, Mobile Devices, Mobile Applications, Regression Testing, Game Testing, Team Track, Bugzilla, Nintendo DS, PSP, Computer Games, Gameplay, Xbox, Mobile Games, Multiplayer, Online Gaming, Social Games, Level Design, Console Games, Playstation, Localization Testing, iPhone, Interactive..., iOS, JIRA, SpiraTest, Console, Game Development, MMO
Education
University of California, Irvine 1996 — 1999
B.S., Information and Computer Science
Activision 2013 - Present
Loyalty Division 2003 - Present
Activision 2012 - 2013
Crispin Porter + Bogusky 2010 - 2012
Pandemic Studios 2007 - 2010
Firstborn Multimedia 2005 - 2007
yU+co 2005 - 2005
Epicure Digital 2005 - 2005
Universal Images 2002 - 2005
Skills
Maya, Flash, ActionScript, After Effects, 3D Studio Max, XML, Softimage, Designing, User Interface, User Experience Design, Producing, Editing, Compositing, Motion Graphics, 3D Modeling, Animation, Leadership, Mobile Applications, Agile Methodologies, Web Development, Perforce, Mobile Interaction..., Mentoring, Interaction Design, User Experience, Game Design, Creative Direction, Video Games, Art Direction
Education
College for Creative Studies 1999 — 2003
BFA, Animation / Digital Media
White Moon Dreams January 2014 - Present
Legends MMA January 2014 - Present
Casting Networks, Inc. August 2010 - November 2013
Activision February 2007 - August 2010
Pandemic Studios September 2009 - November 2009
Electronic Arts March 2008 - July 2008
Skills
Game Development, Game Design, Selenium, Testing, Test Planning, JIRA, DevTrack, Test Cases, Photoshop, Usability Testing, MySQL, Animation, Multiplayer, Unreal Editor, Storyboarding, Game Mechanics, 3D Studio Max, PS3, Microsoft Office, Perforce, Agile & Waterfall..., Microsoft Word, 3d Textures, 3D Modeling, Unity3D, Video Editing, Tortoise SVN, Selenium IDE, Microsoft Excel, Storytelling, Creative Writing, World Building, Wiki Development, Wikis, Podcasting, Audio Editing, Unreal Engine 4, Hansoft, Graphic Design, Graphic Arts, Computers
Education
Art Institute of Pittsburgh 2002 — 2006
Bachelor of Science, Game Art and Design
Cadillac Jack April 2012 - Present
Meteor Games LLC November 2010 - November 2011
Pandemic Studios January 2009 - February 2010
Pandemic Studios April 2008 - January 2009
will May 2006 - April 2008
Churchill Downs (Hollywood Park Racetrack) April 1997 - May 2006
Leisure Publishing Co., Inc. August 1994 - May 1997
Los Angeles Daily News September 1991 - June 1994
Ventura Today March 1990 - September 1991
US Stamp July 1989 - March 1990
Skills
Certified Scrum Master..., Agile Project Management, Localization, Project Coordination, Flash Games, Excel, PowerPoint, Illustrator, Asset Management, Usability Testing, Photoshop, Graphic Design, Art Dir
Education
Santa Monica College 1996 — 2000
Graphic Design
Microsoft October 2005 - Present
Pandemic Studios October 2004 - September 2005
Daxy Bulgaria 1999 - October 2004
Macrotex Ltd January 1998 - September 1999
ArtCom Ltd. 1995 - 1998
Education
Sofia University St. Kliment Ohridski 1991 — 1996
M Sc., Informatics
Freelance January 2013 - Present
THQ February 2011 - October 2012
Activision September 2008 - November 2009
Electronic Arts January 2008 - August 2008
Pandemic Studios February 2007 - January 2008
Bioware February 2007 - January 2008
Palma Creative January 2004 - January 2007
Next Unit Japan August 2001 - December 2003
WHN May 2000 - June 2001
DirectNet Communications December 1994 - June 1996
Skills
Online Marketing, Content Strategy, E-commerce, Email Marketing, Social Media Marketing, New Media, Game Development, Mobile Applications, Social Networking, Product Marketing, Facebook, Social Media, Illustration, Video Games, Mobile Devices, Flash, Social Games, Video, Entrepreneurship, PS3, Start-ups, CMS, Strategy, Video Production, Graphic Design
Education
The Los Angeles Film School 2006 — 2007
Bachelor's Degree, Entertainment Business Management & Sound Engineering
Santa Monica College 1998 — 2000
Japanese
Silicon Studio 1994 — 1996
Animation, Post Production & Special Effects
iBUYPOWER December 2012 - Present
AR & Co. PR & Marketing October 2010 - December 2012
Pandemic Studios April 2009 - November 2009
Cantu Designs November 2008 - April 2009
Treyarch June 2008 - November 2008
Treyarch January 2008 - June 2008
Electronic Arts February 2007 - December 2007
Posterscope January 2004 - October 2006
Voler Team Apparel October 2003 - December 2003
Skills
Art Direction, Graphic Design, Web Design, User Interface, Logo Design, Corporate Identity, Outdoor Advertising, Advertising, Marketing, Branding, Adobe Photoshop, Adobe Illustrator, Adobe InDesign, Adobe Dreamweaver, Flash, Game Design, Game Development, Video Games, User Interface Design, Image Manipulation, Production Managment, Quality Assurance, Color Correction, Typography, Esports, Perforce
Education
California State University, Fresno 2000 — 2002
B.A., Art-Graphic Design
Cuesta College 1997 — 1999
A.A., Psychology
California Polytechnic State University-San Luis Obispo 1996 — 1997
N/A, Psychology
Blue Box Group November 2014 - Present
Rackspace, the Open Cloud Company October 2013 - November 2014
Electronic Arts September 2012 - October 2013
Bioware June 2012 - September 2012
Bioware March 2008 - June 2012
Pandemic Studios March 2003 - January 2008
Skills
SAN, Compellent, Linux, Perforce, Perl, Agile Project Management, Windows Server, MySQL, VMware, Xen, Hadoop, Cisco Nexus, FCoE, Private Cloud, MMO, MMORPG, Puppet, Chef, Cisco UCS, HP Server Hardware, Dell PowerEdge Servers, ZFS, Team Leadership, Technical Leadership, Atlassian JIRA, Confluence, Logstash, ElasticSearch, Splunk, Juju, OpenStack, Apache, Nagios, Servers, CentOS, Zabbix, DNS, NFS, Docker, Box Office Management, Pork, Jumpers, DevOps, Big Box, Boxing, Cheese, Cloud Computing, Sheds, Shell Scripting
Education
Queensland University of Technology
Pandemic Studios April 2008 - Present
505 Games December 2008 - January 2009
Electronic Arts 2007 - 2009
505 Games October 2008 - November 2008
Subcontinent Films February 2007 - May 2008
FMC pictures April 2007 - May 2007
Skills
PS3, Game Development, Video Games, Xbox 360, Game Design, Gameplay, Computer Games, Social Games, Animation, Video, Photoshop, Calculus, Java, Trigonometry, Chemistry, C++, Data Structures, Object Oriented Design, Assembly Language, Logic Design, Game Maker Studio, Perforce
Education
California State University-Long Beach 2014 — 2016
Bachelor's Degree, Computer Science
Long Beach City College 1998 — 2008
Associate's of Science Degree, Mathematics and Computer Science, 3.5GPA
Disney Interactive February 2010 - Present
Pandemic Studios June 1999 - January 2010
Pandemic Studios October 1998 - May 1999
Activision August 1997 - September 1998
Disney Interactive Studios July 1996 - July 1997
Self Employed September 1994 - June 1996
Skills
Art Direction, Game Development, Visual Development, Project Management, Artist Workflows, Due Diligence, Outsourcing, Concept Design, Console Games, Mobile Games, Social Games, Branding & Identity, Video Games, Game Design, Maya, Low Poly Modeling, Computer Games, Gameplay, PS3, World Building, Visual Arts, Xbox 360
Education
School of Visual Arts 1992 — 1995
BFA, Illustration
Pratt Institute 1989 — 1991
AFA, Illustration
DreamWorks Animation March 2010 - Present
Pandemic Studios August 2006 - November 2009
Skills
Maya, Game Development, Texturing, Game Design, Rigging, Video Games, Animation, Compositing, Xbox 360, MEL, Film, Cinematics, Scripting, XSI, Lighting, Character Rigging
Education
Carnegie Mellon University 2004 — 2006
Masters, Entertainment Technology
Penn State University 1999 — 2003
Computer Engineering, EE, CompSci, Art, Physics
Freelancer, animation, storyboards, design, and IT. March 2015 - Present
The Art Institute of California - Los Angeles July 2012 - Present
Hulu August 2015 - September 2015
The Art Institute of Sunnyvale 2011 - July 2012
Global Resources October 2009 - March 2011
Pandemic Studios September 2006 - October 2008
Publicis Groupe September 2002 - 2006
Family Portrait Fun! 2000 - 2002
Xerox Business Services 1996 - 1999
Skills
Storyboarding, Character Design, Illustration, Cartooning, 3D animation, Traditional Animation, 3D rendering, Windows XP Professional, Windows 7, Adobe Creative Suite, Storytelling, Active Directory, Remote Support, Desktop Support, Digital Photography, Remote Desktop, Technical Support, Computer Animation, Character Animation, Maya, Sculpting, Model Making, VPN, Animation, Texturing, Rigging, Game Design, Zbrush, Game Development, Xbox 360, Video Games, ZBrush
Education
The Art Institute of California-Los Angeles 2012 — 2014
Bachelor of Science (BS), Media Arts and Animation
Art Institute of Sunnyvale 2010 — 2012
Cisco NetAcademy 2002 — 2003
Certificate, Internetworking Theory and Practice
DreamWorks Animation March 2012 - Present
Ayzenberg Group January 2012 - January 2012
Pandemic Studios October 2008 - January 2010
EA/Pandemic Studios October 2007 - November 2009
XtrackrZ Inc March 2007 - October 2007
Skills
Maya, XSI, Game Development, Autodesk MotionBuilder, Video Games, Motion Capture, UV mapping, Rigging, Python, Motionbuilder, Unity3D, Unreal Editor, MEL, Unreal Engine 3, Vicon Blade, Skinning, Game Design, Character Animation, Film, Scripting, Pre-visualization, Character Rigging, Facial Animation, Computer Animation
Education
International Academy of Design 1999 — 2003
Associate of Science, Computer Animation
Gnomon School of Visual Effects
Scripting (MEL Python)
Red Bull Media House September 2015 - Present
Symantec April 2011 - September 2015
Treyarch February 2010 - April 2011
Electronic Arts (EA) February 2007 - January 2010
Pandemic Studios August 2009 - November 2009
Activision January 2005 - January 2007
Skills
Test Planning, Software Quality..., Testing, Android, Mobile Devices, Black Box Testing, Mobile Applications, Agile Methodologies, Agile Project Management, JIRA, Confluence, Perforce, Test Cases, Bug Tracking, Regression Testing, Software Documentation, Video Games, Android SDK, Xcode, VMware Workstation, Gameplay, Xbox 360, PS3, Multiplayer, MMO, Wii, Game Testing, Quality Assurance, Etrack, Console, Computer Games, Game Design, Online Gaming, DevTrack, Game Development, Test Automation, iOS, Casual Games, Mac, Social Games, Mobile Games, Cloud Storage, Cloud Security, Scrum, Gradle, Jenkins
Education
Occidental College 2000 — 2004
Bachelor's Degree, American Studies
Bungie September 2011 - Present
High Impact Games September 2009 - August 2011
Bionic Games November 2007 - July 2009
Offset Software February 2007 - September 2007
Pandemic Studios November 2006 - January 2007
Neversoft Entertainment May 2004 - November 2006
Education
DigiPen Institute of Technology 2000 — 2004
B.S., Real Time Interactive Simulation (Computer Science)
Moon Morning March 2012 - Present
PAVO inc May 2013 - Present
Sony Computer Entertainment America December 2009 - July 2012
Electronic Arts October 2008 - June 2011
Bioware September 2007 - October 2008
Pandemic Studios January 2007 - September 2007
Seahorse GDG July 2006 - December 2006
Midway Games 2005 - 2006
Skills
Character Animation, Maya, Zbrush, Texturing, Concept Design, Creature Design, 3D Modeling, illustrator, Art Directing, Project Management, Design Consulting, Photoshop, Creative Direction, Storytelling, Storyboarding, Toy Design, Product Development, Idea Gadget, IT, Sound Editing, Animation, Creature Animation, UX Design
Education
ArtCenter College of Design 2003 — 2006
BFA
Academy of Art University 2006 — 2009
MFA
Animation Mentor 2008 — 2010
Certificate
Gnomon School of 3D Visual Effects 2004 — 2006
Elective Course
Los Angeles Academy of Figurative Art 2003 — 2005
Elective Course
Roakana Inc March 2012 - Present
Galactic Pest Control October 2012 - May 2013
Heavy Iron Studios March 2012 - June 2012
Heavy Iron Studios September 2010 - March 2012
Pandemic Studios August 2003 - February 2010
Crystal Dynamics May 2001 - June 2003
Dreamworks Interactive May 1997 - March 2001
Skills
PowerPoint, Event Planning, Microsoft Excel, Video Production, Game Development, Photoshop, Video Games, Editing, Budgets, Microsoft Office, Microsoft Word, Research, Project Management, Monitization, Multiplayer Design, Interactive Storytelling, Horror, Science Fiction, Brawlers, FPS, Game Mechanics, Mobile Games, Computer Games, Concept Development, Concept Design, Pitch Development, Original Concepts, Online Gaming, Game Scripting, Conceptual Art, Creative Writer, Consulting, Unity3D, Collaboration, iPad, Xbox 360, PS3, RPG, World Building, 3D, Interactive..., Level Design, Gaming, Gaming Industry, iOS, Casual Games, Game Balance, Game Design, Gameplay, MMO
Education
University of Puget Sound 1991 — 1995
Bachelor of Arts (B.A.), Fine and Studio Arts
3D Avatar Store July 2012 - Present
Droplabs March 2011 - Present
CyberExtruder November 2010 - Present
freelance November 2005 - Present
Flixor 2005 - Present
Flixor, Inc. November 2005 - May 2009
Rhythm & Hues Studios June 2003 - November 2005
Pandemic Studios 2001 - 2002
Rotor Communications 2000 - 2001
Adrenalin Interactive / Sennari Games 1998 - 2000
Skills
Business Planning, Management, Project Management, Software Engineering, Artificial Intelligence, Team Building, Interactive Advertising, Computer Animation, Visual Effects, Animation, Game Development, Computer Graphics, Video Games, Web Development, 3D, Software Development, Business Development, Start-ups, E-commerce, Character Animation, Strategy, Mobile Applications, Scripting, User Interface, Entrepreneurship, Video, Web Applications, Film, Drupal, User Experience, Game Design, Mobile Devices, User Interface Design, MEL, Git, Security, Web Services, Integrated Marketing, Mobile Games, Social Games, Monetization
Education
Chapman University, The George L. Argyros School of Business and Economics 2003 — 2005
MBA, Entrepreneural studies, Finance, International Business
Boston University 1985 — 1988
BS/BA, MIS & 3D Computer Software
Harvard University
BMBT Consulting 2007 - Present
Quest Nutrition 2015 - 2015
NuORDER Inc. 2014 - 2014
EMT Associates, Inc 2011 - 2012
Kastner & Partners 2011 - 2011
CBS Interactive 2010 - 2010
Majesco Entertainment 2008 - 2009
Arktos Entertainment Group 2007 - 2009
iPatch Studios 2007 - 2009
Pandemic Studios 2008 - 2008
Skills
Quality Assurance, Xbox 360, Video Games, Testing, Software Quality..., Test Planning, Game Development, PS3, MMO, Casual Games, Team Building, Leadership, Computer Games, Mobile Games, Wii, Perforce, Social Games, Game Design, JIRA, Team Leadership, Team Management, Test Management, Process Flow..., Test Automation, Technical Documentation, Scrum, Agile Methodologies, Gameplay, Mentoring, Gaming, MMORPG, Game Mechanics, DevTrack, Multiplayer, Online Gaming, iPhone, Game Testing, Manual Testing, Databases, Bugzilla, Mobile Devices, Scripting, Software Documentation, SDLC, Software Project..., Requirements Analysis, Regression Testing
Education
University of Northern Iowa 2001 — 2004
BA, Psychology, Philosophy
Blue Marble Game Co. August 2012 - Present
UCLA January 2014 - January 2015
Colvard Learning Systems May 2011 - August 2011
Cred.fm May 2010 - August 2010
Pandemic Studios February 2007 - September 2008
Sony Online Entertainment April 2005 - February 2007
High Moon Studios August 2004 - January 2005
Rockstar Games August 2003 - July 2004
New Pencil June 2002 - August 2002
Skills
Unity3D, Game Design, Game Development, Video Games, Gameplay, Maya, UV mapping, Perforce, Console, Game Mechanics, Game Programming, Environment Art, ActionScript, Game Art, Computer Games, Texturing
Education
University of Southern California 2009 — 2012
Master of Fine Arts (MFA), Interactive Media, Graduate
Academy of Art University 1999 — 2003
Bachelor of Fine Arts (BFA), Computer Art, Undergraduate
Clinical Tools May 2013 - Present
OOOii January 2011 - June 2012
Subdued Software February 2010 - January 2011
Pandemic Studios October 2009 - November 2009
Point of View July 2007 - October 2009
North Carolina State University January 2006 - July 2007
Mid Carolina Media April 2004 - June 2006
Skills
Video Games, Xbox 360, PS3, Gameplay, Wii, PSP, Programming, Game Development, Perforce, Unreal Engine 3, DirectX, Game Design, Game Programming, Gameplay Programming, Computer Games, Game Engines, Console, Xbox, Game Mechanics, Unity3D, Multiplayer, Social Games, Casual Games
Education
North Carolina State University
B.S., Computer Science
Double Down Interactive January 2014 - Present
Microsoft Game Studios March 2013 - November 2013
Experis April 2012 - December 2012
Electrotank Inc. July 2009 - June 2011
Pandemic Studios July 2006 - April 2008
THQ, Inc. 2002 - 2006
Visual Concepts May 2002 - July 2002
Autodesk September 2001 - February 2002
Mindscape April 1999 - September 2001
Skills
Game Development, PS3, Xbox 360, Localization, Gameplay, Video Games, Quality Assurance, Video Game Development, Perforce, Computer Games, JIRA, Flash, HTML, Production, Testing, Test Planning, Microsoft Office, Software Quality..., Scheduling, Multiplayer, MS Project, Team Management, Game Testing, MMO, Casual Games, Console, Bug Tracking
Education
Santa Rosa Junior College
Associates of Science, Computer Science
Santa Rosa Junior College
Associate of Arts, English
Freelance Producer May 2005 - Present
Take 2 Interactive June 2008 - October 2008
Marvelous Entertanment October 2007 - December 2007
Marvelous Entertainment January 2007 - June 2007
JAMDAT Mobile May 2005 - August 2006
Electronic Arts February 2005 - May 2005
Pandemic Studios August 2004 - January 2005
FGW Productions 2005 - 2005
FGW Productions 2005 - 2005
FGW Productions 2005 - 2005
Skills
Video Games, Film, Xbox 360, PS3, Broadcast, Editing, Xbox, Final Cut Pro, Video Production, Film Production, Bug Tracking, Video Editing, Console, DevTrack, Storytelling, Producing, Mac, Music, Screenwriting, Television, Entertainment, Post Production
Education
California State University-Los Angeles 2000 — 2003
Music/Film
Chrome River Technologies September 2014 - Present
Casting Networks, Inc. January 2011 - September 2014
Casting Networks, Inc. June 2010 - March 2011
Pandemic Studios April 2009 - November 2009
Electronic Arts May 2007 - August 2008
Pandemic Studios May 2007 - August 2008
Activision October 2006 - February 2007
Skills
Perforce, JIRA, Video Games, Testing, Computer Games, PS3, Software Quality..., Scrum, Selenium, Agile Methodologies, Quality Assurance, Subversion, XML, Game Development
Education
Loyola Marymount University 2002 — 2004
Biology
Menlo-Atherton High School 1998 — 2002
Spin Master Ltd. June 2015 - Present
Spin Master Ltd. June 2013 - Present
Spin Master Ltd. November 2010 - June 2013
Mattel July 2010 - November 2010
Mattel June 2008 - June 2010
Mattel June 2007 - September 2007
Pandemic Studios March 2007 - June 2007
Towers Perrin 2003 - 2006
Skills
Brand Management, Customer Insight, Toys, Video Games, Business Development, Innovation Management, Internal Communications, Franchising, Consumer Products, Competitive Analysis, Product Marketing, Product Development, Market Research, Brand Architecture, Global Marketing
Education
University of California, Los Angeles - The Anderson School of Management 2006 — 2008
MBA, Marketing & Strategy
Northwestern University 1998 — 2002
BS, Radio/TV/Film
Rumble October 2011 - Present
Electronic Arts November 2009 - October 2011
Pandemic Studios 2004 - 2009
Activision June 1996 - June 1998
Activision September 1994 - May 1996
Jet Propulsion Laboratory March 1989 - September 1994
Education
University of California, Los Angeles 1984 — 1989
BS, Math/Computer Science
Treyarch January 2012 - Present
Killspace Entertainment 2011 - 2011
Pandemic Studios June 2003 - January 2010
Education
California State University-Fullerton 1996 — 2001
Rockstar Games February 2009 - Present
Pandemic Studios August 2007 - December 2008
Electronic Arts Tiburon January 2006 - July 2007
Factset Research Systems July 2004 - December 2005
Skills
DirectX, HLSL, STL, Game Programming, C++, 3D, Assembly, PowerPC, C, Xbox 360, Computer Graphics, PS3, Shaders, Direct3D, X86, x86 Assembly, XML
Education
Carnegie Mellon University 1999 — 2004
BS, Computer Science, Minor in General Engineering
Vicarious Visions January 2015 - Present
Turbine June 2012 - January 2015
38 Studios January 2010 - May 2012
Pandemic Studios April 2007 - January 2010
Electronic Arts November 2005 - April 2007
Vivendi Universal Games April 2005 - November 2005
Vivendi Universal Games October 2003 - April 2005
Avaya, Inc. December 2000 - August 2002
Hasbro Interactive July 1998 - December 2000
Skills
Xbox 360, PS3, Xbox, DirectX, UnrealScript, Python, C#, XML, Unreal Engine, HTML, Video Games, Game Development, Gameplay, MMO, Quality Assurance, Gameplay Programming, Game Design, Game Programming, Perforce, Wii, Console, Computer Games, Lua, Game Mechanics, Multiplayer
Education
Salem State University 1996 — 1998
Computer Science
inXile Entertainment January 2015 - Present
Sony Computer Entertainment America LLC 2012 - 2013
Bad Juju Games, LLC November 2011 - March 2012
JGIE October 2010 - March 2011
seven studios January 2006 - October 2009
Tigar Hare Studios 2004 - 2005
Encore Hollywood 2004 - 2004
Shiny Entertainment 1998 - 2003
Pandemic Studios February 2000 - February 2001
THE DREAMERS GUILD, INC. 1994 - 1996
Skills
Zbrush, After Effects, Photoshop, Dynamics, 3D Studio Max, 3D, Particle Effects, Texturing, Vray, Realflow, Video Games, Game Development, Xbox 360, PS3, Shaders, Level Design, Computer Games, ZBrush
Education
ArtCenter College of Design 2000 — 2002
art
Blue Sky Studios March 2010 - Present
Blue Sky Studios February 2012 - February 2013
Blue Sky Studios February 2011 - February 2012
Blue Sky Studios March 2010 - February 2011
Sony Pictures Imageworks July 2009 - December 2009
Sony Pictures Imageworks November 2008 - May 2009
Pandemic Studios June 2008 - October 2008
Luma Pictures December 2007 - May 2008
3D Site May 2007 - September 2007
Sony SCEA July 2006 - November 2006
Skills
Character Animation, Cinematics, Maya, Facial Animation, Animation, Computer Animation, Visual Effects, Traditional Animation, Storyboarding, Feature Films, Houdini, Film, PS3, PFTrack, Motion Capture, 3D
Education
Academy of Art University 2003 — 2006
Vancouver Film School 1996 — 1997
Traditional Animation
L-3 Communications September 2012 - Present
id Software June 2009 - September 2012
Pandemic Studios June 2006 - June 2009
Fortress Forever Team January 2006 - January 2009
Dynamic Animation Systems October 2004 - June 2006
Full Sail Real World Education September 2001 - October 2004
Skills
C++, Visual C++, Artificial Intelligence, idTech 5, idTech 4, NavPower, Kynapse(evaluation only), PathEngine(evaluation..., FSM, Behavior Tree, Path Finding, Scripting, Qt, Debugging, Perforce, PS3, Lua, Game Programming, Gameplay, Game Design
Education
Full Sail University 2001 — 2004
Bachelors, Game Design
Pound Sand November 2013 - Present
Electronic Arts November 2009 - November 2013
Pandemic Studios June 2009 - November 2009
Education
University of Southern California 2005 — 2009
B.S., Computer Science (Games)
UCLA Anderson School of Management April 2013 - Present
Freelance Digital Marketing and Strategy Consultant December 2011 - Present
iConnectUs / Humanology February 2009 - December 2011
Gunnar Optiks May 2008 - February 2009
ADX Apparel February 2008 - August 2008
Schematic March 2007 - February 2008
Angelsmith 2001 - 2007
Pandemic Studios 2006 - 2006
DNA Studio 2000 - 2001
Skills
SEO, SEM, Usability, Information Architecture, Online Marketing, Project Planning, Software Project..., Corporate Development, Corporate Identity, Strategic Planning, Social Media Marketing, Marketing Strategy, Strategy Development, Strategic Partnerships, User Experience, Brand Development, Online Publicity, Online Advertising, Mobile Applications, Strategy, Web Design, Integrated Marketing, Interactive Marketing, Email Marketing, Mobile Marketing, Social Media, Analytics, Business Development, Marketing, Digital Marketing, Digital Media, Publicity, Public Relations, Content Strategy, New Media, CRM, Digital Strategy, Web Analytics, Creative Direction, Management, Leadership, Interactive Advertising, Advertising
Education
Ball State University 1994 — 1998
BS, Philosophy
Ball State University 1994 — 1998
BS, Philosophy
Microsoft Game Studios / 343 Industries December 2010 - Present
id Software February 2010 - October 2010
Pandemic Studios September 2004 - November 2009
Skills
Gameplay Programming, Gameplay, PS3, Xbox 360, Console, Artificial Intelligence, Video Games, Perforce, Game Development, JIRA, Computer Games, Multiplayer
Education
University of Michigan
Buffalo Studios (Caesars Interactive Entertainment) July 2013 - Present
Buffalo Studios August 2012 - July 2013
DIRECTV May 2010 - April 2012
Pandemic Studios August 2009 - November 2009
Activision March 2009 - August 2009
EA Mobile February 2006 - January 2009
Jamdat Mobile 2005 - 2007
freelance film crew 2001 - 2003
Skills
Customer Experience..., Customer Satisfaction, Customer Experience, Customer Retention, Customer Service, Knowledge Base, Knowledge Management, Parature, Quality Assurance, Mobile Applications, Project Management, Mobile Devices, Mobile Games, Test Planning, Management, Android, Video Games, Testing, JIRA, iOS, Social Games, Game Development, Perforce, Scrum
Education
University of New Orleans 1999 — 2003
Kung Fu Factory July 2011 - Present
Rainbow Studios-Phoenix July 2007 - July 2011
Electronic Arts November 2006 - June 2007
Jailed Games 2003 - 2005
pandemic studios 2001 - 2003
Capcom USA 2000 - 2001
Skills
UV mapping, Texturing, Zbrush, PS3, 3D, Video Games, Environment Art, Game Development
Education
Savannah College of Art and Design 1995 — 1998
University of Wyoming 1993 — 1995
Bachelor of Fine Arts (BFA), Art/Art Studies, General
Atomicom Limited October 2013 - Present
Freelance January 2012 - Present
St. Helens College November 2009 - January 2012
Pandemic Studios 2003 - 2008
Video Systems Ltd 1999 - 2002
GSI 1996 - 1998
Skills
Game Development, Screenwriting, University Teaching
Education
Salford University 2009 — 2011
MA Screenwriting, Merit
Coventry University 1986 — 1989
BA, Fine Art, painting
ClubSport September 2014 - Present
Silver Creek Sportsplex May 2014 - Present
Morgan Hill - South County Outlaws April 2015 - Present
Encore Lacrosse July 2014 - August 2014
Galileo Learning July 2014 - August 2014
SMR Magazine April 2014 - August 2014
Electronic Arts June 2012 - December 2012
Obsidian Entertainment March 2010 - March 2012
Pandemic Studios July 2009 - November 2009
Pandemic Studios July 2008 - July 2009
Skills
Video Games, Xbox 360, Game Development, Gameplay, Computer Games, Perforce, PS3, Multiplayer, Localization, Sound Design, Online Gaming, Console, PSP, Cross-platform..., DevTrack, PC Games, Interactive..., Video Game Production, Field Recording, Audio Post Production, Motorsports, Motorcycling, supermoto, Outdoor Adventures, Xbox, FMOD, Wwise, Texturing, Mobile Games
Education
Harvard University 1998 — 2012
Bachelor's degree, Humanities
San Jose State University 2014 — 2014
Project Management Certificate, PMP Certification Prep, Agile/Scrum Management
Pratt Institute 1997 — 1998
Animation/Media Arts
Naughty Dog April 2011 - April 2013
Spark Unlimited February 2011 - March 2011
Killspace Entertainment January 2010 - February 2011
Pandemic Studios September 2006 - September 2008
Skills
PS3, Gameplay, Game Development, Multiplayer, Xbox 360, Game Programming, Console, Game Design, Xbox, Video Games
Education
Binghamton University 2002 — 2006
Bachelors, Computer Science, Mathematics
DTS, Inc. December 2014 - Present
DTS, Inc. May 2010 - December 2014
Omnicom Media Group January 2010 - May 2010
OMD 2010 - May 2010
Pandemic Studios May 2008 - February 2010
Electronic Arts / Pandemic Studios 2008 - 2009
Warner Music Group December 2006 - November 2007
Directors Guild of America April 2000 - April 2006
Skills
Active Directory, Computer Hardware, Troubleshooting, Mac OS X, Windows, Altiris, Windows 7, Blackberry Enterprise..., VMware, Help Desk Support, Technical Support, Mac OS, WAN, Video Games, OS X, PS3, Windows Server, Android, Linux, XP, Operating Systems, Xbox 360, VPN, Management, Microsoft Exchange, VMware ESX, Windows XP, iPhone
Education
Santa Monica College 1998 — 1999
Hornet Inc January 2013 - March 2014
The Mill August 2012 - August 2012
Panda Panther March 2012 - June 2012
Psyop February 2012 - March 2012
Superfad September 2011 - January 2012
KAOS Studios/THQ August 2010 - November 2010
Pandemic Studios October 2008 - November 2009
So! Animation February 2008 - September 2008
Face2Face/VectorMax INC July 2006 - November 2007
Skills
XSI, Maya, Texturing, Character Rigging, Character Animation, Rigging
Education
Pratt Institute 1998 — 2002
Bachelor of Fine Arts (BFA), Computer Graphics
Bungie January 2010 - Present
Pandemic Studios July 2003 - January 2010
Education
Carnegie Mellon University 1999 — 2003
B.S., Computer Science
International School Bangkok (ISB) 1994 — 1999
High School Diploma
Los Angeles Cameraman July 2009 - Present
Backstory Documentary Films September 2010 - 2013
Pandemic Studios September 2005 - February 2007
The 3DO Company January 1997 - February 2000
Cyclone Studios December 1993 - February 2000
Peachpit Press June 1992 - October 1992
Skills
Lighting, Commercials, Video, Post Production, Cinematography, Video Games, Video Editing, Directing, Video Production, Final Cut Pro, Television, Film, Documentaries, Film Production, Digital Media, Editing
Education
University of California, Berkeley
B.A., History
Sledgehammer Games June 2012 - Present
Trion Worlds October 2008 - April 2012
Pandemic Studios October 2006 - October 2008
Treyarch / Activision 2004 - 2006
Skills
Game Design, Level Design, PS3, Gameplay, Xbox 360, Game Development, Multiplayer, MMO
Education
Guildhall at SMU 2004 — 2004
University of Connecticut 1998 — 2003
BS, Computer Sciene and Engineering
Blendo Games November 2009 - Present
Pandemic Studios January 2005 - November 2009
Education
University of California, San Diego 2000 — 2004
Visual Arts (film emphasis)
Disney Consumer Products July 2014 - Present
Blizzard Entertainment May 2012 - July 2014
Blizzard Entertainment November 2009 - May 2012
Pandemic Studios August 2008 - October 2009
Pandemic Studios November 2004 - August 2008
Pandemic Studios January 2004 - November 2004
Skills
Game Design, Video Games, Game Development, Level Design, Scripting, Game Mechanics, Gameplay, Computer Games, Multiplayer, Console, PS3, Xbox 360, System Design, MMORPG, Lua, Maya, Document Design, Japanese, Japanese culture, Open World Gameplay, Digital Media, Mobile Games, User Experience
Education
University of California, Los Angeles 2000 — 2003
BA, Japanese
MunkyFun 2013 - Present
Universal McCann 2010 - 2012
Electronic Arts 2008 - 2010
Pandemic Studios 2004 - 2008
Take 2 Interactive 1999 - 2004
Skills
Video Games, Budgets, Forecasting, Start-ups, Mergers, Financial Analysis, Online Gaming, Finance, Competitive Analysis, Financial Modeling, Microsoft Excel, Sarbanes-Oxley Act, Mergers & Acquisitions
Education
New York University - Leonard N. Stern School of Business
MBA
University of California, Berkeley
BS
Raven Software January 2007 - Present
Cryptic Studios October 2004 - December 2006
Pandemic Studios February 2003 - October 2004
Sunstorm Interactive March 1998 - February 2003
Skills
Low Poly Modeling, Zbrush, Mudbox, XSI, Maya, High Poly Modeling, 3dsmax, Photoshop, 3D Studio Max, Xbox 360, Video Games, Texturing
Education
California College of the Arts 1996 — 1996
None, Graphic Design
Outlaw Artisans March 2011 - Present
Schell Games LLC May 2009 - Present
Outlaw Artisan Comics June 2008 - Present
Pandemic Studios February 2007 - February 2009
n-Space, Incorporated April 2000 - February 2007
Steel Beach Productions September 1998 - April 2000
The Art Institute of Pittsburgh 1998 - 1998
US Navy June 1991 - October 1996
Skills
Game Development, Animation, Xbox 360, PS3, 3D, Texturing, Character Animation, 3D Studio Max, Computer Animation, Premiere, Storyboarding, Creative Direction, 3D Modeling, Wii, Photoshop, Cinematics, Agile Methodologies, Project Management, Art, Quality Assurance, Video Games, Casual Games, Game Design
Education
Art Institute of Pittsburgh 1998 — 2000
Associates of Specialized Science, Computer Animation
Art Institute of Pittsburgh 1996 — 1998
AA, Specialized Science, Computer Art
Penn State University 1986 — 1990
BA, Pre-Law
Pennsylvania State University, State 1986 — 1990
Bachelors of Art, Pre-Law
Valerie Pullam ~ Social Stationery & Design November 2012 - Present
Stay at Home mom September 2009 - Present
Pandemic Studios October 2005 - August 2009
Authentic Watches 2003 - 2005
Sari Art & Printing 2002 - 2003
Maison Joseph Battat Ltd. 2000 - 2002
Alexandrium Fine Art 1999 - 2001
Skills
Video Games, Illustration, Game Development, Illustrator
Education
Dawson College 1996 — 1999
diploma received, Illustration & Design
CEGEP - John Abbott College 1994 — 1996
Diploma received, Creative Arts
Seismic Games April 2009 - Present
Eric Giz Gewirtz January 1998 - January 2015
Pandemic Studios 2001 - 2009
Activision 1998 - 2001
Activision 1998 - 2001
Skills
Video Games, Game Design, Game Development, Xbox 360, Social Games, Computer Games, PS3, Gameplay, Mobile Games, Maya, Casual Games, Perforce, Wii, Concept Design, Console, Game Mechanics, Character Animation, Character Design
Education
University of California, Los Angeles 1993 — 1997
Bachelor of Arts (B.A.), Film and Television
La Jolla High School 1990 — 1993
Brenton Kossak Music January 2005 - Present
Toddle Tunes August 2010 - November 2012
Sony Computer Entertainment America December 2009 - June 2010
Luxoflux March 2009 - August 2009
Pandemic Studios September 2008 - February 2009
Electronic Arts February 2008 - September 2008
Skills
Music, Editing, Logic Pro, Video Games, Microsoft Office, Game Development, Game Design
Education
California State University-Northridge 2005 — 2007
Bachelor of Arts, Musical Breadth Studies
Moorpark College 2001 — 2005
Transfer, Computer Science, Music
Riot Games October 2012 - Present
Riot Games April 2012 - October 2012
Riot Games November 2010 - May 2012
Killspace Entertainment January 2010 - November 2010
Pandemic Studios January 2008 - April 2010
Pandemic Studios (Electronic Arts) 2007 - 2009
Skills
Xbox 360, Gameplay, Game Mechanics, Game Development, Game Design, Multiplayer, Scripting, Lua, Video Games, Computer Games
Education
University of California, Los Angeles 2000 — 2005
BA, Art History
Naughty Dog May 2012 - Present
Zipper Interactive June 2011 - May 2012
Human Head Studios April 2010 - June 2011
Luxoflux October 2008 - February 2010
Pandemic Studios April 2004 - September 2008
Totally Games March 2001 - April 2004
Skills
Crushing it, Computer Graphics, PS4, GNMX, GNM, PM4, PSSL, PS3, GPU, C++, C, Console, Optimization, Video Games, Game Development, Shaders, Game Programming, 3D, Graphics, Programming, Game Engines, HLSL, Cross-platform..., Multithreading, Xbox 360, DirectX, OpenGL, Xbox, Computer Games, Visual Studio
Education
Lomonosov Moscow State University (MSU) 1991 — 1996
Master’s Degree
Wargaming Seattle April 2014 - Present
id Software April 2009 - March 2014
Pandemic Studios 2007 - 2009
Piranha Games 2005 - 2006
Skills
Xbox 360, Perforce, PS3, Game Development, User Interface Design, Game Programming, Programming, Flash, Visual Studio, Cross-platform..., Photoshop, Video Games, Console, Xbox, ActionScript, User Interface, C, Computer Games, Multiplayer, Gameplay, Gameplay Programming, Game Mechanics
Education
British Columbia Institute of Technology 2003 — 2005
Diploma of Technology, Digital Image and Sound Processing
Dog on a Horse January 2014 - Present
Electrified Games November 2011 - March 2012
Electronic Arts November 2010 - November 2011
Pandemic Studios 2009 - 2009
Skills
Gameplay, Game Design, Game Development, Perforce, Game Programming, Artificial Intelligence, Video Games, Computer Games, Gameplay Programming, Mobile Games, Multiplayer, Game Engines
Education
Carnegie Mellon University 2008 — 2010
Turtle Rock Studios May 2015 - Present
DICE (EA Digital Illusions CE AB) March 2013 - January 2015
Danger Close Games (Electronic Arts) October 2011 - March 2013
Visceral Games (Electronic Arts) September 2010 - September 2011
Danger Close Games (Electronic Arts) May 2010 - September 2010
Pandemic Studios October 2003 - November 2009
Studio Mythos 2003 - 2003
Tigar Hare Studios 2001 - 2002
Arteck 2000 - 2002
Sony Imageworks October 2000 - March 2001
Skills
Video Games, Graphic Design, Zbrush, Texturing, Maya, UV mapping, Texture Painting, 3D, Xbox 360, Unreal Engine 3, Multiplayer, Game Development, Level Design, Cinematics, Gameplay, Game Design, PS3, Environment Art, Low Poly Modeling, Unreal Editor, XSI, 3D Studio Max, Hard Surface Modeling, Changing Environments, Shaders, Perforce, Game Art, MMO, Console, Digital Sculpting, Texture Artist, Casual Games, Game Mechanics, Autodesk MotionBuilder, World Building, Computer Games, Character Rigging, Xbox, MEL, Mobile Games, Wii, Conceptual Art, Digital Painting, Max, Unity3D, Normal Mapping, Game Engines, Unreal 3
Education
ArtCenter College of Design 1997 — 1999
BFA, Graphic Design
Art Institute of Seattle 1995 — 1997
BSA, Visual Communication
Pound Sand April 2014 - Present
Avalanche Studios July 2012 - March 2014
38 Studios July 2010 - May 2012
Square Enix February 2009 - June 2010
Pandemic Studios March 2005 - February 2009
Skills
Game Development, Xbox 360, Shaders, Video Games, PS3, Artificial Intelligence, Gameplay, MMO, Programming, Game Design, Unreal Engine 3, Perforce, Xbox
Education
The Guildhall at SMU 2003 — 2005
Graduate Level Certificate of Digital Game Development, Specialization in Software Development, Video game programming
Case Western Reserve University 1999 — 2003
BS, Computer Science
River Logic July 2015 - Present
Microsoft / 343 Industries May 2013 - Present
Extended Results - Acquired by TIBCO Software October 2012 - May 2013
Microsoft / 343 Industries April 2011 - August 2012
Microsoft / 343 Industries March 2011 - August 2012
Killspace Entertainment July 2010 - January 2011
Electronic Arts June 2003 - January 2010
Electronic Arts / Pandemic Studios December 2007 - December 2008
Electronic Arts / Pandemic Studios February 2006 - December 2008
Pandemic Studios January 2005 - February 2006
Skills
Texturing, Modeling, Art, Visual, Mentoring, Maya, Zbrush, UV mapping, Lighting, 3D, 2D, Low Poly Modeling, Environment Modeling, Hard Surface Modeling, Concept Design, Environment Art, Organic Modeling, Illustration, Drawing, XSI, Graphic Design, Traditional Animation, UX Design, UI Design, Wireframes, Video Games, 3D Modeling, Game Development, Xbox 360, Level Design, Unreal Engine 3, Computer Graphics, Gameplay, User Interface Design, UV Mapping, ZBrush, Mobile Applications, User Experience Design, Jump Rope, Neglected Tropical...
Education
ArtCenter College of Design 1998 — 2000
Bachelor of Science, Product and Entertainment Design
Hoover High School
Certain Affinity July 2013 - Present
LucasArts September 2011 - April 2013
Float Hybrid Entertainment April 2011 - September 2011
Raven Software February 2010 - April 2011
Pandemic Studios February 2005 - November 2009
THQ August 2003 - January 2005
Skills
Level Design, Gameplay, Game Design, Game Development, Game Mechanics, Unreal Editor, Multiplayer, Scripting
Education
University of California, Los Angeles 2000 — 2003
BA, Art
Pandemic Studios August 2009 - November 2009
Los Angeles City College September 2007 - January 2009
Skills
Video Games, Game Design, Game Development, Quality Assurance
Education
Los Angeles City College 2007 — 2009
AA, Art
USC Institute for Creative Technologies January 2013 - Present
USC Institute for Creative Technologies September 2010 - December 2012
USC Institute for Creative Technologies April 2009 - August 2010
Electronic Arts Los Angeles August 2008 - March 2009
Electronic Arts Los Angeles May 2007 - July 2008
Liquid Entertainment June 2006 - December 2006
Activision May 2005 - August 2005
Pandemic Studios January 2004 - May 2004
Skills
Game Development, Game Design, Video Games, Quality Assurance, Unity3D, PS3, Perforce, Xbox 360, Mobile Games, Game Programming, Maya, Computer Graphics, Scripting
Education
University of Southern California 2001 — 2006
B.A., Fine Arts
Subtext, Inc. February 2010 - June 2015
Renaissance Learning July 2013 - May 2015
Pandemic Studios 1998 - 2010
Electronic Arts (EA) November 2007 - November 2009
Activision 1994 - 1998
Skills
Educational Technology, Video Games, Game Design, User Interface Design, Strategic Partnerships, Start-ups, Game Development, Digital Media, Management, Mobile Applications, Strategy, Product Management
Education
New York University 1991 — 1993
Masters, Human Computer Interaction
Brown University 1985 — 1989
Political Science and Government
Seismic Games January 2011 - Present
Electronic Arts November 2007 - November 2009
Pandemic Studios June 1998 - November 2009
Pandemic Studios (EA) 2007 - 2009
Activision 1995 - June 1998
Skills
Video Games, Game Development, PS3, Computer Games, Social Games, Game Design, Xbox 360, Console, Mobile Games, Gameplay, Monetization, Game Mechanics, Xbox, Casual Games, MMO, Wii, Interactive..., Multiplayer, Unity3D, MMORPG, Gaming, Level Design, Mobile Applications, Online Gaming
Education
California State University-Long Beach 1990 — 1992
BA, Theater
New York University 1988 — 1990
Theater
Unannounced Game Developer December 2013 - Present
Sony Computer Entertainment America LLC July 2012 - December 2013
Electronic Arts 2009 - July 2012
Red Stick International Film Festival 2009 - 2009
Pandemic Studios 2004 - 2009
Skills
Video Game Design, Video Game Development, Level Design, Game Design, User Interface Design, Board Game Design, Design Documentation, Weapon Tuning, Writing, Technical Writing, Quality Assurance, Gameplay, Game Mechanics, Console, PS3, Multiplayer, Xbox 360, Game Balance, Game Development, Unreal 3, Unreal Editor, Video Games, Computer Games, Feature Design, Flash, Photoshop, Document Design, MMO, Perforce, Mobile Games, Social Games, Casual Games
Education
UCLA 2002 — 2004
Bachelor of Arts, English Literature
UC Davis May 2012 - Present
The Davenport Hotel and Tower May 2008 - September 2011
Pandemic Studios August 2004 - September 2005
Dave Kost Productions April 1991 - August 2004
Chow Down, Inc. April 2001 - April 2004
Skills
Social Networking, Customer Satisfaction, Negotiation, Management, Social Media, Entertainment
Education
California State University-Long Beach 1987 — 1991
B.A, Theatre Arts
Treyarch April 2015 - Present
Digital Domain 3.0 July 2014 - Present
Zindagi Games September 2008 - May 2014
Pandemic Studios April 2008 - September 2008
Skills
Maya, 3D Studio Max, Zbrush, Unity3D, Photoshop, Unreal 3, Illustrator, Softimage, Lighting, Texturing, UV mapping, Unreal Engine 3, 3D Modeling, Game Development, Environment Art, 3D, PS3, Xbox 360, Video Games, Modeling, Texture Painting, Texture Artist, Perforce, Low Poly Modeling, Computer Games, High Poly Modeling, Hard Surface Modeling, Game Art, Normal Mapping, Unreal Editor, UV Mapping
Education
The Art Institute of California-Los Angeles 2004 — 2008
Bachelor of Arts (B.A.), Game Art and Design
Onshape Inc. August 2014 - Present
Pixar Animation Studios July 2011 - June 2014
MIT September 2009 - July 2011
Pandemic Studios November 2002 - June 2004
Education
Princeton University 2004 — 2009
Doctor of Philosophy (PhD), Computer Science
Harvard College 1998 — 2002
AB, Computer Science