Pandemic Studios

Industry: Electronic game company

Description

Pandemic Studios was an independent developer founded in 1998. Between 2007 and 2009 it became an Electronic Arts-owned developer, and shortly afterwards closed. It was an American and Australian video game developer with offices in Los Angeles, California and Brisbane, Australia. Headquarters: Los Angeles, CA Ceased operations: 2009 Founder: Josh Resnick Founded: 1998, Santa Monica, CA Type of business: Subsidiary

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Pandemic Studios Employees

Employee
Years
Job
Industry
Zach Hanks Zach Hanks Greater Los Angeles Area Details
Zach Hanks's Pandemic Studios Experience 2009 - 2009
Job Assistant Professor at Stephen F. Austin State University
Industry Entertainment
Experience
Stephen F. Austin State University  July 2013 - Present
Stephen F. Austin State University  August 2012 - May 2013
voice actor  April 2007 - September 2012
Fake Radio   2008 - August 2012
SOUNDAWG   February 2009 - December 2011
Pandemic Studios   2009 - 2009
Double Fine Productions  2008 - 2009
Soundelux  2008 - 2009
Tikiman Productions   2007 - 2009
Saatchi & Saatchi LA  2007 - 2008

Skills
Film, Voice Acting, Video Games, Voice Over, Commercials, Acting, Comedy, Dialects, Directing, Xbox 360, Singing, Casting, Shakespeare, Entertainment, Theatre, Television, Improvisation, Creative Writing, Film Production, Narrative, Drama, Feature Films, Screenwriting, Stage, Stage Combat

Education
University of South Carolina-Columbia   2002 — 2004
MFA, Acting

Washington and Lee University   1994 — 1998
BA, Theatre, East Asian Studies

Kansai Gaidai University   1996 — 1996
Diploma, Japanese studies

Westminster Schools   1988 — 1994

Paul Ohanian Paul Ohanian Los Angeles, California Details
Paul Ohanian's Pandemic Studios Experience January 2009 - November 2009
Job Chief Technology Officer at Pound Sand
Industry Computer Games
Experience
DICE (EA Digital Illusions CE AB)   March 2013 - August 2013
DICE (EA Digital Illusions CE AB)   October 2012 - March 2013
Electronic Arts  October 2012 - January 2013
Danger Close Games (Electronic Arts)   September 2011 - October 2012
Electronic Arts  July 2009 - August 2011
Electronic Arts  November 2009 - April 2010
Pandemic Studios   January 2009 - November 2009
Pandemic Studios   April 2008 - December 2008
Pandemic Studios   July 2006 - March 2008

Skills
PS3, Xbox 360, Video Games, Game Development, Perforce, DirectX, Gameplay, Game Design, Lua, Multiplayer, Game Programming, Wii, Console, Unreal Engine 3, Xbox

Education
Guildhall at Southern Methodist University   2006 — 2007
Interactive Technology

Southern Methodist University   1999 — 2004
Bachelor of Science (BS), Computer Engineering

Southern Methodist University   1999 — 2004
Bachelor of Science (BS), Mathematics

Christian de los Santos Christian de los Santos San Francisco Bay Area Details
Christian de los Santos's Pandemic Studios Experience January 2006 - December 2008
Job Lead Environment Artist at Telltale Games
Industry Computer Games
Experience
Telltale Games  August 2013 - Present
Certain Affinity  October 2012 - July 2013
The Workshop Entertainment  September 2011 - October 2012
Nickelodeon Animation Studios  May 2011 - September 2011
Propaganda Games  August 2009 - January 2011
Rockstar Games New England   February 2009 - June 2009
Technicolor  January 2009 - February 2009
Pandemic Studios   January 2006 - December 2008
Cinematic Games   June 2003 - June 2004

Skills
Maya, 3D Studio Max, Softimage, Unreal Engine 3, CryEngine, Photoshop, Zbrush, Mudbox, Vray, Unity, Low Poly Modeling, Digital Sculpting, 3D, PS3, Texturing, Modeling

Education
The Guildhall at Southern Methodist University   2004 — 2005
Art Creation

Art Institute of Houston   2000 — 2003
Associate of Applied Science, Animation Art & Design

Klein Oak High School   1996 — 2000

Rodney Fuentebella Rodney Fuentebella Greater Los Angeles Area Details
Rodney Fuentebella's Pandemic Studios Experience June 2006 - November 2009
Job Senior Illustrator at Marvel Studios
Industry Entertainment
Experience
Marvel Studios  October 2010 - Present
Killspace Entertainment  July 2010 - October 2010
Rhythm & Hues  2010 - 2010
Pandemic Studios   June 2006 - November 2009
Electronic Arts  2007 - 2009
Dreamworks Animation SKG  January 2004 - May 2004
iXL  2000 - 2001

Skills
Video Games, Illustrator, Character Animation, Concept Design, Game Development, Digital Painting, Conceptual Art, Zbrush, 3D, Photoshop, Digital Illustration

Education
ArtCenter College of Design

Stuart Hall

UCLA

David Mcclurg David Mcclurg Eugene, Oregon Area Details
David Mcclurg's Pandemic Studios Experience 2001 - 2003
Job Senior Software Engineer at Zynga
Industry Computer Software
Experience
Zynga  June 2012 - Present
Buzz Monkey Software  2003 - May 2012
Pandemic Studios   2001 - 2003
Dynamix, inc   1987 - 2001

Skills
C++, C#, .NET, ActionScript, Flash, PHP, HTML, Lua, SIMD, Gameplay, Physics, PhysX, Havok, Audio, Wwise, ANTLR, OpenGL, 3D animation, Visual Studio, Xcode, Perforce, Subversion, Git, Ant, hudson, Wii, Xbox 360, PSP, PS3, iOS, FlashDevelop, Flash Builder, Araxis Merge, Sound, github, unity3d, Game Development, Unity3D, Video Games, 3D, Xbox

Education
University of Oregon   2005 — 2008
Biology

Lane Community College   2003 — 2005
Transfer, Biology

Virginia Tech   1982 — 1987
Bachelor, Computer Science

E.C.Glass HS   1978 — 1982

Devin Myren Devin Myren Greater Seattle Area Details
Devin Myren's Pandemic Studios Experience 2006 - 2009
Job Associate Producer
Industry Computer Games
Experience
Rover.com  March 2013 - Present
NCsoft  2012 - 2013
GlobeX Studios   2010 - 2011
Pandemic Studios   2006 - 2009
Electronic Arts Inc  2006 - 2006

Skills
Video Game Development, MMO, Game Development, Video Games, Online Gaming, Production Management, Technical Support, Technical Documentation, Educational Technology, MMORPG, Xbox 360, Production Managment, Software Documentation, PS3, Perforce, Quality Assurance, Testing, Computer Games, Game Design, Social Games, Gameplay, Confluence, Production Support, Level Design, Casual Games, Localization, Game Mechanics, DevTrack, Multiplayer, Unreal Editor, Unreal Engine 3, Console, Maya, Lua, Xbox, Game Programming, JIRA, Unity3D, Scripting, Video Game Production, Monetization

Education
California Lutheran University
Biology in Science

Moorpark Community College
General Education

The Cascade School

Thousand Oaks High School

Imran Sheikh Imran Sheikh Greater Los Angeles Area Details
Imran Sheikh's Pandemic Studios Experience 2005 - January 2010
Job Freelance Concept & Storyboard Artist
Industry Entertainment
Experience
PIXOMONDO  November 2014 - June 2015
Spark Unlimited  March 2014 - October 2014
Spark Unlimited  September 2012 - November 2013
Electronic Arts  October 2011 - September 2012
Zoic Studios  2010 - November 2011
Create Advertising  May 2011 - July 2011
Killspace Entertainment  January 2010 - November 2010
Mattel  March 2007 - March 2010
Pandemic Studios, EA   2005 - January 2010
Pandemic Studios   2005 - January 2010

Skills
Matte Painting, Conceptual Art, Environmental Design, Character Design, Look Development, Creature Design, Art Direction, Creative Concept..., Creative Direction, Brand Development, Retouching, Image Manipulation, Video Games, Concept Design, Storyboarding, Texturing, Digital Painting, PS3, Animation, Illustration, Game Development, Cinematics, Lighting, Illustrator, Maya, Zbrush, Product Development, Media Pitches, Character Designs, Character Animation, ZBrush

Education
College for Creative Studies   2001 — 2004
bachelors of fine art

Matthew Howland Palmer Matthew Howland Palmer Camarillo, California Details
Matthew Howland Palmer's Pandemic Studios Experience October 2003 - October 2008
Job Currently seeking new opportunities!
Industry Entertainment
Experience
Currently seeking new opportunities  September 2015 - Present
Pocket Gems  July 2014 - June 2015
Pound Sand  June 2013 - July 2014
Electronic Arts  October 2008 - June 2013
Pandemic Studios   October 2003 - October 2008
Tremor Entertainment   October 2001 - 2003

Skills
Video Games, Game Design, Xbox 360, Game Development, PS3, Gameplay, Texturing, Character Animation, Maya, Level Design, Environment Art, Conceptual Art, Art Direction, PowerPoint, Voice Acting, Theoretical Physics, Baskets, UV mapping, Xbox, Computer Games, Console, Multiplayer, Wii, Creative Direction, Cinematics, Game Mechanics, Unreal Engine 3, Unreal Editor, Casual Games, MMO, Language Arts, UV Mapping

Education
Kansas City Art Institute   1996 — 2000
Bachelor of Fine Arts (BFA), New Media and Photography

Francesca Esquenazi Francesca Esquenazi Greater Los Angeles Area Details
Francesca Esquenazi's Pandemic Studios Experience February 2007 - November 2009
Job Art Producer at Riot Games
Industry Entertainment
Experience
Tiny Light Media Inc.   March 2015 - Present
Riot Games  July 2013 - Present
Riot Games  October 2010 - Present
Pandemic Studios   February 2007 - November 2009
Resolution Physical Therapy   August 2006 - February 2007
GameStop  July 2005 - June 2006
Samurai Enterprises   April 2005 - July 2005

Skills
Animation, Art, Process Scheduler, Video Games, Character Animation, Maya, Game Development, Computer Animation, Online Gaming, Computer Games, Traditional Animation, Storyboarding, Perforce, Concept Design, 3D, Digital Painting, Gameplay, Mobile Games, 3D Modeling, UV mapping, Computer Graphics, Unreal Engine 3, Visual Effects, Casual Games, MMO, Unity3D, Mudbox, Social Games, Photoshop

Education
Academy of Entertainment Technology   2005 — 2010
Art; Associates, Animation; Arts; Graphic Design

Santa Monica College   2005 — 2010
Associates, Animation

Universidad San Ignacio de Loyola   2003 — 2004

Colegio FAP Jose Quiñones   1997 — 2002

Tina Cruz Tina Cruz San Francisco Bay Area Details
Tina Cruz's Pandemic Studios Experience January 2004 - February 2006
Job HR Business Partner, Contract at American Medical Systems
Industry Entertainment
Experience
American Medical Systems  March 2014 - Present
TuneIn  October 2012 - October 2013
Trion Worlds, Inc.   July 2009 - November 2012
Foundation 9 Entertainment  April 2007 - July 2009
Pandemic Studios   January 2004 - February 2006
Sony Online Entertainment  2000 - 2001
SCEA - 989 Studios   1995 - 2000

Skills
Employee Relations, Video Games, Game Development, Applicant Tracking..., Human Resources, Talent Acquisition, Personnel Management, Talent Management, Onboarding, Recruiting, Performance Management, College Recruiting, Interviews, Technical Recruiting, Management, Employee Engagement, HRIS, Deferred Compensation, Employer Branding, Team Management, Computer Games, Start-ups

Education
San Diego State University-California State University   2000 — 2002
HRMC, Human Resource Management

Gavilan College
Criminal Justice/Law Enforcement Administration

Nicolas McConnell Nicolas McConnell Berkeley, California Details
Nicolas McConnell's Pandemic Studios Experience August 2009 - November 2009
Job Account Manager, Project Manager, Focus Group Moderator
Industry Market Research
Experience
VGMarket  August 2013 - Present
VGMarket  August 2013 - Present
Primitive Logic  May 2012 - August 2013
VGMarket  July 2011 - June 2012
Casting Networks, Inc.   November 2010 - April 2012
Square Enix  June 2010 - November 2010
2K Games  2010 - 2010
Collision Studios  2010 - 2010
Pandemic Studios   August 2009 - November 2009
Sony Computer Entertainment America  May 2009 - August 2009

Skills
MailChimp, Video Games, Editing, Management, Project Management, Public Outreach, Market Research, Social Networking, JIRA, Advertising, Microsoft Office, Copy Editing, Social Media, Interviews, Customer Satisfaction, New Media, Mobile Games, Television, Broadcast Television, Online Gaming, PS3, Digital Media, Video Editing, Writing, Localization, Mac, User Experience, Blogging, Google Docs, Facebook, Creative Writing, Final Cut Pro, Facebook Marketing, Craigslist, Social Media Marketing, Survey Analytics, Primary Research, Focus Groups, Playtesting, Panel Moderator

Education
San Francisco State University   2006 — 2008
BA, Radio and Television

Santa Monica College   2004 — 2006
Political Science and Government

Christopher Grim Christopher Grim Laguna Niguel, California Details
Christopher Grim's Pandemic Studios Experience November 2007 - December 2008
Job Post Production Producer, Writer, Director & Editor
Industry Entertainment
Experience
The 23rd Frame   March 1996 - Present
Pandemic Studios   November 2007 - December 2008
The Cutting Room @ Venice Beach   November 2000 - December 2002
Mindstorm creative   October 1998 - October 2000
Activision  November 1997 - October 1998
The Cutting Room @ Venice Beach   March 1996 - November 1997
Image Foundry   January 1994 - June 1995

Skills
Film, Video Games, MMO, Video, Sound, Avid, Multimedia, Commercials, Feature Films, Music Videos, Digital Media, Film Production, New Media, HD Video, Post Production, Video Production, Final Cut Pro, Entertainment, Television, Documentaries, Video Editing, Animation, Creative Direction, Media Production

Education
Art Center College of Design   1997 — 1998
Film, Film and photography

Garrett Pence Garrett Pence Greater Los Angeles Area Details
Garrett Pence's Pandemic Studios Experience July 2006 - January 2010
Job Environment Artist at Activision
Industry Computer Games
Experience
Activision  April 2014 - Present
Sony Computer Entertainment America LLC  September 2011 - April 2014
Moon Spider Studio   January 2011 - September 2011
UTV Ignition Entertainment  August 2010 - November 2010
Pandemic Studios   July 2006 - January 2010
Luxoflux  2005 - 2006

Skills
Unreal Engine 3, Texturing, PS3, Environment Art, Video Games, Modeling, UV mapping, Xbox 360, XSI, Game Development, Texture Artist, Maya, Level Design, Lighting, Rigging, Game Design, Zbrush, Animation, Gameplay, Texture Painting, Unreal Editor, Mudbox, Low Poly Modeling, Digital Sculpting, Hard Surface Modeling, Cinematics, Console, Shaders, Computer Games

Education
2003-2006 Art Institute of California Los AngelesBachelor of Computer Science   2003 — 2006
Graphic Design

California State University-Chico   1996 — 2001
Transfered credits to another school, Graphic Design

Orange Glen High School   1992 — 1996
Architectural Drafting

Jacqueline O'Brien Jacqueline O'Brien San Francisco Bay Area Details
Jacqueline O'Brien's Pandemic Studios Experience March 2008 - June 2009
Job Production and QA
Industry Computer Games
Experience
TinyCo  August 2014 - Present
Microsoft Games Studio  September 2011 - June 2013
Titan Studios   September 2009 - June 2011
Epic Games China   September 2009 - June 2011
Pandemic Studios   March 2008 - June 2009
Electronic Arts  April 2007 - June 2009

Education
California State University-Long Beach
BFA, Illustration

University of California, Irvine
BA, English

Scott Hyman Scott Hyman Natick, Massachusetts Details
Scott Hyman's Pandemic Studios Experience 2002 - 2004
Job Feature Producer at GSN (TV & Games)
Industry Computer Games
Experience
GSN (TV & Games)   April 2015 - Present
Protobird Games   2013 - Present
Boston Festival of Indie Games  2013 - 2015
Creat Studios  2012 - 2013
JNJ Mobile (www.MocoSpace.com)   2011 - 2012
Creat Studios  2010 - 2010
Creat Studios  2008 - 2009
Vivendi Games Mobile  2006 - 2008
Electronic Arts Mobile (formerly JAMDAT Mobile)   2004 - 2006
Pandemic Studios   2002 - 2004

Skills
Mobile Games, Character Animation, Start-ups, Video Games, Social Games, Casual Games, Game Development, Game Design, Online Gaming, Computer Games, Monetization, Console Games, Digital Marketing, Social Networking, Free to Play, Virtual Goods, Characters, Xbox 360, Playstation, iPhone Application..., Android Development, Mobile Devices, Game Mechanics, Business Development, PS3, Gaming, Console, iPhone, Animation, Mobile Applications, Digital Distribution, Creative Direction, Gamification, Community Management, Interactive..., Mobile Content, Perforce, iOS, User Interface, MMORPG, Gaming Industry, Wii, Gameplay

Education
Pepperdine University   2004 — 2005
Masters, Business Administration and Management, General

University of Massachusetts, Amherst   1988 — 1992
BA (Double Major), Psychology / Film Studies

Sharon High School   1984 — 1988

Brian Bartram Brian Bartram San Francisco, California Details
Brian Bartram's Pandemic Studios Experience May 2008 - February 2010
Job Senior Systems Designer at Ubisoft
Industry Entertainment
Experience
Ubisoft  December 2014 - Present
FableLabs   June 2013 - November 2014
Maxis  January 2012 - June 2013
Visceral Games  July 2010 - November 2012
BioWare Austin  February 2010 - July 2010
Pandemic Studios   May 2008 - February 2010
Savage Entertainment  2007 - 2009

Skills
Game Design, Video Games, Gameplay, Game Development, Game Mechanics, Unity3D, C#, Xbox 360, PS3, Level Design, Lua, Game Programming, Scripting, Perforce, Computer Games, Unreal Engine 3, Console, MMO, Unreal Editor, Multiplayer, Xbox, Computer Animation, Maya, Casual Games, 3D, Storyboarding, User Interface, Gameplay Programming, Online Gaming, Game Engines, Mobile Games, Social Games, User Interface Design, User Experience, Photoshop, 3D Studio Max, Flash, Concept Design

Education
Art Institute of California Los Angeles   2005 — 2007
Game Art and Design, Video Games

The University of Georgia   1996 — 2000
Computer Science, Computer Science

Reginald Harber Jr Reginald Harber Jr Greater Los Angeles Area Details
Reginald Harber Jr's Pandemic Studios Experience September 2008 - December 2008
Job Stereo Supervisor + Assistant Editor at Stereo D
Industry Motion Pictures and Film
Experience
Stereo D  June 2015 - Present
Stereo D  January 2013 - Present
Stereo D  June 2011 - January 2013
Stereo D  April 2010 - June 2011
Sony Pictures Imageworks  December 2008 - June 2009
Pandemic Studios   September 2008 - December 2008
Electronic Arts  May 2008 - September 2008
Walt Disney Feature Animation  January 2008 - April 2008
Zoic Studios  March 2007 - August 2007

Skills
Stereoscopic, Lighting, Compositing, Shake, Nuke, Maya, After Effects, Premiere, Mocha, Photoshop, Mac, Linux, 3D, Art, Visual Effects, Video Games, Character Animation, Rotoscoping, Computer Animation, Film, Computer Graphics, Texturing, 3D Modeling, Feature Films, Post Production, Video Editing, Final Cut Pro, Video

Education
The Art Institute of California-Orange County   2002 — 2006
Bachelor of Science (BS), Media Arts & Animation

Lakewood High School   1998 — 2002
High School

Robert Lo Robert Lo Greater Los Angeles Area Details
Robert Lo's Pandemic Studios Experience August 2004 - March 2006
Job Writing and Producing at Riot Games
Industry Entertainment
Experience
Riot Games  March 2014 - Present
Unannounced Film Project   January 2014 - Present
Riot Games  April 2012 - March 2014
Killspace Entertainment  August 2009 - January 2011
Pandemic Studios   August 2004 - March 2006
Pandemic Studios   January 2001 - January 2003

Skills
Screenwriting, Storytelling, Game Design, Concept Development, Producing, Showrunning, Entertainment

Education
University of Southern California
MFA, Screenwriting, School of Cinematic Arts

Emory University
BA, English / Creative Writing

Jason Hazelroth Jason Hazelroth Greater Los Angeles Area Details
Jason Hazelroth's Pandemic Studios Experience July 2005 - January 2010
Job Senior Concept Artist at Red 5 Studios
Industry Entertainment
Experience
Red 5 Studios  October 2014 - Present
Freelance Concept Designer   July 2005 - Present
Run Games   June 2014 - October 2014
Blind Squirrel Games  July 2013 - May 2014
Treyarch  March 2013 - July 2013
SuperBot Entertainment, Inc.   August 2011 - January 2013
Sledgehammer Games  September 2010 - July 2011
Playdom/Disney   February 2010 - September 2010
pandemic studios   July 2005 - January 2010
Pandemic Studios / Electronic Arts   2005 - January 2010

Skills
Concept Design, Illustration, Industrial Design, Visual Development, Conceptual Art, Conceptual Design, Visual Arts, Illustrator, Art Direction, Video Games, Art, Game Development, Digital Painting, Digital Sculpting, Traditional Animation, UV mapping, Modeling, Storyboarding, 3D, Maya, Mudbox, Texture Painting, Texturing, Zbrush, Digital Illustration, Game Design, Xbox 360, PS3, Animation, Character Animation, Game Art, Environment Art, Cinematics, Low Poly Modeling, 3D Studio Max, Matte Painting, Unreal Engine 3, Level Design, Characters, Texture Artist, Hard Surface Modeling, Gameplay, Computer Games, Computer Animation, Creature Animation, Changing Environments, XSI, Unreal Editor, MMO

Education
College for Creative Studies   2000 — 2003
Bachelor of Arts, Illustration

Yeong-Hao Han Yeong-Hao Han Greater Los Angeles Area Details
Yeong-Hao Han's Pandemic Studios Experience December 2006 - July 2008
Job Cofounder at Lonely Few
Industry Design
Experience
Lonely Few   January 2010 - Present
Games Workshop  May 2013 - Present
Wizards of the Coast  May 2010 - Present
Project Offset   August 2008 - January 2010
Intel  2008 - January 2010
Pandemic Studios   December 2006 - July 2008
Pandemic studios   August 2005 - December 2006

Skills
Maya, Video Games, Illustration, Art, Concept Design, Character Animation, Storyboarding, Animation, Creative Direction, Game Development, Game Design, Illustrator, Digital Painting, Xbox 360, 3D Studio Max, Photoshop, Digital Illustration

Education
ArtCenter College of Design   2000 — 2005
BFA, Illustration

Otis College of Art and Design   1998 — 2000
none, Digital Media

LAAFA

James Root James Root Greater Los Angeles Area Details
James Root's Pandemic Studios Experience September 2008 - April 2009
Job Director at Cirrus10
Industry Marketing and Advertising
Experience
Cirrus10   2013 - Present
Electronic Arts  April 2009 - April 2013
Pandemic Studios   September 2008 - April 2009
KCET  December 2007 - September 2008
LivePlanet  October 2006 - December 2007
Playground Media Group  January 2005 - October 2006
Microsoft Corp.  March 1999 - January 2005
Hollywood Media Corp  August 1996 - April 1999
20th Century Fox  August 1995 - July 1996
The New Age   January 1993 - April 1994

Skills
Online Marketing, Web Analytics, PowerPoint, Excel, Omniture, Vignette, Drupal, Basecamp, SharePoint, Marketing Strategy, Quantcast, Brightcove, Photoshop, Video Games, MMO, FPS, Website Localization, Web Content Management, Content Strategy, Experience Strategy, Multivariate Testing, Performance Based..., Online Advertising, Strategy, User Experience, User Interface Design, Game Development, Television, Analytics, Social Media, WordPress, Google Analytics, Advertising, SEO, New Media, E-commerce, Digital Media, Digital Marketing

Education
University of Colorado Boulder   1983 — 1988
BA, Humanities

University of Colorado Boulder   1983 — 1988
BFA, Photography

Reed College   1985 — 1986
Humanities

Pittsford Mendon

Ben Sherman Ben Sherman Greater Los Angeles Area Details
Ben Sherman's Pandemic Studios Experience June 2007 - August 2007
Job Technical Interactive Designer at Disney Consumer Products
Industry Computer Games
Experience
Disney Consumer Products  July 2013 - Present
Com2uS  August 2011 - January 2013
505 Games  January 2010 - June 2011
Leonard Bernstein Co.   June 2009 - August 2009
Pandemic Studios   June 2007 - August 2007
thatgamecompany  October 2006 - January 2007
Jerry Bruckheimer Films  May 2005 - August 2005
H.A. Lewis, Inc.   May 2004 - August 2004

Skills
Unity3D, HTML, JavaScript, C++, Microsoft Office, ActionScript, Rapid Prototyping, Post Production, Unreal Engine 3, Mobile Games, Video Games, Social Games, Editing, 3D, Video Editing, Game Development, Game Design, Casual Games, User Experience, Creative Direction, PS3

Education
University of Southern California   2004 — 2008
Bachelor of Arts (B.A.), Interactive Media

Rick Viscariello Rick Viscariello Greater Boston Area Details
Rick Viscariello's Pandemic Studios Experience 2001 - 2008
Job Scrum Master at Sonicbids
Industry Computer Games
Experience
Sonicbids  July 2014 - Present
Subatomic Studios  August 2012 - July 2014
RV Boston Consulting   July 2009 - November 2012
Pandemic Studios   2001 - 2008
Principle Technical Services   2000 - 2001
Universal Studios  1998 - 1999

Skills
Game Development, Video Games, PS3, Xbox 360, Mobile Games, Game Design, Casual Games, Computer Games, Social Games, MMO, Agile Project Management, Perforce, Maya, Gameplay, Photoshop, Online Gaming, Level Design, Computer Graphics, Monetization, Scrum, Scripting, JIRA, PC Games, iPhone, iOS development, Android, Android Development, Management, Agile Methodologies, Console, Xbox

Education
Scrum Alliance   2010 — 2012
Certified Scrum Master

California Polytechnic State University-San Luis Obispo   1993 — 1998
Bachelor of Arts, Speech Communication

New York University   1997 — 1997
Certificate, Film Program

Cuesta College   1989 — 1993
Associate of Arts, Liberal Studies

ABRHS
Diploma

Manuel Grimaldo Manuel Grimaldo Torrance, California Details
Manuel Grimaldo's Pandemic Studios Experience June 2008 - November 2009
Job Metadata QC Operator at Modern VideoFilm
Industry Music
Experience
Modern VideoFilm  July 2013 - Present
Electronic Arts  April 2012 - March 2013
Line 6  November 2011 - April 2012
Ameriflight  July 2011 - September 2011
Spin Master Ltd.  March 2010 - July 2011
Pandemic Studios   June 2008 - November 2009
Electronic Arts  March 2007 - June 2008

Skills
AutoCAD, Inventor, Revit, 3D Studio Max, Photoshop, Illustrator, Critical Thinking, Data Analysis, Data Entry, Quality Assurance..., Xbox 360, PS3, Team Oriented, DevTrack, DevTest, Server Administration, PC, Time Management, Risk Analysis, Quality Assurance

Education
ITT Technical Institute-Torrance   2011 — 2013
Bachelor of Business Administration (BBA), Project Management

ITT Technical Institute-Torrance   2009 — 2011
Associate of Science (A.S.), Computer Drafting and Design

Pete Meihuizen Pete Meihuizen San Francisco, California Details
Pete Meihuizen's Pandemic Studios Experience April 2003 - November 2009
Job Senior 3D Animator at JuiceBox Games
Industry Animation
Experience
JuiceBox Games  August 2015 - Present
Zynga  August 2011 - May 2015
Zynga  June 2011 - June 2011
Reebok Canada / CFL   April 2011 - May 2011
Pandemic Studios   April 2003 - November 2009
Pandemic Studios/EA   April 2003 - November 2009
Massive Black  February 2003 - June 2003
Interplay Entertainment Corp.  October 1998 - June 2003
Troika Games   June 2002 - February 2003

Skills
Maya, XSI, 3D Studio Max, Creature Animation, Photoshop, InDesign, Game Development, Video Games, Xbox 360, Character Animation, PS3, Cinematics, Animation, Low Poly Modeling, Computer Games, Perforce, Gameplay, Unreal Engine 3, UV mapping, Rigging, Game Design, Character Rigging

Education
Vancouver Film School   1997 — 1998
Bachelor of Arts (BA), Animation

Dawson College   1987 — 1991
Bachelor of Arts (BA), Illustration and Design

Coby Robinson Coby Robinson Greater Los Angeles Area Details
Coby Robinson's Pandemic Studios Experience July 2008 - August 2009
Job Behavior Therapist at Applied Behavior & Learning Enterprises
Industry Mental Health Care
Experience
Applied Behavior & Learning Enterprises   December 2011 - Present
2K Games  January 2011 - July 2011
Pandemic Studios   July 2008 - August 2009
Electronic Arts  June 2007 - February 2008

Skills
Quality Assurance, Applied Behavior..., Behavior Modification, Behavior Management, Psychology, Behavioral Health, Verbal Behavior, Microsoft Office, Microsoft Excel, Statistical Data..., Statistics, Behavioral Targeting, Human Error, Heuristics, Cognition, Working Memory, Human Development, Teamwork, Ice Hockey, Sports Coaching, Regression Testing, User Acceptance Testing, User Experience, Video Game Production, Computers, Computer Hardware, PS3, Xbox 360, Video Editing, MovieMaker, Drawing, Sketching, Conceptual Art, Conceptual Design, Customer Service, Hotel Booking, Hotel Management, Landscaping, Organic Farming, Behavior Analysis, Behavioral Consultation, REBT, Behavioral Disorders, PECS, Functional Behavior..., Acceptance & Commitment..., Asperger's, Event Planning, Public Speaking, Social Media

Education
California State University-Northridge   2010 — 2011
Bachelor of Arts (B.A.), Psychology

American International College   2005 — 2007
Bachelor of Arts (B.A.), Psychology

Erik Jakobsen Erik Jakobsen Greater Los Angeles Area Details
Erik Jakobsen's Pandemic Studios Experience June 2005 - November 2009
Job Senior Staff Environment Artist at Sony Santa Monica
Industry Computer Games
Experience
Video Game Environment Tutorials - Gumroad   April 2015 - Present
Sony Santa Monica  March 2014 - Present
Sony Santa Monica  March 2013 - March 2014
Sony Santa Monica  January 2011 - March 2013
Broodworks/SuperBot Entertainment, Inc.   May 2010 - January 2011
Turtle Rock Studios  February 2010 - May 2010
Pandemic Studios   June 2005 - November 2009
inXile Entertainment  2003 - 2005
Activision - Gray Matter   October 2003 - December 2003
Tremor Entertainment   July 2000 - September 2003

Skills
Zbrush, Video Games, Xbox 360, Environment Art, Maya, Game Development, Level Design, Xbox, UV mapping, Texturing, PS3, Gameplay, Game Design, Cinematics, Unreal Engine 3

Education
Cogswell Polytechnical College   1997 — 2000

Eddie Rojas Eddie Rojas Greater Los Angeles Area Details
Eddie Rojas's Pandemic Studios Experience April 2005 - December 2005
Job Senior Designer at Unannounced
Industry Design
Experience
Pound Sand  September 2014 - Present
Electronic Arts (EA)   September 2013 - September 2014
Electronic Arts (EA)   June 2011 - February 2013
Seismic Games  March 2011 - June 2011
Electronic Arts (EA)   November 2007 - April 2009
Electronic Arts (EA)   December 2005 - November 2007
Pandemic Studios   April 2005 - December 2005
Pandemic Studios   April 2004 - April 2005

Skills
PS3, Game Development, Xbox 360, Multiplayer, Gameplay, Game Testing, Video Games, Xbox, Computer Games, Game Balance, XSI, Console, Level Design, User Interface, Game Design, Perforce, Maya, Unreal Engine 3, Game Mechanics, Mobile Games

Education
Mt. San Antonio College   1998 — 2000
Design and Visual Communications, General, 3.0

Jeromy Walsh Jeromy Walsh Greater Seattle Area Details
Jeromy Walsh's Pandemic Studios Experience October 2003 - September 2005
Job Owner/CEO at Soulbound Studios
Industry Computer Software
Experience
Soulbound Studios   January 2015 - Present
Microsoft  September 2014 - Present
Microsoft  September 2011 - September 2014
DigiPen Institute of Technology  May 2010 - September 2011
Modern Genealogy, LLC   October 2005 - December 2009
Pandemic Studios   October 2003 - September 2005
Liquid Entertainment  2002 - 2003
U.S. Geological Survey, DOI   1999 - 2002

Skills
C, C++, C#, .NET, Java, x86_64 ASM, GPU ASM, HLSL, Win32, WPF, WinForms, DirectX, XNA, OpenGL, Debugging, Windbg, XML, WF, WCF, Win32 API, Game Programming, Programming, Software Development, Computer Graphics, JavaScript, Video Games, Computer Science, Artificial Intelligence, Software Engineering, Visual Studio, User Interface, Gameplay, Game Development, OOP

Education
University of Missouri-Rolla   1998 — 2002
B.Sc., Computer Science

University of Missouri-Rolla   1998 — 2002
B.Sc., Psychology

Esmeralda Perez Esmeralda Perez Greater Los Angeles Area Details
Esmeralda Perez's Pandemic Studios Experience May 2008 - November 2009
Job Senior QA Lead at Riot Games
Industry Computer Games
Experience
Riot Games  January 2015 - Present
Riot Games  January 2014 - December 2014
Riot Games  February 2013 - January 2014
Electronic Arts  June 2012 - February 2013
Electronic Arts  June 2011 - June 2012
Electronic Arts  December 2010 - June 2011
Electronic Arts  March 2008 - December 2010
Pandemic Studios   May 2008 - November 2009
A+ Education Services   November 2007 - February 2008

Skills
Testing, Xbox 360, Console, Test Planning, PS3, Quality Assurance, Scripting, Test Cases, Regression Testing, Video Games, Scrum, Perforce, Lua, Test Automation, Game Development, Development Tools, Agile, Visual Studio, Software Quality..., JIRA, C++, DirectX, Game Design, Agile Methodologies, Wii, DevTrack, Bug Tracking, Multiplayer, Casual Games, Computer Games

Education
Westwood College   2004 — 2008
Bachelor of Computer Science, Video Game Software Development

Santa Monica College

Bryan Norton Bryan Norton Las Vegas, Nevada Area Details
Bryan Norton's Pandemic Studios Experience 2003 - December 2008
Job Former Game Artist at AGS
Industry Computer Games
Experience
The Art Institutes  January 2015 - Present
American Gaming Systems  January 2015 - June 2015
Four Lights   September 2013 - November 2014
Aristocrat  March 2010 - September 2013
Norton Concept Design   January 2009 - April 2010
Pandemic Studios/EA   August 2003 - December 2008
Pandemic Studios   2003 - December 2008
Treyarch Corporation   November 2001 - December 2002
Sideshow Toys   December 2000 - February 2001
Gamefan Magazine   June 2000 - December 2000

Skills
Drawing, Conceptual Art, Digital Painting, Art Direction, Painting, Illustration, After Effects, Concept Design, Vector Illustration, Photoshop, Character Animation, Graphic Design, Modeling, Maya, Storyboarding, Texturing, Sculpture, Model Making, Animation, Game Development, Game Design, Traditional Animation, Video Games, Layout, Zbrush, Digital Art, Level Design, Computer Animation, 3D, UV mapping, Texture Painting, Free Thinking, Illustrator

Education
Art Center College of Design   1998 — 2003
BFA, Illustration Major Entertainment Design Minor

Gary Sproul Gary Sproul Fort Collins, Colorado Area Details
Gary Sproul's Pandemic Studios Experience August 2006 - October 2008
Job www.HauntedGameCafe.com
Industry Retail
Experience
The Haunted Game Cafe   October 2009 - Present
Pandemic Studios   August 2006 - October 2008
Heavy Iron Studios / THQ  August 2000 - August 2006
Self-employed  May 1987 - July 2000

Skills
Video Games, Level Design, Management, Gameplay, Game Design, Game Development, Game Mechanics, Xbox 360, PS3, Unreal Engine 3, Computer Games, Maya, Perforce, Mobile Games, Online Gaming, Casual Games

Education
New York University   1984 — 1988
BFA, Film, Television

sebastien juanico sebastien juanico Greater Los Angeles Area Details
sebastien juanico's Pandemic Studios Experience February 2008 - January 2010
Job Senior Software Engineer at DICE (EA Digital Illusions CE AB)
Industry Computer Games
Experience
DICE (EA Digital Illusions CE AB)   January 2015 - Present
Kung Fu Factory  June 2013 - December 2014
EA Mobile  April 2010 - June 2013
Pandemic Studios   February 2008 - January 2010
Savage Entertainment LLC   1999 - 2008
Activision  1996 - 1999

Skills
Game Development, Gameplay, Android, Xbox 360, Mobile Games, Video Games, iOS development, Unity3D, OpenGL, Game Engines, 3D rendering, Game Programming, Xbox, Cross-platform..., Physics, Game Design, PS3, iPhone, Computer Games, Objective-C, PSP, Perforce, iOS Development

Education
University of South Florida   1993 — 1995
Masters, Computer Sciences

Trenton State College   1990 — 1992
Bachelor of Science (B.S.), Computer Science

Joe Micelli Joe Micelli Orange County, California Area Details
Joe Micelli's Pandemic Studios Experience February 2006 - November 2009
Job Tools Programmer at Blizzard Entertainment
Industry Computer Games
Experience
Blizzard Entertainment  February 2010 - Present
Pandemic Studios   February 2006 - November 2009

Education
Full Sail University   2003 — 2004

Tim VanWert Tim VanWert Orlando, Florida Area Details
Tim VanWert's Pandemic Studios Experience April 2008 - October 2008
Job Qualtiy Assurance Analyst at R+L Carriers
Industry Information Technology and Services
Experience
R+L Carriers  2014 - Present
RealEstateAuctions.com  April 2013 - 2014
Keller Williams Cornerstone Realty  November 2012 - April 2013
Keller Williams VIP Properties  April 2011 - September 2012
Troop Real Estate  May 2010 - April 2011
Various Clients  2008 - 2010
Pandemic Studios   April 2008 - October 2008
EarthLink  January 2005 - September 2007
EarthLink Inc  May 1999 - December 2004
Northrup-Grumman  1998 - May 1999

Skills
Quality Management, Test Cases, Bug Tracking, Cross-functional Team..., Manual Testing, Black Box Testing, White Box Testing, IBM Rational Tools, Test Automation, HTML, Perl, Contract Negotiation, Web Applications, Negotiation, User Experience, VBScript, SQL, Leadership, Team Building, Team Leadership, Team Management, Web Services, Relocation, Mobile Applications, Real Estate, Real Estate Auctions, REO, Sellers, Foreclosures, Real Estate Transactions, SoapUI, Microsoft Team..., Microsoft TFS

Education
The University of Georgia   1983 — 1987
BBA, Managment Information Systems

Dow High School   1980 — 1983

Garrett Barnwell Garrett Barnwell Redondo Beach, California Details
Garrett Barnwell's Pandemic Studios Experience September 2006 - November 2008
Job Experienced Help Desk/Network Manager
Industry Information Technology and Services
Experience
Heavy Iron Studios  October 2011 - Present
Legend 3D  February 2011 - October 2011
Independent Contractor  January 2009 - February 2011
Pandemic Studios   September 2006 - November 2008
Pandemic Studios   2005 - 2006
WorldLink  2002 - 2005
Dynamics Direct, LLC   2001 - 2002
ARTISTdirect  2000 - 2001
ARTISTdirect  2000 - 2001

Skills
Project Management, CMS, Video Games, Network Administration, System Administration, IT Service Management, Active Directory, Game Development, OS X, Mac OS X, Servers, SQL, Databases, Hardware, Networking, DNS, Technical Support, Troubleshooting, Windows Server, Software Development, Windows 7, Quality Assurance, Management, Testing

Education
University of Florida   1997 — 1999
BA, History

David Givone David Givone Greater Los Angeles Area Details
David Givone's Pandemic Studios Experience August 2002 - November 2009
Job Senior Programmer at Blizzard Entertainment
Industry Computer Games
Experience
Blizzard Entertainment  April 2010 - Present
Pandemic Studios   August 2002 - November 2009
Pandemic Studios   May 2002 - August 2002
Electronic Arts - Tiburon  May 2001 - August 2001
University at Buffalo  January 2000 - May 2000
Center of Excellence for Document Analysis and Recognition  February 1997 - August 1999
Cymfony  June 1996 - February 1997

Skills
Perforce, Xbox 360, PS3, Video Games, Shaders, Xbox, DirectX, HLSL, Lua, OpenGL, Computer Graphics, Texturing, Cross-platform..., Zbrush, Visual Studio, Python, C++, Game Development

Education
University of Southern California   2001 — 2003
Computer Science

University at Buffalo   1996 — 2001
Bachelor of Science, Computer Science, Computer Engineering

David Kau David Kau San Francisco Bay Area Details
David Kau's Pandemic Studios Experience May 2008 - September 2008
Job Art Director at FunPlus
Industry Entertainment
Experience
FunPlus  November 2014 - Present
PennyPop  November 2013 - November 2014
Penny Pop   August 2011 - November 2014
Digimax  June 2009 - September 2009
Pandemic Studios   May 2008 - September 2008
PPaper Design   May 2007 - September 2007

Skills
Photoshop, Digital Illustration, Illustration, Logo Design, Layout, Maya, Graphics, Illustrator

Education
ArtCenter College of Design   2006 — 2010
BS, Entertainment

Sean Soucy Sean Soucy Greater New York City Area Details
Sean Soucy's Pandemic Studios Experience December 2004 - November 2009
Job Lead Designer at Sledgehammer Games
Industry Computer Games
Experience
Sledgehammer Games  February 2014 - Present
Sledgehammer Games  October 2012 - April 2013
Sledgehammer Games  June 2010 - August 2012
Electronic Arts  January 2010 - June 2010
Pandemic Studios   December 2004 - November 2009
Gray Matter Studios   October 2002 - December 2004
Pandemic Studios   October 2001 - October 2002
Electronic Arts  September 1999 - October 2001

Skills
Game Development, Game Design, Scripting, Level Design, World Building, Multiplayer, Game Mechanics, Gameplay, Xbox 360, Video Games, PS3, Wii, Console, Xbox, Unreal 3, Unreal Engine 3, Unreal Editor

Education
The University of Connecticut   1997 — 1999

Billy Tai Billy Tai Los Angeles, California Details
Billy Tai's Pandemic Studios Experience April 2007 - November 2009
Job Rough & Final Layout Artist at Original Force
Industry Motion Pictures and Film
Experience
Original Force  July 2015 - Present
Sony Pictures Imageworks  January 2011 - June 2015
Encore VFX / Deluxe Entertainment  April 2015 - May 2015
Sprite Animation Studios  August 2013 - February 2014
Proof Inc  July 2013 - August 2013
Uncharted Territory  September 2012 - September 2012
Rhythm & Hues  September 2010 - January 2011
Persistence of Vision  August 2010 - September 2010
Blur Studio  March 2010 - June 2010
Pandemic Studios   April 2007 - November 2009

Skills
Directing, Pre-visualization, Camera Layout (Rough &..., Editing, Animation, Camera, Character Animation, Cinematics, Computer Animation, Concept Design, Film, Game Development, Layout, Motion Capture, Maya, Video Games, Visual Effects, XSI

Education
Academy of Art University   1998 — 2002
Bachelor, Computer Art

University of San Francisco   1994 — 1998
Bachelor, Accounting

Alexis Saravia Alexis Saravia Livermore, California Details
Alexis Saravia's Pandemic Studios Experience June 2008 - November 2008
Job Experienced QA Tester and aspiring 3D Environment Artist.
Industry Computer Games
Experience
Disney Interactive Studios  October 2013 - Present
Global Infotech  July 2012 - April 2013
Nelson Staffing  October 2011 - January 2012
Nelson Staffing  July 2011 - August 2011
Dawnrunner Productions  July 2010 - March 2011
Nelson Staffing Solutions  August 2009 - October 2009
"Grave Life"- Tentative Title Unreal Mod   July 2008 - November 2008
Pandemic Studios   June 2008 - November 2008
Electronic Arts  March 2008 - June 2008
"Jurassic Park: Crysis"- CryEngine 2 mod team   December 2007 - June 2008

Skills
Zbrush, 3DS Max, Photoshop, Maya, Unreal Editor, CryENGINE, Unity3D, 3D Studio Max, Video Games, Xbox 360, CryEngine, Console, Level Design, PS3, Texturing, Modeling, Visual Effects, Environment Art, 3D, Normal Mapping, 3D Modeling, After Effects, Wii, Game Design, Unreal Engine 3, UV mapping, Computer Graphics, Gameplay, Mudbox, Game Development, Xbox, Computer Games, DevTrack, Props, Perforce

Education
Academy of Art University   2002 — 2007
Bachelors of Fine Art, 3D Modeling

Black Hills State University   2001 — 2002

Central High School   1997 — 2001

Joshua Sterns Joshua Sterns Greater Los Angeles Area Details
Joshua Sterns's Pandemic Studios Experience September 2008 - January 2009
Job Account Executive at David&Goliath
Industry Financial Services
Experience
David&Goliath  July 2015 - Present
TBWA\Chiat\Day   November 2012 - Present
TBWA\Chiat\Day   June 2011 - November 2012
TBWA Chiat Day  August 2010 - June 2011
US Census Bureau  April 2010 - June 2010
U.S. Census Bureau   March 2010 - April 2010
Luxoflux  June 2009 - August 2009
Luxoflux  February 2009 - August 2009
Pandemic Studios   September 2008 - January 2009
Electronic Arts Los Angeles  February 2008 - September 2008

Skills
Microsoft Excel, Outlook, Customer Service, Microsoft Word, Finance, Wordpress, Software Development, Government, Retail Sales, DevTrack, Photoshop, Process Scheduler, Video Games, Game Development, WordPress, Quality Assurance, Budgets, Management, Leadership, Windows, Microsoft Office

Education
California State University-Northridge   2004 — 2007
BA, History

Pierce College   2000 — 2004
AA, History

Nick Vona Nick Vona Orange County, California Area Details
Nick Vona's Pandemic Studios Experience October 2007 - March 2009
Job Freelance Web Designer / CG Animator at Freelance
Industry Animation
Experience
Freelance  June 2012 - Present
Trader Joe's  June 2012 - Present
Sony Pictures Imageworks  January 2011 - May 2011
Krome Studios  March 2009 - September 2010
Pandemic Studios   October 2007 - March 2009
High Moon Studios  August 2005 - October 2007
Sony Computer Entertainment America (SCEA)   August 2003 - February 2005
Microsoft  October 2002 - June 2003

Skills
Maya, Character, Animation, Cinematics, XSI, Visual Effects, After Effects, Premiere, Character Rigging, 3D animation, Character Animation, Motionbuilder, motion capture, Computer Animation, Autodesk MotionBuilder

Education
Animation Mentor   2008 — 2010
Certificate, Character Animation

Academy of Art University   1997 — 2001
BFA, 3D Animation and Modeling

Academy of Art University   1997 — 2001
BFA, 3d Animation and Modeling; Fine Arts

San Francisco City College

Grant Paulis Grant Paulis Orange County, California Area Details
Grant Paulis's Pandemic Studios Experience August 2009 - September 2009
Job Student at California State UniversityFullerton
Industry Computer Games
Experience
Bonita Point 76   February 2010 - May 2011
Pandemic Studios   August 2009 - September 2009
Alacer Corp  July 2008 - July 2009
Square Enix  June 2007 - June 2008
The Daily Titan, CSUF   March 2006 - June 2007

Education
Southwestern Community College
A.A, Computer Science

California State University-Fullerton
B.S, Computer Science

Ryan M James Ryan M James Greater Los Angeles Area Details
Ryan M James's Pandemic Studios Experience February 2004 - June 2009
Job Lead Editor at Naughty Dog
Industry Entertainment
Experience
Naughty Dog  May 2010 - Present
Freelance  June 2003 - Present
Illusive Entertainment   2001 - Present
Naughty Dog  May 2009 - September 2009
Pandemic Studios (Electronic Arts)   June 2006 - June 2009
Pandemic Studios   February 2004 - June 2009
Unlicensed Media   2006 - 2009
SAJ Productions   1996 - 2009
Narratus   2007 - 2007
Marcman Pictures   2007 - 2007

Skills
Trailers, Video Games, PS3, Gameplay, Game Design, Game Development, Xbox 360, Computer Games, Maya, Level Design, Wii, Animation, Character Animation, Multiplayer, Game Mechanics, Scripting, Computer Animation, Post Production, Cinematics

Education
University of California, San Diego   1999 — 2003
BA, Media (Film/Video)

Steven Kah Hien Wong Steven Kah Hien Wong Greater Los Angeles Area Details
Steven Kah Hien Wong's Pandemic Studios Experience October 2007 - August 2008
Job Software Engineer at Respawn Entertainment
Industry Computer Games
Experience
Respawn Entertainment  October 2011 - Present
Digital Extremes  December 2008 - October 2011
Pandemic Studios   October 2007 - August 2008
Auran   December 2006 - October 2007
Motorola  July 2005 - December 2006

Skills
Xbox 360, Python, C++, Java, Perl, Linux, Ruby, Unix, C, PIX, PS3, Windows, Programming, Game Development, Unreal Engine 3, Perforce, Video Games, Game Programming, Game Design

Education
The University of Western Australia   2001 — 2005
Bachelor, Software Engineering

Angela Archer Angela Archer Santa Barbara, California Area Details
Angela Archer's Pandemic Studios Experience 2007 - 2007
Job Research Professional/Entertainment Industry
Industry Research
Experience
Pandemic Studios   2007 - 2007
PwC  2005 - 2007
Arista Records  August 1999 - April 2001

Skills
SPSS, Economics, European Union, Event Planning, Human Resources, International Relations, Research, Strategic Planning, Social Media, Quantitative Analytics, Qualitative Research, Public Relations, Policy Analysis, Microsoft Office, Marketing Strategy, Management, Event Management, English, Editing, Data Analysis

Education
Ethnikon kai Kapodistriakon Panepistimion Athinon   2005 — 2007
Masters Degree

University of California, Santa Barbara   1999 — 2002
BA

Emily Ridgway Emily Ridgway Bellevue, Washington Details
Emily Ridgway's Pandemic Studios Experience June 2003 - May 2005
Job Audio, Writing and Design at Valve corporation
Industry Computer Games
Experience
Valve corporation  2013 - Present
Emily Industries   October 2010 - Present
THQ Studio Australia   April 2011 - August 2011
Double Fine Productions  November 2007 - 2011
Irrational Games  August 2005 - November 2007
Pandemic Studios   June 2003 - May 2005

Skills
Voice Direction, Special Effects, Video Games, Sound Design, Unreal Editor, Game Design, Audio Implementation, PS3, Sound, Computer Games, Unity3D, Wwise, Xbox 360, Game Development, Perforce, FMOD, Xbox, Sound Effects, Console, Wii, Creative Direction, Mobile Games, Game Audio, Audio Direction, Music, Level Design, Cinematics, Gameplay, Unreal Engine 3

Education
University of the Sunshine Coast   2012 — 2016
Bachelor of Engineering (BEng)

Queensland University of Technology   2000 — 2004
B.Mus, Music and Sound for Film, TV and Multimedia

Josh Resnick Josh Resnick Los Angeles, California Details
Josh Resnick's Pandemic Studios Experience 1998 - 2010
Job CoFounder at Sugarfina
Industry Food & Beverages
Experience
Sugarfina  2012 - Present
Seismic Games  October 2013 - Present
Payoff.com   September 2012 - August 2014
RewardTag.com   2011 - August 2014
Blacklight Transmedia   2011 - March 2014
nProgress   2010 - April 2012
Pandemic Studios   1998 - 2010
Activision  2004 - 2008

Skills
Video Games, Game Development, Online Gaming, Game Design, Social Games, Mobile Games, Xbox 360, Entertainment, Monetization, Computer Games, Start-ups, Social Networking, Social Media, Mobile Applications, Digital Distribution, Project Management, Entrepreneurship, Strategy, Digital Media, Mobile Devices, iPhone, Localization, Product Management, Gaming Industry, Candy, New Media

Education
University of Pennsylvania - The Wharton School   1991 — 1993
MBA, Multinational Management, Entrepreneurialism

Pomona College   1985 — 1989
BA, International Relations

Crossroads   1980 — 1985

Abby Zirkle Pickett Abby Zirkle Pickett Manhattan Beach, California Details
Abby Zirkle Pickett's Pandemic Studios Experience 2006 - 2009
Job Sales and Marketing Manager at Dolly Couture
Industry Apparel & Fashion
Experience
Dolly Couture   June 2011 - Present
Action Figure Insider   February 2007 - Present
Freelance  May 2011 - April 2013
WSR Creative  February 2010 - May 2011
Electronic Arts  January 2006 - March 2009
Pandemic Studios   2006 - 2009
EA Mobile  2006 - 2009
City of Ames - Channel 12   January 2001 - July 2005

Skills
Final Cut Pro, Video Production, Video, Video Editing, Post Production, After Effects, Film, Camera, HD Video, Editing, Sound, Video Games, DVD Studio Pro, Photoshop, Press Releases, Television, Game Development, Marketing, Non-linear Editing, Animation, Premiere, Visual Effects

Education
Iowa State University   1996 — 2000
Bachelor of Science, Journalism & Mass Communication

Panorama High School

Panorama High School

Panorama High School

Colby Schneider Colby Schneider Los Angeles, California Details
Colby Schneider's Pandemic Studios Experience April 2007 - October 2007
Job Experienced Manager looking for new challenges
Industry Entertainment
Experience
Firefly Games   November 2014 - August 2015
ZQGame  July 2014 - December 2014
5th Planet Games  August 2011 - July 2014
Zynga  December 2010 - August 2011
Nexon America  January 2009 - December 2010
g-NET Media  July 2008 - December 2008
AVO Talent  October 2007 - July 2008
Pandemic Studios   April 2007 - October 2007
Electronic Arts  December 2006 - October 2007
Westside Rentals  2006 - 2006

Skills
Video Games, Social Games, Game Development, Game Design, Consulting, JIRA, Casual Games, Mobile Games, MMORPG, Quality Assurance, Xbox 360, Game Mechanics, PS3, Software Quality..., Wii, Online Gaming, PSP, Agile Project Management, Console, Game Testing, Asset Management, Level Design, Scrum, Mantis, Monetization, Agile Methodologies, Gameplay, Business Development, MMO, Multiplayer, Process Improvement, Audio Editing, Competitve Analysis, Domestic and..., Essential Management..., Future Thinking, Hardware Quality..., Internships, Perforce, Professional Mentoring, Remote Team Management, Sound Forge, Staff Training, Start-ups, Test Cases, Test Planning, User Interface, Video Editing, Writing, Computer Games

Education
San Francisco State University
Bachelor’s Degree, Cinema Production

California Culinary Academy
Associate’s Degree, Culinary

Brian Warrington Brian Warrington Fort Pierce, Florida Details
Brian Warrington's Pandemic Studios Experience November 2004 - November 2005
Job Metal wizard and general Scientician
Industry Automotive
Experience
Custom paint and body   January 2013 - Present
Spark Unlimited  November 2006 - February 2008
climax group   November 2005 - November 2006
pandemic studios   November 2004 - November 2005

Education
Savannah College of Art and Design   1997 — 2002
ba, computer art

Jonathan Apalit Jonathan Apalit Greater Los Angeles Area Details
Jonathan Apalit's Pandemic Studios Experience May 2009 - October 2009
Job Software Test Engineer at DIRECTV
Industry Computer Games
Experience
DIRECTV  November 2012 - Present
Disney Interactive Studios  May 2012 - October 2012
Pandemic Studios   May 2009 - October 2009
Codemasters  December 2008 - May 2009
Treyarch  August 2008 - October 2008
Vivendi Games  March 2008 - August 2008
Disney Interactive Studios  April 2005 - August 2007
Dark Visionary Entertainment   December 2003 - April 2005
Vivendi Universal Games  August 2003 - April 2005

Skills
PS3, Xbox 360, DevTrack, Wii, Quality Assurance, Bug Tracking, Android, PC, Testing, Software Quality..., Video Games, Mobile Devices, Mobile Applications, Regression Testing, Game Testing, Team Track, Bugzilla, Nintendo DS, PSP, Computer Games, Gameplay, Xbox, Mobile Games, Multiplayer, Online Gaming, Social Games, Level Design, Console Games, Playstation, Localization Testing, iPhone, Interactive..., iOS, JIRA, SpiraTest, Console, Game Development, MMO

Education
University of California, Irvine   1996 — 1999
B.S., Information and Computer Science

Dorian Compo Dorian Compo Greater Los Angeles Area Details
Dorian Compo's Pandemic Studios Experience 2007 - 2010
Job Lead Designer UI/UX @ Activision
Industry Entertainment
Experience
Activision  2013 - Present
Loyalty Division   2003 - Present
Activision  2012 - 2013
Crispin Porter + Bogusky  2010 - 2012
Pandemic Studios   2007 - 2010
Firstborn Multimedia  2005 - 2007
yU+co  2005 - 2005
Epicure Digital   2005 - 2005
Universal Images  2002 - 2005

Skills
Maya, Flash, ActionScript, After Effects, 3D Studio Max, XML, Softimage, Designing, User Interface, User Experience Design, Producing, Editing, Compositing, Motion Graphics, 3D Modeling, Animation, Leadership, Mobile Applications, Agile Methodologies, Web Development, Perforce, Mobile Interaction..., Mentoring, Interaction Design, User Experience, Game Design, Creative Direction, Video Games, Art Direction

Education
College for Creative Studies   1999 — 2003
BFA, Animation / Digital Media

Dylan Hendren Dylan Hendren Greater Los Angeles Area Details
Dylan Hendren's Pandemic Studios Experience September 2009 - November 2009
Job QA Analyst at White Moon Dreams
Industry Computer Software
Experience
White Moon Dreams   January 2014 - Present
Legends MMA   January 2014 - Present
Casting Networks, Inc.   August 2010 - November 2013
Activision  February 2007 - August 2010
Pandemic Studios   September 2009 - November 2009
Electronic Arts  March 2008 - July 2008

Skills
Game Development, Game Design, Selenium, Testing, Test Planning, JIRA, DevTrack, Test Cases, Photoshop, Usability Testing, MySQL, Animation, Multiplayer, Unreal Editor, Storyboarding, Game Mechanics, 3D Studio Max, PS3, Microsoft Office, Perforce, Agile & Waterfall..., Microsoft Word, 3d Textures, 3D Modeling, Unity3D, Video Editing, Tortoise SVN, Selenium IDE, Microsoft Excel, Storytelling, Creative Writing, World Building, Wiki Development, Wikis, Podcasting, Audio Editing, Unreal Engine 4, Hansoft, Graphic Design, Graphic Arts, Computers

Education
Art Institute of Pittsburgh   2002 — 2006
Bachelor of Science, Game Art and Design

Jennifer Williamson, CSM Jennifer Williamson, CSM Greater Atlanta Area Details
Jennifer Williamson, CSM's Pandemic Studios Experience January 2009 - February 2010
Job Producer at Cadillac Jack
Industry Gambling & Casinos
Experience
Cadillac Jack  April 2012 - Present
Meteor Games LLC  November 2010 - November 2011
Pandemic Studios   January 2009 - February 2010
Pandemic Studios   April 2008 - January 2009
will  May 2006 - April 2008
Churchill Downs (Hollywood Park Racetrack)   April 1997 - May 2006
Leisure Publishing Co., Inc.   August 1994 - May 1997
Los Angeles Daily News  September 1991 - June 1994
Ventura Today   March 1990 - September 1991
US Stamp   July 1989 - March 1990

Skills
Certified Scrum Master..., Agile Project Management, Localization, Project Coordination, Flash Games, Excel, PowerPoint, Illustrator, Asset Management, Usability Testing, Photoshop, Graphic Design, Art Dir

Education
Santa Monica College   1996 — 2000
Graphic Design

Georgi Chalakov Georgi Chalakov Redmond, Washington Details
Georgi Chalakov's Pandemic Studios Experience October 2004 - September 2005
Job Principal Software Engineer Lead
Industry Computer Software
Experience
Microsoft  October 2005 - Present
Pandemic Studios   October 2004 - September 2005
Daxy Bulgaria   1999 - October 2004
Macrotex Ltd   January 1998 - September 1999
ArtCom Ltd.   1995 - 1998

Education
Sofia University St. Kliment Ohridski   1991 — 1996
M Sc., Informatics

Kris Michael Kris Michael Greater Los Angeles Area Details
Kris Michael's Pandemic Studios Experience February 2007 - January 2008
Job Interactive Project Manager & Developer, Marketing & Web at Freelance
Industry Entertainment
Experience
Freelance  January 2013 - Present
THQ  February 2011 - October 2012
Activision  September 2008 - November 2009
Electronic Arts  January 2008 - August 2008
Pandemic Studios   February 2007 - January 2008
Bioware  February 2007 - January 2008
Palma Creative   January 2004 - January 2007
Next Unit Japan   August 2001 - December 2003
WHN   May 2000 - June 2001
DirectNet Communications   December 1994 - June 1996

Skills
Online Marketing, Content Strategy, E-commerce, Email Marketing, Social Media Marketing, New Media, Game Development, Mobile Applications, Social Networking, Product Marketing, Facebook, Social Media, Illustration, Video Games, Mobile Devices, Flash, Social Games, Video, Entrepreneurship, PS3, Start-ups, CMS, Strategy, Video Production, Graphic Design

Education
The Los Angeles Film School   2006 — 2007
Bachelor's Degree, Entertainment Business Management & Sound Engineering

Santa Monica College   1998 — 2000
Japanese

Silicon Studio   1994 — 1996
Animation, Post Production & Special Effects

Steve Cantu Steve Cantu Altadena, California Details
Steve Cantu's Pandemic Studios Experience April 2009 - November 2009
Job Graphic Designer at iBUYPOWER
Industry Computer Hardware
Experience
iBUYPOWER  December 2012 - Present
AR & Co. PR & Marketing   October 2010 - December 2012
Pandemic Studios   April 2009 - November 2009
Cantu Designs   November 2008 - April 2009
Treyarch  June 2008 - November 2008
Treyarch  January 2008 - June 2008
Electronic Arts  February 2007 - December 2007
Posterscope  January 2004 - October 2006
Voler Team Apparel   October 2003 - December 2003

Skills
Art Direction, Graphic Design, Web Design, User Interface, Logo Design, Corporate Identity, Outdoor Advertising, Advertising, Marketing, Branding, Adobe Photoshop, Adobe Illustrator, Adobe InDesign, Adobe Dreamweaver, Flash, Game Design, Game Development, Video Games, User Interface Design, Image Manipulation, Production Managment, Quality Assurance, Color Correction, Typography, Esports, Perforce

Education
California State University, Fresno   2000 — 2002
B.A., Art-Graphic Design

Cuesta College   1997 — 1999
A.A., Psychology

California Polytechnic State University-San Luis Obispo   1996 — 1997
N/A, Psychology

Paul Czarkowski Paul Czarkowski Austin, Texas Details
Paul Czarkowski's Pandemic Studios Experience March 2003 - January 2008
Job Cloud Engineer at Blue Box Group
Industry Computer Games
Experience
Blue Box Group  November 2014 - Present
Rackspace, the Open Cloud Company  October 2013 - November 2014
Electronic Arts  September 2012 - October 2013
Bioware  June 2012 - September 2012
Bioware  March 2008 - June 2012
Pandemic Studios   March 2003 - January 2008

Skills
SAN, Compellent, Linux, Perforce, Perl, Agile Project Management, Windows Server, MySQL, VMware, Xen, Hadoop, Cisco Nexus, FCoE, Private Cloud, MMO, MMORPG, Puppet, Chef, Cisco UCS, HP Server Hardware, Dell PowerEdge Servers, ZFS, Team Leadership, Technical Leadership, Atlassian JIRA, Confluence, Logstash, ElasticSearch, Splunk, Juju, OpenStack, Apache, Nagios, Servers, CentOS, Zabbix, DNS, NFS, Docker, Box Office Management, Pork, Jumpers, DevOps, Big Box, Boxing, Cheese, Cloud Computing, Sheds, Shell Scripting

Education
Queensland University of Technology

Joel Ytreus Joel Ytreus Greater Los Angeles Area Details
Joel Ytreus's Pandemic Studios Experience April 2008 - Present
Job Programmer / Mathematician / Graphic Artist / Video Editor / Game Designer / Joker
Industry Entertainment
Experience
Pandemic Studios   April 2008 - Present
505 Games  December 2008 - January 2009
Electronic Arts  2007 - 2009
505 Games  October 2008 - November 2008
Subcontinent Films   February 2007 - May 2008
FMC pictures   April 2007 - May 2007

Skills
PS3, Game Development, Video Games, Xbox 360, Game Design, Gameplay, Computer Games, Social Games, Animation, Video, Photoshop, Calculus, Java, Trigonometry, Chemistry, C++, Data Structures, Object Oriented Design, Assembly Language, Logic Design, Game Maker Studio, Perforce

Education
California State University-Long Beach   2014 — 2016
Bachelor's Degree, Computer Science

Long Beach City College   1998 — 2008
Associate's of Science Degree, Mathematics and Computer Science, 3.5GPA

Will Rosas Will Rosas Greater Los Angeles Area Details
Will Rosas's Pandemic Studios Experience June 1999 - January 2010
Job Director, Art and Design at Disney Interactive
Industry Computer Games
Experience
Disney Interactive  February 2010 - Present
Pandemic Studios   June 1999 - January 2010
Pandemic Studios   October 1998 - May 1999
Activision  August 1997 - September 1998
Disney Interactive Studios  July 1996 - July 1997
Self Employed  September 1994 - June 1996

Skills
Art Direction, Game Development, Visual Development, Project Management, Artist Workflows, Due Diligence, Outsourcing, Concept Design, Console Games, Mobile Games, Social Games, Branding & Identity, Video Games, Game Design, Maya, Low Poly Modeling, Computer Games, Gameplay, PS3, World Building, Visual Arts, Xbox 360

Education
School of Visual Arts   1992 — 1995
BFA, Illustration

Pratt Institute   1989 — 1991
AFA, Illustration

Shao Zhang Shao Zhang Greater Los Angeles Area Details
Shao Zhang's Pandemic Studios Experience August 2006 - November 2009
Job Technical Director at DreamWorks Animation
Industry Animation
Experience
DreamWorks Animation  March 2010 - Present
Pandemic Studios   August 2006 - November 2009

Skills
Maya, Game Development, Texturing, Game Design, Rigging, Video Games, Animation, Compositing, Xbox 360, MEL, Film, Cinematics, Scripting, XSI, Lighting, Character Rigging

Education
Carnegie Mellon University   2004 — 2006
Masters, Entertainment Technology

Penn State University   1999 — 2003
Computer Engineering, EE, CompSci, Art, Physics

Sean Linn Sean Linn Redondo Beach, California Details
Sean Linn's Pandemic Studios Experience September 2006 - October 2008
Job Student at The Art Institute of California Los Angeles
Industry Animation
Experience
Freelancer, animation, storyboards, design, and IT.   March 2015 - Present
The Art Institute of California - Los Angeles  July 2012 - Present
Hulu  August 2015 - September 2015
The Art Institute of Sunnyvale   2011 - July 2012
Global Resources  October 2009 - March 2011
Pandemic Studios   September 2006 - October 2008
Publicis Groupe  September 2002 - 2006
Family Portrait Fun!   2000 - 2002
Xerox Business Services  1996 - 1999

Skills
Storyboarding, Character Design, Illustration, Cartooning, 3D animation, Traditional Animation, 3D rendering, Windows XP Professional, Windows 7, Adobe Creative Suite, Storytelling, Active Directory, Remote Support, Desktop Support, Digital Photography, Remote Desktop, Technical Support, Computer Animation, Character Animation, Maya, Sculpting, Model Making, VPN, Animation, Texturing, Rigging, Game Design, Zbrush, Game Development, Xbox 360, Video Games, ZBrush

Education
The Art Institute of California-Los Angeles   2012 — 2014
Bachelor of Science (BS), Media Arts and Animation

Art Institute of Sunnyvale   2010 — 2012

Cisco NetAcademy   2002 — 2003
Certificate, Internetworking Theory and Practice

Emanuel Williams Emanuel Williams Greater Los Angeles Area Details
Emanuel Williams's Pandemic Studios Experience October 2008 - January 2010
Job Motion Capture Engineer at DreamWorks Animation
Industry Computer Games
Experience
DreamWorks Animation  March 2012 - Present
Ayzenberg Group  January 2012 - January 2012
Pandemic Studios   October 2008 - January 2010
EA/Pandemic Studios   October 2007 - November 2009
XtrackrZ Inc   March 2007 - October 2007

Skills
Maya, XSI, Game Development, Autodesk MotionBuilder, Video Games, Motion Capture, UV mapping, Rigging, Python, Motionbuilder, Unity3D, Unreal Editor, MEL, Unreal Engine 3, Vicon Blade, Skinning, Game Design, Character Animation, Film, Scripting, Pre-visualization, Character Rigging, Facial Animation, Computer Animation

Education
International Academy of Design   1999 — 2003
Associate of Science, Computer Animation

Gnomon School of Visual Effects
Scripting (MEL Python)

Marvin B. Jackson Marvin B. Jackson Greater Los Angeles Area Details
Marvin B. Jackson's Pandemic Studios Experience August 2009 - November 2009
Job Senior QA Manager, Red Bull Media House North America
Industry Consumer Services
Experience
Red Bull Media House  September 2015 - Present
Symantec  April 2011 - September 2015
Treyarch  February 2010 - April 2011
Electronic Arts (EA)   February 2007 - January 2010
Pandemic Studios   August 2009 - November 2009
Activision  January 2005 - January 2007

Skills
Test Planning, Software Quality..., Testing, Android, Mobile Devices, Black Box Testing, Mobile Applications, Agile Methodologies, Agile Project Management, JIRA, Confluence, Perforce, Test Cases, Bug Tracking, Regression Testing, Software Documentation, Video Games, Android SDK, Xcode, VMware Workstation, Gameplay, Xbox 360, PS3, Multiplayer, MMO, Wii, Game Testing, Quality Assurance, Etrack, Console, Computer Games, Game Design, Online Gaming, DevTrack, Game Development, Test Automation, iOS, Casual Games, Mac, Social Games, Mobile Games, Cloud Storage, Cloud Security, Scrum, Gradle, Jenkins

Education
Occidental College   2000 — 2004
Bachelor's Degree, American Studies

Ryan Juckett Ryan Juckett Greater Seattle Area Details
Ryan Juckett's Pandemic Studios Experience November 2006 - January 2007
Job Lead Sandbox Engineer at Bungie
Industry Computer Games
Experience
Bungie  September 2011 - Present
High Impact Games  September 2009 - August 2011
Bionic Games   November 2007 - July 2009
Offset Software   February 2007 - September 2007
Pandemic Studios   November 2006 - January 2007
Neversoft Entertainment  May 2004 - November 2006

Education
DigiPen Institute of Technology   2000 — 2004
B.S., Real Time Interactive Simulation (Computer Science)

Moonsoo Lee Moonsoo Lee Greater Los Angeles Area Details
Moonsoo Lee's Pandemic Studios Experience January 2007 - September 2007
Job Art Consultant and Concept Artist
Industry Entertainment
Experience
Moon Morning   March 2012 - Present
PAVO inc   May 2013 - Present
Sony Computer Entertainment America  December 2009 - July 2012
Electronic Arts  October 2008 - June 2011
Bioware  September 2007 - October 2008
Pandemic Studios   January 2007 - September 2007
Seahorse GDG   July 2006 - December 2006
Midway Games  2005 - 2006

Skills
Character Animation, Maya, Zbrush, Texturing, Concept Design, Creature Design, 3D Modeling, illustrator, Art Directing, Project Management, Design Consulting, Photoshop, Creative Direction, Storytelling, Storyboarding, Toy Design, Product Development, Idea Gadget, IT, Sound Editing, Animation, Creature Animation, UX Design

Education
ArtCenter College of Design   2003 — 2006
BFA

Academy of Art University   2006 — 2009
MFA

Animation Mentor   2008 — 2010
Certificate

Gnomon School of 3D Visual Effects   2004 — 2006
Elective Course

Los Angeles Academy of Figurative Art   2003 — 2005
Elective Course

Dellekamp Siefert Dellekamp Siefert Pasadena, California Details
Dellekamp Siefert's Pandemic Studios Experience August 2003 - February 2010
Job Creative Director at Roakana Inc
Industry Computer Games
Experience
Roakana Inc   March 2012 - Present
Galactic Pest Control   October 2012 - May 2013
Heavy Iron Studios  March 2012 - June 2012
Heavy Iron Studios  September 2010 - March 2012
Pandemic Studios   August 2003 - February 2010
Crystal Dynamics  May 2001 - June 2003
Dreamworks Interactive  May 1997 - March 2001

Skills
PowerPoint, Event Planning, Microsoft Excel, Video Production, Game Development, Photoshop, Video Games, Editing, Budgets, Microsoft Office, Microsoft Word, Research, Project Management, Monitization, Multiplayer Design, Interactive Storytelling, Horror, Science Fiction, Brawlers, FPS, Game Mechanics, Mobile Games, Computer Games, Concept Development, Concept Design, Pitch Development, Original Concepts, Online Gaming, Game Scripting, Conceptual Art, Creative Writer, Consulting, Unity3D, Collaboration, iPad, Xbox 360, PS3, RPG, World Building, 3D, Interactive..., Level Design, Gaming, Gaming Industry, iOS, Casual Games, Game Balance, Game Design, Gameplay, MMO

Education
University of Puget Sound   1991 — 1995
Bachelor of Arts (B.A.), Fine and Studio Arts

Blake Senftner Blake Senftner Greater Los Angeles Area Details
Blake Senftner's Pandemic Studios Experience 2001 - 2002
Job Founder & Mad Computer Scientist at 3D Avatar Store
Industry Online Media
Experience
3D Avatar Store   July 2012 - Present
Droplabs   March 2011 - Present
CyberExtruder   November 2010 - Present
freelance  November 2005 - Present
Flixor   2005 - Present
Flixor, Inc.   November 2005 - May 2009
Rhythm & Hues Studios  June 2003 - November 2005
Pandemic Studios   2001 - 2002
Rotor Communications  2000 - 2001
Adrenalin Interactive / Sennari Games   1998 - 2000

Skills
Business Planning, Management, Project Management, Software Engineering, Artificial Intelligence, Team Building, Interactive Advertising, Computer Animation, Visual Effects, Animation, Game Development, Computer Graphics, Video Games, Web Development, 3D, Software Development, Business Development, Start-ups, E-commerce, Character Animation, Strategy, Mobile Applications, Scripting, User Interface, Entrepreneurship, Video, Web Applications, Film, Drupal, User Experience, Game Design, Mobile Devices, User Interface Design, MEL, Git, Security, Web Services, Integrated Marketing, Mobile Games, Social Games, Monetization

Education
Chapman University, The George L. Argyros School of Business and Economics   2003 — 2005
MBA, Entrepreneural studies, Finance, International Business

Boston University   1985 — 1988
BS/BA, MIS & 3D Computer Software

Harvard University

Benjamin Tapley Benjamin Tapley Los Angeles, California Details
Benjamin Tapley's Pandemic Studios Experience 2008 - 2008
Job Director of Quality Assurance Consultant at NuORDER Inc.
Industry Computer Software
Experience
BMBT Consulting   2007 - Present
Quest Nutrition  2015 - 2015
NuORDER Inc.  2014 - 2014
EMT Associates, Inc   2011 - 2012
Kastner & Partners  2011 - 2011
CBS Interactive  2010 - 2010
Majesco Entertainment  2008 - 2009
Arktos Entertainment Group   2007 - 2009
iPatch Studios   2007 - 2009
Pandemic Studios   2008 - 2008

Skills
Quality Assurance, Xbox 360, Video Games, Testing, Software Quality..., Test Planning, Game Development, PS3, MMO, Casual Games, Team Building, Leadership, Computer Games, Mobile Games, Wii, Perforce, Social Games, Game Design, JIRA, Team Leadership, Team Management, Test Management, Process Flow..., Test Automation, Technical Documentation, Scrum, Agile Methodologies, Gameplay, Mentoring, Gaming, MMORPG, Game Mechanics, DevTrack, Multiplayer, Online Gaming, iPhone, Game Testing, Manual Testing, Databases, Bugzilla, Mobile Devices, Scripting, Software Documentation, SDLC, Software Project..., Requirements Analysis, Regression Testing

Education
University of Northern Iowa   2001 — 2004
BA, Psychology, Philosophy

David Mershon David Mershon Greater Los Angeles Area Details
David Mershon's Pandemic Studios Experience February 2007 - September 2008
Job Game Lab Artist In Residence at UCLA
Industry Computer Games
Experience
Blue Marble Game Co.  August 2012 - Present
UCLA  January 2014 - January 2015
Colvard Learning Systems   May 2011 - August 2011
Cred.fm   May 2010 - August 2010
Pandemic Studios   February 2007 - September 2008
Sony Online Entertainment  April 2005 - February 2007
High Moon Studios  August 2004 - January 2005
Rockstar Games  August 2003 - July 2004
New Pencil  June 2002 - August 2002

Skills
Unity3D, Game Design, Game Development, Video Games, Gameplay, Maya, UV mapping, Perforce, Console, Game Mechanics, Game Programming, Environment Art, ActionScript, Game Art, Computer Games, Texturing

Education
University of Southern California   2009 — 2012
Master of Fine Arts (MFA), Interactive Media, Graduate

Academy of Art University   1999 — 2003
Bachelor of Fine Arts (BFA), Computer Art, Undergraduate

Will Sanders Will Sanders Durham, North Carolina Details
Will Sanders's Pandemic Studios Experience October 2009 - November 2009
Job Programmer at Clinical Tools
Industry Computer Games
Experience
Clinical Tools   May 2013 - Present
OOOii  January 2011 - June 2012
Subdued Software   February 2010 - January 2011
Pandemic Studios   October 2009 - November 2009
Point of View  July 2007 - October 2009
North Carolina State University  January 2006 - July 2007
Mid Carolina Media   April 2004 - June 2006

Skills
Video Games, Xbox 360, PS3, Gameplay, Wii, PSP, Programming, Game Development, Perforce, Unreal Engine 3, DirectX, Game Design, Game Programming, Gameplay Programming, Computer Games, Game Engines, Console, Xbox, Game Mechanics, Unity3D, Multiplayer, Social Games, Casual Games

Education
North Carolina State University
B.S., Computer Science

mark wagman mark wagman Greater Seattle Area Details
mark wagman's Pandemic Studios Experience July 2006 - April 2008
Job Mobile Software Engineer at Double Down Interactive
Industry Computer Games
Experience
Double Down Interactive  January 2014 - Present
Microsoft Game Studios  March 2013 - November 2013
Experis  April 2012 - December 2012
Electrotank Inc.   July 2009 - June 2011
Pandemic Studios   July 2006 - April 2008
THQ, Inc.   2002 - 2006
Visual Concepts  May 2002 - July 2002
Autodesk  September 2001 - February 2002
Mindscape  April 1999 - September 2001

Skills
Game Development, PS3, Xbox 360, Localization, Gameplay, Video Games, Quality Assurance, Video Game Development, Perforce, Computer Games, JIRA, Flash, HTML, Production, Testing, Test Planning, Microsoft Office, Software Quality..., Scheduling, Multiplayer, MS Project, Team Management, Game Testing, MMO, Casual Games, Console, Bug Tracking

Education
Santa Rosa Junior College
Associates of Science, Computer Science

Santa Rosa Junior College
Associate of Arts, English

Michael Anthony Scott Michael Anthony Scott Greater Los Angeles Area Details
Michael Anthony Scott's Pandemic Studios Experience August 2004 - January 2005
Job at Independent Producer
Industry Entertainment
Experience
Freelance Producer  May 2005 - Present
Take 2 Interactive  June 2008 - October 2008
Marvelous Entertanment   October 2007 - December 2007
Marvelous Entertainment   January 2007 - June 2007
JAMDAT Mobile  May 2005 - August 2006
Electronic Arts  February 2005 - May 2005
Pandemic Studios   August 2004 - January 2005
FGW Productions  2005 - 2005
FGW Productions  2005 - 2005
FGW Productions  2005 - 2005

Skills
Video Games, Film, Xbox 360, PS3, Broadcast, Editing, Xbox, Final Cut Pro, Video Production, Film Production, Bug Tracking, Video Editing, Console, DevTrack, Storytelling, Producing, Mac, Music, Screenwriting, Television, Entertainment, Post Production

Education
California State University-Los Angeles   2000 — 2003
Music/Film

Paul Schmoller Paul Schmoller Greater Los Angeles Area Details
Paul Schmoller's Pandemic Studios Experience April 2009 - November 2009
Job Configuration Software Analyst at Chrome River Technologies
Industry Computer Software
Experience
Chrome River Technologies  September 2014 - Present
Casting Networks, Inc.   January 2011 - September 2014
Casting Networks, Inc.   June 2010 - March 2011
Pandemic Studios   April 2009 - November 2009
Electronic Arts  May 2007 - August 2008
Pandemic Studios   May 2007 - August 2008
Activision  October 2006 - February 2007

Skills
Perforce, JIRA, Video Games, Testing, Computer Games, PS3, Software Quality..., Scrum, Selenium, Agile Methodologies, Quality Assurance, Subversion, XML, Game Development

Education
Loyola Marymount University   2002 — 2004
Biology

Menlo-Atherton High School   1998 — 2002

Johnny O'Neal Johnny O'Neal Greater Los Angeles Area Details
Johnny O'Neal's Pandemic Studios Experience March 2007 - June 2007
Job Head of Marketing, Boys Global Business Unit at Spin Master Ltd.
Industry Entertainment
Experience
Spin Master Ltd.  June 2015 - Present
Spin Master Ltd.  June 2013 - Present
Spin Master Ltd.  November 2010 - June 2013
Mattel  July 2010 - November 2010
Mattel  June 2008 - June 2010
Mattel  June 2007 - September 2007
Pandemic Studios   March 2007 - June 2007
Towers Perrin  2003 - 2006

Skills
Brand Management, Customer Insight, Toys, Video Games, Business Development, Innovation Management, Internal Communications, Franchising, Consumer Products, Competitive Analysis, Product Marketing, Product Development, Market Research, Brand Architecture, Global Marketing

Education
University of California, Los Angeles - The Anderson School of Management   2006 — 2008
MBA, Marketing & Strategy

Northwestern University   1998 — 2002
BS, Radio/TV/Film

Brad Pickering Brad Pickering Greater Los Angeles Area Details
Brad Pickering's Pandemic Studios Experience 2004 - 2009
Job Senior Software Engineer at Rumble
Industry Computer Games
Experience
Rumble  October 2011 - Present
Electronic Arts  November 2009 - October 2011
Pandemic Studios   2004 - 2009
Activision  June 1996 - June 1998
Activision  September 1994 - May 1996
Jet Propulsion Laboratory  March 1989 - September 1994

Education
University of California, Los Angeles   1984 — 1989
BS, Math/Computer Science

Andrew Krelle Andrew Krelle Greater Los Angeles Area Details
Andrew Krelle's Pandemic Studios Experience June 2003 - January 2010
Job Senior Environment Artist at Treyarch
Industry Entertainment
Experience
Treyarch  January 2012 - Present
Killspace Entertainment  2011 - 2011
Pandemic Studios   June 2003 - January 2010

Education
California State University-Fullerton   1996 — 2001

Alan Goykhman Alan Goykhman Greater San Diego Area Details
Alan Goykhman's Pandemic Studios Experience August 2007 - December 2008
Job Senior Graphics Engineer at Rockstar Games
Industry Computer Games
Experience
Rockstar Games  February 2009 - Present
Pandemic Studios   August 2007 - December 2008
Electronic Arts Tiburon  January 2006 - July 2007
Factset Research Systems  July 2004 - December 2005

Skills
DirectX, HLSL, STL, Game Programming, C++, 3D, Assembly, PowerPC, C, Xbox 360, Computer Graphics, PS3, Shaders, Direct3D, X86, x86 Assembly, XML

Education
Carnegie Mellon University   1999 — 2004
BS, Computer Science, Minor in General Engineering

Bill Colby Bill Colby Greater Boston Area Details
Bill Colby's Pandemic Studios Experience April 2007 - January 2010
Job
Industry Computer Games
Experience
Vicarious Visions  January 2015 - Present
Turbine  June 2012 - January 2015
38 Studios  January 2010 - May 2012
Pandemic Studios   April 2007 - January 2010
Electronic Arts  November 2005 - April 2007
Vivendi Universal Games  April 2005 - November 2005
Vivendi Universal Games  October 2003 - April 2005
Avaya, Inc.   December 2000 - August 2002
Hasbro Interactive  July 1998 - December 2000

Skills
Xbox 360, PS3, Xbox, DirectX, UnrealScript, Python, C#, XML, Unreal Engine, HTML, Video Games, Game Development, Gameplay, MMO, Quality Assurance, Gameplay Programming, Game Design, Game Programming, Perforce, Wii, Console, Computer Games, Lua, Game Mechanics, Multiplayer

Education
Salem State University   1996 — 1998
Computer Science

Christian Felts Christian Felts Greater Los Angeles Area Details
Christian Felts's Pandemic Studios Experience February 2000 - February 2001
Job Effects Artist at inXile Entertainment
Industry Computer Games
Experience
inXile Entertainment  January 2015 - Present
Sony Computer Entertainment America LLC  2012 - 2013
Bad Juju Games, LLC   November 2011 - March 2012
JGIE   October 2010 - March 2011
seven studios  January 2006 - October 2009
Tigar Hare Studios  2004 - 2005
Encore Hollywood  2004 - 2004
Shiny Entertainment  1998 - 2003
Pandemic Studios   February 2000 - February 2001
THE DREAMERS GUILD, INC.   1994 - 1996

Skills
Zbrush, After Effects, Photoshop, Dynamics, 3D Studio Max, 3D, Particle Effects, Texturing, Vray, Realflow, Video Games, Game Development, Xbox 360, PS3, Shaders, Level Design, Computer Games, ZBrush

Education
ArtCenter College of Design   2000 — 2002
art

Ken Kaiser Ken Kaiser Greater New York City Area Details
Ken Kaiser's Pandemic Studios Experience June 2008 - October 2008
Job
Industry Animation
Experience
Blue Sky Studios  March 2010 - Present
Blue Sky Studios  February 2012 - February 2013
Blue Sky Studios  February 2011 - February 2012
Blue Sky Studios  March 2010 - February 2011
Sony Pictures Imageworks  July 2009 - December 2009
Sony Pictures Imageworks  November 2008 - May 2009
Pandemic Studios   June 2008 - October 2008
Luma Pictures  December 2007 - May 2008
3D Site   May 2007 - September 2007
Sony SCEA   July 2006 - November 2006

Skills
Character Animation, Cinematics, Maya, Facial Animation, Animation, Computer Animation, Visual Effects, Traditional Animation, Storyboarding, Feature Films, Houdini, Film, PS3, PFTrack, Motion Capture, 3D

Education
Academy of Art University   2003 — 2006

Vancouver Film School   1996 — 1997
Traditional Animation

Jeremy Swigart Jeremy Swigart Dallas/Fort Worth Area Details
Jeremy Swigart's Pandemic Studios Experience June 2006 - June 2009
Job Realtime IG Physics Based Gaming Engineer at L3 Communications
Industry Computer Games
Experience
L-3 Communications  September 2012 - Present
id Software  June 2009 - September 2012
Pandemic Studios   June 2006 - June 2009
Fortress Forever Team   January 2006 - January 2009
Dynamic Animation Systems  October 2004 - June 2006
Full Sail Real World Education  September 2001 - October 2004

Skills
C++, Visual C++, Artificial Intelligence, idTech 5, idTech 4, NavPower, Kynapse(evaluation only), PathEngine(evaluation..., FSM, Behavior Tree, Path Finding, Scripting, Qt, Debugging, Perforce, PS3, Lua, Game Programming, Gameplay, Game Design

Education
Full Sail University   2001 — 2004
Bachelors, Game Design

Torin Kampa Torin Kampa Greater Los Angeles Area Details
Torin Kampa's Pandemic Studios Experience June 2009 - November 2009
Job Lead Engineer at Pound Sand
Industry Computer Games
Experience
Pound Sand  November 2013 - Present
Electronic Arts  November 2009 - November 2013
Pandemic Studios   June 2009 - November 2009

Education
University of Southern California   2005 — 2009
B.S., Computer Science (Games)

Nathan May Nathan May Greater Los Angeles Area Details
Nathan May's Pandemic Studios Experience 2006 - 2006
Job Senior Director, Marketing and Digital Communications at UCLA Anderson School of Management
Industry Marketing and Advertising
Experience
UCLA Anderson School of Management  April 2013 - Present
Freelance Digital Marketing and Strategy Consultant   December 2011 - Present
iConnectUs / Humanology   February 2009 - December 2011
Gunnar Optiks  May 2008 - February 2009
ADX Apparel   February 2008 - August 2008
Schematic  March 2007 - February 2008
Angelsmith   2001 - 2007
Pandemic Studios   2006 - 2006
DNA Studio  2000 - 2001

Skills
SEO, SEM, Usability, Information Architecture, Online Marketing, Project Planning, Software Project..., Corporate Development, Corporate Identity, Strategic Planning, Social Media Marketing, Marketing Strategy, Strategy Development, Strategic Partnerships, User Experience, Brand Development, Online Publicity, Online Advertising, Mobile Applications, Strategy, Web Design, Integrated Marketing, Interactive Marketing, Email Marketing, Mobile Marketing, Social Media, Analytics, Business Development, Marketing, Digital Marketing, Digital Media, Publicity, Public Relations, Content Strategy, New Media, CRM, Digital Strategy, Web Analytics, Creative Direction, Management, Leadership, Interactive Advertising, Advertising

Education
Ball State University   1994 — 1998
BS, Philosophy

Ball State University   1994 — 1998
BS, Philosophy

Robert Kingsley Robert Kingsley Greater Seattle Area Details
Robert Kingsley's Pandemic Studios Experience September 2004 - November 2009
Job Game Programmer at 343 Industries
Industry Computer Games
Experience
Microsoft Game Studios / 343 Industries   December 2010 - Present
id Software  February 2010 - October 2010
Pandemic Studios   September 2004 - November 2009

Skills
Gameplay Programming, Gameplay, PS3, Xbox 360, Console, Artificial Intelligence, Video Games, Perforce, Game Development, JIRA, Computer Games, Multiplayer

Education
University of Michigan

Jason Bitzer Jason Bitzer Norfolk, Virginia Area Details
Jason Bitzer's Pandemic Studios Experience August 2009 - November 2009
Job Player Experience/Customer Support/Beta Program at Playtika Santa Monica
Industry Computer Software
Experience
Buffalo Studios (Caesars Interactive Entertainment)   July 2013 - Present
Buffalo Studios  August 2012 - July 2013
DIRECTV  May 2010 - April 2012
Pandemic Studios   August 2009 - November 2009
Activision  March 2009 - August 2009
EA Mobile  February 2006 - January 2009
Jamdat Mobile  2005 - 2007
freelance film crew  2001 - 2003

Skills
Customer Experience..., Customer Satisfaction, Customer Experience, Customer Retention, Customer Service, Knowledge Base, Knowledge Management, Parature, Quality Assurance, Mobile Applications, Project Management, Mobile Devices, Mobile Games, Test Planning, Management, Android, Video Games, Testing, JIRA, iOS, Social Games, Game Development, Perforce, Scrum

Education
University of New Orleans   1999 — 2003

Joon Choi Joon Choi Phoenix, Arizona Area Details
Joon Choi's Pandemic Studios Experience 2001 - 2003
Job Senior Environment Artist at Kung Fu Factory
Industry Computer Games
Experience
Kung Fu Factory  July 2011 - Present
Rainbow Studios-Phoenix   July 2007 - July 2011
Electronic Arts  November 2006 - June 2007
Jailed Games   2003 - 2005
pandemic studios   2001 - 2003
Capcom USA  2000 - 2001

Skills
UV mapping, Texturing, Zbrush, PS3, 3D, Video Games, Environment Art, Game Development

Education
Savannah College of Art and Design   1995 — 1998

University of Wyoming   1993 — 1995
Bachelor of Fine Arts (BFA), Art/Art Studies, General

Graham Traynor Graham Traynor Greater Los Angeles Area Details
Graham Traynor's Pandemic Studios Experience 2003 - 2008
Job Writer/Game Developer
Industry Writing and Editing
Experience
Atomicom Limited   October 2013 - Present
Freelance  January 2012 - Present
St. Helens College   November 2009 - January 2012
Pandemic Studios   2003 - 2008
Video Systems Ltd   1999 - 2002
GSI  1996 - 1998

Skills
Game Development, Screenwriting, University Teaching

Education
Salford University   2009 — 2011
MA Screenwriting, Merit

Coventry University   1986 — 1989
BA, Fine Art, painting

Greg Lutton Greg Lutton San Jose, California Details
Greg Lutton's Pandemic Studios Experience July 2009 - November 2009
Job Experienced Athletics Program Director and Digital Project Manager
Industry Health, Wellness and Fitness
Experience
ClubSport  September 2014 - Present
Silver Creek Sportsplex  May 2014 - Present
Morgan Hill - South County Outlaws   April 2015 - Present
Encore Lacrosse   July 2014 - August 2014
Galileo Learning  July 2014 - August 2014
SMR Magazine   April 2014 - August 2014
Electronic Arts  June 2012 - December 2012
Obsidian Entertainment  March 2010 - March 2012
Pandemic Studios   July 2009 - November 2009
Pandemic Studios   July 2008 - July 2009

Skills
Video Games, Xbox 360, Game Development, Gameplay, Computer Games, Perforce, PS3, Multiplayer, Localization, Sound Design, Online Gaming, Console, PSP, Cross-platform..., DevTrack, PC Games, Interactive..., Video Game Production, Field Recording, Audio Post Production, Motorsports, Motorcycling, supermoto, Outdoor Adventures, Xbox, FMOD, Wwise, Texturing, Mobile Games

Education
Harvard University   1998 — 2012
Bachelor's degree, Humanities

San Jose State University   2014 — 2014
Project Management Certificate, PMP Certification Prep, Agile/Scrum Management

Pratt Institute   1997 — 1998
Animation/Media Arts

Evan Rogers Evan Rogers Los Angeles, California Details
Evan Rogers's Pandemic Studios Experience September 2006 - September 2008
Job Game Programmer
Industry Computer Games
Experience
Naughty Dog  April 2011 - April 2013
Spark Unlimited  February 2011 - March 2011
Killspace Entertainment  January 2010 - February 2011
Pandemic Studios   September 2006 - September 2008

Skills
PS3, Gameplay, Game Development, Multiplayer, Xbox 360, Game Programming, Console, Game Design, Xbox, Video Games

Education
Binghamton University   2002 — 2006
Bachelors, Computer Science, Mathematics

Nathanael Keefer Nathanael Keefer Greater Los Angeles Area Details
Nathanael Keefer's Pandemic Studios Experience May 2008 - February 2010
Job Supervisor, Global Service Desk at DTS, Inc.
Industry Entertainment
Experience
DTS, Inc.   December 2014 - Present
DTS, Inc.   May 2010 - December 2014
Omnicom Media Group  January 2010 - May 2010
OMD  2010 - May 2010
Pandemic Studios   May 2008 - February 2010
Electronic Arts / Pandemic Studios   2008 - 2009
Warner Music Group  December 2006 - November 2007
Directors Guild of America  April 2000 - April 2006

Skills
Active Directory, Computer Hardware, Troubleshooting, Mac OS X, Windows, Altiris, Windows 7, Blackberry Enterprise..., VMware, Help Desk Support, Technical Support, Mac OS, WAN, Video Games, OS X, PS3, Windows Server, Android, Linux, XP, Operating Systems, Xbox 360, VPN, Management, Microsoft Exchange, VMware ESX, Windows XP, iPhone

Education
Santa Monica College   1998 — 1999

JinLin Chin JinLin Chin Greater New York City Area Details
JinLin Chin's Pandemic Studios Experience October 2008 - November 2009
Job Rigger at Hornet Inc.
Industry Animation
Experience
Hornet Inc  January 2013 - March 2014
The Mill  August 2012 - August 2012
Panda Panther  March 2012 - June 2012
Psyop  February 2012 - March 2012
Superfad  September 2011 - January 2012
KAOS Studios/THQ  August 2010 - November 2010
Pandemic Studios   October 2008 - November 2009
So! Animation  February 2008 - September 2008
Face2Face/VectorMax INC   July 2006 - November 2007

Skills
XSI, Maya, Texturing, Character Rigging, Character Animation, Rigging

Education
Pratt Institute   1998 — 2002
Bachelor of Fine Arts (BFA), Computer Graphics

Justin Truman Justin Truman Greater Seattle Area Details
Justin Truman's Pandemic Studios Experience July 2003 - January 2010
Job Engineering Lead at Bungie
Industry Computer Games
Experience
Bungie  January 2010 - Present
Pandemic Studios   July 2003 - January 2010

Education
Carnegie Mellon University   1999 — 2003
B.S., Computer Science

International School Bangkok (ISB)   1994 — 1999
High School Diploma

Helmut Kobler Helmut Kobler Greater Los Angeles Area Details
Helmut Kobler's Pandemic Studios Experience September 2005 - February 2007
Job Director of Photography and Documentary Filmmaker
Industry Motion Pictures and Film
Experience
Los Angeles Cameraman   July 2009 - Present
Backstory Documentary Films   September 2010 - 2013
Pandemic Studios   September 2005 - February 2007
The 3DO Company  January 1997 - February 2000
Cyclone Studios   December 1993 - February 2000
Peachpit Press  June 1992 - October 1992

Skills
Lighting, Commercials, Video, Post Production, Cinematography, Video Games, Video Editing, Directing, Video Production, Final Cut Pro, Television, Film, Documentaries, Film Production, Digital Media, Editing

Education
University of California, Berkeley
B.A., History

Daniel Steamer Daniel Steamer Greater Los Angeles Area Details
Daniel Steamer's Pandemic Studios Experience October 2006 - October 2008
Job Senior Level Designer at Sledgehammer Games
Industry Computer Games
Experience
Sledgehammer Games  June 2012 - Present
Trion Worlds  October 2008 - April 2012
Pandemic Studios   October 2006 - October 2008
Treyarch / Activision   2004 - 2006

Skills
Game Design, Level Design, PS3, Gameplay, Xbox 360, Game Development, Multiplayer, MMO

Education
Guildhall at SMU   2004 — 2004

University of Connecticut   1998 — 2003
BS, Computer Sciene and Engineering

Brendon Chung Brendon Chung Greater Los Angeles Area Details
Brendon Chung's Pandemic Studios Experience January 2005 - November 2009
Job at Blendo Games
Industry Computer Games
Experience
Blendo Games   November 2009 - Present
Pandemic Studios   January 2005 - November 2009

Education
University of California, San Diego   2000 — 2004
Visual Arts (film emphasis)

Larra Paolilli Larra Paolilli Greater Los Angeles Area Details
Larra Paolilli's Pandemic Studios Experience August 2008 - October 2009
Job Senior Game Designer at Disney Consumer Products
Industry Computer Games
Experience
Disney Consumer Products  July 2014 - Present
Blizzard Entertainment  May 2012 - July 2014
Blizzard Entertainment  November 2009 - May 2012
Pandemic Studios   August 2008 - October 2009
Pandemic Studios   November 2004 - August 2008
Pandemic Studios   January 2004 - November 2004

Skills
Game Design, Video Games, Game Development, Level Design, Scripting, Game Mechanics, Gameplay, Computer Games, Multiplayer, Console, PS3, Xbox 360, System Design, MMORPG, Lua, Maya, Document Design, Japanese, Japanese culture, Open World Gameplay, Digital Media, Mobile Games, User Experience

Education
University of California, Los Angeles   2000 — 2003
BA, Japanese

Carl Lei Carl Lei San Francisco Bay Area Details
Carl Lei's Pandemic Studios Experience 2004 - 2008
Job Finance Director at MunkyFun
Industry Computer Games
Experience
MunkyFun  2013 - Present
Universal McCann  2010 - 2012
Electronic Arts  2008 - 2010
Pandemic Studios   2004 - 2008
Take 2 Interactive  1999 - 2004

Skills
Video Games, Budgets, Forecasting, Start-ups, Mergers, Financial Analysis, Online Gaming, Finance, Competitive Analysis, Financial Modeling, Microsoft Excel, Sarbanes-Oxley Act, Mergers & Acquisitions

Education
New York University - Leonard N. Stern School of Business
MBA

University of California, Berkeley
BS

Ryan Butts Ryan Butts Madison, Wisconsin Area Details
Ryan Butts's Pandemic Studios Experience February 2003 - October 2004
Job Lead Artist at Raven Software
Industry Computer Games
Experience
Raven Software  January 2007 - Present
Cryptic Studios  October 2004 - December 2006
Pandemic Studios   February 2003 - October 2004
Sunstorm Interactive  March 1998 - February 2003

Skills
Low Poly Modeling, Zbrush, Mudbox, XSI, Maya, High Poly Modeling, 3dsmax, Photoshop, 3D Studio Max, Xbox 360, Video Games, Texturing

Education
California College of the Arts   1996 — 1996
None, Graphic Design

Jeff Outlaw Jeff Outlaw United States Details
Jeff Outlaw's Pandemic Studios Experience February 2007 - February 2009
Job Senior Producer and Creative Lead
Industry Computer Games
Experience
Outlaw Artisans   March 2011 - Present
Schell Games LLC   May 2009 - Present
Outlaw Artisan Comics   June 2008 - Present
Pandemic Studios   February 2007 - February 2009
n-Space, Incorporated   April 2000 - February 2007
Steel Beach Productions  September 1998 - April 2000
The Art Institute of Pittsburgh  1998 - 1998
US Navy  June 1991 - October 1996

Skills
Game Development, Animation, Xbox 360, PS3, 3D, Texturing, Character Animation, 3D Studio Max, Computer Animation, Premiere, Storyboarding, Creative Direction, 3D Modeling, Wii, Photoshop, Cinematics, Agile Methodologies, Project Management, Art, Quality Assurance, Video Games, Casual Games, Game Design

Education
Art Institute of Pittsburgh   1998 — 2000
Associates of Specialized Science, Computer Animation

Art Institute of Pittsburgh   1996 — 1998
AA, Specialized Science, Computer Art

Penn State University   1986 — 1990
BA, Pre-Law

Pennsylvania State University, State   1986 — 1990
Bachelors of Art, Pre-Law

Valerie Pullam Valerie Pullam Montreal, Canada Area Details
Valerie Pullam's Pandemic Studios Experience October 2005 - August 2009
Job Owner & Designer at Valerie Pullam ~ Social Stationery & Design
Industry Graphic Design
Experience
Valerie Pullam ~ Social Stationery & Design   November 2012 - Present
Stay at Home mom  September 2009 - Present
Pandemic Studios   October 2005 - August 2009
Authentic Watches   2003 - 2005
Sari Art & Printing   2002 - 2003
Maison Joseph Battat Ltd.   2000 - 2002
Alexandrium Fine Art   1999 - 2001

Skills
Video Games, Illustration, Game Development, Illustrator

Education
Dawson College   1996 — 1999
diploma received, Illustration & Design

CEGEP - John Abbott College   1994 — 1996
Diploma received, Creative Arts

Eric Giz Gewirtz Eric Giz Gewirtz Greater Los Angeles Area Details
Eric Giz Gewirtz's Pandemic Studios Experience 2001 - 2009
Job Co Founder
Industry Computer Games
Experience
Seismic Games  April 2009 - Present
Eric Giz Gewirtz   January 1998 - January 2015
Pandemic Studios   2001 - 2009
Activision  1998 - 2001
Activision  1998 - 2001

Skills
Video Games, Game Design, Game Development, Xbox 360, Social Games, Computer Games, PS3, Gameplay, Mobile Games, Maya, Casual Games, Perforce, Wii, Concept Design, Console, Game Mechanics, Character Animation, Character Design

Education
University of California, Los Angeles   1993 — 1997
Bachelor of Arts (B.A.), Film and Television

La Jolla High School   1990 — 1993

Brenton Kossak Brenton Kossak Greater Los Angeles Area Details
Brenton Kossak's Pandemic Studios Experience September 2008 - February 2009
Job Fun and Focused Musician, Bassist, Teacher, and Composer
Industry Music
Experience
Brenton Kossak Music   January 2005 - Present
Toddle Tunes   August 2010 - November 2012
Sony Computer Entertainment America  December 2009 - June 2010
Luxoflux  March 2009 - August 2009
Pandemic Studios   September 2008 - February 2009
Electronic Arts  February 2008 - September 2008

Skills
Music, Editing, Logic Pro, Video Games, Microsoft Office, Game Development, Game Design

Education
California State University-Northridge   2005 — 2007
Bachelor of Arts, Musical Breadth Studies

Moorpark College   2001 — 2005
Transfer, Computer Science, Music

Joseph Ziegler Joseph Ziegler Greater Los Angeles Area Details
Joseph Ziegler's Pandemic Studios Experience January 2008 - April 2010
Job Lead Designer
Industry Computer Games
Experience
Riot Games  October 2012 - Present
Riot Games  April 2012 - October 2012
Riot Games  November 2010 - May 2012
Killspace Entertainment  January 2010 - November 2010
Pandemic Studios   January 2008 - April 2010
Pandemic Studios (Electronic Arts)   2007 - 2009

Skills
Xbox 360, Gameplay, Game Mechanics, Game Development, Game Design, Multiplayer, Scripting, Lua, Video Games, Computer Games

Education
University of California, Los Angeles   2000 — 2005
BA, Art History

Vasily Basil Milanich Vasily Basil Milanich Greater Los Angeles Area Details
Vasily Basil Milanich's Pandemic Studios Experience April 2004 - September 2008
Job
Industry Computer Games
Experience
Naughty Dog  May 2012 - Present
Zipper Interactive  June 2011 - May 2012
Human Head Studios  April 2010 - June 2011
Luxoflux  October 2008 - February 2010
Pandemic Studios   April 2004 - September 2008
Totally Games  March 2001 - April 2004

Skills
Crushing it, Computer Graphics, PS4, GNMX, GNM, PM4, PSSL, PS3, GPU, C++, C, Console, Optimization, Video Games, Game Development, Shaders, Game Programming, 3D, Graphics, Programming, Game Engines, HLSL, Cross-platform..., Multithreading, Xbox 360, DirectX, OpenGL, Xbox, Computer Games, Visual Studio

Education
Lomonosov Moscow State University (MSU)   1991 — 1996
Master’s Degree

Curtis Arink Curtis Arink Redmond, Washington Details
Curtis Arink's Pandemic Studios Experience 2007 - 2009
Job Senior Software Engineer at Wargaming Seattle
Industry Computer Games
Experience
Wargaming Seattle  April 2014 - Present
id Software  April 2009 - March 2014
Pandemic Studios   2007 - 2009
Piranha Games  2005 - 2006

Skills
Xbox 360, Perforce, PS3, Game Development, User Interface Design, Game Programming, Programming, Flash, Visual Studio, Cross-platform..., Photoshop, Video Games, Console, Xbox, ActionScript, User Interface, C, Computer Games, Multiplayer, Gameplay, Gameplay Programming, Game Mechanics

Education
British Columbia Institute of Technology   2003 — 2005
Diploma of Technology, Digital Image and Sound Processing

Whitney Babcock-McConnell Whitney Babcock-McConnell San Francisco Bay Area Details
Whitney Babcock-McConnell's Pandemic Studios Experience 2009 - 2009
Job Lead Android Engineer at Dog on a Horse
Industry Computer Games
Experience
Dog on a Horse   January 2014 - Present
Electrified Games  November 2011 - March 2012
Electronic Arts  November 2010 - November 2011
Pandemic Studios   2009 - 2009

Skills
Gameplay, Game Design, Game Development, Perforce, Game Programming, Artificial Intelligence, Video Games, Computer Games, Gameplay Programming, Mobile Games, Multiplayer, Game Engines

Education
Carnegie Mellon University   2008 — 2010

Moon Bae Moon Bae Greater Los Angeles Area Details
Moon Bae's Pandemic Studios Experience October 2003 - November 2009
Job External Art Director at Turtle Rock Studios
Industry Computer Games
Experience
Turtle Rock Studios  May 2015 - Present
DICE (EA Digital Illusions CE AB)   March 2013 - January 2015
Danger Close Games (Electronic Arts)   October 2011 - March 2013
Visceral Games (Electronic Arts)   September 2010 - September 2011
Danger Close Games (Electronic Arts)   May 2010 - September 2010
Pandemic Studios   October 2003 - November 2009
Studio Mythos   2003 - 2003
Tigar Hare Studios  2001 - 2002
Arteck   2000 - 2002
Sony Imageworks  October 2000 - March 2001

Skills
Video Games, Graphic Design, Zbrush, Texturing, Maya, UV mapping, Texture Painting, 3D, Xbox 360, Unreal Engine 3, Multiplayer, Game Development, Level Design, Cinematics, Gameplay, Game Design, PS3, Environment Art, Low Poly Modeling, Unreal Editor, XSI, 3D Studio Max, Hard Surface Modeling, Changing Environments, Shaders, Perforce, Game Art, MMO, Console, Digital Sculpting, Texture Artist, Casual Games, Game Mechanics, Autodesk MotionBuilder, World Building, Computer Games, Character Rigging, Xbox, MEL, Mobile Games, Wii, Conceptual Art, Digital Painting, Max, Unity3D, Normal Mapping, Game Engines, Unreal 3

Education
ArtCenter College of Design   1997 — 1999
BFA, Graphic Design

Art Institute of Seattle   1995 — 1997
BSA, Visual Communication

Brad Roepstorff Brad Roepstorff New York, New York Details
Brad Roepstorff's Pandemic Studios Experience March 2005 - February 2009
Job Lead Graphics Programmer
Industry Computer Games
Experience
Pound Sand  April 2014 - Present
Avalanche Studios  July 2012 - March 2014
38 Studios  July 2010 - May 2012
Square Enix  February 2009 - June 2010
Pandemic Studios   March 2005 - February 2009

Skills
Game Development, Xbox 360, Shaders, Video Games, PS3, Artificial Intelligence, Gameplay, MMO, Programming, Game Design, Unreal Engine 3, Perforce, Xbox

Education
The Guildhall at SMU   2003 — 2005
Graduate Level Certificate of Digital Game Development, Specialization in Software Development, Video game programming

Case Western Reserve University   1999 — 2003
BS, Computer Science

Wei Andreas Chen Wei Andreas Chen Redmond, Washington Details
Wei Andreas Chen's Pandemic Studios Experience January 2005 - February 2006
Job UX Director at River Logic
Industry Computer Software
Experience
River Logic  July 2015 - Present
Microsoft / 343 Industries   May 2013 - Present
Extended Results - Acquired by TIBCO Software   October 2012 - May 2013
Microsoft / 343 Industries   April 2011 - August 2012
Microsoft / 343 Industries   March 2011 - August 2012
Killspace Entertainment  July 2010 - January 2011
Electronic Arts  June 2003 - January 2010
Electronic Arts / Pandemic Studios   December 2007 - December 2008
Electronic Arts / Pandemic Studios   February 2006 - December 2008
Pandemic Studios   January 2005 - February 2006

Skills
Texturing, Modeling, Art, Visual, Mentoring, Maya, Zbrush, UV mapping, Lighting, 3D, 2D, Low Poly Modeling, Environment Modeling, Hard Surface Modeling, Concept Design, Environment Art, Organic Modeling, Illustration, Drawing, XSI, Graphic Design, Traditional Animation, UX Design, UI Design, Wireframes, Video Games, 3D Modeling, Game Development, Xbox 360, Level Design, Unreal Engine 3, Computer Graphics, Gameplay, User Interface Design, UV Mapping, ZBrush, Mobile Applications, User Experience Design, Jump Rope, Neglected Tropical...

Education
ArtCenter College of Design   1998 — 2000
Bachelor of Science, Product and Entertainment Design

Hoover High School

James Wahlquist James Wahlquist Austin, Texas Details
James Wahlquist's Pandemic Studios Experience February 2005 - November 2009
Job Designer
Industry Computer Games
Experience
Certain Affinity  July 2013 - Present
LucasArts  September 2011 - April 2013
Float Hybrid Entertainment  April 2011 - September 2011
Raven Software  February 2010 - April 2011
Pandemic Studios   February 2005 - November 2009
THQ  August 2003 - January 2005

Skills
Level Design, Gameplay, Game Design, Game Development, Game Mechanics, Unreal Editor, Multiplayer, Scripting

Education
University of California, Los Angeles   2000 — 2003
BA, Art

Alexander Langham Alexander Langham Greater Los Angeles Area Details
Alexander Langham's Pandemic Studios Experience August 2009 - November 2009
Job Embedded QA Tester at Pandemic Studios
Industry Computer Games
Experience
Pandemic Studios   August 2009 - November 2009
Los Angeles City College  September 2007 - January 2009

Skills
Video Games, Game Design, Game Development, Quality Assurance

Education
Los Angeles City College   2007 — 2009
AA, Art

Robert Finney Robert Finney Greater Los Angeles Area Details
Robert Finney's Pandemic Studios Experience January 2004 - May 2004
Job Programmer Analyst II at USC Institute for Creative Technologies
Industry Research
Experience
USC Institute for Creative Technologies  January 2013 - Present
USC Institute for Creative Technologies  September 2010 - December 2012
USC Institute for Creative Technologies  April 2009 - August 2010
Electronic Arts Los Angeles  August 2008 - March 2009
Electronic Arts Los Angeles  May 2007 - July 2008
Liquid Entertainment  June 2006 - December 2006
Activision  May 2005 - August 2005
Pandemic Studios   January 2004 - May 2004

Skills
Game Development, Game Design, Video Games, Quality Assurance, Unity3D, PS3, Perforce, Xbox 360, Mobile Games, Game Programming, Maya, Computer Graphics, Scripting

Education
University of Southern California   2001 — 2006
B.A., Fine Arts

Andrew Goldman Andrew Goldman Greater Los Angeles Area Details
Andrew Goldman's Pandemic Studios Experience 1998 - 2010
Job Founder, Subtext
Industry Entertainment
Experience
Subtext, Inc.   February 2010 - June 2015
Renaissance Learning  July 2013 - May 2015
Pandemic Studios   1998 - 2010
Electronic Arts (EA)   November 2007 - November 2009
Activision  1994 - 1998

Skills
Educational Technology, Video Games, Game Design, User Interface Design, Strategic Partnerships, Start-ups, Game Development, Digital Media, Management, Mobile Applications, Strategy, Product Management

Education
New York University   1991 — 1993
Masters, Human Computer Interaction

Brown University   1985 — 1989
Political Science and Government

Greg Borrud Greg Borrud Greater Los Angeles Area Details
Greg Borrud's Pandemic Studios Experience June 1998 - November 2009
Job CEO at Seismic Games
Industry Entertainment
Experience
Seismic Games  January 2011 - Present
Electronic Arts  November 2007 - November 2009
Pandemic Studios   June 1998 - November 2009
Pandemic Studios (EA)   2007 - 2009
Activision  1995 - June 1998

Skills
Video Games, Game Development, PS3, Computer Games, Social Games, Game Design, Xbox 360, Console, Mobile Games, Gameplay, Monetization, Game Mechanics, Xbox, Casual Games, MMO, Wii, Interactive..., Multiplayer, Unity3D, MMORPG, Gaming, Level Design, Mobile Applications, Online Gaming

Education
California State University-Long Beach   1990 — 1992
BA, Theater

New York University   1988 — 1990
Theater

Greg Farren Greg Farren Los Angeles, California Details
Greg Farren's Pandemic Studios Experience 2004 - 2009
Job Design Director at Pound Sand
Industry Computer Games
Experience
Unannounced Game Developer   December 2013 - Present
Sony Computer Entertainment America LLC  July 2012 - December 2013
Electronic Arts  2009 - July 2012
Red Stick International Film Festival   2009 - 2009
Pandemic Studios   2004 - 2009

Skills
Video Game Design, Video Game Development, Level Design, Game Design, User Interface Design, Board Game Design, Design Documentation, Weapon Tuning, Writing, Technical Writing, Quality Assurance, Gameplay, Game Mechanics, Console, PS3, Multiplayer, Xbox 360, Game Balance, Game Development, Unreal 3, Unreal Editor, Video Games, Computer Games, Feature Design, Flash, Photoshop, Document Design, MMO, Perforce, Mobile Games, Social Games, Casual Games

Education
UCLA   2002 — 2004
Bachelor of Arts, English Literature

Tim Diamond Tim Diamond Sacramento, California Area Details
Tim Diamond's Pandemic Studios Experience August 2004 - September 2005
Job Physical Plant Mechanic at UC Davis
Industry Facilities Services
Experience
UC Davis  May 2012 - Present
The Davenport Hotel and Tower  May 2008 - September 2011
Pandemic Studios   August 2004 - September 2005
Dave Kost Productions   April 1991 - August 2004
Chow Down, Inc.   April 2001 - April 2004

Skills
Social Networking, Customer Satisfaction, Negotiation, Management, Social Media, Entertainment

Education
California State University-Long Beach   1987 — 1991
B.A, Theatre Arts

Michael Kahn-Rose Michael Kahn-Rose Greater Los Angeles Area Details
Michael Kahn-Rose's Pandemic Studios Experience April 2008 - September 2008
Job Lighting Artist at Treyarch
Industry Entertainment
Experience
Treyarch  April 2015 - Present
Digital Domain 3.0  July 2014 - Present
Zindagi Games  September 2008 - May 2014
Pandemic Studios   April 2008 - September 2008

Skills
Maya, 3D Studio Max, Zbrush, Unity3D, Photoshop, Unreal 3, Illustrator, Softimage, Lighting, Texturing, UV mapping, Unreal Engine 3, 3D Modeling, Game Development, Environment Art, 3D, PS3, Xbox 360, Video Games, Modeling, Texture Painting, Texture Artist, Perforce, Low Poly Modeling, Computer Games, High Poly Modeling, Hard Surface Modeling, Game Art, Normal Mapping, Unreal Editor, UV Mapping

Education
The Art Institute of California-Los Angeles   2004 — 2008
Bachelor of Arts (B.A.), Game Art and Design

Forrester Cole Forrester Cole Cambridge, Massachusetts Details
Forrester Cole's Pandemic Studios Experience November 2002 - June 2004
Job Principal Engineer at Onshape Inc.
Industry Motion Pictures and Film
Experience
Onshape Inc.  August 2014 - Present
Pixar Animation Studios  July 2011 - June 2014
MIT  September 2009 - July 2011
Pandemic Studios   November 2002 - June 2004

Education
Princeton University   2004 — 2009
Doctor of Philosophy (PhD), Computer Science

Harvard College   1998 — 2002
AB, Computer Science

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