Locomotive Games

Industry: Video game company

Description

Locomotive Games was a video game company acquired in 1999 by THQ which developed games for a variety of game machines and consoles. Working with many of THQ's major licenses and franchises, their mission was to develop high quality content and experiences. Headquarters: Santa Clara, CA Founded: 1997 Ceased operations: 2008 Predecessor: Pacific Coast Power & Light Parent organization: THQ

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Locomotive Games Employees

Employee
Years
Job
Industry
Craig Aldred Craig Aldred San Francisco Bay Area Details
Craig Aldred's Locomotive Games Experience December 2001 - January 2008
Job Fulltime Dad/Parttime 3D Freelance Artist
Industry Computer Games
Experience
Freelance  October 2010 - Present
FooMojo Inc.   January 2008 - October 2010
Locomotive Games   December 2001 - January 2008
THQ / Locomotive Games   2006 - 2008
Imaginengine  1999 - 2001

Skills
Wii, Gameplay, Xbox 360, Game Design, PS3, UV mapping, Unreal Editor

Education
Academy of Art University   1997 — 1999
Bachelor of Arts (BA), 3D Arts

Pacific Union College   1995 — 1997
Associate of Arts (AA), Digital Media Tech

Cassandra Saindon Cassandra Saindon Lake Forest, California Details
Cassandra Saindon's Locomotive Games Experience 2007 - 2008
Job Internal Events Coordinator at Blizzard Entertainment
Industry Airlines/Aviation
Experience
Blizzard Entertainment  October 2013 - June 2014
PIMCO  June 2013 - October 2013
Virgin America  March 2012 - May 2013
Virgin America  April 2011 - March 2012
Virgin America  August 2010 - April 2011
Virgin America  April 2008 - August 2010
Locomotive Games   2007 - 2008

Skills
Airlines, Training, Budgets, Human Resources, Event Management, Aerospace, Project Management, Commercial Aviation, Management, Flights, Aircraft, Leadership, Sabre, Aviation, Customer Service, Business Strategy, Travel Management, Airports, Contract Management

Education
Sonoma State University   2004 — 2007
BA, Theater Arts/Dance

Patrick Gillette Patrick Gillette Greater Seattle Area Details
Patrick Gillette's Locomotive Games Experience September 2008 - November 2008
Job Lead Gameplay Animator at Microsoft (343 Industries)
Industry Animation
Experience
Microsoft (343 Industries)   August 2011 - Present
Microsoft (343 Industries)   August 2011 - June 2015
Microsoft (343 Industries)   March 2011 - August 2011
Griptonite Games  July 2010 - March 2011
Bungie Studios  August 2009 - July 2010
Electronic Arts  April 2009 - August 2009
Telltale Games  April 2009 - May 2009
Locomotive Games   September 2008 - November 2008
Santa Cruz Games  August 2006 - August 2008
Mt. Pleasant High School  January 2006 - May 2006

Skills
Character Animation, Maya, Facial Animation, Rigging, Character Rigging, Animation, Video Games, Traditional Animation, Computer Animation, 3D, 3D Modeling, Game Development, Wii, Gameplay, Storyboarding, Xbox 360

Education
Cogswell Polytechnical College   2002 — 2006
B.A., Animation

Ken Proudfoot Ken Proudfoot San Francisco Bay Area Details
Ken Proudfoot's Locomotive Games Experience August 2005 - December 2008
Job VFX Lead / Principal Technical Artist at Disney Interactive
Industry Computer Games
Experience
Disney Interactive  October 2013 - Present
Zynga  November 2012 - October 2013
Real Life plus, Inc.   May 2010 - November 2012
Hooked Wireless  July 2009 - June 2011
Portable Zoo, Inc.   December 2008 - March 2010
Locomotive Games   August 2005 - December 2008
Pacific Coast Power & Light   October 1998 - August 2005
Pixar  May 1995 - September 1996

Skills
Maya, Texturing, Game Development, Rigging, Game Design, Modeling, Scripting, Unity3D, Character Animation, MEL, UV mapping, Photoshop, 3D animation, Gameplay, 3D Studio Max, Animation, 3D, Video Games, Character Rigging, CSS, HTML, Mobile Applications, Facebook, Wii, iPhone, Video Game Development, Game Art, Console, Level Design, UnityScript, Texture Painting, User Interface, Mobile Games, Computer Graphics, Environment Art

Education
California Institute of the Arts: MFA   1994 — 1998
MFA

California Institue of the Arts: BFA   1994 — 1996
BFA

Monterey Peninsula College   1991 — 1993
AA

Aptos High School   1985 — 1989
High School Diploma

Richard Schritter Richard Schritter San Francisco Bay Area Details
Richard Schritter's Locomotive Games Experience July 2007 - November 2008
Job Technical Artist at Amazon
Industry Computer Games
Experience
Amazon Games   June 2015 - Present
Waystone Games / EA Mobile   January 2014 - May 2015
Toy Genius   February 2013 - January 2014
Electronic Arts  July 2011 - February 2013
Electronic Arts  February 2011 - July 2011
Electronic Arts  November 2009 - February 2011
Electronic Arts  November 2008 - November 2009
Locomotive Games   July 2007 - November 2008
Santa Cruz Games  November 2005 - July 2007
Guerilla Wonderers Films/ Hitachi Data Systems   March 2005 - June 2006

Skills
Environment Art, 3D, Maya, Photoshop, Zbrush, Unreal Editor, World Machine, Game Development, Art Direction, Perforce, Texturing, Concept Design, UV mapping, Modeling, Video Games, Unity Pro, Unity3D, Level Design, UV Mapping, Xbox 360, ZBrush

Education
Cogswell Polytechnical College   2001 — 2005
Bachelors, 3d Modeling and Animation

Aaron Cammarata Aaron Cammarata Emeryville, California Details
Aaron Cammarata's Locomotive Games Experience October 2004 - June 2006
Job Videogame Entrepreneur
Industry Computer Games
Experience
voidALPHA   June 2011 - Present
AJC Games, Inc.   July 2011 - June 2012
Total Immersion Software  June 2006 - July 2011
Self Employed  April 2006 - June 2006
Locomotive Games   October 2004 - June 2006
Pacific Coast Power & Light   January 2003 - October 2004
Neversoft Entertainment  March 1998 - January 2002
Intelligent Life Games   May 2000 - July 2001
Activision  October 1995 - March 1998
Andersen Consulting  May 1993 - September 1995

Skills
Video Game Design, Agile Project Management, Game Programming, Gameplay Programming, Gameplay, Game Theory, Mobile Games, Computer Games, Game Design, Game Development, Casual Games, Buddhism, Art, Programming, 3D, 3D Studio Max, Scrum, Small Business, New Business Development, Business Process, Digital Photography, Guitar Player, Drummer, Watercolor, Sketching, Comedian, Magic, Scripting, Video Games, Animation, Xbox 360, Meteor, Level Design, Console, Xbox, PSP, Social Games, Unity3D, PS3, Mobile Devices

Education
Bucknell University   1989 — 1993
BS, Computer Science

Dustin Aber Dustin Aber San Francisco Bay Area Details
Dustin Aber's Locomotive Games Experience March 2006 - June 2006
Job 3D Artist and Educator
Industry Computer Games
Experience
Academy of Art University  July 2011 - Present
www.dustinaber.com   February 2012 - January 2013
The Multiverse Network, Inc.   January 2008 - November 2010
The Multiverse Network, Inc.   September 2007 - December 2007
Vicarious Visions (Activision)   April 2007 - June 2007
Vicarious Visions  July 2006 - March 2007
Locomotive Games   March 2006 - June 2006

Skills
Maya, 3D Studio Max, Softimage, Zbrush, Photoshop, Unreal Editor, Perforce, Character Modeling, Texturing, Lighting, Digital Sculpting, UV mapping, Animation, Video Games, Game Design, Game Development, 3D, Environment Art, Flash, Visual Effects, Wii, Character Rigging, 3D Modeling, Higher Education, Teaching, ZBrush, UV Mapping

Education
Cogswell Polytechnical College   2002 — 2005
Bachelor of Arts

East Forsyth High School   1998 — 2002

Jeffrey Traeger Jeffrey Traeger San Francisco Bay Area Details
Jeffrey Traeger's Locomotive Games Experience January 2008 - August 2008
Job MILB Coaching Video Associate
Industry Sports
Experience
MLB Advanced Media  April 2015 - Present
Bay Area College of Nursing   May 2013 - February 2015
The Hertz Corporation Redwood City   September 2011 - December 2012
Saint Mary’s College  January 2010 - May 2011
Grassroots Campaigns  January 2009 - September 2009
Locomotive Games   January 2008 - August 2008

Skills
Microsoft Windows XP,..., Customer Service, Sales, Customer Satisfaction, Microsoft Office, PowerPoint, Microsoft Excel, Marketing, Inventory Management, Microsoft Word, Account Management, Sales Management, Retail, Social Media, Management, Leadership, Team Building, Sales Operations, Public Speaking, Training, Critical Reading, Evaluation

Education
Saint Mary's College of California   2007 — 2011
Bachelor's degree, English Language and Literature, General

Queen Mary University of London   2008 — 2009
Shakespeare, Shakespeare

Randal Shaffer Randal Shaffer Greater Seattle Area Details
Randal Shaffer's Locomotive Games Experience October 2004 - October 2005
Job Technical Environment Artist at 343 Industries
Industry Computer Games
Experience
Electronic Arts  June 2012 - June 2014
Indie Game Development   September 2011 - June 2012
Griptonite Games  October 2008 - August 2011
Cat Daddy Games (Take-Two Interactive)   August 2008 - October 2008
THQ Inc  May 1999 - July 2008
Cranky Pants Games   October 2005 - June 2007
Locomotive Games   October 2004 - October 2005
Pacific Coast Power & Light   May 1999 - October 2004
Don Traeger Productions, Inc.   April 1998 - May 1999
Regal Productions   1996 - 1997

Skills
Xbox 360, PS3, Wii, Maya, Game Development, Unreal Editor, Environment Art, Level Design, Video Games, Texture Painting, Texturing, 3D, Shaders, Gameplay, Unreal Engine 3, Low Poly Modeling, Digital Sculpting, UV mapping, Xbox, Console, Cinematics, Unreal 3, Game Art, Game Design, Zbrush, Multiplayer, Perforce, Computer Games, World Building, Game Mechanics, Photoshop, UV Mapping

Education
Cogswell Polytechnical College   1995 — 1998
BA, Fine Art, Computer and Video Imaging

Cabrillo College

Thomas Reggie Schreiber Thomas Reggie Schreiber San Francisco Bay Area Details
Thomas Reggie Schreiber's Locomotive Games Experience October 2006 - June 2008
Job
Industry Computer Games
Experience
Pixel Licker LLC   June 2012 - Present
The Playforge  February 2011 - July 2013
Gaia Interactive  February 2009 - November 2010
Locomotive Games   October 2006 - June 2008
Electronic Arts  May 2006 - October 2006
Capcom  January 2000 - March 2006

Skills
Illustrator, Photoshop, Maya, Flash, Zbrush, Mudbox, Pixel Art, Dreamweaver, Texturing, Animation, UV mapping, 3D, Illustration, Character Modeling, Modeling, Console, Video Games, PS3, Game Design, 3D Modeling, Casual Games, Game Development, Gameplay, Traditional Animation, Concept Design, Wii, User Interface Design

Education
Columbus College of Art & Design   1994 — 1998
BFA, Illustration

Ricardo Liu Ricardo Liu Greater Boston Area Details
Ricardo Liu's Locomotive Games Experience January 2004 - February 2008
Job Experienced Video Game Developer
Industry Computer Games
Experience
Turbine  February 2011 - November 2014
Turbine  March 2008 - February 2011
Locomotive Games   January 2004 - February 2008
LucasArts  2000 - 2004
Lucasarts  1999 - 2000

Skills
Level Design, Scripting, Gameplay, System Design, Game Development, Game Mechanics, MMO, Game Design, Multiplayer, Computer Games, Video Games, MMORPG, Xbox 360, Casual Games, Perforce, Free to Play

Education
University of California, Berkeley   1994 — 1998

Jeff Crenshaw Jeff Crenshaw Alpharetta, Georgia Details
Jeff Crenshaw's Locomotive Games Experience February 2007 - June 2008
Job Game Programmer at HiRez Studios
Industry Computer Games
Experience
Hi-Rez Studios  July 2014 - Present
Darkside Game Studio   September 2010 - June 2012
Namco Bandai Games America  August 2008 - January 2010
Locomotive Games   February 2007 - June 2008

Skills
Gameplay, Gameplay Programming, Xbox 360, Perforce, Game Development, Lua, PS3, Console, C++, Video Games, Visual Studio, Game Programming, Video Game Development, Unreal Engine 3, Computer Games, Java, iPhone development, iPhone, UnrealScript

Education
Georgia Institute of Technology   2001 — 2005
BS, Computer Science

Arianna Mejia-Reis Arianna Mejia-Reis San Francisco Bay Area Details
Arianna Mejia-Reis's Locomotive Games Experience April 2008 - November 2008
Job Office Assistant
Industry Computer Games
Experience
Locomotive Games   April 2008 - November 2008
Locomotive Games (THQ)   2008 - 2008

Education
Fashion Institute of Design & Merchandising   2000 — 2001
Fashion Design

Andrew Karn Andrew Karn San Francisco Bay Area Details
Andrew Karn's Locomotive Games Experience 2004 - 2008
Job Senior Software Engineer at DynEd International
Industry Computer Games
Experience
DynEd International  November 2012 - Present
Bally Technologies  January 2012 - October 2012
Trion World Network  January 2009 - October 2009
Locomotive Games   2004 - 2008
Locomotive Games / THQ   2004 - 2008
Locomotive Games (a div of THQ)   2004 - 2008
THQ/Locomotive Games   2004 - 2008
Signature Devices   2003 - 2004
Blue Shift   1999 - 2002
Atari Games  1997 - 1999

Skills
Gameplay, Game Development, Xbox 360, Perforce, C++, Wii, Computer Games, Mobile Games, Game Programming, Lua

Education
University of California, Berkeley   1981 — 1990
Ph. D., Physics

Orion McClelland Orion McClelland Greater New York City Area Details
Orion McClelland's Locomotive Games Experience April 2007 - November 2008
Job Software Engineer at Quartet Health
Industry Computer Software
Experience
Quartet Health  May 2015 - Present
We-Care.com  March 2013 - February 2015
Sanzaru Games  October 2010 - October 2012
Slipgate Ironworks  2008 - 2009
Locomotive Games   April 2007 - November 2008
OpenPath Products  June 2005 - April 2007

Skills
Game Development, Video Games, Game Design, Xbox 360, Gameplay, Python, Perforce, Wii, Computer Games, Lua, PS3, Game Programming, Casual Games, Level Design, Scrum

Education
Full Sail University   2003 — 2004
Associates, Game Design and Development

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