Koolhaus Games

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Koolhaus Games Employees

Employee
Years
Job
Industry
Dane Miner Dane Miner Salt Lake City, Utah Details
Dane Miner's Koolhaus Games Experience October 2009 - October 2009
Job Art Director at Skeleton Hand
Industry Fine Art
Experience
Skeleton Hand   October 2013 - Present
University of Utah - Employment  September 2014 - Present
ArenaRating   November 2010 - April 2011
Chan Thor GameOps   November 2009 - September 2010
Koolhaus Games   October 2009 - October 2009
Overinteractive Media Inc.  March 2008 - March 2009
OverInteractive Media inc  January 2008 - January 2009
L10   June 2008 - September 2008
Volt  April 2008 - June 2008
Versis   January 2005 - January 2006

Skills
Web Design, Animation, Illustrator, Traditional Animation, Storyboarding, Character Animation, Character Designs, Illustration, Layout, Video Games, Creative Writing, Digital Art, Digital Painting, Flash, Logo Design, Rendering, Digital Illustration, Concept Design, Comic Art

Education
Oregon State University   2011 — 2013
Bachelor of Fine Arts (BFA), Applied Visual Arts

University of Oregon   2000 — 2003
BA, Multimedia Design

Portland State University
Fine and Studio Arts

Shannon Ang Shannon Ang Vancouver, Canada Area Details
Shannon Ang's Koolhaus Games Experience April 2012 - Present
Job 3d Animator at Koolhaus Games
Industry Animation
Experience
Koolhaus Games   April 2012 - Present
Zeroes 2 Heroes Media   October 2011 - January 2012
3 Plains Corp   June 2010 - October 2011

Skills
Character Animation, 3D Modeling, Running, Christian Counseling, Karate, Video Games, Animation, Texturing, Illustration, Storyboarding, Traditional Animation, Compositing, Art, Modeling, Computer Graphics, Computer Animation, After Effects, Maya, 3D, Photoshop

Education
Emily Carr University of Art & Design   2006 — 2009
BMA, Animation

Singapore Armed Forces   2003 — 2006
3rd Division, Combat Engineering

Nanyang Polytechnic   2000 — 2003
Diploma, Animation

Namit Lavekar Namit Lavekar Vancouver, Canada Area Details
Namit Lavekar's Koolhaus Games Experience January 2013 - November 2014
Job Sr. Artist at Roadhouse Interactive
Industry Entertainment
Experience
Roadhouse Interactive  December 2014 - Present
Koolhaus Games   January 2013 - November 2014
DeNA Studios Canada   October 2012 - January 2013
Self Employed Digital Artist   August 2012 - January 2013
Electronic Arts  July 2011 - February 2012
Magellan Interactive   October 2007 - July 2011
Indiagames Ltd.  January 2003 - August 2006

Skills
Digital 3D Modelling..., Fluent with 3D..., Zbrush, Flash, Photoshop, Video Games, CG Artist, Creature Design, Level Design, Scheduling, Texturing, Maya, 3D, Animation, 3D Studio Max, Rendering, Creature Animation, Environment Art, 3D Modeling, Process Scheduler, 3D Coat, Concept Design, Graphic Design, Graphics, Game Art, Traditional Animation, Gameplay, Texture Artist, Wii, Visual Effects, Mobile Games, Shaders, Particle Effects, Unity3D, Game Development, Texture Painting, ZBrush

Education
Humber College   2006 — 2007
Post Graduate Diploma, 3D Animation for Games

University of Mumbai   2003 — 2005
· Bachelor of Commerce; H.S.C; S.S.C, Computer graphics & animation

Peter Haralabous Peter Haralabous Vancouver, Canada Area Details
Peter Haralabous's Koolhaus Games Experience March 2013 - October 2013
Job PharEdge Media
Industry Design
Experience
airG Inc.  May 2014 - Present
PharEdge Media   May 2009 - Present
Koolhaus Games   March 2013 - October 2013
EPG Sports Media   2011 - 2011
Alea Software  January 1999 - May 2009
Tekana Interactive   September 2007 - May 2008
Animorphic Digital Productions   February 1997 - January 1999
Motion Works   February 1998 - July 1998

Skills
Web Design, Flash Animation, Animation, Illustration, Graphic Design, Flash, Maya, User Experience, User Interface Design, HTML 5, 3D Modeling, Graphics, Illustrator, Drawing, Vector Illustration, Adobe Creative Suite, Character Animation, CSS, Logo Design, 3D, Video Games, User Interface, Computer Animation, jQuery, JIRA, Layout, Video Editing, Photoshop, After Effects, Web Development, Digital Illustration, HTML, Multimedia, 3D graphics

Education
Vancouver School Board: Continuting Education   2011 — 2011
Intro to Javascript and Jquery

Vancouver School Board: Continuting Education   2009 — 2009
Painting: Acrylics in One Day

VanArts   2007 — 2007
Part-Time, Advanced Maya Modelling

British Columbia Institute of Technology   2005 — 2005
Adobe InDesign PC1

British Columbia Institute of Technology   2004 — 2004
Macromedia Dreamweaver PC1

British Columbia Institute of Technology   2004 — 2004
Macromedia Flash MX PC2

British Columbia Institute of Technology   2004 — 2004
Macromedia Flash MX PC1

Vancouver Film School   1997 — 1997
Advanced Compositing

Vancouver Film School   1996 — 1997
Graduate 3D Animation Program

Maik Stettner Maik Stettner Vancouver, Canada Area Details
Maik Stettner's Koolhaus Games Experience January 2014 - July 2014
Job Senior Project Manager at FCV Interactive
Industry Information Technology and Services
Experience
FCV Interactive  August 2014 - Present
Koolhaus Games   January 2014 - July 2014
Vectorform GmbH   December 2012 - December 2013
CompuGROUP Medical Software GmbH   May 2011 - November 2012
Koch Media GmbH / Deep Silver   January 2009 - April 2011
Deep Silver / Koch Media GmbH   January 2008 - December 2008
Vancouver Lookout   April 2006 - October 2006
Malteser International  August 2000 - December 2005

Skills
Management, Digital Marketing, Product Management, Software Project..., Business Requirements, Digital Strategy, Process Improvement, Project Management, Gamification, Mobile Devices, Team Management, Market Research, Localization, Innovation Management, Mobile Applications, Marketing, Team Leadership, Communication Skills, Teamwork, Product Marketing, E-commerce, Product Development, iOS development, Monetization, Game Development, Software Development, Video Games, Mobile Games, PS3, Xbox 360, Public Relations, Project Planning, Quality Assurance, Competitive Analysis, Publishing, Release Management, MS Project, Medical Software, Client Relations

Education
Universität Siegen   2002 — 2007
Diplom Kaufmann, Marketing, Human Resources, Organizational Change Management

Tamwood International School   2006 — 2006
International Business English Certificate

Saint Mary's University   2004 — 2005
Business and Economics

Gaël Giraudeau Gaël Giraudeau Vancouver, Canada Area Details
Gaël Giraudeau's Koolhaus Games Experience June 2010 - Present
Job Computer Programmer at Koolhaus Games
Industry Computer Software
Experience
Koolhaus Games   June 2010 - Present
Gevo Entertainment Pte. Ltd.   June 2008 - September 2009
Laboratoire d’Informatique de Grenoble - MultiCom   July 2007 - August 2007
Potez Aeronautics   July 2006 - September 2006

Skills
C++, C#, Visual Studio, Software Engineering, Game Development, Programming, Artificial Intelligence, Gameplay, Java, C, Subversion, Unity3D, Video Games, OpenGL, Objective-C

Education
National University of Singapore   2007 — 2008
Computer Science, Computer Graphics, Game Development

Polytech'Grenoble   2005 — 2008
Master of Science (M.Sc.), Software Engineering, Multimedia

Université Joseph Fourier (Grenoble I)   2005 — 2008
Engineer's degree, Computer Science, Software Engineering, Multimedia

Lycée Gaston Crampe   1995 — 2003
Baccalaureate, Engineering Science

Stefan Sarnev Stefan Sarnev Vancouver, Canada Area Details
Stefan Sarnev's Koolhaus Games Experience April 2012 - Present
Job Software Engineer at Koolhaus Games
Industry Computer Software
Experience
Koolhaus Games   April 2012 - Present
Darim Vision  September 2009 - April 2012
Crissy Field Media   April 2009 - July 2009
Electronic Arts  July 2008 - February 2009
Chaos Group  April 2007 - July 2008
Ubisoft Bulgaria   August 2005 - April 2007
eAgility Ltd   September 2003 - May 2004
Bulgarian Academy of Science, department of Artificial Intelligence   2001 - 2004
Worklogic   January 2002 - September 2003
Sirma AI, Corp   1998 - January 2002

Skills
Game Development, Software Development, C++, DirectX, Computer Graphics, Subversion, Multithreading, OOP, OpenGL, Win32 API, Xbox 360, STL, MFC, MySQL, Unity3D, C#, Assembly, Game Engines, Shaders, Android Development, iOS Development, SQLite, Image Processing, Bison/Flex Compiler..., Game Engine Development, Xamarin

Education
Sofia University St. Kliment Ohridski   1991 — 1997
MSci, Artificial Intellegence, Computer Science

Payam Sabzmeydani Payam Sabzmeydani Vancouver, Canada Area Details
Payam Sabzmeydani's Koolhaus Games Experience January 2007 - December 2008
Job
Industry Computer Software
Experience
airG Inc.  October 2012 - Present
Startup Company  May 2012 - October 2012
airG Inc.  December 2008 - April 2012
Koolhaus Games   January 2007 - December 2008
Simon Fraser University - The Vision and Media Lab   September 2004 - January 2007
Sharif University of Technology  2000 - 2002

Skills
Algorithms, C++, MySQL, Java, Machine Learning, Software Engineering, Perl, Distributed Systems, Software Development, Image Processing, OOP, Linux, SQL, Databases, Architecture, Redis, Object Oriented Design, Node.js, Matlab, JavaScript, Robotics, MongoDB, Computer Vision, Scalability, Mobile Devices, Python, Nginx, SOA

Education
Simon Fraser University   2004 — 2006
Masters, Computer Science

Sharif University of Technology   1999 — 2003
B.Sc., Computer Engineering

Luciano Pommella Luciano Pommella Vancouver, Canada Area Details
Luciano Pommella's Koolhaus Games Experience March 2013 - December 2013
Job at
Industry Animation
Experience
Rainmaker Entertainment Inc  August 2015 - Present
Rainmaker Entertainment Inc  January 2014 - Present
Koolhaus games   March 2013 - December 2013
Electronic Arts  September 2012 - December 2012
Free Lancer  May 2012 - September 2012
United Front Games  January 2012 - May 2012
Electronic Arts  June 2011 - September 2011
Tendril  June 2010 - July 2011
Red Rover Studios  January 2008 - May 2010
McLaren McCann  2006 - 2008

Skills
Modeling, Maya, 3D, Zbrush, Texturing, UV mapping, Texture Artist, After Effects, Storyboarding, Lighting, 3D Modeling, Compositing, Matte Painting, Texture Painting, Props, Rendering, Visual Effects, Mental Ray

Education
Fundação Armando Álvares Penteado   1996 — 1999
University, Industrial Design

Mike Peredo Mike Peredo Vancouver, Canada Area Details
Mike Peredo's Koolhaus Games Experience December 2008 - July 2010
Job Producer / Game Developer
Industry Computer Games
Experience
Bok Bok Labs   August 2010 - Present
Hardcore Indie Meetup Group   May 2013 - Present
String Theory Entertainment   October 2014 - March 2015
Koolhaus Games   December 2008 - July 2010
Radical Entertainment  September 2006 - August 2008
Radical Entertainment  August 2001 - September 2006
UBC Continuing Studies  1998 - 2005
Sextant Entertainment   2000 - 2001
Sirius Animation   January 1999 - March 2000
Vancouver School of Media Arts   1998 - 1999

Skills
Texturing, Maya, 3D Modeling, Lighting, Teaching, Project Management, MEL, Computer Graphics, Animation, Wii, Gameplay, Computer Games, Level Design, Game Development, Computer Animation, 3D Studio Max, Traditional Animation, 3D, Low Poly Modeling, Zbrush, UV mapping, Texture Painting, Mobile Games, Game Design, Modeling, XSI, Cinematics, Autodesk MotionBuilder, Digital Sculpting, Mudbox, Character Animation, Texture Artist, Game Programming, Perforce, Scripting, Unreal Editor, Changing Environments, Video Games, Special Effects, Game Art, Environment Art, World Building, Game Mechanics, Casual Games, Game Engines, Multiplayer, Social Games, Video Game Production

Education
BCIT   2008 — 2008
Iphone game development

Segal Graduate School of Business - SFU   2006 — 2007

Alias   2000 — 2000
Maya, Mel

Alias   1999 — 1999
Maya

VanArts   1999 — 1999
Classical Animation I

Instructional Skills Workshop   1997 — 1997

Alias - Toronto   1996 — 1996
Poweranimator Instructor Certification

Vancouver Film School   1995 — 1995
Alias Poweranimator

University of the Fraser Valley   1986 — 1986
DAAD, Computer Graphics and Animation

3 year special Arts - Central Tech   1983 — 1985
3 Year Special Arts, Painting, sculpture, ceramics, illustration, photography, video

Lorin Beer Lorin Beer Pleasant Hill, California Details
Lorin Beer's Koolhaus Games Experience 2008 - 2008
Job Lead Engineer of Cloud Services Team at Famous Industries
Industry Computer Software
Experience
Famo.us  March 2015 - Present
Famo.us  January 2015 - Present
Adobe  May 2011 - December 2014
Koolhaus Games   2008 - 2008
Koolhaus Games   2008 - 2008
Koolhaus Games   2008 - 2008

Skills
JavaScript, Node.js, C++, Java, C, Python, Software Engineering, Cordova/PhoneGap, Computational Complexity, Amazon Web Services..., iOS Development, Algorithms, Android Development, Distributed Systems, Computer Science, CoffeeScript, Web Applications, Git, Android

Education
Simon Fraser University   2004 — 2009
Bachelor of Applied Science (B.A.Sc.), Computing Science

Simon Fraser University
Bachelor of Applied Science (B.A.Sc.)

Jason Harrison Jason Harrison Vancouver, Canada Area Details
Jason Harrison's Koolhaus Games Experience March 2008 - October 2008
Job Software Developer at Recon Instruments
Industry Computer Software
Experience
Recon Instruments  January 2014 - Present
Georgilas and Harrison   May 2010 - Present
PDFTron Systems Inc   March 2009 - April 2010
Crissy Field Media Inc   October 2008 - January 2009
Koolhaus Games   March 2008 - October 2008
Vancouver Society of Children's Centres   September 2006 - September 2008
Dolby  April 2007 - February 2008
Brightside Technologies   September 2005 - April 2007
Department of Computer Science at the University of British Columbia   September 2002 - August 2005
University of British Columbia  May 2002 - April 2005

Skills
Software Development, Early Childhood..., Emergency Preparedness, Computer Graphics, C++, Subversion, Linux, Mac OS X, Microsoft Office, GLUT, Trac, 3D animation, Computational Geometry, Software Engineering, C, Programming, OpenGL, Software Design, Computer Science, Image Processing, Visual Studio, OOP, Research, Applied Research, OS X, Multithreading, MySQL, Algorithms

Education
University of British Columbia   1995 — 2002
PhD, Computer Science

University of British Columbia   1992 — 1994
MSc, Computer Science

State University of New York at Stony Brook   1987 — 1992
BE, Electrical Engineering and Computer Science

Pope Kim Pope Kim Vancouver, Canada Area Details
Pope Kim's Koolhaus Games Experience August 2005 - December 2005
Job Lead Developer and Rendering Specialist
Industry Computer Games
Experience
PNI Digital Media Ltd  June 2014 - Present
Electronic Arts  April 2013 - October 2013
Eidos / Square Enix Montreal   September 2012 - March 2013
Relic Entertainment (Now SEGA)   May 2008 - April 2012
The Art Institute of Vancouver  January 2007 - December 2009
Blue Castle games(now Capcom Vancouver)   July 2006 - May 2008
Overwaitea Food Group  January 2006 - June 2006
Koolhaus Games   August 2005 - December 2005
MIN.I Software   1993 - 1996

Skills
Rendering, Graphics, Xbox One, PS4, WiiU, Game Programming, Game Development, Xbox 360, Video Games, PS3, Shaders, C++, HLSL, Computer Graphics, DirectX, C#, Perforce, Visual Studio, Software Engineering, 3D, Video Game Development, Software Development, Leadership, Mobile Games, Unreal Engine 3, MEL, No BS, Game Design, Gameplay, Wii, Computer Games, Console, Game Mechanics, Getting Things Done, Unity3D, Mentoring

Education
Georgia Institute of Technology   2014 — 2016
Master's Degree, Computer Science, 4.0 out of 4.0 so far

British Columbia Institute of Technology   2003 — 2008
Bachelor of Technology, Computer Systems, Computer Graphics, Distributed Systems, Digital Processing

Yonsei University   1996 — 2001
Bachelor of Laws, Law

Ping Xiang Ping Xiang Vancouver, Canada Area Details
Ping Xiang's Koolhaus Games Experience November 2008 - July 2009
Job Software Engineer at EA
Industry Computer Games
Experience
Electronic Arts (EA)   October 2011 - Present
Rocket Gaming Systems  October 2009 - October 2011
Koolhaus Games   November 2008 - July 2009
Fiver Media  March 2007 - November 2008
View22   September 2004 - February 2007
BeiJing MapOK Science Technology Co.,Ltd.   May 2001 - May 2004
Hebei Telecom Science and Research Institute   August 1996 - April 2001

Skills
C#, Object Oriented Design, OpenGL, Win32 API, MFC, Design Patterns, Multithreading, Qt, C++, Java, JavaScript, Linux, Test Driven Development, RESTful WebServices, Xbox Live, Agile Methodologies

Education
Hebei University   1992 — 1996
BS, Computer Science

Randy Cavanagh Randy Cavanagh Vancouver, Canada Area Details
Randy Cavanagh's Koolhaus Games Experience 2005 - 2006
Job Rendering Programmer at Next Level Games
Industry Computer Games
Experience
Next Level Games  August 2009 - Present
Electronic Arts  October 2006 - August 2009
Piranha Games Inc.   2006 - 2006
Koolhaus Games   2005 - 2006

Skills
PS3, Xbox 360, Wii, Multiplayer, Shaders, Perforce, Game Development, Rendering, DirectX, 3D Studio Max, 3D Modeling, HLSL, Game Programming, Console, OpenGL, Video Games

Education
British Columbia Institute of Technology   2003 — 2005

Jeff Pepper Jeff Pepper Vancouver, Canada Area Details
Jeff Pepper's Koolhaus Games Experience June 2008 - February 2009
Job Director at CG Spectrum College
Industry Animation
Experience
CG Spectrum College   July 2011 - Present
Bardel Entertainment  December 2010 - January 2012
Ettamogah Studio   February 2009 - December 2010
Koolhaus Games   June 2008 - February 2009
Piranha Games  2007 - 2008
Bardel Entertainment  2007 - 2007

Skills
Character Animation, Maya, Animation, Computer Animation

Education
Vancouver Community College   2012 — 2013
Instructor Diploma Program, Education, High Distinction

Think Tank Training Centre   2006 — 2007
Certificate, Animation

St. Clair College   2001 — 2004
Traditional and 3D Animation

Bey Bickerton Bey Bickerton Vancouver, Canada Area Details
Bey Bickerton's Koolhaus Games Experience April 2012 - May 2014
Job Senior Game Designer
Industry Computer Games
Experience
DeNA West  June 2014 - April 2015
Koolhaus Games   April 2012 - May 2014
Ubisoft  2008 - January 2012
Ubisoft Vancouver   2009 - 2012
Midway Studios Austin  2004 - August 2008
Inevitable Entertainment   2001 - 2004
Acclaim Entertainment  1994 - 2001

Skills
Mobile Games, Monetization, Systems Design, Project Management, Console Games, Game Design, Game Design Documents, Unity3D, Perforce, Social Games, Unreal Editor, Unreal Engine 3, Video Games, Wii, Xbox, Xbox 360, PS3, Multiplayer, Level Design, Gameplay, Game Mechanics, Game Development, Console, Computer Games, Casual Games

Education
The University of Texas-Pan American
Art

Karl Berg Karl Berg Vancouver, Canada Area Details
Karl Berg's Koolhaus Games Experience March 2005 - July 2009
Job Senior Online Engineer at Amazon
Industry Computer Games
Experience
Amazon  February 2015 - Present
Piranha Games  August 2011 - February 2015
Piranha Games  May 2010 - August 2011
airG Inc.  July 2009 - May 2010
Koolhaus Games   March 2005 - July 2009

Skills
Xbox 360, OpenGL, PS3, Wii, Unreal Engine 3, Console, Game Development, Gameplay, DirectX, Perforce, Video Games, Game Programming, Game Design, C++, Computer Games

Education
Simon Fraser University

Simon Fraser University

Ben Sheftel Ben Sheftel Vancouver, Canada Area Details
Ben Sheftel's Koolhaus Games Experience April 2012 - March 2014
Job Software Engineer at Roadhouse Interactive
Industry Computer Games
Experience
Roadhouse Interactive  March 2014 - Present
Koolhaus Games   April 2012 - March 2014
BrainBoost Education  September 2010 - March 2012
Nintendo  December 2009 - January 2010

Skills
3D Math, Physics, Java, C++, C, HTML, CSS, Tutoring, JavaScript, jQuery, C#, Unity3D, Objective-C, Gameplay, Android

Education
The University of British Columbia   2009 — 2012
Bachelor of Computer Science, Computer Engineering (with Software Option), 87%

Shawnigan Lake School   2007 — 2009
Physics

Yanny Cheng Yanny Cheng Greater Los Angeles Area Details
Yanny Cheng's Koolhaus Games Experience 2009 - 2009
Job Software Engineer at TinyCo
Industry Computer Games
Experience
TinyCo  February 2015 - Present
Spark Unlimited  2012 - 2014
Radical Entertainment  2009 - 2012
Koolhaus Games   2009 - 2009
Electronic Arts  2005 - 2008
VKI Studios   2004 - 2005

Skills
PS3, Xbox 360, Perforce, Xbox, Gameplay, Game Development, Lua, Console, Game Design, Game Programming, Gameplay Programming, Video Games, Computer Games, Unreal Engine 3, Wii, ActionScript, Unity3D, Multiplayer, Game Mechanics, C++

Education
The University of British Columbia
Bachelor's Degree, Mathematics and Computer Science

Simon Fraser University

Shaftesbury High School

Gerasimos Siliverdis Gerasimos Siliverdis Vancouver, Canada Area Details
Gerasimos Siliverdis's Koolhaus Games Experience December 2014 - February 2015
Job
Industry Computer Games
Experience
Koolhaus Games   December 2014 - February 2015
Electronic Arts  February 2013 - April 2014
Hothead Games  April 2012 - January 2013
Rabbit Hole Interactive   April 2011 - November 2011
Electronic Arts  February 2011 - April 2011
Electronic Arts  April 2005 - November 2010

Education
British Columbia Institute of Technology   2000 — 2004
Diploma of Technology

Pat MacDonald Pat MacDonald Vancouver, Canada Area Details
Pat MacDonald's Koolhaus Games Experience April 2013 - September 2014
Job Software Engineer at Electronic Arts (EA)
Industry Computer Games
Experience
Electronic Arts (EA)   September 2014 - Present
Koolhaus Games   April 2013 - September 2014
Cackleberries Inc  June 2011 - April 2013

Skills
ActionScript, XML, Linux, MySQL, Flash, Java, Software Development, C++, C, User Interface Design, Human Computer..., iOS development, Android Development, Unity3D, C#, API Development, Continuous Integration, Video Games, Game Engines, Concurrent Programming, Software Design, UML, Tomcat, Windows Azure

Education
The University of British Columbia
Bachelor's Degree, Computer Science

Langara College
Applied Computer Science and Technology Diploma